#ifndef SERVER_PLAYER_REFERENCE_H #define SERVER_PLAYER_REFERENCE_H class PlayerReference { private: int roomId; int gameId; int playerId; public: PlayerReference(int _roomId, int _gameId, int _playerId) : roomId(_roomId), gameId(_gameId), playerId(_playerId) { } int getRoomId() const { return roomId; } int getGameId() const { return gameId; } int getPlayerId() const { return playerId; } bool operator==(const PlayerReference &other) { return ((roomId == other.roomId) && (gameId == other.gameId) && (playerId == other.playerId)); } }; #endif