/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVER_CARDZONE_H #define SERVER_CARDZONE_H #include #include class Server_Card; class Server_Player; class Server_CardZone { public: // PrivateZone: Contents of the zone are always visible to the owner, // but not to anyone else. // PublicZone: Contents of the zone are always visible to anyone. // HiddenZone: Contents of the zone are never visible to anyone. // However, the owner of the zone can issue a dump_zone command, // setting beingLookedAt to true. // Cards in a zone with the type HiddenZone are referenced by their // list index, whereas cards in any other zone are referenced by their ids. enum ZoneType { PrivateZone, PublicZone, HiddenZone }; private: Server_Player *player; QString name; bool has_coords; ZoneType type; int cardsBeingLookedAt; public: Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type); ~Server_CardZone(); Server_Card *getCard(int id, bool remove, int *position = NULL); int getCardsBeingLookedAt() const { return cardsBeingLookedAt; } void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; } bool hasCoords() const { return has_coords; } ZoneType getType() const { return type; } QString getName() const { return name; } Server_Player *getPlayer() const { return player; } QList cards; void insertCard(Server_Card *card, int x, int y); void shuffle(); void clear(); }; #endif