forgot some files

This commit is contained in:
Max-Wilhelm Bruker 2009-06-20 13:36:07 +02:00
parent c8a2ed9415
commit e0d773e4e5
4 changed files with 213 additions and 0 deletions

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#include <QtGui>
#include "gameselector.h"
#include "dlg_creategame.h"
GameSelector::GameSelector(Client *_client, QWidget *parent)
: QWidget(parent), client(_client)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(this);
gameListView->setModel(gameListModel);
createButton = new QPushButton(tr("&Create"));
joinButton = new QPushButton(tr("&Join"));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
setMinimumHeight(400);
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(client, SIGNAL(gameListEvent(ServerGame *)), gameListModel, SLOT(updateGameList(ServerGame *)));
client->listGames();
}
void GameSelector::actCreate()
{
DlgCreateGame dlg(client, this);
if (dlg.exec())
deleteLater();
}
void GameSelector::actRefresh()
{
client->listGames();
}
void GameSelector::checkResponse(ServerResponse response)
{
createButton->setEnabled(true);
joinButton->setEnabled(true);
if (response == RespOk)
deleteLater();
else {
QMessageBox::critical(this, tr("Error"), tr("XXX"));
return;
}
}
void GameSelector::actJoin()
{
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
ServerGame *game = gameListModel->getGame(ind.row());
QString password;
if (game->getHasPassword()) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
PendingCommand *joinCommand = client->joinGame(game->getGameId(), password);
connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
createButton->setEnabled(false);
joinButton->setEnabled(false);
}

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#ifndef GAMESELECTOR_H
#define GAMESELECTOR_H
#include <QWidget>
#include "gamesmodel.h"
#include "servergame.h"
#include "client.h"
class QPushButton;
class QTreeView;
class GameSelector : public QWidget {
Q_OBJECT
public:
GameSelector(Client *_client, QWidget *parent = 0);
private slots:
void actCreate();
void actRefresh();
void actJoin();
void checkResponse(ServerResponse response);
private:
Client *client;
QTreeView *gameListView;
GamesModel *gameListModel;
QPushButton *createButton, *joinButton;
};
#endif

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#include <QtGui>
#include "pilezone.h"
#include "player.h"
#include "client.h"
#include "carddragitem.h"
#include "zoneviewzone.h"
PileZone::PileZone(Player *_p, const QString &_name, QGraphicsItem *parent)
: CardZone(_p, _name, false, false, parent)
{
cards = new CardList(true);
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setCursor(Qt::OpenHandCursor);
}
QRectF PileZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
if (!cards->isEmpty()) {
painter->save();
cards->at(0)->paint(painter, option, widget);
painter->restore();
}
paintCardNumberEllipse(painter);
painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1));
}
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
}
void PileZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void PileZone::reorganizeCards()
{
qDebug(QString("PileZone: reorganize, x=%1, y=%2, w=%3, h=%4").arg(boundingRect().x()).arg(boundingRect().y()).arg(boundingRect().width()).arg(boundingRect().height()).toLatin1());
update(boundingRect());
}
void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
if (cards->empty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(card->getId(), event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent */*event*/)
{
setCursor(Qt::OpenHandCursor);
}

21
cockatrice/src/pilezone.h Normal file
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#ifndef PILEZONE_H
#define PILEZONE_H
#include "cardzone.h"
class PileZone : public CardZone {
private:
public:
PileZone(Player *_p, const QString &_name, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void addCardImpl(CardItem *card, int x, int y);
};
#endif