* Add MagicCards.info like fitler parser.
* Use FilterString whenever one of [:=<>] is in the edit box.
* Opts
* Opt
* - Capture errors
- Allow querying any property by full name
* clang format
* Update cockatrice/src/filter_string.cpp
Co-Authored-By: basicer <basicer@basicer.com>
* - Some refactoring for clarity
- More filters
- Add filter help
* Clangify
* Add icon
* Fix test name
* Remove stay debug
* - Add Rarity filter
- Make " trigger filter string mode
* You have to pass both filter types
* clangify
* - Allow filtering by legality
- Import legality into card.xml
* Add format filter to filtertree
* More color search options
* RIP extended
* More fixes
* Fix c:m
* set syntax help parent
* Fix warning
* add additional explanations to syntax help
* Allow multiple ands/ors to be chained
* Cleanup and refactor
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Move utility into guards
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* I heard you like refactors so I put a refactor inside your refactor (#3594)
* I heard you like refactors so I put a refactor inside your refactor
so you can refactor while you refactor
* clangify
* Update tab_deck_editor.h
* CardDB: merge all card properties in a new structure
* Pre Json parser changes
* Cockatrice: use qt's builtin json support
* Move qt-json src dir from cockatrice to oracle
* Add dummy cockatricexml4 parser (yet to be implemented)
* Implement a new parser and xml format
* cockatricexml4: new xml parser following the "generic properties hash" pattern;
* oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing
* carddb: change "colors" from a stringlist to a string
* carddb: move the getMainCardType() method to the cockatricexml3 parser
*
* CardInfo: show all properties (stil missing: nice name + translation)
* Rework the "add related card" feature so that it doesn't change the card name in the carddb
Also, fix token count display
* Picture loader: Added support for transform cards
* Fix side information for flip cards
Mtgjson uses side a/b for flip cards, while scryfall doesn't
* Pictureloader: dynamic tag resolution from card properties
Examples old => new
* !cardid! => !set:muid!
* !uuid! => !set:uuid!
* !collectornumber! => !set:num!
New examples:
* !prop:type!
* !prop:manacost!
* Start moving mtg-related property names to a specific file
* Clangify
* Fix tests
* Make gcc an happy puppy
* Revert "Make gcc an happy puppy"
This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf.
* Some gcc fixes
* Share set list between different db parsers, so they won't overwrite one each other
* All glory to the hypnoclangifier!
* Fix test compilation
* Cleanup edited files in the prior PR. (#3519)
* Cleanup edited files in the prior PR.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Fix includes
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Update carddatabase.h
* Translate curly apostrophe to ASCII apostrophe (#3395)
Treats the curly apostrophe as a straight apostrophe when searching in
the deck editor search bar.
* Moved logic for handeling translation to CardDatabaseDisplayModel.
This implementation was done with strings instead of characters because
the curly apostrophes and quotes are considered multi-characters.
Thus, the method of iterating through the string and replacing
the characters with the proper translations was difficult to cleanly
implement.
* clang-tidy modifications
* Implemented faster algorithm for string translation.
Optimized the algorithm for string translation, before it would compute
in O(N*M) time where N is the size of the string and M is the size of
the translation table. Now it will compute in O(N) time where N is the
length of the string.
* Renaming variables and methods.
* Fixed character literal type, was unicode, is now wide.
P/T column is really narrow. It should go before Card Type, so Card Type can expand into the remaining space.
Improves #1671, assuming I got this correct.
Untested!
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
Card search will now order the following way:
1. Exact match at top
2. Exact match with preceding values sorted lexically.
3. Match contained in word sorted lexically
the original layout is actually more space efficient if using CardFrame
instead of CardInfoWidget and reducing the size of the deck editor
toolbar.
this commit also removes the old search feature by removing the search
button and the clear search button. the clear search menu item is left
in place, however it now clears the filtertree.
finally, the stretch factor for the right frame in the main layout was
reduced to zero so that the card database gets priority for extra space.
this makes more sense because the deck editor does not actually need
very much horizontal space.