#include "server_remoteuserinterface.h" #include "server.h" void Server_RemoteUserInterface::sendProtocolItem(const Response &item) { server->sendIslMessage(item, userInfo->server_id()); } void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item) { server->sendIslMessage(item, userInfo->server_id()); } void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item) { server->sendIslMessage(item, userInfo->server_id()); } void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item) { server->sendIslMessage(item, userInfo->server_id()); }