#include "localserver.h" #include "localserverinterface.h" #include "server_room.h" LocalServer::LocalServer(QObject *parent) : Server(parent) { setDatabaseInterface(new LocalServer_DatabaseInterface(this)); addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this)); } LocalServer::~LocalServer() { // LocalServer is single threaded so it doesn't need locks on this while (!clients.isEmpty()) clients.first()->prepareDestroy(); prepareDestroy(); } LocalServerInterface *LocalServer::newConnection() { LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface()); addClient(lsi); return lsi; } LocalServer_DatabaseInterface::LocalServer_DatabaseInterface(LocalServer *_localServer) : Server_DatabaseInterface(_localServer), localServer(_localServer) { } ServerInfo_User LocalServer_DatabaseInterface::getUserData(const QString &name, bool /*withId*/) { ServerInfo_User result; result.set_name(name.toStdString()); return result; } AuthenticationResult LocalServer_DatabaseInterface::checkUserPassword(Server_ProtocolHandler * /* handler */, const QString & /* user */, const QString & /* password */, const QString & /* clientId */, QString & /* reasonStr */, int & /* banSecondsLeft */, bool /* passwordNeedsHash */) { return UnknownUser; }