Merge pull request #436 from mitchellwrosen/master

Add 'Start time' column to game list
This commit is contained in:
Gavin Bisesi 2014-11-25 09:01:24 -05:00
commit f71cfb1240
4 changed files with 125 additions and 34 deletions

View file

@ -225,7 +225,7 @@ QString PictureLoader::getPicUrl()
}
// if a card has a muid, use the default url; if not, use the fallback
int muid = set ? muid = card->getMuId(set->getShortName()) : 0;
int muid = set ? card->getMuId(set->getShortName()) : 0;
if(muid)
picUrl = picDownloadHq ? settingsCache->getPicUrlHq() : settingsCache->getPicUrl();
else

View file

@ -27,16 +27,17 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
gameListView->setModel(gameListProxyModel);
gameListView->setSortingEnabled(true);
gameListView->sortByColumn(gameListModel->startTimeColIndex(), Qt::AscendingOrder);
gameListView->setAlternatingRowColors(true);
gameListView->setRootIsDecorated(true);
if (_room)
gameListView->header()->hideSection(1);
gameListView->header()->hideSection(gameListModel->roomColIndex());
else
gameListProxyModel->setUnavailableGamesVisible(true);
#if QT_VERSION < 0x050000
gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
#else
gameListView->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
gameListView->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
#endif
filterButton = new QPushButton;
filterButton->setIcon(QIcon(":/resources/icon_search.svg"));

View file

@ -1,6 +1,67 @@
#include "gamesmodel.h"
#include "pb/serverinfo_game.pb.h"
#include <QDebug>
#include <QStringList>
#include <sstream>
#include <time.h>
namespace {
const unsigned SECS_PER_MIN = 60;
const unsigned SECS_PER_HOUR = 60 * 60;
/**
* Pretty print an integer number of seconds ago. Accurate to only one unit,
* rounded; <5 minutes and >5 hours are displayed as such. As a special case,
* time between 60 and 90 minutes will display both the hours and minutes.
*
* For example...
* 0-300 seconds will return "<5m ago"
* 5-59 minutes will return "Xm ago"
* 60-90 minutes will return "Xhr Ym ago"
* 91-300 minutes will return "Xhr ago"
* 300+ minutes will return "5+ hr ago"
*/
QString prettyPrintSecsAgo(uint32_t secs) {
if (secs < SECS_PER_MIN) {
return QObject::tr("<1m ago");
}
if (secs < SECS_PER_MIN * 5) {
return QObject::tr("<5m ago");
}
if (secs < SECS_PER_HOUR) {
uint32_t mins = secs / SECS_PER_MIN;
if (secs % SECS_PER_MIN >= 30)
mins++;
//: This will have a number prepended, like "10m ago"
return QString::number(mins).append(QObject::tr("m ago"));
}
// Here, we want to display both the hours and minutes.
//
// There are two small "corner" cases which could be rectified with
// some more knotty iffy-elsey code:
// Between 1:00:00 and 1:00:29 will display "1hr 0m ago"
// Between 1:29:30 and 1:29:59 will display "1hr 31m ago"
//
// Personally, I prefer to keep the code cleaner, and allow these.
if (secs < SECS_PER_MIN * 90) {
uint32_t mins = secs / SECS_PER_MIN - 60;
if (secs % SECS_PER_MIN >= 30)
mins++;
return QObject::tr("1hr ")
.append(QString::number(mins))
//: This will have a number prepended, like "5m ago"
.append(QObject::tr("m ago"));
}
if (secs < SECS_PER_HOUR * 5) {
uint32_t hours = secs / SECS_PER_HOUR;
if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30)
hours++;
//: This will have a number prepended, like "2h ago"
return QString::number(hours).append(QObject::tr("hr ago"));
}
return QObject::tr("5+ hrs ago");
}
}
GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
@ -13,25 +74,39 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole)
if (role != Qt::DisplayRole && role != SORT_ROLE)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &g = gameList[index.row()];
switch (index.column()) {
case 0: return QString::fromStdString(g.description());
case 1: return rooms.value(g.room_id());
case 2: return QString::fromStdString(g.creator_info().name());
case 3: {
case 0: return rooms.value(g.room_id());
case 1: {
uint32_t now = time(NULL);
uint32_t then = g.start_time();
int secs = now - then;
switch (role) {
case Qt::DisplayRole: return prettyPrintSecsAgo(secs);
case SORT_ROLE: return QVariant(secs);
default: {
qDebug() << "Returning data for col 1 of games model when role != display, role != sort";
return QVariant(); // Shouldn't ever be reached.
}
}
}
case 2: return QString::fromStdString(g.description());
case 3: return QString::fromStdString(g.creator_info().name());
case 4: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
}
case 4: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 5: {
case 5: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 6: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
@ -39,8 +114,8 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
result.append(tr("reg. users only"));
return result.join(", ");
}
case 6: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 7: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
case 7: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 8: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
@ -50,14 +125,15 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Description");
case 1: return tr("Room");
case 2: return tr("Creator");
case 3: return tr("Game type");
case 4: return tr("Password");
case 5: return tr("Restrictions");
case 6: return tr("Players");
case 7: return tr("Spectators");
case 0: return tr("Room");
case 1: return tr("Game Created");
case 2: return tr("Description");
case 3: return tr("Creator");
case 4: return tr("Game Type");
case 5: return tr("Password");
case 6: return tr("Restrictions");
case 7: return tr("Players");
case 8: return tr("Spectators");
default: return QVariant();
}
}
@ -70,7 +146,7 @@ const ServerInfo_Game &GamesModel::getGame(int row)
void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++)
for (int i = 0; i < gameList.size(); i++) {
if (gameList[i].game_id() == game.game_id()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
@ -78,10 +154,11 @@ void GamesModel::updateGameList(const ServerInfo_Game &game)
endRemoveRows();
} else {
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, 7));
emit dataChanged(index(i, 0), index(i, NUM_COLS-1));
}
return;
}
}
if (game.player_count() <= 0)
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
@ -97,6 +174,7 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
{
setSortRole(GamesModel::SORT_ROLE);
setDynamicSortFilter(true);
}

View file

@ -16,15 +16,27 @@ private:
QList<ServerInfo_Game> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
static const int NUM_COLS = 9;
public:
static const int SORT_ROLE = Qt::UserRole+1;
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return NUM_COLS; }
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
const ServerInfo_Game &getGame(int row);
/**
* Update game list with a (possibly new) game.
*/
void updateGameList(const ServerInfo_Game &game);
int roomColIndex() { return 0; }
int startTimeColIndex() { return 1; }
const QMap<int, GameTypeMap> &getGameTypes() { return gameTypes; }
};