server bugfix

This commit is contained in:
Max-Wilhelm Bruker 2009-09-30 19:41:36 +02:00
parent d54d9f0d85
commit dff26376fd
2 changed files with 5 additions and 4 deletions

View file

@ -156,7 +156,9 @@ void Server::broadcastChannelUpdate()
void Server::gameClosing()
{
qDebug("Server::gameClosing");
games.remove(games.key(static_cast<ServerGame *>(sender())));
ServerGame *game = static_cast<ServerGame *>(sender());
broadcastGameListUpdate(game);
games.remove(games.key(game));
}
void Server::removePlayer(ServerSocket *player)

View file

@ -45,7 +45,7 @@ ServerGame::~ServerGame()
QString ServerGame::getGameListLine() const
{
if (players.isEmpty())
return QString("list_games|%1|||0|%2||0").arg(gameId).arg(maxPlayers);
return QString("list_games|%1|||0|%2||0|0").arg(gameId).arg(maxPlayers);
else {
QString creatorName = creator ? creator->getPlayerName() : QString();
return QString("list_games|%1|%2|%3|%4|%5|%6|%7|%8").arg(gameId)
@ -158,8 +158,7 @@ void ServerGame::removePlayer(ServerSocket *player)
if (!players.size())
deleteLater();
if (!gameStarted)
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
}
void ServerGame::setActivePlayer(int _activePlayer)