diff --git a/cockatrice/src/dlg_filter_games.cpp b/cockatrice/src/dlg_filter_games.cpp index cb369d49..257d7b80 100644 --- a/cockatrice/src/dlg_filter_games.cpp +++ b/cockatrice/src/dlg_filter_games.cpp @@ -1,5 +1,4 @@ #include "dlg_filter_games.h" -#include #include #include #include @@ -22,7 +21,6 @@ DlgFilterGames::DlgFilterGames(const QMap &_allGameTypes, const Ga settings.beginGroup("filter_games"); unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games")); - qDebug() << "getUnavailableGamesVisible() == " << gamesProxyModel->getUnavailableGamesVisible(); unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible()); passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games")); diff --git a/cockatrice/src/gameselector.cpp b/cockatrice/src/gameselector.cpp index 3c158ac4..8e4878e3 100644 --- a/cockatrice/src/gameselector.cpp +++ b/cockatrice/src/gameselector.cpp @@ -1,4 +1,3 @@ -#include #include #include #include @@ -40,8 +39,6 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup gameListProxyModel->loadFilterParameters(gameTypeMap); - qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible(); - // set the reset filter button enabled #if QT_VERSION < 0x050000 @@ -95,7 +92,6 @@ void GameSelector::actSetFilter() GameTypeMap gameTypeMap; if (room) gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId()); - qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible(); DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this); if (!dlg.exec()) diff --git a/cockatrice/src/gamesmodel.cpp b/cockatrice/src/gamesmodel.cpp index dd8adece..22cf6b33 100644 --- a/cockatrice/src/gamesmodel.cpp +++ b/cockatrice/src/gamesmodel.cpp @@ -235,7 +235,6 @@ void GamesProxyModel::loadFilterParameters(const QMap &allGameType settings.beginGroup("filter_games"); unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool(); - qDebug() << "Load unavailable = " << unavailableGamesVisible; passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool(); gameNameFilter = settings.value("game_name_filter", "").toString(); creatorNameFilter = settings.value("creator_name_filter", "").toString();