Avoid crash on dereferencing null pointer

This commit is contained in:
Fabio Bas 2015-12-11 19:32:08 +01:00
parent a6ff54ae0e
commit deec7cdc14

View file

@ -2115,6 +2115,9 @@ void Player::actSetPT()
void Player::actDrawArrow()
{
if(!game->getActiveCard())
return;
game->getActiveCard()->drawArrow(Qt::red);
}
@ -2183,6 +2186,9 @@ void Player::actSetAnnotation()
void Player::actAttach()
{
if(!game->getActiveCard())
return;
ArrowAttachItem *arrow = new ArrowAttachItem(game->getActiveCard());
scene()->addItem(arrow);
arrow->grabMouse();
@ -2190,6 +2196,9 @@ void Player::actAttach()
void Player::actUnattach()
{
if(!game->getActiveCard())
return;
Command_AttachCard cmd;
cmd.set_start_zone(game->getActiveCard()->getZone()->getName().toStdString());
cmd.set_card_id(game->getActiveCard()->getId());
@ -2268,16 +2277,25 @@ void Player::actCardCounterTrigger()
void Player::actPlay()
{
if(!game->getActiveCard())
return;
playCard(game->getActiveCard(), false, game->getActiveCard()->getInfo()->getCipt());
}
void Player::actHide()
{
if(!game->getActiveCard())
return;
game->getActiveCard()->getZone()->removeCard(game->getActiveCard());
}
void Player::actPlayFacedown()
{
if(!game->getActiveCard())
return;
playCard(game->getActiveCard(), true, false);
}