* protocol changes
* server changes
* client changes for password reset and registration
* add hashed password to change password in client
* always use hashed password to log in
* add warning to client when using plain text password
* require real password for changing email on server
this is backwards compatible as users logged in with a real password on
older clients will not need this, only users logged in with a hashed
password
* implement password dialog when changing email
* require min password length
* use qstringlist to build query instead
* use clear instead of = ""
* add max to password dialog
* use proper const ness in abstractclient
* reject too long passwords instead of trimming
* Address macOS issue where right-clicking a username in the main chat (or game chat) areas would pop up a seemingly empty user profile. This is because the resize event is overridden and doesn't actually attempt to resize based on the size hint of the dialog. Now that we're explicit with the call, this resize should be forced and have comparable results to popping up user profile from the user list.
* use datetime for calculating account age (#4526)
* use datetime for calculating account age
make translating easier by using tr multiples
automatically account for leap days
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* add a bunch of parents to dialogs
works on #3651
* use game as parent instead
* add more parents
* fix create token dialog modality
* add parent to game information window
* replace a bunch of nullptrs with the magic of sed
* add parent to tip of the day and counters
* reorder game ptr
* set parent for life counter
* clangify
+ Added the ability to see the account age of registered users. Changes
are both in server and client. The server will now send back the
registration date along with the user data. The client will then use
this to calculate the account age and display it in the user details
window.