* Deal with recent Qt methods deprecation
* Use std::sort, std::less instead of qSort/qLess
* Use QFontMetrics::horizontalAdvance instead of ::width
* Use qApp->primaryScreen() instead of QDesktopWidget
* use lambas instead of QSignalMapper
* Use QTreeWidgetItem::setForeground instead of ::setTextColor
* Use QDir::setPath instead of operator=(QString)
* Use QList::swapItemsAt instead of ::swap
* fix error
* CardDB: merge all card properties in a new structure
* Pre Json parser changes
* Cockatrice: use qt's builtin json support
* Move qt-json src dir from cockatrice to oracle
* Add dummy cockatricexml4 parser (yet to be implemented)
* Implement a new parser and xml format
* cockatricexml4: new xml parser following the "generic properties hash" pattern;
* oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing
* carddb: change "colors" from a stringlist to a string
* carddb: move the getMainCardType() method to the cockatricexml3 parser
*
* CardInfo: show all properties (stil missing: nice name + translation)
* Rework the "add related card" feature so that it doesn't change the card name in the carddb
Also, fix token count display
* Picture loader: Added support for transform cards
* Fix side information for flip cards
Mtgjson uses side a/b for flip cards, while scryfall doesn't
* Pictureloader: dynamic tag resolution from card properties
Examples old => new
* !cardid! => !set:muid!
* !uuid! => !set:uuid!
* !collectornumber! => !set:num!
New examples:
* !prop:type!
* !prop:manacost!
* Start moving mtg-related property names to a specific file
* Clangify
* Fix tests
* Make gcc an happy puppy
* Revert "Make gcc an happy puppy"
This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf.
* Some gcc fixes
* Share set list between different db parsers, so they won't overwrite one each other
* All glory to the hypnoclangifier!
* Fix test compilation
* Cleanup edited files in the prior PR. (#3519)
* Cleanup edited files in the prior PR.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Fix includes
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Update carddatabase.h
* Basic mtgjsonv4 support
* Fix set type
* [WIP] Oracle: use zx instead of zip
* clanfigy fixes
* Fix reading last block of xz
* Added back zip support
* [WIP] adding xz on ci + fixes
* typo
* resolve conflict
* Make gcc an happy puppy
* test appveyor build
* appveyor maybe
* Appveyor: add xz bindir
* Update ssl version (the old one is not available anymore)
* Windows is a really shitty platform to code on.
* test vcpkg
* again
* gosh
* nowarn
* warning 2
* static
* Maybe
* cmake fix
* fsck this pain
* FindWin32SslRuntime: add vcpkg path
* Appveyor: cache support, force usable of openssl from vcpkg
* updated as suggested
* ouch
* Import card uuids and expose this property as !uuid! for card image download
* Minor style fixes
* address changed URL
* oracle now can be run in spoiler or normal mode
* tests for travis
* only run on relaunch
* spoilers in client (not oracle now) and tray icon shows when done
* spoiler status will be checked before downloading spoiler file
* only download if they care about spoilers
* reload db on spoiler download
* manual update button, code cleanup, and fix enabling sets when new
* cleanup, nullchecks, and fixes to spoiler
* reload DB even if not in spoiler season; necessary as we have a check elsewhere to prevent the reload if spoiler check happens
* Implement changes from 2991#issuecomment-356169374
* Change implicit nullptrs, alert on file deletion, minor changes
* make reload thread safe and minor changes from 2991#issuecomment-356450302
* Fix locking
* Disable update now button while process running
When checking unknown sets, consider sets with an empty long name,
set type and release date as 'incomplete'/'partial' sets.
Do not mark partial sets as known, or ask the user to enable them.
Instead, silently enable partial sets.
When a partial set becomes complete, the user is prompted to enable the
set as before. If they choose not to enable, those partial sets are
disabled, as we can no longer assume they are disabled by default.
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
Move the “check unknown sets” method inside the cards database, so that
it can be executed when the card database gets reloaded after a card
database update.
Additionally, show the user a welcome message the first time they run a
new cockatrice version, so that they know why they get shown the “edit
sets” window and how to hide/disable sets.
Workaround the two remaining issues, mostly fixing the “load deck”
screen in tab_game:
* Only preload up to the first 300 cards of a deck;
* don’t even bother trying to load card images if they’ll be shown
with width <= 10
Trying a 17k cards deck like the one proposed in #67 is still a no go,
mostly due to the cpu time used to create all the objects. Anyway, i
tested decks up to 8k cards and they works fine now (if you like to
wait while trice is loading them)..