close feature request 0000018

This commit is contained in:
Max-Wilhelm Bruker 2010-06-03 17:46:27 +02:00
parent 41c4603fe9
commit e0c1932373
3 changed files with 15 additions and 11 deletions

View file

@ -47,6 +47,11 @@ void PhaseButton::setPhaseText(const QString &_phaseText)
}
void PhaseButton::mouseDoubleClickEvent(QMouseEvent */*event*/)
{
triggerDoubleClickAction();
}
void PhaseButton::triggerDoubleClickAction()
{
if (doubleClickAction)
doubleClickAction->trigger();
@ -61,16 +66,22 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), aUntapAll);
untapButton->setShortcut(QKeySequence("F5"));
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"));
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), aDrawCard);
drawButton->setShortcut(QKeySequence("F6"));
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"));
main1Button->setShortcut(QKeySequence("F7"));
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"));
combatStartButton->setShortcut(QKeySequence("F8"));
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"));
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"));
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"));
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"));
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"));
main2Button->setShortcut(QKeySequence("F9"));
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"));
cleanupButton->setShortcut(QKeySequence("F10"));
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
@ -140,7 +151,7 @@ void PhasesToolbar::phaseButtonClicked()
{
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
if (button->getActive())
return;
button->triggerDoubleClickAction();
emit sendGameCommand(new Command_SetActivePhase(-1, buttonList.indexOf(button)));
}

View file

@ -23,6 +23,7 @@ public:
QString getPhaseText() const { return phaseText; }
void setActive(bool _active) { active = _active; update(); }
bool getActive() const { return active; }
void triggerDoubleClickAction();
protected:
void paintEvent(QPaintEvent *event);
void mouseDoubleClickEvent(QMouseEvent *event);

View file

@ -394,16 +394,8 @@ void Player::initSayMenu()
int count = settings.value("count", 0).toInt();
for (int i = 0; i < count; i++) {
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
QString shortcut;
switch (i) {
case 0: shortcut = tr("F5"); break;
case 1: shortcut = tr("F6"); break;
case 2: shortcut = tr("F7"); break;
case 3: shortcut = tr("F8"); break;
case 4: shortcut = tr("F9"); break;
case 5: shortcut = tr("F10"); break;
}
newAction->setShortcut(shortcut);
if (i <= 10)
newAction->setShortcut(QString("Ctrl+%1").arg((i + 1) % 10));
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
sayMenu->addAction(newAction);
}