/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "server.h" #include "server_game.h" #include "server_protocolhandler.h" #include "server_arrow.h" #include Server_Game::Server_Game(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent) : QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed) { creator = addPlayer(_creator, false); } Server_Game::~Server_Game() { broadcastEvent("game_closed", 0); QMapIterator playerIterator(players); while (playerIterator.hasNext()) delete playerIterator.next().value(); players.clear(); for (int i = 0; i < spectators.size(); ++i) delete spectators[i]; spectators.clear(); emit gameClosing(); qDebug("Server_Game destructor"); } QString Server_Game::getGameListLine() const { if (players.isEmpty()) return QString("list_games|%1|||0|%2||0|0").arg(gameId).arg(maxPlayers); else { QString creatorName = creator ? creator->getPlayerName() : QString(); return QString("list_games|%1|%2|%3|%4|%5|%6|%7|%8").arg(gameId) .arg(description) .arg(password.isEmpty() ? 0 : 1) .arg(players.size()) .arg(maxPlayers) .arg(creatorName) .arg(spectatorsAllowed ? 1 : 0) .arg(spectators.size()); } } void Server_Game::broadcastEvent(const QString &eventStr, Server_Player *player) { QList allClients = QList() << players.values() << spectators; for (int i = 0; i < allClients.size(); ++i) allClients[i]->publicEvent(eventStr, player); } void Server_Game::startGameIfReady() { if (players.size() < maxPlayers) return; QMapIterator playerIterator(players); while (playerIterator.hasNext()) if (playerIterator.next().value()->getStatus() != StatusReadyStart) return; /* QSqlQuery query; query.prepare("insert into games (id, descr, password, time_started) values(:id, :descr, :password, now())"); query.bindValue(":id", gameId); query.bindValue(":descr", description); query.bindValue(":password", !password.isEmpty()); query.exec(); QMapIterator playerIterator2(players); while (playerIterator2.hasNext()) { Server_Player *player = playerIterator2.next().value(); query.prepare("insert into games_players (id_game, player) values(:id, :player)"); query.bindValue(":id", gameId); query.bindValue(":player", player->getPlayerName()); query.exec(); player->setupZones(); } */ gameStarted = true; broadcastEvent("game_start", NULL); setActivePlayer(0); } ProtocolResponse::ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator) { if (_password != password) return ProtocolResponse::RespWrongPassword; if (spectator) { if (!spectatorsAllowed) return ProtocolResponse::RespSpectatorsNotAllowed; } else if (gameStarted || (getPlayerCount() >= getMaxPlayers())) return ProtocolResponse::RespContextError; return ProtocolResponse::RespOk; } Server_Player *Server_Game::addPlayer(const QString &playerName, bool spectator) { int playerId; if (!spectator) { int max = -1; QMapIterator i(players); while (i.hasNext()) { int tmp = i.next().value()->getPlayerId(); if (tmp > max) max = tmp; } playerId = max + 1; } else playerId = -1; Server_Player *newPlayer = new Server_Player(this, playerId, playerName, spectator); broadcastEvent(QString("join|%1").arg(spectator ? 1 : 0), newPlayer); if (spectator) spectators << newPlayer; else players.insert(playerId, newPlayer); qobject_cast(parent())->broadcastGameListUpdate(this); return newPlayer; } void Server_Game::removePlayer(Server_Player *player) { if (player->getSpectator()) spectators.removeAt(spectators.indexOf(player)); else players.remove(player->getPlayerId()); broadcastEvent("leave", player); delete player; if (!players.size()) deleteLater(); qobject_cast(parent())->broadcastGameListUpdate(this); } void Server_Game::setActivePlayer(int _activePlayer) { activePlayer = _activePlayer; broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL); setActivePhase(0); } void Server_Game::setActivePhase(int _activePhase) { QMapIterator playerIterator(players); while (playerIterator.hasNext()) { Server_Player *player = playerIterator.next().value(); QList toDelete = player->getArrows().values(); for (int i = 0; i < toDelete.size(); ++i) { Server_Arrow *a = toDelete[i]; broadcastEvent(QString("delete_arrow|%1").arg(a->getId()), player); player->deleteArrow(a->getId()); } } activePhase = _activePhase; broadcastEvent(QString("set_active_phase|%1").arg(_activePhase), NULL); }