Move to bottom of library in random order. (#3549)

* - Allow shuffling a subset of a zone
- When moving cards to the bottom of library, shuffle them after
- Process events in the correct order serverside

* Zach fixes

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Comments + additional guard
This commit is contained in:
Rob Blanckaert 2019-02-07 11:08:44 -08:00 committed by Zach H
parent 6e3fd30fcb
commit d932581f4a
10 changed files with 160 additions and 109 deletions

View file

@ -1,6 +1,8 @@
#include "messagelogwidget.h"
#include <utility>
#include "carditem.h"
#include "cardzone.h"
#include "messagelogwidget.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/serverinfo_user.pb.h"
@ -120,14 +122,14 @@ MessageLogWidget::getFromStr(CardZone *zone, QString cardName, int position, boo
void MessageLogWidget::containerProcessingDone()
{
if (currentContext == MessageContext_MoveCard) {
for (int i = 0; i < moveCardQueue.size(); ++i)
logDoMoveCard(moveCardQueue[i]);
for (auto &i : moveCardQueue)
logDoMoveCard(i);
moveCardQueue.clear();
moveCardPT.clear();
moveCardTapped.clear();
} else if (currentContext == MessageContext_Mulligan) {
logMulligan(mulliganPlayer, mulliganNumber);
mulliganPlayer = 0;
mulliganPlayer = nullptr;
mulliganNumber = 0;
}
@ -141,7 +143,7 @@ void MessageLogWidget::containerProcessingStarted(const GameEventContext &contex
else if (context.HasExtension(Context_Mulligan::ext)) {
const Context_Mulligan &contextMulligan = context.GetExtension(Context_Mulligan::ext);
currentContext = MessageContext_Mulligan;
mulliganPlayer = 0;
mulliganPlayer = nullptr;
mulliganNumber = contextMulligan.number();
}
}
@ -158,9 +160,9 @@ void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *t
{
appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(cardName))
.arg(cardLink(std::move(cardName)))
.arg(sanitizeHtml(targetPlayer->getName()))
.arg(cardLink(targetCardName)));
.arg(cardLink(std::move(targetCardName))));
}
void MessageLogWidget::logConcede(Player *player)
@ -247,7 +249,7 @@ void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString
{
appendHtmlServerMessage(tr("%1 creates token: %2%3.")
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(cardName))
.arg(cardLink(std::move(cardName)))
.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
}
@ -264,7 +266,8 @@ void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideb
void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
{
appendHtmlServerMessage(tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
appendHtmlServerMessage(
tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(std::move(cardName))));
}
void MessageLogWidget::logDoMoveCard(LogMoveCard &lmc)
@ -395,7 +398,7 @@ void MessageLogWidget::logJoin(Player *player)
void MessageLogWidget::logJoinSpectator(QString name)
{
soundEngine->playSound("spectator_join");
appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(std::move(name))));
}
void MessageLogWidget::logKicked()
@ -406,15 +409,15 @@ void MessageLogWidget::logKicked()
void MessageLogWidget::logLeave(Player *player, QString reason)
{
soundEngine->playSound("player_leave");
appendHtmlServerMessage(tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(reason)),
true);
appendHtmlServerMessage(
tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(std::move(reason))), true);
}
void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
{
soundEngine->playSound("spectator_leave");
appendHtmlServerMessage(
tr("%1 is not watching the game any more (%2).").arg(sanitizeHtml(name), sanitizeHtml(reason)));
appendHtmlServerMessage(tr("%1 is not watching the game any more (%2).")
.arg(sanitizeHtml(std::move(name)), sanitizeHtml(std::move(reason))));
}
void MessageLogWidget::logNotReadyStart(Player *player)
@ -551,7 +554,7 @@ void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
void MessageLogWidget::logSay(Player *player, QString message)
{
appendMessage(message, 0, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()),
appendMessage(std::move(message), nullptr, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()),
QString::fromStdString(player->getUserInfo()->privlevel()), true);
}
@ -636,7 +639,7 @@ void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString
QString(tr("%1 sets annotation of %2 to %3."))
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(card->getName()))
.arg(QString("&quot;<font color=\"blue\">%1</font>&quot;").arg(sanitizeHtml(newAnnotation))));
.arg(QString("&quot;<font color=\"blue\">%1</font>&quot;").arg(sanitizeHtml(std::move(newAnnotation)))));
}
void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
@ -665,7 +668,7 @@ void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int c
appendHtmlServerMessage(finalStr.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + QString::number(delta) + "</font>")
.arg(colorStr)
.arg(cardLink(cardName))
.arg(cardLink(std::move(cardName)))
.arg(value));
}
@ -741,13 +744,36 @@ void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
}
}
void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
void MessageLogWidget::logShuffle(Player *player, CardZone *zone, int start, int end)
{
soundEngine->playSound("shuffle");
if (currentContext != MessageContext_Mulligan)
if (currentContext == MessageContext_Mulligan) {
return;
}
// start and end are indexes into the portion of the deck that was shuffled
// with negitive numbers counging from the bottom up.
if (start == 0 && end == -1) {
appendHtmlServerMessage(tr("%1 shuffles %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone)));
} else if (start < 0 && end == -1) {
appendHtmlServerMessage(tr("%1 shuffles the bottom %3 cards of %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone))
.arg(-start));
} else if (start < 0 && end > 0) {
appendHtmlServerMessage(tr("%1 shuffles the top %3 cards of %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone))
.arg(end + 1));
} else {
appendHtmlServerMessage(tr("%1 shuffles cards %3 - %4 of %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone))
.arg(start)
.arg(end));
}
}
void MessageLogWidget::logSpectatorSay(QString spectatorName,
@ -755,7 +781,7 @@ void MessageLogWidget::logSpectatorSay(QString spectatorName,
QString userPrivLevel,
QString message)
{
appendMessage(message, 0, spectatorName, spectatorUserLevel, userPrivLevel, false);
appendMessage(std::move(message), nullptr, spectatorName, spectatorUserLevel, userPrivLevel, false);
}
void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
@ -767,7 +793,8 @@ void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
{
appendHtmlServerMessage(tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
appendHtmlServerMessage(
tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(std::move(cardName))));
}
void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
@ -784,7 +811,7 @@ void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
void MessageLogWidget::connectToPlayer(Player *player)
{
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
connect(player, &Player::logShuffle, this, &MessageLogWidget::logShuffle);
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this,
SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));

View file

@ -102,7 +102,7 @@ public slots:
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetSideboardLock(Player *player, bool locked);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logShuffle(Player *player, CardZone *zone);
void logShuffle(Player *player, CardZone *zone, int start, int end);
void
logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
void logStopDumpZone(Player *player, CardZone *zone);

View file

@ -738,7 +738,7 @@ void Player::retranslateUi()
aMoveToTopLibrary->setText(tr("&Top of library"));
aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library..."));
aMoveToBottomLibrary->setText(tr("&Bottom of library"));
aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
aMoveToHand->setText(tr("&Hand"));
aMoveToGraveyard->setText(tr("&Graveyard"));
aMoveToExile->setText(tr("&Exile"));
@ -1453,7 +1453,7 @@ void Player::eventShuffle(const Event_Shuffle &event)
if (zone->getView() && zone->getView()->getRevealZone()) {
zone->getView()->setWriteableRevealZone(false);
}
emit logShuffle(this, zone);
emit logShuffle(this, zone, event.start(), event.end());
}
void Player::eventRollDie(const Event_RollDie &event)
@ -2440,6 +2440,16 @@ void Player::cardMenuAction()
cmd->set_target_zone("deck");
cmd->set_x(-1);
cmd->set_y(0);
if (idList.card_size() > 1) {
auto *scmd = new Command_Shuffle;
scmd->set_zone_name("deck");
scmd->set_start(-idList.card_size());
scmd->set_end(-1);
// Server process events backwards, so...
commandList.append(scmd);
}
commandList.append(cmd);
break;
}

View file

@ -103,7 +103,7 @@ signals:
void newCardAdded(AbstractCardItem *card);
// Log events
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZone *zone);
void logShuffle(Player *player, CardZone *zone, int start, int end);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player,
Player *startPlayer,

View file

@ -4,5 +4,8 @@ message Command_Shuffle {
extend GameCommand {
optional Command_Shuffle ext = 1003;
}
optional string zone_name = 1;
optional sint32 start = 2 [default = 0];
optional sint32 end = 3 [default = -1];
}

View file

@ -6,4 +6,6 @@ message Event_Shuffle {
optional Event_Shuffle ext = 2007;
}
optional string zone_name = 1;
optional sint32 start = 2 [default = 0];
optional sint32 end = 3 [default = -1];
}

View file

@ -40,13 +40,25 @@ Server_CardZone::~Server_CardZone()
clear();
}
void Server_CardZone::shuffle()
void Server_CardZone::shuffle(int start, int end)
{
// Size 0 or 1 decks are sorted
if (cards.size() < 2)
return;
for (int i = cards.size() - 1; i > 0; i--) {
int j = rng->rand(0, i);
// Negative numbers signify positions starting at the end of the
// zone convert these to actual indexes.
if (end < 0)
end += cards.size();
if (start < 0)
start += cards.size();
if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
return;
for (int i = end; i > start; i--) {
int j = rng->rand(start, i);
cards.swap(j, i);
}
playersWithWritePermission.clear();
@ -108,7 +120,7 @@ int Server_CardZone::removeCard(Server_Card *card)
cards.removeAt(index);
if (has_coords)
removeCardFromCoordMap(card, card->getX(), card->getY());
card->setZone(0);
card->setZone(nullptr);
return index;
}
@ -123,21 +135,21 @@ Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
*position = i;
if (remove) {
cards.removeAt(i);
tmp->setZone(0);
tmp->setZone(nullptr);
}
return tmp;
}
}
return NULL;
return nullptr;
} else {
if ((id >= cards.size()) || (id < 0))
return NULL;
return nullptr;
Server_Card *tmp = cards[id];
if (position)
*position = id;
if (remove) {
cards.removeAt(id);
tmp->setZone(0);
tmp->setZone(nullptr);
}
return tmp;
}
@ -203,7 +215,7 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
{
CardToMove *cardToMove = new CardToMove;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
delete cardToMove;
@ -215,8 +227,8 @@ void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
return;
QSet<QPair<int, int>> placesToLook;
for (int i = 0; i < cards.size(); ++i)
placesToLook.insert(QPair<int, int>((cards[i]->getX() / 3) * 3, cards[i]->getY()));
for (auto &card : cards)
placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
QSetIterator<QPair<int, int>> placeIterator(placesToLook);
while (placeIterator.hasNext()) {
@ -266,8 +278,8 @@ void Server_CardZone::insertCard(Server_Card *card, int x, int y)
void Server_CardZone::clear()
{
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
for (auto card : cards)
delete card;
cards.clear();
coordinateMap.clear();
freePilesMap.clear();

View file

@ -57,7 +57,7 @@ public:
return cards;
}
int removeCard(Server_Card *card);
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
Server_Card *getCard(int id, int *position = nullptr, bool remove = false);
int getCardsBeingLookedAt() const
{
@ -92,7 +92,7 @@ public:
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
void insertCard(Server_Card *card, int x, int y);
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
void shuffle();
void shuffle(int start = 0, int end = -1);
void clear();
void addWritePermission(int playerId);
const QSet<int> &getPlayersWithWritePermission() const

View file

@ -88,15 +88,13 @@ Server_Player::Server_Player(Server_Game *_game,
const ServerInfo_User &_userInfo,
bool _spectator,
Server_AbstractUserInterface *_userInterface)
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(0), pingTime(0),
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(nullptr), pingTime(0),
playerId(_playerId), spectator(_spectator), initialCards(0), nextCardId(0), readyStart(false), conceded(false),
sideboardLocked(true)
{
}
Server_Player::~Server_Player()
{
}
Server_Player::~Server_Player() = default;
void Server_Player::prepareDestroy()
{
@ -170,11 +168,11 @@ void Server_Player::setupZones()
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist
// Assign card ids and create deck from deck list
InnerDecklistNode *listRoot = deck->getRoot();
nextCardId = 0;
for (int i = 0; i < listRoot->size(); ++i) {
InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
auto *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
Server_CardZone *z;
if (currentZone->getName() == DECK_ZONE_MAIN)
z = deckZone;
@ -184,7 +182,7 @@ void Server_Player::setupZones()
continue;
for (int j = 0; j < currentZone->size(); ++j) {
DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
if (!currentCard)
continue;
for (int k = 0; k < currentCard->getNumber(); ++k)
@ -193,8 +191,7 @@ void Server_Player::setupZones()
}
const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
for (int i = 0; i < sideboardPlan.size(); ++i) {
const MoveCard_ToZone &m = sideboardPlan[i];
for (const auto &m : sideboardPlan) {
const QString startZone = QString::fromStdString(m.start_zone());
const QString targetZone = QString::fromStdString(m.target_zone());
@ -214,7 +211,7 @@ void Server_Player::setupZones()
for (int j = 0; j < start->getCards().size(); ++j)
if (start->getCards()[j]->getName() == QString::fromStdString(m.card_name())) {
Server_Card *card = start->getCard(j, NULL, true);
Server_Card *card = start->getCard(j, nullptr, true);
target->insertCard(card, -1, 0);
break;
}
@ -296,7 +293,7 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
Event_DrawCards eventPrivate(eventOthers);
for (int i = 0; i < number; ++i) {
Server_Card *card = deckZone->getCard(0, NULL, true);
Server_Card *card = deckZone->getCard(0, nullptr, true);
handZone->insertCard(card, -1, 0);
lastDrawList.append(card->getId());
@ -365,15 +362,15 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
QList<QPair<Server_Card *, int>> cardsToMove;
QMap<Server_Card *, const CardToMove *> cardProperties;
QSet<int> cardIdsToMove;
for (int i = 0; i < _cards.size(); ++i) {
for (auto _card : _cards) {
// The same card being moved twice would lead to undefined behaviour.
if (cardIdsToMove.contains(_cards[i]->card_id()))
if (cardIdsToMove.contains(_card->card_id()))
continue;
cardIdsToMove.insert(_cards[i]->card_id());
cardIdsToMove.insert(_card->card_id());
// Consistency checks. In case the command contains illegal moves, try to resolve the legal ones still.
int position;
Server_Card *card = startzone->getCard(_cards[i]->card_id(), &position);
Server_Card *card = startzone->getCard(_card->card_id(), &position);
if (!card)
return Response::RespNameNotFound;
if (card->getParentCard())
@ -381,7 +378,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
continue;
cardsToMove.append(QPair<Server_Card *, int>(card, position));
cardProperties.insert(card, _cards[i]);
cardProperties.insert(card, _card);
}
// In case all moves were filtered out, abort.
if (cardsToMove.isEmpty())
@ -427,34 +424,34 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard())
card->setParentCard(0);
card->setParentCard(nullptr);
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->getZone()->getPlayer()->unattachCard(ges, attachedCards[i]);
for (auto &attachedCard : attachedCards)
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
for (auto player : players) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
for (int j : arrowsToDelete)
player->deleteArrow(j);
}
}
if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
card->deleteLater();
@ -586,14 +583,14 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
{
Server_CardZone *zone = card->getZone();
Server_Card *parentCard = card->getParentCard();
card->setParentCard(0);
card->setParentCard(nullptr);
Event_AttachCard event;
event.set_start_zone(zone->getName().toStdString());
event.set_card_id(card->getId());
ges.enqueueGameEvent(event, playerId);
CardToMove *cardToMove = new CardToMove;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
delete cardToMove;
@ -696,7 +693,7 @@ Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &r
context.set_sideboard_size(deck->getSideboardSize());
ges.setGameEventContext(context);
Response_DeckDownload *re = new Response_DeckDownload;
auto *re = new Response_DeckDownload;
re->set_deck(deck->writeToString_Native().toStdString());
rc.setResponseExtension(re);
@ -844,28 +841,37 @@ Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/
}
Response::ResponseCode
Server_Player::cmdShuffle(const Command_Shuffle & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *deckZone = zones.value("deck");
deckZone->shuffle();
if (cmd.zone_name() != "deck")
return Response::RespFunctionNotAllowed;
Server_CardZone *zone = zones.value("deck");
if (!zone)
return Response::RespNameNotFound;
zone->shuffle(cmd.start(), cmd.end());
Event_Shuffle event;
event.set_zone_name("deck");
event.set_zone_name(zone->getName().toStdString());
event.set_start(cmd.start());
event.set_end(cmd.end());
ges.enqueueGameEvent(event, playerId);
if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
if (zone->getAlwaysRevealTopCard() && !zone->getCards().isEmpty()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(deckZone->getName().toStdString());
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_card_id(0);
deckZone->getCards().first()->getInfo(revealEvent.add_cards());
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
@ -889,7 +895,7 @@ Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer &
Server_CardZone *deck = zones.value("deck");
while (!hand->getCards().isEmpty()) {
CardToMove *cardToMove = new CardToMove;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(hand->getCards().first()->getId());
moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
delete cardToMove;
@ -904,7 +910,7 @@ Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer &
number = -1;
Context_Mulligan context;
context.set_number(number);
context.set_number(static_cast<google::protobuf::uint32>(number));
ges.setGameEventContext(context);
return Response::RespOk;
@ -955,7 +961,7 @@ Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer &
return Response::RespContextError;
Response::ResponseCode retVal;
CardToMove *cardToMove = new CardToMove;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(lastDrawList.takeLast());
retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0,
false, true);
@ -1063,9 +1069,9 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
if (!card)
return Response::RespNameNotFound;
Server_Player *targetPlayer = 0;
Server_CardZone *targetzone = 0;
Server_Card *targetCard = 0;
Server_Player *targetPlayer = nullptr;
Server_CardZone *targetzone = nullptr;
Server_Card *targetCard = nullptr;
if (cmd.has_target_player_id()) {
targetPlayer = game->getPlayers().value(cmd.target_player_id());
@ -1097,17 +1103,16 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> arrows = p->getArrows().values();
QList<Server_Arrow *> toDelete;
for (int i = 0; i < arrows.size(); ++i) {
Server_Arrow *a = arrows[i];
Server_Card *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
for (auto a : arrows) {
auto *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
if ((tCard == card) || (a->getStartCard() == card))
toDelete.append(a);
}
for (int i = 0; i < toDelete.size(); ++i) {
for (auto &i : toDelete) {
Event_DeleteArrow event;
event.set_arrow_id(toDelete[i]->getId());
event.set_arrow_id(i->getId());
ges.enqueueGameEvent(event, p->getPlayerId());
p->deleteArrow(toDelete[i]->getId());
p->deleteArrow(i->getId());
}
}
@ -1115,8 +1120,8 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
// Unattach all cards attached to the card being attached.
// Make a copy of the list because its contents change during the loop otherwise.
QList<Server_Card *> attachedList = card->getAttachedCards();
for (int i = 0; i < attachedList.size(); ++i)
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
for (auto &i : attachedList)
i->getZone()->getPlayer()->unattachCard(ges, i);
card->setParentCard(targetCard);
const int oldX = card->getX();
@ -1124,7 +1129,7 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
startzone->updateCardCoordinates(card, oldX, card->getY());
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
CardToMove *cardToMove = new CardToMove;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(targetCard->getId());
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone,
targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName(), false),
@ -1193,7 +1198,7 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
event.set_y(y);
ges.enqueueGameEvent(event, playerId);
// chck if the token is a replacement for an existing card
// check if the token is a replacement for an existing card
if (cmd.target_card_id() < 0)
return Response::RespOk;
@ -1226,7 +1231,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
QString startZoneName = QString::fromStdString(cmd.start_zone());
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
bool playerTarget = !cmd.has_target_zone();
Server_CardZone *targetZone = 0;
Server_CardZone *targetZone = nullptr;
if (!playerTarget)
targetZone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
if (!startZone || (!targetZone && !playerTarget))
@ -1236,7 +1241,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
if (!startCard)
return Response::RespNameNotFound;
Server_Card *targetCard = 0;
Server_Card *targetCard = nullptr;
if (!playerTarget) {
if (targetZone->getType() != ServerInfo_Zone::PublicZone)
return Response::RespContextError;
@ -1258,7 +1263,7 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
return Response::RespContextError;
}
Server_Arrow *arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
auto arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
addArrow(arrow);
Event_CreateArrow event;
@ -1535,7 +1540,7 @@ Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, G
int numberCards = cmd.number_cards();
const QList<Server_Card *> &cards = zone->getCards();
Response_DumpZone *re = new Response_DumpZone;
auto *re = new Response_DumpZone;
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
zoneInfo->set_name(zone->getName().toStdString());
zoneInfo->set_type(zone->getType());
@ -1668,8 +1673,7 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
Event_RevealCards eventPrivate(eventOthers);
for (int i = 0; i < cardsToReveal.size(); ++i) {
Server_Card *card = cardsToReveal[i];
for (auto card : cardsToReveal) {
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
@ -1709,8 +1713,8 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
} else {
if (cmd.grant_write_access()) {
const QList<int> &playerIds = game->getPlayers().keys();
for (int i = 0; i < playerIds.size(); ++i)
zone->addWritePermission(playerIds[i]);
for (int playerId : playerIds)
zone->addWritePermission(playerId);
}
ges.enqueueGameEvent(eventPrivate, playerId);
@ -1890,7 +1894,7 @@ void Server_Player::disconnectClient()
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator)
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
else
setUserInterface(0);
setUserInterface(nullptr);
}
void Server_Player::getInfo(ServerInfo_Player *info,

View file

@ -90,7 +90,7 @@ public:
const ServerInfo_User &_userInfo,
bool _spectator,
Server_AbstractUserInterface *_handler);
~Server_Player();
~Server_Player() override;
void prepareDestroy();
Server_AbstractUserInterface *getUserInterface() const
{
@ -99,10 +99,6 @@ public:
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void disconnectClient();
void setPlayerId(int _id)
{
playerId = _id;
}
bool getReadyStart() const
{
return readyStart;
@ -127,10 +123,7 @@ public:
{
conceded = _conceded;
}
DeckList *getDeck() const
{
return deck;
}
Server_Game *getGame() const
{
return game;