#ifndef LOCALCLIENT_H #define LOCALCLIENT_H #include "abstractclient.h" class LocalServerInterface; class LocalClient : public AbstractClient { Q_OBJECT private: LocalServerInterface *lsi; public: LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent = 0); ~LocalClient(); void sendCommandContainer(CommandContainer *cont); private slots: void itemFromServer(ProtocolItem *item); signals: void itemToServer(ProtocolItem *item); }; #endif