#ifndef UI_SHORTCUTSTAB_H #define UI_SHORTCUTSTAB_H #include "sequenceedit.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #define WIKI "https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts" class Ui_shortcutsTab { public: QGridLayout *gridLayout_9; QTabWidget *tabWidget; QWidget *tab; QGridLayout *gridLayout_3; QGroupBox *groupBox; QGridLayout *gridLayout_2; QLabel *lbl_MainWindow_aDeckEditor; SequenceEdit *MainWindow_aDeckEditor; QLabel *lbl_MainWindow_aSinglePlayer; SequenceEdit *MainWindow_aSinglePlayer; QLabel *lbl_MainWindow_aWatchReplay; QLabel *lbl_MainWindow_aConnect; SequenceEdit *MainWindow_aConnect; QLabel *lbl_MainWindow_aRegister; QLabel *lbl_MainWindow_aFullScreen; SequenceEdit *MainWindow_aFullScreen; QLabel *lbl_MainWindow_aSettings; SequenceEdit *MainWindow_aRegister; QLabel *lbl_MainWindow_aCheckCardUpdates; SequenceEdit *MainWindow_aSettings; SequenceEdit *MainWindow_aCheckCardUpdates; SequenceEdit *MainWindow_aWatchReplay; SequenceEdit *MainWindow_aDisconnect; QLabel *lbl_MainWindow_aDisconnect; QLabel *lbl_MainWindow_aExit; SequenceEdit *MainWindow_aExit; QGroupBox *groupBox_2; QGridLayout *gridLayout; QLabel *lbl_TabDeckEditor_aAnalyzeDeck; SequenceEdit *TabDeckEditor_aAnalyzeDeck; QLabel *lbl_TabDeckEditor_aLoadDeckFromClipboard; SequenceEdit *TabDeckEditor_aLoadDeckFromClipboard; QLabel *lbl_TabDeckEditor_aClearFilterAll; SequenceEdit *TabDeckEditor_aClearFilterAll; QLabel *lbl_TabDeckEditor_aNewDeck; SequenceEdit *TabDeckEditor_aNewDeck; QLabel *lbl_TabDeckEditor_aClearFilterOne; SequenceEdit *TabDeckEditor_aClearFilterOne; QLabel *lbl_TabDeckEditor_aOpenCustomFolder; SequenceEdit *TabDeckEditor_aOpenCustomFolder; QLabel *lbl_TabDeckEditor_aClose; SequenceEdit *TabDeckEditor_aClose; QLabel *lbl_TabDeckEditor_aPrintDeck; SequenceEdit *TabDeckEditor_aPrintDeck; QLabel *lbl_TabDeckEditor_aManageSets; SequenceEdit *TabDeckEditor_aManageSets; QLabel *lbl_TabDeckEditor_aRemoveCard; SequenceEdit *TabDeckEditor_aRemoveCard; QLabel *lbl_TabDeckEditor_aEditTokens; SequenceEdit *TabDeckEditor_aEditTokens; QLabel *lbl_TabDeckEditor_aResetLayout; SequenceEdit *TabDeckEditor_aResetLayout; QLabel *lbl_TabDeckEditor_aIncrement; SequenceEdit *TabDeckEditor_aIncrement; QLabel *lbl_TabDeckEditor_aSaveDeck; SequenceEdit *TabDeckEditor_aSaveDeck; QLabel *lbl_TabDeckEditor_aExportDeckDecklist; SequenceEdit *TabDeckEditor_aExportDeckDecklist; QLabel *lbl_TabDeckEditor_aDecrement; SequenceEdit *TabDeckEditor_aDecrement; QLabel *lbl_TabDeckEditor_aSaveDeckAs; SequenceEdit *TabDeckEditor_aSaveDeckAs; QLabel *lbl_TabDeckEditor_aLoadDeck; SequenceEdit *TabDeckEditor_aLoadDeck; QLabel *lbl_TabDeckEditor_aSaveDeckToClipboard; SequenceEdit *TabDeckEditor_aSaveDeckToClipboard; QLabel *lbl_TabDeckEditor_aSaveDeckToClipboardRaw; SequenceEdit *TabDeckEditor_aSaveDeckToClipboardRaw; QGroupBox *groupBox_3; QGridLayout *counterLayout; QGroupBox *groupBox_4; QGridLayout *gridLayout_4; QLabel *lbl_abstractCounter_sSet; SequenceEdit *abstractCounter_aSet; QLabel *lbl_abstractCounter_aInc; SequenceEdit *abstractCounter_Inc; QLabel *lbl_abstractCounter_aDec; SequenceEdit *abstractCounter_aDec; QGroupBox *groupBox_5; QGridLayout *gridLayout_6; QLabel *lbl_Player_aSCRed; SequenceEdit *Player_aSCRed; QLabel *lbl_Player_aCCRed; SequenceEdit *Player_aCCRed; QLabel *lbl_Player_aRCRed; SequenceEdit *Player_aRCRed; QGroupBox *groupBox_6; QGridLayout *gridLayout_7; QLabel *lbl_Player_aSCGreen; SequenceEdit *Player_aSCGreen; QLabel *lbl_Player_aCCGreen; SequenceEdit *Player_aCCGreen; QLabel *lbl_Player_aRCGreen; SequenceEdit *Player_aRCGreen; QGroupBox *groupBox_7; QGridLayout *gridLayout_8; QLabel *lbl_Player_aSCYellow; SequenceEdit *Player_aSCYellow; QLabel *lbl_Player_aCCYellow; SequenceEdit *Player_aCCYellow; QLabel *lbl_Player_aRCYellow; SequenceEdit *Player_aRCYellow; QGroupBox *groupBox_counterStorm; QGridLayout *gridLayout_Storm; QLabel *lbl_Player_aSetCStorm; SequenceEdit *Player_aSetCStorm; QLabel *lbl_Player_aIncCStorm; SequenceEdit *Player_aIncCStorm; QLabel *lbl_Player_aDecCStorm; SequenceEdit *Player_aDecCStorm; QGroupBox *groupBox_counterW; // W Counter QGridLayout *gridLayout_W; QLabel *lbl_Player_aSetCW; SequenceEdit *Player_aSetCW; QLabel *lbl_Player_aIncCW; SequenceEdit *Player_aIncCW; QLabel *lbl_Player_aDecCW; SequenceEdit *Player_aDecCW; QGroupBox *groupBox_counterU; // U Counter QGridLayout *gridLayout_U; QLabel *lbl_Player_aSetCU; SequenceEdit *Player_aSetCU; QLabel *lbl_Player_aIncCU; SequenceEdit *Player_aIncCU; QLabel *lbl_Player_aDecCU; SequenceEdit *Player_aDecCU; QGroupBox *groupBox_counterB; // B Counter QGridLayout *gridLayout_B; QLabel *lbl_Player_aSetCB; SequenceEdit *Player_aSetCB; QLabel *lbl_Player_aIncCB; SequenceEdit *Player_aIncCB; QLabel *lbl_Player_aDecCB; SequenceEdit *Player_aDecCB; QGroupBox *groupBox_counterR; // R Counter QGridLayout *gridLayout_R; QLabel *lbl_Player_aSetCR; SequenceEdit *Player_aSetCR; QLabel *lbl_Player_aIncCR; SequenceEdit *Player_aIncCR; QLabel *lbl_Player_aDecCR; SequenceEdit *Player_aDecCR; QGroupBox *groupBox_counterG; // G Counter QGridLayout *gridLayout_G; QLabel *lbl_Player_aSetCG; SequenceEdit *Player_aSetCG; QLabel *lbl_Player_aIncCG; SequenceEdit *Player_aIncCG; QLabel *lbl_Player_aDecCG; SequenceEdit *Player_aDecCG; QGroupBox *groupBox_counterX; // X Counter QGridLayout *gridLayout_X; QLabel *lbl_Player_aSetCX; SequenceEdit *Player_aSetCX; QLabel *lbl_Player_aIncCX; SequenceEdit *Player_aIncCX; QLabel *lbl_Player_aDecCX; SequenceEdit *Player_aDecCX; QSpacerItem *verticalSpacer; QWidget *tab_2; QGridLayout *gridLayout_17; QGroupBox *groupBox_9; QVBoxLayout *verticalLayout; QGroupBox *groupBox_12; QGridLayout *gridLayout_12; QLabel *lbl_Player_aIncPT; SequenceEdit *Player_aIncPT; QLabel *lbl_Player_aDecPT; SequenceEdit *Player_aDecPT; QLabel *lbl_Player_aSetPT; SequenceEdit *Player_aSetPT; QLabel *lbl_Player_aResetPT; SequenceEdit *Player_aResetPT; QGroupBox *groupBox_11; QGridLayout *gridLayout_11; QLabel *lbl_Player_aDecT; SequenceEdit *Player_aDecT; QLabel *lbl_Player_aIncT; SequenceEdit *Player_aIncT; QLabel *lbl_Player_aFlowT; SequenceEdit *Player_aFlowT; QGroupBox *groupBox_10; QGridLayout *gridLayout_10; QLabel *lbl_Player_aDecP; SequenceEdit *Player_aDecP; QLabel *lbl_Player_aIncP; SequenceEdit *Player_aIncP; QLabel *lbl_Player_aFlowP; SequenceEdit *Player_aFlowP; QGroupBox *groupBox_8; QGridLayout *gridLayout_5; QLabel *lbl_TabGame_phase0; SequenceEdit *TabGame_phase0; QLabel *lbl_TabGame_phase1; SequenceEdit *TabGame_phase1; QLabel *lbl_TabGame_phase2; SequenceEdit *TabGame_phase2; QLabel *lbl_TabGame_phase3; SequenceEdit *TabGame_phase3; QLabel *lbl_TabGame_phase4; SequenceEdit *TabGame_phase4; QLabel *lbl_TabGame_phase5; SequenceEdit *TabGame_phase5; QLabel *lbl_TabGame_phase6; QLabel *lbl_TabGame_phase7; SequenceEdit *TabGame_phase6; QLabel *lbl_TabGame_phase8; SequenceEdit *TabGame_phase7; QLabel *lbl_TabGame_phase9; SequenceEdit *TabGame_phase8; QLabel *lbl_TabGame_phase10; SequenceEdit *TabGame_phase9; QLabel *lbl_TabGame_aNextPhase; SequenceEdit *TabGame_phase10; QLabel *lbl_TabGame_aNextTurn; SequenceEdit *TabGame_aNextPhase; QLabel *lbl_TabGame_aNextPhaseAction; SequenceEdit *TabGame_aNextPhaseAction; SequenceEdit *TabGame_aNextTurn; QGroupBox *groupBox_13; QGridLayout *gridLayout_13; QLabel *lbl_Player_aTap; SequenceEdit *Player_aTap; QLabel *lbl_Player_aUntapAll; SequenceEdit *Player_aUntapAll; QLabel *lbl_Player_aDoesntUntap; SequenceEdit *Player_aDoesntUntap; QLabel *lbl_Player_aFlip; SequenceEdit *Player_aFlip; QLabel *lbl_Player_aPeek; SequenceEdit *Player_aPeek; QLabel *lbl_Player_aPlay; SequenceEdit *Player_aPlay; QLabel *lbl_Player_aAttach; SequenceEdit *Player_aAttach; QLabel *lbl_Player_aUnattach; SequenceEdit *Player_aUnattach; QLabel *lbl_Player_aClone; SequenceEdit *Player_aClone; QLabel *lbl_Player_aCreateToken; SequenceEdit *Player_aCreateToken; QLabel *lbl_Player_aCreateRelatedTokens; SequenceEdit *Player_aCreateRelatedTokens; QLabel *lbl_Player_aCreateAnotherToken; SequenceEdit *Player_aCreateAnotherToken; QLabel *lbl_Player_aSetAnnotation; SequenceEdit *Player_aSetAnnotation; QSpacerItem *verticalSpacer_2; QWidget *tab_3; QGridLayout *gridLayout_20; QGroupBox *groupBox_gameplay; QGridLayout *gridLayout_gameplay; QLabel *lbl_Player_aDrawArrow; SequenceEdit *Player_aDrawArrow; QLabel *lbl_TabGame_aLeaveGame; SequenceEdit *TabGame_aLeaveGame; QLabel *lbl_TabGame_aRemoveLocalArrows; SequenceEdit *TabGame_aRemoveLocalArrows; QLabel *lbl_TabGame_aConcede; SequenceEdit *TabGame_aConcede; QLabel *lbl_Player_aRollDie; SequenceEdit *Player_aRollDie; QLabel *lbl_TabGame_aRotateViewCW; SequenceEdit *TabGame_aRotateViewCW; QLabel *lbl_Player_aShuffle; SequenceEdit *Player_aShuffle; QLabel *lbl_TabGame_aRotateViewCCW; SequenceEdit *TabGame_aRotateViewCCW; QGroupBox *groupBox_moveCard; QGridLayout *gridLayout_moveCard; QLabel *lbl_Player_aMoveToBottomLibrary; SequenceEdit *Player_aMoveToBottomLibrary; QLabel *lbl_Player_aMoveToTopLibrary; SequenceEdit *Player_aMoveToTopLibrary; QLabel *lbl_Player_aMoveToGraveyard; SequenceEdit *Player_aMoveToGraveyard; QLabel *lbl_Player_aMoveToExile; SequenceEdit *Player_aMoveToExile; QLabel *lbl_Player_aMoveToHand; SequenceEdit *Player_aMoveToHand; QLabel *lbl_Player_aMoveTopToPlayFaceDown; SequenceEdit *Player_aMoveTopToPlayFaceDown; QGroupBox *groupBox_view; QGridLayout *gridLayout_view; QLabel *lbl_Player_aViewGraveyard; SequenceEdit *Player_aViewGraveyard; QLabel *lbl_Player_aViewLibrary; SequenceEdit *Player_aViewLibrary; QLabel *lbl_Player_aViewTopCards; SequenceEdit *Player_aViewTopCards; QLabel *lbl_Player_aViewSideboard; SequenceEdit *Player_aViewSideboard; QLabel *lbl_Player_aViewRfg; SequenceEdit *Player_aViewRfg; QLabel *lbl_GameView_aCloseMostRecentZoneView; SequenceEdit *GameView_aCloseMostRecentZoneView; QGroupBox *groupBox_draw; QGridLayout *gridLayout_draw; QLabel *lbl_Player_aMulligan; SequenceEdit *Player_aMulligan; QLabel *lbl_Player_aDrawCard; SequenceEdit *Player_aDrawCard; QLabel *lbl_Player_aDrawCards; SequenceEdit *Player_aDrawCards; QLabel *lbl_Player_aUndoDraw; SequenceEdit *Player_aUndoDraw; QLabel *lbl_Player_aAlwaysRevealTopCard; SequenceEdit *Player_aAlwaysRevealTopCard; QGroupBox *groupBox_moveDeck; QGridLayout *gridLayout_moveDeck; QLabel *lbl_Player_aMoveTopCardToGraveyard; SequenceEdit *Player_aMoveTopCardToGraveyard; QLabel *lbl_Player_aMoveTopCardToExile; SequenceEdit *Player_aMoveTopCardToExile; QLabel *lbl_Player_aMoveTopCardsToGraveyard; SequenceEdit *Player_aMoveTopCardsToGraveyard; QLabel *lbl_Player_aMoveTopCardsToExile; SequenceEdit *Player_aMoveTopCardsToExile; QGroupBox *groupBox_gameLobby; QGridLayout *gridLayout_gameLobby; SequenceEdit *DeckViewContainer_loadRemoteButton; QLabel *lbl_DeckViewContainer_loadRemoteButton; SequenceEdit *DeckViewContainer_loadLocalButton; QLabel *lbl_DeckViewContainer_loadLocalButton; QSpacerItem *verticalSpacer_3; QWidget *tab_4; QLabel *faqLabel; QPushButton *btnResetAll; QPushButton *btnClearAll; void setupUi(QWidget *shortcutsTab) { if (shortcutsTab->objectName().isEmpty()) shortcutsTab->setObjectName("shortcutsTab"); shortcutsTab->resize(819, 477); gridLayout_9 = new QGridLayout(shortcutsTab); gridLayout_9->setObjectName("gridLayout_9"); tabWidget = new QTabWidget(shortcutsTab); tabWidget->setObjectName("tabWidget"); tab = new QWidget(); tab->setObjectName("tab"); gridLayout_3 = new QGridLayout(tab); gridLayout_3->setObjectName("gridLayout_3"); groupBox = new QGroupBox(tab); groupBox->setObjectName("groupBox"); gridLayout_2 = new QGridLayout(groupBox); gridLayout_2->setObjectName("gridLayout_2"); lbl_MainWindow_aDeckEditor = new QLabel(groupBox); lbl_MainWindow_aDeckEditor->setObjectName("lbl_MainWindow_aDeckEditor"); gridLayout_2->addWidget(lbl_MainWindow_aDeckEditor, 1, 0, 1, 1); MainWindow_aDeckEditor = new SequenceEdit("MainWindow/aDeckEditor", groupBox); MainWindow_aDeckEditor->setObjectName("MainWindow_aDeckEditor"); gridLayout_2->addWidget(MainWindow_aDeckEditor, 1, 1, 1, 2); lbl_MainWindow_aSinglePlayer = new QLabel(groupBox); lbl_MainWindow_aSinglePlayer->setObjectName("lbl_MainWindow_aSinglePlayer"); gridLayout_2->addWidget(lbl_MainWindow_aSinglePlayer, 2, 0, 1, 1); MainWindow_aSinglePlayer = new SequenceEdit("MainWindow/aSinglePlayer", groupBox); MainWindow_aSinglePlayer->setObjectName("MainWindow_aSinglePlayer"); gridLayout_2->addWidget(MainWindow_aSinglePlayer, 2, 1, 1, 2); lbl_MainWindow_aWatchReplay = new QLabel(groupBox); lbl_MainWindow_aWatchReplay->setObjectName("lbl_MainWindow_aWatchReplay"); gridLayout_2->addWidget(lbl_MainWindow_aWatchReplay, 4, 0, 1, 1); lbl_MainWindow_aConnect = new QLabel(groupBox); lbl_MainWindow_aConnect->setObjectName("lbl_MainWindow_aConnect"); gridLayout_2->addWidget(lbl_MainWindow_aConnect, 6, 0, 1, 1); MainWindow_aConnect = new SequenceEdit("MainWindow/aConnect", groupBox); MainWindow_aConnect->setObjectName("MainWindow_aConnect"); gridLayout_2->addWidget(MainWindow_aConnect, 6, 1, 1, 2); lbl_MainWindow_aRegister = new QLabel(groupBox); lbl_MainWindow_aRegister->setObjectName("lbl_MainWindow_aRegister"); gridLayout_2->addWidget(lbl_MainWindow_aRegister, 10, 0, 1, 1); lbl_MainWindow_aFullScreen = new QLabel(groupBox); lbl_MainWindow_aFullScreen->setObjectName("lbl_MainWindow_aFullScreen"); gridLayout_2->addWidget(lbl_MainWindow_aFullScreen, 9, 0, 1, 1); MainWindow_aFullScreen = new SequenceEdit("MainWindow/aFullScreen", groupBox); MainWindow_aFullScreen->setObjectName("MainWindow_aFullScreen"); gridLayout_2->addWidget(MainWindow_aFullScreen, 9, 1, 1, 2); lbl_MainWindow_aSettings = new QLabel(groupBox); lbl_MainWindow_aSettings->setObjectName("lbl_MainWindow_aSettings"); gridLayout_2->addWidget(lbl_MainWindow_aSettings, 11, 0, 1, 1); MainWindow_aRegister = new SequenceEdit("MainWindow/aRegister", groupBox); MainWindow_aRegister->setObjectName("MainWindow_aRegister"); gridLayout_2->addWidget(MainWindow_aRegister, 10, 1, 1, 2); lbl_MainWindow_aCheckCardUpdates = new QLabel(groupBox); lbl_MainWindow_aCheckCardUpdates->setObjectName("lbl_MainWindow_aCheckCardUpdates"); gridLayout_2->addWidget(lbl_MainWindow_aCheckCardUpdates, 0, 0, 1, 1); MainWindow_aSettings = new SequenceEdit("MainWindow/aSettings", groupBox); MainWindow_aSettings->setObjectName("MainWindow_aSettings"); gridLayout_2->addWidget(MainWindow_aSettings, 11, 1, 1, 2); MainWindow_aCheckCardUpdates = new SequenceEdit("MainWindow/aCheckCardUpdates", groupBox); MainWindow_aCheckCardUpdates->setObjectName("MainWindow_aCheckCardUpdates"); gridLayout_2->addWidget(MainWindow_aCheckCardUpdates, 0, 1, 1, 2); MainWindow_aWatchReplay = new SequenceEdit("MainWindow/aWatchReplay", groupBox); MainWindow_aWatchReplay->setObjectName("MainWindow_aWatchReplay"); gridLayout_2->addWidget(MainWindow_aWatchReplay, 4, 1, 1, 2); MainWindow_aDisconnect = new SequenceEdit("MainWindow/aDisconnect", groupBox); MainWindow_aDisconnect->setObjectName("MainWindow_aDisconnect"); gridLayout_2->addWidget(MainWindow_aDisconnect, 7, 1, 1, 2); lbl_MainWindow_aDisconnect = new QLabel(groupBox); lbl_MainWindow_aDisconnect->setObjectName("lbl_MainWindow_aDisconnect"); gridLayout_2->addWidget(lbl_MainWindow_aDisconnect, 7, 0, 1, 1); lbl_MainWindow_aExit = new QLabel(groupBox); lbl_MainWindow_aExit->setObjectName("lbl_MainWindow_aExit"); gridLayout_2->addWidget(lbl_MainWindow_aExit, 8, 0, 1, 1); MainWindow_aExit = new SequenceEdit("MainWindow/aExit", groupBox); MainWindow_aExit->setObjectName("MainWindow_aExit"); gridLayout_2->addWidget(MainWindow_aExit, 8, 1, 1, 2); gridLayout_3->addWidget(groupBox, 0, 0, 1, 1); groupBox_2 = new QGroupBox(tab); groupBox_2->setObjectName("groupBox_2"); gridLayout = new QGridLayout(groupBox_2); gridLayout->setObjectName("gridLayout"); lbl_TabDeckEditor_aAnalyzeDeck = new QLabel(groupBox_2); lbl_TabDeckEditor_aAnalyzeDeck->setObjectName("lbl_TabDeckEditor_aAnalyzeDeck"); gridLayout->addWidget(lbl_TabDeckEditor_aAnalyzeDeck, 0, 0, 1, 1); TabDeckEditor_aAnalyzeDeck = new SequenceEdit("TabDeckEditor/aAnalyzeDeck", groupBox_2); TabDeckEditor_aAnalyzeDeck->setObjectName("TabDeckEditor_aAnalyzeDeck"); gridLayout->addWidget(TabDeckEditor_aAnalyzeDeck, 0, 1, 1, 1); lbl_TabDeckEditor_aLoadDeckFromClipboard = new QLabel(groupBox_2); lbl_TabDeckEditor_aLoadDeckFromClipboard->setObjectName("lbl_TabDeckEditor_aLoadDeckFromClipboard"); gridLayout->addWidget(lbl_TabDeckEditor_aLoadDeckFromClipboard, 0, 2, 1, 1); TabDeckEditor_aLoadDeckFromClipboard = new SequenceEdit("TabDeckEditor/aLoadDeckFromClipboard", groupBox_2); TabDeckEditor_aLoadDeckFromClipboard->setObjectName("TabDeckEditor_aLoadDeckFromClipboard"); gridLayout->addWidget(TabDeckEditor_aLoadDeckFromClipboard, 0, 3, 1, 1); lbl_TabDeckEditor_aClearFilterAll = new QLabel(groupBox_2); lbl_TabDeckEditor_aClearFilterAll->setObjectName("lbl_TabDeckEditor_aClearFilterAll"); gridLayout->addWidget(lbl_TabDeckEditor_aClearFilterAll, 1, 0, 1, 1); TabDeckEditor_aClearFilterAll = new SequenceEdit("TabDeckEditor/aClearFilterAll", groupBox_2); TabDeckEditor_aClearFilterAll->setObjectName("TabDeckEditor_aClearFilterAll"); gridLayout->addWidget(TabDeckEditor_aClearFilterAll, 1, 1, 1, 1); lbl_TabDeckEditor_aNewDeck = new QLabel(groupBox_2); lbl_TabDeckEditor_aNewDeck->setObjectName("lbl_TabDeckEditor_aNewDeck"); gridLayout->addWidget(lbl_TabDeckEditor_aNewDeck, 1, 2, 1, 1); TabDeckEditor_aNewDeck = new SequenceEdit("TabDeckEditor/aNewDeck", groupBox_2); TabDeckEditor_aNewDeck->setObjectName("TabDeckEditor_aNewDeck"); gridLayout->addWidget(TabDeckEditor_aNewDeck, 1, 3, 1, 1); lbl_TabDeckEditor_aClearFilterOne = new QLabel(groupBox_2); lbl_TabDeckEditor_aClearFilterOne->setObjectName("lbl_TabDeckEditor_aClearFilterOne"); gridLayout->addWidget(lbl_TabDeckEditor_aClearFilterOne, 2, 0, 1, 1); TabDeckEditor_aClearFilterOne = new SequenceEdit("TabDeckEditor/aClearFilterOne", groupBox_2); TabDeckEditor_aClearFilterOne->setObjectName("TabDeckEditor_aClearFilterOne"); gridLayout->addWidget(TabDeckEditor_aClearFilterOne, 2, 1, 1, 1); lbl_TabDeckEditor_aOpenCustomFolder = new QLabel(groupBox_2); lbl_TabDeckEditor_aOpenCustomFolder->setObjectName("lbl_TabDeckEditor_aOpenCustomFolder"); gridLayout->addWidget(lbl_TabDeckEditor_aOpenCustomFolder, 2, 2, 1, 1); TabDeckEditor_aOpenCustomFolder = new SequenceEdit("TabDeckEditor/aOpenCustomFolder", groupBox_2); TabDeckEditor_aOpenCustomFolder->setObjectName("TabDeckEditor_aOpenCustomFolder"); gridLayout->addWidget(TabDeckEditor_aOpenCustomFolder, 2, 3, 1, 1); lbl_TabDeckEditor_aClose = new QLabel(groupBox_2); lbl_TabDeckEditor_aClose->setObjectName("lbl_TabDeckEditor_aClose"); gridLayout->addWidget(lbl_TabDeckEditor_aClose, 3, 0, 1, 1); TabDeckEditor_aClose = new SequenceEdit("TabDeckEditor/aClose", groupBox_2); TabDeckEditor_aClose->setObjectName("TabDeckEditor_aClose"); gridLayout->addWidget(TabDeckEditor_aClose, 3, 1, 1, 1); lbl_TabDeckEditor_aPrintDeck = new QLabel(groupBox_2); lbl_TabDeckEditor_aPrintDeck->setObjectName("lbl_TabDeckEditor_aPrintDeck"); gridLayout->addWidget(lbl_TabDeckEditor_aPrintDeck, 3, 2, 1, 1); TabDeckEditor_aPrintDeck = new SequenceEdit("TabDeckEditor/aPrintDeck", groupBox_2); TabDeckEditor_aPrintDeck->setObjectName("TabDeckEditor_aPrintDeck"); gridLayout->addWidget(TabDeckEditor_aPrintDeck, 3, 3, 1, 1); lbl_TabDeckEditor_aManageSets = new QLabel(groupBox_2); lbl_TabDeckEditor_aManageSets->setObjectName("lbl_TabDeckEditor_aManageSets"); gridLayout->addWidget(lbl_TabDeckEditor_aManageSets, 4, 0, 1, 1); TabDeckEditor_aManageSets = new SequenceEdit("TabDeckEditor/aManageSets", groupBox_2); TabDeckEditor_aManageSets->setObjectName("TabDeckEditor_aManageSets"); gridLayout->addWidget(TabDeckEditor_aManageSets, 4, 1, 1, 1); lbl_TabDeckEditor_aRemoveCard = new QLabel(groupBox_2); lbl_TabDeckEditor_aRemoveCard->setObjectName("lbl_TabDeckEditor_aRemoveCard"); gridLayout->addWidget(lbl_TabDeckEditor_aRemoveCard, 4, 2, 1, 1); TabDeckEditor_aRemoveCard = new SequenceEdit("TabDeckEditor/aRemoveCard", groupBox_2); TabDeckEditor_aRemoveCard->setObjectName("TabDeckEditor_aRemoveCard"); gridLayout->addWidget(TabDeckEditor_aRemoveCard, 4, 3, 1, 1); lbl_TabDeckEditor_aEditTokens = new QLabel(groupBox_2); lbl_TabDeckEditor_aEditTokens->setObjectName("lbl_TabDeckEditor_aEditTokens"); gridLayout->addWidget(lbl_TabDeckEditor_aEditTokens, 5, 0, 1, 1); TabDeckEditor_aEditTokens = new SequenceEdit("TabDeckEditor/aEditTokens", groupBox_2); TabDeckEditor_aEditTokens->setObjectName("TabDeckEditor_aEditTokens"); gridLayout->addWidget(TabDeckEditor_aEditTokens, 5, 1, 1, 1); lbl_TabDeckEditor_aResetLayout = new QLabel(groupBox_2); lbl_TabDeckEditor_aResetLayout->setObjectName("lbl_TabDeckEditor_aResetLayout"); gridLayout->addWidget(lbl_TabDeckEditor_aResetLayout, 5, 2, 1, 1); TabDeckEditor_aResetLayout = new SequenceEdit("TabDeckEditor/aResetLayout", groupBox_2); TabDeckEditor_aResetLayout->setObjectName("TabDeckEditor_aResetLayout"); gridLayout->addWidget(TabDeckEditor_aResetLayout, 5, 3, 1, 1); lbl_TabDeckEditor_aIncrement = new QLabel(groupBox_2); lbl_TabDeckEditor_aIncrement->setObjectName("lbl_TabDeckEditor_aIncrement"); gridLayout->addWidget(lbl_TabDeckEditor_aIncrement, 6, 0, 1, 1); TabDeckEditor_aIncrement = new SequenceEdit("TabDeckEditor/aIncrement", groupBox_2); TabDeckEditor_aIncrement->setObjectName("TabDeckEditor_aIncrement"); gridLayout->addWidget(TabDeckEditor_aIncrement, 6, 1, 1, 1); lbl_TabDeckEditor_aSaveDeck = new QLabel(groupBox_2); lbl_TabDeckEditor_aSaveDeck->setObjectName("lbl_TabDeckEditor_aSaveDeck"); gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeck, 6, 2, 1, 1); TabDeckEditor_aSaveDeck = new SequenceEdit("TabDeckEditor/aSaveDeck", groupBox_2); TabDeckEditor_aSaveDeck->setObjectName("TabDeckEditor_aSaveDeck"); gridLayout->addWidget(TabDeckEditor_aSaveDeck, 6, 3, 1, 1); lbl_TabDeckEditor_aDecrement = new QLabel(groupBox_2); lbl_TabDeckEditor_aDecrement->setObjectName("lbl_TabDeckEditor_aDecrement"); gridLayout->addWidget(lbl_TabDeckEditor_aDecrement, 7, 0, 1, 1); TabDeckEditor_aDecrement = new SequenceEdit("TabDeckEditor/aDecrement", groupBox_2); TabDeckEditor_aDecrement->setObjectName("TabDeckEditor_aDecrement"); gridLayout->addWidget(TabDeckEditor_aDecrement, 7, 1, 1, 1); lbl_TabDeckEditor_aSaveDeckAs = new QLabel(groupBox_2); lbl_TabDeckEditor_aSaveDeckAs->setObjectName("lbl_TabDeckEditor_aSaveDeckAs"); gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckAs, 7, 2, 1, 1); TabDeckEditor_aSaveDeckAs = new SequenceEdit("TabDeckEditor/aSaveDeckAs", groupBox_2); TabDeckEditor_aSaveDeckAs->setObjectName("TabDeckEditor_aSaveDeckAs"); gridLayout->addWidget(TabDeckEditor_aSaveDeckAs, 7, 3, 1, 1); lbl_TabDeckEditor_aLoadDeck = new QLabel(groupBox_2); lbl_TabDeckEditor_aLoadDeck->setObjectName("lbl_TabDeckEditor_aLoadDeck"); gridLayout->addWidget(lbl_TabDeckEditor_aLoadDeck, 8, 0, 1, 1); TabDeckEditor_aLoadDeck = new SequenceEdit("TabDeckEditor/aLoadDeck", groupBox_2); TabDeckEditor_aLoadDeck->setObjectName("TabDeckEditor_aLoadDeck"); gridLayout->addWidget(TabDeckEditor_aLoadDeck, 8, 1, 1, 1); lbl_TabDeckEditor_aSaveDeckToClipboard = new QLabel(groupBox_2); lbl_TabDeckEditor_aSaveDeckToClipboard->setObjectName("lbl_TabDeckEditor_aSaveDeckToClipboard"); gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckToClipboard, 8, 2, 1, 1); lbl_TabDeckEditor_aSaveDeckToClipboardRaw = new QLabel(groupBox_2); lbl_TabDeckEditor_aSaveDeckToClipboard->setObjectName("lbl_TabDeckEditor_aSaveDeckToClipboardRaw"); gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckToClipboardRaw, 9, 2, 1, 1); TabDeckEditor_aSaveDeckToClipboard = new SequenceEdit("TabDeckEditor/aSaveDeckToClipboard", groupBox_2); TabDeckEditor_aSaveDeckToClipboard->setObjectName("TabDeckEditor_aSaveDeckToClipboard"); gridLayout->addWidget(TabDeckEditor_aSaveDeckToClipboard, 8, 3, 1, 1); TabDeckEditor_aSaveDeckToClipboardRaw = new SequenceEdit("TabDeckEditor/aSaveDeckToClipboardRaw", groupBox_2); TabDeckEditor_aSaveDeckToClipboardRaw->setObjectName("TabDeckEditor_aSaveDeckToClipboardRaw"); gridLayout->addWidget(TabDeckEditor_aSaveDeckToClipboardRaw, 9, 3, 1, 1); lbl_TabDeckEditor_aExportDeckDecklist = new QLabel(groupBox_2); lbl_TabDeckEditor_aExportDeckDecklist->setObjectName("lbl_TabDeckEditor_aExportDeckDecklist"); // TODO: MOVE THIS SHIT gridLayout->addWidget(lbl_TabDeckEditor_aExportDeckDecklist, 9, 0, 1, 1); TabDeckEditor_aExportDeckDecklist = new SequenceEdit("TabDeckEditor/aExportDeckDecklist", groupBox_2); TabDeckEditor_aExportDeckDecklist->setObjectName("TabDeckEditor_aExportDeckDecklist"); gridLayout->addWidget(TabDeckEditor_aExportDeckDecklist, 9, 1, 1, 1); gridLayout_3->addWidget(groupBox_2, 0, 1, 1, 1); groupBox_3 = new QGroupBox(tab); groupBox_3->setObjectName("groupBox_3"); counterLayout = new QGridLayout(groupBox_3); counterLayout->setObjectName("counterLayout"); groupBox_4 = new QGroupBox(groupBox_3); groupBox_4->setObjectName("groupBox_4"); gridLayout_4 = new QGridLayout(groupBox_4); gridLayout_4->setObjectName("gridLayout_4"); lbl_abstractCounter_sSet = new QLabel(groupBox_4); lbl_abstractCounter_sSet->setObjectName("lbl_abstractCounter_sSet"); gridLayout_4->addWidget(lbl_abstractCounter_sSet, 0, 0, 1, 1); abstractCounter_aSet = new SequenceEdit("Player/aSet", groupBox_4); abstractCounter_aSet->setObjectName("abstractCounter_aSet"); gridLayout_4->addWidget(abstractCounter_aSet, 0, 1, 1, 1); lbl_abstractCounter_aInc = new QLabel(groupBox_4); lbl_abstractCounter_aInc->setObjectName("lbl_abstractCounter_aInc"); gridLayout_4->addWidget(lbl_abstractCounter_aInc, 1, 0, 1, 1); abstractCounter_Inc = new SequenceEdit("Player/aInc", groupBox_4); abstractCounter_Inc->setObjectName("abstractCounter_Inc"); gridLayout_4->addWidget(abstractCounter_Inc, 1, 1, 1, 1); lbl_abstractCounter_aDec = new QLabel(groupBox_4); lbl_abstractCounter_aDec->setObjectName("lbl_abstractCounter_aDec"); gridLayout_4->addWidget(lbl_abstractCounter_aDec, 2, 0, 1, 1); abstractCounter_aDec = new SequenceEdit("Player/aDec", groupBox_4); abstractCounter_aDec->setObjectName("abstractCounter_aDec"); gridLayout_4->addWidget(abstractCounter_aDec, 2, 1, 1, 1); counterLayout->addWidget(groupBox_4, 0, 0, 1, 1); groupBox_5 = new QGroupBox(groupBox_3); groupBox_5->setObjectName("groupBox_5"); gridLayout_6 = new QGridLayout(groupBox_5); gridLayout_6->setObjectName("gridLayout_6"); lbl_Player_aSCRed = new QLabel(groupBox_5); lbl_Player_aSCRed->setObjectName("lbl_Player_aSCRed"); gridLayout_6->addWidget(lbl_Player_aSCRed, 0, 0, 1, 1); Player_aSCRed = new SequenceEdit("Player/aSCRed", groupBox_5); Player_aSCRed->setObjectName("Player_aSCRed"); gridLayout_6->addWidget(Player_aSCRed, 0, 1, 1, 1); lbl_Player_aCCRed = new QLabel(groupBox_5); lbl_Player_aCCRed->setObjectName("lbl_Player_aCCRed"); gridLayout_6->addWidget(lbl_Player_aCCRed, 1, 0, 1, 1); Player_aCCRed = new SequenceEdit("Player/aCCRed", groupBox_5); Player_aCCRed->setObjectName("Player_aCCRed"); gridLayout_6->addWidget(Player_aCCRed, 1, 1, 1, 1); lbl_Player_aRCRed = new QLabel(groupBox_5); lbl_Player_aRCRed->setObjectName("lbl_Player_aRCRed"); gridLayout_6->addWidget(lbl_Player_aRCRed, 2, 0, 1, 1); Player_aRCRed = new SequenceEdit("Player/aRCRed", groupBox_5); Player_aRCRed->setObjectName("Player_aRCRed"); gridLayout_6->addWidget(Player_aRCRed, 2, 1, 1, 1); counterLayout->addWidget(groupBox_5, 0, 1, 1, 1); groupBox_6 = new QGroupBox(groupBox_3); groupBox_6->setObjectName("groupBox_6"); gridLayout_7 = new QGridLayout(groupBox_6); gridLayout_7->setObjectName("gridLayout_7"); lbl_Player_aSCGreen = new QLabel(groupBox_6); lbl_Player_aSCGreen->setObjectName("lbl_Player_aSCGreen"); gridLayout_7->addWidget(lbl_Player_aSCGreen, 0, 0, 1, 1); Player_aSCGreen = new SequenceEdit("Player/aSCGreen", groupBox_6); Player_aSCGreen->setObjectName("Player_aSCGreen"); gridLayout_7->addWidget(Player_aSCGreen, 0, 1, 1, 1); lbl_Player_aCCGreen = new QLabel(groupBox_6); lbl_Player_aCCGreen->setObjectName("lbl_Player_aCCGreen"); gridLayout_7->addWidget(lbl_Player_aCCGreen, 1, 0, 1, 1); Player_aCCGreen = new SequenceEdit("Player/aCCGreen", groupBox_6); Player_aCCGreen->setObjectName("Player_aCCGreen"); gridLayout_7->addWidget(Player_aCCGreen, 1, 1, 1, 1); lbl_Player_aRCGreen = new QLabel(groupBox_6); lbl_Player_aRCGreen->setObjectName("lbl_Player_aRCGreen"); gridLayout_7->addWidget(lbl_Player_aRCGreen, 2, 0, 1, 1); Player_aRCGreen = new SequenceEdit("Player/aRCGreen", groupBox_6); Player_aRCGreen->setObjectName("Player_aRCGreen"); gridLayout_7->addWidget(Player_aRCGreen, 2, 1, 1, 1); counterLayout->addWidget(groupBox_6, 0, 2, 1, 1); groupBox_7 = new QGroupBox(groupBox_3); groupBox_7->setObjectName("groupBox_7"); gridLayout_8 = new QGridLayout(groupBox_7); gridLayout_8->setObjectName("gridLayout_8"); lbl_Player_aSCYellow = new QLabel(groupBox_7); lbl_Player_aSCYellow->setObjectName("lbl_Player_aSCYellow"); gridLayout_8->addWidget(lbl_Player_aSCYellow, 0, 0, 1, 1); Player_aSCYellow = new SequenceEdit("Player/aSCYellow", groupBox_7); Player_aSCYellow->setObjectName("Player_aSCYellow"); gridLayout_8->addWidget(Player_aSCYellow, 0, 1, 1, 1); lbl_Player_aCCYellow = new QLabel(groupBox_7); lbl_Player_aCCYellow->setObjectName("lbl_Player_aCCYellow"); gridLayout_8->addWidget(lbl_Player_aCCYellow, 1, 0, 1, 1); Player_aCCYellow = new SequenceEdit("Player/aCCYellow", groupBox_7); Player_aCCYellow->setObjectName("Player_aCCYellow"); gridLayout_8->addWidget(Player_aCCYellow, 1, 1, 1, 1); lbl_Player_aRCYellow = new QLabel(groupBox_7); lbl_Player_aRCYellow->setObjectName("lbl_Player_aRCYellow"); gridLayout_8->addWidget(lbl_Player_aRCYellow, 2, 0, 1, 1); Player_aRCYellow = new SequenceEdit("Player/aRCYellow", groupBox_7); Player_aRCYellow->setObjectName("Player_aRCYellow"); gridLayout_8->addWidget(Player_aRCYellow, 2, 1, 1, 1); counterLayout->addWidget(groupBox_7, 0, 3, 1, 1); groupBox_counterStorm = new QGroupBox(groupBox_3); groupBox_counterStorm->setObjectName("groupBox_counterStorm"); gridLayout_Storm = new QGridLayout(groupBox_counterStorm); gridLayout_Storm->setObjectName("gridLayout_Storm"); lbl_Player_aSetCStorm = new QLabel(groupBox_counterStorm); lbl_Player_aSetCStorm->setObjectName("lbl_Player_aSetCStorm"); gridLayout_Storm->addWidget(lbl_Player_aSetCStorm, 0, 0, 1, 1); Player_aSetCStorm = new SequenceEdit("Player/aSetCounter_storm", groupBox_counterStorm); Player_aSetCStorm->setObjectName("Player_aSetCStorm"); gridLayout_Storm->addWidget(Player_aSetCStorm, 0, 1, 1, 1); lbl_Player_aIncCStorm = new QLabel(groupBox_counterStorm); lbl_Player_aIncCStorm->setObjectName("lbl_Player_aIncCStorm"); gridLayout_Storm->addWidget(lbl_Player_aIncCStorm, 1, 0, 1, 1); Player_aIncCStorm = new SequenceEdit("Player/aIncCounter_storm", groupBox_counterStorm); Player_aIncCStorm->setObjectName("Player_aIncCStorm"); gridLayout_Storm->addWidget(Player_aIncCStorm, 1, 1, 1, 1); lbl_Player_aDecCStorm = new QLabel(groupBox_counterStorm); lbl_Player_aDecCStorm->setObjectName("lbl_Player_aDecCStorm"); gridLayout_Storm->addWidget(lbl_Player_aDecCStorm, 2, 0, 1, 1); Player_aDecCStorm = new SequenceEdit("Player/aDecCounter_storm", groupBox_counterStorm); Player_aDecCStorm->setObjectName("Player_aDecCStorm"); gridLayout_Storm->addWidget(Player_aDecCStorm, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterStorm, 1, 0, 1, 1); groupBox_counterW = new QGroupBox(groupBox_3); groupBox_counterW->setObjectName("groupBox_counterW"); gridLayout_W = new QGridLayout(groupBox_counterW); gridLayout_W->setObjectName("gridLayout_W"); lbl_Player_aSetCW = new QLabel(groupBox_counterW); lbl_Player_aSetCW->setObjectName("lbl_Player_aSetCW"); gridLayout_W->addWidget(lbl_Player_aSetCW, 0, 0, 1, 1); Player_aSetCW = new SequenceEdit("Player/aSetCounter_w", groupBox_counterW); Player_aSetCW->setObjectName("Player_aSetCW"); gridLayout_W->addWidget(Player_aSetCW, 0, 1, 1, 1); lbl_Player_aIncCW = new QLabel(groupBox_counterW); lbl_Player_aIncCW->setObjectName("lbl_Player_aIncCW"); gridLayout_W->addWidget(lbl_Player_aIncCW, 1, 0, 1, 1); Player_aIncCW = new SequenceEdit("Player/aIncCounter_w", groupBox_counterW); Player_aIncCW->setObjectName("Player_aIncCW"); gridLayout_W->addWidget(Player_aIncCW, 1, 1, 1, 1); lbl_Player_aDecCW = new QLabel(groupBox_counterW); lbl_Player_aDecCW->setObjectName("lbl_Player_aDecCW"); gridLayout_W->addWidget(lbl_Player_aDecCW, 2, 0, 1, 1); Player_aDecCW = new SequenceEdit("Player/aDecCounter_w", groupBox_counterW); Player_aDecCW->setObjectName("Player_aDecCW"); gridLayout_W->addWidget(Player_aDecCW, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterW, 1, 1, 1, 1); groupBox_counterU = new QGroupBox(groupBox_3); groupBox_counterU->setObjectName("groupBox_counterU"); gridLayout_U = new QGridLayout(groupBox_counterU); gridLayout_U->setObjectName("gridLayout_U"); lbl_Player_aSetCU = new QLabel(groupBox_counterU); lbl_Player_aSetCU->setObjectName("lbl_Player_aSetCU"); gridLayout_U->addWidget(lbl_Player_aSetCU, 0, 0, 1, 1); Player_aSetCU = new SequenceEdit("Player/aSetCounter_u", groupBox_counterU); Player_aSetCU->setObjectName("Player_aSetCU"); gridLayout_U->addWidget(Player_aSetCU, 0, 1, 1, 1); lbl_Player_aIncCU = new QLabel(groupBox_counterU); lbl_Player_aIncCU->setObjectName("lbl_Player_aIncCU"); gridLayout_U->addWidget(lbl_Player_aIncCU, 1, 0, 1, 1); Player_aIncCU = new SequenceEdit("Player/aIncCounter_u", groupBox_counterU); Player_aIncCU->setObjectName("Player_aIncCU"); gridLayout_U->addWidget(Player_aIncCU, 1, 1, 1, 1); lbl_Player_aDecCU = new QLabel(groupBox_counterU); lbl_Player_aDecCU->setObjectName("lbl_Player_aDecCU"); gridLayout_U->addWidget(lbl_Player_aDecCU, 2, 0, 1, 1); Player_aDecCU = new SequenceEdit("Player/aDecCounter_u", groupBox_counterU); Player_aDecCU->setObjectName("Player_aDecCU"); gridLayout_U->addWidget(Player_aDecCU, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterU, 1, 2, 1, 1); groupBox_counterB = new QGroupBox(groupBox_3); groupBox_counterB->setObjectName("groupBox_counterB"); gridLayout_B = new QGridLayout(groupBox_counterB); gridLayout_B->setObjectName("gridLayout_B"); lbl_Player_aSetCB = new QLabel(groupBox_counterB); lbl_Player_aSetCB->setObjectName("lbl_Player_aSetCB"); gridLayout_B->addWidget(lbl_Player_aSetCB, 0, 0, 1, 1); Player_aSetCB = new SequenceEdit("Player/aSetCounter_b", groupBox_counterB); Player_aSetCB->setObjectName("Player_aSetCB"); gridLayout_B->addWidget(Player_aSetCB, 0, 1, 1, 1); lbl_Player_aIncCB = new QLabel(groupBox_counterB); lbl_Player_aIncCB->setObjectName("lbl_Player_aIncCB"); gridLayout_B->addWidget(lbl_Player_aIncCB, 1, 0, 1, 1); Player_aIncCB = new SequenceEdit("Player/aIncCounter_b", groupBox_counterB); Player_aIncCB->setObjectName("Player_aIncCB"); gridLayout_B->addWidget(Player_aIncCB, 1, 1, 1, 1); lbl_Player_aDecCB = new QLabel(groupBox_counterB); lbl_Player_aDecCB->setObjectName("lbl_Player_aDecCB"); gridLayout_B->addWidget(lbl_Player_aDecCB, 2, 0, 1, 1); Player_aDecCB = new SequenceEdit("Player/aDecCounter_b", groupBox_counterB); Player_aDecCB->setObjectName("Player_aDecCB"); gridLayout_B->addWidget(Player_aDecCB, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterB, 1, 3, 1, 1); groupBox_counterR = new QGroupBox(groupBox_3); groupBox_counterR->setObjectName("groupBox_counterR"); gridLayout_R = new QGridLayout(groupBox_counterR); gridLayout_R->setObjectName("gridLayout_R"); lbl_Player_aSetCR = new QLabel(groupBox_counterR); lbl_Player_aSetCR->setObjectName("lbl_Player_aSetCR"); gridLayout_R->addWidget(lbl_Player_aSetCR, 0, 0, 1, 1); Player_aSetCR = new SequenceEdit("Player/aSetCounter_r", groupBox_counterR); Player_aSetCR->setObjectName("Player_aSetCR"); gridLayout_R->addWidget(Player_aSetCR, 0, 1, 1, 1); lbl_Player_aIncCR = new QLabel(groupBox_counterR); lbl_Player_aIncCR->setObjectName("lbl_Player_aIncCR"); gridLayout_R->addWidget(lbl_Player_aIncCR, 1, 0, 1, 1); Player_aIncCR = new SequenceEdit("Player/aIncCounter_r", groupBox_counterR); Player_aIncCR->setObjectName("Player_aIncCR"); gridLayout_R->addWidget(Player_aIncCR, 1, 1, 1, 1); lbl_Player_aDecCR = new QLabel(groupBox_counterR); lbl_Player_aDecCR->setObjectName("lbl_Player_aDecCR"); gridLayout_R->addWidget(lbl_Player_aDecCR, 2, 0, 1, 1); Player_aDecCR = new SequenceEdit("Player/aDecCounter_r", groupBox_counterR); Player_aDecCR->setObjectName("Player_aDecCR"); gridLayout_R->addWidget(Player_aDecCR, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterR, 2, 0, 1, 1); groupBox_counterG = new QGroupBox(groupBox_3); groupBox_counterG->setObjectName("groupBox_counterG"); gridLayout_G = new QGridLayout(groupBox_counterG); gridLayout_G->setObjectName("gridLayout_G"); lbl_Player_aSetCG = new QLabel(groupBox_counterG); lbl_Player_aSetCG->setObjectName("lbl_Player_aSetCG"); gridLayout_G->addWidget(lbl_Player_aSetCG, 0, 0, 1, 1); Player_aSetCG = new SequenceEdit("Player/aSetCounter_g", groupBox_counterG); Player_aSetCG->setObjectName("Player_aSetCG"); gridLayout_G->addWidget(Player_aSetCG, 0, 1, 1, 1); lbl_Player_aIncCG = new QLabel(groupBox_counterG); lbl_Player_aIncCG->setObjectName("lbl_Player_aIncCG"); gridLayout_G->addWidget(lbl_Player_aIncCG, 1, 0, 1, 1); Player_aIncCG = new SequenceEdit("Player/aIncCounter_g", groupBox_counterG); Player_aIncCG->setObjectName("Player_aIncCG"); gridLayout_G->addWidget(Player_aIncCG, 1, 1, 1, 1); lbl_Player_aDecCG = new QLabel(groupBox_counterG); lbl_Player_aDecCG->setObjectName("lbl_Player_aDecCG"); gridLayout_G->addWidget(lbl_Player_aDecCG, 2, 0, 1, 1); Player_aDecCG = new SequenceEdit("Player/aDecCounter_g", groupBox_counterG); Player_aDecCG->setObjectName("Player_aDecCG"); gridLayout_G->addWidget(Player_aDecCG, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterG, 2, 1, 1, 1); groupBox_counterX = new QGroupBox(groupBox_3); groupBox_counterX->setObjectName("groupBox_counterX"); gridLayout_X = new QGridLayout(groupBox_counterX); gridLayout_X->setObjectName("gridLayout_X"); lbl_Player_aSetCX = new QLabel(groupBox_counterX); lbl_Player_aSetCX->setObjectName("lbl_Player_aSetCX"); gridLayout_X->addWidget(lbl_Player_aSetCX, 0, 0, 1, 1); Player_aSetCX = new SequenceEdit("Player/aSetCounter_x", groupBox_counterX); Player_aSetCX->setObjectName("Player_aSetCX"); gridLayout_X->addWidget(Player_aSetCX, 0, 1, 1, 1); lbl_Player_aIncCX = new QLabel(groupBox_counterX); lbl_Player_aIncCX->setObjectName("lbl_Player_aIncCX"); gridLayout_X->addWidget(lbl_Player_aIncCX, 1, 0, 1, 1); Player_aIncCX = new SequenceEdit("Player/aIncCounter_x", groupBox_counterX); Player_aIncCX->setObjectName("Player_aIncCX"); gridLayout_X->addWidget(Player_aIncCX, 1, 1, 1, 1); lbl_Player_aDecCX = new QLabel(groupBox_counterX); lbl_Player_aDecCX->setObjectName("lbl_Player_aDecCX"); gridLayout_X->addWidget(lbl_Player_aDecCX, 2, 0, 1, 1); Player_aDecCX = new SequenceEdit("Player/aDecCounter_x", groupBox_counterX); Player_aDecCX->setObjectName("Player_aDecCX"); gridLayout_X->addWidget(Player_aDecCX, 2, 1, 1, 1); counterLayout->addWidget(groupBox_counterX, 2, 2, 1, 1); verticalSpacer = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding); gridLayout_3->addItem(verticalSpacer, 2, 0, 1, 1); tabWidget->addTab(tab, QString()); tab_2 = new QWidget(); tab_2->setObjectName("tab_2"); gridLayout_17 = new QGridLayout(tab_2); gridLayout_17->setObjectName("gridLayout_17"); groupBox_9 = new QGroupBox(tab_2); groupBox_9->setObjectName("groupBox_9"); verticalLayout = new QVBoxLayout(groupBox_9); verticalLayout->setObjectName("verticalLayout"); groupBox_12 = new QGroupBox(groupBox_9); groupBox_12->setObjectName("groupBox_12"); gridLayout_12 = new QGridLayout(groupBox_12); gridLayout_12->setObjectName("gridLayout_12"); Player_aDecPT = new SequenceEdit("Player/aDecPT", groupBox_12); Player_aDecPT->setObjectName("Player_aDecPT"); gridLayout_12->addWidget(Player_aDecPT, 3, 1, 1, 1); Player_aIncPT = new SequenceEdit("Player/aIncPT", groupBox_12); Player_aIncPT->setObjectName("Player_aIncPT"); gridLayout_12->addWidget(Player_aIncPT, 2, 1, 1, 1); lbl_Player_aIncPT = new QLabel(groupBox_12); lbl_Player_aIncPT->setObjectName("lbl_Player_aIncPT"); gridLayout_12->addWidget(lbl_Player_aIncPT, 2, 0, 1, 1); lbl_Player_aDecPT = new QLabel(groupBox_12); lbl_Player_aDecPT->setObjectName("lbl_Player_aDecPT"); gridLayout_12->addWidget(lbl_Player_aDecPT, 3, 0, 1, 1); Player_aSetPT = new SequenceEdit("Player/aSetPT", groupBox_12); Player_aSetPT->setObjectName("Player_aSetPT"); gridLayout_12->addWidget(Player_aSetPT, 0, 1, 1, 1); lbl_Player_aSetPT = new QLabel(groupBox_12); lbl_Player_aSetPT->setObjectName("lbl_Player_aSetPT"); gridLayout_12->addWidget(lbl_Player_aSetPT, 0, 0, 1, 1); Player_aResetPT = new SequenceEdit("Player/aResetPT", groupBox_12); Player_aResetPT->setObjectName("Player_aResetPT"); gridLayout_12->addWidget(Player_aResetPT, 1, 1, 1, 1); lbl_Player_aResetPT = new QLabel(groupBox_12); lbl_Player_aResetPT->setObjectName("lbl_Player_aResetPT"); gridLayout_12->addWidget(lbl_Player_aResetPT, 1, 0, 1, 1); verticalLayout->addWidget(groupBox_12); groupBox_10 = new QGroupBox(groupBox_9); groupBox_10->setObjectName("groupBox_10"); gridLayout_10 = new QGridLayout(groupBox_10); gridLayout_10->setObjectName("gridLayout_10"); lbl_Player_aIncP = new QLabel(groupBox_10); lbl_Player_aIncP->setObjectName("lbl_Player_aIncP"); gridLayout_10->addWidget(lbl_Player_aIncP, 0, 0, 1, 1); Player_aIncP = new SequenceEdit("Player/aIncP", groupBox_10); Player_aIncP->setObjectName("Player_aIncP"); gridLayout_10->addWidget(Player_aIncP, 0, 1, 1, 1); lbl_Player_aDecP = new QLabel(groupBox_10); lbl_Player_aDecP->setObjectName("lbl_Player_aDecP"); gridLayout_10->addWidget(lbl_Player_aDecP, 1, 0, 1, 1); Player_aDecP = new SequenceEdit("Player/aDecP", groupBox_10); Player_aDecP->setObjectName("Player_aDecP"); gridLayout_10->addWidget(Player_aDecP, 1, 1, 1, 1); lbl_Player_aFlowP = new QLabel(groupBox_10); lbl_Player_aFlowP->setObjectName("lbl_Player_aFlowP"); gridLayout_10->addWidget(lbl_Player_aFlowP, 2, 0, 1, 1); Player_aFlowP = new SequenceEdit("Player/aFlowP", groupBox_10); Player_aFlowP->setObjectName("Player_aFlowP"); gridLayout_10->addWidget(Player_aFlowP, 2, 1, 1, 1); verticalLayout->addWidget(groupBox_10); groupBox_11 = new QGroupBox(groupBox_9); groupBox_11->setObjectName("groupBox_11"); gridLayout_11 = new QGridLayout(groupBox_11); gridLayout_11->setObjectName("gridLayout_11"); lbl_Player_aIncT = new QLabel(groupBox_11); lbl_Player_aIncT->setObjectName("lbl_Player_aIncT"); gridLayout_11->addWidget(lbl_Player_aIncT, 0, 0, 1, 1); Player_aIncT = new SequenceEdit("Player/aIncT", groupBox_11); Player_aIncT->setObjectName("Player_aIncT"); gridLayout_11->addWidget(Player_aIncT, 0, 1, 1, 1); lbl_Player_aDecT = new QLabel(groupBox_11); lbl_Player_aDecT->setObjectName("lbl_Player_aDecT"); gridLayout_11->addWidget(lbl_Player_aDecT, 1, 0, 1, 1); Player_aDecT = new SequenceEdit("Player/aDecT", groupBox_11); Player_aDecT->setObjectName("Player_aDecT"); gridLayout_11->addWidget(Player_aDecT, 1, 1, 1, 1); lbl_Player_aFlowT = new QLabel(groupBox_11); lbl_Player_aFlowT->setObjectName("lbl_Player_aFlowT"); gridLayout_11->addWidget(lbl_Player_aFlowT, 2, 0, 1, 1); Player_aFlowT = new SequenceEdit("Player/aFlowT", groupBox_11); Player_aFlowT->setObjectName("Player_aFlowT"); gridLayout_11->addWidget(Player_aFlowT, 2, 1, 1, 1); verticalLayout->addWidget(groupBox_11); gridLayout_17->addWidget(groupBox_9, 0, 1, 1, 1); groupBox_8 = new QGroupBox(tab_2); groupBox_8->setObjectName("groupBox_8"); gridLayout_5 = new QGridLayout(groupBox_8); gridLayout_5->setObjectName("gridLayout_5"); lbl_TabGame_phase0 = new QLabel(groupBox_8); lbl_TabGame_phase0->setObjectName("lbl_TabGame_phase0"); gridLayout_5->addWidget(lbl_TabGame_phase0, 0, 0, 1, 1); TabGame_phase0 = new SequenceEdit("Player/phase0", groupBox_8); TabGame_phase0->setObjectName("TabGame_phase0"); gridLayout_5->addWidget(TabGame_phase0, 0, 1, 1, 1); lbl_TabGame_phase1 = new QLabel(groupBox_8); lbl_TabGame_phase1->setObjectName("lbl_TabGame_phase1"); gridLayout_5->addWidget(lbl_TabGame_phase1, 1, 0, 1, 1); TabGame_phase1 = new SequenceEdit("Player/phase1", groupBox_8); TabGame_phase1->setObjectName("TabGame_phase1"); gridLayout_5->addWidget(TabGame_phase1, 1, 1, 1, 1); lbl_TabGame_phase2 = new QLabel(groupBox_8); lbl_TabGame_phase2->setObjectName("lbl_TabGame_phase2"); gridLayout_5->addWidget(lbl_TabGame_phase2, 2, 0, 1, 1); TabGame_phase2 = new SequenceEdit("Player/phase2", groupBox_8); TabGame_phase2->setObjectName("TabGame_phase2"); gridLayout_5->addWidget(TabGame_phase2, 2, 1, 1, 1); lbl_TabGame_phase3 = new QLabel(groupBox_8); lbl_TabGame_phase3->setObjectName("lbl_TabGame_phase3"); gridLayout_5->addWidget(lbl_TabGame_phase3, 3, 0, 1, 1); TabGame_phase3 = new SequenceEdit("Player/phase3", groupBox_8); TabGame_phase3->setObjectName("TabGame_phase3"); gridLayout_5->addWidget(TabGame_phase3, 3, 1, 1, 1); lbl_TabGame_phase4 = new QLabel(groupBox_8); lbl_TabGame_phase4->setObjectName("lbl_TabGame_phase4"); gridLayout_5->addWidget(lbl_TabGame_phase4, 4, 0, 1, 1); TabGame_phase4 = new SequenceEdit("Player/phase4", groupBox_8); TabGame_phase4->setObjectName("TabGame_phase4"); gridLayout_5->addWidget(TabGame_phase4, 4, 1, 1, 1); lbl_TabGame_phase5 = new QLabel(groupBox_8); lbl_TabGame_phase5->setObjectName("lbl_TabGame_phase5"); gridLayout_5->addWidget(lbl_TabGame_phase5, 5, 0, 1, 1); TabGame_phase5 = new SequenceEdit("Player/phase5", groupBox_8); TabGame_phase5->setObjectName("TabGame_phase5"); gridLayout_5->addWidget(TabGame_phase5, 5, 1, 1, 1); lbl_TabGame_phase6 = new QLabel(groupBox_8); lbl_TabGame_phase6->setObjectName("lbl_TabGame_phase6"); gridLayout_5->addWidget(lbl_TabGame_phase6, 6, 0, 1, 1); lbl_TabGame_phase7 = new QLabel(groupBox_8); lbl_TabGame_phase7->setObjectName("lbl_TabGame_phase7"); gridLayout_5->addWidget(lbl_TabGame_phase7, 7, 0, 1, 1); TabGame_phase6 = new SequenceEdit("Player/phase6", groupBox_8); TabGame_phase6->setObjectName("TabGame_phase6"); gridLayout_5->addWidget(TabGame_phase6, 6, 1, 1, 1); lbl_TabGame_phase8 = new QLabel(groupBox_8); lbl_TabGame_phase8->setObjectName("lbl_TabGame_phase8"); gridLayout_5->addWidget(lbl_TabGame_phase8, 8, 0, 1, 1); TabGame_phase7 = new SequenceEdit("Player/phase7", groupBox_8); TabGame_phase7->setObjectName("TabGame_phase7"); gridLayout_5->addWidget(TabGame_phase7, 7, 1, 1, 1); lbl_TabGame_phase9 = new QLabel(groupBox_8); lbl_TabGame_phase9->setObjectName("lbl_TabGame_phase9"); gridLayout_5->addWidget(lbl_TabGame_phase9, 9, 0, 1, 1); TabGame_phase8 = new SequenceEdit("Player/phase8", groupBox_8); TabGame_phase8->setObjectName("TabGame_phase8"); gridLayout_5->addWidget(TabGame_phase8, 8, 1, 1, 1); lbl_TabGame_phase10 = new QLabel(groupBox_8); lbl_TabGame_phase10->setObjectName("lbl_TabGame_phase10"); gridLayout_5->addWidget(lbl_TabGame_phase10, 10, 0, 1, 1); TabGame_phase9 = new SequenceEdit("Player/phase9", groupBox_8); TabGame_phase9->setObjectName("TabGame_phase9"); gridLayout_5->addWidget(TabGame_phase9, 9, 1, 1, 1); lbl_TabGame_aNextPhase = new QLabel(groupBox_8); lbl_TabGame_aNextPhase->setObjectName("lbl_TabGame_aNextPhase"); gridLayout_5->addWidget(lbl_TabGame_aNextPhase, 11, 0, 1, 1); lbl_TabGame_aNextPhaseAction = new QLabel(groupBox_8); lbl_TabGame_aNextPhaseAction->setObjectName("lbl_TabGame_aNextPhaseAction"); gridLayout_5->addWidget(lbl_TabGame_aNextPhaseAction, 12, 0, 1, 1); TabGame_phase10 = new SequenceEdit("Player/phase10", groupBox_8); TabGame_phase10->setObjectName("TabGame_phase10"); gridLayout_5->addWidget(TabGame_phase10, 10, 1, 1, 1); lbl_TabGame_aNextTurn = new QLabel(groupBox_8); lbl_TabGame_aNextTurn->setObjectName("lbl_TabGame_aNextTurn"); gridLayout_5->addWidget(lbl_TabGame_aNextTurn, 13, 0, 1, 1); TabGame_aNextPhase = new SequenceEdit("Player/aNextPhase", groupBox_8); TabGame_aNextPhase->setObjectName("TabGame_aNextPhase"); gridLayout_5->addWidget(TabGame_aNextPhase, 11, 1, 1, 1); TabGame_aNextPhaseAction = new SequenceEdit("Player/aNextPhaseAction", groupBox_8); TabGame_aNextPhaseAction->setObjectName("TabGame_aaNextPhaseAction"); gridLayout_5->addWidget(TabGame_aNextPhaseAction, 12, 1, 1, 1); TabGame_aNextTurn = new SequenceEdit("Player/aNextTurn", groupBox_8); TabGame_aNextTurn->setObjectName("TabGame_aNextTurn"); gridLayout_5->addWidget(TabGame_aNextTurn, 13, 1, 1, 1); gridLayout_17->addWidget(groupBox_8, 0, 0, 1, 1); groupBox_13 = new QGroupBox(tab_2); groupBox_13->setObjectName("groupBox_13"); gridLayout_13 = new QGridLayout(groupBox_13); gridLayout_13->setObjectName("gridLayout_13"); lbl_Player_aTap = new QLabel(groupBox_13); lbl_Player_aTap->setObjectName("lbl_Player_aTap"); gridLayout_13->addWidget(lbl_Player_aTap, 0, 0, 1, 1); Player_aTap = new SequenceEdit("Player/aTap", groupBox_13); Player_aTap->setObjectName("Player_aTap"); gridLayout_13->addWidget(Player_aTap, 0, 1, 1, 1); lbl_Player_aUntapAll = new QLabel(groupBox_13); lbl_Player_aUntapAll->setObjectName("lbl_Player_aUntapAll"); gridLayout_13->addWidget(lbl_Player_aUntapAll, 2, 0, 1, 1); Player_aUntapAll = new SequenceEdit("Player/aUntapAll", groupBox_13); Player_aUntapAll->setObjectName("Player_aUntapAll"); gridLayout_13->addWidget(Player_aUntapAll, 2, 1, 1, 1); lbl_Player_aDoesntUntap = new QLabel(groupBox_13); lbl_Player_aDoesntUntap->setObjectName("lbl_Player_aDoesntUntap"); gridLayout_13->addWidget(lbl_Player_aDoesntUntap, 3, 0, 1, 1); Player_aDoesntUntap = new SequenceEdit("Player/aDoesntUntap", groupBox_13); Player_aDoesntUntap->setObjectName("Player_aDoesntUntap"); gridLayout_13->addWidget(Player_aDoesntUntap, 3, 1, 1, 1); lbl_Player_aFlip = new QLabel(groupBox_13); lbl_Player_aFlip->setObjectName("lbl_Player_aFlip"); gridLayout_13->addWidget(lbl_Player_aFlip, 4, 0, 1, 1); Player_aFlip = new SequenceEdit("Player/aFlip", groupBox_13); Player_aFlip->setObjectName("Player_aFlip"); gridLayout_13->addWidget(Player_aFlip, 4, 1, 1, 1); lbl_Player_aPeek = new QLabel(groupBox_13); lbl_Player_aPeek->setObjectName("lbl_Player_aPeek"); gridLayout_13->addWidget(lbl_Player_aPeek, 5, 0, 1, 1); Player_aPeek = new SequenceEdit("Player/aPeek", groupBox_13); Player_aPeek->setObjectName("Player_aPeek"); gridLayout_13->addWidget(Player_aPeek, 5, 1, 1, 1); lbl_Player_aPlay = new QLabel(groupBox_13); lbl_Player_aPlay->setObjectName("lbl_Player_aPlay"); gridLayout_13->addWidget(lbl_Player_aPlay, 6, 0, 1, 1); Player_aPlay = new SequenceEdit("Player/aPlay", groupBox_13); Player_aPlay->setObjectName("Player_aPlay"); gridLayout_13->addWidget(Player_aPlay, 6, 1, 1, 1); lbl_Player_aAttach = new QLabel(groupBox_13); lbl_Player_aAttach->setObjectName("lbl_Player_aAttach"); gridLayout_13->addWidget(lbl_Player_aAttach, 7, 0, 1, 1); Player_aAttach = new SequenceEdit("Player/aAttach", groupBox_13); Player_aAttach->setObjectName("Player_aAttach"); gridLayout_13->addWidget(Player_aAttach, 7, 1, 1, 1); lbl_Player_aUnattach = new QLabel(groupBox_13); lbl_Player_aUnattach->setObjectName("lbl_Player_aUnattach"); gridLayout_13->addWidget(lbl_Player_aUnattach, 8, 0, 1, 1); Player_aUnattach = new SequenceEdit("Player/aUnattach", groupBox_13); Player_aUnattach->setObjectName("Player_aUnattach"); gridLayout_13->addWidget(Player_aUnattach, 8, 1, 1, 1); lbl_Player_aClone = new QLabel(groupBox_13); lbl_Player_aClone->setObjectName("lbl_Player_aClone"); gridLayout_13->addWidget(lbl_Player_aClone, 9, 0, 1, 1); Player_aClone = new SequenceEdit("Player/aClone", groupBox_13); Player_aClone->setObjectName("Player_aClone"); gridLayout_13->addWidget(Player_aClone, 9, 1, 1, 1); lbl_Player_aCreateToken = new QLabel(groupBox_13); lbl_Player_aCreateToken->setObjectName("lbl_Player_aCreateToken"); gridLayout_13->addWidget(lbl_Player_aCreateToken, 10, 0, 1, 1); Player_aCreateToken = new SequenceEdit("Player/aCreateToken", groupBox_13); Player_aCreateToken->setObjectName("Player_aCreateToken"); gridLayout_13->addWidget(Player_aCreateToken, 10, 1, 1, 1); lbl_Player_aCreateRelatedTokens = new QLabel(groupBox_13); lbl_Player_aCreateRelatedTokens->setObjectName("lbl_Player_aCreateRelatedTokens"); gridLayout_13->addWidget(lbl_Player_aCreateRelatedTokens, 11, 0, 1, 1); Player_aCreateRelatedTokens = new SequenceEdit("Player/aCreateRelatedTokens", groupBox_13); Player_aCreateRelatedTokens->setObjectName("Player_aCreateRelatedTokens"); gridLayout_13->addWidget(Player_aCreateRelatedTokens, 11, 1, 1, 1); lbl_Player_aCreateAnotherToken = new QLabel(groupBox_13); lbl_Player_aCreateAnotherToken->setObjectName("lbl_Player_aCreateAnotherToken"); gridLayout_13->addWidget(lbl_Player_aCreateAnotherToken, 12, 0, 1, 1); Player_aCreateAnotherToken = new SequenceEdit("Player/aCreateAnotherToken", groupBox_13); Player_aCreateAnotherToken->setObjectName("Player_aCreateAnotherToken"); gridLayout_13->addWidget(Player_aCreateAnotherToken, 12, 1, 1, 1); lbl_Player_aSetAnnotation = new QLabel(groupBox_13); lbl_Player_aSetAnnotation->setObjectName("lbl_Player_aSetAnnotation"); gridLayout_13->addWidget(lbl_Player_aSetAnnotation, 13, 0, 1, 1); Player_aSetAnnotation = new SequenceEdit("Player/aSetAnnotation", groupBox_13); Player_aSetAnnotation->setObjectName("Player_aSetAnnotation"); gridLayout_13->addWidget(Player_aSetAnnotation, 13, 1, 1, 1); gridLayout_17->addWidget(groupBox_13, 0, 2, 1, 1); verticalSpacer_2 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding); gridLayout_17->addItem(verticalSpacer_2, 1, 1, 1, 1); tabWidget->addTab(tab_2, QString()); tab_3 = new QWidget(); tab_3->setObjectName("tab_3"); gridLayout_20 = new QGridLayout(tab_3); gridLayout_20->setObjectName("gridLayout_20"); groupBox_gameplay = new QGroupBox(tab_3); groupBox_gameplay->setObjectName("groupBox_gameplay"); gridLayout_gameplay = new QGridLayout(groupBox_gameplay); gridLayout_gameplay->setObjectName("gridLayout_gameplay"); lbl_Player_aDrawArrow = new QLabel(groupBox_gameplay); lbl_Player_aDrawArrow->setObjectName("lbl_Player_aDrawArrow"); gridLayout_gameplay->addWidget(lbl_Player_aDrawArrow, 0, 0, 1, 1); Player_aDrawArrow = new SequenceEdit("Player/aDrawArrow", groupBox_gameplay); Player_aDrawArrow->setObjectName("Player_aDrawArrow"); gridLayout_gameplay->addWidget(Player_aDrawArrow, 0, 1, 1, 1); lbl_TabGame_aRemoveLocalArrows = new QLabel(groupBox_gameplay); lbl_TabGame_aRemoveLocalArrows->setObjectName("lbl_TabGame_aRemoveLocalArrows"); gridLayout_gameplay->addWidget(lbl_TabGame_aRemoveLocalArrows, 1, 0, 1, 1); TabGame_aRemoveLocalArrows = new SequenceEdit("Player/aRemoveLocalArrows", groupBox_gameplay); TabGame_aRemoveLocalArrows->setObjectName("TabGame_aRemoveLocalArrows"); gridLayout_gameplay->addWidget(TabGame_aRemoveLocalArrows, 1, 1, 1, 1); lbl_TabGame_aConcede = new QLabel(groupBox_gameplay); lbl_TabGame_aConcede->setObjectName("lbl_TabGame_aConcede"); gridLayout_gameplay->addWidget(lbl_TabGame_aConcede, 2, 0, 1, 1); TabGame_aConcede = new SequenceEdit("Player/aConcede", groupBox_gameplay); TabGame_aConcede->setObjectName("TabGame_aConcede"); gridLayout_gameplay->addWidget(TabGame_aConcede, 2, 1, 1, 1); lbl_TabGame_aLeaveGame = new QLabel(groupBox_gameplay); lbl_TabGame_aLeaveGame->setObjectName("lbl_TabGame_aLeaveGame"); gridLayout_gameplay->addWidget(lbl_TabGame_aLeaveGame, 3, 0, 1, 1); TabGame_aLeaveGame = new SequenceEdit("Player/aLeaveGame", groupBox_gameplay); TabGame_aLeaveGame->setObjectName("TabGame_aLeaveGame"); gridLayout_gameplay->addWidget(TabGame_aLeaveGame, 3, 1, 1, 1); lbl_Player_aRollDie = new QLabel(groupBox_gameplay); lbl_Player_aRollDie->setObjectName("lbl_Player_aRollDie"); gridLayout_gameplay->addWidget(lbl_Player_aRollDie, 4, 0, 1, 1); Player_aRollDie = new SequenceEdit("Player/aRollDie", groupBox_gameplay); Player_aRollDie->setObjectName("Player_aRollDie"); gridLayout_gameplay->addWidget(Player_aRollDie, 4, 1, 1, 1); lbl_Player_aShuffle = new QLabel(groupBox_gameplay); lbl_Player_aShuffle->setObjectName("lbl_Player_aShuffle"); gridLayout_gameplay->addWidget(lbl_Player_aShuffle, 5, 0, 1, 1); Player_aShuffle = new SequenceEdit("Player/aShuffle", groupBox_gameplay); Player_aShuffle->setObjectName("Player_aShuffle"); gridLayout_gameplay->addWidget(Player_aShuffle, 5, 1, 1, 1); lbl_TabGame_aRotateViewCW = new QLabel(groupBox_gameplay); lbl_TabGame_aRotateViewCW->setObjectName("lbl_TabGame_aRotateViewCW"); gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCW, 6, 0, 1, 1); TabGame_aRotateViewCW = new SequenceEdit("Player/aRotateViewCW", groupBox_gameplay); TabGame_aRotateViewCW->setObjectName("TabGame_aRotateViewCW"); gridLayout_gameplay->addWidget(TabGame_aRotateViewCW, 6, 1, 1, 1); lbl_TabGame_aRotateViewCCW = new QLabel(groupBox_gameplay); lbl_TabGame_aRotateViewCCW->setObjectName("lbl_TabGame_aRotateViewCCW"); gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCCW, 7, 0, 1, 1); TabGame_aRotateViewCCW = new SequenceEdit("Player/aRotateViewCCW", groupBox_gameplay); TabGame_aRotateViewCCW->setObjectName("TabGame_aRotateViewCCW"); gridLayout_gameplay->addWidget(TabGame_aRotateViewCCW, 7, 1, 1, 1); gridLayout_20->addWidget(groupBox_gameplay, 0, 0, 1, 1); groupBox_moveCard = new QGroupBox(tab_3); groupBox_moveCard->setObjectName("groupBox_moveCard"); gridLayout_moveCard = new QGridLayout(groupBox_moveCard); gridLayout_moveCard->setObjectName("gridLayout_moveCard"); lbl_Player_aMoveToBottomLibrary = new QLabel(groupBox_moveCard); lbl_Player_aMoveToBottomLibrary->setObjectName("lbl_Player_aMoveToBottomLibrary"); gridLayout_moveCard->addWidget(lbl_Player_aMoveToBottomLibrary, 0, 0, 1, 1); Player_aMoveToBottomLibrary = new SequenceEdit("Player/aMoveToBottomLibrary", groupBox_moveCard); Player_aMoveToBottomLibrary->setObjectName("Player_aMoveToBottomLibrary"); gridLayout_moveCard->addWidget(Player_aMoveToBottomLibrary, 0, 1, 1, 1); lbl_Player_aMoveToTopLibrary = new QLabel(groupBox_moveCard); lbl_Player_aMoveToTopLibrary->setObjectName("lbl_Player_aMoveToTopLibrary"); gridLayout_moveCard->addWidget(lbl_Player_aMoveToTopLibrary, 1, 0, 1, 1); Player_aMoveToTopLibrary = new SequenceEdit("Player/aMoveToTopLibrary", groupBox_moveCard); Player_aMoveToTopLibrary->setObjectName("Player_aMoveToTopLibrary"); gridLayout_moveCard->addWidget(Player_aMoveToTopLibrary, 1, 1, 1, 1); lbl_Player_aMoveToGraveyard = new QLabel(groupBox_moveCard); lbl_Player_aMoveToGraveyard->setObjectName("lbl_Player_aMoveToGraveyard"); gridLayout_moveCard->addWidget(lbl_Player_aMoveToGraveyard, 2, 0, 1, 1); Player_aMoveToGraveyard = new SequenceEdit("Player/aMoveToGraveyard", groupBox_moveCard); Player_aMoveToGraveyard->setObjectName("Player_aMoveToGraveyard"); gridLayout_moveCard->addWidget(Player_aMoveToGraveyard, 2, 1, 1, 1); lbl_Player_aMoveToExile = new QLabel(groupBox_moveCard); lbl_Player_aMoveToExile->setObjectName("lbl_Player_aMoveToExile"); gridLayout_moveCard->addWidget(lbl_Player_aMoveToExile, 3, 0, 1, 1); Player_aMoveToExile = new SequenceEdit("Player/aMoveToExile", groupBox_moveCard); Player_aMoveToExile->setObjectName("Player_aMoveToExile"); gridLayout_moveCard->addWidget(Player_aMoveToExile, 3, 1, 1, 1); lbl_Player_aMoveToHand = new QLabel(groupBox_moveCard); lbl_Player_aMoveToHand->setObjectName("lbl_Player_aMoveToHand"); gridLayout_moveCard->addWidget(lbl_Player_aMoveToHand, 4, 0, 1, 1); Player_aMoveToHand = new SequenceEdit("Player/aMoveToHand", groupBox_moveCard); Player_aMoveToHand->setObjectName("Player_aMoveToHand"); gridLayout_moveCard->addWidget(Player_aMoveToHand, 4, 1, 1, 1); lbl_Player_aMoveTopToPlayFaceDown = new QLabel(groupBox_moveCard); lbl_Player_aMoveTopToPlayFaceDown->setObjectName("lbl_Player_aMoveTopToPlayFaceDown"); gridLayout_moveCard->addWidget(lbl_Player_aMoveTopToPlayFaceDown, 5, 0, 1, 1); Player_aMoveTopToPlayFaceDown = new SequenceEdit("Player/aMoveTopToPlayFaceDown", groupBox_moveCard); Player_aMoveTopToPlayFaceDown->setObjectName("Player_aMoveTopToPlayFaceDown"); gridLayout_moveCard->addWidget(Player_aMoveTopToPlayFaceDown, 5, 1, 1, 1); gridLayout_20->addWidget(groupBox_moveCard, 0, 1, 1, 1); groupBox_view = new QGroupBox(tab_3); groupBox_view->setObjectName("groupBox_view"); gridLayout_view = new QGridLayout(groupBox_view); gridLayout_view->setObjectName("gridLayout_view"); lbl_Player_aViewGraveyard = new QLabel(groupBox_view); lbl_Player_aViewGraveyard->setObjectName("lbl_Player_aViewGraveyard"); gridLayout_view->addWidget(lbl_Player_aViewGraveyard, 0, 0, 1, 1); Player_aViewGraveyard = new SequenceEdit("Player/aViewGraveyard", groupBox_view); Player_aViewGraveyard->setObjectName("Player_aViewGraveyard"); gridLayout_view->addWidget(Player_aViewGraveyard, 0, 1, 1, 1); lbl_Player_aViewLibrary = new QLabel(groupBox_view); lbl_Player_aViewLibrary->setObjectName("lbl_Player_aViewLibrary"); gridLayout_view->addWidget(lbl_Player_aViewLibrary, 1, 0, 1, 1); Player_aViewLibrary = new SequenceEdit("Player/aViewLibrary", groupBox_view); Player_aViewLibrary->setObjectName("Player_aViewLibrary"); gridLayout_view->addWidget(Player_aViewLibrary, 1, 1, 1, 1); lbl_Player_aViewTopCards = new QLabel(groupBox_view); lbl_Player_aViewTopCards->setObjectName("lbl_Player_aViewTopCards"); gridLayout_view->addWidget(lbl_Player_aViewTopCards, 2, 0, 1, 1); Player_aViewTopCards = new SequenceEdit("Player/aViewTopCards", groupBox_view); Player_aViewTopCards->setObjectName("Player_aViewTopCards"); gridLayout_view->addWidget(Player_aViewTopCards, 2, 1, 1, 1); lbl_Player_aViewSideboard = new QLabel(groupBox_view); lbl_Player_aViewSideboard->setObjectName("lbl_Player_aViewSideboard"); gridLayout_view->addWidget(lbl_Player_aViewSideboard, 3, 0, 1, 1); Player_aViewSideboard = new SequenceEdit("Player/aViewSideboard", groupBox_view); Player_aViewSideboard->setObjectName("Player_aViewSideboard"); gridLayout_view->addWidget(Player_aViewSideboard, 3, 1, 1, 1); lbl_Player_aViewRfg = new QLabel(groupBox_view); lbl_Player_aViewRfg->setObjectName("lbl_Player_aViewRfg"); gridLayout_view->addWidget(lbl_Player_aViewRfg, 4, 0, 1, 1); Player_aViewRfg = new SequenceEdit("Player/aViewRfg", groupBox_view); Player_aViewRfg->setObjectName("Player_aViewRfg"); gridLayout_view->addWidget(Player_aViewRfg, 4, 1, 1, 1); lbl_GameView_aCloseMostRecentZoneView = new QLabel(groupBox_view); lbl_GameView_aCloseMostRecentZoneView->setObjectName("lbl_GameView_aCloseMostRecentZoneView"); gridLayout_view->addWidget(lbl_GameView_aCloseMostRecentZoneView, 5, 0, 1, 1); GameView_aCloseMostRecentZoneView = new SequenceEdit("Player/aCloseMostRecentZoneView", groupBox_view); GameView_aCloseMostRecentZoneView->setObjectName("GameView_aCloseMostRecentZoneView"); gridLayout_view->addWidget(GameView_aCloseMostRecentZoneView, 5, 1, 1, 1); gridLayout_20->addWidget(groupBox_view, 0, 2, 1, 1); groupBox_draw = new QGroupBox(tab_3); groupBox_draw->setObjectName("groupBox_draw"); gridLayout_draw = new QGridLayout(groupBox_draw); gridLayout_draw->setObjectName("gridLayout_draw"); lbl_Player_aMulligan = new QLabel(groupBox_draw); lbl_Player_aMulligan->setObjectName("lbl_Player_aMulligan"); gridLayout_draw->addWidget(lbl_Player_aMulligan, 4, 0, 1, 1); Player_aMulligan = new SequenceEdit("Player/aMulligan", groupBox_draw); Player_aMulligan->setObjectName("Player_aMulligan"); gridLayout_draw->addWidget(Player_aMulligan, 4, 1, 1, 1); lbl_Player_aDrawCard = new QLabel(groupBox_draw); lbl_Player_aDrawCard->setObjectName("lbl_Player_aDrawCard"); gridLayout_draw->addWidget(lbl_Player_aDrawCard, 0, 0, 1, 1); Player_aDrawCard = new SequenceEdit("Player/aDrawCard", groupBox_draw); Player_aDrawCard->setObjectName("Player_aDrawCard"); gridLayout_draw->addWidget(Player_aDrawCard, 0, 1, 1, 1); lbl_Player_aDrawCards = new QLabel(groupBox_draw); lbl_Player_aDrawCards->setObjectName("lbl_Player_aDrawCards"); gridLayout_draw->addWidget(lbl_Player_aDrawCards, 1, 0, 1, 1); Player_aDrawCards = new SequenceEdit("Player/aDrawCards", groupBox_draw); Player_aDrawCards->setObjectName("Player_aDrawCards"); gridLayout_draw->addWidget(Player_aDrawCards, 1, 1, 1, 1); lbl_Player_aUndoDraw = new QLabel(groupBox_draw); lbl_Player_aUndoDraw->setObjectName("lbl_Player_aUndoDraw"); gridLayout_draw->addWidget(lbl_Player_aUndoDraw, 2, 0, 1, 1); Player_aUndoDraw = new SequenceEdit("Player/aUndoDraw", groupBox_draw); Player_aUndoDraw->setObjectName("Player_aUndoDraw"); gridLayout_draw->addWidget(Player_aUndoDraw, 2, 1, 1, 1); lbl_Player_aAlwaysRevealTopCard = new QLabel(groupBox_draw); lbl_Player_aAlwaysRevealTopCard->setObjectName("lbl_Player_aAlwaysRevealTopCard"); gridLayout_draw->addWidget(lbl_Player_aAlwaysRevealTopCard, 3, 0, 1, 1); Player_aAlwaysRevealTopCard = new SequenceEdit("Player/aAlwaysRevealTopCard", groupBox_draw); Player_aAlwaysRevealTopCard->setObjectName("Player_aAlwaysRevealTopCard"); gridLayout_draw->addWidget(Player_aAlwaysRevealTopCard, 3, 1, 1, 1); gridLayout_20->addWidget(groupBox_draw, 1, 0, 1, 1); groupBox_moveDeck = new QGroupBox(tab_3); groupBox_moveDeck->setObjectName("groupBox_moveDeck"); gridLayout_moveDeck = new QGridLayout(groupBox_moveDeck); gridLayout_moveDeck->setObjectName("gridLayout_moveDeck"); lbl_Player_aMoveTopCardToGraveyard = new QLabel(groupBox_moveDeck); lbl_Player_aMoveTopCardToGraveyard->setObjectName("lbl_Player_aMoveTopCardToGraveyard"); gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToGraveyard, 0, 0, 1, 1); Player_aMoveTopCardToGraveyard = new SequenceEdit("Player/aMoveTopCardToGraveyard", groupBox_moveDeck); Player_aMoveTopCardToGraveyard->setObjectName("Player_aMoveTopCardToGraveyard"); gridLayout_moveDeck->addWidget(Player_aMoveTopCardToGraveyard, 0, 1, 1, 1); lbl_Player_aMoveTopCardsToGraveyard = new QLabel(groupBox_moveDeck); lbl_Player_aMoveTopCardsToGraveyard->setObjectName("lbl_Player_aMoveTopCardsToGraveyard"); gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToGraveyard, 1, 0, 1, 1); Player_aMoveTopCardsToGraveyard = new SequenceEdit("Player/aMoveTopCardsToGraveyard", groupBox_moveDeck); Player_aMoveTopCardsToGraveyard->setObjectName("Player_aMoveTopCardsToGraveyard"); gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToGraveyard, 1, 1, 1, 1); lbl_Player_aMoveTopCardToExile = new QLabel(groupBox_moveDeck); lbl_Player_aMoveTopCardToExile->setObjectName("lbl_Player_aMoveTopCardToExile"); gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToExile, 2, 0, 1, 1); Player_aMoveTopCardToExile = new SequenceEdit("Player/aMoveTopCardToExile", groupBox_moveDeck); Player_aMoveTopCardToExile->setObjectName("Player_aMoveTopCardToExile"); gridLayout_moveDeck->addWidget(Player_aMoveTopCardToExile, 2, 1, 1, 1); lbl_Player_aMoveTopCardsToExile = new QLabel(groupBox_moveDeck); lbl_Player_aMoveTopCardsToExile->setObjectName("lbl_Player_aMoveTopCardsToExile"); gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToExile, 3, 0, 1, 1); Player_aMoveTopCardsToExile = new SequenceEdit("Player/aMoveTopCardsToExile", groupBox_moveDeck); Player_aMoveTopCardsToExile->setObjectName("Player_aMoveTopCardsToExile"); gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToExile, 3, 1, 1, 1); gridLayout_20->addWidget(groupBox_moveDeck, 1, 1, 1, 1); groupBox_gameLobby = new QGroupBox(tab_3); groupBox_gameLobby->setObjectName("groupBox_gameLobby"); gridLayout_gameLobby = new QGridLayout(groupBox_gameLobby); gridLayout_gameLobby->setObjectName("gridLayout_gameLobby"); DeckViewContainer_loadRemoteButton = new SequenceEdit("DeckViewContainer/loadRemoteButton", groupBox_gameLobby); DeckViewContainer_loadRemoteButton->setObjectName("DeckViewContainer_loadRemoteButton"); gridLayout_gameLobby->addWidget(DeckViewContainer_loadRemoteButton, 2, 1, 1, 1); DeckViewContainer_loadLocalButton = new SequenceEdit("DeckViewContainer/loadLocalButton", groupBox_gameLobby); DeckViewContainer_loadLocalButton->setObjectName("DeckViewContainer_loadLocalButton"); gridLayout_gameLobby->addWidget(DeckViewContainer_loadLocalButton, 0, 1, 1, 1); lbl_DeckViewContainer_loadRemoteButton = new QLabel(groupBox_gameLobby); lbl_DeckViewContainer_loadRemoteButton->setObjectName("lbl_DeckViewContainer_loadRemoteButton"); gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadRemoteButton, 2, 0, 1, 1); lbl_DeckViewContainer_loadLocalButton = new QLabel(groupBox_gameLobby); lbl_DeckViewContainer_loadLocalButton->setObjectName("lbl_DeckViewContainer_loadLocalButton"); gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadLocalButton, 0, 0, 1, 1); gridLayout_20->addWidget(groupBox_gameLobby, 1, 2, 1, 1); verticalSpacer_3 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding); gridLayout_20->addItem(verticalSpacer_3, 2, 1, 1, 1); tabWidget->addTab(tab_3, QString()); tab_4 = new QWidget(tabWidget); auto *grid = new QGridLayout(tab_4); grid->addWidget(groupBox_3); grid->addItem(new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding), 1, 0); tabWidget->addTab(tab_4, QString()); faqLabel = new QLabel(shortcutsTab); faqLabel->setTextInteractionFlags(Qt::LinksAccessibleByMouse); faqLabel->setOpenExternalLinks(true); btnResetAll = new QPushButton(shortcutsTab); btnClearAll = new QPushButton(shortcutsTab); btnResetAll->setIcon(QPixmap("theme:icons/update")); btnClearAll->setIcon(QPixmap("theme:icons/clearsearch")); auto *buttonsLayout = new QHBoxLayout(shortcutsTab); buttonsLayout->addWidget(btnClearAll); buttonsLayout->addWidget(btnResetAll); gridLayout_9->addWidget(tabWidget, 0, 0, 1, 2); gridLayout_9->addWidget(faqLabel, 1, 0, 1, 1); gridLayout_9->addLayout(buttonsLayout, 1, 1, 1, 1, Qt::AlignRight); tabWidget->setCurrentIndex(0); grid->setSpacing(3); gridLayout->setSpacing(3); gridLayout_2->setSpacing(3); gridLayout_3->setSpacing(3); gridLayout_4->setSpacing(3); gridLayout_5->setSpacing(3); gridLayout_6->setSpacing(3); gridLayout_7->setSpacing(3); gridLayout_8->setSpacing(3); gridLayout_9->setSpacing(3); gridLayout_10->setSpacing(3); gridLayout_11->setSpacing(3); gridLayout_12->setSpacing(3); gridLayout_13->setSpacing(3); gridLayout_moveDeck->setSpacing(3); gridLayout_draw->setSpacing(3); gridLayout_moveCard->setSpacing(3); gridLayout_view->setSpacing(3); gridLayout_gameLobby->setSpacing(3); gridLayout_gameplay->setSpacing(3); gridLayout_17->setSpacing(3); gridLayout_20->setSpacing(3); verticalLayout->setSpacing(3); counterLayout->setSpacing(3); QMetaObject::connectSlotsByName(shortcutsTab); retranslateUi(shortcutsTab); } // setupUi void retranslateUi(QWidget * /*shortcutsTab */) { groupBox->setTitle(QApplication::translate("shortcutsTab", "Main Window")); lbl_MainWindow_aDeckEditor->setText(QApplication::translate("shortcutsTab", "Deck editor")); lbl_MainWindow_aSinglePlayer->setText(QApplication::translate("shortcutsTab", "Local gameplay")); lbl_MainWindow_aWatchReplay->setText(QApplication::translate("shortcutsTab", "Watch replay")); lbl_MainWindow_aConnect->setText(QApplication::translate("shortcutsTab", "Connect")); lbl_MainWindow_aRegister->setText(QApplication::translate("shortcutsTab", "Register")); lbl_MainWindow_aFullScreen->setText(QApplication::translate("shortcutsTab", "Full screen")); lbl_MainWindow_aSettings->setText(QApplication::translate("shortcutsTab", "Settings")); lbl_MainWindow_aCheckCardUpdates->setText(QApplication::translate("shortcutsTab", "Check for card updates")); lbl_MainWindow_aDisconnect->setText(QApplication::translate("shortcutsTab", "Disconnect")); lbl_MainWindow_aExit->setText(QApplication::translate("shortcutsTab", "Exit")); groupBox_2->setTitle(QApplication::translate("shortcutsTab", "Deck Editor")); lbl_TabDeckEditor_aAnalyzeDeck->setText(QApplication::translate("shortcutsTab", "Analyze deck")); lbl_TabDeckEditor_aLoadDeckFromClipboard->setText( QApplication::translate("shortcutsTab", "Load deck (clipboard)")); lbl_TabDeckEditor_aClearFilterAll->setText(QApplication::translate("shortcutsTab", "Clear all filters")); lbl_TabDeckEditor_aNewDeck->setText(QApplication::translate("shortcutsTab", "New deck")); lbl_TabDeckEditor_aClearFilterOne->setText(QApplication::translate("shortcutsTab", "Clear selected filter")); lbl_TabDeckEditor_aOpenCustomFolder->setText(QApplication::translate("shortcutsTab", "Open custom pic folder")); lbl_TabDeckEditor_aClose->setText(QApplication::translate("shortcutsTab", "Close")); lbl_TabDeckEditor_aPrintDeck->setText(QApplication::translate("shortcutsTab", "Print deck")); lbl_TabDeckEditor_aManageSets->setText(QApplication::translate("shortcutsTab", "Manage sets")); lbl_TabDeckEditor_aRemoveCard->setText(QApplication::translate("shortcutsTab", "Delete card")); lbl_TabDeckEditor_aEditTokens->setText(QApplication::translate("shortcutsTab", "Edit tokens")); lbl_TabDeckEditor_aResetLayout->setText(QApplication::translate("shortcutsTab", "Reset layout")); lbl_TabDeckEditor_aIncrement->setText(QApplication::translate("shortcutsTab", "Add card")); lbl_TabDeckEditor_aSaveDeck->setText(QApplication::translate("shortcutsTab", "Save deck")); lbl_TabDeckEditor_aExportDeckDecklist->setText(QApplication::translate("shortcutsTab", "Export deck")); lbl_TabDeckEditor_aDecrement->setText(QApplication::translate("shortcutsTab", "Remove card")); lbl_TabDeckEditor_aSaveDeckAs->setText(QApplication::translate("shortcutsTab", "Save deck as")); lbl_TabDeckEditor_aLoadDeck->setText(QApplication::translate("shortcutsTab", "Load deck")); lbl_TabDeckEditor_aSaveDeckToClipboard->setText(QApplication::translate("shortcutsTab", "Save deck (clip)")); lbl_TabDeckEditor_aSaveDeckToClipboardRaw->setText( QApplication::translate("shortcutsTab", "Save deck (clip; no annotations)")); groupBox_3->setTitle(QApplication::translate("shortcutsTab", "Counters")); groupBox_4->setTitle(QApplication::translate("shortcutsTab", "Life")); lbl_abstractCounter_sSet->setText(QApplication::translate("shortcutsTab", "Set")); lbl_abstractCounter_aInc->setText(QApplication::translate("shortcutsTab", "Add")); lbl_abstractCounter_aDec->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_5->setTitle(QApplication::translate("shortcutsTab", "Red")); lbl_Player_aSCRed->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aCCRed->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aRCRed->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_6->setTitle(QApplication::translate("shortcutsTab", "Green")); lbl_Player_aSCGreen->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aCCGreen->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aRCGreen->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_7->setTitle(QApplication::translate("shortcutsTab", "Yellow")); lbl_Player_aSCYellow->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aCCYellow->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aRCYellow->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterStorm->setTitle(QApplication::translate("shortcutsTab", "Storm")); lbl_Player_aSetCStorm->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCStorm->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCStorm->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterW->setTitle(QApplication::translate("shortcutsTab", "W")); lbl_Player_aSetCW->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCW->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCW->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterU->setTitle(QApplication::translate("shortcutsTab", "U")); lbl_Player_aSetCU->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCU->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCU->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterB->setTitle(QApplication::translate("shortcutsTab", "B")); lbl_Player_aSetCB->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCB->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCB->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterR->setTitle(QApplication::translate("shortcutsTab", "R")); lbl_Player_aSetCR->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCR->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCR->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterG->setTitle(QApplication::translate("shortcutsTab", "G")); lbl_Player_aSetCG->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCG->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCG->setText(QApplication::translate("shortcutsTab", "Remove")); groupBox_counterX->setTitle(QApplication::translate("shortcutsTab", "X")); lbl_Player_aSetCX->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aIncCX->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aDecCX->setText(QApplication::translate("shortcutsTab", "Remove")); lbl_Player_aSCYellow->setText(QApplication::translate("shortcutsTab", "Set")); lbl_Player_aCCYellow->setText(QApplication::translate("shortcutsTab", "Add")); lbl_Player_aRCYellow->setText(QApplication::translate("shortcutsTab", "Remove")); tabWidget->setTabText(tabWidget->indexOf(tab), QApplication::translate("shortcutsTab", "Main Window | Deck Editor")); groupBox_9->setTitle(QApplication::translate("shortcutsTab", "Power / Toughness")); groupBox_12->setTitle(QApplication::translate("shortcutsTab", "Power and Toughness")); lbl_Player_aIncPT->setText(QApplication::translate("shortcutsTab", "Add (+1/+1)")); lbl_Player_aDecPT->setText(QApplication::translate("shortcutsTab", "Remove (-1/-1)")); lbl_Player_aResetPT->setText(QApplication::translate("shortcutsTab", "Reset")); lbl_Player_aSetPT->setText(QApplication::translate("shortcutsTab", "Set")); groupBox_11->setTitle(QApplication::translate("shortcutsTab", "Toughness")); lbl_Player_aDecT->setText(QApplication::translate("shortcutsTab", "Remove (-0/-1)")); lbl_Player_aIncT->setText(QApplication::translate("shortcutsTab", "Add (+0/+1)")); lbl_Player_aFlowT->setText(QApplication::translate("shortcutsTab", "Move (-1/+1)")); groupBox_10->setTitle(QApplication::translate("shortcutsTab", "Power")); lbl_Player_aDecP->setText(QApplication::translate("shortcutsTab", "Remove (-1/-0)")); lbl_Player_aIncP->setText(QApplication::translate("shortcutsTab", "Add (+1/+0)")); lbl_Player_aFlowP->setText(QApplication::translate("shortcutsTab", "Move (+1/-1)")); groupBox_8->setTitle(QApplication::translate("shortcutsTab", "Game Phases")); lbl_TabGame_phase0->setText(QApplication::translate("shortcutsTab", "Untap")); lbl_TabGame_phase1->setText(QApplication::translate("shortcutsTab", "Upkeep")); lbl_TabGame_phase2->setText(QApplication::translate("shortcutsTab", "Draw")); lbl_TabGame_phase3->setText(QApplication::translate("shortcutsTab", "Main 1")); lbl_TabGame_phase4->setText(QApplication::translate("shortcutsTab", "Start combat")); lbl_TabGame_phase5->setText(QApplication::translate("shortcutsTab", "Attack")); lbl_TabGame_phase6->setText(QApplication::translate("shortcutsTab", "Block")); lbl_TabGame_phase7->setText(QApplication::translate("shortcutsTab", "Damage")); lbl_TabGame_phase8->setText(QApplication::translate("shortcutsTab", "End combat")); lbl_TabGame_phase9->setText(QApplication::translate("shortcutsTab", "Main 2")); lbl_TabGame_phase10->setText(QApplication::translate("shortcutsTab", "End")); lbl_TabGame_aNextPhase->setText(QApplication::translate("shortcutsTab", "Next phase")); lbl_TabGame_aNextPhaseAction->setText(QApplication::translate("shortcutsTab", "Next phase action")); lbl_TabGame_aNextTurn->setText(QApplication::translate("shortcutsTab", "Next turn")); groupBox_13->setTitle(QApplication::translate("shortcutsTab", "Playing Area")); lbl_Player_aTap->setText(QApplication::translate("shortcutsTab", "Tap / Untap Card")); lbl_Player_aUntapAll->setText(QApplication::translate("shortcutsTab", "Untap all")); lbl_Player_aDoesntUntap->setText(QApplication::translate("shortcutsTab", "Toggle untap")); lbl_Player_aFlip->setText(QApplication::translate("shortcutsTab", "Flip card")); lbl_Player_aPeek->setText(QApplication::translate("shortcutsTab", "Peek card")); lbl_Player_aPlay->setText(QApplication::translate("shortcutsTab", "Play card")); lbl_Player_aAttach->setText(QApplication::translate("shortcutsTab", "Attach card")); lbl_Player_aUnattach->setText(QApplication::translate("shortcutsTab", "Unattach card")); lbl_Player_aClone->setText(QApplication::translate("shortcutsTab", "Clone card")); lbl_Player_aCreateToken->setText(QApplication::translate("shortcutsTab", "Create token")); lbl_Player_aCreateRelatedTokens->setText(QApplication::translate("shortcutsTab", "Create all related tokens")); lbl_Player_aCreateAnotherToken->setText(QApplication::translate("shortcutsTab", "Create another token")); lbl_Player_aSetAnnotation->setText(QApplication::translate("shortcutsTab", "Set annotation")); tabWidget->setTabText(tabWidget->indexOf(tab_2), QApplication::translate("shortcutsTab", "Phases | P/T | Playing Area")); groupBox_moveCard->setTitle(QApplication::translate("shortcutsTab", "Move selected card to")); lbl_Player_aMoveToBottomLibrary->setText(QApplication::translate("shortcutsTab", "Bottom library")); lbl_Player_aMoveToTopLibrary->setText(QApplication::translate("shortcutsTab", "Top library")); lbl_Player_aMoveToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard")); lbl_Player_aMoveToExile->setText(QApplication::translate("shortcutsTab", "Exile")); lbl_Player_aMoveToHand->setText(QApplication::translate("shortcutsTab", "Hand")); lbl_Player_aMoveTopToPlayFaceDown->setText(QApplication::translate("shortcutsTab", "Play face down")); groupBox_view->setTitle(QApplication::translate("shortcutsTab", "View")); lbl_Player_aViewGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard")); lbl_Player_aViewLibrary->setText(QApplication::translate("shortcutsTab", "Library")); lbl_Player_aViewTopCards->setText(QApplication::translate("shortcutsTab", "Top cards of library")); lbl_Player_aViewSideboard->setText(QApplication::translate("shortcutsTab", "Sideboard")); lbl_Player_aViewRfg->setText(QApplication::translate("shortcutsTab", "Exile")); lbl_GameView_aCloseMostRecentZoneView->setText(QApplication::translate("shortcutsTab", "Close recent view")); groupBox_moveDeck->setTitle(QApplication::translate("shortcutsTab", "Move top card to")); lbl_Player_aMoveTopCardToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Once")); lbl_Player_aMoveTopCardsToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Multiple")); lbl_Player_aMoveTopCardToExile->setText(QApplication::translate("shortcutsTab", "Exile Once")); lbl_Player_aMoveTopCardsToExile->setText(QApplication::translate("shortcutsTab", "Exile Multiple")); groupBox_gameLobby->setTitle(QApplication::translate("shortcutsTab", "Game Lobby")); lbl_DeckViewContainer_loadRemoteButton->setText(QApplication::translate("shortcutsTab", "Load remote deck")); lbl_DeckViewContainer_loadLocalButton->setText(QApplication::translate("shortcutsTab", "Load local deck")); groupBox_gameplay->setTitle(QApplication::translate("shortcutsTab", "Gameplay")); lbl_Player_aDrawArrow->setText(QApplication::translate("shortcutsTab", "Draw arrow")); lbl_TabGame_aLeaveGame->setText(QApplication::translate("shortcutsTab", "Leave game")); lbl_TabGame_aRemoveLocalArrows->setText(QApplication::translate("shortcutsTab", "Remove local arrows")); lbl_TabGame_aConcede->setText(QApplication::translate("shortcutsTab", "Concede")); lbl_Player_aRollDie->setText(QApplication::translate("shortcutsTab", "Roll dice")); lbl_TabGame_aRotateViewCW->setText(QApplication::translate("shortcutsTab", "Rotate view CW")); lbl_Player_aShuffle->setText(QApplication::translate("shortcutsTab", "Shuffle library")); lbl_TabGame_aRotateViewCCW->setText(QApplication::translate("shortcutsTab", "Rotate view CCW")); groupBox_draw->setTitle(QApplication::translate("shortcutsTab", "Drawing")); lbl_Player_aMulligan->setText(QApplication::translate("shortcutsTab", "Mulligan")); lbl_Player_aDrawCard->setText(QApplication::translate("shortcutsTab", "Draw card")); lbl_Player_aDrawCards->setText(QApplication::translate("shortcutsTab", "Draw cards")); lbl_Player_aUndoDraw->setText(QApplication::translate("shortcutsTab", "Undo draw")); lbl_Player_aAlwaysRevealTopCard->setText(QApplication::translate("shortcutsTab", "Always reveal top card")); tabWidget->setTabText(tabWidget->indexOf(tab_3), QApplication::translate("shortcutsTab", "Gameplay | Draw | Move | View")); tabWidget->setTabText(tabWidget->indexOf(tab_4), QApplication::translate("shortcutsTab", "Counters")); faqLabel->setText(QString("%2") .arg(WIKI) .arg(QApplication::translate("shortcutsTab", "How to set custom shortcuts"))); btnResetAll->setText(QApplication::translate("shortcutsTab", "Restore all default shortcuts")); btnClearAll->setText(QApplication::translate("shortcutsTab", "Clear all shortcuts")); } // retranslateUi }; namespace Ui { class shortcutsTab : public Ui_shortcutsTab { }; } // namespace Ui QT_END_NAMESPACE #endif // UI_SHORTCUTSTAB_H