* Force Oracle run on new install/update
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Add settings option to disable such a check
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Cockatrice Picture loader uses better defined URLs now
URLs are defined on the Card Management tab
Instead of Primary/Backup, you can now define a list of URLs
List of URLs can be drag/dropped for priority ordering
Oracle now uses scryfallId > mtgjsonUUID for !uuid!
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Simplify to QStringList and remove metacall
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* fix issues brought up by Dae. Also fix how the defaults load to account for first time users.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* clangify
* Fix save settings on row moved (#3495)
* merge model fix, and reclangify
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Sources > Resources
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Basic tip of the day with sample widget added
* "Show tips on startup" option added to settings
* tip cycling implemented
* Structure of the tipOfTheDay class and resource created
* tip getter function modified
* Resources added, feature works properly
* clangified
* accidental modification rolled back
* zach cleanup
* tips to spaces; cmake list combined
* cleanup img
* fix copy
* remove TOTD as QObject so we can copy construct it
* prevent mem leaks in dlg
* changed order of 'next' and 'previous' buttons
* Date and tip numbers added; content wraps around
* useless sizepolicy removed
* link support added & clangified
* Initial tips & memory management updates
* oracle now can be run in spoiler or normal mode
* tests for travis
* only run on relaunch
* spoilers in client (not oracle now) and tray icon shows when done
* spoiler status will be checked before downloading spoiler file
* only download if they care about spoilers
* reload db on spoiler download
* manual update button, code cleanup, and fix enabling sets when new
* cleanup, nullchecks, and fixes to spoiler
* reload DB even if not in spoiler season; necessary as we have a check elsewhere to prevent the reload if spoiler check happens
* Implement changes from 2991#issuecomment-356169374
* Change implicit nullptrs, alert on file deletion, minor changes
* make reload thread safe and minor changes from 2991#issuecomment-356450302
* Fix locking
* Disable update now button while process running
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Add client UI setting for idleclientdisconnect
Added disabled option in client UI for client disconnect.
* Updated settings text
Updated settings text for clarity.
* Updated descripton text (again)
Per request for clarity
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.
+ added sound setting page
+ added sound setting icon
+ moved sound settings from interface settings
Added master volume
+ added master volume slider.
+ volume can be changed by sliding bar or by using the spin box
+ Preview of volume will be played when dragging and releasing bar.
Added checks for qt4
Qt4 does not have support for setting the volume without some lengthy
work around, I have disabled volume control for qt4 users and have
mentioned that "Master volume requires qt5".
Updated sfx
+ removed all old sfx
+ added new end step and tap sound
+ tap/endstep sound has a timer on it to prevent spamming
+ test sound engine will now use endstep sound
Made end step sfx softer
end step felt too harsh
Added player joined sound
+ added a sound for when a new player joins a room
Updated
Was missing a sound when a player joins
Made end step softer
Made end step even softer
updated sound again
Set to false by default, let me know if you think it should be true.
As all cards are played to the left of the screen this feels more
comfortable to use as you dont need to keep looking at different areas
of the screen.
Will auto rearrange when changed during game-play.
+ Can be used for setting client size and closing the client.
Will expand on by sending client alerts to the tray.
Updated to push message notifactions to the toolbar
Preview image:
Added setting to enable/disable message popups
Added functionality
+ updated popup message and translation
+ Double clicking tray icon will now bring up the app/minimize it
+ can now be alerted of mentions
+ added setting to set if you want mentions on desktop
+ clicking mention message will take you to the main chat
+ added translations for icon menu
+ removed maximize/minimize/restore from menu, not needed.
Added disconnect
+ Disconnects any previous message slots/signals from the system icon
message bubble
+Chat mention / username color can now be set via hex in the settings
+ Users can invert the color of the mention text black/white
+ if an invalid color is provided, the default will be used
~ Removed some heap allocs
~ Remaining heap allocs are needed.
~ Unrolled "one line" declarations in header
~ restructured logic in GeneralSettingsPage
Refactored Appearance Tab
- removed some heap allocs
- removed setting of zone view, its not needed here, its configurable in
real time, in game.
When being mentioned in a post with '@username' you will now see the entry highlighted. This
helps to see when someone is talking to you. It work across the main
chat, in game and in private chat.