diff --git a/common/server_player.cpp b/common/server_player.cpp index 0ba353c1..25bf7891 100644 --- a/common/server_player.cpp +++ b/common/server_player.cpp @@ -439,7 +439,6 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car card->deleteLater(); } else { - card->setFaceDown(faceDown); if (!targetzone->hasCoords()) { y = 0; card->resetState(); @@ -465,6 +464,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car int oldCardId = card->getId(); if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) card->setId(targetzone->getPlayer()->newCardId()); + card->setFaceDown(faceDown); // The player does not get to see which card he moved if it moves between two parts of hidden zones which // are not being looked at.