#include "gamesmodel.h" #include "pb/serverinfo_game.pb.h" #include "pixmapgenerator.h" #include #include #include #include #include #include enum GameListColumn {ROOM, CREATED, DESCRIPTION, CREATOR, GAME_TYPE, RESTRICTIONS, PLAYERS, SPECTATORS}; namespace { const unsigned SECS_PER_MIN = 60; const unsigned SECS_PER_HOUR = 60 * 60; /** * Pretty print an integer number of seconds ago. Accurate to only one unit, * rounded; <5 minutes and >5 hours are displayed as such. As a special case, * time between 60 and 90 minutes will display both the hours and minutes. * * For example... * 0-300 seconds will return "<5m ago" * 5-59 minutes will return "Xm ago" * 60-90 minutes will return "Xhr Ym ago" * 91-300 minutes will return "Xhr ago" * 300+ minutes will return "5+ hr ago" */ QString prettyPrintSecsAgo(unsigned int secs) { if (secs < SECS_PER_MIN) { return QObject::tr("<1m ago"); } if (secs < SECS_PER_MIN * 5) { return QObject::tr("<5m ago"); } if (secs < SECS_PER_HOUR) { unsigned int mins = secs / SECS_PER_MIN; if (secs % SECS_PER_MIN >= 30) mins++; //: This will have a number prepended, like "10m ago" return QString::number(mins).append(QObject::tr("m ago")); } // Here, we want to display both the hours and minutes. // // There are two small "corner" cases which could be rectified with // some more knotty iffy-elsey code: // Between 1:00:00 and 1:00:29 will display "1hr 0m ago" // Between 1:29:30 and 1:29:59 will display "1hr 31m ago" // // Personally, I prefer to keep the code cleaner, and allow these. if (secs < SECS_PER_MIN * 90) { unsigned int mins = secs / SECS_PER_MIN - 60; if (secs % SECS_PER_MIN >= 30) mins++; return QObject::tr("1hr ") .append(QString::number(mins)) //: This will have a number prepended, like "5m ago" .append(QObject::tr("m ago")); } if (secs < SECS_PER_HOUR * 5) { unsigned int hours = secs / SECS_PER_HOUR; if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30) hours++; //: This will have a number prepended, like "2h ago" return QString::number(hours).append(QObject::tr("hr ago")); } return QObject::tr("5+ hrs ago"); } } GamesModel::GamesModel(const QMap &_rooms, const QMap &_gameTypes, QObject *parent) : QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes) { } QVariant GamesModel::data(const QModelIndex &index, int role) const { if (!index.isValid()) return QVariant(); if (role == Qt::UserRole) return index.row(); if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole) return QVariant(); if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) return QVariant(); const ServerInfo_Game &g = gameList[index.row()]; switch (index.column()) { case ROOM: return rooms.value(g.room_id()); case CREATED: { QDateTime then; then.setTime_t(g.start_time()); unsigned int secs = then.secsTo(QDateTime::currentDateTime()); switch (role) { case Qt::DisplayRole: return prettyPrintSecsAgo(secs); case SORT_ROLE: return QVariant(secs); default: return QVariant(); } } case DESCRIPTION: switch(role) { case SORT_ROLE: case Qt::DisplayRole: return QString::fromStdString(g.description()); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } case CREATOR: { switch(role) { case SORT_ROLE: case Qt::DisplayRole: return QString::fromStdString(g.creator_info().name()); case Qt::DecorationRole: { QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)g.creator_info().user_level(), false); return QIcon(avatarPixmap); } default: return QVariant(); } } case GAME_TYPE: switch (role) { case SORT_ROLE: case Qt::DisplayRole: { QStringList result; GameTypeMap gameTypeMap = gameTypes.value(g.room_id()); for (int i = g.game_types_size() - 1; i >= 0; --i) result.append(gameTypeMap.value(g.game_types(i))); return result.join(", "); } case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } case RESTRICTIONS: switch(role) { case SORT_ROLE: case Qt::DisplayRole: { QStringList result; if (g.with_password()) result.append(tr("password")); if (g.only_buddies()) result.append(tr("buddies only")); if (g.only_registered()) result.append(tr("reg. users only")); return result.join(", "); } case Qt::DecorationRole:{ return g.with_password() ? QIcon(":/resources/lock.svg") : QVariant(); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } } case PLAYERS: switch(role) { case SORT_ROLE: case Qt::DisplayRole: return QString("%1/%2").arg(g.player_count()).arg(g.max_players()); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } case SPECTATORS: switch(role) { case SORT_ROLE: case Qt::DisplayRole: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed")); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } default: return QVariant(); } } QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const { if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal)) return QVariant(); switch (section) { case ROOM: return tr("Room"); case CREATED: return tr("Game Created"); case DESCRIPTION: return tr("Description"); case CREATOR: return tr("Creator"); case GAME_TYPE: return tr("Game Type"); case RESTRICTIONS: return tr("Restrictions"); case PLAYERS: return tr("Players"); case SPECTATORS: return tr("Spectators"); default: return QVariant(); } } const ServerInfo_Game &GamesModel::getGame(int row) { Q_ASSERT(row < gameList.size()); return gameList[row]; } void GamesModel::updateGameList(const ServerInfo_Game &game) { for (int i = 0; i < gameList.size(); i++) { if (gameList[i].game_id() == game.game_id()) { if (game.closed()) { beginRemoveRows(QModelIndex(), i, i); gameList.removeAt(i); endRemoveRows(); } else { gameList[i].MergeFrom(game); emit dataChanged(index(i, 0), index(i, NUM_COLS-1)); } return; } } if (game.player_count() <= 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); } GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser) : QSortFilterProxyModel(parent), ownUser(_ownUser), unavailableGamesVisible(false), passwordProtectedGamesVisible(false), maxPlayersFilterMin(-1), maxPlayersFilterMax(-1) { setSortRole(GamesModel::SORT_ROLE); setDynamicSortFilter(true); } void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible) { unavailableGamesVisible = _unavailableGamesVisible; invalidateFilter(); } void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible) { passwordProtectedGamesVisible = _passwordProtectedGamesVisible; invalidateFilter(); } void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter) { gameNameFilter = _gameNameFilter; invalidateFilter(); } void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter) { creatorNameFilter = _creatorNameFilter; invalidateFilter(); } void GamesProxyModel::setGameTypeFilter(const QSet &_gameTypeFilter) { gameTypeFilter = _gameTypeFilter; invalidateFilter(); } void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax) { maxPlayersFilterMin = _maxPlayersFilterMin; maxPlayersFilterMax = _maxPlayersFilterMax; invalidateFilter(); } void GamesProxyModel::resetFilterParameters() { unavailableGamesVisible = false; passwordProtectedGamesVisible = false; gameNameFilter = QString(); creatorNameFilter = QString(); gameTypeFilter.clear(); maxPlayersFilterMin = 1; maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX; invalidateFilter(); } void GamesProxyModel::loadFilterParameters(const QMap &allGameTypes) { QSettings settings; settings.beginGroup("filter_games"); unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool(); passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool(); gameNameFilter = settings.value("game_name_filter", "").toString(); creatorNameFilter = settings.value("creator_name_filter", "").toString(); maxPlayersFilterMin = settings.value("min_players", 1).toInt(); maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt(); QMapIterator gameTypesIterator(allGameTypes); while (gameTypesIterator.hasNext()) { gameTypesIterator.next(); if (settings.value("game_type/" + hashGameType(gameTypesIterator.value()), false).toBool()) { gameTypeFilter.insert(gameTypesIterator.key()); } } invalidateFilter(); } void GamesProxyModel::saveFilterParameters(const QMap &allGameTypes) { QSettings settings; settings.beginGroup("filter_games"); settings.setValue("unavailable_games_visible", unavailableGamesVisible); settings.setValue( "password_protected_games_visible", passwordProtectedGamesVisible ); settings.setValue("game_name_filter", gameNameFilter); settings.setValue("creator_name_filter", creatorNameFilter); QMapIterator gameTypeIterator(allGameTypes); while (gameTypeIterator.hasNext()) { gameTypeIterator.next(); settings.setValue( "game_type/" + hashGameType(gameTypeIterator.value()), gameTypeFilter.contains(gameTypeIterator.key()) ); } settings.setValue("min_players", maxPlayersFilterMin); settings.setValue("max_players", maxPlayersFilterMax); } bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const { GamesModel *model = qobject_cast(sourceModel()); if (!model) return false; const ServerInfo_Game &game = model->getGame(sourceRow); if (!unavailableGamesVisible) { if (game.player_count() == game.max_players()) return false; if (game.started()) return false; if (!(ownUser->user_level() & ServerInfo_User::IsRegistered)) if (game.only_registered()) return false; } if (!passwordProtectedGamesVisible && game.with_password()) return false; if (!gameNameFilter.isEmpty()) if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive)) return false; if (!creatorNameFilter.isEmpty()) if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive)) return false; QSet gameTypes; for (int i = 0; i < game.game_types_size(); ++i) gameTypes.insert(game.game_types(i)); if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty()) return false; if ((maxPlayersFilterMin != -1) && ((int)game.max_players() < maxPlayersFilterMin)) return false; if ((maxPlayersFilterMax != -1) && ((int)game.max_players() > maxPlayersFilterMax)) return false; return true; } QString GamesProxyModel::hashGameType(const QString &gameType) const { return QCryptographicHash::hash(gameType.toUtf8(), QCryptographicHash::Md5).toHex(); }