#ifndef CARDZONE_H #define CARDZONE_H #include "abstractgraphicsitem.h" #include "cardlist.h" #include "translation.h" #include class Player; class ZoneViewZone; class QMenu; class QAction; class QPainter; class CardDragItem; class CardZone : public AbstractGraphicsItem { Q_OBJECT protected: Player *player; QString name; CardList cards; ZoneViewZone *view; QMenu *menu; QAction *doubleClickAction; bool hasCardAttr; bool isShufflable; bool isView; bool alwaysRevealTopCard; void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void addCardImpl(CardItem *card, int x, int y) = 0; signals: void cardCountChanged(); public slots: void moveAllToZone(); bool showContextMenu(const QPoint &screenPos); public: enum { Type = typeZone }; int type() const { return Type; } virtual void handleDropEvent(const QList &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0; CardZone(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent = nullptr, bool _isView = false); ~CardZone(); void retranslateUi(); void clearContents(); bool getHasCardAttr() const { return hasCardAttr; } bool getIsShufflable() const { return isShufflable; } QMenu *getMenu() const { return menu; } void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0) { menu = _menu; doubleClickAction = _doubleClickAction; } QString getName() const { return name; } QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const; Player *getPlayer() const { return player; } bool contentsKnown() const { return cards.getContentsKnown(); } const CardList &getCards() const { return cards; } void addCard(CardItem *card, bool reorganize, int x, int y = -1); // getCard() finds a card by id. CardItem *getCard(int cardId, const QString &cardName); // takeCard() finds a card by position and removes it from the zone and from all of its views. virtual CardItem *takeCard(int position, int cardId, bool canResize = true); void removeCard(CardItem *card); ZoneViewZone *getView() const { return view; } void setView(ZoneViewZone *_view) { view = _view; } virtual void reorganizeCards() = 0; virtual QPointF closestGridPoint(const QPointF &point); bool getIsView() const { return isView; } bool getAlwaysRevealTopCard() const { return alwaysRevealTopCard; } void setAlwaysRevealTopCard(bool _alwaysRevealTopCard) { alwaysRevealTopCard = _alwaysRevealTopCard; } }; #endif