Filter registered-only games as unavailable when user isn't regged

This commit is contained in:
Daenyth 2011-12-04 12:16:19 -05:00
parent eebc615c1c
commit edd429d874
6 changed files with 17 additions and 10 deletions

View file

@ -18,7 +18,7 @@ GameSelector::GameSelector(AbstractClient *_client, TabSupervisor *_tabSuperviso
{
gameListView = new QTreeView;
gameListModel = new GamesModel(_rooms, _gameTypes, this);
gameListProxyModel = new GamesProxyModel(this);
gameListProxyModel = new GamesProxyModel(this, room->getCurrentUser());
gameListProxyModel->setSourceModel(gameListModel);
gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
gameListView->setModel(gameListProxyModel);

View file

@ -106,8 +106,8 @@ void GamesModel::updateGameList(ServerInfo_Game *_game)
endInsertRows();
}
GamesProxyModel::GamesProxyModel(QObject *parent)
: QSortFilterProxyModel(parent), unjoinableGamesVisible(false)
GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent), ownUser(_ownUser), unjoinableGamesVisible(false)
{
setDynamicSortFilter(true);
}
@ -130,6 +130,9 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
return false;
if (game->getStarted())
return false;
if (!(ownUser->getUserLevel() & ServerInfo_User::IsRegistered))
if (game->getOnlyRegistered())
return false;
}
return true;

View file

@ -5,6 +5,7 @@
#include <QSortFilterProxyModel>
#include <QList>
#include "gametypemap.h"
#include "protocol_datastructures.h"
class ServerInfo_Game;
@ -29,9 +30,10 @@ public:
class GamesProxyModel : public QSortFilterProxyModel {
Q_OBJECT
private:
ServerInfo_User *ownUser;
bool unjoinableGamesVisible;
public:
GamesProxyModel(QObject *parent = 0);
GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
void setUnjoinableGamesVisible(bool _unjoinableGamesVisible);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;

View file

@ -17,8 +17,8 @@
#include "chatview.h"
#include "gameselector.h"
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info)
: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownUser(_ownUser)
{
const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
for (int i = 0; i < gameTypeList.size(); ++i)
@ -30,7 +30,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const Q
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
chatView = new ChatView(ownName, true);
chatView = new ChatView(ownUser->getName(), true);
connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
sayLabel = new QLabel;

View file

@ -2,6 +2,7 @@
#define TAB_ROOM_H
#include "tab.h"
#include "protocol_datastructures.h"
#include <QGroupBox>
#include <QMap>
@ -28,7 +29,7 @@ private:
AbstractClient *client;
int roomId;
QString roomName;
QString ownName;
ServerInfo_User *ownUser;
QMap<int, QString> gameTypes;
GameSelector *gameSelector;
@ -53,7 +54,7 @@ private slots:
void processLeaveRoomEvent(Event_LeaveRoom *event);
void processSayEvent(Event_RoomSay *event);
public:
TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info);
~TabRoom();
void retranslateUi();
void closeRequest();
@ -62,6 +63,7 @@ public:
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
QString getChannelName() const { return roomName; }
QString getTabText() const { return roomName; }
ServerInfo_User *getCurrentUser() { return ownUser; }
};
#endif

View file

@ -265,7 +265,7 @@ void TabSupervisor::gameLeft(TabGame *tab)
void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
{
TabRoom *tab = new TabRoom(this, client, userInfo->getName(), info);
TabRoom *tab = new TabRoom(this, client, userInfo, info);
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
int tabIndex = myAddTab(tab);