#include "protocol.h" #include "protocol_items.h" Event_ConnectionStateChanged::Event_ConnectionStateChanged(int _playerId, bool _connected) : GameEvent("connection_state_changed", _playerId) { insertItem(new SerializableItem_Bool("connected", _connected)); } Event_Say::Event_Say(int _playerId, const QString &_message) : GameEvent("say", _playerId) { insertItem(new SerializableItem_String("message", _message)); } Event_Leave::Event_Leave(int _playerId) : GameEvent("leave", _playerId) { } Event_GameClosed::Event_GameClosed(int _playerId) : GameEvent("game_closed", _playerId) { } Event_GameHostChanged::Event_GameHostChanged(int _playerId) : GameEvent("game_host_changed", _playerId) { } Event_Kicked::Event_Kicked(int _playerId) : GameEvent("kicked", _playerId) { } Event_Shuffle::Event_Shuffle(int _playerId) : GameEvent("shuffle", _playerId) { } Event_RollDie::Event_RollDie(int _playerId, int _sides, int _value) : GameEvent("roll_die", _playerId) { insertItem(new SerializableItem_Int("sides", _sides)); insertItem(new SerializableItem_Int("value", _value)); } Event_MoveCard::Event_MoveCard(int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, int _targetPlayerId, const QString &_targetZone, int _x, int _y, int _newCardId, bool _faceDown) : GameEvent("move_card", _playerId) { insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_String("card_name", _cardName)); insertItem(new SerializableItem_String("start_zone", _startZone)); insertItem(new SerializableItem_Int("position", _position)); insertItem(new SerializableItem_Int("target_player_id", _targetPlayerId)); insertItem(new SerializableItem_String("target_zone", _targetZone)); insertItem(new SerializableItem_Int("x", _x)); insertItem(new SerializableItem_Int("y", _y)); insertItem(new SerializableItem_Int("new_card_id", _newCardId)); insertItem(new SerializableItem_Bool("face_down", _faceDown)); } Event_FlipCard::Event_FlipCard(int _playerId, const QString &_zone, int _cardId, const QString &_cardName, bool _faceDown) : GameEvent("flip_card", _playerId) { insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_String("card_name", _cardName)); insertItem(new SerializableItem_Bool("face_down", _faceDown)); } Event_DestroyCard::Event_DestroyCard(int _playerId, const QString &_zone, int _cardId) : GameEvent("destroy_card", _playerId) { insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("card_id", _cardId)); } Event_AttachCard::Event_AttachCard(int _playerId, const QString &_startZone, int _cardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId) : GameEvent("attach_card", _playerId) { insertItem(new SerializableItem_String("start_zone", _startZone)); insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_Int("target_player_id", _targetPlayerId)); insertItem(new SerializableItem_String("target_zone", _targetZone)); insertItem(new SerializableItem_Int("target_card_id", _targetCardId)); } Event_CreateToken::Event_CreateToken(int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_color, const QString &_pt, const QString &_annotation, bool _destroyOnZoneChange, int _x, int _y) : GameEvent("create_token", _playerId) { insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_String("card_name", _cardName)); insertItem(new SerializableItem_String("color", _color)); insertItem(new SerializableItem_String("pt", _pt)); insertItem(new SerializableItem_String("annotation", _annotation)); insertItem(new SerializableItem_Bool("destroy_on_zone_change", _destroyOnZoneChange)); insertItem(new SerializableItem_Int("x", _x)); insertItem(new SerializableItem_Int("y", _y)); } Event_DeleteArrow::Event_DeleteArrow(int _playerId, int _arrowId) : GameEvent("delete_arrow", _playerId) { insertItem(new SerializableItem_Int("arrow_id", _arrowId)); } Event_SetCardAttr::Event_SetCardAttr(int _playerId, const QString &_zone, int _cardId, const QString &_attrName, const QString &_attrValue) : GameEvent("set_card_attr", _playerId) { insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_String("attr_name", _attrName)); insertItem(new SerializableItem_String("attr_value", _attrValue)); } Event_SetCardCounter::Event_SetCardCounter(int _playerId, const QString &_zone, int _cardId, int _counterId, int _counterValue) : GameEvent("set_card_counter", _playerId) { insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("card_id", _cardId)); insertItem(new SerializableItem_Int("counter_id", _counterId)); insertItem(new SerializableItem_Int("counter_value", _counterValue)); } Event_SetCounter::Event_SetCounter(int _playerId, int _counterId, int _value) : GameEvent("set_counter", _playerId) { insertItem(new SerializableItem_Int("counter_id", _counterId)); insertItem(new SerializableItem_Int("value", _value)); } Event_DelCounter::Event_DelCounter(int _playerId, int _counterId) : GameEvent("del_counter", _playerId) { insertItem(new SerializableItem_Int("counter_id", _counterId)); } Event_SetActivePlayer::Event_SetActivePlayer(int _playerId, int _activePlayerId) : GameEvent("set_active_player", _playerId) { insertItem(new SerializableItem_Int("active_player_id", _activePlayerId)); } Event_SetActivePhase::Event_SetActivePhase(int _playerId, int _phase) : GameEvent("set_active_phase", _playerId) { insertItem(new SerializableItem_Int("phase", _phase)); } Event_DumpZone::Event_DumpZone(int _playerId, int _zoneOwnerId, const QString &_zone, int _numberCards) : GameEvent("dump_zone", _playerId) { insertItem(new SerializableItem_Int("zone_owner_id", _zoneOwnerId)); insertItem(new SerializableItem_String("zone", _zone)); insertItem(new SerializableItem_Int("number_cards", _numberCards)); } Event_StopDumpZone::Event_StopDumpZone(int _playerId, int _zoneOwnerId, const QString &_zone) : GameEvent("stop_dump_zone", _playerId) { insertItem(new SerializableItem_Int("zone_owner_id", _zoneOwnerId)); insertItem(new SerializableItem_String("zone", _zone)); } Event_RemoveFromList::Event_RemoveFromList(const QString &_list, const QString &_userName) : GenericEvent("remove_from_list") { insertItem(new SerializableItem_String("list", _list)); insertItem(new SerializableItem_String("user_name", _userName)); } Event_ServerMessage::Event_ServerMessage(const QString &_message) : GenericEvent("server_message") { insertItem(new SerializableItem_String("message", _message)); } Event_ServerShutdown::Event_ServerShutdown(const QString &_reason, int _minutes) : GenericEvent("server_shutdown") { insertItem(new SerializableItem_String("reason", _reason)); insertItem(new SerializableItem_Int("minutes", _minutes)); } Event_ConnectionClosed::Event_ConnectionClosed(const QString &_reason) : GenericEvent("connection_closed") { insertItem(new SerializableItem_String("reason", _reason)); } Event_Message::Event_Message(const QString &_senderName, const QString &_receiverName, const QString &_text) : GenericEvent("message") { insertItem(new SerializableItem_String("sender_name", _senderName)); insertItem(new SerializableItem_String("receiver_name", _receiverName)); insertItem(new SerializableItem_String("text", _text)); } Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _hostId, int _playerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming) : GenericEvent("game_joined") { insertItem(new SerializableItem_Int("game_id", _gameId)); insertItem(new SerializableItem_String("game_description", _gameDescription)); insertItem(new SerializableItem_Int("host_id", _hostId)); insertItem(new SerializableItem_Int("player_id", _playerId)); insertItem(new SerializableItem_Bool("spectator", _spectator)); insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk)); insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything)); insertItem(new SerializableItem_Bool("resuming", _resuming)); } Event_UserLeft::Event_UserLeft(const QString &_userName) : GenericEvent("user_left") { insertItem(new SerializableItem_String("user_name", _userName)); } Event_LeaveRoom::Event_LeaveRoom(int _roomId, const QString &_playerName) : RoomEvent("leave_room", _roomId) { insertItem(new SerializableItem_String("player_name", _playerName)); } Event_RoomSay::Event_RoomSay(int _roomId, const QString &_playerName, const QString &_message) : RoomEvent("room_say", _roomId) { insertItem(new SerializableItem_String("player_name", _playerName)); insertItem(new SerializableItem_String("message", _message)); } Context_ReadyStart::Context_ReadyStart() : GameEventContext("ready_start") { } Context_Concede::Context_Concede() : GameEventContext("concede") { } Context_DeckSelect::Context_DeckSelect(const QString &_deckHash) : GameEventContext("deck_select") { insertItem(new SerializableItem_String("deck_hash", _deckHash)); } Context_UndoDraw::Context_UndoDraw() : GameEventContext("undo_draw") { } Context_MoveCard::Context_MoveCard() : GameEventContext("move_card") { } Context_Mulligan::Context_Mulligan(int _number) : GameEventContext("mulligan") { insertItem(new SerializableItem_Int("number", _number)); } void ProtocolItem::initializeHashAuto() { itemNameHash.insert("game_eventconnection_state_changed", Event_ConnectionStateChanged::newItem); itemNameHash.insert("game_eventsay", Event_Say::newItem); itemNameHash.insert("game_eventleave", Event_Leave::newItem); itemNameHash.insert("game_eventgame_closed", Event_GameClosed::newItem); itemNameHash.insert("game_eventgame_host_changed", Event_GameHostChanged::newItem); itemNameHash.insert("game_eventkicked", Event_Kicked::newItem); itemNameHash.insert("game_eventshuffle", Event_Shuffle::newItem); itemNameHash.insert("game_eventroll_die", Event_RollDie::newItem); itemNameHash.insert("game_eventmove_card", Event_MoveCard::newItem); itemNameHash.insert("game_eventflip_card", Event_FlipCard::newItem); itemNameHash.insert("game_eventdestroy_card", Event_DestroyCard::newItem); itemNameHash.insert("game_eventattach_card", Event_AttachCard::newItem); itemNameHash.insert("game_eventcreate_token", Event_CreateToken::newItem); itemNameHash.insert("game_eventdelete_arrow", Event_DeleteArrow::newItem); itemNameHash.insert("game_eventset_card_attr", Event_SetCardAttr::newItem); itemNameHash.insert("game_eventset_card_counter", Event_SetCardCounter::newItem); itemNameHash.insert("game_eventset_counter", Event_SetCounter::newItem); itemNameHash.insert("game_eventdel_counter", Event_DelCounter::newItem); itemNameHash.insert("game_eventset_active_player", Event_SetActivePlayer::newItem); itemNameHash.insert("game_eventset_active_phase", Event_SetActivePhase::newItem); itemNameHash.insert("game_eventdump_zone", Event_DumpZone::newItem); itemNameHash.insert("game_eventstop_dump_zone", Event_StopDumpZone::newItem); itemNameHash.insert("generic_eventremove_from_list", Event_RemoveFromList::newItem); itemNameHash.insert("generic_eventserver_message", Event_ServerMessage::newItem); itemNameHash.insert("generic_eventserver_shutdown", Event_ServerShutdown::newItem); itemNameHash.insert("generic_eventconnection_closed", Event_ConnectionClosed::newItem); itemNameHash.insert("generic_eventmessage", Event_Message::newItem); itemNameHash.insert("generic_eventgame_joined", Event_GameJoined::newItem); itemNameHash.insert("generic_eventuser_left", Event_UserLeft::newItem); itemNameHash.insert("room_eventleave_room", Event_LeaveRoom::newItem); itemNameHash.insert("room_eventroom_say", Event_RoomSay::newItem); itemNameHash.insert("game_event_contextready_start", Context_ReadyStart::newItem); itemNameHash.insert("game_event_contextconcede", Context_Concede::newItem); itemNameHash.insert("game_event_contextdeck_select", Context_DeckSelect::newItem); itemNameHash.insert("game_event_contextundo_draw", Context_UndoDraw::newItem); itemNameHash.insert("game_event_contextmove_card", Context_MoveCard::newItem); itemNameHash.insert("game_event_contextmulligan", Context_Mulligan::newItem); }