import "game_event.proto"; message Event_CreateToken { extend GameEvent { optional Event_CreateToken ext = 2013; } optional string zone_name = 1; optional sint32 card_id = 2; optional string card_name = 3; optional string color = 4; optional string pt = 5; optional string annotation = 6; optional bool destroy_on_zone_change = 7; optional sint32 x = 8; optional sint32 y = 9; }