From e3039642ab5dc37a2b5dd8342778f22d95c867e2 Mon Sep 17 00:00:00 2001 From: Max-Wilhelm Bruker Date: Wed, 25 Mar 2009 19:08:02 +0100 Subject: [PATCH] fixed geometry --- cockatrice/src/window.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cockatrice/src/window.cpp b/cockatrice/src/window.cpp index 503e3b28..5929561d 100644 --- a/cockatrice/src/window.cpp +++ b/cockatrice/src/window.cpp @@ -114,8 +114,8 @@ void MainWindow::updateSceneSize() { QRectF sr = scene->sceneRect(); QSizeF zoneSize = zoneLayout->size(); - qDebug(QString("updateSceneSize: width=%1").arg(850 + zoneSize.width()).toLatin1()); - scene->setSceneRect(sr.x(), sr.y(), 850 + zoneSize.width(), sr.height()); + qDebug(QString("updateSceneSize: width=%1").arg(912 + zoneSize.width()).toLatin1()); + scene->setSceneRect(sr.x(), sr.y(), 912 + zoneSize.width(), sr.height()); view->scaleToScene(); } @@ -199,14 +199,14 @@ MainWindow::MainWindow(QWidget *parent) int cardCount = db->loadFromFile("../cards.dat"); qDebug(QString("%1 cards loaded").arg(cardCount).toLatin1()); - scene = new QGraphicsScene(0, 0, 850, 1000, this); + scene = new QGraphicsScene(0, 0, 912, 1000, this); view = new GameView(scene); // view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); // view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate); zoneLayout = new ZoneViewLayout(db); - zoneLayout->setPos(850, 0); + zoneLayout->setPos(912, 0); scene->addItem(zoneLayout); connect(zoneLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));