more mutexes
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parent
51269f4b91
commit
eca941201d
5 changed files with 16 additions and 4 deletions
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@ -9,6 +9,7 @@ LocalServerInterface::LocalServerInterface(LocalServer *_server)
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LocalServerInterface::~LocalServerInterface()
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{
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server->removeClient(this);
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}
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void LocalServerInterface::sendProtocolItem(ProtocolItem *item, bool deleteItem)
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@ -38,6 +38,7 @@ Server::~Server()
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AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password)
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{
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QMutexLocker locker(&serverMutex);
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if (name.size() > 35)
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name = name.left(35);
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AuthenticationResult authState = checkUserPassword(name, password);
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@ -78,11 +79,13 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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void Server::addClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&serverMutex);
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&serverMutex);
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clients.removeAt(clients.indexOf(client));
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ServerInfo_User *data = client->getUserInfo();
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if (data) {
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@ -104,6 +107,7 @@ Server_Game *Server::getGame(int gameId) const
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void Server::broadcastRoomUpdate()
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{
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QMutexLocker locker(&serverMutex);
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Server_Room *room = static_cast<Server_Room *>(sender());
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QList<ServerInfo_Room *> eventRoomList;
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eventRoomList.append(new ServerInfo_Room(room->getId(), room->getName(), room->getDescription(), room->getGames().size(), room->size(), room->getAutoJoin()));
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@ -117,17 +121,20 @@ void Server::broadcastRoomUpdate()
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void Server::gameCreated(Server_Game *game)
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{
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QMutexLocker locker(&serverMutex);
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games.insert(game->getGameId(), game);
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}
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void Server::gameClosing(int gameId)
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{
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QMutexLocker locker(&serverMutex);
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qDebug("Server::gameClosing");
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games.remove(gameId);
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}
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void Server::addRoom(Server_Room *newRoom)
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{
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QMutexLocker locker(&serverMutex);
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rooms.insert(newRoom->getId(), newRoom);
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connect(newRoom, SIGNAL(roomInfoChanged()), this, SLOT(broadcastRoomUpdate()));
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connect(newRoom, SIGNAL(gameCreated(Server_Game *)), this, SLOT(gameCreated(Server_Game *)));
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@ -22,10 +22,6 @@ Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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// The socket has to be removed from the server's list before it is removed from the game's list
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// so it will not receive the game update event.
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server->removeClient(this);
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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@ -249,6 +249,7 @@ ServerInfo_User *Servatrice::getUserData(const QString &name)
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int Servatrice::getUsersWithAddress(const QHostAddress &address) const
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{
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QMutexLocker locker(&serverMutex);
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int result = 0;
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for (int i = 0; i < clients.size(); ++i)
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if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
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@ -304,6 +305,7 @@ QMap<QString, ServerInfo_User *> Servatrice::getIgnoreList(const QString &name)
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bool Servatrice::getUserBanned(Server_ProtocolHandler *client, const QString &userName) const
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{
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QMutexLocker locker(&serverMutex);
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QHostAddress address = static_cast<ServerSocketInterface *>(client)->getPeerAddress();
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for (int i = 0; i < addressBanList.size(); ++i)
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if (address == addressBanList[i].first)
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@ -316,6 +318,7 @@ bool Servatrice::getUserBanned(Server_ProtocolHandler *client, const QString &us
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void Servatrice::updateBanTimer()
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{
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QMutexLocker locker(&serverMutex);
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for (int i = 0; i < addressBanList.size(); )
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if (--(addressBanList[i].second) <= 0)
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addressBanList.removeAt(i);
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@ -58,12 +58,17 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, QTcpSocket *_s
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ServerSocketInterface::~ServerSocketInterface()
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{
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QMutexLocker locker(&servatrice->serverMutex);
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logger->logMessage("ServerSocketInterface destructor");
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flushXmlBuffer();
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delete xmlWriter;
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delete xmlReader;
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delete socket;
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socket = 0;
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// This call has to stay here so that the mutex is not freed prematurely.
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server->removeClient(this);
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}
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void ServerSocketInterface::processProtocolItem(ProtocolItem *item)
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