import "session_event.proto"; message Event_GameJoined { extend SessionEvent { optional Event_GameJoined ext = 1009; } optional sint32 room_id = 1; optional sint32 game_id = 2; optional string game_description = 3; optional sint32 host_id = 4; optional sint32 player_id = 5; optional bool spectator = 6; optional bool spectators_can_talk = 7; optional bool spectators_see_everything = 8; optional bool resuming = 9; }