some (but not all) compatibility changes for qt 4.6
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3 changed files with 24 additions and 22 deletions
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@ -31,29 +31,29 @@ void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option
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void HandZone::reorganizeCards()
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{
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if (cards.isEmpty())
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return;
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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if (!cards.isEmpty()) {
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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}
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}
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update();
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}
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void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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@ -73,6 +73,7 @@ void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPo
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void TableZone::reorganizeCards()
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{
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update();
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}
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void TableZone::toggleTapped()
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@ -127,6 +127,7 @@ void ZoneViewZone::removeCard(int position)
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void ZoneViewZone::setGeometry(const QRectF &rect)
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{
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prepareGeometryChange();
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setPos(rect.topLeft());
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height = rect.height();
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reorganizeCards();
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