more mutexes

This commit is contained in:
Max-Wilhelm Bruker 2011-03-22 22:46:15 +01:00
parent 51269f4b91
commit eca941201d
5 changed files with 16 additions and 4 deletions

View file

@ -9,6 +9,7 @@ LocalServerInterface::LocalServerInterface(LocalServer *_server)
LocalServerInterface::~LocalServerInterface()
{
server->removeClient(this);
}
void LocalServerInterface::sendProtocolItem(ProtocolItem *item, bool deleteItem)

View file

@ -38,6 +38,7 @@ Server::~Server()
AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password)
{
QMutexLocker locker(&serverMutex);
if (name.size() > 35)
name = name.left(35);
AuthenticationResult authState = checkUserPassword(name, password);
@ -78,11 +79,13 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
void Server::addClient(Server_ProtocolHandler *client)
{
QMutexLocker locker(&serverMutex);
clients << client;
}
void Server::removeClient(Server_ProtocolHandler *client)
{
QMutexLocker locker(&serverMutex);
clients.removeAt(clients.indexOf(client));
ServerInfo_User *data = client->getUserInfo();
if (data) {
@ -104,6 +107,7 @@ Server_Game *Server::getGame(int gameId) const
void Server::broadcastRoomUpdate()
{
QMutexLocker locker(&serverMutex);
Server_Room *room = static_cast<Server_Room *>(sender());
QList<ServerInfo_Room *> eventRoomList;
eventRoomList.append(new ServerInfo_Room(room->getId(), room->getName(), room->getDescription(), room->getGames().size(), room->size(), room->getAutoJoin()));
@ -117,17 +121,20 @@ void Server::broadcastRoomUpdate()
void Server::gameCreated(Server_Game *game)
{
QMutexLocker locker(&serverMutex);
games.insert(game->getGameId(), game);
}
void Server::gameClosing(int gameId)
{
QMutexLocker locker(&serverMutex);
qDebug("Server::gameClosing");
games.remove(gameId);
}
void Server::addRoom(Server_Room *newRoom)
{
QMutexLocker locker(&serverMutex);
rooms.insert(newRoom->getId(), newRoom);
connect(newRoom, SIGNAL(roomInfoChanged()), this, SLOT(broadcastRoomUpdate()));
connect(newRoom, SIGNAL(gameCreated(Server_Game *)), this, SLOT(gameCreated(Server_Game *)));

View file

@ -22,10 +22,6 @@ Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
Server_ProtocolHandler::~Server_ProtocolHandler()
{
// The socket has to be removed from the server's list before it is removed from the game's list
// so it will not receive the game update event.
server->removeClient(this);
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())
roomIterator.next().value()->removeClient(this);

View file

@ -249,6 +249,7 @@ ServerInfo_User *Servatrice::getUserData(const QString &name)
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
{
QMutexLocker locker(&serverMutex);
int result = 0;
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
@ -304,6 +305,7 @@ QMap<QString, ServerInfo_User *> Servatrice::getIgnoreList(const QString &name)
bool Servatrice::getUserBanned(Server_ProtocolHandler *client, const QString &userName) const
{
QMutexLocker locker(&serverMutex);
QHostAddress address = static_cast<ServerSocketInterface *>(client)->getPeerAddress();
for (int i = 0; i < addressBanList.size(); ++i)
if (address == addressBanList[i].first)
@ -316,6 +318,7 @@ bool Servatrice::getUserBanned(Server_ProtocolHandler *client, const QString &us
void Servatrice::updateBanTimer()
{
QMutexLocker locker(&serverMutex);
for (int i = 0; i < addressBanList.size(); )
if (--(addressBanList[i].second) <= 0)
addressBanList.removeAt(i);

View file

@ -58,12 +58,17 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, QTcpSocket *_s
ServerSocketInterface::~ServerSocketInterface()
{
QMutexLocker locker(&servatrice->serverMutex);
logger->logMessage("ServerSocketInterface destructor");
flushXmlBuffer();
delete xmlWriter;
delete xmlReader;
delete socket;
socket = 0;
// This call has to stay here so that the mutex is not freed prematurely.
server->removeClient(this);
}
void ServerSocketInterface::processProtocolItem(ProtocolItem *item)