#include #include #include "zoneviewzone.h" #include "player.h" #include "carddragitem.h" #include "carditem.h" #include "pb/command_dump_zone.pb.h" #include "pb/command_move_card.pb.h" #include "pb/serverinfo_card.pb.h" #include "pb/response_dump_zone.pb.h" #include "pending_command.h" ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, QGraphicsItem *parent) : SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), sortByName(false), sortByType(false) { if (!revealZone) origZone->setView(this); } ZoneViewZone::~ZoneViewZone() { emit beingDeleted(); qDebug("ZoneViewZone destructor"); if (!revealZone) origZone->setView(NULL); } QRectF ZoneViewZone::boundingRect() const { return bRect; } void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) { } void ZoneViewZone::initializeCards(const QList &cardList) { if (!cardList.isEmpty()) { for (int i = 0; i < cardList.size(); ++i) addCard(new CardItem(player, QString::fromStdString(cardList[i]->name()), cardList[i]->id(), revealZone, this), false, i); reorganizeCards(); } else if (!origZone->contentsKnown()) { Command_DumpZone cmd; cmd.set_player_id(player->getId()); cmd.set_zone_name(name.toStdString()); cmd.set_number_cards(numberCards); PendingCommand *pend = player->prepareGameCommand(cmd); connect(pend, SIGNAL(finished(const Response &)), this, SLOT(zoneDumpReceived(const Response &))); player->sendGameCommand(pend); } else { const CardList &c = origZone->getCards(); int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size()); for (int i = 0; i < number; i++) { CardItem *card = c.at(i); addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i); } reorganizeCards(); } } void ZoneViewZone::zoneDumpReceived(const Response &r) { const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext); const int respCardListSize = resp.zone_info().card_list_size(); for (int i = 0; i < respCardListSize; ++i) { const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i); CardItem *card = new CardItem(player, QString::fromStdString(cardInfo.name()), cardInfo.id(), revealZone, this); addCard(card, false, i); } reorganizeCards(); } // Because of boundingRect(), this function must not be called before the zone was added to a scene. void ZoneViewZone::reorganizeCards() { int cardCount = cards.size(); if (!origZone->contentsKnown()) for (int i = 0; i < cardCount; ++i) cards[i]->setId(i); int cols = floor(sqrt((double) cardCount / 2)); int rows = ceil((double) cardCount / cols); if (rows < 1) rows = 1; if (minRows == 0) minRows = rows; else if (rows < minRows) { rows = minRows; cols = ceil((double) cardCount / minRows); } if (cols < 2) cols = 2; qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols; CardList cardsToDisplay(cards); if (sortByName || sortByType) cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0)); for (int i = 0; i < cardCount; i++) { CardItem *c = cardsToDisplay.at(i); qreal x = (i / rows) * CARD_WIDTH; qreal y = (i % rows) * CARD_HEIGHT / 3; c->setPos(x + 5, y + 5); c->setRealZValue(i); } optimumRect = QRectF(0, 0, qMax(cols, 3) * CARD_WIDTH + 10, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 10); updateGeometry(); emit optimumRectChanged(); } void ZoneViewZone::setSortByName(int _sortByName) { sortByName = _sortByName; reorganizeCards(); } void ZoneViewZone::setSortByType(int _sortByType) { sortByType = _sortByType; reorganizeCards(); } void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/) { cards.insert(x, card); card->setParentItem(this); card->update(); } void ZoneViewZone::handleDropEvent(const QList &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/) { Command_MoveCard cmd; cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(0); cmd.set_y(0); for (int i = 0; i < dragItems.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId()); player->sendGameCommand(cmd); } void ZoneViewZone::removeCard(int position) { if (position >= cards.size()) return; CardItem *card = cards.takeAt(position); card->deleteLater(); reorganizeCards(); } void ZoneViewZone::setGeometry(const QRectF &rect) { prepareGeometryChange(); setPos(rect.x(), rect.y()); bRect = QRectF(0, 0, rect.width(), rect.height()); } QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const { return optimumRect.size(); }