import "response.proto"; import "session_event.proto"; import "commands.proto"; import "game_event_container.proto"; import "room_event.proto"; message IslMessage { enum MessageType { GAME_COMMAND_CONTAINER = 0; ROOM_COMMAND_CONTAINER = 1; RESPONSE = 10; SESSION_EVENT = 11; GAME_EVENT_CONTAINER = 12; ROOM_EVENT = 13; } optional MessageType message_type = 1; optional uint64 session_id = 9; optional sint32 player_id = 10 [default = -1]; optional CommandContainer game_command = 100; optional CommandContainer room_command = 101; optional Response response = 200; optional SessionEvent session_event = 201; optional GameEventContainer game_event_container = 202; optional RoomEvent room_event = 203; }