#include #include "handzone.h" #include "player.h" #include "client.h" HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent) : CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight) { QSettings settings; QString bgPath = settings.value("zonebg/hand").toString(); if (!bgPath.isEmpty()) bgPixmap.load(bgPath); setCacheMode(DeviceCoordinateCache); setAcceptsHoverEvents(true); // Awkwardly, this is needed to repaint the cached item after it has been corrupted by buggy rubberband drag. } QRectF HandZone::boundingRect() const { return QRectF(0, 0, 100, zoneHeight); } void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) { if (bgPixmap.isNull()) painter->fillRect(boundingRect(), Qt::darkGreen); else painter->fillRect(boundingRect(), QBrush(bgPixmap)); } void HandZone::reorganizeCards() { if (cards.isEmpty()) return; const int cardCount = cards.size(); qreal totalWidth = boundingRect().width(); qreal totalHeight = boundingRect().height(); qreal cardWidth = cards.at(0)->boundingRect().width(); qreal cardHeight = cards.at(0)->boundingRect().height(); qreal xspace = 5; qreal x1 = xspace; qreal x2 = totalWidth - xspace - cardWidth; for (int i = 0; i < cardCount; i++) { CardItem *c = cards.at(i); qreal x = i % 2 ? x2 : x1; // If the total height of the cards is smaller than the available height, // the cards do not need to overlap and are displayed in the center of the area. if (cardHeight * cardCount > totalHeight) c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1)); else c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2); c->setZValue(i); } } void HandZone::addCardImpl(CardItem *card, int x, int /*y*/) { if (x == -1) x = cards.size(); cards.insert(x, card); if (!cards.getContentsKnown()) { card->setId(-1); card->setName(); } card->setParentItem(this); card->resetState(); card->setVisible(true); card->update(); } void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/) { player->client->moveCard(cardId, startZone->getName(), getName(), cards.size(), 0); }