#ifndef DECKSTATS_INTERFACE_H #define DECKSTATS_INTERFACE_H #include "carddatabase.h" #include "decklist.h" #include class QByteArray; class QNetworkAccessManager; class QNetworkReply; class DeckList; class DeckStatsInterface : public QObject { Q_OBJECT private: QNetworkAccessManager *manager; CardDatabase &cardDatabase; /** * Deckstats doesn't recognize token cards, and instead tries to find the * closest non-token card instead. So we construct a new deck which has no * tokens. */ void copyDeckWithoutTokens(const DeckList &source, DeckList& destination); private slots: void queryFinished(QNetworkReply *reply); void getAnalyzeRequestData(DeckList *deck, QByteArray *data); public: DeckStatsInterface(CardDatabase &_cardDatabase, QObject *parent = 0); void analyzeDeck(DeckList *deck); }; #endif