5E Fifth Edition ST2K Starter 2000 US Urza's Saga MR Mirrodin NE Nemesis VI Visions FD Fifth Dawn FE Fallen Empires EX Exodus 6E Sixth Edition PLC Planar Chaos 10E Tenth Edition CFX Conflux P2 Portal: Second Age P3 Portal: Three Kingdoms OD Odyssey UNH Unhinged BOK Betrayers of Kamigawa LRW Lorwyn WL Weatherlight ON Onslaught 7E Seventh Edition GP Guildpact CHK Champions of Kamigawa 8E Eighth Edition HL Homelands PR Promo cards PS Planeshift PT Portal IA Ice Age SOK Saviors of Kamigawa DIS Dissension PY Prophecy 9E Ninth Edition B Limited Edition IN Invasion AL Alliances AN Arabian Nights ARB Alara Reborn AP Apocalypse AQ Antiquities SHM Shadowmoor R Revised Edition U Unlimited Edition SC Scourge SH Stronghold JU Judgment CH Chronicles MOR Morningtide ST Starter TE Tempest ALA Shards of Alara LE Legions FUT Future Sight CS Coldsnap LG Legends RAV Ravnica TO Torment EVE Eventide DK The Dark 4E Fourth Edition UD Urza's Destiny TSP Time Spiral UG Unglued DS Darksteel UL Urza's Legacy MI Mirage MM Mercadian Masques Tundra Kavu AP 2R Creature - Kavu 2/2 3 {T}: Target land becomes a Plains or an Island until end of turn. Hundred-Talon Kami CHK 4W Creature - Spirit 2/3 3 Flying Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Soldevi Sentry AL 1 Artifact Creature - Soldier 1/1 3 {1}: Regenerate Soldevi Sentry. Target opponent may draw a card. Ancestor's Chosen 10E JU 5WW Creature - Human Cleric 4/4 3 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Hellspark Elemental CFX 1R Creature - Elemental 3/1 3 Trample, haste At end of turn, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Price of Glory OD 2R Enchantment 1 Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. Sewn-Eye Drake ARB 2(U/R)B Creature - Zombie Drake 3/1 3 Flying, haste Sun Clasp VI 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand. Mind Whip IA 2BB Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. Fluctuator US 2 Artifact 1 Cycling costs you pay cost up to {2} less. Despoil PY 3B Sorcery 2 Destroy target land. Its controller loses 2 life. Overlaid Terrain NE 2GG Enchantment 1 As Overlaid Terrain comes into play, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." Vedalken Plotter GP 2U Creature - Vedalken Wizard 1/1 3 When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls. Devouring Deep LG 2U Creature - Fish 1/2 3 Islandwalk Temporal Cascade MR 5UU Sorcery 2 Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) Myr Quadropod FD 4 Artifact Creature - Myr 1/4 3 {3}: Switch Myr Quadropod's power and toughness until end of turn. Brood of Cockroaches VI 1B Creature - Insect 1/1 3 When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand. Orcish Paratroopers UNH 2R Creature - Orc Paratrooper 4/4 3 When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. Cho-Arrim Alchemist MM W Creature - Human Spellshaper 1/1 3 {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Persecute Artist UNH 1BB Sorcery 2 Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. Research // Development (Research) DIS GU Instant 2 Choose up to four cards you own from outside the game and shuffle them into your library. Silkbind Faerie SHM 2(W/U) Creature - Faerie Rogue 1/3 3 Flying {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) Battlefield Percher NE 3BB Creature - Bird 2/2 3 Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. Viscid Lemures TSP 4B Creature - Spirit 4/3 3 {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. Greater Gargadon TSP 9R Creature - Beast 9/7 3 Suspend 10-{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended. Akki Rockspeaker CHK 1R Creature - Goblin Shaman 1/1 3 When Akki Rockspeaker comes into play, add {R} to your mana pool. Yavimaya's Embrace AP 5GUU Enchantment - Aura 1 Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. Bushi Tenderfoot CHK W Creature - Human Soldier 1/1 3 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. Paper Tiger UG 4 Artifact Creature 4/3 3 Rock Lobsters cannot attack or block. Fool's Demise TSP 4U Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. Chain of Acid ON 3G Sorcery 2 Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Lurking Nightstalker P2 BB Creature - Nightstalker 1/1 3 Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. Reality Acid PLC 2U Enchantment - Aura 1 Enchant permanent Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves play, enchanted permanent's controller sacrifices it. Wall of Bone 4E 5E 7E B R U 2B Creature - Skeleton Wall 1/4 3 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. Curse of Chains SHM 1(W/U) Enchantment - Aura 1 Enchant creature At the beginning of each upkeep, tap enchanted creature. Brute Force PLC R Instant 2 Target creature gets +3/+3 until end of turn. Hunted Lammasu RAV 2WW Creature - Lammasu 5/5 3 Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control. Silent Arbiter FD 4 Artifact Creature - Construct 1/5 3 No more than one creature can attack each combat. No more than one creature can block each combat. Mirri the Cursed PLC 2BB Legendary Creature - Vampire Cat 3/2 3 Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. Okiba-Gang Shinobi BOK 3BB Creature - Rat Ninja 3/2 3 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. Savage Twister GP MI XRG Sorcery 2 Savage Twister deals X damage to each creature. Sygg, River Cutthroat SHM (U/B)(U/B) Legendary Creature - Merfolk Rogue 1/3 3 At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) Iron Tusk Elephant MI 4W Creature - Elephant 3/3 3 Trample Assembly Hall MM 5 Artifact 1 {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. Merrow Grimeblotter SHM 3(U/B) Creature - Merfolk Wizard 2/2 3 {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) Withering Wisps IA 1BB Enchantment 1 At end of turn, if no creatures are in play, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control. Afiya Grove MI 1G Enchantment 1 Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Urborg Syphon-Mage TSP 2B Creature - Human Spellshaper 2/2 3 {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. Scare Tactics EX B Instant 2 Creatures you control get +1/+0 until end of turn. Abundance 10E US 2GG Enchantment 1 If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Seasoned Marshal 7E 8E 9E PT US 2WW Creature - Human Soldier 2/2 3 Whenever Seasoned Marshal attacks, you may tap target creature. Disempower MI 1W Instant 2 Put target artifact or enchantment on top of its owner's library. Salt Marsh 8E IN Land 0 Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. Kyren Negotiations MM 2RR Enchantment 1 Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Call to the Netherworld TSP B Sorcery 2 Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Uktabi Wildcats 6E 7E MI 4G Creature - Cat */* 3 Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Regrowth B R U 1G Sorcery 2 Return target card from your graveyard to your hand. Blanket of Night VI 1BB Enchantment 1 Each land is a Swamp in addition to its other land types. Journeyer's Kite CHK 2 Artifact 1 {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Chaos Moon IA 3R Enchantment 1 At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Blind Fury MI 2RR Instant 2 Play Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. Korlash, Heir to Blackblade FUT 2BB Legendary Creature - Zombie Warrior */* 3 Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library. River Boa 6E VI 1G Creature - Snake 2/1 3 Islandwalk {G}: Regenerate River Boa. Tectonic Break MM XRR Sorcery 2 Each player sacrifices X lands. Aboshan's Desire OD U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) Death Pulse ON 2BB Instant 2 Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Locust Swarm MI 3G Creature - Insect 1/1 3 Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Play this ability only once each turn. Sunscape Battlemage PS 2W Creature - Human Wizard 2/2 3 Kicker {1}{G} and/or {2}{U} When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying. When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards. Taste for Mayhem DIS R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+0. Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. Nosy Goblin ON 2R Creature - Goblin 2/1 3 {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. Cloud Sprite 10E MM U Creature - Faerie 1/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Phyrexian Gremlins AQ 2B Creature - Ouphe 1/1 3 You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. As long as Phyrexian Gremlins remains tapped, that artifact doesn't untap during its controller's untap step. Air Elemental 10E 4E 5E 6E 7E 8E 9E B P2 R ST U 3UU Creature - Elemental 4/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Teferi's Veil WL 1U Enchantment 1 Whenever a creature you control attacks, it phases out at end of combat. Stone-Throwing Devils AN B Creature - Devil 1/1 3 First strike Stronghold Taskmaster SH 2BB Creature - Giant Minion 4/3 3 Other black creatures get -1/-1. Royal Herbalist AL W Creature - Human Cleric 1/1 3 {2}, Remove the top card of your library from the game: You gain 1 life. Faerie Swarm SHM 3U Creature - Faerie */* 3 Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Thought Devourer OD 2UU Creature - Beast 4/4 3 Flying Your maximum hand size is reduced by four. Great Wall LG 2W Enchantment 1 Creatures with plainswalk can be blocked as though they didn't have plainswalk. Tolarian Sentinel TSP 3U Creature - Human Spellshaper 1/3 3 Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. Ali Baba 4E AN R Creature - Human Rogue 1/1 3 {R}: Tap target Wall. Mindslaver MR 6 Legendary Artifact 1 {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) Snarling Undorak ON 2GG Creature - Beast 3/3 3 {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mind Stone 10E WL 2 Artifact 1 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. Glare of Subdual RAV 2GW Enchantment 1 Tap an untapped creature you control: Tap target artifact or creature. Harsh Judgment IN 2WW Enchantment 1 As Harsh Judgment comes into play, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. Tawnos's Weaponry 4E 5E AQ 2 Artifact 1 You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. Aeon Chronicler PLC 3UU Creature - Avatar */* 3 Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card. Roc Hatchling WL R Creature - Bird 0/1 3 Roc Hatchling comes into play with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it. Crovax the Cursed SH 2BB Legendary Creature - Vampire 0/0 3 Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. Skeletal Kathari ALA 4B Creature - Bird Skeleton 3/2 3 Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. Curse of the Cabal TSP 9B Sorcery 2 Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-{2}{B}{B} At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Viridian Zealot DS GG Creature - Elf Warrior 2/1 3 {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. Uba Mask CHK 4 Artifact 1 If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn. Thornwind Faeries UL 1UU Creature - Faerie 1/1 3 Flying {T}: Thornwind Faeries deals 1 damage to target creature or player. Auriok Champion FD WW Creature - Human Cleric 1/1 3 Protection from black and from red Whenever another creature comes into play, you may gain 1 life. War Mammoth 4E 5E B R U 3G Creature - Elephant 3/3 3 Trample Ayumi, the Last Visitor SOK 3GG Legendary Creature - Spirit 7/3 3 Legendary landwalk Overgrown Tomb RAV Land - Swamp Forest 0 ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped. Oblivion Crown FUT 1B Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." Phage the Untouchable 10E LE 3BBBB Legendary Creature - Zombie Minion 4/4 3 When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. Goblin Patrol US R Creature - Goblin 2/1 3 Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Storm Front TE G Enchantment 1 {G}{G}: Tap target creature with flying. Gloryscale Viashino ARB 1RGW Creature - Viashino Soldier 3/3 3 Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. Elemental Resonance DIS 2GG Enchantment - Aura 1 Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Downhill Charge NE 2R Instant 2 You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. Blasted Landscape US Land 0 {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Savage Beating DS 3RR Instant 2 Play Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine {1}{R} Sindbad 4E AN TSP 1U Creature - Human 1/1 3 {T}: Draw a card and reveal it. If it isn't a land card, discard it. Breaking Point JU 1RR Sorcery 2 Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. Inside Out EVE 1(U/R) Instant 2 Switch target creature's power and toughness until end of turn. Draw a card. Worship 7E 8E 9E US 3W Enchantment 1 If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Tsabo's Assassin IN 2BB Creature - Zombie Assassin 1/1 3 {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. Rakeclaw Gargantuan ALA 2RGW Creature - Beast 5/3 3 {1}: Target creature with power 5 or greater gains first strike until end of turn. Side to Side UNH 2G Instant 2 You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. Flameblast Dragon ALA 4RR Creature - Dragon 5/5 3 Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. Clockspinning TSP U Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Etherium Abomination ARB 3UB Artifact Creature - Horror 4/3 3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Quicksilver Amulet UL 4 Artifact 1 {4}, {T}: You may put a creature card from your hand into play. Flagstones of Trokair TSP Legendary Land 0 {T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library. Llanowar Knight IN GW Creature - Elf Knight 2/2 3 Protection from black Coastal Wizard P2 2UU Creature - Human Wizard 1/1 3 {T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared. Excise PY XW Instant 2 Remove target attacking creature from the game unless its controller pays {X}. Thoughtleech 7E IA GG Enchantment 1 Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Safewright Quest SHM (G/W) Sorcery 2 Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Lim-Dul's Hex IA 1B Enchantment 1 At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. Nim Lasher MR 2B Creature - Zombie 1/1 3 Nim Lasher gets +1/+0 for each artifact you control. Thriss, Nantuko Primus JU 5GG Legendary Creature - Insect Druid 5/5 3 {G}, {T}: Target creature gets +5/+5 until end of turn. Mystic Remora IA U Enchantment 1 Cumulative upkeep {1} Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. Dosan's Oldest Chant SOK 4G Sorcery 2 You gain 6 life. Draw a card. Sword of Kaldra MR 4 Legendary Artifact - Equipment 1 Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Wandering Eye NE 2U Creature - Illusion 1/3 3 Flying All players play with their hands revealed. Weathered Bodyguards TSP 5W Creature - Human Soldier 2/5 3 As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Crenellated Wall MM 4 Artifact Creature - Wall 0/4 3 Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. Multani's Presence UL G Enchantment 1 Whenever a spell you played is countered, draw a card. Ferocity MM 1G Enchantment - Aura 1 Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Soldier Replica MR 3 Artifact Creature - Soldier 1/3 3 {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. Longbow Archer 6E 7E VI WW Creature - Human Soldier Archer 2/2 3 First strike; reach (This creature can block creatures with flying.) Titan's Revenge MOR XRR Sorcery 2 Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Dauthi Trapper SH 2B Creature - Dauthi Minion 1/1 3 {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Retribution of the Meek VI 2W Sorcery 2 Destroy all creatures with power 4 or greater. They can't be regenerated. Fleshgrafter FD 2B Creature - Human Warrior 2/2 3 Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. Razor Barrier MR 1W Instant 2 Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. Odylic Wraith WL 3B Creature - Wraith 2/2 3 Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. Brothers of Fire 4E 5E DK 1RR Creature - Human Shaman 2/2 3 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Shelkin Brownie LG 1G Creature - Ouphe 1/1 3 {T}: Target creature loses all "bands with other" abilities until end of turn. Catacomb Dragon MI 4BB Creature - Dragon 4/4 3 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. Oracle's Attendants 8E 9E NE 3W Creature - Human Soldier 1/5 3 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Save Life UNH W Instant 2 Choose one Target player gains 2{1/2} life; or prevent the next 2{1/2} damage that would be dealt to target creature this turn. Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand. Crazed Goblin DS R Creature - Goblin Warrior 1/1 3 Crazed Goblin attacks each turn if able. Fledgling Mawcor TSP 3U Creature - Beast 2/2 3 Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Thelonite Monk FE 2GG Creature - Insect Monk Cleric 1/2 3 {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.) Subterranean Hangar MM Land 0 Subterranean Hangar comes into play tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. Adventurers' Guildhouse LG Land 0 Green legendary creatures you control have "bands with other legendary creatures." Daraja Griffin 6E VI 3W Creature - Griffin 2/2 3 Flying Sacrifice Daraja Griffin: Destroy target black creature. Mind Knives PT 1B Sorcery 2 Target opponent discards a card at random. Soulquake ARB 3UUBB Sorcery 2 Return all creatures in play and all creature cards in graveyards to their owners' hands. Serra's Blessing 6E 9E WL 1W Enchantment 1 Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Infernal Contract 6E 7E MI BBB Sorcery 2 Draw four cards. You lose half your life, rounded up. Ice Cauldron IA 4 Artifact 1 {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron. Life Burst OD 1W Instant 2 Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. Akroma, Angel of Fury PLC 5RRR Legendary Creature - Angel 6/6 3 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Skyhunter Cub MR 2W Creature - Cat Knight 2/2 3 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. Standing Troops 6E 7E 8E EX 2W Creature - Human Soldier 1/4 3 Vigilance An-Zerrin Ruins HL 2RR Enchantment 1 As An-Zerrin Ruins comes into play, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Wing Shards SC 1WW Instant 2 Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.) Undead Gladiator ON 1BB Creature - Zombie Barbarian 3/1 3 {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) Barbtooth Wurm P2 ST 5G Creature - Wurm 6/4 3 Terashi's Grasp BOK 2W Sorcery - Arcane 2 Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Disciple of Law US 1W Creature - Human Cleric 1/2 3 Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) Spider Climb VI G Enchantment - Aura 1 You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) Stone Giant 4E 5E B R U 2RR Creature - Giant 3/4 3 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn. Enlisted Wurm ARB 4GW Creature - Wurm 5/5 3 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Waterspout Djinn VI 2UU Creature - Djinn 4/4 3 Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. City of Traitors EX Land 0 When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. Elvish Lyrist 7E 8E US G Creature - Elf 1/1 3 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Lay Waste ON US 3R Sorcery 2 Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) Dromar's Charm PS WUB Instant 2 Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Farsight Mask MR 5 Artifact 1 Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Growth Spurt UG 1G Instant 2 Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. Pale Recluse ARB 4GW Creature - Spider 4/5 3 Reach (This can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) Hissing Iguanar ALA 2R Creature - Lizard 3/1 3 Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player. Viashino Skeleton ALA 3R Creature - Viashino Skeleton 2/1 3 {1}{B}, Discard a card: Regenerate Viashino Skeleton. War Elephant AN CH 3W Creature - Elephant 2/2 3 Banding, trample Teferi, Mage of Zhalfir TSP 2UUU Legendary Creature - Human Wizard 3/4 3 Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery. Daybreak Coronet FUT WW Enchantment - Aura 1 Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) Pygmy Troll EX 1G Creature - Troll 1/1 3 Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {G}: Regenerate Pygmy Troll. Grim Lavamancer TO R Creature - Human Wizard 1/1 3 {R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. Lingering Tormentor EVE 3B Creature - Spirit 2/2 3 Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Lapse of Certainty CFX 2W Instant 2 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Helium Squirter DIS 4U Creature - Beast Mutant 0/0 3 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. Needlebug MR 4 Artifact Creature - Insect 2/2 3 Flash Protection from artifacts Resilient Wanderer OD 2WW Creature - Human Nomad 2/3 3 First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. Ostiary Thrull GP 3B Creature - Thrull 2/2 3 {W}, {T}: Tap target creature. Hibernation's End CS 4G Enchantment 1 Cumulative upkeep {1} Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library. Cold Snap IA 2W Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. Contested Cliffs ON Land 0 {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Necrogenesis ALA BG Enchantment 1 {2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play. Kami of the Tended Garden SOK 3G Creature - Spirit 4/4 3 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Odds // Ends (Odds) DIS UR Instant 2 Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. Vile Consumption IN 1UB Enchantment 1 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." Dense Canopy SOK 1G Enchantment 1 Creatures with flying can block only creatures with flying. Field Marshal 10E CS 1WW Creature - Human Soldier 2/2 3 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) True Believer 10E ON WW Creature - Human Cleric 2/2 3 You have shroud. (You can't be the target of spells or abilities.) Dwarven Armorer FE R Creature - Dwarf 0/2 3 {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. Lead Golem 6E MI 5 Artifact Creature - Golem 3/5 3 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Equal Treatment TO 1W Instant 2 If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Icatian Moneychanger FE W Creature - Human 0/2 3 Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. Vile Bile UNH 1B Creature - Ooze 3 2{1/2}/2{1/2} Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. Dread Return TSP 2BB Sorcery 2 Return target creature card from your graveyard to play. Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Helm of Possession TE 4 Artifact 1 You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped. Putrefy RAV 1BG Instant 2 Destroy target artifact or creature. It can't be regenerated. Uyo, Silent Prophet CHK 4UU Legendary Creature - Moonfolk Wizard 4/4 3 Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. Golgari Rot Farm RAV Land 0 Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool. Gustcloak Harrier ON 1WW Creature - Bird Soldier 2/2 3 Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. Muddle the Mixture RAV UU Instant 2 Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Primal Frenzy OD G Enchantment - Aura 1 Enchant creature Enchanted creature has trample. Clickslither LE 1RRR Creature - Insect 3/3 3 Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. Witch Engine US 5B Creature - Horror 4/4 3 Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.) Kederekt Creeper ALA UBR Creature - Horror 2/3 3 Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures. Soldevi Excavations AL Land 0 If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Rough // Tumble (Rough) PLC 1R Sorcery 2 Rough deals 2 damage to each creature without flying. Leonin Bladetrap MR 3 Artifact 1 Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. Daunting Defender ON 4W Creature - Human Cleric 3/3 3 If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. Elite Javelineer 8E TE 2W Creature - Human Soldier 2/2 3 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Psychic Transfer 6E MI ST 4U Sorcery 2 If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Gamekeeper UD 3G Creature - Elf 2/2 3 When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put all other cards revealed this way into your graveyard. Noble Elephant MI 3W Creature - Elephant 2/2 3 Banding, trample Six-y Beast UNH 3R Creature - Beast 0/0 3 As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. Obelisk of Bant ALA 3 Artifact 1 {T}: Add {G}, {W}, or {U} to your mana pool. Soul Sculptor US 2W Creature - Human 1/1 3 {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. Astral Steel SC 2W Instant 2 Target creature gets +1/+2 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Hag Hedge-Mage EVE 2(B/G) Creature - Hag Shaman 2/2 3 When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library. Chub Toad 5E IA 2G Creature - Frog 1/1 3 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Goblin Sledder ON R Creature - Goblin 1/1 3 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Warrior's Oath P3 RR Sorcery 2 Take an extra turn after this one. At the end of that turn, you lose the game. Pay No Heed TO W Instant 2 Prevent all damage a source of your choice would deal this turn. Thrull Surgeon 10E EX 1B Creature - Thrull 1/1 3 {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Halfdane LG 1WUB Legendary Creature - Shapeshifter 3/3 3 At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep. Brine Hag LG 2UU Creature - Hag 2/2 3 When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.) Dueling Grounds IN 1GW Enchantment 1 No more than one creature can attack each turn. No more than one creature can block each turn. Decree of Pain SC 6BB Sorcery 2 Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Eunuchs' Intrigues P3 2R Sorcery 2 Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Disruptive Student US 2U Creature - Human Wizard 1/1 3 {T}: Counter target spell unless its controller pays {1}. Repentant Vampire OD 3BB Creature - Vampire 3/3 3 Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." Sinstriker's Will GP 3W Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." Imperious Perfect LRW 2G Creature - Elf Warrior 2/2 3 Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token into play. Toy Boat UNH 3 Artifact Creature - Ship 3/3 3 Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.) Swirling Sandstorm JU 3R Sorcery 2 Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. Look at Me, I'm the DCI UG 5WW Sorcery 2 Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) Riptide Pilferer PLC 1U Creature - Merfolk Rogue 1/1 3 Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Kithkin Rabble SHM 3W Creature - Kithkin */* 3 Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. Rotlung Reanimator ON 2B Creature - Zombie Cleric 2/2 3 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play. Protomatter Powder ALA 2U Artifact 1 {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play. Skyshroud War Beast EX 1G Creature - Beast */* 3 Trample As Skyshroud War Beast comes into play, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. Llanowar Elite IN G Creature - Elf 1/1 3 Kicker {8} (You may pay an additional {8} as you play this spell.) Trample If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it. Penumbra Bobcat AP 2G Creature - Cat 2/1 3 When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play. Illusionary Mask B U 2 Artifact 1 {X}: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up. Goblin Firebug LE 1R Creature - Goblin 2/2 3 When Goblin Firebug leaves play, sacrifice a land. Zhalfirin Knight MI 2W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. Virtue's Ruin PT 2B Sorcery 2 Destroy all white creatures. Viashino Heretic UL 2R Creature - Viashino 1/3 3 {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. Safehold Sentry SHM 1W Creature - Elf Warrior 2/2 3 {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) Launch US 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. Sunlance PLC W Sorcery 2 Sunlance deals 3 damage to target nonwhite creature. Spiritualize OD 2W Instant 2 Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. Repeal GP XU Instant 2 Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. Clockwork Beast 4E 5E B R U 6 Artifact Creature - Beast 0/4 3 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep. Dogpile RAV 3R Instant 2 Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Time Sieve ARB UB Artifact 1 {T}, Sacrifice five artifacts: Take an extra turn after this one. Deepfire Elemental CS 4BR Creature - Elemental 4/4 3 {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. Alms WL W Enchantment 1 {1}, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. Hydromorph Gull TO 3UU Creature - Elemental Bird 3/3 3 Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. Stalking Tiger 10E 6E MI P3 PT 3G Creature - Cat 3/3 3 Stalking Tiger can't be blocked by more than one creature. Tangleroot MR 3 Artifact 1 Whenever a player plays a creature spell, that player adds {G} to his or her mana pool. Barrin's Unmaking IN 1U Instant 2 Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. Game of Chaos 5E IA RRR Sorcery 2 Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Ronom Hulk CS 4G Creature - Beast 5/6 3 Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Spikeshot Goblin MR 2R Creature - Goblin Shaman 1/2 3 {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. Nectar Faerie LRW 1B Creature - Faerie Wizard 1/1 3 Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.) Lash Out LRW 1R Instant 2 Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Gangrenous Goliath ON 3BB Creature - Zombie Giant 4/4 3 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Spiritual Focus MM 1W Enchantment 1 Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Phyrexian Rager 10E AP 2B Creature - Horror 2/2 3 When Phyrexian Rager comes into play, you draw a card and you lose 1 life. Subterranean Spirit MI 3RR Creature - Elemental Spirit 3/3 3 Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. Natural Selection B U G Instant 2 Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. Rhystic Tutor PY 2B Sorcery 2 Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. Pure Reflection IN 2W Enchantment 1 Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell. Revered Dead PLC 1W Creature - Spirit Soldier 1/1 3 {W}: Regenerate Revered Dead. Bloodletter UNH 2B Creature - Zombie 2/3 3 When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. Night // Day (Day) AP 2W Instant 2 Creatures target player controls get +1/+1 until end of turn. Rend Flesh CHK 2B Instant - Arcane 2 Destroy target non-Spirit creature. Boros Guildmage RAV (R/W)(R/W) Creature - Human Wizard 2/2 3 ({(r/w)} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. Master of Etherium ALA 2U Artifact Creature - Vedalken Wizard */* 3 Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. Whipstitched Zombie PY 1B Creature - Zombie 2/2 3 At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. Nightstalker Engine P2 4B Creature - Nightstalker */3 3 Nightstalker Engine's power is equal to the number of creature cards in your graveyard. Fade Away EX 2U Sorcery 2 For each creature, that creature's controller pays {1} or sacrifices a permanent. Overtaker MM 1U Creature - Merfolk Spellshaper 1/1 3 {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Boggart Sprite-Chaser LRW 1R Creature - Goblin Warrior 1/2 3 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Minamo Scrollkeeper SOK 1U Creature - Human Wizard 2/3 3 Defender (This creature can't attack.) Your maximum hand size is increased by one. Winter's Grasp PT TE 1GG Sorcery 2 Destroy target land. Pilgrim of Justice OD 2W Creature - Human Cleric 1/3 3 Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. Verdant Succession OD 4G Enchantment 1 Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library. Goblin Turncoat LE 1B Creature - Goblin Mercenary 2/1 3 Sacrifice a Goblin: Regenerate Goblin Turncoat. Coal Stoker TSP 3R Creature - Elemental 3/3 3 When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool. Bloodshot Trainee FUT 3R Creature - Goblin Warrior 2/3 3 {T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. Feral Animist GP 1RG Creature - Goblin Shaman 2/1 3 {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. Crackleburr EVE 1(U/R)(U/R) Creature - Elemental 2/2 3 {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) Confiscate 7E 8E 9E US 4UU Enchantment - Aura 1 Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.) You control enchanted permanent. Kaervek's Torch MI XR Sorcery 2 As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play. Kaervek's Torch deals X damage to target creature or player. Mangara of Corondor TSP 1WW Legendary Creature - Human Wizard 1/1 3 {T}: Remove Mangara of Corondor and target permanent from the game. Centaur Chieftain TO 3G Creature - Centaur 3/3 3 Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn." Bouncing Beebles UL 2U Creature - Beeble 2/2 3 Bouncing Beebles is unblockable as long as defending player controls an artifact. Balduvian Barbarians 6E 7E 8E 9E IA 1RR Creature - Human Barbarian 3/2 3 Leap of Flame GP UR Instant 2 Replicate {U}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. Stone-Cold Basilisk UNH 4G Creature - Basilisk 3 2{1/2}/5 Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. Scent of Ivy UD G Instant 2 Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Devoted Caretaker OD W Creature - Human Cleric 1/2 3 {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. Mogg Alarm NE 1RR Sorcery 2 You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens into play. Searing Rays IN 2R Sorcery 2 Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. Messenger Falcons ARB 2(G/U)W Creature - Bird 2/2 3 Flying When Messenger Falcons comes into play, draw a card. Whirlpool Whelm LRW 1U Instant 2 Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Drain the Well EVE 2(B/G)(B/G) Sorcery 2 Destroy target land. You gain 2 life. Liege of the Hollows WL 2GG Creature - Spirit 3/4 3 When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. Mistform Ultimus LE TSP 3U Legendary Creature - Illusion 3/3 3 Mistform Ultimus is every creature type (even if this card isn't in play). Eiganjo Castle CHK Legendary Land 0 {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Merfolk Traders WL 1U Creature - Merfolk 1/2 3 When Merfolk Traders comes into play, draw a card, then discard a card. Icatian Lieutenant FE WW Creature - Human Soldier 1/2 3 {1}{W}: Target Soldier creature gets +1/+0 until end of turn. Vedalken Engineer DS 1U Creature - Vedalken Artificer 1/1 3 {T}: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts. Skyhunter Prowler 10E 9E FD 2W Creature - Cat Knight 1/3 3 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Mirror Mirror UG 7 Artifact 1 Mirror Mirror comes into play tapped. o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. Circle of Protection: Red 4E 5E 6E 7E 8E 9E B IA R TE U 1W Enchantment 1 {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Rhox Brute ARB 2RG Creature - Rhino Warrior 4/4 3 Rampart Crawler MM B Creature - Lizard Mercenary 1/1 3 Rampart Crawler can't be blocked by Walls. Ember Weaver CFX 2G Creature - Spider 2/3 3 Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. Phyrexian Monitor UD 3B Creature - Skeleton 2/2 3 {B}: Regenerate Phyrexian Monitor. Hypnox TO 8BBB Creature - Nightmare Horror 8/8 3 Flying When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. When Hypnox leaves play, return the removed cards to their owner's hand. Wall of Mulch ON 1G Creature - Wall 0/4 3 Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. Rejuvenation Chamber NE 3 Artifact 1 Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. Burrenton Bombardier MOR 2W Creature - Kithkin Soldier 2/2 3 Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) Scent of Brine UD 1U Instant 2 Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. Mana Reflection SHM 4GG Enchantment 1 If you tap a permanent for mana, it produces twice as much of that mana instead. Skittish Valesk ON 6R Creature - Beast 5/5 3 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Redeem 8E US 1W Instant 2 Prevent all damage that would be dealt this turn to up to two target creatures. Wall of Fire 10E 4E 5E 6E 7E B R U 1RR Creature - Wall 0/5 3 Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Phyrexian Tyranny PS UBR Enchantment 1 Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. Rustrazor Butcher SHM 1R Creature - Goblin Warrior 1/2 3 First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) Magus of the Abyss FUT 3B Creature - Human Wizard 4/3 3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. Krark-Clan Ironworks FD 4 Artifact 1 Sacrifice an artifact: Add {2} to your mana pool. Supply // Demand (Supply) DIS XGW Sorcery 2 Put X 1/1 green Saproling creature tokens into play. Persecute 7E 8E 9E US 2BB Sorcery 2 Choose a color. Target player reveals his or her hand and discards all cards of that color. Suq'Ata Firewalker MI 1UU Creature - Human Wizard 0/1 3 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. Twinstrike DIS 3BR Instant 2 Twinstrike deals 2 damage to each of two target creatures. Hellbent - Destroy those creatures instead if you have no cards in hand. Steam Blast US 2R Sorcery 2 Steam Blast deals 2 damage to each creature and each player. Crosis, the Purger IN 3UBR Legendary Creature - Dragon 6/6 3 Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color. Piracy Charm PLC U Instant 2 Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. Glimmerdust Nap LRW 2U Enchantment - Aura 1 Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Relic Ward VI 1W Enchantment - Aura 1 You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) Book of Rass CH DK 6 Artifact 1 {2}, Pay 2 life: Draw a card. Goblin Grappler LE R Creature - Goblin 1/1 3 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Dream Tides VI 2UU Enchantment 1 Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. Disenchant 4E 5E 6E 7E B IA MI MM R ST2K TE TSP U US 1W Instant 2 Destroy target artifact or enchantment. Struggle for Sanity CHK 2BB Sorcery 2 Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard. Kjeldoran Phalanx IA 5W Creature - Human Soldier 2/5 3 Banding, first strike Surging Might CS 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Gravel Slinger ON 3W Creature - Human Soldier 1/3 3 {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Maze of Shadows TE Land 0 {T}: Add {1} to your mana pool. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Moonhold EVE 2(R/W) Instant 2 Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent.) Kill-Suit Cultist DIS R Creature - Goblin Berserker 1/1 3 Kill-Suit Cultist attacks each turn if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. Nettletooth Djinn MI 3G Creature - Djinn 4/4 3 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. Nameless One ON 3U Creature - Wizard Avatar */* 3 Nameless One's power and toughness are each equal to the number of Wizards in play. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mogg Jailer PS 1R Creature - Goblin 2/2 3 Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. Echo Tracer LE 2U Creature - Human Wizard 2/2 3 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. Town Sentry P2 2W Creature - Human Soldier 2/2 3 Whenever Town Sentry blocks, it gets +0/+2 until end of turn. Furnace Spirit SH 2R Creature - Spirit 1/1 3 Haste {R}: Furnace Spirit gets +1/+0 until end of turn. Feast of the Unicorn 6E HL 3B Enchantment - Aura 1 Enchant creature Enchanted creature gets +4/+0. Vampire Bats 10E 4E 5E LG B Creature - Bat 0/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Raksha Golden Cub FD 5WW Legendary Creature - Cat Soldier 3/4 3 Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. Jiwari, the Earth Aflame SOK 3RR Legendary Creature - Spirit 3/3 3 {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. Shinka, the Bloodsoaked Keep CHK Legendary Land 0 {T}: Add {R} to your mana pool. {R}, {T}: Target legendary creature gains first strike until end of turn. Fetid Heath EVE Land 0 {T}: Add {1} to your mana pool. {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. Child of Alara CFX WUBRG Legendary Creature - Avatar 6/6 3 Trample When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated. Descendant of Soramaro SOK 3U Creature - Human Wizard 2/3 3 {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Respite TE 1G Instant 2 Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Sun Ce, Young Conquerer P3 3UU Legendary Creature - Human Soldier 3/3 3 Horsemanship When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand. Moonglove Winnower LRW 3B Creature - Elf Rogue 2/3 3 Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Courier Hawk RAV 1W Creature - Bird 1/2 3 Flying, vigilance Scrapbasket SHM 4 Artifact Creature - Scarecrow 3/2 3 {1}: Scrapbasket becomes all colors until end of turn. Zombie Infestation OD 1B Enchantment 1 Discard two cards: Put a 2/2 black Zombie creature token into play. Mogg Maniac SH 1R Creature - Goblin 1/1 3 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. Fire Juggler MOR 2R Creature - Goblin Shaman 2/2 3 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Filigree Sages ALA 3U Artifact Creature - Vedalken Wizard 2/3 3 {2}{U}: Untap target artifact. Avarax ON 3RR Creature - Beast 3/3 3 Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. Plated Spider UD 4G Creature - Spider 4/4 3 Reach (This creature can block creatures with flying.) Morselhoarder SHM 4(R/G)(R/G) Creature - Elemental 6/4 3 Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. Last Stand AP WUBRG Sorcery 2 Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. Dakmor Scorpion P2 ST 1B Creature - Scorpion 2/1 3 Decree of Annihilation SC 8RR Sorcery 2 Remove all artifacts, creatures, lands, cards in graveyards, and cards in hands from the game. Cycling {5}{R}{R} When you cycle Decree of Annihilation, destroy all lands. Scourge of the Nobilis EVE 2(R/W) Enchantment - Aura 1 Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) Cloudpost MR Land - Locus 0 Cloudpost comes into play tapped. {T}: Add {1} to your mana pool for each Locus in play. Wash Out IN 3U Sorcery 2 Return all permanents of the color of your choice to their owners' hands. Loxodon Mystic 10E DS 3WW Creature - Elephant Cleric 3/3 3 {W}, {T}: Tap target creature. Crypt Creeper OD 1B Creature - Zombie 2/1 3 Sacrifice Crypt Creeper: Remove target card in a graveyard from the game. Undo P2 ST VI 1UU Sorcery 2 Return two target creatures to their owners' hands. Barbarian Outcast TO 1R Creature - Human Barbarian Beast 2/2 3 When you control no Swamps, sacrifice Barbarian Outcast. Ambition's Cost 8E P3 3B Sorcery 2 You draw three cards and you lose 3 life. Squirrel Farm UG 2G Enchantment 1 o1oG: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. Eradicate BOK UD 2BB Sorcery 2 Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. Rite of Flame CS R Sorcery 2 Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. Infernal Caretaker LE 3B Creature - Human Cleric 2/2 3 Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. Vampiric Dragon OD 6BR Creature - Vampire Dragon 5/5 3 Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. Angelic Renewal WL 1W Enchantment 1 Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play. Disease Carriers UD 2BB Creature - Rat 2/2 3 When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn. Sleight of Mind 4E 5E B IA R U U Instant 2 Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Wayward Angel OD 4WW Creature - Angel Horror 4/4 3 Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." Tideshaper Mystic LRW U Creature - Merfolk Wizard 1/1 3 {T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. Concentrate 8E OD 2UU Sorcery 2 Draw three cards. Candles of Leng TSP 2 Artifact 1 {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Angelic Favor NE 3W Instant 2 If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. Tornado Elemental FD 5GG Creature - Elemental 6/6 3 When Tornado Elemental comes into play, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. Elvish Eulogist LRW G Creature - Elf Shaman 1/1 3 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Soul Channeling MM 2B Enchantment - Aura 1 Enchant creature Pay 2 life: Regenerate enchanted creature. Illusionary Forces IA 3U Creature - Illusion 4/4 3 Flying Cumulative upkeep {U} Thunderclap MM 2R Instant 2 You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. Lithophage MM 3RR Creature - Insect 7/7 3 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. Haru-Onna SOK 3G Creature - Spirit 2/1 3 When Haru-Onna comes into play, draw a card. Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. Unscythe, Killer of Kings ARB UBBR Legendary Artifact - Equipment 1 Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play. Equip {2} Cryptwailing GP 3B Enchantment 1 {1}, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. Heart Sliver TE 1R Creature - Sliver 1/1 3 All Sliver creatures have haste. Cauldron of Souls SHM 5 Artifact 1 {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Infernal Medusa LG 3BB Creature - Gorgon 2/4 3 Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Wrap in Vigor FUT 1G Instant 2 Regenerate each creature you control. Thunderblade Charge FUT 1RR Sorcery 2 Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may play it without paying its mana cost. Childhood Horror OD 3B Creature - Horror 2/2 3 Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. Amok SH 1R Enchantment 1 {1}, Discard a card at random: Put a +1/+1 counter on target creature. Flame Fusillade RAV 3R Sorcery 2 Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." Reverent Mantra MM 3W Instant 2 You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. Minamo's Meddling BOK 2UU Instant 2 Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Clockwork Dragon MR 7 Artifact Creature - Dragon 0/0 3 Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. Broken Fall TE 2G Enchantment 1 Return Broken Fall to its owner's hand: Regenerate target creature. Cinder Marsh TE Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. Binding Grasp 5E IA 3U Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. Street Savvy DIS G Enchantment - Aura 1 Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. Flickering Spirit TSP 3W Creature - Spirit 2/2 3 Flying {3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control. Diabolic Servitude US 3B Enchantment 1 When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves play, remove that creature from the game. Clutch of Undeath SC 3BB Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. Festival of Trokin P2 W Sorcery 2 You gain 2 life for each creature you control. Mundungu VI 1UB Creature - Human Wizard 1/1 3 {T}: Counter target spell unless its controller pays {1} and 1 life. Stingmoggie MOR 3R Creature - Elemental 0/0 3 Stingmoggie comes into play with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. Mana Geyser FD 3RR Sorcery 2 Add {R} to your mana pool for each tapped land your opponents control. Treefolk Healer IN 4G Creature - Treefolk Cleric 2/3 3 {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Illusionary Terrain IA UU Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. Terrain Generator NE Land 0 {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand into play tapped. Silver Erne IA 3U Creature - Bird 2/2 3 Flying, trample Swarm of Rats 8E 9E P2 1B Creature - Rat */1 3 Swarm of Rats's power is equal to the number of Rats you control. Marshaling Cry FUT 1WW Sorcery 2 Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Blessing 4E B R U WW Enchantment - Aura 1 Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Disorder 7E US 1R Sorcery 2 Disorder deals 2 damage to each white creature and each player who controls a white creature. Bonethorn Valesk SC 4R Creature - Beast 4/2 3 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Blades of Velis Vel LRW 1R Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Kjeldoran Outpost AL Land 0 If Kjeldoran Outpost would come into play, sacrifice a Plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token into play. Wall of Denial ARB 1WU Creature - Wall 0/8 3 Defender, flying, shroud Kami of the Hunt CHK 2G Creature - Spirit 2/2 3 Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. Scandalmonger MM 3B Creature - Boar Monger 3/3 3 {2}: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery. Rix Maadi, Dungeon Palace DIS Land 0 {T}: Add {1} to your mana pool. {1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery. Grollub EX 2B Creature - Beast 3/3 3 Whenever Grollub is dealt damage, each opponent gains that much life. Nihilith FUT 4BB Creature - Horror 4/4 3 Fear Suspend 7-{1}{B} Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. Flamekin Spitfire LRW 1R Creature - Elemental Shaman 1/1 3 {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. Horn of Ramos MM 3 Artifact 1 {T}: Add {G} to your mana pool. Sacrifice Horn of Ramos: Add {G} to your mana pool. Animate Artifact 4E B R U 3U Enchantment - Aura 1 Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Enigma Sphinx ARB 4WUB Artifact Creature - Sphinx 5/4 3 Flying When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Lizard Warrior PT 3R Creature - Lizard Warrior 4/2 3 Durkwood Boars 4E 5E LG ST2K ST 4G Creature - Boar 4/4 3 Reya Dawnbringer 10E IN 6WWW Legendary Creature - Angel 4/6 3 Flying At the beginning of your upkeep, you may return target creature card from your graveyard to play. Homura, Human Ascendant SOK 4RR Legendary Creature - Human Monk 4/4 3 Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. Alaborn Veteran P2 2W Creature - Human Knight 2/2 3 {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared. Wu Admiral P3 4U Creature - Human Soldier 3/3 3 Wu Admiral gets +1/+1 as long as an opponent controls an Island. Clockwork Hydra TSP 5 Artifact Creature - Hydra 0/0 3 Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. Martyr's Cry DK WW Sorcery 2 Remove all white creatures from the game. For each white creature removed this way, its controller draws a card. Treefolk Harbinger LRW G Creature - Treefolk Druid 0/3 3 When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. Vaporous Djinn MI 2UU Creature - Djinn 3/4 3 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. Dimensional Breach SC 5WW Sorcery 2 Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play. Mizzium Transreliquat GP 3 Artifact 1 {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. Distress 10E CHK BB Sorcery 2 Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Destructive Urge US 1RR Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. Righteous Aura MM VI 1W Enchantment 1 {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Rabid Rats SH 1B Creature - Rat 1/1 3 {T}: Target blocking creature gets -1/-1 until end of turn. Balm of Restoration FE 2 Artifact 1 {1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. Spike Colony SH 4G Creature - Spike 0/0 3 Spike Colony comes into play with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Mindstab Thrull 5E FE 1BB Creature - Thrull 2/2 3 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Contract from Below B R U B Sorcery 2 Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Takeno, Samurai General CHK 5W Legendary Creature - Human Samurai 3/3 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. Ogre Arsonist P2 4R Creature - Ogre 3/3 3 When Ogre Arsonist comes into play, destroy target land. Power Artifact AQ UU Enchantment - Aura 1 Enchant artifact Enchanted artifact's activated abilities cost {2} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana. Turnabout US 2UU Instant 2 Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. Elvish Impersonators UG 3G Summon - Elves */* 1 When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. Goblin Chirurgeon FE R Creature - Goblin Shaman 0/2 3 Sacrifice a Goblin: Regenerate target creature. Soul's Grace ALA 1W Instant 2 You gain life equal to target creature's power. Clambassadors UG 3U Summon - Clamfolk 4/4 1 If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. Raiding Nightstalker P2 2B Creature - Nightstalker 2/2 3 Swampwalk Deepwood Elder MM GG Creature - Dryad Spellshaper 2/2 3 {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. Quick Sliver LE 1G Creature - Sliver 1/1 3 Flash Any player may play Sliver cards as though they had flash. Geothermal Crevice IN Land 0 Geothermal Crevice comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. Rune of Protection: Green US 1W Enchantment 1 {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Vesuvan Shapeshifter TSP 3UU Creature - Shapeshifter 0/0 3 As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U} Yellow Scarves Cavalry P3 1R Creature - Human Soldier 1/1 3 Horsemanship Yellow Scarves Cavalry can't block. Changeling Titan LRW 4G Creature - Shapeshifter 7/7 3 Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Wax // Wane (Wane) IN W Instant 2 Destroy target enchantment. Coastal Hornclaw 8E PY 4U Creature - Bird 3/3 3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Frantic Purification TO 2W Instant 2 Destroy target enchantment. Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Nicol Bolas, Planeswalker CFX 4UBBR Planeswalker - Bolas 1 5 +3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. Yuan Shao, the Indecisive P3 4R Legendary Creature - Human Soldier 2/3 3 Horsemanship Each creature you control can't be blocked by more than one creature. Healing Salve 4E 5E 6E 7E 8E B MI R U US W Instant 2 Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Wall of Swords 10E 4E 5E 6E 7E 8E B PT R U 3W Creature - Wall 3/5 3 Defender, flying (This creature can't attack, and it can block creatures with flying.) Panglacial Wurm CS 5GG Creature - Wurm 9/5 3 Trample While you're searching your library, you may play Panglacial Wurm from your library. Psychic Vortex WL 2UU Enchantment 1 Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, sacrifice a land and discard your hand. Ramosian Lieutenant MM 1W Creature - Human Rebel 1/2 3 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Dragonspeaker Shaman SC 1RR Creature - Human Barbarian Shaman 2/2 3 Dragon spells you play cost {2} less to play. Rethink PY 2U Instant 2 Counter target spell unless its controller pays {X}, where X is its converted mana cost. In the Eye of Chaos LG 2U World Enchantment 1 Whenever a player plays an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. Unholy Strength 10E 4E 5E 7E 8E 9E B R U B Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+1. Counterintelligence P3 2UU Sorcery 2 Return one or two target creatures to their owners' hands. Phantom Warrior 10E 6E 7E 8E 9E PT ST WL 1UU Creature - Illusion Warrior 2/2 3 Phantom Warrior is unblockable. Hunted Wumpus 10E 8E 9E MM 3G Creature - Beast 6/6 3 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Nomadic Elf IN 1G Creature - Elf Nomad 2/2 3 {1}{G}: Add one mana of any color to your mana pool. Bloodfire Infusion AP 2R Enchantment - Aura 1 Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Overload IN R Instant 2 Kicker {2} (You may pay an additional {2} as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead. Gale Force CHK 4G Sorcery 2 Gale Force deals 5 damage to each creature with flying. Orzhov Euthanist GP 2B Creature - Human Assassin 2/2 3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. Krark-Clan Engineers FD 3R Creature - Goblin Artificer 2/2 3 {R}, Sacrifice two artifacts: Destroy target artifact. Fatestitcher ALA 3U Creature - Zombie Wizard 1/2 3 {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Hazerider Drake MI 2WU Creature - Drake 2/3 3 Flying, protection from red Hostility LRW 3RRR Creature - Elemental Incarnation 6/6 3 Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. Steal Strength PY 1B Instant 2 Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. Boiling Seas 9E PT 3R Sorcery 2 Destroy all Islands. Hammerfist Giant RAV 4RR Creature - Giant Warrior 5/4 3 {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. Lim-Dul's Paladin AL 2BR Creature - Human Knight 0/3 3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. Demystify 10E 8E 9E ON W Instant 2 Destroy target enchantment. Squall 7E MM ST 2G Sorcery 2 Squall deals 2 damage to each creature with flying. Sigil Captain ARB 1GWW Creature - Rhino Soldier 3/3 3 Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it. Merchant Scroll 8E HL 1U Sorcery 2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Mystic Speculation FUT U Sorcery 2 Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Call the Skybreaker EVE 5(U/R)(U/R) Sorcery 2 Put a 5/5 blue and red Elemental creature token with flying into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Reckless Ogre EX 3R Creature - Ogre 3/2 3 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. Barl's Cage 5E CH DK 4 Artifact 1 {3}: Target creature doesn't untap during its controller's next untap step. Pariah's Shield RAV 5 Artifact - Equipment 1 All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} Elven Riders 10E 4E 5E 6E LG ON 3GG Creature - Elf 3/3 3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Reflecting Pool SHM TE Land 0 {T}: Add to your mana pool one mana of any type that a land you control could produce. Ageless Entity DS 3GG Creature - Elemental 4/4 3 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Spinal Embrace IN 3UUB Instant 2 Play Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness. Spectral Sliver LE 2B Creature - Sliver Spirit 2/2 3 All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." Mulldrifter LRW 4U Creature - Elemental 2/2 3 Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Vision Charm VI U Instant 2 Choose one - Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn. War Elemental MR RRR Creature - Elemental 1/1 3 When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. Duskworker MR 4 Artifact Creature - Construct 2/2 3 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Inner Sanctum WL 1WW Enchantment 1 Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. Serene Heart MI 1G Instant 2 Destroy all Auras. Pack Hunt NE 3G Sorcery 2 Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. Pyromatics GP 1R Instant 2 Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. Acquire FD 3UU Sorcery 2 Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library. Sigil Blessing ALA GW Instant 2 Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. Xanthic Statue WL 8 Artifact 1 {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. Steadfastness PT ST 1W Sorcery 2 Creatures you control get +0/+3 until end of turn. Dauthi Cutthroat EX 1B Creature - Dauthi Minion 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. Spawnwrithe SHM 2G Creature - Elemental 2/2 3 Trample Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe. Spiteflame Witch SHM 1(B/R) Creature - Elemental Shaman 2/1 3 {B}{R}: Each player loses 1 life. King Crab UL 4UU Creature - Crab 4/5 3 {1}{U}, {T}: Put target green creature on top of its owner's library. Shu Defender P3 2W Creature - Human Soldier 2/2 3 Whenever Shu Defender blocks, it gets +0/+2 until end of turn. Pulverize MM 4RR Sorcery 2 You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. Goblin War Cry P2 2R Sorcery 2 Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Phyrexian Negator UD 2B Creature - Horror 5/5 3 Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. Tangle Kelp DK U Enchantment - Aura 1 Enchant creature When Tangle Kelp comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. Wood Elemental LG 3G Creature - Elemental 0/0 3 As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way. Bargain P2 ST 2W Sorcery 2 Target opponent draws a card. You gain 7 life. Solidarity 8E UD 3W Instant 2 Creatures you control get +0/+5 until end of turn. Shattered Crypt WL XBB Sorcery 2 Return X target creature cards from your graveyard to your hand. You lose X life. Advance Scout TE 1W Creature - Human Soldier Scout 1/1 3 First strike {W}: Target creature gains first strike until end of turn. Mannichi, the Fevered Dream BOK 2R Legendary Creature - Spirit 1/2 3 {1}{R}: Switch each creature's power and toughness until end of turn. Blurred Mongoose IN 1G Creature - Mongoose 2/1 3 Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) Suntail Hawk 10E 8E 9E JU W Creature - Bird 1/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Mindwrack Liege EVE 3(U/R)(U/R)(U/R) Creature - Horror 4/4 3 Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand into play. Windreaper Falcon MI 1RG Creature - Bird 1/1 3 Flying, protection from blue Whirling Catapult AL 4 Artifact 1 {2}, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player. City of Shadows DK Land 0 {T}, Remove a creature you control from the game: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. Goblin Skycutter TSP 1R Creature - Goblin Warrior 2/1 3 Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. Teroh's Faithful TO 3W Creature - Human Cleric 1/4 3 When Teroh's Faithful comes into play, you gain 4 life. Mindstab TSP 5B Sorcery 2 Target player discards three cards. Suspend 4-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Moat LG 2WW Enchantment 1 Creatures without flying can't attack. Treacherous Link UL 1B Enchantment - Aura 1 Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. Haakon, Stromgald Scourge CS 1BB Legendary Creature - Zombie Knight 3/3 3 You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is in play, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from play, you lose 2 life. Freyalise's Radiance CS 1G Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. Aven Warcraft JU 2W Instant 2 Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. Ramosian Sky Marshal MM 3WW Creature - Human Rebel 3/3 3 Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Tresserhorn Skyknight CS 5BB Creature - Zombie Knight 5/3 3 Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. Plaxcaster Frogling DIS 1GU Creature - Frog Mutant 0/0 3 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) Champion Lancer ST 4WW Creature - Human Knight 3/3 3 Prevent all damage that would be dealt to Champion Lancer by creatures. Rune of Protection: Blue US 1W Enchantment 1 {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Riptide Chronologist ON 3UU Creature - Human Wizard 1/3 3 {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. Skyshroud Ridgeback NE G Creature - Beast 2/3 3 Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Glyph of Reincarnation LG G Instant 2 Play Glyph of Reincarnation only during the end of combat step. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control. Yellow Scarves Troops P3 1R Creature - Human Soldier 2/2 3 Yellow Scarves Troops can't block. Rootwater Mystic EX U Creature - Merfolk Wizard 1/1 3 {1}{U}: Look at the top card of target player's library. Bile Urchin BOK B Creature - Spirit 1/1 3 Sacrifice Bile Urchin: Target player loses 1 life. Mountain Valley MI Land 0 Mountain Valley comes into play tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. Samite Healer 10E 4E 5E 6E 7E 8E 9E B R ST2K U 1W Creature - Human Cleric 1/1 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Antagonism US 3R Enchantment 1 At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. Feral Shadow 6E MI PT ST 2B Creature - Nightstalker 2/1 3 Flying Scion of Oona LRW 2U Creature - Faerie Soldier 1/1 3 Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Deathknell Kami SOK 1B Creature - Spirit 0/1 3 Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn. Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Hokori, Dust Drinker BOK 2WW Legendary Creature - Spirit 2/2 3 Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Molten Frame CFX 1R Instant 2 Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) Steamcore Weird GP 3U Creature - Weird 1/3 3 When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player. Tribal Forcemage LE 1G Creature - Elf Wizard 1/1 3 Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. Dauthi Marauder TE 2B Creature - Dauthi Minion 3/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Barrenton Cragtreads SHM 2(W/U)(W/U) Creature - Kithkin Scout 3/3 3 Barrenton Cragtreads can't be blocked by red creatures. Bull Aurochs CS 1G Creature - Aurochs 2/1 3 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Thought Eater OD 1U Creature - Beast 2/2 3 Flying Your maximum hand size is reduced by three. Peregrine Mask RAV 1 Artifact - Equipment 1 Equipped creature has defender, flying, and first strike. Equip {2} Thelon's Chant FE 1GG Enchantment 1 At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Spell Snip ALA 2U Instant 2 Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) Induce Paranoia RAV 2UU Instant 2 Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. Tuknir Deathlock LG RRGG Legendary Creature - Human Wizard 2/2 3 Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. Lava Zombie PS 1BR Creature - Zombie 4/3 3 When Lava Zombie comes into play, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. Energy Flux 4E 5E AQ MM R 2U Enchantment 1 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Wandering Goblins CFX 2R Creature - Goblin Warrior 0/3 3 Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Intervention Pact FUT 0 Instant 2 Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. Henchfiend of Ukor FUT 3R Creature - Ogre 3/2 3 Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. Balduvian Shaman IA U Creature - Human Cleric Shaman 1/1 3 {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.") Meteor Crater PS Land 0 {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. Counterbore SHM 3UU Instant 2 Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. Titania's Boon US 3G Sorcery 2 Put a +1/+1 counter on each creature you control. Plated Rootwalla EX 4G Creature - Lizard 3/3 3 {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. Viashino Warrior 6E MI 3R Creature - Viashino Warrior 4/2 3 Snow-Covered Island CS IA Basic Snow Land - Island 0 U Mana Cache NE 1RR Enchantment 1 At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may play this ability but only during his or her turn before the end phase. Shambling Shell RAV 1BG Creature - Plant Zombie 3/1 3 Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Lord of Extinction ARB 3BG Creature - Elemental */* 3 Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. Blistering Dieflyn SHM 3R Creature - Imp 0/1 3 Flying {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. Shu Foot Soldiers P3 2W Creature - Human Soldier 2/3 3 Splinter BOK UD 2GG Sorcery 2 Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. Ruination SH 3R Sorcery 2 Destroy all nonbasic lands. Elder Mastery CFX 3UBR Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. Swallowing Plague CHK XBB Sorcery - Arcane 2 Swallowing Plague deals X damage to target creature and you gain X life. Black Scarab IA W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Hypnotic Cloud IN 1B Sorcery 2 Kicker {4} (You may pay an additional {4} as you play this spell.) Target player discards a card. If the kicker cost was paid, that player discards three cards instead. Skull Catapult 5E 6E IA 4 Artifact 1 {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Kavu Runner IN 3R Creature - Kavu 3/3 3 Kavu Runner has haste as long as no opponent controls a white or blue creature. Nightscape Master IN 2BB Creature - Zombie Wizard 2/2 3 {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. Dauthi Horror TE 1B Creature - Dauthi Horror 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. Wheel of Torture UL 3 Artifact 1 At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Wall of Caltrops LG 1W Creature - Wall 2/1 3 Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. Goblin Lackey US R Creature - Goblin 1/1 3 Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play. Crib Swap LRW 2W Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. Scour BOK UD 2WW Instant 2 Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library. Jester's Cap 5E 9E IA 4 Artifact 1 {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. Rakdos Guildmage DIS (B/R)(B/R) Creature - Zombie Shaman 2/2 3 ({(b/r)} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn. Dralnu's Crusade PS 1BR Enchantment 1 Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. Utopia Tree 9E IN 1G Creature - Plant 0/2 3 {T}: Add one mana of any color to your mana pool. Roots HL 3G Enchantment - Aura 1 Enchant creature without flying When Roots comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Stormscale Anarch DIS 2RR Creature - Viashino Shaman 2/2 3 {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. Wizened Cenn LRW WW Creature - Kithkin Cleric 2/2 3 Other Kithkin creatures you control get +1/+1. Ravenous Baboons EX 3R Creature - Ape 2/2 3 When Ravenous Baboons comes into play, destroy target nonbasic land. Fugitive Wizard 10E 8E 9E LE U Creature - Human Wizard 1/1 3 Take Possession FUT 5UU Enchantment - Aura 1 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. Leering Emblem EVE 2 Artifact - Equipment 1 Whenever you play a spell, equipped creature gets +2/+2 until end of turn. Equip {2} Ogre Marauder BOK 1BB Creature - Ogre Warrior 3/1 3 Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. Rysorian Badger HL 2G Creature - Badger 2/2 3 Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger assigns no combat damage this turn. Faith's Fetters RAV 3W Enchantment - Aura 1 Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. Keeper of the Flame EX RR Creature - Human Wizard 1/2 3 {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. Balduvian Trading Post AL Land 0 If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. Anaba Spirit Crafter HL 2RR Creature - Minotaur Shaman 1/3 3 Minotaur creatures get +1/+0. Blind Seer IN 2UU Legendary Creature - Human Wizard 3/3 3 {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. Phyrexian Infiltrator IN 2B Creature - Minion 2/2 3 {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.) Shizo, Death's Storehouse CHK Legendary Land 0 {T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn. Sound the Call CS 2G Sorcery 2 Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard." Gustcloak Cavalier TSP 3WW Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. AEtherplasm GP 2UU Creature - Illusion 1/1 3 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature. Breath of Darigaaz IN 1R Sorcery 2 Kicker {2} (You may pay an additional {2} as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. Grimclaw Bats DS 1B Creature - Bat 1/1 3 Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. Wind Spirit 5E 6E IA 4U Creature - Elemental Spirit 3/2 3 Flying Wind Spirit can't be blocked except by two or more creatures. Brightstone Ritual ON R Instant 2 Add {R} to your mana pool for each Goblin in play. Parallax Dementia NE 1B Enchantment - Aura 1 Enchant creature Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated. Undying Beast PT 3B Creature - Beast 3/2 3 When Undying Beast is put into a graveyard from play, put Undying Beast on top of its owner's library. Wave Elemental MI 2UU Creature - Elemental 2/3 3 {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. Morgue Toad PS 2B Creature - Frog 2/2 3 Sacrifice Morgue Toad: Add {U}{R} to your mana pool. Erithizon MM 2GG Creature - Beast 4/4 3 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Cloak and Dagger MOR 2 Tribal Artifact - Rogue Equipment 1 Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it. Equip {3} Worm Harvest EVE 2(B/G)(B/G)(B/G) Sorcery 2 Put a 1/1 black and green Worm creature token into play for each land card in your graveyard. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Solemn Simulacrum MR 4 Artifact Creature - Golem 2/2 3 When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. Dwarven Bloodboiler JU RRR Creature - Dwarf 2/2 3 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. Waiting in the Weeds 6E MI 1GG Sorcery 2 Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls. Zuran Orb IA 0 Artifact 1 Sacrifice a land: You gain 2 life. Cloven Casting ARB 5UR Enchantment 1 Whenever you play a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. Nomad Mythmaker 10E JU 2W Creature - Human Nomad Cleric 2/2 3 {W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) Angelic Chorus 10E US 3WW Enchantment 1 Whenever a creature comes into play under your control, you gain life equal to its toughness. Vulshok Gauntlets MR 2 Artifact - Equipment 1 Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Rishadan Footpad MM 3U Creature - Human Pirate 2/2 3 When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}. Rebuff the Wicked PLC W Instant 2 Counter target spell that targets a permanent you control. Blazing Blade Askari TSP 2R Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. Extinguish P2 P3 ST 1U Instant 2 Counter target sorcery spell. Sulfuric Vortex SC 1RR Enchantment 1 At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. Ocular Halo DIS 3U Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. Segmented Wurm TE 3RG Creature - Wurm 5/5 3 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. Rathi Fiend NE 3B Creature - Horror Mercenary 2/2 3 When Rathi Fiend comes into play, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Shimmering Mirage AP 1U Instant 2 Target land becomes the basic land type of your choice until end of turn. Draw a card. Embargo MM 3U Enchantment 1 Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Time Stop 10E CHK 4UU Instant 2 End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Commune with Nature 10E CHK G Sorcery 2 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Day of Destiny BOK 3W Legendary Enchantment 1 Legendary creatures you control get +2/+2. Oath of Lieges EX 1W Enchantment 1 At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. Rune of Protection: White US 1W Enchantment 1 {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Viashino Cutthroat UL 2RR Creature - Viashino 5/3 3 Haste At end of turn, return Viashino Cutthroat to its owner's hand. Wings of Hope IN WU Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+3 and has flying. Graveborn Muse 10E LE 2BB Creature - Zombie Spirit 3/3 3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Shielding Plax DIS 2(G/U) Enchantment - Aura 1 ({(g/u)} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax comes into play, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. Kaho, Minamo Historian SOK 2UU Legendary Creature - Human Wizard 2/2 3 When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library. {X}, {T}: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost. Walking Desecration ON 2B Creature - Zombie 1/1 3 {B}, {T}: Creatures of the creature type of your choice attack this turn if able. Wild Might PY 1G Instant 2 Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. Spined Sliver SH TSP RG Creature - Sliver 2/2 3 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Arms Dealer MM 2R Creature - Goblin Rogue 1/1 3 {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Icatian Scout 5E FE W Creature - Human Soldier Scout 1/1 3 {1}, {T}: Target creature gains first strike until end of turn. Pearl Shard MR 3 Artifact 1 {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Killer Whale EX 3UU Creature - Whale 3/5 3 {U}: Killer Whale gains flying until end of turn. Immolation 4E LG R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/-2. Heedless One ON 3G Creature - Elf Avatar */* 3 Trample Heedless One's power and toughness are each equal to the number of Elves in play. Final-Sting Faerie MOR 3B Creature - Faerie Assassin 2/2 3 Flying When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. Kjeldoran Elite Guard IA 3W Creature - Human Soldier 2/2 3 {T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. Chain of Vapor ON U Instant 2 Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Disarm MR U Instant 2 Unattach all Equipment from target creature. Esper Charm ALA WUB Instant 2 Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. Shivan Reef 10E 9E AP Land 0 {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. Goblin Berserker UD 3R Creature - Goblin Berserker 2/2 3 First strike, haste Pardic Miner OD 1R Creature - Dwarf 1/1 3 Sacrifice Pardic Miner: Target player can't play lands this turn. Thundercloud Shaman LRW 3RR Creature - Giant Shaman 4/4 3 When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. Evaporate HL 2R Sorcery 2 Evaporate deals 1 damage to each creature that's white or blue. Sorcerous Sight PT U Sorcery 2 Look at target opponent's hand. Draw a card. Deepwood Wolverine MM G Creature - Wolverine 1/1 3 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. Yawgmoth's Bargain UD 4BB Enchantment 1 Skip your draw step. Pay 1 life: Draw a card. Stormscape Master IN 2UU Creature - Human Wizard 2/2 3 {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. Goblin Raider 7E 8E 9E P2 US 1R Creature - Goblin Warrior 2/2 3 Goblin Raider can't block. Ransack SH ST 3U Sorcery 2 Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Boros Recruit RAV (R/W) Creature - Goblin Soldier 1/1 3 ({(r/w)} can be paid with either {R} or {W}.) First strike Sapseep Forest SHM Land - Forest 0 ({T}: Add {G} to your mana pool.) Sapseep Forest comes into play tapped. {G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents. Garza Zol, Plague Queen CS 4UBR Legendary Creature - Vampire 5/5 3 Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. Northern Paladin 4E 7E B R U 2WW Creature - Human Knight 3/3 3 {W}{W}, {T}: Destroy target black permanent. Aboshan, Cephalid Emperor OD 4UU Legendary Creature - Cephalid 3/3 3 Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. Yamabushi's Flame CHK 2R Instant 2 Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Leshrac's Sigil IA BB Enchantment 1 Whenever an opponent plays a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. Mageta the Lion PY 3WW Legendary Creature - Human Spellshaper 3/3 3 {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. Metallurgeon ALA 1W Artifact Creature - Human Artificer 1/2 3 {W}, {T}: Regenerate target artifact. Commandeer CS 5UU Instant 2 You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.) Shackles EX IN 2W Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. Torch Song US 2R Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. Dread Specter MI 3B Creature - Specter 2/2 3 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Celestial Sword IA 6 Artifact 1 {3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. Might of Oaks 10E 7E 8E 9E UL 3G Instant 2 Target creature gets +7/+7 until end of turn. Unstable Hulk LE 1RR Creature - Goblin Mutant 2/2 3 Morph {3}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. Despotic Scepter IA 1 Artifact 1 {T}: Destroy target permanent you own. It can't be regenerated. Turtleshell Changeling LRW 3U Creature - Shapeshifter 1/4 3 Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. Kiss of Death P2 4BB Sorcery 2 Kiss of Death deals 4 damage to target opponent. You gain 4 life. Zombify 8E 9E OD 3B Sorcery 2 Return target creature card from your graveyard to play. Earthquake 4E 5E 6E 7E B P2 PT R U XR Sorcery 2 Earthquake deals X damage to each creature without flying and each player. Deny Reality ARB 3UB Sorcery 2 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Return target permanent to its owner's hand. Moonlit Strider BOK 3W Creature - Spirit 1/4 3 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Battle Squadron MM 3RR Creature - Goblin */* 3 Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Mercenary Informer PY 2W Creature - Human Rebel Mercenary 2/1 3 Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. Hypervolt Grasp GP 2R Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." {1}{U}: Return Hypervolt Grasp to its owner's hand. Duskmantle, House of Shadow RAV Land 0 {T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. Footbottom Feast LRW 2B Instant 2 Put any number of target creature cards from your graveyard on top of your library. Draw a card. Imperial Mask FUT 4W Enchantment 1 When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask. You can't be the target of spells or abilities your opponents control. Lifelace 4E B R U G Instant 2 Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Glacial Plating CS 2WW Snow Enchantment - Aura 1 Enchant creature Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Goblin Firestarter P2 R Creature - Goblin 1/1 3 Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared. Scent of Cinder UD 1R Sorcery 2 Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. Sand Squid MM 3U Creature - Squid Beast 2/2 3 Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped. Warren Weirding MOR 1B Tribal Sorcery - Goblin 2 Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn. Galvanic Arc RAV 2R Enchantment - Aura 1 Enchant creature When Galvanic Arc comes into play, it deals 3 damage to target creature or player. Enchanted creature has first strike. Novijen, Heart of Progress DIS Land 0 {T}: Add {1} to your mana pool. {G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn. Dwarven Hold 5E FE Land 0 Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. Cathartic Adept ALA U Creature - Human Wizard 1/1 3 {T}: Target player puts the top card of his or her library into his or her graveyard. Krovikan Sorcerer 5E IA 2U Creature - Human Wizard 1/1 3 {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. Temporal Adept 7E 8E 9E UD 1UU Creature - Human Wizard 1/1 3 {U}{U}{U}, {T}: Return target permanent to its owner's hand. Sacred Knight PT 3W Creature - Human Knight 3/2 3 Sacred Knight can't be blocked by black and/or red creatures. Cultbrand Cinder SHM 4(B/R) Creature - Elemental Shaman 3/3 3 When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. Land Equilibrium LG 2UU Enchantment 1 If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land. Saltskitter FUT 3W Creature - Wurm 3/4 3 Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn. Deepwood Tantiv MM 4G Creature - Beast 2/4 3 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. Braids, Cabal Minion OD 2BB Legendary Creature - Human Minion 2/2 3 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Into the North CS 1G Sorcery 2 Search your library for a snow land card and put it into play tapped. Then shuffle your library. Hammerheim LG Legendary Land 0 {T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn. Orim's Touch IN W Instant 2 Kicker {1} (You may pay an additional {1} as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead. Dromar's Cavern PS Land - Lair 0 When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. Skittish Kavu IN 1R Creature - Kavu 1/1 3 Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. Fire Sprites LG 1G Creature - Faerie 1/1 3 Flying {G}, {T}: Add {R} to your mana pool. Mind Maggots EX 3B Creature - Insect 2/2 3 When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Dispeller's Capsule ALA W Artifact 1 {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Lhurgoyf 5E 8E IA 2GG Creature - Lhurgoyf */1+* 3 Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Cephalid Aristocrat TO 4U Creature - Cephalid 3/3 3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. Urborg, Tomb of Yawgmoth PLC Legendary Land 0 Each land is a Swamp in addition to its other land types. Unnerving Assault EVE 2(U/R) Instant 2 Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent.) Colos Yearling UD 2R Creature - Goat Beast 1/1 3 Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. Misfortune AL 1BRG Sorcery 2 An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. The Tabernacle at Pendrell Vale LG Legendary Land 0 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Bloodscale Prowler GP 2R Creature - Viashino Warrior 3/1 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Cabal Slaver ON 2B Creature - Human Cleric 2/1 3 Whenever a Goblin deals combat damage to a player, that player discards a card. Shape of the Wiitigo CS 3GGG Enchantment - Aura 1 Enchant creature When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Sosuke's Summons BOK 2G Sorcery 2 Put two 1/1 green Snake creature tokens into play. Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand. Uktabi Orangutan 6E VI 2G Creature - Ape 2/2 3 When Uktabi Orangutan comes into play, destroy target artifact. Dakmor Plague P2 ST 3BB Sorcery 2 Dakmor Plague deals 3 damage to each creature and each player. Storm Spirit IA 3GWU Creature - Elemental Spirit 3/3 3 Flying {T}: Storm Spirit deals 2 damage to target creature. Goblin Glider 7E 8E P2 ST 1R Creature - Goblin 1/1 3 Flying Goblin Glider can't block. Temp of the Damned UG 2B Summon - Zombie 3/3 1 When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. Dragon Whelp 4E B R TSP U 2RR Creature - Dragon 2/3 3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Seafarer's Quay LG Land 0 Blue legendary creatures you control have "bands with other legendary creatures." Tangle Golem DS 7 Artifact Creature - Golem 5/4 3 Affinity for Forests (This spell costs {1} less to play for each Forest you control.) Thoughtcast MR 4U Sorcery 2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Draw two cards. Counsel of the Soratami 10E 9E CHK 2U Sorcery 2 Draw two cards. Trophy Hunter RAV 2G Creature - Human Archer 2/3 3 {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. Lumengrid Sentinel MR 2U Creature - Human Wizard 1/2 3 Flying Whenever an artifact comes into play under your control, you may tap target permanent. Serra Advocate 7E UD 3W Creature - Angel 2/2 3 Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. Wand of Ith DK 4 Artifact 1 {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn. Spindrift Drake SH U Creature - Drake 2/1 3 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. Turbulent Dreams TO UU Sorcery 2 As an additional cost to play Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. Goblin Dynamo LE 5RR Creature - Goblin Mutant 4/4 3 {T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. Argothian Pixies AQ CH 1G Creature - Faerie 2/1 3 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. Thirst for Knowledge MR 2U Instant 2 Draw three cards. Then discard two cards unless you discard an artifact card. Void Maw CS 4BB Creature - Horror 4/5 3 Trample If another creature would be put into a graveyard from play, remove it from the game instead. Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. Yawgmoth's Edict 7E US 1B Enchantment 1 Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. Resounding Roar ALA 1G Instant 2 Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. Shadowfeed ALA B Instant 2 Remove target card in a graveyard from the game. You gain 3 life. Dread Wight IA 3BB Creature - Zombie 3/4 3 At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." Yoke of the Damned CFX 1B Enchantment - Aura 1 Enchant creature When a creature is put into a graveyard from play, destroy enchanted creature. Wild Research AP 2R Enchantment 1 {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. Illuminated Folio SHM 5 Artifact 1 {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. Freyalise's Winds IA 2GG Enchantment 1 Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. Well of Knowledge WL 3 Artifact 1 {2}: Draw a card. Any player may play this ability but only during his or her draw step. Waning Wurm PLC 3B Creature - Zombie Wurm 7/6 3 Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Ferocious Charge FD 2G Instant 2 Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Barbarian Ring OD Land 0 {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. Goblin General P2 ST 1RR Creature - Goblin Warrior 1/1 3 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Recover 10E IN 2B Sorcery 2 Return target creature card from your graveyard to your hand. Draw a card. Peat Bog MM Land 0 Peat Bog comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. Greater Forgeling RAV 3RR Creature - Elemental 3/4 3 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. Rock Lobster UG 4 Artifact Creature 4/3 3 Scissors Lizards cannot attack or block. Nakaya Shade PY 1B Creature - Shade 1/1 3 {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. Rockslide Elemental ALA 2R Creature - Elemental 1/1 3 First strike Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental. Spatula of the Ages UG 4 Artifact 1 o4, ocT, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. Vivid Crag LRW Land 0 Vivid Crag comes into play tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. Burning-Tree Shaman GP 1RG Creature - Centaur Shaman 3/4 3 Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Mournwhelk LRW 6B Creature - Elemental 3/3 3 When Mournwhelk comes into play, target player discards two cards. Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Gluttonous Zombie 8E 9E ON 4B Creature - Zombie 3/3 3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Vampire Hounds EX 2B Creature - Vampire Hound 2/2 3 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Sky Weaver 10E IN 1U Creature - Metathran Wizard 2/1 3 {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Last Breath MM SHM 1W Instant 2 Remove target creature with power 2 or less from the game. Its controller gains 4 life. Noble Steeds AL 2W Enchantment 1 {1}{W}: Target creature gains first strike until end of turn. Thought Courier 9E FD 1U Creature - Human Wizard 1/1 3 {T}: Draw a card, then discard a card. Powder Keg UD 2 Artifact 1 At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. Magma Giant FD P2 5RR Creature - Giant 5/5 3 When Magma Giant comes into play, it deals 2 damage to each creature and each player. Price of Progress EX 1R Instant 2 Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Soul Burn IA IN X2B Sorcery 2 Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. Crossbow Infantry 7E 8E 9E MM 1W Creature - Human Soldier Archer 1/1 3 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Punctuate UNH 3R Instant 2 Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - ( ) / " ' & .) Cho-Arrim Bruiser MM 5W Creature - Ogre Rebel 3/4 3 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. Knight of the Reliquary CFX 1GW Creature - Human Knight 2/2 3 Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library. Fulminator Mage SHM 1(B/R)(B/R) Creature - Elemental Shaman 2/2 3 Sacrifice Fulminator Mage: Destroy target nonbasic land. Kitsune Loreweaver SOK 1W Creature - Fox Cleric 2/1 3 {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. Tourach's Gate FE 1BB Enchantment - Aura 1 Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." Bursting Beebles UNH 2U Creature - Beeble 2/2 3 Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. Theft of Dreams EX P2 PT 2U Sorcery 2 Draw a card for each tapped creature target opponent controls. Mantis Engine 10E UD 5 Artifact Creature - Insect 3/3 3 {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Moonglove Changeling MOR 2B Creature - Shapeshifter 2/2 3 Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Veil of Secrecy BOK 1U Instant - Arcane 2 Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Horizon Seed CHK 4W Creature - Spirit 2/1 3 Whenever you play a Spirit or Arcane spell, regenerate target creature. Krark's Thumb MR 2 Legendary Artifact 1 If you would flip a coin, instead flip two coins and ignore one. Thornscape Apprentice IN G Creature - Human Wizard 1/1 3 {W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. Gustcloak Savior ON 4W Creature - Bird Soldier 3/4 3 Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. Rumbling Slum GP 1RGG Creature - Elemental 5/5 3 At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. Gnat Miser SOK B Creature - Rat Shaman 1/1 3 Each opponent's maximum hand size is reduced by one. Burnout AL 1R Instant 2 Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. Rhys the Exiled MOR 2G Legendary Creature - Elf Warrior 3/2 3 Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. Gempalm Incinerator LE 2R Creature - Goblin 2/1 3 Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. Extravagant Spirit MM 3U Creature - Spirit 4/4 3 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. Qasali Pridemage ARB GW Creature - Cat Wizard 2/2 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. Coffin Purge OD B Instant 2 Remove target card in a graveyard from the game. Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Gallantry OD TE 1W Instant 2 Target blocking creature gets +4/+4 until end of turn. Draw a card. Krovikan Vampire IA 3BB Creature - Vampire 3/3 3 At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice it when you lose control of Krovikan Vampire. Gustcloak Sentinel ON 2WW Creature - Human Soldier 3/3 3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Hide // Seek (Seek) DIS WB Instant 2 Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library. Double Play UG 3GG Sorcery 2 Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. Restore Balance TSP Sorcery Restore Balance is white. 1 Suspend 6-{W} Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Syphon Life EVE 1BB Sorcery 2 Target player loses 2 life and you gain 2 life. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Slimy Kavu IN 2R Creature - Kavu 2/2 3 {T}: Target land becomes a Swamp until end of turn. Disintegrate 4E 5E B R TSP U XR Sorcery 2 Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Scarecrone EVE 3 Artifact Creature - Scarecrow 1/2 3 {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to play. Thran Turbine US 1 Artifact 1 At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to play spells. Trinisphere DS 3 Artifact 1 As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.) Gilded Drake US 1U Creature - Drake 3/3 3 Flying When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.) Elvish House Party UNH 4GG Creature - Elf Rogue */* 3 Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. Aphetto Runecaster SC 3U Creature - Human Wizard 2/3 3 Whenever a permanent is turned face up, you may draw a card. Pillar of the Paruns DIS Land 0 {T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells. Laughing Hyena UNH 1G Creature - Hyena 2/2 3 Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. Gate to the AEther MR 6 Artifact 1 At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. Scarecrow DK 5 Artifact Creature - Scarecrow 2/2 3 {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. Spreading Plague IN 4B Enchantment 1 Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated. Stomping Ground GP Land - Mountain Forest 0 ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped. Goblin Sky Raider 10E 9E ON 2R Creature - Goblin Warrior 1/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Ekundu Cyclops MI 3R Creature - Cyclops 3/4 3 If a creature you control attacks, Ekundu Cyclops also attacks if able. Magma Sliver LE 3R Creature - Sliver 3/3 3 All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play." Fascist Art Director UNH 1WW Creature - Human Horror 2/2 3 {WW}: Fascist Art Director gains protection from the artist of your choice until end of turn.. False Dawn AP 1W Sorcery 2 Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. Fomori Nomad FUT 4R Creature - Nomad Giant 4/4 3 Spark Mage OD R Creature - Dwarf Wizard 1/1 3 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. Smolder Initiate SHM B Creature - Elemental Shaman 1/1 3 Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life. Fog Elemental 10E 6E WL 2U Creature - Elemental 4/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Evangelize TSP 4W Sorcery 2 Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Brighthearth Banneret MOR 1R Creature - Elemental Warrior 1/1 3 Elemental spells and Warrior spells you play cost {1} less to play. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) Jade Monolith 4E 5E 6E B R U 4 Artifact 1 {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Ogre Enforcer VI 3RR Creature - Ogre 4/4 3 Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source. Dwarven Pony HL R Creature - Horse 1/1 3 {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. Plagiarize 10E 9E TO 3U Instant 2 Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Lavaborn Muse 10E LE 3R Creature - Spirit 3/3 3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Quickchange RAV 1U Instant 2 Target creature becomes the color or colors of your choice until end of turn. Draw a card. Snow Hound IA 2W Creature - Hound 1/1 3 {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. Rally the Horde SOK 5R Sorcery 2 Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way. Stalking Stones MR TE Land 0 {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.) Sentinels of Glen Elendra LRW 3U Creature - Faerie Soldier 2/3 3 Flash Flying Alaborn Cavalier P2 2WW Creature - Human Knight 2/2 3 Whenever Alaborn Cavalier attacks, you may tap target creature. Auriok Salvagers FD 3W Creature - Human Soldier 2/4 3 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Briarknit Kami SOK 3GG Creature - Spirit 3/3 3 Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature. Sustainer of the Realm 7E UL 2WW Creature - Angel 2/3 3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Pouncing Kavu IN 1R Creature - Kavu 1/1 3 Kicker {2}{R} (You may pay an additional {2}{R} as you play this spell.) First strike If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste. Elvish Visionary ALA 1G Creature - Elf Shaman 1/1 3 When Elvish Visionary comes into play, draw a card. Cenn's Enlistment EVE 3W Sorcery 2 Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Astral Slide ON 2W Enchantment 1 Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. Godhead of Awe SHM (W/U)(W/U)(W/U)(W/U)(W/U) Creature - Spirit Avatar 4/4 3 Flying Other creatures are 1/1. Hurr Jackal 4E AN R Creature - Hound 1/1 3 {T}: Target creature can't be regenerated this turn. Body Snatcher UD 2BB Creature - Minion 2/2 3 When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. Alabaster Potion 4E 5E LG XWW Instant 2 Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Stand // Deliver (Deliver) IN 2U Instant 2 Return target permanent to its owner's hand. Budoka Gardener (Dokai, Weaver of Life) CHK 1G Legendary Creature - Human Monk 3/3 3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control. Faultgrinder LRW 6R Creature - Elemental 4/4 3 Trample When Faultgrinder comes into play, destroy target land. Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Ow UG B Enchantment 1 Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. Tidal Flats FE U Enchantment 1 {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. Martyr of Ashes CS R Creature - Human Shaman 1/1 3 {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. Keldon Vandals UD 2R Creature - Human Rogue 4/1 3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals comes into play, destroy target artifact. Amulet of Unmaking MI 5 Artifact 1 {5}, {T}, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. Spirit Loop TSP 1W Enchantment - Aura 1 Enchant creature you control Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.) When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. Auratouched Mage RAV 5W Creature - Human Wizard 3/3 3 When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Covenant of Minds ALA 4U Sorcery 2 Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Erg Raiders 4E 5E AN R 1B Creature - Human Warrior 2/3 3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Etherwrought Page ARB 1WUB Artifact 1 At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Sacred Boon 5E IA 1W Instant 2 Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. Centaur Rootcaster JU 3G Creature - Centaur Druid 2/2 3 Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Vengeful Rebirth ARB 4RG Sorcery 2 Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Remove Vengeful Rebirth from the game. Tethered Skirge UL 2B Creature - Imp 2/2 3 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. Golgari Grave-Troll RAV 4G Creature - Skeleton Troll 0/0 3 Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 Hidden Ancients US 1G Enchantment 1 When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. Conflux CFX 3WUBRG Sorcery 2 Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Season of the Witch DK BBB Enchantment 1 At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. Revelsong Horn SHM 2 Artifact 1 {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. Working Stiff UNH 1B Creature - Mummy 2/2 3 As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff. Leaf Gilder LRW 1G Creature - Elf Druid 2/1 3 {T}: Add {G} to your mana pool. Hidden Guerrillas US G Enchantment 1 When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. Cinder Pyromancer EVE 2R Creature - Elemental Shaman 0/1 3 {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer. Polluted Mire US Land 0 Polluted Mire comes into play tapped. {T}: Add {B} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Radjan Spirit 4E 5E 6E LG 3G Creature - Spirit 3/2 3 {T}: Target creature loses flying until end of turn. Scrap US 2R Instant 2 Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.) Pulse of the Forge DS 1RR Instant 2 Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. Stormscape Apprentice IN U Creature - Human Wizard 1/1 3 {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. Skred CS R Instant 2 Skred deals damage to target creature equal to the number of snow permanents you control. Dark Depths CS Legendary Snow Land 0 Dark Depths comes into play with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play. Electrostatic Bolt MR R Instant 2 Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Avatar of Hope 8E PY 6WW Creature - Avatar 4/9 3 If you have 3 or less life, Avatar of Hope costs {6} less to play. Flying Avatar of Hope can block any number of creatures. Suture Spirit EVE 1W Creature - Spirit 1/1 3 Flying {(w/b){(w/b){(w/b)}: Regenerate target creature. Kavu Monarch IN 2RR Creature - Kavu 3/3 3 Kavu creatures have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. Scrapheap UL 3 Artifact 1 Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. Bronze Tablet 4E AQ 6 Artifact 1 Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. {4}, {T}: Remove Bronze Tablet and target nontoken permanent an opponent owns from the game. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other removed card. Sage of Epityr TSP U Creature - Human Wizard 1/1 3 When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order. Crumbling Necropolis ALA Land 0 Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool. Elspeth, Knight-Errant ALA 2WW Planeswalker - Elspeth 1 4 +1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. Puppet Master CH LG UUU Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. Viridian Acolyte DS G Creature - Elf Shaman 1/1 3 {1}, {T}: Add one mana of any color to your mana pool. Krosan Wayfarer JU G Creature - Human Druid 1/1 3 Sacrifice Krosan Wayfarer: You may put a land card from your hand into play. Harmattan Efreet 6E MI 2UU Creature - Efreet 2/2 3 Flying {1}{U}{U}: Target creature gains flying until end of turn. Totem Speaker LE 4G Creature - Elf Druid 3/3 3 Whenever a Beast comes into play, you may gain 3 life. Kuon, Ogre Ascendant (Kuon's Essence) SOK BBB Legendary Enchantment 1 At the beginning of each player's upkeep, that player sacrifices a creature. Elvish Scout FE G Creature - Elf Scout 1/1 3 {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Tarox Bladewing FUT 2RRR Legendary Creature - Dragon 4/3 3 Flying, haste Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. Favor of the Overbeing EVE 1(G/U) Enchantment - Aura 1 Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Worthy Cause TE W Instant 2 Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Soldier of Fortune AL R Creature - Human Mercenary 1/1 3 {R}, {T}: Target player shuffles his or her library. Kamahl's Summons ON 3G Sorcery 2 Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. Deranged Hermit UL 3GG Creature - Elf 1/1 3 Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. Squirrel creatures get +1/+1. Southern Paladin 7E WL 2WW Creature - Human Knight 3/3 3 {W}{W}, {T}: Destroy target red permanent. Snake Cult Initiation FUT 3B Enchantment - Aura 1 Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) Horn of Deafening CH LG 4 Artifact 1 {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. Sustaining Spirit AL 1W Creature - Angel Spirit 0/3 3 Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. Ethereal Champion 6E MI 2WWW Creature - Avatar 3/4 3 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Teroh's Vanguard TO 3W Creature - Human Nomad 2/3 3 Flash Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn." Unearthly Blizzard CHK 2R Sorcery - Arcane 2 Up to three target creatures can't block this turn. Rend Spirit CHK 2B Instant 2 Destroy target Spirit. Battle Mastery LRW 2W Enchantment - Aura 1 Enchant creature Enchanted creature has double strike. Flickerform RAV 1W Enchantment - Aura 1 Enchant creature {2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature. Wall of Nets EX 1WW Creature - Wall 0/7 3 Defender (This creature can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. Runed Stalactite LRW 1 Artifact - Equipment 1 Equipped creature gets +1/+1 and is every creature type. Equip {2} Rag Man 4E 5E 6E 7E DK 2BB Creature - Human Minion 2/1 3 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Forbidden Lore IA 2G Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." Pendelhaven Elder TSP 1G Creature - Elf Shaman 1/1 3 {T}: Each 1/1 creature you control gets +1/+2 until end of turn. Imprison LG B Enchantment - Aura 1 Enchant creature Whenever a player plays an activated ability of enchanted creature with {T} in its cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice Imprison. Dusk Urchins SHM 2B Creature - Ouphe 4/3 3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. Planeswalker's Scorn PS 2B Enchantment 1 {3}{B}: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery. Force Void IA 2U Instant 2 Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. Mogg Cannon TE 2 Artifact 1 {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn. Bear Cub P2 1G Creature - Bear 2/2 3 Rebound SH 1U Instant 2 Change the target of target spell that targets only a player. The new target must be a player. Elvish Aberration SC 5G Creature - Elf Mutant 4/5 3 {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Deity of Scars EVE (B/G)(B/G)(B/G)(B/G)(B/G) Creature - Spirit Avatar 7/7 3 Trample Deity of Scars comes into play with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Everlasting Torment SHM 2(B/R) Enchantment 1 Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Sisay's Ring 7E VI 4 Artifact 1 {T}: Add {2} to your mana pool. Skyshooter OD 1G Creature - Centaur Archer 1/2 3 Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. Granite Shard MR 3 Artifact 1 {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. Feral Lightning SOK 3RRR Sorcery 2 Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. Fodder Launch LRW 3B Tribal Sorcery - Goblin 2 As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Disappear UD 2UU Enchantment - Aura 1 Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. Viscera Dragger ALA 3B Creature - Zombie Ogre Warrior 3/3 3 Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Cache Raiders EVE 3UU Creature - Merfolk Rogue 4/4 3 At the beginning of your upkeep, return a permanent you control to its owner's hand. Clash of Realities BOK 3R Enchantment 1 All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature." Mark of the Oni BOK 2B Enchantment - Aura 1 Enchant creature You control enchanted creature. At end of turn, if you control no Demons, sacrifice Mark of the Oni. Secretkeeper SOK 3U Creature - Spirit 2/2 3 As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. Through the Breach CHK 4R Instant - Arcane 2 You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Fabricate MR 2U Sorcery 2 Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Volcanic Wind MM 4RR Sorcery 2 Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind. Fieldmist Borderpost ARB 1WU Artifact 1 You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost comes into play tapped. {T}: Add {W} or {U} to your mana pool. Headhunter ON 1B Creature - Human Cleric 1/1 3 Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Kederekt Leviathan ALA 6UU Creature - Leviathan 5/5 3 When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Armored Griffin P2 3W Creature - Griffin 2/3 3 Flying, vigilance Vigean Graftmage DIS 2U Creature - Vedalken Wizard Mutant 0/0 3 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. Fraction Jackson UNH 2G Creature - Human Hero 3 1/1{1/2} {G}, {T}: Return target card with a {1/2} on it from your graveyard to your hand. Unstable Mutation 4E 5E AN R TSP U Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Blazing Shoal BOK XRR Instant - Arcane 2 You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Dwarven Demolition Team 8E B U 2R Creature - Dwarf 1/1 3 {T}: Destroy target Wall. Mesa Falcon 5E 6E HL 1W Creature - Bird 1/1 3 Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. Aluren TE 2GG Enchantment 1 Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Scissors Lizard UG 4 Artifact Creature 4/3 3 Paper Tigers cannot attack or block. Bloodrock Cyclops 10E WL 2R Creature - Cyclops 3/3 3 Bloodrock Cyclops attacks each turn if able. Ritual of the Machine AL 2BB Sorcery 2 As an additional cost to play Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. Ether Well MI 3U Instant 2 Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Bend or Break IN 3R Sorcery 2 Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. Niall Silvain DK GGG Creature - Ouphe 2/2 3 {G}{G}{G}{G}, {T}: Regenerate target creature. Underground Sea B R U Land - Island Swamp 0 Demigod of Revenge SHM (B/R)(B/R)(B/R)(B/R)(B/R) Creature - Spirit Avatar 5/4 3 Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. Surging AEther CS 3U Instant 2 Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. Brood Sliver LE 4G Creature - Sliver 3/3 3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Bitter Ordeal FUT 2B Sorcery 2 Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Shared Animosity MOR 2R Enchantment 1 Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Knight Of Dawn (Knight of Dawn) TE 1WW Creature - Human Knight 2/2 3 First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. Commando Raid ON 2R Instant 2 Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Angelic Protector TE 3W Creature - Angel 2/2 3 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Spurnmage Advocate JU W Creature - Human Nomad 1/1 3 {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. Konda, Lord of Eiganjo CHK 5WW Legendary Creature - Human Samurai 3/3 3 Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. Sulfur Vent IN Land 0 Sulfur Vent comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. Free-for-All UG 3U Enchantment 1 When Free-for-All comes into play, set aside all creatures in play, face down. During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. Carnival of Souls UD 1B Enchantment 1 Whenever a creature comes into play, you lose 1 life and add {B} to your mana pool. Thalakos Deceiver SH 3U Creature - Thalakos Wizard 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) Squirrel Nest OD 1GG Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play." Earnest Fellowship OD 1W Enchantment 1 Each creature has protection from its colors. Terrarion RAV 1 Artifact 1 Terrarion comes into play tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card. Joiner Adept 10E FD 1G Creature - Elf Druid 2/1 3 Lands you control have "{T}: Add one mana of any color to your mana pool." Typhoon LG 2G Sorcery 2 Typhoon deals damage to each opponent equal to the number of Islands that player controls. Basalt Gargoyle TSP 2R Creature - Gargoyle 3/2 3 Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. Tectonic Instability IN 2R Enchantment 1 Whenever a land comes into play, tap all lands its controller controls. Indigo Faerie EVE 1U Creature - Faerie Wizard 1/1 3 Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. Rayne, Academy Chancellor UD 2U Legendary Creature - Human Wizard 1/1 3 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. Animate Land NE G Instant 2 Until end of turn, target land becomes a 3/3 creature that's still a land. Peer Through Depths CHK 1U Instant - Arcane 2 Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Sulfur Elemental PLC 2R Creature - Elemental 3/2 3 Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) White creatures get +1/-1. Goblin Flectomancer GP URR Creature - Goblin Wizard 2/2 3 Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. Trygon Predator DIS 1GU Creature - Beast 2/3 3 Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Farhaven Elf SHM 2G Creature - Elf Druid 1/1 3 When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. Stream of Life 4E 5E 6E 7E 8E 9E B R U XG Sorcery 2 Target player gains X life. Takklemaggot CH LG 2BB Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." Pillar Tombs of Aku VI 2BB World Enchantment 1 At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. Plated Pegasus TSP 2W Creature - Pegasus 1/2 3 Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. Cloudthresher LRW 2GGGG Creature - Elemental 7/7 3 Flash Reach (This can block creatures with flying.) When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Pewter Golem MR 5 Artifact Creature - Golem 4/2 3 {1}{B}: Regenerate Pewter Golem. Tribal Golem ON 6 Artifact Creature - Golem 4/4 3 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. Hunting Triad MOR 3G Tribal Sorcery - Elf 2 Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) Unbender Tine ARB 2WU Artifact 1 {T}: Untap another target permanent. Electrolyze GP 1UR Instant 2 Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. Phelddagrif AL 1GWU Legendary Creature - Phelddagrif 4/4 3 {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. Barbed Sliver TE 2R Creature - Sliver 2/2 3 All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." Shivan Emissary IN 2R Creature - Human Wizard 1/1 3 Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated. Workhorse EX 6 Artifact Creature - Horse 0/0 3 Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. Oversoul of Dusk SHM (G/W)(G/W)(G/W)(G/W)(G/W) Creature - Spirit Avatar 5/5 3 Protection from blue, from black, and from red Shapeshifter's Marrow FUT 2UU Enchantment 1 At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) Man-o'-War PT ST VI 2U Creature - Jellyfish 2/2 3 When Man-o'-War comes into play, return target creature to its owner's hand. Dwarven Grunt OD R Creature - Dwarf 1/1 3 Mountainwalk Broken Dam P3 U Sorcery 2 Tap one or two target creatures without horsemanship. Path of Anger's Flame SOK 2R Instant - Arcane 2 Creatures you control get +2/+0 until end of turn. Dross Golem DS 5 Artifact Creature - Golem 3/2 3 Affinity for Swamps (This spell costs {1} less to play for each Swamp you control.) Fear Sorry UG UU Enchantment 1 Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. Thopter Foundry ARB (W/B)U Artifact 1 {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life. Citanul Druid AQ 1G Creature - Human Druid 1/1 3 Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid. Auriok Bladewarden MR 1W Creature - Human Soldier 1/1 3 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Sporoloth Ancient FUT 3GG Creature - Fungus 4/4 3 At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play." Jawbone Skulkin EVE 1 Artifact Creature - Scarecrow 1/1 3 {2}: Target red creature gains haste until end of turn. Shivan Zombie IN BR Creature - Barbarian Zombie 2/2 3 Protection from white Extortion MM 3BB Sorcery 2 Look at target player's hand and choose up to two cards from it. That player discards those cards. Grazing Kelpie EVE 3(G/U) Creature - Beast 2/3 3 {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Keeper of the Mind EX UU Creature - Human Wizard 1/2 3 {U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. Volrath's Motion Sensor UG B Enchant Player 1 When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. Bloodscent MR 3G Instant 2 All creatures able to block target creature this turn do so. Ward Sliver LE 4W Creature - Sliver 2/2 3 As Ward Sliver comes into play, choose a color. All Slivers have protection from the chosen color. Chromescale Drake DS 6UUU Creature - Drake 3/4 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. Godsire ALA 4RGGW Creature - Beast 8/8 3 Vigilance {T}: Put an 8/8 Beast creature token into play that's red, green, and white. Vigilance CHK W Enchantment - Aura 1 Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) Ashnod's Battle Gear 4E AQ 2 Artifact 1 You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. Mox Diamond SH 0 Artifact 1 If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. Ringskipper LRW 1U Creature - Faerie Wizard 1/1 3 Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Thought Hemorrhage ARB 2BR Sorcery 2 Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. Gate Hound RAV 2W Creature - Hound 1/1 3 Creatures you control have vigilance as long as Gate Hound is enchanted. Capashen Templar UD 2W Creature - Human Knight 2/2 3 {W}: Capashen Templar gets +0/+1 until end of turn. Sekki, Seasons' Guide SOK 5GGG Legendary Creature - Spirit 0/0 3 Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play. Sacrifice eight Spirits: Return Sekki from your graveyard to play. Tidespout Tyrant DIS 5UUU Creature - Djinn 5/5 3 Flying Whenever you play a spell, return target permanent to its owner's hand. Memory Plunder SHM (U/B)(U/B)(U/B)(U/B) Instant 2 You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. Sandsower RAV 3W Creature - Spirit 1/3 3 Tap three untapped creatures you control: Tap target creature. Spring Cleaning LRW 1G Instant 2 Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Imperial Hellkite LE 5RR Creature - Dragon 6/6 3 Flying Morph {6}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. Paleoloth CFX 4GG Creature - Beast 5/5 3 Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand. Global Ruin IN 4W Sorcery 2 Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. Defender of Chaos UL 2R Creature - Human Knight 2/1 3 Flash Protection from white Solfatara VI 2R Instant 2 Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. Coat of Arms 10E 7E 8E 9E EX 5 Artifact 1 Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Lodestone Bauble AL 0 Artifact 1 {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Martyr of Spores CS G Creature - Human Shaman 1/1 3 {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. Orim's Chant PS W Instant 2 Kicker {W} (You may pay an additional {W} as you play this spell.) Target player can't play spells this turn. If the kicker cost was paid, creatures can't attack this turn. Far Wanderings TO 2G Sorcery 2 Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. Blistering Firecat ON 1RRR Creature - Elemental Cat 7/1 3 Trample, haste At end of turn, sacrifice Blistering Firecat. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Feral Throwback LE 4GG Creature - Beast 3/3 3 Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Shade's Form TO 1BB Enchantment - Aura 1 Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to play under your control. Sudden Spoiling TSP 1BB Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. Didgeridoo HL 1 Artifact 1 {3}: You may put a Minotaur permanent card from your hand into play. Snow-Covered Plains CS IA Basic Snow Land - Plains 0 W Shaleskin Plower LE 3R Creature - Beast 3/2 3 Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. Cankerous Thirst EVE 3(B/G) Instant 2 If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Ground Seal OD 1G Enchantment 1 When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities. Shell of the Last Kappa CHK 3 Legendary Artifact 1 {3}, {T}: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost. Ascending Aven ON 2UU Creature - Bird Soldier 3/2 3 Flying Ascending Aven can block only creatures with flying. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Karplusan Strider 10E CS 3G Creature - Yeti 3/4 3 Karplusan Strider can't be the target of blue or black spells. Shrouded Lore PLC B Sorcery 2 Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. Jandor's Saddlebags 4E 5E 7E AN R 2 Artifact 1 {3}, {T}: Untap target creature. Blue Scarab IA W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Raging Kavu IN 1RG Creature - Kavu 3/1 3 Flash Haste Ornithopter 10E 4E 5E 6E 9E AQ MR R 0 Artifact Creature - Thopter 0/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Martial Coup CFX XWW Sorcery 2 Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures. Manriki-Gusari SOK 2 Artifact - Equipment 1 Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Sparkcaster PS 2RG Creature - Kavu 5/3 3 When Sparkcaster comes into play, return a red or green creature you control to its owner's hand. When Sparkcaster comes into play, it deals 1 damage to target player. Trade Secrets ON 1UU Sorcery 2 Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Concerted Effort RAV 2WW Enchantment 1 At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. Scars of the Veteran AL 4W Instant 2 You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. Desperate Research IN 1B Sorcery 2 Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game. Rip-Clan Crasher ALA RG Creature - Human Warrior 2/2 3 Haste Infernal Darkness IA 2BB Enchantment 1 Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. Ire of Kaminari BOK 3R Instant - Arcane 2 Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. Culling Sun GP 2WWB Sorcery 2 Destroy each creature with converted mana cost 3 or less. Squall Drifter CS 1W Snow Creature - Elemental 1/1 3 Flying {W}, {T}: Tap target creature. Ward of Lights MI WW Enchantment - Aura 1 You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. Abyssal Hunter 6E MI 3B Creature - Human Assassin 1/1 3 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Banshee's Blade MR 2 Artifact - Equipment 1 Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Arcbound Fiend DS 6 Artifact Creature - Horror 0/0 3 Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Stoneshaker Shaman RAV 2R Creature - Human Shaman 1/1 3 At the end of each player's turn, that player sacrifices an untapped land. Tattermunge Witch SHM 1(R/G) Creature - Goblin Shaman 2/1 3 {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. Necropolis DK 5 Artifact Creature - Wall 0/1 3 Defender (This creature can't attack.) Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed card's converted mana cost. Bone Harvest MI 2B Instant 2 Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Cinder Crawler EX 1R Creature - Salamander 1/2 3 {R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. Stampede 5E IA 1GG Instant 2 Attacking creatures get +1/+0 and gain trample until end of turn. Karplusan Wolverine CS R Snow Creature - Wolverine Beast 1/1 3 Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. Goblin Cannon FD 4 Artifact 1 {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. Multani's Acolyte UL GG Creature - Elf 2/1 3 Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte comes into play, draw a card. Ember Gale SHM 3R Sorcery 2 Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Goham Djinn IN 5B Creature - Djinn 5/5 3 {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. Tainted Field TO Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Play this ability only if you control a Swamp. Cinder Storm ST 6R Sorcery 2 Cinder Storm deals 7 damage to target creature or player. Countersquall CFX UB Instant 2 Counter target noncreature spell. Its controller loses 2 life. Helm of Obedience AL 4 Artifact 1 {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0. Wheel of Fortune B R U 2R Sorcery 2 Each player discards his or her hand and draws seven cards. Raze US R Sorcery 2 As an additional cost to play Raze, sacrifice a land. Destroy target land. Benalish Trapper IN 1W Creature - Human Soldier 1/2 3 {W}, {T}: Tap target creature. Circle of Protection: Shadow TE 1W Enchantment 1 {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Skirk Fire Marshal ON 3RR Creature - Goblin 2/2 3 Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. Cradle to Grave PLC 1B Instant 2 Destroy target nonblack creature that came into play this turn. Bazaar of Baghdad AN Land 0 {T}: Draw two cards, then discard three cards. Lurker DK 2G Creature - Beast 2/3 3 Lurker can't be the target of spells unless it attacked or blocked this turn. Kitchen Finks SHM 1(G/W)(G/W) Creature - Ouphe 3/2 3 When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Neko-Te BOK 3 Artifact - Equipment 1 Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} Behemoth's Herald ALA G Creature - Elf Shaman 1/1 3 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library. Quirion Druid VI 2G Creature - Elf Druid 1/2 3 {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.) Mobile Fort US 4 Artifact Creature - Wall 0/6 3 Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn. Shu Grain Caravan P3 2W Creature - Human Soldier 2/2 3 When Shu Grain Caravan comes into play, you gain 2 life. Canker Abomination EVE 2(B/G)(B/G) Creature - Treefolk Horror 6/6 3 As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls. Fountain of Youth 10E 5E 6E CH DK 0 Artifact 1 {2}, {T}: You gain 1 life. Supply // Demand (Demand) DIS 1WU Sorcery 2 Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. Zombie Outlander CFX UB Creature - Zombie Scout 2/2 3 Protection from green Porphyry Nodes PLC W Enchantment 1 At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures in play, sacrifice Porphyry Nodes. Bloodied Ghost EVE 1(W/B)(W/B) Creature - Spirit 3/3 3 Flying Bloodied Ghost comes into play with a -1/-1 counter on it. Pavel Maliki LG 4BR Legendary Creature - Human 5/3 3 {B}{R}: Pavel Maliki gets +1/+0 until end of turn. Spore Burst CFX 3G Sorcery 2 Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control. Dracoplasm TE UR Creature - Shapeshifter 0/0 3 Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. Wretched Banquet CFX B Sorcery 2 Destroy target creature if it has the least power or is tied for least power among creatures in play. Death Watch VI B Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. Prowling Pangolin ON 3BB Creature - Anteater Beast 6/5 3 When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. Crop Rotation UL G Instant 2 As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that card into play. Then shuffle your library. Reverse the Sands CHK 6WW Sorcery 2 Redistribute any number of players' life totals. (Each of those players gets one life total back.) Break Open ON 1R Instant 2 Turn target face-down creature an opponent controls face up. Vampiric Tutor 6E VI B Instant 2 Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Raise Dead 4E 5E 6E 7E 8E 9E B P2 PT R ST U B Sorcery 2 Return target creature card from your graveyard to your hand. Arcbound Lancer DS 7 Artifact Creature - Beast 0/0 3 First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Bounty Hunter TE 2BB Creature - Human Archer Minion 2/2 3 {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. Chandra Nalaar LRW 3RR Planeswalker - Chandra 1 6 +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Yawgmoth's Will US 2B Sorcery 2 Until end of turn, you may play cards in your graveyard. If a card would be put into your graveyard this turn, remove that card from the game instead. Spore Frog PY G Creature - Frog 1/1 3 Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. Wild Nacatl ALA G Creature - Cat Warrior 1/1 3 Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. Natural Order PT VI 2GG Sorcery 2 As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library. Timmy, Power Gamer UG 2GG Summon - Legend 1/1 1 o4: Put a creature into play from your hand. Faerie Trickery LRW 1UU Tribal Instant - Faerie 2 Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Sandstone Needle MM Land 0 Sandstone Needle comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. Credit Voucher MM 2 Artifact 1 {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Pollenbright Wings RAV 4GW Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play. Scalding Salamander EX 2R Creature - Salamander 2/1 3 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. Dunerider Outlaw PLC BB Creature - Human Rebel Rogue 1/1 3 Protection from green At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Apathy WL U Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Goblin Chariot 7E 8E 9E ST 2R Creature - Goblin Warrior 2/2 3 Haste (This creature can attack the turn it comes under your control.) Orochi Eggwatcher CHK 2G Creature - Snake Shaman 1/1 3 {2}{G}, {T}: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. Treva's Charm PS GWU Instant 2 Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card. Political Trickery MI 2U Sorcery 2 Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.) Seal of Removal NE U Enchantment 1 Sacrifice Seal of Removal: Return target creature to its owner's hand. Harmony of Nature P2 2G Sorcery 2 Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Cloudseeder FUT 1U Creature - Faerie Spellshaper 1/1 3 Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying." Slithermuse MOR 2UU Creature - Elemental 3/3 3 When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Kavu Lair IN 2G Enchantment 1 Whenever a creature with power 4 or greater comes into play, its controller draws a card. Remembrance US 3W Enchantment 1 Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library. Invigorating Falls TO 2GG Sorcery 2 You gain life equal to the number of creature cards in all graveyards. Escaped Shapeshifter TE 3UU Creature - Shapeshifter 3/4 3 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. Dead // Gone (Gone) PLC 2R Instant 2 Return target creature you don't control to its owner's hand. Metathran Aerostat IN 2UU Creature - Metathran 2/2 3 Flying {X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. Spiritual Sanctuary LG 2WW Enchantment 1 At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. Karn's Touch MM UU Instant 2 Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Black Knight 4E 5E B R U BB Creature - Human Knight 2/2 3 First strike, protection from white Inspired Sprite MOR 3U Creature - Faerie Wizard 2/2 3 Flash Flying Whenever you play a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. Fylgja IA W Enchantment - Aura 1 Enchant creature Fylgja comes into play with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. Veteran Armorer RAV 1W Creature - Human Soldier 2/2 3 Other creatures you control get +0/+1. Nim Replica MR 3 Artifact Creature - Zombie 3/1 3 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. Shard Phoenix 9E SH 4R Creature - Phoenix 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. Lightning Talons ALA 2R Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+0 and has first strike. Blood Moon 8E 9E CH DK 2R Enchantment 1 Nonbasic lands are Mountains. General Jarkeld IA 3W Legendary Creature - Human Soldier 1/2 3 {T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step. Ajani Goldmane LRW 2WW Planeswalker - Ajani 1 4 +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." Moroii RAV 2UB Creature - Vampire 4/4 3 Flying At the beginning of your upkeep, you lose 1 life. AEther Mutation AP 3GU Sorcery 2 Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Kavu Howler AP 4GG Creature - Kavu 4/5 3 When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. Stifle SC U Instant 2 Counter target activated or triggered ability. (Mana abilities can't be targeted.) Vedalken Entrancer RAV 3U Creature - Vedalken Wizard 1/4 3 {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Serra's Embrace 10E 7E US 2WW Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. Sinew Sliver PLC 1W Creature - Sliver 1/1 3 All Sliver creatures get +1/+1. Cover of Winter CS 2W Snow Enchantment 1 Cumulative upkeep {S}i} ({S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter. Jackal Pup TE R Creature - Hound 2/1 3 Whenever Jackal Pup is dealt damage, it deals that much damage to you. Urza's Chalice AQ 1 Artifact 1 Whenever a player plays an artifact spell, you may pay {1}. If you do, you gain 1 life. Kami of the Waning Moon CHK 2B Creature - Spirit 1/1 3 Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn. Burning-Tree Bloodscale GP 2RG Creature - Viashino Berserker 2/2 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. Blacker Lotus UG 0 Artifact 1 ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. Dwarven Lieutenant FE RR Creature - Dwarf Soldier 1/2 3 {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. Free-Range Chicken UG 3G Summon - Chicken 3/3 1 o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) Cloudchaser Kestrel TSP 1WW Creature - Bird 2/2 3 Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. {W}: Target permanent becomes white until end of turn. Goblin Bowling Team UG 3R Summon - Goblins 1/1 1 Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. Rusting Golem NE 4 Artifact Creature - Golem */* 3 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. Rod of Spanking UNH 1 Artifact 1 {2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" Hunting Drake PS 4U Creature - Drake 2/2 3 Flying When Hunting Drake comes into play, put target red or green creature on top of its owner's library. Snow Fortress IA 5 Artifact Creature - Wall 0/4 3 Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. Humble US 1W Instant 2 Target creature loses all abilities and becomes 0/1 until end of turn. Hickory Woodlot MM Land 0 Hickory Woodlot comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. Restock IN 3GG Sorcery 2 Return two target cards from your graveyard to your hand. Remove Restock from the game. Hunting Moa TSP UD 2G Creature - Bird Beast 3/2 3 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Mole Worms 5E IA 2B Creature - Worm 1/1 3 You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. Temporary Insanity TO 3R Instant 2 Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. Prodigal Sorcerer 4E 5E 6E 7E B R ST2K TSP U 2U Creature - Human Wizard 1/1 3 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Sapphire Leech IN 1U Creature - Leech 2/2 3 Flying Blue spells you play cost {U} more to play. Selenia, Dark Angel TE 3WB Legendary Creature - Angel 3/3 3 Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. Alarum MI 1W Instant 2 Untap target nonattacking creature. It gets +1/+3 until end of turn. Dragon Roost 10E ON 4RR Enchantment 1 {5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.) Keepers of the Faith CH LG 1WW Creature - Human Cleric 2/3 3 Heaven's Gate LG W Instant 2 Any number of target creatures become white until end of turn. Stratozeppelid GP 4U Creature - Beast 4/4 3 Flying Stratozeppelid can block only creatures with flying. Lightning Greaves MR 2 Artifact - Equipment 1 Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Kuro's Taken SOK 1B Creature - Rat Samurai 1/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. Skeletal Crocodile PT 3B Creature - Crocodile Skeleton 5/1 3 Wit's End DIS 5BB Sorcery 2 Target player discards his or her hand. Scepter of Insight CFX 1UU Artifact 1 {3}{U}, {T}: Draw a card. Mistform Stalker ON 1U Creature - Illusion 1/1 3 {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. Endless Wurm US 3GG Creature - Wurm 9/9 3 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. Sen Triplets ARB 2WUB Legendary Artifact Creature - Human Wizard 3/3 3 At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. Pikemen 4E 5E DK 1W Creature - Human Soldier 1/1 3 Banding, first strike Urborg Panther MI 2B Creature - Nightstalker Cat 2/2 3 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library. Skyshroud Forest TE Land 0 Skyshroud Forest comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. Magnetic Flux DS 2U Instant 2 Artifact creatures you control gain flying until end of turn. Living Hive MR 6GG Creature - Elemental Insect 6/6 3 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. Cat Burglar EX 3B Creature - Kor Rogue Minion 2/2 3 {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. Promise of Power MR 2BBB Sorcery 2 Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.) Black Lotus B U 0 Artifact 0 {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Overwhelming Forces P3 6BB Sorcery 2 Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Rathi Dragon 9E TE 2RR Creature - Dragon 5/5 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains. Three Wishes VI 1UU Instant 2 Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. Reclamation IA 2GW Enchantment 1 Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. Miren, the Moaning Well SOK Legendary Land 0 {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Refreshing Rain NE 3G Instant 2 If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost. Target player gains 6 life. Slithery Stalker TO 1BB Creature - Nightmare Horror 1/1 3 Swampwalk When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control. Arrest MM MR 2W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played. Rally the Troops P2 P3 W Instant 2 Play Rally the Troops only during the declare attackers step and only if you are the defending player. Untap all creatures you control. Mtenda Herder MI W Creature - Human Scout 1/1 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Hoof Skulkin EVE 3 Artifact Creature - Scarecrow 2/2 3 {3}: Target green creature gets +1/+1 until end of turn. Aku Djinn VI 3BB Creature - Djinn 5/6 3 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. Proper Burial DIS 3W Enchantment 1 Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness. Sylvan Messenger AP 3G Creature - Elf 2/2 3 Trample When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. Foster MM 2GG Enchantment 1 Whenever a creature you control is put into a graveyard from play, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Prismatic Boon MI XWU Instant 2 X target creatures gain protection from the color of your choice until end of turn. Fishliver Oil 9E AN CH 1U Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Cephalid Scout OD 1U Creature - Cephalid Wizard Scout 1/1 3 Flying {2}{U}, Sacrifice a land: Draw a card. Dream Leash RAV 3UU Enchantment - Aura 1 Enchant permanent You may play Dream Leash only on a tapped permanent. You control enchanted permanent. Avian Changeling LRW 2W Creature - Shapeshifter 2/2 3 Changeling (This card is every creature type at all times.) Flying Hill Giant 10E 4E 5E 7E 8E 9E B PT R U 3R Creature - Giant 3/3 3 Barbed Wire MM 3 Artifact 1 At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Lone Wolf 7E 8E P2 P3 ST UL 2G Creature - Wolf 2/2 3 You may have Lone Wolf assign its combat damage as though it weren't blocked. Whiptail Wurm PT ST 6G Creature - Wurm 8/5 3 Nature's Blessing AL 2GW Enchantment 1 {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.) Ravages of War P3 3W Sorcery 2 Destroy all lands. Planar Birth US 1W Sorcery 2 Return all basic land cards from all graveyards to play under their owners' control, tapped. Mind Bomb 4E 5E DK U Sorcery 2 Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Magus of the Mirror TSP 4BB Creature - Human Wizard 4/2 3 {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep. Academy Rector UD 3W Creature - Human Cleric 1/2 3 When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. Dwarven Nomad MI 2R Creature - Dwarf Nomad 1/1 3 {T}: Target creature with power 2 or less is unblockable this turn. Acid Rain LG 3U Sorcery 2 Destroy all Forests. Skirk Shaman PLC 1RR Creature - Goblin Shaman 2/2 3 Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. Bant Charm ALA GWU Instant 2 Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Savage Gorilla AP 4G Creature - Ape 3/3 3 {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. Killer Bees 4E 5E LG 1GG Creature - Insect 0/1 3 Flying {G}: Killer Bees gets +1/+1 until end of turn. Death Match ON 3B Enchantment 1 Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Windswept Heath ON Land 0 {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. Vein Drinker ALA 4BB Creature - Vampire 4/4 3 Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. Vintara Snapper PY GG Creature - Turtle 2/2 3 Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) Incite Hysteria RAV 2R Sorcery 2 Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." Malfegor CFX 2BBRR Legendary Creature - Demon Dragon 6/6 3 Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way. Primal Boost ON 2G Instant 2 Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. Spirit Shield FE 3 Artifact 1 You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped. Minamo, School at Water's Edge CHK Legendary Land 0 {T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent. Neurok Prodigy DS 2U Creature - Human Wizard 2/1 3 Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand. Drowner of Secrets LRW 2U Creature - Merfolk Wizard 1/3 3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Negate MOR 1U Instant 2 Counter target noncreature spell. Rank and File UL 2BB Creature - Zombie 3/3 3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. Jade Idol CHK 4 Artifact 1 Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Gravelgill Axeshark SHM 4(U/B) Creature - Merfolk Soldier 3/3 3 Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Mycosynth Golem FD 11 Artifact Creature - Golem 4/5 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.) Ayesha Tanaka CH LG WWUU Legendary Creature - Human Artificer 2/2 3 Banding {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. Seek the Horizon SOK 3G Sorcery 2 Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Silverstorm Samurai BOK 4WW Creature - Fox Samurai 3/3 3 Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Homarid FE 2U Creature - Homarid 2/2 3 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. Bant Battlemage ALA 2W Creature - Human Wizard 2/2 3 {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. Library of Leng 4E 5E B R U 1 Artifact 1 You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Booby Trap 9E TE 6 Artifact 1 As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Hall of the Bandit Lord CHK Legendary Land 0 Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste. Living Plane LG 2GG World Enchantment 1 All lands are 1/1 creatures that are still lands. Glen Elendra Pranksters LRW 3U Creature - Faerie Wizard 1/3 3 Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. Hot Springs IA 1G Enchantment - Aura 1 Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." Gustcloak Skirmisher ON 3W Creature - Bird Soldier 2/3 3 Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. Eviscerator UL 3BB Creature - Horror 5/5 3 Protection from white When Eviscerator comes into play, you lose 5 life. Aysen Abbey HL Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. Vodalian Hypnotist IN 1U Creature - Merfolk Wizard 1/1 3 {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. Spincrusher DS 2 Artifact Creature - Construct 0/2 3 Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. Shahrazad AN WW Sorcery 2 Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. Diminishing Returns 6E AL 2UU Sorcery 2 Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. Jade Statue 9E B U 4 Artifact 1 {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat. Kuro, Pitlord CHK 6BBB Legendary Creature - Demon Spirit 9/9 3 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. Thoughtweft Trio LRW 2WW Creature - Kithkin Soldier 5/5 3 First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. Spellstutter Sprite LRW 1U Creature - Faerie Wizard 1/1 3 Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. Soot Imp EVE 1BB Creature - Imp 1/2 3 Flying Whenever a player plays a nonblack spell, that player loses 1 life. Starlit Sanctum ON Land 0 {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. Flash Counter 8E LG 1U Instant 2 Counter target instant spell. Cloudreach Cavalry LE 1W Creature - Human Soldier 1/1 3 Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird. Enter the Dungeon UNH BB Sorcery 2 Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. Deathgazer 8E 9E MM 3B Creature - Lizard 2/2 3 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Wooded Foothills ON Land 0 {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. Cave-In MM 3RR Sorcery 2 You may remove a red card in your hand from the game rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Benalish Heralds IN 3W Creature - Human Soldier 2/4 3 {3}{U}, {T}: Draw a card. Feedback Bolt FD 4R Instant 2 Feedback Bolt deals damage to target player equal to the number of artifacts you control. Minion of Leshrac IA 4BBB Creature - Demon Minion 5/5 3 Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. Cabal Trainee JU B Creature - Human Minion 1/1 3 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. Odious Trow EVE (B/G) Creature - Troll 1/1 3 {1}{(b/g)}: Regenerate Odious Trow. Starved Rusalka GP G Creature - Spirit 1/1 3 {G}, Sacrifice a creature: You gain 1 life. Freewind Falcon VI 1W Creature - Bird 1/1 3 Flying, protection from red Phyrexian Colossus 7E 8E US 7 Artifact Creature - Golem 8/8 3 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Backslide ON 1U Instant 2 Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) Naya Hushblade ARB (R/W)G Creature - Elf Rogue 2/1 3 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) Keldon Champion UD 2RR Creature - Human Barbarian 3/2 3 Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion comes into play, it deals 3 damage to target player. AEther Burst OD 1U Instant 2 Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst. Energy Bolt MI XRW Sorcery 2 Choose one - Energy Bolt deals X damage to target player; or target player gains X life. Sea Eagle 8E 9E ST2K ST 1U Creature - Bird 1/1 3 Flying One Dozen Eyes MR 5G Sorcery 2 Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) Prowess of the Fair LRW 1B Tribal Enchantment - Elf 1 Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. Leave No Trace RAV 1W Instant 2 Radiance - Destroy target enchantment and each other enchantment that shares a color with it. Bringer of the Blue Dawn FD 7UU Creature - Bringer 5/5 3 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Phyrexian Arena 8E 9E AP 1BB Enchantment 1 At the beginning of your upkeep, you draw a card and you lose 1 life. Lay of the Land AP G Sorcery 2 Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Parasitic Strix CFX 2U Artifact Creature - Bird 2/2 3 Flying When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life. Talas Researcher P2 4U Creature - Human Pirate Wizard 1/1 3 {T}: Draw a card. Play this ability only during your turn, before attackers are declared. Priest of Yawgmoth AQ 1B Creature - Human Cleric 1/2 3 {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. Wave of Terror WL 2B Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. Executioner's Capsule ALA B Artifact 1 {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Eight-and-a-Half-Tails CHK WW Legendary Creature - Fox Cleric 2/2 3 {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. Aegis of Honor OD W Enchantment 1 {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Serra's Boon PLC 2W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. Mox Pearl B U 0 Artifact 0 {T}: Add {W} to your mana pool. Samurai Enforcers CHK 4WW Creature - Human Samurai 4/4 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Dream Salvage SHM (U/B) Instant 2 Draw cards equal to the number of cards target opponent discarded this turn. Slumbering Tora BOK 3 Artifact 1 {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. Jhoira's Toolbox UL 2 Artifact Creature - Insect 1/1 3 {2}: Regenerate target artifact creature. War Barge DK TSP 4 Artifact 1 {3}: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. Emblazoned Golem AP 2 Artifact Creature - Golem 1/2 3 Kicker {X} (You may pay an additional {X} as you play this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it. Keldon Arsonist PY 2R Creature - Human Soldier 1/1 3 {1}, Sacrifice two lands: Destroy target land. Sungrass Egg OD 1 Artifact 1 {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. Deep Reconnaissance OD 2G Sorcery 2 Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Norwood Priestess P2 2GG Creature - Elf Druid 1/1 3 {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared. Equipoise VI 2W Enchantment 1 At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. Eladamri's Vineyard TE G Enchantment 1 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Heart Wolf HL 3R Creature - Wolf 2/2 3 First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. Lightning Helix RAV RW Instant 2 Lightning Helix deals 3 damage to target creature or player and you gain 3 life. Spectral Shield IA 1WU Enchantment - Aura 1 Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. Graceful Adept CHK 2U Creature - Human Wizard 1/3 3 You have no maximum hand size. Super Secret Tech UNH 3 Artifact 1 All premium spells cost {1} less to play. All premium creatures get +1/+1. Tragic Poet UL W Creature - Human 1/1 3 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. Archdemon of Unx ALA 5BB Creature - Demon 6/6 3 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play. Gleancrawler RAV 3(B/G)(B/G)(B/G) Creature - Insect Horror 6/6 3 ({(b/g)} can be paid with either {B} or {G}.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn. Pang Tong, "Young Phoenix" P3 1WW Legendary Creature - Human Advisor 1/2 3 {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before attackers are declared. Netter en-Dal NE W Creature - Human Spellshaper 1/1 3 {W}, {T}, Discard a card: Target creature can't attack this turn. Brutal Deceiver CHK 2R Creature - Spirit 2/2 3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. Bloodhall Ooze CFX R Creature - Ooze 1/1 3 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. Muscle Sliver TE 1G Creature - Sliver 1/1 3 All Sliver creatures get +1/+1. Stitch Together JU BB Sorcery 2 Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard. Kitsune Palliator BOK 2W Creature - Fox Cleric 0/2 3 {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. Ghost Warden 10E GP 1W Creature - Spirit 1/1 3 {T}: Target creature gets +1/+1 until end of turn. Artificial Evolution ON U Instant 2 Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.) Dread of Night 6E TE B Enchantment 1 White creatures get -1/-1. Apprentice Wizard 4E DK 1UU Creature - Human Wizard 0/1 3 {U}, {T}: Add {3} to your mana pool. Grizzled Wolverine IA 1RR Creature - Wolverine 2/2 3 Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. Three Visits P3 1G Sorcery 2 Search your library for a Forest card and put that card into play. Then shuffle your library. Champion's Victory P3 U Instant 2 Play Champion's Victory only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. Rats' Feast JU XB Sorcery 2 Remove X target cards in a single graveyard from the game. Elite Archers 7E 8E US 5W Creature - Human Soldier Archer 3/3 3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Festering March FUT 3BB Sorcery 2 Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it. Suspend 3-{2}{B} (Rather than play this card from your hand, you may pay {2}{B} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Wooden Sphere 4E 5E 6E 7E 8E B R U 1 Artifact 1 Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life. Orim's Thunder AP 2W Instant 2 Kicker {R} (You may pay an additional {R} as you play this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature. Noble Hierarch CFX G Creature - Human Druid 0/1 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool. Floodgate MI 3U Creature - Wall 0/5 3 Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying. Azusa, Lost but Seeking CHK 2G Legendary Creature - Human Monk 1/2 3 You may play two additional lands on each of your turns. Balshan Beguiler OD 2U Creature - Human Wizard 1/1 3 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Gruul Turf GP Land 0 Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. Stromgald Spy AL 3B Creature - Human Rogue 2/4 3 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy assigns no combat damage this turn. Lightning Surge JU 3RR Sorcery 2 Lightning Surge deals 4 damage to target creature or player. Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Final Revels LRW 4B Sorcery 2 Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Armorer Guildmage MI R Creature - Human Wizard 1/1 3 {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. Confusion in the Ranks MR 3RR Enchantment 1 Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. Transluminant RAV 1G Creature - Dryad Shaman 2/2 3 {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn. Rofellos's Gift UD G Sorcery 2 Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. Collector Protector UNH 3WW Creature - Human Gamer 2/5 3 {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. Myr Landshaper DS 3 Artifact Creature - Myr 1/1 3 {T}: Target land becomes an artifact in addition to its other types until end of turn. Pegasus Stampede EX 1W Sorcery 2 Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying into play. Heroes Remembered PLC 6WWW Sorcery 2 You gain 20 life. Suspend 10-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Rukh Egg 8E 9E AN 3R Creature - Egg 0/3 3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Apprentice Sorcerer P2 2U Creature - Human Wizard 1/1 3 {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared. Ertai's Meddling TE XU Instant 2 X can't be 0. Target spell's controller removes it from the game with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Mutavault MOR Land 0 {T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Denied! UG U Interrupt 1 Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. Nicol Bolas CH LG TSP 2UUBBRR Legendary Creature - Elder Dragon 7/7 3 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. Firemaw Kavu TSP 5R Creature - Kavu 4/2 3 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature. Torture 5E HL SHM B Enchantment - Aura 1 Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. Thran Tome WL 4 Artifact 1 {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. Mishra, Artificer Prodigy TSP 1UBR Legendary Creature - Human Artificer 4/4 3 Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it. Crashing Boars EX 3GG Creature - Boar 4/4 3 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Purelace 4E B R U W Instant 2 Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Nightshade Schemers MOR 4B Creature - Faerie Wizard 3/2 3 Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. Kjeldoran War Cry CS 1W Instant 2 Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. Boggart Forager LRW R Creature - Goblin Rogue 1/1 3 {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. Override MR 2U Instant 2 Counter target spell unless its controller pays {1} for each artifact you control. Crown of the Ages 5E IA 2 Artifact 1 {4}, {T}: Attach target Aura attached to a creature to another creature. Intrepid Hero 7E 8E US 2W Creature - Human Soldier 1/1 3 {T}: Destroy target creature with power 4 or greater. Fodder Cannon 8E UD 4 Artifact 1 {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Telekinetic Sliver TSP 2UU Creature - Sliver 2/2 3 All Slivers have "{T}: Tap target permanent." Kamahl, Fist of Krosa ON 4GG Legendary Creature - Human Druid 4/3 3 {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. Primordial Ooze 5E CH LG R Creature - Ooze 1/1 3 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. Quiet Purity CHK W Instant - Arcane 2 Destroy target enchantment. Stormscape Battlemage PS 2U Creature - Metathran Wizard 2/2 3 Kicker {W} and/or {2}{B} When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life. When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated. Lim-Dul's Cohort IA 1BB Creature - Zombie 2/3 3 Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. Flowstone Wall NE 2R Creature - Wall 0/6 3 Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. Dual Nature PY 4GG Enchantment 1 Whenever a nontoken creature comes into play, its controller puts a token into play that's a copy of that creature. Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game. Tempest Efreet 4E LG 1RRR Creature - Efreet 3/3 3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. Empyrial Plate MR 2 Artifact - Equipment 1 Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Skeletal Scrying OD XB Instant 2 As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life. Scarred Vinebreeder LRW 1B Creature - Elf Shaman 1/1 3 {2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. Skyshroud Cutter NE 3G Creature - Beast 2/2 3 If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. Deep Analysis TO 3U Sorcery 2 Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Woeleecher SHM 5W Creature - Elemental 3/5 3 {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. Portent 5E IA U Sorcery 2 Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Junk Diver UD 3 Artifact Creature - Bird 1/1 3 Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Putrid Warrior AP WB Creature - Zombie Soldier Warrior 2/2 3 Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. Sanguine Guard US 1BB Creature - Zombie Knight 2/2 3 First strike {1}{B}: Regenerate Sanguine Guard. Galepowder Mage LRW 3W Creature - Kithkin Wizard 3/3 3 Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. Mosswort Bridge LRW Land 0 Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. Furystoke Giant SHM 3RR Creature - Giant Warrior 3/3 3 When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Time Walk B U 1U Sorcery 2 Take an extra turn after this one. Simplify OD G Sorcery 2 Each player sacrifices an enchantment. Inquisition DK 2B Sorcery 2 Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. False Demise AL MM 2U Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. Sunken Hope 10E PS 3UU Enchantment 1 At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Izzet Guildmage GP (U/R)(U/R) Creature - Human Wizard 2/2 3 ({(u/r)} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. Mental Note JU U Instant 2 Put the top two cards of your library into your graveyard. Draw a card. Arena of the Ancients CH LG 3 Artifact 1 Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients comes into play, tap all legendary creatures. Peppersmoke LRW B Tribal Instant - Faerie 2 Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Folk of the Pines IA 4G Creature - Dryad 2/5 3 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. Lore Broker RAV 1U Creature - Human Rogue 1/2 3 {T}: Each player draws a card, then discards a card. Zephyr Net LRW 1U Enchantment - Aura 1 Enchant creature Enchanted creature has defender and flying. Soul's Majesty CFX 4G Sorcery 2 Draw cards equal to the power of target creature you control. Orim, Samite Healer TE 1WW Legendary Creature - Human Cleric 1/3 3 {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. Mirri, Cat Warrior 10E EX 1GG Legendary Creature - Cat Warrior 2/3 3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Skyshroud Behemoth NE 5GG Creature - Beast 10/10 3 Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth comes into play tapped. Ballista Squad 10E 9E MM 3W Creature - Human Rebel 2/2 3 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Sliver Legion FUT WUBRG Legendary Creature - Sliver 7/7 3 All Sliver creatures get +1/+1 for each other Sliver in play. Favorable Destiny MI 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) Distorting Wake IN XUUU Sorcery 2 Return X target nonland permanents to their owners' hands. Kinscaer Harpoonist SHM 3U Creature - Kithkin Soldier 2/2 3 Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. Soul Exchange FE BB Sorcery 2 As an additional cost to play Soul Exchange, remove a creature you control from the game. Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull. Michiko Konda, Truth Seeker SOK 3W Legendary Creature - Human Advisor 2/2 3 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Shorecrasher Mimic EVE 1(G/U) Creature - Shapeshifter 2/1 3 Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. Tsabo's Decree IN 5B Instant 2 Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. Searing Meditation RAV 1RW Enchantment 1 Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. Sea Spirit 5E IA 4U Creature - Elemental Spirit 2/3 3 {U}: Sea Spirit gets +1/+0 until end of turn. Trip Wire P3 2G Sorcery 2 Destroy target creature with horsemanship. Snapback TSP 1U Instant 2 You may remove a blue card in your hand from the game rather than pay Snapback's mana cost. Return target creature to its owner's hand. Rushwood Herbalist MM 2G Creature - Human Spellshaper 2/2 3 {G}, {T}, Discard a card: Regenerate target creature. Silvergill Douser LRW 1U Creature - Merfolk Wizard 1/1 3 {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. Tombstalker FUT 6BB Creature - Demon 5/5 3 Flying Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Goblin Lore 10E P2 ST 1R Sorcery 2 Draw four cards, then discard three cards at random. Empty-Shrine Kannushi BOK W Creature - Human Cleric 1/1 3 Empty-Shrine Kannushi has protection from the colors of permanents you control. Bulwark US 3RR Enchantment 1 At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand. Crater Hellion US 4RR Creature - Hellion Beast 6/6 3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. Stench of Decay AL 1BB Instant 2 Nonartifact creatures get -1/-1 until end of turn. Rebellion of the Flamekin LRW 3R Tribal Enchantment - Elemental 1 Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) Phyrexian Purge MI 2BR Sorcery 2 Destroy any number of target creatures. You lose 3 life for each creature targeted this way. Callow Jushi BOK 1UU Creature - Human Wizard 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. El-Hajjaj 4E AN R 1BB Creature - Human Wizard 1/1 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Treetop Village 10E UL Land 0 Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Gravebane Zombie 6E MI 3B Creature - Zombie 3/2 3 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. Tremor 6E 7E 8E MM P2 ST VI R Sorcery 2 Tremor deals 1 damage to each creature without flying. Wizened Snitches RAV 3U Creature - Faerie Rogue 1/3 3 Flying Players play with the top card of their libraries revealed. Bloodthorn Taunter ALA 1R Creature - Human Scout 1/1 3 Haste {T}: Target creature with power 5 or greater gains haste until end of turn. Spitemare EVE 2(R/W)(R/W) Creature - Elemental 3/3 3 Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. Reality Twist IA UUU Enchantment 1 Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. Acridian US 1G Creature - Insect 2/4 3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Cytospawn Shambler DIS 6G Creature - Elemental Mutant 0/0 3 Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. Urza's Miter AQ 3 Artifact 1 Whenever an artifact you control is put into a graveyard from play, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. Lightning Angel AP TSP 1RWU Creature - Angel 3/4 3 Flying, vigilance, haste Spring of Eternal Peace P3 3GG Sorcery 2 You gain 8 life. Carrion Ants 4E 5E LG 2BB Creature - Insect 0/1 3 {1}: Carrion Ants gets +1/+1 until end of turn. Rewards of Diversity IN 2W Enchantment 1 Whenever an opponent plays a multicolored spell, you gain 4 life. Plow Under 8E UD 3GG Sorcery 2 Put two target lands on top of their owners' libraries. Lord Magnus LG 3GWW Legendary Creature - Human Druid 4/3 3 First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. Thornscape Battlemage PS TSP 2G Creature - Elf Wizard 2/2 3 Kicker {R} and/or {W} When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact. Teremko Griffin MI 3W Creature - Griffin 2/2 3 Banding, flying Spurred Wolverine ON 4R Creature - Wolverine Beast 3/2 3 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. Dryad Arbor FUT Land Creature - Forest Dryad 3 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. Earthen Goo CS 2R Creature - Ooze 2/2 3 Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. Crazed Firecat TO 5RR Creature - Elemental Cat 4/4 3 When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. Battle Strain OD 1R Enchantment 1 Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Karplusan Minotaur CS 2RR Creature - Minotaur Warrior 3/3 3 Cumulative upkeep-Flip a coin. Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. Opposition 7E UD 2UU Enchantment 1 Tap an untapped creature you control: Tap target artifact, creature, or land. Faces of the Past SC 2U Enchantment 1 Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. Joyous Respite CHK 3G Sorcery - Arcane 2 You gain 1 life for each land you control. Boris Devilboon LG 3BR Legendary Creature - Zombie Wizard 2/2 3 {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon into play. Bringer of the White Dawn FD 7WW Creature - Bringer 5/5 3 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play. Wall of Shields IA 3 Artifact Creature - Wall 0/4 3 Defender (This creature can't attack.) Banding Circle of Solace ON 3W Enchantment 1 As Circle of Solace comes into play, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Circle of Protection: White 4E 5E 6E 7E 8E B IA R TE U 1W Enchantment 1 {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Ghost Tactician PLC 4W Creature - Spirit Spellshaper 2/5 3 {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. Algae Gharial ALA 3G Creature - Crocodile 1/1 3 Shroud Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial. Yukora, the Prisoner BOK 2BB Legendary Creature - Demon Spirit 5/5 3 When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control. Soul Collector SC TSP 3BB Creature - Vampire 3/4 3 Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Barrin's Codex US 4 Artifact 1 At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. Preeminent Captain MOR 2W Creature - Kithkin Soldier 2/2 3 First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. Recuperate SC 3W Instant 2 Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. Mountain 10E 4E 5E 6E 7E 8E 9E ALA AN B CHK IA IN LRW MI MM MR OD ON P2 P3 PT R RAV SHM ST2K ST TE TSP U UG UNH US Basic Land - Mountain 0 R Springjack Shepherd EVE 3W Creature - Kithkin Wizard 1/2 3 Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control. Cyclopean Tomb B U 4 Artifact 1 {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Warning IA W Instant 2 Prevent all combat damage that would be dealt by target attacking creature this turn. Brion Stoutarm LRW 2RW Legendary Creature - Giant Warrior 4/4 3 Lifelink (Whenever this creature deals damage, you gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Llawan, Cephalid Empress TO 3U Legendary Creature - Cephalid 2/3 3 When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands. Your opponents can't play blue creature spells. Reap TE 1G Instant 2 Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap. Spineless Thug 10E 7E 8E 9E NE 1B Creature - Zombie Mercenary 2/2 3 Spineless Thug can't block. Dragon's Claw 10E 9E DS 2 Artifact 1 Whenever a player plays a red spell, you may gain 1 life. Hate Weaver 10E IN 1B Creature - Zombie Wizard 2/1 3 {2}: Target blue or red creature gets +1/+0 until end of turn. Crystalline Sliver SH WU Creature - Sliver 2/2 3 All Slivers have shroud. (They can't be the targets of spells or abilities.) Goblin Outlander CFX BR Creature - Goblin Scout 2/2 3 Protection from white Reality Strobe FUT 4UU Sorcery 2 Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it. Suspend 3-{2}{U} (Rather than play this card from your hand, you may pay {2}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Shade's Breath ON 1B Instant 2 Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." Sunken Field PY 1U Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." Reweave CHK 5U Instant - Arcane 2 Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library. Splice onto Arcane {2}{U}{U} Sokenzan Spellblade SOK 4R Creature - Ogre Samurai Shaman 2/3 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. Second Wind FUT 2U Enchantment - Aura 1 Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. Voice of Grace US 3W Creature - Angel 2/2 3 Flying, protection from black Lashknife NE 1W Enchantment - Aura 1 If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. Tolsimir Wolfblood RAV 4GW Legendary Creature - Elf Warrior 3/4 3 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play. Roiling Horror PLC 3BB Creature - Horror */* 3 Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X-{X}{B}{B}{B}. X can't be 0. Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life. False Cure ON BB Instant 2 Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Goblin Recruiter 6E VI 1R Creature - Goblin 1/1 3 When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Macetail Hystrodon LE 6R Creature - Beast 4/4 3 First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) Wellspring MI 1GW Enchantment - Aura 1 Enchant land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Lightning Crafter MOR 3R Creature - Goblin Shaman 3/3 3 Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) {T}: Lightning Crafter deals 3 damage to target creature or player. Biorhythm 9E ON 6GG Sorcery 2 Each player's life total becomes the number of creatures he or she controls. Sword of the Paruns GP 4 Artifact - Equipment 1 As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} Hallow DS W Instant 2 Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Singe-Mind Ogre ARB 2BR Creature - Ogre Mutant 3/2 3 When Singe-Mind Ogre comes into play, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. Nyxathid CFX 1BB Creature - Elemental 7/7 3 As Nyxathid comes into play, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. Vodalian Serpent IN 3U Creature - Serpent 2/2 3 Kicker {2} (You may pay an additional {2} as you play this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it. Scarred Puma IN R Creature - Cat 2/1 3 Scarred Puma can't attack unless a black or green creature also attacks. Karona, False God SC 1WUBRG Legendary Creature - Avatar 5/5 3 Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. Gaea's Might PS G Instant 2 Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Minion of the Wastes TE 3BBB Creature - Minion */* 3 Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it came into play. Krosan Restorer TO 2G Creature - Human Druid 1/2 3 {T}: Untap target land. Threshold - {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard. Land Cap IA Land 0 Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. Atog 5E AQ MR R 1R Creature - Atog 1/2 3 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Vigean Intuition DIS 3GU Instant 2 Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Torment SH 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets -3/-0. Battlewand Oak LRW 2G Creature - Treefolk Warrior 1/3 3 Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Brightflame RAV XRRWW Sorcery 2 Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Macabre Waltz DIS 1B Sorcery 2 Return up to two target creature cards from your graveyard to your hand, then discard a card. Dragonsoul Knight CFX 2R Creature - Human Knight 2/2 3 First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. Rockshard Elemental LE 5RR Creature - Elemental 4/3 3 Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Razing Snidd PS 4BR Creature - Beast 3/3 3 When Razing Snidd comes into play, return a black or red creature you control to its owner's hand. When Razing Snidd comes into play, each player sacrifices a land. Fear 10E 4E 5E 6E 7E 8E 9E B IA R U BB Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Crown of Vigor ON 1G Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Radiant's Judgment UL 2W Instant 2 Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) Subterranean Shambler TSP 3R Creature - Elemental 2/3 3 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying. Yawgmoth's Agenda IN 3BB Enchantment 1 You can't play more than one spell each turn. You may play cards in your graveyard. If a card would be put into your graveyard from anywhere, remove it from the game instead. Mirror Golem MR 6 Artifact Creature - Golem 3/4 3 Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Vintara Elephant PY 4G Creature - Elephant 4/3 3 Trample {3}: Vintara Elephant loses trample until end of turn. Any player may play this ability. Cabal Patriarch OD 3BBB Legendary Creature - Human Wizard 5/5 3 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. Vanquish FD 2W Instant 2 Destroy target blocking creature. Personal Incarnation 4E 5E B R U 3WWW Creature - Avatar Incarnation 6/6 3 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. Exiled Boggart LRW 1B Creature - Goblin Rogue 2/2 3 When Exiled Boggart is put into a graveyard from play, discard a card. Rouse MM 1B Instant 2 If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. Diligent Farmhand OD G Creature - Human Druid 1/1 3 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. Snuff Out MM 3B Instant 2 If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. Bottle of Suleiman 4E 5E 6E AN R 4 Artifact 1 {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Verdant Force 10E 9E TE 5GGG Creature - Elemental 7/7 3 At the beginning of each upkeep, put a 1/1 green Saproling creature token into play. Evil Presence 4E 5E B R U B Enchantment - Aura 1 Enchant land Enchanted land is a Swamp. Boggart Birth Rite LRW B Tribal Sorcery - Goblin 2 Return target Goblin card from your graveyard to your hand. Wirewood Guardian SC 5GG Creature - Elf Mutant 6/6 3 Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Valeron Outlander CFX GW Creature - Human Scout 2/2 3 Protection from black Unstoppable Ash MOR 3G Creature - Treefolk Warrior 5/5 3 Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. Urza's Science Fair Project UG 6 Artifact Creature 4/4 3 o2: Roll a six-sided die for Urza's Science Fair Project. 1 It gets -2/-2 until end of turn. 2 It deals no combat damage this turn. 3 Attacking does not cause it to tap this turn. 4 It gains first strike until end of turn. 5 It gains flying until end of turn. 6 It gets +2/+2 until end of turn. Atinlay Igpay UNH 5W Eaturecray - Igpay 3/3 1 Oubleday ikestray Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. Devouring Greed CHK 2BB Sorcery - Arcane 2 As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Venarian Glimmer PLC XU Instant 2 Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. Kyren Legate MM 1R Creature - Goblin 1/1 3 Haste If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost. Energy Arc AL WU Instant 2 Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Pulsating Illusion OD 4U Creature - Illusion 0/1 3 Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn. Question Elemental? UNH 2UU Creature - Elemental 3/4 3 Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? Breathstealer MI 2B Creature - Nightstalker 2/2 3 {B}: Breathstealer gets +1/-1 until end of turn. Haunted Angel AP 2W Creature - Angel 3/3 3 Flying When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play. Cleansing Meditation TO 1WW Sorcery 2 Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. Glen Elendra Liege SHM 1(U/B)(U/B)(U/B) Creature - Faerie Knight 2/3 3 Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Blaster Mage MM 2R Creature - Human Spellshaper 2/2 3 {R}, {T}, Discard a card: Destroy target Wall. Empyrial Armor WL 1WW Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 for each card in your hand. Desert AN TSP Land - Desert 0 {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Knight of the Holy Nimbus TSP WW Creature - Human Rebel Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. Broken Ambitions LRW XU Instant 2 Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Weakness 4E 5E B R U B Enchantment - Aura 1 Enchant creature Enchanted creature gets -2/-1. Llanowar Dead AP BG Creature - Zombie Elf 2/2 3 {T}: Add {B} to your mana pool. Red Cliffs Armada P3 4U Creature - Human Soldier 5/4 3 Red Cliffs Armada can't attack unless defending player controls an Island. Slaughterhouse Bouncer DIS 4B Creature - Ogre Warrior 3/3 3 Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn. Hell's Thunder ALA 1RR Creature - Elemental 4/4 3 Flying, haste At end of turn, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Filigree Angel ARB 5WWU Artifact Creature - Angel 4/4 3 Flying When Filigree Angel comes into play, you gain 3 life for each artifact you control. Python 6E PT ST2K VI 1BB Creature - Snake 3/2 3 Junun Efreet 4E AN 1BB Creature - Efreet 3/3 3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. Into Thin Air FD 5U Instant 2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Return target artifact to its owner's hand. Hunted Troll RAV 2GG Creature - Troll Warrior 8/4 3 When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. {G}: Regenerate Hunted Troll. Twiddle 4E 5E 7E 8E B U U Instant 2 You may tap or untap target artifact, creature, or land. Anti-Magic Aura 5E LG 2U Enchantment - Aura 1 Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. Scourge Devil ALA 4R Creature - Devil 3/3 3 When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Jungle Wurm MI 3GG Creature - Wurm 5/5 3 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. Skinthinner LE 1B Creature - Zombie 2/1 3 Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. Timid Drake MM WL 2U Creature - Drake 3/3 3 Flying When another creature comes into play, return Timid Drake to its owner's hand. Hunted Phantasm RAV 1UU Creature - Spirit 4/6 3 Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control. Restless Dreams TO B Sorcery 2 As an additional cost to play Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. Mana Skimmer TSP 3B Creature - Leech 2/2 3 Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. Fetid Horror MI 3B Creature - Shade Horror 1/2 3 {B}: Fetid Horror gets +1/+1 until end of turn. Elephant Graveyard AN Land 0 {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. Carnivorous Death-Parrot UNH 1U Creature - Bird 2/2 3 Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. Lord of Tresserhorn AL 1UBR Legendary Creature - Zombie 10/4 3 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. Gempalm Sorcerer LE 2U Creature - Human Wizard 2/2 3 Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. Courier's Capsule ALA 1U Artifact 1 {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. Protective Bubble LRW 3U Enchantment - Aura 1 Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Complicate ON 2U Instant 2 Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. Soothsaying MM U Enchantment 1 {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library and put them back in any order. Mosstodon ALA 4G Creature - Plant Elephant 5/3 3 {1}: Target creature with power 5 or greater gains trample until end of turn. Ebony Owl Netsuke SOK 2 Artifact 1 At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Storm Seeker CH LG 3G Instant 2 Storm Seeker deals damage equal to the number of cards in target player's hand to that player. Erayo, Soratami Ascendant SOK 1U Legendary Creature - Moonfolk Monk 1/1 3 Flying Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant. Yavimaya Gnats IA 2G Creature - Insect 0/1 3 Flying {G}: Regenerate Yavimaya Gnats. Wicked Reward VI 1B Instant 2 As an additional cost to play Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. Relentless Assault 10E 6E 7E 8E 9E P2 P3 ST VI 2RR Sorcery 2 Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Carrion Thrash ALA 2BRG Creature - Viashino Warrior 4/4 3 When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. Ghitu Firebreathing TSP 1R Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. Chime of Night UD 1B Enchantment - Aura 1 Enchant creature When Chime of Night is put into a graveyard from play, destroy target nonblack creature. Fervent Denial OD 3UU Instant 2 Counter target spell. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Slithering Shade DIS B Creature - Shade 0/1 3 Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. Anaba Shaman 6E 8E 9E HL 3R Creature - Minotaur Shaman 2/2 3 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Descendant of Kiyomaro SOK 1WW Creature - Human Soldier 2/3 3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." Tolarian Serpent WL 5UU Creature - Serpent 7/7 3 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. Restless Apparition EVE (W/B)(W/B)(W/B) Creature - Spirit 2/2 3 {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Phosphorescent Feast EVE FUT 2GGG Sorcery 2 Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Ghost Quarter DIS Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library. Paradox Haze TSP 2U Enchantment - Aura 1 Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. Cloudhoof Kirin SOK 3UU Legendary Creature - Kirin Spirit 4/4 3 Flying Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Shadowbane MI 1W Instant 2 The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. Dauthi Slayer TE TSP BB Creature - Dauthi Soldier 2/2 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. Nettle Sentinel EVE G Creature - Elf Warrior 2/2 3 Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel. Voidstone Gargoyle PLC 3WW Creature - Gargoyle 3/3 3 Flying As Voidstone Gargoyle comes into play, name a nonland card. The named card can't be played. Activated abilities of sources with the chosen name can't be played. Crime // Punishment (Crime) DIS 3WB Sorcery 2 Put target creature or enchantment card in an opponent's graveyard into play under your control. Forked Lightning PT 3R Sorcery 2 Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Grixis Grimblade ARB (U/R)B Creature - Zombie Warrior 2/1 3 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) Metrognome US 4 Artifact 1 When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. {4}, {T}: Put a 1/1 Gnome artifact creature token into play. Ragamuffyn DIS 2B Creature - Zombie Cleric 2/2 3 Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand. Ribbons of the Reikai BOK 4U Sorcery - Arcane 2 Draw a card for each Spirit you control. Multani's Harmony PS G Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." Brain Gorgers PLC 3B Creature - Zombie 4/2 3 When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Swift Silence DIS 2WUU Instant 2 Counter all other spells. Draw a card for each spell countered this way. Brass Gnat TSP 1 Artifact Creature - Insect 1/1 3 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. Cryptic Gateway ON 5 Artifact 1 Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Benevolent Ancestor RAV 2W Creature - Spirit 0/4 3 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Jhovall Queen MM 4WW Creature - Cat Rebel 4/7 3 Vigilance Feebleness TSP 1B Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets -2/-1. Azorius Chancery DIS Land 0 Azorius Chancery comes into play tapped. When Azorius Chancery comes into play, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. Mangara's Blessing MI 2W Instant 2 You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. Seaside Haven ON Land 0 {T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. Footsteps of the Goryo SOK 2B Sorcery - Arcane 2 Return target creature card from your graveyard to play. Sacrifice that creature at end of turn. Blood Speaker CHK 3B Creature - Ogre Shaman 3/2 3 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. Death Cloud DS XBBB Sorcery 2 Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. Vitaspore Thallid PLC 1G Creature - Fungus 1/1 3 At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gains haste until end of turn. Crooked Scales MM 4 Artifact 1 {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. Samite Ministration IN 1W Instant 2 Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. Mischievous Poltergeist 6E WL 2B Creature - Spirit 1/1 3 Flying Pay 1 life: Regenerate Mischievous Poltergeist. Fade from Memory ON B Instant 2 Remove target card in a graveyard from the game. Cycling {B} ({B}, Discard this card: Draw a card.) Teferi's Response IN 1U Instant 2 Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. Quirion Dryad 10E PS 1G Creature - Dryad 1/1 3 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. Slobad, Goblin Tinkerer DS 1R Legendary Creature - Goblin Artificer 1/2 3 Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) Keeper of the Sacred Word UNH 2G Creature - Human Druid 2/3 3 As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. Eightfold Maze P3 2W Instant 2 Play Eightfold Maze only during the declare attackers step and only if you are the defending player. Destroy target attacking creature. Flare 5E IA MI 2R Instant 2 Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Ashenmoor Cohort SHM 5B Creature - Elemental Warrior 4/3 3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Arcane Denial AL 1U Instant 2 Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Voidmage Husher TSP 3U Creature - Human Wizard 2/2 3 Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand. Orcish Cannoneers IA 1RR Creature - Orc Warrior 1/3 3 {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. Rustic Clachan MOR Land 0 As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped. {T}: Add {W} to your mana pool. Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) Flowstone Surge NE 1R Enchantment 1 Creatures you control get +1/-1. Leering Gargoyle MI 1WU Creature - Gargoyle 2/2 3 Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. Landfill UG 4R Sorcery 2 Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. Strange Inversion CHK 2R Instant - Arcane 2 Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Psychic Purge LG U Sorcery 2 Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. Inflame DS PY R Instant 2 Inflame deals 2 damage to each creature dealt damage this turn. Flash 6E MI 1U Instant 2 You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. Scorching Missile OD 3R Sorcery 2 Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Locket of Yesterdays TSP 1 Artifact 1 Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard. Wu Elite Cavalry P3 3U Creature - Human Soldier 2/3 3 Horsemanship Gloomwidow's Feast SHM 3G Instant 2 Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.) Wildfire 7E 9E P2 US 4RR Sorcery 2 Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Vigilant Martyr MI W Creature - Human Cleric 1/1 3 Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. Metamorphic Wurm OD 3GG Creature - Elephant Wurm 3/3 3 Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. Anvil of Bogardan VI 2 Artifact 1 Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. Sphere of Purity MR 3W Enchantment 1 If an artifact would deal damage to you, prevent 1 of that damage. Raging Bull LG 2R Creature - Ox 2/2 3 Patron of the Akki BOK 4RR Legendary Creature - Spirit 5/5 3 Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Spiteful Bully NE 1B Creature - Zombie Mercenary 3/3 3 At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. Weird Harvest 9E ON XGG Sorcery 2 Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Luminous Guardian OD 3W Creature - Human Nomad 1/4 3 {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. Voracious Hatchling EVE 3(W/B) Creature - Elemental 6/6 3 Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling. Deathmark 10E CS B Sorcery 2 Destroy target green or white creature. Divine Congregation TSP 3W Sorcery 2 You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Hornet Cannon SH 4 Artifact 1 {3}, {T}: Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn. Research the Deep MOR 1U Sorcery 2 Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Shield of Kaldra DS 4 Legendary Artifact - Equipment 1 Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Equip {4} Monk Realist US 1W Creature - Human Monk Cleric 1/1 3 When Monk Realist comes into play, destroy target enchantment. Mental Discipline UD 1UU Enchantment 1 {1}{U}, Discard a card: Draw a card. Dark Temper CFX 2R Instant 2 Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. Stand Firm FD W Instant 2 Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Winnow IN 1W Instant 2 Destroy target nonland permanent if another permanent with the same name is in play. Draw a card. Stern Judge TO 2W Creature - Human Cleric 2/2 3 {T}: Each player loses 1 life for each Swamp he or she controls. Dead-Iron Sledge MR 1 Artifact - Equipment 1 Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Plague of Vermin SHM 6B Sorcery 2 Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. Exhaustion 9E P2 P3 PT ST US 2U Sorcery 2 Creatures and lands target opponent controls don't untap during his or her next untap step. Iron-Heart Chimera VI 4 Artifact Creature - Chimera 2/2 3 Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.) Hour of Reckoning RAV 4WWW Sorcery 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. Misshapen Fiend MM 1B Creature - Horror Mercenary 1/1 3 Flying Pit Trap 7E IA US 2 Artifact 1 {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Nemata, Grove Guardian PS 4GG Legendary Creature - Treefolk 4/5 3 {2}{G}: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. Kithkin Spellduster EVE 4W Creature - Kithkin Wizard 2/3 3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Kithkin Shielddare SHM 1W Creature - Kithkin Soldier 1/1 3 {W}, {T}: Target blocking creature gets +2/+2 until end of turn. Vertigo Spawn GP 1U Creature - Illusion 0/3 3 Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step. Rushwood Legate MM 2G Creature - Dryad 2/1 3 If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost. Magus of the Scroll TSP R Creature - Human Wizard 1/1 3 {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. Opal Archangel US 4W Enchantment 1 When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. Trumpeting Armodon TE 3G Creature - Elephant 3/3 3 {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. Merrow Reejerey LRW 2U Creature - Merfolk Soldier 2/2 3 Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. Rainbow Vale FE Land 0 {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. Planar Void US B Enchantment 1 Whenever another card is put into a graveyard from anywhere, remove that card from the game. Shriveling Rot DS 2BB Instant 2 Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) Compulsion TO 1U Enchantment 1 {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. Clockwork Beetle MR 1 Artifact Creature - Insect 0/0 3 Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Unblinking Bleb FUT 3U Creature - Illusion 1/3 3 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Web of Inertia JU 2U Enchantment 1 At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn. Predator Dragon ALA 3RRR Creature - Dragon 4/4 3 Flying, haste Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) Primal Command LRW 3GG Sorcery 2 Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Defiant Elf LE G Creature - Elf 1/1 3 Trample Rowen 6E 7E VI 2GG Enchantment 1 Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Polluted Delta ON Land 0 {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Entrails Feaster ON B Creature - Zombie Cat 1/1 3 At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. Khabal Ghoul AN 2B Creature - Zombie 1/1 3 At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn. Well of Lost Dreams DS 4 Artifact 1 Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Mesmeric Sliver FUT 3U Creature - Sliver 2/2 3 All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) Grifter's Blade RAV 3 Artifact - Equipment 1 Flash As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature. Equipped creature gets +1/+1. Equip {1} Avizoa WL 3U Creature - Jellyfish 2/2 3 Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. Flamestick Courier ON 2R Creature - Goblin 2/1 3 You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste. Cytoshape DIS 1GU Instant 2 Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn. Brushland 10E 5E 6E 7E 9E IA Land 0 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Shizuko, Caller of Autumn BOK 1GG Legendary Creature - Snake Shaman 2/3 3 At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end. Shallow Grave MI 1B Instant 2 Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. Dogged Hunter OD 2W Creature - Human Nomad 1/1 3 {T}: Destroy target creature token. Djinn of the Lamp PT 5UU Creature - Djinn 5/6 3 Flying Malicious Advice PS XUB Instant 2 Tap X target artifacts, creatures, and/or lands. You lose X life. Life Chisel LG 4 Artifact 1 Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep. Urborg Shambler IN 2BB Creature - Horror 4/3 3 Other black creatures get -1/-1. Magnetic Theft FD R Instant 2 Attach target Equipment to target creature. (Control of the Equipment doesn't change.) Necrosavant 6E VI 3BBB Creature - Zombie Giant 5/5 3 {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. Sparring Collar FD 2 Artifact - Equipment 1 Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Gaea's Liege 4E B R TSP U 3GGG Creature - Avatar */* 3 As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves play. Presence of Gond SHM 2G Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play." Irradiate MR 3B Instant 2 Target creature gets -1/-1 until end of turn for each artifact you control. Infernal Denizen IA 7B Creature - Demon 5/7 3 At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice as long as Infernal Denizen remains in play. {T}: Gain control of target creature as long as Infernal Denizen remains in play. Rhystic Shield PY 1W Instant 2 Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. Krosan Archer OD 3G Creature - Centaur Archer 2/3 3 Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. Pyromancy UL 2RR Enchantment 1 {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. Spell Counter UNH 2UU Instant 2 Counter target spell. Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand. Narcissism TO 2G Enchantment 1 {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. Caribou Range 5E IA 2WW Enchantment - Aura 1 Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou token: You gain 1 life. Adarkar Valkyrie CS 4WW Snow Creature - Angel 4/5 3 Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control. Multani, Maro-Sorcerer UL 4GG Legendary Creature - Elemental */* 3 Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. Tor Wauki CH LG 2BBR Legendary Creature - Human Archer 3/3 3 {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. Empyrial Archangel ALA 4GWWU Creature - Angel 5/8 3 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Lava Dart JU R Instant 2 Lava Dart deals 1 damage to target creature or player. Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ravaged Highlands OD Land 0 Ravaged Highlands comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. Cephalid Vandal TO 1U Creature - Cephalid Rogue 1/1 3 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. Rootwater Hunter TE 2U Creature - Merfolk 1/1 3 {T}: Rootwater Hunter deals 1 damage to target creature or player. Vivify OD 2G Instant 2 Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. Mire Shade MI 1B Creature - Shade 1/1 3 {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery. Catalog 8E US 2U Instant 2 Draw two cards, then discard a card. Gibbering Descent FUT 4BB Enchantment 1 At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Locust Miser SOK 2BB Creature - Rat Shaman 2/2 3 Each opponent's maximum hand size is reduced by two. Thermal Flux CS U Instant 2 Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. Angelic Blessing 10E 9E EX P2 PT ST2K ST 2W Sorcery 2 Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Lin Sivvi, Defiant Hero NE 1WW Legendary Creature - Human Rebel 1/3 3 {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. Pixie Queen LG 2GG Creature - Faerie 1/1 3 Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. Icy Manipulator 10E 9E B IA MR U 4 Artifact 1 {1}, {T}: Tap target artifact, creature, or land. Artful Looter UNH 2U Creature - Human Wizard 1/2 3 {T}: Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. Boggart Mob LRW 3B Creature - Goblin Warrior 5/5 3 Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. Patrol Signaler EVE 1W Creature - Kithkin Soldier 1/1 3 {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play. ({Q} is the untap symbol.) Wanderwine Prophets LRW 4UU Creature - Merfolk Wizard 4/4 3 Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. Mimeofacture GP 3U Sorcery 2 Replicate {3}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library. Flames of the Blood Hand BOK 2R Instant 2 Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Sandbar Serpent US 4U Creature - Serpent 3/4 3 Cycling {2} ({2}, Discard this card: Draw a card.) Jhovall Rider MM 4W Creature - Human Rebel 3/3 3 Trample Jumbo Imp UG 2B Summon - Imp 0/0 1 Flying When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. Miss Demeanor UG 3W Summon - Lady of Proper Etiquette 3/1 1 Flying, first strike During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. Storm Elemental AL 5U Creature - Elemental 3/4 3 Flying {U}, Remove the top card of your library from the game: Tap target creature with flying. {U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn. Shadowmage Infiltrator OD TSP 1UB Creature - Human Wizard 1/3 3 Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Banshee CH DK 2BB Creature - Spirit 0/1 3 {X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. Kindle TE 1R Instant 2 Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. Primoc Escapee LE 6U Creature - Bird Beast 4/4 3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) Elvish Lookout UD G Creature - Elf 1/1 3 Shroud (This permanent can't be the target of spells or abilities.) Nemesis Mask DS 3 Artifact - Equipment 1 All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Pyromania TO 2R Enchantment 1 {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. Pyrokinesis AL 4RR Instant 2 You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Akroma's Devoted LE 3W Creature - Human Cleric 2/4 3 Cleric creatures have vigilance. Oakgnarl Warrior LRW 5GG Creature - Treefolk Warrior 5/7 3 Vigilance, trample Femeref Archers 10E 6E 7E MI 2G Creature - Human Archer 2/2 3 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Nobilis of War EVE (R/W)(R/W)(R/W)(R/W)(R/W) Creature - Spirit Avatar 3/4 3 Flying Attacking creatures you control get +2/+0. Blizzard Specter CS 2UB Snow Creature - Specter 2/3 3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Manaplasm ALA 2G Creature - Ooze 1/1 3 Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. Serum Visions FD U Sorcery 2 Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Time Bomb 5E IA 4 Artifact 1 At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. Excavation PY 1U Enchantment 1 {1}, Sacrifice a land: Draw a card. Any player may play this ability. Yore-Tiller Nephilim GP WUBR Creature - Nephilim 2/2 3 Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking. Goblin Flotilla FE 2R Creature - Goblin 2/2 3 Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Squee's Revenge AP 1UR Sorcery 2 Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. Thieves' Fortune MOR 2U Tribal Instant - Rogue 2 Prowl {U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Cho-Manno, Revolutionary 10E MM 2WW Legendary Creature - Human Rebel 2/2 3 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Ogre Shaman EX 3RR Creature - Ogre Shaman 3/3 3 {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. Daru Sanctifier LE 3W Creature - Human Cleric 1/4 3 Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. Tezzeret the Seeker ALA 3UU Planeswalker - Tezzeret 1 4 +1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn. Brilliant Halo US 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. Slith Bloodletter MR BB Creature - Slith 1/1 3 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter. Tainted Peak TO Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Play this ability only if you control a Swamp. Illuminate AP XR Sorcery 2 Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you play this spell.) Illuminate deals X damage to target creature. If the {2}{R} kicker cost was paid, Illuminate deals X damage to that creature's controller. If the {3}{U} kicker cost was paid, you draw X cards. Fireblast VI 4RR Instant 2 You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. Jeweled Amulet IA 0 Artifact 1 {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. Burnt Offering IA B Instant 2 As an additional cost to play Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. Chord of Calling RAV XGGG Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library. Squire DK TSP 1W Creature - Human Soldier 1/2 3 Dark Triumph NE 4B Instant 2 If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. Cloak of Invisibility MI U Enchantment - Aura 1 Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. Orzhova, the Church of Deals GP Land 0 {T}: Add {1} to your mana pool. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. Spoils of Evil IA 2B Instant 2 For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. Yellow Scarves General P3 3R Creature - Human Soldier 2/2 3 Horsemanship Yellow Scarves General can't block. Mistmeadow Witch SHM 1(W/U) Creature - Kithkin Wizard 1/1 3 {2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn. Seasoned Tactician AL 2W Creature - Human Advisor 1/3 3 {3}, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. Abyssal Nightstalker P2 3B Creature - Nightstalker 2/2 3 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Treva's Attendant IN 5 Artifact Creature - Golem 3/3 3 {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. Grixis Charm ALA UBR Instant 2 Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. Kodama's Reach CHK 2G Sorcery - Arcane 2 Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. Celestial Dawn 6E MI TSP 1WW Enchantment 1 Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Reanimate TE B Sorcery 2 Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost. Ice Storm B U 2G Sorcery 2 Destroy target land. Phyrexian Delver IN 3BB Creature - Zombie 3/2 3 When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost. Dire Wolves IA 2G Creature - Wolf 2/2 3 Dire Wolves has banding as long as you control a Plains. Mistform Mask ON 1U Enchantment - Aura 1 Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. Wormwood Dryad TSP 2G Creature - Dryad 3/1 3 {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. Strands of Night 6E 7E WL 2BB Enchantment 1 {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Wydwen, the Biting Gale LRW 2UB Legendary Creature - Faerie Wizard 3/3 3 Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. Hypergenesis TSP Sorcery Hypergenesis is green. 1 Suspend 3-{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. Duh UNH B Instant 2 Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) Belltower Sphinx RAV 4U Creature - Sphinx 2/5 3 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. Phantasmal Forces 4E 5E B R U 3U Creature - Illusion 4/1 3 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Transmutation CH LG 1B Instant 2 Switch target creature's power and toughness until end of turn. Tilling Treefolk EVE 2G Creature - Treefolk Druid 1/3 3 When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand. Citanul Hierophants US 3G Creature - Human Druid 3/2 3 Creatures you control have "{T}: Add {G} to your mana pool." Sokenzan Renegade SOK 2R Creature - Ogre Samurai Mercenary 3/3 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade. Dying Wail UD 1B Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. Shield Mate EX W Creature - Human Soldier 1/1 3 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Phyrexian Marauder VI X Artifact Creature - Construct 0/0 3 Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. Nefarious Lich OD BBBB Enchantment 1 If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game. Gorilla Shaman AL R Creature - Ape Shaman 1/1 3 {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. Virulent Sliver FUT G Creature - Sliver 1/1 3 All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) Serrated Biskelion WL 3 Artifact Creature - Construct 2/2 3 {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Fit of Rage 6E WL 1R Sorcery 2 Target creature gets +3/+3 and gains first strike until end of turn. Martyr of Bones CS B Creature - Human Wizard 1/1 3 {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game. Kathari Screecher ALA 2U Creature - Bird Soldier 2/2 3 Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Vibrating Sphere IA 4 Artifact 1 As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. Disembowel RAV XB Instant 2 Destroy target creature with converted mana cost X. Dragon Broodmother ARB 2RRRG Creature - Dragon 4/4 3 Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.) Arachnoid FD 6 Artifact Creature - Spider 2/6 3 Reach (This creature can block creatures with flying.) Vebulid US B Creature - Horror 0/0 3 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. Blood Pet 6E 7E TE B Creature - Thrull 1/1 3 Sacrifice Blood Pet: Add {B} to your mana pool. Urza's Armor 8E US 6 Artifact 1 If a source would deal damage to you, prevent 1 of that damage. Ladies' Knight UNH 3W Creature - Human Knight 2/2 3 Flying Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) Heliophial FD 5 Artifact 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. Dance of the Dead IA 1B Enchantment - Aura 1 Enchant creature card in a graveyard When Dance of the Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. Chimeric Sphere WL 3 Artifact 1 {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. Walking Wall IA 4 Artifact Creature - Wall 0/6 3 Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn. Ronom Serpent CS 5U Snow Creature - Serpent 5/6 3 Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. Molten Sentry RAV 3R Creature - Elemental */* 3 As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender. Kurgadon SC 4G Creature - Beast 3/3 3 Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. Anarchist 9E EX OD 4R Creature - Human Wizard 2/2 3 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Mirror Strike PY 3W Instant 2 Target unblocked creature deals combat damage to its controller instead of to you this turn. Rootwater Depths TE Land 0 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. Dramatic Entrance SHM 3GG Instant 2 You may put a green creature card from your hand into play. Crack the Earth BOK R Sorcery - Arcane 2 Each player sacrifices a permanent. Life from the Loam RAV 1G Sorcery 2 Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Zombie Cannibal OD B Creature - Zombie 1/1 3 Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game. Reinforcements AL W Instant 2 Put up to three target creature cards from your graveyard on top of your library. Skyshroud Elite EX G Creature - Elf 1/1 3 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Armadillo Cloak IN 1GW Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Vaevictis Asmadi CH LG 2BBRRGG Legendary Creature - Elder Dragon 7/7 3 Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn. Craw Giant 5E CH LG TSP 3GGGG Creature - Giant 6/4 3 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Volrath's Shapeshifter SH 1UU Creature - Shapeshifter 0/1 3 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. Gloomwidow SHM 2G Creature - Spider 3/3 3 Reach Gloomwidow can't block creatures without flying. Balefire Liege EVE 2(R/W)(R/W)(R/W) Creature - Spirit Horror 2/4 3 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life. Talon Sliver TE 1W Creature - Sliver 1/1 3 All Sliver creatures have first strike. Emberstrike Duo SHM 1(B/R) Creature - Elemental Warrior Shaman 1/1 3 Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn. Smoldering Butcher EVE 3B Creature - Elemental Warrior 4/2 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Wildfire Emissary MI TSP 3R Creature - Efreet 2/4 3 Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. Metamorphosis AN CH G Sorcery 2 As an additional cost to play Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to play creature spells. Knacksaw Clique SHM 3U Creature - Faerie Rogue 1/4 3 Flying {1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol.) Sidar Jabari MI 3W Legendary Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. Scrubland B R U Land - Plains Swamp 0 Orzhov Basilica GP Land 0 Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play, return a land you control to its owner's hand. {T}: Add {W}{B} to your mana pool. Hibernation 7E 8E US 2U Instant 2 Return all green permanents to their owners' hands. Merseine FE 2UU Enchantment - Aura 1 Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature. Mana Crypt PR 0 Artifact 0 At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. T Add 2 to your mana pool. Mana Screw UNH 1 Artifact 1 {1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. Mons's Goblin Waiters UNH R Creature - Goblin Waiter 1/1 3 Sacrifice a creature or land: Add {o{1/2*R}} to your mana pool. Creature Bond 4E B R U 1U Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Seahunter NE 2UU Creature - Human Mercenary 2/2 3 {3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. Blightspeaker PLC 1B Creature - Human Rebel Cleric 1/1 3 {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Muck Rats P2 PT ST B Creature - Rat 1/1 3 Blowfly Infestation SHM 2B Enchantment 1 Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Flailing Drake TE 3G Creature - Drake 2/3 3 Flying When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. Kjeldoran Javelineer CS W Creature - Human Soldier 1/2 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. Cruel Edict 10E 9E P2 1B Sorcery 2 Target opponent sacrifices a creature. Echoing Ruin DS 1R Sorcery 2 Destroy target artifact and all other artifacts with the same name as that artifact. Cabal Therapy JU B Sorcery 2 Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Death of a Thousand Stings SOK 4B Instant - Arcane 2 Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Final Judgment BOK 4WW Sorcery 2 Remove all creatures from the game. Goblin Artisans AQ CH R Creature - Goblin Artificer 1/1 3 {T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. Root Greevil PS 3G Creature - Beast 2/3 3 {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. Oona, Queen of the Fae SHM 3(U/B)(U/B)(U/B) Legendary Creature - Faerie Wizard 5/5 3 Flying {X}{(u/b)}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. Sex Appeal UG W Instant 2 Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. Temporal Extortion PLC BBBB Sorcery 2 When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. Shu Elite Infantry P3 3W Creature - Human Soldier 3/3 3 Beasts of Bogardan CH LG 4R Creature - Beast 3/3 3 Protection from red Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent. Ranger en-Vec TE 1GW Creature - Human Soldier Archer 2/2 3 First strike {G}: Regenerate Ranger en-Vec. Rhox War Monk ALA GWU Creature - Rhino Monk 3/4 3 Lifelink Bogardan Hellkite TSP 6RR Creature - Dragon 5/5 3 Flash Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. Argivian Find WL W Instant 2 Return target artifact or enchantment card from your graveyard to your hand. Transmute Artifact AQ UU Sorcery 2 As an additional cost to play Transmute Artifact, sacrifice an artifact. Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it into play. If it's greater, you may pay {X}, where X is the difference. If you do, put it into play. If you don't, put it into its owner's graveyard. Then shuffle your library. Thornling CFX 3GG Creature - Elemental Shapeshifter 4/4 3 {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling is indestructible this turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. Kodama of the Center Tree BOK 4G Legendary Creature - Spirit */* 3 Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. Seedborn Muse 10E 9E LE 3GG Creature - Spirit 2/4 3 Untap all permanents you control during each other player's untap step. Prohibit IN 1U Instant 2 Kicker {2} (You may pay an additional {2} as you play this spell.) Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead. Nature's Cloak PT ST 2G Sorcery 2 Green creatures you control gain forestwalk until end of turn. Master Healer 7E 8E 9E UD 4W Creature - Human Cleric 1/4 3 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Morgue Thrull SH 2B Creature - Thrull 2/2 3 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. Rimehorn Aurochs CS 4G Snow Creature - Aurochs 3/3 3 Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.) Words of Wilding ON 2G Enchantment 1 {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. Abandoned Outpost OD Land 0 Abandoned Outpost comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Skyward Eye Prophets CFX 3GWU Creature - Human Wizard 3/3 3 Vigilance {T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand. Shah of Naar Isle FUT 3R Creature - Efreet 6/6 3 Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. Task Force MM 2W Creature - Human Rebel 1/3 3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. Flame Burst OD 1R Instant 2 Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. Knight of Stromgald 5E IA BB Creature - Human Knight 2/1 3 Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. Scorching Winds PT R Instant 2 Play Scorching Winds only during the declare attackers step and only if you are the defending player. Scorching Winds deals 1 damage to each attacking creature. Enigma Eidolon DIS 3U Creature - Spirit 2/2 3 {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. Aquamorph Entity PLC 2UU Creature - Shapeshifter */* 3 As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Elvish Fury TE G Instant 2 Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. Sunglasses of Urza 4E B R U 3 Artifact 1 You may spend white mana as though it were red mana. Eye Spy P2 ST U Sorcery 2 Look at the top card of target player's library. You may put that card into his or her graveyard. Elvish Branchbender LRW 2G Creature - Elf Druid 2/2 3 {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Yavimaya Kavu IN 2RG Creature - Kavu */* 3 Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play. Preemptive Strike P3 1U Instant 2 Counter target creature spell. Manta Ray WL 1UU Creature - Fish 3/3 3 Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. Treetop Defense PT 1G Instant 2 Play Treetop Defense only during the declare attackers step and only if you are the defending player. Creatures you control gain reach until end of turn. (They can block creatures with flying.) Hystrodon ON 4G Creature - Beast 3/4 3 Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Squirrel Mob OD 1GG Creature - Squirrel 2/2 3 Squirrel Mob gets +1/+1 for each other Squirrel in play. Dreamcatcher SOK U Creature - Spirit 1/1 3 Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. Pit Spawn EX 4BBB Creature - Demon 6/4 3 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. Pemmin's Aura SC 1UU Enchantment - Aura 1 Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Aquamoeba TO 1U Creature - Elemental Beast 1/3 3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Rune-Cervin Rider SHM 3W Creature - Elf Knight 2/2 3 Flying {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. Cradle of Vitality ALA 3W Enchantment 1 Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Power Conduit MR 2 Artifact 1 {T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Carrion Rats TO B Creature - Rat 2/1 3 Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats assigns no combat damage this turn. Groffskithur MR 5G Creature - Beast 3/3 3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. Grief Tyrant SHM 5(B/R) Creature - Horror 8/8 3 Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. Exoskeletal Armor JU 1G Enchantment - Aura 1 Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Quicksilver Fountain MR 3 Artifact 1 At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. Aura Barbs BOK 2R Instant - Arcane 2 Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Bringer of the Red Dawn FD 7RR Creature - Bringer 5/5 3 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Biomantic Mastery DIS 4(G/U)(G/U)(G/U) Sorcery 2 ({(g/u)} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Decree of Silence SC 6UU Enchantment 1 Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} When you cycle Decree of Silence, you may counter target spell. Blaze 10E 6E 7E 8E 9E P2 P3 PT XR Sorcery 2 Blaze deals X damage to target creature or player. Hoarder's Greed LRW 3B Sorcery 2 You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Barbarian Horde P3 3R Creature - Human Barbarian Soldier 3/3 3 Snorting Gahr MM 2GG Creature - Rhino Beast 3/3 3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. Phantom Tiger JU 2G Creature - Cat Spirit 1/0 3 Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. Choking Tethers ON 3U Instant 2 Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Fasting DK W Enchantment 1 At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. Slipstream Eel ON 5UU Creature - Fish Beast 6/6 3 Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) Platinum Angel 10E MR 7 Artifact Creature - Angel 4/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. Silhouette LG 1U Instant 2 Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. Slow Motion UL 2U Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. Mindbender Spores MI 2G Creature - Fungus Wall 0/1 3 Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." Canopy Claws JU G Instant 2 Target creature loses flying until end of turn. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Samite Alchemist HL 3W Creature - Human Cleric 0/2 3 {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. Ember Shot JU 6R Instant 2 Ember Shot deals 3 damage to target creature or player. Draw a card. Blanchwood Treefolk US 4G Creature - Treefolk 4/5 3 Crucible of Worlds 10E FD 3 Artifact 1 You may play land cards from your graveyard. Wall of Diffusion TE 1R Creature - Wall 0/5 3 Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. Clout of the Dominus EVE (U/R) Enchantment - Aura 1 Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Phantasmagorian PLC 5BB Creature - Horror 6/6 3 When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. Pyrohemia PLC 2RR Enchantment 1 At end of turn, if no creatures are in play, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. Phyrexian Dreadnought MI 1 Artifact Creature - Dreadnought 12/12 3 Trample When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. Chaos Confetti UG 4 Artifact 1 o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. Pangosaur MM 2GG Creature - Lizard 6/6 3 Whenever a player plays a land, return Pangosaur to its owner's hand. Nocturnal Raid 7E MI 2BB Instant 2 Black creatures get +2/+0 until end of turn. Innocent Blood OD B Sorcery 2 Each player sacrifices a creature. Jungle Barrier AP 2GU Creature - Plant Wall 2/6 3 Defender (This creature can't attack.) When Jungle Barrier comes into play, draw a card. Wei Elite Companions P3 4B Creature - Human Soldier 3/3 3 Horsemanship Thermal Blast OD 4R Instant 2 Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. Balduvian Horde 6E AL 2RR Creature - Human Barbarian 5/5 3 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random. Soulsworn Jury DIS 2W Creature - Spirit 1/4 3 Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. Detonate 4E 5E AQ MR XR Sorcery 2 Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Encroach UD B Sorcery 2 Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. Mind Peel SH B Sorcery 2 Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. Soltari Crusader TE 2W Creature - Soltari Knight 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. Trespasser il-Vec TSP 2B Creature - Human Rogue 3/1 3 Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Wielding the Green Dragon P3 1G Sorcery 2 Target creature gets +4/+4 until end of turn. Psychatog OD 1UB Creature - Atog 1/2 3 Discard a card: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn. Swamp Mosquito AL TSP 1B Creature - Insect 0/1 3 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Carrion Beetles US B Creature - Insect 1/1 3 {2}{B}, {T}: Remove up to three target cards in a single graveyard from the game. Samite Elder PS 2W Creature - Human Cleric 1/2 3 {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. Covert Operative LE 4U Creature - Human Wizard 3/2 3 Covert Operative is unblockable. Ivory Crane Netsuke SOK 2 Artifact 1 At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. Goldmeadow Harrier LRW W Creature - Kithkin Soldier 1/1 3 {W}, {T}: Tap target creature. Lapis Lazuli Talisman IA 2 Artifact 1 Whenever a blue spell is played, you may pay {3}. If you do, untap target permanent. Ashcoat Bear TSP 1G Creature - Bear 2/2 3 Flash (You may play this spell any time you could play an instant.) Prophetic Bolt AP 3UR Instant 2 Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. Perplex RAV 1UB Instant 2 Counter target spell unless its controller discards his or her hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Skittering Horror UD 2B Creature - Horror 4/3 3 When you play a creature spell, sacrifice Skittering Horror. AEthermage's Touch DIS 2WU Instant 2 Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Ogre Berserker P2 4R Creature - Ogre Berserker 4/2 3 Haste Phyrexian Snowcrusher CS 6 Snow Artifact Creature - Juggernaut 6/5 3 Phyrexian Snowcrusher attacks each turn if able. {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Wu Warship P3 2U Creature - Human Soldier 3/3 3 Wu Warship can't attack unless defending player controls an Island. Touch of Vitae IA 2G Instant 2 Target creature gains haste and "{0}: Untap this creature. Play this ability only once." until end of turn. Draw a card at the beginning of the next turn's upkeep. Noxious Vapors PS 1BB Sorcery 2 Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Misers' Cage MI 3 Artifact 1 At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. Spectral Shift FD 1U Instant 2 Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.) Entwine {2} Karmic Guide UL 3WW Creature - Angel Spirit 2/2 3 Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. Lavamancer's Skill ON 1R Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." Bridge from Below FUT BBB Enchantment 1 Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play. When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game. Psychic Drain RAV XUB Sorcery 2 Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. Wall of Opposition CH LG 3RR Creature - Wall 0/6 3 Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. Lingering Mirage US 1U Enchantment - Aura 1 Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) Phyrexian Vault 10E 6E MI 3 Artifact 1 {2}, {T}, Sacrifice a creature: Draw a card. Kukemssa Pirates MI 3U Creature - Human Pirate 2/2 3 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. Flow of Maggots IA 2B Creature - Insect 2/2 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. Orbweaver Kumo CHK 4GG Creature - Spirit 3/4 3 Reach (This creature can block creatures with flying.) Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. Rise // Fall (Fall) DIS BR Sorcery 2 Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Pygmy Kavu PS 3G Creature - Kavu 1/2 3 When Pygmy Kavu comes into play, draw a card for each black creature your opponents control. Shifting Wall SH X Artifact Creature - Wall 0/0 3 Defender (This creature can't attack.) Shifting Wall comes into play with X +1/+1 counters on it. Armor Sliver TE 2W Creature - Sliver 2/2 3 All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Disturbing Plot SHM 1B Sorcery 2 Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Vigor Mortis RAV 2BB Sorcery 2 Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it. Spearbreaker Behemoth ALA 5GG Creature - Beast 5/5 3 Spearbreaker Behemoth is indestructible. {1}: Target creature with power 5 or greater is indestructible this turn. Ebon Stronghold 5E 6E FE Land 0 Ebon Stronghold comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. Remote Farm MM Land 0 Remote Farm comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. Phyrexian Hulk 7E 8E 9E TE 6 Artifact Creature - Golem 5/4 3 Laquatus's Champion TO 4BB Creature - Nightmare Horror 6/3 3 When Laquatus's Champion comes into play, target player loses 6 life. When Laquatus's Champion leaves play, that player gains 6 life. {B}: Regenerate Laquatus's Champion. Mark of Fury UD R Enchantment - Aura 1 Enchant creature Enchanted creature has haste. At end of turn, return Mark of Fury to its owner's hand. Tears of Rage DS 2RR Instant 2 Play Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn. Rolling Spoil RAV 2GG Sorcery 2 Destroy target land. If {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn. Avatar of Might 10E PY 6GG Creature - Avatar 8/8 3 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Spidersilk Armor MM 2G Enchantment 1 Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) Shinen of Stars' Light SOK 2W Creature - Spirit 2/1 3 First strike Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. Time Elemental 4E 5E LG 2U Creature - Elemental 0/2 3 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. Skycloud Expanse OD Land 0 {1}, {T}: Add {W}{U} to your mana pool. Underworld Dreams 10E 8E 9E LG BBB Enchantment 1 Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Blessed Orator 9E OD 3W Creature - Human Cleric 1/4 3 Other creatures you control get +0/+1. Warmth 6E TE 1W Enchantment 1 Whenever an opponent plays a red spell, you gain 2 life. Agrus Kos, Wojek Veteran RAV 3RW Legendary Creature - Human Soldier 3/3 3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Strip Bare SHM W Instant 2 Destroy all Auras and Equipment attached to target creature. Deserted Temple OD Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Untap target land. Joven HL 3RR Legendary Creature - Human Rogue 3/3 3 {R}{R}{R}, {T}: Destroy target noncreature artifact. Ancestor's Prophet ON 4W Creature - Human Cleric 1/5 3 Tap five untapped Clerics you control: You gain 10 life. Deeptread Merrow LRW 1U Creature - Merfolk Rogue 2/1 3 {U}: Deeptread Merrow gains islandwalk until end of turn. Life // Death (Life) AP G Sorcery 2 Until end of turn, all lands you control are 1/1 creatures that are still lands. Boom // Bust (Bust) PLC 5R Sorcery 2 Destroy all lands. Obelisk of Jund ALA 3 Artifact 1 {T}: Add {B}, {R}, or {G} to your mana pool. Lady Sun P3 1UU Legendary Creature - Human Advisor 1/1 3 {T}: Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared. Glacial Chasm IA Land 0 Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm comes into play, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. Wu Spy P3 1U Creature - Human Soldier Rogue 1/1 3 When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard. Kjeldoran Escort AL 2WW Creature - Human Soldier 2/3 3 Banding Enchanted Being LG 1WW Creature - Human 2/2 3 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. Cinder Cloud MI 3RR Instant 2 Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Phyrexian Walker VI 0 Artifact Creature - Construct 0/3 3 Kathari Remnant ARB 2UB Creature - Bird Skeleton 0/1 3 Flying {B}: Regenerate Kathari Remnant. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Gobhobbler Rats DIS BR Creature - Rat 2/2 3 Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats" as long as you have no cards in hand. Pardic Firecat OD 3R Creature - Elemental Cat 2/3 3 Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. Branching Bolt ALA 1RG Instant 2 Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Gravespawn Sovereign ON 4BB Creature - Zombie 3/3 3 Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. Bloodshed Fever SHM R Enchantment - Aura 1 Enchant creature Enchanted creature attacks each turn if able. Thorn Elemental 7E 8E ST UD 5GG Creature - Elemental 7/7 3 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Cradle Guard US 1GG Creature - Treefolk 4/4 3 Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Root Maze 10E TE G Enchantment 1 Artifacts and lands come into play tapped. Azorius AEthermage DIS 1WU Creature - Human Wizard 1/1 3 Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. Lu Xun, Scholar General P3 2UU Legendary Creature - Human Soldier 1/3 3 Horsemanship Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Slipstream Serpent TSP 7U Creature - Serpent 6/6 3 Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Inner Fire SOK 3R Sorcery 2 Add {R} to your mana pool for each card in your hand. Lotus Petal TE 0 Artifact 0 {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Inspiration 6E 7E 8E ST2K VI 3U Instant 2 Target player draws two cards. Stinkdrinker Bandit MOR 3B Creature - Goblin Rogue 2/1 3 Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. Seton's Desire OD 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. Aggressive Urge 10E IN 1G Instant 2 Target creature gets +1/+1 until end of turn. Draw a card. Scrying Sheets CS Snow Land 0 {T}: Add {1} to your mana pool. {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) Scavenging Scarab DS 3B Creature - Insect 3/3 3 Scavenging Scarab can't block. Gaddock Teeg LRW GW Legendary Creature - Kithkin Advisor 2/2 3 Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played. Badlands B R U Land - Swamp Mountain 0 Rocket-Powered Turbo Slug UNH 3R Creature - Slug 3/1 3 Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) Myojin of Night's Reach CHK 5BBB Legendary Creature - Spirit 5/2 3 Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. Rattleblaze Scarecrow SHM 6 Artifact Creature - Scarecrow 5/3 3 Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. Evacuation 10E 7E 8E 9E SH 3UU Instant 2 Return all creatures to their owners' hands. Safe Haven CH DK TSP Land 0 {2}, {T}: Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control. Ostracize 7E UL B Sorcery 2 Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Charge Across the Araba SOK 4W Instant - Arcane 2 Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Invigorate MM 2G Instant 2 If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn. Steeling Stance DIS 1WW Instant 2 Creatures you control get +1/+1 until end of turn. Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.) Juniper Order Ranger CS 3GW Creature - Human Knight 2/4 3 Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Utopia Mycon FUT G Creature - Fungus 0/2 3 At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Add one mana of any color to your mana pool. Simic Signet DIS 2 Artifact 1 {1}, {T}: Add {G}{U} to your mana pool. Roc of Kher Ridges B R U 3R Creature - Bird 3/3 3 Flying Royal Assassin 10E 4E 8E 9E B R U 1BB Creature - Human Assassin 1/1 3 {T}: Destroy target tapped creature. Tree Monkey 9E P2 G Creature - Ape 1/1 3 Reach (This creature can block creatures with flying.) Fog 4E 5E 6E 7E B MI R U G Instant 2 Prevent all combat damage that would be dealt this turn. Tel-Jilad Outrider DS 3G Creature - Elf Warrior 3/1 3 Protection from artifacts Toxin Sliver LE 3B Creature - Sliver 3/3 3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. Twitch 10E TE 2U Instant 2 You may tap or untap target artifact, creature, or land. Draw a card. Rhox 10E 8E NE 4GG Creature - Rhino Beast 5/5 3 You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Blaze of Glory B U W Instant 2 Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Pentagram of the Ages 5E 6E IA 4 Artifact 1 {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Kiss of the Amesha ALA 4WU Sorcery 2 Target player gains 7 life and draws two cards. Energy Storm IA 1W Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. Tetsuo Umezawa LG UBR Legendary Creature - Human Archer 3/3 3 Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. Caller of the Hunt MM 2G Creature - Human */* 3 As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. Corrupt 7E SHM US 5B Sorcery 2 Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Zombie token card UG 1 Gerrard's Battle Cry TE W Enchantment 1 {2}{W}: Creatures you control get +1/+1 until end of turn. Balduvian Rage CS XR Instant 2 Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Quill-Slinger Boggart LRW 3B Creature - Goblin Warrior 3/2 3 Whenever a player plays a Kithkin spell, you may have target player lose 1 life. Haunting Apparition MI 1UB Creature - Spirit 1+*/2 3 Flying As Haunting Apparition comes into play, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. Hakim, Loreweaver MI 3UU Legendary Creature - Human Wizard 2/4 3 Flying {U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. Grinding Station FD 2 Artifact 1 {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station. Skyhunter Skirmisher 10E FD 1WW Creature - Cat Knight 1/1 3 Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) Alter Reality TO 1U Instant 2 Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) Flashback {1}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) River Kaijin CHK 2U Creature - Spirit 1/4 3 Autumn Willow HL 4GG Legendary Creature - Avatar 4/4 3 Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Rough // Tumble (Tumble) PLC 5R Sorcery 2 Tumble deals 6 damage to each creature with flying. Mystical Teachings TSP 3U Instant 2 Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dragon Scales SC 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature. Mistbind Clique LRW 3U Creature - Faerie Wizard 4/4 3 Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. Nezumi Bone-Reader CHK 1B Creature - Rat Shaman 1/1 3 {B}, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery. Flayed Nim MR 3B Creature - Skeleton 2/2 3 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. Lingering Death SC 1B Enchantment - Aura 1 Enchant creature At the end of enchanted creature's controller's turn, that player sacrifices that creature. Fire Snake PT 4R Creature - Snake 3/1 3 When Fire Snake is put into a graveyard from play, destroy target land. Stone Kavu PS 4G Creature - Kavu 3/3 3 {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. Deepchannel Mentor SHM 5U Creature - Merfolk Rogue 2/2 3 Blue creatures you control are unblockable. Recollect 10E RAV 2G Sorcery 2 Return target card from your graveyard to your hand. Capture of Jingzhou P3 3UU Sorcery 2 Take an extra turn after this one. Razor Golem DS 6 Artifact Creature - Golem 3/4 3 Affinity for Plains (This spell costs {1} less to play for each Plains you control.) Vigilance Sedge Sliver TSP 2R Creature - Sliver 2/2 3 All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." Relearn 6E ST WL 1UU Sorcery 2 Return target instant or sorcery card from your graveyard to your hand. Nantuko Calmer TO 2GG Creature - Insect Druid 2/3 3 {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. Avoid Fate LG TSP G Instant 2 Counter target instant or Aura spell that targets a permanent you control. Rise // Fall (Rise) DIS UB Sorcery 2 Return target creature card in a graveyard and target creature in play to their owners' hands. Soulscour DS 7WWW Sorcery 2 Destroy all nonartifact permanents. Wall of Reverence CFX 3W Creature - Spirit Wall 1/6 3 Defender, flying At the end of your turn, you may gain life equal to the power of target creature you control. Jhessian Lookout ALA 1U Creature - Human Scout 2/1 3 Victimize US 2B Sorcery 2 As an additional cost to play Victimize, sacrifice a creature. Return two target creature cards from your graveyard to play tapped. Maniacal Rage CFX EX IN 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and can't block. Fleshbag Marauder ALA 2B Creature - Zombie Warrior 3/1 3 When Fleshbag Marauder comes into play, each player sacrifices a creature. Legacy's Allure TE UU Enchantment 1 At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.) Mystical Tutor 6E MI U Instant 2 Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Leeches HL 1WW Sorcery 2 Target player loses all poison counters. Leeches deals that much damage to that player. Coastal Drake AP 2U Creature - Drake 2/1 3 Flying {1}{U}, {T}: Return target Kavu to its owner's hand. Tel-Jilad Justice FD 1G Instant 2 Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cantivore OD 1WW Creature - Lhurgoyf */* 3 Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. Goblin Psychopath SC 3R Creature - Goblin Mutant 5/5 3 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. Spectral Force TSP 3GG Creature - Elemental Spirit 8/8 3 Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. Cruel Ultimatum ALA UUBBBRR Sorcery 2 Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Followed Footsteps RAV 3UU Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, put a token into play that's a copy of enchanted creature. Lys Alana Scarblade LRW 2B Creature - Elf Assassin 1/1 3 {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Liege of the Pit TSP 5BBB Creature - Demon 7/7 3 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cruel Bargain PT BBB Sorcery 2 Draw four cards. You lose half your life, rounded up. Pearl Medallion TE 2 Artifact 1 White spells you play cost {1} less to play. Sarpadian Empires, Vol. VII TSP 3 Artifact 1 As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Put a 1/1 creature token of the chosen color and type into play. Skulking Fugitive MM 2B Creature - Horror Mercenary 3/4 3 When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. Gerrard's Wisdom 7E ST WL 2WW Sorcery 2 You gain 2 life for each card in your hand. Cleanse LG 2WW Sorcery 2 Destroy all black creatures. Moor Fiend IA 3B Creature - Horror 3/3 3 Swampwalk Aven Augur FUT 3U Creature - Bird Wizard 2/2 3 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. Darigaaz's Charm PS BRG Instant 2 Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Goblin Legionnaire AP RW Creature - Goblin Soldier 2/2 3 {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. Machinate DS 1UU Instant 2 Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Moratorium Stone GP 1 Artifact 1 {2}, {T}: Remove target card in a graveyard from the game. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name. Leyline of Singularity GP 2UU Enchantment 1 If Leyline of Singularity is in your opening hand, you may begin the game with it in play. All nonland permanents are legendary. Jasmine Boreal LG TSP 3GW Legendary Creature - Human 4/5 3 Energy Chamber FD 2 Artifact 1 At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Zuo Ci, the Mocking Sage P3 1GG Legendary Creature - Human Advisor 1/2 3 Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. Circle of Protection: Green 4E 5E 6E 7E 8E B IA R TE U 1W Enchantment 1 {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Fatal Mutation SC B Enchantment - Aura 1 Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. Niv-Mizzet, the Firemind GP 2UURR Legendary Creature - Dragon Wizard 4/4 3 Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. Gloomlance SHM 3BB Sorcery 2 Destroy target creature. If that creature was green or white, its controller discards a card. Mahamoti Djinn 10E 4E 7E 8E 9E B R U 4UU Creature - Djinn 5/6 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Chastise 8E 9E JU 3W Instant 2 Destroy target attacking creature. You gain life equal to its power. Cloud of Faeries UL 1U Creature - Faerie 1/1 3 Flying When Cloud of Faeries comes into play, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) Zodiac Horse P3 3G Creature - Horse 3/3 3 Islandwalk Frightshroud Courier ON 2B Creature - Zombie 2/1 3 You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear. Symbiotic Wurm ON 5GGG Creature - Wurm 7/7 3 When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. Ghor-Clan Savage GP 3GG Creature - Centaur Berserker 2/3 3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Death Wish JU 1BB Sorcery 2 You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game. Winter Blast 4E 5E LG XG Sorcery 2 Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Sleeper's Guile UL 2B Enchantment - Aura 1 Enchant creature Enchanted creature has fear. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. Destructive Flow PS BRG Enchantment 1 At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Sedge Troll B R U 2R Creature - Troll 2/2 3 Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Kird Ape 9E AN R R Creature - Ape 1/1 3 Kird Ape gets +1/+2 as long as you control a Forest. Kaervek the Merciless TSP 5BR Legendary Creature - Human Shaman 5/4 3 Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. Leaden Fists FUT 2U Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Hindering Touch SC 3U Instant 2 Counter target spell unless its controller pays {2}. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Cleansing DK WWW Sorcery 2 For each land, destroy that land unless any player pays 1 life. Dwarven Patrol AP 2R Creature - Dwarf 4/2 3 Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol. Silk Net UL G Instant 2 Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) Beckon Apparition EVE (W/B) Instant 2 Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. Patrol Hound OD 1W Creature - Hound 2/2 3 Discard a card: Patrol Hound gains first strike until end of turn. Shinewend MOR 1W Creature - Elemental 0/0 3 Flying Shinewend comes into play with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. Elvish Farmer FE 1G Creature - Elf 0/2 3 At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. Entropic Eidolon DIS 3B Creature - Spirit 2/2 3 {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. Gilder Bairn EVE 1(G/U)(G/U) Creature - Ouphe 1/3 3 {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) Marsh Viper 4E 5E DK 3G Creature - Snake 1/2 3 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Glittering Lynx PY W Creature - Cat 1/1 3 Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability. Soratami Cloud Chariot SOK 5 Artifact 1 {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Nagao, Bound by Honor CHK 3W Legendary Creature - Human Samurai 3/3 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. Planar Gate LG 6 Artifact 1 Creature spells you play cost up to {2} less to play. Strongarm Tactics ON 1B Sorcery 2 Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. Scapegoat SH W Instant 2 As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. Balancing Act OD 2WW Sorcery 2 Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Madblind Mountain SHM Land - Mountain 0 ({T}: Add {R} to your mana pool.) Madblind Mountain comes into play tapped. {R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents. Booster Tutor UNH B Instant 2 Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) Deathgreeter ALA B Creature - Human Shaman 1/1 3 Whenever another creature is put into a graveyard from play, you may gain 1 life. Deadshot Minotaur ARB 3RG Creature - Minotaur 3/4 3 When Deadshot Minotaur comes into play, it deals 3 damage to target creature with flying. Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) Centaur Archer IA 1RG Creature - Centaur Archer 3/2 3 {T}: Centaur Archer deals 1 damage to target creature with flying. Jungle Patrol MI 3G Creature - Human Soldier 3/2 3 {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add {R} to your mana pool. Fountain of Cho MM Land 0 Fountain of Cho comes into play tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. Squirming Mass UD 1B Creature - Horror 1/1 3 Fear Black Mana Battery 4E LG 4 Artifact 1 {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. Infected Vermin OD 2B Creature - Rat 1/1 3 {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard. Resurrection B R TSP U 2WW Sorcery 2 Return target creature card from your graveyard to play. Battle of Wits 9E OD 3UU Enchantment 1 At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Patron of the Orochi BOK 6GG Legendary Creature - Spirit 7/7 3 Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Play this ability only once each turn. Scab-Clan Mauler GP RG Creature - Human Berserker 1/1 3 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample Purraj of Urborg MI 3BB Legendary Creature - Cat Warrior 2/3 3 Purraj of Urborg has first strike as long as it's attacking. Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. Leonin Skyhunter 9E MR WW Creature - Cat Knight 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Pale Wayfarer SHM 5WW Creature - Spirit Giant 4/4 3 {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) Myr Mindservant MR 1 Artifact Creature - Myr 1/1 3 {2}, {T}: Shuffle your library. Sink into Takenuma SOK 3B Sorcery - Arcane 2 Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. Altar of Bone IA GW Sorcery 2 As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Sengir Nosferatu TSP 3BB Creature - Vampire 4/4 3 Flying {1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game." Akki Avalanchers CHK R Creature - Goblin Warrior 1/1 3 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Naked Singularity IA 5 Artifact 1 Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. The Fallen CH DK 1BBB Creature - Zombie 2/3 3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. Flametongue Kavu PS 3R Creature - Kavu 4/2 3 When Flametongue Kavu comes into play, it deals 4 damage to target creature. Mesa Enchantress PLC 1WW Creature - Human Druid 0/2 3 Whenever you play an enchantment spell, you may draw a card. Cloudskate NE 1U Creature - Illusion 2/2 3 Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Avatar of Discord DIS (B/R)(B/R)(B/R) Creature - Avatar 5/3 3 ({(b/r)} can be paid with either {B} or {R}.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards. Stalker Hag EVE (B/G)(B/G)(B/G) Creature - Hag 3/2 3 Swampwalk, forestwalk Emperor Crocodile 8E 9E UD 3G Creature - Crocodile 5/5 3 When you control no other creatures, sacrifice Emperor Crocodile. Bargaining Table MM 5 Artifact 1 {X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you play this ability. Paradigm Shift WL 1U Sorcery 2 Remove all cards in your library from the game. Then shuffle your graveyard into your library. Char-Rumbler FUT 2RR Creature - Elemental -1/3 3 Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. Syncopate OD XU Instant 2 Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Merfolk of the Pearl Trident 4E 5E 6E 7E B PT R ST2K ST U U Creature - Merfolk 1/1 3 Syphon Soul 6E LG ON 2B Sorcery 2 Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Jungle Lion PT G Creature - Cat 2/1 3 Jungle Lion can't block. Deadly Grub PLC 2B Creature - Insect 3/1 3 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.) Krovikan Horror AL 3B Creature - Horror Spirit 2/2 3 At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. Rings of Brighthearth LRW 3 Artifact 1 Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Taoist Hermit P3 2G Creature - Human Mystic 2/2 3 Taoist Hermit can't be the target of spells or abilities your opponents control. Consult the Necrosages RAV 1UB Sorcery 2 Choose one - Target player draws two cards; or target player discards two cards. Vicious Kavu IN 1BR Creature - Kavu 2/2 3 Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. Jilt AP 1U Instant 2 Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature. Lake of the Dead AL Land 0 If Lake of the Dead would come into play, sacrifice a Swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. Veil of Birds US U Enchantment 1 When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. Jace Beleren LRW 1UU Planeswalker - Jace 1 3 +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Oracle en-Vec TE 1W Creature - Human Wizard 1/1 3 {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn. Whirlpool Rider AP 1U Creature - Merfolk 1/1 3 When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards. Augury Adept SHM 1(W/U)(W/U) Creature - Kithkin Wizard 2/2 3 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Seal of Primordium PLC 1G Enchantment 1 Sacrifice Seal of Primordium: Destroy target artifact or enchantment. Keldon Twilight PS 1BR Enchantment 1 At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn. Hematite Talisman IA 2 Artifact 1 Whenever a red spell is played, you may pay {3}. If you do, untap target permanent. Raka Disciple AP R Creature - Minotaur Wizard 1/1 3 {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. Pearl Dragon 6E MI 4WW Creature - Dragon 4/4 3 Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. Norwood Riders P2 3G Creature - Elf 3/3 3 Norwood Riders can't be blocked by more than one creature. Apocalypse Chime HL 2 Artifact 1 {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. Foresee FUT 3U Sorcery 2 Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Freewind Equenaut DIS 2W Creature - Human Archer 2/2 3 Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." Toymaker MM 2 Artifact Creature - Spellshaper 1/1 3 {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Exotic Orchard CFX Land 0 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Breath of Malfegor ARB 3BR Instant 2 Breath of Malfegor deals 5 damage to each opponent. Unseen Walker 6E MI 1G Creature - Dryad 1/1 3 Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. Repentance TE 2W Sorcery 2 Target creature deals damage to itself equal to its power. Doom Cannon ON 6 Artifact 1 As Doom Cannon comes into play, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Dimir Cutpurse RAV 1UB Creature - Spirit 2/2 3 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. Sawback Manticore MI 3RG Creature - Manticore 2/4 3 {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. Remand RAV 1U Instant 2 Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. Living Terrain 8E PY 2GG Enchantment - Aura 1 Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. Troll-Horn Cameo IN 3 Artifact 1 {T}: Add {R} or {G} to your mana pool. AEthertow SHM 3(W/U) Instant 2 Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Assembly-Worker TSP 3 Artifact Creature - Assembly-Worker 2/2 3 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Jinx HL 1U Instant 2 Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. Blue Mana Battery 4E LG 4 Artifact 1 {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. Ur-Drago LG 3UUBB Legendary Creature - Elemental 4/4 3 First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. Karoo Meerkat MI 1G Creature - Mongoose 2/1 3 Protection from blue Bramblewood Paragon MOR 1G Creature - Elf Warrior 2/2 3 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Anarchy IA 2RR Sorcery 2 Destroy all white permanents. Fortune Thief TSP 4R Creature - Human Rogue 0/1 3 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Storm Shaman 7E AL 2R Creature - Human Cleric Shaman 0/4 3 {R}: Storm Shaman gets +1/+0 until end of turn. Scarland Thrinax CFX BRG Creature - Lizard 2/2 3 Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. Reach of Branches MOR 4G Tribal Instant - Treefolk 2 Put a 2/5 green Treefolk Shaman creature token into play. Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand. Abyssal Horror 7E ST US 4BB Creature - Horror 2/2 3 Flying When Abyssal Horror comes into play, target player discards two cards. Mogg War Marshal TSP 1R Creature - Goblin Warrior 1/1 3 Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play. Rabid Wolverines EX 3GG Creature - Wolverine 4/4 3 Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Bind IN 1G Instant 2 Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Quicksilver Dragon ON 4UU Creature - Dragon 5/5 3 Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Disrupt IN WL U Instant 2 Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. Recumbent Bliss EVE 2W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Gift of the Gargantuan ALA 2G Sorcery 2 Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Vodalian Soldiers 5E 6E FE 1U Creature - Merfolk Soldier 1/2 3 Demonfire DIS XR Sorcery 2 Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Conclave Equenaut RAV 4WW Creature - Human Soldier 3/3 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying Hatred EX 3BB Instant 2 As an additional cost to play Hatred, pay X life. Target creature gets +X/+0 until end of turn. Vesper Ghoul DIS 2B Creature - Zombie Druid 1/1 3 {T}, Pay 1 life: Add one mana of any color to your mana pool. Onyx Goblet ALA 2B Artifact 1 {T}: Target player loses 1 life. Fury of the Horde CS 5RR Sorcery 2 You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Kavu Aggressor IN 2R Creature - Kavu 3/2 3 Kicker {4} (You may pay an additional {4} as you play this spell.) Kavu Aggressor can't block. If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it. Clear US 1W Instant 2 Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Adder-Staff Boggart LRW 1R Creature - Goblin Warrior 2/1 3 When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Cinder Giant WL 3R Creature - Giant 5/3 3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. Vacuumelt GP 2U Sorcery 2 Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. Fyndhorn Druid AL 2G Creature - Elf Druid 2/2 3 When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life. Hulking Goblin PT ST 1R Creature - Goblin 2/2 3 Hulking Goblin can't block. Ceaseless Searblades LRW 3R Creature - Elemental Warrior 2/4 3 Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Goblin Masons UD 1R Creature - Goblin 2/1 3 When Goblin Masons is put into a graveyard from play, destroy target Wall. Fencer Clique MOR 2UU Creature - Faerie Soldier 3/2 3 Flying {U}: Put Fencer Clique on top of its owner's library. Mesmeric Fiend TO 1B Creature - Nightmare Horror 1/1 3 When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand. Thunder Spirit LG 1WW Creature - Elemental Spirit 2/2 3 Flying, first strike Weatherseed Totem TSP 3 Artifact 1 {T}: Add {G} to your mana pool. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand. Leaden Myr MR 2 Artifact Creature - Myr 1/1 3 {T}: Add {B} to your mana pool. Gurzigost TO 3GG Creature - Beast 6/8 3 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. Sawtooth Thresher FD 6 Artifact Creature - Construct 1/1 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. Uktabi Kong UNH 5GGG Creature - Ape 8/8 3 Trample When Uktabi Kong comes into play, destroy all artifacts. Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. Skycloud Egg OD 1 Artifact 1 {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. Spirit en-Dal FUT 2W Creature - Spirit 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.) Spiritual Visit SOK W Instant - Arcane 2 Put a 1/1 colorless Spirit creature token into play. Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Inspirit 9E ON 2W Instant 2 Untap target creature. It gets +2/+4 until end of turn. Vital Surge BOK 1G Instant - Arcane 2 You gain 3 life. Splice onto Arcane {1}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Ritual of Subdual IA 4GG Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. Gus UG 2G Summon - Gus 2/2 1 Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. Sokenzan Bruiser CHK 4R Creature - Ogre Warrior 3/3 3 Mountainwalk Patron of the Moon BOK 5UU Legendary Creature - Spirit 5/4 3 Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand into play tapped. Grixis Panorama ALA Land 0 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library. Southern Elephant P3 ST 3G Creature - Elephant 3/4 3 Hex RAV 4BB Sorcery 2 Destroy six target creatures. Imperiosaur FUT 2GG Creature - Lizard 5/5 3 Spend only mana produced by basic lands to play Imperiosaur. Faithful Squire (Kaiso, Memory of Loyalty) BOK 1WW Legendary Creature - Spirit 3/4 3 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. Ghostly Wings TO 1U Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. Orochi Ranger CHK 1G Creature - Snake Warrior 2/1 3 Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Mishra's Workshop AQ Land 0 {T}: Add {3} to your mana pool. Spend this mana only to play artifact spells. Fungus Sliver TSP 3G Creature - Fungus Sliver 2/2 3 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) Avarice Totem FD 1 Artifact 1 {5}: Exchange control of Avarice Totem and target nonland permanent. Coretapper DS 2 Artifact Creature - Myr 1/1 3 {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. Goblin War Drums 5E 7E FE 2R Enchantment 1 Each creature you control can't be blocked except by two or more creatures. Loyal Gyrfalcon EVE 3W Creature - Bird 3/3 3 Defender, flying Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn. White Ward 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Marsh Crocodile PS 2UB Creature - Crocodile 4/4 3 When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand. When Marsh Crocodile comes into play, each player discards a card. Kormus Bell 4E B R U 4 Artifact 1 All Swamps are 1/1 creatures that are still lands. Horned Helm FD 2 Artifact - Equipment 1 Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Grave Defiler AP 3B Creature - Zombie 2/1 3 When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler. Storm World LG R World Enchantment 1 At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. Nether Spirit MM 1BB Creature - Spirit 2/2 3 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. Sabretooth Tiger 5E 6E 7E 8E IA 2R Creature - Cat 2/1 3 First strike Thicket Basilisk 4E 5E 6E B R U 3GG Creature - Basilisk 2/4 3 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Repentant Blacksmith 5E AN CH 1W Creature - Human 1/2 3 Protection from red Seizures IA 1B Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. Alaborn Trooper P2 2W Creature - Human Soldier 2/3 3 Glowering Rogon LE 5G Creature - Beast 4/4 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) Desolation Angel AP 3BB Creature - Angel 5/4 3 Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.) Flying When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead. Disciple of Kangee PS 2W Creature - Human Wizard 2/2 3 {U}, {T}: Target creature gains flying and becomes blue until end of turn. Spawnbroker RAV 2U Creature - Human Wizard 1/1 3 When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. Wei Night Raiders P3 2BB Creature - Human Soldier 2/2 3 Horsemanship Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. Fallow Wurm WL 2G Creature - Wurm 4/4 3 When Fallow Wurm comes into play, sacrifice it unless you discard a land card. Ancestral Recall B U U Instant 2 Target player draws three cards. Slagwurm Armor MR 1 Artifact - Equipment 1 Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Tundra B R U Land - Plains Island 0 Slippery Karst US Land 0 Slippery Karst comes into play tapped. {T}: Add {G} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Flame Rift NE 1R Sorcery 2 Flame Rift deals 4 damage to each player. Serpent Warrior 7E 8E 9E PT SH ST 2B Creature - Snake Warrior 3/3 3 When Serpent Warrior comes into play, you lose 3 life. Spectral Cloak LG UU Enchantment - Aura 1 Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) AEther Spellbomb MR 1 Artifact 1 {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. Conservator 4E B R U 4 Artifact 1 {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Dirtcowl Wurm TE 4G Creature - Wurm 3/4 3 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Ambiguity UNH 2UU Enchantment 1 Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. Dark Offering P2 ST 4BB Sorcery 2 Destroy target nonblack creature. You gain 3 life. Chimeric Idol PY 3 Artifact 1 {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Spawning Pit DS 2 Artifact 1 Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play. Overgrown Estate AP BGW Enchantment 1 Sacrifice a land: You gain 3 life. Ramses Overdark LG 2UUBB Legendary Creature - Human Assassin 4/3 3 {T}: Destroy target enchanted creature. Clockwork Avian 4E AQ 5 Artifact Creature - Bird 0/4 3 Flying Clockwork Avian comes into play with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Play this ability only during your upkeep. Gruul War Plow GP 4 Artifact 1 Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Aven Squire CFX 1W Creature - Bird Soldier 1/1 3 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Dragon Breath SC 1R Enchantment - Aura 1 Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature. Wail of the Nim MR 2B Instant 2 Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) Scorched Rusalka GP R Creature - Spirit 1/1 3 {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. Vindicate AP 1WB Sorcery 2 Destroy target permanent. Flameshot PY 3R Sorcery 2 You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures. Word of Seizing TSP 3RR Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental UNH 1GG Creature - Elemental 2/2 3 Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) Vectis Agents CFX 3UB Artifact Creature - Human Rogue 4/3 3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. Llanowar Sentinel 10E WL 2G Creature - Elf 2/3 3 When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. Ancient Kavu IN 3R Creature - Kavu 3/3 3 {2}: Ancient Kavu becomes colorless until end of turn. AEthersnipe LRW 5U Creature - Elemental 4/4 3 When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Spitebellows MOR 5R Creature - Elemental 6/1 3 When Spitebellows leaves play, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Molten Rain MR 1RR Sorcery 2 Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. Centaur Omenreader FUT 3G Snow Creature - Centaur Shaman 3/3 3 As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play. Improvised Armor ON 3W Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.) Godo, Bandit Warlord CHK 5R Legendary Creature - Human Barbarian 3/3 3 When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. Eater of the Dead DK 4B Creature - Horror 3/4 3 {0}: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. Shriekmaw LRW 4B Creature - Elemental 3/2 3 Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Scuttlemutt SHM 3 Artifact Creature - Scarecrow 2/2 3 {T}: Add one mana of any color to your mana pool. {T}: Target creature becomes the color or colors of your choice until end of turn. Adarkar Sentinel IA 5 Artifact Creature - Soldier 3/3 3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. Grave Peril FUT 1B Enchantment 1 When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature. Mirror Sheen EVE 1(U/R)(U/R) Enchantment 1 {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Palinchron UL 5UU Creature - Illusion 4/5 3 Flying When Palinchron comes into play, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. Leonin Den-Guard MR 1W Creature - Cat Soldier 1/3 3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. Sage Owl 10E 6E 7E 8E WL 1U Creature - Bird 1/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Viashino Bladescout TSP 1RR Creature - Viashino Scout 2/1 3 Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn. Lord of the Undead 10E 8E 9E PS 1BB Creature - Zombie 2/2 3 Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Mire Boa PLC 1G Creature - Snake 2/1 3 Swampwalk {G}: Regenerate Mire Boa. Hunt Down LRW G Sorcery 2 Target creature blocks target creature this turn if able. Eye to Eye UNH 2B Instant 2 You and target creature's controller have a staring contest. If you win, destroy that creature. Penumbra Spider TSP 2GG Creature - Spider 2/4 3 Reach (This creature can block creatures with flying.) When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play. Mind's Desire SC 4UU Sorcery 2 Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you play this spell, copy it for each spell played before it this turn.) Blizzard IA GG Enchantment 1 Play Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. Predator's Strike MR 1G Instant 2 Target creature gets +3/+3 and gains trample until end of turn. Clay Statue 4E 5E AQ 4 Artifact Creature - Golem 3/1 3 {2}: Regenerate Clay Statue. Ifh-Biff Efreet AN 2GG Creature - Efreet 3/3 3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability. Molting Harpy MM B Creature - Harpy Mercenary 2/1 3 Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. Crown of Suspicion ON 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Stangg CH LG 4RG Legendary Creature - Human Warrior 3/4 3 When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg. Orzhov Pontiff GP 1WB Creature - Human Cleric 1/1 3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. Time Vault B U 2 Artifact 1 Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. Derelor 5E 6E FE 3B Creature - Thrull 4/4 3 Black spells you play cost {B} more to play. Eternal Dominion SOK 7UUU Sorcery 2 Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Wu Scout P3 1U Creature - Human Soldier Scout 1/1 3 Horsemanship When Wu Scout comes into play, look at target opponent's hand. Aura Flux UL 2U Enchantment 1 Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." Spy Network ON U Instant 2 Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Storage Matrix 9E UD 3 Artifact 1 As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. Bloodstained Mire ON Land 0 {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Infused Arrows FD 4 Artifact 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. Mnemonic Nexus RAV 3U Instant 2 Each player shuffles his or her graveyard into his or her library. Dive Bomber ON 3W Creature - Bird Soldier 2/2 3 Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. Gift of Estates 9E PT 1W Sorcery 2 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Goblin Swine-Rider VI R Creature - Goblin 1/1 3 When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. Zealot il-Vec TSP 2W Creature - Human Rebel 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. Wandering Graybeard MOR 3WW Creature - Giant Wizard 4/4 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. Sanctimony 7E 8E UD 1W Enchantment 1 Whenever an opponent taps a Mountain for mana, you may gain 1 life. Snow-Covered Mountain CS IA Basic Snow Land - Mountain 0 R Prismatic Circle MI 2W Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Flurry of Wings ARB GWU Instant 2 Put X 1/1 white Bird Soldier creature tokens with flying into play, where X is the number of attacking creatures. Douse US 2U Enchantment 1 {1}{U}: Counter target red spell. Living Inferno GP 6RR Creature - Elemental 8/5 3 {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. Grid Monitor MR 4 Artifact Creature - Construct 4/6 3 You can't play creature spells. Shaper Parasite PLC 1UU Creature - Illusion 2/3 3 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. Cursed Land 4E 5E B R U 2BB Enchantment - Aura 1 Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Vizzerdrix 7E 8E 9E ST2K ST 6U Creature - Rabbit Beast 6/6 3 Fiery Fall CFX 5R Instant 2 Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Trained Jackal P3 G Creature - Hound 1/2 3 Addle IN 1B Sorcery 2 Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. Quickening Licid TE 1W Creature - Licid 1/1 3 {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. Eternal Flame DK 2RR Sorcery 2 Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Gravity Sphere LG 2R World Enchantment 1 All creatures lose flying. Aven Redeemer LE 3W Creature - Bird Cleric 2/2 3 Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Bravado US 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 for each other creature you control. False Orders B U R Instant 2 Play False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice. Coral Eel 8E 9E PT ST 1U Creature - Fish 2/1 3 Endangered Armodon SH 2GG Creature - Elephant 4/5 3 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. The Wretched 5E CH LG 3BB Creature - Demon 2/5 3 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. Mind Spring MOR XUU Sorcery 2 Draw X cards. Virtuous Charge P3 2W Sorcery 2 Creatures you control get +1/+1 until end of turn. Haazda Shield Mate DIS 2W Creature - Human Soldier 1/1 3 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Karona's Zealot SC 4W Creature - Human Cleric 2/5 3 Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. Rocky Tar Pit MI Land 0 Rocky Tar Pit comes into play tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Fire Ambush P3 1R Sorcery 2 Fire Ambush deals 3 damage to target creature or player. Anathemancer ARB 1BR Creature - Zombie Wizard 2/2 3 When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Beast Walkers HL 1WW Creature - Human Beast Soldier 2/2 3 {G}: Beast Walkers gains banding until end of turn. Uncle Istvan 4E DK TSP 1BBB Creature - Human 1/3 3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Magma Mine VI 1 Artifact 1 {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. Lunar Avenger FD 7 Artifact Creature - Golem 2/2 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. Dream Thief EVE 2U Creature - Faerie Rogue 2/1 3 Flying When Dream Thief comes into play, draw a card if you played another blue spell this turn. Nourishing Shoal BOK XGG Instant - Arcane 2 You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life. Ghoul's Feast MM 1B Instant 2 Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Hollow Specter LE 1BB Creature - Specter 2/2 3 Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. Shadow Guildmage MI TSP B Creature - Human Wizard 1/1 3 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Canyon Wildcat 8E TE 1R Creature - Cat 2/1 3 Mountainwalk Grinning Totem 6E MI TSP 4 Artifact 1 {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Port Inspector MM 1U Creature - Human 1/2 3 Whenever Port Inspector becomes blocked, you may look at defending player's hand. Seal of Doom DIS NE 2B Enchantment 1 Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Weight of Conscience MOR 1W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. Gibbering Hyenas MI 2G Creature - Hyena 3/2 3 Gibbering Hyenas can't block black creatures. Duskdale Wurm EVE 5GG Creature - Wurm 7/7 3 Trample Daru Healer ON 2W Creature - Human Cleric 1/2 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Frenzy Sliver FUT 1B Creature - Sliver 1/1 3 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) Prickly Boggart MOR B Creature - Goblin Rogue 1/1 3 Fear Dawnray Archer ALA 2U Creature - Human Archer 1/1 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. Cold-Eyed Selkie EVE 1(G/U)(G/U) Creature - Merfolk Rogue 1/1 3 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Wakestone Gargoyle DIS 3W Creature - Gargoyle 3/4 3 Defender (This creature can't attack.) Flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. Grip of Chaos SC 4RR Enchantment 1 Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Enslaved Scout AL 2R Creature - Goblin Scout 2/2 3 {2}: Enslaved Scout gains mountainwalk until end of turn. Saproling Infestation IN 1G Enchantment 1 Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play. Mystic Denial P2 P3 PT 1UU Instant 2 Counter target creature or sorcery spell. Screams from Within DS 1BB Enchantment - Aura 1 Enchant creature Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play. Hunted Dragon RAV 3RR Creature - Dragon 6/6 3 Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control. Corrosion VI 1BR Enchantment 1 Cumulative upkeep {1} At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves play, remove all rust counters from all permanents. Pus Kami BOK 5BB Creature - Spirit 3/3 3 {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Animate Dead 4E 5E B R U 1B Enchantment - Aura 1 Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Bond of Agony DIS XB Sorcery 2 As an additional cost to play Bond of Agony, pay X life. Each other player loses X life. Twilight's Call IN 4BB Sorcery 2 You may play Twilight's Call any time you could play an instant if you pay {2} more to play it. Each player returns all creature cards from his or her graveyard to play. Whispersilk Cloak 10E DS 3 Artifact - Equipment 1 Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Zombie Cutthroat SC 3BB Creature - Zombie 3/4 3 Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ephemeron EX 4UU Creature - Illusion 4/4 3 Flying Discard a card: Return Ephemeron to its owner's hand. Searing Flesh ON 6R Sorcery 2 Searing Flesh deals 7 damage to target opponent. Apocalypse TE 2RRR Sorcery 2 Remove all permanents from the game. You discard your hand. Emissary of Hope DS 1WW Creature - Spirit 2/1 3 Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. Pulmonic Sliver TSP 3WW Creature - Sliver 3/3 3 All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." Cairn Wanderer LRW 4B Creature - Shapeshifter 4/4 3 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Verduran Emissary IN 2G Creature - Human Wizard 2/3 3 Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated. Caldera Lake TE Land 0 Caldera Lake comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. Scent of Nightshade UD 1B Instant 2 Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Patron of the Kitsune BOK 4WW Legendary Creature - Spirit 5/6 3 Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. Blade of the Sixth Pride FUT 1W Creature - Cat Rebel 3/1 3 Viashino Bey UL 2RR Creature - Viashino 4/3 3 If Viashino Bey attacks, all creatures you control attack if able. Heartwood Storyteller FUT 1GG Creature - Treefolk 2/3 3 Whenever a player plays a noncreature spell, each of that player's opponents may draw a card. Shivan Meteor PLC 3RR Sorcery 2 Shivan Meteor deals 13 damage to target creature. Suspend 2-{1}{R}{R} (Rather than play this card from your hand, you may pay {1}{R}{R} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Willbender LE TSP 1U Creature - Human Wizard 1/2 3 Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. Deathlace 4E B R U B Instant 2 Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Scryb Sprites 4E 5E B R U G Creature - Faerie 1/1 3 Flying Primal Rage 10E SH 1G Enchantment 1 Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Mistveil Plains SHM Land - Plains 0 ({T}: Add {W} to your mana pool.) Mistveil Plains comes into play tapped. {W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents. Sulam Djinn IN 5G Creature - Djinn 6/6 3 Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. Elvish Champion 10E 7E 8E 9E IN 1GG Creature - Elf 2/2 3 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Capashen Unicorn IN 1W Creature - Unicorn 1/2 3 {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. Battered Golem FD 3 Artifact Creature - Golem 3/2 3 Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem. Elfhame Palace 8E IN Land 0 Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool. Lush Growth ALA G Enchantment - Aura 1 Enchant land Enchanted land is a Mountain, Forest, and Plains. Renegade Warlord TE 4R Creature - Human Warrior 3/3 3 First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. Shimmering Grotto LRW Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Iizuka the Ruthless SOK 3RR Legendary Creature - Human Samurai 3/3 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. Harmonic Convergence UL 2G Instant 2 Put all enchantments on top of their owners' libraries. Urborg Justice WL BB Instant 2 Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. Ethercaste Knight ARB WU Artifact Creature - Human Knight 1/3 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Worldly Counsel CFX IN 1U Instant 2 Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Petrified Plating FUT 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Cetavolver AP 1U Creature - Volver 1/1 3 Kicker {1}{R} and/or {G} If the {1}{R} kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike. If the {G} kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample. Stonybrook Banneret MOR 1U Creature - Merfolk Wizard 1/1 3 Islandwalk Merfolk spells and Wizard spells you play cost {1} less to play. Waterspout Elemental PS 3UU Creature - Elemental 3/4 3 Kicker {U} (You may pay an additional {U} as you play this spell.) Flying When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn. Traveling Plague OD 3BB Enchantment - Aura 1 Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. Shrieking Mogg NE 1R Creature - Goblin 1/1 3 Haste When Shrieking Mogg comes into play, tap all other creatures. Kami of the Crescent Moon SOK UU Legendary Creature - Spirit 1/3 3 At the beginning of each player's draw step, that player draws an additional card. Remote Isle US Land 0 Remote Isle comes into play tapped. {T}: Add {U} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Touch of Darkness LG B Instant 2 Any number of target creatures become black until end of turn. Logic Knot FUT XUU Instant 2 Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Counter target spell unless its controller pays {X}. Forcefield B U 3 Artifact 1 {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Knighthood 7E UL 2W Enchantment 1 Creatures you control have first strike. Gruul Nodorog GP 4GG Creature - Beast 4/4 3 {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. Scavenger Folk 5E 7E CH DK G Creature - Human 1/1 3 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Hollow Warrior PY 4 Artifact Creature - Golem Warrior 4/4 3 Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. Muzzle MM 1W Enchantment - Aura 1 Enchant creature Prevent all damage that would be dealt by enchanted creature. Lost Hours FUT 1B Sorcery 2 Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. Amnesia DK 3UUU Sorcery 2 Target player reveals his or her hand and discards all nonland cards. Hurloon Wrangler UG 2R Summon - Minotaur 2/2 1 Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) Keldon Firebombers PY 3RR Creature - Human Soldier 3/3 3 When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. Brain Freeze SC 1U Instant 2 Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Pradesh Gypsies 4E 5E 6E LG 2G Creature - Human Nomad 1/1 3 {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Plagued Rusalka GP B Creature - Spirit 1/1 3 {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Cateran Overlord MM 4BBB Creature - Horror Mercenary 7/5 3 Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Diabolic Tutor 10E 8E 9E OD 2BB Sorcery 2 Search your library for a card and put that card into your hand. Then shuffle your library. Barbarian Riftcutter RAV 4R Creature - Human Barbarian 3/3 3 {R}, Sacrifice Barbarian Riftcutter: Destroy target land. Two-Headed Sliver TSP 1R Creature - Sliver 1/1 3 All Sliver creatures have "This creature can't be blocked except by two or more creatures." Molimo, Maro-Sorcerer 10E IN 4GGG Legendary Creature - Elemental */* 3 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Echoing Calm DS 1W Instant 2 Destroy target enchantment and all other enchantments with the same name as that enchantment. Abuna's Chant FD 3W Instant 2 Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) Creakwood Ghoul EVE 4B Creature - Plant Zombie 3/3 3 {(b/g){(b/g)}: Remove target card in a graveyard from the game. You gain 1 life. Windreaver DIS 3WU Creature - Elemental 1/3 3 Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. Mossfire Valley OD Land 0 {1}, {T}: Add {R}{G} to your mana pool. Torch Drake GP 3U Creature - Drake 2/2 3 Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. Sworn Defender AL 2WW Creature - Human Knight 1/3 3 {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. Pithing Needle 10E SOK 1 Artifact 1 As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities. Quagmire LG 2B Enchantment 1 Creatures with swampwalk can be blocked as though they didn't have swampwalk. Soul Foundry MR 4 Artifact 1 Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. Soul Spike CS 5BB Instant 2 You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. Lumbering Satyr MM 2GG Creature - Satyr Beast 5/4 3 All creatures have forestwalk. Mana Prism 6E MI 3 Artifact 1 {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Sulfurous Blast TSP 2RR Instant 2 Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Tel-Jilad Chosen MR 1G Creature - Elf Warrior 2/1 3 Protection from artifacts rathi Berserker (AErathi Berserker) LG 2RRR Creature - Human Berserker 2/4 3 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Metathran Soldier UD 1U Creature - Metathran Soldier 1/1 3 Metathran Soldier is unblockable. Craven Knight PT 1B Creature - Human Knight 2/2 3 Craven Knight can't block. Lady Evangela LG WUB Legendary Creature - Human Cleric 1/2 3 {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. Retribution HL 2RR Sorcery 2 Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. Charm Peddler MM W Creature - Human Spellshaper 1/1 3 {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Massacre NE 2BB Sorcery 2 If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. Mobilize PT G Sorcery 2 Untap all creatures you control. Carrion Feeder SC B Creature - Zombie 1/1 3 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Cabal Inquisitor OD 1B Creature - Human Minion 1/1 3 Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. Goblins of the Flarg CH DK R Creature - Goblin Warrior 1/1 3 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. Mycologist PLC 1W Creature - Human Druid 0/2 3 At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. Blinkmoth Well MR Land 0 {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. Meddling Mage ARB PS WU Creature - Human Wizard 2/2 3 As Meddling Mage comes into play, name a nonland card. The named card can't be played. Cackling Fiend US 2BB Creature - Zombie 2/1 3 When Cackling Fiend comes into play, each opponent discards a card. Armageddon Clock 4E AQ R 6 Artifact 1 At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step. Necro-Impotence UNH BBB Enchantment 1 Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay {1/2} life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. False Defeat P3 3W Sorcery 2 Return target creature card from your graveyard to play. Sudden Shock TSP 1R Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. Handcuffs UG 3BB Enchantment 1 Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. Mind Games SH U Instant 2 Buyback {2}{U} (You may pay an additional {2}{U} as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. Charging Slateback ON 4R Creature - Beast 4/3 3 Charging Slateback can't block. Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Urborg Drake IN 1UB Creature - Drake 2/3 3 Flying Urborg Drake attacks each turn if able. Gerrymandering UG 2G Sorcery 2 Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. Auramancer's Guise PLC 2UU Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Chaotic Goo TE 2RR Creature - Ooze 0/0 3 Chaotic Goo comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. Lightning Bolt 4E B R U R Instant 2 Lightning Bolt deals 3 damage to target creature or player. Think Twice TSP 1U Instant 2 Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Tenza, Godo's Maul CHK 3 Legendary Artifact - Equipment 1 Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Chicken Egg UG 1R Summon - Egg 0/1 1 During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. Pestilence 4E 5E 6E B R U US 2BB Enchantment 1 At end of turn, if no creatures are in play, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Baku Altar BOK 2 Artifact 1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play. Quicksand 10E 9E VI Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Orcish Conscripts 5E IA R Creature - Orc 2/2 3 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. Nessian Courser FUT 2G Creature - Centaur Warrior 3/3 3 Genju of the Fields BOK W Enchantment - Aura 1 Enchant Plains {2}: Enchanted Plains becomes a 2/5 white Spirit creature with lifelink until end of turn. It's still a land. (Whenever it deals damage, its controller gains that much life.) When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Pyre Zombie IN 1BR Creature - Zombie 2/1 3 At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. Sandbar Crocodile MI 4U Creature - Crocodile 6/5 3 Phasing Riptide Shapeshifter ON 3UU Creature - Shapeshifter 3/3 3 {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. Bog Hoodlums LRW 5B Creature - Goblin Warrior 4/1 3 Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Tendrils of Despair WL B Sorcery 2 As an additional cost to play Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. Sphinx of the Steel Wind ARB 5WUB Artifact Creature - Sphinx 6/6 3 Flying, first strike, vigilance, lifelink, protection from red and from green Ingot Chewer LRW 4R Creature - Elemental 3/3 3 When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Cinderhaze Wretch SHM 4B Creature - Elemental Shaman 3/2 3 {T}: Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Sea Monster 10E 6E 7E 8E 9E TE 4UU Creature - Serpent 6/6 3 Sea Monster can't attack unless defending player controls an Island. Cephalid Pathmage LE 2U Creature - Cephalid Wizard 1/2 3 Cephalid Pathmage is unblockable. {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. Cloudstone Curio RAV 3 Artifact 1 Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Cunning Bandit BOK 1RR Creature - Human Warrior 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. Zombie Musher CS 3B Snow Creature - Zombie 2/3 3 Snow landwalk {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) Ophidian Eye TSP 2U Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Vexing Shusher SHM (R/G)(R/G) Creature - Goblin Shaman 2/2 3 Vexing Shusher can't be countered. {(r/g)}: Target spell can't be countered by spells or abilities. Lorescale Coatl ARB 1GU Creature - Snake 2/2 3 Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. Forest Bear P3 1G Creature - Bear 2/2 3 Temper SH X1W Instant 2 Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Barbarian General P3 4R Creature - Human Barbarian Soldier 3/2 3 Horsemanship Pincher Beetles 10E TE 2G Creature - Insect 3/1 3 Shroud (This creature can't be the target of spells or abilities.) Betrayal VI U Enchantment - Aura 1 Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. Righteous Charge P2 ST 1WW Sorcery 2 Creatures you control get +2/+2 until end of turn. Aven Trailblazer CFX 2W Creature - Bird Soldier 2/* 3 Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. Riptide Entrancer ON 1UU Creature - Human Wizard 1/1 3 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mask of Intolerance AP 2 Artifact 1 At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. Rootwater Thief NE 1U Creature - Merfolk Rogue 1/2 3 {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. Grim Reminder MR 2B Instant 2 Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. Allied Strategies PS 4U Sorcery 2 Domain - Target player draws a card for each basic land type among lands he or she controls. Duskrider Falcon WL 1W Creature - Bird 1/1 3 Flying, protection from black Magical Hack 4E 5E B R U U Instant 2 Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) Fever Charm ON R Instant 2 Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. Walking Archive DIS 3 Artifact Creature - Golem 1/1 3 Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. {2}{W}{U}: Put a +1/+1 counter on Walking Archive. Roar of Jukai BOK 2G Instant - Arcane 2 If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Rakdos Carnarium DIS Land 0 Rakdos Carnarium comes into play tapped. When Rakdos Carnarium comes into play, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool. Tetravus 4E AQ 6 Artifact Creature - Construct 1/1 3 Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put into play that many 1/1 Tetravite artifact creature tokens with flying and "Tetravite can't be enchanted." At the beginning of your upkeep, you may remove any number of tokens put into play with Tetravus from the game. If you do, put that many +1/+1 counters on Tetravus. Testament of Faith OD W Enchantment 1 {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. Unliving Psychopath DIS 2BB Creature - Zombie Assassin 0/4 3 {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. Wood Sage TE GU Creature - Human Druid 1/1 3 {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. Stone Rain 4E 5E 6E 7E 8E 9E B CHK IA MI MM P2 P3 PT R ST2K ST TE U 2R Sorcery 2 Destroy target land. Tigereye Cameo IN 3 Artifact 1 {T}: Add {G} or {W} to your mana pool. Silvos, Rogue Elemental ON 3GGG Legendary Creature - Elemental 8/5 3 Trample {G}: Regenerate Silvos, Rogue Elemental. Reliquary Tower CFX Land 0 You have no maximum hand size. {T}: Add {1} to your mana pool. Shattered Dreams FD B Sorcery 2 Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Tooth of Chiss-Goria MR 3 Artifact 1 Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn. Rhystic Study PY 2U Enchantment 1 Whenever an opponent plays a spell, you may draw a card unless that player pays {1}. Forbidden Orchard CHK Land 0 {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control. Siege Wurm RAV 5GG Creature - Wurm 5/5 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Trample Flowstone Armor NE 3 Artifact 1 You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 as long as Flowstone Armor remains tapped. Abduction 6E WL 2UU Enchantment - Aura 1 Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner's control. Cragganwick Cremator SHM 2RR Creature - Giant Shaman 5/4 3 When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Obsidian Battle-Axe MOR 3 Tribal Artifact - Warrior Equipment 1 Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it. Equip {3} Morgue Theft OD 1B Sorcery 2 Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Shard Volley MOR R Instant 2 As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. Prowling Nightstalker P2 3B Creature - Nightstalker 2/2 3 Prowling Nightstalker can't be blocked except by black creatures. Arcbound Overseer DS 8 Artifact Creature - Golem 0/0 3 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Prismatic Ward 5E IA 1W Enchantment - Aura 1 Enchant creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Golgari Germination RAV 1BG Enchantment 1 Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play. Bloodfire Kavu AP 2RR Creature - Kavu 2/2 3 {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Ambush Commander SC 3GG Creature - Elf 2/2 3 Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Cabal Shrine OD 1BB Enchantment 1 Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Jugan, the Rising Star CHK 3GGG Legendary Creature - Dragon Spirit 5/5 3 Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures. Isamaru, Hound of Konda CHK W Legendary Creature - Hound 2/2 3 Dismantle DS 2R Sorcery 2 Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Liquify TO 2U Instant 2 Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Chaos Lord IA 4RRR Creature - Human 7/7 3 First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. Fatal Lore AL 2BB Sorcery 2 An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. Fendeep Summoner MOR 4B Creature - Treefolk Shaman 3/5 3 {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Kelsinko Ranger IA W Creature - Human 1/1 3 {1}{W}: Target green creature gains first strike until end of turn. Gallowbraid WL 3BB Legendary Creature - Horror 5/5 3 Trample Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Ichorid TO 3B Creature - Horror 3/1 3 Haste At end of turn, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play. Razor Pendulum MI 4 Artifact 1 At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. Sheltering Ancient CS 1G Creature - Treefolk 5/5 3 Trample Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Vermiculos MR 4B Creature - Horror 1/1 3 Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn. Symbiotic Beast ON 4GG Creature - Insect Beast 4/4 3 When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. Wargate ARB XGWU Sorcery 2 Search your library for a permanent card with converted mana cost X or less, put it into play, then shuffle your library. Forgotten Cave ON Land 0 Forgotten Cave comes into play tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) Tahngarth's Glare AP R Sorcery 2 Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. Wurm's Tooth 10E 9E DS 2 Artifact 1 Whenever a player plays a green spell, you may gain 1 life. Mana Flare 4E 5E B R U 2R Enchantment 1 Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Flay PY 3B Sorcery 2 Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. Lexivore UG 3W Summon - Beast 2/3 1 If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) Rhystic Cave PY Land 0 {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Play this ability only any time you could play an instant. Peace Talks VI 1W Sorcery 2 This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. Homing Sliver FUT 2R Creature - Sliver 2/2 3 Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) Gauntlet of Might B U 4 Artifact 1 Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). Krovikan Elementalist IA BB Creature - Human Wizard 1/1 3 {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. Eye for an Eye 4E 5E AN R WW Instant 2 The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Rootwalla 10E 9E TE 2G Creature - Lizard 2/2 3 {1}{G}: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Ember-Fist Zubera CHK 1R Creature - Zubera Spirit 1/2 3 When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn. Dauthi Ghoul TE 1B Creature - Dauthi Zombie 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul. Tar Pitcher LRW 3R Creature - Goblin Shaman 2/2 3 {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. Birds of Paradise 10E 4E 5E 6E 7E 8E B R RAV U G Creature - Bird 0/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {T}: Add one mana of any color to your mana pool. Final Punishment 9E SC 3BB Sorcery 2 Target player loses life equal to the damage already dealt to him or her this turn. Zodiac Ox P3 3G Creature - Ox 3/3 3 Swampwalk Essence Drain 10E DS 4B Sorcery 2 Essence Drain deals 3 damage to target creature or player and you gain 3 life. Pearlspear Courier ON 2W Creature - Human Soldier 2/1 3 You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. Shrapnel Blast MR 1R Instant 2 As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. Godo's Irregulars SOK R Creature - Human Warrior 1/1 3 {R}: Godo's Irregulars deals 1 damage to target creature blocking it. Keeper of Tresserhorn AL 5B Creature - Avatar 6/6 3 Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. Alpha Kavu PS 2G Creature - Kavu 2/2 3 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. Wrecking Ball DIS 2BR Instant 2 Destroy target creature or land. Reliquary Monk UD 2W Creature - Human Monk Cleric 2/2 3 When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. Cyclopean Snare RAV 2 Artifact 1 {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. Sylvan Tutor PT G Sorcery 2 Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Squee, Goblin Nabob 10E MM 2R Legendary Creature - Goblin 1/1 3 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Mystic Gate SHM Land 0 {T}: Add {1} to your mana pool. {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. Great Whale US 5UU Creature - Whale 5/5 3 When Great Whale comes into play, untap up to seven lands. Befoul 7E CHK US 2BB Sorcery 2 Destroy target land or nonblack creature. It can't be regenerated. Thran Quarry US Land 0 At end of turn, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. Soul Scourge TO 4B Creature - Nightmare Horror 3/2 3 Flying When Soul Scourge comes into play, target player loses 3 life. When Soul Scourge leaves play, that player gains 3 life. Blind Creeper FD 1B Creature - Zombie Beast 3/3 3 Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn. Cabal Interrogator SC 1B Creature - Zombie Wizard 1/1 3 {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery. Unholy Grotto ON Land 0 {T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. Insidious Dreams TO 3B Instant 2 As an additional cost to play Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. Stream of Acid ST 2BB Sorcery 2 Destroy target land or nonblack creature. Daru Spiritualist SC 1W Creature - Human Cleric 1/1 3 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Aura of Silence 10E WL 1WW Enchantment 1 Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Nightmare Lash MR 4 Artifact - Equipment 1 Equipped creature gets +1/+1 for each Swamp you control. Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Dreadwing CFX B Creature - Zombie 1/1 3 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. Mothrider Samurai CHK 3W Creature - Human Samurai 2/2 3 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Mark of Asylum CFX 1W Enchantment 1 Prevent all noncombat damage that would be dealt to creatures you control. Screams of the Damned OD 3BB Enchantment 1 {1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player. Manacles of Decay AP 1W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn. Heart of Yavimaya AL Land 0 If Heart of Yavimaya would come into play, sacrifice a Forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. Path to Exile CFX W Instant 2 Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library. Necroskitter EVE 1BB Creature - Elemental 1/4 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control. Rappelling Scouts MM 2WW Creature - Human Rebel Scout 1/4 3 Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. Howling Gale OD 1G Instant 2 Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Arcbound Ravager DS 2 Artifact Creature - Beast 0/0 3 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Homura, Human Ascendant (Homura's Essence) SOK 4RR Legendary Enchantment 2/2 1 Sire of the Storm CHK 4UU Creature - Spirit 3/3 3 Flying Whenever you play a Spirit or Arcane spell, you may draw a card. Shambling Strider IA 4GG Creature - Yeti 5/5 3 {R}{G}: Shambling Strider gets +1/-1 until end of turn. Elvish Scrapper 8E ON G Creature - Elf 1/1 3 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Gaze of the Gorgon RAV 3(B/G) Instant 2 ({(b/g)} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. Silverglade Elemental MM 4G Creature - Elemental 4/4 3 When Silverglade Elemental comes into play, you may search your library for a Forest card and put that card into play. If you do, shuffle your library. Second Sunrise MR 1WW Instant 2 Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. Pegasus token card UG 1 Plains Basic Land - Plains W Kami of the Honored Dead BOK 5WW Creature - Spirit 3/5 3 Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Magistrate's Veto MM 2R Enchantment 1 White creatures and blue creatures can't block. Wildfield Borderpost ARB 1GW Artifact 1 You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost comes into play tapped. {T}: Add {G} or {W} to your mana pool. Mawcor 7E TE 3UU Creature - Beast 3/3 3 Flying {T}: Mawcor deals 1 damage to target creature or player. Reckless Wurm PLC 3RR Creature - Wurm 4/4 3 Trample Madness {2}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Farrel's Mantle FE 2W Enchantment - Aura 1 Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. Funeral March 5E HL 1BB Enchantment - Aura 1 Enchant creature When enchanted creature leaves play, its controller sacrifices a creature. Foratog 8E MI 2G Creature - Atog 1/2 3 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Stromgald Crusader CS BB Creature - Zombie Knight 2/1 3 Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. Riftstone Portal JU Land 0 {T}: Add {1} to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." Tangle Asp FD 1G Creature - Snake 1/2 3 Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. Water Wurm DK U Creature - Wurm 1/1 3 Water Wurm gets +0/+1 as long as an opponent controls an Island. Flaring Pain JU 1R Instant 2 Damage can't be prevented this turn. Flashback {R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Goblin Snowman IA TSP 3R Creature - Goblin 1/1 3 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. Niveous Wisps SHM W Instant 2 Target creature becomes white until end of turn. Tap that creature. Draw a card. Hatchet Bully EVE 3R Creature - Goblin Warrior 3/3 3 {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. Transguild Courier DIS 4 Artifact Creature - Golem 3/3 3 Transguild Courier is all colors (even if this card isn't in play). Ghost Ship 4E DK TSP 2UU Creature - Spirit 2/4 3 Flying {U}{U}{U}: Regenerate Ghost Ship. Conjurer's Ban GP WB Sorcery 2 Name a card. Until your next turn, the named card can't be played. Draw a card. Cut the Earthly Bond SOK U Instant - Arcane 2 Return target enchanted permanent to its owner's hand. Torpid Moloch RAV R Creature - Lizard 3/2 3 Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. Silver Wyvern SH 3UU Creature - Drake 4/3 3 Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. Extruder UD 4 Artifact Creature - Juggernaut 4/3 3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. Opal Champion UL 2W Enchantment 1 When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. Goblin War Strike P2 SC R Sorcery 2 Goblin War Strike deals damage equal to the number of Goblins you control to target player. Mana Flair UNH 1R Instant 2 Add {R} to your mana pool for each nonland permanent by the artist of your choice. Stupor 6E MI TSP 2B Sorcery 2 Target opponent discards a card at random, then discards a card. Incite War MR 2R Instant 2 Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) Treefolk Seedlings 7E US 2G Creature - Treefolk 2/* 3 Treefolk Seedlings's toughness is equal to the number of Forests you control. Yavimaya Scion UL 4G Creature - Treefolk 4/4 3 Protection from artifacts Obelisk of Grixis ALA 3 Artifact 1 {T}: Add {U}, {B}, or {R} to your mana pool. Myr Servitor FD 1 Artifact Creature - Myr 1/1 3 At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play. Aladdin's Lamp 4E AN R 10 Artifact 1 {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Myojin of Cleansing Fire CHK 5WWW Legendary Creature - Spirit 4/6 3 Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. Skyknight Legionnaire RAV 1RW Creature - Human Knight 2/2 3 Flying, haste Opal Guardian TSP WWW Enchantment 1 When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. Goldmeadow Stalwart LRW W Creature - Kithkin Soldier 2/2 3 As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. Akron Legionnaire 5E CH LG 6WW Creature - Giant Soldier 8/4 3 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Dry Spell 6E HL PT 1B Sorcery 2 Dry Spell deals 1 damage to each creature and each player. Shivan Dragon 10E 4E 5E 7E 8E 9E B R U 4RR Creature - Dragon 5/5 3 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Hallowed Healer OD 2W Creature - Human Cleric 1/1 3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. Urza's Avenger 4E 5E AQ 6 Artifact Creature - Shapeshifter 4/4 3 {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. Worms of the Earth DK 2BBB Enchantment 1 Players can't play lands. If a land would come into play, instead it doesn't. At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth. Latulla, Keldon Overseer PY 3RR Legendary Creature - Human Spellshaper 3/3 3 {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. Salvage Titan ALA 4BB Artifact Creature - Golem 6/4 3 You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand. Pyroclast Consul MOR 3RR Creature - Elemental Shaman 3/3 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. Toil to Renown SHM 1G Sorcery 2 You gain 1 life for each tapped artifact, creature, and land you control. Wellgabber Apothecary LRW 4W Creature - Merfolk Cleric 2/3 3 {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. Fallen Angel 5E 6E 7E 8E CH LG 3BB Creature - Angel 3/3 3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Gigadrowse GP U Instant 2 Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. Rain of Tears 10E MM PT TE 1BB Sorcery 2 Destroy target land. Life Matrix LG 4 Artifact 1 {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep. Rock Slide VI XR Instant 2 Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. Skeletal Changeling LRW 1B Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. Subversion UL 3BB Enchantment 1 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Hurricane 10E 4E 5E 6E 7E B IA P2 PT R U XG Sorcery 2 Hurricane deals X damage to each creature with flying and each player. Claws of Gix TSP US 0 Artifact 1 {1}, Sacrifice a permanent: You gain 1 life. Reincarnation LG 1GG Instant 2 Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner. Final Strike PT 2BB Sorcery 2 As an additional cost to play Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. Uktabi Faerie MI 1G Creature - Faerie 1/1 3 Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. Simian Brawler CS 3G Creature - Ape Warrior 3/3 3 Discard a land card: Simian Brawler gets +1/+1 until end of turn. Shu Farmer P3 1W Creature - Human 1/1 3 {T}: You gain 1 life. Play this ability only during your turn, before attackers are declared. Salvage P2 G Sorcery 2 Put target card from your graveyard on top of your library. Keen Sense PLC G Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Stalking Assassin IN 1UB Creature - Human Assassin 1/1 3 {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. Soldevi Machinist IA 1U Creature - Human Wizard Artificer 1/1 3 {T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts. Outbreak PY 3B Sorcery 2 You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. Excruciator RAV 6RR Creature - Avatar 7/7 3 Damage that would be dealt by Excruciator can't be prevented. Sawtooth Loon PS 2WU Creature - Bird 2/2 3 Flying When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand. When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library. Grinning Ignus FUT 2R Creature - Elemental 2/2 3 {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Play this ability only any time you could play a sorcery. Revenant 7E SH 4B Creature - Spirit */* 3 Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Eye of Nowhere CHK UU Sorcery - Arcane 2 Return target permanent to its owner's hand. Bribery 8E MM 3UU Sorcery 2 Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Flowstone Charger AP 2RW Creature - Beast 2/5 3 Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. Puppet's Verdict MM 1RR Instant 2 Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. Withered Wretch LE TSP BB Creature - Zombie Cleric 2/2 3 {1}: Remove target card in a graveyard from the game. Canopy Crawler LE 3G Creature - Beast 2/2 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. Eye of Yawgmoth NE 3 Artifact 1 {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game. Jeweled Spirit PY 3WW Creature - Spirit 3/3 3 Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. Aven Flock 8E 9E OD 4W Creature - Bird Soldier 2/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Circle of Affliction PLC 1B Enchantment 1 As Circle of Affliction comes into play, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Instill Furor RAV 1R Enchantment - Aura 1 Enchant creature Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn." Ogre Savant GP 4R Creature - Ogre Wizard 3/2 3 When Ogre Savant comes into play, if {U} was spent to play Ogre Savant, return target creature to its owner's hand. Cemetery Gate HL 2B Creature - Wall 0/5 3 Defender (This creature can't attack.) Protection from black Canyon Minotaur CFX 3R Creature - Minotaur Warrior 3/3 3 Coral Helm 4E 5E AQ 3 Artifact 1 {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. Nantuko Blightcutter TO 2G Creature - Insect Druid 2/2 3 Protection from black Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. Chill to the Bone CS 3B Instant 2 Destroy target nonsnow creature. Riot Spikes DIS (B/R) Enchantment - Aura 1 ({(b/r)} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. Benalish Knight 10E WL 2W Creature - Human Knight 2/2 3 Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) Screeching Griffin RAV 3W Creature - Griffin 2/2 3 Flying {R}: Target creature can't block Screeching Griffin this turn. Honor Guard 10E 7E 8E 9E SH W Creature - Human Soldier 1/1 3 {W}: Honor Guard gets +0/+1 until end of turn. Saprazzan Bailiff MM 3UU Creature - Merfolk 2/2 3 When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. Grave-Shell Scarab RAV 2BGG Creature - Insect 4/4 3 {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Shisato, Whispering Hunter CHK 3G Legendary Creature - Snake Warrior 2/2 3 At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. Dominate NE X1UU Instant 2 Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.) Skullmead Cauldron DIS 4 Artifact 1 {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. Thawing Glaciers AL Land 0 Thawing Glaciers comes into play tapped. {1}, {T}: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance. Strafe PS R Sorcery 2 Strafe deals 3 damage to target nonred creature. Reckless One ON 3R Creature - Goblin Avatar */* 3 Haste Reckless One's power and toughness are each equal to the number of Goblins in play. Shu Cavalry P3 2W Creature - Human Soldier 2/2 3 Horsemanship Firemane Angel RAV 3RWW Creature - Angel 4/3 3 Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep. Oubliette AN 1BB Enchantment 1 When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent. Tribal Flames IN TSP 1R Sorcery 2 Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. Roar of Reclamation FD 5WW Sorcery 2 Each player returns all artifact cards from his or her graveyard to play. Fiery Temper TO TSP 1RR Instant 2 Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Instill Energy 4E 5E B R U G Enchantment - Aura 1 Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Play this ability only during your turn and only once each turn. Unifying Theory OD 1U Enchantment 1 Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card. Chorus of Woe P2 ST B Sorcery 2 Creatures you control get +1/+0 until end of turn. Nettling Imp B R U 2B Creature - Imp 1/1 3 {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only during an opponent's turn, before attackers are declared. Anurid Scavenger TO 2G Creature - Frog Beast 3/3 3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. March of Souls PS 4W Sorcery 2 Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play. Spell Syphon SHM 1U Instant 2 Counter target spell unless its controller pays {1} for each blue permanent you control. Soldevi Digger AL 2 Artifact 1 {2}: Put the top card of your graveyard on the bottom of your library. Maze of Ith DK Land 0 {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Phyrexian Plaguelord 8E UL 3BB Creature - Carrier 4/4 3 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Bloodbraid Elf ARB 2RG Creature - Elf Berserker 3/2 3 Haste Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Hanna, Ship's Navigator IN 1WU Legendary Creature - Human Artificer 1/2 3 {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. Chronosavant TSP 5W Creature - Giant 5/5 3 {1}{W}: Return Chronosavant from your graveyard to play tapped. You skip your next turn. Double Dip UG 4W Instant 2 Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. Verdant Touch SH 1G Sorcery 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) Tide of War CHK 4RR Enchantment 1 Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. Havenwood Wurm TSP 6G Creature - Wurm 5/6 3 Flash (You may play this spell any time you could play an instant.) Trample Opalescence UD 2WW Enchantment 1 Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. Mox Sapphire B U 0 Artifact 0 {T}: Add {U} to your mana pool. Ribbons of Night RAV 4B Sorcery 2 Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card. Seeker 4E LG 2WW Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Jungle Troll MI 1RG Creature - Troll 2/1 3 {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. Bronze Bombshell DIS 4 Artifact Creature - Construct 4/1 3 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. Sacred Foundry RAV Land - Mountain Plains 0 ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped. Wandering Stream IN 2G Sorcery 2 Domain - You gain 2 life for each basic land type among lands you control. Remedy 6E VI 1W Instant 2 Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Beacon of Immortality 10E FD 5W Instant 2 Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Damnation PLC 2BB Sorcery 2 Destroy all creatures. They can't be regenerated. Horde of Notions LRW WUBRG Legendary Creature - Elemental 5/5 3 Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. Circle of Protection: Art UNH 1W Enchantment 1 As Circle of Protection: Art comes into play, choose an artist. {1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. {1W}: Return Circle of Protection: Art to its owner's hand. Incremental Blight SHM 3BB Sorcery 2 Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Gatherer of Graces GP 1G Creature - Human Druid 1/2 3 Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. Shimatsu the Bloodcloaked CHK 3R Legendary Creature - Demon Spirit 0/0 3 As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it. Forfend MOR 1W Instant 2 Prevent all damage that would be dealt to creatures this turn. Nomad Decoy OD 2W Creature - Human Nomad 1/2 3 {W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. Pirate Ship 4E 5E B R TSP U 4U Creature - Human Pirate 4/3 3 Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Mana Clash 4E 5E 7E 8E 9E DK R Sorcery 2 You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Flowstone Strike NE 1R Instant 2 Target creature gets +1/-1 and gains haste until end of turn. Flux PT WL 2U Sorcery 2 Each player discards any number of cards, then draws that many cards. Draw a card. Mercurial Kite SC 3U Creature - Bird 2/2 3 Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. Hunding Gjornersen LG 3WUU Legendary Creature - Human Warrior 5/4 3 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Fire Dragon PT 6RRR Creature - Dragon 6/6 3 Flying When Fire Dragon comes into play, it deals damage equal to the number of Mountains you control to target creature. The Brute 4E 5E LG 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. Surgespanner LRW 2UU Creature - Merfolk Wizard 2/2 3 Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. Flashfires 4E 5E 6E 8E 9E B PT R U 3R Sorcery 2 Destroy all Plains. Gift of the Deity EVE 4(B/G) Enchantment - Aura 1 Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Magmatic Core CS 2RR Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. Matopi Golem VI 5 Artifact Creature - Golem 3/3 3 {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. Absolver Thrull GP 3W Creature - Thrull Cleric 2/3 3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. Flowstone Salamander TE 3RR Creature - Salamander 3/4 3 {R}: Flowstone Salamander deals 1 damage to target creature blocking it. Firewake Sliver TSP 1RG Creature - Sliver 1/1 3 All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Furnace of Rath 10E 8E 9E TE 1RRR Enchantment 1 If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Dragonstorm SC TSP 8R Sorcery 2 Search your library for a Dragon permanent card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Sphinx Summoner CFX 3UB Artifact Creature - Sphinx 3/3 3 Flying When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. Barreling Attack MI 2RR Instant 2 Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. Orcish Squatters 5E IA 4R Creature - Orc 2/3 3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. Haazda Exonerator DIS W Creature - Human Cleric 1/1 3 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. Retromancer US 2RR Creature - Viashino Shaman 3/3 3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. Doubtless One ON 3W Creature - Cleric Avatar */* 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play. Advice from the Fae SHM (2/U)(2/U)(2/U) Sorcery 2 ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Dovescape DIS 3(W/U)(W/U)(W/U) Enchantment 1 ({(w/u)} can be paid with either {W} or {U}.) Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost. Psychic Venom 4E 5E 6E B R U 1U Enchantment - Aura 1 Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Cromat AP WUBRG Legendary Creature - Illusion 5/5 3 {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. Tresserhorn Sinks CS Snow Land 0 Tresserhorn Sinks comes into play tapped. {T}: Add {B} or {R} to your mana pool. Din of the Fireherd SHM 5(B/R)(B/R)(B/R) Sorcery 2 Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Dungeon Shade SH 3B Creature - Shade Spirit 1/1 3 Flying {B}: Dungeon Shade gets +1/+1 until end of turn. Kaervek's Hex MI 3B Sorcery 2 Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Vectis Dominator ARB 1WB Artifact Creature - Human Wizard 0/2 3 {T}: Tap target creature unless its controller pays 2 life. Safeguard TE 3WW Enchantment 1 {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. River of Tears FUT Land 0 {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. Kaboom! ON 4R Sorcery 2 Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Lobotomy IN TE 2UB Sorcery 2 Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. Active Volcano CH LG R Instant 2 Choose one - Destroy target blue permanent; or return target Island to its owner's hand. Thirst MI 2U Enchantment - Aura 1 Enchant creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. Exile 6E AL 2W Instant 2 Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. Touch of Invisibility OD 3U Sorcery 2 Target creature is unblockable this turn. Draw a card. Divebomber Griffin RAV 3WW Creature - Griffin 3/2 3 Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Rogue Elephant WL G Creature - Elephant 3/3 3 When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest. Helm of Awakening VI 2 Artifact 1 Spells cost {1} less to play. Fling SH 1R Instant 2 As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Arcbound Reclaimer DS 4 Artifact Creature - Golem 0/0 3 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) The Unspeakable CHK 6UUU Legendary Creature - Spirit 6/7 3 Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. Resounding Wave ALA 2U Instant 2 Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. Sol'kanar the Swamp King CH LG TSP 2UBR Legendary Creature - Demon 5/5 3 Swampwalk Whenever a player plays a black spell, you gain 1 life. Rolling Thunder TE XRR Sorcery 2 Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. Eerie Procession CHK 2U Sorcery - Arcane 2 Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Valiant Guard CFX W Creature - Human Soldier 0/3 3 Dawnglow Infusion SHM X(G/W) Sorcery 2 You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.) Vindictive Mob RAV 4BB Creature - Human Berserker 5/5 3 When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. Angry Mob 4E 5E DK 2WW Creature - Human 3 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Jungle Weaver ALA 5GG Creature - Spider 5/6 3 Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) Scarwood Hag DK 1G Creature - Hag 1/1 3 {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn. Lowland Tracker LE 4W Creature - Human Soldier 2/2 3 First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Nature's Lore 5E IA P2 PT ST 1G Sorcery 2 Search your library for a Forest card and put that card into play. Then shuffle your library. Aurochs Herd CS 5G Creature - Aurochs 4/4 3 Trample When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Mudslide IA 2R Enchantment 1 Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. Nekrataal 10E 8E 9E VI 2BB Creature - Human Assassin 2/1 3 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Gleeful Sabotage SHM 1G Sorcery 2 Destroy target artifact or enchantment. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Lava Burst IA XR Sorcery 2 Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. Chandler HL 4R Legendary Creature - Human Rogue 3/3 3 {R}{R}{R}, {T}: Destroy target artifact creature. Hearth Charm VI R Instant 2 Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. Water Elemental 4E B R ST U 3UU Creature - Elemental 5/4 3 Decomposition MI 1G Enchantment - Aura 1 Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. Ogre Taskmaster 7E 8E 9E MM P2 3R Creature - Ogre 4/3 3 Ogre Taskmaster can't block. Traproot Kami BOK G Creature - Spirit 0/* 3 Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests in play. Phantasmal Fiend AL 3B Creature - Illusion 1/5 3 {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. Dance of Shadows CHK 3BB Sorcery - Arcane 2 Creatures you control get +1/+0 and gain fear until end of turn. Noble Panther IN 1GW Creature - Cat 3/3 3 {1}: Noble Panther gains first strike until end of turn. Dismantling Blow IN 2W Instant 2 Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, draw two cards. Sever Soul 8E MM 3BB Sorcery 2 Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Borrowing the East Wind P3 XGG Sorcery 2 Borrowing the East Wind deals X damage to each creature with horsemanship and each player. Reaping the Rewards EX W Instant 2 Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. Sleeper Agent 10E US B Creature - Minion 3/3 3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. Cloudchaser Eagle 7E TE 3W Creature - Bird 2/2 3 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Ironshell Beetle JU 1G Creature - Insect 1/1 3 When Ironshell Beetle comes into play, put a +1/+1 counter on target creature. Goblin Bookie UG R Summon - Goblin 1/1 1 oR, ocT: Reflip any coin or reroll any die. Flowstone Sculpture TE 6 Artifact Creature - Shapeshifter 4/4 3 {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.) Malach of the Dawn PLC 2WW Creature - Angel 2/4 3 Flying {W}{W}{W}: Regenerate Malach of the Dawn. Mana Chains WL U Enchantment - Aura 1 Enchant creature Enchanted creature has "Cumulative upkeep {1}." Wandering Ones CHK U Creature - Spirit 1/1 3 Careful Study OD U Sorcery 2 Draw two cards, then discard two cards. Looming Shade 10E 7E 8E 9E US 2B Creature - Shade 1/1 3 {B}: Looming Shade gets +1/+1 until end of turn. Morbid Hunger OD 4BB Sorcery 2 Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Torrent of Stone BOK 3R Instant - Arcane 2 Torrent of Stone deals 4 damage to target creature. Splice onto Arcane-Sacrifice two Mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Argothian Wurm US 3G Creature - Wurm 6/6 3 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. Infernal Genesis PY 4BB Enchantment 1 At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. Glarewielder LRW 4R Creature - Elemental Shaman 3/1 3 Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Surge of Strength AL RG Instant 2 As an additional cost to play Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost. Vinelasher Kudzu RAV 1G Creature - Plant 1/1 3 Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu. Necroplasm RAV 1BB Creature - Ooze 1/1 3 At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 Desolation Giant AP TSP 2RR Creature - Giant 3/3 3 Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. Goblin Mime UNH 1R Creature - Goblin Mime 2/2 3 When you speak, sacrifice Goblin Mime. Timesifter MR 5 Artifact 1 At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Renewed Faith ON 2W Instant 2 You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. Mtenda Griffin MI 3W Creature - Griffin 2/2 3 Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. Kataki, War's Wage SOK 1W Legendary Creature - Spirit 2/1 3 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." Domineer MR 1UU Enchantment - Aura 1 Enchant artifact creature You control enchanted artifact creature. Dimir Signet RAV 2 Artifact 1 {1}, {T}: Add {U}{B} to your mana pool. Fossil Find SHM (R/G) Sorcery 2 Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Fiddlehead Kami SOK 4G Creature - Spirit 3/3 3 Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami. Serra Angel 10E 4E 7E 8E 9E B R U 3WW Creature - Angel 4/4 3 Flying, vigilance Angel's Trumpet UL 3 Artifact 1 All creatures have vigilance. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. Shock 10E 6E 7E 8E 9E ON SH ST2K R Instant 2 Shock deals 2 damage to target creature or player. Devoted Druid SHM 1G Creature - Elf Druid 0/2 3 {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Burrowing 4E 6E B R U R Enchantment - Aura 1 Enchant creature Enchanted creature has mountainwalk. Veteran Explorer WL G Creature - Human Soldier Scout 1/1 3 When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. Heat Ray US XR Instant 2 Heat Ray deals X damage to target creature. Rootwater Alligator EX 3G Creature - Crocodile 3/2 3 Sacrifice a Forest: Regenerate Rootwater Alligator. Cinder Seer UD 3R Creature - Human Wizard 1/1 3 {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. Mobilization 10E ON 2W Enchantment 1 Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play. Errand of Duty AL 1W Instant 2 Put a 1/1 white Knight creature token with banding into play. Spite // Malice (Spite) IN 3U Instant 2 Counter target noncreature spell. Igneous Golem MI 5 Artifact Creature - Golem 3/4 3 {2}: Igneous Golem gains trample until end of turn. Sygg, River Guide LRW WU Legendary Creature - Merfolk Wizard 2/2 3 Islandwalk {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. Reversal of Fortune FD 4RR Sorcery 2 Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may play the copy without paying its mana cost. Island Fish Jasconius 4E AN R 4UUU Creature - Fish 6/8 3 Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. Sickening Shoal BOK XBB Instant - Arcane 2 You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. Loxodon Peacekeeper MR 1W Creature - Elephant Soldier 4/4 3 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. Golem-Skin Gauntlets MR 1 Artifact - Equipment 1 Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Drake-Skull Cameo IN 3 Artifact 1 {T}: Add {U} or {B} to your mana pool. Meng Huo's Horde P3 4G Creature - Human Soldier 4/5 3 Fend Off UD 1W Instant 2 Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Raging Gorilla VI 2R Creature - Ape 2/3 3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. Furious Assault MM 2R Enchantment 1 Whenever you play a creature spell, Furious Assault deals 1 damage to target player. Hikari, Twilight Guardian CHK 3WW Legendary Creature - Spirit 4/4 3 Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn. Holy Strength 10E 4E 5E 7E 8E 9E B R U W Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Mesmeric Orb MR 2 Artifact 1 Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. Sylvan Echoes LRW G Enchantment 1 Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) Sea Kings' Blessing LG U Instant 2 Any number of target creatures become blue until end of turn. Contempt SH 1U Enchantment - Aura 1 Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Hyalopterous Lemure IA 4B Creature - Spirit 4/3 3 {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. White Mana Battery 4E LG 4 Artifact 1 {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. Volcano Imp PS 3B Creature - Imp 2/2 3 Flying {1}{R}: Volcano Imp gains first strike until end of turn. Tropical Island B R U Land - Forest Island 0 Bog Down PS 2B Sorcery 2 Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards. If the kicker cost was paid, that player discards three cards instead. Immortal Coil ALA 2BB Artifact 1 {T}, Remove two cards in your graveyard from the game: Draw a card. If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. Alexi, Zephyr Mage PY 3UU Legendary Creature - Human Spellshaper 3/3 3 {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. False Prophet UD 2WW Creature - Human Cleric 2/2 3 When False Prophet is put into a graveyard from play, remove all creatures from the game. Swerve ALA UR Instant 2 Change the target of target spell with a single target. Princess Lucrezia LG 3UUB Legendary Creature - Human Wizard 5/4 3 {T}: Add {U} to your mana pool. Myr Matrix DS 5 Artifact 1 Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Myr creatures get +1/+1. {5}: Put a 1/1 Myr artifact creature token into play. Celestial Prism 4E B R U 3 Artifact 1 {2}, {T}: Add one mana of any color to your mana pool. Axelrod Gunnarson CH LG 4BBRR Legendary Creature - Giant 5/5 3 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Baton of Courage FD 3 Artifact 1 Flash Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Foxfire 5E IA 2G Instant 2 Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Iname, Death Aspect CHK 4BB Legendary Creature - Spirit 4/4 3 When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Jack-in-the-Mox UG 0 Artifact 1 ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. 2 Add oW to your mana pool. 3 Add oU to your mana pool. 4 Add oB to your mana pool. 5 Add oR to your mana pool. 6 Add oG to your mana pool. Double Take UG 3UU Instant 2 Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. Volcanic Awakening TSP 4RR Sorcery 2 Destroy target land. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Recycle TE 4GG Enchantment 1 Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Blue Ward 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Errant Minion IA 2U Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. Orcish Spy 8E FE R Creature - Orc Rogue 1/1 3 {T}: Look at the top three cards of target player's library. Casting of Bones AL 2B Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Lu Bu, Master-at-Arms P3 5R Legendary Creature - Human Soldier Warrior 4/3 3 Horsemanship, haste Lowland Oaf LRW 3R Creature - Giant Warrior 3/3 3 {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. Magus of the Tabernacle PLC 3W Creature - Human Wizard 2/6 3 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Icatian Store 5E FE Land 0 Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. Reduce to Dreams BOK 3UU Sorcery 2 Return all artifacts and enchantments to their owners' hands. Farmstead B R U WWW Enchantment - Aura 1 Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Urborg Elf AP 1G Creature - Elf Druid 1/1 3 {T}: Add {G}, {U}, or {B} to your mana pool. Thran Lens UL 2 Artifact 1 All permanents are colorless. Grindstone TE 1 Artifact 1 {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. Thundering Giant 10E US 3RR Creature - Giant 4/3 3 Haste (This creature can attack and {T} as soon as it comes under your control.) Ring of Immortals LG 5 Artifact 1 {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. War Dance US G Enchantment 1 At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. Dawn's Reflection FD 3G Enchantment - Aura 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). Ghastly Remains LE BBB Creature - Zombie 0/0 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. Deepwood Legate MM 3B Creature - Shade 1/1 3 If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. Callous Deceiver CHK 2U Creature - Spirit 1/3 3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. Defiling Tears IN 2B Instant 2 Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." Copper-Leaf Angel PY 5 Artifact Creature - Angel 2/2 3 Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. Facevaulter LRW B Creature - Goblin Warrior 1/1 3 {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Saprazzan Legate MM 3U Creature - Merfolk Soldier 1/3 3 Flying If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost. Frostwielder CHK 2RR Creature - Human Shaman 1/2 3 {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead. Shinen of Fear's Chill SOK 4B Creature - Spirit 3/2 3 Shinen of Fear's Chill can't block. Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. Wirewood Pride ON G Instant 2 Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Doomgape EVE 4(B/G)(B/G)(B/G) Creature - Elemental 10/10 3 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Druid Lyrist OD G Creature - Human Druid 1/1 3 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. Nantuko Disciple 8E OD 3G Creature - Insect Druid 2/2 3 {G}, {T}: Target creature gets +2/+2 until end of turn. Zephid US 4UU Creature - Illusion 3/4 3 Flying; shroud (This permanent can't be the target of spells or abilities.) Diabolic Machine 4E 5E DK 7 Artifact Creature - Construct 4/4 3 {3}: Regenerate Diabolic Machine. Righteous Fury P2 ST 4WW Sorcery 2 Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Orzhov Signet GP 2 Artifact 1 {1}, {T}: Add {W}{B} to your mana pool. Wave of Indifference ON XR Sorcery 2 X target creatures can't block this turn. Resounding Scream ALA 2B Sorcery 2 Target player discards a card at random. Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) When you cycle Resounding Scream, target player discards two cards at random. Sunscape Master IN 2WW Creature - Human Wizard 2/2 3 {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. Razorclaw Bear P2 2GG Creature - Bear 3/3 3 Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. Rakka Mar CFX 2RR Legendary Creature - Human Shaman 2/2 3 Haste {R}, {T}: Put a 3/1 red Elemental creature token with haste into play. Premature Burial TSP 1B Sorcery 2 Destroy target nonblack creature that came into play since your last turn ended. Lodestone Myr MR 4 Artifact Creature - Myr 2/2 3 Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. Rotting Giant OD 1B Creature - Zombie Giant 3/3 3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Essence Bottle TE 2 Artifact 1 {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Loxodon Punisher MR 3W Creature - Elephant Soldier 2/2 3 Loxodon Punisher gets +2/+2 for each Equipment attached to it. Guided Passage AP URG Sorcery 2 Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. Sphere of Reason OD 3W Enchantment 1 If a blue source would deal damage to you, prevent 2 of that damage. Traitor's Clutch TSP 4B Instant 2 Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Veiled Sentry US U Enchantment 1 When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. Thoughtweft Gambit SHM 4(W/U)(W/U) Instant 2 Tap all creatures your opponents control and untap all creatures you control. Hunted Horror RAV BB Creature - Horror 7/7 3 Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control. Null Chamber MI 3W World Enchantment 1 As Null Chamber comes into play, you and an opponent each name a card other than a basic land card. The named cards can't be played. Titanium Golem MR 5 Artifact Creature - Golem 3/3 3 {1}{W}: Titanium Golem gains first strike until end of turn. Phantom Nishoba JU 5GW Creature - Cat Beast Spirit 0/0 3 Trample; lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. Wanderer's Twig LRW 1 Artifact 1 {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Fangren Firstborn DS 1GGG Creature - Beast 4/2 3 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. Royal Falcon ST2K ST 1W Creature - Bird 1/1 3 Flying Kamahl's Desire OD 1R Enchantment - Aura 1 Enchant creature Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. Boggart Harbinger LRW 2B Creature - Goblin Shaman 2/1 3 When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Disruption Aura FD 2U Enchantment - Aura 1 Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." Titania's Song 4E 5E AQ R 3G Enchantment 1 Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. Minotaur Explorer OD 1R Creature - Minotaur Scout 3/3 3 When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random. Keep Watch JU 2U Instant 2 Draw a card for each attacking creature. Hymn to Tourach FE BB Sorcery 2 Target player discards two cards at random. Withering Boon MI 1B Instant 2 As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell. Rowan Treefolk PT 3G Creature - Treefolk 3/4 3 Voice of Law US 3W Creature - Angel 2/2 3 Flying, protection from red Golgari Brownscale RAV 1GG Creature - Lizard 2/3 3 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Mirror Wall JU 3U Creature - Wall 3/4 3 Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. Circling Vultures WL B Creature - Bird 3/2 3 Flying You may discard Circling Vultures any time you could play an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game. Demonic Torment LG 2B Enchantment - Aura 1 Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. Crawling Filth BOK 5B Creature - Spirit 2/2 3 Fear Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Ritual of Steel MI 2W Enchantment - Aura 1 Enchant creature When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. Fire Ants US 2R Creature - Insect 2/1 3 {T}: Fire Ants deals 1 damage to each other creature without flying. Arcum's Weathervane IA 2 Artifact 1 {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. Stoic Champion LE WW Creature - Human Soldier 2/2 3 Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. Planeswalker's Favor PS 2G Enchantment 1 {3}{G}: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Surging Dementia CS 1B Sorcery 2 Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card. Total War IA 3R Enchantment 1 Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. Ironroot Treefolk 4E 5E B R U 4G Creature - Treefolk 3/5 3 Herbal Poultice LRW 0 Artifact 1 {3}, Sacrifice Herbal Poultice: Regenerate target creature. Trial // Error (Error) DIS UB Instant 2 Counter target multicolored spell. Diversionary Tactics AP 3W Enchantment 1 Tap two untapped creatures you control: Tap target creature. Benevolent Unicorn MI 1W Creature - Unicorn 1/2 3 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Lightning Blow IA 1W Instant 2 Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. Scoria Wurm 10E US 4R Creature - Wurm 7/7 3 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. Green Mana Battery 4E LG 4 Artifact 1 {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. Chill 6E TE 1U Enchantment 1 Red spells cost {2} more to play. Taste of Paradise AL 3G Sorcery 2 As an additional cost to play Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. City in a Bottle AN 2 Artifact 1 Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. Synod Centurion FD 4 Artifact Creature - Construct 4/4 3 When you control no other artifacts, sacrifice Synod Centurion. Throat Slitter BOK 4B Creature - Rat Ninja 2/2 3 Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. Kyren Toy MM 3 Artifact 1 {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {1}{X} to your mana pool. Wishmonger MM 3W Creature - Unicorn Monger 3/3 3 {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. Slingshot Goblin PS 2R Creature - Goblin 2/2 3 {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. Kjeldoran Warrior IA W Creature - Human Warrior 1/1 3 Banding Skirk Commando ON 1RR Creature - Goblin 2/1 3 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Kyoki, Sanity's Eclipse BOK 4BB Legendary Creature - Demon Spirit 6/4 3 Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game. Voidmage Apprentice LE 1U Creature - Human Wizard 1/1 3 Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. Wilt-Leaf Cavaliers SHM (G/W)(G/W)(G/W) Creature - Elf Knight 3/4 3 Vigilance Saprazzan Skerry MM Land 0 Saprazzan Skerry comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. Bone Shaman IA 2RR Creature - Giant Shaman 3/3 3 {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Crystal Seer GP 4U Creature - Vedalken Wizard 2/2 3 When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. Urborg Mindsucker VI 2B Creature - Horror 2/2 3 {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery. Foul Spirit P2 2B Creature - Spirit 3/2 3 Flying When Foul Spirit comes into play, sacrifice a land. Ravenous Rats 10E 8E 9E IN P2 ST UD 1B Creature - Rat 1/1 3 When Ravenous Rats comes into play, target opponent discards a card. Kederekt Parasite CFX B Creature - Horror 1/1 3 Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. Rakalite AQ CH 6 Artifact 1 {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at end of turn. Jolrael's Favor PY 1G Enchantment - Aura 1 Flash Enchant creature {1}{G}: Regenerate enchanted creature. Petrahydrox GP 3(U/R) Creature - Weird 3/3 3 ({(u/r)} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. Chalice of the Void MR XX Artifact 1 Chalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Jhessian Balmgiver CFX 1WU Creature - Human Cleric 1/1 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. Gelid Shackles CS W Snow Enchantment - Aura 1 Enchant creature Enchanted creature can't block and its activated abilities can't be played. {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Daru Stinger LE 3W Creature - Human Soldier 1/1 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Frontline Strategist SC W Creature - Human Soldier 1/1 3 Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. Mercenaries IA 3W Creature - Human Mercenary 3/3 3 {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. Marauding Knight IN 2BB Creature - Zombie Knight 2/2 3 Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. Pit Imp TE B Creature - Imp 0/1 3 Flying {B}: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn. Teferi's Imp MI 2U Creature - Imp 1/1 3 Flying, phasing Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. Drifter il-Dal TSP U Creature - Human Wizard 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. Searing Touch TE R Instant 2 Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. Undercity Shade RAV 4B Creature - Shade 1/1 3 Fear {B}: Undercity Shade gets +1/+1 until end of turn. Repercussion UD 1RR Enchantment 1 Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. Consume Spirit 10E 9E MR X1B Sorcery 2 Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Heed the Mists BOK 3UU Sorcery - Arcane 2 Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Harbinger of Spring BOK 4G Creature - Spirit 2/1 3 Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Stoic Angel ALA 1GWU Creature - Angel 3/4 3 Flying, vigilance Players can't untap more than one creature during their untap steps. Iwamori of the Open Fist BOK 2GG Legendary Creature - Human Monk 5/5 3 Trample When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play. Winnower Patrol MOR 2G Creature - Elf Warrior 3/2 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. Call to Glory CHK 1W Instant 2 Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Lethal Vapors SC 2BB Enchantment 1 Whenever a creature comes into play, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability. Tyrranax FD 4GG Creature - Beast 5/4 3 {1}{G}: Tyrranax gets -1/+1 until end of turn. Customs Depot MM 1U Enchantment 1 Whenever you play a creature spell, you may pay {1}. If you do, draw a card, then discard a card. Utopia Vow PLC 1G Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color to your mana pool." Delirium Skeins DIS 2B Sorcery 2 Each player discards three cards. Phyrexian Gargantua 9E AP 4BB Creature - Horror 4/4 3 When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life. Telim'Tor MI 4R Legendary Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. Blitz Hellion ARB 3RG Creature - Hellion 7/7 3 Trample, haste At end of turn, Blitz Hellion's owner shuffles it into his or her library. Sky Diamond 6E 7E MI 2 Artifact 1 Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool. Atogatog OD WUBRG Legendary Creature - Atog 5/5 3 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. Divine Light AP W Sorcery 2 Prevent all damage that would be dealt this turn to creatures you control. Esper Sojourners ARB WUB Artifact Creature - Vedalken Wizard 2/3 3 When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Cosmic Larva FD 1RR Creature - Beast 7/6 3 Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. Meditate TE 2U Instant 2 Draw four cards. You skip your next turn. Needle Specter EVE 1BB Creature - Specter 1/1 3 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. Havoc Demon LE 5BB Creature - Demon 5/5 3 Flying When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn. Magus of the Bazaar PLC 1U Creature - Human Wizard 0/1 3 {T}: Draw two cards, then discard three cards. Seedtime JU 1G Instant 2 Play Seedtime only during your turn. Take an extra turn after this one if an opponent played a blue spell this turn. Rootwater Matriarch 10E TE 2UU Creature - Merfolk 2/3 3 {T}: Gain control of target creature as long as that creature is enchanted. Agent of Stromgald AL R Creature - Human Knight 1/1 3 {R}: Add {B} to your mana pool. Haunting Echoes OD 3BB Sorcery 2 Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library. Zuran Enchanter IA 1U Creature - Human Wizard 1/1 3 {2}{B}, {T}: Target player discards a card. Play this ability only during your turn. Kamahl, Pit Fighter 10E OD 4RR Legendary Creature - Human Barbarian 6/1 3 Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. Vulshok Battlegear MR 3 Artifact - Equipment 1 Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Gaea's Balance AP 3G Sorcery 2 As an additional cost to play Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them into play. Then shuffle your library. Kithkin Zealot EVE 1W Creature - Kithkin Cleric 1/3 3 When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls. Marrow Chomper ARB 3BG Creature - Zombie Lizard 3/3 3 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) When Marrow Chomper comes into play, you gain 2 life for each creature it devoured. Wing Storm PY 2G Sorcery 2 Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. Thaumatog OD 1GW Creature - Atog 1/2 3 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. City of Solitude VI 2G Enchantment 1 Players can play spells and activated abilities only during their own turns. Blazing Salvo OD R Instant 2 Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Tornado AL 4G Enchantment 1 Cumulative upkeep {G} {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. Void IN TSP 3BR Sorcery 2 Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. Leonin Squire FD 1W Creature - Cat Soldier 2/2 3 When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Baleful Stare 7E 9E PT 2U Sorcery 2 Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Land Aid '04 UNH GG Sorcery 2 Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. Undermine IN UUB Instant 2 Counter target spell. Its controller loses 3 life. Mephitic Ooze DS 4B Creature - Ooze 0/5 3 Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. Goblin Piledriver ON 1R Creature - Goblin Warrior 1/2 3 Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Living End TSP Sorcery Living End is black. 1 Suspend 3-{2}{B}{B} Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. Magus of the Jar TSP 3UU Creature - Human Wizard 3/3 3 {T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Null Rod WL 2 Artifact 1 Activated abilities of artifacts can't be played. Prince of Thralls ALA 4UBBR Creature - Demon 7/7 3 Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life. Feral Deceiver CHK 3G Creature - Spirit 3/2 3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. Inheritance AL W Enchantment 1 Whenever a creature is put into a graveyard from play, you may pay {3}. If you do, draw a card. Saprazzan Heir MM 1U Creature - Merfolk 1/1 3 Whenever Saprazzan Heir becomes blocked, you may draw three cards. Twilight Drover RAV 2W Creature - Spirit 1/1 3 Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play. Bullwhip SH 4 Artifact 1 {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Mephidross Vampire FD 4BB Creature - Vampire 3/4 3 Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." Turf Wound IN 2R Instant 2 Target player can't play land cards this turn. Draw a card. Bathe in Light RAV 1W Instant 2 Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Heartbeat of Spring CHK 2G Enchantment 1 Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Shower of Sparks US R Instant 2 Shower of Sparks deals 1 damage to target creature and 1 damage to target player. Malachite Talisman IA 2 Artifact 1 Whenever a green spell is played, you may pay {3}. If you do, untap target permanent. Unerring Sling MI 3 Artifact 1 {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. Haunting Hymn TSP 4BB Instant 2 Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead. Gossamer Phantasm PLC 1U Creature - Illusion 2/1 3 Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. Brothers Yamazaki CHK 2R Legendary Creature - Human Samurai 2/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Zhao Zilong, Tiger General P3 3WW Legendary Creature - Human Soldier Warrior 3/3 3 Horsemanship Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn. Thought Prison MR 5 Artifact 1 Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player. Reward the Faithful SC W Instant 2 Any number of target players each gains life equal to the highest converted mana cost among permanents you control. Urborg Phantom IN 2B Creature - Spirit Minion 3/1 3 Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. Ghazban Ogre 5E AN CH G Creature - Ogre 2/2 3 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Pulse of the Dross DS 1BB Sorcery 2 Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Wand of Denial 6E VI 2 Artifact 1 {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Avatar of Me UNH 2UU Creature - Avatar */* 3 Avatar of Me costs {1} more to play for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}. Avatar of Me's color is the color of your eyes. Manipulate Fate IN 1U Sorcery 2 Search your library for three cards, remove them from the game, then shuffle your library. Draw a card. Time and Tide VI UU Instant 2 Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out. Elven Lyre FE 2 Artifact 1 {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. Nightscape Battlemage PS 2B Creature - Zombie Wizard 2/2 3 Kicker {2}{U} and/or {2}{R} When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land. Basalt Golem MI 5 Artifact Creature - Golem 2/4 3 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. Opal Caryatid US W Enchantment 1 When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. Rabid Wombat 5E CH LG 2GG Creature - Wombat 0/1 3 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. Rishadan Airship MM 2U Creature - Human Pirate 3/1 3 Flying Rishadan Airship can block only creatures with flying. Monstrous Growth 7E 8E P2 PT ST2K ST 1G Sorcery 2 Target creature gets +4/+4 until end of turn. Eladamri's Call PS GW Instant 2 Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Verdant Eidolon DIS 3G Creature - Spirit 2/2 3 {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. Think Tank OD 2U Enchantment 1 At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Tahngarth's Rage TE R Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. Mountain Yeti CH LG 2RR Creature - Yeti 3/3 3 Mountainwalk, protection from white City of Brass 5E 6E 7E 8E AN CH Land 0 Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Cloud Cover PS 2WU Enchantment 1 Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. Belbe's Portal NE 5 Artifact 1 As Belbe's Portal comes into play, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand into play. Cloud Pirates PT U Creature - Human Pirate 1/1 3 Flying Cloud Pirates can block only creatures with flying. Soltari Foot Soldier TE W Creature - Soltari Soldier 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Pale Bears IA 2G Creature - Bear 2/2 3 Islandwalk Jester's Scepter CS 3 Artifact 1 When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game. {2}, {T}, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. Goblin Rimerunner CS 2R Snow Creature - Goblin Warrior 2/2 3 {T}: Target creature can't block this turn. {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Shattering Spree GP R Sorcery 2 Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. Wet Willie of the Damned UNH 2BB Sorcery 2 Wet Willie of the Damned deals 2{1/2} damage to target creature or player and you gain 2{1/2} life. Soul of Magma CHK 3RR Creature - Spirit 2/2 3 Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. Krosan Groundshaker ON 4GGG Creature - Beast 6/6 3 {G}: Target Beast creature gains trample until end of turn. Cho-Arrim Legate MM 2W Creature - Human Soldier 1/2 3 Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost. Tolarian Emissary IN 2U Creature - Human Wizard 1/2 3 Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) Flying When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment. Gather Specimens ALA 3UUU Instant 2 If a creature would come into play under an opponent's control this turn, it comes into play under your control instead. Bog Rats 5E 6E CH DK B Creature - Rat 1/1 3 Bog Rats can't be blocked by Walls. Hundroog LE 6G Creature - Beast 4/7 3 Cycling {3} ({3}, Discard this card: Draw a card.) Nezumi Shortfang (Stabwhisker the Odious) CHK 1B Legendary Creature - Rat Shaman 3/3 3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. Well of Discovery PY 6 Artifact 1 At the end of your turn, if you control no untapped lands, draw a card. Prosperity 6E PT VI XU Sorcery 2 Each player draws X cards. Moorish Cavalry AN TSP 2WW Creature - Human Knight 3/3 3 Trample Greener Pastures US 2G Enchantment 1 At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. Arboria LG 2GG World Enchantment 1 Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn. Meteor Shower IA XXR Sorcery 2 Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. Kavu Recluse PS 2R Creature - Kavu 2/2 3 {T}: Target land becomes a Forest until end of turn. No Quarter TE 3R Enchantment 1 Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. Words of Wind ON 2U Enchantment 1 {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. Trumpet Blast UD 2R Instant 2 Attacking creatures get +2/+0 until end of turn. Foil PY 2UU Instant 2 You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. Svogthos, the Restless Tomb RAV Land 0 {T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. Jeweled Bird AN CH 1 Artifact 1 Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card. Stone Calendar DK 5 Artifact 1 Spells you play cost up to {1} less to play. Brush with Death SH 2B Sorcery 2 Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. Matsu-Tribe Decoy CHK 2G Creature - Snake Warrior 1/3 3 {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Tinder Wall IA G Creature - Plant Wall 0/3 3 Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. Rite of Passage FD 2G Enchantment 1 Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Defy Gravity JU U Instant 2 Target creature gains flying until end of turn. Flashback {U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Azami, Lady of Scrolls CHK 2UUU Legendary Creature - Human Wizard 0/2 3 Tap an untapped Wizard you control: Draw a card. Lightning Serpent CS XR Creature - Elemental Serpent 2/1 3 Trample, haste Lightning Serpent comes into play with X +1/+0 counters on it. At end of turn, sacrifice Lightning Serpent. Lovisa Coldeyes CS 3RR Legendary Creature - Human Barbarian 3/3 3 Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. Lightning Elemental 10E 7E 8E 9E TE 3R Creature - Elemental 4/1 3 Haste (This creature can attack and {T} as soon as it comes under your control.) Wintermoon Mesa PY Land 0 Wintermoon Mesa comes into play tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. Radha, Heir to Keld PLC RG Legendary Creature - Elf Warrior 2/2 3 Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. {T}: Add {G} to your mana pool. Gangrenous Zombies IA 1BB Creature - Zombie 2/2 3 {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. Boil 6E 7E 8E TE 3R Instant 2 Destroy all Islands. Oversold Cemetery ON 1B Enchantment 1 At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Giant Strength 4E 5E 6E LG TE RR Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. Jolt MI 2U Instant 2 You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Savra, Queen of the Golgari RAV 2BG Legendary Creature - Elf Shaman 2/2 3 Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. Geth's Grimoire DS 4 Artifact 1 Whenever an opponent discards a card, you may draw a card. Talas Scout P2 1U Creature - Human Pirate Scout 1/2 3 Flying Withstand GP 2W Instant 2 Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. Dromar's Attendant IN 5 Artifact Creature - Golem 3/3 3 {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. Stasis 4E 5E B R U 1U Enchantment 1 Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Squandered Resources VI BG Enchantment 1 Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Squall Line TSP XGG Instant 2 Squall Line deals X damage to each creature with flying and each player. Nath's Buffoon LRW 1B Creature - Goblin Rogue 1/1 3 Protection from Elves Drudge Skeletons 10E 4E 5E 6E 7E 8E 9E B R ST2K U 1B Creature - Skeleton 1/1 3 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Sunder US 3UU Instant 2 Return all lands to their owners' hands. Figure of Destiny EVE (R/W) Creature - Kithkin 1/1 3 {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Tranquil Domain MI 1G Instant 2 Destroy all non-Aura enchantments. Veteran's Armaments MOR 2 Tribal Artifact - Soldier Equipment 1 Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip {2} Trace of Abundance ARB (R/W)G Enchantment - Aura 1 Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Fire Drake 5E CH DK 1RR Creature - Drake 1/2 3 Flying {R}: Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn. Ethereal Whiskergill LRW 3U Creature - Elemental 4/3 3 Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Razia, Boros Archangel RAV 4RRWW Legendary Creature - Angel 6/3 3 Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. Boros Signet RAV 2 Artifact 1 {1}, {T}: Add {R}{W} to your mana pool. Cloak of Feathers PT U Sorcery 2 Target creature gains flying until end of turn. Draw a card. Shinen of Fury's Fire SOK 2R Creature - Spirit 2/1 3 Haste Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. Pinecrest Ridge CHK Land 0 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. Judge Unworthy FUT 1W Instant 2 Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Gulf Squid PY 3U Creature - Squid Beast 2/2 3 When Gulf Squid comes into play, tap all lands target player controls. Devout Monk ST W Creature - Human Monk Cleric 1/1 3 When Devout Monk comes into play, you gain 1 life. Patriarch's Desire OD 3B Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. Primitive Etchings SC 2GG Enchantment 1 Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Ignorant Bliss DIS 1R Instant 2 Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card. Luminous Angel MR 4WWW Creature - Angel 4/4 3 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play. Barter in Blood MR 2BB Sorcery 2 Each player sacrifices two creatures. Sylvan Bounty CFX 5G Instant 2 Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Dripping Dead LE 4BB Creature - Zombie 4/1 3 Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. Plague Spitter IN 2B Creature - Horror 2/2 3 At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player. Command of Unsummoning PT 2U Instant 2 Play Command of Unsummoning only during the declare attackers step and only if you are the defending player. Return one or two target attacking creatures to their owner's hand. Vampiric Link PLC B Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage, you gain that much life. Endemic Plague ON 3B Sorcery 2 As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Grayscaled Gharial RAV U Creature - Crocodile 1/1 3 Islandwalk Bone Shredder UL 2B Creature - Minion 1/1 3 Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. Oblation ON 2W Instant 2 The owner of target nonland permanent shuffles it into his or her library, then draws two cards. War Tax MM 2U Enchantment 1 {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. Siren's Call 4E B R U U Instant 2 Play Siren's Call only during an opponent's turn and only before attackers are declared. Creatures the active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Curtain of Light SOK 1W Instant 2 Target attacking unblocked creature becomes blocked. Draw a card. Warrior's Stand P2 P3 1W Instant 2 Play Warrior's Stand only during the declare attackers step and only if you are the defending player. Creatures you control get +2/+2 until end of turn. Mogg Flunkies SH 1R Creature - Goblin 3/3 3 Mogg Flunkies can't attack or block alone. Outrider of Jhess ALA 3U Creature - Human Knight 2/2 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Chaos Harlequin AL 2RR Creature - Human 2/4 3 {R}: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. Paradise Mantle FD 0 Artifact - Equipment 1 Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Tooth and Claw TE 3R Enchantment 1 Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play. Rout IN 3WW Sorcery 2 You may play Rout any time you could play an instant if you pay {2} more to play it. Destroy all creatures. They can't be regenerated. Sterling Grove IN GW Enchantment 1 Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Unchecked Growth BOK 2G Instant - Arcane 2 Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. Esper Cormorants CFX 2WU Artifact Creature - Bird 3/3 3 Flying Arcbound Slith DS 2 Artifact Creature - Slith 0/0 3 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Elvish Skysweeper RAV G Creature - Elf Warrior 1/1 3 {4}{G}, Sacrifice a creature: Destroy target creature with flying. Gaea's Avenger AQ 1GG Creature - Treefolk 3 1+*/1+* Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. Summoning Station FD 7 Artifact 1 {T}: Put a 2/2 colorless Pincher creature token into play. Whenever an artifact is put into a graveyard from play, you may untap Summoning Station. Vision Skeins DIS 1U Instant 2 Each player draws two cards. Simoon IN VI RG Instant 2 Simoon deals 1 damage to each creature target opponent controls. Caustic Rain GP 2BB Sorcery 2 Remove target land from the game. Ardent Plea ARB 1WU Enchantment 1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Puncture Blast EVE 2R Instant 2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. Dauthi Mercenary TE 2B Creature - Dauthi Knight Mercenary 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. Edge of Autumn FUT 1G Sorcery 2 If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) Fork B R U RR Instant 2 Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Replenish UD 3W Sorcery 2 Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.) Living Airship AP 3U Creature - Metathran 2/3 3 Flying {2}{G}: Regenerate Living Airship. Lim-Dul the Necromancer TSP 5BB Legendary Creature - Human Wizard 4/4 3 Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. Dirge of Dread ON 2B Sorcery 2 All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Knotvine Paladin ARB GW Creature - Human Knight 2/2 3 Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. Stampeding Serow SOK 2GG Creature - Antelope Beast 5/4 3 Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. Shambling Swarm TO 1BBB Creature - Horror 3/3 3 When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at end of turn. Maraxus of Keld WL 4RR Legendary Creature - Human Warrior */* 3 Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. Imposing Visage 5E IA R Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked except by two or more creatures. Ovinomancer TSP VI 2U Creature - Human Wizard 0/1 3 When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. Form of the Dragon 9E SC 4RRR Enchantment 1 At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the end of each turn, your life total becomes 5. Creatures without flying can't attack you. Time Spiral US 4UU Sorcery 2 Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. Remove Time Spiral from the game. Darkest Hour 7E US B Enchantment 1 All creatures are black. Petra Sphinx CH LG 2WWW Creature - Sphinx 3/4 3 {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. Earthbind B R U R Enchantment - Aura 1 Enchant creature When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Unyaro Griffin 6E MI 3W Creature - Griffin 2/2 3 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Controlled Instincts CFX U Enchantment - Aura 1 Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Pearled Unicorn 4E 5E B R U 2W Creature - Unicorn 2/2 3 Power Matrix MM 4 Artifact 1 {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. Hunting Pack SC 5GG Instant 2 Put a 4/4 green Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Ivory Tower 4E AQ R 1 Artifact 1 At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Mercadian Atlas MM 5 Artifact 1 At the end of your turn, if you didn't play a land this turn, you may draw a card. Muraganda Petroglyphs FUT 3G Enchantment 1 Creatures with no abilities get +2/+2. Damping Field AQ 2W Enchantment 1 Players can't untap more than one artifact during their untap steps. Desolation VI 1BB Enchantment 1 At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. Tallowisp BOK 1W Creature - Spirit 1/3 3 Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. Initiate of Blood (Goka the Unjust) CHK 3R Legendary Creature - Ogre Shaman 4/4 3 {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. Ragged Veins CHK 1B Enchantment - Aura 1 Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. Scalpelexis 10E JU 4U Creature - Beast 1/5 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. Grim Harvest CS 1B Instant 2 Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from play, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Cheatyface UNH UUU Creature - Efreet 2/2 3 You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying Azorius Signet DIS 2 Artifact 1 {1}, {T}: Add {W}{U} to your mana pool. Bandage 10E SH W Instant 2 Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Limited Resources EX W Enchantment 1 When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play. Exile into Darkness SOK 4B Sorcery 2 Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Mist Dragon MI 4UU Creature - Dragon 4/4 3 {0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.) {0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.) {3}{U}{U}: Mist Dragon phases out. First Come, First Served UNH 1W Enchantment 1 The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. Elvish Soultiller LE 3GG Creature - Elf Mutant 5/4 3 When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Deathrender LRW 4 Artifact - Equipment 1 Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it. Equip {2} Reborn Hero TO 2W Creature - Human Soldier 2/2 3 Vigilance Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control." Privileged Position RAV 2(G/W)(G/W)(G/W) Enchantment 1 ({(g/w)} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control. Krark-Clan Ogre FD 3RR Creature - Ogre 3/3 3 {R}, Sacrifice an artifact: Target creature can't block this turn. Branded Brawlers PY R Creature - Human Soldier 2/2 3 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Echoing Decay DS 1B Instant 2 Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Sunder from Within SOK 2RR Sorcery - Arcane 2 Destroy target artifact or land. Suffocation AL 1U Instant 2 Play Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. Tromp the Domains TSP 5G Sorcery 2 Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Aven Smokeweaver OD 2UU Creature - Bird Soldier 2/3 3 Flying, protection from red Pinpoint Avalanche ON 3RR Instant 2 Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. Angel's Herald ALA W Creature - Human Cleric 1/1 3 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library. Anurid Barkripper JU 1GG Creature - Frog Beast 2/2 3 Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. Nix FUT U Instant 2 Counter target spell if no mana was spent to play it. Yosei, the Morning Star CHK 4WW Legendary Creature - Dragon Spirit 5/5 3 Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls. Juniper Order Advocate AL 2W Creature - Human Knight 1/2 3 Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. Weed-Pruner Poplar MOR 4B Creature - Treefolk Assassin 3/3 3 At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. Measure of Wickedness SOK 3B Enchantment 1 At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Shinen of Flight's Wings SOK 4U Creature - Spirit 3/3 3 Flying Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. Thrashing Wumpus MM 3BB Creature - Beast 3/3 3 {B}: Thrashing Wumpus deals 1 damage to each creature and each player. Skarrgan Pit-Skulk GP G Creature - Human Warrior 1/1 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. Supreme Inquisitor ON 3UU Creature - Human Wizard 1/3 3 Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. Gainsay PS 1U Instant 2 Counter target blue spell. Patron of the Wild LE G Creature - Elf 1/1 3 Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. Hornet Cobra LG 1GG Creature - Snake 2/1 3 First strike Imperial Edict P3 1B Sorcery 2 Target opponent sacrifices a creature. Court Homunculus CFX W Artifact Creature - Homunculus 1/1 3 Court Homunculus gets +1/+1 as long as you control another artifact. Bosk Banneret MOR 1G Creature - Treefolk Shaman 1/3 3 Treefolk spells and Shaman spells you play cost {1} less to play. Noggle Hedge-Mage EVE 2(U/R) Creature - Noggle Wizard 2/2 3 When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. Earth Rift OD 3R Sorcery 2 Destroy target land. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Chilling Shade CS 2B Snow Creature - Shade 1/1 3 Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Sandstone Warrior 9E TE 2RR Creature - Human Soldier Warrior 1/3 3 First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. Burning Palm Efreet MI 2RR Creature - Efreet 2/2 3 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Thunderscape Familiar PS 1R Creature - Kavu 1/1 3 First strike Black spells and green spells you play cost {1} less to play. Blanchwood Armor 10E 7E 8E 9E US 2G Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Upheaval OD 4UU Sorcery 2 Return all permanents to their owners' hands. Noggin Whack MOR 2BB Tribal Sorcery - Rogue 2 Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. Emissary of Despair DS 1BB Creature - Spirit 2/1 3 Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. Rootwater Commando 10E NE 2U Creature - Merfolk 2/2 3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Tor Giant IA 3R Creature - Giant 3/3 3 Urborg LG Legendary Land 0 {T}: Add {B} to your mana pool. {T}: Target creature loses first strike or swampwalk until end of turn. Lotus Bloom TSP Artifact Suspend 3-{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) 1 {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. Still Life OD 1GG Enchantment 1 {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. Sunken Ruins SHM Land 0 {T}: Add {1} to your mana pool. {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. Waterfront Bouncer MM 1U Creature - Merfolk Spellshaper 1/1 3 {U}, {T}, Discard a card: Return target creature to its owner's hand. Memory Sluice SHM (U/B) Sorcery 2 Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Berserk Murlodont LE 4G Creature - Beast 3/3 3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Mothdust Changeling MOR U Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. Fire Imp PT 2R Creature - Imp 2/1 3 When Fire Imp comes into play, it deals 2 damage to target creature. Ancient Hydra NE 4R Creature - Hydra 5/1 3 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Festival DK W Instant 2 Play Festival only during an opponent's upkeep. Creatures can't attack this turn. Shrewd Hatchling EVE 3(U/R) Creature - Elemental 6/6 3 Shrewd Hatchling comes into play with four -1/-1 counters on it. {(u/r)}: Target creature can't block Shrewd Hatchling this turn. Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling. Dwarven Song LG R Instant 2 Any number of target creatures become red until end of turn. City of Ass UNH Land 0 City of Ass comes into play tapped. {T}: Add one and one-half mana of any one color to your mana pool. Tectonic Fiend TSP 4RR Creature - Elemental 7/7 3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able. Thermal Glider MM 2W Creature - Human Rebel 2/1 3 Flying, protection from red Murk Dwellers 4E 5E DK 3B Creature - Zombie 2/2 3 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Animal Magnetism ON 4G Sorcery 2 Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Mind Ravel 5E IA 2B Sorcery 2 Target player discards a card. Draw a card at the beginning of the next turn's upkeep. Flowstone Overseer NE 2RRR Creature - Beast 4/4 3 {R}{R}: Target creature gets +1/-1 until end of turn. Cartographer EX OD 2G Creature - Human 2/2 3 When Cartographer comes into play, you may return target land card from your graveyard to your hand. Pillory of the Sleepless GP 1WB Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." Obelisk of Alara CFX 6 Artifact 1 {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. Tattermunge Maniac SHM (R/G) Creature - Goblin Warrior 2/1 3 Tattermunge Maniac attacks each turn if able. Spiraling Embers SOK 3R Sorcery - Arcane 2 Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. Ivory Mask 8E 9E MM 2WW Enchantment 1 You have shroud. (You can't be the target of spells or abilities.) Phyrexian Splicer TE 2 Artifact 1 {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. Samite Censer-Bearer FUT W Creature - Human Rebel Cleric 1/1 3 {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. Choice of Damnations SOK 5B Sorcery - Arcane 2 Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Clergy of the Holy Nimbus LG W Creature - Human Cleric 1/1 3 If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. Holy Day 10E 8E 9E IN LG W Instant 2 Prevent all combat damage that would be dealt this turn. Torrent of Lava MI XRR Sorcery 2 Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." Time Warp ST TE 3UU Sorcery 2 Target player takes an extra turn after this one. Defender of the Order LE 3W Creature - Human Cleric 2/4 3 Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. Hindering Light ALA WU Instant 2 Counter target spell that targets you or a permanent you control. Draw a card. Conclave's Blessing RAV 3W Enchantment - Aura 1 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. Genju of the Falls BOK U Enchantment - Aura 1 Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Summer Bloom 6E 9E PT ST VI 1G Sorcery 2 You may play up to three additional lands this turn. Halberdier OD 3R Creature - Human Barbarian 3/1 3 First strike Foul Familiar IA 2B Creature - Spirit 3/1 3 Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. Lifeforce 4E 5E B R U GG Enchantment 1 {G}{G}: Counter target black spell. Seedguide Ash LRW 4G Creature - Treefolk Druid 4/4 3 When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. Tower of Fortunes MR 4 Artifact 1 {8}, {T}: Draw four cards. Graphic Violence UNH 2G Instant 2 All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. Fungal Behemoth PLC 3G Creature - Fungus */* 3 Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-{X}{G}{G}. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature. Crevasse LG 2R Enchantment 1 Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Faith Healer US 1W Creature - Human Cleric 1/1 3 Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. Gristleback GP 2G Creature - Boar Beast 2/2 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. Browbeat JU TSP 2R Sorcery 2 Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Uproot BOK 3G Sorcery - Arcane 2 Put target land on top of its owner's library. Sunforger RAV 3 Artifact - Equipment 1 Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library. Equip {3} Reparations MI 1WU Enchantment 1 Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. Corrupt Official MM 4B Creature - Human Minion 3/1 3 {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. Melancholy PLC 2B Enchantment - Aura 1 Enchant creature When Melancholy comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. Thermokarst IA 1GG Sorcery 2 Destroy target land. If that land was a snow land, you gain 1 life. Leaf Dancer OD 1GG Creature - Centaur 2/2 3 Forestwalk Wurmskin Forger MR 5GG Creature - Elf Warrior 2/2 3 When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. Mtenda Lion MI G Creature - Cat 2/1 3 Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. Profane Command LRW XBB Sorcery 2 Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. Shield of the Righteous ARB WU Artifact - Equipment 1 Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} Phantom Monster 4E 5E B R U 3U Creature - Illusion 3/3 3 Flying Frenzied Goblin RAV R Creature - Goblin Berserker 1/1 3 Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. Consign to Dream SHM 2U Instant 2 Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Capashen Standard UD W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. Herald of Serra US 2WW Creature - Angel 3/4 3 Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Renewing Touch P2 ST G Sorcery 2 Shuffle any number of target creature cards from your graveyard into your library. Smash 10E AP RAV 2R Instant 2 Destroy target artifact. Draw a card. Enduring Renewal IA TSP 2WW Enchantment 1 Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. Draconian Cylix FE 3 Artifact 1 {2}, {T}, Discard a card at random: Regenerate target creature. Gamble US R Sorcery 2 Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library. Dross Harvester MR 1BB Creature - Horror 4/4 3 Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life. Unsummon 10E 4E 5E 6E 7E 8E B CFX R U U Instant 2 Return target creature to its owner's hand. Moggcatcher NE 2RR Creature - Human Mercenary 2/2 3 {3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. Marshdrinker Giant EVE 3GG Creature - Giant Warrior 4/3 3 When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls. Furnace Dragon DS 6RRR Creature - Dragon 5/5 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game. Alpha Myr MR 2 Artifact Creature - Myr 2/1 3 Cobalt Golem MR 4 Artifact Creature - Golem 2/3 3 {1}{U}: Cobalt Golem gains flying until end of turn. Deepwood Drummer MM 1G Creature - Human Spellshaper 1/1 3 {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. Veteran Bodyguard B R U 3WW Creature - Human 2/5 3 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Rabid Elephant OD 4G Creature - Elephant 3/4 3 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Lost Auramancers FUT 2WW Creature - Human Wizard 3/3 3 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library. Sunscape Familiar PS 1W Creature - Wall 0/3 3 Defender (This creature can't attack.) Green spells and blue spells you play cost {1} less to play. Tooth of Ramos MM 3 Artifact 1 {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. Agonizing Memories 10E 6E 7E WL 2BB Sorcery 2 Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Skullmulcher ALA 4G Creature - Elemental 3/3 3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Skullmulcher comes into play, draw a card for each creature it devoured. Energy Vortex MI 3UU Enchantment 1 As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. Cabal Torturer TO 1BB Creature - Human Minion 1/1 3 {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Krosan Reclamation JU 1G Instant 2 Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Orcish Bloodpainter CS 2R Creature - Orc Shaman 2/1 3 {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. Wipe Clean SC 1W Instant 2 Remove target enchantment from the game. Cycling {3} ({3}, Discard this card: Draw a card.) Altar Of Dementia (Altar of Dementia) TE 2 Artifact 1 Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. Order of Whiteclay SHM 1WW Creature - Kithkin Cleric 1/4 3 {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.) Subdue LG G Instant 2 Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. Hunting Grounds JU GW Enchantment 1 Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play." Changeling Sentinel MOR 3W Creature - Shapeshifter 3/2 3 Changeling (This card is every creature type at all times.) Vigilance Long-Forgotten Gohei CHK 3 Artifact 1 Arcane spells you play cost {1} less to play. Spirit creatures you control get +1/+1. Miracle Worker DK W Creature - Human Cleric 1/1 3 {T}: Destroy target Aura attached to a creature you control. Prismatic Wardrobe UG W Sorcery 2 Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. Ninja of the Deep Hours BOK 3U Creature - Human Ninja 2/2 3 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Notorious Assassin MM 3B Creature - Human Spellshaper Assassin 2/2 3 {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. Mass Calcify SHM 5WW Sorcery 2 Destroy all nonwhite creatures. Doomsday 6E WL BBB Sorcery 2 Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Underground River 10E 5E 6E 7E 9E IA Land 0 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Prismwake Merrow SHM 2U Creature - Merfolk Wizard 2/1 3 Flash When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn. Thoughtpicker Witch RAV B Creature - Human Wizard 1/1 3 {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game. Bogardan Rager TSP 5R Creature - Elemental 3/4 3 Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn. Tivadar's Crusade DK 1WW Sorcery 2 Destroy all Goblins. Scragnoth TE TSP 4G Creature - Beast 3/4 3 Scragnoth can't be countered. Protection from blue Kami of the Palace Fields CHK 5W Creature - Spirit 3/2 3 Flying, first strike Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Flame Jab EVE R Sorcery 2 Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Risky Move ON 3RRR Enchantment 1 At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Gilded Light SC 1W Instant 2 You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) Three Tragedies BOK 3BB Sorcery - Arcane 2 Target player discards three cards. Tortoise Formation ALA 3U Instant 2 Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) Infested Roothold DS 4G Creature - Wall 0/3 3 Defender (This creature can't attack.) Protection from artifacts Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play. Desert Nomads AN 2R Creature - Human Nomad 2/2 3 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. Owl Familiar PT ST 1U Creature - Bird 1/1 3 Flying When Owl Familiar comes into play, draw a card, then discard a card. Concordant Crossroads CH LG G World Enchantment 1 All creatures have haste. Urza's Hot Tub UNH 2 Artifact 1 {2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. Yavimaya Dryad TSP 1GG Creature - Dryad 2/1 3 Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library. Chill Haunting SC 1B Instant 2 As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game. Target creature gets -X/-X until end of turn. Nullstone Gargoyle RAV 9 Artifact Creature - Gargoyle 4/5 3 Flying Whenever the first noncreature spell of a turn is played, counter that spell. Wall of Dust 4E LG 2R Creature - Wall 1/4 3 Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Sudden Impact 10E 7E 8E 9E TE 3R Instant 2 Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sivvi's Valor NE 2W Instant 2 If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. Armillary Sphere CFX 2 Artifact 1 {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Veldrane of Sengir HL 5BB Legendary Creature - Human Rogue 5/5 3 {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. Castle Raptors TSP 4W Creature - Bird Soldier 3/3 3 Flying As long as Castle Raptors is untapped, it gets +0/+2. Weatherseed Faeries UL 2U Creature - Faerie 2/1 3 Flying, protection from red Fissure 4E DK 3RR Instant 2 Destroy target creature or land. It can't be regenerated. Might of Old Krosa TSP G Instant 2 Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead. Blast from the Past UNH 2R Instant 2 Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R} Blast from the Past deals 2 damage to target creature or player. If the kicker cost was paid, put a 1/1 red Goblin creature token into play. Cloak of Confusion 5E IA 1B Enchantment - Aura 1 Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Watcher Sliver TSP 3W Creature - Sliver 2/2 3 All Sliver creatures get +0/+2. Breeding Pool DIS Land - Forest Island 0 ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped. Thelon of Havenwood TSP GG Legendary Creature - Elf Druid 2/2 3 Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. Poultrygeist UG 2B Summon - Chicken 1/1 1 Flying Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. Mistform Dreamer ON 2U Creature - Illusion 2/1 3 Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. Information Dealer ON 1U Creature - Human Wizard 1/1 3 {T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. Saltcrusted Steppe TSP Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. Gnat Alley Creeper DIS 2R Creature - Human Rogue 3/1 3 Gnat Alley Creeper can't be blocked by creatures with flying. Crystal Rod 4E 5E 6E 7E 8E B R U 1 Artifact 1 Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life. Pack's Disdain MOR 1B Instant 2 Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Darksteel Garrison FUT 2 Artifact - Fortification 1 Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Samite Blessing SH W Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Nature's Chosen AL G Enchantment - Aura 1 Enchant creature you control Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn." Savage Thallid TSP 3GG Creature - Fungus 5/2 3 At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Regenerate target Fungus. Unholy Citadel LG Land 0 Black legendary creatures you control have "bands with other legendary creatures." Might of Alara CFX G Instant 2 Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Sky Spirit TE 1WU Creature - Spirit 2/2 3 Flying, first strike Heightened Awareness PY 3UU Enchantment 1 As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw an additional card. Okk 7E 8E US 1R Creature - Goblin 4/4 3 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Flame Jet UD 1R Sorcery 2 Flame Jet deals 3 damage to target player. Cycling {2} ({2}, Discard this card: Draw a card.) Misinformation AL B Instant 2 Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Quash BOK UD 2UU Instant 2 Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library. Jalum Grifter UG 3RR Summon - Legend 3/5 1 o1oR, ocT: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. Mishra's Helix US 5 Artifact 1 {X}, {T}: Tap X target lands. Tyrannize SHM 3(B/R)(B/R) Sorcery 2 Target player discards his or her hand unless he or she pays 7 life. Martyr's Cause UL 2W Enchantment 1 Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Merfolk Assassin DK TSP UU Creature - Merfolk Assassin 1/2 3 {T}: Destroy target creature with islandwalk. Benthic Explorers AL 3U Creature - Merfolk Scout 2/4 3 {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. Sylvan Scrying 10E MR 1G Sorcery 2 Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Illusionary Presence IA 1UU Creature - Illusion 2/2 3 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. Stampeding Wildebeests 10E VI 2GG Creature - Antelope Beast 5/4 3 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. Sima Yi, Wei Field Marshal P3 5B Legendary Creature - Human Soldier */4 3 Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. Initiates of the Ebon Hand 5E FE B Creature - Cleric 1/1 3 {1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. Rain of Embers RAV 1R Sorcery 2 Rain of Embers deals 1 damage to each creature and each player. Netherborn Phalanx RAV 5B Creature - Horror 2/4 3 When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Time of Need CHK 1G Sorcery 2 Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. Overrule DIS XWU Instant 2 Counter target spell unless its controller pays {X}. You gain X life. Canyon Drake TE 2RR Creature - Drake 1/2 3 Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Enlistment Officer AP 3W Creature - Human Soldier 2/3 3 First strike When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. Skulking Knight TSP 2B Creature - Zombie Knight 3/3 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. Decompose OD 1B Sorcery 2 Remove up to three target cards in a single graveyard from the game. Goblin Medics UL 2R Creature - Goblin Shaman 1/1 3 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. Viashino Slasher RAV 1R Creature - Viashino Warrior 1/2 3 {R}: Viashino Slasher gets +1/-1 until end of turn. Scavenging Ghoul 4E B R U 3B Creature - Zombie 2/2 3 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Icatian Infantry FE W Creature - Human Soldier 1/1 3 {1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn. High Ground 10E EX W Enchantment 1 Each creature you control can block an additional creature. Teeka's Dragon MI 9 Artifact Creature - Dragon 5/5 3 Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) Pine Barrens TE Land 0 Pine Barrens comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. Enchanted Evening SHM 3(W/U)(W/U) Enchantment 1 All permanents are enchantments in addition to their other types. Rejuvenate US 3G Sorcery 2 You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) School of the Unseen AL Land 0 {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. Cuombajj Witches AN CH BB Creature - Human Wizard 1/3 3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Sylvan Yeti P2 ST 2GG Creature - Yeti */4 3 Sylvan Yeti's power is equal to the number of cards in your hand. Abyssal Nocturnus GP 1BB Creature - Horror 2/2 3 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. Simian Spirit Guide PLC 2R Creature - Ape Spirit 2/2 3 Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool. Leyline of the Meek GP 2WW Enchantment 1 If Leyline of the Meek is in your opening hand, you may begin the game with it in play. Creature tokens get +1/+1. Cinder Shade IN 1BR Creature - Shade 1/1 3 {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. Tireless Tribe OD W Creature - Human Nomad 1/1 3 Discard a card: Tireless Tribe gets +0/+4 until end of turn. Boreal Shelf CS Snow Land 0 Boreal Shelf comes into play tapped. {T}: Add {W} or {U} to your mana pool. Konda's Banner CHK 2 Legendary Artifact - Equipment 1 Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} Planeswalker's Fury PS 2R Enchantment 1 {3}{R}: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery. Serpent Assassin PT 3BB Creature - Snake Assassin 2/2 3 When Serpent Assassin comes into play, you may destroy target nonblack creature. Dimir Infiltrator RAV UB Creature - Spirit 1/3 3 Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Sorceress Queen 4E 5E AN R 1BB Creature - Human Wizard 1/1 3 {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Witch-Maw Nephilim GP GWUB Creature - Nephilim 1/1 3 Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. Man of Measure UNH 1WW Creature - Human Knight 2/2 3 As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0. Kirtar's Desire OD W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack. Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. Crumble 4E 5E AQ R G Instant 2 Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Voidmage Prodigy ON TSP UU Creature - Human Wizard 2/1 3 {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Soldevi Adnate AL 1B Creature - Human Cleric 1/2 3 {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. Long-Term Plans SC 2U Instant 2 Search your library for a card, shuffle your library, then put that card third from the top. Progenitus CFX WWUUBBRRGG Legendary Creature - Hydra Avatar 10/10 3 Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. Jet Medallion TE 2 Artifact 1 Black spells you play cost {1} less to play. Word of Command B U BB Instant 2 Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands. Altar of Shadows MR 7 Artifact 1 At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Infernal Spawn of Evil UG 6BBB Summon - Demon Beast 7/7 1 Flying, first strike o1oB, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. Mirari's Wake JU 3GW Enchantment 1 Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Tormod's Crypt CH DK TSP 0 Artifact 1 {T}, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game. Fury Sliver TSP 5R Creature - Sliver 3/3 3 All Sliver creatures have double strike. Opt IN U Instant 2 Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. Lurking Evil US BBB Enchantment 1 Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. Fertile Ground 8E IN LRW US 1G Enchantment - Aura 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Tangle Wire NE 3 Artifact 1 Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. Burgeoning SH G Enchantment 1 Whenever an opponent plays a land, you may put a land card from your hand into play. Burden of Greed DS 3B Instant 2 Target player loses 1 life for each tapped artifact he or she controls. Zur's Weirding 5E 6E 8E 9E IA 3U Enchantment 1 Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Cocoon CH LG G Enchantment - Aura 1 Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.) Terminal Moraine PS Land 0 {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Drudge Reavers TSP 3B Creature - Skeleton 2/1 3 Flash (You may play this spell any time you could play an instant.) {B}: Regenerate Drudge Reavers. Allay EX 1W Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. Okina Nightwatch SOK 4G Creature - Human Monk 4/3 3 As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. Spellwild Ouphe FUT 1G Creature - Ouphe 1/3 3 Spells that target Spellwild Ouphe cost {2} less to play. Nantuko Shrine OD 1GG Enchantment 1 Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. Tendrils of Corruption TSP 3B Instant 2 Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Sporeback Troll DIS 3G Creature - Troll Mutant 0/0 3 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it. Twisted Experiment UD 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/-1. Kiri-Onna SOK 4U Creature - Spirit 2/2 3 When Kiri-Onna comes into play, return target creature to its owner's hand. Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. Masako the Humorless CHK 2W Legendary Creature - Human Advisor 2/1 3 Flash Tapped creatures you control can block as though they were untapped. Earthblighter LE 1B Creature - Human Cleric 1/1 3 {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. Silver Myr MR 2 Artifact Creature - Myr 1/1 3 {T}: Add {U} to your mana pool. Volrath's Dungeon EX 2BB Enchantment 1 Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery. Memory Lapse 5E 6E 7E HL MI 1U Instant 2 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Ur-Golem's Eye 9E DS 4 Artifact 1 {T}: Add {2} to your mana pool. Liu Bei, Lord of Shu P3 3WW Legendary Creature - Human Soldier 2/4 3 Horsemanship Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. Mirror Gallery BOK 5 Artifact 1 The "legend rule" doesn't apply. Cleanfall CHK 2W Sorcery - Arcane 2 Destroy all enchantments. Silent Specter ON 4BB Creature - Specter 4/4 3 Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Greater Realm of Preservation 5E LG 1W Enchantment 1 {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Megatog MR 4RR Creature - Atog 3/4 3 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. Braidwood Cup UD 3 Artifact 1 {T}: You gain 1 life. Toxic Stench JU 1B Instant 2 Target nonblack creature gets -1/-1 until end of turn. Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. Infantry Veteran 6E 9E VI W Creature - Human Soldier 1/1 3 {T}: Target attacking creature gets +1/+1 until end of turn. Righteous War VI 1WB Enchantment 1 White creatures you control have protection from black. Black creatures you control have protection from white. Repulse IN 2U Instant 2 Return target creature to its owner's hand. Draw a card. Spirit en-Kor SH 3W Creature - Kor Spirit 2/2 3 Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. Offering to Asha ARB 2WU Instant 2 Counter target spell unless its controller pays {4}. You gain 4 life. Tawnos's Wand 4E AQ 4 Artifact 1 {2}, {T}: Target creature with power 2 or less is unblockable this turn. Manaforge Cinder SHM (B/R) Creature - Elemental Shaman 1/1 3 {1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn. Shaper Guildmage MI U Creature - Human Wizard 1/1 3 {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. Meekstone 4E 5E 6E 7E B R U 1 Artifact 1 Creatures with power 3 or greater don't untap during their controllers' untap steps. View from Above CFX 1U Instant 2 Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. Goblin Clearcutter LE 3R Creature - Goblin 3/3 3 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. Barrin, Master Wizard US 1UU Legendary Creature - Human Wizard 1/1 3 {2}, Sacrifice a permanent: Return target creature to its owner's hand. Land Tax 4E LG W Enchantment 1 At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Skyshroud Troopers SH 3G Creature - Elf Druid Warrior 3/3 3 {T}: Add {G} to your mana pool. Orb of Dreams BOK 3 Artifact 1 Permanents come into play tapped. Allosaurus Rider CS 5GG Creature - Elf Warrior 3 1+*/1+* You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Faithful Squire BOK 1WW Creature - Human Soldier 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. Ensnaring Bridge 7E 8E SH 3 Artifact 1 Creatures with power greater than the number of cards in your hand can't attack. Devout Witness MM 2W Creature - Human Spellshaper 2/2 3 {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. Briarhorn LRW 3G Creature - Elemental 3/3 3 Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Bottomless Pit SH 1BB Enchantment 1 At the beginning of each player's upkeep, that player discards a card at random. Cunning Advisor P3 3B Creature - Human Advisor 1/1 3 {T}: Target opponent discards a card. Play this ability only during your turn, before attackers are declared. Splitting Headache SHM 3B Sorcery 2 Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. Wound Reflection SHM 5B Enchantment 1 At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) Greater Harvester DS 2BBB Creature - Horror 5/6 3 At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. Flint Golem NE 4 Artifact Creature - Golem 2/3 3 Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Stomping Slabs MOR 2R Sorcery 2 Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Masticore UD 4 Artifact Creature - Masticore 4/4 3 At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. Sedraxis Alchemist CFX 2B Creature - Zombie Wizard 2/2 3 When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand. Boggart Shenanigans LRW 2R Tribal Enchantment - Goblin 1 Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Golgari Signet RAV 2 Artifact 1 {1}, {T}: Add {B}{G} to your mana pool. Haunting Misery WL 1BB Sorcery 2 As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game. Haunting Misery deals X damage to target player. Putrefaction MM 4B Enchantment 1 Whenever a player plays a green or white spell, that player discards a card. Vodalian Mystic AP 1U Creature - Merfolk Wizard 1/1 3 {T}: Target instant or sorcery spell becomes the color of your choice. Hatching Plans GP 1U Enchantment 1 When Hatching Plans is put into a graveyard from play, draw three cards. Ancestral Tribute OD 5WW Sorcery 2 You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Adun Oakenshield LG BRG Legendary Creature - Human Knight 1/2 3 {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. Jagged Poppet DIS 1BR Creature - Ogre Warrior 3/4 3 Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. Coal Golem DK 5 Artifact Creature - Golem 3/3 3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. Goblin Cohort BOK R Creature - Goblin Warrior 2/2 3 Goblin Cohort can't attack unless you've played a creature spell this turn. Divining Witch NE 1B Creature - Human Spellshaper 1/1 3 {1}{B}, {T}, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. Standard Bearer AP 1W Creature - Human Flagbearer 1/1 3 Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Ley Druid 4E 5E 9E B R U 2G Creature - Human Druid 1/1 3 {T}: Untap target land. Wirewood Herald ON 1G Creature - Elf 1/1 3 When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. Vault of Whispers MR Artifact Land 0 (Vault of Whispers isn't a spell.) {T}: Add {B} to your mana pool. Knowledge Vault LG 4 Artifact 1 {2}, {T}: Remove the top card of your library from the game face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard. Monkey Monkey Monkey UNH 3G Creature - Ape 1/1 3 As Monkey Monkey Monkey comes into play, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. Trickery Charm ON U Instant 2 Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. Sanctum Guardian 9E US 1WW Creature - Human Cleric 1/4 3 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Misstep MM 1U Sorcery 2 Creatures target player controls don't untap during that player's next untap step. Incoming! UG 4GGGG Sorcery 2 Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. Sigiled Paladin ALA WW Creature - Human Knight 2/2 3 First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Nantuko Shaman TSP 2G Creature - Insect Shaman 3/2 3 When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1-{2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Zhou Yu, Chief Commander P3 5UU Legendary Creature - Human Soldier 8/8 3 Zhou Yu, Chief Commander can't attack unless defending player controls an Island. Patriarch's Bidding ON 3BB Sorcery 2 Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. Seed the Land SOK 2GG Enchantment 1 Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play. Vhati il-Dal TE TSP 2BG Legendary Creature - Human Warrior 3/3 3 {T}: Target creature's power or toughness becomes 1 until end of turn. Bound in Silence FUT 2W Tribal Enchantment - Rebel Aura 1 Enchant creature Enchanted creature can't attack or block. Headless Horseman LG 2B Creature - Zombie Knight 2/2 3 Sangrite Backlash ARB (B/G)R Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/-3. Ramosian Rally MM 3W Instant 2 If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. Llanowar Druid WL 1G Creature - Elf Druid 1/2 3 {T}, Sacrifice Llanowar Druid: Untap all Forests. Fists of the Anvil 10E MR 1R Instant 2 Target creature gets +4/+0 until end of turn. Reins of the Vinesteed MOR 3G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature. Snow-Covered Forest CS IA Basic Snow Land - Forest 0 G Inkfathom Witch SHM 1(U/B) Creature - Merfolk Wizard 1/1 3 Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. Living Wish JU 1G Sorcery 2 You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game. Enslave PLC 4BB Enchantment - Aura 1 Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Deep-Sea Serpent PT 4UU Creature - Serpent 5/5 3 Deep-Sea Serpent can't attack unless defending player controls an Island. Headlong Rush US 1R Instant 2 Attacking creatures gain first strike until end of turn. Zombie Master 4E 5E 6E B R U 1BB Creature - Zombie 2/3 3 Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Giant Fan UG 4 Artifact 1 o2, ocT: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. Touch of Death 5E IA 2B Sorcery 2 Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Acidic Sliver SH BR Creature - Sliver 2/2 3 All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." Thunder Dragon ST 5RR Creature - Dragon 5/5 3 Flying When Thunder Dragon comes into play, it deals 3 damage to each creature without flying. Spiketail Hatchling 10E 8E PY 1U Creature - Drake 1/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Birchlore Rangers ON G Creature - Elf Druid 1/1 3 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Guardian Beast AN 3B Creature - Beast 2/4 3 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. Darkpact B R U BBB Sorcery 2 Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Elvish Hexhunter SHM (G/W) Creature - Elf Shaman 1/1 3 {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. Mana Severance TE 1U Sorcery 2 Search your library for any number of land cards and remove them from the game. Then shuffle your library. Green Ward 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Briarberry Cohort SHM 1U Creature - Faerie Soldier 1/1 3 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Violent Eruption TO 1RRR Instant 2 Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Zodiac Dog P3 2R Creature - Hound 2/2 3 Mountainwalk Harsh Justice PT 2W Instant 2 Play Harsh Justice only during the declare attackers step and only if you are the defending player. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Soraya the Falconer HL 1WW Legendary Creature - Human 2/2 3 Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. Ardent Militia 6E 7E 8E PT ST WL 4W Creature - Human Soldier 2/5 3 Vigilance Convalescence EX 1W Enchantment 1 At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Nantuko Mentor OD 2G Creature - Insect Druid 1/1 3 {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. Petalmane Baku BOK 1G Creature - Spirit 1/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. Order of Yawgmoth US 2BB Creature - Zombie Knight 2/2 3 Fear Whenever Order of Yawgmoth deals damage to a player, that player discards a card. Ancient Craving P2 ST 3B Sorcery 2 You draw three cards and you lose 3 life. Incandescent Soulstoke LRW 2R Creature - Elemental Shaman 2/2 3 Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Wall of Souls SH 1B Creature - Wall 0/4 3 Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. Fiery Mantle US 1R Enchantment - Aura 1 Enchant creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. {R}: Enchanted creature gets +1/+0 until end of turn. Thallid Devourer FE 1GG Creature - Fungus 2/2 3 At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. Darksteel Pendant DS 2 Artifact 1 Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Phyrexian Bloodstock PS 4B Creature - Zombie 3/3 3 When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated. Contaminated Bond 10E 9E MR 1B Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Malachite Golem MR 6 Artifact Creature - Golem 5/3 3 {1}{G}: Malachite Golem gains trample until end of turn. Sudden Death TSP 1BB Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. Magus of the Library PLC GG Creature - Human Wizard 1/1 3 {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in hand. Heartwood Giant TE 3GG Creature - Giant 4/4 3 {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. Wormfang Crab JU 3U Creature - Nightmare Crab 3/6 3 Wormfang Crab is unblockable. When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its owner's control. Clot Sliver TE 1B Creature - Sliver 1/1 3 All Slivers have "{2}: Regenerate this permanent." Adarkar Windform CS 4U Snow Creature - Illusion 3/3 3 Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Paradise Plume TSP 4 Artifact 1 As Paradise Plume comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color to your mana pool. Barbary Apes LG 1G Creature - Ape 2/2 3 Razorgrass Screen FD 1 Artifact Creature - Wall 2/1 3 Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able. Bane of the Living LE 2BB Creature - Insect 4/3 3 Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Hyperion Blacksmith LG 1RR Creature - Human Artificer 2/2 3 {T}: You may tap or untap target artifact an opponent controls. Twinning Glass LRW 4 Artifact 1 {1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. Lion's Eye Diamond MI 0 Artifact 1 Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. Deadfall LG 2G Enchantment 1 Creatures with forestwalk can be blocked as though they didn't have forestwalk. Ancient Runes TE 2R Enchantment 1 At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Deep Spawn FE 5UUU Creature - Homarid 6/6 3 Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) Grave Robbers DK 1BB Creature - Human Rogue 1/1 3 {B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life. Thraximundar ARB 4UBR Legendary Creature - Zombie Assassin 6/6 3 Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. Infectious Host RAV 2B Creature - Zombie 1/1 3 When Infectious Host is put into a graveyard from play, target player loses 2 life. Angel of Mercy 10E 8E 9E IN P2 ST 4W Creature - Angel 3/3 3 Flying When Angel of Mercy comes into play, you gain 3 life. Stern Marshal PT 2W Creature - Human Soldier 2/2 3 {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared. Gaea's Anthem PLC 1GG Enchantment 1 Creatures you control get +1/+1. Circle of Despair MI 1WB Enchantment 1 {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Death's-Head Buzzard SC 1BB Creature - Bird 2/1 3 Flying When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn. White Scarab IA W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. Nacatl Savage CFX 1G Creature - Cat Warrior 2/1 3 Protection from artifacts Hellfire LG 2BBB Sorcery 2 Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. Latulla's Orders PY 1R Enchantment - Aura 1 Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. Pox 5E IA BBB Sorcery 2 Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Enormous Baloth 10E 8E 9E LE 6G Creature - Beast 7/7 3 Banewasp Affliction ALA 1B Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Bog Initiate IN 1B Creature - Human Wizard 1/1 3 {1}: Add {B} to your mana pool. Cathedral of Serra LG Land 0 White legendary creatures you control have "bands with other legendary creatures." Barkhide Mauler ON 4G Creature - Beast 4/4 3 Cycling {2} ({2}, Discard this card: Draw a card.) Raka Sanctuary AP 2R Enchantment 1 At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. Planar Despair AP 3BB Sorcery 2 Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. Merrow Wavebreakers SHM 4U Creature - Merfolk Soldier 3/3 3 {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) Thunderbolt WL 1R Instant 2 Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. Planar Overlay PS 2U Sorcery 2 Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. Jade Leech IN 2GG Creature - Leech 5/5 3 Green spells you play cost {G} more to play. Scar SHM (B/R) Instant 2 Put a -1/-1 counter on target creature. Arcanis the Omnipotent 10E ON 3UUU Legendary Creature - Wizard 3/4 3 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Omnibian DIS 1GGU Creature - Frog 3/3 3 {T}: Target creature becomes a 3/3 Frog until end of turn. Fungal Shambler AP 4GUB Creature - Fungus Beast 6/4 3 Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. Dead // Gone (Dead) PLC R Instant 2 Dead deals 2 damage to target creature. Diaochan, Artful Beauty P3 3R Legendary Creature - Human Advisor 1/1 3 {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before attackers are declared. Deadly Insect AL MM 4G Creature - Insect 6/1 3 Shroud (This permanent can't be the target of spells or abilities.) Aura Graft 10E OD 1U Instant 2 Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Insubordination MM BB Enchantment - Aura 1 Enchant creature At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. Sek'Kuar, Deathkeeper CS 2BRG Legendary Creature - Orc Shaman 4/3 3 Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play. Shield of Duty and Reason AP W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from green and from blue. Lightning Rift ON 1R Enchantment 1 Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. Butcher Orgg ON 4RRR Creature - Orgg 6/6 3 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. The Lady of the Mountain LG 4RG Legendary Creature - Giant 5/5 3 Stormscape Familiar PS TSP 1U Creature - Bird 1/1 3 Flying White spells and black spells you play cost {1} less to play. Balduvian Fallen CS 3B Creature - Zombie 3/5 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. Empty the Warrens TSP 3R Sorcery 2 Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Toxic Iguanar CFX R Creature - Lizard 1/1 3 Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.) Vulshok Berserker MR 3R Creature - Human Berserker 3/2 3 Haste Ohran Viper CS 1GG Snow Creature - Snake 1/3 3 Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. Kodama's Might CHK G Instant - Arcane 2 Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Insolence PS 2R Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. Osai Vultures 4E LG 1W Creature - Bird 1/1 3 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Metathran Elite UD 1UU Creature - Metathran Soldier 2/3 3 Metathran Elite is unblockable as long as it's enchanted. Vesuvan Doppelganger B R U 3UU Creature - Shapeshifter 0/0 3 As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." Wall of Essence SH 1W Creature - Wall 0/4 3 Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. Ivory Cup 4E 5E 6E 7E 8E B R U 1 Artifact 1 Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Guan Yu's 1,000-Li March P3 4WW Sorcery 2 Destroy all tapped creatures. Possessed Nomad TO 2WW Creature - Human Nomad Horror 3/3 3 Vigilance Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." Kindle the Carnage DIS 1RR Sorcery 2 Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. Kami of Ancient Law CHK 1W Creature - Spirit 2/2 3 Sacrifice Kami of Ancient Law: Destroy target enchantment. Toils of Night and Day BOK 2U Instant - Arcane 2 You may tap or untap target permanent, then you may tap or untap another target permanent. Sulfuric Vapors US 3R Enchantment 1 If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. Horobi, Death's Wail CHK 2BB Legendary Creature - Spirit 4/4 3 Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. Horned Turtle 6E 7E 8E 9E PT TE 2U Creature - Turtle 1/4 3 Infest ALA ON 1BB Sorcery 2 All creatures get -2/-2 until end of turn. Whalebone Glider IA 2 Artifact 1 {2}, {T}: Target creature with power 3 or less gains flying until end of turn. Mox Jet B U 0 Artifact 0 {T}: Add {B} to your mana pool. Fungal Bloom FE GG Enchantment 1 {G}{G}: Put a spore counter on target Fungus. Venser's Diffusion FUT 2U Instant 2 Return target nonland permanent or suspended card to its owner's hand. Zodiac Rabbit P3 G Creature - Rabbit 1/1 3 Forestwalk Stupefying Touch TO 1U Enchantment - Aura 1 Enchant creature When Stupefying Touch comes into play, draw a card. Enchanted creature's activated abilities can't be played. Storm Cauldron 6E 7E AL 5 Artifact 1 Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Tolaria LG Legendary Land 0 {T}: Add {U} to your mana pool. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step. Endless Cockroaches PT 1BB Creature - Insect 1/1 3 When Endless Cockroaches is put into a graveyard from play, return Endless Cockroaches to its owner's hand. Stone-Tongue Basilisk OD 4GGG Creature - Basilisk 4/5 3 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. Mother of Runes UL W Creature - Human Cleric 1/1 3 {T}: Target creature you control gains protection from the color of your choice until end of turn. Ashling the Pilgrim LRW 1R Legendary Creature - Elemental Shaman 1/1 3 {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Wort, Boggart Auntie LRW 2BR Legendary Creature - Goblin Shaman 3/3 3 Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. Murkfiend Liege EVE 2(G/U)(G/U)(G/U) Creature - Horror 4/4 3 Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. Laccolith Titan NE 5RR Creature - Beast 6/6 3 Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. Genesis Chamber DS 2 Artifact 1 Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. Shred Memory RAV 1B Instant 2 Remove up to four target cards in a single graveyard from the game. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Lunk Errant MOR 5R Creature - Giant Warrior 4/4 3 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. Krosan Tusker ON 5GG Creature - Boar Beast 6/5 3 Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. Mystic Zealot OD 3W Creature - Human Nomad Mystic 2/4 3 Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Wilt-Leaf Liege SHM 1(G/W)(G/W)(G/W) Creature - Elf Knight 4/4 3 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard. Coercion 6E 8E 9E P2 P3 ST2K ST TE VI 2B Sorcery 2 Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Builder's Bane MI XXR Sorcery 2 Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. Coffin Queen TE 2B Creature - Zombie Wizard 1/1 3 You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. Fleeting Aven ON 1UU Creature - Bird Wizard 2/2 3 Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. Inkfathom Infiltrator SHM (U/B)(U/B) Creature - Merfolk Rogue 2/1 3 Inkfathom Infiltrator can't block and is unblockable. Order // Chaos (Order) AP 3W Instant 2 Remove target attacking creature from the game. Giant's Ire LRW 3R Tribal Sorcery - Giant 2 Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Junktroller RAV 4 Artifact Creature - Golem 0/6 3 Defender (This creature can't attack.) {T}: Put target card in a graveyard on the bottom of its owner's library. Scattershot SC 2R Instant 2 Scattershot deals 1 damage to target creature. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Conviction SH 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Riptide Replicator ON X4 Artifact 1 As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. {4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. Andradite Leech IN 2B Creature - Leech 2/2 3 Black spells you play cost {B} more to play. {B}: Andradite Leech gets +1/+1 until end of turn. Lava Axe 10E 7E 8E 9E P2 PT ST2K ST UL 4R Sorcery 2 Lava Axe deals 5 damage to target player. Keldon Warlord 4E 5E B R U 2RR Creature - Human Barbarian */* 3 Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Tower of Champions MR 4 Artifact 1 {8}, {T}: Target creature gets +6/+6 until end of turn. Mana Breach 7E EX 2U Enchantment 1 Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Seedling Charm MI G Instant 2 Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Prismatic Lace MI U Instant 2 Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.) Lurking Informant RAV 1(U/B) Creature - Human Rogue 1/2 3 ({(u/b)} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. Battering Sliver PLC 5R Creature - Sliver 4/4 3 All Sliver creatures have trample. Ghost-Lit Raider SOK 2R Creature - Spirit 2/1 3 {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. Charisma MM UUU Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play. Reflex Sliver PLC 3G Creature - Sliver 2/2 3 All Sliver creatures have haste. Tolarian Drake WL 2U Creature - Drake 2/4 3 Flying, phasing Nevinyrral's Disk 4E 5E B R U 4 Artifact 1 Nevinyrral's Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Mind Burst OD 1B Sorcery 2 Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. Fungusaur 4E 5E 8E B R U 3G Creature - Fungus Lizard 2/2 3 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Simian Grunts UL 2G Creature - Ape 3/4 3 Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Pallid Mycoderm PLC 3W Creature - Fungus 2/4 3 At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. Spike Drone TE G Creature - Spike Drone 0/0 3 Spike Drone comes into play with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. Grave Pact 10E 8E 9E SH 1BBB Enchantment 1 Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Overeager Apprentice OD 2B Creature - Human Minion 1/2 3 Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. Mind's Eye MR 5 Artifact 1 Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Gloom 4E 5E B R U 2B Enchantment 1 White spells and activated abilities of white enchantments cost {3} more to play. Dripping-Tongue Zubera CHK 1G Creature - Zubera Spirit 1/2 3 When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn. Elvish Spirit Guide AL 2G Creature - Elf Spirit 2/2 3 Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool. Celestial Gatekeeper LE 3WW Creature - Bird Cleric 2/2 3 Flying When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play. Goliath Spider RAV 6GG Creature - Spider 7/6 3 Reach (This creature can block creatures with flying.) Kavu Predator PLC 1G Creature - Kavu 2/2 3 Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. Vengeance 7E 8E 9E P2 P3 PT ST 3W Sorcery 2 Destroy target tapped creature. Choking Sands MI 1BB Sorcery 2 Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Creakwood Liege EVE 1(B/G)(B/G)(B/G) Creature - Horror 2/2 3 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. Magnetic Web TE 2 Artifact 1 If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. Blockbuster RAV 3RR Enchantment 1 {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Land Leeches 4E DK 1GG Creature - Leech 2/2 3 First strike Deathbringer Thoctar ARB 4BR Creature - Zombie Beast 3/3 3 Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. Dark Banishing 7E 8E 9E IA MI TE 2B Instant 2 Destroy target nonblack creature. It can't be regenerated. Charnelhoard Wurm CFX 4BRG Creature - Wurm 6/6 3 Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Panoptic Mirror DS 5 Artifact 1 Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card. If you do, you may play the copy without paying its mana cost. Molting Skin SOK 2G Enchantment 1 Return Molting Skin to its owner's hand: Regenerate target creature. Arcane Teachings 10E JU 2R Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." Simic Basilisk DIS 4GG Creature - Basilisk Mutant 0/0 3 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." Esperzoa CFX 2U Artifact Creature - Jellyfish 4/3 3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Spitting Hydra SH 3RR Creature - Hydra 0/0 3 Spitting Hydra comes into play with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. Return to Dust TSP 2WW Instant 2 Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. Dread Reaper PT ST 3BBB Creature - Horror 6/5 3 Flying When Dread Reaper comes into play, you lose 5 life. Spell Blast 4E 5E 6E B R TE U XU Instant 2 Counter target spell with converted mana cost X. Witch Hunter CH DK TSP 2WW Creature - Human Cleric 1/1 3 {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. Balthor the Defiled JU 2BB Legendary Creature - Zombie Dwarf 2/2 3 Minion creatures get +1/+1. {B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. Kiki-Jiki, Mirror Breaker CHK 2RRR Legendary Creature - Goblin Shaman 2/2 3 Haste {T}: Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. Air Bladder NE U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. Jungle Basin VI Land 0 Jungle Basin comes into play tapped. When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool. Sangrophage TSP BB Creature - Zombie 3/3 3 At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. The Hive 10E 4E 5E 6E B R U 5 Artifact 1 {5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) Longhorn Firebeast TO 2R Creature - Elemental Ox Beast 3/2 3 When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. Bloodbond March RAV 2BG Enchantment 1 Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play. Tunnel 4E B R U R Instant 2 Destroy target Wall. It can't be regenerated. Tainted Pact OD 1B Instant 2 Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. Boiling Blood WL 2R Instant 2 Target creature attacks this turn if able. Draw a card. Warrior's Honor 10E 6E 9E VI 2W Instant 2 Creatures you control get +1/+1 until end of turn. Glory JU 3WW Creature - Incarnation 3/3 3 Flying {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard. Serum Powder DS 3 Artifact 1 {T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) Capashen Knight UD 1W Creature - Human Knight 1/1 3 First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. Mirrorwood Treefolk PS 3G Creature - Treefolk 2/4 3 {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. Seraph 5E IA 6W Creature - Angel 4/4 3 Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph. Elvish Bard 9E AL 3GG Creature - Elf Shaman 2/4 3 All creatures able to block Elvish Bard do so. Contagion AL 3BB Instant 2 You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. Laquatus's Disdain JU 1U Instant 2 Counter target spell played from a graveyard. Draw a card. Caldera Hellion ALA 3RR Creature - Hellion 3/3 3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Caldera Hellion comes into play, it deals 3 damage to each creature. Venser's Sliver TSP 5 Artifact Creature - Sliver 3/3 3 Shapesharer LRW 1U Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. Decree of Justice SC XX2WW Sorcery 2 Put X 4/4 white Angel creature tokens with flying into play. Cycling {2}{W} When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play. Graven Cairns FUT SHM Land 0 {T}: Add {1} to your mana pool. {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. Wurmcalling TSP XG Sorcery 2 Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token into play. Merrow Bonegnawer EVE B Creature - Merfolk Rogue 1/1 3 {T}: Target player removes a card in his or her graveyard from the game. Whenever you play a black spell, you may untap Merrow Bonegnawer. Kill Switch NE 3 Artifact 1 {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped. Escape Routes PS 2U Enchantment 1 {2}{U}: Return target white or black creature you control to its owner's hand. Knights of Thorn DK 3W Creature - Human Knight 2/2 3 Banding, protection from red Chronatog Totem TSP 3 Artifact 1 {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. Riftmarked Knight PLC 1WW Creature - Human Rebel Knight 2/2 3 Flanking, protection from black Suspend 3-{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play. Private Research UD U Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. Flood 4E 5E DK U Enchantment 1 {U}{U}: Tap target creature without flying. Daily Regimen MOR W Enchantment - Aura 1 Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. Yavimaya Wurm UL 4GG Creature - Wurm 6/4 3 Trample Whip Sergeant 9E PY 2R Creature - Human Soldier 2/1 3 {R}: Target creature gains haste until end of turn. (It can attack this turn.) Might Weaver 10E IN 1G Creature - Human Wizard 2/1 3 {2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Qumulox FD 6UU Creature - Beast 5/4 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Legions of Lim-Dul IA 1BB Creature - Zombie 2/3 3 Snow swampwalk Antler Skulkin EVE 5 Artifact Creature - Scarecrow 3/3 3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Giant Dustwasp PLC 3GG Creature - Insect 3/3 3 Flying Suspend 4-{1}{G} (Rather than play this card from your hand, you may pay {1}{G} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Slith Ascendant MR 1WW Creature - Slith 1/1 3 Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. Balduvian Conjurer IA 1U Creature - Human Wizard 0/2 3 {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. Aisling Leprechaun LG G Creature - Faerie 1/1 3 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.) Memory Jar UL 5 Artifact 1 {T}, Sacrifice Memory Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Iname, Life Aspect CHK 4GG Legendary Creature - Spirit 4/4 3 When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand. Scion of the Wild 10E RAV 1GG Creature - Avatar */* 3 Scion of the Wild's power and toughness are each equal to the number of creatures you control. Herald of Leshrac CS 6B Creature - Avatar 2/4 3 Flying Cumulative upkeep-Gain control of a land you don't control. Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control. Hand to Hand TE 2R Enchantment 1 Instant spells and activated abilities that aren't mana abilities can't be played during the combat phase. Burning Cloak PT R Sorcery 2 Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Hollow Dogs 7E 9E ST US 4B Creature - Zombie Hound 3/3 3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Ordruun Commando RAV 3R Creature - Minotaur Soldier 4/1 3 {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. Crystal Spray IN 2U Instant 2 Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. Rhystic Deluge PY 2U Enchantment 1 {U}: Tap target creature unless its controller pays {1}. Aquastrand Spider DIS 1G Creature - Spider Mutant 0/0 3 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Erratic Portal EX 4 Artifact 1 {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Wind Drake 6E 7E 8E 9E PT ST2K ST TE 2U Creature - Drake 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Thought Lash AL 2UU Enchantment 1 Cumulative upkeep-Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove all cards in your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. Kinsbaile Borderguard MOR 1WW Creature - Kithkin Soldier 1/1 3 Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. Thrull Champion FE 4B Creature - Thrull 2/2 3 Thrull creatures get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion. Warmonger MM 3R Creature - Minotaur Monger 3/3 3 {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. Stronghold Rats FUT 2B Creature - Rat 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. Glyph of Delusion LG U Instant 2 Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." Stalking Bloodsucker OD 4BB Creature - Vampire 4/4 3 Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. Serra Bestiary 5E HL WW Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be played. Ashling's Prerogative LRW 1R Enchantment 1 As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. Mortal Combat 10E TO 2BB Enchantment 1 At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Whetwheel FUT 4 Artifact 1 {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. Morph {3} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Psychic Possession DIS 2UU Enchantment - Aura 1 Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. Obelisk of Esper ALA 3 Artifact 1 {T}: Add {W}, {U}, or {B} to your mana pool. Squeaking Pie Sneak LRW 1B Creature - Goblin Rogue 2/2 3 As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear Suq'Ata Lancer TSP VI 2R Creature - Human Knight 2/2 3 Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Auramancer OD 2W Creature - Human Wizard 2/2 3 When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Shadow of Doubt RAV (U/B)(U/B) Instant 2 ({(u/b)} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. Winter's Night AL RGW World Enchantment 1 Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. Thunderscape Battlemage PS 2R Creature - Human Wizard 2/2 3 Kicker {1}{B} and/or {G} When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards. When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment. Lieutenant Kirtar OD 1WW Legendary Creature - Bird Soldier 2/2 3 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game. Blood Vassal US 2B Creature - Thrull 2/2 3 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. Carrion MI 1BB Instant 2 As an additional cost to play Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power. Phantom Nomad JU 1W Creature - Spirit Nomad 0/0 3 Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. Grotesque Hybrid TO 4B Creature - Zombie 3/3 3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. Necromantic Thirst RAV 2BB Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. Monstrous Hound EX 3R Creature - Hound 4/4 3 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. Kor Chant EX 2W Instant 2 All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Angelsong ALA 1W Instant 2 Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Loxodon Mender MR 5W Creature - Elephant Cleric 3/3 3 {W}, {T}: Regenerate target artifact. Shivan Phoenix UL 4RR Creature - Phoenix 3/4 3 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. Keldon Mantle PS 1R Enchantment - Aura 1 Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. Dominus of Fealty EVE (U/R)(U/R)(U/R)(U/R)(U/R) Creature - Spirit Avatar 4/4 3 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Syphon Mind ON 3B Sorcery 2 Each other player discards a card. You draw a card for each card discarded this way. Kitsune Mystic CHK 3W Creature - Fox Wizard 2/3 3 At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it. Brushwagg MI 1GG Creature - Brushwagg 3/2 3 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Vivid Grove LRW Land 0 Vivid Grove comes into play tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. Fyndhorn Pollen IA 2G Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. Jinxed Idol TE 2 Artifact 1 At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.) Disciple of Grace ON US 1W Creature - Human Cleric 1/2 3 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) Tidehollow Sculler ALA WB Artifact Creature - Zombie 2/2 3 When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Tidehollow Sculler leaves play, return the removed card to its owner's hand. Furnace Brood EX 3R Creature - Elemental 3/3 3 {R}: Target creature can't be regenerated this turn. Planeswalker's Mirth PS 2W Enchantment 1 {3}{W}: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost. Young Wei Recruits P3 1B Creature - Human Soldier 2/2 3 Young Wei Recruits can't block. Midsummer Revel US 3GG Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. Sluggishness UL 1R Enchantment - Aura 1 Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. Cannibalize SH 1B Sorcery 2 Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other. Rishadan Port MM Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Tap target land. Reckless Embermage 6E 7E MI 3R Creature - Human Wizard 2/2 3 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Dauthi Mindripper TE 3B Creature - Dauthi Minion 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Walker of the Grove MOR 6GG Creature - Elemental 7/7 3 When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play. Evoke {4}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Lantern Kami CHK W Creature - Spirit 1/1 3 Flying Stamina MM 2G Enchantment - Aura 1 Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. Trade Caravan HL W Creature - Human Nomad 1/1 3 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. Scarab of the Unseen AL 2 Artifact 1 {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. Flailing Ogre MM 2R Creature - Ogre 3/3 3 {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. Gibbering Kami CHK 3B Creature - Spirit 2/2 3 Flying Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Glasses of Urza 4E 5E 6E B R U 1 Artifact 1 {T}: Look at target player's hand. Vorrac Battlehorns MR 2 Artifact - Equipment 1 Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Riptide Crab IN 1WU Creature - Crab 1/3 3 Vigilance When Riptide Crab is put into a graveyard from play, draw a card. Karrthus, Tyrant of Jund ARB 4BRG Legendary Creature - Dragon 7/7 3 Flying, haste When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. Serene Offering TE 1W Instant 2 Destroy target enchantment. You gain life equal to its converted mana cost. Dromar, the Banisher IN 3WUB Legendary Creature - Dragon 6/6 3 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands. Imaginary Pet 9E US 1U Creature - Illusion 4/4 3 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Kindled Fury MOR R Instant 2 Target creature gets +1/+0 and gains first strike until end of turn. Retract DS U Instant 2 Return all artifacts you control to their owner's hand. Bant Sureblade ARB (G/U)W Creature - Human Soldier 2/1 3 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Mine Excavation SHM 1W Sorcery 2 Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Mogg Sentry 8E 9E PS R Creature - Goblin Warrior 1/1 3 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Echoing Courage DS 1G Instant 2 Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Delirium MI 1BR Instant 2 Play Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Darigaaz, the Igniter IN 3BRG Legendary Creature - Dragon 6/6 3 Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color. Pendrell Drake US 3U Creature - Drake 2/3 3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) Goblin Balloon Brigade 4E 9E B R U R Creature - Goblin Warrior 1/1 3 {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Bogardan Lancer FUT 1R Creature - Human Knight 1/1 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Hotheaded Giant EVE 3R Creature - Giant Warrior 4/4 3 Haste Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn. Krovikan Rot CS 2B Instant 2 Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from play, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Gempalm Avenger LE 5W Creature - Human Soldier 3/5 3 Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. Eyes of the Wisent LRW 1G Tribal Enchantment - Elemental 1 Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play. Akki Coalflinger CHK 1RR Creature - Goblin Shaman 2/2 3 First strike {R}, {T}: Attacking creatures gain first strike until end of turn. Sylvan Hierophant WL 1G Creature - Human Cleric 1/2 3 When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand. Indebted Samurai BOK 3W Creature - Human Samurai 2/3 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai. Basking Rootwalla TO G Creature - Lizard 1/1 3 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Viashino Outrider US 2R Creature - Viashino 4/3 3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Crazed Skirge US 3B Creature - Imp 2/2 3 Flying, haste Spectral Guardian MI 2WW Creature - Spirit 2/3 3 Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) Benthic Behemoth 7E TE 5UUU Creature - Serpent 7/6 3 Islandwalk Abbey Gargoyles 5E HL 2WWW Creature - Gargoyle 3/4 3 Flying, protection from red B-I-N-G-O UNH 1G Creature - Hound 1/1 3 Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. Demonic Consultation IA B Instant 2 Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game. Rage Weaver 10E IN 1R Creature - Human Wizard 2/1 3 {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) Izzet Signet GP 2 Artifact 1 {1}, {T}: Add {U}{R} to your mana pool. Skyshroud Ranger 10E TE G Creature - Elf 1/1 3 {T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. Impelled Giant EVE 4RR Creature - Giant Warrior 3/3 3 Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Relic Bind 4E LG 2U Enchantment - Aura 1 Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. Borborygmos GP 3RRGG Legendary Creature - Cyclops 6/7 3 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Shuko BOK 1 Artifact - Equipment 1 Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) Extinction TE 4B Sorcery 2 Destroy all creatures of the creature type of your choice. Carven Caryatid RAV 1GG Creature - Spirit 2/5 3 Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card. Traumatic Visions CFX 3UU Instant 2 Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Devastate PY 3RR Sorcery 2 Destroy target land. Devastate deals 1 damage to each creature and each player. Thrive DIS PY XG Sorcery 2 Put a +1/+1 counter on each of X target creatures. Agent of Masks GP 3WB Creature - Human Advisor 2/3 3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Vorosh, the Hunter PLC 3GUB Legendary Creature - Dragon 6/6 3 Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. Mages' Contest IN 1RR Instant 2 You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. Golgothian Sylex AQ 4 Artifact 1 {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. Priest of Titania US 1G Creature - Elf Druid 1/1 3 {T}: Add {G} to your mana pool for each Elf in play. Retaliation US 2G Enchantment 1 Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." Firestorm Hellkite VI 4UR Creature - Dragon 6/6 3 Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Araba Mothrider SOK 1W Creature - Human Samurai 1/1 3 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Serpentine Basilisk ON 2GG Creature - Basilisk 2/3 3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Spike Breeder SH 3G Creature - Spike 0/0 3 Spike Breeder comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. Trapjaw Kelpie EVE 4(G/U)(G/U) Creature - Beast 3/3 3 Flash Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Copy Enchantment RAV 2U Enchantment 1 As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment. Frenetic Ogre OD 4R Creature - Ogre 2/3 3 {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. Rashka the Slayer HL 3WW Legendary Creature - Human Archer 3/3 3 Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. Energy Field US 1U Enchantment 1 Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. Sakiko, Mother of Summer BOK 4GG Legendary Creature - Snake Shaman 3/3 3 Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Chimeric Egg DS 3 Artifact 1 Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. Freyalise's Charm IA GG Enchantment 1 Whenever an opponent plays a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. Major Teroh TO 3W Legendary Creature - Bird Soldier 2/3 3 Flying {3}{W}{W}, Sacrifice Major Teroh: Remove all black creatures from the game. Helm of Chatzuk 4E 5E B R U 1 Artifact 1 {1}, {T}: Target creature gains banding until end of turn. Shunt 10E DS 1RR Instant 2 Change the target of target spell with a single target. Choke 8E TE 2G Enchantment 1 Islands don't untap during their controllers' untap steps. Midnight Ritual 10E MM X2B Sorcery 2 Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. Implode PS 4R Sorcery 2 Destroy target land. Draw a card. Gossamer Chains VI WW Enchantment 1 Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Dominaria's Judgment PS 2W Instant 2 Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. Tangle IN 1G Instant 2 Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. Bonesplitter Sliver TSP 3R Creature - Sliver 2/2 3 All Sliver creatures get +2/+0. Cosmic Horror 4E LG 3BBB Creature - Horror 7/7 3 First strike At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you. Aura of Dominion CHK UU Enchantment - Aura 1 Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. Rebuild UL 2U Instant 2 Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) Strip Mine 4E AQ Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land. Leonin Sun Standard MR 2 Artifact 1 {1}{W}: Creatures you control get +1/+1 until end of turn. Putrid Leech ARB BG Creature - Zombie Leech 2/2 3 Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn. Mudbrawler Cohort SHM 1R Creature - Goblin Warrior 1/1 3 Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. Whip Silk IN G Enchantment - Aura 1 Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand. Reveille Squad PY 2WW Creature - Human Rebel 3/3 3 Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. Wyluli Wolf 5E 6E AN 1G Creature - Wolf 1/1 3 {T}: Target creature gets +1/+1 until end of turn. Dimir House Guard RAV 3B Creature - Skeleton 2/3 3 Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Clone 10E 9E B ON R U 3U Creature - Shapeshifter 0/0 3 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Howling Fury PT ST 2B Sorcery 2 Target creature gets +4/+0 until end of turn. Halls of Mist IA Land 0 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. Excavator TE 2 Artifact 1 {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Necromancer's Magemark GP 2B Enchantment - Aura 1 Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. Dissipate MI 1UU Instant 2 Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Talas Air Ship P2 3U Creature - Human Pirate 3/2 3 Flying Form of the Squirrel UNH G Enchantment 1 As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You can't be the target of spells or abilities. You can't play spells. Spontaneous Generation MM 3G Sorcery 2 Put a 1/1 green Saproling creature token into play for each card in your hand. Celestial Kirin SOK 2WW Legendary Creature - Kirin Spirit 3/3 3 Flying Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Tidal Control AL 1UU Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. Woodlurker Mimic EVE 1(B/G) Creature - Shapeshifter 2/1 3 Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Pianna, Nomad Captain OD 1WW Legendary Creature - Human Nomad 2/2 3 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Infiltrator's Magemark GP 2U Enchantment - Aura 1 Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. Tobias Andrion CH LG 3WU Legendary Creature - Human Advisor 4/4 3 Fangren Hunter MR 3GG Creature - Beast 4/4 3 Trample Silent Attendant US 2W Creature - Human Cleric 0/2 3 {T}: You gain 1 life. Dampen Thought CHK 1U Instant - Arcane 2 Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Guard Dogs PS 3W Creature - Hound 2/2 3 {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. Shieldmage Advocate JU 2W Creature - Human Cleric 1/3 3 {T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. Dizzying Gaze EX R Enchantment - Aura 1 Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. Rugged Prairie EVE Land 0 {T}: Add {1} to your mana pool. {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. Harvest Gwyllion EVE 2(W/B)(W/B) Creature - Hag 2/4 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Battlefield Medic ON 1W Creature - Human Cleric 1/1 3 {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Keeper of the Dead EX BB Creature - Human Wizard 1/2 3 {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. Goblin Assassin LE 3RR Creature - Goblin Assassin 2/2 3 Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. Cloud Spirit PT SH 2U Creature - Spirit 3/1 3 Flying Cloud Spirit can block only creatures with flying. Skull of Orm 8E DK 3 Artifact 1 {5}, {T}: Return target enchantment card from your graveyard to your hand. Tower of Murmurs MR 4 Artifact 1 {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. Shifting Sliver LE 3U Creature - Sliver 2/2 3 Slivers can't be blocked except by Slivers. Halcyon Glaze RAV 1UU Enchantment 1 Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. Sungrass Prairie OD Land 0 {1}, {T}: Add {G}{W} to your mana pool. Okina, Temple to the Grandfathers CHK Legendary Land 0 {T}: Add {G} to your mana pool. {G}, {T}: Target legendary creature gets +1/+1 until end of turn. Blastoderm NE 2GG Creature - Beast 5/5 3 Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Deathgrip 4E 5E B R U BB Enchantment 1 {B}{B}: Counter target green spell. Collapsing Borders IN 3R Enchantment 1 Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. Deepcavern Imp FUT 2B Creature - Imp Rebel 2/2 3 Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Wild Mongrel OD 1G Creature - Hound 2/2 3 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. Forgotten Harvest PY 1G Enchantment 1 At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature. Rush of Knowledge SC 4U Sorcery 2 Draw cards equal to the highest converted mana cost among permanents you control. Sphere of Truth OD 3W Enchantment 1 If a white source would deal damage to you, prevent 2 of that damage. Corrupt Eunuchs P3 3R Creature - Human Advisor 2/2 3 When Corrupt Eunuchs comes into play, it deals 2 damage to target creature. False Mourning P3 G Sorcery 2 Put target card from your graveyard on top of your library. Sheep token card UG 1 Soldier token card Show and Tell US 2U Sorcery 2 Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Shield of the Ages IA 2 Artifact 1 {2}: Prevent the next 1 damage that would be dealt to you this turn. Fallow Earth 6E MI 2G Sorcery 2 Put target land on top of its owner's library. Talas Merchant P2 1U Creature - Human Pirate 1/3 3 Crosis's Attendant IN 5 Artifact Creature - Golem 3/3 3 {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. Star Compass 8E PS 2 Artifact 1 Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. Lurking Skirge UL 1B Enchantment 1 When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. Emberwilde Augur FUT 1R Creature - Goblin Shaman 2/1 3 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep. Psychic Overload DS 3U Enchantment - Aura 1 Enchant permanent When Psychic Overload comes into play, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." Cave Sense MM 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. Tolarian Winds 7E US 1U Instant 2 Discard all the cards in your hand, then draw that many cards. Entomb OD B Instant 2 Search your library for a card and put that card into your graveyard. Then shuffle your library. Anodet Lurker FD 5 Artifact Creature - Construct 3/3 3 When Anodet Lurker is put into a graveyard from play, you gain 3 life. Narwhal HL 2UU Creature - Whale 2/2 3 First strike, protection from red Grafted Skullcap 7E US 4 Artifact 1 At the beginning of your draw step, draw an additional card. At the end of your turn, discard your hand. Arctic Nishoba CS 5G Creature - Cat Warrior 6/6 3 Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it. Pure // Simple (Simple) DIS 1GW Sorcery 2 Destroy all Auras and Equipment. Thieving Magpie 10E 7E 8E 9E UD 2UU Creature - Bird 1/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Demoralize OD 2R Instant 2 Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. Merrow Commerce LRW 1U Tribal Enchantment - Merfolk 1 At the end of your turn, untap all Merfolk you control. Maralen of the Mornsong MOR 1BB Legendary Creature - Elf Wizard 2/3 3 Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. Security Detail MM 3W Enchantment 1 {W}{W}: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. Wildsize GP 2G Instant 2 Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Plague Boiler RAV 3 Artifact 1 At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. Tinker UL 2U Sorcery 2 As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. Recross the Paths MOR 2G Sorcery 2 Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Wall of Roots MI TSP 1G Creature - Plant Wall 0/5 3 Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn. Intruder Alarm 8E SH 2U Enchantment 1 Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Numot, the Devastator PLC 3RWU Legendary Creature - Dragon 6/6 3 Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. Boggart Loggers LRW 2B Creature - Goblin Rogue 2/1 3 Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Lotus Vale WL Land 0 If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool. Sakashima the Impostor SOK 2UU Legendary Creature - Human Rogue 3/1 3 As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at end of turn." Wanderlust 4E 5E B R U 2G Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. Brontotherium LE 4GG Creature - Beast 5/3 3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Goatnapper LRW 2R Creature - Goblin Rogue 2/2 3 When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Melesse Spirit MI 3WW Creature - Angel Spirit 3/3 3 Flying, protection from black Peace of Mind 9E EX 1W Enchantment 1 {W}, Discard a card: You gain 3 life. Ghostflame Sliver TSP BR Creature - Sliver 2/2 3 All Slivers are colorless. Fatigue UD 1U Sorcery 2 Target player skips his or her next draw step. Dryad's Caress RAV 4GG Instant 2 You gain 1 life for each creature in play. If {W} was spent to play Dryad's Caress, untap all creatures you control. Taunting Challenge P3 1GG Sorcery 2 All creatures able to block target creature this turn do so. Last-Ditch Effort UL R Instant 2 Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. Shinen of Life's Roar SOK 1G Creature - Spirit 1/2 3 All creatures able to block Shinen of Life's Roar do so. Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. Brassclaw Orcs 5E FE 2R Creature - Orc 3/2 3 Brassclaw Orcs can't block creatures with power 2 or greater. Elvish Harbinger LRW 2G Creature - Elf Druid 1/2 3 When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. Leonin Shikari DS 1W Creature - Cat Soldier 2/2 3 You may play equip abilities any time you could play an instant. Pygmy Hippo VI GU Creature - Hippo 2/2 3 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way. Defender of Law UL 2W Creature - Human Knight 2/1 3 Flash Protection from red Ambush HL 3R Instant 2 Blocking creatures gain first strike until end of turn. Horned Cheetah IN 2GW Creature - Cat 2/2 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Petals of Insight CHK 4U Sorcery - Arcane 2 Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. An-Havva Constable 5E HL 1GG Creature - Human 2/1+* 3 An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. Sunbeam Spellbomb MR 1 Artifact 1 {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card. Auspicious Ancestor MI 3W Creature - Human Cleric 2/3 3 When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Brooding Saurian CS 2GG Creature - Lizard 4/4 3 At the end of each turn, each player gains control of all nontoken permanents he or she owns. Cut the Tethers CHK 2UU Sorcery 2 For each Spirit, return it to its owner's hand unless that player pays {3}. Sigil of the Empty Throne CFX 3WW Enchantment 1 Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play. Sun Droplet MR 2 Artifact 1 Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Fate Transfer SHM 1(U/B) Instant 2 Move all counters from target creature onto another target creature. Child of Thorns BOK G Creature - Spirit 1/1 3 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Lymph Sliver FUT 4W Creature - Sliver 3/3 3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) Drain Life 4E 5E B MI R U X1B Sorcery 2 Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Treva, the Renewer IN 3GWU Legendary Creature - Dragon 6/6 3 Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color. Choking Vines WL XG Instant 2 Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Thornbite Staff MOR 2 Tribal Artifact - Shaman Equipment 1 Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it. Equip {4} Cloudgoat Ranger LRW 3WW Creature - Giant Warrior 3/3 3 When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Hobble PS 2W Enchantment - Aura 1 Enchant creature When Hobble comes into play, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. Tranquil Path AP 4G Sorcery 2 Destroy all enchantments. Draw a card. Martyred Rusalka GP W Creature - Spirit 1/1 3 {W}, Sacrifice a creature: Target creature can't attack this turn. Jester's Sombrero UG 2 Artifact 1 o2, ocT, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. Mistform Seaswift LE 3U Creature - Illusion 3/1 3 Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Batwing Brume EVE 1(W/B) Instant 2 Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play Batwing Brume. (Do both if {W}{B} was spent.) Off Balance NE W Instant 2 Target creature can't attack or block this turn. Searing Spear Askari MI 2R Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. Tomb of Urami SOK Legendary Land 0 {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play. Emerald Medallion TE 2 Artifact 1 Green spells you play cost {1} less to play. Glassdust Hulk ARB 3WU Artifact Creature - Golem 3/4 3 Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) Ashen-Skin Zubera CHK 1B Creature - Zubera Spirit 1/2 3 When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. Jhoira's Timebug TSP 2 Artifact Creature - Insect 1/2 3 {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. Kinsbaile Cavalier MOR 3W Creature - Kithkin Knight 2/2 3 Knight creatures you control have double strike. Hidden Predators US G Enchantment 1 When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. Fortitude US 1G Enchantment - Aura 1 Enchant creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a Forest: Regenerate enchanted creature. Rising Waters NE 3U Enchantment 1 Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Grim Poppet SHM 7 Artifact Creature - Scarecrow 4/4 3 Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Illusionary Wall IA 4U Creature - Illusion Wall 7/4 3 Defender, flying, first strike Cumulative upkeep {U} Traveler's Cloak IN 2U Enchantment - Aura 1 Enchant creature As Traveler's Cloak comes into play, choose a land type. Enchanted creature has landwalk of the chosen type. When Traveler's Cloak comes into play, draw a card. Shape Stealer SOK UU Creature - Shapeshifter Spirit 1/1 3 Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. Resounding Thunder ALA 2R Instant 2 Resounding Thunder deals 3 damage to target creature or player. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to target creature or player. Cephalid Looter OD 2U Creature - Cephalid Rogue 2/1 3 {T}: Target player draws a card, then discards a card. Sporesower Thallid TSP 2GG Creature - Fungus 4/4 3 At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play. Mudbrawler Raiders SHM 2(R/G)(R/G) Creature - Goblin Warrior 3/3 3 Mudbrawler Raiders can't be blocked by blue creatures. Vigor LRW 3GGG Creature - Elemental Incarnation 6/6 3 Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Whipcorder ON WW Creature - Human Soldier Rebel 2/2 3 {W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Robe of Mirrors 10E EX U Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) Mischievous Quanar SC 4U Creature - Beast 3/3 3 {3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. Fylamarid TE 1UU Creature - Squid Beast 1/3 3 Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. Chromatic Star 10E TSP 1 Artifact 1 {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. Chance Encounter OD 2RR Enchantment 1 Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Frazzle GP 3U Instant 2 Counter target nonblue spell. Kokusho, the Evening Star CHK 4BB Legendary Creature - Dragon Spirit 5/5 3 Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way. Aquitect's Will LRW U Tribal Sorcery - Merfolk 2 Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Brine Shaman IA 1B Creature - Human Cleric Shaman 1/1 3 {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. Agent of Shauku PY 1B Creature - Human Mercenary 1/1 3 {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. Dwarven Shrine OD 1RR Enchantment 1 Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Time Machine UNH 5 Artifact 1 {T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. Blind Phantasm FUT 2U Creature - Illusion 2/3 3 Guardian's Magemark GP 2W Enchantment - Aura 1 Flash Enchant creature Creatures you control that are enchanted get +1/+1. Steward of Valeron ALA GW Creature - Human Druid Knight 2/2 3 Vigilance {T}: Add {G} to your mana pool. Chain Lightning LG R Sorcery 2 Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. Knight Errant 7E PT ST2K ST 1W Creature - Human Knight 2/2 3 Briar Shield WL G Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Primeval Force 8E PT 2GGG Creature - Elemental 8/8 3 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. Sea Troll HL 2U Creature - Troll 2/1 3 {U}: Regenerate Sea Troll. Play this ability only if Sea Troll blocked or was blocked by a blue creature this turn. Treva's Ruins PS Land - Lair 0 When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool. Thoughtlace 4E B R U U Instant 2 Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Stand or Fall IN 3R Enchantment 1 At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. Powerstone Minefield AP 2RW Enchantment 1 Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. Nantuko Elder OD 2G Creature - Insect Druid 1/2 3 {T}: Add {1}{G} to your mana pool. Duergar Hedge-Mage EVE 2(R/W) Creature - Dwarf Shaman 2/2 3 When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment. Steamclaw OD 2 Artifact 1 {3}, {T}: Remove target card in a graveyard from the game. {1}, Sacrifice Steamclaw: Remove target card in a graveyard from the game. Insight 6E TE 2U Enchantment 1 Whenever an opponent plays a green spell, you draw a card. Bay Falcon MI 1U Creature - Bird 1/1 3 Flying, vigilance Thousand-legged Kami CHK 6GG Creature - Spirit 6/6 3 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Parallax Nexus NE 2B Enchantment 1 Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery. When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus. Canopy Spider 10E 7E 8E TE 1G Creature - Spider 1/3 3 Reach (This creature can block creatures with flying.) Jump 4E B R U U Instant 2 Target creature gains flying until end of turn. Kusari-Gama CHK 3 Artifact - Equipment 1 Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Crumbling Sanctuary MM 5 Artifact 1 For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. Alaborn Zealot P2 W Creature - Human Soldier 1/1 3 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Plague Spores IN 4BR Sorcery 2 Destroy target nonblack creature and target land. They can't be regenerated. Serra Avatar US 4WWW Creature - Avatar */* 3 Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. Kobold Taskmaster LG TSP 1R Creature - Kobold 1/2 3 Other Kobold creatures you control get +1/+0. Keeper of the Light EX WW Creature - Human Wizard 1/2 3 {W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent. Spur Grappler PY 2R Creature - Beast 2/1 3 Spur Grappler gets +2/+1 as long as you control no untapped lands. Errantry 5E IA 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Flowstone Channeler TSP 2R Creature - Human Spellshaper 2/2 3 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Ancient Amphitheater LRW Land 0 As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. {T}: Add {R} or {W} to your mana pool. Snapping Thragg ON 4R Creature - Beast 3/3 3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mystic Snake AP TSP 1GUU Creature - Snake 2/2 3 Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. Vernal Bloom 7E 8E US 3G Enchantment 1 Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Firefright Mage PLC R Creature - Goblin Spellshaper 1/1 3 {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. Territorial Dispute MM 4RR Enchantment 1 At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. Stormwatch Eagle PY 3U Creature - Bird 2/1 3 Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. Ratcatcher DIS 4BB Creature - Ogre Rogue 4/4 3 Fear At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. Scorched Ruins WL Land 0 If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool. Kagemaro's Clutch SOK 3B Enchantment - Aura 1 Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. Muscle Burst OD 1G Instant 2 Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. Jeska, Warrior Adept JU 2RR Legendary Creature - Human Barbarian Warrior 3/1 3 First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. Umbra Stalker EVE 4BBB Creature - Elemental */* 3 Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Timberwatch Elf LE 2G Creature - Elf 1/2 3 {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Utopia Sprawl DIS G Enchantment - Aura 1 Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). Earthlore IA G Enchantment - Aura 1 Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." Morphling US 3UU Creature - Shapeshifter 3/3 3 {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. Plague Dogs UD 4B Creature - Zombie Hound 3/3 3 When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. Goblin Cavaliers P2 ST 2R Creature - Goblin 3/2 3 Samite Sanctuary PY 2W Enchantment 1 {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Ballynock Trapper EVE 3W Creature - Kithkin Soldier 2/2 3 {T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper. Clockwork Swarm HL 4 Artifact Creature - Insect 0/3 3 Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep. Odds // Ends (Ends) DIS 3RW Instant 2 Target player sacrifices two attacking creatures. Imperial Recruiter P3 2R Creature - Human Advisor 1/1 3 When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. Bash to Bits OD 3R Instant 2 Destroy target artifact. Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Sealed Fate MI XUB Sorcery 2 Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. Viashino Sandscout 10E UL 1R Creature - Viashino Scout 2/1 3 Haste (This creature can attack and {T} as soon as it comes under your control.) At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.) Tunneler Wurm JU 6GG Creature - Wurm 6/6 3 Discard a card: Regenerate Tunneler Wurm. Metamorphose SC 1U Instant 2 Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play. Wingrattle Scarecrow SHM 3 Artifact Creature - Scarecrow 2/2 3 Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Myojin of Infinite Rage CHK 7RRR Legendary Creature - Spirit 7/4 3 Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. Rust LG G Instant 2 Counter target activated ability from an artifact source. Dimir Guildmage RAV (U/B)(U/B) Creature - Human Wizard 2/2 3 ({(u/b)} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery. {3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery. An-Havva Inn HL 1GG Sorcery 2 You gain X plus 1 life, where X is the number of green creatures in play. Sprout Swarm FUT 1G Instant 2 Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token into play. Cryoclasm 10E CS 2R Sorcery 2 Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Screeching Sliver TSP U Creature - Sliver 1/1 3 All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." Grab the Reins MR 3R Instant 2 Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) Stinging Licid TE 1U Creature - Licid 1/1 3 {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. Sandbar Merfolk US U Creature - Merfolk 1/1 3 Cycling {2} ({2}, Discard this card: Draw a card.) Lightning Cloud VI 3R Enchantment 1 Whenever a player plays a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. Warping Wurm MI 2GU Creature - Wurm 1/1 3 Phasing At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. Floating-Dream Zubera CHK 1U Creature - Zubera Spirit 1/2 3 When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn. Drastic Revelation ARB 2UBR Sorcery 2 Discard your hand. Draw seven cards, then discard three cards at random. Interdict TE 1U Instant 2 Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.) Draw a card. Rainbow Crow IN 3U Creature - Bird 2/2 3 Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. Homarid Spawning Bed FE UU Enchantment 1 {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost. Thunder Totem TSP 3 Artifact 1 {T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. Heal the Scars LRW 3G Instant 2 Regenerate target creature. You gain life equal to that creature's toughness. Celestial Purge CFX 1W Instant 2 Remove target black or red permanent from the game. Tek IN 5 Artifact Creature - Dragon 2/2 3 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. Treasure Hunter 10E EX 2W Creature - Human 2/2 3 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. Eye of the Storm RAV 5UU Enchantment 1 Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost. Pointy Finger of Doom UNH 4 Artifact 1 {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. Anaba Bodyguard 10E 6E HL 3R Creature - Minotaur 2/3 3 First strike (This creature deals combat damage before creatures without first strike.) Radiant's Dragoons UL 3W Creature - Human Soldier 2/5 3 Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons comes into play, you gain 5 life. Blinkmoth Urn MR 5 Artifact 1 At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. Wirefly Hive DS 3 Artifact 1 {3}, {T}: Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly. Amugaba OD 5UU Creature - Illusion 6/6 3 Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. Dragon Engine 4E 5E 6E AQ R 3 Artifact Creature - Construct 1/3 3 {2}: Dragon Engine gets +1/+0 until end of turn. Ertai's Trickery PS U Instant 2 Counter target spell if a kicker cost was paid for it. Orcish Captain 5E FE R Creature - Orc Warrior 1/1 3 {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. Tundra Wolves 10E 4E 5E 6E 8E LG W Creature - Wolf 1/1 3 First strike (This creature deals combat damage before creatures without first strike.) Marsh Flitter LRW 3B Creature - Faerie Rogue 1/1 3 Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. Skyshroud Elf TE 1G Creature - Elf Druid 1/1 3 {T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. Stream of Consciousness BOK 1U Instant - Arcane 2 Target player shuffles up to four target cards from his or her graveyard into his or her library. Bazaar of Wonders MI 3UU World Enchantment 1 When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. Shadow Rift TE U Instant 2 Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. Eager Cadet 7E 8E 9E ST2K ST W Creature - Human Soldier 1/1 3 Bubbling Muck UD B Sorcery 2 Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). Carapace 5E HL G Enchantment - Aura 1 Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Helm of the Ghastlord SHM 3(U/B) Enchantment - Aura 1 Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Zodiac Goat P3 R Creature - Goat 1/1 3 Mountainwalk Zombie Scavengers WL 2B Creature - Zombie 3/1 3 Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers. Grixis Slavedriver CFX 5B Creature - Zombie Giant 4/4 3 When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Phyrexian War Beast AL 3 Artifact Creature - Beast 3/4 3 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Whetstone US 3 Artifact 1 {3}: Each player puts the top two cards of his or her library into his or her graveyard. Militant Monk TO 1WW Creature - Human Monk Cleric 2/1 3 Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Bloodletter Quill RAV 3 Artifact 1 {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. Tariff 6E WL 1W Sorcery 2 Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. Piety 4E AN 2W Instant 2 Blocking creatures get +0/+3 until end of turn. Ben-Ben, Akki Hermit CHK 2RR Legendary Creature - Goblin Shaman 1/1 3 {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Cruel Deceiver CHK 1B Creature - Spirit 2/1 3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn. Rune Snag CS 1U Instant 2 Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. Drekavac DIS 1B Creature - Beast 3/3 3 When Drekavac comes into play, sacrifice it unless you discard a noncreature card. Lava Blister OD 1R Sorcery 2 Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. Dawn of the Dead TO 2BBB Enchantment 1 At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. Resuscitate EX 1G Instant 2 Until end of turn, creatures you control gain "{1}: Regenerate this creature." Crown of Awe ON 1W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Scepter of Fugue CFX BB Artifact 1 {1}{B}, {T}: Target player discards a card. Play this ability only during your turn. Shard Convergence CFX 3G Sorcery 2 Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Genju of the Cedars BOK G Enchantment - Aura 1 Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Chambered Nautilus MM 2U Creature - Nautilus Beast 2/2 3 Whenever Chambered Nautilus becomes blocked, you may draw a card. Unlikely Alliance AL 1W Enchantment 1 {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. Evincar's Justice TE 2BB Sorcery 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. Thrashing Mudspawn ON 3BB Creature - Beast 4/4 3 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Rainbow Efreet VI 3U Creature - Efreet 3/1 3 Flying {U}{U}: Rainbow Efreet phases out. Seize the Day OD 3R Sorcery 2 Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) False Memories TO 1U Instant 2 Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game. Mystic Enforcer OD TSP 2GW Creature - Human Nomad Mystic 3/3 3 Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. Bitterblossom MOR 1B Tribal Enchantment - Faerie 1 At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. Steelshaper's Gift FD W Sorcery 2 Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Death Bomb PS 3B Instant 2 As an additional cost to play Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Brutal Suppression PY R Enchantment 1 Activated abilities of Rebels cost an additional "Sacrifice a land" to play. Skulking Ghost MI 1B Creature - Spirit 2/1 3 Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. Veteran Cavalier 9E ST WW Creature - Human Knight 2/2 3 Vigilance (Attacking doesn't cause this creature to tap.) Coral Atoll VI Land 0 Coral Atoll comes into play tapped. When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. Imi Statue CHK 3 Artifact 1 Players can't untap more than one artifact during their untap steps. Cremate GP IN B Instant 2 Remove target card in a graveyard from the game. Draw a card. Pyric Salamander MI 1R Creature - Salamander 1/1 3 {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. Esper Panorama ALA Land 0 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library. Voltaic Construct DS 4 Artifact Creature - Golem Construct 2/2 3 {2}: Untap target artifact creature. Karplusan Giant IA 6R Creature - Giant 3/3 3 Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. Kami of Old Stone 9E CHK 3W Creature - Spirit 1/7 3 Sword of the Chosen SH 2 Legendary Artifact 1 {T}: Target legendary creature gets +2/+2 until end of turn. Mass Hysteria MR R Enchantment 1 All creatures have haste. Shelldock Isle LRW Land 0 Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {U} to your mana pool. {U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it. Howltooth Hollow LRW Land 0 Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand. Evolution Charm PLC 1G Instant 2 Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. Thrill of the Hunt TSP G Instant 2 Target creature gets +1/+2 until end of turn. Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Hedge Troll PLC 2G Creature - Troll Cleric 2/2 3 Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. Shifty Doppelganger OD 2U Creature - Shapeshifter 1/1 3 {3}{U}, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. Ironclaw Curse 5E HL R Enchantment - Aura 1 Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Augur of Skulls FUT 1B Creature - Skeleton Wizard 1/1 3 {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep. Cursecatcher SHM U Creature - Merfolk Wizard 1/1 3 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. Tidehollow Strix ALA UB Artifact Creature - Bird 2/1 3 Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Slinking Skirge UD 3B Creature - Imp 2/1 3 Flying {2}, Sacrifice Slinking Skirge: Draw a card. Selesnya Guildmage RAV (G/W)(G/W) Creature - Elf Wizard 2/2 3 ({(g/w)} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token into play. {3}{W}: Creatures you control get +1/+1 until end of turn. Mycosynth Lattice DS 6 Artifact 1 All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. Barbarian Guides IA 2R Creature - Human Barbarian 1/2 3 {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. Fireball 4E 5E B DS R U XR Sorcery 2 Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay {1} for each target beyond the first. Vampiric Sliver TSP 3B Creature - Sliver 3/3 3 All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." Harmonic Sliver TSP 1GW Creature - Sliver 1/1 3 All Slivers have "When this permanent comes into play, destroy target artifact or enchantment." Dichotomancy PLC 7UU Sorcery 2 For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library. Suspend 3-{1}{U}{U} Masked Admirers LRW 2GG Creature - Elf Shaman 3/2 3 When Masked Admirers comes into play, draw a card. Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Curse of the Fire Penguin UNH 4RR Enchant Creature 3 Curse of the Fire Penquin consumes and confuses enchanted creature. ----- Creature Penguin Trample When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. 6/5 Whippoorwill DK G Creature - Bird 1/1 3 {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. Taoist Mystic P3 2G Creature - Human Mystic 2/2 3 Taoist Mystic can't be blocked by creatures with horsemanship. Poison the Well SHM 2(B/R)(B/R) Sorcery 2 Destroy target land. Poison the Well deals 2 damage to that land's controller. Magnivore 9E OD 2RR Creature - Lhurgoyf */* 3 Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Ageless Sentinels SC 3W Creature - Wall 4/4 3 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) Storm Entity FUT 1R Creature - Elemental 1/1 3 Haste Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn. Embalmed Brawler LE 2B Creature - Zombie 2/2 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. Wild Dogs US G Creature - Hound 2/1 3 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) Viridian Lorebearers FD 3G Creature - Elf Shaman 3/3 3 {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. Sigil Tracer MOR 1UU Creature - Merfolk Wizard 2/2 3 {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. Shauku, Endbringer MI 5BB Legendary Creature - Vampire 5/5 3 Flying Shauku, Endbringer can't attack if there's another creature in play. At the beginning of your upkeep, you lose 3 life. {T}: Remove target creature from the game and put a +1/+1 counter on Shauku. Seton, Krosan Protector OD GGG Legendary Creature - Centaur Druid 2/2 3 Tap an untapped Druid you control: Add {G} to your mana pool. Pilgrim of Virtue OD 2W Creature - Human Cleric 1/3 3 Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. Zephyr Falcon 4E 5E LG 1U Creature - Bird 1/1 3 Flying, vigilance Food Chain MM 2G Enchantment 1 Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells. Revenant Patriarch GP 4B Creature - Spirit 4/3 3 When Revenant Patriarch comes into play, if {W} was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block. Nova Pentacle LG 4 Artifact 1 {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. Crimson Acolyte IN 1W Creature - Human Cleric 1/1 3 Protection from red {W}: Target creature gains protection from red until end of turn. Damping Engine UL 4 Artifact 1 A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. Spitting Image EVE 4(G/U)(G/U) Sorcery 2 Put a token into play that's a copy of target creature. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Onslaught EX R Enchantment 1 Whenever you play a creature spell, tap target creature. Torii Watchward SOK 4W Creature - Spirit 3/3 3 Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Molten Hydra UL 1R Creature - Hydra 1/1 3 {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. Ingenious Thief PT ST 1U Creature - Human Rogue 1/1 3 Flying When Ingenious Thief comes into play, look at target player's hand. Fumarole IA 3BR Sorcery 2 As an additional cost to play Fumarole, pay 3 life. Destroy target creature and target land. Vedalken Orrery FD 4 Artifact 1 You may play nonland cards as though they had flash. Dark Supplicant LE B Creature - Human Cleric 1/1 3 {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. Rally the Righteous RAV 1RW Instant 2 Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. Spectral Bears HL 1G Creature - Bear Spirit 3/3 3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. Wojek Apothecary RAV 2WW Creature - Human Cleric 1/1 3 Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. Wolf-Skull Shaman MOR 1G Creature - Elf Shaman 2/2 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play. Crypt Champion DIS 3B Creature - Zombie 2/2 3 Double strike When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play. When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it. Venarian Gold LG XUU Enchantment - Aura 1 Enchant creature Venarian Gold comes into play with X sleep counters on it. When Venarian Gold comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. Frost Ogre BOK 3RR Creature - Ogre Warrior 5/3 3 Tribal Unity ON X2G Instant 2 Creatures of the creature type of your choice get +X/+X until end of turn. Bottle Gnomes 10E 9E MR TE 3 Artifact Creature - Gnome 1/3 3 Sacrifice Bottle Gnomes: You gain 3 life. Tolaria West FUT Land 0 Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Mountain Goat 5E 6E IA PT R Creature - Goat 1/1 3 Mountainwalk Cyclopean Mummy 4E LG 1B Creature - Zombie 2/1 3 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. Shrieking Specter ST 5B Creature - Specter 2/2 3 Flying Whenever Shrieking Specter attacks, defending player discards a card. Aphetto Exterminator LE 2B Creature - Human Wizard 3/1 3 Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Field Surgeon UD 1W Creature - Human Cleric 1/1 3 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. Bloom Tender EVE 1G Creature - Elf Druid 1/1 3 {T}: For each color among permanents you control, add one mana of that color to your mana pool. Crown of Fury ON 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Maelstrom Archangel CFX WUBRG Creature - Angel 5/5 3 Flying Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost. Stenchskipper MOR 3B Creature - Elemental 6/5 3 Flying At end of turn, if you control no Goblins, sacrifice Stenchskipper. Equilibrium 7E EX 1UU Enchantment 1 Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Protean Hulk DIS 5GG Creature - Beast 6/6 3 When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library. Quicksilver Behemoth DS 6U Creature - Beast 4/5 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.) Word of Blasting 5E IA MM 1R Instant 2 Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Faerie Tauntings LRW 2B Tribal Enchantment - Faerie 1 Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. Censorship UG U Enchantment 1 When Censorship comes into play, choose a CENSORED word. Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. Sacred Rites OD W Instant 2 Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. Incremental Growth LRW 3GG Sorcery 2 Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Hissing Miasma GP 1BB Enchantment 1 Whenever a creature attacks you, its controller loses 1 life. Petrified Wood-Kin GP 6G Creature - Elemental Warrior 3/3 3 Petrified Wood-Kin can't be countered. Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants Soul Reap EVE 1B Sorcery 2 Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn. Spike Worker SH 2G Creature - Spike 0/0 3 Spike Worker comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. AEther Rift IN 1RG Enchantment 1 At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. Urza's Factory TSP Land - Urza's 0 {T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play. Garza's Assassin CS BBB Creature - Human Assassin 2/2 3 Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Blood Frenzy TE 1R Instant 2 Play Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. Taj-Nar Swordsmith MR 3W Creature - Cat Soldier 2/3 3 When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. Werebear OD 1G Creature - Human Bear Druid 1/1 3 {T}: Add {G} to your mana pool. Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. Exotic Curse IN 2B Enchantment - Aura 1 Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. Mindlock Orb ALA 3U Artifact 1 Players can't search libraries. Yavimaya Coast 10E 9E AP Land 0 {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. Mirror Entity LRW 2W Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. Blood Hound MM 2R Creature - Hound 1/1 3 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. Conversion 4E B R U 2WW Enchantment 1 At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Deadshot TE 3R Sorcery 2 Tap target creature. It deals damage equal to its power to another target creature. Shelter OD 1W Instant 2 Target creature you control gains protection from the color of your choice until end of turn. Draw a card. Cytoplast Manipulator DIS 2UU Creature - Human Wizard Mutant 0/0 3 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play. Venerable Monk 10E 6E 7E 8E 9E PT SH ST2K ST 2W Creature - Human Monk Cleric 2/2 3 When Venerable Monk comes into play, you gain 2 life. Dross Crocodile 10E FD 3B Creature - Zombie Crocodile 5/1 3 Drudge Spell HL BB Enchantment 1 {B}, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "{B}: Regenerate this creature." When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated. Prismatic Omen SHM 1G Enchantment 1 Lands you control are every basic land type in addition to their other types. Cowed by Wisdom SOK W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. Plasma Elemental FD 5U Creature - Elemental 4/1 3 Plasma Elemental is unblockable. Black Vise 4E B R U 1 Artifact 1 As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Leonin Bola DS 1 Artifact - Equipment 1 Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Vitalizing Cascade MI XGW Instant 2 You gain X plus 3 life. Hand of Honor SOK WW Creature - Human Samurai 2/2 3 Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Oxidda Golem DS 6 Artifact Creature - Golem 3/2 3 Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.) Haste Heavy Fog P3 1G Instant 2 Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. Heroism FE 2W Enchantment 1 Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}. Frogtosser Banneret MOR 1B Creature - Goblin Rogue 1/1 3 Haste Goblin spells and Rogue spells you play cost {1} less to play. Honden of Night's Reach CHK 3B Legendary Enchantment - Shrine 1 At the beginning of your upkeep, target opponent discards a card for each Shrine you control. Glen Elendra Archmage EVE 3U Creature - Faerie Wizard 2/2 3 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Manta Riders TE U Creature - Merfolk 1/1 3 {U}: Manta Riders gains flying until end of turn. Spinal Graft TE 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. Suppression Field RAV 1W Enchantment 1 Activated abilities cost {2} more to play unless they're mana abilities. Energy Tap 4E LG U Sorcery 2 Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. King Suleiman AN 1W Creature - Human 1/1 3 {T}: Destroy target Djinn or Efreet. Pallimud TE 2R Creature - Beast */3 3 As Pallimud comes into play, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. Surge of Zeal RAV R Instant 2 Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. Moaning Spirit P2 2B Creature - Spirit 2/1 3 Flying Rite of Consumption SHM 1B Sorcery 2 As an additional cost to play Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. Death or Glory IN 4W Sorcery 2 Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play. R&D's Secret Lair UNH Legendary Land 0 Play cards as written. Ignore all errata. {T}: Add {1} to your mana pool. Guardian of Solitude CHK 1U Creature - Spirit 1/2 3 Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn. Ridge Rannet ALA 5RR Creature - Beast 6/4 3 Cycling {2} ({2}, Discard this card: Draw a card.) Rage Reflection SHM 4RR Enchantment 1 Creatures you control have double strike. Blight Sickle SHM 2 Artifact - Equipment 1 Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Intimidation Bolt ARB 1RW Instant 2 Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. Living Death TE 3BB Sorcery 2 Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. Kudzu B R U 1GG Enchantment - Aura 1 Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Chain of Silence ON 1W Instant 2 Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Viashino Runner 10E US 3R Creature - Viashino 3/2 3 Viashino Runner can't be blocked except by two or more creatures. Descendant of Masumaro SOK 2G Creature - Human Monk 1/1 3 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. Blood of the Martyr CH DK WWW Instant 2 Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Dark Confidant RAV 1B Creature - Human Wizard 2/1 3 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Krosan Colossus ON 6GGG Creature - Beast 9/9 3 Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Treacherous Urge PLC 4B Instant 2 Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn. Phantasmal Mount IA 1U Creature - Illusion Horse 1/1 3 Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. Diamond Kaleidoscope VI 4 Artifact 1 {3}, {T}: Put a 0/1 Prism artifact creature token into play. Sacrifice a Prism token: Add one mana of any color to your mana pool. Strength of Lunacy TO 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Restrain IN 2W Instant 2 Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. Icatian Javelineers FE TSP W Creature - Human Soldier 1/1 3 Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Auriok Siege Sled DS 6 Artifact Creature - Juggernaut 3/5 3 {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. Inkfathom Divers LRW 3UU Creature - Merfolk Soldier 3/3 3 Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. Lava Storm WL 3RR Instant 2 Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. Emcee UNH 2W Creature - Human Rogue 0/1 3 Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. Kodama of the South Tree CHK 2GG Legendary Creature - Spirit 4/4 3 Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. Counterspell 4E 5E 6E 7E B IA MM R ST2K ST TE U UU Instant 2 Counter target spell. Dawn Elemental SC WWWW Creature - Elemental 3/3 3 Flying Prevent all damage that would be dealt to Dawn Elemental. Somnophore US 2UU Creature - Illusion 2/2 3 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. Boggart Arsonists SHM 2R Creature - Goblin Rogue 2/1 3 Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Thunderscape Master IN 2RR Creature - Human Wizard 2/2 3 {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. Beacon Behemoth CFX 3GG Creature - Beast 5/3 3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. Tainted Wood TO Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Play this ability only if you control a Swamp. Telim'Tor's Edict MI R Instant 2 Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. Ravaging Horde P3 3RR Creature - Human Soldier 3/3 3 When Ravaging Horde comes into play, destroy target land. Castle Sengir HL Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. Millstone 10E 4E 5E 6E 7E 8E 9E AQ R 2 Artifact 1 {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Nature's Kiss WL 1G Enchantment - Aura 1 Enchant creature {1}, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Fencer's Magemark GP 2R Enchantment - Aura 1 Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Natural Emergence PS 2RG Enchantment 1 When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. AEther Vial DS 1 Artifact 1 At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play. Exhume US 1B Sorcery 2 Each player puts a creature card from his or her graveyard into play. Silt Crawler PY 2G Creature - Beast 3/3 3 When Silt Crawler comes into play, tap all lands you control. Unforge DS 2R Instant 2 Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. Arcbound Stinger DS 2 Artifact Creature - Insect 0/0 3 Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Caverns of Despair LG 2RR World Enchantment 1 No more than two creatures can attack each combat. No more than two creatures can block each combat. Caves of Koilos 10E 9E AP Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Twincast 10E SOK UU Instant 2 Copy target instant or sorcery spell. You may choose new targets for the copy. Goliath Beetle UD 2G Creature - Insect 3/1 3 Trample Child of Gaea US 3GGG Creature - Elemental 7/7 3 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. Neverending Torment SOK 4BB Sorcery 2 Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Dominating Licid EX 1UU Creature - Licid 1/1 3 {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. Viridian Longbow MR 1 Artifact - Equipment 1 Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Holy Armor 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Orim's Cure MM 1W Instant 2 If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. Molder TSP XG Instant 2 Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. Carnassid SH 4GG Creature - Beast 5/4 3 Trample {1}{G}: Regenerate Carnassid. Cavern Harpy PS UB Creature - Harpy Beast 2/1 3 Flying When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. Goblin Warchief SC 1RR Creature - Goblin 2/2 3 Goblin spells you play cost {1} less to play. Goblin creatures you control have haste. Flashfreeze 10E CS 1U Instant 2 Counter target red or green spell. Uncontrolled Infestation SC 1R Enchantment - Aura 1 Enchant nonbasic land When enchanted land becomes tapped, destroy it. Deftblade Elite LE W Creature - Human Soldier 1/1 3 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. Rites of Flourishing FUT 2G Enchantment 1 At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns. Screeching Buzzard ON 3B Creature - Bird 2/2 3 Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card. Thunder Wall IA 1UU Creature - Wall 0/2 3 Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. Molder Slug MR 3GG Creature - Slug Beast 4/6 3 At the beginning of each player's upkeep, that player sacrifices an artifact. Mage il-Vec EX 2R Creature - Human Wizard 2/2 3 {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. Serra Avenger TSP WW Creature - Angel 3/3 3 You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance Metathran Zombie IN 1U Creature - Metathran Zombie 1/1 3 {B}: Regenerate Metathran Zombie. Crazed Armodon TE 2GG Creature - Elephant 3/3 3 {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn. Sensation Gorger MOR 1RR Creature - Goblin Shaman 2/2 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. Fruition PT G Sorcery 2 You gain 1 life for each Forest in play. Liquid Fire OD 4RR Sorcery 2 As an additional cost to play Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. Death Charmer PY 2B Creature - Worm Mercenary 2/2 3 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. Thought Dissector DS 4 Artifact 1 {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. Stag Beetle ON 3GG Creature - Insect 0/0 3 Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. Thermal Navigator FD 3 Artifact Creature - Construct 2/2 3 Sacrifice an artifact: Thermal Navigator gains flying until end of turn. Flight 4E 5E 6E 7E 8E 9E B R ST2K U U Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Runes of the Deus SHM 4(R/G) Enchantment - Aura 1 Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. Skirk Marauder LE 1R Creature - Goblin 2/1 3 Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. Foot Soldiers 9E PT ST 3W Creature - Human Soldier 2/4 3 Kasimir the Lone Wolf LG 4WU Legendary Creature - Human Warrior 5/3 3 Squirrel Wrangler PY 2GG Creature - Human Druid 2/2 3 {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. Invoke the Firemind GP XUUR Sorcery 2 Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. Shade of Trokair PLC 3W Creature - Shade 1/2 3 {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Vampiric Embrace US 2BB Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. Jedit Ojanen LG 4WWU Legendary Creature - Cat Warrior 5/5 3 Double Deal UG 4R Sorcery 2 Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. Crookclaw Elder LE 5U Creature - Bird Wizard 3/2 3 Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. Sunscour CS 5WW Sorcery 2 You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost. Destroy all creatures. Steam Spitter CS 4G Creature - Spider 1/5 3 Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. Myr Enforcer MR 7 Artifact Creature - Myr 4/4 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Neurok Hoversail MR 1 Artifact - Equipment 1 Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Omega Myr MR 2 Artifact Creature - Myr 1/2 3 Pull Under CHK 5B Instant - Arcane 2 Target creature gets -5/-5 until end of turn. Flamewave Invoker 10E LE 2R Creature - Goblin Mutant 2/2 3 {7}{R}: Flamewave Invoker deals 5 damage to target player. Colfenor's Urn LRW 3 Artifact 1 Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control. Psychic Battle IN 3UU Enchantment 1 Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. Skirge Familiar US 4B Creature - Imp 3/2 3 Flying Discard a card: Add {B} to your mana pool. Evershrike EVE 3(W/B)(W/B) Creature - Elemental Spirit 2/2 3 Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game. Nemesis of Reason ARB 3UB Creature - Leviathan Horror 3/7 3 Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. Bloodshot Cyclops 7E 8E UD 5R Creature - Cyclops Giant 4/4 3 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Omen of Fire AL 3RR Instant 2 Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. Angelic Voices CH LG 2WW Enchantment 1 Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Hungry Hungry Heifer UG 2G Summon - Cow 3/3 1 During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. Divine Sacrament OD 1WW Enchantment 1 White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Ghostly Visit P3 2B Sorcery 2 Destroy target nonblack creature. Bone Dancer WL 1BB Creature - Zombie 2/2 3 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer assigns no combat damage this turn. Godtracker of Jund ARB 1RG Creature - Elf Shaman 2/2 3 Whenever a creature with power 5 or greater comes into play under your control, you may put a +1/+1 counter on Godtracker of Jund. Zzzyxas's Abyss UNH 1BB Enchantment 1 At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. Ixidron TSP 3UU Creature - Illusion */* 3 As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play. Ward of Bones EVE 6 Artifact 1 Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Taiga B R U Land - Mountain Forest 0 Chronomantic Escape FUT 4WW Sorcery 2 Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it. Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Gaea's Bounty US 2G Sorcery 2 Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. Doomsday Specter PS 2UB Creature - Specter 2/3 3 Flying When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. Lowland Basilisk SH 2G Creature - Basilisk 1/3 3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. Kirtar's Wrath OD 4WW Sorcery 2 Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. Rune of Protection: Artifacts US 1W Enchantment 1 {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Slith Predator MR GG Creature - Slith 1/1 3 Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. Harvest Mage NE G Creature - Human Spellshaper 1/1 3 {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. Coral Trickster TSP 1U Creature - Merfolk Rogue 2/1 3 Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Ethereal Usher RAV 5U Creature - Spirit 2/3 3 {U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Devouring Rage CHK 4R Instant - Arcane 2 As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Misfortune's Gain P3 3W Sorcery 2 Destroy target creature. Its owner gains 4 life. Ichneumon Druid LG 1GG Creature - Human Druid 1/1 3 Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. Togglodyte UNH 3 Artifact Creature - Golem 4/4 3 Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. Strangling Soot TSP 2B Instant 2 Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Root Elemental SC 4GG Creature - Elemental 6/5 3 Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand into play. Vile Requiem US 2BB Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. Vex DS 2U Instant 2 Counter target spell. That spell's controller may draw a card. Aurora Eidolon DIS 3W Creature - Spirit 2/2 3 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Primitive Justice AL 1R Sorcery 2 As an additional cost to play Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. Balshan Collaborator TO 3U Creature - Bird Soldier 2/2 3 Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. Soulshriek MI B Instant 2 Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. Heartstone SH 3 Artifact 1 Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana. Relic Barrier FD LG 2 Artifact 1 {T}: Tap target artifact. Break Asunder SC 2GG Sorcery 2 Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Sinking Feeling SHM 2U Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." Soratami Mirror-Mage CHK 3U Creature - Moonfolk Wizard 2/1 3 Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. Drawn Together UNH 2WW Enchantment 1 As Drawn Together comes into play, choose an artist. Creatures by the chosen artist get +2/+2. Char RAV 2R Instant 2 Char deals 4 damage to target creature or player and 2 damage to you. Ebon Drake FD 2B Creature - Drake 3/3 3 Flying Whenever a player plays a spell, you lose 1 life. Wrench Mind MR BB Sorcery 2 Target player discards two cards unless he or she discards an artifact card. Sea Serpent 4E 5E B R U 5U Creature - Serpent 5/5 3 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Winter's Chill IA XU Instant 2 Play Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. Shyft IA 4U Creature - Shapeshifter 4/2 3 At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) Goblin Goon LE 3R Creature - Goblin Mutant 6/6 3 Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. Abeyance WL 1W Instant 2 Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities. Draw a card. Marisi's Twinclaws ARB 2(R/W)G Creature - Cat Warrior 2/4 3 Double strike Dowsing Shaman RAV 4G Creature - Centaur Shaman 3/4 3 {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. Quietus Spike ALA 3 Artifact - Equipment 1 Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3} Congregation at Dawn RAV GGW Instant 2 Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Hold the Line CHK 1WW Instant 2 Blocking creatures get +7/+7 until end of turn. River Bear 9E P2 3G Creature - Bear 3/3 3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Sword Dancer 8E PY 1W Creature - Human Rebel 1/2 3 {W}{W}: Target attacking creature gets -1/-0 until end of turn. Soul Rend MI 1B Instant 2 Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. Spellgorger Barbarian JU 3R Creature - Human Nightmare Barbarian 3/1 3 When Spellgorger Barbarian comes into play, discard a card at random. When Spellgorger Barbarian leaves play, draw a card. Orcish Settlers WL 1R Creature - Orc 1/1 3 {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. Clearwater Goblet FD 5 Artifact 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. Doubling Season RAV 4G Enchantment 1 If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Smokespew Invoker LE 2B Creature - Zombie Mutant 3/1 3 {7}{B}: Target creature gets -3/-3 until end of turn. Lightning Reflexes MI 1R Enchantment - Aura 1 You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +1/+0 and has first strike. Gorilla Pack IA 2G Creature - Ape 3/3 3 Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. Remove P2 U Instant 2 Play Remove only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. Sigil of Sleep UD U Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Icatian Town 5E 6E FE 5W Sorcery 2 Put four 1/1 white Citizen creature tokens into play. Rotting Rats CFX 1B Creature - Zombie Rat 1/1 3 When Rotting Rats comes into play, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Goblin Shrine CH DK 1RR Enchantment - Aura 1 Enchant land If enchanted land is a Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin creature. Scrabbling Claws MR 1 Artifact 1 {T}: Target player removes a card in his or her graveyard from the game. {1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card. Vengeful Dreams TO WW Instant 2 As an additional cost to play Vengeful Dreams, discard X cards. Remove X target attacking creatures from the game. Order of the White Shield 5E IA WW Creature - Human Knight 2/1 3 Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. Kitsune Bonesetter SOK 2W Creature - Fox Cleric 0/1 3 {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent. Illusions of Grandeur IA 3U Enchantment 1 Cumulative upkeep {2} When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. Mark of Sakiko BOK 1G Enchantment - Aura 1 Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end." North Star LG 4 Artifact 1 {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) Walker of Secret Ways BOK 2U Creature - Human Ninja 1/2 3 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Play this ability only during your turn. Dawnfluke LRW 3W Creature - Elemental 0/3 3 Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Anoint TE W Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. Spinneret Sliver TSP 1G Creature - Sliver 2/2 3 All Sliver creatures have reach. (They can block creatures with flying.) Stunted Growth IA 3GG Sorcery 2 Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. Overmaster TO R Sorcery 2 The next instant or sorcery spell you play this turn can't be countered by spells or abilities. Draw a card. Warped Devotion 8E PS 2B Enchantment 1 Whenever a permanent is returned to a player's hand, that player discards a card. About Face UL R Instant 2 Switch target creature's power and toughness until end of turn. Tidal Courier AP 3U Creature - Merfolk 1/2 3 When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. {3}{U}: Tidal Courier gains flying until end of turn. Luminesce 10E CS W Instant 2 Prevent all damage that black sources and red sources would deal this turn. Onyx Talisman IA 2 Artifact 1 Whenever a black spell is played, you may pay {3}. If you do, untap target permanent. Orcish Mechanics AQ 2R Creature - Orc 1/1 3 {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. Cloak of Mists US 1U Enchantment - Aura 1 Enchant creature Enchanted creature is unblockable. Brilliant Plan P3 4U Sorcery 2 Draw three cards. Aspect of Mongoose TSP 1G Enchantment - Aura 1 Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. Ideas Unbound SOK UU Sorcery - Arcane 2 Draw three cards. Discard three cards at end of turn. King's Assassin PT 1BB Creature - Human Assassin 1/1 3 {T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared. Aerie Mystics CFX 4W Creature - Bird Wizard 3/3 3 Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. Shatter 4E 5E 6E 7E 8E 9E B IA MR R TE U 1R Instant 2 Destroy target artifact. Guardian of Cloverdell LRW 5GG Creature - Treefolk Shaman 4/5 3 When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. {G}, Sacrifice a Kithkin: You gain 1 life. Changeling Berserker LRW 3R Creature - Shapeshifter 5/3 3 Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Plague Witch NE 1B Creature - Elf Spellshaper 1/1 3 {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. Mirozel EX 3U Creature - Illusion 2/3 3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. Volrath's Gardens SH 1G Enchantment 1 {2}, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery. Tibor and Lumia GP 2UR Legendary Creature - Human Wizard 3/3 3 Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying. Moonlit Wake MM 2W Enchantment 1 Whenever a creature is put into a graveyard from play, you gain 1 life. Argivian Blacksmith AQ 1WW Creature - Human Artificer 2/2 3 {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Book Burning JU 1R Sorcery 2 Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Jund Battlemage ALA 2R Creature - Human Shaman 2/2 3 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token into play. Fires of Yavimaya IN 1RG Enchantment 1 Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Discordant Dirge US 3BB Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. Scouting Trek IN 1G Sorcery 2 Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. Intimidation MM 2BBB Enchantment 1 Creatures you control have fear. Kaervek's Purge MI XBR Sorcery 2 Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. Sasaya, Orochi Ascendant (Sasaya's Essence) SOK 1GG Legendary Enchantment 1 Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. Old Man of the Sea AN 1UU Creature - Djinn 2/3 3 You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. Lifeblood LG 2WW Enchantment 1 Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. Banefire CFX XR Sorcery 2 Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Skeletal Snake PT 1B Creature - Snake Skeleton 2/1 3 Vectis Silencers ALA 2U Artifact Creature - Human Rogue 1/2 3 {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Al-abara's Carpet LG 5 Artifact 1 {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Darksteel Colossus DS 11 Artifact Creature - Golem 11/11 3 Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Consuming Ferocity MI 1R Enchantment - Aura 1 Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Search for Tomorrow TSP 2G Sorcery 2 Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Essence Fracture ON 3UU Sorcery 2 Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Flourishing Defenses SHM 4G Enchantment 1 Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. Cylian Elf ALA 1G Creature - Elf Scout 2/2 3 Skeleton Scavengers SH 2B Creature - Skeleton 0/0 3 Skeleton Scavengers comes into play with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. Serendib Djinn AN 2UU Creature - Djinn 5/6 3 Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. Pain // Suffering (Pain) IN B Sorcery 2 Target player discards a card. Yoked Plowbeast ALA 5WW Creature - Beast 5/5 3 Cycling {2} ({2}, Discard this card: Draw a card.) Knollspine Dragon SHM 5RR Creature - Dragon 7/5 3 Flying When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Frankenstein's Monster DK XBB Creature - Zombie 0/1 3 As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. Incendiary Command LRW 3RR Sorcery 2 Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Barbed-Back Wurm MI 4B Creature - Wurm 4/3 3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Wren's Run Packmaster LRW 3G Creature - Elf Warrior 5/5 3 Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.) Steam Vines OD 1RR Enchantment - Aura 1 Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. Trickster Mage NE U Creature - Human Spellshaper 1/1 3 {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. Ebony Treefolk AP 1BG Creature - Treefolk 3/3 3 {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. Metallic Sliver TE 1 Artifact Creature - Sliver 1/1 3 Safehold Elite SHM 1(G/W) Creature - Elf Scout 2/2 3 Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Sculpting Steel 10E MR 3 Artifact 1 As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. Nightmare 10E 4E 5E 6E 7E 8E 9E B R U 5B Creature - Nightmare Horse */* 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Sedraxis Specter ALA UBR Creature - Specter 3/2 3 Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Metathran Transport IN 1UU Creature - Metathran 1/3 3 Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. Neurok Stealthsuit FD 2 Artifact - Equipment 1 Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Falter US 1R Instant 2 Creatures without flying can't block this turn. Magistrate's Scepter MM 3 Artifact 1 {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. Kithkin Daggerdare LRW 1G Creature - Kithkin Soldier 1/1 3 {G}, {T}: Target attacking creature gets +2/+2 until end of turn. Roughshod Mentor SHM 5G Creature - Giant Warrior 5/4 3 Green creatures you control have trample. Kyren Sniper MM 2R Creature - Goblin 1/1 3 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. Sachi, Daughter of Seshiro CHK 2GG Legendary Creature - Snake Shaman 1/3 3 Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool." Shadow Rider WL 2BB Creature - Zombie Knight 3/3 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Relentless Rats 10E FD 1BB Creature - Rat 2/2 3 Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats. Ill-Gotten Gains US 2BB Sorcery 2 Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Remove Ill-Gotten Gains from the game. Floral Spuzzem LG 3G Creature - Elemental 2/2 3 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. Moriok Scavenger MR 3B Creature - Human Rogue 2/3 3 When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand. Elkin Lair VI 3R World Enchantment 1 At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard. Staunch Defenders 6E 7E 8E TE 3WW Creature - Human Soldier 3/4 3 When Staunch Defenders comes into play, you gain 4 life. Cunning EX 1U Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. Frostling BOK R Creature - Spirit 1/1 3 Sacrifice Frostling: Frostling deals 1 damage to target creature. Pitchstone Wall TO 2R Creature - Wall 2/5 3 Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. Lesser Werewolf LG 3B Creature - Human Wolf 2/4 3 {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. Song of Serenity EX 1G Enchantment 1 Enchanted creatures can't attack or block. Nut Collector OD 5G Creature - Human Druid 1/1 3 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. Floating Shield TO 2W Enchantment - Aura 1 Enchant creature As Floating Shield comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. Obstinate Familiar OD R Creature - Lizard 1/1 3 If you would draw a card, you may skip that draw instead. Roofstalker Wight RAV 1B Creature - Zombie 2/1 3 {1}{U}: Roofstalker Wight gains flying until end of turn. Oracle of Nectars SHM 2(G/W) Creature - Elf Cleric 2/2 3 {X}, {T}: You gain X life. Night's Whisper FD 1B Sorcery 2 You draw two cards and you lose 2 life. Wax // Wane (Wax) IN G Instant 2 Target creature gets +2/+2 until end of turn. Fight to the Death ARB RW Instant 2 Destroy all blocking creatures and all blocked creatures. Goblin Grenade FE R Sorcery 2 As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Colossal Might ARB RG Instant 2 Target creature gets +4/+2 and gains trample until end of turn. Smallpox TSP BB Sorcery 2 Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Vivid Creek LRW Land 0 Vivid Creek comes into play tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. Smite SH W Instant 2 Destroy target blocked creature. Nightshade Seer UD 3B Creature - Human Wizard 1/1 3 {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Sword of the Ages LG 6 Artifact 1 Sword of the Ages comes into play tapped. {T}, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way. Zhang He, Wei General P3 3BB Legendary Creature - Human Soldier 4/2 3 Horsemanship Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. Veiled Crocodile US 2U Enchantment 1 When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. Ghitu Slinger UL 2R Creature - Human Nomad 2/2 3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. Hammer of Bogardan 6E 8E MI 1RR Sorcery 2 Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Dromosaur US 2R Creature - Lizard 2/3 3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. Persuasion 10E OD 3UU Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) You control enchanted creature. Dreg Reaver ALA 4B Creature - Zombie Beast 4/3 3 Enlightened Tutor 6E MI W Instant 2 Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Verdant Embrace TSP 3GG Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control." Gutwrencher Oni CHK 3BB Creature - Demon Spirit 5/4 3 Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. Ancestral Vision TSP Sorcery Ancestral Vision is blue. 1 Suspend 4-{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. Just Fate P2 2W Instant 2 Play Just Fate only during the declare attackers step and only if you are the defending player. Destroy target attacking creature. Skittering Monstrosity TSP 3BB Creature - Horror 5/5 3 When you play a creature spell, sacrifice Skittering Monstrosity. Selesnya Sanctuary RAV Land 0 Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool. Mudbutton Clanger MOR R Creature - Goblin Warrior 1/1 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. Border Patrol JU 4W Creature - Human Nomad 1/6 3 Vigilance Saber Ants MM 3G Creature - Insect 2/3 3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Web 4E 9E B R U G Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wormfang Manta JU 5UU Creature - Nightmare Fish Beast 6/1 3 Flying When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one. Oblivion Stone MR 3 Artifact 1 {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Avenging Druid EX 2G Creature - Human Druid 1/3 3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. Windscouter PY 3U Creature - Human Scout 3/3 3 Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. Festering Goblin 10E 9E ON B Creature - Zombie Goblin 1/1 3 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Dusk Imp 10E 8E OD 2B Creature - Imp 2/1 3 Flying Auntie's Hovel LRW Land 0 As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. {T}: Add {B} or {R} to your mana pool. Dark Suspicions PS 2BB Enchantment 1 At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. Darksteel Forge DS 9 Artifact 1 Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) Veteran's Voice AL R Enchantment - Aura 1 Enchant creature you control Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." Vodalian War Machine FE 1UU Creature - Wall 0/4 3 Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities. Sift 10E 9E SH 3U Sorcery 2 Draw three cards, then discard a card. Ancient Den MR Artifact Land 0 (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Hinder CHK 1UU Instant 2 Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Mind Extraction AP 2B Sorcery 2 As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. Kjeldoran Dead 5E 6E IA B Creature - Skeleton 3/1 3 When Kjeldoran Dead comes into play, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. Sacred Ground 7E 8E 9E SH 1W Enchantment 1 Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. Hydromorph Guardian TO 2U Creature - Elemental 2/2 3 {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. Spinal Villain LG 2R Creature - Beast 1/2 3 {T}: Destroy target blue creature. Sage's Knowledge P3 2U Sorcery 2 Return target sorcery card from your graveyard to your hand. Veinfire Borderpost ARB 1BR Artifact 1 You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost comes into play tapped. {T}: Add {B} or {R} to your mana pool. Withering Gaze 9E PT 2U Sorcery 2 Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Elvish Pathcutter ON 3G Creature - Elf Scout 1/2 3 {2}{G}: Target Elf creature gains forestwalk until end of turn. Bone Saw CFX 0 Artifact - Equipment 1 Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Noxious Toad PT 2B Creature - Frog 1/1 3 When Noxious Toad is put into a graveyard from play, each opponent discards a card. Sporogenesis US 3G Enchantment 1 At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. Springjack Knight LRW 2W Creature - Kithkin Knight 2/1 3 Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Stroke of Genius US X2U Instant 2 Target player draws X cards. Lava Tubes IA Land 0 Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. Lotus Guardian IN 7 Artifact Creature - Dragon 4/4 3 Flying {T}: Add one mana of any color to your mana pool. Monk Idealist US 2W Creature - Human Monk Cleric 2/2 3 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. Malevolent Awakening OD 1BB Enchantment 1 {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. Behemoth Sledge ARB 1GW Artifact - Equipment 1 Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} Twilight Shepherd SHM 3WWW Creature - Angel 5/5 3 Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Sir Shandlar of Eberyn LG 4GW Legendary Creature - Human Knight 4/7 3 Horned Kavu PS RG Creature - Kavu 3/4 3 When Horned Kavu comes into play, return a red or green creature you control to its owner's hand. Temporal Isolation TSP 1W Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. Dragon Fangs SC 1G Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature. White Knight 4E 5E B LE R U WW Creature - Human Knight 2/2 3 First strike, protection from black Wojek Siren RAV W Instant 2 Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. Dewdrop Spy MOR 1UU Creature - Faerie Rogue 2/2 3 Flash Flying When Dewdrop Spy comes into play, look at the top card of target player's library. Graven Dominator GP 4WW Creature - Gargoyle 4/4 3 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Gray Ogre 4E B R U 2R Creature - Ogre 2/2 3 Hawkeater Moth US 3G Creature - Insect 1/2 3 Flying; shroud (This permanent can't be the target of spells or abilities.) Agility MI 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Nightmare Void RAV 3B Sorcery 2 Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Steel of the Godhead SHM 2(W/U) Enchantment - Aura 1 Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Battle Rampart MM 2R Creature - Wall 1/3 3 Defender (This creature can't attack.) {T}: Target creature gains haste until end of turn. Blazing Archon RAV 6WWW Creature - Archon 5/6 3 Flying Creatures can't attack you. Abjure WL U Instant 2 As an additional cost to play Abjure, sacrifice a blue permanent. Counter target spell. Grizzly Fate JU 3GG Sorcery 2 Put two 2/2 green Bear creature tokens into play. Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Master Warcraft RAV 2(R/W)(R/W) Instant 2 ({(r/w)} can be paid with either {R} or {W}.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. Battering Wurm GP 6G Creature - Wurm 4/3 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Rock Jockey SC 2R Creature - Goblin 3/3 3 You can't play Rock Jockey if you played a land this turn. You can't play lands if you played Rock Jockey this turn. Brimstone Dragon P2 6RR Creature - Dragon 6/6 3 Flying, haste Aurora Griffin PS 3W Creature - Griffin 2/2 3 Flying {W}: Target permanent becomes white until end of turn. Skulltap SC 1B Sorcery 2 As an additional cost to play Skulltap, sacrifice a creature. Draw two cards. Cylian Sunsinger CFX 1G Creature - Elf Shaman 2/2 3 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Strands of Undeath RAV 3B Enchantment - Aura 1 Enchant creature When Strands of Undeath comes into play, target player discards two cards. {B}: Regenerate enchanted creature. Spike Weaver EX 2GG Creature - Spike 0/0 3 Spike Weaver comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Elsewhere Flask SHM 2 Artifact 1 When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Steel Wall MR 1 Artifact Creature - Wall 0/4 3 Defender (This creature can't attack.) Little Girl UNH 500 Creature - Human Child 3 {1/2}/{1/2} Glaze Fiend ALA 1B Artifact Creature - Illusion 0/1 3 Flying Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn. Land's Edge CH LG 1RR World Enchantment 1 Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability. Brown Ouphe IA MR G Creature - Ouphe 1/1 3 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Fable of Wolf and Owl EVE 3(G/U)(G/U)(G/U) Enchantment 1 Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. Hematite Golem MR 4 Artifact Creature - Golem 1/4 3 {1}{R}: Hematite Golem gets +2/+0 until end of turn. Darkwatch Elves UL 2G Creature - Elf 2/2 3 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) Conflagrate TSP XXR Sorcery 2 Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-{R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) The Fallen Apart UNH 2BB Creature - Zombie 4/4 3 The Fallen Apart comes into play with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. Ass Whuppin' UNH 1WB Sorcery 2 Destroy target silver-bordered permanent in any game you can see from your seat. Saprazzan Cove MM Land 0 Saprazzan Cove comes into play tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. Aphetto Vulture ON 4BB Creature - Zombie Bird 3/2 3 Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Leyline of Lifeforce GP 2GG Enchantment 1 If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play. Creature spells can't be countered. Soulblast 10E CHK 3RRR Instant 2 As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Spoils of the Vault MR B Instant 2 Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. Zhalfirin Commander MI TSP 2W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. Farrelite Priest FE 1WW Creature - Human Cleric 1/3 3 {1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. Aven Fisher 10E 8E 9E OD 3U Creature - Bird Soldier 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Quillmane Baku BOK 4U Creature - Spirit 3/3 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. Cessation UL 2W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. Steel Golem 10E WL 3 Artifact Creature - Golem 3/4 3 You can't play creature spells. Indomitable Ancients MOR 2WW Creature - Treefolk Warrior 2/10 3 Mistfolk IA UU Creature - Illusion 1/2 3 {U}: Counter target spell that targets Mistfolk. Cheap Ass UNH 1W Creature - Donkey Townsfolk 3 1/3{1/2} Spells you play cost {o{1/2}} less to play. Cunning Giant P2 5R Creature - Giant 4/4 3 If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. Bog Wreckage OD Land 0 Bog Wreckage comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Sideswipe CHK 1R Instant 2 You may change any targets of target Arcane spell. Hoar Shade IA 3B Creature - Shade 1/2 3 {B}: Hoar Shade gets +1/+1 until end of turn. Thousand-Year Elixir LRW 3 Artifact 1 You may play the activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. Swirl the Mists CHK 2UU Enchantment 1 As Swirl the Mists comes into play, choose a color word. All instances of color words on spells and permanents become the chosen color word. Manamorphose SHM 1(R/G) Instant 2 Add two mana in any combination of colors to your mana pool. Draw a card. Hazezon Tamar LG 4RGW Legendary Creature - Human Warrior 2/4 3 At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game." Orzhov Guildmage GP (W/B)(W/B) Creature - Human Wizard 2/2 3 ({(w/b)} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. Formation IA 1W Instant 2 Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. Kavu Glider AP 2R Creature - Kavu 2/1 3 {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. Esper Battlemage ALA 2U Artifact Creature - Human Wizard 2/2 3 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. Quicksilver Elemental MR 3UU Creature - Elemental 3/4 3 {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. Drumhunter ALA 3G Creature - Human Druid Warrior 2/2 3 At the end of your turn, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. Hillcomber Giant LRW 2WW Creature - Giant Scout 3/3 3 Mountainwalk Bone Splinters ALA B Sorcery 2 As an additional cost to play Bone Splinters, sacrifice a creature. Destroy target creature. Linessa, Zephyr Mage FUT 3U Legendary Creature - Human Wizard 3/3 3 {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. Mistmoon Griffin WL 3W Creature - Griffin 2/2 3 Flying When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play. Wall of Glare UD 1W Creature - Wall 0/5 3 Defender (This creature can't attack.) Wall of Glare can block any number of creatures. Weathered Wayfarer 9E ON W Creature - Human Nomad Cleric 1/1 3 {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Overwhelm RAV 5GG Sorcery 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. Bewilder TSP 2U Instant 2 Target creature gets -3/-0 until end of turn. Draw a card. Questing Phelddagrif PS 1GWU Creature - Phelddagrif 4/4 3 {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. Heat Stroke WL 2R Enchantment 1 At end of combat, destroy each creature that blocked or was blocked this turn. Stronghold Machinist NE 2U Creature - Human Spellshaper 1/1 3 {U}{U}, {T}, Discard a card: Counter target noncreature spell. Samite Archer IN 1WU Creature - Human Cleric Archer 1/1 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. Zelyon Sword FE 3 Artifact 1 You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. Mudhole OD 2R Instant 2 Target player removes all land cards in his or her graveyard from the game. Brutal Nightstalker P2 3BB Creature - Nightstalker 3/2 3 When Brutal Nightstalker comes into play, you may have target opponent discard a card. Swirling Spriggan EVE 2GG Creature - Goblin Shaman 3/3 3 {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. Illusion // Reality (Reality) AP 2G Instant 2 Destroy target artifact. Knucklebone Witch LRW B Creature - Goblin Shaman 1/1 3 Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. Flaring Flame-Kin DIS 2R Creature - Elemental Warrior 2/2 3 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." Mortuary SH 3B Enchantment 1 Whenever a creature is put into your graveyard from play, put that card on top of your library. Vivid Marsh LRW Land 0 Vivid Marsh comes into play tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. Horned Troll 8E MM 2G Creature - Troll 2/2 3 {G}: Regenerate Horned Troll. Steam Vents GP Land - Island Mountain 0 ({T}: Add {U} or {R} to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped. Belfry Spirit GP 3WW Creature - Spirit 1/1 3 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. Chieftain en-Dal NE 1WW Creature - Human Knight 2/2 3 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. Chant of Vitu-Ghazi RAV 6WW Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. Flanking Troops P3 2WW Creature - Human Soldier 2/2 3 Whenever Flanking Troops attacks, you may tap target creature. Moonglove Extract LRW 3 Artifact 1 Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Runeboggle GP 2U Instant 2 Counter target spell unless its controller pays {1}. Draw a card. Kaleidostone CFX 2 Artifact 1 When Kaleidostone comes into play, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. Keldon Necropolis IN Legendary Land 0 {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. Chatter of the Squirrel OD G Sorcery 2 Put a 1/1 green Squirrel creature token into play. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Rendclaw Trow EVE 2(B/G) Creature - Troll 2/2 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Enraging Licid TE 1R Creature - Licid 1/1 3 {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. Stronghold Biologist NE 2U Creature - Human Spellshaper 1/1 3 {U}{U}, {T}, Discard a card: Counter target creature spell. Cenn's Heir LRW 1W Creature - Kithkin Soldier 1/1 3 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Megrim 10E 7E 8E 9E SH 2B Enchantment 1 Whenever an opponent discards a card, Megrim deals 2 damage to that player. Dosan the Falling Leaf CHK 1GG Legendary Creature - Human Monk 2/2 3 Players can play spells only during their own turns. Ray of Erasure IA U Instant 2 Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. Chariot of the Sun MI 3 Artifact 1 {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. Mycoid Shepherd ARB 1GGW Creature - Fungus 5/4 3 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life. Riding the Dilu Horse P3 2G Sorcery 2 Target creature gets +2/+2 and gains horsemanship. (This effect does not end at end of turn) Nightsoil Kami SOK 4GG Creature - Spirit 6/4 3 Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Hallowed Burial EVE 3WW Sorcery 2 Put all creatures on the bottom of their owners' libraries. Bituminous Blast ARB 3BR Instant 2 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. Empty City Ruse P3 W Sorcery 2 Target opponent skips all combat phases of his or her next turn. Llanowar Vanguard IN 2G Creature - Dryad 1/1 3 {T}: Llanowar Vanguard gets +0/+4 until end of turn. Soltari Trooper TE 1W Creature - Soltari Soldier 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. Nightguard Patrol RAV 2W Creature - Human Soldier 2/1 3 First strike, vigilance Intimidator Initiate SHM R Creature - Goblin Shaman 1/1 3 Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn. Puresight Merrow SHM (W/U)(W/U) Creature - Merfolk Wizard 2/2 3 {(w/u)}, {Q}: Look at the top card of your library. You may remove that card from the game. ({Q} is the untap symbol.) Sand Golem MI 5 Artifact Creature - Golem 3/3 3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. Dense Foliage 6E WL 2G Enchantment 1 Creatures can't be the targets of spells. Pure Intentions SOK W Instant - Arcane 2 Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn. Hellhole Rats DIS 2BR Creature - Rat 2/2 3 Haste When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. Jund Charm ALA BRG Instant 2 Choose one - Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Veldt IA Land 0 Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. Skull Collector SOK 1BB Creature - Ogre Warrior 3/3 3 At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. Needle Storm 9E PT TE 2G Sorcery 2 Needle Storm deals 4 damage to each creature with flying. Savage Firecat OD 3RR Creature - Elemental Cat 0/0 3 Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. Coral Fighters MI 1U Creature - Merfolk Soldier 1/1 3 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. Herd Gnarr TSP 3G Creature - Beast 2/2 3 Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn. Revered Unicorn WL 1W Creature - Unicorn 2/3 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, you gain life equal to the number of age counters on it. Rith's Charm PS RGW Instant 2 Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn. Burn Trail SHM 3R Sorcery 2 Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Razia's Purification RAV 4RW Sorcery 2 Each player chooses three permanents he or she controls, then sacrifices the rest. Wild Mammoth NE 2G Creature - Elephant 3/4 3 At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. Wheel of Fate TSP Sorcery Wheel of Fate is red. 1 Suspend 4-{1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. Shimmering Efreet VI 2U Creature - Efreet 2/2 3 Flying, phasing Whenever Shimmering Efreet phases in, target creature phases out. Scorched Earth TE XR Sorcery 2 As an additional cost to play Scorched Earth, discard X land cards. Destroy X target lands. Minotaur Illusionist AP 3UR Creature - Minotaur Wizard 3/4 3 {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. Glamer Spinners SHM 4(W/U) Creature - Faerie Wizard 2/4 3 Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. Souls of the Faultless GP WBB Creature - Spirit 0/4 3 Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. Wu Light Cavalry P3 1U Creature - Human Soldier 1/2 3 Horsemanship Absolute Grace US 1W Enchantment 1 All creatures have protection from black. Budoka Pupil BOK 1GG Creature - Human Monk 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Krovikan Mist CS 1U Creature - Illusion */* 3 Flying Krovikan Mist's power and toughness are each equal to the number of Illusions in play. Tel-Jilad Exile MR 3G Creature - Troll Warrior 2/3 3 {1}{G}: Regenerate Tel-Jilad Exile. Winter Orb 4E 5E B R U 2 Artifact 1 As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Essence Flare IA U Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Firescreamer IN 3B Creature - Kavu 2/2 3 {R}: Firescreamer gets +1/+0 until end of turn. Shivan Oasis 8E IN Land 0 Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool. Experiment Kraj DIS 2GGUU Legendary Creature - Ooze Mutant 4/6 3 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. Yet Another AEther Vortex UNH 3RR Enchantment 1 All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. All Hallow's Eve LG 2BB Sorcery 2 Remove All Hallow's Eve from the game with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play. Mystic Crusader OD 1WW Creature - Human Nomad Mystic 2/1 3 Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Mayael's Aria ARB RGW Enchantment 1 At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. Hoodwink MM 1U Instant 2 Return target artifact, enchantment, or land to its owner's hand. Guilty Conscience SC W Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. Flickering Ward TE W Enchantment - Aura 1 Enchant creature As Flickering Ward comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. Mana Web WL 3 Artifact 1 Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. Skyshroud Archer SH G Creature - Elf Archer 1/1 3 {T}: Target creature with flying gets -1/-1 until end of turn. Western Paladin 7E 8E US 2BB Creature - Zombie Knight 3/3 3 {B}{B}, {T}: Destroy target white creature. Martyrdom AL 1WW Instant 2 Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability. Dark Privilege VI 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. Necrologia 7E EX 3BB Instant 2 Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Scalding Tongs TE 2 Artifact 1 At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. Shrink 5E HL G Instant 2 Target creature gets -5/-0 until end of turn. Dakmor Bat P2 1B Creature - Bat 1/1 3 Flying Krosan Vorine LE 3G Creature - Cat Beast 3/2 3 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. Auratog TE TSP 1W Creature - Atog 1/2 3 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Jihad AN WWW Enchantment 1 As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. Eyeblight's Ending LRW 2B Tribal Instant - Elf 2 Destroy target non-Elf creature. Ashen Monstrosity BOK 5RR Creature - Spirit 7/4 3 Haste Ashen Monstrosity attacks each turn if able. Coma Veil ALA 4U Enchantment - Aura 1 Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Scarblade Elite MOR BB Creature - Elf Assassin 2/2 3 {T}, Remove an Assassin card in your graveyard from the game: Destroy target creature. Steal Artifact 4E 5E 7E 8E B R U 2UU Enchantment - Aura 1 Enchant artifact You control enchanted artifact. Binding Agony MI 1B Enchantment - Aura 1 Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Ohran Yeti CS 3R Snow Creature - Yeti 3/3 3 {2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Tolarian Academy US Legendary Land 0 {T}: Add {U} to your mana pool for each artifact you control. Merfolk Seer MI 2U Creature - Merfolk Wizard 2/2 3 When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card. Fatal Frenzy PLC 2R Instant 2 Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn. Forced March MM XBBB Sorcery 2 Destroy all creatures with converted mana cost X or less. Hermetic Study US 1U Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Shu Elite Companions P3 4W Creature - Human Soldier 3/3 3 Horsemanship Guan Yu, Sainted Warrior P3 3WW Legendary Creature - Human Soldier Warrior 3/5 3 Horsemanship When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library. Verduran Enchantress 4E 5E 6E 7E 8E 9E B R U 1GG Creature - Human Druid 0/2 3 Whenever you play an enchantment spell, you may draw a card. Dirty Wererat OD 3B Creature - Human Rat Minion 2/3 3 {B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. Glint-Eye Nephilim GP UBRG Creature - Nephilim 2/2 3 Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Sol Grail AL 3 Artifact 1 As Sol Grail comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. Duct Crawler 10E SH R Creature - Insect 1/1 3 {1}{R}: Target creature can't block Duct Crawler this turn. Mogg Squad TE 1R Creature - Goblin 3/3 3 Mogg Squad gets -1/-1 for each other creature in play. Timberland Ruins OD Land 0 Timberland Ruins comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. Condemn 10E DIS W Instant 2 Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Mnemonic Sliver TE 2U Creature - Sliver 2/2 3 All Slivers have "{2}, Sacrifice this permanent: Draw a card." Blessing of Leeches BOK 2B Enchantment - Aura 1 Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. Nullmage Shepherd RAV 3G Creature - Elf Shaman 2/4 3 Tap four untapped creatures you control: Destroy target artifact or enchantment. Varchild's War-Riders AL 1R Creature - Human Warrior 3/4 3 Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Sacrifice B R U B Instant 2 As an additional cost to play Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. To Arms! GP 1W Instant 2 Untap all creatures you control. Draw a card. Hired Muscle BOK 1BB Creature - Human Warrior 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. Drowned DK 1U Creature - Zombie 1/1 3 {B}: Regenerate Drowned. Echo Chamber TE 4 Artifact 1 {4}, {T}: An opponent chooses target creature he or she controls. Put a token into play that's a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery. Dragon's Herald ALA R Creature - Goblin Shaman 1/1 3 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library. Pentarch Paladin TSP 2WWW Creature - Human Knight 3/3 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. Pendrell Flux US 1U Enchantment - Aura 1 Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." Apes of Rath TE 2GG Creature - Ape 5/4 3 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Moss Monster 8E LG 3GG Creature - Elemental 3/6 3 Frog Tongue TE G Enchantment - Aura 1 Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature has reach. (It can block creatures with flying.) Ridgeline Rager 8E PY 2R Creature - Beast 1/2 3 {R}: Ridgeline Rager gets +1/+0 until end of turn. Goblin Rock Sled 4E DK 1R Creature - Goblin 3/1 3 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Erratic Explosion ON 2R Sorcery 2 Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Primal Beyond MOR Land 0 As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Infectious Horror CFX 3B Creature - Zombie Horror 2/2 3 Whenever Infectious Horror attacks, each opponent loses 2 life. Neurok Spy MR 2U Creature - Human Rogue 2/2 3 Neurok Spy is unblockable as long as defending player controls an artifact. Nantuko Shade TO BB Creature - Insect Shade 2/1 3 {B}: Nantuko Shade gets +1/+1 until end of turn. Endless Swarm SOK 5GGG Sorcery 2 Put a 1/1 green Snake creature token into play for each card in your hand. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Shadow Sliver TSP 2U Creature - Sliver 1/1 3 All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) Unstable Frontier CFX Land 0 {T}: Add {1} to your mana pool. {T}: Target land you control becomes the basic land type of your choice until end of turn. Light of Day 6E TE 3W Enchantment 1 Black creatures can't attack or block. AEther Web TSP 1G Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) Warped Researcher LE 4U Creature - Human Wizard Mutant 3/4 3 Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) Fire Bowman P3 R Creature - Human Soldier Archer 1/1 3 Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared. Hunter Sliver LE 1R Creature - Sliver 1/1 3 All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) Drinker of Sorrow LE 2B Creature - Horror 5/3 3 Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. Ghazban Ogress UG G Summon - Ogre 2/2 1 When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. Dormant Volcano VI Land 0 Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. Kobold Drill Sergeant LG 1R Creature - Kobold Soldier 1/2 3 Other Kobold creatures you control get +0/+1 and have trample. Puppeteer 10E 8E 9E OD 2U Creature - Human Wizard 1/2 3 {U}, {T}: You may tap or untap target creature. Glimpse the Unthinkable RAV UB Sorcery 2 Target player puts the top ten cards of his or her library into his or her graveyard. Psionic Sliver TSP 4U Creature - Sliver 2/2 3 All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." Drill-Skimmer DS 4 Artifact Creature - Thopter 2/1 3 Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) Terraformer RAV 2U Creature - Human Wizard 2/2 3 {1}: Choose a basic land type. Each land you control becomes that type until end of turn. Fickle Efreet PY 3R Creature - Efreet 5/2 3 Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Arrogant Wurm TO 3GG Creature - Wurm 4/4 3 Trample Madness {2}{G} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Desert Twister 4E 5E AN MM R 4GG Sorcery 2 Destroy target permanent. Shimian Specter FUT 2BB Creature - Specter 2/2 3 Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. Drowner Initiate SHM U Creature - Merfolk Wizard 1/1 3 Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. Merrow Harbinger LRW 3U Creature - Merfolk Wizard 2/3 3 Islandwalk When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Deathmark Prelate LE 3B Creature - Human Cleric 2/3 3 {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery. Iridescent Angel OD 5WU Creature - Angel 4/4 3 Flying, protection from all colors Prismatic Strands JU 2W Instant 2 Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Aphetto Alchemist ON 1U Creature - Human Wizard 1/2 3 {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Sootwalkers SHM 2(B/R)(B/R) Creature - Elemental Rogue 3/3 3 Sootwalkers can't be blocked by white creatures. Loxodon Anchorite FD 2WW Creature - Elephant Cleric 2/3 3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Glyph of Doom LG B Instant 2 At end of combat, destroy all creatures that were blocked by target Wall this turn. Gruul Scrapper GP 3G Creature - Human Berserker 3/2 3 When Gruul Scrapper comes into play, if {R} was spent to play Gruul Scrapper, it gains haste until end of turn. Merrow Witsniper MOR U Creature - Merfolk Rogue 1/1 3 When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard. Azorius Herald DIS 2W Creature - Spirit 2/1 3 Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it. Fungal Reaches TSP Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. Flying Carpet 4E 5E 6E 7E 8E AN R 4 Artifact 1 {2}, {T}: Target creature gains flying until end of turn. Faerie Harbinger LRW 3U Creature - Faerie Wizard 2/2 3 Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Phyrexian Soulgorger CS 3 Snow Artifact Creature - Construct 8/8 3 Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Avatar of Fury PY 6RR Creature - Avatar 6/6 3 If an opponent controls seven or more lands, Avatar of Fury costs {6} less to play. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. Serra Paladin 5E HL 2WW Creature - Human Knight 2/2 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. Captive Flame SOK 2R Enchantment 1 {R}: Target creature gets +1/+0 until end of turn. Hostile Realm MOR 2R Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Target creature can't block this turn." Flesh Reaver US 1B Creature - Horror 4/4 3 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. Flaccify UNH 2U Instant 2 Counter target spell unless its controller pays {o3o{1/2}}. Nullmage Advocate JU 2G Creature - Insect Druid 2/3 3 {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. Skirk Volcanist SC 3R Creature - Goblin 3/1 3 Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures. Wellwisher ON 1G Creature - Elf 1/1 3 {T}: You gain 1 life for each Elf in play. Corpse Connoisseur ALA 4B Creature - Zombie Wizard 3/3 3 When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Thumbscrews TE 2 Artifact 1 At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. Dream Fighter MI 2U Creature - Human Soldier 1/1 3 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. Mystic Melting CS 3G Instant 2 Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. Barren Glory FUT 4WW Enchantment 1 At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Thalakos Lowlands TE Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. Celestial Convergence PY 2WW Enchantment 1 Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Close Quarters MM 2RR Enchantment 1 Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. Children of Korlis TSP W Creature - Human Rebel Cleric 1/1 3 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Swooping Talon LE 4WW Creature - Bird Soldier 2/6 3 Flying {1}: Swooping Talon loses flying until end of turn. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Azorius First-Wing DIS WU Creature - Griffin 2/2 3 Flying, protection from enchantments Wolf Pack P3 6GG Creature - Wolf 7/6 3 You may have Wolf Pack assign its combat damage as though it weren't blocked. Insidious Bookworms AL B Creature - Worm 1/1 3 When Insidious Bookworms is put into a graveyard from play, you may pay {1}{B}. If you do, target player discards a card at random. Double Cross UG 3BB Sorcery 2 Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. Backfire 4E LG U Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Contamination US 2B Enchantment 1 At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. Giantbaiting SHM 2(R/G) Sorcery 2 Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Ruby Leech IN 1R Creature - Leech 2/2 3 First strike Red spells you play cost {R} more to play. Maelstrom Djinn FUT 7U Creature - Djinn 5/6 3 Flying Morph {2}{U} When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Magus of the Future FUT 2UUU Creature - Human Wizard 2/3 3 Play with the top card of your library revealed. You may play the top card of your library. Halam Djinn IN 5R Creature - Djinn 6/5 3 Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. One with Nature SC G Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card into play tapped, then shuffle your library. Droning Bureaucrats GP 3W Creature - Human Advisor 1/4 3 {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. Misery Charm ON B Instant 2 Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Volrath's Stronghold SH Legendary Land 0 {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. Ebonblade Reaper ON 2B Creature - Human Cleric 1/1 3 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Hallowed Fountain DIS Land - Plains Island 0 ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped. Pure // Simple (Pure) DIS 1RG Sorcery 2 Destroy target multicolored permanent. Battle Frenzy IA 2R Instant 2 Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. Fleeting Image 7E 8E 9E UL 2U Creature - Illusion 2/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Extra Arms SC 4R Enchantment - Aura 1 Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Aven Shrine OD 1WW Enchantment 1 Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Ogre Gatecrasher DIS 3R Creature - Ogre Rogue 3/3 3 When Ogre Gatecrasher comes into play, destroy target creature with defender. Earwig Squad MOR 3BB Creature - Goblin Rogue 5/3 3 Prowl {2}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library. Arcbound Wanderer FD 6 Artifact Creature - Golem 0/0 3 Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Blood Tyrant CFX 4UBR Creature - Vampire 5/5 3 Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Femeref Healer MI 1W Creature - Human Cleric 1/1 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Cry of Contrition GP B Sorcery 2 Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. AEther Barrier NE 2U Enchantment 1 Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays {1}. Volcanic Eruption 4E B R U XUUU Sorcery 2 Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Confessor OD W Creature - Human Cleric 1/1 3 Whenever a player discards a card, you may gain 1 life. Retraced Image TO U Sorcery 2 Reveal a card in your hand, then put that card into play if it has the same name as a permanent. Seashell Cameo IN 3 Artifact 1 {T}: Add {W} or {U} to your mana pool. Tawnos's Coffin AQ 4 Artifact 1 You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves play or becomes untapped, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner's control attached to that permanent. Nihilistic Glee DIS 2BB Enchantment 1 {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand. Awesome Presence AL U Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. Cloudcrest Lake CHK Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Quirion Explorer PS 1G Creature - Elf Druid Scout 1/1 3 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Ghost-Lit Stalker SOK B Creature - Spirit 1/1 3 {4}{B}, {T}: Target player discards two cards. Play this ability only any time you could play a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery. Treetop Scout SC G Creature - Elf Scout 1/1 3 Treetop Scout can't be blocked except by creatures with flying. Silent-Chant Zubera CHK 1W Creature - Zubera Spirit 1/2 3 When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn. Cephalid Inkshrouder JU 2U Creature - Cephalid 2/1 3 Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Marshaling the Troops P3 1G Sorcery 2 Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Coordinated Barrage MOR W Instant 2 Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Surprise Deployment PS 3W Instant 2 Play Surprise Deployment only during combat. You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) Farrel's Zealot FE 1WW Creature - Human 2/2 3 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. New Benalia FUT Land 0 New Benalia comes into play tapped. When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. Aura Shards IN 1GW Enchantment 1 Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. Soul Shred PT 3BB Sorcery 2 Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Goblin Matron 7E P2 US 2R Creature - Goblin 1/1 3 When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Glory of Warfare ARB 2RW Enchantment 1 As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. Boneknitter ON 1B Creature - Zombie Cleric 1/1 3 {1}{B}: Regenerate target Zombie. Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Vedalken AEthermage FUT 1U Creature - Vedalken Wizard 1/2 3 Flash (You may play this spell any time you could play an instant.) When Vedalken AEthermage comes into play, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) Koskun Falls HL 2BB World Enchantment 1 At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Hidetsugu's Second Rite SOK 3R Instant 2 If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. Phyrexian Defiler UL 2BB Creature - Carrier 3/3 3 {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. Daru Mender LE W Creature - Human Cleric 1/1 3 Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. Krark-Clan Grunt MR 2R Creature - Goblin Warrior 2/2 3 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. Tower Above SHM (2/G)(2/G)(2/G) Sorcery 2 ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) Gwafa Hazid, Profiteer CFX 1WU Legendary Creature - Human Rogue 2/2 3 {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. Panic Attack 8E 9E PY 2R Sorcery 2 Up to three target creatures can't block this turn. Ghosthelm Courier ON 2U Creature - Human Wizard 2/1 3 You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Gliding Licid SH 2U Creature - Licid 2/2 3 {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. Zhuge Jin, Wu Strategist P3 1UU Legendary Creature - Human Advisor 1/1 3 {T}: Target creature is unblockable this turn. Play this ability only during your turn, before attackers are declared. Flash Conscription RAV 5R Instant 2 Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. Moss Diamond 6E 7E MI 2 Artifact 1 Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool. Goblin Welder UL R Creature - Goblin Artificer 1/1 3 {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to play. Possessed Aven TO 2UU Creature - Bird Soldier Horror 3/3 3 Flying Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." Phyrexian Slayer IN 3B Creature - Minion 2/2 3 Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. High Tide FE U Instant 2 Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). Council of Advisors P3 2U Creature - Human Advisor 1/1 3 When Council of Advisors comes into play, draw a card. Topsy Turvy UNH 2U Enchantment 1 The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) If there are more than two players in the game, the turn order is reversed. Aura Mutation IN GW Instant 2 Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Lifetap 4E 5E B R U UU Enchantment 1 Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Shoreline Ranger SC 5U Creature - Bird Soldier 3/4 3 Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) Volcanic Spray OD 1R Sorcery 2 Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Crystallization ARB (G/U)W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, remove that creature from the game. Magma Vein OD 2R Enchantment 1 {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Regeneration 10E 4E 5E 6E 7E 8E 9E B IA MI R U 1G Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Plumeveil SHM (W/U)(W/U)(W/U) Creature - Elemental 4/4 3 Flash Defender, flying Defensive Maneuvers ON 3W Instant 2 Creatures of the creature type of your choice get +0/+4 until end of turn. Coiled Tinviper TE 3 Artifact Creature - Snake 2/1 3 First strike Flock of Rabid Sheep UG XGG Sorcery 2 Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. Cardpecker UNH 1W Creature - Bird 3 1{1/2}/1 Flying Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. Familiar Ground 6E 7E WL 2G Enchantment 1 Each creature you control can't be blocked by more than one creature. Hidden Retreat SH 2W Enchantment 1 Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. Benalish Cavalry TSP 1W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Icy Prison IA UU Enchantment 1 When Icy Prison comes into play, remove target creature from the game. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves play, return the removed creature to play under its owner's control. Urza's Power Plant 5E 8E 9E AQ CH Land - Urza's Power-Plant 0 {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Rock Basilisk MI 4RG Creature - Basilisk 4/5 3 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Mold Demon LG 5BB Creature - Fungus Demon 6/6 3 When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps. Horizon Canopy FUT Land 0 {T}, Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Bushi Tenderfoot (Kenzo the Hardhearted) CHK W Legendary Creature - Human Samurai 3/4 3 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Quicksilver Wall PY 2U Creature - Wall 1/6 3 Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may play this ability. Lantern of Insight FD 1 Artifact 1 Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. Nivix, Aerie of the Firemind GP Land 0 {T}: Add {1} to your mana pool. {2}{U}{R}, {T}: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery. Larceny 8E MM 3BB Enchantment 1 Whenever a creature you control deals combat damage to a player, that player discards a card. Arc Lightning US 2R Sorcery 2 Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. Dust Corona PLC R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Shieldmage Elder ON 5W Creature - Human Cleric Wizard 2/3 3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. Drove of Elves SHM 3G Creature - Elf */* 3 Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Stormcaller's Boon ARB 2WU Enchantment 1 Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Gnarled Mass BOK 1GG Creature - Spirit 3/3 3 Goblin Cadets US R Creature - Goblin 2/1 3 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) Boartusk Liege SHM 1(R/G)(R/G)(R/G) Creature - Goblin Knight 3/4 3 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Dawn Charm PLC 1W Instant 2 Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Keldon Battlewagon PY 5 Artifact Creature - Juggernaut 0/3 3 Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Viashino Sandswimmer US 2RR Creature - Viashino 3/2 3 {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. Dross Prowler MR 2B Creature - Zombie 2/1 3 Fear Ith, High Arcanist TSP 5WU Legendary Creature - Human Wizard 3/5 3 Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4-{W}{U} Keldon Marauders PLC 1R Creature - Human Warrior 3/3 3 Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player. Talisman of Unity MR 2 Artifact 1 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. Great Defender LG W Instant 2 Target creature gets +0/+X until end of turn, where X is its converted mana cost. Wall of Hope LE W Creature - Wall 0/3 3 Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. Burning-Eye Zubera SOK 2RR Creature - Zubera Spirit 3/3 3 When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Rath's Edge NE Legendary Land 0 {T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. Drift of Phantasms RAV 2U Creature - Spirit 0/5 3 Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Hull Breach PS RG Sorcery 2 Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. Stand Together DS 3GG Instant 2 Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. Merfolk Thaumaturgist PLC 2U Creature - Merfolk Wizard 1/2 3 {T}: Switch target creature's power and toughness until end of turn. Zhalfirin Crusader VI 1WW Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. Chameleon Colossus MOR 2GG Creature - Shapeshifter 4/4 3 Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Tunnel Vision RAV 5U Sorcery 2 Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. Desert Drake PT 3R Creature - Drake 2/2 3 Flying Yixlid Jailer FUT 1B Creature - Zombie Wizard 2/1 3 Cards in graveyards lose all abilities. Serra's Liturgy US 2WW Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. Reign of Chaos MI 2RR Sorcery 2 Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. Elvish Pioneer 8E ON G Creature - Elf Druid 1/1 3 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. Mogg Conscripts TE R Creature - Goblin 2/2 3 Mogg Conscripts can't attack unless you've played a creature spell this turn. Castle 4E 5E 6E 7E B R U 3W Enchantment 1 Untapped creatures you control get +0/+2. Hazduhr the Abbot HL 3WW Legendary Creature - Human Cleric 2/5 3 {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. Tiger Claws MM 2G Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +1/+1 and has trample. Swell of Courage MOR 3WW Instant 2 Creatures you control get +2/+2 until end of turn. Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) Timber Wolves 4E B R U G Creature - Wolf 1/1 3 Banding Brushstroke Paintermage UNH 3U Creature - Human Wizard 2/3 3 {T}: Target permanent's artist becomes the artist of your choice until end of turn. Solarion FD 7 Artifact Creature - Construct 0/0 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) {T}: Double the number of +1/+1 counters on Solarion. Dreamborn Muse 10E LE 2UU Creature - Spirit 2/2 3 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Mana Vapors PY 1U Sorcery 2 Lands target player controls don't untap during his or her next untap step. World-Bottling Kit UNH 5 Artifact 1 {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. Telling Time 10E RAV 1U Instant 2 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Entangler PY 2WW Enchantment - Aura 1 Enchant creature Enchanted creature can block any number of creatures. Infernal Spawn of Infernal Spawn of Evil UNH 8BB Creature - Demon Child 8/8 3 Flying, first strike, trample If you say "I'm coming, too" as you search your library, you may pay {1B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. Thought Nibbler OD U Creature - Beast 1/1 3 Flying Your maximum hand size is reduced by two. Avatar of Will PY 6UU Creature - Avatar 5/6 3 If an opponent has no cards in hand, Avatar of Will costs {6} less to play. Flying Sprouting Thrinax ALA BRG Creature - Lizard 3/3 3 When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play. Adamaro, First to Desire SOK 1RR Legendary Creature - Spirit */* 3 Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Barrow Ghoul WL 1B Creature - Zombie 4/4 3 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game. Tower of the Magistrate MM Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. Absorb Vis CFX 6B Sorcery 2 Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Disciple of Tevesh Szat CS 2BB Creature - Human Cleric 3/1 3 {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Gemini Engine DS 6 Artifact Creature - Construct 3/4 3 Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. Red Mana Battery 4E LG 4 Artifact 1 {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. Slay 8E 9E PS 2B Instant 2 Destroy target green creature. It can't be regenerated. Draw a card. Labyrinth Minotaur 5E HL 3U Creature - Minotaur 1/4 3 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Golgari Guildmage RAV (B/G)(B/G) Creature - Elf Shaman 2/2 3 ({(b/g)} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. Woolly Thoctar ALA RGW Creature - Beast 5/4 3 Plateau B R U Land - Mountain Plains 0 Zap IN 2R Instant 2 Zap deals 1 damage to target creature or player. Draw a card. Greenseeker TSP G Creature - Elf Spellshaper 1/1 3 {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bog Wraith 10E 4E 5E 6E 7E 8E 9E B PT R ST U 3B Creature - Wraith 3/3 3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Aven Warhawk LE 4W Creature - Bird Soldier 2/2 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Trained Orgg 7E ST2K ST 6R Creature - Orgg 6/6 3 Fugue 7E EX 3BB Sorcery 2 Target player discards three cards. Veiled Serpent US 2U Enchantment 1 When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) Chlorophant OD GGG Creature - Elemental 1/1 3 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." Leery Fogbeast ON 2G Creature - Beast 4/2 3 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. Elvish Promenade LRW 3G Tribal Sorcery - Elf 2 Put a 1/1 green Elf Warrior creature token into play for each Elf you control. Endure EVE 3WW Instant 2 Prevent all damage that would be dealt to you and permanents you control this turn. Radiant, Archangel UL 3WW Legendary Creature - Angel 3/3 3 Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying in play. Druid's Call OD 1G Enchantment - Aura 1 Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. Warpath MM 3R Instant 2 Warpath deals 3 damage to each blocking creature and each blocked creature. Songs of the Damned IA B Instant 2 Add {B} to your mana pool for each creature card in your graveyard. Plains 10E 4E 5E 6E 7E 8E 9E ALA B CHK IA IN LRW MI MM MR OD ON P2 P3 PT R RAV SHM ST2K ST TE TSP U UNH US Basic Land - Plains 0 W Defiant Stand PT 1W Instant 2 Play Defiant Stand only during the declare attackers step and only if you are the defending player. Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it. Mindwhip Sliver TE 2B Creature - Sliver 2/2 3 All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery." Mageta's Boon PY 1W Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +1/+2. Ouphe Vandals FD 2G Creature - Ouphe Rogue 2/2 3 {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.) Shu Soldier-Farmers P3 4W Creature - Human Soldier 2/4 3 When Shu Soldier-Farmers comes into play, you gain 4 life. Eater of Days DS 4 Artifact Creature - Leviathan 9/8 3 Flying, trample When Eater of Days comes into play, you skip your next two turns. Craw Wurm 10E 4E 5E 8E 9E B R U 4GG Creature - Wurm 6/4 3 Penance EX 2W Enchantment 1 Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Volley of Boulders OD 8R Sorcery 2 Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Pyre Charger SHM RR Creature - Elemental Warrior 1/1 3 Haste {R}: Pyre Charger gets +1/+0 until end of turn. Disciple of Malice ON 1B Creature - Human Cleric 1/2 3 Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) Aboroth WL 4GG Creature - Elemental 9/9 3 Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Kyren Glider MM 1R Creature - Goblin 1/1 3 Flying Kyren Glider can't block. Moriok Rigger FD 2B Creature - Human Rogue Rigger 2/2 3 Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger. Paladin en-Vec 10E 9E EX 1WW Creature - Human Knight 2/2 3 First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) River Kelpie SHM 3UU Creature - Beast 3/3 3 Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Ma Chao, Western Warrior P3 3RR Legendary Creature - Human Soldier Warrior 3/3 3 Horsemanship Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. Mistform Mutant ON 4UU Creature - Illusion Mutant 3/4 3 {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Kookus VI 3RR Creature - Djinn 3/5 3 Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. Shepherd of Rot ON 1B Creature - Zombie Cleric 1/1 3 {T}: Each player loses 1 life for each Zombie in play. Demon's Jester DIS 3B Creature - Imp 2/2 3 Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. Hand of Justice FE 5W Creature - Avatar 2/6 3 {T}, Tap three untapped white creatures you control: Destroy target creature. Diving Griffin 8E PY 1WW Creature - Griffin 2/2 3 Flying, vigilance Crookshank Kobolds LG 0 Creature - Kobold 0/1 3 Crookshank Kobolds is red. Meddle MI ON 1U Instant 2 If target spell has only one target and that target is a creature, change that spell's target to another creature. Muse Vessel DIS 4 Artifact 1 {3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery. {1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn. Lose Hope FD B Instant 2 Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Hand of Cruelty SOK BB Creature - Human Samurai 2/2 3 Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Invert the Skies EVE 3(G/U) Instant 2 Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent.) Squeeze MM 3U Enchantment 1 Sorcery spells cost {3} more to play. Bonded Fetch FUT 2U Creature - Homunculus 0/2 3 Defender, haste {T}: Draw a card, then discard a card. Mask of Riddles ARB UB Artifact - Equipment 1 Equipped creature has fear. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} Orc General DK 2R Creature - Orc Warrior 2/2 3 {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. Dralnu's Pet PS 1UU Creature - Shapeshifter 2/2 3 Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you play this spell.) If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost. Falling Timber PS 2G Instant 2 Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn. Cutthroat il-Dal FUT 3B Creature - Human Rogue 4/1 3 Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Desperate Charge P3 2B Sorcery 2 Creatures you control get +2/+0 until end of turn. Rally IA WW Instant 2 Blocking creatures get +1/+1 until end of turn. Overblaze BOK 3R Instant - Arcane 2 Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Priest of Gix US 2B Creature - Human Cleric Minion 2/1 3 When Priest of Gix comes into play, add {B}{B}{B} to your mana pool. Chain Stasis HL U Instant 2 You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. Armor Thrull FE 2B Creature - Thrull 1/3 3 {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Skarrgan Firebird GP 4RR Creature - Phoenix 3/3 3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn. Psychic Membrane MR 2U Creature - Wall 0/3 3 Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. Thwart MM 2UU Instant 2 You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. Ivory Charm MI W Instant 2 Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. Twist Allegiance BOK 6R Sorcery 2 You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Grim Tutor ST 1BB Sorcery 2 Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Goblin Burrows ON Land 0 {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. Raven's Crime EVE B Sorcery 2 Target player discards a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Blazethorn Scarecrow SHM 5 Artifact Creature - Scarecrow 3/3 3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Symbiotic Elf ON 3G Creature - Elf 2/2 3 When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. Castigate GP WB Sorcery 2 Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game. Gauntlets of Chaos 5E CH LG 5 Artifact 1 {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents. Sludge Strider CFX 1WUB Artifact Creature - Insect 3/3 3 Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Spined Basher ON 2B Creature - Zombie Beast 3/1 3 Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Fertilid MOR 2G Creature - Elemental 0/0 3 Fertilid comes into play with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library. Liar's Pendulum MR 1 Artifact 1 {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. Gwendlyn Di Corci LG UBBR Legendary Creature - Human Rogue 3/5 3 {T}: Target player discards a card at random. Play this ability only during your turn. Favor of the Mighty LRW 1W Tribal Enchantment - Giant 1 Each creature with the highest converted mana cost has protection from all colors. Cinder Elemental MM 3R Creature - Elemental 2/2 3 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. Last Laugh TO 2BB Enchantment 1 Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player. When no creatures are in play, sacrifice Last Laugh. Blood Oath MM 3R Instant 2 Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Giant Oyster HL TSP 2UU Creature - Oyster 0/3 3 You may choose not to untap Giant Oyster during your untap step. {T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature. Dakmor Ghoul ST 2BB Creature - Zombie 2/2 3 When Dakmor Ghoul comes into play, target opponent loses 2 life and you gain 2 life. Spellbook 10E 7E 8E 9E EX 0 Artifact 1 You have no maximum hand size. Mesa Chicken UG WW Summon - Chicken 2/2 1 Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. Sliversmith FUT 2 Artifact Creature - Spellshaper 1/1 3 {1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play. Orcish Veteran FE 2R Creature - Orc 2/2 3 Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. Flame Spirit 5E 6E IA ST2K 4R Creature - Elemental Spirit 2/3 3 {R}: Flame Spirit gets +1/+0 until end of turn. Armored Galleon P2 4U Creature - Human Pirate 5/4 3 Armored Galleon can't attack unless defending player controls an Island. Provoke SH 1G Instant 2 Untap target creature you don't control. That creature blocks this turn if able. Draw a card. Blood Cultist ALA 1BR Creature - Human Wizard 1/1 3 {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Phantom Whelp OD 1U Creature - Illusion Hound 2/2 3 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. Carrier Pigeons AL 3W Creature - Bird 1/1 3 Flying When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep. Sheltered Valley AL Land 0 If Sheltered Valley would come into play, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley into play. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. Outrage Shaman EVE 3RR Creature - Goblin Shaman 2/2 3 Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. Spiteful Visions SHM 2(B/R)(B/R) Enchantment 1 At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Serpent Generator 5E CH LG 6 Artifact 1 {4}, {T}: Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Wall of Brambles 4E 5E B R U 2G Creature - Plant Wall 2/3 3 Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Rune of Protection: Black US 1W Enchantment 1 {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Dwarven Thaumaturgist WL 2R Creature - Dwarf Shaman 1/2 3 {T}: Switch target creature's power and toughness until end of turn. Primal Whisperer LE 4G Creature - Elf Soldier 2/2 3 Primal Whisperer gets +2/+2 for each face-down creature in play. Morph {3}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Icatian Skirmishers FE 3W Creature - Human Soldier 1/1 3 Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. Relic Bane MR 1BB Enchantment - Aura 1 Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." Hermit Druid SH 1G Creature - Human Druid 1/1 3 {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Archaeological Dig IN Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Quiet Disrepair FUT 1G Enchantment - Aura 1 Enchant artifact or enchantment At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life. Scathe Zombies 10E 4E 5E 6E 7E 8E 9E B R ST2K ST U 2B Creature - Zombie 2/2 3 Spike Hatcher EX 6G Creature - Spike 0/0 3 Spike Hatcher comes into play with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Krovikan Whispers CS 3U Enchantment - Aura 1 Enchant creature Cumulative upkeep {U} or {B} You control enchanted creature. When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it. Ice Cave AP 3UU Enchantment 1 Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Vigilant Sentry JU 1WW Creature - Human Nomad 2/2 3 Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." Fire-Field Ogre ALA 1UBR Creature - Ogre Mutant 4/2 3 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Heartlash Cinder EVE 1R Creature - Elemental Warrior 1/1 3 Haste Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Truth or Tale TSP 1U Instant 2 Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. Seasinger 5E FE 1UU Creature - Merfolk 0/1 3 When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped. Brass Man 4E AN R 1 Artifact Creature - Construct 1/3 3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Blazing Specter IN 2BR Creature - Specter 2/2 3 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Serene Sunset JU XG Instant 2 Prevent all combat damage X target creatures would deal this turn. Blessing of the Nephilim DIS W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 for each of its colors. Pacifism 10E 6E 7E 8E 9E MI ON TE US 1W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. Lim-Dul's Vault AL UB Instant 2 Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. Blood Crypt DIS Land - Swamp Mountain 0 ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped. Pardic Lancer TO 4R Creature - Human Barbarian 3/2 3 Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. Cream of the Crop MOR 1G Enchantment 1 Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Takenuma Bleeder BOK 2B Creature - Ogre Shaman 3/3 3 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. Elven Palisade EX G Enchantment 1 Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Sengir Bats HL 1BB Creature - Bat 1/2 3 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. Smokebraider LRW 1R Creature - Elemental Shaman 1/1 3 {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Juggernaut 10E B DS R U 4 Artifact Creature - Juggernaut 5/3 3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Penumbra Kavu AP 4G Creature - Kavu 3/3 3 When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play. Equinox LG W Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." Fighting Drake 7E 8E TE 2UU Creature - Drake 2/4 3 Flying Pardic Dragon TSP 4RR Creature - Dragon 4/4 3 Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2-{R}{R} Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. Death Speakers 5E HL W Creature - Human Cleric 1/1 3 Protection from black Thallid Shell-Dweller TSP 1G Creature - Fungus 0/5 3 Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play. Daru Lancer ON 4WW Creature - Human Soldier 3/4 3 First strike Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Shield Dancer PY 2W Creature - Human Rebel 1/3 3 {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. Alley Grifters MM 1BB Creature - Human Mercenary 2/2 3 Whenever Alley Grifters becomes blocked, defending player discards a card. Terminate ARB PS BR Instant 2 Destroy target creature. It can't be regenerated. Venom 4E 5E DK 1GG Enchantment - Aura 1 Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Mourning IN 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. Stonehewer Giant MOR 3WW Creature - Giant Warrior 4/4 3 Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library. Noxious Hatchling EVE 3(B/G) Creature - Elemental 6/6 3 Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling. Excommunicate ALA 2W Sorcery 2 Put target creature on top of its owner's library. Necropotence 5E IA BBB Enchantment 1 Skip your draw step. Whenever you discard a card, remove that card in your graveyard from the game. Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. Brand of Ill Omen IA 3R Enchantment - Aura 1 Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't play creature spells. Mystic Veil VI 1U Enchantment - Aura 1 You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Ghost-Lit Warder SOK 1U Creature - Spirit 1/1 3 {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. Hasran Ogress AN CH BB Creature - Ogre 3/2 3 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. Scuzzback Scrapper SHM (R/G) Creature - Goblin Warrior 1/1 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Muck Drubb PLC 3BB Creature - Beast 3/3 3 Flash (You may play this spell any time you could play an instant.) When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Spirit Shackle 4E LG BB Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Kavu Titan IN 1G Creature - Kavu 2/2 3 Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.) If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample. Mask of Law and Grace UD W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from black and from red. No-Dachi CHK 2 Artifact - Equipment 1 Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Woodland Guidance LRW 3G Sorcery 2 Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Remove Woodland Guidance from the game. Silhana Starfletcher GP 2G Creature - Elf Druid Archer 1/3 3 Reach (This creature can block creatures with flying.) As Silhana Starfletcher comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. Golgari Thug RAV 1B Creature - Human Warrior 1/1 3 When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Archivist 7E 8E 9E UL 2UU Creature - Human Wizard 1/1 3 {T}: Draw a card. Library of Lat-Nam 6E AL 4U Sorcery 2 An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Mind Sludge 8E TO 4B Sorcery 2 Target player discards a card for each Swamp you control. Wild Wurm TE 3R Creature - Wurm 5/4 3 When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Grizzled Leotau ARB GW Creature - Cat 1/5 3 Call to Heel ALA 1U Instant 2 Return target creature to its owner's hand. Its controller draws a card. Lesser Gargadon 8E PY 2RR Creature - Beast 6/4 3 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Psionic Gift OD 1U Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Undertaker MM TSP 1B Creature - Human Spellshaper 1/1 3 {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. Gaseous Form 4E 5E 6E LG TE 2U Enchantment - Aura 1 Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Cinder Wall 8E WL R Creature - Wall 3/3 3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. D'Avenant Archer 5E 6E CH LG 2W Creature - Human Soldier Archer 1/2 3 {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Dross Scorpion MR 4 Artifact Creature - Scorpion 3/1 3 Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. Synapse Sliver LE 4U Creature - Sliver 3/3 3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. Stitch in Time GP 1UR Sorcery 2 Flip a coin. If you win the flip, take an extra turn after this one. Calciform Pools TSP Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. Pulsemage Advocate JU 2W Creature - Human Cleric 1/3 3 {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. Sinkhole B U BB Sorcery 2 Destroy target land. Treacherous Vampire JU 4B Creature - Vampire 4/4 3 Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life." Vodalian Merchant IN 1U Creature - Merfolk 1/2 3 When Vodalian Merchant comes into play, draw a card, then discard a card. Dune-Brood Nephilim GP BRGW Creature - Nephilim 3/3 3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control. Divine Transformation 4E 5E 6E LG 2WW Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. Sunfire Balm ON 2W Instant 2 Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. Guile LRW 3UUU Creature - Elemental Incarnation 6/6 3 Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. Phyrexian Ironfoot CS 3 Snow Artifact Creature - Construct 3/4 3 Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) Convolute RAV 2U Instant 2 Counter target spell unless its controller pays {4}. Infernal Harvest VI 1B Sorcery 2 As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. Stomp and Howl DIS 2G Sorcery 2 Destroy target artifact and target enchantment. Knight of the Skyward Eye ALA 1W Creature - Human Knight 2/2 3 {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn. Elvish Archers 4E 5E 6E 7E B R U 1G Creature - Elf Archer 2/1 3 First strike Ashes of the Fallen SOK 2 Artifact 1 As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Primeval Light GP 3G Sorcery 2 Destroy all enchantments target player controls. Ruby Medallion TE 2 Artifact 1 Red spells you play cost {1} less to play. Red Ward 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Sigil of Distinction ALA X Artifact - Equipment 1 Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip-Remove a charge counter from Sigil of Distinction. Corrupted Roots CFX B Enchantment - Aura 1 Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Glamerdye EVE 1U Instant 2 Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Vulshok Battlemaster MR 4R Creature - Human Warrior 2/2 3 Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) Oathkeeper, Takeno's Daisho CHK 3 Legendary Artifact - Equipment 1 Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai. When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game. Equip {2} Balduvian Dead AL 3B Creature - Zombie 2/3 3 {2}{R}, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. Tarpan 5E IA G Creature - Horse 1/1 3 When Tarpan is put into a graveyard from play, you gain 1 life. Wormfang Drake JU 2U Creature - Nightmare Drake 3/4 3 Flying When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control. Mulch SH 1G Sorcery 2 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. Sphere of Duty OD 3W Enchantment 1 If a green source would deal damage to you, prevent 2 of that damage. Wandering Mage AL WUB Creature - Human Cleric Wizard 0/3 3 {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. Ghosts of the Damned LG 1BB Creature - Spirit 0/2 3 {T}: Target creature gets -1/-0 until end of turn. Rith's Grove PS Land - Lair 0 When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool. Cackling Imp FD 2BB Creature - Imp 2/2 3 Flying {T}: Target player loses 1 life. Dwell on the Past TO G Sorcery 2 Target player shuffles up to four target cards from his or her graveyard into his or her library. Quagmire Druid AP 2B Creature - Zombie Druid 2/2 3 {G}, {T}, Sacrifice a creature: Destroy target enchantment. Loamdragger Giant SHM 4(R/G)(R/G)(R/G) Creature - Giant Warrior 7/6 3 Lightning Blast 6E 7E 8E TE 3R Instant 2 Lightning Blast deals 4 damage to target creature or player. Razormane Masticore 10E FD 5 Artifact Creature - Masticore 5/5 3 First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. Mycoloth ALA 3GG Creature - Fungus 4/4 3 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth. Soltari Emissary TE 1W Creature - Soltari Soldier 2/1 3 {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Frogmite MR 4 Artifact Creature - Frog 2/2 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Arenson's Aura 5E IA 2W Enchantment 1 {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Blinkmoth Nexus DS Land 0 {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. Auriok Glaivemaster DS W Creature - Human Soldier 1/1 3 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. Omen PT 1U Sorcery 2 Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Stonewood Invoker LE 1G Creature - Elf Mutant 2/2 3 {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. Glitterfang SOK R Creature - Spirit 1/1 3 Haste At end of turn, return Glitterfang to its owner's hand. Lys Alana Bowmaster MOR 2G Creature - Elf Archer 2/2 3 Reach (This can block creatures with flying.) Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. Flame Wave 9E SH 3RRRR Sorcery 2 Flame Wave deals 4 damage to target player and each creature he or she controls. Sliptide Serpent NE 4UU Creature - Serpent 4/4 3 {3}{U}: Return Sliptide Serpent to its owner's hand. Accursed Centaur ON B Creature - Zombie Centaur 2/2 3 When Accursed Centaur comes into play, sacrifice a creature. Rakdos the Defiler DIS 2BBRR Legendary Creature - Demon 7/6 3 Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. Deathmask Nezumi SOK 2B Creature - Rat Shaman 2/2 3 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. Infinite Hourglass 5E IA 4 Artifact 1 At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step. Singe PS R Instant 2 Singe deals 1 damage to target creature. That creature becomes black until end of turn. Specter's Wail MM 1B Sorcery 2 Target player discards a card at random. Dark Heart of the Wood DK RAV BG Enchantment 1 Sacrifice a Forest: You gain 3 life. Svyelunite Priest FE 1U Creature - Merfolk Cleric 1/1 3 {U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.) Mourning Thrull GP 1(W/B) Creature - Thrull 1/1 3 ({(w/b)} can be paid with either {W} or {B}.) Flying; lifelink (Whenever this creature deals damage, you gain that much life.) Rohgahh of Kher Keep LG 2BBRR Legendary Creature - Kobold 5/5 3 At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.) Creatures you control named Kobolds of Kher Keep get +2/+2. Dementia Sliver TSP 3UB Creature - Sliver 3/3 3 All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn." Wings of Velis Vel LRW 1U Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Dire Undercurrents SHM 3(U/B)(U/B) Enchantment 1 Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. Shivan Harvest IN 1R Enchantment 1 {1}{R}, Sacrifice a creature: Destroy target nonbasic land. Angel of Fury P2 4WW Creature - Angel 3/5 3 Flying When Angel of Fury is put into your graveyard from play, you may shuffle it into your library. Bladewing the Risen SC 3BBRR Legendary Creature - Zombie Dragon 4/4 3 Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. {B}{R}: Dragon creatures get +1/+1 until end of turn. Honorable Scout PS W Creature - Human Soldier Scout 1/1 3 When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls. Pardic Arsonist TO 2RR Creature - Human Barbarian 3/3 3 Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player." Mercadian Lift MM 2 Artifact 1 {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play. Sway of Illusion IN 1U Instant 2 Any number of target creatures become the color of your choice until end of turn. Draw a card. Ethersworn Shieldmage ARB 1WU Artifact Creature - Vedalken Wizard 2/2 3 Flash When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures this turn. Order of the Stars GP W Creature - Human Cleric 0/1 3 Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color. Vicious Shadows ALA 6R Enchantment 1 Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. Gauntlet of Power TSP 5 Artifact 1 As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). Marton Stromgald IA 2RR Legendary Creature - Human Knight 1/1 3 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. Sins of the Past RAV 4BB Sorcery 2 Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game. Skullcage FD 4 Artifact 1 At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. Ridgetop Raptor LE 3R Creature - Lizard Beast 2/1 3 Double strike (This creature deals both first-strike and regular combat damage.) Suq'Ata Assassin VI 1BB Creature - Human Assassin 1/1 3 Fear Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Primal Plasma PLC 3U Creature - Elemental Shapeshifter */* 3 As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. Wirewood Lodge ON Land 0 {T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. Feral Hydra ALA XG Creature - Hydra Beast 0/0 3 Feral Hydra comes into play with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability. Stoic Ephemera DIS 2W Creature - Spirit 5/5 3 Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. AEther Membrane PLC 1RR Creature - Wall 0/5 3 Defender; reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. Perilous Forays RAV 3GG Enchantment 1 {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library. Capricious Sorcerer PT 2U Creature - Human Wizard 1/1 3 {T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared. Sky Swallower GP 3UU Creature - Leviathan 8/8 3 Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control. Krark-Clan Stoker DS 2R Creature - Goblin Shaman 2/2 3 {T}, Sacrifice an artifact: Add {R}{R} to your mana pool. Mending Hands 9E BOK W Instant 2 Prevent the next 4 damage that would be dealt to target creature or player this turn. Gorilla Warrior PT ST US 2G Creature - Ape Warrior 3/2 3 Tsabo Tavoc IN 5BR Legendary Creature - Horror 7/4 3 First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. Greater Stone Spirit CS 4RR Creature - Elemental Spirit 4/4 3 Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." Tombstone Stairwell MI 2BB World Enchantment 1 Cumulative upkeep {1}{B} At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated. Cao Ren, Wei Commander P3 2BB Legendary Creature - Human Soldier Warrior 3/3 3 Horsemanship When Cao Ren, Wei Commander comes into play, you lose 3 life. Treachery UD 3UU Enchantment - Aura 1 Enchant creature When Treachery comes into play, untap up to five lands. You control enchanted creature. Nantuko Vigilante LE 3G Creature - Insect Druid Mutant 3/2 3 Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. Weakstone AQ 4 Artifact 1 Attacking creatures get -1/-0. Daru Cavalier ON 3W Creature - Human Soldier 2/2 3 First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. Apothecary Initiate SHM W Creature - Kithkin Cleric 1/1 3 Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Student of Elements CHK 1U Creature - Human Wizard 1/1 3 When Student of Elements has flying, flip it. Rancor UL G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. Cenn's Tactician MOR W Creature - Kithkin Soldier 1/1 3 {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Breakthrough TO XU Sorcery 2 Draw four cards, then choose X cards in your hand and discard the rest. Liability MM 1BB Enchantment 1 Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life. Cursed Scroll TE 1 Artifact 1 {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. Melee IA 4R Instant 2 Play Melee only during your combat phase before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. Recantation US 3UU Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. Spike Tiller TSP 3GG Creature - Spike 0/0 3 Spike Tiller comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. Quagnoth FUT 5G Creature - Beast 4/5 3 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. Lumithread Field FUT 1W Enchantment 1 Creatures you control get +0/+1. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Execute 8E 9E OD 2B Instant 2 Destroy target white creature. It can't be regenerated. Draw a card. Rampant Elephant IN 3W Creature - Elephant 2/2 3 {G}: Target creature blocks Rampant Elephant this turn if able. Endrek Sahr, Master Breeder TSP 4B Legendary Creature - Human Wizard 2/2 3 Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Goblin Spy IN R Creature - Goblin Rogue 1/1 3 Play with the top card of your library revealed. Lat-Nam's Legacy AL 1U Instant 2 Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Rebirth 4E LG 3GGG Sorcery 2 Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Grave Consequences JU 1B Instant 2 Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard. Draw a card. Bad River MI Land 0 Bad River comes into play tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Despondency US 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. Scout's Warning FUT W Instant 2 The next creature card you play this turn can be played as though it had flash. Draw a card. Eyes of the Watcher FD 2U Enchantment 1 Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Null Profusion PLC 4BB Enchantment 1 Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Savage Hunger ALA 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.) Ghost Hounds HL 1B Creature - Hound Spirit 1/1 3 Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. Manakin TE 2 Artifact Creature - Construct 1/1 3 {T}: Add {1} to your mana pool. Tracker DK 2G Creature - Human 2/2 3 {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. Mana Echoes ON 2RR Enchantment 1 Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it. Sprout TSP G Instant 2 Put a 1/1 green Saproling creature token into play. Spined Fluke US 2B Creature - Worm Horror 5/1 3 When Spined Fluke comes into play, sacrifice a creature. {B}: Regenerate Spined Fluke. Strategic Planning P3 1U Sorcery 2 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Mind Shatter MOR XBB Sorcery 2 Target player discards X cards at random. Assault // Battery (Battery) IN TSP 3G Sorcery 2 Put a 3/3 green Elephant creature token into play. Presence of the Wise SOK 2WW Sorcery 2 You gain 2 life for each card in your hand. Quiet Speculation JU 1U Sorcery 2 Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. Koskun Keep HL Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. Elder Spawn LG 4UUU Creature - Elemental 6/6 3 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. Devoted Hero PT ST W Creature - Elf Soldier 1/2 3 Snag PY 3G Instant 2 You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. Proclamation of Rebirth DIS 2W Sorcery 2 Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play. Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.) Zuran Spellcaster IA 2U Creature - Human Wizard 1/1 3 {T}: Zuran Spellcaster deals 1 damage to target creature or player. Voice of Duty UD 3W Creature - Angel 2/2 3 Flying, protection from green Arcum's Sleigh IA 1 Artifact 1 {2}, {T}: Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land. Knight of Meadowgrain LRW WW Creature - Kithkin Knight 2/2 3 First strike Lifelink (Whenever this creature deals damage, you gain that much life.) Snap UL 1U Instant 2 Return target creature to its owner's hand. Untap up to two lands. Leonin Abunas MR 3W Creature - Cat Cleric 2/5 3 Artifacts you control can't be the targets of spells or abilities your opponents control. Fire at Will EVE (R/W)(R/W)(R/W) Instant 2 Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Skeletal Vampire GP 4BB Creature - Vampire Skeleton 3/3 3 Flying When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. Sacrifice a Bat: Regenerate Skeletal Vampire. Renewal HL 2G Sorcery 2 As an additional cost to play Renewal, sacrifice a land. Search your library for a basic land card and put that card into play. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Giant Turtle LG 1GG Creature - Turtle 2/4 3 Giant Turtle can't attack if it attacked during your last turn. Boldwyr Heavyweights MOR 2RR Creature - Giant Warrior 8/8 3 Trample When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. Murmurs from Beyond SOK 2U Instant - Arcane 2 Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand. Elephant Ambush OD 2GG Instant 2 Put a 3/3 green Elephant creature token into play. Flashback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Root-Kin Ally RAV 4GG Creature - Elemental Warrior 3/3 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. Gate to Phyrexia AQ BB Enchantment 1 Sacrifice a creature: Destroy target artifact. Play this ability only during your upkeep and only once each turn. Game-Trail Changeling MOR 3GG Creature - Shapeshifter 4/4 3 Changeling (This card is every creature type at all times.) Trample Name Dropping UNH 1G Enchantment 1 Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. Bloated Toad UL 2G Creature - Frog 2/2 3 Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) Bloodcurdling Scream P2 XB Sorcery 2 Target creature gets +X/+0 until end of turn. Feint LG R Instant 2 Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Vanishing VI U Enchantment - Aura 1 Enchant creature {U}{U}: Enchanted creature phases out. Flying Men AN TSP U Creature - Human 1/1 3 Flying Rith's Attendant IN 5 Artifact Creature - Golem 3/3 3 {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. Vigilant Drake 7E UL 4U Creature - Drake 3/3 3 Flying {2}{U}: Untap Vigilant Drake. Illumination MI WW Instant 2 Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. Pit Scorpion 4E 5E LG 2B Creature - Scorpion 1/1 3 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Spinal Parasite FD 5 Artifact Creature - Insect -1/-1 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. Evil Eye of Urborg TSP 4B Creature - Eye 6/3 3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Henge Guardian MM 5 Artifact Creature - Dragon Wurm 3/4 3 {2}: Henge Guardian gains trample until end of turn. Phyrexian Etchings CS BBB Enchantment 1 Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it. Guardian Angel B R U XW Instant 2 Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could play an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Mighty Emergence ALA 2G Enchantment 1 Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it. Catapult Squad ON 1W Creature - Human Soldier 2/1 3 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Sigiled Behemoth ARB 4GW Creature - Beast 5/4 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Burst of Energy UL W Instant 2 Untap target permanent. Thundercloud Elemental SC 5UU Creature - Elemental 3/4 3 Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. Shuriken BOK 1 Artifact - Equipment 1 Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Energizer TE 4 Artifact Creature - Juggernaut 2/2 3 {2}, {T}: Put a +1/+1 counter on Energizer. Giant Cockroach 7E 8E 9E UL 3B Creature - Insect 4/2 3 Elkin Bottle 5E IA 3 Artifact 1 {3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. Defense Grid 8E 9E UL 2 Artifact 1 Each spell costs {3} more to play except during its controller's turn. Gempalm Strider LE 1G Creature - Elf 2/2 3 Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. Ruins of Trokair 5E 6E FE Land 0 Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. Cerebral Vortex GP 1UR Instant 2 Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Lammastide Weave LRW 1G Instant 2 Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Escape Artist OD 1U Creature - Human Wizard 1/1 3 Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. Unwilling Recruit EVE XRRR Sorcery 2 Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Death Spark AL R Instant 2 Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. Smash to Smithereens SHM 1R Instant 2 Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. Walk the Aeons TSP 4UU Sorcery 2 Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. Sneak Attack US 3R Enchantment 1 {R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. Blademane Baku BOK 1R Creature - Spirit 1/1 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Cursed Monstrosity OD 4B Creature - Horror 4/3 3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. Wicker Warcrawler SHM 5 Artifact Creature - Scarecrow 6/6 3 Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. Natural Balance MI 2GG Sorcery 2 Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. Barkshell Blessing SHM (G/W) Instant 2 Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Skittering Skirge US BB Creature - Imp 3/2 3 Flying When you play a creature spell, sacrifice Skittering Skirge. Lightning Storm CS 1RR Instant 2 Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack. Coalition Relic FUT 3 Artifact 1 {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. Strength of Unity IN 3W Enchantment - Aura 1 Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. Momentum UD 2G Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. Wurmweaver Coil GP 4GG Enchantment - Aura 1 Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play. Consecrate Land B TSP U W Enchantment - Aura 1 Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Volcanic Geyser 6E MI XRR Instant 2 Volcanic Geyser deals X damage to target creature or player. Kraken's Eye 10E 9E DS 2 Artifact 1 Whenever a player plays a blue spell, you may gain 1 life. Thought Reflection SHM 4UUU Enchantment 1 If you would draw a card, draw two cards instead. Bonesplitter MR 1 Artifact - Equipment 1 Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Master Decoy 8E 9E TE 1W Creature - Human Soldier 1/2 3 {W}, {T}: Tap target creature. Trickbind TSP 1U Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) Power Armor IN 4 Artifact 1 Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Loam Dweller BOK 1G Creature - Spirit 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped. Goblin Machinist ON 4R Creature - Goblin 0/5 3 {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. Shield Sphere AL 0 Artifact Creature - Wall 0/6 3 Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. Raging River B U RR Enchantment 1 Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Winding Canyons WL Land 0 {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash. Inundate EVE 3UUU Sorcery 2 Return all nonblue creatures to their owners' hands. Collective Unconscious 8E MM 4GG Sorcery 2 Draw a card for each creature you control. Wanderguard Sentry 9E MR 4U Creature - Drone 3/3 3 When Wanderguard Sentry comes into play, look at target opponent's hand. Part Water LG XXU Sorcery 2 X target creatures gain islandwalk until end of turn. Words of War ON 2R Enchantment 1 {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. Field of Dreams LG U World Enchantment 1 Players play with the top card of their libraries revealed. Goblin Offensive US X1RR Sorcery 2 Put X 1/1 red Goblin creature tokens into play. Tahngarth, Talruum Hero PS 3RR Legendary Creature - Minotaur Warrior 4/4 3 Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. Elixir of Vitality MI 4 Artifact 1 Elixir of Vitality comes into play tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. Mogg Salvage NE 2R Instant 2 If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact. Volrath the Fallen NE 3BBB Legendary Creature - Shapeshifter 6/4 3 {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. Famine P3 3BB Sorcery 2 Famine deals 3 damage to each creature and each player. Stinkweed Imp RAV 2B Creature - Imp 1/2 3 Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Whimwader SHM 4U Creature - Elemental 6/4 3 Whimwader can't attack unless defending player controls a blue permanent. Imps' Taunt TE 1B Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. Terror 10E 4E 5E 6E B MR R ST2K U 1B Instant 2 Destroy target nonartifact, nonblack creature. It can't be regenerated. Rishadan Cutpurse MM 2U Creature - Human Pirate 1/1 3 When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}. Peregrine Drake US 4U Creature - Drake 2/3 3 Flying When Peregrine Drake comes into play, untap up to five lands. Spin into Myth FUT 4U Instant 2 Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Nacatl Hunt-Pride CFX 5W Creature - Cat Warrior 5/4 3 Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. Smoke 4E 5E B R U RR Enchantment 1 Players can't untap more than one creature during their untap steps. Asmira, Holy Avenger MI 2GW Legendary Creature - Human Cleric 2/3 3 Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. Ring of Ma'ruf AN 5 Artifact 1 {5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. Mine Bearer PY 2W Creature - Human Soldier 1/1 3 {T}, Sacrifice Mine Bearer: Destroy target attacking creature. Standardize ON UU Instant 2 Choose a creature type other than Wall. Each creature becomes that type until end of turn. Tranquil Grove 6E WL 1G Enchantment 1 {1}{G}{G}: Destroy all other enchantments. Regress MR 2U Instant 2 Return target permanent to its owner's hand. Jukai Messenger CHK G Creature - Human Monk 1/1 3 Forestwalk Bog Raiders PT ST US 2B Creature - Zombie 2/2 3 Swampwalk Woolly Mammoths IA 1GG Creature - Elephant 3/2 3 Woolly Mammoths has trample as long as you control a snow land. Words of Waste ON 2B Enchantment 1 {1}: The next time you would draw a card this turn, each opponent discards a card instead. Dromad Purebred RAV 4W Creature - Camel Beast 1/5 3 Whenever Dromad Purebred is dealt damage, you gain 1 life. Ebony Charm MI B Instant 2 Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn. Sliver Overlord SC WUBRG Legendary Creature - Sliver Mutant 7/7 3 {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect doesn't end at end of turn.) Harvest Wurm WL 1G Creature - Wurm 3/2 3 When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand. Spiritual Asylum NE 2WW Enchantment 1 Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. Mossdog NE G Creature - Plant Hound 1/1 3 Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. Giant Solifuge GP 2(R/G)(R/G) Creature - Insect 4/1 3 ({(r/g)} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) Hail Storm AL TSP 1GG Instant 2 Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Reaper King SHM (2/W)(2/U)(2/B)(2/R)(2/G) Legendary Artifact Creature - Scarecrow 6/6 3 ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow comes into play under your control, destroy target permanent. Bee Sting P2 PT 3G Sorcery 2 Bee Sting deals 2 damage to target creature or player. Biting Tether SHM 4U Enchantment - Aura 1 Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Righteous Cause ON 3WW Enchantment 1 Whenever a creature attacks, you gain 1 life. Goblin Ringleader AP 3R Creature - Goblin 2/2 3 Haste When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. Sootfeather Flock LE 4B Creature - Bird 3/2 3 Flying Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Spellshift PLC 3U Instant 2 Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library. Shimmer MI 2UU Enchantment 1 As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. Trial // Error (Trial) DIS WU Instant 2 Return all creatures blocking or blocked by target creature to their owner's hand. Dega Disciple AP W Creature - Human Wizard 1/1 3 {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. Frenzied Tilling IN 3RG Sorcery 2 Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Enervate 5E IA 1U Instant 2 Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Extirpate PLC B Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. Extractor Demon CFX 4BB Creature - Demon 5/5 3 Flying Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Kabuto Moth CHK 2W Creature - Spirit 1/2 3 Flying {T}: Target creature gets +1/+2 until end of turn. Winter Sky HL R Sorcery 2 Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. Smart Ass UNH 2U Creature - Donkey Wizard 3 2{1/2}/1 Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. Wirewood Savage ON 2G Creature - Elf 2/2 3 Whenever a Beast comes into play, you may draw a card. Wirewood Symbiote SC G Creature - Insect 1/1 3 Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn. Glimmering Angel IN 3W Creature - Angel 2/2 3 Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) Morningtide TO 1W Sorcery 2 Remove all cards in all graveyards from the game. Defiant Falcon NE 1W Creature - Rebel Bird 1/1 3 Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. River's Grasp SHM 3(U/B) Sorcery 2 If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) Sword of Fire and Ice DS 3 Artifact - Equipment 1 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip {2} Sandals of Abdallah AN 4 Artifact 1 {2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from play this turn, destroy Sandals of Abdallah. Withering Hex ON B Enchantment - Aura 1 Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. Murderous Betrayal 8E NE BBB Enchantment 1 {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Phantasmal Terrain 4E 5E 6E B IN R U UU Enchantment - Aura 1 Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Crosis's Catacombs PS Land - Lair 0 When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. Crypt Angel IN 4B Creature - Angel 3/3 3 Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand. Tranquil Garden CHK Land 0 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. Silver Drake PS 1WU Creature - Drake 3/3 3 Flying When Silver Drake comes into play, return a white or blue creature you control to its owner's hand. Undying Rage TSP 2R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand. Quirion Ranger VI G Creature - Elf 1/1 3 Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. Zealots en-Dal EX 3W Creature - Human Soldier 2/4 3 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Panic 5E IA R Instant 2 Play Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Head Games 10E ON 3BB Sorcery 2 Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Tomorrow, Azami's Familiar BOK 5U Legendary Creature - Spirit 1/5 3 If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. Alchor's Tomb LG 4 Artifact 1 {2}, {T}: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.) Hit // Run (Run) DIS 3RG Instant 2 Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. Skyshroud Blessing PS 1G Instant 2 Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. Shadowblood Ridge OD Land 0 {1}, {T}: Add {B}{R} to your mana pool. Urza's Tower 5E 8E 9E AQ CH Land - Urza's Tower 0 {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Citadel of Pain PY 2R Enchantment 1 At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Howling Wolf MM 2GG Creature - Wolf 2/2 3 When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. Fyndhorn Bow IA 2 Artifact 1 {3}, {T}: Target creature gains first strike until end of turn. Miscalculation UL 1U Instant 2 Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) Seething Song 9E MR 2R Instant 2 Add {R}{R}{R}{R}{R} to your mana pool. Plow Through Reito SOK 1W Instant - Arcane 2 Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. Dodecapod AP TSP 4 Artifact Creature - Golem 3/3 3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Brainbite ARB 2UB Sorcery 2 Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Soar MI 1U Enchantment - Aura 1 You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+1 and has flying. Staff of Zegon AQ 4 Artifact 1 {3}, {T}: Target creature gets -2/-0 until end of turn. Reciprocate CHK W Instant 2 Remove from the game target creature that dealt damage to you this turn. Sphere of Law OD 3W Enchantment 1 If a red source would deal damage to you, prevent 2 of that damage. Artificer's Intuition FD 1U Enchantment 1 {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Mwonvuli Ooze WL G Creature - Ooze 3 1+*/1+* Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. Myr Retriever MR 2 Artifact Creature - Myr 1/1 3 When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Waves of Aggression EVE 3(R/W)(R/W) Sorcery 2 Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Disturbed Burial TE 1B Sorcery 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. Boseiju, Who Shelters All CHK Legendary Land 0 Boseiju, Who Shelters All comes into play tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Browse 6E AL 2UU Enchantment 1 {2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. Phantasmal Sphere AL 1U Creature - Illusion 0/1 3 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. Dredge IN B Instant 2 Sacrifice a creature or land. Draw a card. Horror of Horrors 9E LG 3BB Enchantment 1 Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Flooded Woodlands IA 2UB Enchantment 1 Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. Douse in Gloom GP 2B Instant 2 Douse in Gloom deals 2 damage to target creature and you gain 2 life. Moon Sprite PT ST2K ST 1G Creature - Faerie 1/1 3 Flying Goblin token card UG 1 Goblin Tutor R Instant Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 Any Goblin Tutor 3 Any enchantment 4 Any artifact 5 Any creature 6 Any sorcery, instant, or interrupt Autochthon Wurm RAV 10GGGWW Creature - Wurm 9/14 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Trample Raiding Party FE 2R Enchantment 1 Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. Goblin Mutant IA 2RR Creature - Goblin Mutant 5/3 3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. Armored Pegasus 6E PT ST2K TE 1W Creature - Pegasus 1/2 3 Flying Psychotic Episode TSP 1BB Sorcery 2 Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Phyrexian Processor US 4 Artifact 1 As Phyrexian Processor comes into play, pay any amount of life. {4}, {T}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. Story Circle 10E 8E 9E MM 1WW Enchantment 1 As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Alloy Golem IN 6 Artifact Creature - Golem 4/4 3 As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) Sanguine Praetor GP 6BB Creature - Avatar 7/5 3 {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. Need for Speed OD R Enchantment 1 Sacrifice a land: Target creature gains haste until end of turn. Constricting Tendrils CFX U Instant 2 Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Crystal Vein 6E MI Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. Goblin Hero 5E 6E DK ST2K ST 2R Creature - Goblin 2/2 3 Unified Strike ON W Instant 2 Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. Stonybrook Schoolmaster MOR 2W Creature - Merfolk Wizard 1/2 3 Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. Refresh OD 2G Instant 2 Regenerate target creature. Draw a card. Doran, the Siege Tower LRW BGW Legendary Creature - Treefolk Shaman 0/5 3 Each creature assigns combat damage equal to its toughness rather than its power. Reflecting Mirror DK 4 Artifact 1 {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. Goblin Lookout LE 1R Creature - Goblin 1/2 3 {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. Buried Alive OD WL 2B Sorcery 2 Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Graceful Reprieve MOR 1W Instant 2 When target creature is put into a graveyard this turn, return that card to play under its owner's control. Culling Scales MR 3 Artifact 1 At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) Whirlpool Drake AP 3U Creature - Drake 2/2 3 Flying When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards. Black Ward 4E B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Return to Battle P3 B Sorcery 2 Return target creature card from your graveyard to your hand. Cavern Thoctar ALA 5G Creature - Beast 5/5 3 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. Spellbound Dragon ARB 3UR Creature - Dragon 3/5 3 Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. Ashes to Ashes 4E 5E DK 1BB Sorcery 2 Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Deconstruct MR 2G Sorcery 2 Destroy target artifact. Then add {G}{G}{G} to your mana pool. Carpet of Flowers US G Enchantment 1 At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. Tephraderm ON 4R Creature - Beast 4/5 3 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. Sword of the Meek FUT 2 Artifact - Equipment 1 Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature. Erase (Not the Urza's Legacy One) UNH 2W Instant 2 If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. Remove target enchantment from the game. Jokulmorder CS 4UUU Creature - Leviathan 12/12 3 Trample Jokulmorder comes into play tapped. When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. Enduring Ideal SOK 5WW Sorcery 2 Search your library for an enchantment card and put it into play. Then shuffle your library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Sylvan Safekeeper JU G Creature - Human Wizard 1/1 3 Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Battlegate Mimic EVE 1(R/W) Creature - Shapeshifter 2/1 3 Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Goldmeadow Lookout FUT 3W Creature - Kithkin Spellshaper 2/2 3 {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}: Tap target creature." AEther Shockwave SOK 3W Instant 2 Choose one - Tap all Spirits; or tap all non-Spirit creatures. Brink of Madness UL 2BB Enchantment 1 At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. Loxodon Gatekeeper RAV 2WW Creature - Elephant Soldier 2/3 3 Artifacts, creatures, and lands your opponents control come into play tapped. Spectral Searchlight RAV 3 Artifact 1 {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. Stir the Pride DS 4W Instant 2 Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.) Entwine {1}{W} (Choose both if you pay the entwine cost.) Auriok Windwalker FD 3W Creature - Human Wizard 2/3 3 Flying {T}: Attach target Equipment you control to target creature you control. Laccolith Rig NE R Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. Wormfang Turtle JU 2U Creature - Nightmare Turtle Beast 2/4 3 When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control. Diabolic Vision IA UB Sorcery 2 Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. Vexing Sphinx CS 1UU Creature - Sphinx 4/4 3 Flying Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it. Flowstone Wyvern TE 3RR Creature - Drake 3/3 3 Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. Holy Light DK 2W Instant 2 Nonwhite creatures get -1/-1 until end of turn. Hero's Demise BOK 1B Instant 2 Destroy target legendary creature. Boon Reflection SHM 4W Enchantment 1 If you would gain life, you gain twice that much life instead. Jokulhaups 5E 6E IA 4RR Sorcery 2 Destroy all artifacts, creatures, and lands. They can't be regenerated. Novijen Sages DIS 4UU Creature - Human Advisor Mutant 0/0 3 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. Nuisance Engine MR 3 Artifact 1 {2}, {T}: Put a 0/1 Pest artifact creature token into play. Rock Hydra B R U XRR Creature - Hydra 0/0 3 Rock Hydra comes into play with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. Cultural Exchange OD 4UU Sorcery 2 Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.) Kismet 4E 5E 6E LG 3W Enchantment 1 Artifacts, creatures, and lands your opponents control come into play tapped. Riddle of Lightning FUT 3RR Instant 2 Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Nulltread Gargantuan ARB 1GU Creature - Beast 5/6 3 When Nulltread Gargantuan comes into play, put a creature you control on top of its owner's library. Mana Seism CHK 1R Sorcery 2 Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. Reiver Demon MR 4BBBB Creature - Demon 6/6 3 Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. Soul Feast 10E 7E 8E 9E ST UD 3BB Sorcery 2 Target player loses 4 life and you gain 4 life. Aerie Ouphes EVE 4G Creature - Ouphe 3/3 3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Zealous Persecution ARB WB Instant 2 Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. Infinite Authority LG WWW Enchantment - Aura 1 Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. Timecrafting PLC XR Instant 2 Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. Skyshroud Condor TE 1U Creature - Bird 2/2 3 Flying You can't play Skyshroud Condor unless you've played another spell this turn. Krovikan Plague AL 2B Enchantment - Aura 1 Enchant non-Wall creature you control When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." Heartseeker DS 4 Artifact - Equipment 1 Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Duergar Mine-Captain EVE 2(R/W) Creature - Dwarf Soldier 2/1 3 {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Squallmonger MM 3G Creature - Monger 3/3 3 {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. Dragon Wings SC 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature. Enshrined Memories BOK XG Sorcery 2 Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Suleiman's Legacy VI RW Enchantment 1 When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated. Craven Giant PT SH 2R Creature - Giant 4/1 3 Craven Giant can't block. Last Rites OD 2B Sorcery 2 Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Vulturous Zombie RAV 3BG Creature - Plant Zombie 3/3 3 Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. Turn the Tables DS 3WW Instant 2 All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. Spawning Pool 10E UL Land 0 Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Terashi's Verdict BOK 1W Instant - Arcane 2 Destroy target attacking creature with power 3 or less. Helm of Kaldra FD 3 Legendary Artifact - Equipment 1 Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra into play and attach those Equipment to it. Equip {2} Torsten Von Ursus LG 3GGW Legendary Creature - Human Soldier 5/5 3 Welkin Hawk EX 1W Creature - Bird 1/1 3 Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. Untaidake, the Cloud Keeper CHK Legendary Land 0 Untaidake, the Cloud Keeper comes into play tapped. {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to play legendary spells. Soltari Champion SH 2W Creature - Soltari Soldier 2/2 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Outmaneuver US XR Instant 2 X target blocked creatures assign their combat damage this turn as though they weren't blocked. Shinka Gatekeeper BOK 2R Creature - Ogre Warrior 3/2 3 Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. Iridescent Drake UD 3U Creature - Drake 2/2 3 Flying When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.) Gravelgill Duo SHM 2(U/B) Creature - Merfolk Rogue Warrior 2/1 3 Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you play a black spell, Gravelgill Duo gains fear until end of turn. AEther Storm 5E HL 3U Enchantment 1 Creature cards can't be played. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability. Thunder-Thrash Elder ALA 2R Creature - Viashino Warrior 1/1 3 Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.) Slith Firewalker MR RR Creature - Slith 1/1 3 Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. Riding Red Hare P3 2W Sorcery 2 Target creature gets +3/+3 and gains horsemanship until end of turn. Plated Wurm P2 4G Creature - Wurm 4/5 3 Chamber of Manipulation OD 2UU Enchantment - Aura 1 Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." Hanabi Blast CHK 1RR Instant 2 Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Wing Snare 7E 8E UL 2G Sorcery 2 Destroy target creature with flying. Memory Erosion ALA 1UU Enchantment 1 Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard. Skyhunter Patrol 10E MR 2WW Creature - Cat Knight 2/3 3 Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) Cerulean Wisps SHM U Instant 2 Target creature becomes blue until end of turn. Untap that creature. Draw a card. Wizards' School HL Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. Mindleech Mass RAV 5UBB Creature - Horror 6/6 3 Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost. Mythic Proportions ON 4GGG Enchantment - Aura 1 Enchant creature Enchanted creature gets +8/+8 and has trample. Promised Kannushi SOK G Creature - Human Druid 1/1 3 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Death Mutation AP 6BG Sorcery 2 Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Flowstone Blade SH R Enchantment - Aura 1 Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. Juntu Stakes IN 2 Artifact 1 Creatures with power 1 or less don't untap during their controllers' untap steps. Shirei, Shizo's Caretaker BOK 4B Legendary Creature - Spirit 2/2 3 Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. Repel OD 3U Instant 2 Put target creature on top of its owner's library. Tar Fiend ALA 5B Creature - Elemental 4/4 3 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) When Tar Fiend comes into play, target player discards a card for each creature it devoured. Court Hussar DIS 2U Creature - Vedalken Knight 1/3 3 Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless {W} was spent to play it. Angel of Light ST 4W Creature - Angel 3/3 3 Flying, vigilance Duergar Cave-Guard EVE 3R Creature - Dwarf Warrior 1/3 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. Soratami Savant CHK 2UU Creature - Moonfolk Wizard 2/2 3 Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. Mire Kavu PS 3R Creature - Kavu 3/2 3 Mire Kavu gets +1/+1 as long as you control a Swamp. Lunge MM 2R Instant 2 Lunge deals 2 damage to target creature and 2 damage to target player. Fatal Attraction FUT 2R Enchantment - Aura 1 Enchant creature When Fatal Attraction comes into play, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. Akuta, Born of Ash SOK 2BB Legendary Creature - Spirit 3/2 3 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play. Tethered Griffin UD W Creature - Griffin 2/3 3 Flying When you control no enchantments, sacrifice Tethered Griffin. Afflict 10E OD 2B Instant 2 Target creature gets -1/-1 until end of turn. Draw a card. Argothian Treefolk AQ 3GG Creature - Treefolk 3/5 3 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. Thief of Hope CHK 2B Creature - Spirit 2/2 3 Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Flood Plain MI Land 0 Flood Plain comes into play tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library. Sewer Rats MI B Creature - Rat 1/1 3 {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. Rhox Meditant CFX 3W Creature - Rhino Monk 2/4 3 When Rhox Meditant comes into play, if you control a green permanent, draw a card. Boreal Centaur CS 1G Snow Creature - Centaur Warrior 2/2 3 {S}i}: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) Squirrel token card UG 1 Strategy, Schmategy 1R Sorcery Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. 2 Destroy all artifacts. 3 Destroy all lands. 4 Strategy, Schmategy deals 3 damage to each creature and player. 5 Each player discards his or her hand and draws seven cards. 6 Roll the die two more times. Beast Attack OD 2GGG Instant 2 Put a 4/4 green Beast creature token into play. Flashback {2}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Slith Strider MR 1UU Creature - Slith 1/1 3 Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. Heart Warden UD 1G Creature - Elf Druid 1/1 3 {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. Rime Transfusion CS 1B Snow Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) Rootwater Shaman TE 2U Creature - Merfolk Shaman 2/2 3 You may play Aura cards with enchant creature as though they had flash. Moldervine Cloak RAV 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Stasis Cocoon FD 1W Enchantment - Aura 1 Enchant artifact Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block. Elven Rite SH 1G Sorcery 2 Distribute two +1/+1 counters among one or two target creatures. Merfolk Raiders MI 1U Creature - Merfolk Soldier 2/3 3 Phasing, islandwalk Angelic Page 7E 8E US 1W Creature - Angel Spirit 1/1 3 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Wall of Razors SH 1R Creature - Wall 4/1 3 Defender (This creature can't attack.) First strike Elephant Guide JU 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play. Lost in Thought JU 1U Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn. Awe Strike MR W Instant 2 The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Disrupting Shoal BOK XUU Instant - Arcane 2 You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Quarum Trench Gnomes LG 3R Creature - Gnome 1/1 3 {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect doesn't end at end of turn.) Beacon of Destruction 10E FD 3RR Instant 2 Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Gelectrode GP 1UR Creature - Weird 0/1 3 {T}: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode. Witherscale Wurm SHM 4GG Creature - Wurm 9/9 3 Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. Frankie Peanuts UNH 2WW Legendary Creature - Elephant Rogue 2/3 3 At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. Exiled Doomsayer SC 1W Creature - Human Cleric 1/2 3 All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.) Aphetto Grifter ON 2U Creature - Human Wizard 1/1 3 Tap two untapped Wizards you control: Tap target permanent. Zombie Boa AP 4B Creature - Zombie Snake 3/3 3 {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery. Spectral Procession SHM (2/W)(2/W)(2/W) Sorcery 2 ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. Corpulent Corpse TSP 5B Creature - Zombie 3/3 3 Fear Suspend 5-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Yotian Soldier 4E AQ MR 3 Artifact Creature - Soldier 1/4 3 Vigilance Harsh Mercy ON 2W Sorcery 2 Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Fire // Ice (Ice) AP 1U Instant 2 Tap target permanent. Draw a card. Heat of Battle SH 1R Enchantment 1 Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Rolling Earthquake P3 XR Sorcery 2 Rolling Earthquake deals X damage to each creature without horsemanship and each player. Lance B R U W Enchantment - Aura 1 Enchant creature Enchanted creature has first strike. Chameleon Spirit MM 3U Creature - Illusion Spirit */* 3 As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Forethought Amulet LG 5 Artifact 1 At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. Living Lands 4E 5E 6E B R U 3G Enchantment 1 All Forests are 1/1 creatures that are still lands. Misguided Rage SC 2R Sorcery 2 Target player sacrifices a permanent. Spitting Gourna ON 3GG Creature - Beast 3/4 3 Reach (This creature can block creatures with flying.) Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Alluring Scent P2 PT ST 1GG Sorcery 2 All creatures able to block target creature this turn do so. Poultice Sliver PLC 2W Creature - Sliver 2/2 3 All Slivers have "{2}, {T}: Regenerate target Sliver." Exploration US G Enchantment 1 You may play an additional land on each of your turns. Consumptive Goo SC BB Creature - Ooze 1/1 3 {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. Organ Grinder TO 2B Creature - Zombie 3/1 3 {T}, Remove three cards in your graveyard from the game: Target player loses 3 life. Talisman of Dominance MR 2 Artifact 1 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. Sprouting Phytohydra DIS 4G Creature - Plant Hydra 0/2 3 Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra. Reclusive Wight US 3B Creature - Zombie Minion 4/4 3 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. Sisay's Ingenuity PS U Enchantment - Aura 1 Enchant creature When Sisay's Ingenuity comes into play, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." Hidden Spider US G Enchantment 1 When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) Frozen Solid CS SC 1UU Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. Horned Sliver TE 2G Creature - Sliver 2/2 3 All Sliver creatures have trample. Brainspoil RAV 3BB Sorcery 2 Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Wall of Corpses MI 1B Creature - Wall 0/2 3 Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. Kiku, Night's Flower CHK BB Legendary Creature - Human Assassin 1/1 3 {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. Soldevi Simulacrum IA 4 Artifact Creature - Soldier 2/4 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. Ekundu Griffin 6E MI 3W Creature - Griffin 2/2 3 Flying, first strike Life and Limb PLC 3G Enchantment 1 All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. Plunge into Darkness FD 1B Instant 2 Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine {B} (Choose both if you pay the entwine cost.) Urza's Bauble 5E IA 0 Artifact 1 {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Walking Dream SH 3U Creature - Illusion 3/3 3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. Evil Eye of Orms-by-Gore 5E 6E LG TSP 4B Creature - Eye 3/6 3 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Honden of Life's Web CHK 4G Legendary Enchantment - Shrine 1 At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control. Suncrusher FD 9 Artifact Creature - Construct 3/3 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. Ordered Migration IN 3WU Sorcery 2 Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. Palladia-Mors CH LG 2RRGGWW Legendary Creature - Elder Dragon 7/7 3 Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. Slinking Giant SHM 2RR Creature - Giant Rogue 4/4 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. Lignify LRW 1G Tribal Enchantment - Treefolk Aura 1 Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. Diviner's Wand MOR 3 Tribal Artifact - Wizard Equipment 1 Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it. Equip {3} Hulking Cyclops 6E 8E PT VI 3RR Creature - Cyclops 5/5 3 Hulking Cyclops can't block. Riftwing Cloudskate TSP 3UU Creature - Illusion 2/2 3 Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Jenara, Asura of War ARB GWU Legendary Creature - Angel 3/3 3 Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. Illuminated Wings UD 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. {2}, Sacrifice Illuminated Wings: Draw a card. Graceful Antelope OD 2WW Creature - Antelope 1/4 3 Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play. Phantatog OD 1WU Creature - Atog 1/2 3 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. Wall of Light LG 2W Creature - Wall 1/5 3 Defender (This creature can't attack.) Protection from black Flight of Fancy RAV 3U Enchantment - Aura 1 Enchant creature When Flight of Fancy comes into play, draw two cards. Enchanted creature has flying. Devouring Light RAV 1WW Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Remove target attacking or blocking creature from the game. Bogardan Firefiend 10E WL 2R Creature - Elemental Spirit 2/1 3 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Ignoble Soldier MM 2W Creature - Human Soldier 3/1 3 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. Waste Away TO 4B Instant 2 As an additional cost to play Waste Away, discard a card. Target creature gets -5/-5 until end of turn. Paladin of Prahv DIS 4WW Creature - Human Knight 3/4 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) Pendelhaven LG TSP Legendary Land 0 {T}: Add {G} to your mana pool. {T}: Target 1/1 creature gets +1/+2 until end of turn. Monkey Cage MM 5 Artifact 1 When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. Claws of Wirewood SC 3G Sorcery 2 Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) Rancid Earth TO 1BB Sorcery 2 Destroy target land. Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. Fog Bank US 1U Creature - Wall 0/2 3 Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. Copperhoof Vorrac MR 3GG Creature - Boar Beast 2/2 3 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Crippling Fatigue TO 1BB Sorcery 2 Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Power Surge 4E B R U RR Enchantment 1 At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Darkwater Egg OD 1 Artifact 1 {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. False Peace PT ST W Sorcery 2 Target player skips all combat phases of his or her next turn. Arcbound Hybrid DS 4 Artifact Creature - Beast 0/0 3 Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Savage Offensive IN 1R Sorcery 2 Kicker {G} (You may pay an additional {G} as you play this spell.) Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn. Tattermunge Duo SHM 2(R/G) Creature - Goblin Warrior Shaman 2/3 3 Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn. Soilshaper CHK 1G Creature - Spirit 1/1 3 Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. Radiant Essence MI 1GW Creature - Spirit 2/3 3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. Blightsoil Druid MOR 1B Creature - Elf Druid 1/2 3 {T}, Pay 1 life: Add {G} to your mana pool. Earth Surge GP 3G Enchantment 1 Each land gets +2/+2 as long as it's a creature. Trained Pronghorn JU 1W Creature - Antelope 1/1 3 Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. Voracious Cobra IN 2RG Creature - Snake 2/2 3 First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. Forked-Branch Garami BOK 3GG Creature - Spirit 4/4 3 Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) Aysen Crusader HL 2WW Creature - Human Knight 3 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. Jhessian Infiltrator ALA GU Creature - Human Rogue 2/2 3 Jhessian Infiltrator is unblockable. Captain's Maneuver AP XRW Instant 2 The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Academy Researchers 10E US 1UU Creature - Human Wizard 2/2 3 When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. Convalescent Care ON 1WW Enchantment 1 At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Pestilence Rats IA 2B Creature - Rat */3 3 Pestilence Rats's power is equal to the number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.) Everglove Courier ON 2G Creature - Elf 2/1 3 You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample. Fa'adiyah Seer PLC 1G Creature - Human Shaman 1/1 3 {T}: Draw a card and reveal it. If it isn't a land card, discard it. Life // Death (Death) AP 1B Sorcery 2 Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. Spreading Algae 8E US G Enchantment - Aura 1 Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. Oboro Breezecaller SOK 1U Creature - Moonfolk Wizard 1/1 3 Flying {2}, Return a land you control to its owner's hand: Untap target land. Temporal Eddy TSP 2UU Sorcery 2 Put target creature or land on top of its owner's library. Exalted Angel ON 4WW Creature - Angel 4/5 3 Flying; lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Stronghold Assassin 7E SH 1BB Creature - Zombie Assassin 2/1 3 {T}, Sacrifice a creature: Destroy target nonblack creature. Skywing Aven TO 2U Creature - Bird Soldier 2/1 3 Flying Discard a card: Return Skywing Aven to its owner's hand. Farewell to Arms UNH 1BB Enchantment 1 As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) Oaken Brawler LRW 3W Creature - Treefolk Warrior 2/4 3 When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Face to Face UNH 1R Sorcery 2 You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Dance of Many 5E CH DK UU Enchantment 1 When Dance of Many comes into play, put a token into play that's a copy of target nontoken creature. When Dance of Many leaves play, remove the creature token from the game. When the creature token leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Godtoucher ALA 3G Creature - Elf Cleric 2/2 3 {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. Discordant Spirit MI 2BR Creature - Spirit 2/2 3 At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. Suicidal Charge CFX 3BR Enchantment 1 Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. Ajani Vengeant ALA 2RW Planeswalker - Ajani 1 3 +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. Sapphire Charm MI U Instant 2 Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. Glacial Wall 5E 6E 7E IA 2U Creature - Wall 0/7 3 Defender (This creature can't attack.) Sadistic Glee TE B Enchantment - Aura 1 Enchant creature Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature. Unspeakable Symbol SC 1BB Enchantment 1 Pay 3 life: Put a +1/+1 counter on target creature. Chaotic Strike IN 1R Instant 2 Play Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. Krosan Constrictor TO 3G Creature - Snake 2/2 3 Swampwalk {T}: Target black creature gets -2/-0 until end of turn. Battering Craghorn ON 2RR Creature - Goat Beast 3/1 3 First strike Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Sulfurous Springs 10E 5E 6E 7E 9E IA Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Scalebane's Elite VI 3GW Creature - Human Soldier 4/4 3 Protection from black Xiahou Dun, the One-Eyed P3 2BB Legendary Creature - Human Soldier 3/2 3 Horsemanship Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before attackers are declared. Scent of Jasmine UD W Instant 2 Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Nova Cleric ON W Creature - Human Cleric 1/2 3 {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. Temporal Manipulation P2 3UU Sorcery 2 Take an extra turn after this one. Su-Chi AQ 4 Artifact Creature - Construct 4/4 3 When Su-Chi is put into a graveyard from play, add {4} to your mana pool. Sylvan Library 4E 5E LG 1G Enchantment 1 At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Glorious Anthem 10E 7E 8E 9E US 1WW Enchantment 1 Creatures you control get +1/+1. Pyrotechnics 4E 5E 6E 7E 8E LG 4R Sorcery 2 Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Reprisal 6E 7E AL 1W Instant 2 Destroy target creature with power 4 or greater. It can't be regenerated. Barbed Sextant 5E IA 1 Artifact 1 {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Vedalken Dismisser RAV 5U Creature - Vedalken Wizard 2/2 3 When Vedalken Dismisser comes into play, put target creature on top of its owner's library. Knight of Dusk 10E TE 1BB Creature - Human Knight 2/2 3 {B}{B}: Destroy target creature blocking Knight of Dusk. Jinxed Choker MR 3 Artifact 1 At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. Fiery Justice IA TSP RGW Sorcery 2 Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Devout Harpist UL W Creature - Human 1/1 3 {T}: Destroy target Aura attached to a creature. Golden Bear P2 3G Creature - Bear 4/3 3 Ambush Party 5E HL 4R Creature - Human Rogue 3/1 3 First strike, haste Reap and Sow DS 3G Sorcery 2 Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library. Entwine {1}{G} (Choose both if you pay the entwine cost.) Coldsteel Heart CS 2 Snow Artifact 1 Coldsteel Heart comes into play tapped. As Coldsteel Heart comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. Early Frost FD 1U Instant 2 Tap up to three target lands. Trokin High Guard P2 3W Creature - Human Knight 3/3 3 Squelch CHK 1U Instant 2 Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Spatial Binding MI UB Enchantment 1 Pay 1 life: Until your next upkeep, target permanent can't phase out. Clockwork Vorrac MR 5 Artifact Creature - Boar Beast 0/0 3 Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. Hollow Trees 5E FE Land 0 Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. Roar of the Crowd MOR 3R Sorcery 2 Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. Havenwood Battleground 5E 6E FE Land 0 Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. Synod Artificer DS 2U Creature - Vedalken Artificer 1/2 3 {X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts. Well of Life PY 4 Artifact 1 At the end of your turn, if you control no untapped lands, you gain 2 life. Scuzzback Marauders SHM 4(R/G) Creature - Goblin Warrior 5/2 3 Trample Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Martyr of Sands CS W Creature - Human Cleric 1/1 3 {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. Gaze of Pain IA 1B Sorcery 2 Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. Death Denied SOK XBB Instant - Arcane 2 Return X target creature cards from your graveyard to your hand. Grozoth RAV 6UUU Creature - Leviathan 9/9 3 Defender (This creature can't attack.) When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} Lavacore Elemental PLC 2R Creature - Elemental 5/3 3 Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. Presence of the Master LG US 3W Enchantment 1 Whenever a player plays an enchantment spell, counter it. Thelonite Hermit TSP 3G Creature - Elf Shaman 1/1 3 Saproling creatures get +1/+1. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. Delay FUT 1U Instant 2 Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Filthy Cur OD 1B Creature - Hound 2/2 3 Whenever Filthy Cur is dealt damage, you lose that much life. Alert Shu Infantry P3 2W Creature - Human Soldier 2/2 3 Vigilance Xantid Swarm SC G Creature - Insect 0/1 3 Flying Whenever Xantid Swarm attacks, defending player can't play spells this turn. Kumano's Pupils CHK 4R Creature - Human Shaman 3/3 3 If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead. Manabond EX G Enchantment 1 At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand. Lich's Mirror ALA 5 Artifact 1 If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. Day of the Dragons SC 4UUU Enchantment 1 When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play. When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control. Strength in Numbers TSP 1G Instant 2 Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. Lawbringer NE 2W Creature - Kor Rebel 2/2 3 {T}, Sacrifice Lawbringer: Remove target red creature from the game. Dark Hatchling US 4BB Creature - Horror 3/3 3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. Prismatic Lens TSP 2 Artifact 1 {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Flamekin Harbinger LRW R Creature - Elemental Shaman 1/1 3 When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Infernal Tribute WL BBB Enchantment 1 {2}, Sacrifice a nontoken permanent: Draw a card. Primal Forcemage TSP 2G Creature - Elf Shaman 2/2 3 Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn. Imp's Mischief PLC 1B Instant 2 Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. Vedalken Heretic ARB GU Creature - Vedalken Rogue 1/1 3 Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. Stonybrook Angler LRW 1U Creature - Merfolk Wizard 1/2 3 {1}{U}, {T}: You may tap or untap target creature. Shatterstorm 10E 5E 6E AQ R 2RR Sorcery 2 Destroy all artifacts. They can't be regenerated. Surging Flame CS 1R Instant 2 Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player. Brain Pry DIS 1B Sorcery 2 Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Petravark TO 3R Creature - Nightmare Beast 2/2 3 When Petravark comes into play, remove target land from the game. When Petravark leaves play, return the removed card to play under its owner's control. Braidwood Sextant UD 1 Artifact 1 {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Broodmate Dragon ALA 3BRG Creature - Dragon 4/4 3 Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play. Rift Elemental FUT R Creature - Elemental 1/1 3 {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. Temporal Fissure SC 4U Sorcery 2 Return target permanent to its owner's hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Cryptic Annelid FUT 3U Creature - Worm Beast 1/4 3 When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Gorilla Chieftain 6E 7E AL 2GG Creature - Ape 3/3 3 {1}{G}: Regenerate Gorilla Chieftain. Ancestral Knowledge WL 1U Enchantment 1 Cumulative upkeep {1} When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. When Ancestral Knowledge leaves play, shuffle your library. Fat Ass UNH 4G Creature - Donkey Shaman 3 2/3{1/2} Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) Barrenton Medic SHM 4W Creature - Kithkin Cleric 0/4 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Arcum Dagsson CS 3U Legendary Creature - Human Artificer 2/2 3 {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library. No Rest for the Wicked 10E US 1B Enchantment 1 Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn. Filth JU 3B Creature - Incarnation 2/2 3 Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. Goblin War Buggy US 1R Creature - Goblin 2/2 3 Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Fact or Fiction IN 3U Instant 2 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Eastern Paladin 7E 8E US 2BB Creature - Zombie Knight 3/3 3 {B}{B}, {T}: Destroy target green creature. Durkwood Baloth TSP 4GG Creature - Beast 5/5 3 Suspend 5-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) War Chariot IA 3 Artifact 1 {3}, {T}: Target creature gains trample until end of turn. Game Preserve MM 2G Enchantment 1 At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. Skirk Outrider LE 3R Creature - Goblin 2/2 3 Skirk Outrider gets +2/+2 and has trample as long as you control a Beast. Clairvoyance IA U Instant 2 Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. Death Ward 4E 5E B IA R U W Instant 2 Regenerate target creature. Paragon of the Amesha CFX 2W Creature - Human Knight 2/2 3 First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. Desecrator Hag EVE 2(B/G)(B/G) Creature - Hag 2/2 3 When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Glacial Ray CHK 1R Instant - Arcane 2 Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Forgotten Lore IA G Sorcery 2 Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Fumiko the Lowblood BOK 2RR Legendary Creature - Human Samurai 3/2 3 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Battlefield Forge 10E 9E AP Land 0 {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Malignant Growth MI 3GU Enchantment 1 Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. Samite Pilgrim PS 1W Creature - Human Cleric 1/1 3 Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. Jackalope Herd EX 3G Creature - Rabbit Beast 4/5 3 When you play a spell, return Jackalope Herd to its owner's hand. Beseech the Queen SHM (2/B)(2/B)(2/B) Sorcery 2 ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Brass Secretary UD 3 Artifact Creature - Construct 2/1 3 {2}, Sacrifice Brass Secretary: Draw a card. Sarcomite Myr FUT 2U Artifact Creature - Myr 2/1 3 {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card. War-Torch Goblin RAV R Creature - Goblin Warrior 1/1 3 {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. Green Scarab IA W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Winds of Change 4E 5E LG PT R Sorcery 2 Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Fledgling Djinn WL 1B Creature - Djinn 2/2 3 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. Goblin Brawler FD 2R Creature - Goblin Warrior 2/2 3 First strike Goblin Brawler can't be equipped. Icatian Crier TSP 2W Creature - Human Spellshaper 1/1 3 {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play. Combat Medic FE 2W Creature - Human Cleric Soldier 0/2 3 {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Gaze of Adamaro SOK 2RR Instant - Arcane 2 Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. Dingus Egg 4E 5E 6E 7E 8E B R U 4 Artifact 1 Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Ravenous Vampire MI 3BB Creature - Vampire 3/3 3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. Infectious Rage JU 1R Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/-1. When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature. Serendib Sorcerer PLC 1UU Creature - Human Wizard 1/1 3 {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. Shining Shoal BOK XWW Instant - Arcane 2 You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead. Noxious Field PY 1BB Enchantment - Aura 1 Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." Haunted Cadaver ON 3B Creature - Zombie 2/2 3 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Thran Dynamo UD 4 Artifact 1 {T}: Add {3} to your mana pool. Pious Kitsune CHK 2W Creature - Fox Cleric 1/2 3 At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. Forbid EX 1UU Instant 2 Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell. Genju of the Realm BOK WUBRG Legendary Enchantment - Aura 1 Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Slaughter EX 2BB Instant 2 Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. Grixis Sojourners ARB 1UBR Creature - Zombie Ogre 4/3 3 When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) Spore Flower FE GG Creature - Fungus 0/1 3 At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. Hammerhead Shark SH 1U Creature - Fish 2/3 3 Hammerhead Shark can't attack unless defending player controls an Island. Tidal Warrior SH U Creature - Merfolk Warrior 1/1 3 {T}: Target land becomes an Island until end of turn. Myr Incubator MR 6 Artifact 1 {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. Mercadian Bazaar MM Land 0 Mercadian Bazaar comes into play tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. Sengir Autocrat 5E 6E HL TSP 3B Creature - Human 2/2 3 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Loch Korrigan SHM 3B Creature - Spirit 1/1 3 {(u/b)}: Loch Korrigan gets +1/+1 until end of turn. Defense of the Heart UL 3G Enchantment 1 At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library. Soldevi Sage 6E AL 1U Creature - Human Wizard 1/1 3 {T}, Sacrifice two lands: Draw three cards, then discard one of them. Parallax Wave NE 2WW Enchantment 1 Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play. When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave. Soulbright Flamekin LRW 1R Creature - Elemental Shaman 2/1 3 {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. Throne of Bone 4E 5E 6E 7E 8E B R U 1 Artifact 1 Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life. Independent Troops P3 1R Creature - Human Soldier 2/1 3 Ishi-Ishi, Akki Crackshot BOK 1R Legendary Creature - Goblin Warrior 1/1 3 Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. Sutured Ghoul JU 4BBB Creature - Zombie */* 3 Trample As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. Sudden Strength JU 3G Instant 2 Target creature gets +3/+3 until end of turn. Draw a card. Jacques le Vert LG 1RGW Legendary Creature - Human Warrior 3/2 3 Green creatures you control get +0/+2. Armor of Thorns MI 1G Enchantment - Aura 1 You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. Purgatory MI 2WB Enchantment 1 Whenever a nontoken creature is put into your graveyard from play, remove that card from the game. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play. Phyrexian Reaper IN 4B Creature - Zombie 3/3 3 Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. Teferi's Realm VI 1UU World Enchantment 1 At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. Attunement US 2U Enchantment 1 Return Attunement to its owner's hand: Draw three cards, then discard four cards. Windbrisk Raptor SHM 5WW Creature - Bird 5/7 3 Flying Attacking creatures you control have lifelink. Whiptongue Frog EX 2U Creature - Frog 1/3 3 {U}: Whiptongue Frog gains flying until end of turn. My First Tome UNH 3 Artifact 1 {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. Skullsnatcher BOK 1B Creature - Rat Ninja 2/1 3 Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game. Sophic Centaur PLC 3G Creature - Centaur Spellshaper 1/1 3 {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. Ixidor's Will ON 2U Instant 2 Counter target spell unless its controller pays {2} for each Wizard in play. Rune-Tail, Kitsune Ascendant SOK 2W Legendary Creature - Fox Monk 2/2 3 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. Field of Reality CHK 2U Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. Compulsive Research RAV 2U Sorcery 2 Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Minion Reflector ALA 5 Artifact 1 Whenever a nontoken creature comes into play under your control, you may pay {2}. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent." Blinding Angel 8E 9E NE 3WW Creature - Angel 2/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Anurid Swarmsnapper JU 2G Creature - Frog Beast 1/4 3 Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. Elfhame Sanctuary IN 1G Enchantment 1 At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. Voodoo Doll CH LG 6 Artifact 1 At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you. {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) SOK 2W Legendary Enchantment 1 Prevent all damage that would be dealt to creatures you control. Leshrac's Rite 5E 6E 7E IA B Enchantment - Aura 1 Enchant creature Enchanted creature has swampwalk. Backdraft LG 1R Instant 2 This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller. Goblin Soothsayer MI R Creature - Goblin Shaman 1/1 3 {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. Durkwood Tracker TSP 4G Creature - Giant 4/3 3 {1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Izzet Chronarch GP 3UR Creature - Human Wizard 2/2 3 When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand. Goblin Spelunkers 7E RAV US 2R Creature - Goblin Warrior 2/2 3 Mountainwalk Tin-Wing Chimera VI 4 Artifact Creature - Chimera 2/2 3 Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) Opal Avenger UL 2W Enchantment 1 When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. Viridian Shaman 10E 9E MR 2G Creature - Elf Shaman 2/2 3 When Viridian Shaman comes into play, destroy target artifact. Nacatl Outlander CFX RG Creature - Cat Scout 2/2 3 Protection from blue Urborg Emissary IN 2B Creature - Human Wizard 3/1 3 Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.) When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand. Mesmeric Trance IA 1UU Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. Diabolic Edict TE 1B Instant 2 Target player sacrifices a creature. Sovereigns of Lost Alara ARB 4WU Creature - Spirit 4/5 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library. Alpha Status SC 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Krosan Grip TSP 2G Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Destroy target artifact or enchantment. Skyshroud Poacher NE 2GG Creature - Human Rebel 2/2 3 {3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library. Unfulfilled Desires MI 1UB Enchantment 1 {1}, Pay 1 life: Draw a card, then discard a card. Plaguebearer EX 1B Creature - Zombie 1/1 3 {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. Frenetic Efreet MI 1UR Creature - Efreet 2/1 3 Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. Goblin Dirigible MR 6 Artifact Creature - Construct 4/4 3 Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. Hurloon Shaman WL 1RR Creature - Minotaur Shaman 2/3 3 When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. Solar Tide MR 4WW Sorcery 2 Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.) Makeshift Mannequin LRW 3B Instant 2 Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." Jeweled Torque MM 2 Artifact 1 As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. Chain of Plasma ON 1R Instant 2 Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. Talisman of Indulgence MR 2 Artifact 1 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. Incinerate 10E 5E IA MI 1R Instant 2 Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Wheel and Deal ON 3U Instant 2 Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. Salt Flats TE Land 0 Salt Flats comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. Pardic Swordsmith OD 2R Creature - Dwarf 1/1 3 {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. Borrowing 100,000 Arrows P3 2U Sorcery 2 Draw a card for each tapped creature target opponent controls. Kiku's Shadow SOK BB Sorcery 2 Target creature deals damage to itself equal to its power. Rupture Spire CFX Land 0 Rupture Spire comes into play tapped. When Rupture Spire comes into play, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. Chilling Apparition PY 2B Creature - Spirit 1/1 3 {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. Sarcomancy TE B Enchantment 1 When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play. At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. Wei Assassins P3 3BB Creature - Human Soldier Assassin 3/2 3 When Wei Assassins comes into play, target opponent sacrifices a creature. Shore Snapper ALA 2B Creature - Beast 2/2 3 {U}: Shore Snapper gains islandwalk until end of turn. Kaijin of the Vanishing Touch BOK 1U Creature - Spirit 0/3 3 Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.) Orcish Mine HL 1RR Enchantment - Aura 1 Enchant land Orcish Mine comes into play with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. Soltari Monk TE WW Creature - Soltari Monk Cleric 2/1 3 Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) Reminisce 10E 9E ON 2U Sorcery 2 Target player shuffles his or her graveyard into his or her library. Balshan Griffin OD 3UU Creature - Griffin 3/2 3 Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. Aerial Caravan MM 4UU Creature - Human Soldier 4/3 3 Flying {1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.) Temple of the False God SC Land 0 {T}: Add {2} to your mana pool. Play this ability only if you control five or more lands. Sustenance MM 1G Enchantment 1 {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. Meglonoth CFX 3RGW Creature - Beast 6/6 3 Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. Reaping the Graves SC 2B Instant 2 Return target creature card from your graveyard to your hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Ghastly Demise OD B Instant 2 Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Blossoming Wreath WL G Instant 2 You gain life equal to the number of creature cards in your graveyard. Cabal Executioner ON 2BB Creature - Human Cleric 2/2 3 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Bog Elemental PY 3BB Creature - Elemental 5/4 3 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider PY 2B Creature - Human Mercenary 1/1 3 Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Juju Bubble VI 1 Artifact 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. Ebony Horse 4E AN R 3 Artifact 1 {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Sylvan Might OD 1G Instant 2 Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Wall of Tears SH 1U Creature - Wall 0/4 3 Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. Woodwraith Strangler RAV 2BG Creature - Plant Zombie 2/2 3 Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler. Simic Initiate DIS G Creature - Human Mutant 0/0 3 Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Aven Trooper TO 3W Creature - Bird Soldier 1/1 3 Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. Ghitu War Cry UL 2R Enchantment 1 {R}: Target creature gets +1/+0 until end of turn. Moonlight Bargain RAV 3BB Instant 2 Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. Run Wild ON G Instant 2 Until end of turn, target creature gains trample and "{G}: Regenerate this creature." Midnight Banshee SHM 3BBB Creature - Spirit 5/5 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. Purge DS 1W Instant 2 Destroy target artifact creature or black creature. It can't be regenerated. Wind Dancer 7E TE 1U Creature - Faerie 1/1 3 Flying {T}: Target creature gains flying until end of turn. Exorcist DK WW Creature - Human Cleric 1/1 3 {1}{W}, {T}: Destroy target black creature. Revive 8E MM 1G Sorcery 2 Return target green card from your graveyard to your hand. Ensouled Scimitar FD 3 Artifact - Equipment 1 {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Fusion Elemental CFX WUBRG Creature - Elemental 8/8 3 Savannah Lions 4E 8E 9E B R U W Creature - Cat 2/1 3 Naya Battlemage ALA 2G Creature - Human Shaman 2/2 3 {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. Ink-Eyes, Servant of Oni BOK 4BB Legendary Creature - Rat Ninja 5/4 3 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. {1}{B}: Regenerate Ink-Eyes. Silvergill Adept LRW 1U Creature - Merfolk Wizard 2/1 3 As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept comes into play, draw a card. Arc Blade FUT 3RR Sorcery 2 Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it. Suspend 3-{2}{R} (Rather than play this card from your hand, you may pay {2}{R} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Thunderstaff DS 3 Artifact 1 If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. Night Dealings CHK 2BB Enchantment 1 Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. Witch's Mist FUT 2B Enchantment 1 {2}{B}, {T}: Destroy target creature that was dealt damage this turn. Enemy of the Guildpact DIS 4B Creature - Spirit 4/2 3 Protection from multicolored Vigorous Charge IN G Instant 2 Kicker {W} (You may pay an additional {W} as you play this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage. Dematerialize OD 3U Sorcery 2 Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Harvester Druid JU 1G Creature - Human Druid 1/1 3 {T}: Add to your mana pool one mana of any color that a land you control could produce. Orgg 5E FE TSP 3RR Creature - Orgg 6/6 3 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Teferi's Puzzle Box 6E 7E 8E 9E VI 4 Artifact 1 At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Glowing Anemone MM 3U Creature - Jellyfish Beast 1/3 3 When Glowing Anemone comes into play, you may return target land to its owner's hand. Divine Offering 5E CH LG MI 1W Instant 2 Destroy target artifact. You gain life equal to its converted mana cost. Empty the Catacombs RAV 3B Sorcery 2 Each player returns all creature cards from his or her graveyard to his or her hand. Waterspout Weavers MOR 3UU Creature - Merfolk Wizard 3/3 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. Phthisis TSP 3BBBB Sorcery 2 Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5-{1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Soltari Guerrillas TE 2WR Creature - Soltari Soldier 3/2 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. Rootwater Diver TE U Creature - Merfolk 1/1 3 {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. Chorus of the Conclave RAV 4GGWW Legendary Creature - Dryad 3/8 3 Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it. Parch UL 1R Instant 2 Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. Soul Charmer PY 2W Creature - Human Rebel 2/2 3 Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. Kami of Lunacy CHK 4BB Creature - Spirit 4/1 3 Flying Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Groundling Pouncer EVE 1(G/U) Creature - Faerie 2/1 3 {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying. Vampiric Touch PT 2B Sorcery 2 Vampiric Touch deals 2 damage to target opponent and you gain 2 life. Double Negative ARB UUR Instant 2 Counter up to two target spells. Wall of Vipers PY 2B Creature - Snake Wall 2/4 3 Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability. Fiery Bombardment EVE 1R Enchantment 1 Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Land Grant MM 1G Sorcery 2 If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. Metalworker UD 3 Artifact Creature - Construct 1/2 3 {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. Dwarven Strike Force OD 4R Creature - Dwarf Berserker 4/3 3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. Spike Rogue EX 1GG Creature - Spike 0/0 3 Spike Rogue comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. Oblivion Ring ALA LRW 2W Enchantment 1 When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. Akroma's Blessing ON 2W Instant 2 Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) Pestermite LRW 2U Creature - Faerie Rogue 2/1 3 Flash Flying When Pestermite comes into play, you may tap or untap target permanent. Root Cage PY 1G Enchantment 1 Mercenaries don't untap during their controllers' untap steps. Might Sliver TSP 4G Creature - Sliver 2/2 3 All Sliver creatures get +2/+2. Orchard Warden MOR 4GG Creature - Treefolk Shaman 4/6 3 Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. Talisman of Impulse MR 2 Artifact 1 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. Burning Shield Askari MI 2R Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. Psychic Puppetry CHK 1U Instant - Arcane 2 You may tap or untap target permanent. Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Legerdemain TE 2UU Sorcery 2 Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.) Volunteer Reserves WL 1W Creature - Human Soldier 2/4 3 Banding Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Brainstorm 5E IA MM U Instant 2 Draw three cards, then put two cards from your hand on top of your library in any order. Amoeboid Changeling LRW 1U Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. Patron Wizard OD UUU Creature - Human Wizard 2/2 3 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. Call for Blood BOK 4B Instant - Arcane 2 As an additional cost to play Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Shaman en-Kor SH 1W Creature - Kor Shaman Cleric 1/2 3 {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. Poison Arrow P3 4BB Sorcery 2 Destroy target nonblack creature. You gain 3 life. Statecraft MM 3U Enchantment 1 Prevent all combat damage that would be dealt to and dealt by creatures you control. Spire Golem DS 6 Artifact Creature - Golem 2/4 3 Affinity for Islands (This spell costs {1} less to play for each Island you control.) Flying Giant Caterpillar MM VI 3G Creature - Insect 3/3 3 {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn. Giant Trap Door Spider IA 1RG Creature - Spider 2/3 3 {1}{R}{G}, {T}: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you. Gruul Signet GP 2 Artifact 1 {1}, {T}: Add {R}{G} to your mana pool. Flooded Grove EVE Land 0 {T}: Add {1} to your mana pool. {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. Hooded Kavu IN 2R Creature - Kavu 2/2 3 {B}: Hooded Kavu gains fear until end of turn. Branchsnap Lorian LE 1GG Creature - Beast 4/1 3 Trample Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Puncture Bolt SHM 1R Instant 2 Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. Noxious Ghoul LE 3BB Creature - Zombie 3/3 3 Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn. Helionaut AP 2W Creature - Human Soldier 1/2 3 Flying {1}, {T}: Add one mana of any color to your mana pool. Camel AN W Creature - Camel 0/1 3 Banding Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. Constant Mists SH 1G Instant 2 Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. Reconnaissance EX W Enchantment 1 {0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Condescend FD XU Instant 2 Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Rummaging Wizard ON 3U Creature - Human Wizard 2/2 3 {2}{U}: Look at the top card of your library. You may put that card into your graveyard. Minions' Murmurs FUT 2BB Sorcery 2 You draw X cards and you lose X life, where X is the number of creatures you control. Violet Pall MOR 4B Tribal Instant - Faerie 2 Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. Retaliator Griffin ARB 1RGW Creature - Griffin 2/2 3 Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. Barbed Shocker TSP 3R Creature - Insect 2/2 3 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Defiler of Souls ARB 3BBR Creature - Demon 5/5 3 Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. Furnace Whelp 10E FD 2RR Creature - Dragon 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. Sphere of Resistance EX 2 Artifact 1 Spells cost {1} more to play. Seize the Soul GP 2BB Instant 2 Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Reset LG UU Instant 2 Play Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. Cephalid Snitch TO 1U Creature - Cephalid Wizard 1/1 3 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. Minamo Sightbender BOK 1U Creature - Human Wizard 1/2 3 {X}, {T}: Target creature with power X or less is unblockable this turn. Dragon Fodder ALA 1R Sorcery 2 Put two 1/1 red Goblin creature tokens into play. Dragonstalker SC 4W Creature - Bird Soldier 3/3 3 Flying, protection from Dragons Toshiro Umezawa BOK 1BB Legendary Creature - Human Samurai 2/2 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead. Mage Slayer ARB 1RG Artifact - Equipment 1 Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} Fog of Gnats UL BB Creature - Insect 1/1 3 Flying {B}: Regenerate Fog of Gnats. Daze NE 1U Instant 2 You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. Spelltithe Enforcer GP 3WW Creature - Elephant Wizard 3/3 3 Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays {1}. Skeleton Ship IA 3UB Legendary Creature - Skeleton 0/3 3 When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. Jetting Glasskite BOK 4UU Creature - Spirit 4/4 3 Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Thunderblust EVE 2RRR Creature - Elemental 7/2 3 Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Wings of Aesthir IA WU Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. Orcish Librarian IA TSP 1R Creature - Orc 1/1 3 {R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. Impulse VI 1U Instant 2 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Ashnod's Cylix AL 2 Artifact 1 {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. Pentarch Ward TSP 2W Enchantment - Aura 1 Enchant creature As Pentarch Ward comes into play, choose a color. When Pentarch Ward comes into play, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. Sunweb 6E 7E 8E MI 3W Creature - Wall 5/6 3 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Crystal Golem MI 4 Artifact Creature - Golem 3/3 3 At the end of your turn, Crystal Golem phases out. Spirit Flare TO 3W Instant 2 Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-{1}{W}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Windborn Muse 10E LE 3W Creature - Spirit 2/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Dragon Mask 6E VI 3 Artifact 1 {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. Dream Halls SH 3UU Enchantment 1 Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Jolrael's Centaur MI 1GG Creature - Centaur Archer 2/2 3 Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Skeleton Shard MR 3 Artifact 1 {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. Familiar's Ruse LRW UU Instant 2 As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Shivan Wurm PS 3RG Creature - Wurm 7/7 3 Trample When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand. Elvish Berserker 10E 9E EX G Creature - Elf Berserker 1/1 3 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Gravebind IA B Instant 2 Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. Kinsbaile Skirmisher LRW 1W Creature - Kithkin Soldier 2/2 3 When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. Cloud Key FUT 3 Artifact 1 As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery. Spells you play of the chosen type cost {1} less to play. Steamflogger Boss FUT 3R Creature - Goblin Rigger 3/3 3 Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. Dryad Sophisticate GP 1G Creature - Dryad 2/1 3 Nonbasic landwalk D'Avenant Healer TSP 1WW Creature - Human Cleric Archer 1/2 3 {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Glimpse of Nature CHK G Sorcery 2 Whenever you play a creature spell this turn, draw a card. Agony Warp ALA UB Instant 2 Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Coral Merfolk 7E US 1U Creature - Merfolk 2/1 3 Judge of Currents LRW 1W Creature - Merfolk Wizard 1/1 3 Whenever a Merfolk you control becomes tapped, you may gain 1 life. Light of Sanction RAV 1WW Enchantment 1 Prevent all damage that would be dealt to creatures you control by sources you control. Nantuko Tracer JU 1G Creature - Insect Druid 2/1 3 When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library. Cabal Conditioning SC 6B Sorcery 2 Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. Split-Tail Miko BOK 1W Creature - Fox Cleric 1/1 3 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Maga, Traitor to Mortals SOK XBBB Legendary Creature - Human Wizard 0/0 3 Maga, Traitor to Mortals comes into play with X +1/+1 counters on it. When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it. Delaying Shield OD 3W Enchantment 1 If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. Lucent Liminid FUT 3WW Enchantment Creature - Elemental 3/3 3 Flying Walking Dead LG 1B Creature - Zombie 1/1 3 {B}: Regenerate Walking Dead. Peach Garden Oath 8E P3 W Sorcery 2 You gain 2 life for each creature you control. Seeds of Strength RAV GW Instant 2 Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Tithe VI W Instant 2 Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. Tatsumasa, the Dragon's Fang CHK 6 Legendary Artifact - Equipment 1 Equipped creature gets +5/+5. {6}, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard. Equip {3} Hobgoblin Dragoon EVE 2(R/W) Creature - Goblin Knight 1/2 3 Flying, first strike Patrician's Scorn FUT 3W Instant 2 If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost. Destroy all enchantments. Obsidian Giant P2 4R Creature - Giant 4/4 3 Plague Rats 4E 5E B R U 2B Creature - Rat */* 3 Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. Lightning Axe TSP R Instant 2 As an additional cost to play Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. Caldera Kavu PS 2R Creature - Kavu 2/2 3 {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. Backlash IN 1BR Instant 2 Tap target untapped creature. That creature deals damage equal to its power to its controller. Primal Growth PS 2G Sorcery 2 Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.) Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library. Thick-Skinned Goblin TSP 1R Creature - Goblin Shaman 2/1 3 You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. Pardic Collaborator TO 3R Creature - Human Barbarian 2/2 3 First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. Infuse IA 2U Instant 2 Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Double Cleave EVE 1(R/W) Instant 2 Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Sword of Light and Shadow DS 3 Artifact - Equipment 1 Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} Carnivorous Plant 4E DK 3G Creature - Plant Wall 4/5 3 Defender Raven Guild Master SC 1UU Creature - Human Wizard Mutant 1/1 3 Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game. Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Aven Cloudchaser 10E 8E 9E OD 3W Creature - Bird Soldier 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Hanna's Custody TE 2W Enchantment 1 All artifacts have shroud. (They can't be the targets of spells or abilities.) Wren's Run Vanquisher LRW 1G Creature - Elf Warrior 3/3 3 As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Doomed Necromancer 10E ON 2B Creature - Human Cleric Mercenary 2/2 3 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. Centaur Garden OD Land 0 {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard. Reverberation LG 2UU Instant 2 All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. Seafloor Debris OD Land 0 Seafloor Debris comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. Saprazzan Breaker MM 4U Creature - Beast 3/3 3 {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. Aegis of the Meek IA 3 Artifact 1 {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. Goblin Piker 10E 9E P2 1R Creature - Goblin Warrior 2/1 3 Disrupting Scepter 4E 5E 6E 7E 8E 9E B R U 3 Artifact 1 {3}, {T}: Target player discards a card. Play this ability only during your turn. Souldrinker TE 3B Creature - Spirit 2/2 3 Pay 3 life: Put a +1/+1 counter on Souldrinker. Dega Sanctuary AP 2W Enchantment 1 At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. AEther Flash 6E 7E WL 2RR Enchantment 1 Whenever a creature comes into play, AEther Flash deals 2 damage to it. Loafing Giant IN 4R Creature - Giant 4/6 3 Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn. Inescapable Brute SHM 5R Creature - Giant Warrior 3/3 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. Jandor's Ring AN R 6 Artifact 1 {2}, {T}, Discard the last card you drew this turn: Draw a card. Slippery Bogle EVE (G/U) Creature - Beast 1/1 3 Slippery Bogle can't be the target of spells or abilities your opponents control. Hell's Caretaker 9E CH LG 3B Creature - Horror 1/1 3 {T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. Reflect Damage MI 3RW Instant 2 The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. Headstone HL 1B Instant 2 Remove target card in a graveyard from the game. Draw a card at the beginning of the next turn's upkeep. Master of the Hunt LG 2GG Creature - Human 2/2 3 {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves." Quirion Trailblazer IN 3G Creature - Elf Scout 1/2 3 When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Lavalanche ARB XBRG Sorcery 2 Lavalanche deals X damage to target player and each creature he or she controls. Elvish Hunter FE 1G Creature - Elf Archer 1/1 3 {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. Megatherium MM 2G Creature - Beast 4/4 3 Trample When Megatherium comes into play, sacrifice it unless you pay {1} for each card in your hand. Argivian Restoration WL 2UU Sorcery 2 Return target artifact card from your graveyard to play. Psychic Network UG U Enchantment 1 Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) Absorb IN WUU Instant 2 Counter target spell. You gain 3 life. Umbral Mantle SHM 3 Artifact - Equipment 1 Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} Reverse Damage 4E 5E 6E 7E 9E B R U 1WW Instant 2 The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Riptide Director LE 2UU Creature - Human Wizard 2/3 3 {2}{U}{U}, {T}: Draw a card for each Wizard you control. Engineered Plague 7E UL 2B Enchantment 1 As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. Recurring Nightmare EX 2B Enchantment 1 Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery. Ogre Recluse BOK 3R Creature - Ogre Warrior 5/4 3 Whenever a player plays a spell, tap Ogre Recluse. Drooling Ogre DS 1R Creature - Ogre 3/3 3 Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.) Cat Warriors 5E 6E CH LG 1GG Creature - Cat Warrior 2/2 3 Forestwalk Vedalken Archmage MR 2UU Creature - Vedalken Wizard 0/2 3 Whenever you play an artifact spell, draw a card. Commander Greven il-Vec TE 3BBB Legendary Creature - Human Warrior 7/5 3 Fear When Commander Greven il-Vec comes into play, sacrifice a creature. Resplendent Mentor SHM 4W Creature - Kithkin Cleric 2/2 3 White creatures you control have "{T}: You gain 1 life." Death Pits of Rath 8E 9E TE 3BB Enchantment 1 Whenever a creature is dealt damage, destroy it. It can't be regenerated. Wistful Thinking PLC 2U Sorcery 2 Target player draws two cards, then discards four cards. Devour in Shadow FD BB Instant 2 Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. Hollowsage SHM 3B Creature - Merfolk Wizard 2/2 3 Whenever Hollowsage becomes untapped, you may have target player discard a card. Iron Will UL W Instant 2 Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Door to Nothingness FD 5 Artifact 1 Door to Nothingness comes into play tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Deglamer MOR 1G Instant 2 Choose target artifact or enchantment. Its owner shuffles it into his or her library. Onulet 4E AQ R 3 Artifact Creature - Construct 2/2 3 When Onulet is put into a graveyard from play, you gain 2 life. Undead Leotau ALA 5B Creature - Zombie Cat 3/4 3 {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Ornate Kanzashi BOK 5 Artifact 1 {2}, {T}: Target opponent removes the top card of his or her library from the game. You may play that card this turn. Bequeathal EX G Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, you draw two cards. Frozen Shade 4E 5E B R U 2B Creature - Shade 0/1 3 {B}: Frozen Shade gets +1/+1 until end of turn. Silent Assassin MM BB Creature - Human Mercenary Assassin 2/1 3 {3}{B}: Destroy target blocking creature at end of combat. Sabertooth Wyvern EX 4R Creature - Drake 3/2 3 Flying, first strike Kithkin Zephyrnaut MOR 2W Creature - Kithkin Soldier 2/2 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. Steam Catapult P2 3WW Creature - Human Soldier 2/3 3 {T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared. Crag Saurian MM RRR Creature - Lizard 4/4 3 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. Ghastly Discovery SHM 2U Sorcery 2 Draw two cards, then discard a card. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Fire Tempest PT ST 5RR Sorcery 2 Fire Tempest deals 6 damage to each creature and each player. Field of Souls TE 2WW Enchantment 1 Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play. Necromancy VI 2B Enchantment 1 You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it. Morality Shift JU 5BB Sorcery 2 Exchange your graveyard and library. Then shuffle your library. Centaur Safeguard RAV 2(G/W) Creature - Centaur Warrior 3/1 3 ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life. Goldenglow Moth SHM W Creature - Insect 0/1 3 Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Looter il-Kor TSP 1U Creature - Kor Rogue 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Etherium Sculptor ALA 1U Artifact Creature - Vedalken Artificer 1/2 3 Artifact spells you play cost {1} less to play. Deadhead UG 3B Summon - Zombie 3/3 1 Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. Reckless Assault IN 2BR Enchantment 1 {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. Ironhoof Ox P2 3GG Creature - Ox 4/4 3 Ironhoof Ox can't be blocked by more than one creature. Valor Made Real DIS W Instant 2 Target creature can block any number of creatures this turn. Dragon Mage SC 5RR Creature - Dragon Wizard 5/5 3 Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. Seeker of Skybreak 7E TE 1G Creature - Elf 2/1 3 {T}: Untap target creature. Bureaucracy UG 3UU Enchantment 1 Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). Ball Lightning 4E 5E DK RRR Creature - Elemental 6/1 3 Trample, haste At end of turn, sacrifice Ball Lightning. Crime // Punishment (Punishment) DIS XBG Sorcery 2 Destroy each artifact, creature, and enchantment with converted mana cost X. Boomerang 10E 5E 6E 7E 8E 9E CH LG MI UU Instant 2 Return target permanent to its owner's hand. Devastating Dreams TO RR Sorcery 2 As an additional cost to play Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. Marble Priest LG 5 Artifact Creature - Cleric 3/3 3 All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. Karakas LG Legendary Land 0 {T}: Add {W} to your mana pool. {T}: Return target legendary creature to its owner's hand. Damping Matrix MR 3 Artifact 1 Activated abilities of artifacts and creatures can't be played unless they're mana abilities. Blinding Beam MR 2W Instant 2 Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) Llanowar Reborn FUT Land 0 Llanowar Reborn comes into play tapped. {T}: Add {G} to your mana pool. Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.) Darksteel Brute DS 2 Artifact 1 Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. Serra Inquisitors HL 4W Creature - Human Cleric 3/3 3 When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. Ivory Gargoyle AL 4W Creature - Gargoyle 2/2 3 Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. {4}{W}: Remove Ivory Gargoyle from the game. Crystal Chimes US 3 Artifact 1 {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. Trip Noose SHM 2 Artifact 1 {2}, {T}: Tap target creature. Shimian Night Stalker CH LG 3BB Creature - Nightstalker 4/4 3 {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. Aftershock TE 2RR Sorcery 2 Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Kavu Mauler AP 4GG Creature - Kavu 4/4 3 Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. Necrogen Mists MR 2B Enchantment 1 At the beginning of each player's upkeep, that player discards a card. Flaming Gambit TO XR Instant 2 Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Brigid, Hero of Kinsbaile LRW 2WW Legendary Creature - Kithkin Archer 2/3 3 First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Crude Rampart ON 3W Creature - Wall 4/5 3 Defender (This creature can't attack.) Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cascade Bluffs EVE Land 0 {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Bound // Determined (Determined) DIS GU Instant 2 Other spells you control can't be countered by spells or abilities this turn. Draw a card. Iron-Barb Hellion FD 5R Creature - Hellion Beast 5/4 3 Haste Iron-Barb Hellion can't block. Bound // Determined (Bound) DIS 3BG Instant 2 Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. Timetwister B U 2U Sorcery 2 Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.) Nezumi Graverobber (Nighteyes the Desecrator) CHK 1B Legendary Creature - Rat Wizard 4/2 3 {4}{B}: Put target creature card in a graveyard into play under your control. Songstitcher US W Creature - Human Cleric 1/1 3 {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. Mana Leak 8E 9E SH 1U Instant 2 Counter target spell unless its controller pays {3}. Spellbane Centaur OD 2G Creature - Centaur 3/2 3 Creatures you control can't be the targets of blue spells or abilities from blue sources. Goblin Furrier CS 1R Creature - Goblin Warrior 2/2 3 Prevent all damage that Goblin Furrier would deal to snow creatures. Heroic Defiance PS 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. Noble Templar SC 5W Creature - Human Cleric Soldier 3/6 3 Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Light from Within EVE 2WW Enchantment 1 Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Wine of Blood and Iron SOK 3 Artifact 1 {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn. Deathspore Thallid TSP 1B Creature - Zombie Fungus 1/1 3 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Warthog 6E VI 1GG Creature - Boar 3/2 3 Swampwalk Sunhome Enforcer RAV 2RW Creature - Giant Soldier 2/4 3 Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. Fellwar Stone 4E 5E 9E DK 2 Artifact 1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Diplomatic Escort MM 1U Creature - Human Spellshaper 1/1 3 {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. Flamekin Bladewhirl LRW R Creature - Elemental Warrior 2/1 3 As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. Firefly TE 3R Creature - Insect 1/1 3 Flying {R}: Firefly gets +1/+0 until end of turn. Get a Life UG W Instant 2 Target player and each of his or her teammates exchange life totals. Stronghold Gambit NE 1R Sorcery 2 Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play. Ascendant Evincar 10E NE 4BB Legendary Creature - Vampire 3/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Ember Beast OD 2R Creature - Beast 3/4 3 Ember Beast can't attack or block alone. Jund Sojourners ARB BRG Creature - Viashino Shaman 3/2 3 When you cycle Jund Sojourners or it's put into a graveyard from play, you may have it deal 1 damage to target creature or player. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) Foothill Guide ON W Creature - Human Cleric 1/1 3 Protection from Goblins Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Thundering Wurm PT 2G Creature - Wurm 4/4 3 When Thundering Wurm comes into play, sacrifice it unless you discard a land card. Amulet of Quoz IA 6 Artifact 1 Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. Unyaro Bee Sting MI 3G Sorcery 2 Unyaro Bee Sting deals 2 damage to target creature or player. Tar Pit Warrior VI 2B Creature - Cyclops Warrior 3/4 3 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. Imperial Seal P3 B Sorcery 2 Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Serra Aviary HL 3W World Enchantment 1 Creatures with flying get +1/+1. Standstill OD 1U Enchantment 1 When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. Spoils of War IA XB Sorcery 2 X is the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War. Distribute X +1/+1 counters among any number of target creatures. Callous Giant IN 4RR Creature - Giant 4/4 3 If a source would deal 3 or less damage to Callous Giant, prevent that damage. Second Thoughts OD 4W Instant 2 Remove target attacking creature from the game. Draw a card. Treefolk Mystic UL 3G Creature - Treefolk 2/4 3 Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature. Loose Lips UNH U Enchant Creature 3 As Loose Lips comes into play, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. Order of the Golden Cricket MOR 1W Creature - Kithkin Knight 2/2 3 Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. Raging Goblin 10E 6E 7E 8E 9E EX P2 PT ST R Creature - Goblin Berserker 1/1 3 Haste (This creature can attack and {T} as soon as it comes under your control.) Rasputin Dreamweaver LG 4WU Legendary Creature - Human Wizard 4/1 3 Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. Needlepeak Spider PLC 3R Creature - Spider 4/2 3 Reach (This creature can block creatures with flying.) Cunning Wish JU 2U Instant 2 You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game. Rashida Scalebane MI 3WW Legendary Creature - Human Soldier 3/4 3 {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. Jareth, Leonine Titan ON 3WWW Legendary Creature - Cat Giant 4/7 3 Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn. Thelonite Druid FE 2G Creature - Human Cleric Druid 1/1 3 {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. Carbonize SC 2R Instant 2 Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Heritage Druid MOR G Creature - Elf Druid 1/1 3 Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. Spontaneous Combustion TE 1BR Instant 2 As an additional cost to play Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. Tempest Drake VI 1WU Creature - Drake 2/2 3 Flying, vigilance Freed from the Real SOK 2U Enchantment - Aura 1 Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. Pious Warrior MM 3W Creature - Human Rebel Warrior 2/3 3 Whenever Pious Warrior is dealt combat damage, you gain that much life. Everglades VI Land 0 Everglades comes into play tapped. When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. Avalanche Riders TSP UL 3R Creature - Human Nomad 2/2 3 Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. Glimmervoid MR Land 0 At end of turn, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. Compost 7E UD 1G Enchantment 1 Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. Crash Landing GP 2G Instant 2 Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Defender en-Vec NE 3W Creature - Human Cleric 2/4 3 Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Diseased Vermin AL 2B Creature - Rat 1/1 3 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Pledge of Loyalty IN 1W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. Neurok Familiar MR 1U Creature - Bird 1/1 3 Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. Riverfall Mimic EVE 1(U/R) Creature - Shapeshifter 2/1 3 Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. Pygmy Pyrosaur 7E UL 1R Creature - Lizard 1/1 3 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. Radiant Kavu PS RGW Creature - Kavu 3/3 3 {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. Vile Deacon LE 2BB Creature - Human Cleric 2/2 3 Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. Piracy P2 ST UU Sorcery 2 Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells. Spitting Earth 10E 6E 7E MI P2 PT ST 1R Sorcery 2 Spitting Earth deals damage equal to the number of Mountains you control to target creature. Sleeping Potion PS 1U Enchantment - Aura 1 Enchant creature When Sleeping Potion comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. Fresh Volunteers MM 1W Creature - Human Rebel 2/2 3 Mayael the Anima ALA RGW Legendary Creature - Elf Shaman 2/3 3 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order. Intet, the Dreamer PLC 3URG Legendary Creature - Dragon 6/6 3 Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play. Lonely Sandbar ON Land 0 Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.) Foul Imp 7E 9E SH BB Creature - Imp 2/2 3 Flying When Foul Imp comes into play, you lose 2 life. Summoner's Pact FUT 0 Instant 2 Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. Organ Harvest UG B Sorcery 2 You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool. Suffocating Blast AP 1UUR Instant 2 Counter target spell and Suffocating Blast deals 3 damage to target creature. Scorching Lava IN 1R Instant 2 Kicker {R} (You may pay an additional {R} as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead. Abyssal Specter 5E 6E 7E 8E IA 2BB Creature - Specter 2/3 3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Alexi's Cloak PY 1U Enchantment - Aura 1 Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Rain of Salt PT US 4RR Sorcery 2 Destroy two target lands. Higure, the Still Wind BOK 3UU Legendary Creature - Human Ninja 3/4 3 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. Talara's Battalion EVE 1G Creature - Elf Warrior 4/3 3 Trample Play Talara's Battalion only if you played another green spell this turn. Zephyr Spirit RAV 5U Creature - Spirit 0/6 3 When Zephyr Spirit blocks, return it to its owner's hand. Brilliant Ultimatum ALA WWUUUBB Sorcery 2 Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Oasis 4E AN Land 0 {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Tarnished Citadel OD Land 0 {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. Circle of Protection: Blue 4E 5E 6E 7E 8E B IA R TE U 1W Enchantment 1 {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Iron Maiden UL 3 Artifact 1 At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. Sawtooth Ogre WL 2RR Creature - Ogre 3/3 3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. Slave of Bolas ARB 3(U/R)B Sorcery 2 Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at end of turn. Sharuum the Hegemon ALA 3WUB Legendary Artifact Creature - Sphinx 5/5 3 Flying When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play. Rafiq of the Many ALA 1GWU Legendary Creature - Human Knight 3/3 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. Honor-Worn Shaku CHK 3 Artifact 1 {T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Gorilla War Cry AL 1R Instant 2 Play Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. Dwarven Blastminer ON 1R Creature - Dwarf 1/1 3 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Maelstrom Nexus ARB WUBRG Enchantment 1 The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Darigaaz's Caldera PS Land - Lair 0 When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. Swans of Bryn Argoll SHM 2(W/U)(W/U) Creature - Bird Spirit 4/3 3 Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. Krosan Avenger OD 2G Creature - Human Druid 3/1 3 Trample Threshold - {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard. Ghostly Changeling LRW 2B Creature - Shapeshifter 2/2 3 Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. Power Sink 4E 5E 6E B IA MI R TE U US XU Instant 2 Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Granite Gargoyle B R U 2R Creature - Gargoyle 2/2 3 Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Shimmering Wings 10E IN TE U Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. Norwood Warrior P2 2G Creature - Elf Warrior 2/2 3 Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. Shrouded Serpent PY 4UUU Creature - Serpent 4/4 3 Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. Test of Faith DS 1W Instant 2 Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. Izzet Boilerworks GP Land 0 Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner's hand. {T}: Add {U}{R} to your mana pool. Marhault Elsdragon CH LG 3RRG Legendary Creature - Elf Warrior 4/6 3 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Discombobulate 10E ON 2UU Instant 2 Counter target spell. Look at the top four cards of your library, then put them back in any order. Rolling Stones 7E 8E SH 1W Enchantment 1 Wall creatures can attack as though they didn't have defender. Festercreep MOR 1B Creature - Elemental 0/0 3 Festercreep comes into play with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Righteousness 10E 4E 5E 9E B R U W Instant 2 Target blocking creature gets +7/+7 until end of turn. Thundermare 9E PT WL 5R Creature - Elemental Horse 5/5 3 Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. Vexing Beetle LE 4G Creature - Insect 3/3 3 Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. Xira Arien CH LG BRG Legendary Creature - Insect Wizard 1/2 3 Flying {B}{R}{G}, {T}: Target player draws a card. Uthden Troll 4E B R TSP U 2R Creature - Troll 2/2 3 {R}: Regenerate Uthden Troll. Yavimaya Elder UD 1GG Creature - Human Druid 2/1 3 When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. Dwarven Miner MI 1R Creature - Dwarf 1/2 3 {2}{R}, {T}: Destroy target nonbasic land. Old Ghastbark SHM 3(G/W)(G/W) Creature - Treefolk Warrior 3/6 3 Mask of Memory MR 2 Artifact - Equipment 1 Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Crumbling Ashes EVE 1B Enchantment 1 At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Angelic Benediction ALA 3W Enchantment 1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Worldheart Phoenix CFX 3R Creature - Phoenix 2/2 3 Flying You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it. Thornweald Archer FUT 1G Creature - Elf Archer 2/1 3 Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Duskwalker IN B Creature - Human Minion 1/1 3 Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.) If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear. Hana Kami CHK G Creature - Spirit 1/1 3 {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Starstorm ON XRR Instant 2 Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) Oppression 7E US 1BB Enchantment 1 Whenever a player plays a spell, that player discards a card. Knight of the White Orchid ALA WW Creature - Human Knight 2/2 3 First strike When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library. Kilnmouth Dragon LE 5RR Creature - Dragon 5/5 3 Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. Flamekin Brawler LRW R Creature - Elemental Warrior 0/2 3 {R}: Flamekin Brawler gets +1/+0 until end of turn. Sage's Dousing MOR 2U Tribal Instant - Wizard 2 Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. Death Rattle FUT 5B Instant 2 Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Destroy target nongreen creature. It can't be regenerated. Pandemonium EX TSP 3R Enchantment 1 Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Bubble Matrix WL 4 Artifact 1 Prevent all damage that would be dealt to creatures. Arctic Foxes IA 1W Creature - Fox 1/1 3 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. Leonin Armorguard ARB 2GW Creature - Cat Soldier 3/3 3 When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn. Demonic Hordes B R U 3BBB Creature - Demon 5/5 3 {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Spiritmonger AP 3BG Creature - Beast 6/6 3 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. Taunt PT U Sorcery 2 During target player's next turn, each creature he or she controls attacks you if able. Hankyu CHK 1 Artifact - Equipment 1 Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Final Fortune 6E 7E MI RR Instant 2 Take an extra turn after this one. At the end of that turn, you lose the game. Tidal Surge 6E P2 PT SH 1U Sorcery 2 Tap up to three target creatures without flying. Whip Vine AL 2G Creature - Plant Wall 1/4 3 Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. Slashing Tiger P3 2GG Creature - Cat 3/3 3 Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. "Ach! Hans, Run!" UNH 2RRGG Enchantment 1 At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. Overwhelming Instinct ON 2G Enchantment 1 Whenever you attack with three or more creatures, draw a card. Spellbreaker Behemoth ARB 1RGG Creature - Beast 5/5 3 Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. Kitsune Dawnblade SOK 4W Creature - Fox Samurai 2/3 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade comes into play, you may tap target creature. Edge of the Divinity EVE (W/B) Enchantment - Aura 1 Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Hearthcage Giant LRW 6RR Creature - Giant Warrior 5/5 3 When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Staff of Domination FD 3 Artifact 1 {1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card. Loxodon Warhammer 10E 9E MR 3 Artifact - Equipment 1 Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Decimate OD 2RG Sorcery 2 Destroy target artifact, target creature, target enchantment, and target land. Seshiro the Anointed CHK 4GG Legendary Creature - Snake Monk 3/4 3 Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. Cautery Sliver PLC RW Creature - Sliver 2/2 3 All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." Seed Spark RAV 3W Instant 2 Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play. Squealing Devil DIS 1R Creature - Devil 2/1 3 Fear When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it. Caterwauling Boggart LRW 3R Creature - Goblin Shaman 2/2 3 Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Umezawa's Jitte BOK 2 Legendary Artifact - Equipment 1 Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2} Boa Constrictor MM 4G Creature - Snake 3/3 3 {T}: Boa Constrictor gets +3/+3 until end of turn. Firebolt OD R Sorcery 2 Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Orcish Farmer 5E IA 1RR Creature - Orc 2/2 3 {T}: Target land becomes a Swamp until its controller's next untap step. Spite // Malice (Malice) IN 3B Instant 2 Destroy target nonblack creature. It can't be regenerated. Obsidian Acolyte IN 1W Creature - Human Cleric 1/1 3 Protection from black {W}: Target creature gains protection from black until end of turn. The Rack 4E AQ R TSP 1 Artifact 1 As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Black Market MM 3BB Enchantment 1 Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. Blood Funnel RAV 1B Enchantment 1 Noncreature spells you play cost {2} less to play. Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature. Kagemaro, First to Suffer SOK 3BB Legendary Creature - Demon Spirit */* 3 Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. Vendilion Clique MOR 1UU Legendary Creature - Faerie Wizard 3/1 3 Flash Flying When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. Barbed Lightning DS 2R Instant 2 Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) Bant Panorama ALA Land 0 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library. Cloudheath Drake ALA 4U Artifact Creature - Drake 3/3 3 Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. Tidewalker PLC 2U Creature - Elemental */* 3 Tidewalker comes into play with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. Medicine Runner SHM 1(G/W) Creature - Elf Cleric 2/1 3 When Medicine Runner comes into play, you may remove a counter from target permanent. Abandon Hope TE X1B Sorcery 2 As an additional cost to play Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Tempting Wurm ON 1G Creature - Wurm 5/5 3 When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. Bifurcate MM 3G Sorcery 2 Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library. Benevolent Bodyguard JU W Creature - Human Cleric 1/1 3 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. Reflexes 7E 8E 9E US R Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Sheltering Prayers PY W Enchantment 1 Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) Unnatural Hunger MM 3BB Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. Deluge 10E OD 2U Instant 2 Tap all creatures without flying. Knight of the Mists VI 2U Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. Blind Hunter GP 2WB Creature - Bat 2/2 3 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Radiate TO 3RR Instant 2 Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. Pyrite Spellbomb MR 1 Artifact 1 {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card. Caltrops 7E UD 3 Artifact 1 Whenever a creature attacks, Caltrops deals 1 damage to it. Skarrgan Skybreaker GP 4RRG Creature - Giant Shaman 3/3 3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. Planeswalker's Mischief PS 2U Enchantment 1 {3}{U}: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery. Crystal Shard MR 3 Artifact 1 {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Foriysian Totem TSP 3 Artifact 1 {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Stench of Evil IA 2BB Sorcery 2 Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. Wild Swing SHM 3R Sorcery 2 Choose three target nonenchantment permanents. Destroy one of them at random. Ovinize PLC 1U Instant 2 Target creature loses all abilities and becomes 0/1 until end of turn. Mind Twist 4E B R U XB Sorcery 2 Target player discards X cards at random. Copper Gnomes US 2 Artifact Creature - Gnome 1/1 3 {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand into play. Gemhide Sliver TSP 1G Creature - Sliver 1/1 3 All Slivers have "{T}: Add one mana of any color to your mana pool." Nantuko Husk 10E 9E ON 2B Creature - Zombie Insect 2/2 3 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Aggravated Assault ON 2R Enchantment 1 {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Vagrant Plowbeasts CFX 5GW Creature - Beast 6/6 3 {1}: Regenerate target creature with power 5 or greater. Cone of Flame 10E WL 3RR Sorcery 2 Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Immobilizing Ink OD 1U Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." Undead Warchief SC TSP 2BB Creature - Zombie 1/1 3 Zombie spells you play cost {1} less to play. Zombie creatures you control get +2/+1. Tropical Storm MI XG Sorcery 2 Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. Reckless Charge OD R Sorcery 2 Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Silkenfist Order NE 3WW Creature - Kor Soldier 3/5 3 Whenever Silkenfist Order becomes blocked, untap it. Thresher Beast PY 3GG Creature - Beast 4/4 3 Whenever Thresher Beast becomes blocked, defending player sacrifices a land. Ponder LRW U Sorcery 2 Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Karma 4E 5E 8E B R U 2WW Enchantment 1 At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Riptide DK U Instant 2 Tap all blue creatures. Roar of the Wurm OD 6G Sorcery 2 Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Greater Good 9E US 2GG Enchantment 1 Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Wall of Lava IA 1RR Creature - Wall 1/3 3 Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. Kobolds of Kher Keep LG 0 Creature - Kobold 0/1 3 Kobolds of Kher Keep is red. Weed Strangle LRW 3BB Sorcery 2 Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Plover Knights LRW 3WW Creature - Kithkin Knight 3/3 3 Flying, first strike First Volley BOK 1R Instant - Arcane 2 First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Tukatongue Thallid CFX G Creature - Fungus 1/1 3 When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play. Hurkyl's Recall 10E 4E 5E AQ R 1U Instant 2 Return all artifacts target player owns to his or her hand. Invisibility 8E B U UU Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked except by Walls. Leap SH U Instant 2 Target creature gains flying until end of turn. Draw a card. Fangren Pathcutter FD 4GG Creature - Beast 4/6 3 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. Grixis Illusionist CFX U Creature - Human Wizard 1/1 3 {T}: Target land you control becomes the basic land type of your choice until end of turn. Dormant Sliver PLC 2GU Creature - Sliver 2/2 3 All Sliver creatures have defender. All Slivers have "When this permanent comes into play, draw a card." Flowering Field PY 1W Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." Nature's Revolt 7E TE 3GG Enchantment 1 All lands are 2/2 creatures that are still lands. Sage of Lat-Nam 8E AQ 1U Creature - Human Artificer 1/2 3 {T}, Sacrifice an artifact: Draw a card. Stun 10E IN TE 1R Instant 2 Target creature can't block this turn. Draw a card. Heartwood Treefolk TE 2GG Creature - Treefolk 3/4 3 Forestwalk Valleymaker SHM 5(R/G) Creature - Giant Shaman 5/5 3 {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. Simulacrum 4E B R U 1B Instant 2 You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Plague Beetle 10E 7E 8E 9E UL B Creature - Insect 1/1 3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Tradewind Rider TE 3U Creature - Spirit 1/4 3 Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. Psychotrope Thallid PLC 2G Creature - Fungus 1/1 3 At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play. {1}, Sacrifice a Saproling: Draw a card. Heal 5E IA W Instant 2 Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Forest 10E 4E 5E 6E 7E 8E 9E ALA B CHK IA IN LRW MI MM MR OD ON P2 P3 PT R RAV SHM ST2K ST TE TSP U UG UNH US Basic Land - Forest 0 G Karoo VI Land 0 Karoo comes into play tapped. When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool. Voice of All 10E PS 2WW Creature - Angel 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) Matsu-Tribe Birdstalker SOK 2GG Creature - Snake Warrior Archer 2/2 3 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) Ebony Rhino HL 7 Artifact Creature - Rhino 4/5 3 Trample Musician IA 2U Creature - Human Wizard 1/3 3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. Winds of Rath TE 3WW Sorcery 2 Destroy all creatures that aren't enchanted. They can't be regenerated. Marrow-Gnawer CHK 3BB Legendary Creature - Rat Rogue 2/3 3 Rat creatures have fear. {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. Celestial Crusader TSP 2WW Creature - Spirit 2/2 3 Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Shivan Raptor US 2R Creature - Lizard 3/1 3 First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Peek 10E OD U Instant 2 Look at target player's hand. Draw a card. Shattering Pulse EX 1R Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. Sosuke, Son of Seshiro CHK 2GG Legendary Creature - Snake Warrior 3/4 3 Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. Power of Fire SHM 1R Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Dwarven Warriors 4E 5E B R U 2R Creature - Dwarf Warrior 1/1 3 {T}: Target creature with power 2 or less is unblockable this turn. Dreadship Reef TSP Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. Momir Vig, Simic Visionary DIS 3GU Legendary Creature - Elf Wizard 2/2 3 Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. Maddening Imp TE 2B Creature - Imp 1/1 3 Flying {T}: Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared. Patagia Viper DIS 3G Creature - Snake 2/1 3 Flying When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play. When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it. Daggerclaw Imp GP 2B Creature - Imp 3/1 3 Flying Daggerclaw Imp can't block. Arctic Merfolk PS 1U Creature - Merfolk 1/1 3 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it. Skyshroud Sentinel NE 2G Creature - Elf 1/1 3 When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. Spitting Slug DK TSP 1GG Creature - Slug 2/4 3 Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. Sibilant Spirit 5E 6E IA 5U Creature - Spirit 5/6 3 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. River Delta IA Land 0 River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. Avalanche IA X2RR Sorcery 2 Destroy X target snow lands. Elvish Healer IA 2W Creature - Elf Cleric 1/2 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. Vesuva TSP Land 0 As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land. Ramosian Commander MM 2WW Creature - Human Rebel 2/4 3 {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Ursapine RAV 3GG Creature - Beast 3/3 3 {G}: Target creature gets +1/+1 until end of turn. Forgotten Ancient SC 3G Creature - Elemental 0/3 3 Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Scorching Spear PT ST R Sorcery 2 Scorching Spear deals 1 damage to target creature or player. Lilting Refrain US 1U Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. Last Chance PT ST RR Sorcery 2 Take an extra turn after this one. At the end of that turn, you lose the game. Fold into AEther FD 2UU Instant 2 Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play. Brine Seer UD 3U Creature - Human Wizard 1/1 3 {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. Proteus Staff MR 3 Artifact 1 {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. Folk Medicine JU 2G Instant 2 You gain 1 life for each creature you control. Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Seismic Mage MM 3R Creature - Human Spellshaper 1/1 3 {2}{R}, {T}, Discard a card: Destroy target land. Mistvein Borderpost ARB 1UB Artifact 1 You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost comes into play tapped. {T}: Add {U} or {B} to your mana pool. Grimoire Thief MOR UU Creature - Merfolk Rogue 2/2 3 Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names. Goldmeadow Dodger LRW W Creature - Kithkin Rogue 1/1 3 Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. Dismal Failure PLC 2UU Instant 2 Counter target spell. Its controller discards a card. Nightshade Stinger LRW B Creature - Faerie Rogue 1/1 3 Flying Nightshade Stinger can't block. Endoskeleton US 2 Artifact 1 You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped. Identity Crisis ARB 2WWBB Sorcery 2 Remove all cards in target player's hand and graveyard from the game. Elvish Vanguard ON 1G Creature - Elf Warrior 1/1 3 Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. Seismic Assault 10E 7E 8E EX RRR Enchantment 1 Discard a land card: Seismic Assault deals 2 damage to target creature or player. Parallel Evolution TO 3GG Sorcery 2 For each creature token in play, its controller puts a token into play that's a copy of that creature. Flashback {4}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Merieke Ri Berit IA TSP WUB Legendary Creature - Human 1/1 3 Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. Swords to Plowshares 4E B IA R U W Instant 2 Remove target creature from the game. Its controller gains life equal to its power. Bull Cerodon ALA 4RW Creature - Beast 5/5 3 Vigilance, haste Krazy Kow UG 3R Summon - Cow 3/3 1 During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. Duplicity TE 3UU Enchantment 1 When Duplicity comes into play, remove the top five cards of your library from the game face down. At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity. At the end of your turn, discard a card. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. Battle-Mad Ronin CHK 1R Creature - Human Samurai 1/1 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Bereavement 7E US 1B Enchantment 1 Whenever a green creature is put into a graveyard from play, its controller discards a card. Thoughtcutter Agent ALA UB Artifact Creature - Human Rogue 1/1 3 {U}{B}, {T}: Target player loses 1 life and reveals his or her hand. Aven Envoy LE U Creature - Bird Soldier 0/2 3 Flying Where Ancients Tread ALA 4R Enchantment 1 Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. Soul Echo MI XWW Enchantment 1 Soul Echo comes into play with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. Gemstone Caverns TSP Legendary Land 0 If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Ray of Command 5E IA MI 3U Instant 2 Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Infernal Kirin SOK 2BB Legendary Creature - Kirin Spirit 3/3 3 Flying Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. Dregs of Sorrow 7E TE X4B Sorcery 2 Destroy X target nonblack creatures. Draw X cards. Hint of Insanity OD 2B Sorcery 2 Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. Norwood Ranger 8E 9E P2 ST G Creature - Elf Scout 1/2 3 Murderous Spoils DS 5B Instant 2 Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.) Ceta Sanctuary AP 2U Enchantment 1 At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. Embermage Goblin ON 3R Creature - Goblin Wizard 1/1 3 When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. Thundersong Trumpeter RAV RW Creature - Human Soldier 2/1 3 {T}: Target creature can't attack or block this turn. Capsize TE 1UU Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. Mystic Visionary OD 1W Creature - Human Nomad Mystic 2/1 3 Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. Hand of Death P2 PT ST2K ST 2B Sorcery 2 Destroy target nonblack creature. Nightscape Apprentice IN B Creature - Zombie Wizard 1/1 3 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. Psychotic Haze TO 2BB Instant 2 Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Daring Leap PS 1WU Instant 2 Target creature gets +1/+1 and gains flying and first strike until end of turn. Hunger of the Nim DS 1B Sorcery 2 Target creature gets +1/+0 until end of turn for each artifact you control. Raging Cougar PT 2R Creature - Cat 2/2 3 Haste Trench Wurm IN 3B Creature - Wurm 3/3 3 {2}{R}, {T}: Destroy target nonbasic land. Island of Wak-Wak AN Land 0 {T}: The power of target creature with flying becomes 0 until end of turn. Snow Devil IA 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. Incurable Ogre ALA 3R Creature - Ogre Mutant 5/1 3 Oni Possession CHK 2B Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. Sorrow's Path DK Land 0 {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. Quirion Sentinel IN 1G Creature - Elf Druid 2/1 3 When Quirion Sentinel comes into play, add one mana of any color to your mana pool. General's Regalia MM 3 Artifact 1 {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. Jolrael, Empress of Beasts PY TSP 3GG Legendary Creature - Human Spellshaper 3/3 3 {2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Elite Cat Warrior PT 2G Creature - Cat Warrior 2/3 3 Forestwalk Orochi Sustainer CHK 1G Creature - Snake Shaman 1/2 3 {T}: Add {G} to your mana pool. Fire Elemental 4E 6E 7E B R ST U 3RR Creature - Elemental 5/4 3 Crackdown MM 2W Enchantment 1 Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. Tidal Kraken 8E 9E MM 5UUU Creature - Kraken 6/6 3 Tidal Kraken is unblockable. Balthor the Stout TO 1RR Legendary Creature - Dwarf Barbarian 2/2 3 Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. Manaforce Mace CFX 4 Artifact - Equipment 1 Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} Goblin Marshal UD 4RR Creature - Goblin Warrior 3/3 3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. Crush Underfoot LRW 1R Tribal Instant - Giant 2 Choose a Giant creature you control. It deals damage equal to its power to target creature. Dreamscape Artist PLC 1U Creature - Human Spellshaper 1/1 3 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. Boreal Druid CS G Snow Creature - Elf Druid 1/1 3 {T}: Add {1} to your mana pool. Guided Strike JU WL 1W Instant 2 Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Draco PS 16 Artifact Creature - Dragon 9/9 3 Domain - Draco costs {2} less to play for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control. Mishra's Factory 4E AQ Land 0 {T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Wild Ricochet LRW 2RR Instant 2 You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Gabriel Angelfire CH LG 3GGWW Legendary Creature - Angel 4/4 3 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. Puffer Extract MM 5 Artifact 1 {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. Femeref Knight MI 2W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. Molten Influence OD 1R Instant 2 Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. Order // Chaos (Chaos) AP 2R Instant 2 Creatures can't block this turn. Aurification ON 2WW Enchantment 1 Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. Yamabushi's Storm CHK 1R Sorcery 2 Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Gilt-Leaf Palace LRW Land 0 As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. {T}: Add {B} or {G} to your mana pool. Serendib Efreet AN R 2U Creature - Efreet 3/4 3 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Alabaster Leech IN W Creature - Leech 1/3 3 White spells you play cost {W} more to play. Incendiary UD R Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. Sea's Claim 9E ON U Enchantment - Aura 1 Enchant land (Target a land as you play this. This card comes into play attached to that land.) Enchanted land is an Island. Ashnod's Altar 5E 6E AQ CH 3 Artifact 1 Sacrifice a creature: Add {2} to your mana pool. Elephant Resurgence PY 1G Sorcery 2 Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Soltari Lancer TE 2W Creature - Soltari Knight 2/2 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. Sauté UNH 1RR Instant 2 Sauté deals 3{1/2} damage to target creature or player. Saproling Cluster NE 1G Enchantment 1 {1}, Discard a card: Put a 1/1 green Saproling creature token into play. Any player may play this ability. Devouring Strossus IN 5BBB Creature - Horror 9/9 3 Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. Mass of Ghouls 10E FUT 3BB Creature - Zombie Warrior 5/3 3 Streambed Aquitects LRW 1UU Creature - Merfolk Scout 2/3 3 {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. Dwarven Berserker WL 1R Creature - Dwarf Berserker 1/1 3 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. Spike Feeder SH TSP 1GG Creature - Spike 0/0 3 Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Guma US 2R Creature - Cat 2/2 3 Protection from blue Oath of Scholars EX 3U Enchantment 1 At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards. Sadistic Hypnotist OD 3BB Creature - Human Minion 2/2 3 Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery. Seeds of Innocence MI 1GG Sorcery 2 Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. Hunting Cheetah P3 2G Creature - Cat 2/3 3 Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. Errant Ephemeron TSP 6U Creature - Illusion 4/4 3 Flying Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Pull from Eternity TSP W Instant 2 Put target face-up card that's removed from the game into its owner's graveyard. Zephid's Embrace US 2UU Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) Fyndhorn Elves IA G Creature - Elf Druid 1/1 3 {T}: Add {G} to your mana pool. Pygmy Giant UNH 1RR Creature - Giant 0/2 3 {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. Soldevi Golem IA 4 Artifact Creature - Golem 5/3 3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. Sonic Burst EX 1R Instant 2 As an additional cost to play Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. Spellweaver Helix MR 3 Artifact 1 Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost. Thermopod CS 4R Snow Creature - Slug 4/3 3 {S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Sacrifice a creature: Add {R} to your mana pool. Armor of Faith 5E IA W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. Szadek, Lord of Secrets RAV 3UUBB Legendary Creature - Vampire 5/5 3 Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. Elvish Ranger AL PT 2G Creature - Elf 4/1 3 Lantern-Lit Graveyard CHK Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. River Merfolk FE UU Creature - Merfolk 2/1 3 {U}: River Merfolk gains mountainwalk until end of turn. Aura Thief UD 3U Creature - Illusion 2/2 3 Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.) Meteor Storm IN RG Enchantment 1 {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. Primal Clay 4E 5E 6E AQ R 4 Artifact Creature - Shapeshifter */* 3 As Primal Clay comes into play, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Force of Nature 4E 5E 9E B R U 2GGGG Creature - Elemental 8/8 3 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Trailblazer IA 2GG Instant 2 Target creature is unblockable this turn. Evasive Action AP 1U Instant 2 Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. Ronin Cliffrider BOK 3RR Creature - Human Samurai 2/2 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. Cave People 4E 5E DK 1RR Creature - Human 1/4 3 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Shoe Tree UNH 4G Creature - Treefolk 3/3 3 Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. Orcish Healer IA RR Creature - Orc Cleric 1/1 3 {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. Avatar of Woe PY TSP 6BB Creature - Avatar 6/5 3 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Fear {T}: Destroy target creature. It can't be regenerated. Grand Melee ON 3R Enchantment 1 All creatures attack each turn if able. All creatures block each turn if able. Telepathy 10E 7E 8E 9E US U Enchantment 1 Your opponents play with their hands revealed. Ryusei, the Falling Star CHK 5R Legendary Creature - Dragon Spirit 5/5 3 Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying. Heart of Ramos MM 3 Artifact 1 {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. Bloodstone Cameo IN 3 Artifact 1 {T}: Add {B} or {R} to your mana pool. Keen-Eyed Archers PT 2W Creature - Elf Archer 2/2 3 Reach (This creature can block creatures with flying.) Burrenton Shield-Bearers MOR 4W Creature - Kithkin Soldier 3/3 3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Catalyst Stone OD 2 Artifact 1 Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. Ice Floe 5E IA Land 0 You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. Careful Consideration TSP 2UU Instant 2 Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. AWOL UNH 2W Instant 2 Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. Marsh Lurker TE 3B Creature - Beast 3/2 3 Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. Apprentice Necromancer UD 1B Creature - Zombie Wizard 1/1 3 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. Raging Spirit MI 3R Creature - Spirit 3/3 3 {2}: Raging Spirit becomes colorless until end of turn. Llanowar Behemoth 8E 9E WL 3GG Creature - Elemental 4/4 3 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Ancient Silverback 7E 9E UD 4GG Creature - Ape 6/5 3 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Engineered Explosives FD X Artifact 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Dimir Aqueduct RAV Land 0 Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. Immaculate Magistrate LRW 3G Creature - Elf Shaman 2/2 3 {T}: Put a +1/+1 counter on target creature for each Elf you control. Hell Swarm LG B Instant 2 All creatures get -1/-0 until end of turn. Frost Raptor CS 2U Snow Creature - Bird 2/2 3 Flying {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Rimewind Cryomancer CS 3U Creature - Human Wizard 2/3 3 {1}, {T}: Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) Icatian Phalanx 5E FE 4W Creature - Human Soldier 2/4 3 Banding Living Wall B R U 4 Artifact Creature - Wall 0/6 3 Defender (This creature can't attack.) {1}: Regenerate Living Wall. Soul Manipulation ARB 1UB Instant 2 Choose one or both - Counter target creature spell; and/or return target creature card in your graveyard to your hand. Spiny Starfish AL 2U Creature - Starfish 0/1 3 {U}: Regenerate Spiny Starfish. At end of turn, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it regenerated this turn. King Cheetah 9E VI 3G Creature - Cat 3/2 3 Flash Pendrell Mists WL 3U Enchantment 1 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Rise of the Hobgoblins EVE (R/W)(R/W) Enchantment 1 When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. Tower Gargoyle ALA 1WUB Artifact Creature - Gargoyle 4/4 3 Flying Nantuko Cultivator TO 3G Creature - Insect Druid 2/2 3 When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. Blatant Thievery ON 4UUU Sorcery 2 For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) Amrou Scout TSP 1W Creature - Kithkin Rebel Scout 2/1 3 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Akroma's Memorial FUT 7 Legendary Artifact 1 Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Drift of the Dead IA 3B Creature - Wall */* 3 Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Ironclaw Buzzardiers TSP 2R Creature - Orc Scout 2/2 3 Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. Shimmering Glasskite BOK 3U Creature - Spirit 2/3 3 Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Magus of the Coffers PLC 4B Creature - Human Wizard 4/4 3 {2}, {T}: Add {B} to your mana pool for each Swamp you control. Bog Smugglers MM 1BB Creature - Human Mercenary 2/2 3 Swampwalk Zodiac Snake P3 2B Creature - Snake 2/2 3 Swampwalk Aven Fateshaper ON 6U Creature - Bird Wizard 4/5 3 Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. Thalakos Seer TE UU Creature - Thalakos Wizard 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card. Magnetic Mountain 4E AN R 1RR Enchantment 1 Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. Wreak Havoc GP 2RG Sorcery 2 Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. Poisonbelly Ogre GP 4B Creature - Ogre Warrior 3/3 3 Whenever another creature comes into play, its controller loses 1 life. Gush MM 4U Instant 2 You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. Rathi Intimidator NE 1BB Creature - Horror Mercenary 2/1 3 Fear {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Slate of Ancestry 9E ON 4 Artifact 1 {4}, {T}, Discard your hand: Draw a card for each creature you control. Zodiac Rat P3 B Creature - Rat 1/1 3 Swampwalk Taurean Mauler MOR 2R Creature - Shapeshifter 2/2 3 Changeling (This card is every creature type at all times.) Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. Forget 5E 6E HL UU Sorcery 2 Target player discards two cards, then draws as many cards as he or she discarded this way. Revive the Fallen MOR 1B Sorcery 2 Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Nurturer Initiate SHM G Creature - Elf Shaman 1/1 3 Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. Path of Peace P2 PT ST US 3W Sorcery 2 Destroy target creature. Its owner gains 4 life. Chartooth Cougar SC 5R Creature - Cat Beast 4/4 3 {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Runed Halo SHM WW Enchantment 1 As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Mind Swords NE 1B Sorcery 2 If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player removes two cards in his or her hand from the game. Erase UL W Instant 2 Remove target enchantment from the game. Righteous Indignation MM 2W Enchantment 1 Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. Brainwash 4E 5E DK W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack unless its controller pays {3}. Arc-Slogger MR 3RR Creature - Beast 4/5 3 {R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. Stinkdrinker Daredevil LRW 2R Creature - Goblin Rogue 1/3 3 Giant spells you play cost {2} less to play. Volrath's Laboratory SH 5 Artifact 1 As Volrath's Laboratory comes into play, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type into play. Surging Sentinels CS 2W Creature - Human Soldier 2/1 3 First strike Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Oyobi, Who Split the Heavens BOK 6W Legendary Creature - Spirit 3/6 3 Flying Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play. Accumulated Knowledge NE 1U Instant 2 Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. Springleaf Drum LRW 1 Artifact 1 {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. Fatal Blow 6E WL B Instant 2 Destroy target creature that was dealt damage this turn. It can't be regenerated. Spiderwig Boggart LRW 2B Creature - Goblin Shaman 2/2 3 When Spiderwig Boggart comes into play, target creature gains fear until end of turn. Keeper of Progenitus ALA 3G Creature - Elf Druid 1/3 3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. Skirk Drill Sergeant LE 1R Creature - Goblin 2/1 3 Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard. Gift of Granite FUT W Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +0/+2. Covetous Dragon UD 4R Creature - Dragon 6/5 3 Flying When you control no artifacts, sacrifice Covetous Dragon. Selesnya Evangel RAV GW Creature - Elf Shaman 1/2 3 {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play. Cadaverous Knight MI 2B Creature - Zombie Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. Leveler MR 5 Artifact Creature - Juggernaut 10/10 3 When Leveler comes into play, remove all cards in your library from the game. Magnigoth Treefolk PS 4G Creature - Treefolk 2/6 3 Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. Night of Souls' Betrayal CHK 2BB Legendary Enchantment 1 All creatures get -1/-1. Sivvi's Ruse NE 2WW Instant 2 If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. Outrider en-Kor TSP 2W Creature - Kor Rebel Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. Shock Troops 8E MM 3R Creature - Human Soldier 2/2 3 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Spirit of the Hearth EVE 4WW Creature - Cat Spirit 4/5 3 Flying You can't be the target of spells or abilities your opponents control. Phyrexian Grimoire TE 3 Artifact 1 {4}, {T}: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. Rime Dryad IA G Creature - Dryad 1/2 3 Snow forestwalk Drop of Honey AN G Enchantment 1 At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures in play, sacrifice Drop of Honey. Goblin Game PS 5RR Sorcery 2 Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. Breath of Fury RAV 2RR Enchantment - Aura 1 Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Conclave Phalanx RAV 4W Creature - Human Soldier 2/4 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control. Pyrrhic Revival EVE 3(W/B)(W/B)(W/B) Sorcery 2 Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it. Warrior's Charge PT 2W Sorcery 2 Creatures you control get +1/+1 until end of turn. Cranial Extraction CHK 3B Sorcery - Arcane 2 Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. Wei Infantry P3 1B Creature - Human Soldier 2/1 3 Polar Kraken IA 8UUU Creature - Kraken 11/11 3 Trample Polar Kraken comes into play tapped. Cumulative upkeep-Sacrifice a land. Elvish Piper 10E 7E 8E 9E UD 3G Creature - Elf Shaman 1/1 3 {G}, {T}: You may put a creature card from your hand into play. Spitting Drake 6E VI 3R Creature - Drake 2/2 3 Flying {R}: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn. Reverse Polarity AQ R WW Instant 2 You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. Undiscovered Paradise VI Land 0 {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Argothian Elder US 3G Creature - Elf Druid 2/2 3 {T}: Untap two target lands. Blinding Powder BOK 1 Artifact - Equipment 1 Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Cephalid Illusionist TO 1U Creature - Cephalid Wizard 1/1 3 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: This turn prevent all combat damage that would be dealt to and dealt by target creature you control. Overwhelming Intellect SOK 4UU Instant 2 Counter target creature spell. Draw cards equal to that spell's converted mana cost. Solitary Confinement JU 2W Enchantment 1 At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. Indestructible Aura CH LG W Instant 2 Prevent all damage that would be dealt to target creature this turn. Viseling NE 4 Artifact Creature - Construct 2/2 3 At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. Orim's Prayer TE 1WW Enchantment 1 Whenever one or more creatures attack you, you gain 1 life for each attacking creature. Spectral Lynx AP 1W Creature - Cat Spirit 2/1 3 Protection from green {B}: Regenerate Spectral Lynx. Sleight of Hand 7E 9E P2 ST U Sorcery 2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Willow Satyr LG 2GG Creature - Satyr 1/1 3 You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature as long as you control Willow Satyr and Willow Satyr remains tapped. Quirion Elves IN MI 1G Creature - Elf Druid 1/1 3 As Quirion Elves comes into play, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. Sedris, the Traitor King ALA 3UBR Legendary Creature - Zombie Warrior 5/5 3 Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Writ of Passage DIS U Enchantment - Aura 1 Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.) Cateran Summons MM B Sorcery 2 Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Arctic Flats CS Snow Land 0 Arctic Flats comes into play tapped. {T}: Add {G} or {W} to your mana pool. Sacred Mesa MI TSP 2W Enchantment 1 At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying into play. Whirling Dervish 4E 5E LG TSP GG Creature - Human Monk 1/1 3 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Disciple of the Vault MR B Creature - Human Cleric 1/1 3 Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life. Emberwilde Djinn MI 2RR Creature - Djinn 5/4 3 Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. Remove Enchantments LG W Instant 2 Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. Suppress AP 2B Sorcery 2 Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand. Viscerid Drone AL 1U Creature - Homarid Drone 1/2 3 {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. Arcane Sanctum ALA Land 0 Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool. Kavu Primarch FUT 3G Creature - Kavu 3/3 3 Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Kicker {4} (You may pay an additional {4} as you play this spell.) If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it. Jaya Ballard, Task Mage TSP 1RR Legendary Creature - Human Spellshaper 2/2 3 {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. Epicenter OD 4R Sorcery 2 Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. Elder Pine of Jukai SOK 2G Creature - Spirit 2/1 3 Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 Barrin's Spite IN 2UB Sorcery 2 Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Wei Strike Force P3 2B Creature - Human Soldier 2/1 3 Horsemanship Sewerdreg RAV 3BB Creature - Spirit 3/3 3 Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game. Entangling Trap LRW 1W Enchantment 1 Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Trenching Steed PY 3W Creature - Horse Rebel 2/3 3 Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. Dream Prowler 9E SH 2UU Creature - Illusion 1/5 3 Dream Prowler is unblockable as long as it's attacking alone. Terravore OD 1GG Creature - Lhurgoyf */* 3 Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. Sentry Oak LRW 4W Creature - Treefolk Warrior 3/5 3 Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Insist TO G Sorcery 2 The next creature spell you play this turn can't be countered by spells or abilities. Draw a card. Stigma Lasher EVE RR Creature - Elemental Shaman 2/2 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. Mistform Shrieker ON 3UU Creature - Illusion 3/3 3 Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Oath of Mages EX 1R Enchantment 1 At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent. Paperfin Rascal LRW 2U Creature - Merfolk Rogue 2/2 3 When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Rimescale Dragon CS 5RR Snow Creature - Dragon 5/5 3 Flying {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps. Breath of Dreams IA 2UU Enchantment 1 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." Triclopean Sight LRW 1W Enchantment - Aura 1 Flash Enchant creature When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. Moonwing Moth SOK 1WW Creature - Insect 2/1 3 Flying {W}: Moonwing Moth gets +0/+1 until end of turn. Volcano Hellion PLC 2RR Creature - Hellion 6/5 3 Volcano Hellion has echo {X}, where X is your life total. When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. Festering Wound UD 1B Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. Fortified Area 4E LG 1WW Enchantment 1 Wall creatures you control get +1/+0 and have banding. Mwonvuli Acid-Moss TSP 2GG Sorcery 2 Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library. Crypt Cobra MI 3B Creature - Snake 3/3 3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Afterlife MI MM 2W Instant 2 Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Bog Imp 4E 5E 6E 7E 8E 9E DK PT ST2K ST 1B Creature - Imp 1/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Ventifact Bottle MI 3 Artifact 1 {1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way. Whiptail Moloch DIS 4R Creature - Lizard 6/3 3 When Whiptail Moloch comes into play, it deals 3 damage to target creature you control. Mishra's Bauble CS 0 Artifact 1 {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Pillage 6E 7E AL 1RR Sorcery 2 Destroy target artifact or land. It can't be regenerated. Swat ON UL 1BB Instant 2 Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) Polluted Bonds SHM 3BB Enchantment 1 Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life. Darkling Stalker TE 3B Creature - Shade Spirit 1/1 3 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. Armistice MM 2W Enchantment 1 {3}{W}{W}: You draw a card and target opponent gains 3 life. Ali from Cairo AN 2RR Creature - Human 0/1 3 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Visara the Dreadful ON 3BBB Legendary Creature - Gorgon 5/5 3 Flying {T}: Destroy target creature. It can't be regenerated. Time Ebb 9E P2 PT ST2K ST TE 2U Sorcery 2 Put target creature on top of its owner's library. Congregate US 3W Instant 2 Target player gains 2 life for each creature in play. Epochrasite FUT 2 Artifact Creature - Construct 1/1 3 Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand. When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend. Blackmail 9E ON B Sorcery 2 Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Cooperation IA 2W Enchantment - Aura 1 Enchant creature Enchanted creature has banding. Nebuchadnezzar CH LG 3UB Legendary Creature - Human Wizard 3/3 3 {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Play this ability only during your turn. Goblin Sharpshooter ON 2R Creature - Goblin 1/1 3 Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. Enrage 8E 9E SC XR Instant 2 Target creature gets +X/+0 until end of turn. Phyrexian Totem TSP 3 Artifact 1 {T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. Words of Wisdom OD 1U Instant 2 You draw two cards, then each other player draws a card. Sacellum Archers CFX 2G Creature - Elf Archer 2/3 3 {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. Skyclaw Thrash ARB 3UR Artifact Creature - Viashino Warrior 4/4 3 Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. Beacon of Unrest 10E FD 3BB Sorcery 2 Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Sanity Gnawers ARB 1BR Creature - Rat 1/1 3 When Sanity Gnawers comes into play, target player discards a card at random. Stromgald Cabal 5E 6E IA 1BB Creature - Human Knight 2/2 3 {T}, Pay 1 life: Counter target white spell. Mercy Killing SHM 2(G/W) Instant 2 Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. Darba PY 3G Creature - Bird Beast 5/4 3 At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. Scavenged Weaponry IN 2B Enchantment - Aura 1 Enchant creature When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1. Vengeful Dead SC 3B Creature - Zombie 3/2 3 Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life. Weaver of Lies LE 5UU Creature - Beast 4/4 3 Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. Clam Session UG 1UU Summon - Clamfolk 2/5 1 When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. Marsh Gas 4E DK B Instant 2 All creatures get -2/-0 until end of turn. Slaughter Pact FUT 0 Instant 2 Slaughter Pact is black. Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. Index 8E 9E AP U Sorcery 2 Look at the top five cards of your library, then put them back in any order. Scourge of Kher Ridges FUT 6RR Creature - Dragon 6/6 3 Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. Skirk Alarmist LE 1R Creature - Human Wizard 1/2 3 Haste {T}: Turn target face-down creature you control face up. At end of turn, sacrifice it. Gilded Lotus MR 5 Artifact 1 {T}: Add three mana of any one color to your mana pool. Squee's Embrace AP RW Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. Crash MM 2R Instant 2 You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Kami of Twisted Reflection CHK 1UU Creature - Spirit 2/2 3 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. Gilt-Leaf Ambush LRW 2G Tribal Instant - Elf 2 Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.) Clockwork Steed 5E HL 4 Artifact Creature - Horse 0/3 3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep. Crowd of Cinders SHM 3B Creature - Elemental */* 3 Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Molten Disaster FUT XRR Sorcery 2 Kicker {R} (You may pay an additional {R} as you play this spell.) If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. Bottomless Vault 5E FE Land 0 Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. Realm Razer ALA 3RGW Creature - Beast 4/2 3 When Realm Razer comes into play, remove all lands from the game. When Realm Razer leaves play, return the removed cards to play tapped under their owners' control. Back to Basics US 2U Enchantment 1 Nonbasic lands don't untap during their controllers' untap steps. Anthem of Rakdos DIS 2BRR Enchantment 1 Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Brand US R Instant 2 Gain control of all permanents you own. (This effect doesn't end at end of turn.) Cycling {2} ({2}, Discard this card: Draw a card.) Soulcatcher OD 1W Creature - Bird Soldier 1/1 3 Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher. Skyshroud Falcon 7E SH 1W Creature - Bird 1/1 3 Flying, vigilance Bayou Dragonfly TE 1G Creature - Insect 1/1 3 Flying, swampwalk Rupture NE 2R Sorcery 2 Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. Maggot Carrier 8E PS B Creature - Zombie 1/1 3 When Maggot Carrier comes into play, each player loses 1 life. Skullclamp DS 1 Artifact - Equipment 1 Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Darien, King of Kjeldor CS 4WW Legendary Creature - Human Soldier 3/3 3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play. Ghost-Lit Redeemer SOK W Creature - Spirit 1/1 3 {W}, {T}: You gain 2 life. Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. An-Havva Township HL Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. Undying Flames SOK 4RR Sorcery 2 Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Cephalid Retainer OD 2UU Creature - Cephalid 2/3 3 {U}{U}: Tap target creature without flying. Acidic Soil US 2R Sorcery 2 Acidic Soil deals damage to each player equal to the number of lands he or she controls. Train of Thought GP 1U Sorcery 2 Replicate {1}{U} (When you play this spell, copy it for each time you paid its replicate cost.) Draw a card. Saltfield Recluse PLC 2W Creature - Human Rebel Cleric 1/2 3 {T}: Target creature gets -2/-0 until end of turn. Scornful AEther-Lich CFX 3U Artifact Creature - Zombie Wizard 2/4 3 {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. Release the Ants MOR 1R Instant 2 Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Rockcaster Platoon ALA 5WW Creature - Rhino Soldier 5/7 3 {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. Forbidden Ritual VI 2BB Sorcery 2 Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. Dazzling Beauty MI 2W Instant 2 Play Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. Rain of Filth US B Instant 2 Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." Ashenmoor Gouger SHM (B/R)(B/R)(B/R) Creature - Elemental Warrior 4/4 3 Ashenmoor Gouger can't block. Genesis JU 4G Creature - Incarnation 4/4 3 At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. Nikko-Onna SOK 2W Creature - Spirit 2/2 3 When Nikko-Onna comes into play, destroy target enchantment. Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. Mindless Automaton EX TSP 4 Artifact Creature - Construct 0/0 3 Mindless Automaton comes into play with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Pulse of the Tangle DS 1GG Sorcery 2 Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Ana Sanctuary AP 2G Enchantment 1 At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Atalya, Samite Master IN 3WW Legendary Creature - Human Cleric 2/3 3 {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Worldly Tutor 6E MI G Instant 2 Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. Electryte US 3RR Creature - Beast 3/3 3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. Skizzik Surger FUT 4RR Creature - Elemental 6/4 3 Haste Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Monstrous Carabid ARB 3BR Creature - Insect 4/4 3 Monstrous Carabid attacks each turn if able. Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) Scroll Rack TE 2 Artifact 1 {1}, {T}: Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order. Ink Dissolver MOR 1U Creature - Merfolk Wizard 2/1 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. Fault Line US XRR Instant 2 Fault Line deals X damage to each creature without flying and each player. Wallop IN 1G Sorcery 2 Destroy target blue or black creature with flying. Viscerid Armor AL 1U Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. Crash of Rhinos MI 6GG Creature - Rhino 8/4 3 Trample Enchantment Alteration CH LG US U Instant 2 Attach target Aura attached to a creature or land to another permanent of that type. Magus of the Moat FUT 2WW Creature - Human Wizard 0/3 3 Creatures without flying can't attack. Valley Rannet ARB 4RG Creature - Beast 6/3 3 Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) Roaring Slagwurm DS 5GG Creature - Wurm 6/4 3 Whenever Roaring Slagwurm attacks, tap all artifacts. Rootbreaker Wurm 9E TE 5GG Creature - Wurm 6/6 3 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Time Stretch 10E OD 8UU Sorcery 2 Target player takes two extra turns after this one. Violent Outburst ARB 1RG Instant 2 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. Johtull Wurm 5E IA 5G Creature - Wurm 6/6 3 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Hapless Researcher JU U Creature - Human Wizard 1/1 3 Sacrifice Hapless Researcher: Draw a card, then discard a card. Junk Golem OD 4 Artifact Creature - Golem 0/0 3 Junk Golem comes into play with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. Braingeyser B R U XUU Sorcery 2 Target player draws X cards. Raven Familiar UL 2U Creature - Bird 1/2 3 Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Wall of Resistance MI 1W Creature - Wall 0/3 3 Defender (This creature can't attack.) Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. Ceremonial Guard MM 2R Creature - Human Soldier 3/4 3 When Ceremonial Guard attacks or blocks, destroy it at end of combat. Chaoslace 4E B R U R Instant 2 Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Fleetfoot Panther PS 1GW Creature - Cat 3/4 3 Flash When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand. Coffin Puppets PY 3BB Creature - Zombie 3/3 3 Sacrifice two lands: Return Coffin Puppets from your graveyard to play. Play this ability only during your upkeep and only if you control a Swamp. Goblin Charbelcher MR 4 Artifact 1 {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Thrull Wizard FE 2B Creature - Thrull Wizard 1/1 3 {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. Fire Covenant IA 1BR Instant 2 As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Vine Dryad MM 3G Creature - Dryad 1/3 3 Flash Forestwalk You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost. Soratami Seer CHK 4U Creature - Moonfolk Wizard 2/3 3 Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. Inferno 4E 5E 6E 7E 8E DK 5RR Instant 2 Inferno deals 6 damage to each creature and each player. Isleback Spawn SHM 5UU Creature - Kraken 4/8 3 Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. Glyph of Destruction LG R Instant 2 Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn. Serra Sphinx PLC 3UU Creature - Sphinx 4/4 3 Flying, vigilance Magma Jet FD 1R Instant 2 Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Tonic Peddler MM 1W Creature - Human Spellshaper 1/1 3 {W}, {T}, Discard a card: Target player gains 3 life. Temple Garden RAV Land - Forest Plains 0 ({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped. Fog Patch NE 1G Instant 2 Play Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) Purify 7E UL 3WW Sorcery 2 Destroy all artifacts and enchantments. Inner-Chamber Guard SOK 1W Creature - Human Samurai 0/2 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Charmed Griffin MM 3W Creature - Griffin 3/3 3 Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. Flash of Insight JU X1U Instant 2 Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. Flashback-{1}{U}, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.) Rain of Rust FD 3RR Instant 2 Choose one - Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.) Ashnod's Transmogrant 5E AQ CH 1 Artifact 1 {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Academy Ruins TSP Legendary Land 0 {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. Sarcatog OD 1BR Creature - Atog 1/2 3 Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. Mistform Sliver LE 1U Creature - Illusion Sliver 1/1 3 All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." Safehold Duo SHM 3(G/W) Creature - Elf Warrior Shaman 2/4 3 Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn. Aven Fogbringer JU 3U Creature - Bird Wizard 2/1 3 Flying When Aven Fogbringer comes into play, return target land to its owner's hand. Brass Herald 8E AP 6 Artifact Creature - Golem 2/2 3 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Pit Keeper TSP 1B Creature - Human Wizard 2/1 3 When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Gaea's Cradle US Legendary Land 0 {T}: Add {G} to your mana pool for each creature you control. Wasp Lancer SHM (U/B)(U/B)(U/B) Creature - Faerie Soldier 3/2 3 Flying Armageddon 4E 5E 6E B P2 PT R ST U 3W Sorcery 2 Destroy all lands. Stun Sniper ARB RW Creature - Human Archer 1/1 3 {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. War's Toll DIS 3R Enchantment 1 Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. Fist of Suns FD 3 Artifact 1 You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play. Aurochs 5E IA 3G Creature - Aurochs 2/3 3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Rack and Ruin UL 2R Instant 2 Destroy two target artifacts. Igneous Pouncer ARB 4BR Creature - Elemental 5/1 3 Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Invoke Prejudice LG UUUU Enchantment 1 Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. Tamanoa CS RGW Creature - Spirit 2/4 3 Whenever a noncreature source you control deals damage, you gain that much life. Brawl MM 3RR Instant 2 Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." Vine Trellis 8E MM 1G Creature - Plant Wall 0/4 3 Defender (This creature can't attack.) {T}: Add {G} to your mana pool. Brawn JU 3G Creature - Incarnation 3/3 3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Stone Catapult P3 4B Creature - Human Soldier 1/2 3 {T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before attackers are declared. Spiritual Guardian PT 3WW Creature - Spirit 3/4 3 When Spiritual Guardian comes into play, you gain 4 life. Mogg Assassin EX 2R Creature - Goblin Assassin 2/1 3 {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. Guiding Spirit VI 1WU Creature - Angel Spirit 1/2 3 Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. Blood Clock SOK 4 Artifact 1 At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Grasslands MI Land 0 Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. Mistblade Shinobi BOK 2U Creature - Human Ninja 1/1 3 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Uril, the Miststalker ARB 2RGW Legendary Creature - Beast 5/5 3 Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. Magus of the Moon FUT 2R Creature - Human Wizard 2/2 3 Nonbasic lands are Mountains. Jagged Lightning P2 ST US 3RR Sorcery 2 Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Skirk Ridge Exhumer FUT 1B Creature - Zombie Spellshaper 1/1 3 {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn." Mangara's Tome MI 5 Artifact 1 When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. Steely Resolve ON 1G Enchantment 1 As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) Repopulate UL 1G Instant 2 Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) Minotaur Tactician AP 3R Creature - Minotaur 1/1 3 Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. Venser, Shaper Savant FUT 2UU Legendary Creature - Human Wizard 2/2 3 Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand. Reckless Spite IN TE 1BB Instant 2 Destroy two target nonblack creatures. You lose 5 life. Flooded Shoreline VI UU Enchantment 1 {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. Stronghold Zeppelin NE 2UU Creature - Human 3/3 3 Flying Stronghold Zeppelin can block only creatures with flying. Hearthfire Hobgoblin EVE (R/W)(R/W)(R/W) Creature - Goblin Soldier 2/2 3 Double strike Etched Oracle FD 4 Artifact Creature - Wizard 0/0 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. Sun Quan, Lord of Wu P3 4UU Legendary Creature - Human Soldier 4/4 3 Creatures you control have horsemanship. Sneaky Homunculus 8E NE 1U Creature - Homunculus Illusion 1/1 3 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Stir the Grave BOK XB Sorcery 2 Return target creature card with converted mana cost X or less from your graveyard to play. Smother ON 1B Instant 2 Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Mournful Zombie AP 2B Creature - Zombie 2/1 3 {W}, {T}: Target player gains 1 life. Lifegift BOK 2G Enchantment 1 Whenever a land comes into play, you may gain 1 life. Violent Ultimatum ALA BBRRRGG Sorcery 2 Destroy three target permanents. Rogue Skycaptain AL 2R Creature - Human Rogue Mercenary 3/4 3 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. Insurrection ON 5RRR Sorcery 2 Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Exploding Borders CFX 2RG Sorcery 2 Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Mistform Wakecaster LE 4U Creature - Illusion 2/3 3 Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. Laquatus's Creativity OD 4U Sorcery 2 Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. Nimbus Maze FUT Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} to your mana pool. Play this ability only if you control an Island. {T}: Add {U} to your mana pool. Play this ability only if you control a Plains. Tortured Existence SH B Enchantment 1 {B}, Discard a creature card: Return target creature card from your graveyard to your hand. Rites of Initiation OD R Instant 2 Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. Gruul Guildmage GP (R/G)(R/G) Creature - Human Shaman 2/2 3 ({(r/g)} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. Goblin Ski Patrol IA 1R Creature - Goblin 1/1 3 {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at end of turn. Play this ability only once and only if you control a snow Mountain. Goblin Archaeologist DS 1R Creature - Goblin Artificer 1/2 3 {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. Elder Druid 5E 6E 7E IA 3G Creature - Elf Cleric Druid 2/2 3 {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Revered Elder MM 2W Creature - Human Cleric 1/2 3 {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. Phyrexian Debaser UL 3B Creature - Carrier 2/2 3 Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Karstoderm DS 2GG Creature - Beast 0/0 3 Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm. Pristine Angel DS 4WW Creature - Angel 4/4 3 Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you play a spell, you may untap Pristine Angel. Phyrexian Denouncer UL 1B Creature - Carrier 1/1 3 {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. Team Spirit UG 2G Instant 2 All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. Sower of Temptation LRW 2UU Creature - Faerie Wizard 2/2 3 Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. Nezumi Ronin CHK 2B Creature - Rat Samurai 3/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rhystic Circle PY 2WW Enchantment 1 {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Tormented Angel UD 3W Creature - Angel 1/5 3 Flying Otherworldly Journey CHK 1W Instant - Arcane 2 Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. Animal Boneyard OD 2W Enchantment - Aura 1 Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." Kitsune Blademaster CHK 2W Creature - Fox Samurai 2/2 3 First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Plant Elemental PT 1G Creature - Plant Elemental 3/4 3 When Plant Elemental comes into play, sacrifice it unless you sacrifice a Forest. Forced Retreat P3 2U Sorcery 2 Put target creature on top of its owner's library. Ward of Piety BOK 1W Enchantment - Aura 1 Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Ambassador Laquatus 10E TO 1UU Legendary Creature - Merfolk Wizard 1/3 3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. Dystopia AL 1BB Enchantment 1 Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. Vedalken Shackles FD 3 Artifact 1 You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped. Wild Pair PLC 4GG Enchantment 1 Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library. Orcish Lumberjack IA R Creature - Orc 1/1 3 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. Darting Merfolk MM 1U Creature - Merfolk 1/1 3 {U}: Return Darting Merfolk to its owner's hand. Beastmaster's Magemark GP 2G Enchantment - Aura 1 Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Hallowed Ground IA 1W Enchantment 1 {W}{W}: Return target nonsnow land you control to its owner's hand. Doubling Cube 10E FD 2 Artifact 1 {3}, {T}: Double the amount of each type of mana in your mana pool. Nettling Curse DIS 2B Enchantment - Aura 1 Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able. Ramosian Sergeant MM W Creature - Human Rebel 1/1 3 {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Bedlam 7E US 2RR Enchantment 1 Creatures can't block. Sparkspitter FUT 2R Creature - Elemental Spellshaper 1/3 3 {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental." Peel from Reality RAV 1U Instant 2 Return target creature you control and target creature you don't control to their owners' hands. Blessed Wind PY 7WW Sorcery 2 Target player's life total becomes 20. Mox Emerald B U 0 Artifact 0 {T}: Add {G} to your mana pool. Hearth Kami CHK 1R Creature - Spirit 2/1 3 {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. Blessed Wine 5E IA 1W Instant 2 You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Stormbind IA TSP 1RG Enchantment 1 {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. Teferi's Care IN 2W Enchantment 1 {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Powerleech AQ GG Enchantment 1 Whenever an artifact an opponent controls becomes tapped or an opponent plays an artifact's activated ability without {T} in its activation cost, you gain 1 life. Deadwood Treefolk PLC 5G Creature - Treefolk 3/6 3 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand. Breach US 2B Instant 2 Target creature gets +2/+0 and gains fear until end of turn. Oath of Ghouls EX 1B Enchantment 1 At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand. Rooting Kavu IN 2GG Creature - Kavu 4/3 3 When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library. Hair-Strung Koto CHK 6 Artifact 1 Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Chicken à la King UG 1UU Summon - Chicken 2/2 1 Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die. Control Magic 4E B R U 2UU Enchantment - Aura 1 Enchant creature You control enchanted creature. Baki's Curse HL 2UU Sorcery 2 Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Carom DIS 1W Instant 2 The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Deus of Calamity SHM (R/G)(R/G)(R/G)(R/G)(R/G) Creature - Spirit Avatar 6/6 3 Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Nezumi Shortfang CHK 1B Creature - Rat Rogue 1/1 3 {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. Arcane Laboratory 7E US 2U Enchantment 1 Each player can't play more than one spell each turn. Goblin Trenches AP 1RW Enchantment 1 {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play. Wee Dragonauts GP 1UR Creature - Faerie Wizard 1/3 3 Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. Coiling Woodworm NE 2G Creature - Insect Worm */1 3 Coiling Woodworm's power is equal to the number of Forests in play. Lava Hounds 8E WL 2RR Creature - Hound 4/4 3 Haste When Lava Hounds comes into play, it deals 4 damage to you. Arbiter of Knollridge LRW 6W Creature - Giant Wizard 5/5 3 Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. Austere Command LRW 4WW Sorcery 2 Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Brackwater Elemental CFX 2U Creature - Elemental 4/4 3 When Brackwater Elemental attacks or blocks, sacrifice it at end of turn. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Yavimaya Enchantress 10E 7E 8E 9E UD 2G Creature - Human Druid 2/2 3 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Wall of Stone 4E 5E 8E B R U 1RR Creature - Wall 0/8 3 Defender (This creature can't attack.) Crawlspace UL 3 Artifact 1 No more than two creatures can attack you each combat. Desertion 6E VI 3UU Instant 2 Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard. Caustic Wasps MM 2G Creature - Insect 1/1 3 Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. Razorfin Abolisher EVE 2U Creature - Merfolk Wizard 2/2 3 {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. Impulsive Maneuvers OD 2RR Enchantment 1 Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Cursed Rack 4E AQ 4 Artifact 1 As Cursed Rack comes into play, choose an opponent. The chosen player's maximum hand size is four. Crowd Favorites ON 6W Creature - Human Soldier 4/4 3 {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. Springjack Pasture EVE Land 0 {T}: Add {1} to your mana pool. {4}, {T}: Put a 0/1 white Goat creature token into play. {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Psychic Allergy DK 3UU Enchantment 1 As Psychic Allergy comes into play, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards of the chosen color he or she controls. At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two Islands. Shaleskin Bruiser ON 6R Creature - Beast 4/4 3 Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. Harsh Deceiver CHK 3W Creature - Spirit 1/4 3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. Goblin Kites FE 1R Enchantment 1 {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature. Oona's Prowler LRW 1B Creature - Faerie Rogue 3/1 3 Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. Artifact Mutation IN RG Instant 2 Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Burr Grafter CHK 3G Creature - Spirit 2/2 3 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Bubbling Beebles UD 4U Creature - Beeble 3/3 3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. Goblin War Wagon MR 4 Artifact Creature - Juggernaut 3/3 3 Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. Delusions of Mediocrity 7E UL 3U Enchantment 1 When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. Root Sliver LE 3G Creature - Sliver 2/2 3 Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. Impatience 7E UD 2R Enchantment 1 At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. Eureka LG 2GG Sorcery 2 Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play. Purity LRW 3WWW Creature - Elemental Incarnation 6/6 3 Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. Lab Rats SH B Sorcery 2 Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play. Deception P3 2B Sorcery 2 Target opponent discards two cards. Filigree Fracture CFX 2G Instant 2 Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. Bad Moon 4E 5E B R TSP U 1B Enchantment 1 Black creatures get +1/+1. Magma Burst PS 3R Instant 2 Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player. Thoughtseize LRW B Sorcery 2 Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Mind Harness MI U Enchantment - Aura 1 Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. Wild Jhovall MM 3R Creature - Cat 3/3 3 Thunder of Hooves ON 3R Sorcery 2 Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Skizzik IN 3R Creature - Elemental 5/3 3 Kicker {R} (You may pay an additional {R} as you play this spell.) Trample, haste At end of turn, sacrifice Skizzik unless the kicker cost was paid. Thallid Germinator TSP 2G Creature - Fungus 2/2 3 At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. Wall of Heat CH LG 2R Creature - Wall 2/6 3 Defender (This creature can't attack.) Flash Flood CH LG U Instant 2 Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. Curse of Marit Lage IA 3RR Enchantment 1 When Curse of Marit Lage comes into play, tap all Islands. Islands don't untap during their controllers' untap steps. Look at Me, I'm R&D UNH 2W Enchantment 1 As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. Cognivore OD 6UU Creature - Lhurgoyf */* 3 Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. Goblin Bomb WL 1R Enchantment 1 At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Angel of Despair GP 3WWBB Creature - Angel 5/5 3 Flying When Angel of Despair comes into play, destroy target permanent. Zealous Inquisitor 9E SC 2W Creature - Human Cleric 2/2 3 {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Scarwood Treefolk TSP 3G Creature - Treefolk 3/5 3 Scarwood Treefolk comes into play tapped. Seer's Vision IN 2UB Enchantment 1 Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Richard Garfield, Ph.D. UNH 3UU Legendary Creature - Human Designer 2/2 3 You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. Putrid Cyclops FUT 2B Creature - Zombie Cyclops 3/3 3 When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Foreshadow VI 1U Instant 2 Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. Serra's Sanctum US Legendary Land 0 {T}: Add {W} to your mana pool for each enchantment you control. Prison Barricade IN 1W Creature - Wall 1/3 3 Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." Cateran Kidnappers MM 2BB Creature - Human Mercenary 4/2 3 {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Severed Legion 10E 8E ON 1BB Creature - Zombie 2/2 3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Aura Blast PS 1W Instant 2 Destroy target enchantment. Draw a card. Morbid Bloom ARB 4BG Sorcery 2 Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness. Dauntless Escort ARB 1GW Creature - Rhino Soldier 3/3 3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. Jund Hackblade ARB (B/G)R Creature - Goblin Berserker 2/1 3 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. Greed 4E 6E 7E LG 3B Enchantment 1 {B}, Pay 2 life: Draw a card. Bone Mask MI 4 Artifact 1 {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. Goblin Taskmaster ON R Creature - Goblin 1/1 3 {1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Rackling NE 4 Artifact Creature - Construct 2/2 3 At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Chain of Smog ON 1B Sorcery 2 Target player discards two cards. That player may copy this spell and may choose a new target for that copy. Venomspout Brackus ON 6G Creature - Beast 5/5 3 {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Yavimaya Ancients AL 3GG Creature - Treefolk 2/7 3 {G}: Yavimaya Ancients gets +1/-2 until end of turn. AEtherflame Wall TSP 1R Creature - Wall 0/4 3 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: AEtherflame Wall gets +1/+0 until end of turn. Wipe Away TSP 1UU Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Return target permanent to its owner's hand. Screeching Harpy TE 2BB Creature - Harpy Beast 2/2 3 Flying {1}{B}: Regenerate Screeching Harpy. Timebender PLC U Creature - Human Wizard 1/1 3 Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Roots of Life MI 1GG Enchantment 1 As Roots of Life comes into play, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. Drag Down CFX 2B Instant 2 Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Loyal Retainers P3 2W Creature - Human Advisor 1/1 3 Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before attackers are declared. Gravestorm OD BBB Enchantment 1 At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. Ashen Powder 6E MI 2BB Sorcery 2 Put target creature card from an opponent's graveyard into play under your control. Hunter of Eyeblights LRW 3BB Creature - Elf Assassin 3/3 3 When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. Scion of the Ur-Dragon TSP WUBRG Legendary Creature - Dragon Avatar 4/4 3 Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. Simic Guildmage DIS (G/U)(G/U) Creature - Elf Wizard 2/2 3 ({(g/u)} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. Avenging Angel TE 3WW Creature - Angel 3/3 3 Flying When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library. Wilderness Hypnotist EVE 2UU Creature - Merfolk Wizard 1/3 3 {T}: Target red or green creature gets -2/-0 until end of turn. Word of Binding 4E DK XBB Sorcery 2 Tap X target creatures. Mindslicer 9E OD 2BB Creature - Horror 4/3 3 When Mindslicer is put into a graveyard from play, each player discards his or her hand. Nacre Talisman IA 2 Artifact 1 Whenever a white spell is played, you may pay {3}. If you do, untap target permanent. Spire Owl US 1U Creature - Bird 1/1 3 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. Emberwilde Caliph MI 2UR Creature - Djinn 4/4 3 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. Akki Underling SOK 1R Creature - Goblin Warrior 2/1 3 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Giant Mantis MI 3G Creature - Insect 2/4 3 Reach (This creature can block creatures with flying.) Warp World 10E RAV 5RRR Sorcery 2 Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. Mage's Guile ON 1U Instant 2 Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) Gargantuan Gorilla AL 4GGG Creature - Ape 7/7 3 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. Standing Army UNH 2WW Creature - Human Soldier 2/4 3 As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) Kitsune Healer CHK 3W Creature - Fox Cleric 2/2 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. Deep-Sea Kraken TSP 7UUU Creature - Kraken 6/6 3 Deep-Sea Kraken is unblockable. Suspend 9-{2}{U} Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Verdigris TE 2G Instant 2 Destroy target artifact. Stalking Yeti CS 2RR Snow Creature - Yeti 3/3 3 When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}i}: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. ({S}i} can be paid with one mana from a snow permanent.) Earth Elemental 10E 4E B R ST U 3RR Creature - Elemental 4/5 3 Krovikan Fetish 5E IA 2B Enchantment - Aura 1 Enchant creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Tower Drake IN 2U Creature - Drake 2/1 3 Flying {W}: Tower Drake gets +0/+1 until end of turn. Trained Cheetah P3 2G Creature - Cat 2/2 3 Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. Xun Yu, Wei Advisor P3 1BB Legendary Creature - Human Advisor 1/1 3 {T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before attackers are declared. Arcum's Whistle IA 3 Artifact 1 {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared. Hisoka's Defiance CHK 1U Instant 2 Counter target Spirit or Arcane spell. Freyalise Supplicant IA 1G Creature - Human Cleric 1/1 3 {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. Vitalizing Wind PY 8G Instant 2 Creatures you control get +7/+7 until end of turn. Skarrg, the Rage Pits GP Land 0 {T}: Add {1} to your mana pool. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. Holistic Wisdom OD 1GG Enchantment 1 {2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. Distorting Lens 8E MM 2 Artifact 1 {T}: Target permanent becomes the color of your choice until end of turn. Circle of Protection: Artifacts 4E 5E AQ FD 1W Enchantment 1 {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Beacon of Destiny LE 1W Creature - Human Cleric 1/3 3 {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Temple Acolyte P2 1W Creature - Human Cleric 1/3 3 When Temple Acolyte comes into play, you gain 3 life. Penumbra Wurm AP 5GG Creature - Wurm 6/6 3 Trample When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play. Mongrel Pack TE 3G Creature - Hound 4/1 3 When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play. Metal Fatigue DS 2W Instant 2 Tap all artifacts. Ivory Guardians 5E CH LG 4WW Creature - Giant Cleric 3/3 3 Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent. Wayfaring Giant IN 5W Creature - Giant 1/3 3 Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. Fleshwrither FUT 2BB Creature - Horror 3/3 3 Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.) Predatory Nightstalker P2 3BB Creature - Nightstalker 3/2 3 When Predatory Nightstalker comes into play, you may have target opponent sacrifice a creature. Viscerid Deepwalker TSP 4U Creature - Homarid Warrior 2/3 3 {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-{U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Empress Galina IN 3UU Legendary Creature - Merfolk 1/3 3 {U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.) Firestorm Phoenix LG 4RR Creature - Phoenix 3/2 3 Flying If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn. Midnight Covenant CHK 1B Enchantment - Aura 1 Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." Psionic Entity 4E LG 4U Creature - Illusion 2/2 3 {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Mystic Penitent OD W Creature - Human Nomad Mystic 1/1 3 Vigilance Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Medicine Bag EX 3 Artifact 1 {1}, {T}, Discard a card: Regenerate target creature. Annihilate IN 3BB Instant 2 Destroy target nonblack creature. It can't be regenerated. Draw a card. Countryside Crusher MOR 1RR Creature - Giant Warrior 3/3 3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Centaur Glade ON 3GG Enchantment 1 {2}{G}{G}: Put a 3/3 green Centaur creature token into play. Goblin Wizard DK 2RR Creature - Goblin Wizard 1/1 3 {T}: You may put a Goblin permanent card from your hand into play. {R}: Target Goblin gains protection from white until end of turn. Seal of Cleansing NE 1W Enchantment 1 Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. Debtors' Knell GP 4(W/B)(W/B)(W/B) Enchantment 1 ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control. Urborg Skeleton IN B Creature - Skeleton 0/1 3 Kicker {3} (You may pay an additional {3} as you play this spell.) {B}: Regenerate Urborg Skeleton. If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it. Sick and Tired UL 2B Instant 2 Two target creatures each get -1/-1 until end of turn. Ooze Garden ALA 1G Enchantment 1 {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery. Lich B U BBBB Enchantment 1 As Lich comes into play, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves play, you lose the game. Skill Borrower ALA 2U Artifact Creature - Human Wizard 1/3 3 Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) Dragon Appeasement ARB 3BRG Enchantment 1 Skip your draw step. Whenever you sacrifice a creature, you may draw a card. Treetop Sentinel OD 2UU Creature - Bird Soldier 2/3 3 Flying, protection from green Aven Archer OD 3WW Creature - Bird Soldier Archer 2/2 3 Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. Hivis of the Scale MI 3RR Legendary Creature - Viashino Shaman 3/4 3 You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. Sandstorm 4E AN MI G Instant 2 Sandstorm deals 1 damage to each attacking creature. Dread Slag DIS 3BR Creature - Horror 9/9 3 Trample Dread Slag gets -4/-4 for each card in your hand. Rootgrapple LRW 4G Tribal Instant - Treefolk 2 Destroy target noncreature permanent. If you control a Treefolk, draw a card. Myojin of Life's Web CHK 6GGG Legendary Creature - Spirit 8/8 3 Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play. Genju of the Fens BOK B Enchantment - Aura 1 Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Inviolability MM 1W Enchantment - Aura 1 Enchant creature Prevent all damage that would be dealt to enchanted creature. Ramosian Revivalist FUT 3W Creature - Human Rebel Cleric 2/2 3 {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play. Rosheen Meanderer SHM 3(R/G) Legendary Creature - Giant Shaman 4/4 3 {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. Timberline Ridge IA Land 0 Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. Phyrexian Tribute MI 2B Sorcery 2 As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. Thorn of Amethyst LRW 2 Artifact 1 Noncreature spells cost {1} more to play. Infiltrate NE U Instant 2 Target creature is unblockable this turn. Riftsweeper FUT 1G Creature - Elf Shaman 2/2 3 When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library. Stone Spirit 5E IA 4R Creature - Elemental Spirit 4/3 3 Stone Spirit can't be blocked by creatures with flying. Sea Snidd PS 4U Creature - Beast 3/3 3 {T}: Target land becomes the basic land type of your choice until end of turn. Volcanic Fallout CFX 1RR Instant 2 Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Preacher DK 1WW Creature - Human Cleric 1/1 3 You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped. Gaea's Blessing TSP WL 1G Sorcery 2 Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. XXValor (Valor) JU TSP 3W Creature - Incarnation 2/2 3 First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. Dimir Doppelganger RAV 1UB Creature - Shapeshifter 0/2 3 {1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability. Desecration Elemental FD 3B Creature - Elemental 8/8 3 Fear Whenever a player plays a spell, sacrifice a creature. Order of the Ebon Hand FE BB Creature - Cleric Knight 2/1 3 Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. Magical Hacker UNH 1U Creature - Human Gamer 1/2 3 {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. Harmonize PLC 2GG Sorcery 2 Draw three cards. Betrothed of Fire WL 1R Enchantment - Aura 1 Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Horseshoe Crab 10E US 2U Creature - Crab 1/3 3 {U}: Untap Horseshoe Crab. _____ UNH 1U Creature - Shapeshifter 1/1 3 {1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. Timmerian Fiends HL 1BB Creature - Horror 1/1 3 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. Celestial Ancient DIS 3WW Creature - Elemental 3/3 3 Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control. Mind Bend 10E 8E 9E MI U Instant 2 Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) Rakdos Pit Dragon DIS 2RR Creature - Dragon 3/3 3 {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. Return of the Nightstalkers P2 5BB Sorcery 2 Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control. Grafted Wargear FD 3 Artifact - Equipment 1 Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) Utvara Scalper DIS 1R Creature - Goblin Scout 1/2 3 Flying Utvara Scalper attacks each turn if able. Inertia Bubble MR 1U Enchantment - Aura 1 Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. Nova Chaser LRW 3R Creature - Elemental Warrior 10/2 3 Trample Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) Urza's Engine AL 5 Artifact Creature - Juggernaut 1/5 3 Trample {3}: Urza's Engine gains banding until end of turn. {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. Magus of the Vineyard FUT G Creature - Human Wizard 1/1 3 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Marjhan HL 5UU Creature - Leviathan 8/8 3 Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. Kashi-Tribe Elite SOK 1GG Creature - Snake Warrior 2/3 3 Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Survival of the Fittest EX 1G Enchantment 1 {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Sparkmage Apprentice RAV 1R Creature - Human Wizard 1/1 3 When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player. Nim Devourer MR 3BB Creature - Zombie 4/1 3 Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep. Ballynock Cohort SHM 2W Creature - Kithkin Soldier 2/2 3 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Bull Hippo 7E PT ST US 3G Creature - Hippo 3/3 3 Islandwalk Marker Beetles UD 1GG Creature - Insect 2/3 3 When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. Breaking Wave IN 2UU Sorcery 2 You may play Breaking Wave any time you could play an instant if you pay {2} more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. Scaled Hulk BOK 5G Creature - Spirit 4/4 3 Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. Churning Eddy TO 3U Sorcery 2 Return target creature and target land to their owners' hands. Saltblast PLC 3WW Sorcery 2 Destroy target nonwhite permanent. Wildslayer Elves SHM 3G Creature - Elf Warrior 3/3 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Plaxmanta DIS 1U Creature - Beast 2/2 3 Flash When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it. Huang Zhong, Shu General P3 2WW Legendary Creature - Human Soldier 2/3 3 Huang Zhong, Shu General can't be blocked by more than one creature. Cockatrice 4E 5E B R TSP U 3GG Creature - Cockatrice 2/4 3 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Coalhauler Swine RAV 4RR Creature - Boar Beast 4/4 3 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Nevermaker MOR 3U Creature - Elemental 2/3 3 Flying When Nevermaker leaves play, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Dread LRW 3BBB Creature - Elemental Incarnation 6/6 3 Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Loaming Shaman DIS 2G Creature - Centaur Shaman 3/2 3 When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library. Dawnstrider MM 1G Creature - Dryad Spellshaper 1/1 3 {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. Death Pit Offering 8E NE 2BB Enchantment 1 When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. Citanul Flute 10E US 5 Artifact 1 {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Skull Fracture OD B Sorcery 2 Target player discards a card. Flashback {3}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Bog-Strider Ash LRW 3G Creature - Treefolk Shaman 2/4 3 Swampwalk Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life. Cagemail JU 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and can't attack. Sharding Sphinx ALA 4UU Artifact Creature - Sphinx 4/4 3 Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play. Quicksilver Dagger AP 1UR Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." Urza's Mine 5E 8E 9E AQ CH Land - Urza's Mine 0 {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Mossfire Egg OD 1 Artifact 1 {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. Rushwood Grove MM Land 0 Rushwood Grove comes into play tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. Darkness LG TSP B Instant 2 Prevent all combat damage that would be dealt this turn. Sensei's Divining Top CHK 1 Artifact 1 {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. Shrieking Grotesque GP 2W Creature - Gargoyle 2/1 3 Flying When Shrieking Grotesque comes into play, if {B} was spent to play Shrieking Grotesque, target player discards a card. Forced Fruition LRW 4UU Enchantment 1 Whenever an opponent plays a spell, that player draws seven cards. Kami of Empty Graves SOK 3B Creature - Spirit 4/1 3 Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Grip of Amnesia JU 1U Instant 2 Counter target spell unless its controller removes all cards in his or her graveyard from the game. Draw a card. Deathcoil Wurm P2 6GG Creature - Wurm 7/6 3 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deflection 5E 6E 7E 8E IA 3U Instant 2 Change the target of target spell with a single target. Grave Servitude MI 1B Enchantment - Aura 1 You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +3/-1 and is black. Jungle Shrine ALA Land 0 Jungle Shrine comes into play tapped. {T}: Add {R}, {G}, or {W} to your mana pool. Alabaster Wall MM 2W Creature - Wall 0/4 3 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Flame Elemental MI 2RR Creature - Elemental 3/2 3 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. Watery Grave RAV Land - Island Swamp 0 ({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped. Gravedigger 10E 6E 7E 8E 9E OD PT ST TE 3B Creature - Zombie 2/2 3 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Arnjlot's Ascent IA 1UU Enchantment 1 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. Thran Weaponry UL 4 Artifact 1 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped. Cleansing Beam RAV 4R Instant 2 Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Haunted Crossroads MM 2B Enchantment 1 {B}: Put target creature card from your graveyard on top of your library. Barrel Down Sokenzan SOK 2R Instant - Arcane 2 Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Whirlwind ST US 2GG Sorcery 2 Destroy all creatures with flying. Floodwater Dam AL 3 Artifact 1 {X}{X}{1}, {T}: Tap X target lands. Eternal Dragon SC 5WW Creature - Dragon Spirit 5/5 3 Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Goryo's Vengeance BOK 1B Instant - Arcane 2 Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn. Splice onto Arcane {2}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Ana Battlemage PLC 2G Creature - Human Wizard 2/2 3 Kicker {2}{U} and/or {1}{B} When Ana Battlemage comes into play, if the {2}{U} kicker cost was paid, target player discards three cards. When Ana Battlemage comes into play, if the {1}{B} kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. Keeper of the Nine Gales LE 2U Creature - Bird Wizard 1/2 3 Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. Benalish Missionary WL W Creature - Human Cleric 1/1 3 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. Vitality Charm ON G Instant 2 Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Goblin Pyromancer ON 3R Creature - Goblin Wizard 2/2 3 When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins. Once More with Feeling UG WWWW Sorcery 2 Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) Barbed Foliage MI 2GG Enchantment 1 Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Mountain Titan IA 2BR Creature - Giant 2/2 3 {1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. Mirror Universe LG 6 Artifact 1 {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep. Heart of Light 10E BOK 2W Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. Talonrend EVE 4U Creature - Elemental 0/5 3 Flying {(u/r)}: Talonrend gets +1/-1 until end of turn. Titanic Ultimatum ALA RRGGGWW Sorcery 2 Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. Wild Griffin 10E P2 ST2K ST 2W Creature - Griffin 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Fang Skulkin EVE 2 Artifact Creature - Scarecrow 2/1 3 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Fury Charm PLC 1R Instant 2 Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. Burning Fields P3 4R Sorcery 2 Burning Fields deals 5 damage to target opponent. Aura Extraction ON 1W Instant 2 Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) Temple Elder P2 2W Creature - Human Cleric 1/2 3 {T}: You gain 1 life. Play this ability only during your turn, before attackers are declared. Woodcloaker SC 5G Creature - Elf 3/3 3 Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. Youthful Knight 10E SH 1W Creature - Human Knight 2/1 3 First strike (This creature deals combat damage before creatures without first strike.) Wilderness Elemental CS 1RG Creature - Elemental */3 3 Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. Victual Sliver SH GW Creature - Sliver 2/2 3 All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." Timbermare PLC 3G Creature - Elemental Horse 5/5 3 Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare comes into play, tap all other creatures. Panacea MM 4 Artifact 1 {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. Cadaverous Bloom MI 3BG Enchantment 1 Remove a card in your hand from the game: Add {B}{B} or {G}{G} to your mana pool. Savor the Moment SHM 1UU Sorcery 2 Take an extra turn after this one. Skip the untap step of that turn. Wall of Granite PT 2R Creature - Wall 0/7 3 Defender (This creature can't attack.) Dream Thrush IN 1U Creature - Bird 1/1 3 Flying {T}: Target land becomes the basic land type of your choice until end of turn. Qasali Ambusher ALA 1GW Creature - Cat Warrior 2/3 3 Reach If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash. Rod of Ruin 10E 4E 5E 6E 7E 8E 9E B R ST2K U 4 Artifact 1 {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Thran Foundry UD 1 Artifact 1 {1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library. Waveskimmer Aven ALA 2GWU Creature - Bird Soldier 2/4 3 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Waking Nightmare CHK 2B Sorcery - Arcane 2 Target player discards two cards. Worldslayer MR 5 Artifact - Equipment 1 Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Sidewinder Sliver TSP W Creature - Sliver 1/1 3 All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) Sway of the Stars BOK 8UU Sorcery 2 Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Fyndhorn Brownie 6E IA 2G Creature - Ouphe 1/1 3 {2}{G}, {T}: Untap target creature. Vicious Hunger 8E NE BB Sorcery 2 Vicious Hunger deals 2 damage to target creature and you gain 2 life. Stampede Driver NE G Creature - Human Spellshaper 1/1 3 {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. Sinister Strength PS 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+1 and is black. Peer Pressure ON 3U Sorcery 2 Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.) Body of Jukai BOK 7GG Creature - Spirit 8/5 3 Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Homarid Shaman FE 2UU Creature - Homarid Shaman 2/1 3 {U}: Tap target green creature. Temporary Truce PT 1W Sorcery 2 Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Mistmeadow Skulk FUT SHM 1W Creature - Kithkin Rogue 1/1 3 Lifelink, protection from converted mana cost 3 or greater Kangee, Aerie Keeper IN 2WU Legendary Creature - Bird Wizard 2/2 3 Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. Trade Routes 8E 9E MM 1U Enchantment 1 {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. Stonecloaker PLC 2W Creature - Gargoyle 3/2 3 Flash (You may play this spell any time you could play an instant.) Flying When Stonecloaker comes into play, return a creature you control to its owner's hand. When Stonecloaker comes into play, remove target card in a graveyard from the game. Vampirism VI 1B Enchantment - Aura 1 Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. Test of Endurance JU 2WW Enchantment 1 At the beginning of your upkeep, if you have 50 or more life, you win the game. Night // Day (Night) AP B Instant 2 Target creature gets -1/-1 until end of turn. Dispersal Shield SC 1U Instant 2 Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Greater Auramancy SHM 1W Enchantment 1 Other enchantments you control have shroud. Enchanted creatures you control have shroud. Recall 5E 6E CH LG XXU Sorcery 2 Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. Anaconda 7E 9E PT US 3G Creature - Snake 3/3 3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Order of the Sacred Bell 9E CHK 3G Creature - Human Monk 4/3 3 Assassinate 10E TSP 2B Sorcery 2 Destroy target tapped creature. Dust Elemental PLC 2WW Creature - Elemental 6/6 3 Flash (You may play this spell any time you could play an instant.) Flying, fear When Dust Elemental comes into play, return three creatures you control to their owner's hand. Dauthi Embrace TE 2B Enchantment 1 {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Stormfront Riders PLC 4W Creature - Human Soldier 4/3 3 Flying When Stormfront Riders comes into play, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play. Eron the Relentless HL TSP 3RR Legendary Creature - Human Rogue 5/2 3 Haste {R}{R}{R}: Regenerate Eron the Relentless. Venomous Vines JU 2GG Sorcery 2 Destroy target enchanted permanent. Exalted Dragon EX 4WW Creature - Dragon 5/5 3 Flying Exalted Dragon can't attack unless you sacrifice a land. Moonlace TSP U Instant 2 Target spell or permanent becomes colorless. Scuttling Death CHK 4B Creature - Spirit 4/2 3 Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Rushing-Tide Zubera SOK 2UU Creature - Zubera Spirit 3/3 3 When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards. Fracturing Gust SHM 2(G/W)(G/W)(G/W) Instant 2 Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Bearscape OD 1GG Enchantment 1 {1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. Juvenile Gloomwidow SHM GG Creature - Spider 1/3 3 Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) Tsabo's Web IN 2 Artifact 1 When Tsabo's Web comes into play, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. Crovax, Ascendant Hero PLC 4WW Legendary Creature - Human 4/4 3 Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. Psychic Spear BOK B Sorcery 2 Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. Sandskin ON 2W Enchantment - Aura 1 Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Sea Drake P2 2U Creature - Drake 4/3 3 Flying When Sea Drake comes into play, return two target lands you control to their owner's hand. Three Dreams RAV 4W Sorcery 2 Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. Enfeeblement 6E 9E MI TE BB Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. Lace with Moonglove LRW 2G Instant 2 Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card. Wild Elephant MI 3G Creature - Elephant 3/3 3 Trample Treetop Rangers US 2G Creature - Elf 2/2 3 Treetop Rangers can't be blocked except by creatures with flying. Eladamri, Lord of Leaves TE GG Legendary Creature - Elf Warrior 2/2 3 Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) Silkwing Scout DIS 2U Creature - Faerie Scout 2/1 3 Flying {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Berserk B U G Instant 2 Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn. Relic of Progenitus ALA 1 Artifact 1 {T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card. Tombfire OD B Sorcery 2 Target player removes all cards with flashback in his or her graveyard from the game. Kher Keep TSP Legendary Land 0 {T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play. Marsh Goblins DK BR Creature - Goblin 1/1 3 Swampwalk Piety Charm ON W Instant 2 Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. Mind Over Matter EX 2UUUU Enchantment 1 Discard a card: You may tap or untap target artifact, creature, or land. Dwarven Driller JU 3R Creature - Dwarf 2/2 3 {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. Memory Crystal EX 3 Artifact 1 Buyback costs are reduced by {2}. Fireslinger TE 1R Creature - Human Wizard 1/1 3 {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. Scrounge DS 2B Sorcery 2 Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control. Teferi's Curse MI 1U Enchantment - Aura 1 Enchant artifact or creature Enchanted permanent has phasing. Kresh the Bloodbraided ALA 2BRG Legendary Creature - Human Warrior 3/3 3 Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. Tainted Specter MI 3B Creature - Specter 2/2 3 Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. Lurking Jackals UD B Enchantment 1 When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Chains of Mephistopheles LG 1B Enchantment 1 If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. Havoc TE 1R Enchantment 1 Whenever an opponent plays a white spell, he or she loses 2 life. Lead-Belly Chimera VI 4 Artifact Creature - Chimera 2/2 3 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.) AEther Sting UD 3R Enchantment 1 Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player. Psychic Theft PY 1U Sorcery 2 Target player reveals his or her hand. You choose an instant or sorcery card from it and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand. Cyclone AN CH 2GG Enchantment 1 Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and each player. Absolute Law US 1W Enchantment 1 All creatures have protection from red. White Shield Crusader CS WW Creature - Human Knight 2/1 3 Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. Ghastlord of Fugue SHM (U/B)(U/B)(U/B)(U/B)(U/B) Creature - Spirit Avatar 4/4 3 Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game. Stolen Grain P3 4BB Sorcery 2 Stolen Grain deals 5 damage to target opponent. You gain 5 life. Sun's Bounty CS 1W Instant 2 You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Treespring Lorian ON 5G Creature - Beast 5/4 3 Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ronin Warclub BOK 3 Artifact - Equipment 1 Equipped creature gets +2/+1. Whenever a creature comes into play under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) Thistledown Liege SHM 1(W/U)(W/U)(W/U) Creature - Kithkin Knight 1/3 3 Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. Remodel UNH 2G Instant 2 If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. Remove target artifact from the game. Rift Bolt TSP 2R Sorcery 2 Rift Bolt deals 3 damage to target creature or player. Suspend 1-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Mana Cylix CFX PS 1 Artifact 1 {1}, {T}: Add one mana of any color to your mana pool. Fleet-Footed Monk PT 1W Creature - Human Monk 1/1 3 Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. Towering Baloth ON 6GG Creature - Beast 7/6 3 Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Nostalgic Dreams TO GG Sorcery 2 As an additional cost to play Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game. Glass Golem RAV 5 Artifact Creature - Golem 6/2 3 Mine, Mine, Mine! UG 4GG Enchantment 1 When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. Each player cannot play more than one spell each turn. If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library. Dispersing Orb ON 3UU Enchantment 1 {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. Tin Street Hooligan GP 1R Creature - Goblin Rogue 2/1 3 When Tin Street Hooligan comes into play, if {G} was spent to play Tin Street Hooligan, destroy target artifact. Breeding Pit 5E FE 3B Enchantment 1 At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the end of your turn, put a 0/1 black Thrull creature token into play. Mountain Stronghold LG Land 0 Red legendary creatures you control have "bands with other legendary creatures." Twisted Justice RAV 4UB Sorcery 2 Target player sacrifices a creature. You draw cards equal to that creature's power. Scarwood Bandits DK 2GG Creature - Human Rogue 2/2 3 Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits remains in play. B.F.M. (Big Furry Monster) UG BBBBBBBBBBBBBBB Scariest Creature You'll Ever See 99/99 1 B.F.M. into play. If either B.F.M. card more creatures. Wordmail UNH W Enchant Creature 3 Enchanted creature gets +1/+1 for each word in its name. Hipparion 5E IA 1W Creature - Horse 1/3 3 Hipparion can't block creatures with power 3 or greater unless you pay {1}. Reef Shaman AP U Creature - Merfolk Shaman 0/2 3 {T}: Target land becomes the basic land type of your choice until end of turn. Mark of Eviction RAV U Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. Flow of Ideas RAV SHM 5U Sorcery 2 Draw a card for each Island you control. Raging Minotaur PT 2RR Creature - Minotaur Berserker 3/3 3 Haste Fanatical Fever IA 2GG Instant 2 Target creature gets +3/+0 and gains trample until end of turn. Elven Cache 6E PT VI 2GG Sorcery 2 Return target card from your graveyard to your hand. Goblin Commando ST 4R Creature - Goblin 2/2 3 When Goblin Commando comes into play, it deals 2 damage to target creature. Steelshaper Apprentice DS 2WW Creature - Human Soldier 1/3 3 {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Hungry Spriggan SHM 2G Creature - Goblin Warrior 1/1 3 Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. Supersize UNH 1G Instant 2 Target creature gets +3{1/2}/+3{1/2} until end of turn. Barbed Field PY 2RR Enchantment - Aura 1 Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." Giant Ambush Beetle ARB 3(B/G)R Creature - Insect 4/3 3 Haste When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able. Parallax Tide NE 2UU Enchantment 1 Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide. Indrik Stomphowler DIS 4G Creature - Beast 4/4 3 When Indrik Stomphowler comes into play, destroy target artifact or enchantment. Unyaro Bees TSP GGG Creature - Insect 0/1 3 Flying {G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. Kumano's Blessing BOK 2R Enchantment - Aura 1 Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. Wild Ox P2 ST 3G Creature - Ox 3/3 3 Swampwalk Loxodon Hierarch RAV 2GW Creature - Elephant Cleric 4/4 3 When Loxodon Hierarch comes into play, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. Juniper Order Druid IA 2G Creature - Human Cleric Druid 1/1 3 {T}: Untap target land. Shower of Coals OD 3RR Sorcery 2 Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. Villainous Ogre CHK 2B Creature - Ogre Warrior 3/2 3 Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." Sootstoke Kindler SHM 1(B/R) Creature - Elemental Shaman 1/1 3 Haste {T}: Target black or red creature gains haste until end of turn. Knowledge Exploitation MOR 5UU Tribal Sorcery - Rogue 2 Prowl {3}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library. Ancient Spring IN Land 0 Ancient Spring comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. Chronatog VI 1U Creature - Atog 1/2 3 {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn. Snapping Drake 10E PT RAV ST 3U Creature - Drake 3/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Sizzle 8E MM 2R Sorcery 2 Sizzle deals 3 damage to each opponent. Mask of the Mimic SH U Instant 2 As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library. Mana Tithe PLC W Instant 2 Counter target spell unless its controller pays {1}. Burning Sands OD 3RR Enchantment 1 Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Wooded Bastion SHM Land 0 {T}: Add {1} to your mana pool. {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. Straw Golem WL 1 Artifact Creature - Golem 2/3 3 When an opponent plays a creature spell, sacrifice Straw Golem. Assault // Battery (Assault) IN TSP R Sorcery 2 Assault deals 2 damage to target creature or player. Talara's Bane EVE 1B Sorcery 2 Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Sirocco MI 1R Instant 2 Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. Army of Allah AN 1WW Instant 2 Attacking creatures get +2/+0 until end of turn. Keiga, the Tide Star CHK 5U Legendary Creature - Dragon Spirit 5/5 3 Flying When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature. Withdraw PY UU Instant 2 Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. Karplusan Forest 10E 5E 6E 7E 9E IA Land 0 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Gathan Raiders FUT 3RR Creature - Human Warrior 3/3 3 Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. Morph-Discard a card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Advanced Hoverguard FD 3U Creature - Drone 2/2 3 Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) Engulfing Flames OD R Instant 2 Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Blood Knight PLC RR Creature - Human Knight 2/2 3 First strike, protection from white Mightstone AQ 4 Artifact 1 Attacking creatures get +1/+0. Prahv, Spires of Order DIS Land 0 {T}: Add {1} to your mana pool. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. Fire and Brimstone DK 3WW Instant 2 Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. Mana Vault 4E 5E B R U 1 Artifact 0 Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Electric Eel DK U Creature - Fish 1/1 3 When Electric Eel comes into play, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Redeem the Lost MOR 1W Instant 2 Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Hivestone TSP 2 Artifact 1 Creatures you control are Slivers in addition to their other creature types. Opaline Bracers FD 4 Artifact - Equipment 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Blue Elemental Blast 4E B R U U Instant 2 Choose one - Counter target red spell; or destroy target red permanent. Marsh Boa PY G Creature - Snake 1/1 3 Swampwalk Imagecrafter ON U Creature - Human Wizard 1/1 3 {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Secluded Glen LRW Land 0 As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped. {T}: Add {U} or {B} to your mana pool. Naya Panorama ALA Land 0 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library. Mutilate TO 2BB Sorcery 2 All creatures get -1/-1 until end of turn for each Swamp you control. Swift Maneuver CS 1W Instant 2 Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Ethersworn Adjudicator CFX 4U Artifact Creature - Vedalken Knight 4/4 3 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. Harrow IN TE 2G Instant 2 As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. Stonewood Invocation TSP 3G Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) Hollowborn Barghest SHM 5BB Creature - Demon Hound 7/6 3 At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. Windbrisk Heights LRW Land 0 Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {W} to your mana pool. {W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn. Shifting Borders SOK 3U Instant - Arcane 2 Exchange control of two target lands. Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Crimson Hellkite 6E 7E MI 6RRR Creature - Dragon 6/6 3 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Rivals' Duel MOR 3R Sorcery 2 Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. Takeno's Cavalry BOK 3W Creature - Human Samurai Archer 1/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. Magus of the Arena PLC 4RR Creature - Human Wizard 5/5 3 {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Ancestral Memories 6E 7E MI PT 2UUU Sorcery 2 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Updraft 5E IA 1U Instant 2 Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Greater Werewolf 5E HL 4B Creature - Human Wolf 2/4 3 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Bloodfire Dwarf AP R Creature - Dwarf 1/1 3 {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Basal Sliver TSP 2B Creature - Sliver 2/2 3 All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." Jinxed Ring SH 2 Artifact 1 Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) Sacred Prey MM G Creature - Horse 1/1 3 When Sacred Prey becomes blocked, you gain 1 life. Heartless Hidetsugu BOK 3RR Legendary Creature - Ogre Shaman 4/3 3 {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Dwarven Catapult 5E FE XR Instant 2 Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Mind Funeral ARB 1UB Sorcery 2 Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. Coral Reef HL UU Enchantment 1 Coral Reef comes into play with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Jhessian Zombies ARB 4UB Creature - Zombie 2/4 3 Fear Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Stillmoon Cavalier EVE 1(W/B)(W/B) Creature - Zombie Knight 2/1 3 Protection from white and from black {(w/b)}: Stillmoon Cavalier gains flying until end of turn. {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. Sunstone IA 3 Artifact 1 {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. Whiteout IA 1G Instant 2 All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. Gemstone Mine TSP WL Land 0 Gemstone Mine comes into play with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Glarecaster ON 4WW Creature - Bird Cleric 3/3 3 Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. Wake Thrasher EVE 2U Creature - Merfolk Soldier 1/1 3 Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Cease-Fire OD 2W Instant 2 Target player can't play creature spells this turn. Draw a card. Greel, Mind Raker PY 3BB Legendary Creature - Horror Spellshaper 3/3 3 {X}{B}, {T}, Discard two cards: Target player discards X cards at random. Windwright Mage ALA WUB Artifact Creature - Human Wizard 2/2 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. Zoetic Cavern FUT Land 0 {T}: Add {1} to your mana pool. Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Viridian Scout FD 3G Creature - Elf Warrior Scout 1/2 3 {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. Ark of Blight SC 2 Artifact 1 {3}, {T}, Sacrifice Ark of Blight: Destroy target land. Uphill Battle MM 2R Enchantment 1 Creatures your opponents play come into play tapped. Mindblaze CHK 5R Sorcery 2 Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. Fireshrieker MR 3 Artifact - Equipment 1 Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Wei Ambush Force P3 1B Creature - Human Soldier 1/1 3 Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. Tidal Wave MI 2U Instant 2 Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn. Heartmender SHM 2(G/W)(G/W) Creature - Elemental 2/2 3 At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Divine Presence IN 2W Enchantment 1 If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. Kulrath Knight SHM 3(B/R)(B/R) Creature - Elemental Knight 3/3 3 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Spitting Sliver PLC 4B Creature - Sliver 3/3 3 All Sliver creatures have first strike. Rebuking Ceremony DS 3GG Sorcery 2 Put two target artifacts on top of their owners' libraries. Guardian Idol FD 2 Artifact 1 Guardian Idol comes into play tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. Seht's Tiger FUT 2WW Creature - Cat 3/3 3 Flash (You may play this spell any time you could play an instant.) When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) Urborg Volcano 8E IN Land 0 Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool. Goblin Bully PT 1R Creature - Goblin 2/1 3 Teferi's Drake MI 2U Creature - Drake 3/2 3 Flying, phasing Dauntless Dourbark LRW 3G Creature - Treefolk Warrior */* 3 Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Urza's Contact Lenses UG 0 Artifact 1 Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. All players play with their hands face up. Clap your hands twice: Tap or untap Urza's Contact Lenses. Invigorating Boon ON 1G Enchantment 1 Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Well-Laid Plans IN 2U Enchantment 1 Prevent all damage that would be dealt to a creature by another creature if they share a color. Crosswinds US 1G Enchantment 1 Creatures with flying get -2/-0. Resistance Fighter 6E VI W Creature - Human Soldier 1/1 3 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. Soltari Visionary EX 1WW Creature - Soltari Cleric 2/2 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Maddening Wind IA 2G Enchantment - Aura 1 Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. Ignite Disorder CFX 1R Instant 2 Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. Molten Slagheap TSP Land 0 {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. Pain's Reward SOK 2B Sorcery 2 Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. Mystic Might IA U Enchantment - Aura 1 Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." Elvish Herder US G Creature - Elf 1/1 3 {G}: Target creature gains trample until end of turn. Arcbound Crusher DS 4 Artifact Creature - Juggernaut 0/0 3 Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Razorfin Hunter AP UR Creature - Merfolk Goblin 1/1 3 {T}: Razorfin Hunter deals 1 damage to target creature or player. Kill Destroy UNH 1BB Instant 2 Destroy target nonblack creature. Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand. Iname as One SOK 8BBGG Legendary Creature - Spirit 8/8 3 When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play. Confound PS 1U Instant 2 Counter target spell that targets one or more creatures. Draw a card. The Cheese Stands Alone UG 4WW Enchantment 1 If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. Helix Pinnacle EVE G Enchantment 1 Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Necrotic Sliver PLC 1WB Creature - Sliver 2/2 3 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Needle Drop LRW R Instant 2 Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. Flowstone Embrace FUT 1R Enchantment - Aura 1 Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. Coral Net TO U Enchantment - Aura 1 Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Katabatic Winds VI 2G Enchantment 1 Phasing Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be played. Call to the Grave SC 4B Enchantment 1 At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At end of turn, if no creatures are in play, sacrifice Call to the Grave. Aven Farseer SC 1W Creature - Bird Soldier 1/1 3 Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. Chromatic Armor IA 1WU Enchantment - Aura 1 Enchant creature As Chromatic Armor comes into play, choose a color. Chromatic Armor comes into play with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Simic Ragworm DIS 3G Creature - Worm 3/3 3 {U}: Untap Simic Ragworm. Sowing Salt BOK UD 2RR Sorcery 2 Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library. Sonic Seizure TO R Instant 2 As an additional cost to play Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. Sundering Vitae RAV 2G Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy target artifact or enchantment. Sages of the Anima ARB 3GU Creature - Elf Wizard 3/4 3 If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Aleatory MI 1R Instant 2 Play Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Looming Hoverguard MR 4UU Creature - Drone 3/3 3 Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library. Krosan Verge JU Land 0 Krosan Verge comes into play tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library. Retaliate FD 2WW Instant 2 Destroy all creatures that dealt damage to you this turn. Fungus Elemental WL 3G Creature - Fungus Elemental 3/3 3 {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. Silkenfist Fighter NE 1W Creature - Kor Soldier 1/3 3 Whenever Silkenfist Fighter becomes blocked, untap it. Personal Tutor PT U Sorcery 2 Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Braid of Fire CS 1R Enchantment 1 Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Hidden Herd US G Enchantment 1 When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. Wall of Wood 10E 4E B R U G Creature - Wall 0/3 3 Defender (This creature can't attack.) Weatherseed Elf UL G Creature - Elf 1/1 3 {T}: Target creature gains forestwalk until end of turn. Leonin Scimitar 10E MR 1 Artifact - Equipment 1 Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Idle Thoughts EVE 3U Enchantment 1 {2}: Draw a card if you have no cards in hand. Ribbon Snake PY 1UU Creature - Snake 2/3 3 Flying {2}: Ribbon Snake loses flying until end of turn. Any player may play this ability. Tidal Influence FE 2U Enchantment 1 Play Tidal Influence only if no permanents named Tidal Influence are in play. Tidal Influence comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. Granny's Payback UNH 7G Sorcery 2 You gain life equal to your age. Phyrexian Altar IN 3 Artifact 1 Sacrifice a creature: Add one mana of any color to your mana pool. Defiant Vanguard NE TSP 2W Creature - Human Rebel 2/2 3 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library. Nether Shadow 4E 5E B R U BB Creature - Spirit 1/1 3 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play. Chaos Charm MI R Instant 2 Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Monsoon IA 2RG Enchantment 1 At the end of each player's turn, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. Last Gasp RAV 1B Instant 2 Target creature gets -3/-3 until end of turn. Lockjaw Snapper SHM 4 Artifact Creature - Scarecrow 2/2 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. Arena TSP Land 0 {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Tendo Ice Bridge BOK Land 0 Tendo Ice Bridge comes into play with a charge counter on it. {T}: Add {1} to your mana pool. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Wretched Anurid ON 1B Creature - Zombie Frog Beast 3/3 3 Whenever another creature comes into play, you lose 1 life. Primeval Shambler 8E MM 4B Creature - Horror Mercenary 3/3 3 {B}: Primeval Shambler gets +1/+1 until end of turn. Phytohydra RAV 2GWW Creature - Plant Hydra 1/1 3 If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. Mind Slash 8E NE 1BB Enchantment 1 {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Wormwood Treefolk DK 3GG Creature - Treefolk 4/4 3 {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. Pattern of Rebirth UD 3G Enchantment - Aura 1 Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. Silhana Ledgewalker GP 1G Creature - Elf Rogue 1/1 3 Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control. In the Web of War BOK 3RR Enchantment 1 Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn. Pyromancer's Swath FUT 2R Enchantment 1 If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At end of turn, discard your hand. Carry Away DS UU Enchantment - Aura 1 Enchant Equipment When Carry Away comes into play, unattach enchanted Equipment. You control enchanted Equipment. Angelfire Crusader AP 3W Creature - Human Soldier Knight 2/3 3 {R}: Angelfire Crusader gets +1/+0 until end of turn. Abyssal Gatekeeper WL 1B Creature - Horror 1/1 3 When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. Blinking Spirit 5E 9E IA 3W Creature - Spirit 2/2 3 {0}: Return Blinking Spirit to its owner's hand. Leonin Battlemage DS 3W Creature - Cat Wizard 2/3 3 {T}: Target creature gets +1/+1 until end of turn. Whenever you play a spell, you may untap Leonin Battlemage. Flowstone Shambler 9E SH 2R Creature - Beast 2/2 3 {R}: Flowstone Shambler gets +1/-1 until end of turn. Volcanic Hammer 7E 8E 9E P2 PT ST 1R Sorcery 2 Volcanic Hammer deals 3 damage to target creature or player. Horn of Greed SH 3 Artifact 1 Whenever a player plays a land, that player draws a card. Demonic Collusion TSP 3BB Sorcery 2 Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Lich Lord of Unx ARB 1UB Creature - Zombie Wizard 2/2 3 {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. Grinning Demon ON 2BB Creature - Demon 6/6 3 At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ravaging Riftwurm FUT 1GG Creature - Wurm 6/6 3 Kicker {4} (You may pay an additional {4} as you play this spell.) Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it. Teller of Tales CHK 3UU Creature - Spirit 3/3 3 Flying Whenever you play a Spirit or Arcane spell, you may tap or untap target creature. Red-Hot Hottie UNH 2RR Creature - Elemental 2/5 3 Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs." Wall of Spears 4E 5E 7E 8E AQ 3 Artifact Creature - Wall 2/3 3 Defender (This creature can't attack.) First strike Scrivener EX OD 4U Creature - Human Wizard 2/2 3 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. Predatory Focus GP 3GG Sorcery 2 You may have creatures you control assign their combat damage this turn as though they weren't blocked. Mother of Goons UNH 2B Creature - Human Cleric 3/2 3 Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. Bringer of the Black Dawn FD 7BB Creature - Bringer 5/5 3 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Circle of Protection: Black 4E 5E 6E 7E 8E 9E B IA R TE U 1W Enchantment 1 {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Leashling RAV 6 Artifact Creature - Hound 3/3 3 Put a card in your hand on top of your library: Return Leashling to its owner's hand. Serrated Arrows HL TSP 4 Artifact 1 Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. Saprazzan Outrigger MM 3U Creature - Merfolk 5/5 3 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. Sunrise Sovereign LRW 5R Creature - Giant Warrior 5/5 3 Other Giant creatures you control get +2/+2 and have trample. Curiosity 8E EX U Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Pulling Teeth MOR 1B Sorcery 2 Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Talas Explorer P2 1U Creature - Human Pirate Scout 1/1 3 Flying When Talas Explorer comes into play, look at target opponent's hand. Sea Sprite 5E HL 1U Creature - Faerie 1/1 3 Flying, protection from red Mausoleum Turnkey RAV 3B Creature - Ogre Rogue 3/2 3 When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand. Rorix Bladewing ON 3RRR Legendary Creature - Dragon 6/5 3 Flying, haste Spined Wurm 10E 7E 8E 9E PT SH ST2K 4G Creature - Wurm 5/4 3 Tidal Visionary IN U Creature - Merfolk Wizard 1/1 3 {T}: Target creature becomes the color of your choice until end of turn. Carrion Wurm TO 3BB Creature - Zombie Wurm 6/5 3 Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm assigns no combat damage this turn. Pain // Suffering (Suffering) IN 3R Sorcery 2 Destroy target land. Benediction of Moons GP W Sorcery 2 You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Sunhome, Fortress of the Legion RAV Land 0 {T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Thing from the Deep PT 6UUU Creature - Leviathan 9/9 3 Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. Splintering Wind AL 2GG Enchantment 1 {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep {G}." Whenever a Splinter token leaves play, it deals 1 damage to you and each creature you control. Fight or Flight IN 3W Enchantment 1 At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. Sicken US B Enchantment - Aura 1 Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) Demolish 10E 8E 9E OD 3R Sorcery 2 Destroy target artifact or land. Ardent Soldier IN 1W Creature - Human Soldier 1/2 3 Kicker {2} (You may pay an additional {2} as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. Fathom Trawl LRW 3UU Sorcery 2 Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Tolarian Entrancer WL 1U Creature - Human Wizard 1/1 3 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. Warrior Angel SH 4WW Creature - Angel Warrior 3/4 3 Flying; lifelink (Whenever this creature deals damage, you gain that much life.) Parallel Thoughts SC 3UU Enchantment 1 When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you removed into your hand. Control of the Court P3 1R Sorcery 2 Draw four cards, then discard three cards at random. Kami of Fire's Roar CHK 3R Creature - Spirit 2/3 3 Whenever you play a Spirit or Arcane spell, target creature can't block this turn. Triskelion 4E AQ MR 6 Artifact Creature - Construct 1/1 3 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Pyknite IA 2G Creature - Ouphe 1/1 3 When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. Kira, Great Glass-Spinner BOK 1UU Legendary Creature - Spirit 2/2 3 Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." Supreme Exemplar MOR 6U Creature - Elemental 10/10 3 Flying Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) Feeding Frenzy ON 2B Instant 2 Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. Griffin Canyon VI Land 0 {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. Coalition Honor Guard AP 3W Creature - Human Flagbearer 2/4 3 Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Painwracker Oni CHK 3BB Creature - Demon Spirit 5/4 3 Fear At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. Hornet Harasser LRW 2BB Creature - Goblin Shaman 2/2 3 When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn. Consuming Vortex CHK 1U Instant - Arcane 2 Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Fault Riders PY 2R Creature - Human Soldier 2/2 3 Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. Wanderbrine Rootcutters SHM 2(U/B)(U/B) Creature - Merfolk Rogue 3/3 3 Wanderbrine Rootcutters can't be blocked by green creatures. Piper's Melody OD G Sorcery 2 Shuffle any number of target creature cards from your graveyard into your library. Hope Charm VI W Instant 2 Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. Fractured Loyalty MR 1R Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.) Nefashu SC 4BB Creature - Zombie Mutant 5/3 3 Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. Nacatl War-Pride FUT 3GGG Creature - Cat Warrior 3/3 3 Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn. Phyrexian Tower US Legendary Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool. Soul Kiss IA 2B Enchantment - Aura 1 Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn. Battlegrowth MR G Instant 2 Put a +1/+1 counter on target creature. Natural Spring 10E 9E P2 PT ST TE 3GG Sorcery 2 Target player gains 8 life. Wei Scout P3 1B Creature - Human Soldier Scout 1/1 3 Horsemanship Battlefield Scrounger JU 3GG Creature - Centaur 3/3 3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard. Shield Wall 5E 7E CH LG 1W Instant 2 Creatures you control get +0/+2 until end of turn. Ebon Dragon PT 5BB Creature - Dragon 5/4 3 Flying When Ebon Dragon comes into play, you may have target opponent discard a card. Woolly Razorback CS 2WW Creature - Boar Beast 7/7 3 Woolly Razorback comes into play with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it. Infernal Tutor DIS 1B Sorcery 2 Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. Fountain Watch MM 3WW Creature - Human Cleric 2/4 3 Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) Lashknife Barrier PS 2W Enchantment 1 When Lashknife Barrier comes into play, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. Woolly Spider IA 1GG Creature - Spider 2/3 3 Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. Nameless Inversion LRW 1B Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. Fathom Seer TSP 1U Creature - Illusion 1/3 3 Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. Phyrexian Ghoul US 2B Creature - Zombie 2/2 3 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. Pulse of the Fields DS 1WW Instant 2 You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. Feldon's Cane 5E AQ CH TSP 1 Artifact 1 {T}, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. Thelon's Curse FE GG Enchantment 1 Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. Braids, Conjurer Adept PLC 2UU Legendary Creature - Human Wizard 2/2 3 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play. Sturdy Hatchling EVE 3(G/U) Creature - Elemental 6/6 3 Sturdy Hatchling comes into play with four -1/-1 counters on it. {(g/u)}: Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling. Wistful Selkie EVE (G/U)(G/U)(G/U) Creature - Merfolk Wizard 2/2 3 When Wistful Selkie comes into play, draw a card. Helldozer RAV 3BBB Creature - Zombie Giant 6/5 3 {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. Yawgmoth Demon 9E AQ CH 4BB Creature - Demon 6/6 3 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. Giant Octopus 7E 8E 9E PT ST2K ST 3U Creature - Octopus 3/3 3 Kentaro, the Smiling Cat BOK 1W Legendary Creature - Human Samurai 2/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost. Propaganda TE 2U Enchantment 1 Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Rescue UD U Instant 2 Return target permanent you control to its owner's hand. Fire-Belly Changeling LRW 1R Creature - Shapeshifter 1/1 3 Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. Cave Tiger US 2G Creature - Cat 2/2 3 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Desert Sandstorm P3 2R Sorcery 2 Desert Sandstorm deals 1 damage to each creature. Sundering Titan DS 8 Artifact Creature - Golem 7/10 3 When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands. Orochi Leafcaller CHK G Creature - Snake Shaman 1/1 3 {G}: Add one mana of any color to your mana pool. Reins of Power SH 2UU Instant 2 Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Paroxysm EX 1R Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. Brass-Talon Chimera VI 4 Artifact Creature - Chimera 2/2 3 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.) Lifespark Spellbomb MR 1 Artifact 1 {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. Giant Growth 10E 4E 5E 6E 7E 8E 9E B IA R ST2K U G Instant 2 Target creature gets +3/+3 until end of turn. Bog Witch MM 2B Creature - Human Spellshaper 1/1 3 {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. Diamond Valley AN Land 0 {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Centaur Veteran TO 5G Creature - Centaur 3/3 3 Trample {G}, Discard a card: Regenerate Centaur Veteran. Tattered Drake RAV 4U Creature - Zombie Drake 2/2 3 Flying {B}: Regenerate Tattered Drake. Sanity Grinding EVE UUU Sorcery 2 Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Tainted Isle TO Land 0 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Play this ability only if you control a Swamp. Bestial Fury AL 2R Enchantment - Aura 1 Enchant creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Kaysa AL 3GG Legendary Creature - Elf Druid 2/3 3 Green creatures you control get +1/+1. Knollspine Invocation SHM 1RR Enchantment 1 {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Jaded Response AP 1U Instant 2 Counter target spell if it shares a color with a creature you control. Crimson Kobolds LG 0 Creature - Kobold 0/1 3 Crimson Kobolds is red. Lowland Giant TE 2RR Creature - Giant 4/3 3 Elven Fortress FE G Enchantment 1 {1}{G}: Target blocking creature gets +0/+1 until end of turn. Ghostly Prison CHK 2W Enchantment 1 Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Urza's Guilt PS 2UB Sorcery 2 Each player draws two cards, then discards three cards, then loses 4 life. Duskrider Peregrine TSP 5W Creature - Bird 3/3 3 Flying, protection from black Suspend 3-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Body Double PLC 4U Creature - Shapeshifter 0/0 3 As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card. Gift of the Woods AL G Enchantment - Aura 1 Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Norwood Archers P2 ST 3G Creature - Elf Archer 3/3 3 Reach (This creature can block creatures with flying.) Stonebrow, Krosan Hero TSP 3RG Legendary Creature - Centaur Warrior 4/4 3 Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. Gristle Grinner CS 4B Creature - Zombie 3/3 3 Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn. Ghostway GP 2W Instant 2 Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn. Feral Instinct VI 1G Instant 2 Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Flame Javelin SHM (2/R)(2/R)(2/R) Instant 2 ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Ring of Gix UL 3 Artifact 1 Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. Opal Titan US 2WW Enchantment 1 When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. Thieves' Auction 8E MM 4RRR Sorcery 2 Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. Barktooth Warbeard LG 4BRR Legendary Creature - Human Warrior 6/5 3 Starlight 7E PT 1W Sorcery 2 You gain 3 life for each black creature target opponent controls. Balance of Power 8E P3 PT 3UU Sorcery 2 If target opponent has more cards in hand than you, draw cards equal to the difference. Laccolith Grunt NE 2R Creature - Beast 2/2 3 Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. Coalition Flag AP W Enchantment - Aura 1 Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Architects of Will ARB 2UB Artifact Creature - Human Wizard 3/3 3 When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) Wild Colos UD 2R Creature - Goat Beast 2/2 3 Haste Spellweaver Volute FUT 3UU Enchantment - Aura 1 Enchant instant card in a graveyard Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard. Torrent of Souls SHM 4(B/R) Sorcery 2 Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.) Skyshroud Troll TE 2GG Creature - Troll Giant 3/3 3 {1}{G}: Regenerate Skyshroud Troll. Commander Eesha JU 2WW Legendary Creature - Bird Soldier 2/4 3 Flying, protection from creatures Calming Licid SH 2W Creature - Licid 2/2 3 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. Sapling of Colfenor EVE 3(B/G)(B/G) Legendary Creature - Treefolk Shaman 2/5 3 Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Snowblind IA 3G Enchantment - Aura 1 Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. Vine Kami CHK 6G Creature - Spirit 4/4 3 Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Unquestioned Authority JU 2W Enchantment - Aura 1 Enchant creature When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures. Keeper of the Beasts EX GG Creature - Human Wizard 1/2 3 {G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. Clear the Land MM 2G Sorcery 2 Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. Bloodcurdler OD 1B Creature - Horror 1/1 3 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." Emerald Charm VI G Instant 2 Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Shanodin Dryads 4E 5E 6E 7E B R U G Creature - Dryad 1/1 3 Forestwalk Two-Headed Giant of Foriys B U 4R Creature - Giant 4/4 3 Trample Two-Headed Giant of Foriys can block an additional creature. Illusion // Reality (Illusion) AP U Instant 2 Target spell or permanent becomes the color of your choice until end of turn. Last Caress AP 2B Sorcery 2 Target player loses 1 life and you gain 1 life. Draw a card. Dreamwinder OD 3U Creature - Serpent 4/3 3 Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. Darkblast RAV B Instant 2 Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Aysen Highway HL 3WWW Enchantment 1 White creatures have plainswalk. Dwarven Landslide AP 3R Sorcery 2 Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you play this spell.) Destroy target land. If the kicker cost was paid, destroy another target land. Archon of Justice EVE 3WW Creature - Archon 4/4 3 Flying When Archon of Justice is put into a graveyard from play, remove target permanent from the game. Goblin Striker MR 1R Creature - Goblin Berserker 1/1 3 First strike, haste Entropic Specter EX 3BB Creature - Specter Spirit */* 3 Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. Knight of Valor VI 2W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. Spelljack JU 3UUU Instant 2 Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) Isao, Enlightened Bushi BOK 2G Legendary Creature - Human Samurai 2/1 3 Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. Visions 4E LG W Sorcery 2 Look at the top five cards of target player's library. You may then have that player shuffle that library. Bloodpyre Elemental ALA 4R Creature - Elemental 4/1 3 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Icequake IA 1BB Sorcery 2 Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. Seal of Fire DIS NE R Enchantment 1 Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. Resounding Silence ALA 3W Instant 2 Remove target attacking creature from the game. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) When you cycle Resounding Silence, remove up to two target attacking creatures from the game. Welkin Guide ALA 4W Creature - Bird Cleric 2/2 3 Flying When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn. Lancers en-Kor SH 3WW Creature - Kor Soldier 3/3 3 Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. Gaea's Skyfolk AP GU Creature - Elf Merfolk 2/2 3 Flying Cauldron Dance IN 4BR Instant 2 Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn. Beloved Chaplain OD 1W Creature - Human Cleric 1/1 3 Protection from creatures Island 10E 4E 5E 6E 7E 8E 9E ALA B CHK IA IN LRW MI MM MR OD ON P2 P3 PT R RAV SHM ST2K ST TE TSP U UG UNH US Basic Land - Island 0 U Soldevi Steam Beast AL 5 Artifact Creature - Beast 4/2 3 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. He Who Hungers CHK 4B Legendary Creature - Spirit 3/2 3 Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 Wild Aesthir AL 2W Creature - Bird 1/1 3 Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn. Detainment Spell TSP W Enchantment - Aura 1 Enchant creature Enchanted creature's activated abilities can't be played. {1}{W}: Attach Detainment Spell to target creature. Monstrify EVE 3G Sorcery 2 Target creature gets +4/+4 until end of turn. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Force of Savagery FUT 2G Creature - Elemental 8/0 3 Trample Raking Canopy SHM 1GG Enchantment 1 Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. Slinking Serpent IN 2UB Creature - Serpent 2/3 3 Forestwalk Savage Conception EVE 3GG Sorcery 2 Put a 3/3 green Beast creature token into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Dauthi Jackal EX 2B Creature - Dauthi Hound 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Pooling Venom FUT 1B Enchantment - Aura 1 Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land. Garruk Wildspeaker LRW 2GG Planeswalker - Garruk 1 3 +1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn. Cauldron Haze EVE 1(W/B) Instant 2 Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Ophidian WL 2U Creature - Snake 1/3 3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. Ley Line MM 3G Enchantment 1 At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. Starlight Invoker 10E LE 1W Creature - Human Cleric Mutant 1/3 3 {7}{W}: You gain 5 life. Harbinger of Night MI 2BB Creature - Spirit 2/3 3 At the beginning of your upkeep, put a -1/-1 counter on each creature. Svyelunite Temple 5E 6E FE Land 0 Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. Silver Seraph JU 5WWW Creature - Angel 6/6 3 Flying Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. Azure Drake 5E 9E CH LG 3U Creature - Drake 2/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Azimaet Drake MI 2U Creature - Drake 1/3 3 Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. Neurok Transmuter DS 2U Creature - Human Wizard 2/2 3 {U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. Nim Shrieker MR 3B Creature - Zombie 0/1 3 Flying Nim Shrieker gets +1/+0 for each artifact you control. Benalish Emissary IN 2W Creature - Human Wizard 1/4 3 Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. Kei Takahashi CH LG 2GW Legendary Creature - Human Cleric 2/2 3 {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Rhystic Scrying PY 2UU Sorcery 2 Draw three cards. Then, if any player pays {2}, discard three cards. Madrush Cyclops ARB 1BRG Creature - Cyclops Warrior 3/4 3 Creatures you control have haste. Kami of False Hope BOK W Creature - Spirit 1/1 3 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. Fen Stalker PY 3B Creature - Nightstalker 3/2 3 Fen Stalker has fear as long as you control no untapped lands. Salvage Slasher CFX 1B Artifact Creature - Human Rogue 1/1 3 Salvage Slasher gets +1/+0 for each artifact card in your graveyard. Thallid FE TSP G Creature - Fungus 1/1 3 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Unnatural Speed CHK R Instant - Arcane 2 Target creature gains haste until end of turn. Restless Bones GP 2B Creature - Skeleton 1/1 3 {3}{B}, {T}: Target creature gains swampwalk until end of turn. {1}{B}: Regenerate Restless Bones. Manabarbs 10E 4E 5E 6E B R U 3R Enchantment 1 Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Cyclopean Giant TSP 2BB Creature - Zombie Giant 4/2 3 When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. Tidal Bore MM 1U Instant 2 You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. Akki Lavarunner (Tok-Tok, Volcano Born) CHK 3R Legendary Creature - Goblin Shaman 2/2 3 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Demonic Tutor B R U 1B Sorcery 2 Search your library for a card and put that card into your hand. Then shuffle your library. Grapeshot Catapult 4E 5E 7E AQ 4 Artifact Creature - Construct 2/3 3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Treasure Trove 7E 8E 9E EX 2UU Enchantment 1 {2}{U}{U}: Draw a card. Lumengrid Augur MR 3U Creature - Vedalken Wizard 2/2 3 {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. Barren Moor ON Land 0 Barren Moor comes into play tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) Number Crunch UNH 2U Instant 2 Return target permanent to its owner's hand. Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand. Snowfall IA 2U Enchantment 1 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. Battle Screech JU 2WW Sorcery 2 Put two 1/1 white Bird creature tokens with flying into play. Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dragon Blood MR US 3 Artifact 1 {3}, {T}: Put a +1/+1 counter on target creature. Frozen AEther PLC 3U Enchantment 1 Artifacts, creatures, and lands your opponents control come into play tapped. Fledgling Osprey UD U Creature - Bird 1/1 3 Fledgling Osprey has flying as long as it's enchanted. Alabaster Dragon PT WL 4WW Creature - Dragon 4/4 3 Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. Meloku the Clouded Mirror CHK 4U Legendary Creature - Moonfolk Wizard 2/4 3 Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play. Mishra's War Machine 4E AQ R 7 Artifact Creature - Juggernaut 5/5 3 Banding At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. Darksteel Gargoyle DS 7 Artifact Creature - Gargoyle 3/3 3 Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Symbol of Unsummoning PT 2U Sorcery 2 Return target creature to its owner's hand. Draw a card. Library of Alexandria AN Land 0 {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in hand. Composite Golem 10E FD 6 Artifact Creature - Golem 4/4 3 Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. Serpentine Kavu IN 4G Creature - Kavu 4/4 3 {R}: Serpentine Kavu gains haste until end of turn. Crookclaw Transmuter TSP 3U Creature - Bird Wizard 3/1 3 Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. Rhox Charger ALA 3G Creature - Rhino Soldier 3/3 3 Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Puppeteer Clique SHM 3BB Creature - Faerie Wizard 3/2 3 Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Necra Disciple AP B Creature - Human Wizard 1/1 3 {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Honden of Cleansing Fire CHK 3W Legendary Enchantment - Shrine 1 At the beginning of your upkeep, you gain 2 life for each Shrine you control. Reviving Vapors IN 2WU Instant 2 Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. Sisters of the Flame 4E DK 1RR Creature - Human Shaman 2/2 3 {T}: Add {R} to your mana pool. Order of Leitbur FE WW Creature - Human Cleric Knight 2/1 3 Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. Viridian Joiner MR 2G Creature - Elf Druid 1/2 3 {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. Sengir Vampire 10E 4E 9E B R TO U 3BB Creature - Vampire 4/4 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Mesa Pegasus 4E 5E B R U 1W Creature - Pegasus 1/1 3 Banding, flying Wayfarer's Bauble FD 1 Artifact 1 {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Rakdos Riteknife DIS 2 Artifact - Equipment 1 Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip {2} Turn to Dust MR G Instant 2 Destroy target Equipment. Then add {G} to your mana pool. Thran Golem 9E UD 5 Artifact Creature - Golem 3/3 3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Envelop JU U Instant 2 Counter target sorcery spell. Kjeldoran Knight IA WW Creature - Human Knight 1/1 3 Banding {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. Ore Gorger CHK 3RR Creature - Spirit 3/1 3 Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land. Sapphire Medallion TE 2 Artifact 1 Blue spells you play cost {1} less to play. Anger JU 3R Creature - Incarnation 2/2 3 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Parasitic Bond US 3B Enchantment - Aura 1 Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. Wu Infantry P3 1U Creature - Human Soldier 2/1 3 Kris Mage MM R Creature - Human Spellshaper 1/1 3 {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. Goblin Gardener 7E UD 3R Creature - Goblin 2/1 3 When Goblin Gardener is put into a graveyard from play, destroy target land. Graxiplon ON 5U Creature - Beast 3/4 3 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. Exclude IN 2U Instant 2 Counter target creature spell. Draw a card. Battletide Alchemist MOR 3WW Creature - Kithkin Cleric 3/4 3 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Altar Golem EVE 7 Artifact Creature - Golem */* 3 Trample Altar Golem's power and toughness are each equal to the number of creatures in play. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Errant Doomsayers TSP 1W Creature - Human Rebel 1/1 3 {T}: Tap target creature with toughness 2 or less. Epic Struggle JU 2GG Enchantment 1 At the beginning of your upkeep, if you control twenty or more creatures, you win the game. Venerable Kumo CHK 4G Creature - Spirit 2/3 3 Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Bloodthirsty Ogre CHK 2B Creature - Ogre Warrior Shaman 3/1 3 {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. Astrolabe AL 3 Artifact 1 {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Hymn of Rebirth IA 3GW Sorcery 2 Put target creature card in a graveyard into play under your control. Shield Bearer 5E IA 1W Creature - Human Soldier 0/3 3 Banding Goblin Bombardment TE 1R Enchantment 1 Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Predatory Advantage ARB 3RG Enchantment 1 At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play. Cliffrunner Behemoth CFX 3G Creature - Rhino Beast 5/3 3 Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Yavimaya Ants AL 2GG Creature - Insect 5/1 3 Trample, haste Cumulative upkeep {G}{G} Arcane Spyglass DS 4 Artifact 1 {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Steelclad Serpent ALA 5U Artifact Creature - Serpent 4/5 3 Steelclad Serpent can't attack unless you control another artifact. Gravegouger TO 2B Creature - Nightmare Horror 2/2 3 When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard. Blinding Light IN MI PT ST 2W Sorcery 2 Tap all nonwhite creatures. Assert Authority MR 5UU Instant 2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Yavimaya Barbarian IN RG Creature - Elf Barbarian 2/2 3 Protection from blue Grand Arbiter Augustin IV DIS 2WU Legendary Creature - Human Advisor 2/3 3 White spells you play cost {1} less to play. Blue spells you play cost {1} less to play. Spells your opponents play cost {1} more to play. Talruum Champion VI 4R Creature - Minotaur 3/3 3 First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. Ancestral Mask MM 2G Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 for each other enchantment in play. Voice of Reason UD 3W Creature - Angel 2/2 3 Flying, protection from blue Alaborn Grenadier P2 WW Creature - Human Soldier 2/2 3 Vigilance Explosive Growth IN G Instant 2 Kicker {5} (You may pay an additional {5} as you play this spell.) Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead. Squee's Toy TE 1 Artifact 1 {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Bloodmark Mentor SHM 1R Creature - Goblin Warrior 1/1 3 Red creatures you control have first strike. Archery Training UD W Enchantment - Aura 1 Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." Keening Banshee RAV 2BB Creature - Spirit 2/2 3 Flying When Keening Banshee comes into play, target creature gets -2/-2 until end of turn. The Ultimate Nightmare of Wizards of the Coast® Customer Service UG XYZRR Sorcery 2 The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. Saprazzan Raider MM 2U Creature - Merfolk 1/2 3 When Saprazzan Raider becomes blocked, return it to its owner's hand. Dismiss TE 2UU Instant 2 Counter target spell. Draw a card. Pillaging Horde PT 2RR Creature - Human Barbarian 5/5 3 When Pillaging Horde comes into play, sacrifice it unless you discard a card at random. That Which Was Taken BOK 5 Legendary Artifact 1 {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. Telemin Performance CFX 3UU Sorcery 2 Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control. Voices from the Void CFX 4B Sorcery 2 Domain - Target player discards a card for each basic land type among lands you control. Arrogant Vampire PT 3BB Creature - Vampire 4/3 3 Flying Mercadia's Downfall MM 2R Instant 2 Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. Threaten 10E 9E ON 2R Sorcery 2 Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) Drafna's Restoration AQ U Sorcery 2 Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Oriss, Samite Guardian FUT 1WW Legendary Creature - Human Cleric 1/3 3 {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn. Ghostfire FUT 2R Instant 2 Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. Meadowboon MOR 2WW Creature - Elemental 3/3 3 When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Cover of Darkness ON 1B Enchantment 1 As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. Threads of Disloyalty BOK 1UU Enchantment - Aura 1 Enchant creature with converted mana cost 2 or less You control enchanted creature. Necra Sanctuary AP 2B Enchantment 1 At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. Flowstone Slide 10E 9E NE X2RR Sorcery 2 All creatures get +X/-X until end of turn. Goblin Tinkerer MI 1R Creature - Goblin Artificer 1/2 3 {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. Fertile Imagination DIS 2GG Sorcery 2 Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Lim-Dul's High Guard AL 1BB Creature - Skeleton 2/1 3 First strike {1}{B}: Regenerate Lim-Dul's High Guard. Ignite Memories TSP 4R Sorcery 2 Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Divine Retribution MI 1W Instant 2 Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Titanic Bulvox SC 6GG Creature - Beast 7/4 3 Trample Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ground Rift TSP R Sorcery 2 Target creature without flying can't block this turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Mine Layer OD 3R Creature - Dwarf 1/1 3 {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands. Gleam of Resistance CFX 4W Instant 2 Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Drelnoch CS 4U Creature - Yeti Mutant 3/3 3 Whenever Drelnoch becomes blocked, you may draw two cards. Oboro, Palace in the Clouds SOK Legendary Land 0 {T}: Add {U} to your mana pool. {1}: Return Oboro, Palace in the Clouds to its owner's hand. Pact of the Titan FUT 0 Instant 2 Pact of the Titan is red. Put a 4/4 red Giant creature token into play. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. Famished Ghoul OD 3B Creature - Zombie 3/2 3 {1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game. Firecat Blitz JU XRR Sorcery 2 Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn. Flashback-{R}{R}, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Akki Underminer CHK 3R Creature - Goblin Rogue Shaman 1/1 3 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Put Away SHM 2UU Instant 2 Counter target spell. You may shuffle up to one target card from your graveyard into your library. Hunting Kavu IN 1RG Creature - Kavu 2/3 3 {1}{R}{G}, {T}: Remove from the game Hunting Kavu and target creature without flying that's attacking you. Mad Auntie LRW 2B Creature - Goblin Shaman 2/2 3 Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. Talas Warrior P2 1UU Creature - Human Pirate Warrior 2/2 3 Talas Warrior is unblockable. Oath of Druids EX 1G Enchantment 1 At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard. Wispmare LRW 2W Creature - Elemental 1/3 3 Flying When Wispmare comes into play, destroy target enchantment. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Drowned Rusalka GP U Creature - Spirit 1/1 3 {U}, Sacrifice a creature: Discard a card, then draw a card. Venomous Dragonfly MM 3G Creature - Insect 1/1 3 Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. Painful Memories 6E MI 1B Sorcery 2 Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Font of Mythos CFX 4 Artifact 1 At the beginning of each player's draw step, that player draws two additional cards. Flame-Kin War Scout DIS 3R Creature - Elemental Scout 2/4 3 When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. Mindmoil RAV 4R Enchantment 1 Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Opportunist TE 2R Creature - Human Soldier 2/2 3 {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. Symbol Status UNH 2GG Sorcery 2 Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. Humility TE 2WW Enchantment 1 All creatures lose all abilities and are 1/1. Striped Bears WL 3G Creature - Bear 2/2 3 When Striped Bears comes into play, draw a card. Leonin Elder MR W Creature - Cat Cleric 1/1 3 Whenever an artifact comes into play, you may gain 1 life. Fire // Ice (Fire) AP 1R Instant 2 Fire deals 2 damage divided as you choose among any number of target creatures and/or players. Riven Turnbull LG 5UB Legendary Creature - Human Advisor 5/7 3 {T}: Add {B} to your mana pool. Arsenal Thresher ARB 2(W/B)U Artifact Creature - Construct 2/2 3 As Arsenal Thresher comes into play, you may reveal any number of other artifact cards from your hand. Arsenal Thresher comes into play with a +1/+1 counter on it for each card revealed this way. Death's Duet EX 2B Sorcery 2 Return two target creature cards from your graveyard to your hand. Hamletback Goliath LRW 6R Creature - Giant Warrior 6/6 3 Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Donate UD 2U Sorcery 2 Target player gains control of target permanent you control. Putrid Raptor SC 4BB Creature - Zombie Lizard Beast 4/4 3 Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Glacial Crevasses IA 2R Enchantment 1 Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. Weight of Spires DIS R Instant 2 Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. Task Mage Assembly PY 2R Enchantment 1 When there are no creatures in play, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. Wall of Air 10E 4E 5E 6E 7E 8E B R U 1UU Creature - Wall 1/5 3 Defender, flying (This creature can't attack, and it can block creatures with flying.) Pride of the Clouds DIS WU Creature - Elemental Cat 1/1 3 Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.) Distant Melody MOR 3U Sorcery 2 Choose a creature type. Draw a card for each permanent you control of that type. Frost Giant LG 3RRR Creature - Giant 4/4 3 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Opportunity 7E UL 4UU Instant 2 Target player draws four cards. Icefall CS 2RR Sorcery 2 Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from play, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Goblin King 10E 4E 5E 6E 7E 8E 9E B R U 1RR Creature - Goblin 2/2 3 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Crafty Pathmage 10E 9E ON 2U Creature - Human Wizard 1/1 3 {T}: Target creature with power 2 or less is unblockable this turn. Mana Drain LG UU Instant 2 Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. Aesthir Glider AL 3 Artifact Creature - Bird 2/1 3 Flying Aesthir Glider can't block. Wall of Putrid Flesh LG 2B Creature - Wall 2/4 3 Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. Overrun 10E OD TE 2GGG Sorcery 2 Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Rites of Spring OD 1G Sorcery 2 Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. Jhoira of the Ghitu FUT 1UR Legendary Creature - Human Wizard 2/2 3 {2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.) Moniker Mage UNH 2U Creature - Human Wizard 2/2 3 {U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. Bartel Runeaxe LG 3BRG Legendary Creature - Giant Warrior 6/5 3 Vigilance Bartel Runeaxe can't be the target of Aura spells. Altar's Light MR 2WW Instant 2 Remove target artifact or enchantment from the game. Part the Veil CHK 3U Instant - Arcane 2 Return all creatures you control to their owner's hand. Psychic Trance ON 2UU Instant 2 Until end of turn, Wizards you control gain "{T}: Counter target spell." Red Scarab IA W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. Mad Dog OD 1R Creature - Hound 2/2 3 At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it. Sakura-Tribe Elder CHK 1G Creature - Snake Shaman 1/1 3 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Serra's Hymn US W Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. Fledgling Imp OD 2B Creature - Imp 2/2 3 {B}, Discard a card: Fledgling Imp gains flying until end of turn. Mungha Wurm PY 2GG Creature - Wurm 6/5 3 You can't untap more than one land during your untap step. Wall of Shadows CH LG 1BB Creature - Wall 0/1 3 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. Magmasaur TE 3RR Creature - Elemental Lizard 0/0 3 Magmasaur comes into play with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. Lightning Hounds MM 2RR Creature - Hound 3/2 3 First strike Skyrider Trainee GP 4W Creature - Human Soldier 3/3 3 As long as Skyrider Trainee is enchanted, it has flying. Ravenous Skirge US 2B Creature - Imp 1/1 3 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. Grim Monolith UL 2 Artifact 1 Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. Rats of Rath TE 1B Creature - Rat 2/1 3 {B}: Destroy target artifact, creature, or land you control. Phyrexian Scuta PS 3B Creature - Zombie 3/3 3 Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.) If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it. Angel of Salvation FUT 6WW Creature - Angel 5/5 3 Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Liberate IN 1W Instant 2 Remove target creature you control from the game. Return that card to play under its owner's control at end of turn. Wicked Pact PT ST 1BB Sorcery 2 Destroy two target nonblack creatures. You lose 5 life. Balance 4E B R U 1W Sorcery 2 Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Thunderheads GP 2U Instant 2 Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn. Plated Sliver LE W Creature - Sliver 1/1 3 All Sliver creatures get +0/+1. Vithian Stinger ALA 2R Creature - Human Shaman 0/1 3 {T}: Vithian Stinger deals 1 damage to target creature or player. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Savannah B R U Land - Forest Plains 0 Silver Knight SC WW Creature - Human Knight 2/2 3 First strike, protection from red Serpent Skin CHK 2G Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. Sailmonger MM 3U Creature - Human Monger 3/3 3 {2}: Target creature gains flying until end of turn. Any player may play this ability. Gloomdrifter TO 3B Creature - Zombie Minion 2/2 3 Flying Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn." Festering Evil WL 3BB Enchantment 1 At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. Stalking Vengeance DIS 5RR Creature - Avatar 5/5 3 Haste Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player. Lairwatch Giant LRW 5W Creature - Giant Warrior 5/3 3 Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. Exhumer Thrull GP 5B Creature - Thrull 3/3 3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Ironclaw Orcs 4E 5E B U 1R Creature - Orc 2/2 3 Ironclaw Orcs can't block creatures with power 2 or greater. Opaline Sliver TSP 1WU Creature - Sliver 2/2 3 All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." Reach Through Mists CHK U Instant - Arcane 2 Draw a card. Landslide UD R Sorcery 2 Sacrifice any number of Mountains. Landslide deals that much damage to target player. Bosium Strip WL 3 Artifact 1 {3}, {T}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card. If a card played this way would be put into a graveyard this turn, remove it from the game instead. Innocence Kami CHK 3WW Creature - Spirit 2/3 3 {W}, {T}: Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami. Lost Soul 4E 5E 6E LG 1BB Creature - Spirit Minion 2/1 3 Swampwalk Erayo, Soratami Ascendant (Erayo's Essence) SOK 1U Legendary Enchantment 1 Whenever an opponent plays a spell for the first time in a turn, counter that spell. Pact of Negation FUT 0 Instant 2 Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. Guiltfeeder JU 3BB Creature - Horror 0/4 3 Fear Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. Ana Disciple AP G Creature - Human Wizard 1/1 3 {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. Uktabi Efreet WL 2GG Creature - Efreet 5/4 3 Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Bounty of the Hunt AL 3GG Instant 2 You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. Mosquito Guard MOR W Creature - Kithkin Soldier 1/1 3 First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) Face of Fear OD 5B Creature - Horror 3/4 3 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. Planar Portal 8E IN 6 Artifact 1 {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. Fledgling Dragon JU 2RR Creature - Dragon 2/2 3 Flying Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." Iron Star 4E 5E 6E 7E 8E B R U 1 Artifact 1 Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life. Angus Mackenzie LG GWU Legendary Creature - Human Cleric 2/2 3 {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Ghor-Clan Bloodscale GP 3R Creature - Viashino Warrior 2/1 3 First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn. Kavu Chameleon IN 3GG Creature - Kavu 4/4 3 Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. Militia's Pride LRW 1W Tribal Enchantment - Kithkin 1 Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. Nourish DS GG Instant 2 You gain 6 life. Delraich MM 6B Creature - Horror 6/6 3 Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. Spirit Weaver 10E IN 1W Creature - Human Wizard 2/1 3 {2}: Target green or blue creature gets +0/+1 until end of turn. Pyroclasm 10E 7E 8E 9E IA PT 1R Sorcery 2 Pyroclasm deals 2 damage to each creature. Captured Sunlight ARB 2GW Sorcery 2 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) You gain 4 life. AEther Snap DS 3BB Sorcery 2 Remove all counters from all permanents and remove all tokens from the game. Vertigo 6E IA R Instant 2 Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Magnify UD G Instant 2 All creatures get +1/+1 until end of turn. Argivian Archaeologist AQ 1WW Creature - Human Artificer 1/1 3 {W}{W}, {T}: Return target artifact card from your graveyard to your hand. Death Stroke SH BB Sorcery 2 Destroy target tapped creature. Charging Rhino PT TE 3GG Creature - Rhino 4/4 3 Charging Rhino can't be blocked by more than one creature. Drain Power 4E 5E B R U UU Sorcery 2 Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Krovikan Scoundrel CS 1B Creature - Human Rogue 2/1 3 Granulate FD 2RR Sorcery 2 Destroy each nonland artifact with converted mana cost 4 or less. Blazing Effigy LG 1R Creature - Elemental 0/3 3 When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Windfall US 2U Sorcery 2 Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. Vodalian Zombie IN UB Creature - Merfolk Zombie 2/2 3 Protection from green Pouncing Jaguar US G Creature - Cat 2/2 3 Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Nightwind Glider MM 2W Creature - Human Rebel 2/1 3 Flying, protection from black Jabari's Influence MI 3WW Instant 2 Play Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Copper Myr MR 2 Artifact Creature - Myr 1/1 3 {T}: Add {G} to your mana pool. People of the Woods DK GG Creature - Human 1/* 3 People of the Woods's toughness is equal to the number of Forests you control. Schismotivate GP 1UR Instant 2 Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. Albino Troll US 1G Creature - Troll 3/3 3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. Viashivan Dragon VI 2RRGG Creature - Dragon 4/4 3 Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. Sunstrike Legionnaire LE 1W Creature - Human Soldier 1/2 3 Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature comes into play, untap Sunstrike Legionnaire. {T}: Tap target creature with converted mana cost 3 or less. Strength of Cedars CHK 4G Instant - Arcane 2 Target creature gets +X/+X until end of turn, where X is the number of lands you control. Lumengrid Warden 10E 9E MR 1U Creature - Human Wizard 1/3 3 Ridged Kusite PLC B Creature - Horror Spellshaper 1/1 3 {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. Urborg Stalker WL 3B Creature - Horror 2/4 3 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. Wall of Tombstones LG 1B Creature - Wall 0/1 3 Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.) Taniwha MI 3UU Legendary Creature - Serpent 7/7 3 Phasing, trample At the beginning of your upkeep, all lands you control phase out. Merrow Levitator EVE 3U Creature - Merfolk Wizard 2/3 3 {T}: Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator. Fugitive Druid TE 3G Creature - Human Druid 3/2 3 Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. Bull Elephant VI 3G Creature - Elephant 4/4 3 When Bull Elephant comes into play, sacrifice it unless you return two Forests you control to their owner's hand. Volunteer Militia P2 P3 W Creature - Human Soldier 1/2 3 Thieving Sprite LRW 2B Creature - Faerie Rogue 1/1 3 Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. Woodland Changeling LRW 1G Creature - Shapeshifter 2/2 3 Changeling (This card is every creature type at all times.) Oraxid NE 3U Creature - Crab Beast 2/3 3 Protection from red Strength of Isolation TO 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Illicit Auction 6E MI 3RR Sorcery 2 Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) Corpse Dance TE 2B Instant 2 Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn. Ticking Gnomes UL 3 Artifact Creature - Gnome 3/3 3 Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. Kitsune Diviner CHK W Creature - Fox Cleric 0/1 3 {T}: Tap target Spirit. Stuffy Doll TSP 5 Artifact Creature - Construct 0/1 3 As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. Blessed Breath CHK W Instant - Arcane 2 Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Skirk Prospector ON R Creature - Goblin 1/1 3 Sacrifice a Goblin: Add {R} to your mana pool. Leeching Licid TE 1B Creature - Licid 1/1 3 {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. Perish 6E TE 2B Sorcery 2 Destroy all green creatures. They can't be regenerated. Canopy Surge IN 1G Sorcery 2 Kicker {2} (You may pay an additional {2} as you play this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead. Rending Vines SOK 1GG Instant - Arcane 2 Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. Ramosian Captain MM 1WW Creature - Human Rebel 2/2 3 First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Telepathic Spies 7E UD 2U Creature - Human Wizard 2/2 3 When Telepathic Spies comes into play, look at target opponent's hand. Pestilent Kathari CFX 2B Creature - Bird Warrior 1/1 3 Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) {2}{R}: Pestilent Kathari gains first strike until end of turn. Pyroblast 5E IA R Instant 2 Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Krosan Warchief SC 2G Creature - Beast 2/2 3 Beast spells you play cost {1} less to play. {1}{G}: Regenerate target Beast. Decree of Savagery SC 7GG Instant 2 Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Greel's Caress PY 1B Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets -3/-0. Nature's Resurgence 6E 7E WL 2GG Sorcery 2 Each player draws a card for each creature card in his or her graveyard. Highway Robber 10E 9E MM 2BB Creature - Human Rogue Mercenary 2/2 3 When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life. Stingscourger PLC 1R Creature - Goblin Warrior 2/2 3 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger comes into play, return target creature an opponent controls to its owner's hand. Boldwyr Intimidator FUT MOR 5RR Creature - Giant Warrior 5/5 3 Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. Detritivore PLC 2RR Creature - Lhurgoyf */* 3 Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-{X}{3}{R}. X can't be 0. Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land. Mana Vortex DK 1UU Enchantment 1 When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. Warbreak Trumpeter LE R Creature - Goblin 1/1 3 Morph {X}{X}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play. Tanglebloom 9E MR 1 Artifact 1 {1}, {T}: You gain 1 life. Talon of Pain DS 4 Artifact 1 Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. Invincible Hymn ALA 6WW Sorcery 2 Count the number of cards in your library. Your life total becomes that number. Uncontrollable Anger 10E CHK 2RR Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. Candles' Glow CHK 1W Instant - Arcane 2 Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Clinging Darkness RAV 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets -4/-1. Stern Proctor US UU Creature - Human Wizard 1/2 3 When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. Ion Storm FD 2R Enchantment 1 {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. Crystal Quarry OD Land 0 {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. Soltari Priest TE TSP WW Creature - Soltari Cleric 2/1 3 Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) Phantom Nantuko JU 2G Creature - Insect Spirit 0/0 3 Trample Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. Mirrodin's Core DS Land 0 {T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. AEther Charge ON 4R Enchantment 1 Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. Volcanic Submersion ALA 4R Sorcery 2 Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) Dedicated Martyr OD W Creature - Human Cleric 1/1 3 {W}, Sacrifice Dedicated Martyr: You gain 3 life. Phyrexian Battleflies IN B Creature - Insect 0/1 3 Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn. Flash of Defiance TO 1R Sorcery 2 Players can't block with green and/or white creatures this turn. Flashback-{1}{R}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Leechridden Swamp SHM Land - Swamp 0 ({T}: Add {B} to your mana pool.) Leechridden Swamp comes into play tapped. {B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents. Llanowar Augur FUT G Creature - Elf Shaman 0/3 3 Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep. Elephant Grass VI G Enchantment 1 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Civic Wayfinder 10E RAV 2G Creature - Elf Warrior Druid 2/2 3 When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Hammerheim Deadeye PLC 3R Creature - Giant Warrior 3/3 3 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye comes into play, destroy target creature with flying. Fanatical Devotion NE 2W Enchantment 1 Sacrifice a creature: Regenerate target creature. Ghitu Fire IN XR Sorcery 2 You may play Ghitu Fire any time you could play an instant if you pay {2} more to play it. Ghitu Fire deals X damage to target creature or player. Ring of Renewal FE 5 Artifact 1 {5}, {T}, Discard a card at random: Draw two cards. Aven Mimeomancer ARB 1WU Creature - Bird Wizard 3/1 3 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it. Balduvian Frostwaker CS 2U Creature - Human Wizard 1/1 3 {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Arashi, the Sky Asunder SOK 3GG Legendary Creature - Spirit 5/5 3 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Purging Scythe US 5 Artifact 1 At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one. Giltspire Avenger CFX GWU Creature - Human Soldier 2/2 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. Bant Sojourners ARB 1GWU Creature - Human Soldier 2/4 3 When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) Spellbinder DS 3 Artifact - Equipment 1 Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game. Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost. Equip {4} Dwarven Ruins 5E 6E FE Land 0 Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. Woodripper NE 3GG Creature - Beast 4/6 3 Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. Hoverguard Observer DS 2UU Creature - Drone 3/3 3 Flying Hoverguard Observer can block only creatures with flying. Flash Foliage DIS 2G Instant 2 Play Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token into play blocking target creature attacking you. Draw a card. Jerrard of the Closed Fist LG 3RGG Legendary Creature - Human Knight 6/5 3 Riptide Survivor SC 2U Creature - Human Wizard 2/1 3 Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. Ogre Warrior P2 ST2K ST 3R Creature - Ogre Warrior 3/3 3 Thopter Squadron EX 5 Artifact Creature - Thopter 0/0 3 Flying Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. Soaring Hope LRW 4W Enchantment - Aura 1 Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. Probe IN 2U Sorcery 2 Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) Draw three cards, then discard two cards. If the kicker cost was paid, target player discards two cards. Vivid Meadow LRW Land 0 Vivid Meadow comes into play tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. Soldevi Heretic AL 2U Creature - Human Cleric 2/2 3 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. Axegrinder Giant LRW 4RR Creature - Giant Warrior 6/4 3 Gifts Ungiven CHK 3U Instant 2 Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Plumes of Peace DIS 1WU Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.) Painter's Servant SHM 2 Artifact Creature - Scarecrow 1/3 3 As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. Rishadan Pawnshop MM 2 Artifact 1 {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. Skullscorch TO RR Sorcery 2 Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. Village Elder MI G Creature - Human Druid 1/1 3 {G}, {T}, Sacrifice a Forest: Regenerate target creature. Flowstone Crusher 9E NE 3RR Creature - Beast 4/4 3 {R}: Flowstone Crusher gets +1/-1 until end of turn. Vedalken Mastermind 10E FD UU Creature - Vedalken Wizard 1/2 3 {U}, {T}: Return target permanent you control to its owner's hand. Otarian Juggernaut OD 4 Artifact Creature - Juggernaut 2/3 3 Otarian Juggernaut can't be blocked by Walls. Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. Spiketail Drakeling TSP 1UU Creature - Drake 2/2 3 Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. Callous Oppressor ON 1UU Creature - Cephalid 1/2 3 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped. Pariah 10E 7E US 2W Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. Scale of Chiss-Goria MR 3 Artifact 1 Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn. Nip Gwyllion EVE (W/B) Creature - Hag 1/1 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Shields of Velis Vel LRW W Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. Nature's Wrath AL 4GG Enchantment 1 At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent. Vexing Arcanix 8E IA 4 Artifact 1 {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Rescind US 1UU Instant 2 Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) Idyllic Tutor MOR 2W Sorcery 2 Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Canopy Dragon MI 4GG Creature - Dragon 4/4 3 Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. Crypt Sliver LE 1B Creature - Sliver 1/1 3 All Slivers have "{T}: Regenerate target Sliver." Veilstone Amulet FUT 3 Artifact 1 Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. Pegasus Charger 9E US 2W Creature - Pegasus 2/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) Great Furnace MR Artifact Land 0 (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. Tel-Jilad Lifebreather FD 4G Creature - Troll Shaman 3/2 3 {G}, {T}, Sacrifice a Forest: Regenerate target creature. Crimson Manticore 4E 5E LG 2RR Creature - Manticore 2/2 3 Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Amber Prison 6E MI 4 Artifact 1 You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. Court Archers ALA 2G Creature - Human Archer 1/3 3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Frazzled Editor UNH 1R Creature - Human Bureaucrat 2/2 3 Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) Ichor Slick FUT 2B Sorcery 2 Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Skyscribing DIS XUU Sorcery 2 Each player draws X cards. Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.) Bringer of the Green Dawn FD 7GG Creature - Bringer 5/5 3 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play. Plague Wind 10E 8E 9E PY 7BB Sorcery 2 Destroy all creatures you don't control. They can't be regenerated. Necrogen Spellbomb MR 1 Artifact 1 {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card. Kjeldoran Frostbeast IA 3GW Creature - Elemental Beast 2/4 3 Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. Naya Charm ALA RGW Instant 2 Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. Ego Erasure LRW 2U Tribal Instant - Shapeshifter 2 Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Fill with Fright FD 3B Sorcery 2 Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Crusade 4E 5E 6E B R U WW Enchantment 1 White creatures get +1/+1. Transmogrifying Licid EX 3 Artifact Creature - Licid 2/2 3 {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. Harrier Griffin GP 5W Creature - Griffin 3/3 3 Flying At the beginning of your upkeep, tap target creature. Haunting Wind AQ 3B Enchantment 1 Whenever an artifact becomes tapped or a player plays an artifact's activated ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. Crimson Roc MI 4R Creature - Bird 2/2 3 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Renewing Dawn PT 1W Sorcery 2 You gain 2 life for each Mountain target opponent controls. Nine-Ringed Bo CHK 3 Artifact 1 {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead. Johnny, Combo Player UNH 2UU Legendary Creature - Human Gamer 1/1 3 {4}: Search your library for a card and put that card into your hand. Then shuffle your library. Meng Huo, Barbarian King P3 3GG Legendary Creature - Human Barbarian Soldier 4/4 3 Other green creatures you control get +1/+1. Masked Gorgon JU 4B Creature - Gorgon 5/5 3 Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. Lurebound Scarecrow SHM 3 Artifact Creature - Scarecrow 4/4 3 As Lurebound Scarecrow comes into play, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. Voyager Staff RAV 1 Artifact 1 {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn. Rustspore Ram MR 4 Artifact Creature - Sheep 1/3 3 When Rustspore Ram comes into play, destroy target Equipment. Jotun Grunt CS 1W Creature - Giant Soldier 4/4 3 Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Conch Horn FE 2 Artifact 1 {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. Norritt IA 3B Creature - Imp 1/1 3 {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only before attackers are declared. Strongarm Thug MM 2B Creature - Human Mercenary 1/1 3 When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand. Troublesome Spirit PY 2UU Creature - Spirit 3/4 3 Flying At the end of your turn, tap all lands you control. Zhang Liao, Hero of Hefei P3 4BB Legendary Creature - Human Soldier 3/3 3 Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. Jayemdae Tome 10E 4E 5E 6E 7E 8E B R U 4 Artifact 1 {4}, {T}: Draw a card. Duress 7E US B Sorcery 2 Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Skull of Ramos MM 3 Artifact 1 {T}: Add {B} to your mana pool. Sacrifice Skull of Ramos: Add {B} to your mana pool. Sylvan Paradise LG G Instant 2 Any number of target creatures become green until end of turn. Pygmy Razorback PY 1G Creature - Boar 2/1 3 Trample Ertai, the Corrupted PS 2WUB Legendary Creature - Human Wizard 3/4 3 {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. Aphetto Dredging ON 3B Sorcery 2 Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Jolting Merfolk NE 2UU Creature - Merfolk 2/2 3 Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. Oboro Envoy SOK 3U Creature - Moonfolk Wizard 1/3 3 Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. Triskelavus TSP 7 Artifact Creature - Construct 1/1 3 Flying Triskelavus comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." Noggle Ransacker EVE 2(U/R) Creature - Noggle Rogue 2/1 3 When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random. Natural Affinity 8E 9E MM 2G Instant 2 Until end of turn, all lands become 2/2 creatures that are still lands. Sunflare Shaman MOR 1R Creature - Elemental Shaman 2/1 3 {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. Samurai of the Pale Curtain CHK WW Creature - Fox Samurai 2/2 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead. Adarkar Unicorn IA 1WW Creature - Unicorn 2/2 3 {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. Corrupt Court Official P3 1B Creature - Human Advisor 1/1 3 When Corrupt Court Official comes into play, target opponent discards a card. Forcemage Advocate JU 1G Creature - Centaur Shaman 2/1 3 {T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. Woebearer MR 4B Creature - Zombie 2/3 3 Fear Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. Lava Flow PT 3RR Sorcery 2 Destroy target creature or land. Thoughts of Ruin SOK 2RR Sorcery 2 Each player sacrifices a land for each card in your hand. Cho-Manno's Blessing MM WW Enchantment - Aura 1 Flash Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Serum Tank MR 3 Artifact 1 Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. Iron Lance MM 2 Artifact 1 {3}, {T}: Target creature gains first strike until end of turn. Necromancer's Covenant ARB 3WBB Enchantment 1 When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way. Zombies you control have lifelink. Steam Frigate P2 2U Creature - Human Pirate 3/3 3 Steam Frigate can't attack unless defending player controls an Island. Crushing Pain CHK 1R Instant - Arcane 2 Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Remove Soul 10E 5E 6E 7E 8E 9E CH LG ST 1U Instant 2 Counter target creature spell. Flowstone Flood EX 3R Sorcery 2 Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target land. Worn Powerstone US 3 Artifact 1 Worn Powerstone comes into play tapped. {T}: Add {2} to your mana pool. Cycle of Life MI 1GG Enchantment 1 Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Mangara's Equity MI 1WW Enchantment 1 As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. Jotun Owl Keeper CS 2W Creature - Giant 3/3 3 Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it. Sensei Golden-Tail CHK 1W Legendary Creature - Fox Samurai 2/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery. Buoyancy MM 1U Enchantment - Aura 1 Flash Enchant creature Enchanted creature has flying. Joven's Ferrets HL G Creature - Ferret 1/1 3 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. Chittering Rats DS 1BB Creature - Rat 2/2 3 When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library. Hellkite Overlord ALA 4BRRG Creature - Dragon 8/8 3 Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. Cinderbones SHM 2B Creature - Elemental Skeleton 1/1 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. Crusading Knight IN 2WW Creature - Human Knight 2/2 3 Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. Wind Shear VI 2G Instant 2 Attacking creatures with flying get -2/-2 and lose flying until end of turn. Dust Bowl MM Land 0 {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. Deal Damage UNH 2RR Instant 2 Deal Damage deals 4 damage to target creature or player. Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. Ramirez DePietro LG 3UBB Legendary Creature - Human Pirate 4/3 3 First strike Naya Sojourners ARB 2RGW Creature - Elf Shaman 5/3 3 When you cycle Naya Sojourners or it's put into a graveyard from play, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) Perilous Research CS 1U Instant 2 Draw two cards, then sacrifice a permanent. Caller of the Claw LE 2G Creature - Elf 2/2 3 Flash When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Gigapede ON 3GG Creature - Insect 6/1 3 Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. Oona's Grace EVE 2U Instant 2 Target player draws a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) Basalt Monolith B R U 3 Artifact 1 Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Lord of the Pit 10E 4E 5E B R U 4BBB Creature - Demon 7/7 3 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Cackling Flames DIS 3R Instant 2 Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Untamed Wilds 4E 5E 6E 7E LG P2 PT ST 2G Sorcery 2 Search your library for a basic land card and put that card into play. Then shuffle your library. Oathsworn Giant RAV 4WW Creature - Giant Soldier 3/4 3 Vigilance Other creatures you control get +0/+2 and have vigilance. Maelstrom Pulse ARB 1BG Sorcery 2 Destroy target nonland permanent and all other permanents with the same name as that permanent. Inkwell Leviathan CFX 7UU Artifact Creature - Leviathan 7/11 3 Islandwalk, trample, shroud Stormcloud Djinn TSP 4U Creature - Djinn 3/3 3 Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. Vulshok Sorcerer FD 1RR Creature - Human Shaman 1/1 3 Haste {T}: Vulshok Sorcerer deals 1 damage to target creature or player. Fallowsage LRW 3U Creature - Merfolk Wizard 2/2 3 Whenever Fallowsage becomes tapped, you may draw a card. Lightning Reaver ARB 3BR Creature - Zombie Beast 3/3 3 Fear, haste Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. Skyreach Manta FD 5 Artifact Creature - Fish 0/0 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) Flying High Seas MM 2U Enchantment 1 Red creature spells and green creature spells cost {1} more to play. Staff of the Ages IA 3 Artifact 1 Creatures with landwalk abilities can be blocked as though they didn't have those abilities. Godless Shrine GP Land - Plains Swamp 0 ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped. Wall of Blood MR 2B Creature - Wall 0/2 3 Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. Nafs Asp 4E AN G Creature - Snake 1/1 3 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. Reality Ripple MI 1U Instant 2 Target artifact, creature, or land phases out. Woodwraith Corrupter RAV 3BBG Creature - Elemental Horror 3/6 3 {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. Channel the Suns FD 3G Sorcery 2 Add {W}{U}{B}{R}{G} to your mana pool. Lu Meng, Wu General P3 3UU Legendary Creature - Human Soldier 4/4 3 Horsemanship Nucklavee EVE 4(U/R)(U/R) Creature - Beast 4/4 3 When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand. Drake Hatchling MM 2U Creature - Drake 1/3 3 Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. Faceless Butcher TO TSP 2BB Creature - Nightmare Horror 2/3 3 When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. Ravenous Baloth ON 2GG Creature - Beast 4/4 3 Sacrifice a Beast: You gain 4 life. Lotus Blossom US 2 Artifact 1 At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. Rhystic Syphon PY 3BB Sorcery 2 Unless target player pays {3}, he or she loses 5 life and you gain 5 life. Voidslime DIS GUU Instant 2 Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) Bayou B R U Land - Swamp Forest 0 Mirri's Guile TE G Enchantment 1 At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Essence Warden PLC G Creature - Elf Shaman 1/1 3 Whenever another creature comes into play, you gain 1 life. Fortify TSP 2W Instant 2 Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Rakdos Augermage DIS BBR Creature - Human Wizard 3/2 3 First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery. Border Guard PT ST 2W Creature - Human Soldier 1/4 3 Earthlink IA 3BRG Enchantment 1 At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Seaside Citadel ALA Land 0 Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool. Pincer Spider IN 2G Creature - Spider 2/3 3 Kicker {3} (You may pay an additional {3} as you play this spell.) Reach (This creature can block creatures with flying.) If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it. Topan Ascetic ALA 2G Creature - Human Monk 2/2 3 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. Lightning Coils MR 3 Artifact 1 Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. Phantom Wings BOK WL 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Thoughtbind CHK 2U Instant 2 Counter target spell with converted mana cost 4 or less. Creeping Mold 10E 6E 7E 8E 9E MR VI 2GG Sorcery 2 Destroy target artifact, enchantment, or land. Rootrunner CHK 2GG Creature - Spirit 3/3 3 {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Honor the Fallen MM 1W Instant 2 Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. Cowardice 8E 9E MM 3UU Enchantment 1 Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Zodiac Tiger P3 2GG Creature - Cat 3/4 3 Forestwalk Prison Term SHM 1WW Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature. Sabertooth Alley Cat RAV 1RR Creature - Cat 2/1 3 Sabertooth Alley Cat attacks each turn if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. Head to Head UNH W Instant 2 You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. Hidden Path DK 2GGGG Enchantment 1 Green creatures have forestwalk. Glissa Sunseeker MR 2GG Legendary Creature - Elf 3/2 3 First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. Lead Astray JU 1W Instant 2 Tap up to two target creatures. Retether PLC 3W Sorcery 2 Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.) Kithkin Healer LRW 2W Creature - Kithkin Cleric 2/2 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Rimewind Taskmage CS 1U Creature - Human Wizard 1/2 3 {1}, {T}: You may tap or untap target permanent. Play this ability only if you control four or more snow permanents. Second Sight DS 2U Instant 2 Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.) Aesthetic Consultation UNH B Instant 2 Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. Feast of Flesh CS B Sorcery 2 Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Lightbringer NE 2W Creature - Kor Rebel 2/2 3 {T}, Sacrifice Lightbringer: Remove target black creature from the game. Tarfire LRW R Tribal Instant - Goblin 2 Tarfire deals 2 damage to target creature or player. Warren Pilferers LRW 4B Creature - Goblin Rogue 3/3 3 When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. Lichenthrope VI 3GG Creature - Plant Fungus 5/5 3 If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. Master of Arms WL 2W Creature - Human Soldier 2/2 3 First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. Talruum Minotaur 6E MI 2RR Creature - Minotaur Berserker 3/3 3 Haste Cateran Enforcer MM 3BB Creature - Horror Mercenary 4/3 3 Fear {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Teferi's Honor Guard VI 2W Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. Counterbalance CS UU Enchantment 1 Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Collective Restraint IN 3U Enchantment 1 Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. Regal Unicorn 6E PT 2W Creature - Unicorn 2/3 3 Thorn Thallid FE 1GG Creature - Fungus 2/2 3 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Chainer's Edict TO 1B Sorcery 2 Target player sacrifices a creature. Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Goblin Secret Agent UNH 2R Creature - Goblin Rogue 2/2 3 First strike At the beginning of your upkeep, reveal a card from your hand at random. Candelabra of Tawnos AQ 1 Artifact 1 {X}, {T}: Untap X target lands. Peace and Quiet UL 1W Instant 2 Destroy two target enchantments. Mudbutton Torchrunner LRW 2R Creature - Goblin Warrior 1/1 3 When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. Goblin Elite Infantry 10E 6E 7E MI 1R Creature - Goblin Warrior 2/2 3 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Crested Craghorn LE 4R Creature - Goat Beast 4/1 3 Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Venomous Fangs US 2G Enchantment - Aura 1 Enchant creature Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) Trap Digger SC 3W Creature - Human Soldier 1/3 3 {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. Razorjaw Oni SOK 3B Creature - Demon Spirit 4/5 3 Black creatures can't block. Force Bubble SC 2WW Enchantment 1 If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At end of turn, remove all depletion counters from Force Bubble. Sighted-Caste Sorcerer ALA 1W Creature - Human Wizard 1/1 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) Profane Prayers ON 2BB Sorcery 2 Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. Deep Water DK UU Enchantment 1 {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. Peacekeeper WL 2W Creature - Human 1/1 3 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. Captivating Glance LRW 2U Enchantment - Aura 1 Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Flooded Strand ON Land 0 {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library. Grim Feast MI 1BG Enchantment 1 At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. Eternal Warrior 4E 5E LG R Enchantment - Aura 1 Enchant creature Enchanted creature has vigilance. Aven Riftwatcher PLC 2W Creature - Bird Rebel Soldier 2/3 3 Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher comes into play or leaves play, you gain 2 life. Barbarian Lunatic OD 2R Creature - Human Barbarian 2/1 3 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Bog Serpent PLC 5B Creature - Serpent 5/5 3 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Deadapult PS 2R Enchantment 1 {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. Dreamspoiler Witches LRW 3B Creature - Faerie Wizard 2/2 3 Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Swarmyard TSP Land 0 {T}: Add {1} to your mana pool. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. Legacy Weapon 10E AP 7 Legendary Artifact 1 {W}{U}{B}{R}{G}: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Delif's Cube FE 1 Artifact 1 {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. Kami of the Painted Road CHK 4W Creature - Spirit 3/3 3 Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. Implements of Sacrifice FE 2 Artifact 1 {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. Strength of Night AP 2G Instant 2 Kicker {B} (You may pay an additional {B} as you play this spell.) Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn. Puppet Strings TE 3 Artifact 1 {2}, {T}: You may tap or untap target creature. Dawning Purist ON 2W Creature - Human Cleric 2/2 3 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Gnarled Effigy SHM 4 Artifact 1 {4}, {T}: Put a -1/-1 counter on target creature. Elemental Mastery SHM 3R Enchantment - Aura 1 Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." Soul Strings PY XB Sorcery 2 Return two target creature cards from your graveyard to your hand unless any player pays {X}. Lady Caleria LG 3GGWW Legendary Creature - Human Archer 3/6 3 {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. Reckless Abandon UD R Sorcery 2 As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. Riptide Biologist ON 1U Creature - Human Wizard 1/2 3 Protection from Beasts Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Sift Through Sands CHK 1UU Instant - Arcane 2 Draw two cards, then discard a card. If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library. Zodiac Pig P3 3B Creature - Boar 3/3 3 Swampwalk Into the Fray SOK R Instant - Arcane 2 Target creature attacks this turn if able. Splice onto Arcane {R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Thistledown Duo SHM 2(W/U) Creature - Kithkin Soldier Wizard 2/2 3 Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you play a blue spell, Thistledown Duo gains flying until end of turn. Shiv's Embrace US 2RR Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. Ferropede FD 3 Artifact Creature - Insect 1/1 3 Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. Lightning Dragon US 2RR Creature - Dragon 4/4 3 Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. Cumber Stone CFX 3U Artifact 1 Creatures your opponents control get -1/-0. Plague Sliver TSP 2BB Creature - Sliver 5/5 3 All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." Sphinx's Herald ALA U Artifact Creature - Vedalken Wizard 1/1 3 {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library. Rofellos, Llanowar Emissary UD GG Legendary Creature - Elf Druid 2/1 3 {T}: Add {G} to your mana pool for each Forest you control. Black Carriage HL 3BB Creature - Horse 4/4 3 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. Heavy Ballista 6E 7E WL 3W Creature - Human Soldier 2/3 3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Leaping Lizard HL 1GG Creature - Lizard 2/3 3 {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. Crown of Ascension ON 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Framed! UNH 1U Instant 2 Tap or untap all permanents by the artist of your choice. Timber Protector LRW 4G Creature - Treefolk Warrior 4/6 3 Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. Raving Oni-Slave SOK 1B Creature - Ogre Warrior 3/3 3 When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon. Oona's Blackguard MOR 1B Creature - Faerie Rogue 1/1 3 Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Angel's Grace TSP W Instant 2 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Dwarven Vigilantes VI 2R Creature - Dwarf 2/2 3 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. Cruel Fate PT 4U Sorcery 2 Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Karmic Justice OD 2W Enchantment 1 Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Magister Sphinx CFX 4WUB Artifact Creature - Sphinx 5/5 3 Flying When Magister Sphinx comes into play, target player's life total becomes 10. Feral Thallid FE 3GGG Creature - Fungus 6/3 3 At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. Vendetta MM B Instant 2 Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. Wicked Akuba CHK BB Creature - Spirit 2/2 3 {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. Ad Nauseam ALA 3BB Instant 2 Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Unburden SC 1BB Sorcery 2 Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) Swamp 10E 4E 5E 6E 7E 8E 9E ALA B CHK IA IN LRW MI MM MR OD ON P2 P3 PT R RAV SHM ST2K ST TE TSP U UG UNH US Basic Land - Swamp 0 B Charmed Pendant OD 4 Artifact 1 {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) Hurloon Minotaur 4E 5E B R U 1RR Creature - Minotaur 2/3 3 Cemetery Puca SHM 1(U/B)(U/B) Creature - Shapeshifter 1/2 3 Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Griffin Guide TSP 2W Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play. Civic Guildmage MI W Creature - Human Wizard 1/1 3 {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. Shared Triumph ON 1W Enchantment 1 As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. Ghostly Flame IA BR Enchantment 1 Black and/or red permanents and spells are colorless sources of damage. Bounteous Kirin SOK 5GG Legendary Creature - Kirin Spirit 4/4 3 Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Dirtwater Wraith MI 3B Creature - Wraith 1/3 3 Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. Glowrider LE 2W Creature - Human Cleric 2/1 3 Noncreature spells cost {1} more to play. Dragon Tyrant SC 8RR Creature - Dragon 6/6 3 Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. Blinkmoth Infusion FD 12UU Instant 2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts. Ballyrush Banneret MOR 1W Creature - Kithkin Soldier 2/1 3 Kithkin spells and Soldier spells you play cost {1} less to play. Worldpurge SHM 4(W/U)(W/U)(W/U)(W/U) Sorcery 2 Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. Skyshaper EX 2 Artifact 1 Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Patchwork Gnomes OD TE 3 Artifact Creature - Gnome 2/1 3 Discard a card: Regenerate Patchwork Gnomes. Arctic Wolves WL 3GG Creature - Wolf 4/5 3 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves comes into play, draw a card. Tinder Farm IN Land 0 Tinder Farm comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. Soulless Revival CHK 1B Instant - Arcane 2 Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Eternity Snare TSP 5U Enchantment - Aura 1 Enchant creature When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step. Terashi's Cry CHK 3W Sorcery - Arcane 2 Tap up to three target creatures. Votary of the Conclave RAV W Creature - Human Soldier 1/1 3 {2}{G}: Regenerate Votary of the Conclave. Honden of Infinite Rage CHK 2R Legendary Enchantment - Shrine 1 At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Yuki-Onna SOK 3R Creature - Spirit 3/1 3 When Yuki-Onna comes into play, destroy target artifact. Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. Limestone Golem OD 6 Artifact Creature - Golem 3/4 3 {2}, Sacrifice Limestone Golem: Target player draws a card. Phyrexian Furnace WL 1 Artifact 1 {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card. Invasion Plans SH 2R Enchantment 1 All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. Ashnod's Coupon UG 0 Artifact 1 ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink. Wave of Reckoning MM 4W Sorcery 2 Each creature deals damage to itself equal to its power. Cornered Market MM 2W Enchantment 1 Players can't play spells or nonbasic lands with the same name as a nontoken permanent. Armed Response FD 2W Instant 2 Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Traitor's Roar SHM 4(B/R) Sorcery 2 Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Tivadar of Thorn TSP 1WW Legendary Creature - Human Knight 2/2 3 First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. Searing Wind 8E PY 8R Instant 2 Searing Wind deals 10 damage to target creature or player. Llanowar Elves 10E 4E 5E 6E 7E 9E B R ST2K U G Creature - Elf Druid 1/1 3 {T}: Add {G} to your mana pool. Conspiracy MM TSP 3BB Enchantment 1 As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. Catapult Master ON 3WW Creature - Human Soldier 3/3 3 Tap five untapped Soldiers you control: Remove target creature from the game. Glyph of Life LG W Instant 2 Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. Earthshaker CHK 4RR Creature - Spirit 4/5 3 Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Fallen Ideal TSP 2B Enchantment - Aura 1 Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand. Bloodline Shaman ON 1G Creature - Elf Wizard Shaman 1/1 3 {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Burning Wish JU 1R Sorcery 2 You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. Bloodfire Colossus 10E 9E AP 6RR Creature - Giant 6/6 3 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Grandmother Sengir HL 4B Legendary Creature - Human Wizard 3/3 3 {1}{B}, {T}: Target creature gets -1/-1 until end of turn. Sickle Ripper SHM 1B Creature - Elemental Warrior 2/1 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Faerie Conclave 10E UL Land 0 Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Surveilling Sprite RAV 1U Creature - Faerie Rogue 1/1 3 Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card. Research // Development (Development) DIS 3UR Instant 2 Put a 3/1 red Elemental creature token into play unless any opponent has you draw a card. Repeat this process two more times. Ashen Ghoul IA 3B Creature - Zombie 3/1 3 Haste {B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Morsel Theft MOR 2BB Tribal Sorcery - Rogue 2 Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. Sylvan Basilisk 10E P2 ST 3GG Creature - Basilisk 2/4 3 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Wind Sail P2 ST 1U Sorcery 2 One or two target creatures gain flying until end of turn. Elemental Augury IA UBR Enchantment 1 {3}: Look at the top three cards of target player's library, then put them back in any order. Roar of the Kha MR 1W Instant 2 Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) Citanul Centaurs US 3G Creature - Centaur 6/3 3 Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Seizan, Perverter of Truth CHK 3BB Legendary Creature - Demon Spirit 6/5 3 At the beginning of each player's upkeep, that player loses 2 life and draws two cards. Balduvian Warlord CS 3R Creature - Human Barbarian 3/2 3 {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step. Menacing Ogre ON 3RR Creature - Ogre 3/3 3 Trample, haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. Accelerated Mutation SC 3GG Instant 2 Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Pedantic Learning OD UU Enchantment 1 Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. Goblin Caves DK 1RR Enchantment - Aura 1 Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. Cabal Surgeon TO 2BB Creature - Human Minion 2/1 3 {2}{B}{B}, {T}, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. Barishi WL 2GG Creature - Elemental 4/3 3 When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Ancient Tomb TE Land 0 {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. Call of the Wild 6E 8E WL 2GG Enchantment 1 {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Scald US 1R Enchantment 1 Whenever a player taps an Island for mana, Scald deals 1 damage to that player. Blight 4E 5E 6E LG BB Enchantment - Aura 1 Enchant land When enchanted land becomes tapped, destroy it. Tel-Jilad Archers MR 4G Creature - Elf Archer 2/4 3 Protection from artifacts; reach (This creature can block creatures with flying.) Gwyllion Hedge-Mage EVE 2(W/B) Creature - Hag Wizard 2/2 3 When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Steel Leaf Paladin PS 4GW Creature - Elf Knight 4/4 3 First strike When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand. Night Soil FE GG Enchantment 1 {1}, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. Angelic Wall 10E OD P2 1W Creature - Wall 0/4 3 Defender, flying (This creature can't attack, and it can block creatures with flying.) Chromium CH LG 2WWUUBB Legendary Creature - Elder Dragon 7/7 3 Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. Llanowar Empath FUT 3G Creature - Elf Shaman 2/2 3 When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Broken Visage 5E HL 4B Instant 2 Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token into play with that creature's power and toughness. Sacrifice the token at end of turn. Finest Hour ARB 2GWU Enchantment 1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Lys Alana Huntmaster LRW 2GG Creature - Elf Warrior 3/3 3 Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play. Moonring Island SHM Land - Island 0 ({T}: Add {U} to your mana pool.) Moonring Island comes into play tapped. {U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents. Nath's Elite LRW 4G Creature - Elf Warrior 4/2 3 All creatures able to block Nath's Elite do so. When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Shadowblood Egg OD 1 Artifact 1 {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. Stasis Cell RAV 4U Enchantment - Aura 1 Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature. Charging Bandits PT 4B Creature - Human Rogue 3/3 3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Scion of Darkness LE 5BBB Creature - Avatar 6/6 3 Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. Cycling {3} ({3}, Discard this card: Draw a card.) Synod Sanctum MR 1 Artifact 1 {2}, {T}: Remove target permanent you control from the game. {2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum. Giant Shark DK 5U Creature - Fish 4/4 3 Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. Tree of Tales MR Artifact Land 0 (Tree of Tales isn't a spell.) {T}: Add {G} to your mana pool. Dingus Staff WL 4 Artifact 1 Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller. Caustic Tar OD 4BB Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Target player loses 3 life." Riptide Laboratory ON Land 0 {T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand. Starlit Angel PT 3WW Creature - Angel 3/4 3 Flying Cloud Elemental 10E VI 2U Creature - Elemental 2/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Dark Ritual 4E 5E B IA MI MM R TE U US B Instant 2 Add {B}{B}{B} to your mana pool. Cruel Tutor PT 2B Sorcery 2 Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Glass Asp TSP 1GG Creature - Snake 2/1 3 Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. Elvish Warrior 9E MOR ON GG Creature - Elf Warrior 2/3 3 Shield of the Oversoul SHM 2(G/W) Enchantment - Aura 1 Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. Henge of Ramos MM Land 0 {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. Bellowing Fiend 7E TE 4B Creature - Spirit 3/3 3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Chimeric Coils FD 1 Artifact 1 {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn. Last Word DS 2UU Instant 2 Last Word can't be countered by spells or abilities. Counter target spell. Student of Elements (Tobita, Master of Winds) CHK 1U Legendary Creature - Human Wizard 3/3 3 Creatures you control have flying. Heroes' Reunion IN GW Instant 2 Target player gains 7 life. Pit Raptor PY 2BB Creature - Bird Mercenary 4/3 3 Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. Degavolver AP 1W Creature - Volver 1/1 3 Kicker {1}{B} and/or {R} If the {1}{B} kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If the {R} kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike. Lifted by Clouds CHK 2U Instant - Arcane 2 Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Wasteland TE Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Liberated Dwarf JU R Creature - Dwarf 1/1 3 {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. Mogg Infestation SH 3RR Sorcery 2 Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. Grand Coliseum ON Land 0 Grand Coliseum comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. Sabertooth Cobra MI 2G Creature - Snake 2/2 3 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) Urza's Rage IN 2R Instant 2 Kicker {8}{R} (You may pay an additional {8}{R} as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented. Vug Lizard US 1RR Creature - Lizard 3/4 3 Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Reviving Dose 10E IN 2W Instant 2 You gain 3 life. Draw a card. Rushwood Elemental MM GGGGG Creature - Elemental 4/4 3 Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. Expunge US 2B Instant 2 Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) Whitemane Lion PLC 1W Creature - Cat 2/2 3 Flash (You may play this spell any time you could play an instant.) When Whitemane Lion comes into play, return a creature you control to its owner's hand. Pentavus MR 7 Artifact Creature - Construct 0/0 3 Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Contemplation SH 1WW Enchantment 1 Whenever you play a spell, you gain 1 life. Akki Drillmaster SOK 2R Creature - Goblin Shaman 2/2 3 {T}: Target creature gains haste until end of turn. Reverent Silence NE 3G Sorcery 2 If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. Chainflinger OD 3R Creature - Beast 2/2 3 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. Ertai's Familiar WL 1U Creature - Illusion 2/2 3 Phasing When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. Touch and Go UNH 3R Sorcery 2 Destroy target land. Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand. Plague Fiend PY 1B Creature - Insect 1/1 3 Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. Living Artifact 4E 5E B R U G Enchantment - Aura 1 Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Order of the Sacred Torch 5E 6E IA 1WW Creature - Human Knight 2/2 3 {T}, Pay 1 life: Counter target black spell. Crown of Convergence RAV 2 Artifact 1 Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. Hydroblast 5E IA U Instant 2 Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Norin the Wary TSP R Legendary Creature - Human Warrior 2/1 3 When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn. Hidden Stag US 1G Enchantment 1 Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. Chimeric Staff 10E US 4 Artifact 1 {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Charcoal Diamond 6E 7E MI 2 Artifact 1 Charcoal Diamond comes into play tapped. {T}: Add {B} to your mana pool. Dark Sphere DK 0 Artifact 1 {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. Obsessive Search TO U Instant 2 Draw a card. Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Iceberg IA XUU Enchantment 1 Iceberg comes into play with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool. Cabal Pit OD Land 0 {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Myr Prototype MR 5 Artifact Creature - Myr 2/2 3 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. Nature's Ruin PT 2B Sorcery 2 Destroy all green creatures. Psionic Blast B TSP U 2U Instant 2 Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Woodfall Primus SHM 5GGG Creature - Treefolk Shaman 6/6 3 Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Flowstone Giant TE 2RR Creature - Giant 3/3 3 {R}: Flowstone Giant gets +2/-2 until end of turn. Mikokoro, Center of the Sea SOK Legendary Land 0 {T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card. Guerrilla Tactics 10E 8E 9E AL 1R Instant 2 Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Cyclical Evolution FUT 3GG Sorcery 2 Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it. Suspend 3-{2}{G} (Rather than play this card from your hand, you may pay {2}{G} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Darklit Gargoyle CFX 1W Artifact Creature - Gargoyle 1/2 3 Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. Wall of Shards CS 1W Snow Creature - Wall 1/8 3 Defender, flying Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Harbor Guardian MI 2WU Creature - Gargoyle 3/4 3 Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. Starke of Rath TE 1RR Legendary Creature - Human Rogue 2/2 3 {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.) Dragon Shadow SC 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0 and has fear. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature. Shriek of Dread PS 1B Instant 2 Target creature gains fear until end of turn. Animate Wall 4E 5E 6E B R U W Enchantment - Aura 1 Enchant Wall Enchanted Wall can attack as though it didn't have defender. Trash for Treasure MR 2R Sorcery 2 As an additional cost to play Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to play. Pale Moon NE 1U Instant 2 Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. Aven Brigadier ON 3WWW Creature - Bird Soldier 3/5 3 Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. Necratog WL 1BB Creature - Atog 1/2 3 Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn. Aura Fracture PY 2W Enchantment 1 Sacrifice a land: Destroy target enchantment. Marble Titan 9E TE 3W Creature - Giant 3/3 3 Creatures with power 3 or greater don't untap during their controllers' untap steps. Voice of the Woods ON 3GG Creature - Elf 2/2 3 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. Highland Giant PT 2RR Creature - Giant 3/4 3 Overabundance IN 1RG Enchantment 1 Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. Blood Celebrant LE B Creature - Human Cleric 1/1 3 {B}, Pay 1 life: Add one mana of any color to your mana pool. Feudkiller's Verdict MOR 4WW Tribal Sorcery - Giant 2 You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. Forsaken City PS Land 0 Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool. Chaosphere MI 2R World Enchantment 1 Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) Lich's Tomb DS 4 Artifact 1 You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) Savage Lands ALA Land 0 Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool. Nether Void LG 3B World Enchantment 1 Whenever a player plays a spell, counter it unless its controller pays {3}. Grixis Battlemage ALA 2B Creature - Human Wizard 2/2 3 {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. Whispering Shade OD 3B Creature - Shade 1/1 3 Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. Indentured Oaf RAV 3R Creature - Ogre Warrior 4/3 3 Prevent all damage that Indentured Oaf would deal to red creatures. Talisman of Progress MR 2 Artifact 1 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. Floodbringer BOK 1U Creature - Moonfolk Wizard 1/2 3 Flying {2}, Return a land you control to its owner's hand: Tap target land. Words of Worship ON 2W Enchantment 1 {1}: The next time you would draw a card this turn, you gain 5 life instead. Blistering Barrier MI 2R Creature - Wall 5/2 3 Defender (This creature can't attack.) Fists of Ironwood RAV 1G Enchantment - Aura 1 Enchant creature When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play. Enchanted creature has trample. Clam-I-Am UG 2U Summon - Clamfolk 2/2 1 Whenever you roll a 3 on a six-sided die, you may reroll that die. Armored Guardian IN 3WU Creature - Cat Soldier 2/5 3 {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) Etherium Astrolabe ALA 2U Artifact 1 Flash {B}, {T}, Sacrifice an artifact: Draw a card. Armored Ascension SHM 3W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Reiterate TSP 1RR Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. Esper Stormblade ARB (W/B)U Artifact Creature - Vedalken Wizard 2/1 3 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. Moment of Silence MM W Instant 2 Target player skips his or her next combat phase this turn. Pteron Ghost DS 1W Creature - Spirit 1/1 3 Flying Sacrifice Pteron Ghost: Regenerate target artifact. Soratami Rainshaper CHK 2U Creature - Moonfolk Wizard 2/1 3 Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Parallax Inhibitor NE 2 Artifact 1 {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. Dash Hopes PLC BB Instant 2 When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. Thorn-Thrash Viashino ALA 3R Creature - Viashino Warrior 2/2 3 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) {G}: Thorn-Thrash Viashino gains trample until end of turn. Skullmane Baku BOK 3BB Creature - Spirit 2/1 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. Invulnerability TE 1W Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. Dizzy Spell RAV U Instant 2 Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Dakmor Lancer 7E ST 4BB Creature - Human Knight 3/3 3 When Dakmor Lancer comes into play, destroy target nonblack creature. Hundred-Talon Strike BOK W Instant - Arcane 2 Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Tourach's Chant FE 1BB Enchantment 1 At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Trolls of Tel-Jilad MR 5GG Creature - Troll Shaman 5/6 3 {1}{G}: Regenerate target green creature. Hell-Bent Raider TO 1RR Creature - Human Barbarian 2/2 3 First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. Darksteel Reactor DS 4 Artifact 1 Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. Hungry Mist 5E HL 2GG Creature - Elemental 6/2 3 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. Rewind 8E 9E US 2UU Instant 2 Counter target spell, then untap up to four lands. Turn to Mist SHM 1(W/U) Instant 2 Remove target creature from the game. Return that card to play under its owner's control at end of turn. Saproling Symbiosis IN 3G Sorcery 2 You may play Saproling Symbiosis any time you could play an instant if you pay {2} more to play it. Put a 1/1 green Saproling creature token into play for each creature you control. Shimmering Barrier US 1W Creature - Wall 1/3 3 Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) Battlegrace Angel ALA 3WW Creature - Angel 4/4 3 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Burning of Xinye P3 4RR Sorcery 2 Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature. Essence Filter IA 1GG Sorcery 2 Destroy all enchantments or all nonwhite enchantments. Teardrop Kami BOK U Creature - Spirit 1/1 3 Sacrifice Teardrop Kami: You may tap or untap target creature. Winged Sliver TE 1U Creature - Sliver 1/1 3 All Sliver creatures have flying. Coastal Tower 8E IN Land 0 Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool. Skyfire Kirin SOK 2RR Legendary Creature - Kirin Spirit 3/3 3 Flying Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. Yare MI 2W Instant 2 Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. Tarmogoyf FUT 1G Creature - Lhurgoyf */1+* 3 Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Beacon Hawk DIS 1W Creature - Bird 1/1 3 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. Screaming Fury FD 2R Sorcery 2 Target creature gets +5/+0 and gains haste until end of turn. Gilt-Leaf Seer LRW 2G Creature - Elf Shaman 2/2 3 {G}, {T}: Look at the top two cards of your library, then put them back in any order. Scroll of Origins SOK 2 Artifact 1 {2}, {T}: Draw a card if you have seven or more cards in hand. Custody Battle ON 1R Enchantment - Aura 1 Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Fevered Strength AL 2B Instant 2 Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Nomads en-Kor SH W Creature - Kor Nomad Soldier 1/1 3 {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. Servant of Volrath TE 2B Creature - Minion 3/3 3 When Servant of Volrath leaves play, sacrifice a creature. Psychogenic Probe MR 2 Artifact 1 Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. Hail of Arrows 10E SOK XW Instant 2 Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Llanowar Wastes 10E 9E AP Land 0 {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. Rakavolver AP 2R Creature - Volver 2/2 3 Kicker {1}{W} and/or {U} If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. Disruptive Pitmage ON 2U Creature - Human Wizard 1/1 3 {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Clarion Ultimatum ALA GGWWWUU Sorcery 2 Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library. Demon's Herald ALA B Creature - Human Wizard 1/1 3 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library. Ebon Praetor FE 4BB Creature - Avatar 5/5 3 First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn. Predatory Hunger EX G Enchantment - Aura 1 Enchant creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. Stop That UNH B Instant 2 Target player discards a card. Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand. Dwarven Sea Clan HL 2R Creature - Dwarf 1/1 3 {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step. Sphere of Grace OD 3W Enchantment 1 If a black source would deal damage to you, prevent 2 of that damage. Myr Adapter MR 3 Artifact Creature - Myr 1/1 3 Myr Adapter gets +1/+1 for each Equipment attached to it. Dwarven Armory IA 2RR Enchantment 1 {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during any upkeep step. Kiyomaro, First to Stand SOK 3WW Legendary Creature - Spirit */* 3 Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. Rune of Protection: Lands US 1W Enchantment 1 {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Viashino Fangtail RAV 2RR Creature - Viashino Warrior 3/3 3 {T}: Viashino Fangtail deals 1 damage to target creature or player. Polymorph 6E 9E MI 3U Sorcery 2 Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. Deep Wood P2 PT 1G Instant 2 Play Deep Wood only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. Battlewise Aven JU 3W Creature - Bird Soldier 2/2 3 Flying Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard. Phyrexian Driver NE 2B Creature - Zombie Mercenary 1/1 3 When Phyrexian Driver comes into play, all other Mercenary creatures get +1/+1 until end of turn. Rain of Gore DIS BR Enchantment 1 If a spell or ability would cause its controller to gain life, that player loses that much life instead. Elvish Handservant LRW G Creature - Elf Warrior 1/1 3 Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Soratami Mindsweeper BOK 3U Creature - Moonfolk Wizard 1/4 3 Flying {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. Pili-Pala SHM 2 Artifact Creature - Scarecrow 1/1 3 Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) Mogg Hollows TE Land 0 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. Gerrard's Verdict AP WB Sorcery 2 Target player discards two cards. You gain 3 life for each land card discarded this way. Kjeldoran Outrider CS 1W Creature - Human Soldier 2/2 3 {W}: Kjeldoran Outrider gets +0/+1 until end of turn. Soultether Golem FUT 2 Artifact Creature - Golem 3/3 3 Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature comes into play under your control, put a time counter on Soultether Golem. Dread Charge PT 3B Sorcery 2 Until end of turn, black creatures you control can be blocked only by black creatures. Dream Stalker TSP 1U Creature - Illusion 1/5 3 When Dream Stalker comes into play, return a permanent you control to its owner's hand. Maro 6E 7E 8E 9E MI 2GG Creature - Elemental */* 3 Maro's power and toughness are each equal to the number of cards in your hand. Prophecy HL W Sorcery 2 Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. Troll Ascetic 10E MR 1GG Creature - Troll Shaman 3/2 3 Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Razorfoot Griffin 7E 8E IN 3W Creature - Griffin 2/2 3 Flying, first strike Bird Maiden 4E 5E AN 2R Creature - Human Bird 1/2 3 Flying Robber Fly MM 2R Creature - Insect 1/1 3 Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. Rushwood Dryad 10E 8E MM 1G Creature - Dryad 2/1 3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Sacred Guide TE W Creature - Human Cleric 1/1 3 {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game. Duplicant MR 6 Artifact Creature - Shapeshifter 2/4 3 Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter. Lifespinner BOK 3G Creature - Spirit 3/3 3 {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library. Worldgorger Dragon JU 3RRR Creature - Nightmare Dragon 7/7 3 Flying, trample When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control. Kumano, Master Yamabushi CHK 3RR Legendary Creature - Human Shaman 4/4 3 {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead. Raven Guild Initiate SC 2U Creature - Human Wizard 1/4 3 Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Jasmine Seer UD 3W Creature - Human Wizard 1/1 3 {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Brine Elemental TSP 4UU Creature - Elemental 5/4 3 Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Zoologist OD 3G Creature - Human Druid 1/2 3 {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Slice and Dice ON 4RR Sorcery 2 Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Runesword CH DK 6 Artifact 1 {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead. Prodigal Pyromancer 10E PLC 2R Creature - Human Wizard 1/1 3 {T}: Prodigal Pyromancer deals 1 damage to target creature or player. Somnomancer SHM 1(W/U) Creature - Kithkin Wizard 2/1 3 When Somnomancer comes into play, you may tap target creature. Momentary Blink TSP 1W Instant 2 Remove target creature you control from the game, then return it to play under its owner's control. Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Scryb Ranger TSP 1G Creature - Faerie 1/1 3 Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. Caregiver RAV W Creature - Human Cleric 1/1 3 {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. Ensnare NE 3U Instant 2 You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Coalition Victory IN TSP 3WUBRG Sorcery 2 You win the game if you control a land of each basic land type and a creature of each color. Xenic Poltergeist 4E 5E AQ 1BB Creature - Spirit 1/1 3 {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Sanctum Custodian US 2W Creature - Human Cleric 1/2 3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. S.N.O.T. UNH G Creature - Ooze 3 *{^2}/*{^2} As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) Kjeldoran Skycaptain 5E IA 4W Creature - Human Soldier 2/2 3 Banding, flying, first strike Serenity 6E WL 1W Enchantment 1 At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Second Chance UL 2U Enchantment 1 At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. Riptide Mangler LE 1U Creature - Beast 0/3 3 {1}{U}: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.) Gold Myr MR 2 Artifact Creature - Myr 1/1 3 {T}: Add {W} to your mana pool. Dragon Arch AP 5 Artifact 1 {2}, {T}: You may put a multicolored creature card from your hand into play. Leech Bonder SHM 2U Creature - Merfolk Soldier 3/3 3 Leech Bonder comes into play with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) Coils of the Medusa WL 1B Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Daru Warchief SC 2WW Creature - Human Soldier 1/1 3 Soldier spells you play cost {1} less to play. Soldier creatures you control get +1/+2. Déjà Vu P2 PT 2U Sorcery 2 Return target sorcery card from your graveyard to your hand. Lava Spike CHK R Sorcery - Arcane 2 Lava Spike deals 3 damage to target player. Death-Mask Duplicant DS 7 Artifact Creature - Shapeshifter 5/5 3 Imprint - {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.) As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. Wall of Ice 4E B R U 2G Creature - Wall 0/7 3 Defender (This creature can't attack.) Granite Grip 7E UL 2R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. Ersatz Gnomes MI 3 Artifact Creature - Gnome 1/1 3 {T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. High Market MM Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: You gain 1 life. Masumaro, First to Live SOK 3GGG Legendary Creature - Spirit */* 3 Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. Crashing Centaur OD 4GG Creature - Centaur 3/4 3 {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Abu Ja'far AN CH W Creature - Human 0/1 3 When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. Thornwatch Scarecrow SHM 6 Artifact Creature - Scarecrow 4/4 3 Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. Iron Myr MR 2 Artifact Creature - Myr 1/1 3 {T}: Add {R} to your mana pool. Saffi Eriksdotter TSP GW Legendary Creature - Human Scout 2/2 3 Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play. Noetic Scales US 4 Artifact 1 At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. Screeching Drake P2 3U Creature - Drake 2/2 3 Flying When Screeching Drake comes into play, draw a card, then discard a card. Mortivore 10E 9E OD 2BB Creature - Lhurgoyf */* 3 Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Akroma's Vengeance ON 4WW Sorcery 2 Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) Cephalid Coliseum OD Land 0 {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard. Latchkey Faerie MOR 3U Creature - Faerie Rogue 3/1 3 Flying Prowl {2}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card. Dregscape Zombie ALA 1B Creature - Zombie 2/1 3 Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Cunning Lethemancer ALA 2B Creature - Human Wizard 2/2 3 At the beginning of your upkeep, each player discards a card. Dream Coat LG U Enchantment - Aura 1 Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn. Fecundity 8E US 2G Enchantment 1 Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Druid of the Anima ALA 1G Creature - Elf Druid 1/1 3 {T}: Add {R}, {G}, or {W} to your mana pool. Mortify GP 1WB Instant 2 Destroy target creature or enchantment. Torture Chamber TE 3 Artifact 1 At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. Extract OD U Sorcery 2 Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Honorable Passage TSP VI 1W Instant 2 The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. Gluttonous Slime CFX 2G Creature - Ooze 2/2 3 Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Desperate Ritual CHK 1R Instant - Arcane 2 Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Kingfisher UD 3U Creature - Bird 2/2 3 Flying When Kingfisher is put into a graveyard from play, draw a card. Magma Spray ALA R Instant 2 Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead. Morinfen WL 3BB Legendary Creature - Horror 5/4 3 Flying Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Wirewood Elf ON 1G Creature - Elf Druid 1/2 3 {T}: Add {G} to your mana pool. Straw Soldiers P3 1U Creature - Scarecrow Soldier 1/3 3 Magefire Wings ARB UR Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+0 and has flying. Shrieking Drake VI U Creature - Drake 1/1 3 Flying When Shrieking Drake comes into play, return a creature you control to its owner's hand. Konda's Hatamoto CHK 1W Creature - Human Samurai 1/2 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) Resize CS 1G Instant 2 Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from play, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Ivory Giant TSP 5WW Creature - Giant 3/4 3 When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Phyrexian Reclamation UL B Enchantment 1 {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Goblin Lyre IA 3 Artifact 1 Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. Knight-Captain of Eos ALA 4W Creature - Human Knight 2/2 3 When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. Vanish into Memory CS 2WU Instant 2 Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness. Cloud Djinn WL 5U Creature - Djinn 5/4 3 Flying Cloud Djinn can block only creatures with flying. Cackling Witch MM 1B Creature - Human Spellshaper 1/1 3 {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. Mystic Decree HL 2UU World Enchantment 1 All creatures lose flying and islandwalk. Deft Duelist ALA WU Creature - Human Rogue 2/1 3 First strike Shroud (This creature can't be the target of spells or abilities.) Channel 4E B R U GG Sorcery 2 Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Symbiotic Deployment AP 2G Enchantment 1 Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. Vitu-Ghazi, the City-Tree RAV Land 0 {T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token into play. Sangrite Surge ALA 4RG Sorcery 2 Target creature gets +3/+3 and gains double strike until end of turn. Aysen Bureaucrats 5E HL 1W Creature - Human Advisor 1/1 3 {T}: Tap target creature with power 2 or less. XXCall of the Herd (Call of the Herd) OD TSP 2G Sorcery 2 Put a 3/3 green Elephant creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Wall of Water 4E B R U 1UU Creature - Wall 0/5 3 Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Abomination 4E LG 3BB Creature - Horror 2/6 3 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Marble Chalice ALA 2W Artifact 1 {T}: You gain 1 life. Argothian Enchantress US 1G Creature - Human Druid 0/1 3 Shroud (This permanent can't be the target of spells or abilities.) Whenever you play an enchantment spell, draw a card. Draining Whelk TSP 4UU Creature - Illusion 1/1 3 Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Bomb Squad OD 3R Creature - Dwarf 1/1 3 {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Fleshformer CFX 2B Creature - Human Wizard 2/2 3 {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn. Superior Numbers MI GG Sorcery 2 Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. Thicket Elemental IN 3GG Creature - Elemental 4/4 3 Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library. Zirilan of the Claw MI 3RR Legendary Creature - Viashino Shaman 3/4 3 {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. Gaze of Justice TSP W Sorcery 2 As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) Sunseed Nurturer ALA 2W Creature - Human Druid Wizard 1/1 3 At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {1} to your mana pool. Exuberant Firestoker ALA 2R Creature - Human Druid Shaman 1/1 3 At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. Kranioceros CFX 4R Creature - Beast 5/2 3 {1}{W}: Kranioceros gets +0/+3 until end of turn. Illusory Demon ARB 1UB Creature - Demon Illusion 4/3 3 Flying When you play a spell, sacrifice Illusory Demon. Gemstone Array FD 4 Artifact 1 {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. Touch of Brilliance P2 PT ST 3U Sorcery 2 Draw two cards. Talon Trooper ARB 1WU Creature - Bird Scout 2/3 3 Flying Welding Jar MR 0 Artifact 1 Sacrifice Welding Jar: Regenerate target artifact. Seething Pathblazer MOR 2R Creature - Elemental Warrior 2/2 3 Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. Might of the Nephilim DIS 1G Instant 2 Target creature gets +2/+2 until end of turn for each of its colors. Dwarven Trader HL R Creature - Dwarf 1/1 3 Spitfire Handler ON 1R Creature - Goblin 1/1 3 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. Kamahl's Sledge TO 5RR Sorcery 2 Kamahl's Sledge deals 4 damage to target creature. Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. Krakilin TE XGG Creature - Beast 0/0 3 Krakilin comes into play with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. Barbarian Bully JU 2R Creature - Human Barbarian 2/2 3 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. Horde of Boggarts SHM 3R Creature - Goblin */* 3 Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. Treacherous Werewolf JU 2B Creature - Human Wolf Minion 2/2 3 Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." Thornscape Familiar PS 1G Creature - Insect 2/1 3 Red spells and white spells you play cost {1} less to play. Cloud Dragon PT 5U Creature - Illusion Dragon 5/4 3 Flying Cloud Dragon can block only creatures with flying. Dermoplasm LE 2U Creature - Shapeshifter 1/1 3 Flying Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand. Flowstone Mauler SH 4RR Creature - Beast 4/5 3 Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. Acceptable Losses OD 3R Sorcery 2 As an additional cost to play Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Debt of Loyalty WL 1WW Instant 2 Regenerate target creature. You gain control of that creature if it regenerates this way this turn. Ashen Firebeast OD 6RR Creature - Elemental Beast 6/6 3 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. Asha's Favor CFX 2W Enchantment - Aura 1 Enchant creature Enchanted creature has flying, first strike, and vigilance. Pursuit of Knowledge SH 3W Enchantment 1 If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. Crypt Rats 7E VI 2B Creature - Rat 1/1 3 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Sunken City 4E DK UU Enchantment 1 At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. Wrath of God 10E 4E 5E 6E 7E 8E 9E B PT R U 2WW Sorcery 2 Destroy all creatures. They can't be regenerated. Fistful of Force LRW 1G Instant 2 Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Predator, Flagship NE 5 Legendary Artifact 1 {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. Guardians of Akrasa ALA 2W Creature - Human Soldier 0/4 3 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Sparring Golem IN 3 Artifact Creature - Golem 2/2 3 Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Emmessi Tome TE 4 Artifact 1 {5}, {T}: Draw two cards, then discard a card. Sunastian Falconer LG 3RG Legendary Creature - Human Shaman 4/4 3 {T}: Add {2} to your mana pool. Enchantress's Presence ON 2G Enchantment 1 Whenever you play an enchantment spell, draw a card. Dream Chisel ON 2 Artifact 1 Face-down creature spells you play cost {1} less to play. Gluetius Maximus UNH 3GG Creature - Beast 5/5 3 As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. Akki Blizzard-Herder BOK 1R Creature - Goblin Shaman 1/1 3 When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. Renegade Troops P3 4R Creature - Human Soldier 4/2 3 Haste Essence Sliver LE TSP 3W Creature - Sliver 3/3 3 All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.) Noble Purpose 8E MM 3WW Enchantment 1 Whenever a creature you control deals combat damage, you gain that much life. Fallen Askari VI 1B Creature - Human Knight 2/2 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. Master of the Veil LE 2UU Creature - Human Wizard 2/3 3 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. Nomad Stadium OD Land 0 {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard. Word of Undoing IA U Instant 2 Return target creature and all white Auras you own attached to it to their owners' hands. Farseek RAV 1G Sorcery 2 Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library. Whipkeeper OD 2RR Creature - Dwarf 1/1 3 {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. Palliation Accord DIS 3WU Enchantment 1 Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. Oona's Gatewarden SHM (U/B) Creature - Faerie Soldier 2/1 3 Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Mountain Bandit P3 R Creature - Human Soldier Rogue 1/1 3 Haste Kezzerdrix TE 2BB Creature - Rabbit Beast 4/4 3 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. Bramble Elemental RAV 3GG Creature - Elemental 4/4 3 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play. Goblin Mountaineer 9E ALA P2 ST R Creature - Goblin Scout 1/1 3 Mountainwalk Guttural Response SHM (R/G) Instant 2 Counter target blue instant spell. Obsianus Golem 4E 6E B R ST2K U 6 Artifact Creature - Golem 4/6 3 Lord of Atlantis 4E 5E 6E 7E B R TSP U UU Creature - Merfolk 2/2 3 Other Merfolk creatures get +1/+1 and have islandwalk. Unhinge TO 2B Sorcery 2 Target player discards a card. Draw a card. Phyrexian Boon AL 2B Enchantment - Aura 1 Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Mistral Charger DIS 1W Creature - Pegasus 2/1 3 Flying Diamond Faerie CS 2GWU Snow Creature - Faerie 3/3 3 Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Clock of Omens FD 4 Artifact 1 Tap two untapped artifacts you control: Untap target artifact. Ghost Town TE Land 0 {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn. Rushing River PS 2U Instant 2 Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand. Matsu-Tribe Sniper BOK 1G Creature - Snake Warrior Archer 1/1 3 {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Future Sight ON 2UUU Enchantment 1 Play with the top card of your library revealed. You may play the top card of your library. Nezumi Shadow-Watcher BOK B Creature - Rat Warrior 1/1 3 Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. Rogue Kavu 9E IN 1R Creature - Kavu 1/1 3 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Flaming Sword MM 1R Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. Demonic Dread ARB 1BR Sorcery 2 Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Target creature can't block this turn. Twisted Abomination SC TSP 5B Creature - Zombie Mutant 5/3 3 {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Rimefeather Owl CS 5UU Snow Creature - Bird */* 3 Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play. {1}{S}i}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. Kithkin Greatheart LRW 1W Creature - Kithkin Soldier 2/1 3 As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Earthcraft TE 1G Enchantment 1 Tap an untapped creature you control: Untap target basic land. Feast or Famine AL 3B Instant 2 Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated. Screaming Seahawk ON 4U Creature - Bird 2/2 3 Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. Mogg Fanatic 10E TE R Creature - Goblin 1/1 3 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Millikin OD 2 Artifact Creature - Construct 0/1 3 {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. Quicken GP U Instant 2 The next sorcery card you play this turn can be played as though it had flash. Draw a card. Wort, the Raidmother SHM 4(R/G)(R/G) Legendary Creature - Goblin Shaman 3/3 3 When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) Dolmen Gate LRW 2 Artifact 1 Prevent all combat damage that would be dealt to attacking creatures you control. Divine Intervention LG 6WW Enchantment 1 Divine Intervention comes into play with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw. Phantom Centaur JU 2GG Creature - Centaur Spirit 2/0 3 Protection from black Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. Aphotic Wisps SHM B Instant 2 Target creature becomes black and gains fear until end of turn. Draw a card. Phyrexian Portal AL 3 Artifact 1 {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Play this ability only if your library has ten or more cards in it. Goblin Assault ALA 2R Enchantment 1 At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play. Goblin creatures attack each turn if able. Luminescent Rain MOR 2G Instant 2 Choose a creature type. You gain 2 life for each permanent you control of that type. Meltdown US XR Sorcery 2 Destroy each artifact with converted mana cost X or less. Controvert CS 2UU Instant 2 Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from play, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) Voice of Truth NE 3W Creature - Angel 2/2 3 Flying, protection from white Artifact Ward AQ W Enchantment - Aura 1 Enchant creature Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. Kjeldoran Pride AL 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. Giant Spider 10E 4E 5E 6E 7E 8E 9E B PT R U 3G Creature - Spider 2/4 3 Reach (This creature can block creatures with flying.) Battering Ram 4E 5E AQ 2 Artifact Creature - Construct 1/1 3 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Irini Sengir HL 2BB Legendary Creature - Vampire Dwarf 2/2 3 White enchantment spells and green enchantment spells cost {2} more to play. Storm Herd GP 8WW Sorcery 2 Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total. Merchant of Secrets 8E LE 2U Creature - Human Wizard 1/1 3 When Merchant of Secrets comes into play, draw a card. Sandstorm Eidolon DIS 3R Creature - Spirit 2/2 3 {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. Honden of Seeing Winds CHK 4U Legendary Enchantment - Shrine 1 At the beginning of your upkeep, draw a card for each Shrine you control. Mystic Restraints CHK 2UU Enchantment - Aura 1 Flash Enchant creature When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Soulgorger Orgg JU 3RR Creature - Nightmare Orgg 6/6 3 Trample When Soulgorger Orgg comes into play, you lose all but 1 life. When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play. Anaba Ancestor HL 1R Creature - Minotaur Spirit 1/1 3 {T}: Another target Minotaur creature gets +1/+1 until end of turn. Vampiric Spirit 8E P2 2BB Creature - Spirit 4/3 3 Flying When Vampiric Spirit comes into play, you lose 4 life. Putrid Imp TO B Creature - Zombie Imp 1/1 3 Discard a card: Putrid Imp gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. Thalakos Mistfolk TE 2U Creature - Thalakos Illusion 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. Copy Artifact B R U 1U Enchantment 1 As Copy Artifact comes into play, you may choose an artifact in play. If you do, Copy Artifact comes into play as a copy of that artifact. It's still an enchantment. Blind-Spot Giant LRW 2R Creature - Giant Warrior 4/3 3 Blind-Spot Giant can't attack or block unless you control another Giant. Nameless Race DK 3B Creature */* 3 Trample As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. Sacred Nectar 7E 8E 9E PT ST 1W Sorcery 2 You gain 4 life. Carrion Wall 8E NE 1BB Creature - Wall 3/2 3 Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. Paralyze 4E 5E B R U B Enchantment - Aura 1 Enchant creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Coiling Oracle DIS GU Creature - Snake Elf Druid 1/1 3 When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand. Truce 5E HL 2W Instant 2 Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Carrionette TE 1B Creature - Skeleton 1/1 3 {2}{B}{B}: Remove Carrionette and target creature from the game unless that creature's controller pays {2}. Play this ability only if Carrionette is in your graveyard. Awakening SH 2GG Enchantment 1 At the beginning of each upkeep, untap all creatures and lands. Intervene UL U Instant 2 Counter target spell that targets a creature. Singing Tree AN 3G Creature - Plant 0/3 3 {T}: Target attacking creature's power becomes 0 until end of turn. Keeneye Aven LE 3U Creature - Bird Soldier 2/3 3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) Weirding Shaman MOR 1B Creature - Goblin Shaman 2/1 3 {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play. Necrite 5E FE 1BB Creature - Thrull 2/2 3 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Goblin Festival UD 1R Enchantment 1 {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. Clay Pigeon UG 3 Artifact Creature 1/1 3 Flying o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. Veiled Apparition US 1U Enchantment 1 When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." Chaotic Backlash EVE 4R Instant 2 Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Hopping Automaton US 3 Artifact Creature - Construct 2/2 3 {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. Savaen Elves DK G Creature - Elf 1/1 3 {G}{G}, {T}: Destroy target Aura attached to a land. Crabapple Cohort SHM 4G Creature - Treefolk Warrior 4/4 3 Crabapple Cohort gets +1/+1 as long as you control another green creature. Unmake EVE (W/B)(W/B)(W/B) Instant 2 Remove target creature from the game. Spinning Darkness WL 4BB Instant 2 You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. Plunder TSP 4R Sorcery 2 Destroy target artifact or land. Suspend 4-{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Burning Cinder Fury of Crimson Chaos Fire UG 3R Enchantment 1 Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. Erosion 4E DK UUU Enchantment - Aura 1 Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. Mogg Bombers SH 3R Creature - Goblin 3/4 3 When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. Spinerock Knoll LRW Land 0 Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {R} to your mana pool. {R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Mystic Familiar TO 1W Creature - Bird 1/2 3 Flying Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard. Murmuring Bosk MOR Land - Forest 0 ({T}: Add {G} to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. Vedalken Outlander CFX WU Artifact Creature - Vedalken Scout 2/2 3 Protection from red Zebra Unicorn MI 2GW Creature - Unicorn 2/2 3 Lifelink (Whenever this creature deals damage, you gain that much life.) Ancient Spider PS 2GW Creature - Spider 2/5 3 First strike; reach (This creature can block creatures with flying.) Reprocess 7E US 2BB Sorcery 2 Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Daring Apprentice 6E 7E 8E 9E MI 1UU Creature - Human Wizard 1/1 3 {T}, Sacrifice Daring Apprentice: Counter target spell. Nezumi Graverobber CHK 1B Creature - Rat Rogue 2/1 3 {1}{B}: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. Who/What/When/Where/Why UNH Instant Who 1 oXoW Instant Target player gains X life. ----- What o2oR Instant Destroy target artifact. ----- When o2oU Instant Counter target creature spell. ----- Where o3oB Instant Destroy target land. ----- Why o1oG Instant Destroy target enchantment. Pain Magnification DIS 1BR Enchantment 1 Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. Neck Snap LRW 3W Instant 2 Destroy target attacking or blocking creature. Exotic Disease PS 4B Sorcery 2 Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. Volcanic Island B R U Land - Island Mountain 0 Planar Chaos JU 2R Enchantment 1 At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell. Kithkin Harbinger LRW 2W Creature - Kithkin Wizard 1/3 3 When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Epic Proportions LRW 4GG Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Initiate of Blood CHK 3R Creature - Ogre Shaman 2/2 3 {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. Mistform Wall ON 2U Creature - Illusion Wall 1/4 3 Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. Healer's Headdress FD 2 Artifact - Equipment 1 Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Elder Land Wurm 4E LG 4WWW Creature - Dragon Wurm 5/5 3 Defender, trample When Elder Land Wurm blocks, it loses defender. Carnophage EX B Creature - Zombie 2/2 3 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Infiltrator il-Kor FUT 4U Creature - Kor Rogue 3/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Thrumming Stone CS 5 Legendary Artifact 1 Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) Citanul Woodreaders PLC 2G Creature - Human Druid 1/4 3 Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards. Burrenton Forge-Tender LRW W Creature - Kithkin Wizard 1/1 3 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Gustcloak Runner ON W Creature - Human Soldier 1/1 3 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. Portcullis SH 4 Artifact 1 Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. Endless Whispers FD 2BB Enchantment 1 Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn." Ertai, Wizard Adept EX 2U Legendary Creature - Human Wizard 1/1 3 {2}{U}{U}, {T}: Counter target spell. Crown of Flames IN TE R Enchantment - Aura 1 Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. Magus of the Unseen 5E IA 1U Creature - Human Wizard 1/1 3 {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. Wirewood Channeler LE 3G Creature - Elf Druid 2/2 3 {T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play. Dust of Moments FUT 2W Instant 2 Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Simic Sky Swallower DIS 5GU Creature - Leviathan 6/6 3 Flying; trample; shroud (This permanent can't be the target of spells or abilities.) Falling Star LG 2R Sorcery 2 Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. Divert OD U Instant 2 Change the target of target spell with a single target unless that spell's controller pays {2}. Primordial Sage RAV 4GG Creature - Spirit 4/5 3 Whenever you play a creature spell, you may draw a card. Ritual of Restoration DS W Sorcery 2 Return target artifact card from your graveyard to your hand. Soramaro, First to Dream SOK 4UU Legendary Creature - Spirit */* 3 Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. Heat Shimmer LRW 2R Sorcery 2 Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game." Leyline of the Void GP 2BB Enchantment 1 If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead. Gempalm Polluter LE 5B Creature - Zombie 4/3 3 Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play. Hunting Wilds PLC 3G Sorcery 2 Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.) Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library. If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands. Whim of Volrath TE U Instant 2 Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") Mons's Goblin Raiders 4E 5E B R ST2K ST U R Creature - Goblin 1/1 3 Cranial Plating FD 2 Artifact - Equipment 1 Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Pegasus Refuge TE 3W Enchantment 1 {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying into play. Shoreline Raider IN 2U Creature - Merfolk 2/2 3 Protection from Kavu Jalum Tome 5E 6E 7E AQ CH 3 Artifact 1 {2}, {T}: Draw a card, then discard a card. Ghitu Fire-Eater 7E UL 2R Creature - Human Nomad 2/2 3 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Krosan Cloudscraper LE TSP 7GGG Creature - Beast Mutant 13/13 3 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Captain Sisay IN 2GW Legendary Creature - Human Soldier 2/2 3 {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. Rhox Bodyguard CFX 3GW Creature - Rhino Monk Soldier 2/3 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard comes into play, you gain 3 life. Assassin's Blade PT 1B Instant 2 Play Assassin's Blade only during the declare attackers step and only if you are the defending player. Destroy target nonblack attacking creature. Sigil of the New Dawn ON 3W Enchantment 1 Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand. Chronozoa PLC 3U Creature - Illusion 3/3 3 Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it. Drought IA 2WW Enchantment 1 At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their activation costs. Ankh of Mishra 4E 5E 6E B R U 2 Artifact 1 Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Meddling Kids UNH 2WU Creature - Human Child 2/3 3 As Meddling Kids comes into play, choose a word with four or more letters. Nonland cards with the chosen word in their text box can't be played. Wormfang Behemoth JU 3UU Creature - Nightmare Fish Beast 5/5 3 When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand. Indomitable Will CHK 1W Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +1/+2. Myojin of Seeing Winds CHK 7UUU Legendary Creature - Spirit 3/3 3 Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. Segovian Leviathan 4E 5E 6E LG 4U Creature - Leviathan 3/3 3 Islandwalk Femeref Enchantress VI GW Creature - Human Druid 1/2 3 Whenever an enchantment is put into a graveyard from play, draw a card. Stronghold Discipline 10E NE 2BB Sorcery 2 Each player loses 1 life for each creature he or she controls. Midnight Charm PLC B Instant 2 Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Thorntooth Witch LRW 5B Creature - Treefolk Shaman 3/4 3 Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. Unmask MM 3B Sorcery 2 You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Fierce Empath SC 2G Creature - Elf 1/1 3 When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. Duergar Assailant EVE (R/W) Creature - Dwarf Soldier 1/1 3 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Mind Rot 10E 7E 8E 9E P2 PT ST 2B Sorcery 2 Target player discards two cards. Skyshroud Claim NE 3G Sorcery 2 Search your library for up to two Forest cards and put them into play. Then shuffle your library. Llanowar Mentor FUT G Creature - Elf Spellshaper 1/1 3 {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool." Fire Whip TSP WL 1R Enchantment - Aura 1 Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Heartwood Shard MR 3 Artifact 1 {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. Salvaging Station FD 6 Artifact 1 {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play. Whenever a creature is put into a graveyard from play, you may untap Salvaging Station. Gustha's Scepter AL 0 Artifact 1 {T}: Remove a card in your hand from the game face down. You may look at it as long as it remains removed from the game. {T}: Return a card you own removed from the game with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards removed from the game with Gustha's Scepter into their owners' graveyards. Wall of Deceit LE 1U Creature - Wall 0/5 3 Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Glintwing Invoker LE 4U Creature - Human Wizard Mutant 3/3 3 {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. Tremble OD 1R Sorcery 2 Each player sacrifices a land. Corpse Harvester LE 3BB Creature - Zombie Wizard 3/3 3 {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. Veiling Oddity PLC 3U Creature - Illusion 2/3 3 Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn. Viashino Grappler IN 2R Creature - Viashino 3/1 3 {G}: Viashino Grappler gains trample until end of turn. Annex 9E ON 2UU Enchantment - Aura 1 Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. Knight of New Alara ARB 2GW Creature - Human Knight 2/2 3 Each other multicolored creature you control gets +1/+1 for each of its colors. Rith, the Awakener IN 3RGW Legendary Creature - Dragon 6/6 3 Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color. Dark Withering TSP 4BB Instant 2 Destroy target nonblack creature. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Scrying Glass UD 2 Artifact 1 {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. Snakeform EVE 2(G/U) Instant 2 Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Waterveil Cavern CHK Land 0 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. Soul Snuffers EVE 2BB Creature - Elemental Shaman 3/3 3 When Soul Snuffers comes into play, put a -1/-1 counter on each creature. Granger Guildmage MI G Creature - Human Wizard 1/1 3 {W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. Scavenger Drake ALA 3B Creature - Drake 1/1 3 Flying Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake. Grave Scrabbler FUT 3B Creature - Zombie 2/2 3 Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand. Torpor Dust SHM 2(U/B) Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets -3/-0. Soul Link AP 1WB Enchantment - Aura 1 Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. Saproling Burst NE 4G Enchantment 1 Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated. Fevered Convulsions TE BB Enchantment 1 {2}{B}{B}: Put a -1/-1 counter on target creature. Triangle of War VI 1 Artifact 1 {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Joven's Tools 5E HL 6 Artifact 1 {4}, {T}: Target creature can't be blocked this turn except by Walls. Lu Su, Wu Advisor P3 3UU Legendary Creature - Human Advisor 1/2 3 {T}: Draw a card. Play this ability only during your turn, before attackers are declared. Gorilla Berserkers AL 3GG Creature - Ape Berserker 2/3 3 Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. Scourglass ALA 3WW Artifact 1 {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep. Howl of the Night Pack SHM 6G Sorcery 2 Put a 2/2 green Wolf creature token into play for each Forest you control. Vodalian Mage FE 2U Creature - Merfolk Wizard 1/1 3 {U}, {T}: Counter target spell unless its controller pays {1}. Beacon of Tomorrows FD 6UU Sorcery 2 Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Nightmare Incursion EVE 5B Sorcery 2 Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library. Budoka Gardener CHK 1G Creature - Human Monk 2/1 3 {T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. Nether Traitor TSP BB Creature - Spirit 1/1 3 Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play. Weatherseed Treefolk UL 2GGG Creature - Treefolk 5/3 3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. Hurly-Burly LRW 1R Sorcery 2 Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. Tendrils of Agony SC 2BB Sorcery 2 Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Nettlevine Blight LRW 4BB Enchantment - Aura 1 Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." Spellshock EX 2R Enchantment 1 Whenever a player plays a spell, Spellshock deals 2 damage to that player. Aspect of Wolf 4E 5E B R U 1G Enchantment - Aura 1 Enchant creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Festival of the Guildpact RAV XW Instant 2 Prevent the next X damage that would be dealt to you this turn. Draw a card. Panther Warriors 6E PT VI 4G Creature - Cat Warrior 6/3 3 Spitting Spider 8E PY 3GG Creature - Spider 3/5 3 Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Razortooth Rats 6E 7E 9E WL 2B Creature - Rat 2/1 3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Obelisk of Naya ALA 3 Artifact 1 {T}: Add {R}, {G}, or {W} to your mana pool. Forge Armor MR 4R Instant 2 As an additional cost to play Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. Bog Gnarr AP 4G Creature - Beast 2/2 3 Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn. Possessed Barbarian TO 2RR Creature - Human Barbarian Horror 3/3 3 First strike Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." Reverence SOK 2WW Enchantment 1 Creatures with power 2 or less can't attack you. Bogardan Phoenix VI 2RRR Creature - Phoenix 3/3 3 Flying When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it. Breezekeeper VI 3U Creature - Djinn 4/4 3 Flying, phasing Rishadan Brigand MM 4U Creature - Human Pirate 3/2 3 Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. Apocalypse Hydra CFX XRG Creature - Hydra 0/0 3 Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. Eye of Singularity VI 3W World Enchantment 1 When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated. Creature Guy UNH 3G Creature - Beast 3/3 3 Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. Thran Forge WL 3 Artifact 1 {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. Phyrexian Broodlings UL 1BB Creature - Minion 2/2 3 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. Terramorphic Expanse 10E TSP Land 0 {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Vec Townships TE Land 0 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. Sigil of the Nayan Gods ARB 1GW Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) Haze of Rage FUT 1R Sorcery 2 Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn.) Scornful Egotist SC 7U Creature - Human Wizard 1/1 3 Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ivy Seer UD 3G Creature - Elf Wizard 1/1 3 {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Martyrs of Korlis AQ 3WW Creature - Human 1/6 3 As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. Overbeing of Myth EVE (G/U)(G/U)(G/U)(G/U)(G/U) Creature - Spirit Avatar */* 3 Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. Impending Disaster UL 1R Enchantment 1 At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands. Tablet of Epityr AQ 1 Artifact 1 Whenever an artifact you control is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life. Rune of Protection: Red US 1W Enchantment 1 {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) Whispers of the Muse TE TSP U Instant 2 Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. Jushi Apprentice (Tomoya the Revealer) CHK 1U Legendary Creature - Human Wizard 2/3 3 {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. Talruum Piper VI 4R Creature - Minotaur 3/3 3 All creatures with flying able to block Talruum Piper do so. Ink-Treader Nephilim GP RGWU Creature - Nephilim 3/3 3 Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. Stronghold Overseer TSP 3BBB Creature - Demon 5/5 3 Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. Beacon of Creation FD 3G Sorcery 2 Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library. Folk of An-Havva HL G Creature - Human 1/1 3 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. Goblin Sappers IA 1R Creature - Goblin 1/1 3 {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. Power Taint US 1U Enchantment - Aura 1 Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life. Cycling {2} ({2}, Discard this card: Draw a card.) Thalakos Sentry TE 1U Creature - Thalakos Soldier 1/2 3 Shadow (This creature can block or be blocked by only creatures with shadow) School of Piranha EX 1U Creature - Fish 3/3 3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. Vitalize 6E WL G Instant 2 Untap all creatures you control. Melting IA 3R Enchantment 1 All lands are no longer snow. Moss Kami CHK 5G Creature - Spirit 5/5 3 Trample Dauthi Warlord EX 1B Creature - Dauthi Soldier */1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play. Sanctum Gargoyle ALA 3W Artifact Creature - Gargoyle 2/3 3 Flying When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand. Aladdin's Ring 4E 5E 6E 7E 8E 9E AN R 8 Artifact 1 {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Kjeldoran Guard IA 1W Creature - Human Soldier 1/1 3 {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. Flamecore Elemental TSP 2RR Creature - Elemental 5/4 3 Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Breathstealer's Crypt VI 2UB Enchantment 1 If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. Phyrexian Devourer AL 6 Artifact Creature - Construct 1/1 3 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. Howling Mine 10E 4E 5E 6E 7E 8E 9E B R U 2 Artifact 1 At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Force of Will AL 3UU Instant 2 You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost. Counter target spell. Veteran Brawlers PY 1R Creature - Human Soldier 4/4 3 Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. Groundbreaker PLC GGG Creature - Elemental 6/1 3 Trample, haste At end of turn, sacrifice Groundbreaker. Orochi Hatchery CHK XX Artifact 1 Orochi Hatchery comes into play with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery. Wanderwine Hub LRW Land 0 As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. {T}: Add {W} or {U} to your mana pool. Extraplanar Lens MR 3 Artifact 1 Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Zodiac Dragon P3 7RR Creature - Dragon 8/8 3 When Zodiac Dragon is put into your graveyard from play, you may return it to your hand. Goblin Grenadiers WL 3R Creature - Goblin 2/2 3 Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. Instigator MM 1B Creature - Human Spellshaper 1/1 3 {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. Zanam Djinn IN 5U Creature - Djinn 5/6 3 Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. Sphinx Sovereign ALA 4WUUB Artifact Creature - Sphinx 6/6 3 Flying At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. Chameleon Blur TSP 3G Instant 2 Prevent all damage that creatures would deal to players this turn. Briar Patch MM 1GG Enchantment 1 Whenever a creature attacks you, it gets -1/-0 until end of turn. Lost Order of Jarkeld IA 2WW Creature - Human Knight 3 1+*/1+* As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. Crag Puca EVE (U/R)(U/R)(U/R) Creature - Shapeshifter 2/4 3 {(u/r)}: Switch Crag Puca's power and toughness until end of turn. Deepwood Ghoul 8E MM 2B Creature - Zombie 2/1 3 Pay 2 life: Regenerate Deepwood Ghoul. Orcish Cannonade TSP 1RR Instant 2 Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card. Guardian of Vitu-Ghazi RAV 6GW Creature - Elemental 4/7 3 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance Cephalid Broker OD 3U Creature - Cephalid 2/2 3 {T}: Target player draws two cards, then discards two cards. Opal-Eye, Konda's Yojimbo BOK 1WW Legendary Creature - Fox Samurai 1/4 3 Bushido 1; defender (This creature can't attack.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. Rimebound Dead CS B Snow Creature - Skeleton 1/1 3 {S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) Raven's Run Dragoon SHM 2(G/W)(G/W) Creature - Elf Knight 3/3 3 Raven's Run Dragoon can't be blocked by black creatures. Nezumi Cutthroat CHK 1B Creature - Rat Warrior 2/1 3 Fear Nezumi Cutthroat can't block. Changeling Hero LRW 4W Creature - Shapeshifter 4/4 3 Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) Cathodion MR US 3 Artifact Creature - Construct 3/3 3 When Cathodion is put into a graveyard from play, add {3} to your mana pool. Loyal Sentry 10E ST W Creature - Human Soldier 1/1 3 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Quillspike EVE 2(B/G) Creature - Beast 1/1 3 {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. Charm School UG 2W Enchant Player 1 When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School. Gratuitous Violence ON 2RRR Enchantment 1 If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Living Armor CH DK 4 Artifact 1 {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. Reconstruction AQ R U Sorcery 2 Return target artifact card from your graveyard to your hand. Coast Watcher SC 1U Creature - Bird Soldier 1/1 3 Flying, protection from green Goblin Replica MR 3 Artifact Creature - Goblin 2/2 3 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. Tower of Coireall DK 2 Artifact 1 {T}: Target creature can't be blocked by Walls this turn. Stand // Deliver (Stand) IN W Instant 2 Prevent the next 2 damage that would be dealt to target creature this turn. Spell Burst TSP XU Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. Stratadon PS 10 Artifact Creature - Beast 5/5 3 Domain - Stratadon costs {1} less to play for each basic land type among lands you control. Trample Necravolver AP 2B Creature - Volver 2/2 3 Kicker {1}{G} and/or {W} If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) Wingbeat Warrior LE 2W Creature - Bird Soldier Warrior 2/1 3 Flying Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. Amulet of Kroog 4E 5E AQ 2 Artifact 1 {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Wiitigo IA 3GGG Creature - Yeti 0/0 3 Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Royal Decree AL 2WW Enchantment 1 Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Ursine Fylgja CS 4W Creature - Spirit Bear 3/3 3 Ursine Fylgja comes into play with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja. Multani's Decree UD 3G Sorcery 2 Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. Crosis's Charm PS UBR Instant 2 Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Greatbow Doyen MOR 4G Creature - Elf Archer 2/4 3 Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Morale 4E DK 1WW Instant 2 Attacking creatures get +1/+1 until end of turn. Blockade Runner MM 3U Creature - Merfolk 2/2 3 {U}: Blockade Runner is unblockable this turn. Rubinia Soulsinger CH LG 2GWU Legendary Creature - Faerie 2/3 3 You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. Mantle of Leadership PLC 1W Enchantment - Aura 1 Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn. Cerodon Yearling ARB RW Creature - Beast 2/2 3 Vigilance, haste Mox Ruby B U 0 Artifact 0 {T}: Add {R} to your mana pool. Scarwood Goblins DK RG Creature - Goblin 2/2 3 Dwarven Scorcher JU R Creature - Dwarf 1/1 3 Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. Rites of Refusal OD 1U Instant 2 Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. Hypochondria TO 1W Enchantment 1 {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. Kongming's Contraptions P3 3W Creature - Human Soldier 2/4 3 {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn. Pulse of Llanowar IN 3G Enchantment 1 If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. Dandan 5E AN CH TSP UU Creature - Fish 4/1 3 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Firewild Borderpost ARB 1RG Artifact 1 You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost comes into play tapped. {T}: Add {R} or {G} to your mana pool. Grapeshot TSP 1R Sorcery 2 Grapeshot deals 1 damage to target creature or player. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Aeolipile FE 2 Artifact 1 {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. Sanctum Plowbeast ARB 4WU Artifact Creature - Beast 3/6 3 Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) Isperia the Inscrutable DIS 1WWUU Legendary Creature - Sphinx 3/6 3 Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. Crossbow Ambush SH G Instant 2 Creatures you control gain reach until end of turn. (They can block creatures with flying.) Bioplasm GP 3GG Creature - Ooze 4/4 3 Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. Juxtapose 5E 6E CH LG 3U Sorcery 2 You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Annul MR US U Instant 2 Counter target artifact or enchantment spell. Minotaur Warrior PT 2R Creature - Minotaur Warrior 2/3 3 Mogg Toady NE 1R Creature - Goblin 2/2 3 Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. Fatespinner MR 1UU Creature - Human Wizard 1/2 3 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. Power Leak 4E B R U 1U Enchantment - Aura 1 Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Giant Harbinger LRW 4R Creature - Giant Shaman 3/4 3 When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Gerrard Capashen AP 3WW Legendary Creature - Human Soldier 3/4 3 At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Play this ability only if Gerrard Capashen is attacking. Sylvok Explorer FD 1G Creature - Human Druid 1/1 3 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Scatter the Seeds RAV 3GG Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens into play. Mounted Archers TE 3W Creature - Human Soldier Archer 2/3 3 Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. Pouncing Wurm PLC 3G Creature - Wurm 3/3 3 Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.) If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste. Erratic Mutation PLC 2U Instant 2 Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. Soul Shepherd WL 1W Creature - Human Cleric 2/1 3 {W}, Remove a creature card in your graveyard from the game: You gain 1 life. Mind Warp 5E 6E IA X3B Sorcery 2 Look at target player's hand and choose X cards from it. That player discards them. Dwarven Soldier 5E FE 1R Creature - Dwarf Soldier 2/1 3 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Sabertooth Nishoba IN 4GW Creature - Cat Beast Warrior 5/5 3 Trample, protection from blue and from red Boggart Ram-Gang SHM (R/G)(R/G)(R/G) Creature - Goblin Warrior 3/3 3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Sickening Dreams TO 1B Sorcery 2 As an additional cost to play Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. Quilled Sliver TSP 1W Creature - Sliver 1/1 3 All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." Selesnya Signet RAV 2 Artifact 1 {1}, {T}: Add {G}{W} to your mana pool. Giant Crab TE 4U Creature - Crab 3/3 3 {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) Restless Dead MI 1B Creature - Skeleton 1/1 3 {B}: Regenerate Restless Dead. Artifact Blast AQ R Instant 2 Counter target artifact spell. Evolution Vat DIS 3 Artifact 1 {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." Thalakos Scout EX 2U Creature - Thalakos Soldier Scout 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. Wild Growth 4E 5E 6E 7E B IA R U G Enchantment - Aura 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Teferi's Moat IN TSP 3WU Enchantment 1 As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you. Auriok Transfixer MR W Creature - Human Scout 1/1 3 {W}, {T}: Tap target artifact. Sands of Time VI 4 Artifact 1 Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. Mana Maze IN 1U Enchantment 1 Players can't play spells that share a color with the spell last played this turn. Mystic Compass 6E AL 2 Artifact 1 {1}, {T}: Target land becomes the basic land type of your choice until end of turn. Knight of Sursi FUT 3W Creature - Human Knight 2/2 3 Flying, flanking Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Charging Paladin EX PT ST 2W Creature - Human Knight 2/2 3 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Scapeshift MOR 2GG Sorcery 2 Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. Calciderm PLC 2WW Creature - Beast 5/5 3 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Anavolver AP 3G Creature - Volver 3/3 3 Kicker {1}{U} and/or {B} If the {1}{U} kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying. If the {B} kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Drake Familiar RAV 1U Creature - Drake 2/1 3 Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand. Soothing Balm MM 1W Instant 2 Target player gains 5 life. Bamboozle OD 2U Sorcery 2 Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Telim'Tor's Darts MI 2 Artifact 1 {2}, {T}: Telim'Tor's Darts deals 1 damage to target player. Alaborn Musketeer P2 1W Creature - Human Soldier 2/1 3 Reach (This creature can block creatures with flying.) Goblin Scouts MI 3RR Sorcery 2 Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. Kavu Climber 10E 9E IN 3GG Creature - Kavu 3/3 3 When Kavu Climber comes into play, draw a card. Ambassador Oak MOR 3G Creature - Treefolk Warrior 3/3 3 When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. Airborne Aid ON 3U Sorcery 2 Draw a card for each Bird in play. Lightning Dart IN 1R Instant 2 Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. Ivy Elemental OD XG Creature - Elemental 0/0 3 Ivy Elemental comes into play with X +1/+1 counters on it. Proteus Machine SC 3 Artifact Creature - Shapeshifter 2/2 3 Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.) Overburden PY 1U Enchantment 1 Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand. Nath of the Gilt-Leaf LRW 3BG Legendary Creature - Elf Warrior 4/4 3 At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play. Spark Elemental 10E FD R Creature - Elemental 3/1 3 Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and {T} as soon as it comes under your control.) At end of turn, sacrifice Spark Elemental. Grove of the Burnwillows FUT Land 0 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. Mistform Skyreaver ON 5UU Creature - Illusion 6/6 3 Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. Balduvian War-Makers AL 4R Creature - Human Barbarian 3/3 3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Foresight AL 1U Sorcery 2 Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Djinn Illuminatus GP 5(U/R)(U/R) Creature - Djinn 3/5 3 ({(u/r)} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Yavimaya Granger UL 2G Creature - Elf 2/2 3 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card, put that card into play tapped, then shuffle your library. Dark Maze 5E HL 4U Creature - Wall 4/5 3 Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn. Surestrike Trident DS 2 Artifact - Equipment 1 Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Scattering Stroke LRW 2UU Instant 2 Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Thalakos Dreamsower TE 2U Creature - Thalakos Wizard 1/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. Rocket Launcher AQ R 4 Artifact 1 {2}: Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn. Transcendence TO 3WWW Enchantment 1 You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) Arcanum Wings FUT 1U Enchantment - Aura 1 Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) Obliterate 8E IN 6RR Sorcery 2 Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Galina's Knight IN WU Creature - Merfolk Knight 2/2 3 Protection from red Bladewing's Thrall SC 2BB Creature - Zombie 3/3 3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play. Static Orb 7E TE 3 Artifact 1 If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Mana Short 4E 6E 7E B R U 2U Instant 2 Tap all lands target player controls and empty his or her mana pool. Trinket Mage FD 2U Creature - Human Wizard 2/2 3 When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Fire Fiend RAV 3R Creature - Goblin Berserker 1/1 3 Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. Forbidding Watchtower 10E UL Land 0 Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Darksteel Ingot DS 3 Artifact 1 Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. Akrasan Squire ALA W Creature - Human Soldier 1/1 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Lure of Prey MI 2GG Instant 2 Play Lure of Prey only if an opponent played a creature spell this turn. You may put a green creature card from your hand into play. Rust Elemental MR 4 Artifact Creature - Elemental 4/4 3 Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. Summon the School LRW 3W Tribal Sorcery - Merfolk 2 Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. Seething Anger SH R Sorcery 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. Mindwarper SH 2BB Creature - Spirit 0/0 3 Mindwarper comes into play with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery. Emblem of the Warmind FUT 1R Enchantment - Aura 1 Enchant creature you control Creatures you control have haste. Camouflage B U G Instant 2 Play Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Angel of Retribution TO 6W Creature - Angel 5/5 3 Flying, first strike Kaervek's Spite VI BBB Instant 2 As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. Treetop Bracers 10E 9E NE 1G Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Gerrard's Command PS GW Instant 2 Untap target creature. It gets +3/+3 until end of turn. Anurid Murkdiver ON 4BB Creature - Zombie Frog Beast 4/3 3 Swampwalk Soul's Fire ALA 2R Instant 2 Target creature you control in play deals damage equal to its power to target creature or player. Hibernation Sliver SH UB Creature - Sliver 2/2 3 All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Survivor of the Unseen CS 2U Creature - Human Wizard 2/1 3 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library. Hecatomb 5E 6E IA 1BB Enchantment 1 When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Parapet VI 1W Enchantment 1 You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Creatures you control get +0/+1. Ruham Djinn IN 5W Creature - Djinn 5/5 3 First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. Nausea 7E 8E EX 1B Sorcery 2 All creatures get -1/-1 until end of turn. Memnarch DS 7 Legendary Artifact Creature - Wizard 4/5 3 {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) {3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.) Pollen Remedy PS W Instant 2 Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead. Chainbreaker SHM 2 Artifact Creature - Scarecrow 3/3 3 Chainbreaker comes into play with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. Tattoo Ward OD 2W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. Kjeldoran Home Guard AL 3W Creature - Human Soldier 1/6 3 At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token into play. Curfew US U Instant 2 Each player returns a creature he or she controls to its owner's hand. Wu Longbowman P3 2U Creature - Human Soldier Archer 1/1 3 {T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared. Consume Strength AP 1BG Instant 2 Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Shivan Gorge US Legendary Land 0 {T}: Add {1} to your mana pool. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. Tel-Jilad Wolf DS 2G Creature - Wolf 2/2 3 Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. Colfenor's Plans LRW 2BB Enchantment 1 When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. Mouth to Mouth UNH 3U Sorcery 2 You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. Lull US 1G Instant 2 Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Hoofprints of the Stag LRW 1W Tribal Enchantment - Elemental 1 Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. Hesitation SH 1U Enchantment 1 When a spell is played, sacrifice Hesitation. If you do, counter that spell. Notorious Throng MOR 3U Tribal Sorcery - Rogue 2 Prowl {5}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. Benthic Djinn MI 2UB Creature - Djinn 5/3 3 Islandwalk At the beginning of your upkeep, you lose 2 life. Shivan Wumpus PLC 3R Creature - Beast 6/6 3 Trample When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. Unnerve US 3B Sorcery 2 Each opponent discards two cards. Skeletonize ALA 4R Instant 2 Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature." Temporal Aperture US 2 Artifact 1 {5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Wickerbough Elder EVE 3G Creature - Treefolk Shaman 4/4 3 Wickerbough Elder comes into play with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Touchstone WL 2 Artifact 1 {T}: Tap target artifact you don't control. Greater Morphling UNH 6UU Creature - Shapeshifter 5/5 3 {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling. Zerapa Minotaur PY 2RR Creature - Minotaur 3/3 3 First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability. Dakkon Blackblade CH LG 2WUUB Legendary Creature - Human Warrior */* 3 Dakkon Blackblade's power and toughness are each equal to the number of lands you control. Paupers' Cage MI 3 Artifact 1 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. Hero's Resolve 6E ST2K TE 1W Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+5. Runed Arch IA 3 Artifact 1 Runed Arch comes into play tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. Eternal Witness FD 1GG Creature - Human Shaman 2/1 3 When Eternal Witness comes into play, you may return target card from your graveyard to your hand. Reveka, Wizard Savant HL 2UU Legendary Creature - Dwarf Wizard 0/1 3 {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. Snow-Covered Swamp CS IA Basic Snow Land - Swamp 0 B Assault Zeppelid DIS 2GU Creature - Beast 3/3 3 Flying, trample Tooth and Nail MR 5GG Sorcery 2 Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine {2} (Choose both if you pay the entwine cost.) Chisei, Heart of Oceans BOK 2UU Legendary Creature - Spirit 4/4 3 Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Wall of Vapor CH LG 3U Creature - Wall 0/1 3 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. Sol Ring B R U 1 Artifact 0 {T}: Add {2} to your mana pool. Springing Tiger OD 3G Creature - Cat 3/3 3 Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. Quagmire Lamprey MM 2B Creature - Fish 1/1 3 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. Gorger Wurm ARB 3RG Creature - Wurm 5/5 3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Rock Badger 10E MM 4R Creature - Badger Beast 3/3 3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Regal Force EVE 4GGG Creature - Elemental 5/5 3 When Regal Force comes into play, draw a card for each green creature you control. Martyrs' Tomb AP 2WB Enchantment 1 Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Anthroplasm UL 2UU Creature - Shapeshifter 0/0 3 Anthroplasm comes into play with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Willow Elf ST2K ST G Creature - Elf 1/1 3 Shambling Remains CFX 1BR Creature - Zombie Horror 4/3 3 Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Kobold Overlord LG 1R Creature - Kobold 1/2 3 Kobold creatures you control have first strike. Fiery Conclusion RAV 1R Instant 2 As an additional cost to play Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. Merfolk Looter 10E 7E EX 1U Creature - Merfolk Rogue 1/1 3 {T}: Draw a card, then discard a card. Pretender's Claim MM 1B Enchantment - Aura 1 Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. Whipgrass Entangler LE 2W Creature - Human Cleric 1/3 3 {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play." Gods' Eye, Gate to the Reikai BOK Legendary Land 0 {T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play. Crucible of Fire ALA 3R Enchantment 1 Dragon creatures you control get +3/+3. Upwelling 10E SC 3G Enchantment 1 Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Dead Ringers AP 4B Sorcery 2 Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. Narcomoeba FUT 1U Creature - Illusion 1/1 3 Flying When Narcomoeba is put into your graveyard from your library, you may put it into play. Moonring Mirror CHK 5 Artifact 1 Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. Expendable Troops UL 1W Creature - Human Soldier 2/1 3 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. Jamuraan Lion VI 2W Creature - Cat 3/1 3 {W}, {T}: Target creature can't block this turn. Urza's Incubator UD 3 Artifact 1 As Urza's Incubator comes into play, choose a creature type. Creature spells of the chosen type cost {2} less to play. Gutless Ghoul CS 2B Snow Creature - Zombie 2/2 3 {1}, Sacrifice a creature: You gain 2 life. Lady Zhurong, Warrior Queen P3 4G Legendary Creature - Human Soldier Warrior 4/3 3 Horsemanship Willow Faerie HL 1G Creature - Faerie 1/2 3 Flying Rhystic Lightning PY 2R Instant 2 Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. Endbringer's Revel PY 2B Enchantment 1 {4}: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery. Obelisk of Undoing 5E AQ CH 1 Artifact 1 {6}, {T}: Return target permanent you own and control to your hand. Levitation 7E 9E UL 2UU Enchantment 1 Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.) Uktabi Drake PLC G Creature - Drake 2/1 3 Flying, haste Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Spark Spray SC R Instant 2 Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card: Draw a card.) Warren-Scourge Elf LRW 1G Creature - Elf Warrior 1/1 3 Protection from Goblins Spark Fiend UG 4R Summon - Beast 5/6 1 When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. Wormfang Newt JU 1U Creature - Nightmare Salamander Beast 2/2 3 When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control. Zodiac Rooster P3 1G Creature - Bird 2/1 3 Plainswalk Lure 10E 4E 5E 6E 7E 8E B CHK IA MM R U 1GG Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Reki, the History of Kamigawa SOK 2G Legendary Creature - Human Shaman 1/2 3 Whenever you play a legendary spell, draw a card. Harpoon Sniper LRW 2W Creature - Merfolk Archer 2/2 3 {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Cephalid Constable 10E JU 1UU Creature - Cephalid Wizard 1/1 3 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Royal Trooper ST 2W Creature - Human Soldier 2/2 3 Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Simic Growth Chamber DIS Land 0 Simic Growth Chamber comes into play tapped. When Simic Growth Chamber comes into play, return a land you control to its owner's hand. {T}: Add {G}{U} to your mana pool. Cavalry Master TSP 2WW Creature - Human Knight 3/3 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Flailing Manticore MM 3R Creature - Manticore 3/3 3 Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. Breath of Life 7E P2 PT ST2K ST 3W Sorcery 2 Return target creature card from your graveyard to play. Ib Halfheart, Goblin Tactician TSP 3R Legendary Creature - Goblin Advisor 3/2 3 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play. Do or Die IN 1B Sorcery 2 Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. Wall of Wonder 7E CH LG 2UU Creature - Wall 1/5 3 Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. Zealous Guardian SHM (W/U) Creature - Kithkin Soldier 1/1 3 Flash Abolish PY 1WW Instant 2 You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Desperate Gambit WL R Instant 2 Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Skyship Weatherlight PS 4 Legendary Artifact 1 When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. {4}, {T}: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand. Naturalize 10E 8E 9E ALA ON 1G Instant 2 Destroy target artifact or enchantment. Drifting Djinn US 4UU Creature - Djinn 5/5 3 Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) Kor Haven NE Legendary Land 0 {T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Gustrider Exuberant ALA 2W Creature - Human Wizard 1/2 3 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. Mindlash Sliver TSP B Creature - Sliver 1/1 3 All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." Now I Know My ABC's UNH 1UU Enchantment 1 At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. Goblin Vandal WL R Creature - Goblin Rogue 1/1 3 Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. Convulsing Licid SH 2R Creature - Licid 2/2 3 {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. Hush US 3G Sorcery 2 Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) Waylay US 2W Instant 2 Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance. Bone Flute DK 3 Artifact 1 {2}, {T}: All creatures get -1/-0 until end of turn. Wizard Replica MR 3 Artifact Creature - Wizard 1/3 3 Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. Faceless Devourer TSP 2B Creature - Nightmare Horror 2/1 3 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control. Puca's Mischief SHM 3U Enchantment 1 At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. Cateran Persuader MM BB Creature - Human Mercenary 2/1 3 {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library. Nimble Mongoose OD G Creature - Mongoose 1/1 3 Shroud (This permanent can't be the target of spells or abilities.) Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. Ashling, the Extinguisher EVE 2BB Legendary Creature - Elemental Shaman 4/4 3 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Betrayal of Flesh MR 5B Instant 2 Choose one - Destroy target creature; or return target creature card from your graveyard to play. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Fighting Chance EX R Instant 2 For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Jodah's Avenger PLC 5U Creature - Shapeshifter 4/4 3 {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) Bola Warrior NE 1R Creature - Human Spellshaper Warrior 1/1 3 {R}, {T}, Discard a card: Target creature can't block this turn. Willow Priestess HL 2GG Creature - Faerie Druid 2/2 3 {T}: You may put a Faerie permanent card from your hand into play. {2}{G}: Target green creature gains protection from black until end of turn. Sarkhan Vol ALA 2RG Planeswalker - Sarkhan 1 4 +1: Creatures you control get +1/+1 and gain haste until end of turn. -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -6: Put five 4/4 red Dragon creature tokens with flying into play. Belligerent Hatchling EVE 3(R/W) Creature - Elemental 6/6 3 First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling. Moment's Peace OD 1G Instant 2 Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Steadfast Guard 10E MM WW Creature - Human Rebel 2/2 3 Vigilance (Attacking doesn't cause this creature to tap.) Impromptu Raid SHM 3(R/G) Enchantment 1 {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. Vithian Renegades ARB 1RG Creature - Human Shaman 3/2 3 When Vithian Renegades comes into play, destroy target artifact. Crush of Wurms JU 6GGG Sorcery 2 Put three 6/6 green Wurm creature tokens into play. Flashback {9}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Demon's Horn 10E 9E DS 2 Artifact 1 Whenever a player plays a black spell, you may gain 1 life. Foriysian Interceptor TSP 3W Creature - Human Soldier 0/5 3 Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. Rustmouth Ogre MR 4RR Creature - Ogre 5/4 3 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. Black Poplar Shaman LRW 2B Creature - Treefolk Shaman 1/3 3 {2}{B}: Regenerate target Treefolk. Avenger en-Dal NE 1W Creature - Human Spellshaper 1/1 3 {2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness. Water Gun Balloon Game UNH 2 Artifact 1 As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. Whenever a player plays a spell, move that player's pop counter up 1. Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. Magewright's Stone DIS 2 Artifact 1 {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. Selkie Hedge-Mage EVE 2(G/U) Creature - Merfolk Wizard 2/2 3 When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand. Shoving Match MM 2U Instant 2 Until end of turn, all creatures gain "{T}: Tap target creature." Jabari's Banner WL 2 Artifact 1 {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Ray of Revelation JU 1W Instant 2 Destroy target enchantment. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Orcish Oriflamme 4E 5E 6E 7E B R ST2K U 3R Enchantment 1 Attacking creatures you control get +1/+0. Kjeldoran Skyknight IA 2W Creature - Human Knight 1/1 3 Banding, flying, first strike Fiery Gambit MR 2R Sorcery 2 Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. Krosan Beast OD 3G Creature - Squirrel Beast 1/1 3 Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. Pulse of the Grid DS 1UU Instant 2 Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. Root Spider HL 3G Creature - Spider 2/2 3 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. Shell Skulkin EVE 4 Artifact Creature - Scarecrow 3/2 3 {3}: Target blue creature gains shroud until end of turn. Cytoplast Root-Kin DIS 2GG Creature - Elemental Mutant 0/0 3 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. Soul Barrier 5E IA 2U Enchantment 1 Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. Tangle Spider 10E DS 4GG Creature - Spider 3/4 3 Flash (You may play this spell any time you could play an instant.) Reach (This creature can block creatures with flying.) Keldon Berserker PY 3R Creature - Human Soldier Berserker 2/3 3 Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. Junkyo Bell CHK 4 Artifact 1 At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn. Worry Beads MM 3 Artifact 1 At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Sasaya, Orochi Ascendant SOK 1GG Legendary Creature - Snake Monk 2/3 3 Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. Possessed Centaur TO 2GG Creature - Centaur Horror 3/3 3 Trample Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." Crimson Wisps SHM R Instant 2 Target creature becomes red and gains haste until end of turn. Draw a card. Varchild's Crusader AL 3R Creature - Human Knight 3/2 3 {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. Rapid Fire LG 3W Instant 2 Play Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Glade Gnarr AP 5G Creature - Beast 4/4 3 Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn. Boreal Griffin CS 3WW Snow Creature - Griffin 3/2 3 Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Pain Kami CHK 2R Creature - Spirit 2/2 3 {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. Benalish Hero 4E 5E B R U W Creature - Human Soldier 1/1 3 Banding Funeral Charm TSP VI B Instant 2 Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Elves of Deep Shadow DK RAV G Creature - Elf Druid 1/1 3 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. Grizzly Bears 10E 4E 5E 6E 7E 8E 9E B PT R ST U 1G Creature - Bear 2/2 3 Devastation PT ST 5RR Sorcery 2 Destroy all creatures and lands. Demonic Attorney B R U 1BB Sorcery 2 Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Hall of Gemstone MI 1GG World Enchantment 1 At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Feedback 4E 5E B R U 2U Enchantment - Aura 1 Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Jedit Ojanen of Efrava PLC 3GGG Legendary Creature - Cat Warrior 5/5 3 Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play. Nim Grotesque FD 6B Creature - Zombie 3/6 3 Nim Grotesque gets +1/+0 for each artifact you control. Primalcrux EVE GGGGGG Creature - Elemental */* 3 Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. Ethereal Haze CHK W Instant - Arcane 2 Prevent all damage that would be dealt by creatures this turn. Death Baron ALA 1BB Creature - Zombie Wizard 2/2 3 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Bronze Calendar UG 4 Artifact 1 Your spells cost o1 less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar. Frenetic Sliver PLC 1UR Creature - Sliver 2/2 3 All Slivers have "{0}: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." Tsunami 4E 5E B R U 3G Sorcery 2 Destroy all Islands. Woebringer Demon RAV 3BB Creature - Demon 4/4 3 Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. Temporal Distortion IN 3UU Enchantment 1 Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. Unworthy Dead US 1B Creature - Skeleton 1/1 3 {B}: Regenerate Unworthy Dead. Force Spike 5E 7E LG U Instant 2 Counter target spell unless its controller pays {1}. Enslaved Dwarf TO R Creature - Dwarf 1/1 3 {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. Walking Sponge UL 1U Creature - Sponge 1/1 3 {T}: Target creature loses flying, first strike, or trample until end of turn. Rain of Daggers P2 4BB Sorcery 2 Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Reknit SHM 1(G/W) Instant 2 Regenerate target permanent. Airdrop Condor ON 4R Creature - Bird 2/2 3 Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. Llanowar Cavalry IN 2G Creature - Human Soldier 1/4 3 {W}: Llanowar Cavalry gains vigilance until end of turn. Wall of Blossoms SH 1G Creature - Plant Wall 0/4 3 Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. Govern the Guildless DIS 5U Sorcery 2 Gain control of target monocolored creature. Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.) Flame-Kin Zealot RAV 1RRW Creature - Elemental Berserker 2/2 3 When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn. Krark-Clan Shaman MR R Creature - Goblin Shaman 1/1 3 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. Standing Stones DK 3 Artifact 1 {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. Puppet Conjurer ALA 1B Artifact Creature - Human Wizard 1/2 3 {U}, {T}: Put a 0/1 blue Homunculus artifact creature token into play. At the beginning of your upkeep, sacrifice a Homunculus. Rapid Decay UD 1B Instant 2 Remove from the game up to three target cards in a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) Fool's Tome TE 4 Artifact 1 {2}, {T}: Draw a card. Play this ability only if you have no cards in hand. Clutch of the Undercity RAV 1UUB Instant 2 Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Elf Replica MR 3 Artifact Creature - Elf 2/2 3 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Culling the Weak EX B Instant 2 As an additional cost to play Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. Zombie Brute LE 6B Creature - Zombie 5/4 3 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample Aven Windreader 10E 9E OD 3UU Creature - Bird Soldier Wizard 3/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Zuberi, Golden Feather MI 4W Legendary Creature - Griffin 3/3 3 Flying Other Griffin creatures get +1/+1. Lady Orca LG 5BR Legendary Creature - Demon 7/4 3 Solar Blast ON 3R Instant 2 Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Broodhatch Nantuko ON 1G Creature - Insect Druid 1/1 3 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Endless Scream TE XB Enchantment - Aura 1 Enchant creature Endless Scream comes into play with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Reborn Hope ARB GW Sorcery 2 Return target multicolored card from your graveyard to your hand. Yuan Shao's Infantry P3 3R Creature - Human Soldier 2/2 3 Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. Bad Ass UNH 2BB Creature - Donkey Zombie 3 3{1/2}/1 {1B}, Growl: Regenerate Bad Ass. Reshape DS XUU Sorcery 2 As an additional cost to play Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. Angelic Shield IN WU Enchantment 1 Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Door of Destinies MOR 4 Artifact 1 As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Kathari Bomber ARB 1BR Creature - Bird Shaman 2/2 3 Flying When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens into play and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Seat of the Synod MR Artifact Land 0 (Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool. Whirlpool Warrior AP 2U Creature - Merfolk Warrior 2/2 3 When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Faerie Macabre SHM 1BB Creature - Faerie Rogue 2/2 3 Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. Conjurer's Bauble FD 1 Artifact 1 {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. Benalish Infantry WL 2W Creature - Human Soldier 1/3 3 Banding Karn, Silver Golem US 5 Legendary Artifact Creature - Golem 4/4 3 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) Viashino Weaponsmith US 3R Creature - Viashino 2/2 3 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Giant Albatross HL 1U Creature - Bird 1/1 3 Flying When Giant Albatross is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Gorgon Recluse TSP 3BB Creature - Gorgon 2/4 3 Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Flickerwisp EVE 1WW Creature - Elemental 3/1 3 Flying When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. Ronin Houndmaster CHK 2R Creature - Human Samurai 2/2 3 Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Hit // Run (Hit) DIS 1BR Instant 2 Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. Kami of Tattered Shoji BOK 4W Creature - Spirit 2/5 3 Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. Pernicious Deed AP 1BG Enchantment 1 {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. Voracious Dragon CFX 3RR Creature - Dragon 4/4 3 Flying Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured. Laccolith Whelp NE R Creature - Beast 1/1 3 Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. Willow Dryad PT G Creature - Dryad 1/1 3 Forestwalk Amrou Kithkin 4E LG WW Creature - Kithkin 1/1 3 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Snake Pit MM 3G Enchantment 1 Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. Shared Fate MR 4U Enchantment 1 If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate. Misdirection MM 3UU Instant 2 You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost. Change the target of target spell with a single target. Smoldering Crater US Land 0 Smoldering Crater comes into play tapped. {T}: Add {R} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Eiganjo Free-Riders SOK 3W Creature - Human Soldier 3/4 3 Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. Gerrard's Irregulars MM 4R Creature - Human Soldier 4/2 3 Trample, haste Eon Hub FD 5 Artifact 1 Players skip their upkeep steps. Ricochet UG R Enchantment 1 Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. Liege of the Axe LE 3W Creature - Human Soldier 2/3 3 Vigilance Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. Goblin Razerunners CFX 2RR Creature - Goblin Warrior 3/4 3 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. Viashino Sandstalker 8E 9E VI 1RR Creature - Viashino Warrior 4/2 3 Haste (This creature can attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Molten Firebird PLC 4R Creature - Phoenix 2/2 3 Flying When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. {4}{R}: Remove Molten Firebird from the game. Woodland Druid OD G Creature - Human Druid 1/2 3 Petradon TO 6RR Creature - Nightmare Beast 5/6 3 When Petradon comes into play, remove two target lands from the game. When Petradon leaves play, return the removed cards to play under their owners' control. {R}: Petradon gets +1/+0 until end of turn. Aliban's Tower HL 1R Instant 2 Target blocking creature gets +3/+1 until end of turn. Selfless Exorcist JU 3WW Creature - Human Cleric 3/4 3 {T}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. Earsplitting Rats JU 3B Creature - Rat 2/1 3 When Earsplitting Rats comes into play, each player discards a card. Discard a card: Regenerate Earsplitting Rats. Highland Weald CS Snow Land 0 Highland Weald comes into play tapped. {T}: Add {R} or {G} to your mana pool. Nim Shambler MR 2BB Creature - Zombie 2/1 3 Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. I'm Rubber, You're Glue UG WW Enchantment 1 Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) Clockwork Condor MR 4 Artifact Creature - Bird 0/0 3 Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. Corrosive Mentor SHM 2B Creature - Elemental Rogue 1/3 3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Ancient Ziggurat CFX Land 0 {T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells. Ghost Council of Orzhova GP WWBB Legendary Creature - Spirit 4/4 3 When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. Hope and Glory UL 1W Instant 2 Untap two target creatures. Each of them gets +1/+1 until end of turn. Wrath of Marit Lage 8E IA 3UU Enchantment 1 When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Frenetic Raptor LE 5R Creature - Lizard Beast 6/6 3 Beasts can't block. Circular Logic TO 2U Instant 2 Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Tainted Sigil ARB 1WB Artifact 1 {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) Sivitri Scarzam CH LG 5UB Legendary Creature - Human 6/4 3 Boros Garrison RAV Land 0 Boros Garrison comes into play tapped. When Boros Garrison comes into play, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. Merchant Ship AN U Creature - Human 0/2 3 Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. Early Harvest 6E 7E 9E MI 1GG Instant 2 Target player untaps all basic lands he or she controls. Winged Coatl ARB 1GU Creature - Snake 1/1 3 Flash Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Vedalken Ghoul ARB UB Creature - Vedalken Zombie 1/1 3 Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. Diplomatic Immunity MM 1U Enchantment - Aura 1 Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. Planar Collapse UL 1W Enchantment 1 At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. Rare-B-Gone UNH 2BR Sorcery 2 Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. Smogsteed Rider GP 2BB Creature - Human Wizard 2/2 3 Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. Rampant Growth 10E 6E 7E 8E 9E MI TE 1G Sorcery 2 Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Rivalry UL 2R Enchantment 1 At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. Foul Presence AP 2B Enchantment - Aura 1 Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." Silverback Ape 8E ST 3GG Creature - Ape 5/5 3 Needleshot Gourna LE 4GG Creature - Beast 3/6 3 Reach (This creature can block creatures with flying.) Spirit of Resistance IN 2W Enchantment 1 If you control a permanent of each color, prevent all damage that would be dealt to you. Trusted Advisor SOK U Creature - Human Advisor 1/2 3 Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. Kavu Scout IN 2R Creature - Kavu Scout 0/2 3 Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. Intuition TE 2U Instant 2 Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. Earthbrawn MOR 1G Instant 2 Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) Spoils of Victory P3 2G Sorcery 2 Search your library for a basic land card and put that card into play. Then shuffle your library. AEther Tide EX XU Sorcery 2 As an additional cost to play AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. Corrupting Licid SH 2B Creature - Licid 2/2 3 {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. Galvanic Key MR 2 Artifact 1 Flash {3}, {T}: Untap target artifact. Cabal Ritual TO 1B Instant 2 Add {B}{B}{B} to your mana pool. Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. Common Courtesy UG 2UU Enchantment 1 Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. Dwarven Weaponsmith AQ R 1R Creature - Dwarf Artificer 1/1 3 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep. Kitsune Mystic (Autumn-Tail, Kitsune Sage) CHK 3W Legendary Creature - Fox Wizard 4/5 3 {1}: Attach target Aura attached to a creature to another creature. Rockslide Ambush P3 1R Sorcery 2 Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. Mortipede RAV 3B Creature - Insect 4/1 3 {2}{G}: All creatures able to block Mortipede this turn do so. Offalsnout MOR 2B Creature - Elemental 2/2 3 Flash When Offalsnout leaves play, remove target card in a graveyard from the game. Evoke {B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Scattershot Archer CFX G Creature - Elf Archer 1/2 3 {T}: Scattershot Archer deals 1 damage to each creature with flying. Ironfist Crusher ON 4W Creature - Human Soldier 2/4 3 Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Staying Power UNH 2W Enchantment 1 As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. Sakura-Tribe Springcaller BOK 3G Creature - Snake Shaman 2/4 3 At the beginning of your upkeep, add {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Marble Diamond 6E 7E MI 2 Artifact 1 Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool. Mox Lotus UNH 15 Artifact 1 {T}: Add {∞} to your mana pool. {100}: Add one mana of any color to your mana pool. You don't lose life due to mana burn. Feroz's Ban 5E 7E HL 6 Artifact 1 Creature spells cost {2} more to play. Boros Swiftblade RAV RW Creature - Human Soldier 1/2 3 Double strike Inquisitor's Snare SHM 1W Instant 2 Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Tidings 10E 9E ST 3UU Sorcery 2 Draw four cards. Vernal Equinox MM 3G Enchantment 1 Any player may play creature and enchantment cards as though they had flash. Rabble-Rouser GP 3R Creature - Goblin Shaman 1/1 3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. Emerald Dragonfly CH LG 1G Creature - Insect 1/1 3 Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. Cephalid Shrine OD 1UU Enchantment 1 Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. Golden Wish JU 3WW Sorcery 2 You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game. Denizen of the Deep 10E P2 ST 6UU Creature - Serpent 11/11 3 When Denizen of the Deep comes into play, return each other creature you control to its owner's hand. Symbiosis US 1G Instant 2 Two target creatures each get +2/+2 until end of turn. Blade Sliver LE 2R Creature - Sliver 2/2 3 All Sliver creatures get +1/+0. Clergy en-Vec TE 1W Creature - Human Cleric 1/1 3 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Twinblade Slasher EVE G Creature - Elf Warrior 1/1 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn. Spotted Griffin PT 3W Creature - Griffin 2/3 3 Flying Inner-Flame Acolyte LRW 1RR Creature - Elemental Shaman 2/2 3 When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Redwood Treefolk 6E 7E PT WL 4G Creature - Treefolk 3/6 3 Diabolic Intent PS 1B Sorcery 2 As an additional cost to play Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. Old Fogey UNH GG Summon - Dinosaur 7/7 1 Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 Summoner's Egg FD 4 Artifact Creature - Egg 0/4 3 Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control. Mossbridge Troll SHM 5GG Creature - Troll 5/5 3 If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. Sage of Fables MOR 2U Creature - Merfolk Wizard 2/2 3 Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. Kinsbaile Balloonist LRW 3W Creature - Kithkin Soldier 2/2 3 Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. Painbringer OD 2BB Creature - Human Minion 1/1 3 {T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. Mouth of Ronom CS Snow Land 0 {T}: Add {1} to your mana pool. {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) Gleemax UNH 1000000 Legendary Artifact 1 You choose all targets for all spells and abilities. Heidar, Rimewind Master CS 4U Legendary Creature - Human Wizard 3/3 3 {2}, {T}: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents. Oath of Lim-Dul IA 3B Enchantment 1 Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. Sunscape Apprentice IN W Creature - Human Wizard 1/1 3 {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. Martyr of Frost CS U Creature - Human Wizard 1/1 3 {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. Mirari OD TSP 5 Legendary Artifact 1 Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. Hisoka's Guard CHK 1U Creature - Human Wizard 1/1 3 You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.) Deep-Slumber Titan SHM 2RR Creature - Giant Warrior 7/7 3 Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Troubled Healer PY 2W Creature - Human Cleric 1/2 3 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. Master Transmuter CFX 3U Artifact Creature - Human Artificer 1/2 3 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play. Hidden Horror 10E 6E P2 WL 1BB Creature - Horror 4/4 3 When Hidden Horror comes into play, sacrifice it unless you discard a creature card. Teysa, Orzhov Scion GP 1WB Legendary Creature - Human Advisor 2/3 3 Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play. Orochi Eggwatcher (Shidako, Broodmistress) CHK 2G Legendary Creature - Snake Shaman 3/3 3 {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. Blessed Reversal 7E 8E PT UL 1W Instant 2 You gain 3 life for each creature attacking you. Arcbound Worker DS 1 Artifact Creature - Construct 0/0 3 Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Juzam Djinn AN 2BB Creature - Djinn 5/5 3 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. Killer Instinct GP 4RG Enchantment 1 At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Auriok Steelshaper MR 1W Creature - Human Soldier 1/1 3 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. Erhnam Djinn AN CH JU 3G Creature - Djinn 4/5 3 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Mogg Raider TE R Creature - Goblin 1/1 3 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Clockwork Gnomes HL 4 Artifact Creature - Gnome 2/2 3 {3}, {T}: Regenerate target artifact creature. Nightcreep DIS BB Instant 2 Until end of turn, all creatures become black and all lands become Swamps. Wheel of Sun and Moon SHM (G/W)(G/W) Enchantment - Aura 1 Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Aladdin AN CH 2RR Creature - Human Rogue 1/1 3 {1}{R}{R}, {T}: Gain control of target artifact as long as you control Aladdin. Zur the Enchanter CS 1WUB Legendary Creature - Human Wizard 1/4 3 Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library. Ragnar LG GWU Legendary Creature - Human Cleric 2/2 3 {G}{W}{U}, {T}: Regenerate target creature. Recoil IN 1UB Instant 2 Return target permanent to its owner's hand. Then that player discards a card. Dwarven Recruiter OD 2R Creature - Dwarf 2/2 3 When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Everbark Shaman MOR 4G Creature - Treefolk Shaman 3/5 3 {T}, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library. Nightshade Assassin TSP 2BB Creature - Human Assassin 2/1 3 First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Rakdos Ickspitter DIS 1BR Creature - Thrull 1/1 3 {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. Soulcatchers' Aerie JU 1W Enchantment 1 Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. Wake of Destruction UD 3RRR Sorcery 2 Destroy target land and all other lands with the same name as that land. Zombie Trailblazer TO BBB Creature - Zombie Scout 2/2 3 Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. Squeaking Pie Grubfellows MOR 3B Creature - Goblin Shaman 3/2 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. Fyndhorn Elder 5E 6E 7E 8E IA 2G Creature - Elf Druid 1/1 3 {T}: Add {G}{G} to your mana pool. Justice 5E IA 2WW Enchantment 1 At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Scarscale Ritual SHM 1(U/B) Sorcery 2 As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. Telekinetic Bonds JU 2UUU Enchantment 1 Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. Kashi-Tribe Reaver CHK 3G Creature - Snake Warrior 3/2 3 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. Forbidden Crypt 6E MI 3BB Enchantment 1 If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, remove that card from the game instead. Wall of Earth LG 1R Creature - Wall 0/6 3 Defender (This creature can't attack.) Mindstorm Crown MR 3 Artifact 1 At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. Stonehands IA 2R Enchantment - Aura 1 Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. March of the Machines 10E MR 3U Enchantment 1 Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Azorius Guildmage DIS (W/U)(W/U) Creature - Vedalken Wizard 2/2 3 ({(w/u)} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) Hum of the Radix MR 2GG Enchantment 1 Each artifact spell costs {1} more to play for each artifact its controller controls. Vicious Betrayal FD 3BB Sorcery 2 As an additional cost to play Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. Serra Zealot US W Creature - Human Soldier 1/1 3 First strike Blister Beetle ALA 1B Creature - Insect 1/1 3 When Blister Beetle comes into play, target creature gets -1/-1 until end of turn. Sparksmith ON 1R Creature - Goblin 1/1 3 {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. Liliana Vess LRW 3BB Planeswalker - Liliana 1 5 +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control. Gilt-Leaf Archdruid MOR 3GG Creature - Elf Druid 3/3 3 Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. Undergrowth AL G Instant 2 As an additional cost to play Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. Balloon Peddler MM 2U Creature - Human Spellshaper 2/2 3 {U}, {T}, Discard a card: Target creature gains flying until end of turn. Preferred Selection MI 2GG Enchantment 1 At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. Brace for Impact DIS 4W Instant 2 Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Watchwolf RAV GW Creature - Wolf 3/3 3 Grassland Crusader ON 5W Creature - Human Cleric Soldier 2/4 3 {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. Cao Cao, Lord of Wei P3 3BB Legendary Creature - Human Soldier 3/3 3 {T}: Target opponent discards two cards. Play this ability only during your turn, before attackers are declared. Waxmane Baku BOK 2W Creature - Spirit 2/2 3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. Daughter of Autumn HL 2GG Legendary Creature - Avatar 2/4 3 {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. Sand Silos 5E FE Land 0 Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. Baru, Fist of Krosa FUT 3GG Legendary Creature - Human Druid 4/4 3 Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control. Petrified Field OD Land 0 {T}: Add {1} to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. Mist of Stagnation JU 3UU Enchantment 1 Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. Yomiji, Who Bars the Way BOK 5WW Legendary Creature - Spirit 4/4 3 Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand. Rakdos Signet DIS 2 Artifact 1 {1}, {T}: Add {B}{R} to your mana pool. Charging Troll IN 2GW Creature - Troll 3/3 3 Vigilance {G}: Regenerate Charging Troll. Acorn Harvest TO 3G Sorcery 2 Put two 1/1 green Squirrel creature tokens into play. Flashback-{1}{G}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) One with Nothing SOK B Instant 2 Discard your hand. Spirit of the Night MI 6BBB Legendary Creature - Demon Spirit 6/5 3 Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. Consuming Bonfire LRW 3RR Tribal Sorcery - Elemental 2 Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Read the Runes ON XU Instant 2 Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. Ancient Grudge TSP 1R Instant 2 Destroy target artifact. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Noble Benefactor WL 2U Creature - Human Cleric 2/2 3 When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. Vulshok War Boar DS 2RR Creature - Boar Beast 5/5 3 When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. Psychotic Fury DIS 1R Instant 2 Target multicolored creature gains double strike until end of turn. Draw a card. Giant Warthog JU 5G Creature - Boar Beast 5/5 3 Trample Voltaic Key US 1 Artifact 1 {1}, {T}: Untap target artifact. Wall of Pine Needles IA 3G Creature - Plant Wall 3/3 3 Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. Carrion Howler RAV 3B Creature - Zombie Wolf 2/2 3 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. Primal Order 5E HL 2GG Enchantment 1 At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Arcbound Bruiser DS 5 Artifact Creature - Golem 0/0 3 Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Acidic Dagger MI 4 Artifact 1 {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared. Sliver Queen SH WUBRG Legendary Creature - Sliver 7/7 3 {2}: Put a 1/1 colorless Sliver creature token into play. Essence Leak IN U Enchantment - Aura 1 Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." Roterothopter HL 1 Artifact Creature - Thopter 0/2 3 Flying {2}: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn. Fowl Play UG 2U Enchant Creature 3 Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. Akki Lavarunner CHK 3R Creature - Goblin Warrior 1/1 3 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. Jester's Mask IA 5 Artifact 1 Jester's Mask comes into play tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. Aven Liberator SC 2WW Creature - Bird Soldier 2/3 3 Flying Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Thrull Retainer 5E FE B Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Chromatic Sphere IN MR 1 Artifact 1 {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Aven Mindcensor FUT 2W Creature - Bird Wizard 2/1 3 Flash (You may play this spell any time you could play an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Adarkar Wastes 10E 5E 6E 7E 9E IA Land 0 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Watchwing Scarecrow SHM 4 Artifact Creature - Scarecrow 2/4 3 Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. Blind with Anger CHK 3R Instant - Arcane 2 Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Flicker UD 1W Sorcery 2 Remove target nontoken permanent from the game, then return it to play under its owner's control. Somber Hoverguard MR 5U Creature - Drone 3/2 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Warrior en-Kor SH WW Creature - Kor Warrior Knight 2/2 3 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Streetbreaker Wurm GP 3RG Creature - Wurm 6/4 3 Valorous Charge PT 1WW Sorcery 2 White creatures get +2/+0 until end of turn. Leafdrake Roost DIS 3GU Enchantment - Aura 1 Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play." Boom // Bust (Boom) PLC 1R Sorcery 2 Destroy target land you control and target land you don't control. Lifeline US 5 Artifact 1 Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. Baron Sengir HL 5BBB Legendary Creature - Vampire 5/5 3 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. Orcish Artillery 10E 4E 5E 6E 7E 8E 9E B R U 1RR Creature - Orc Warrior 1/3 3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Wizard Mentor US 2U Creature - Human Wizard 2/2 3 {T}: Return Wizard Mentor and target creature you control to their owner's hand. Surge of Thoughtweft LRW 1W Tribal Instant - Kithkin 2 Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Urza's Filter IN 4 Artifact 1 Multicolored spells cost up to {2} less to play. Oni of Wild Places SOK 5R Creature - Demon Spirit 6/5 3 Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. Isochron Scepter MR 2 Artifact 1 Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2}, {T}: You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost. Parallectric Feedback GP 3R Instant 2 Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. Topple NE 2W Sorcery 2 Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target any one of them.) Nature's Will CHK 2GG Enchantment 1 Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Will-o'-the-Wisp 4E 9E B R U B Creature - Spirit 0/1 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Knotvine Mystic CFX RGW Creature - Elf Druid 2/2 3 {1}, {T}: Add {R}{G}{W} to your mana pool. Healing Leaves PLC G Instant 2 Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Sky Hussar DIS 3WU Creature - Human Knight 4/3 3 Flying When Sky Hussar comes into play, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.) Lyzolda, the Blood Witch DIS 1BR Legendary Creature - Human Cleric 3/1 3 {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. Pygmy Allosaurus IA 2G Creature - Lizard 2/2 3 Swampwalk Dream Fracture EVE 1UU Instant 2 Counter target spell. Its controller draws a card. Draw a card. Catastrophe US 4WW Sorcery 2 Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Stream of Unconsciousness MOR U Tribal Instant - Wizard 2 Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Spirit Mirror TE 2WW Enchantment 1 At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play. {0}: Destroy target Reflection. Inner-Flame Igniter LRW 2R Creature - Elemental Warrior 2/2 3 {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. Skyshroud Vampire TE 3BB Creature - Vampire 3/3 3 Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. Rebel Informer PY 2B Creature - Human Mercenary Rebel 1/2 3 Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. Icatian Priest 10E FE W Creature - Human Cleric 1/1 3 {1}{W}{W}: Target creature gets +1/+1 until end of turn. Vulshok Morningstar 9E DS 2 Artifact - Equipment 1 Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Quenchable Fire CFX 3R Sorcery 2 Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. Temporal Spring AP 1GU Sorcery 2 Put target permanent on top of its owner's library. Mirror-Sigil Sergeant CFX 5W Creature - Rhino Soldier 4/4 3 Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant. Mana Leech US 2B Creature - Leech 1/1 3 You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. Sell-Sword Brute RAV 1R Creature - Human Mercenary 2/2 3 When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you. Thunderscape Apprentice IN R Creature - Human Wizard 1/1 3 {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. Kodama of the North Tree CHK 2GGG Legendary Creature - Spirit 6/4 3 Trample; shroud (This permanent can't be the target of spells or abilities.) Elven Warhounds TE 3G Creature - Hound 2/2 3 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. Tainted AEther 7E US 2BB Enchantment 1 Whenever a creature comes into play, its controller sacrifices a creature or land. Matca Rioters CFX 2G Creature - Human Warrior */* 3 Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. Mammoth Harness HL 3G Enchantment - Aura 1 Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. Livonya Silone LG 2RRGG Legendary Creature - Human Warrior 4/4 3 First strike, legendary landwalk Tranquility 4E 5E 6E 7E B IN MM R TE U 2G Sorcery 2 Destroy all enchantments. Shifting Sky 8E PS 2U Enchantment 1 As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color. Blood Lust 4E 5E LG 1R Instant 2 If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Floodchaser MOR 5U Creature - Elemental 0/0 3 Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. Aggression IA 2R Enchantment - Aura 1 Enchant non-Wall creature Enchanted creature has first strike and trample. At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn. Decaying Soil OD 1BB Enchantment 1 At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand." Storm Crow 6E 7E 8E 9E AL PT ST 1U Creature - Bird 1/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Sakura-Tribe Scout SOK G Creature - Snake Shaman Scout 1/1 3 {T}: You may put a land card from your hand into play. Verdeloth the Ancient IN TSP 4GG Legendary Creature - Treefolk 4/7 3 Kicker {X} (You may pay an additional {X} as you play this spell.) Other Treefolk creatures and Saproling creatures get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. Thornscape Master IN 2GG Creature - Human Wizard 2/2 3 {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. Rib Cage Spider PY 2G Creature - Spider 1/4 3 Reach (This creature can block creatures with flying.) Recoup OD 1R Sorcery 2 Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Rathi Trapper PLC 1B Creature - Human Rebel Rogue 1/2 3 {B}, {T}: Tap target creature. Endless Horizons EVE 3W Enchantment 1 When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand. Sandstone Deadfall OD 3 Artifact 1 {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. Oxidize DS G Instant 2 Destroy target artifact. It can't be regenerated. Leviathan 4E 5E DK TSP 5UUUU Creature - Leviathan 10/10 3 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Blightning ALA 1BR Sorcery 2 Blightning deals 3 damage to target player. That player discards two cards. Cateran Slaver MM 4BB Creature - Horror Mercenary 5/5 3 Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Hellkite Hatchling CFX 2RG Creature - Dragon 2/2 3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. All Suns' Dawn FD 4G Sorcery 2 For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game. Mourner's Shield MR 4 Artifact 1 Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card. Darkheart Sliver PLC BG Creature - Sliver 2/2 3 All Slivers have "Sacrifice this permanent: You gain 3 life." Foriysian Brigade WL 3W Creature - Human Soldier 2/4 3 Foriysian Brigade can block an additional creature. Ydwen Efreet AN RRR Creature - Efreet 3/6 3 Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn. Null Brooch EX 4 Artifact 1 {2}, {T}, Discard your hand: Counter target noncreature spell. Evermind SOK Instant - Arcane (Nonexistent mana costs can't be paid.) 1 Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Giant Tortoise 4E AN 1U Creature - Turtle 1/1 3 Giant Tortoise gets +0/+3 as long as it's untapped. Mob Justice SH 1R Sorcery 2 Mob Justice deals damage to target player equal to the number of creatures you control. Dreams of the Dead IA 3U Enchantment 1 {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else. Arcades Sabboth CH LG 2GGWWUU Legendary Creature - Elder Dragon 7/7 3 Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Untapped nonattacking creatures you control get +0/+2. {W}: Arcades Sabboth gets +0/+1 until end of turn. Embolden OD 2W Instant 2 Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Akki Raider BOK 1R Creature - Goblin Warrior 2/1 3 Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Rumbling Crescendo US 3RR Enchantment 1 At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. Lithatog OD 1RG Creature - Atog 1/2 3 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. Forsaken Wastes MI 2B World Enchantment 1 Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Cryptic Command LRW 1UUU Instant 2 Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Kongming, "Sleeping Dragon" P3 2WW Legendary Creature - Human Advisor 2/2 3 Other creatures you control get +1/+1. Myr Moonvessel DS 1 Artifact Creature - Myr 1/1 3 When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool. Leaf-Crowned Elder MOR 2GG Creature - Treefolk Shaman 3/5 3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. Twigwalker OD 2G Creature - Insect 2/2 3 {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. Conquer 5E 6E IA 3RR Enchantment - Aura 1 Enchant land You control enchanted land. Mijae Djinn AN R RRR Creature - Djinn 6/3 3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Hammer Mage MM 1R Creature - Human Spellshaper 1/1 3 {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. Suntouched Myr FD 3 Artifact Creature - Myr 0/0 3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.) Pongify PLC U Instant 2 Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play. Chromeshell Crab LE 4U Creature - Crab Beast 3/3 3 Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Hazy Homunculus PY 1U Creature - Homunculus Illusion 1/1 3 Hazy Homunculus is unblockable as long as defending player controls an untapped land. Minister of Impediments DIS 2(W/U) Creature - Human Advisor 1/1 3 ({(w/u)} can be paid with either {W} or {U}.) {T}: Tap target creature. Kashi-Tribe Warriors CHK 3GG Creature - Snake Warrior 2/4 3 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Rhys the Redeemed SHM (G/W) Legendary Creature - Elf Warrior 1/1 3 {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token into play. {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token into play that's a copy of that creature. Shivan Hellkite 10E US 5RR Creature - Dragon 5/5 3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. Cataclysm EX 2WW Sorcery 2 Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Secluded Steppe ON Land 0 Secluded Steppe comes into play tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) Cabal Archon ON 2B Creature - Human Cleric 2/2 3 {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Gaea's Herald 10E 8E PS 1G Creature - Elf 1/1 3 Creature spells can't be countered. Zo-Zu the Punisher CHK 1RR Legendary Creature - Goblin Warrior 2/2 3 Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller. Steal Enchantment TE UU Enchantment - Aura 1 Enchant enchantment You control enchanted enchantment. When Fluffy Bunnies Attack UNH 3B Instant 2 Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. Dralnu, Lich Lord TSP 3UB Legendary Creature - Zombie 3/3 3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) Tanglewalker DS 2G Creature - Dryad 2/2 3 Creatures you control are unblockable as long as defending player controls an artifact land. Delif's Cone FE 0 Artifact 1 {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. Street Wraith FUT 3BB Creature - Wraith 3/4 3 Swampwalk Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) Thran War Machine UL 4 Artifact Creature - Construct 4/5 3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. Boneshard Slasher TO 1B Creature - Horror 1/1 3 Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Opal Acrolith US 2W Enchantment 1 Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. Jangling Automaton WL 3 Artifact Creature - Construct 3/2 3 Whenever Jangling Automaton attacks, untap all creatures defending player controls. Wolverine Pack 5E LG 2GG Creature - Wolverine 2/4 3 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Ghost-Lit Nourisher SOK 2G Creature - Spirit 2/1 3 {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. Dream's Grip MR U Instant 2 Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) Sisters of Stone Death RAV 4BBGG Legendary Creature - Gorgon 7/5 3 {G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control. Coastal Piracy 8E MM 2UU Enchantment 1 Whenever a creature you control deals combat damage to an opponent, you may draw a card. Agonizing Demise IN 3B Instant 2 Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller. Even the Odds FUT 2W Instant 2 Play Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens into play. Vodalian Illusionist WL 2U Creature - Merfolk Wizard 2/2 3 {U}{U}, {T}: Target creature phases out. Shapeshifter 4E 5E AQ 6 Artifact Creature - Shapeshifter */7-* 3 As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Foxfire Oak SHM 5G Creature - Treefolk Shaman 3/6 3 {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. Dakmor Sorceress P2 ST 5B Creature - Human Wizard */4 3 Dakmor Sorceress's power is equal to the number of Swamps you control. Phantom Flock JU 3WW Creature - Bird Soldier Spirit 0/0 3 Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. Goblin Brigand 9E SC 1R Creature - Goblin Warrior 2/2 3 Goblin Brigand attacks each turn if able. Heartwood Dryad TE 1G Creature - Dryad 2/1 3 Heartwood Dryad can block creatures with shadow as though they didn't have shadow. Spore Cloud FE 1GG Instant 2 Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Cloudcrown Oak LRW 2GG Creature - Treefolk Warrior 3/4 3 Reach (This can block creatures with flying.) Hisoka, Minamo Sensei CHK 2UU Legendary Creature - Human Wizard 1/3 3 {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. Howl from Beyond 4E 5E 6E 7E B IA R U XB Instant 2 Target creature gets +X/+0 until end of turn. Soratami Cloudskater CHK 1U Creature - Moonfolk Rogue 1/1 3 Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. Urborg Uprising AP 4B Sorcery 2 Return up to two target creature cards from your graveyard to your hand. Draw a card. Unearth UL B Sorcery 2 Return target creature card with converted mana cost 3 or less from your graveyard to play. Cycling {2} ({2}, Discard this card: Draw a card.) Kithkin Mourncaller LRW 2G Creature - Kithkin Scout 2/2 3 Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. Siege-Gang Commander 10E SC 3RR Creature - Goblin 2/2 3 When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Mercenary Knight PT 2B Creature - Human Mercenary Knight 4/4 3 When Mercenary Knight comes into play, sacrifice it unless you discard a creature card. Eye of Ramos MM 3 Artifact 1 {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. Torrent of Fire SC 3RR Sorcery 2 Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Sadistic Augermage RAV 2B Creature - Human Wizard 3/1 3 When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library. Frostweb Spider CS 2G Snow Creature - Spider 1/3 3 Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. Song of Blood VI 1R Sorcery 2 Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. Noble Stand NE 4W Enchantment 1 Whenever a creature you control blocks, you gain 2 life. Blasting Station FD 3 Artifact 1 {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station. Frantic Search UL 2U Instant 2 Draw two cards, then discard two cards. Untap up to three lands. Torchling PLC 3RR Creature - Shapeshifter 3/3 3 {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. Scabland TE Land 0 Scabland comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. Benalish Lancer IN 2W Creature - Human Knight 2/2 3 Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. Tempting Licid SH 2G Creature - Licid 2/2 3 {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. Goblin Settler ST 3R Creature - Goblin 1/1 3 When Goblin Settler comes into play, destroy target land. Bottled Cloister RAV 4 Artifact 1 At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. Auntie's Snitch MOR 2B Creature - Goblin Rogue 3/1 3 Auntie's Snitch can't block. Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. No Mercy UL 2BB Enchantment 1 Whenever a creature deals damage to you, destroy it. Wear Away CHK GG Instant - Arcane 2 Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Kuon, Ogre Ascendant SOK BBB Legendary Creature - Ogre Monk 2/4 3 At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant. Maggot Therapy MM 2B Enchantment - Aura 1 Flash Enchant creature Enchanted creature gets +2/-2. Venomous Breath IA MM 3G Instant 2 At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Whip-Spine Drake FUT 3UU Creature - Drake 3/3 3 Flying Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Knight of the Hokey Pokey UG WW Summon - Knight 2/2 1 First strike o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. Scoria Cat PY 3RR Creature - Cat 3/3 3 Scoria Cat gets +3/+3 as long as you control no untapped lands. Faerie Noble HL 2G Creature - Faerie 1/2 3 Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. Spirit Cairn JU 2W Enchantment 1 Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying into play. Sea Scryer MI 1U Creature - Merfolk Wizard 1/1 3 {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. Vassal's Duty CHK 3W Enchantment 1 {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. Pride of Lions 7E ST 3GG Creature - Cat 4/4 3 You may have Pride of Lions assign its combat damage as though it weren't blocked. Death Grasp AP XWB Sorcery 2 Death Grasp deals X damage to target creature or player. You gain X life. Predict OD 1U Instant 2 Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. Keldon Halberdier TSP 4R Creature - Human Warrior 4/1 3 First strike Suspend 4-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Flailing Soldier MM R Creature - Human Soldier 2/2 3 {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. Phyrexian Lens IN 3 Artifact 1 {T}, Pay 1 life: Add one mana of any color to your mana pool. Silklash Spider 9E ON 3GG Creature - Spider 2/7 3 Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Scythe of the Wretched MR 2 Artifact - Equipment 1 Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4} Colossus of Sardia 10E 4E 5E AQ 9 Artifact Creature - Golem 9/9 3 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Play this ability only during your upkeep. Divergent Growth SC G Instant 2 Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." Kjeldoran Royal Guard 10E 5E 6E 7E IA 3WW Creature - Human Soldier 2/5 3 {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Zombie Fanboy UNH 2B Creature - Zombie Gamer 1/1 3 As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. Frightcrawler OD 1B Creature - Horror 1/1 3 Fear Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. Traumatize 10E 9E OD 3UU Sorcery 2 Target player puts the top half of his or her library, rounded down, into his or her graveyard. Cursed Ronin CHK 3B Creature - Human Samurai 1/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. Benthicore LRW 6U Creature - Elemental 5/5 3 When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Dust to Dust 5E DK 1WW Sorcery 2 Remove two target artifacts from the game. Wonder JU 3U Creature - Incarnation 2/2 3 Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Greater Mossdog RAV 3G Creature - Plant Hound 3/3 3 Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Balduvian Hydra IA XRR Creature - Hydra 0/1 3 Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. Phobian Phantasm CS 1BB Creature - Illusion 3/3 3 Flying, fear Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) O-Naginata SOK 1 Artifact - Equipment 1 O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Verdant Field PY 2G Enchantment - Aura 1 Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." Mortiphobia TO 1BB Enchantment 1 {1}{B}, Discard a card: Remove target card in a graveyard from the game. {1}{B}, Sacrifice Mortiphobia: Remove target card in a graveyard from the game. Search for Survivors PY 2R Sorcery 2 An opponent chooses a card at random from your graveyard. If it's a creature card, put it into play. Otherwise, remove it from the game. Then reorder your graveyard at random. Irrigation Ditch IN Land 0 Irrigation Ditch comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. Red Elemental Blast 4E B R U R Instant 2 Choose one - Counter target blue spell; or destroy target blue permanent. Revelation CH LG G World Enchantment 1 All players play with their hands revealed. Tempest of Light 10E 9E MR 2W Instant 2 Destroy all enchantments. Benalish Commander PLC 3W Creature - Human Soldier */* 3 Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. Dehydration 10E 8E 9E MM 3U Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Planar Guide LE W Creature - Human Cleric 1/1 3 {3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control. Bosh, Iron Golem MR 8 Legendary Artifact Creature - Golem 6/7 3 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Scourge of Numai BOK 3B Creature - Demon Spirit 4/4 3 At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. Seal of Strength NE G Enchantment 1 Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. Shaman's Trance JU 2R Instant 2 Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. Wojek Embermage RAV 3R Creature - Human Wizard 1/2 3 Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. Dong Zhou, the Tyrant P3 4R Legendary Creature - Human Soldier 3/3 3 When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player. Spell Snare DIS U Instant 2 Counter target spell with converted mana cost 2. Femeref Scouts MI 2W Creature - Human Scout 1/4 3 Firebreathing 10E 4E 5E 6E 9E B MI R U R Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {R}: Enchanted creature gets +1/+0 until end of turn. War-Spike Changeling MOR 3R Creature - Shapeshifter 3/3 3 Changeling (This card is every creature type at all times.) {R}: War-Spike Changeling gains first strike until end of turn. War Cadence MM 2R Enchantment 1 {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. Horrible Hordes MI 3 Artifact Creature - Spirit 2/2 3 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Zodiac Monkey 9E P3 1G Creature - Ape 2/1 3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Wall of Distortion MM 2BB Creature - Wall 1/3 3 Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. Vengeful Firebrand MOR 3R Creature - Elemental Warrior 5/2 3 Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. Bloodstoke Howler LE 5R Creature - Beast 3/4 3 Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. Angel's Feather 10E 9E DS 2 Artifact 1 Whenever a player plays a white spell, you may gain 1 life. Hulking Ogre ST UD 2R Creature - Ogre 3/3 3 Hulking Ogre can't block. Snake Basket 6E VI 4 Artifact 1 {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery. Dakmor Salvage FUT Land 0 Dakmor Salvage comes into play tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Feast of Worms CHK 3GG Sorcery - Arcane 2 Destroy target land. If that land was legendary, its controller sacrifices another land. Glittering Lion PY 2W Creature - Cat 2/2 3 Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability. Enslaved Horror MM 3B Creature - Horror 4/4 3 When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. Sentinel CH LG 4 Artifact Creature - Shapeshifter 1/1 3 {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.) Stinging Barrier MM 2UU Creature - Wall 0/4 3 Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. Fists of the Demigod SHM 1(B/R) Enchantment - Aura 1 Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Shauku's Minion MI 1BR Creature - Human Minion 2/2 3 {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. Downdraft WL 2G Enchantment 1 {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Cephalid Sage TO 3U Creature - Cephalid 2/3 3 Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards." Gorilla Titan OD 3GG Creature - Ape 4/4 3 Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. Gang of Elk 7E UL 5G Creature - Elk Beast 5/4 3 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Righteous Avengers LG 4W Creature - Human Soldier 3/1 3 Plainswalk Yavimaya Hollow UD Legendary Land 0 {T}: Add {1} to your mana pool. {G}, {T}: Regenerate target creature. Shivan Sand-Mage FUT 2RR Creature - Viashino Shaman 3/2 3 When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4-{R} Phyrexian Prowler NE 3B Creature - Zombie Mercenary 3/3 3 Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. Swelter JU 3R Sorcery 2 Swelter deals 2 damage to each of two target creatures. Ronin Cavekeeper SOK 5R Creature - Human Samurai 4/3 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Seismic Spike RAV 2RR Sorcery 2 Destroy target land. Add {R}{R} to your mana pool. Soul Nova MR 3WW Instant 2 Remove target attacking creature and all Equipment attached to it from the game. Wall of Junk US 2 Artifact Creature - Wall 0/7 3 Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. Nantuko Monastery JU Land 0 {T}: Add {1} to your mana pool. Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard. Fervent Charge AP 1WBR Enchantment 1 Whenever a creature you control attacks, it gets +2/+2 until end of turn. Ethersworn Canonist ALA 1W Artifact Creature - Human Cleric 2/2 3 Each player who has played a nonartifact spell this turn can't play additional nonartifact spells. Hua Tuo, Honored Physician P3 1GG Legendary Creature - Human 1/2 3 {T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before attackers are declared. Sacellum Godspeaker ALA 2G Creature - Elf Druid 2/2 3 {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. Reito Lantern CHK 2 Artifact 1 {3}: Put target card in a graveyard on the bottom of its owner's library. Darkwater Catacombs OD Land 0 {1}, {T}: Add {U}{B} to your mana pool. Kry Shield LG 2 Artifact 1 {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. Wayward Soul EX 2UU Creature - Spirit 3/2 3 Flying {U}: Put Wayward Soul on top of its owner's library. Jund Panorama ALA Land 0 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library. Glaciers IA 2WU Enchantment 1 At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. Ashenmoor Liege SHM 1(B/R)(B/R)(B/R) Creature - Elemental Knight 4/1 3 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Leyline of Lightning GP 2RR Enchantment 1 If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. Viashino Slaughtermaster CFX 1R Creature - Viashino Warrior 1/1 3 Double strike {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn. Blighted Shaman 6E MI 1B Creature - Human Cleric Shaman 1/1 3 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Firebrand Ranger IN 1R Creature - Human Soldier 2/1 3 {G}, {T}: You may put a basic land card from your hand into play. Cold Storage TE 4 Artifact 1 {3}: Remove target creature you control from the game. Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control. Minion of Tevesh Szat IA 4BBB Creature - Demon Minion 4/4 3 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. Meishin, the Mind Cage SOK 4UUU Legendary Enchantment 1 All creatures get -X/-0, where X is the number of cards in your hand. Rude Awakening FD 4G Sorcery 2 Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) Ihsan's Shade HL 3BBB Legendary Creature - Shade Knight 5/5 3 Protection from white Warp Artifact 4E 5E B R U BB Enchantment - Aura 1 Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Wall of Kelp HL UU Creature - Plant Wall 0/3 3 Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp into play. Essence Vortex IA 1UB Instant 2 Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Soul Net 4E 5E 6E 7E B R ST2K U 1 Artifact 1 Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life. Fervor 6E 7E WL 2R Enchantment 1 Creatures you control have haste. Wake of Vultures VI 3B Creature - Bird 3/1 3 Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. Raise the Alarm MR 1W Instant 2 Put two 1/1 white Soldier creature tokens into play. Two-Headed Dragon 8E MM 4RR Creature - Dragon 4/4 3 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Undertow LG 2U Enchantment 1 Creatures with islandwalk can be blocked as though they didn't have islandwalk. Opal Gargoyle US 1W Enchantment 1 When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. Ixidor, Reality Sculptor ON 3UU Legendary Creature - Human Wizard 3/4 3 Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. Murderous Redcap SHM 2(B/R)(B/R) Creature - Goblin Assassin 2/2 3 When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Flamebreak DS RRR Sorcery 2 Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. Ceta Disciple AP U Creature - Merfolk Wizard 1/1 3 {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. Trained Armodon 6E 7E 8E 9E TE 1GG Creature - Elephant 3/3 3 Denying Wind PY 7UU Sorcery 2 Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. Cage of Hands CHK 2W Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. Phantom Wurm TSP 4GG Creature - Wurm Spirit 2/0 3 Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. Kukemssa Serpent MI 3U Creature - Serpent 4/3 3 Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. Telethopter TE 4 Artifact Creature - Thopter 3/1 3 Tap an untapped creature you control: Telethopter gains flying until end of turn. Hidden Gibbons UL G Enchantment 1 When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. Darksteel Citadel DS Artifact Land 0 Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. Soulless One ON 3B Creature - Zombie Avatar */* 3 Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. Stabilizer SC 2 Artifact 1 Players can't cycle cards. Spike Soldier SH 2GG Creature - Spike Soldier 0/0 3 Spike Soldier comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. Cruel Revival ON 4B Instant 2 Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Darigaaz's Attendant IN 5 Artifact Creature - Golem 3/3 3 {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. Karplusan Yeti 9E IA 3RR Creature - Yeti 3/3 3 {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Flowstone Hellion SH 4R Creature - Hellion Beast 3/3 3 Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Nightscape Familiar PS 1B Creature - Zombie 1/1 3 Blue spells and red spells you play cost {1} less to play. {1}{B}: Regenerate Nightscape Familiar. Lynx P2 ST 1G Creature - Cat 2/1 3 Forestwalk Teleport CH LG UUU Instant 2 Play Teleport only after attackers are declared and before blockers are declared. Target creature is unblockable this turn. Humble Budoka CHK 1G Creature - Human Monk 2/2 3 Shroud (This permanent can't be the target of spells or abilities.) Edgewalker SC 1WB Creature - Human Cleric 2/2 3 Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.) Oros, the Avenger PLC 3WBR Legendary Creature - Dragon 6/6 3 Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. Groundskeeper 9E MM G Creature - Human Druid 1/1 3 {1}{G}: Return target basic land card from your graveyard to your hand. Fire Diamond 6E 7E MI 2 Artifact 1 Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool. Drifting Meadow US Land 0 Drifting Meadow comes into play tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Cursed Flesh EX IN B Enchantment - Aura 1 Enchant creature Enchanted creature gets -1/-1 and has fear. Heap Doll SHM 1 Artifact Creature - Scarecrow 1/1 3 Sacrifice Heap Doll: Remove target card in a graveyard from the game. Seton's Scout TO 1G Creature - Centaur Druid Scout Archer 2/1 3 Reach (This creature can block creatures with flying.) Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. Tranquil Thicket ON Land 0 Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.) Teferi's Isle MI Legendary Land 0 Phasing Teferi's Isle comes into play tapped. {T}: Add {U}{U} to your mana pool. Deathcurse Ogre CHK 5B Creature - Ogre Warrior 3/3 3 When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life. Tainted Well IN 2B Enchantment - Aura 1 Enchant land When Tainted Well comes into play, draw a card. Enchanted land is a Swamp. Belbe's Percher NE 2B Creature - Bird 2/2 3 Flying Belbe's Percher can block only creatures with flying. Fastbond B R U G Enchantment 1 You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Soul's Might ALA 4G Sorcery 2 Put X +1/+1 counters on target creature, where X is that creature's power. Faerie Mechanist CFX 3U Artifact Creature - Faerie Artificer 2/2 3 Flying When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Ranger of Eos ALA 3W Creature - Human Soldier 3/2 3 When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. Goblin Deathraiders ALA BR Creature - Goblin Warrior 3/1 3 Trample Faerie Squadron IN U Creature - Faerie 1/1 3 Kicker {3}{U} (You may pay an additional {3}{U} as you play this spell.) If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying. Copper Tablet B U 2 Artifact 1 At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Mob Mentality VI R Enchantment - Aura 1 Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. Pentad Prism FD 2 Artifact 1 Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. Tel-Jilad Stylus MR 1 Artifact 1 {T}: Put target permanent you own on the bottom of your library. Kjeldoran Gargoyle CS 5W Creature - Gargoyle 3/3 3 Flying; first strike; lifelink (Whenever this creature deals damage, you gain that much life.) Beast of Burden 7E 8E 9E UL 6 Artifact Creature - Golem */* 3 Beast of Burden's power and toughness are each equal to the number of creatures in play. Horn of Plenty MM 6 Artifact 1 Whenever a player plays a spell, he or she may pay {1}. If that player does, he or she draws a card at end of turn. Zombie Assassin OD 4B Creature - Zombie Assassin 3/2 3 {T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated. Calming Verse PY 3G Sorcery 2 Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Repel Intruders SHM 3(W/U) Instant 2 Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.) Mise UNH U Instant 2 Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. Banishing Knack EVE U Instant 2 Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Dream Cache 6E MI TE 2U Sorcery 2 Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Army Ants VI 1BR Creature - Insect 1/1 3 {T}, Sacrifice a land: Destroy target land. Magus of the Candelabra TSP G Creature - Human Wizard 1/2 3 {X}, {T}: Untap X target lands. Wirewood Hivemaster LE 1G Creature - Elf 1/1 3 Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play. Gaea's Embrace US 2GG Enchantment - Aura 1 Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. Hateflayer EVE 5RR Creature - Elemental 5/5 3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) Nim Abomination DS 2B Creature - Zombie 3/4 3 At the end of your turn, if Nim Abomination is untapped, you lose 3 life. Urza's Blueprints UL 6 Artifact 1 Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. The Abyss LG 3B World Enchantment 1 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. Glittering Wish FUT GW Sorcery 2 You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game. General's Kabuto CHK 4 Artifact - Equipment 1 Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Attrition UD 1BB Enchantment 1 {B}, Sacrifice a creature: Destroy target nonblack creature. Stone-Seeder Hierophant RAV 2GG Creature - Human Druid 1/1 3 Whenever a land comes into play under your control, untap Stone-Seeder Hierophant. {T}: Untap target land. Scaled Wurm 5E 6E 9E IA 7G Creature - Wurm 7/6 3 Patron of the Nezumi BOK 5BB Legendary Creature - Spirit 6/6 3 Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. Reroute RAV 1R Instant 2 Change the target of target activated ability with a single target. Draw a card. Volrath's Curse TE 1U Enchantment - Aura 1 Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. Heart of Bogardan WL 2RR Enchantment 1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. Keldon Megaliths FUT Land 0 Keldon Megaliths comes into play tapped. {T}: Add {R} to your mana pool. Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand. Curse Artifact DK 2BB Enchantment - Aura 1 Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. Bronze Horse CH LG 7 Artifact Creature - Horse 4/4 3 Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Gather Courage RAV G Instant 2 Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. Kitsune Riftwalker CHK 1WW Creature - Fox Wizard 2/1 3 Protection from Spirits and from Arcane Johan CH LG 3RGW Legendary Creature - Human Wizard 5/4 3 At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. Cavern Crawler MM 2R Creature - Insect 0/3 3 Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. Chimney Imp MR 4B Creature - Imp 1/2 3 Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library. Baton of Morale IA 2 Artifact 1 {2}: Target creature gains banding until end of turn. Chaos Orb B U 2 Artifact 1 {1}, {T}: If Chaos Orb is in play, flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Jushi Apprentice CHK 1U Creature - Human Wizard 1/2 3 {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. Kithkin Armor WL W Enchantment - Aura 1 Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. Bosom Buddy UNH 3W Creature - Elephant Townsfolk 1/4 3 Whenever you play a spell, you may gain {1/2} life for each word in that spell's name. Noggle Bridgebreaker EVE 2(U/R)(U/R) Creature - Noggle Rogue 4/3 3 When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand. Arc Mage NE 2R Creature - Human Spellshaper 2/2 3 {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Wood Elves 7E 8E 9E EX PT ST 2G Creature - Elf Scout 1/1 3 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Tainted Monkey UNH 1B Creature - Ape 1/1 3 {T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. Taunting Elf ON UD G Creature - Elf 0/1 3 All creatures able to block Taunting Elf do so. Mortal Wound VI G Enchantment - Aura 1 Enchant creature When enchanted creature is dealt damage, destroy it. Journey of Discovery MR 2G Sorcery 2 Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) Patagia Golem 6E 7E 8E MI 4 Artifact Creature - Golem 2/3 3 {3}: Patagia Golem gains flying until end of turn. Ronom Unicorn CS 1W Creature - Unicorn 2/2 3 Sacrifice Ronom Unicorn: Destroy target enchantment. Trap Runner MM 2WW Creature - Human Soldier 2/3 3 {T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) Firespout SHM 2(R/G) Sorcery 2 Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.) Jovial Evil LG 2B Sorcery 2 Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. Hoverguard Sweepers FD 6UU Creature - Drone 5/6 3 Flying When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands. Teneb, the Harvester PLC 3BGW Legendary Creature - Dragon 6/6 3 Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control. Dimir Machinations RAV 2B Sorcery 2 Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) Unstable Shapeshifter TE 3U Creature - Shapeshifter 0/1 3 Whenever another creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. Crackling Club TO R Enchantment - Aura 1 Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. Cerulean Sphinx RAV 4UU Creature - Sphinx 5/5 3 Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library. Nightsky Mimic EVE 1(W/B) Creature - Shapeshifter 2/1 3 Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. Siege of Towers GP 1R Sorcery 2 Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. Amphibious Kavu PS 2G Creature - Kavu 2/2 3 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Island Sanctuary 4E 5E B R U 1W Enchantment 1 If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Giant Badger 8E 1GG Creature - Badger 2/2 3 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Twilight Mire EVE Land 0 {T}: Add {1} to your mana pool. {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. Possessed Portal FD 8 Artifact 1 If a player would draw a card, that player skips that draw instead. At the end of each turn, each player sacrifices a permanent unless he or she discards a card. Drooling Groodion RAV 3BBG Creature - Beast 4/3 3 {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Jagged-Scar Archers LRW 1GG Creature - Elf Archer */* 3 Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. Firestorm WL R Instant 2 As an additional cost to play Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. Belbe's Armor NE 3 Artifact 1 {X}, {T}: Target creature gets -X/+X until end of turn. Ghosts of the Innocent RAV 5WW Creature - Spirit 4/5 3 If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Promise of Bunrei SOK 2W Enchantment 1 When a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play. Wild Cantor GP (R/G) Creature - Human Druid 1/1 3 ({(r/g)} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. Cancel 10E ALA TSP 1UU Instant 2 Counter target spell. Funeral Pyre JU W Instant 2 Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play. Shocker TE 1R Creature - Insect 1/1 3 Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Homarid Warrior 5E FE 4U Creature - Homarid Warrior 3/3 3 {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Broodstar MR 8UU Creature - Beast */* 3 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Miraculous Recovery VI 4W Instant 2 Return target creature card from your graveyard to play with a +1/+1 counter on it. False Summoning P2 1U Instant 2 Counter target creature spell. Indentured Djinn MM 1UU Creature - Djinn 4/4 3 Flying When Indentured Djinn comes into play, each other player may draw up to three cards. Gaea's Touch DK GG Enchantment 1 You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. Ogre Leadfoot MR 4R Creature - Ogre 3/3 3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. Sage Aven 9E ON 3U Creature - Bird Wizard 1/3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. Divinity of Pride EVE (W/B)(W/B)(W/B)(W/B)(W/B) Creature - Spirit Avatar 4/4 3 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Goblin Digging Team 5E 6E 7E CH DK R Creature - Goblin 1/1 3 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Scepter of Dominance CFX 1WW Artifact 1 {W}, {T}: Tap target permanent. Demonspine Whip ARB BR Artifact - Equipment 1 {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} Titania's Chosen US 2G Creature - Elf Archer 1/1 3 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. Hide // Seek (Hide) DIS RW Instant 2 Put target artifact or enchantment on the bottom of its owner's library. New Frontiers OD XG Sorcery 2 Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. Cateran Brute MM 2B Creature - Horror Mercenary 2/2 3 {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Precognition TE 4U Enchantment 1 At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. Keeper of Kookus VI R Creature - Goblin 1/1 3 {R}: Keeper of Kookus gains protection from red until end of turn. Parapet Watchers SHM 2U Creature - Kithkin Soldier 2/2 3 {(w/u)}: Parapet Watchers gets +0/+1 until end of turn. Protective Sphere IN 2W Enchantment 1 {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) Artifact Possession AQ 2B Enchantment - Aura 1 Enchant artifact Whenever enchanted artifact becomes tapped or a player plays an activated ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Tower of Eons MR 4 Artifact 1 {8}, {T}: You gain 10 life. Assquatch UNH 4R Creature - Donkey Lord 3 3{1/2}/3{1/2} Each other Donkey gets +1{1/2}/+1{1/2}. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Accelerate TO 1R Instant 2 Target creature gains haste until end of turn. Draw a card. Triassic Egg CH LG 4 Artifact 1 {3}, {T}: Put a hatchling counter on Triassic Egg. Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. Fanning the Flames SH XRR Sorcery 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. Umbilicus US 4 Artifact 1 At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Cerulean Wyvern MI 4U Creature - Drake 3/3 3 Flying, protection from green Goblin S.W.A.T. Team UNH 3R Creature - Goblin Warrior 2/2 3 Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. Chainer, Dementia Master TO 3BB Legendary Creature - Human Minion 3/3 3 Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. Angelic Curator UL 1W Creature - Angel Spirit 1/1 3 Flying, protection from artifacts Kor Dirge PLC 2B Instant 2 All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Kemuri-Onna SOK 4B Creature - Spirit 3/3 3 When Kemuri-Onna comes into play, target player discards a card. Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. Inner Calm, Outer Strength SOK 2G Instant - Arcane 2 Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Nurturing Licid TE 1G Creature - Licid 1/1 3 {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. Vampiric Feast PT 5BB Sorcery 2 Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. Unnatural Selection AP 1U Enchantment 1 {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Loxodon Stalwart FD 3WW Creature - Elephant Soldier 3/3 3 Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. Dumb Ass UNH 2R Creature - Donkey Barbarian 3 3{1/2}/2 At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. Giant Slug CH LG 1B Creature - Slug 1/1 3 {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. Specter's Shroud DS 2 Artifact - Equipment 1 Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Hypnotic Specter 10E 4E 9E B R U 1BB Creature - Specter 2/2 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Cursed Totem 6E MI 2 Artifact 1 Activated abilities of creatures can't be played. Spiketail Drake PY 3UU Creature - Drake 3/3 3 Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. Borderland Behemoth MOR 5RR Creature - Giant Warrior 4/4 3 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Ivy Dancer RAV 2G Creature - Dryad Shaman 1/2 3 {T}: Target creature gains forestwalk until end of turn. Blizzard Elemental UD 5UU Creature - Elemental 5/5 3 Flying {3}{U}: Untap Blizzard Elemental. Cardboard Carapace UG 5G Enchant Creature 3 For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. Phyrexian Librarian UNH 3B Creature - Horror 3/3 3 Flying, trample At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. Elvish Guidance ON 2G Enchantment - Aura 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces). Pollen Lullaby LRW 1W Instant 2 Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Archangel 6E P2 PT ST VI 5WW Creature - Angel 5/5 3 Flying, vigilance Goretusk Firebeast JU 5R Creature - Elemental Boar Beast 2/2 3 When Goretusk Firebeast comes into play, it deals 4 damage to target player. Flowstone Thopter NE 7 Artifact Creature - Thopter 4/4 3 {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. Zombie Mob MI 2BB Creature - Zombie 2/0 3 Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. Checks and Balances UG 2U Enchantment 1 Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players. Complex Automaton NE 4 Artifact Creature - Golem 4/4 3 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. Gosta Dirk LG 3WWUU Legendary Creature - Human Warrior 4/4 3 First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. Aven Soulgazer ON 3WW Creature - Bird Cleric 3/3 3 Flying {2}{W}: Look at target face-down creature. Thalakos Drifters EX 2UU Creature - Thalakos 3/3 3 Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Rain of Blades 8E SC W Instant 2 Rain of Blades deals 1 damage to each attacking creature. Basal Thrull FE BB Creature - Thrull 1/2 3 {T}, Sacrifice Basal Thrull: Add oBoB to your mana pool. Heat Wave VI 2R Enchantment 1 Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. Laccolith Warrior NE 2RR Creature - Beast Warrior 3/3 3 Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. Rathi Assassin NE 2BB Creature - Zombie Mercenary Assassin 2/2 3 {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Anurid Brushhopper JU 1GW Creature - Frog Beast 3/4 3 Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. Seedcradle Witch SHM (G/W) Creature - Elf Shaman 1/1 3 {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. Soratami Mirror-Guard CHK 3U Creature - Moonfolk Wizard 3/1 3 Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. Numai Outcast CHK 3B Creature - Human Samurai 1/1 3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. Sprouting Vines SC 2G Instant 2 Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Explosive Vegetation ON 3G Sorcery 2 Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Shu General P3 3W Creature - Human Soldier 2/2 3 Horsemanship, vigilance Tatterkite SHM 3 Artifact Creature - Scarecrow 2/1 3 Flying Tatterkite can't have counters placed on it. Shadow Lance GP W Enchantment - Aura 1 Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn. Hired Giant MM 3R Creature - Giant 4/4 3 When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it. Telekinesis LG UU Instant 2 Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. Ulasht, the Hate Seed GP 2RG Legendary Creature - Hellion Hydra 0/0 3 Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. Rule of Law 10E MR 2W Enchantment 1 Each player can't play more than one spell each turn. Reign of Terror MI 3BB Sorcery 2 Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. Winding Wurm US 4G Creature - Wurm 6/6 3 Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thoughtbound Primoc ON 2R Creature - Bird Beast 2/3 3 Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. Frost Marsh CS Snow Land 0 Frost Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. Sleeper's Robe IN UB Enchantment - Aura 1 Enchant creature Enchanted creature has fear. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. Letter Bomb UNH 6 Artifact 1 When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19{1/2} damage to him or her. Azorius Ploy DIS 1WWU Instant 2 Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. Disharmony LG 2R Instant 2 Play Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Genju of the Spires BOK R Enchantment - Aura 1 Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Oppressive Will SOK 2U Instant 2 Counter target spell unless its controller pays {1} for each card in your hand. Change of Heart SH W Instant 2 Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. Deathbringer Liege EVE 2(W/B)(W/B)(W/B) Creature - Horror 3/4 3 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped. Renounce MM 1W Instant 2 Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. Overgrowth 10E 9E SH 2G Enchantment - Aura 1 Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). Battle Cry IA 2W Instant 2 Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Pyramids AN 6 Artifact 1 {2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead. Call to Arms IA 1W Enchantment 1 As Call to Arms comes into play, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms. Wild Leotau CFX 2GG Creature - Cat 5/4 3 At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. Abbey Matron HL 2W Creature - Human Cleric 1/3 3 {W}, {T}: Abbey Matron gets +0/+3 until end of turn. Spirit Link 10E 4E 5E 6E 7E 8E 9E LG W Enchantment - Aura 1 Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Smoldering Tar IN 2BR Enchantment 1 At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Horobi's Whisper BOK 1BB Instant - Arcane 2 If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Balduvian Bears IA 1G Creature - Bear 2/2 3 Tidewater Minion RAV 3UU Creature - Elemental Minion 4/4 3 Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. Magus of the Disk TSP 2WW Creature - Human Wizard 2/4 3 Magus of the Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Fallen Cleric ON 4B Creature - Zombie Cleric 4/2 3 Protection from Clerics Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Submerge NE 4U Instant 2 If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost. Put target creature on top of its owner's library. Augur il-Vec FUT 1W Creature - Human Cleric 1/3 3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep. Echoing Truth DS 1U Instant 2 Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Reality Anchor TE 1G Instant 2 Target creature loses shadow until end of turn. Draw a card. Vodalian Knights FE 1UU Creature - Merfolk Knight 2/2 3 First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. Punish Ignorance ALA WUUB Instant 2 Counter target spell. Its controller loses 3 life and you gain 3 life. Jaws of Stone SHM 5R Sorcery 2 Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone. Frontline Sage CFX 2U Creature - Human Wizard 0/1 3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. Rekindled Flame EVE 2RR Sorcery 2 Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. Reveillark MOR 4W Creature - Elemental 4/3 3 Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Silverglade Pathfinder MM 1G Creature - Dryad Spellshaper 1/1 3 {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Circu, Dimir Lobotomist RAV 2UB Legendary Creature - Human Wizard 2/3 3 Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist. Kyren Archive MM 3 Artifact 1 At the beginning of your upkeep, you may remove the top card of your library from the game face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. Plated Slagwurm MR 4GGG Creature - Wurm 8/8 3 Plated Slagwurm can't be the target of spells or abilities your opponents control. Defensive Formation US W Enchantment 1 Instead of the attacking player, you assign the combat damage of creatures attacking you. Boros Fury-Shield RAV 2W Instant 2 Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Pyrostatic Pillar SC 1R Enchantment 1 Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. Nesting Wurm NE 4GG Creature - Wurm 4/3 3 Trample When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. Stream Hopper EVE (U/R) Creature - Goblin 1/1 3 {(u/r)}: Stream Hopper gains flying until end of turn. Kyscu Drake VI 3G Creature - Drake 2/2 3 Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card into play. Then shuffle your library. Lionheart Maverick GP W Creature - Human Knight 1/1 3 Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. Reef Pirates 5E HL 1UU Creature - Zombie Pirate 2/2 3 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Amrou Seekers TSP 2W Creature - Kithkin Rebel 2/2 3 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Hideous Laughter CHK 2BB Instant - Arcane 2 All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Common Cause MM 2W Enchantment 1 Nonartifact creatures get +2/+2 as long as they all share a color. Daru Encampment ON Land 0 {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. Viridescent Wisps SHM G Instant 2 Target creature becomes green and gets +1/+0 until end of turn. Draw a card. Wand of the Elements DS 4 Artifact 1 {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play. {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play. Double Header UNH 3UU Creature - Drake 2/3 3 Flying When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. Rage Forger MOR 2R Creature - Elemental Shaman 2/2 3 When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. Zhang Fei, Fierce Warrior P3 4WW Legendary Creature - Human Soldier Warrior 4/4 3 Horsemanship, vigilance Argothian Swine US 3G Creature - Boar 3/3 3 Trample Selesnya Sagittars RAV 3GW Creature - Elf Archer 2/5 3 Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. Golgari Rotwurm RAV 3BG Creature - Zombie Wurm 5/4 3 {B}, Sacrifice a creature: Target player loses 1 life. Ghitu Encampment 10E UL Land 0 Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) Krosan Drover SC 3G Creature - Elf 2/2 3 Creature spells you play with converted mana cost 6 or more cost {2} less to play. Synchronous Sliver PLC 4U Creature - Sliver 3/3 3 All Sliver creatures have vigilance. Spike Cannibal EX 1BB Creature - Spike 0/0 3 Spike Cannibal comes into play with a +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. Jedit's Dragoons TSP 5W Creature - Cat Soldier 2/5 3 Vigilance When Jedit's Dragoons comes into play, you gain 4 life. Devoted Retainer CHK W Creature - Human Samurai 1/1 3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Mishra's Groundbreaker AL 4 Artifact 1 {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) Chrome Mox MR 0 Artifact 1 Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) {T}: Add one mana of any of the imprinted card's colors to your mana pool. Cabal Coffers TO Land 0 {2}, {T}: Add {B} to your mana pool for each Swamp you control. Smokestack US 4 Artifact 1 At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. Rag Dealer CHK B Creature - Human Rogue 1/1 3 {2}{B}, {T}: Remove up to three target cards in a single graveyard from the game. Goblin Warrens 5E 6E FE 2R Enchantment 1 {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. Wirecat US 4 Artifact Creature - Cat 4/3 3 Wirecat can't attack or block if an enchantment is in play. Mirrorweave SHM 2(W/U)(W/U) Instant 2 Each other creature becomes a copy of target nonlegendary creature until end of turn. Fire-Lit Thicket SHM Land 0 {T}: Add {1} to your mana pool. {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. Mana Matrix LG 6 Artifact 1 Instant and enchantment spells you play cost up to {2} less to play. Ray of Distortion OD 3W Instant 2 Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Sprite Noble TSP 1UU Creature - Faerie 2/2 3 Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. Declaration of Naught MOR UU Enchantment 1 As Declaration of Naught comes into play, name a card. {U}: Counter target spell with the chosen name. Guardian of the Guildpact DIS 3W Creature - Spirit 2/3 3 Protection from monocolored Dancing Scimitar 4E 5E 6E 9E AN R 4 Artifact Creature - Spirit 1/5 3 Flying (This creature can't be blocked except by creatures with flying or reach.) Big Game Hunter PLC 1BB Creature - Human Rebel Assassin 1/1 3 When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Disperse MOR 1U Instant 2 Return target nonland permanent to its owner's hand. Vigean Hydropon DIS 1GU Creature - Plant Mutant 0/0 3 Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. Lava Runner MM 1RR Creature - Lizard 2/2 3 Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. Watchdog TE 3 Artifact Creature - Hound 1/2 3 Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. Moonbow Illusionist SOK 2U Creature - Moonfolk Wizard 2/1 3 Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. Shadowstorm TE R Sorcery 2 Shadowstorm deals 2 damage to each creature with shadow. Akroma, Angel of Wrath LE TSP 5WWW Legendary Creature - Angel 6/6 3 Flying, first strike, vigilance, trample, haste, protection from black and from red Glory Seeker 8E 9E ON 1W Creature - Human Soldier 2/2 3 Veteran of the Depths LRW 3W Creature - Merfolk Soldier 2/2 3 Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. Blood Rites CHK 3RR Enchantment 1 {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Volcanic Dragon 6E MI PT ST 4RR Creature - Dragon 4/4 3 Flying, haste Reclaim 7E 9E EX G Instant 2 Put target card from your graveyard on top of your library. Mistform Warchief SC 2U Creature - Illusion 1/3 3 Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. Master Apothecary OD WWW Creature - Human Cleric 2/2 3 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. Noggle Bandit EVE 1(U/R)(U/R) Creature - Noggle Rogue 2/2 3 Noggle Bandit can't be blocked except by creatures with defender. Soul Warden 10E 9E EX W Creature - Human Cleric 1/1 3 Whenever another creature comes into play, you gain 1 life. Ancient Ooze SC 5GG Creature - Ooze */* 3 Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.