chat code

This commit is contained in:
Max-Wilhelm Bruker 2009-08-23 03:43:09 +02:00
parent 120193fb0b
commit e6a419aa3d
9 changed files with 51 additions and 9 deletions

View file

@ -2,13 +2,15 @@
#include "chatwidget.h"
#include "client.h"
ChannelWidget::ChannelWidget(const QString &_name, QWidget *parent)
: QWidget(parent), name(_name)
ChannelWidget::ChannelWidget(Client *_client, const QString &_name, QWidget *parent)
: QWidget(parent), client(_client), name(_name)
{
playerList = new QListWidget;
textEdit = new QTextEdit;
textEdit->setReadOnly(true);
sayEdit = new QLineEdit;
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(textEdit);
@ -21,6 +23,14 @@ ChannelWidget::ChannelWidget(const QString &_name, QWidget *parent)
setLayout(hbox);
}
void ChannelWidget::sendMessage()
{
if (sayEdit->text().isEmpty())
return;
client->chatSay(name, sayEdit->text());
sayEdit->clear();
}
void ChannelWidget::joinEvent(const QString &playerName)
{
textEdit->append(tr("%1 has joined the channel.").arg(playerName));
@ -102,6 +112,14 @@ void ChatWidget::chatEvent(const ChatEventData &data)
case eventChatListChannels: {
if (msg.size() != 3)
break;
for (int i = 0; i < channelList->topLevelItemCount(); ++i) {
QTreeWidgetItem *twi = channelList->topLevelItem(i);
if (twi->text(0) == msg[0]) {
twi->setText(1, msg[1]);
twi->setText(2, msg[2]);
return;
}
}
channelList->addTopLevelItem(new QTreeWidgetItem(QStringList() << msg[0] << msg[1] << msg[2]));
break;
}
@ -167,7 +185,7 @@ void ChatWidget::joinFinished(ServerResponse resp)
PendingCommand *pc = qobject_cast<PendingCommand *>(sender());
QString channelName = pc->getExtraData();
ChannelWidget *cw = new ChannelWidget(channelName);
ChannelWidget *cw = new ChannelWidget(client, channelName);
tab->addTab(cw, channelName);
}

View file

@ -18,9 +18,12 @@ private:
QListWidget *playerList;
QTextEdit *textEdit;
QLineEdit *sayEdit;
Client *client;
QString name;
private slots:
void sendMessage();
public:
ChannelWidget(const QString &_name, QWidget *parent = 0);
ChannelWidget(Client *_client, const QString &_name, QWidget *parent = 0);
const QString &getName() const { return name; }
void joinEvent(const QString &playerName);

View file

@ -70,7 +70,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
phasesToolbar->setActivePhase(-1);
phasesToolbar->setEnabled(false);
phasesToolbar->hide();
emit logDisconnected();
break;
case StatusLoggingIn:
@ -85,7 +85,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
phasesToolbar->setActivePhase(-1);
phasesToolbar->setEnabled(false);
phasesToolbar->hide();
view->hide();
gameSelector->enableGameList();
@ -94,7 +94,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
}
case StatusPlaying:
chatWidget->disableChat();
phasesToolbar->setEnabled(true);
phasesToolbar->show();
view->show();
break;
default:
@ -313,7 +313,7 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
viewLayout->addWidget(view);
phasesToolbar = new PhasesToolbar;
phasesToolbar->setEnabled(false);
phasesToolbar->hide();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(phasesToolbar);

View file

@ -37,3 +37,8 @@ void ChatChannel::say(ServerSocket *player, const QString &s)
for (int i = 0; i < size(); ++i)
at(i)->msg(str);
}
QString ChatChannel::getChannelListLine() const
{
return QString("chat|list_channels|%1|%2|%3").arg(name).arg(description).arg(size());
}

View file

@ -20,6 +20,7 @@ public:
void addPlayer(ServerSocket *player);
void removePlayer(ServerSocket *player);
void say(ServerSocket *player, const QString &s);
QString getChannelListLine() const;
};
#endif

View file

@ -39,6 +39,9 @@ Server::Server(QObject *parent)
chatChannelList << new ChatChannel("channel1", "testchannel 1");
chatChannelList << new ChatChannel("channel2", "testchannel 2");
for (int i = 0; i < chatChannelList.size(); ++i)
connect(chatChannelList[i], SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
}
Server::~Server()
@ -163,6 +166,14 @@ void Server::broadcastGameListUpdate(ServerGame *game)
players[i]->msg(line);
}
void Server::broadcastChannelUpdate()
{
QString line = qobject_cast<ChatChannel *>(sender())->getChannelListLine();
for (int i = 0; i < players.size(); ++i)
if (players[i]->getAcceptsChatChannelListChanges())
players[i]->msg(line);
}
void Server::addClientToGame(int gameId, ServerSocket *client)
{
ServerGame *game = getGame(gameId);

View file

@ -38,6 +38,7 @@ private slots:
void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
void addClientToGame(int gameId, ServerSocket *client);
void gameClosing();
void broadcastChannelUpdate();
public:
Server(QObject *parent = 0);
~Server();

View file

@ -243,7 +243,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdChatListChannels(const QList<QVariant
{
QList<ChatChannel *> chatChannelList = server->getChatChannelList();
for (int i = 0; i < chatChannelList.size(); ++i)
msg(QString("chat|list_channels|%1|%2|%3").arg(chatChannelList[i]->getName()).arg(chatChannelList[i]->getDescription()).arg(chatChannelList[i]->size()));
msg(chatChannelList[i]->getChannelListLine());
acceptsChatChannelListChanges = true;
return ReturnMessage::ReturnOk;
@ -306,6 +306,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> &par
QString password = params[1].toString();
int maxPlayers = params[2].toInt();
acceptsGameListChanges = false;
acceptsChatChannelListChanges = false;
leaveGame();
emit createGame(description, password, maxPlayers, this);
return ReturnMessage::ReturnOk;
@ -318,6 +319,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> &param
if (!server->checkGamePassword(gameId, password))
return ReturnMessage::ReturnPasswordWrong;
acceptsGameListChanges = false;
acceptsChatChannelListChanges = false;
leaveGame();
emit joinGame(gameId, this);
return ReturnMessage::ReturnOk;

View file

@ -123,6 +123,7 @@ public:
void setPlayerId(int _id) { playerId = _id; }
QString getPlayerName() const { return playerName; }
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
QStringList listCounters() const;
QStringList listZones() const;
void setupZones();