Filter registered-only games as unavailable when user isn't regged
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parent
eebc615c1c
commit
edd429d874
6 changed files with 17 additions and 10 deletions
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@ -18,7 +18,7 @@ GameSelector::GameSelector(AbstractClient *_client, TabSupervisor *_tabSuperviso
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel = new GamesProxyModel(this, room->getCurrentUser());
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListView->setModel(gameListProxyModel);
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@ -106,8 +106,8 @@ void GamesModel::updateGameList(ServerInfo_Game *_game)
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endInsertRows();
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}
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GamesProxyModel::GamesProxyModel(QObject *parent)
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: QSortFilterProxyModel(parent), unjoinableGamesVisible(false)
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GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
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: QSortFilterProxyModel(parent), ownUser(_ownUser), unjoinableGamesVisible(false)
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{
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setDynamicSortFilter(true);
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}
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@ -130,6 +130,9 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
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return false;
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if (game->getStarted())
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return false;
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if (!(ownUser->getUserLevel() & ServerInfo_User::IsRegistered))
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if (game->getOnlyRegistered())
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return false;
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}
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return true;
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@ -5,6 +5,7 @@
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#include <QSortFilterProxyModel>
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#include <QList>
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#include "gametypemap.h"
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#include "protocol_datastructures.h"
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class ServerInfo_Game;
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@ -29,9 +30,10 @@ public:
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class GamesProxyModel : public QSortFilterProxyModel {
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Q_OBJECT
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private:
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ServerInfo_User *ownUser;
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bool unjoinableGamesVisible;
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public:
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GamesProxyModel(QObject *parent = 0);
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GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
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void setUnjoinableGamesVisible(bool _unjoinableGamesVisible);
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protected:
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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@ -17,8 +17,8 @@
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#include "chatview.h"
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#include "gameselector.h"
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TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
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: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
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TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info)
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: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownUser(_ownUser)
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{
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const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
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for (int i = 0; i < gameTypeList.size(); ++i)
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@ -30,7 +30,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const Q
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userList = new UserList(tabSupervisor, client, UserList::RoomList);
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connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
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chatView = new ChatView(ownName, true);
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chatView = new ChatView(ownUser->getName(), true);
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connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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sayLabel = new QLabel;
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@ -2,6 +2,7 @@
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#define TAB_ROOM_H
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#include "tab.h"
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#include "protocol_datastructures.h"
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#include <QGroupBox>
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#include <QMap>
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@ -28,7 +29,7 @@ private:
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AbstractClient *client;
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int roomId;
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QString roomName;
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QString ownName;
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ServerInfo_User *ownUser;
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QMap<int, QString> gameTypes;
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GameSelector *gameSelector;
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@ -53,7 +54,7 @@ private slots:
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void processLeaveRoomEvent(Event_LeaveRoom *event);
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void processSayEvent(Event_RoomSay *event);
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public:
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TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
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TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info);
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~TabRoom();
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void retranslateUi();
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void closeRequest();
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@ -62,6 +63,7 @@ public:
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const QMap<int, QString> &getGameTypes() const { return gameTypes; }
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QString getChannelName() const { return roomName; }
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QString getTabText() const { return roomName; }
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ServerInfo_User *getCurrentUser() { return ownUser; }
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};
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#endif
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@ -265,7 +265,7 @@ void TabSupervisor::gameLeft(TabGame *tab)
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void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
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{
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TabRoom *tab = new TabRoom(this, client, userInfo->getName(), info);
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TabRoom *tab = new TabRoom(this, client, userInfo, info);
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connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
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connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
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int tabIndex = myAddTab(tab);
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