Commit graph

20 commits

Author SHA1 Message Date
ebbit1q
ca5f1dd434
do some guesswork if cards can't be found (#4131)
modify up the simplifyCardName function to ignore right halves
add guessCard function that prioritises full card names the simple ones
fix imports for misformatted split cards or double faced cards
introduces a small concession: not completely formatted names with a
shared name on the left side will get mixed up, eg "bind" but not "Bind"
this should be fine considering how this would fix a lot more cards
2020-11-22 19:57:51 -05:00
olegshtch
44297dcd1c
Fix release tests (#4063) 2020-08-13 10:18:01 -04:00
ebbit1q
18a07274d4
clangify everything with the new header sorting (#3908) 2020-03-18 17:36:02 -04:00
ctrlaltca
ed70099e36 Rework of the card database, xml format and oracle parser (#3511)
* CardDB: merge all card properties in a new structure

* Pre Json parser changes

 * Cockatrice: use qt's builtin json support
 * Move qt-json src dir from cockatrice to oracle
 * Add dummy cockatricexml4 parser (yet to be implemented)

* Implement a new parser and xml format

 * cockatricexml4: new xml parser following the "generic properties hash" pattern;
 * oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing
 * carddb: change "colors" from a stringlist to a string
 * carddb: move the getMainCardType() method to the cockatricexml3 parser
 *

* CardInfo: show all properties (stil missing: nice name + translation)

* Rework the "add related card" feature so that it doesn't change the card name in the carddb

Also, fix token count display

* Picture loader: Added support for transform cards

* Fix side information for flip cards

Mtgjson uses side a/b for flip cards, while scryfall doesn't

* Pictureloader: dynamic tag resolution from card properties

Examples old => new
* !cardid! => !set:muid!
* !uuid!   => !set:uuid!
* !collectornumber! => !set:num!
New examples:
 * !prop:type!
 * !prop:manacost!

* Start moving mtg-related property names to a specific file

* Clangify

* Fix tests

* Make gcc an happy puppy

* Revert "Make gcc an happy puppy"

This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf.

* Some gcc fixes

* Share set list between different db parsers, so they won't overwrite one each other

* All glory to the hypnoclangifier!

* Fix test compilation

* Cleanup edited files in the prior PR. (#3519)

* Cleanup edited files in the prior PR.

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Fix includes

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Update carddatabase.h
2019-01-23 18:17:10 -05:00
ctrlaltca
517420cccb Replace CardInfo* and Carset* with smart pointers (#3053)
* Replace CardInfo* and Carset* with smart pointers

* fixes to help memory & c++11 stuff
2018-02-02 12:52:47 -05:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
dcc632e0d4
Fix a crash (#3011) 2018-01-18 11:53:57 -05:00
Zach H
d970b9e50f fix card not showing correctly in games (#2752) 2017-06-04 13:57:47 -04:00
Fabio Bas
1e3fb6c6e1 Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
2016-03-15 22:27:55 +01:00
Zach
d5adec53a2 Revert "Reimplemented PictureLoader as a singleton" 2015-09-23 03:17:33 -04:00
Fabio Bas
f6c7f3355f Reimplemented PictureLoader as a singleton
* Removed remaining picture handling from card database and cardinfo
 * removed the “noCard object” hack
2015-09-22 23:09:53 +02:00
marco
e9e75961f4 Redesigning deck editor to work with docks
Moved setting files & Added code for a future portable build
2015-08-07 23:44:40 +02:00
Zach H
afa8b53870 show colors of cards 2015-07-07 23:50:37 -04:00
Fabio Bas
d6ce1852a1 Fix deckeditor jitter problem; fix #1143 2015-06-18 23:13:12 +02:00
Fabio Bas
fac44966fd Reworked to use a qtabwidget: better cross-os look 2015-06-15 12:27:54 +02:00
Fabio Bas
3af5804073 Reworked deck editor 2015-06-13 20:37:51 +02:00
sylvanbasilisk
cd4d04be3e change tabs into 4 spaces in new files 2014-03-25 02:29:45 +00:00
sylvanbasilisk
f77054f20d refactor cardframe as a parent of a text card frame and a picture card frame
cardframe is now a stacked widget that prefers to show the card picture
only so that the screen can be more space efficient and the card pixel
map can be displayed as a larger size. however if the card pixel map
can not be loaded for some reason, the cardframe class will automatically
switch to the text version of the card.

a menu item was added under the database menu to allow for users to
prefer card text only.
2014-01-29 00:19:34 +00:00
sylvanbasilisk
c786e180c3 reverted back to original deck editor layout but including filtertree
the original layout is actually more space efficient if using CardFrame
instead of CardInfoWidget and reducing the size of the deck editor
toolbar.

this commit also removes the old search feature by removing the search
button and the clear search button. the clear search menu item is left
in place, however it now clears the filtertree.

finally, the stretch factor for the right frame in the main layout was
reduced to zero so that the card database gets priority for extra space.
this makes more sense because the deck editor does not actually need
very much horizontal space.
2014-01-26 23:20:35 +00:00
sylvanbasilisk
0b2231639f initial experiment with editor layout 2014-01-05 09:47:50 +00:00