#include "soundengine.h" #include "settingscache.h" #include #include /* fileNames = QStringList() // Phases << "untap_step" << "upkeep_step" << "draw_step" << "main_1" << "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat" << "main_2" << "end_step" // Game Actions << "draw_card" << "play_card" << "tap_card" << "untap_card" << "shuffle" << "roll_dice" << "life_change" // Player << "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede" // Spectator << "spectator_join" << "spectator_leave" // Chat & UI << "chat_mention" << "all_mention" << "private_message"; */ #define TEST_SOUND_FILENAME "player_join" SoundEngine::SoundEngine(QObject *parent) : QObject(parent), enabled(false) { connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged())); soundEnabledChanged(); } void SoundEngine::soundEnabledChanged() { if (settingsCache->getSoundEnabled()) { #if QT_VERSION < 0x050000 //QT4 if(QSound::isAvailable()) { qDebug("SoundEngine: enabling sound"); enabled = true; } else { qDebug("SoundEngine: sound not available"); enabled = false; } #else qDebug("SoundEngine: enabling sound"); enabled = true; #endif } else { qDebug("SoundEngine: disabling sound"); enabled = false; } } #include void SoundEngine::playSound(QString fileName) { if(!enabled) return; QFileInfo fi(settingsCache->getSoundPath() + "/" + fileName + ".wav"); qDebug() << "playing" << fi.absoluteFilePath(); if(!fi.exists()) return; QSound::play(fi.absoluteFilePath()); } void SoundEngine::testSound() { playSound(TEST_SOUND_FILENAME); }