#ifndef SERVER_REMOTEUSERINTERFACE_H #define SERVER_REMOTEUSERINTERFACE_H #include "server_abstractuserinterface.h" class Server_RemoteUserInterface : public Server_AbstractUserInterface { public: Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { } int getLastCommandTime() const { return 0; } void playerRemovedFromGame(Server_Game * /*game*/) { } void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { } void sendProtocolItem(const Response &item); void sendProtocolItem(const SessionEvent &item); void sendProtocolItem(const GameEventContainer &item); void sendProtocolItem(const RoomEvent &item); }; #endif