#include "messagelogwidget.h" #include "game.h" #include "player.h" #include "cardzone.h" #include QString MessageLogWidget::sanitizeHtml(QString dirty) const { return dirty .replace("&", "&") .replace("<", "<") .replace(">", ">"); } void MessageLogWidget::logConnecting(QString hostname) { append(tr("Connecting to %1...").arg(sanitizeHtml(hostname))); } void MessageLogWidget::logConnected(QString welcomeMsg) { append(tr("Connected: %1").arg(welcomeMsg)); } void MessageLogWidget::logDisconnected() { append(tr("Disconnected from server.")); } void MessageLogWidget::logSocketError(const QString &errorString) { append(sanitizeHtml(errorString)); } void MessageLogWidget::logServerError(ServerResponse response) { switch (response) { case RespPasswordWrong: append(tr("Invalid password.")); break; default: ; } } void MessageLogWidget::logProtocolVersionMismatch() { append(tr("Protocol version mismatch.")); } void MessageLogWidget::logProtocolError() { append(tr("Protocol error.")); } void MessageLogWidget::logPlayerListReceived(QStringList players) { append("---"); append(tr("You have joined the game. Player list:")); for (int i = 0; i < players.size(); i++) append(sanitizeHtml(players.at(i))); append("---"); } void MessageLogWidget::logJoin(Player *player) { append(tr("%1 has joined the game").arg(sanitizeHtml(player->getName()))); } void MessageLogWidget::logLeave(Player *player) { append(tr("%1 has left the game").arg(sanitizeHtml(player->getName()))); } void MessageLogWidget::logGameClosed() { append(tr("The game has been closed.")); } void MessageLogWidget::logJoinSpectator(QString name) { append(tr("%1 is now watching the game.").arg(sanitizeHtml(name))); } void MessageLogWidget::logLeaveSpectator(QString name) { append(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name))); } void MessageLogWidget::logReadyStart(Player *player) { append(tr("%1 is ready to start a new game.").arg(sanitizeHtml(player->getName()))); } void MessageLogWidget::logGameStart() { append(tr("The game has started.")); } void MessageLogWidget::logSay(Player *player, QString message) { append(QString("%1: %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message))); } void MessageLogWidget::logShuffle(Player *player) { append(tr("%1 shuffles his library.").arg(sanitizeHtml(player->getName()))); } void MessageLogWidget::logRollDie(Player *player, int sides, int roll) { append(tr("%1 rolls a %2 with a %3-sided die.").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides)); } void MessageLogWidget::logDraw(Player *player, int number) { if (number == 1) append(tr("%1 draws a card.").arg(sanitizeHtml(player->getName()))); else append(tr("%1 draws %2 cards.").arg(sanitizeHtml(player->getName())).arg(number)); } void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX) { QString startName = startZone->getName(); QString targetName = targetZone->getName(); if (((startName == "table") && (targetName == "table")) || ((startName == "hand") && (targetName == "hand"))) return; QString fromStr; bool cardNameContainsStartZone = false; if (startName == "table") fromStr = tr(" from table"); else if (startName == "grave") fromStr = tr(" from graveyard"); else if (startName == "rfg") fromStr = tr(" from exile"); else if (startName == "hand") fromStr = tr(" from hand"); else if (startName == "deck") { if (oldX == startZone->getCards().size() - 1) { if (cardName.isEmpty()) { cardName = tr("the bottom card of his library"); cardNameContainsStartZone = true; } else fromStr = tr(" from the bottom of his library"); } else if (oldX == 0) { if (cardName.isEmpty()) { cardName = tr("the top card of his library"); cardNameContainsStartZone = true; } else fromStr = tr(" from the top of his library"); } else fromStr = tr(" from library"); } else if (startName == "sb") fromStr = tr(" from sideboard"); QString finalStr; if (targetName == "table") finalStr = tr("%1 puts %2 into play%3."); else if (targetName == "grave") finalStr = tr("%1 puts %2%3 into graveyard."); else if (targetName == "rfg") finalStr = tr("%1 exiles %2%3."); else if (targetName == "hand") finalStr = tr("%1 moves %2%3 to hand."); else if (targetName == "deck") { if (newX == -1) finalStr = tr("%1 puts %2%3 into his library."); else if (newX == targetZone->getCards().size()) finalStr = tr("%1 puts %2%3 on bottom of his library."); else if (newX == 0) finalStr = tr("%1 puts %2%3 on top of his library."); else finalStr = tr("%1 puts %2%3 into his library at position %4."); } else if (targetName == "sb") finalStr = tr("%1 moves %2%3 to sideboard."); QString cardStr; if (cardNameContainsStartZone) cardStr = cardName; else if (cardName.isEmpty()) cardStr = tr("a card"); else cardStr = QString("%1").arg(sanitizeHtml(cardName)); append(finalStr.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(newX)); } void MessageLogWidget::logCreateToken(Player *player, QString cardName) { append(tr("%1 creates token: %2.").arg(sanitizeHtml(player->getName())).arg(QString("%1").arg(sanitizeHtml(cardName)))); } void MessageLogWidget::logSetCardCounters(Player *player, QString cardName, int value, int oldValue) { QString finalStr; if (value > oldValue) finalStr = tr("%1 places %2 counters on %3 (now %4)."); else finalStr = tr("%1 removes %2 counters from %3 (now %4)."); append(finalStr.arg(sanitizeHtml(player->getName())).arg(abs(oldValue - value)).arg(QString("%1").arg(sanitizeHtml(cardName))).arg(value)); } void MessageLogWidget::logSetTapped(Player *player, QString cardName, bool tapped) { QString cardStr; if (cardName == "-1") cardStr = tr("his permanents"); else cardStr = QString("%1").arg(sanitizeHtml(cardName)); append(tr("%1 %2 %3.").arg(sanitizeHtml(player->getName())).arg(tapped ? tr("taps") : tr("untaps")).arg(cardStr)); } void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue) { append(tr("%1 sets counter \"%2\" to %3 (%4%5).").arg(sanitizeHtml(player->getName())).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue)); } void MessageLogWidget::logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap) { QString finalStr; if (doesntUntap) finalStr = tr("%1 sets %2 to not untap normally."); else finalStr = tr("%1 sets %2 to untap normally."); append(finalStr.arg(sanitizeHtml(player->getName())).arg(QString("%1").arg(sanitizeHtml(cardName)))); } void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards) { if (numberCards != -1) append(tr("%1 is looking at the top %2 cards %3.").arg(sanitizeHtml(player->getName())).arg(numberCards).arg(zone->getTranslatedName(zone->getPlayer() == player, CaseGenitive))); else append(tr("%1 is looking at %2.").arg(sanitizeHtml(player->getName())).arg(zone->getTranslatedName(zone->getPlayer() == player, CaseAccusative))); } void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone) { QString zoneName = zone->getTranslatedName(zone->getPlayer() == player, CaseAccusative); append(tr("%1 stops looking at %2.").arg(sanitizeHtml(player->getName())).arg(zoneName)); } void MessageLogWidget::logSetActivePlayer(Player *player) { append("---"); append("" + tr("It is now %1's turn.").arg(player->getName()) + ""); append("---"); } void MessageLogWidget::logSetActivePhase(int phase) { QString phaseName; switch (phase) { case 0: phaseName = tr("untap step"); break; case 1: phaseName = tr("upkeep step"); break; case 2: phaseName = tr("draw step"); break; case 3: phaseName = tr("first main phase"); break; case 4: phaseName = tr("beginning of combat step"); break; case 5: phaseName = tr("declare attackers step"); break; case 6: phaseName = tr("declare blockers step"); break; case 7: phaseName = tr("combat damage step"); break; case 8: phaseName = tr("end of combat step"); break; case 9: phaseName = tr("second main phase"); break; case 10: phaseName = tr("ending phase"); break; } append("" + tr("It is now the %1.").arg(phaseName) + ""); } void MessageLogWidget::connectToGame(Game *game) { connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList))); connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *))); connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *))); connect(game, SIGNAL(logGameClosed()), this, SLOT(logGameClosed())); connect(game, SIGNAL(logJoinSpectator(QString)), this, SLOT(logJoinSpectator(QString))); connect(game, SIGNAL(logLeaveSpectator(QString)), this, SLOT(logLeaveSpectator(QString))); connect(game, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *))); connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart())); connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString))); connect(game, SIGNAL(logShuffle(Player *)), this, SLOT(logShuffle(Player *))); connect(game, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int))); connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(logDraw(Player *, int))); connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int))); connect(game, SIGNAL(logCreateToken(Player *, QString)), this, SLOT(logCreateToken(Player *, QString))); connect(game, SIGNAL(logSetCardCounters(Player *, QString, int, int)), this, SLOT(logSetCardCounters(Player *, QString, int, int))); connect(game, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool))); connect(game, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int))); connect(game, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool))); connect(game, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int))); connect(game, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *))); connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(logSetActivePlayer(Player *))); connect(game, SIGNAL(setActivePhase(int)), this, SLOT(logSetActivePhase(int))); //Alert Test connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(msgAlert())); connect(game, SIGNAL(logJoin(Player *)), this, SLOT(msgAlert())); connect(game, SIGNAL(logLeave(Player *)), this, SLOT(msgAlert())); connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(msgAlert())); connect(game, SIGNAL(setActivePhase(int)), this, SLOT(msgAlert())); connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(msgAlert())); connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(msgAlert())); connect(game, SIGNAL(logGameStart()), this, SLOT(msgAlert())); } void MessageLogWidget::msgAlert() { QApplication::alert(this); } MessageLogWidget::MessageLogWidget(QWidget *parent) : QTextEdit(parent) { setReadOnly(true); QFont f; f.setPixelSize(11); setFont(f); }