fixed issue #50: ensure that tcp_nodelay is set
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2 changed files with 2 additions and 0 deletions
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@ -19,6 +19,7 @@ RemoteClient::RemoteClient(QObject *parent)
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
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connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(readData()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
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@ -44,6 +44,7 @@ void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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} else {
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QTcpSocket *socket = new QTcpSocket;
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socket->setSocketDescriptor(socketDescriptor);
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socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
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ServerSocketInterface *ssi = new ServerSocketInterface(server, socket);
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logger->logMessage(QString("incoming connection: %1").arg(socket->peerAddress().toString()), ssi);
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}
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