Merge remote-tracking branch 'upstream/master' into cmake_qt5

This commit is contained in:
Fabio Bas 2014-07-09 17:44:21 +02:00
commit ea8c55b2c9
3 changed files with 84 additions and 13 deletions

View file

@ -9,26 +9,53 @@
#include <QVBoxLayout>
#include <QGridLayout>
#include <QDialogButtonBox>
#include <QSettings>
#include <QCryptographicHash>
DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *parent)
: QDialog(parent)
DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, QWidget *parent)
: QDialog(parent),
allGameTypes(_allGameTypes)
{
QSettings settings;
settings.beginGroup("filter_games");
unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
unavailableGamesVisibleCheckBox->setChecked(
settings.value("unavailable_games_visible", false).toBool()
);
passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games"));
passwordProtectedGamesVisibleCheckBox->setChecked(
settings.value("password_protected_games_visible", false).toBool()
);
QLabel *gameNameFilterLabel = new QLabel(tr("Game &description:"));
gameNameFilterEdit = new QLineEdit;
gameNameFilterEdit->setText(
settings.value("game_name_filter", "").toString()
);
QLabel *gameNameFilterLabel = new QLabel(tr("Game &description:"));
gameNameFilterLabel->setBuddy(gameNameFilterEdit);
QLabel *creatorNameFilterLabel = new QLabel(tr("&Creator name:"));
creatorNameFilterEdit = new QLineEdit;
creatorNameFilterEdit->setText(
settings.value("creator_name_filter", "").toString()
);
QLabel *creatorNameFilterLabel = new QLabel(tr("&Creator name:"));
creatorNameFilterLabel->setBuddy(creatorNameFilterEdit);
QVBoxLayout *gameTypeFilterLayout = new QVBoxLayout;
QMapIterator<int, QString> gameTypesIterator(allGameTypes);
while (gameTypesIterator.hasNext()) {
gameTypesIterator.next();
QCheckBox *temp = new QCheckBox(gameTypesIterator.value());
temp->setChecked(
settings.value(
"game_type/" + hashGameType(gameTypesIterator.value()),
false
).toBool()
);
gameTypeFilterCheckBoxes.insert(gameTypesIterator.key(), temp);
gameTypeFilterLayout->addWidget(temp);
}
@ -43,14 +70,18 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
maxPlayersFilterMinSpinBox = new QSpinBox;
maxPlayersFilterMinSpinBox->setMinimum(1);
maxPlayersFilterMinSpinBox->setMaximum(99);
maxPlayersFilterMinSpinBox->setValue(1);
maxPlayersFilterMinSpinBox->setValue(
settings.value("min_players", 1).toInt()
);
maxPlayersFilterMinLabel->setBuddy(maxPlayersFilterMinSpinBox);
QLabel *maxPlayersFilterMaxLabel = new QLabel(tr("at &most:"));
maxPlayersFilterMaxSpinBox = new QSpinBox;
maxPlayersFilterMaxSpinBox->setMinimum(1);
maxPlayersFilterMaxSpinBox->setMaximum(99);
maxPlayersFilterMaxSpinBox->setValue(99);
maxPlayersFilterMaxSpinBox->setValue(
settings.value("max_players", 99).toInt()
);
maxPlayersFilterMaxLabel->setBuddy(maxPlayersFilterMaxSpinBox);
QGridLayout *maxPlayersFilterLayout = new QGridLayout;
@ -83,7 +114,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
hbox->addLayout(rightColumn);
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOk()));
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout *mainLayout = new QVBoxLayout;
@ -94,6 +125,42 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
setWindowTitle(tr("Filter games"));
}
void DlgFilterGames::actOk() {
QSettings settings;
settings.beginGroup("filter_games");
settings.setValue(
"unavailable_games_visible",
unavailableGamesVisibleCheckBox->isChecked()
);
settings.setValue(
"password_protected_games_visible",
passwordProtectedGamesVisibleCheckBox->isChecked()
);
settings.setValue("game_name_filter", gameNameFilterEdit->text());
settings.setValue("creator_name_filter", creatorNameFilterEdit->text());
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
QMapIterator<int, QCheckBox *> checkboxIterator(gameTypeFilterCheckBoxes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
checkboxIterator.next();
settings.setValue(
"game_type/" + hashGameType(gameTypeIterator.value()),
checkboxIterator.value()->isChecked()
);
}
settings.setValue("min_players", maxPlayersFilterMinSpinBox->value());
settings.setValue("max_players", maxPlayersFilterMaxSpinBox->value());
accept();
}
QString DlgFilterGames::hashGameType(const QString &gameType) const {
return QCryptographicHash::hash(gameType.toUtf8(), QCryptographicHash::Md5).toHex();
}
bool DlgFilterGames::getUnavailableGamesVisible() const
{
return unavailableGamesVisibleCheckBox->isChecked();

View file

@ -19,6 +19,16 @@ private:
QMap<int, QCheckBox *> gameTypeFilterCheckBoxes;
QSpinBox *maxPlayersFilterMinSpinBox;
QSpinBox *maxPlayersFilterMaxSpinBox;
const QMap<int, QString> &allGameTypes;
/*
* The game type might contain special characters, so to use it in
* QSettings we just hash it.
*/
QString hashGameType(const QString &gameType) const;
private slots:
void actOk();
public:
DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *parent = 0);

View file

@ -84,12 +84,6 @@ void GameSelector::actSetFilter()
if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
DlgFilterGames dlg(gameTypeMap, this);
dlg.setUnavailableGamesVisible(gameListProxyModel->getUnavailableGamesVisible());
dlg.setPasswordProtectedGamesVisible(gameListProxyModel->getPasswordProtectedGamesVisible());
dlg.setGameNameFilter(gameListProxyModel->getGameNameFilter());
dlg.setCreatorNameFilter(gameListProxyModel->getCreatorNameFilter());
dlg.setGameTypeFilter(gameListProxyModel->getGameTypeFilter());
dlg.setMaxPlayersFilter(gameListProxyModel->getMaxPlayersFilterMin(), gameListProxyModel->getMaxPlayersFilterMax());
if (!dlg.exec())
return;