Add "play top card face down" menu entry to library; fix #762
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1ca561dec5
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2 changed files with 24 additions and 5 deletions
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@ -229,8 +229,10 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
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connect(aUndoDraw, SIGNAL(triggered()), this, SLOT(actUndoDraw()));
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aShuffle = new QAction(this);
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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aMulligan = new QAction(this);
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
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aMulligan = new QAction(this);
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
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aMoveTopToPlayFaceDown = new QAction(this);
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connect(aMoveTopToPlayFaceDown, SIGNAL(triggered()), this, SLOT(actMoveTopCardToPlayFaceDown()));
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aMoveTopCardsToGrave = new QAction(this);
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connect(aMoveTopCardsToGrave, SIGNAL(triggered()), this, SLOT(actMoveTopCardsToGrave()));
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aMoveTopCardsToExile = new QAction(this);
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@ -274,11 +276,11 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
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playerLists.append(mRevealTopCard = libraryMenu->addMenu(QString()));
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libraryMenu->addAction(aAlwaysRevealTopCard);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aMoveTopToPlayFaceDown);
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libraryMenu->addAction(aMoveTopCardToBottom);
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libraryMenu->addAction(aMoveBottomCardToGrave);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aMoveTopCardsToGrave);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aMoveTopCardsToExile);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aOpenDeckInDeckEditor);
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@ -631,6 +633,7 @@ void Player::retranslateUi()
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aUndoDraw->setText(tr("&Undo last draw"));
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aMulligan->setText(tr("Take &mulligan"));
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aShuffle->setText(tr("&Shuffle"));
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aMoveTopToPlayFaceDown->setText(tr("Play top card &face down"));
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aMoveTopCardsToGrave->setText(tr("Move top cards to &graveyard..."));
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aMoveTopCardsToExile->setText(tr("Move top cards to &exile..."));
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aMoveTopCardToBottom->setText(tr("Put top card on &bottom"));
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@ -953,6 +956,21 @@ void Player::actMoveTopCardToBottom()
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sendGameCommand(cmd);
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}
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void Player::actMoveTopCardToPlayFaceDown()
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{
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(0);
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cardToMove->set_face_down(true);
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cmd.set_target_player_id(getId());
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cmd.set_target_zone("table");
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cmd.set_x(-1);
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cmd.set_y(0);
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sendGameCommand(cmd);
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}
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void Player::actMoveBottomCardToGrave() {
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CardZone *zone = zones.value("deck");
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Command_MoveCard cmd;
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@ -116,7 +116,8 @@ public slots:
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void actDrawCard();
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void actDrawCards();
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void actUndoDraw();
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void actMulligan();
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void actMulligan();
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void actMoveTopCardToPlayFaceDown();
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void actMoveTopCardsToGrave();
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void actMoveTopCardsToExile();
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void actMoveTopCardToBottom();
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@ -169,7 +170,7 @@ private:
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*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
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*aViewLibrary, *aViewTopCards, *aAlwaysRevealTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardsToGrave, *aMoveTopCardsToExile, *aMoveTopCardToBottom,
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*aViewGraveyard, *aViewRfg, *aViewSideboard,
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*aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle,
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*aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlayFaceDown,
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*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken,
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*aCardMenu, *aMoveBottomCardToGrave;
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