Avoid crash on dereferencing null pointer
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1 changed files with 18 additions and 0 deletions
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@ -2115,6 +2115,9 @@ void Player::actSetPT()
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void Player::actDrawArrow()
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{
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if(!game->getActiveCard())
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return;
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game->getActiveCard()->drawArrow(Qt::red);
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}
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@ -2183,6 +2186,9 @@ void Player::actSetAnnotation()
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void Player::actAttach()
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{
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if(!game->getActiveCard())
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return;
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ArrowAttachItem *arrow = new ArrowAttachItem(game->getActiveCard());
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scene()->addItem(arrow);
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arrow->grabMouse();
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@ -2190,6 +2196,9 @@ void Player::actAttach()
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void Player::actUnattach()
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{
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if(!game->getActiveCard())
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return;
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Command_AttachCard cmd;
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cmd.set_start_zone(game->getActiveCard()->getZone()->getName().toStdString());
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cmd.set_card_id(game->getActiveCard()->getId());
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@ -2268,16 +2277,25 @@ void Player::actCardCounterTrigger()
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void Player::actPlay()
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{
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if(!game->getActiveCard())
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return;
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playCard(game->getActiveCard(), false, game->getActiveCard()->getInfo()->getCipt());
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}
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void Player::actHide()
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{
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if(!game->getActiveCard())
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return;
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game->getActiveCard()->getZone()->removeCard(game->getActiveCard());
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}
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void Player::actPlayFacedown()
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{
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if(!game->getActiveCard())
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return;
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playCard(game->getActiveCard(), true, false);
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}
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