syntax = "proto2"; import "game_event.proto"; import "serverinfo_player.proto"; message Event_GameStateChanged { extend GameEvent { optional Event_GameStateChanged ext = 1005; } repeated ServerInfo_Player player_list = 1; optional bool game_started = 2; optional sint32 active_player_id = 3; optional sint32 active_phase = 4; optional uint32 seconds_elapsed = 5; }