#ifndef SERVERGAME_H #define SERVERGAME_H class ServerGame { private: int gameId; QString creator; QString description; bool hasPassword; unsigned char playerCount; unsigned char maxPlayers; public: ServerGame(int _gameId, const QString &_creator, const QString &_description, bool _hasPassword, unsigned char _playerCount, unsigned char _maxPlayers) : gameId(_gameId), creator(_creator), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers) { } int getGameId() const { return gameId; } QString getCreator() const { return creator; } QString getDescription() const { return description; } bool getHasPassword() const { return hasPassword; } unsigned char getPlayerCount() const { return playerCount; } unsigned char getMaxPlayers() const { return maxPlayers; } }; #endif