#include "gamesmodel.h" #include "protocol_datastructures.h" GamesModel::GamesModel(const QMap &_gameTypes, QObject *parent) : QAbstractTableModel(parent), gameTypes(_gameTypes) { } GamesModel::~GamesModel() { if (!gameList.isEmpty()) { beginRemoveRows(QModelIndex(), 0, gameList.size() - 1); for (int i = 0; i < gameList.size(); ++i) delete gameList[i]; gameList.clear(); endRemoveRows(); } } QVariant GamesModel::data(const QModelIndex &index, int role) const { if (!index.isValid()) return QVariant(); if (role == Qt::UserRole) return index.row(); if (role != Qt::DisplayRole) return QVariant(); if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) return QVariant(); ServerInfo_Game *g = gameList[index.row()]; switch (index.column()) { case 0: return g->getDescription(); case 1: return g->getCreatorInfo()->getName(); case 2: { QStringList result; QList gameTypeList = g->getGameTypes(); for (int i = 0; i < gameTypeList.size(); ++i) result.append(gameTypes.value(gameTypeList[i]->getData())); return result.join(", "); } case 3: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no"); case 4: { QStringList result; if (g->getOnlyBuddies()) result.append(tr("buddies only")); if (g->getOnlyRegistered()) result.append(tr("reg. users only")); return result.join(", "); } case 5: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers()); case 6: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed")); default: return QVariant(); } } QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const { if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal)) return QVariant(); switch (section) { case 0: return tr("Description"); case 1: return tr("Creator"); case 2: return tr("Game type"); case 3: return tr("Password"); case 4: return tr("Restrictions"); case 5: return tr("Players"); case 6: return tr("Spectators"); default: return QVariant(); } } ServerInfo_Game *GamesModel::getGame(int row) { Q_ASSERT(row < gameList.size()); return gameList[row]; } void GamesModel::updateGameList(ServerInfo_Game *_game) { QList gameTypeList, oldGameTypeList = _game->getGameTypes(); for (int i = 0; i < oldGameTypeList.size(); ++i) gameTypeList.append(new GameTypeId(oldGameTypeList[i]->getData())); ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), gameTypeList, new ServerInfo_User(_game->getCreatorInfo()), _game->getOnlyBuddies(), _game->getOnlyRegistered(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount()); for (int i = 0; i < gameList.size(); i++) if (gameList[i]->getGameId() == game->getGameId()) { if (game->getPlayerCount() == 0) { beginRemoveRows(QModelIndex(), i, i); delete gameList.takeAt(i); endRemoveRows(); } else { delete gameList[i]; gameList[i] = game; emit dataChanged(index(i, 0), index(i, 4)); } return; } if (game->getPlayerCount() == 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); } GamesProxyModel::GamesProxyModel(QObject *parent) : QSortFilterProxyModel(parent), fullGamesVisible(false) { setDynamicSortFilter(true); } void GamesProxyModel::setFullGamesVisible(bool _fullGamesVisible) { fullGamesVisible = _fullGamesVisible; invalidateFilter(); } bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const { if (fullGamesVisible) return true; GamesModel *model = qobject_cast(sourceModel()); if (!model) return false; ServerInfo_Game *game = model->getGame(sourceRow); if (game->getPlayerCount() == game->getMaxPlayers()) return false; return true; }