clear focus when changing phases (#2583)

This commit is contained in:
Zach H 2017-04-15 14:37:01 -04:00 committed by GitHub
parent 2e9a0bdd4d
commit dc6c375220

View file

@ -754,7 +754,10 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
case GameEvent::GAME_HOST_CHANGED: eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context); break;
case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PHASE: eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PHASE:
sayEdit->clearFocus();
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
break;
default: {
Player *player = players.value(playerId, 0);