* PictureLoader: Replace downloadedPics cache with QNetworkCache
Currently when the "Download card pictures on the fly" option is
enabled, Cockatrice stores downloaded pictures into a downloadedPics
sub-folder, keyed on set and card name. If a picture is found in that
folder, we never try to download a picture for that card ever again
(until it is reprinted in a more recent set, I guess).
This has the unfortunate consequence that if you change the URLs for
downloading card images, the changes are not applied to cards that
already have their picture downloaded. In particular, if you use
localized card pictures (through !sflang!), you get a mix of cards in
different languages depending on the currently configured language at
the time each card was downloaded.
This patch removes that mechanism in favor of setting a
QNetworkDiskCache on the QNetworkAccessManager used by the PictureLoader
to download pictures. The QNetworkDiskCache caches the picture keyed on
their URL: if the URL changes, a new request will be made. In
particular, if you use picture URLs with !sflang! and change the
language, pictures for the current language will be downloaded even for
cards that already have a picture. The QNetworkDiskCache is configured
with a maximum size of 4GB, which should be enough to hold one
high-quality JPEG for each M:TG card in existence.
Note that this does not affect the existing mechanism for defining
custom card art, either through the CUSTOM directory or the set-based
one. Cockatrice will still read existing cards in the downloadedPics
directory as before, it will just no longer write into that directory
(since pictures are cached by the QNetworkDiskCache instead). To fully
switch to the new cache, users should use the "Delete Downloaded Images"
button in the settings: it will clear the QNetworkDiskCache but also
remove the downloadedPics directory.
* Do not use system cache dir for portable installs
* Add settings for network cache size
* Delete corrupted cache entries
* Use old-style connect() syntax (Qt5 build failure)
* Add setNetworkCacheSizeInMB to test mocks
* setTransferTimeout was added in Qt 5.15
* Improve logging messages
We now have the following messages
- "Trying to download picture from url: URL" before loading a picture
when picture download is enabled
- "Trying to load picture from cache: URL" before loading a picture
when picture download is disabled (i.e. cache-only offline mode)
- "Removing corrupted cache file for url URL and retrying (ERR)" when
when we fail to load a picture from the cache. Usually, this should
be due to the timeout, in which case ERR will be "Operation
Canceled".
- "Download failed for url URL (ERR)" when there was an error
downloading a picture from the network (ERR is the error message)
- "Following redirect to URL" and "Following cached redirect to URL"
when following a redirect (from network/from cache)
- "Image successfully downloaded from URL" and "Image successfully
loaded from cached url at URL" on success
- "Possible cached/downloaded picture at URL could not be loaded" on
ImageReader error
* Clarify that network cache is on disk
Also migrate "Delete Downloaded Image" to a "Clear" button right next to
the network cache size.
* Remove qPrintable
* Move pixmap cache settings to card sources
* qDebug().nospace()
* some formatting on debug messages
* format
* inverted condition
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* add button to open themes location to settings
botton creates directory if it doesn't exist yet
themes path is no longer hardcoded but included in settings
themes now default to None the default theme is no longer required
themes set to None will not look for empty directories anymore
this is backwards compatible
users with a nonexistant theme (Default) set will get the new None theme
* remove default theme from install instructions
* refactoring
* allow for creation of games as spectator
allow setting the amount of games per user to none
remove limit on amount of games when creating a game as judge as
spectator
* refactor common/server_player.cpp
* do not close games with spectating host automatically
* remove check that filters out 0 player games
this check didn't really do anything, deleted games are removed before
it would be reached
* don't transfer host to spectators
this seems to cause a bug, also present on master
* Add MagicCards.info like fitler parser.
* Use FilterString whenever one of [:=<>] is in the edit box.
* Opts
* Opt
* - Capture errors
- Allow querying any property by full name
* clang format
* Update cockatrice/src/filter_string.cpp
Co-Authored-By: basicer <basicer@basicer.com>
* - Some refactoring for clarity
- More filters
- Add filter help
* Clangify
* Add icon
* Fix test name
* Remove stay debug
* - Add Rarity filter
- Make " trigger filter string mode
* You have to pass both filter types
* clangify
* - Allow filtering by legality
- Import legality into card.xml
* Add format filter to filtertree
* More color search options
* RIP extended
* More fixes
* Fix c:m
* set syntax help parent
* Fix warning
* add additional explanations to syntax help
* Allow multiple ands/ors to be chained
* Cleanup and refactor
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Move utility into guards
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* I heard you like refactors so I put a refactor inside your refactor (#3594)
* I heard you like refactors so I put a refactor inside your refactor
so you can refactor while you refactor
* clangify
* Update tab_deck_editor.h