Dockified the game & replay review areas
This commit is contained in:
parent
924bbb2245
commit
f57e0454bb
19 changed files with 988 additions and 445 deletions
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@ -57,3 +57,43 @@ void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
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{
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setValue(value,"layouts/deckEditor_FilterSize");
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}
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void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
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{
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setValue(value,"layouts/gameplayarea_geometry");
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}
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void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
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{
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setValue(value,"layouts/gameplayarea_state");
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}
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const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
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{
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return getValue("layouts/gameplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
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{
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return getValue("layouts/gameplayarea_geometry").toByteArray();
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}
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void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
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{
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setValue(value,"layouts/replayplayarea_geometry");
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}
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void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
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{
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setValue(value,"layouts/replayplayarea_state");
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
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{
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return getValue("layouts/replayplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
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{
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return getValue("layouts/replayplayarea_geometry").toByteArray();
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}
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@ -15,12 +15,20 @@ public:
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void setDeckEditorCardSize(const QSize &value);
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void setDeckEditorDeckSize(const QSize &value);
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void setDeckEditorFilterSize(const QSize &value);
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void setGamePlayAreaGeometry(const QByteArray &value);
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void setGamePlayAreaState(const QByteArray &value);
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void setReplayPlayAreaGeometry(const QByteArray &value);
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void setReplayPlayAreaState(const QByteArray &value);
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const QByteArray getDeckEditorLayoutState();
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const QByteArray getDeckEditorGeometry();
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const QSize getDeckEditorCardSize();
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const QSize getDeckEditorDeckSize();
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const QSize getDeckEditorFilterSize();
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const QByteArray getGamePlayAreaLayoutState();
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const QByteArray getGamePlayAreaGeometry();
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const QByteArray getReplayPlayAreaLayoutState();
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const QByteArray getReplayPlayAreaGeometry();
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signals:
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public slots:
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@ -612,4 +612,4 @@ void SettingsCache::setNotifyAboutUpdate(int _notifyaboutupdate)
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{
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notifyAboutUpdates = _notifyaboutupdate;
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settings->setValue("personal/updatenotification", notifyAboutUpdates);
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}
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}
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@ -243,4 +243,5 @@ void ShortcutsSettings::fillDefaultShorcuts()
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defaultShortCuts["Player/phase9"] = parseSequenceString("F9");
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defaultShortCuts["tab_room/aClearChat"] = parseSequenceString("F12");
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defaultShortCuts["DlgLoadDeckFromClipboard/refreshButton"] = parseSequenceString("F5");
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defaultShortCuts["Player/aResetLayout"] = parseSequenceString("");
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}
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@ -4,8 +4,9 @@
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#include <QApplication>
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#include <QDebug>
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Tab::Tab(TabSupervisor *_tabSupervisor, QWidget *parent)
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: QWidget(parent), tabSupervisor(_tabSupervisor), contentsChanged(false), infoPopup(0)
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: QMainWindow(parent), tabSupervisor(_tabSupervisor), contentsChanged(false), infoPopup(0)
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{
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setAttribute(Qt::WA_DeleteOnClose);
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}
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void Tab::showCardInfoPopup(const QPoint &pos, const QString &cardName)
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@ -1,13 +1,13 @@
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#ifndef TAB_H
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#define TAB_H
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#include <QWidget>
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#include <QMainWindow>
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class QMenu;
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class TabSupervisor;
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class CardInfoWidget;
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class Tab : public QWidget {
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class Tab : public QMainWindow {
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Q_OBJECT
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signals:
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void userEvent(bool globalEvent = true);
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@ -83,7 +83,10 @@ TabAdmin::TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool
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mainLayout->addWidget(lockButton);
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retranslateUi();
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setLayout(mainLayout);
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QWidget * mainWidget = new QWidget(this);
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mainWidget->setLayout(mainLayout);
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setCentralWidget(mainWidget);
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}
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void TabAdmin::retranslateUi()
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@ -52,30 +52,6 @@ void SearchLineEdit::keyPressEvent(QKeyEvent *event)
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QLineEdit::keyPressEvent(event);
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}
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void TabDeckEditor::createShowHideDocksButtons()
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{
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btnFilter = new QPushButton(QPixmap("theme:icons/view"),QString());
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btnFilter->setObjectName("btnFilter");
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btnFilter->setCheckable(true);
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btnFilter->setChecked(true);
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btnFilter->setMaximumWidth(30);
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searchLayout->addWidget(btnFilter);
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btnDeck = new QPushButton(QPixmap("theme:hand"),QString());
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btnDeck->setObjectName("btnDeck");
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btnDeck->setCheckable(true);
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btnDeck->setChecked(true);
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btnDeck->setMaximumWidth(30);
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searchLayout->addWidget(btnDeck);
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btnCard = new QPushButton(QPixmap("theme:cardback"),QString());
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btnCard->setObjectName("btnCard");
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btnCard->setCheckable(true);
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btnCard->setChecked(true);
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btnCard->setMaximumWidth(30);
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searchLayout->addWidget(btnCard);
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}
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void TabDeckEditor::createDeckDock()
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{
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deckModel = new DeckListModel(this);
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@ -160,7 +136,7 @@ void TabDeckEditor::createDeckDock()
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rightFrame->addWidget(deckView, 10);
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rightFrame->addLayout(deckToolbarLayout);
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deckDock = new QDockWidget(MainWindow);
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deckDock = new QDockWidget(this);
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deckDock->setObjectName("deckDock");
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deckDock->setMinimumSize(QSize(200, 41));
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@ -171,8 +147,8 @@ void TabDeckEditor::createDeckDock()
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deckDockContents->setLayout(rightFrame);
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deckDock->setWidget(deckDockContents);
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connect(btnDeck,SIGNAL(toggled(bool)),deckDock,SLOT(setVisible(bool)));
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deckDock->installEventFilter(this);
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connect(deckDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
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}
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void TabDeckEditor::createCardInfoDock()
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@ -183,7 +159,7 @@ void TabDeckEditor::createCardInfoDock()
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cardInfoFrame->setObjectName("cardInfoFrame");
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cardInfoFrame->addWidget(cardInfo);
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cardInfoDock = new QDockWidget(MainWindow);
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cardInfoDock = new QDockWidget(this);
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cardInfoDock->setObjectName("cardInfoDock");
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cardInfoDock->setMinimumSize(QSize(200, 41));
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@ -194,8 +170,8 @@ void TabDeckEditor::createCardInfoDock()
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cardInfoDockContents->setLayout(cardInfoFrame);
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cardInfoDock->setWidget(cardInfoDockContents);
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connect(btnCard,SIGNAL(toggled(bool)),cardInfoDock,SLOT(setVisible(bool)));
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cardInfoDock->installEventFilter(this);
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connect(cardInfoDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
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}
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void TabDeckEditor::createFiltersDock()
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@ -243,17 +219,17 @@ void TabDeckEditor::createFiltersDock()
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filterFrame->setObjectName("filterFrame");
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filterFrame->addWidget(filterBox);
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filterDock = new QDockWidget(MainWindow);
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filterDock = new QDockWidget(this);
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filterDock->setObjectName("filterDock");
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filterDock->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable);
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QWidget *filterDockContents = new QWidget(MainWindow);
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QWidget *filterDockContents = new QWidget(this);
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filterDockContents->setObjectName("filterDockContents");
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filterDockContents->setLayout(filterFrame);
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filterDock->setWidget(filterDockContents);
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connect(btnFilter,SIGNAL(toggled(bool)),filterDock,SLOT(setVisible(bool)));
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filterDock->installEventFilter(this);
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connect(filterDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
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}
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void TabDeckEditor::createMenus()
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@ -297,9 +273,6 @@ void TabDeckEditor::createMenus()
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aEditTokens = new QAction(QString(), this);
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connect(aEditTokens, SIGNAL(triggered()), this, SLOT(actEditTokens()));
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aResetLayout = new QAction(QString(), this);
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connect(aResetLayout,SIGNAL(triggered()),this,SLOT(restartLayout()));
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deckMenu = new QMenu(this);
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deckMenu->addAction(aNewDeck);
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deckMenu->addAction(aLoadDeck);
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@ -313,8 +286,6 @@ void TabDeckEditor::createMenus()
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deckMenu->addSeparator();
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deckMenu->addAction(aAnalyzeDeck);
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deckMenu->addSeparator();
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deckMenu->addAction(aResetLayout);
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deckMenu->addSeparator();
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deckMenu->addAction(aClose);
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addTabMenu(deckMenu);
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@ -338,6 +309,41 @@ void TabDeckEditor::createMenus()
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dbMenu->addAction(aOpenCustomsetsFolder);
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#endif
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addTabMenu(dbMenu);
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viewMenu = new QMenu(this);
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cardInfoDockMenu = viewMenu->addMenu(QString());
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deckDockMenu = viewMenu->addMenu(QString());
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filterDockMenu = viewMenu->addMenu(QString());
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aCardInfoDockVisible = cardInfoDockMenu->addAction(QString());
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aCardInfoDockVisible->setCheckable(true);
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connect(aCardInfoDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
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aCardInfoDockFloating = cardInfoDockMenu->addAction(QString());
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aCardInfoDockFloating->setCheckable(true);
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connect(aCardInfoDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
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aDeckDockVisible = deckDockMenu->addAction(QString());
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aDeckDockVisible->setCheckable(true);
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connect(aDeckDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
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aDeckDockFloating = deckDockMenu->addAction(QString());
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aDeckDockFloating->setCheckable(true);
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connect(aDeckDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
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aFilterDockVisible = filterDockMenu->addAction(QString());
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aFilterDockVisible->setCheckable(true);
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connect(aFilterDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
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aFilterDockFloating = filterDockMenu->addAction(QString());
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aFilterDockFloating->setCheckable(true);
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connect(aFilterDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
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viewMenu->addSeparator();
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aResetLayout = viewMenu->addAction(QString());
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connect(aResetLayout,SIGNAL(triggered()),this,SLOT(restartLayout()));
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viewMenu->addAction(aResetLayout);
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addTabMenu(viewMenu);
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}
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void TabDeckEditor::createCentralFrame()
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@ -415,41 +421,43 @@ void TabDeckEditor::createCentralFrame()
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searchLayout->setObjectName("searchLayout");
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searchLayout->addWidget(deckEditToolBar);
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searchLayout->addWidget(searchEdit);
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createShowHideDocksButtons();
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centralFrame = new QVBoxLayout;
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centralFrame->setObjectName("centralFrame");
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centralFrame->addLayout(searchLayout);
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centralFrame->addWidget(databaseView);
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centralWidget = new QWidget(MainWindow);
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centralWidget = new QWidget(this);
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centralWidget->setObjectName("centralWidget");
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centralWidget->setLayout(centralFrame);
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MainWindow->setCentralWidget(centralWidget);
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MainWindow->setDockOptions(QMainWindow::AnimatedDocks|QMainWindow::AllowNestedDocks|QMainWindow::AllowTabbedDocks);
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QHBoxLayout *mainLayout = new QHBoxLayout;
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mainLayout->setObjectName("mainLayout");
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mainLayout->addWidget(MainWindow);
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setLayout(mainLayout);
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setCentralWidget(centralWidget);
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setDockOptions(QMainWindow::AnimatedDocks|QMainWindow::AllowNestedDocks|QMainWindow::AllowTabbedDocks);
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}
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void TabDeckEditor::restartLayout()
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{
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btnDeck->setChecked(true);
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btnFilter->setChecked(true);
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btnCard->setChecked(true);
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deckDock->setVisible(true);
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cardInfoDock->setVisible(true);
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filterDock->setVisible(true);
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deckDock->setFloating(false);
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cardInfoDock->setFloating(false);
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filterDock->setFloating(false);
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MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), deckDock);
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MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), cardInfoDock);
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MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), filterDock);
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aCardInfoDockVisible->setChecked(true);
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aDeckDockVisible->setChecked(true);
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aFilterDockVisible->setChecked(true);
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MainWindow->splitDockWidget(cardInfoDock, deckDock, Qt::Horizontal);
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MainWindow->splitDockWidget(cardInfoDock, filterDock, Qt::Vertical);
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aCardInfoDockFloating->setChecked(false);
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aDeckDockFloating->setChecked(false);
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aFilterDockFloating->setChecked(false);
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addDockWidget(static_cast<Qt::DockWidgetArea>(2), deckDock);
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addDockWidget(static_cast<Qt::DockWidgetArea>(2), cardInfoDock);
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addDockWidget(static_cast<Qt::DockWidgetArea>(2), filterDock);
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splitDockWidget(cardInfoDock, deckDock, Qt::Horizontal);
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splitDockWidget(cardInfoDock, filterDock, Qt::Vertical);
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deckDock->setMinimumWidth(360);
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deckDock->setMaximumWidth(360);
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@ -497,12 +505,20 @@ void TabDeckEditor::refreshShortcuts()
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void TabDeckEditor::loadLayout()
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{
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MainWindow->restoreState(settingsCache->layouts().getDeckEditorLayoutState());
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MainWindow->restoreGeometry(settingsCache->layouts().getDeckEditorGeometry());
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restoreState(settingsCache->layouts().getDeckEditorLayoutState());
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restoreGeometry(settingsCache->layouts().getDeckEditorGeometry());
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btnCard->setChecked(!cardInfoDock->isHidden());
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btnFilter->setChecked(!filterDock->isHidden());
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btnDeck->setChecked(!deckDock->isHidden());
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aCardInfoDockVisible->setChecked(cardInfoDock->isVisible());
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aFilterDockVisible->setChecked(filterDock->isVisible());
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aDeckDockVisible->setChecked(deckDock->isVisible());
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aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
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aDeckDockFloating->setEnabled(aDeckDockVisible->isChecked());
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aFilterDockFloating->setEnabled(aFilterDockVisible->isChecked());
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aCardInfoDockFloating->setChecked(cardInfoDock->isFloating());
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aFilterDockFloating->setChecked(filterDock->isFloating());
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aDeckDockFloating->setChecked(deckDock->isFloating());
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cardInfoDock->setMinimumSize(settingsCache->layouts().getDeckEditorCardSize());
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cardInfoDock->setMaximumSize(settingsCache->layouts().getDeckEditorCardSize());
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@ -519,8 +535,7 @@ void TabDeckEditor::loadLayout()
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TabDeckEditor::TabDeckEditor(TabSupervisor *_tabSupervisor, QWidget *parent)
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: Tab(_tabSupervisor, parent), modified(false)
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{
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MainWindow = new QMainWindow;
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MainWindow->setObjectName("MainWindow");
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setObjectName("TabDeckEditor");
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createMenus();
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@ -588,13 +603,25 @@ void TabDeckEditor::retranslateUi()
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aEditSets->setText(tr("&Edit sets..."));
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aEditTokens->setText(tr("Edit &tokens..."));
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btnCard->setToolTip(tr("Show/Hide card information"));
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btnDeck->setToolTip(tr("Show/Hide deck"));
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btnFilter->setToolTip(tr("Show/Hide filters"));
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aResetLayout->setText(tr("Reset layout"));
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cardInfoDock->setWindowTitle(tr("Card Info"));
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deckDock->setWindowTitle(tr("Deck"));
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filterDock->setWindowTitle(tr("Filters"));
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viewMenu->setTitle(tr("&View"));
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cardInfoDockMenu->setTitle(tr("Card Info"));
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deckDockMenu->setTitle(tr("Deck"));
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filterDockMenu->setTitle(tr("Filters"));
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aCardInfoDockVisible->setText(tr("Visible"));
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aCardInfoDockFloating->setText(tr("Floating"));
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aDeckDockVisible->setText(tr("Visible"));
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aDeckDockFloating->setText(tr("Floating"));
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aFilterDockVisible->setText(tr("Visible"));
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aFilterDockFloating->setText(tr("Floating"));
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aResetLayout->setText(tr("Reset layout"));
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}
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QString TabDeckEditor::getTabText() const
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@ -999,28 +1026,6 @@ void TabDeckEditor::setPriceTagFeatureEnabled(int /* enabled */)
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deckModel->pricesUpdated();
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}
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bool TabDeckEditor::eventFilter(QObject * o, QEvent * e)
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{
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if(e->type() == QEvent::Close)
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{
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if(o == cardInfoDock)
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btnCard->setChecked(false);
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else if(o == deckDock)
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btnDeck->setChecked(false);
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else if(o == filterDock)
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btnFilter->setChecked(false);
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}
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if( o == this && e->type() == QEvent::Hide){
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settingsCache->layouts().setDeckEditorLayoutState(MainWindow->saveState());
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settingsCache->layouts().setDeckEditorGeometry(MainWindow->saveGeometry());
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settingsCache->layouts().setDeckEditorCardSize(cardInfoDock->size());
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settingsCache->layouts().setDeckEditorFilterSize(filterDock->size());
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settingsCache->layouts().setDeckEditorDeckSize(deckDock->size());
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}
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return false;
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}
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/*
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void TabDeckEditor::actUpdatePrices()
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{
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||||
|
@ -1106,3 +1111,99 @@ void TabDeckEditor::checkFirstRunDetected()
|
|||
actEditSets();
|
||||
}
|
||||
}
|
||||
|
||||
// Method uses to sync docks state with menu items state
|
||||
bool TabDeckEditor::eventFilter(QObject * o, QEvent * e)
|
||||
{
|
||||
if(e->type() == QEvent::Close)
|
||||
{
|
||||
if(o == cardInfoDock)
|
||||
{
|
||||
aCardInfoDockVisible->setChecked(false);
|
||||
aCardInfoDockFloating->setEnabled(false);
|
||||
} else if(o == deckDock) {
|
||||
aDeckDockVisible->setChecked(false);
|
||||
aDeckDockFloating->setEnabled(false);
|
||||
} else if(o == filterDock) {
|
||||
aFilterDockVisible->setChecked(false);
|
||||
aFilterDockFloating->setEnabled(false);
|
||||
}
|
||||
}
|
||||
if( o == this && e->type() == QEvent::Hide){
|
||||
settingsCache->layouts().setDeckEditorLayoutState(saveState());
|
||||
settingsCache->layouts().setDeckEditorGeometry(saveGeometry());
|
||||
settingsCache->layouts().setDeckEditorCardSize(cardInfoDock->size());
|
||||
settingsCache->layouts().setDeckEditorFilterSize(filterDock->size());
|
||||
settingsCache->layouts().setDeckEditorDeckSize(deckDock->size());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TabDeckEditor::dockVisibleTriggered()
|
||||
{
|
||||
QObject *o = sender();
|
||||
if(o == aCardInfoDockVisible)
|
||||
{
|
||||
cardInfoDock->setVisible(aCardInfoDockVisible->isChecked());
|
||||
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aDeckDockVisible)
|
||||
{
|
||||
deckDock->setVisible(aDeckDockVisible->isChecked());
|
||||
aDeckDockFloating->setEnabled(aDeckDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aFilterDockVisible)
|
||||
{
|
||||
filterDock->setVisible(aFilterDockVisible->isChecked());
|
||||
aFilterDockFloating->setEnabled(aFilterDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TabDeckEditor::dockFloatingTriggered()
|
||||
{
|
||||
QObject *o = sender();
|
||||
if(o == aCardInfoDockFloating)
|
||||
{
|
||||
cardInfoDock->setFloating(aCardInfoDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aDeckDockFloating)
|
||||
{
|
||||
deckDock->setFloating(aDeckDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aFilterDockFloating)
|
||||
{
|
||||
filterDock->setFloating(aFilterDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TabDeckEditor::dockTopLevelChanged(bool topLevel)
|
||||
{
|
||||
QObject *o = sender();
|
||||
if(o == cardInfoDock)
|
||||
{
|
||||
aCardInfoDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == deckDock)
|
||||
{
|
||||
aDeckDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == filterDock)
|
||||
{
|
||||
aFilterDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,6 @@ class CardInfo;
|
|||
class QGroupBox;
|
||||
class QHBoxLayout;
|
||||
class QPushButton;
|
||||
class QMainWindow;
|
||||
class QDockWidget;
|
||||
|
||||
class SearchLineEdit : public QLineEdit {
|
||||
|
@ -79,12 +78,15 @@ class TabDeckEditor : public Tab {
|
|||
void filterRemove(QAction *action);
|
||||
void setPriceTagFeatureEnabled(int enabled);
|
||||
|
||||
bool eventFilter(QObject *o, QEvent *e);
|
||||
void loadLayout();
|
||||
void restartLayout();
|
||||
void freeDocksSize();
|
||||
void refreshShortcuts();
|
||||
|
||||
bool eventFilter(QObject *o, QEvent *e);
|
||||
void dockVisibleTriggered();
|
||||
void dockFloatingTriggered();
|
||||
void dockTopLevelChanged(bool topLevel);
|
||||
private:
|
||||
CardInfo *currentCardInfo() const;
|
||||
void addCardHelper(QString zoneName);
|
||||
|
@ -113,19 +115,16 @@ private:
|
|||
QTreeView *filterView;
|
||||
QWidget *filterBox;
|
||||
|
||||
QMenu *deckMenu, *dbMenu;
|
||||
QMenu *deckMenu, *dbMenu, *viewMenu, *cardInfoDockMenu, *deckDockMenu, *filterDockMenu;
|
||||
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aLoadDeckFromClipboard, *aSaveDeckToClipboard, *aPrintDeck, *aAnalyzeDeck, *aClose, *aOpenCustomFolder, *aOpenCustomsetsFolder;
|
||||
QAction *aEditSets, *aEditTokens, *aClearFilterAll, *aClearFilterOne;
|
||||
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement;// *aUpdatePrices;
|
||||
QAction *aResetLayout;
|
||||
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aDeckDockVisible, *aDeckDockFloating, *aFilterDockVisible, *aFilterDockFloating;
|
||||
|
||||
bool modified;
|
||||
QMainWindow *MainWindow;
|
||||
QVBoxLayout *centralFrame;
|
||||
QHBoxLayout *searchLayout;
|
||||
QPushButton *btnFilter;
|
||||
QPushButton *btnDeck;
|
||||
QPushButton *btnCard;
|
||||
QDockWidget *cardInfoDock;
|
||||
QDockWidget *deckDock;
|
||||
QDockWidget *filterDock;
|
||||
|
@ -138,7 +137,6 @@ public:
|
|||
void setDeck(DeckLoader *_deckLoader);
|
||||
void setModified(bool _windowModified);
|
||||
bool confirmClose();
|
||||
void createShowHideDocksButtons();
|
||||
void createDeckDock();
|
||||
void createCardInfoDock();
|
||||
void createFiltersDock();
|
||||
|
|
|
@ -110,7 +110,10 @@ TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor, AbstractClient *_c
|
|||
rightToolBar->addAction(aDeleteRemoteDeck);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(hbox);
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(hbox);
|
||||
setCentralWidget(mainWidget);
|
||||
}
|
||||
|
||||
void TabDeckStorage::retranslateUi()
|
||||
|
|
|
@ -9,7 +9,9 @@
|
|||
#include <QToolButton>
|
||||
#include <QDebug>
|
||||
#include <QCompleter>
|
||||
#include <QDockWidget>
|
||||
#include <QWidget>
|
||||
#include <QStackedWidget>
|
||||
|
||||
#include "dlg_creategame.h"
|
||||
#include "tab_game.h"
|
||||
|
@ -35,6 +37,7 @@
|
|||
#include "pictureloader.h"
|
||||
#include "replay_timeline_widget.h"
|
||||
#include "lineeditcompleter.h"
|
||||
#include "window_sets.h"
|
||||
|
||||
#include <google/protobuf/descriptor.h>
|
||||
#include "pending_command.h"
|
||||
|
@ -93,7 +96,7 @@ void ToggleButton::setState(bool _state)
|
|||
}
|
||||
|
||||
DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
|
||||
: QWidget(parent), playerId(_playerId)
|
||||
: QWidget(0), parentGame(parent), playerId(_playerId)
|
||||
{
|
||||
loadLocalButton = new QPushButton;
|
||||
loadRemoteButton = new QPushButton;
|
||||
|
@ -202,6 +205,9 @@ void TabGame::refreshShortcuts()
|
|||
if (aCloseReplay) {
|
||||
aCloseReplay->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aCloseReplay"));
|
||||
}
|
||||
if (aResetLayout) {
|
||||
aResetLayout->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aResetLayout"));
|
||||
}
|
||||
}
|
||||
|
||||
void DeckViewContainer::loadLocalDeck()
|
||||
|
@ -222,20 +228,20 @@ void DeckViewContainer::loadLocalDeck()
|
|||
|
||||
Command_DeckSelect cmd;
|
||||
cmd.set_deck(deck.writeToString_Native().toStdString());
|
||||
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
|
||||
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
|
||||
parentGame->sendGameCommand(pend, playerId);
|
||||
}
|
||||
|
||||
void DeckViewContainer::loadRemoteDeck()
|
||||
{
|
||||
DlgLoadRemoteDeck dlg(static_cast<TabGame *>(parent())->getClientForPlayer(playerId));
|
||||
DlgLoadRemoteDeck dlg(parentGame->getClientForPlayer(playerId));
|
||||
if (dlg.exec()) {
|
||||
Command_DeckSelect cmd;
|
||||
cmd.set_deck_id(dlg.getDeckId());
|
||||
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
|
||||
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
|
||||
parentGame->sendGameCommand(pend, playerId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -251,7 +257,7 @@ void DeckViewContainer::readyStart()
|
|||
{
|
||||
Command_ReadyStart cmd;
|
||||
cmd.set_ready(!readyStartButton->getState());
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
|
||||
parentGame->sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void DeckViewContainer::sideboardLockButtonClicked()
|
||||
|
@ -259,7 +265,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
|
|||
Command_SetSideboardLock cmd;
|
||||
cmd.set_locked(sideboardLockButton->getState());
|
||||
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
|
||||
parentGame->sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void DeckViewContainer::sideboardPlanChanged()
|
||||
|
@ -268,7 +274,7 @@ void DeckViewContainer::sideboardPlanChanged()
|
|||
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
|
||||
for (int i = 0; i < newPlan.size(); ++i)
|
||||
cmd.add_move_list()->CopyFrom(newPlan[i]);
|
||||
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
|
||||
parentGame->sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void DeckViewContainer::setReadyStart(bool ready)
|
||||
|
@ -310,11 +316,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
|
|||
sayLabel(0),
|
||||
sayEdit(0)
|
||||
{
|
||||
setAttribute(Qt::WA_DeleteOnClose);
|
||||
|
||||
// THIS CTOR IS USED ON REPLAY
|
||||
gameInfo.CopyFrom(replay->game_info());
|
||||
gameInfo.set_spectators_omniscient(true);
|
||||
|
||||
|
||||
// Create list: event number -> time [ms]
|
||||
// Distribute simultaneous events evenly across 1 second.
|
||||
unsigned int lastEventTimestamp = 0;
|
||||
|
@ -323,106 +328,41 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
|
|||
int j = i + 1;
|
||||
while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
|
||||
++j;
|
||||
|
||||
|
||||
const int numberEventsThisSecond = j - i;
|
||||
for (int k = 0; k < numberEventsThisSecond; ++k)
|
||||
replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 + (int) ((qreal) k / (qreal) numberEventsThisSecond * 1000));
|
||||
|
||||
|
||||
if (j < eventCount)
|
||||
lastEventTimestamp = replay->event_list(j).seconds_elapsed();
|
||||
i += numberEventsThisSecond - 1;
|
||||
}
|
||||
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
|
||||
scene = new GameScene(phasesToolbar, this);
|
||||
gameView = new GameView(scene);
|
||||
gameView->hide();
|
||||
|
||||
cardInfo = new CardFrame();
|
||||
playerListWidget = new PlayerListWidget(0, 0, this);
|
||||
playerListWidget->setFocusPolicy(Qt::NoFocus);
|
||||
|
||||
messageLog = new MessageLogWidget(tabSupervisor, this);
|
||||
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
|
||||
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
|
||||
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
||||
|
||||
deckViewContainerLayout = new QVBoxLayout;
|
||||
createCardInfoDock(true);
|
||||
createPlayerListDock(true);
|
||||
createMessageDock(true);
|
||||
createPlayAreaWidget(true);
|
||||
createDeckViewContainerWidget(true);
|
||||
createReplayDock();
|
||||
|
||||
QVBoxLayout *messageLogLayout = new QVBoxLayout;
|
||||
messageLogLayout->setContentsMargins(0, 0, 0, 0);
|
||||
messageLogLayout->addWidget(messageLog);
|
||||
|
||||
QWidget *messageLogLayoutWidget = new QWidget;
|
||||
messageLogLayoutWidget->setLayout(messageLogLayout);
|
||||
|
||||
timelineWidget = new ReplayTimelineWidget;
|
||||
timelineWidget->setTimeline(replayTimeline);
|
||||
connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
|
||||
connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
|
||||
|
||||
replayStartButton = new QToolButton;
|
||||
replayStartButton->setIconSize(QSize(32, 32));
|
||||
replayStartButton->setIcon(QPixmap("theme:replay/start"));
|
||||
connect(replayStartButton, SIGNAL(clicked()), this, SLOT(replayStartButtonClicked()));
|
||||
replayPauseButton = new QToolButton;
|
||||
replayPauseButton->setIconSize(QSize(32, 32));
|
||||
replayPauseButton->setEnabled(false);
|
||||
replayPauseButton->setIcon(QPixmap("theme:replay/pause"));
|
||||
connect(replayPauseButton, SIGNAL(clicked()), this, SLOT(replayPauseButtonClicked()));
|
||||
replayFastForwardButton = new QToolButton;
|
||||
replayFastForwardButton->setIconSize(QSize(32, 32));
|
||||
replayFastForwardButton->setEnabled(false);
|
||||
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
|
||||
replayFastForwardButton->setCheckable(true);
|
||||
connect(replayFastForwardButton, SIGNAL(toggled(bool)), this, SLOT(replayFastForwardButtonToggled(bool)));
|
||||
|
||||
splitter = new QSplitter(Qt::Vertical);
|
||||
splitter->addWidget(cardInfo);
|
||||
splitter->addWidget(playerListWidget);
|
||||
splitter->addWidget(messageLogLayoutWidget);
|
||||
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
|
||||
addDockWidget(Qt::BottomDockWidgetArea, replayDock);
|
||||
|
||||
mainLayout = new QHBoxLayout;
|
||||
mainLayout->addWidget(gameView, 10);
|
||||
mainLayout->addLayout(deckViewContainerLayout, 10);
|
||||
mainLayout->addWidget(splitter);
|
||||
|
||||
QHBoxLayout *replayControlLayout = new QHBoxLayout;
|
||||
replayControlLayout->addWidget(timelineWidget, 10);
|
||||
replayControlLayout->addWidget(replayStartButton);
|
||||
replayControlLayout->addWidget(replayPauseButton);
|
||||
replayControlLayout->addWidget(replayFastForwardButton);
|
||||
|
||||
QVBoxLayout *superMainLayout = new QVBoxLayout;
|
||||
superMainLayout->addLayout(mainLayout);
|
||||
superMainLayout->addLayout(replayControlLayout);
|
||||
|
||||
aNextPhase = 0;
|
||||
aNextTurn = 0;
|
||||
aRemoveLocalArrows = 0;
|
||||
aRotateViewCW = 0;
|
||||
aRotateViewCCW = 0;
|
||||
aGameInfo = 0;
|
||||
aConcede = 0;
|
||||
aLeaveGame = 0;
|
||||
aCloseReplay = new QAction(this);
|
||||
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
|
||||
phasesMenu = 0;
|
||||
gameMenu = new QMenu(this);
|
||||
gameMenu->addAction(aCloseReplay);
|
||||
addTabMenu(gameMenu);
|
||||
|
||||
mainWidget = new QStackedWidget(this);
|
||||
mainWidget->addWidget(deckViewContainerWidget);
|
||||
mainWidget->addWidget(gamePlayAreaWidget);
|
||||
setCentralWidget(mainWidget);
|
||||
|
||||
createReplayMenuItems();
|
||||
createViewMenuItems();
|
||||
retranslateUi();
|
||||
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
|
||||
refreshShortcuts();
|
||||
setLayout(superMainLayout);
|
||||
|
||||
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
|
||||
splitter->setChildrenCollapsible(false);
|
||||
|
||||
messageLog->logReplayStarted(gameInfo.game_id());
|
||||
|
||||
QTimer::singleShot(0, this, SLOT(loadLayout()));
|
||||
}
|
||||
|
||||
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes)
|
||||
|
@ -438,139 +378,39 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
|
|||
currentPhase(-1),
|
||||
activeCard(0),
|
||||
gameClosed(false),
|
||||
replay(0)
|
||||
replay(0),
|
||||
replayDock(0)
|
||||
{
|
||||
// THIS CTOR IS USED ON GAMES
|
||||
gameInfo.set_started(false);
|
||||
|
||||
gameTimer = new QTimer(this);
|
||||
gameTimer->setInterval(1000);
|
||||
connect(gameTimer, SIGNAL(timeout()), this, SLOT(incrementGameTime()));
|
||||
gameTimer->start();
|
||||
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
connect(phasesToolbar, SIGNAL(sendGameCommand(const ::google::protobuf::Message &, int)), this, SLOT(sendGameCommand(const ::google::protobuf::Message &, int)));
|
||||
|
||||
scene = new GameScene(phasesToolbar, this);
|
||||
gameView = new GameView(scene);
|
||||
gameView->hide();
|
||||
|
||||
cardInfo = new CardFrame();
|
||||
playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
|
||||
playerListWidget->setFocusPolicy(Qt::NoFocus);
|
||||
connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
|
||||
|
||||
timeElapsedLabel = new QLabel;
|
||||
timeElapsedLabel->setAlignment(Qt::AlignCenter);
|
||||
messageLog = new MessageLogWidget(tabSupervisor, this);
|
||||
connect(messageLog, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
|
||||
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
|
||||
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
|
||||
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
||||
connect(messageLog, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
|
||||
connect(settingsCache, SIGNAL(chatMentionCompleterChanged()), this, SLOT(actCompleterChanged()));
|
||||
sayLabel = new QLabel;
|
||||
sayEdit = new LineEditCompleter;
|
||||
sayLabel->setBuddy(sayEdit);
|
||||
|
||||
QHBoxLayout *hLayout = new QHBoxLayout;
|
||||
hLayout->addWidget(sayLabel);
|
||||
hLayout->addWidget(sayEdit);
|
||||
|
||||
deckViewContainerLayout = new QVBoxLayout;
|
||||
createCardInfoDock();
|
||||
createPlayerListDock();
|
||||
createMessageDock();
|
||||
createPlayAreaWidget();
|
||||
createDeckViewContainerWidget();
|
||||
|
||||
QVBoxLayout *messageLogLayout = new QVBoxLayout;
|
||||
messageLogLayout->setContentsMargins(0, 0, 0, 0);
|
||||
messageLogLayout->addWidget(timeElapsedLabel);
|
||||
messageLogLayout->addWidget(messageLog);
|
||||
messageLogLayout->addLayout(hLayout);
|
||||
|
||||
QWidget *messageLogLayoutWidget = new QWidget;
|
||||
messageLogLayoutWidget->setLayout(messageLogLayout);
|
||||
|
||||
splitter = new QSplitter(Qt::Vertical);
|
||||
splitter->addWidget(cardInfo);
|
||||
splitter->addWidget(playerListWidget);
|
||||
splitter->addWidget(messageLogLayoutWidget);
|
||||
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
|
||||
|
||||
mainLayout = new QHBoxLayout;
|
||||
mainLayout->addWidget(gameView, 10);
|
||||
mainLayout->addLayout(deckViewContainerLayout, 10);
|
||||
mainLayout->addWidget(splitter);
|
||||
|
||||
if (spectator && !gameInfo.spectators_can_chat() && tabSupervisor->getAdminLocked()) {
|
||||
sayLabel->hide();
|
||||
sayEdit->hide();
|
||||
}
|
||||
connect(tabSupervisor, SIGNAL(adminLockChanged(bool)), this, SLOT(adminLockChanged(bool)));
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
mainWidget = new QStackedWidget(this);
|
||||
mainWidget->addWidget(deckViewContainerWidget);
|
||||
mainWidget->addWidget(gamePlayAreaWidget);
|
||||
setCentralWidget(mainWidget);
|
||||
|
||||
// Menu actions
|
||||
aNextPhase = new QAction(this);
|
||||
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
|
||||
aNextTurn = new QAction(this);
|
||||
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
|
||||
aRemoveLocalArrows = new QAction(this);
|
||||
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
|
||||
aRotateViewCW = new QAction(this);
|
||||
connect(aRotateViewCW, SIGNAL(triggered()), this, SLOT(actRotateViewCW()));
|
||||
aRotateViewCCW = new QAction(this);
|
||||
connect(aRotateViewCCW, SIGNAL(triggered()), this, SLOT(actRotateViewCCW()));
|
||||
aGameInfo = new QAction(this);
|
||||
connect(aGameInfo, SIGNAL(triggered()), this, SLOT(actGameInfo()));
|
||||
aConcede = new QAction(this);
|
||||
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
|
||||
aLeaveGame = new QAction(this);
|
||||
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
aCloseReplay = 0;
|
||||
|
||||
phasesMenu = new QMenu(this);
|
||||
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
|
||||
QAction *temp = new QAction(QString(), this);
|
||||
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
|
||||
phasesMenu->addAction(temp);
|
||||
phaseActions.append(temp);
|
||||
}
|
||||
|
||||
phasesMenu->addSeparator();
|
||||
phasesMenu->addAction(aNextPhase);
|
||||
|
||||
gameMenu = new QMenu(this);
|
||||
playersSeparator = gameMenu->addSeparator();
|
||||
gameMenu->addMenu(phasesMenu);
|
||||
gameMenu->addAction(aNextTurn);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aRemoveLocalArrows);
|
||||
gameMenu->addAction(aRotateViewCW);
|
||||
gameMenu->addAction(aRotateViewCCW);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aGameInfo);
|
||||
gameMenu->addAction(aConcede);
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
addTabMenu(gameMenu);
|
||||
|
||||
createMenuItems();
|
||||
createViewMenuItems();
|
||||
retranslateUi();
|
||||
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
|
||||
refreshShortcuts();
|
||||
setLayout(mainLayout);
|
||||
|
||||
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
|
||||
splitter->setChildrenCollapsible(false);
|
||||
|
||||
messageLog->logGameJoined(gameInfo.game_id());
|
||||
|
||||
// append game to rooms game list for others to see
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
|
||||
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
|
||||
|
||||
completer = new QCompleter(autocompleteUserList, sayEdit);
|
||||
completer->setCaseSensitivity(Qt::CaseInsensitive);
|
||||
completer->setMaxVisibleItems(5);
|
||||
|
||||
#if QT_VERSION >= 0x050000
|
||||
completer->setFilterMode(Qt::MatchStartsWith);
|
||||
#endif
|
||||
|
||||
sayEdit->setCompleter(completer);
|
||||
actCompleterChanged();
|
||||
QTimer::singleShot(0, this, SLOT(loadLayout()));
|
||||
}
|
||||
|
||||
void TabGame::addMentionTag(QString value) {
|
||||
|
@ -585,21 +425,34 @@ void TabGame::emitUserEvent() {
|
|||
|
||||
TabGame::~TabGame()
|
||||
{
|
||||
delete replay;
|
||||
settingsCache->setTabGameSplitterSizes(splitter->saveState());
|
||||
if(replay)
|
||||
{
|
||||
settingsCache->layouts().setReplayPlayAreaState(saveState());
|
||||
settingsCache->layouts().setReplayPlayAreaGeometry(saveGeometry());
|
||||
delete replay;
|
||||
} else {
|
||||
settingsCache->layouts().setGamePlayAreaState(saveState());
|
||||
settingsCache->layouts().setGamePlayAreaGeometry(saveGeometry());
|
||||
}
|
||||
|
||||
QMapIterator<int, Player *> i(players);
|
||||
while (i.hasNext())
|
||||
delete i.next().value();
|
||||
players.clear();
|
||||
|
||||
delete deckViewContainerLayout;
|
||||
|
||||
emit gameClosing(this);
|
||||
}
|
||||
|
||||
void TabGame::retranslateUi()
|
||||
{
|
||||
QString tabText = getTabText() + " - ";
|
||||
|
||||
cardInfoDock->setWindowTitle((cardInfoDock->isWindow() ? tabText : QString()) + tr("Card Info"));
|
||||
playerListDock->setWindowTitle((playerListDock->isWindow() ? tabText : QString()) + tr("Player List"));
|
||||
messageLayoutDock->setWindowTitle((messageLayoutDock->isWindow() ? tabText : QString()) + tr("Messages"));
|
||||
if(replayDock)
|
||||
replayDock->setWindowTitle((replayDock->isWindow() ? tabText : QString()) + tr("Replay Timeline"));
|
||||
|
||||
if (phasesMenu) {
|
||||
for (int i = 0; i < phaseActions.size(); ++i)
|
||||
phaseActions[i]->setText(phasesToolbar->getLongPhaseName(i));
|
||||
|
@ -633,9 +486,33 @@ void TabGame::retranslateUi()
|
|||
if (aCloseReplay) {
|
||||
aCloseReplay->setText(tr("C&lose replay"));
|
||||
}
|
||||
|
||||
if (sayLabel)
|
||||
if (sayLabel){
|
||||
sayLabel->setText(tr("&Say:"));
|
||||
}
|
||||
|
||||
viewMenu->setTitle(tr("&View"));
|
||||
cardInfoDockMenu->setTitle(tr("Card Info"));
|
||||
messageLayoutDockMenu->setTitle(tr("Messages"));
|
||||
playerListDockMenu->setTitle(tr("Player List"));
|
||||
|
||||
aCardInfoDockVisible->setText(tr("Visible"));
|
||||
aCardInfoDockFloating->setText(tr("Floating"));
|
||||
|
||||
aMessageLayoutDockVisible->setText(tr("Visible"));
|
||||
aMessageLayoutDockFloating->setText(tr("Floating"));
|
||||
|
||||
aPlayerListDockVisible->setText(tr("Visible"));
|
||||
aPlayerListDockFloating->setText(tr("Floating"));
|
||||
|
||||
if(replayDock)
|
||||
{
|
||||
replayDockMenu->setTitle(tr("Replay Timeline"));
|
||||
aReplayDockVisible->setText(tr("Visible"));
|
||||
aReplayDockFloating->setText(tr("Floating"));
|
||||
}
|
||||
|
||||
aResetLayout->setText(tr("Reset layout"));
|
||||
|
||||
cardInfo->retranslateUi();
|
||||
|
||||
QMapIterator<int, Player *> i(players);
|
||||
|
@ -955,8 +832,9 @@ void TabGame::startGame(bool resuming)
|
|||
i.value()->setReadyStart(false);
|
||||
i.value()->hide();
|
||||
}
|
||||
mainLayout->removeItem(deckViewContainerLayout);
|
||||
|
||||
|
||||
mainWidget->setCurrentWidget(gamePlayAreaWidget);
|
||||
|
||||
if (!resuming) {
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
|
@ -966,7 +844,6 @@ void TabGame::startGame(bool resuming)
|
|||
playerListWidget->setGameStarted(true, resuming);
|
||||
gameInfo.set_started(true);
|
||||
static_cast<GameScene *>(gameView->scene())->rearrange();
|
||||
gameView->show();
|
||||
if(sayEdit && players.size() > 1)
|
||||
sayEdit->setFocus();
|
||||
}
|
||||
|
@ -981,12 +858,12 @@ void TabGame::stopGame()
|
|||
i.next();
|
||||
i.value()->show();
|
||||
}
|
||||
mainLayout->insertLayout(1, deckViewContainerLayout, 10);
|
||||
|
||||
mainWidget->setCurrentWidget(deckViewContainerWidget);
|
||||
|
||||
playerListWidget->setActivePlayer(-1);
|
||||
playerListWidget->setGameStarted(false, false);
|
||||
gameInfo.set_started(false);
|
||||
gameView->hide();
|
||||
}
|
||||
|
||||
void TabGame::closeGame()
|
||||
|
@ -1335,3 +1212,478 @@ void TabGame::updateCardMenu(AbstractCardItem *card)
|
|||
p = players.value(localPlayerId);
|
||||
p->updateCardMenu(static_cast<CardItem *>(card));
|
||||
}
|
||||
|
||||
void TabGame::createMenuItems()
|
||||
{
|
||||
aNextPhase = new QAction(this);
|
||||
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
|
||||
aNextTurn = new QAction(this);
|
||||
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
|
||||
aRemoveLocalArrows = new QAction(this);
|
||||
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
|
||||
aRotateViewCW = new QAction(this);
|
||||
connect(aRotateViewCW, SIGNAL(triggered()), this, SLOT(actRotateViewCW()));
|
||||
aRotateViewCCW = new QAction(this);
|
||||
connect(aRotateViewCCW, SIGNAL(triggered()), this, SLOT(actRotateViewCCW()));
|
||||
aGameInfo = new QAction(this);
|
||||
connect(aGameInfo, SIGNAL(triggered()), this, SLOT(actGameInfo()));
|
||||
aConcede = new QAction(this);
|
||||
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
|
||||
aLeaveGame = new QAction(this);
|
||||
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
aCloseReplay = 0;
|
||||
|
||||
phasesMenu = new QMenu(this);
|
||||
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
|
||||
QAction *temp = new QAction(QString(), this);
|
||||
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
|
||||
phasesMenu->addAction(temp);
|
||||
phaseActions.append(temp);
|
||||
}
|
||||
|
||||
phasesMenu->addSeparator();
|
||||
phasesMenu->addAction(aNextPhase);
|
||||
|
||||
gameMenu = new QMenu(this);
|
||||
playersSeparator = gameMenu->addSeparator();
|
||||
gameMenu->addMenu(phasesMenu);
|
||||
gameMenu->addAction(aNextTurn);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aRemoveLocalArrows);
|
||||
gameMenu->addAction(aRotateViewCW);
|
||||
gameMenu->addAction(aRotateViewCCW);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aGameInfo);
|
||||
gameMenu->addAction(aConcede);
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
addTabMenu(gameMenu);
|
||||
}
|
||||
|
||||
void TabGame::createReplayMenuItems()
|
||||
{
|
||||
aNextPhase = 0;
|
||||
aNextTurn = 0;
|
||||
aRemoveLocalArrows = 0;
|
||||
aRotateViewCW = 0;
|
||||
aRotateViewCCW = 0;
|
||||
aResetLayout = 0;
|
||||
aGameInfo = 0;
|
||||
aConcede = 0;
|
||||
aLeaveGame = 0;
|
||||
aCloseReplay = new QAction(this);
|
||||
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
|
||||
phasesMenu = 0;
|
||||
gameMenu = new QMenu(this);
|
||||
gameMenu->addAction(aCloseReplay);
|
||||
addTabMenu(gameMenu);
|
||||
}
|
||||
|
||||
void TabGame::createViewMenuItems()
|
||||
{
|
||||
viewMenu = new QMenu(this);
|
||||
|
||||
cardInfoDockMenu = viewMenu->addMenu(QString());
|
||||
messageLayoutDockMenu = viewMenu->addMenu(QString());
|
||||
playerListDockMenu = viewMenu->addMenu(QString());
|
||||
|
||||
aCardInfoDockVisible = cardInfoDockMenu->addAction(QString());
|
||||
aCardInfoDockVisible->setCheckable(true);
|
||||
connect(aCardInfoDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
|
||||
aCardInfoDockFloating = cardInfoDockMenu->addAction(QString());
|
||||
aCardInfoDockFloating->setCheckable(true);
|
||||
connect(aCardInfoDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
|
||||
|
||||
aMessageLayoutDockVisible = messageLayoutDockMenu->addAction(QString());
|
||||
aMessageLayoutDockVisible->setCheckable(true);
|
||||
connect(aMessageLayoutDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
|
||||
aMessageLayoutDockFloating = messageLayoutDockMenu->addAction(QString());
|
||||
aMessageLayoutDockFloating->setCheckable(true);
|
||||
connect(aMessageLayoutDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
|
||||
|
||||
aPlayerListDockVisible = playerListDockMenu->addAction(QString());
|
||||
aPlayerListDockVisible->setCheckable(true);
|
||||
connect(aPlayerListDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
|
||||
aPlayerListDockFloating = playerListDockMenu->addAction(QString());
|
||||
aPlayerListDockFloating->setCheckable(true);
|
||||
connect(aPlayerListDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
|
||||
|
||||
if(replayDock)
|
||||
{
|
||||
replayDockMenu = viewMenu->addMenu(QString());
|
||||
|
||||
aReplayDockVisible = replayDockMenu->addAction(QString());
|
||||
aReplayDockVisible->setCheckable(true);
|
||||
connect(aReplayDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
|
||||
aReplayDockFloating = replayDockMenu->addAction(QString());
|
||||
aReplayDockFloating->setCheckable(true);
|
||||
connect(aReplayDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
|
||||
}
|
||||
|
||||
viewMenu->addSeparator();
|
||||
|
||||
aResetLayout = viewMenu->addAction(QString());
|
||||
connect(aResetLayout,SIGNAL(triggered()),this,SLOT(actResetLayout()));
|
||||
viewMenu->addAction(aResetLayout);
|
||||
|
||||
addTabMenu(viewMenu);
|
||||
}
|
||||
|
||||
void TabGame::loadLayout()
|
||||
{
|
||||
if(replayDock)
|
||||
{
|
||||
restoreGeometry(settingsCache->layouts().getReplayPlayAreaGeometry());
|
||||
restoreState(settingsCache->layouts().getReplayPlayAreaLayoutState());
|
||||
} else {
|
||||
restoreGeometry(settingsCache->layouts().getGamePlayAreaGeometry());
|
||||
restoreState(settingsCache->layouts().getGamePlayAreaLayoutState());
|
||||
}
|
||||
|
||||
aCardInfoDockVisible->setChecked(cardInfoDock->isVisible());
|
||||
aMessageLayoutDockVisible->setChecked(messageLayoutDock->isVisible());
|
||||
aPlayerListDockVisible->setChecked(playerListDock->isVisible());
|
||||
|
||||
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
|
||||
aMessageLayoutDockFloating->setEnabled(aMessageLayoutDockVisible->isChecked());
|
||||
aPlayerListDockFloating->setEnabled(aPlayerListDockVisible->isChecked());
|
||||
|
||||
aCardInfoDockFloating->setChecked(cardInfoDock->isFloating());
|
||||
aMessageLayoutDockFloating->setChecked(messageLayoutDock->isFloating());
|
||||
aPlayerListDockFloating->setChecked(playerListDock->isFloating());
|
||||
|
||||
if(replayDock)
|
||||
{
|
||||
aReplayDockVisible->setChecked(replayDock->isVisible());
|
||||
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
|
||||
aReplayDockFloating->setChecked(replayDock->isFloating());
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::actResetLayout()
|
||||
{
|
||||
cardInfoDock->setVisible(true);
|
||||
playerListDock->setVisible(true);
|
||||
messageLayoutDock->setVisible(true);
|
||||
|
||||
cardInfoDock->setFloating(false);
|
||||
playerListDock->setFloating(false);
|
||||
messageLayoutDock->setFloating(false);
|
||||
|
||||
aCardInfoDockVisible->setChecked(true);
|
||||
aPlayerListDockVisible->setChecked(true);
|
||||
aMessageLayoutDockVisible->setChecked(true);
|
||||
|
||||
aCardInfoDockFloating->setChecked(false);
|
||||
aPlayerListDockFloating->setChecked(false);
|
||||
aMessageLayoutDockFloating->setChecked(false);
|
||||
|
||||
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
|
||||
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
|
||||
|
||||
if(replayDock)
|
||||
{
|
||||
replayDock->setVisible(true);
|
||||
replayDock->setFloating(false);
|
||||
addDockWidget(Qt::BottomDockWidgetArea, replayDock);
|
||||
aReplayDockVisible->setChecked(true);
|
||||
aReplayDockFloating->setChecked(false);
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::createPlayAreaWidget(bool bReplay)
|
||||
{
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
if(!bReplay)
|
||||
connect(phasesToolbar, SIGNAL(sendGameCommand(const ::google::protobuf::Message &, int)), this, SLOT(sendGameCommand(const ::google::protobuf::Message &, int)));
|
||||
scene = new GameScene(phasesToolbar, this);
|
||||
gameView = new GameView(scene);
|
||||
|
||||
gamePlayAreaVBox = new QVBoxLayout;
|
||||
gamePlayAreaVBox->addWidget(gameView);
|
||||
|
||||
gamePlayAreaWidget = new QWidget;
|
||||
gamePlayAreaWidget->setObjectName("gamePlayAreaWidget");
|
||||
gamePlayAreaWidget->setLayout(gamePlayAreaVBox);
|
||||
}
|
||||
|
||||
void TabGame::createReplayDock()
|
||||
{
|
||||
timelineWidget = new ReplayTimelineWidget;
|
||||
timelineWidget->setTimeline(replayTimeline);
|
||||
connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
|
||||
connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
|
||||
|
||||
replayStartButton = new QToolButton;
|
||||
replayStartButton->setIconSize(QSize(32, 32));
|
||||
replayStartButton->setIcon(QPixmap("theme:replay/start"));
|
||||
connect(replayStartButton, SIGNAL(clicked()), this, SLOT(replayStartButtonClicked()));
|
||||
replayPauseButton = new QToolButton;
|
||||
replayPauseButton->setIconSize(QSize(32, 32));
|
||||
replayPauseButton->setEnabled(false);
|
||||
replayPauseButton->setIcon(QPixmap("theme:replay/pause"));
|
||||
connect(replayPauseButton, SIGNAL(clicked()), this, SLOT(replayPauseButtonClicked()));
|
||||
replayFastForwardButton = new QToolButton;
|
||||
replayFastForwardButton->setIconSize(QSize(32, 32));
|
||||
replayFastForwardButton->setEnabled(false);
|
||||
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
|
||||
replayFastForwardButton->setCheckable(true);
|
||||
connect(replayFastForwardButton, SIGNAL(toggled(bool)), this, SLOT(replayFastForwardButtonToggled(bool)));
|
||||
|
||||
replayControlLayout = new QHBoxLayout;
|
||||
replayControlLayout->addWidget(timelineWidget, 10);
|
||||
replayControlLayout->addWidget(replayStartButton);
|
||||
replayControlLayout->addWidget(replayPauseButton);
|
||||
replayControlLayout->addWidget(replayFastForwardButton);
|
||||
|
||||
replayControlWidget = new QWidget();
|
||||
replayControlWidget->setObjectName("replayControlWidget");
|
||||
replayControlWidget->setLayout(replayControlLayout);
|
||||
|
||||
replayDock = new QDockWidget(this);
|
||||
replayDock->setObjectName("replayDock");
|
||||
replayDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
|
||||
replayDock->setWidget(replayControlWidget);
|
||||
replayDock->setFloating(false);
|
||||
|
||||
replayDock->installEventFilter(this);
|
||||
connect(replayDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
|
||||
}
|
||||
|
||||
void TabGame::createDeckViewContainerWidget(bool bReplay)
|
||||
{
|
||||
Q_UNUSED(bReplay);
|
||||
|
||||
deckViewContainerWidget = new QWidget();
|
||||
deckViewContainerWidget->setObjectName("deckViewContainerWidget");
|
||||
deckViewContainerLayout = new QVBoxLayout;
|
||||
deckViewContainerWidget->setLayout(deckViewContainerLayout);
|
||||
}
|
||||
|
||||
void TabGame::createCardInfoDock(bool bReplay)
|
||||
{
|
||||
Q_UNUSED(bReplay);
|
||||
|
||||
cardInfo = new CardFrame();
|
||||
cardHInfoLayout = new QHBoxLayout;
|
||||
cardVInfoLayout = new QVBoxLayout;
|
||||
cardVInfoLayout->setContentsMargins(0, 0, 0, 0);
|
||||
cardVInfoLayout->addWidget(cardInfo);
|
||||
cardVInfoLayout->addLayout(cardHInfoLayout);
|
||||
|
||||
cardBoxLayoutWidget = new QWidget;
|
||||
cardBoxLayoutWidget->setLayout(cardVInfoLayout);
|
||||
|
||||
cardInfoDock = new QDockWidget(this);
|
||||
cardInfoDock->setObjectName("cardInfoDock");
|
||||
cardInfoDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
|
||||
cardInfoDock->setWidget(cardBoxLayoutWidget);
|
||||
cardInfoDock->setFloating(false);
|
||||
|
||||
cardInfoDock->installEventFilter(this);
|
||||
connect(cardInfoDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
|
||||
}
|
||||
|
||||
void TabGame::createPlayerListDock(bool bReplay)
|
||||
{
|
||||
if(bReplay)
|
||||
{
|
||||
playerListWidget = new PlayerListWidget(0, 0, this);
|
||||
} else {
|
||||
playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
|
||||
connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
|
||||
}
|
||||
playerListWidget->setFocusPolicy(Qt::NoFocus);
|
||||
|
||||
playerListDock = new QDockWidget(this);
|
||||
playerListDock->setObjectName("playerListDock");
|
||||
playerListDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
|
||||
playerListDock->setWidget(playerListWidget);
|
||||
playerListDock->setFloating(false);
|
||||
|
||||
playerListDock->installEventFilter(this);
|
||||
connect(playerListDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
|
||||
}
|
||||
|
||||
void TabGame::createMessageDock(bool bReplay)
|
||||
{
|
||||
messageLog = new MessageLogWidget(tabSupervisor, this);
|
||||
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
|
||||
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
|
||||
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
||||
|
||||
if(!bReplay)
|
||||
{
|
||||
connect(messageLog, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
|
||||
connect(messageLog, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
|
||||
connect(settingsCache, SIGNAL(chatMentionCompleterChanged()), this, SLOT(actCompleterChanged()));
|
||||
|
||||
timeElapsedLabel = new QLabel;
|
||||
timeElapsedLabel->setAlignment(Qt::AlignCenter);
|
||||
gameTimer = new QTimer(this);
|
||||
gameTimer->setInterval(1000);
|
||||
connect(gameTimer, SIGNAL(timeout()), this, SLOT(incrementGameTime()));
|
||||
gameTimer->start();
|
||||
|
||||
sayLabel = new QLabel;
|
||||
sayEdit = new LineEditCompleter;
|
||||
sayLabel->setBuddy(sayEdit);
|
||||
completer = new QCompleter(autocompleteUserList, sayEdit);
|
||||
completer->setCaseSensitivity(Qt::CaseInsensitive);
|
||||
completer->setMaxVisibleItems(5);
|
||||
|
||||
#if QT_VERSION >= 0x050000
|
||||
completer->setFilterMode(Qt::MatchStartsWith);
|
||||
#endif
|
||||
|
||||
sayEdit->setCompleter(completer);
|
||||
actCompleterChanged();
|
||||
|
||||
if (spectator && !gameInfo.spectators_can_chat() && tabSupervisor->getAdminLocked()) {
|
||||
sayLabel->hide();
|
||||
sayEdit->hide();
|
||||
}
|
||||
connect(tabSupervisor, SIGNAL(adminLockChanged(bool)), this, SLOT(adminLockChanged(bool)));
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
|
||||
sayHLayout = new QHBoxLayout;
|
||||
sayHLayout->addWidget(sayLabel);
|
||||
sayHLayout->addWidget(sayEdit);
|
||||
|
||||
}
|
||||
|
||||
messageLogLayout = new QVBoxLayout;
|
||||
messageLogLayout->setContentsMargins(0, 0, 0, 0);
|
||||
if(!bReplay)
|
||||
messageLogLayout->addWidget(timeElapsedLabel);
|
||||
messageLogLayout->addWidget(messageLog);
|
||||
if(!bReplay)
|
||||
messageLogLayout->addLayout(sayHLayout);
|
||||
|
||||
messageLogLayoutWidget = new QWidget;
|
||||
messageLogLayoutWidget->setLayout(messageLogLayout);
|
||||
|
||||
messageLayoutDock = new QDockWidget(this);
|
||||
messageLayoutDock->setObjectName("messageLayoutDock");
|
||||
messageLayoutDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
|
||||
messageLayoutDock->setWidget(messageLogLayoutWidget);
|
||||
messageLayoutDock->setFloating(false);
|
||||
|
||||
messageLayoutDock->installEventFilter(this);
|
||||
connect(messageLayoutDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
|
||||
}
|
||||
|
||||
// Method uses to sync docks state with menu items state
|
||||
bool TabGame::eventFilter(QObject * o, QEvent * e)
|
||||
{
|
||||
if(e->type() == QEvent::Close)
|
||||
{
|
||||
if(o == cardInfoDock)
|
||||
{
|
||||
aCardInfoDockVisible->setChecked(false);
|
||||
aCardInfoDockFloating->setEnabled(false);
|
||||
} else if(o == messageLayoutDock) {
|
||||
aMessageLayoutDockVisible->setChecked(false);
|
||||
aMessageLayoutDockFloating->setEnabled(false);
|
||||
} else if(o == playerListDock) {
|
||||
aPlayerListDockVisible->setChecked(false);
|
||||
aPlayerListDockFloating->setEnabled(false);
|
||||
} else if(o == replayDock) {
|
||||
aReplayDockVisible->setChecked(false);
|
||||
aReplayDockFloating->setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void TabGame::dockVisibleTriggered()
|
||||
{
|
||||
QObject *o = sender();
|
||||
if(o == aCardInfoDockVisible)
|
||||
{
|
||||
cardInfoDock->setVisible(aCardInfoDockVisible->isChecked());
|
||||
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aMessageLayoutDockVisible)
|
||||
{
|
||||
messageLayoutDock->setVisible(aMessageLayoutDockVisible->isChecked());
|
||||
aMessageLayoutDockFloating->setEnabled(aMessageLayoutDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aPlayerListDockVisible)
|
||||
{
|
||||
playerListDock->setVisible(aPlayerListDockVisible->isChecked());
|
||||
aPlayerListDockFloating->setEnabled(aPlayerListDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aReplayDockVisible)
|
||||
{
|
||||
replayDock->setVisible(aReplayDockVisible->isChecked());
|
||||
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::dockFloatingTriggered()
|
||||
{
|
||||
QObject *o = sender();
|
||||
if(o == aCardInfoDockFloating)
|
||||
{
|
||||
cardInfoDock->setFloating(aCardInfoDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aMessageLayoutDockFloating)
|
||||
{
|
||||
messageLayoutDock->setFloating(aMessageLayoutDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aPlayerListDockFloating)
|
||||
{
|
||||
playerListDock->setFloating(aPlayerListDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == aReplayDockFloating)
|
||||
{
|
||||
replayDock->setFloating(aReplayDockFloating->isChecked());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::dockTopLevelChanged(bool topLevel)
|
||||
{
|
||||
retranslateUi();
|
||||
|
||||
QObject *o = sender();
|
||||
if(o == cardInfoDock)
|
||||
{
|
||||
aCardInfoDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == messageLayoutDock)
|
||||
{
|
||||
aMessageLayoutDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == playerListDock)
|
||||
{
|
||||
aPlayerListDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
|
||||
if(o == replayDock)
|
||||
{
|
||||
aReplayDockFloating->setChecked(topLevel);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,6 +56,8 @@ class GameReplay;
|
|||
class ServerInfo_User;
|
||||
class PendingCommand;
|
||||
class LineEditCompleter;
|
||||
class QDockWidget;
|
||||
class QStackedWidget;
|
||||
|
||||
class ToggleButton : public QPushButton {
|
||||
Q_OBJECT
|
||||
|
@ -77,6 +79,7 @@ private:
|
|||
QPushButton *loadLocalButton, *loadRemoteButton;
|
||||
ToggleButton *readyStartButton, *sideboardLockButton;
|
||||
DeckView *deckView;
|
||||
TabGame *parentGame;
|
||||
int playerId;
|
||||
private slots:
|
||||
void loadLocalDeck();
|
||||
|
@ -90,7 +93,7 @@ private slots:
|
|||
signals:
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
public:
|
||||
DeckViewContainer(int _playerId, TabGame *parent = 0);
|
||||
DeckViewContainer(int _playerId, TabGame *parent);
|
||||
void retranslateUi();
|
||||
void setButtonsVisible(bool _visible);
|
||||
void setReadyStart(bool ready);
|
||||
|
@ -121,6 +124,7 @@ private:
|
|||
QStringList gameTypes;
|
||||
QCompleter *completer;
|
||||
QStringList autocompleteUserList;
|
||||
QStackedWidget * mainWidget;
|
||||
|
||||
// Replay related members
|
||||
GameReplay *replay;
|
||||
|
@ -128,8 +132,7 @@ private:
|
|||
QList<int> replayTimeline;
|
||||
ReplayTimelineWidget *timelineWidget;
|
||||
QToolButton *replayStartButton, *replayPauseButton, *replayFastForwardButton;
|
||||
|
||||
QSplitter *splitter;
|
||||
|
||||
CardFrame *cardInfo;
|
||||
PlayerListWidget *playerListWidget;
|
||||
QLabel *timeElapsedLabel;
|
||||
|
@ -140,13 +143,14 @@ private:
|
|||
GameScene *scene;
|
||||
GameView *gameView;
|
||||
QMap<int, DeckViewContainer *> deckViewContainers;
|
||||
QVBoxLayout *deckViewContainerLayout;
|
||||
QHBoxLayout *mainLayout;
|
||||
ZoneViewLayout *zoneLayout;
|
||||
QVBoxLayout *cardVInfoLayout, *messageLogLayout, *gamePlayAreaVBox, *deckViewContainerLayout;
|
||||
QHBoxLayout *cardHInfoLayout, *sayHLayout, *mainHLayout, *replayControlLayout;
|
||||
QWidget *cardBoxLayoutWidget, *messageLogLayoutWidget, *gamePlayAreaWidget, *deckViewContainerWidget, *replayControlWidget;
|
||||
QDockWidget *cardInfoDock, *messageLayoutDock, *playerListDock, *replayDock;
|
||||
QAction *playersSeparator;
|
||||
QMenu *gameMenu;
|
||||
QMenu *phasesMenu;
|
||||
QAction *aGameInfo, *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW;
|
||||
QMenu *gameMenu, *phasesMenu, *viewMenu, *cardInfoDockMenu, *messageLayoutDockMenu, *playerListDockMenu, *replayDockMenu;
|
||||
QAction *aGameInfo, *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
|
||||
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aMessageLayoutDockVisible, *aMessageLayoutDockFloating, *aPlayerListDockVisible, *aPlayerListDockFloating, *aReplayDockVisible, *aReplayDockFloating;
|
||||
QList<QAction *> phaseActions;
|
||||
|
||||
Player *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
@ -171,6 +175,15 @@ private:
|
|||
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
|
||||
void emitUserEvent();
|
||||
void createMenuItems();
|
||||
void createReplayMenuItems();
|
||||
void createViewMenuItems();
|
||||
void createCardInfoDock(bool bReplay=false);
|
||||
void createPlayerListDock(bool bReplay=false);
|
||||
void createMessageDock(bool bReplay=false);
|
||||
void createPlayAreaWidget(bool bReplay=false);
|
||||
void createDeckViewContainerWidget(bool bReplay=false);
|
||||
void createReplayDock();
|
||||
signals:
|
||||
void gameClosing(TabGame *tab);
|
||||
void playerAdded(Player *player);
|
||||
|
@ -207,7 +220,14 @@ private slots:
|
|||
|
||||
void refreshShortcuts();
|
||||
|
||||
void loadLayout();
|
||||
void actCompleterChanged();
|
||||
void actResetLayout();
|
||||
|
||||
bool eventFilter(QObject *o, QEvent *e);
|
||||
void dockVisibleTriggered();
|
||||
void dockFloatingTriggered();
|
||||
void dockTopLevelChanged(bool topLevel);
|
||||
public:
|
||||
TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes);
|
||||
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <QLineEdit>
|
||||
#include <QCheckBox>
|
||||
#include <QRadioButton>
|
||||
#include <QTabWidget>
|
||||
#include "tab_logs.h"
|
||||
#include "abstractclient.h"
|
||||
#include "window_sets.h"
|
||||
|
@ -23,7 +24,27 @@
|
|||
TabLog::TabLog(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWidget *parent)
|
||||
: Tab(_tabSupervisor, parent), client(_client)
|
||||
{
|
||||
MainWindow = new QMainWindow;
|
||||
roomTable = new QTableWidget();
|
||||
roomTable->setColumnCount(6);
|
||||
roomTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
roomTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
gameTable = new QTableWidget();
|
||||
gameTable->setColumnCount(6);
|
||||
gameTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
gameTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
chatTable = new QTableWidget();
|
||||
chatTable->setColumnCount(6);
|
||||
chatTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
chatTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
QTabWidget *tabManager = new QTabWidget();
|
||||
tabManager->addTab(roomTable, tr("Room Logs"));
|
||||
tabManager->addTab(gameTable, tr("Game Logs"));
|
||||
tabManager->addTab(chatTable, tr("Chat Logs"));
|
||||
setCentralWidget(tabManager);
|
||||
|
||||
createDock();
|
||||
restartLayout();
|
||||
clearClicked();
|
||||
|
@ -212,7 +233,7 @@ void TabLog::createDock()
|
|||
buttonGroupBox = new QGroupBox(tr(""));
|
||||
buttonGroupBox->setLayout(buttonGrid);
|
||||
|
||||
mainLayout = new QVBoxLayout(MainWindow);
|
||||
mainLayout = new QVBoxLayout(this);
|
||||
mainLayout->addWidget(criteriaGroupBox);
|
||||
mainLayout->addWidget(locationGroupBox);
|
||||
mainLayout->addWidget(rangeGroupBox);
|
||||
|
@ -221,116 +242,94 @@ void TabLog::createDock()
|
|||
mainLayout->addWidget(buttonGroupBox);
|
||||
mainLayout->setAlignment(Qt::AlignCenter);
|
||||
|
||||
searchDockContents = new QWidget(MainWindow);
|
||||
searchDockContents = new QWidget(this);
|
||||
searchDockContents->setLayout(mainLayout);
|
||||
|
||||
searchDock = new QDockWidget(MainWindow);
|
||||
searchDock = new QDockWidget(this);
|
||||
searchDock->setFeatures(QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable);
|
||||
searchDock->setWidget(searchDockContents);
|
||||
|
||||
QVBoxLayout *mainVLayoutContent = new QVBoxLayout;
|
||||
QHBoxLayout *mainHLayoutContent = new QHBoxLayout;
|
||||
mainHLayoutContent->addWidget(MainWindow);
|
||||
mainHLayoutContent->addLayout(mainVLayoutContent);
|
||||
setLayout(mainHLayoutContent);
|
||||
}
|
||||
|
||||
void TabLog::viewLogHistory_processResponse(const Response &resp)
|
||||
{
|
||||
const Response_ViewLogHistory &response = resp.GetExtension(Response_ViewLogHistory::ext);
|
||||
if (resp.response_code() == Response::RespOk) {
|
||||
|
||||
if (response.log_message_size() > 0) {
|
||||
|
||||
int j = 0;
|
||||
QTableWidget *roomTable = new QTableWidget();
|
||||
roomTable->setWindowTitle(tr("Room Logs"));
|
||||
roomTable->setRowCount(response.log_message_size());
|
||||
roomTable->setColumnCount(6);
|
||||
roomTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
roomTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
int k = 0;
|
||||
QTableWidget *gameTable = new QTableWidget();
|
||||
gameTable->setWindowTitle(tr("Game Logs"));
|
||||
gameTable->setRowCount(response.log_message_size());
|
||||
gameTable->setColumnCount(6);
|
||||
gameTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
gameTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
int l = 0;
|
||||
QTableWidget *chatTable = new QTableWidget();
|
||||
chatTable->setWindowTitle(tr("Chat Logs"));
|
||||
chatTable->setRowCount(response.log_message_size());
|
||||
chatTable->setColumnCount(6);
|
||||
chatTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
chatTable->setHorizontalHeaderLabels(QString(tr("Time;SenderName;SenderIP;Message;TargetID;TargetName")).split(";"));
|
||||
|
||||
ServerInfo_ChatMessage message; for (int i = 0; i < response.log_message_size(); ++i) {
|
||||
message = response.log_message(i);
|
||||
if (QString::fromStdString(message.target_type()) == "room") {
|
||||
roomTable->setItem(j, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
roomTable->setItem(j, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
roomTable->setItem(j, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
roomTable->setItem(j, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
roomTable->setItem(j, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
roomTable->setItem(j, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++j;
|
||||
}
|
||||
|
||||
if (QString::fromStdString(message.target_type()) == "game") {
|
||||
gameTable->setItem(k, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
gameTable->setItem(k, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
gameTable->setItem(k, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
gameTable->setItem(k, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
gameTable->setItem(k, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
gameTable->setItem(k, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++k;
|
||||
}
|
||||
|
||||
if (QString::fromStdString(message.target_type()) == "chat") {
|
||||
chatTable->setItem(l, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
chatTable->setItem(l, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
chatTable->setItem(l, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
chatTable->setItem(l, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
chatTable->setItem(l, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
chatTable->setItem(l, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++l;
|
||||
}
|
||||
}
|
||||
|
||||
roomTable->setRowCount(j);
|
||||
roomTable->resizeColumnsToContents();
|
||||
gameTable->setRowCount(k);
|
||||
gameTable->resizeColumnsToContents();
|
||||
chatTable->setRowCount(l);
|
||||
chatTable->resizeColumnsToContents();
|
||||
|
||||
if (mainRoom->isChecked()) {
|
||||
roomTable->resize(600, 200);
|
||||
roomTable->show();
|
||||
}
|
||||
|
||||
if (gameRoom->isChecked()) {
|
||||
gameTable->resize(600, 200);
|
||||
gameTable->show();
|
||||
}
|
||||
|
||||
if (privateChat->isChecked()) {
|
||||
chatTable->resize(600, 200);
|
||||
chatTable->show();
|
||||
}
|
||||
|
||||
} else
|
||||
QMessageBox::information(static_cast<QWidget *>(parent()), tr("Message History"), tr("There are no messages for the selected filters."));
|
||||
|
||||
} else
|
||||
if (resp.response_code() != Response::RespOk) {
|
||||
QMessageBox::critical(static_cast<QWidget *>(parent()), tr("Message History"), tr("Failed to collect message history information."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.log_message_size() == 0) {
|
||||
QMessageBox::information(static_cast<QWidget *>(parent()), tr("Message History"), tr("There are no messages for the selected filters."));
|
||||
return;
|
||||
}
|
||||
|
||||
int roomCounter = 0, gameCounter = 0, chatCounter = 0;
|
||||
roomTable->setRowCount(roomCounter);
|
||||
gameTable->setRowCount(gameCounter);
|
||||
chatTable->setRowCount(chatCounter);
|
||||
|
||||
for (int i = 0; i < response.log_message_size(); ++i)
|
||||
{
|
||||
ServerInfo_ChatMessage message = response.log_message(i);
|
||||
if (QString::fromStdString(message.target_type()) == "room") {
|
||||
roomTable->insertRow(roomCounter);
|
||||
roomTable->setItem(roomCounter, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
roomTable->setItem(roomCounter, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
roomTable->setItem(roomCounter, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
roomTable->setItem(roomCounter, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
roomTable->setItem(roomCounter, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
roomTable->setItem(roomCounter, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++roomCounter;
|
||||
}
|
||||
|
||||
if (QString::fromStdString(message.target_type()) == "game") {
|
||||
gameTable->insertRow(gameCounter);
|
||||
gameTable->setItem(gameCounter, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
gameTable->setItem(gameCounter, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
gameTable->setItem(gameCounter, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
gameTable->setItem(gameCounter, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
gameTable->setItem(gameCounter, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
gameTable->setItem(gameCounter, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++gameCounter;
|
||||
}
|
||||
|
||||
if (QString::fromStdString(message.target_type()) == "chat") {
|
||||
chatTable->insertRow(chatCounter);
|
||||
chatTable->setItem(chatCounter, 0, new QTableWidgetItem(QString::fromStdString(message.time())));
|
||||
chatTable->setItem(chatCounter, 1, new QTableWidgetItem(QString::fromStdString(message.sender_name())));
|
||||
chatTable->setItem(chatCounter, 2, new QTableWidgetItem(QString::fromStdString(message.sender_ip())));
|
||||
chatTable->setItem(chatCounter, 3, new QTableWidgetItem(QString::fromStdString(message.message())));
|
||||
chatTable->setItem(chatCounter, 4, new QTableWidgetItem(QString::fromStdString(message.target_id())));
|
||||
chatTable->setItem(chatCounter, 5, new QTableWidgetItem(QString::fromStdString(message.target_name())));
|
||||
++chatCounter;
|
||||
}
|
||||
}
|
||||
|
||||
if (roomCounter) {
|
||||
roomTable->show();
|
||||
roomTable->resizeColumnsToContents();
|
||||
} else {
|
||||
roomTable->hide();
|
||||
}
|
||||
|
||||
if (gameCounter) {
|
||||
gameTable->resizeColumnsToContents();
|
||||
gameTable->show();
|
||||
} else {
|
||||
gameTable->hide();
|
||||
}
|
||||
|
||||
if (chatCounter) {
|
||||
chatTable->resizeColumnsToContents();
|
||||
chatTable->show();
|
||||
} else {
|
||||
chatTable->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void TabLog::restartLayout()
|
||||
{
|
||||
searchDock->setFloating(false);
|
||||
MainWindow->addDockWidget(Qt::TopDockWidgetArea, searchDock);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, searchDock);
|
||||
searchDock->setVisible(true);
|
||||
}
|
|
@ -16,10 +16,10 @@ class QLabel;
|
|||
class QDockWidget;
|
||||
class QWidget;
|
||||
class QGridLayout;
|
||||
class QTableWidget;
|
||||
class CommandContainer;
|
||||
class Response;
|
||||
class AbstractClient;
|
||||
class QMainWindow;
|
||||
|
||||
class TabLog : public Tab {
|
||||
Q_OBJECT
|
||||
|
@ -36,7 +36,7 @@ private:
|
|||
QGridLayout *criteriaGrid, *locationGrid, *rangeGrid, *maxResultsGrid, *descriptionGrid, *buttonGrid;
|
||||
QGroupBox *criteriaGroupBox, *locationGroupBox, *rangeGroupBox, *maxResultsGroupBox, *descriptionGroupBox, *buttonGroupBox;
|
||||
QVBoxLayout *mainLayout;
|
||||
QMainWindow *MainWindow;
|
||||
QTableWidget *roomTable, *gameTable, *chatTable;
|
||||
|
||||
void createDock();
|
||||
signals:
|
||||
|
|
|
@ -39,7 +39,10 @@ TabMessage::TabMessage(TabSupervisor *_tabSupervisor, AbstractClient *_client, c
|
|||
addTabMenu(messageMenu);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(vbox);
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(vbox);
|
||||
setCentralWidget(mainWidget);
|
||||
}
|
||||
|
||||
TabMessage::~TabMessage()
|
||||
|
|
|
@ -106,7 +106,10 @@ TabReplays::TabReplays(TabSupervisor *_tabSupervisor, AbstractClient *_client)
|
|||
rightToolBar->addAction(aDeleteRemoteReplay);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(hbox);
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(hbox);
|
||||
setCentralWidget(mainWidget);
|
||||
|
||||
connect(client, SIGNAL(replayAddedEventReceived(const Event_ReplayAdded &)), this, SLOT(replayAddedEventReceived(const Event_ReplayAdded &)));
|
||||
}
|
||||
|
|
|
@ -104,9 +104,6 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
|
|||
roomMenu->addAction(aLeaveRoom);
|
||||
addTabMenu(roomMenu);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(hbox);
|
||||
|
||||
const int userListSize = info.user_list_size();
|
||||
for (int i = 0; i < userListSize; ++i){
|
||||
userList->processUserInfo(info.user_list(i), true);
|
||||
|
@ -130,6 +127,12 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
|
|||
actCompleterChanged();
|
||||
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
|
||||
refreshShortcuts();
|
||||
|
||||
retranslateUi();
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(hbox);
|
||||
setCentralWidget(mainWidget);
|
||||
}
|
||||
|
||||
TabRoom::~TabRoom()
|
||||
|
|
|
@ -140,8 +140,12 @@ TabServer::TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWi
|
|||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(roomSelector);
|
||||
vbox->addWidget(serverInfoBox);
|
||||
|
||||
setLayout(vbox);
|
||||
|
||||
retranslateUi();
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(vbox);
|
||||
setCentralWidget(mainWidget);
|
||||
}
|
||||
|
||||
void TabServer::retranslateUi()
|
||||
|
|
|
@ -74,7 +74,11 @@ TabUserLists::TabUserLists(TabSupervisor *_tabSupervisor, AbstractClient *_clien
|
|||
mainLayout->addLayout(ignorePanel);
|
||||
mainLayout->addLayout(vbox);
|
||||
|
||||
setLayout(mainLayout);
|
||||
retranslateUi();
|
||||
|
||||
QWidget * mainWidget = new QWidget(this);
|
||||
mainWidget->setLayout(mainLayout);
|
||||
setCentralWidget(mainWidget);
|
||||
}
|
||||
|
||||
void TabUserLists::addToBuddyList()
|
||||
|
|
Loading…
Reference in a new issue