Commit graph

445 commits

Author SHA1 Message Date
woogerboy21
bc99024e4f Added server side setting to allow the requirement of a client id from clients. 2015-08-08 08:52:19 -04:00
woogerboy21
94942e1a92 Commit to resolve requests made by @Daenyth discussed after the commit.
See https://github.com/Cockatrice/Cockatrice/pull/1340 for details.
2015-08-08 08:52:19 -04:00
woogerboy21
52db13a1ca Initial release of client ID generation. 2015-08-05 10:15:49 -04:00
woogerboy21
13011180f7 Merge pull request #1313 from woogerboy21/update_pingtime
Update Client & Server ping time
2015-08-03 12:31:20 -04:00
woogerboy21
eb9ca58fd0 Updated pingClockTimeout to account for adjustments in client keep alive settings value.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
2015-07-30 16:38:02 -04:00
Fabio Bas
8d325b9e19 Servatrice: do not disclose user emails to clients 2015-07-28 22:20:40 +02:00
woogerboy21
a9acb3f1cc Total Max User Restriction
Syntax correction.
2015-07-13 17:54:03 -04:00
Zach
f199e20740 Merge pull request #1216 from ZeldaZach/fix_morphs
Fix Morphs from Sharing Information
2015-07-07 22:00:32 -04:00
Zach
6bf421cc31 Merge pull request #1210 from ctrlaltca/profile_edit
Profile management
2015-07-07 02:01:27 -04:00
Zach
e76c109f2d Merge pull request #1217 from ZeldaZach/fix_cheat
Prevent Hash Collision
2015-07-06 23:49:48 -04:00
Zach H
339db24b56 efficency loop 2015-07-06 17:52:20 -04:00
Zach H
9e2da24629 use QSet for zones 2015-07-06 11:02:43 -04:00
Zach H
8e4f0c50af remove breaks 2015-07-06 01:31:24 -04:00
Zach H
ef268d79c3 prevent cheating with hashes 2015-07-06 00:30:17 -04:00
Zach H
8221d37bbe don't share PT 2015-07-05 23:11:26 -04:00
Zach H
1bda6e53b2 allow mod global msg 2015-07-05 22:06:35 -04:00
Fabio Bas
15998fb3e6 Misc fixes 2015-07-05 22:44:35 +02:00
Fabio Bas
7f5f290c93 Profile management 2015-07-05 22:44:35 +02:00
Zach
31890450dc Merge pull request #1205 from ZeldaZach/fix_1173
Server Name Rules Information
2015-07-04 19:37:50 -04:00
Fabio Bas
6cf3db7e6b Servatrice: refactor signal handling and permit config reloading 2015-06-30 22:21:26 +02:00
Fabio Bas
02dcaff356 Publish username rules in login failure, too 2015-06-30 18:44:40 +02:00
Fabio Bas
4c27304047 publish username rules in registration failure 2015-06-29 23:35:27 +02:00
Fabio Bas
8826908923 Automatically attach related cards to the original card 2015-06-13 15:40:59 +02:00
Fabio Bas
471f6371b5 More work
* Refactored code out of common/ into servatrice/
 * added smtp client library
 * disable registration when connected
 * validate email address
 * send activation token via email
2015-05-24 23:02:51 +02:00
Fabio Bas
21155ce54a Make gcc an happy puppy (-Wunused-parameter) 2015-05-24 00:47:12 +02:00
Fabio Bas
ff1aed717e Added token generation, user activation command and response. 2015-05-24 00:37:45 +02:00
Fabio Bas
42796b0d0e More fix for -Werror=unused-parameter 2015-05-23 21:17:22 +02:00
Fabio Bas
16d9534757 fix for -Werror=unused-parameter 2015-05-23 21:09:29 +02:00
Fabio Bas
5ace0dd892 Almost completed registration
* added missing bits of serverside code;
 * added fronted in client;
 * removed demo python scripts;
2015-05-23 20:13:03 +02:00
Gavin Bises
735fcbf311 Add first draft of protocol extension for registration
Stub for registration command handling in server

First draft of handling registration requests

WIP (will be rebased)

clean up bad imports (rebase this later)

Finish checkUserIsBanned method

Add username validity check

Check servatrice registration settings

WIP

Finish(?) server side of registration

Needs testing

Fix switch case compile failure

I have no idea why I have to do this

WIP for registration testing python script

Stub register script initial attempt

Rearrange register script

First try at sending reg

register.py sends commands correctly now

Add more debug to register.py

Pack bytes the right way - servatrice can parse py script sends now

register.py should be working now

Parse xml hack correctly

Log registration enabled settings on server start

Insert gender correctly on register

Show tcpserver error message on failed gameserver listen

Fail startup if db configured and can't be opened.

TIL qt5 comes without mysql by default in homebrew...
2015-05-22 18:55:51 +02:00
ctrlaltca
25f444a5af Merge pull request #1051 from poixen/reveal_top_x
Reveal top x cards
2015-05-16 18:20:56 +02:00
poixen
325e240d67 Merge pull request #1044 from poixen/reveal_bug
Fixed revealing top card bug
2015-05-06 14:15:39 +02:00
Matt Lowe
59c0834427 Reveal top x cards
Updated reveal top card to reveal top x cards
Sometimes you want to reveal more than only the top 1 card.
2015-05-04 10:49:49 +02:00
Matt Lowe
33fa3ae032 Fixed revealing top card bug
Previously if you were to reveal the top card, then look at the top x (x
> 1) cards, then move them to another zone, the top card would stop
being revealed.

The issue was that when moving the cards the first card was being
revealed, then being moved.

I have also fixed an issue too:
+ reveal top card
+ scry 4
+ grab all cards and move to the first column of available space at the
left most of the screen (column 0). Everything is fine.
+ now try with another column (> 0), you will see that the card order
has flipped.

This no longer happens.

This needs some testing before being merged. I will run the build for a
while, right now it feels good though.
2015-05-02 17:25:41 +02:00
Matt Lowe
878b760321 Removed lprotobuf error on building
Will need @ctrlaltca to confirm this wont mess anything up. I have
removed a option to se set from the cmake file. This option is not
needed.

Windows users, you will need to run cmake to create the sln again.
2015-05-01 22:32:31 +02:00
Matt Lowe
9c1e509a37 Fixed issue with non creature perms set to 0/0
The issue was that I had set the ctor to set the p/t to 0/0 rather than
-1/-1. This meant that when you join a game in progress (spec or
reconnect) the server would send the card value to the client as 0/0,
instead of -1/-1. The client has been coded so that if the toughness is
<0 then dont show it. 0/0 is instead shown.

We still need to look into cards with no p/t being set to a 0/1 as
@tooomm mentioned in anther issue. As it stands, this is more important
than that.
2015-04-26 00:57:31 +02:00
Matt Lowe
1356bbcd94 Fix for #1007 2015-04-22 16:53:07 +02:00
Matt Lowe
9a36ac8035 Added colored storm counter 2015-04-19 18:14:29 +02:00
Fabio Bas
1b9d835213 Quick compilation fix for debug mode 2015-04-17 17:30:42 +02:00
Matt Lowe
f46d68b5c6 Server was using message limit for commands
Server was using getMaxMessageCountPerInterval over
getMaxCommandCountPerInterval.

Raised command limit from 10 to 20
2015-04-12 22:55:38 +02:00
Matt Lowe
be2a5f4720 Creatures can now have power less than -1
Addresses issue from #934
2015-04-10 12:39:41 +02:00
Matt Lowe
7680154395 Added more actions to server white list
I have added card moving to the white list. I was getting flood messages
when moving cards quickly in my side deck.
2015-04-07 21:49:49 +02:00
Zach
bc8d9427e3 Merge pull request #899 from poixen/mull_flood
Added Mull to the server whitelist
2015-04-01 18:15:44 -04:00
Fabio Bas
dcc6677e8f fix #884 2015-04-01 23:04:10 +02:00
Matt Lowe
c039a3aa42 Added Mull to the whitelist
Mullling through 2 hands will give a flood warning, a user thought this
should not happen. It is very similar to drawing cards, which is in the
white list.
2015-04-01 22:08:46 +02:00
Fabio Bas
5463255516 Added whitelist for game commands 2015-03-19 10:50:46 +01:00
Fabio Bas
0e437cf13b Anti flood for game commands 2015-03-14 19:44:32 +01:00
poixen
93286f6d18 Merge pull request #803 from poixen/removed_constructor
Removed constructor
2015-03-07 11:50:41 +01:00
Zach
5f05c0be91 Merge pull request #775 from Cockatrice/fix-331
Cards played face down always go untapped to main row.
2015-03-06 23:57:05 -05:00
Matt Lowe
319b5d88b2 Removed redundant constructor
Removed constructor that was not needed. Also removes annoying "error"
output when compiling.
2015-03-06 21:09:18 +01:00