5E
Fifth Edition
ST2K
Starter 2000
US
Urza's Saga
MR
Mirrodin
NE
Nemesis
VI
Visions
FD
Fifth Dawn
FE
Fallen Empires
EX
Exodus
6E
Sixth Edition
PLC
Planar Chaos
10E
Tenth Edition
CFX
Conflux
P2
Portal: Second Age
P3
Portal: Three Kingdoms
OD
Odyssey
UNH
Unhinged
BOK
Betrayers of Kamigawa
LRW
Lorwyn
WL
Weatherlight
ON
Onslaught
7E
Seventh Edition
GP
Guildpact
CHK
Champions of Kamigawa
8E
Eighth Edition
HL
Homelands
PR
Promo cards
PS
Planeshift
PT
Portal
IA
Ice Age
SOK
Saviors of Kamigawa
DIS
Dissension
PY
Prophecy
9E
Ninth Edition
B
Limited Edition
IN
Invasion
AL
Alliances
AN
Arabian Nights
ARB
Alara Reborn
AP
Apocalypse
AQ
Antiquities
SHM
Shadowmoor
R
Revised Edition
U
Unlimited Edition
SC
Scourge
SH
Stronghold
JU
Judgment
CH
Chronicles
MOR
Morningtide
ST
Starter
TE
Tempest
ALA
Shards of Alara
LE
Legions
FUT
Future Sight
CS
Coldsnap
LG
Legends
RAV
Ravnica
TO
Torment
EVE
Eventide
DK
The Dark
4E
Fourth Edition
UD
Urza's Destiny
TSP
Time Spiral
UG
Unglued
DS
Darksteel
UL
Urza's Legacy
MI
Mirage
MM
Mercadian Masques
Tundra Kavu
AP
2R
Creature - Kavu
2/2
3
{T}: Target land becomes a Plains or an Island until end of turn.
Hundred-Talon Kami
CHK
4W
Creature - Spirit
2/3
3
Flying
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Soldevi Sentry
AL
1
Artifact Creature - Soldier
1/1
3
{1}: Regenerate Soldevi Sentry. Target opponent may draw a card.
Ancestor's Chosen
10E
JU
5WW
Creature - Human Cleric
4/4
3
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.
Hellspark Elemental
CFX
1R
Creature - Elemental
3/1
3
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Price of Glory
OD
2R
Enchantment
1
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Sewn-Eye Drake
ARB
2(U/R)B
Creature - Zombie Drake
3/1
3
Flying, haste
Sun Clasp
VI
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
Mind Whip
IA
2BB
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
Fluctuator
US
2
Artifact
1
Cycling costs you pay cost up to {2} less.
Despoil
PY
3B
Sorcery
2
Destroy target land. Its controller loses 2 life.
Overlaid Terrain
NE
2GG
Enchantment
1
As Overlaid Terrain comes into play, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
Vedalken Plotter
GP
2U
Creature - Vedalken Wizard
1/1
3
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
Devouring Deep
LG
2U
Creature - Fish
1/2
3
Islandwalk
Temporal Cascade
MR
5UU
Sorcery
2
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)
Myr Quadropod
FD
4
Artifact Creature - Myr
1/4
3
{3}: Switch Myr Quadropod's power and toughness until end of turn.
Brood of Cockroaches
VI
1B
Creature - Insect
1/1
3
When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.
Orcish Paratroopers
UNH
2R
Creature - Orc Paratrooper
4/4
3
When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
Cho-Arrim Alchemist
MM
W
Creature - Human Spellshaper
1/1
3
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Persecute Artist
UNH
1BB
Sorcery
2
Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.
Research // Development (Research)
DIS
GU
Instant
2
Choose up to four cards you own from outside the game and shuffle them into your library.
Silkbind Faerie
SHM
2(W/U)
Creature - Faerie Rogue
1/3
3
Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
Battlefield Percher
NE
3BB
Creature - Bird
2/2
3
Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
Viscid Lemures
TSP
4B
Creature - Spirit
4/3
3
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
Greater Gargadon
TSP
9R
Creature - Beast
9/7
3
Suspend 10-{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
Akki Rockspeaker
CHK
1R
Creature - Goblin Shaman
1/1
3
When Akki Rockspeaker comes into play, add {R} to your mana pool.
Yavimaya's Embrace
AP
5GUU
Enchantment - Aura
1
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Bushi Tenderfoot
CHK
W
Creature - Human Soldier
1/1
3
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
Paper Tiger
UG
4
Artifact Creature
4/3
3
Rock Lobsters cannot attack or block.
Fool's Demise
TSP
4U
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.
Chain of Acid
ON
3G
Sorcery
2
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Lurking Nightstalker
P2
BB
Creature - Nightstalker
1/1
3
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Reality Acid
PLC
2U
Enchantment - Aura
1
Enchant permanent
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.
Wall of Bone
4E
5E
7E
B
R
U
2B
Creature - Skeleton Wall
1/4
3
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone.
Curse of Chains
SHM
1(W/U)
Enchantment - Aura
1
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Brute Force
PLC
R
Instant
2
Target creature gets +3/+3 until end of turn.
Hunted Lammasu
RAV
2WW
Creature - Lammasu
5/5
3
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
Silent Arbiter
FD
4
Artifact Creature - Construct
1/5
3
No more than one creature can attack each combat.
No more than one creature can block each combat.
Mirri the Cursed
PLC
2BB
Legendary Creature - Vampire Cat
3/2
3
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
Okiba-Gang Shinobi
BOK
3BB
Creature - Rat Ninja
3/2
3
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Savage Twister
GP
MI
XRG
Sorcery
2
Savage Twister deals X damage to each creature.
Sygg, River Cutthroat
SHM
(U/B)(U/B)
Legendary Creature - Merfolk Rogue
1/3
3
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Iron Tusk Elephant
MI
4W
Creature - Elephant
3/3
3
Trample
Assembly Hall
MM
5
Artifact
1
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
Merrow Grimeblotter
SHM
3(U/B)
Creature - Merfolk Wizard
2/2
3
{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
Withering Wisps
IA
1BB
Enchantment
1
At end of turn, if no creatures are in play, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control.
Afiya Grove
MI
1G
Enchantment
1
Afiya Grove comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Urborg Syphon-Mage
TSP
2B
Creature - Human Spellshaper
2/2
3
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Scare Tactics
EX
B
Instant
2
Creatures you control get +1/+0 until end of turn.
Abundance
10E
US
2GG
Enchantment
1
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Seasoned Marshal
7E
8E
9E
PT
US
2WW
Creature - Human Soldier
2/2
3
Whenever Seasoned Marshal attacks, you may tap target creature.
Disempower
MI
1W
Instant
2
Put target artifact or enchantment on top of its owner's library.
Salt Marsh
8E
IN
Land
0
Salt Marsh comes into play tapped.
{T}: Add {U} or {B} to your mana pool.
Kyren Negotiations
MM
2RR
Enchantment
1
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
Call to the Netherworld
TSP
B
Sorcery
2
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Uktabi Wildcats
6E
7E
MI
4G
Creature - Cat
*/*
3
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Regrowth
B
R
U
1G
Sorcery
2
Return target card from your graveyard to your hand.
Blanket of Night
VI
1BB
Enchantment
1
Each land is a Swamp in addition to its other land types.
Journeyer's Kite
CHK
2
Artifact
1
{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Chaos Moon
IA
3R
Enchantment
1
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Blind Fury
MI
2RR
Instant
2
Play Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Korlash, Heir to Blackblade
FUT
2BB
Legendary Creature - Zombie Warrior
*/*
3
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
River Boa
6E
VI
1G
Creature - Snake
2/1
3
Islandwalk
{G}: Regenerate River Boa.
Tectonic Break
MM
XRR
Sorcery
2
Each player sacrifices X lands.
Aboshan's Desire
OD
U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Death Pulse
ON
2BB
Instant
2
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Locust Swarm
MI
3G
Creature - Insect
1/1
3
Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Play this ability only once each turn.
Sunscape Battlemage
PS
2W
Creature - Human Wizard
2/2
3
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying.
When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards.
Taste for Mayhem
DIS
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Nosy Goblin
ON
2R
Creature - Goblin
2/1
3
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
Cloud Sprite
10E
MM
U
Creature - Faerie
1/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Phyrexian Gremlins
AQ
2B
Creature - Ouphe
1/1
3
You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. As long as Phyrexian Gremlins remains tapped, that artifact doesn't untap during its controller's untap step.
Air Elemental
10E
4E
5E
6E
7E
8E
9E
B
P2
R
ST
U
3UU
Creature - Elemental
4/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Teferi's Veil
WL
1U
Enchantment
1
Whenever a creature you control attacks, it phases out at end of combat.
Stone-Throwing Devils
AN
B
Creature - Devil
1/1
3
First strike
Stronghold Taskmaster
SH
2BB
Creature - Giant Minion
4/3
3
Other black creatures get -1/-1.
Royal Herbalist
AL
W
Creature - Human Cleric
1/1
3
{2}, Remove the top card of your library from the game: You gain 1 life.
Faerie Swarm
SHM
3U
Creature - Faerie
*/*
3
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Thought Devourer
OD
2UU
Creature - Beast
4/4
3
Flying
Your maximum hand size is reduced by four.
Great Wall
LG
2W
Enchantment
1
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Tolarian Sentinel
TSP
3U
Creature - Human Spellshaper
1/3
3
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Ali Baba
4E
AN
R
Creature - Human Rogue
1/1
3
{R}: Tap target Wall.
Mindslaver
MR
6
Legendary Artifact
1
{4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
Snarling Undorak
ON
2GG
Creature - Beast
3/3
3
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Mind Stone
10E
WL
2
Artifact
1
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Glare of Subdual
RAV
2GW
Enchantment
1
Tap an untapped creature you control: Tap target artifact or creature.
Harsh Judgment
IN
2WW
Enchantment
1
As Harsh Judgment comes into play, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Tawnos's Weaponry
4E
5E
AQ
2
Artifact
1
You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
Aeon Chronicler
PLC
3UU
Creature - Avatar
*/*
3
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.
Roc Hatchling
WL
R
Creature - Bird
0/1
3
Roc Hatchling comes into play with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
Crovax the Cursed
SH
2BB
Legendary Creature - Vampire
0/0
3
Crovax the Cursed comes into play with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
Skeletal Kathari
ALA
4B
Creature - Bird Skeleton
3/2
3
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
Curse of the Cabal
TSP
9B
Sorcery
2
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-{2}{B}{B}
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Viridian Zealot
DS
GG
Creature - Elf Warrior
2/1
3
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Uba Mask
CHK
4
Artifact
1
If a player would draw a card, that player removes that card from the game face up instead.
Each player may play cards he or she removed from the game with Uba Mask this turn.
Thornwind Faeries
UL
1UU
Creature - Faerie
1/1
3
Flying
{T}: Thornwind Faeries deals 1 damage to target creature or player.
Auriok Champion
FD
WW
Creature - Human Cleric
1/1
3
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.
War Mammoth
4E
5E
B
R
U
3G
Creature - Elephant
3/3
3
Trample
Ayumi, the Last Visitor
SOK
3GG
Legendary Creature - Spirit
7/3
3
Legendary landwalk
Overgrown Tomb
RAV
Land - Swamp Forest
0
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
Oblivion Crown
FUT
1B
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Phage the Untouchable
10E
LE
3BBBB
Legendary Creature - Zombie Minion
4/4
3
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Goblin Patrol
US
R
Creature - Goblin
2/1
3
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Storm Front
TE
G
Enchantment
1
{G}{G}: Tap target creature with flying.
Gloryscale Viashino
ARB
1RGW
Creature - Viashino Soldier
3/3
3
Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Elemental Resonance
DIS
2GG
Enchantment - Aura
1
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Downhill Charge
NE
2R
Instant
2
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Blasted Landscape
US
Land
0
{T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Savage Beating
DS
3RR
Instant
2
Play Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R}
Sindbad
4E
AN
TSP
1U
Creature - Human
1/1
3
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Breaking Point
JU
1RR
Sorcery
2
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
Inside Out
EVE
1(U/R)
Instant
2
Switch target creature's power and toughness until end of turn.
Draw a card.
Worship
7E
8E
9E
US
3W
Enchantment
1
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Tsabo's Assassin
IN
2BB
Creature - Zombie Assassin
1/1
3
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Rakeclaw Gargantuan
ALA
2RGW
Creature - Beast
5/3
3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
Side to Side
UNH
2G
Instant
2
You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.
Flameblast Dragon
ALA
4RR
Creature - Dragon
5/5
3
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
Clockspinning
TSP
U
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Etherium Abomination
ARB
3UB
Artifact Creature - Horror
4/3
3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Quicksilver Amulet
UL
4
Artifact
1
{4}, {T}: You may put a creature card from your hand into play.
Flagstones of Trokair
TSP
Legendary Land
0
{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
Llanowar Knight
IN
GW
Creature - Elf Knight
2/2
3
Protection from black
Coastal Wizard
P2
2UU
Creature - Human Wizard
1/1
3
{T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.
Excise
PY
XW
Instant
2
Remove target attacking creature from the game unless its controller pays {X}.
Thoughtleech
7E
IA
GG
Enchantment
1
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Safewright Quest
SHM
(G/W)
Sorcery
2
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Lim-Dul's Hex
IA
1B
Enchantment
1
At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
Nim Lasher
MR
2B
Creature - Zombie
1/1
3
Nim Lasher gets +1/+0 for each artifact you control.
Thriss, Nantuko Primus
JU
5GG
Legendary Creature - Insect Druid
5/5
3
{G}, {T}: Target creature gets +5/+5 until end of turn.
Mystic Remora
IA
U
Enchantment
1
Cumulative upkeep {1}
Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}.
Dosan's Oldest Chant
SOK
4G
Sorcery
2
You gain 6 life.
Draw a card.
Sword of Kaldra
MR
4
Legendary Artifact - Equipment
1
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Wandering Eye
NE
2U
Creature - Illusion
1/3
3
Flying
All players play with their hands revealed.
Weathered Bodyguards
TSP
5W
Creature - Human Soldier
2/5
3
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Crenellated Wall
MM
4
Artifact Creature - Wall
0/4
3
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
Multani's Presence
UL
G
Enchantment
1
Whenever a spell you played is countered, draw a card.
Ferocity
MM
1G
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Soldier Replica
MR
3
Artifact Creature - Soldier
1/3
3
{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
Longbow Archer
6E
7E
VI
WW
Creature - Human Soldier Archer
2/2
3
First strike; reach (This creature can block creatures with flying.)
Titan's Revenge
MOR
XRR
Sorcery
2
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Dauthi Trapper
SH
2B
Creature - Dauthi Minion
1/1
3
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Retribution of the Meek
VI
2W
Sorcery
2
Destroy all creatures with power 4 or greater. They can't be regenerated.
Fleshgrafter
FD
2B
Creature - Human Warrior
2/2
3
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Razor Barrier
MR
1W
Instant
2
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Odylic Wraith
WL
3B
Creature - Wraith
2/2
3
Swampwalk
Whenever Odylic Wraith deals damage to a player, that player discards a card.
Brothers of Fire
4E
5E
DK
1RR
Creature - Human Shaman
2/2
3
{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Shelkin Brownie
LG
1G
Creature - Ouphe
1/1
3
{T}: Target creature loses all "bands with other" abilities until end of turn.
Catacomb Dragon
MI
4BB
Creature - Dragon
4/4
3
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Oracle's Attendants
8E
9E
NE
3W
Creature - Human Soldier
1/5
3
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Save Life
UNH
W
Instant
2
Choose one Target player gains 2{1/2} life; or prevent the next 2{1/2} damage that would be dealt to target creature this turn.
Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand.
Crazed Goblin
DS
R
Creature - Goblin Warrior
1/1
3
Crazed Goblin attacks each turn if able.
Fledgling Mawcor
TSP
3U
Creature - Beast
2/2
3
Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Thelonite Monk
FE
2GG
Creature - Insect Monk Cleric
1/2
3
{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.)
Subterranean Hangar
MM
Land
0
Subterranean Hangar comes into play tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
Adventurers' Guildhouse
LG
Land
0
Green legendary creatures you control have "bands with other legendary creatures."
Daraja Griffin
6E
VI
3W
Creature - Griffin
2/2
3
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Mind Knives
PT
1B
Sorcery
2
Target opponent discards a card at random.
Soulquake
ARB
3UUBB
Sorcery
2
Return all creatures in play and all creature cards in graveyards to their owners' hands.
Serra's Blessing
6E
9E
WL
1W
Enchantment
1
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Infernal Contract
6E
7E
MI
BBB
Sorcery
2
Draw four cards. You lose half your life, rounded up.
Ice Cauldron
IA
4
Artifact
1
{X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron.
Life Burst
OD
1W
Instant
2
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Akroma, Angel of Fury
PLC
5RRR
Legendary Creature - Angel
6/6
3
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Skyhunter Cub
MR
2W
Creature - Cat Knight
2/2
3
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Standing Troops
6E
7E
8E
EX
2W
Creature - Human Soldier
1/4
3
Vigilance
An-Zerrin Ruins
HL
2RR
Enchantment
1
As An-Zerrin Ruins comes into play, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Wing Shards
SC
1WW
Instant
2
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Undead Gladiator
ON
1BB
Creature - Zombie Barbarian
3/1
3
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Barbtooth Wurm
P2
ST
5G
Creature - Wurm
6/4
3
Terashi's Grasp
BOK
2W
Sorcery - Arcane
2
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Disciple of Law
US
1W
Creature - Human Cleric
1/2
3
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
Spider Climb
VI
G
Enchantment - Aura
1
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Stone Giant
4E
5E
B
R
U
2RR
Creature - Giant
3/4
3
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn.
Enlisted Wurm
ARB
4GW
Creature - Wurm
5/5
3
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Waterspout Djinn
VI
2UU
Creature - Djinn
4/4
3
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
City of Traitors
EX
Land
0
When you play another land, sacrifice City of Traitors.
{T}: Add {2} to your mana pool.
Elvish Lyrist
7E
8E
US
G
Creature - Elf
1/1
3
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Lay Waste
ON
US
3R
Sorcery
2
Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dromar's Charm
PS
WUB
Instant
2
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Farsight Mask
MR
5
Artifact
1
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Growth Spurt
UG
1G
Instant
2
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
Pale Recluse
ARB
4GW
Creature - Spider
4/5
3
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Hissing Iguanar
ALA
2R
Creature - Lizard
3/1
3
Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.
Viashino Skeleton
ALA
3R
Creature - Viashino Skeleton
2/1
3
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
War Elephant
AN
CH
3W
Creature - Elephant
2/2
3
Banding, trample
Teferi, Mage of Zhalfir
TSP
2UUU
Legendary Creature - Human Wizard
3/4
3
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.
Daybreak Coronet
FUT
WW
Enchantment - Aura
1
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
Pygmy Troll
EX
1G
Creature - Troll
1/1
3
Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{G}: Regenerate Pygmy Troll.
Grim Lavamancer
TO
R
Creature - Human Wizard
1/1
3
{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Lingering Tormentor
EVE
3B
Creature - Spirit
2/2
3
Fear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Lapse of Certainty
CFX
2W
Instant
2
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Helium Squirter
DIS
4U
Creature - Beast Mutant
0/0
3
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Needlebug
MR
4
Artifact Creature - Insect
2/2
3
Flash
Protection from artifacts
Resilient Wanderer
OD
2WW
Creature - Human Nomad
2/3
3
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Ostiary Thrull
GP
3B
Creature - Thrull
2/2
3
{W}, {T}: Tap target creature.
Hibernation's End
CS
4G
Enchantment
1
Cumulative upkeep {1}
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.
Cold Snap
IA
2W
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
Contested Cliffs
ON
Land
0
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
Necrogenesis
ALA
BG
Enchantment
1
{2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
Kami of the Tended Garden
SOK
3G
Creature - Spirit
4/4
3
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Odds // Ends (Odds)
DIS
UR
Instant
2
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Vile Consumption
IN
1UB
Enchantment
1
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Dense Canopy
SOK
1G
Enchantment
1
Creatures with flying can block only creatures with flying.
Field Marshal
10E
CS
1WW
Creature - Human Soldier
2/2
3
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
True Believer
10E
ON
WW
Creature - Human Cleric
2/2
3
You have shroud. (You can't be the target of spells or abilities.)
Dwarven Armorer
FE
R
Creature - Dwarf
0/2
3
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Lead Golem
6E
MI
5
Artifact Creature - Golem
3/5
3
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Equal Treatment
TO
1W
Instant
2
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.
Icatian Moneychanger
FE
W
Creature - Human
0/2
3
Icatian Moneychanger comes into play with three credit counters on it.
When Icatian Moneychanger comes into play, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
Vile Bile
UNH
1B
Creature - Ooze
3
2{1/2}/2{1/2}
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
Dread Return
TSP
2BB
Sorcery
2
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Helm of Possession
TE
4
Artifact
1
You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
Putrefy
RAV
1BG
Instant
2
Destroy target artifact or creature. It can't be regenerated.
Uyo, Silent Prophet
CHK
4UU
Legendary Creature - Moonfolk Wizard
4/4
3
Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Golgari Rot Farm
RAV
Land
0
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
Gustcloak Harrier
ON
1WW
Creature - Bird Soldier
2/2
3
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Muddle the Mixture
RAV
UU
Instant
2
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Primal Frenzy
OD
G
Enchantment - Aura
1
Enchant creature
Enchanted creature has trample.
Clickslither
LE
1RRR
Creature - Insect
3/3
3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Witch Engine
US
5B
Creature - Horror
4/4
3
Swampwalk
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.)
Kederekt Creeper
ALA
UBR
Creature - Horror
2/3
3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Kederekt Creeper can't be blocked except by two or more creatures.
Soldevi Excavations
AL
Land
0
If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Rough // Tumble (Rough)
PLC
1R
Sorcery
2
Rough deals 2 damage to each creature without flying.
Leonin Bladetrap
MR
3
Artifact
1
Flash
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
Daunting Defender
ON
4W
Creature - Human Cleric
3/3
3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Elite Javelineer
8E
TE
2W
Creature - Human Soldier
2/2
3
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Psychic Transfer
6E
MI
ST
4U
Sorcery
2
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Gamekeeper
UD
3G
Creature - Elf
2/2
3
When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put all other cards revealed this way into your graveyard.
Noble Elephant
MI
3W
Creature - Elephant
2/2
3
Banding, trample
Six-y Beast
UNH
3R
Creature - Beast
0/0
3
As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
Obelisk of Bant
ALA
3
Artifact
1
{T}: Add {G}, {W}, or {U} to your mana pool.
Soul Sculptor
US
2W
Creature - Human
1/1
3
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.
Astral Steel
SC
2W
Instant
2
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Hag Hedge-Mage
EVE
2(B/G)
Creature - Hag Shaman
2/2
3
When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.
Chub Toad
5E
IA
2G
Creature - Frog
1/1
3
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Goblin Sledder
ON
R
Creature - Goblin
1/1
3
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Warrior's Oath
P3
RR
Sorcery
2
Take an extra turn after this one. At the end of that turn, you lose the game.
Pay No Heed
TO
W
Instant
2
Prevent all damage a source of your choice would deal this turn.
Thrull Surgeon
10E
EX
1B
Creature - Thrull
1/1
3
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Halfdane
LG
1WUB
Legendary Creature - Shapeshifter
3/3
3
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep.
Brine Hag
LG
2UU
Creature - Hag
2/2
3
When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.)
Dueling Grounds
IN
1GW
Enchantment
1
No more than one creature can attack each turn.
No more than one creature can block each turn.
Decree of Pain
SC
6BB
Sorcery
2
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Eunuchs' Intrigues
P3
2R
Sorcery
2
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
Disruptive Student
US
2U
Creature - Human Wizard
1/1
3
{T}: Counter target spell unless its controller pays {1}.
Repentant Vampire
OD
3BB
Creature - Vampire
3/3
3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
Sinstriker's Will
GP
3W
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Imperious Perfect
LRW
2G
Creature - Elf Warrior
2/2
3
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
Toy Boat
UNH
3
Artifact Creature - Ship
3/3
3
Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)
Swirling Sandstorm
JU
3R
Sorcery
2
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Look at Me, I'm the DCI
UG
5WW
Sorcery
2
Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
Riptide Pilferer
PLC
1U
Creature - Merfolk Rogue
1/1
3
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Kithkin Rabble
SHM
3W
Creature - Kithkin
*/*
3
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Rotlung Reanimator
ON
2B
Creature - Zombie Cleric
2/2
3
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
Protomatter Powder
ALA
2U
Artifact
1
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.
Skyshroud War Beast
EX
1G
Creature - Beast
*/*
3
Trample
As Skyshroud War Beast comes into play, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Llanowar Elite
IN
G
Creature - Elf
1/1
3
Kicker {8} (You may pay an additional {8} as you play this spell.)
Trample
If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it.
Penumbra Bobcat
AP
2G
Creature - Cat
2/1
3
When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
Illusionary Mask
B
U
2
Artifact
1
{X}: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up.
Goblin Firebug
LE
1R
Creature - Goblin
2/2
3
When Goblin Firebug leaves play, sacrifice a land.
Zhalfirin Knight
MI
2W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
Virtue's Ruin
PT
2B
Sorcery
2
Destroy all white creatures.
Viashino Heretic
UL
2R
Creature - Viashino
1/3
3
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
Safehold Sentry
SHM
1W
Creature - Elf Warrior
2/2
3
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Launch
US
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from play, return Launch to its owner's hand.
Sunlance
PLC
W
Sorcery
2
Sunlance deals 3 damage to target nonwhite creature.
Spiritualize
OD
2W
Instant
2
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Repeal
GP
XU
Instant
2
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Clockwork Beast
4E
5E
B
R
U
6
Artifact Creature - Beast
0/4
3
Clockwork Beast comes into play with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.
Dogpile
RAV
3R
Instant
2
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Time Sieve
ARB
UB
Artifact
1
{T}, Sacrifice five artifacts: Take an extra turn after this one.
Deepfire Elemental
CS
4BR
Creature - Elemental
4/4
3
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
Alms
WL
W
Enchantment
1
{1}, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn.
Hydromorph Gull
TO
3UU
Creature - Elemental Bird
3/3
3
Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
Stalking Tiger
10E
6E
MI
P3
PT
3G
Creature - Cat
3/3
3
Stalking Tiger can't be blocked by more than one creature.
Tangleroot
MR
3
Artifact
1
Whenever a player plays a creature spell, that player adds {G} to his or her mana pool.
Barrin's Unmaking
IN
1U
Instant
2
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Game of Chaos
5E
IA
RRR
Sorcery
2
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ronom Hulk
CS
4G
Creature - Beast
5/6
3
Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Spikeshot Goblin
MR
2R
Creature - Goblin Shaman
1/2
3
{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
Nectar Faerie
LRW
1B
Creature - Faerie Wizard
1/1
3
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
Lash Out
LRW
1R
Instant
2
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Gangrenous Goliath
ON
3BB
Creature - Zombie Giant
4/4
3
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Spiritual Focus
MM
1W
Enchantment
1
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Phyrexian Rager
10E
AP
2B
Creature - Horror
2/2
3
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
Subterranean Spirit
MI
3RR
Creature - Elemental Spirit
3/3
3
Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
Natural Selection
B
U
G
Instant
2
Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library.
Rhystic Tutor
PY
2B
Sorcery
2
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
Pure Reflection
IN
2W
Enchantment
1
Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.
Revered Dead
PLC
1W
Creature - Spirit Soldier
1/1
3
{W}: Regenerate Revered Dead.
Bloodletter
UNH
2B
Creature - Zombie
2/3
3
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
Night // Day (Day)
AP
2W
Instant
2
Creatures target player controls get +1/+1 until end of turn.
Rend Flesh
CHK
2B
Instant - Arcane
2
Destroy target non-Spirit creature.
Boros Guildmage
RAV
(R/W)(R/W)
Creature - Human Wizard
2/2
3
({(r/w)} can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
Master of Etherium
ALA
2U
Artifact Creature - Vedalken Wizard
*/*
3
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
Whipstitched Zombie
PY
1B
Creature - Zombie
2/2
3
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Nightstalker Engine
P2
4B
Creature - Nightstalker
*/3
3
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Fade Away
EX
2U
Sorcery
2
For each creature, that creature's controller pays {1} or sacrifices a permanent.
Overtaker
MM
1U
Creature - Merfolk Spellshaper
1/1
3
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Boggart Sprite-Chaser
LRW
1R
Creature - Goblin Warrior
1/2
3
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Minamo Scrollkeeper
SOK
1U
Creature - Human Wizard
2/3
3
Defender (This creature can't attack.)
Your maximum hand size is increased by one.
Winter's Grasp
PT
TE
1GG
Sorcery
2
Destroy target land.
Pilgrim of Justice
OD
2W
Creature - Human Cleric
1/3
3
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Verdant Succession
OD
4G
Enchantment
1
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
Goblin Turncoat
LE
1B
Creature - Goblin Mercenary
2/1
3
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Coal Stoker
TSP
3R
Creature - Elemental
3/3
3
When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool.
Bloodshot Trainee
FUT
3R
Creature - Goblin Warrior
2/3
3
{T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.
Feral Animist
GP
1RG
Creature - Goblin Shaman
2/1
3
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
Crackleburr
EVE
1(U/R)(U/R)
Creature - Elemental
2/2
3
{(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
Confiscate
7E
8E
9E
US
4UU
Enchantment - Aura
1
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.
Kaervek's Torch
MI
XR
Sorcery
2
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play.
Kaervek's Torch deals X damage to target creature or player.
Mangara of Corondor
TSP
1WW
Legendary Creature - Human Wizard
1/1
3
{T}: Remove Mangara of Corondor and target permanent from the game.
Centaur Chieftain
TO
3G
Creature - Centaur
3/3
3
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn."
Bouncing Beebles
UL
2U
Creature - Beeble
2/2
3
Bouncing Beebles is unblockable as long as defending player controls an artifact.
Balduvian Barbarians
6E
7E
8E
9E
IA
1RR
Creature - Human Barbarian
3/2
3
Leap of Flame
GP
UR
Instant
2
Replicate {U}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Stone-Cold Basilisk
UNH
4G
Creature - Basilisk
3
2{1/2}/5
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.
Scent of Ivy
UD
G
Instant
2
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Devoted Caretaker
OD
W
Creature - Human Cleric
1/2
3
{W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.
Mogg Alarm
NE
1RR
Sorcery
2
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens into play.
Searing Rays
IN
2R
Sorcery
2
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Messenger Falcons
ARB
2(G/U)W
Creature - Bird
2/2
3
Flying
When Messenger Falcons comes into play, draw a card.
Whirlpool Whelm
LRW
1U
Instant
2
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Drain the Well
EVE
2(B/G)(B/G)
Sorcery
2
Destroy target land. You gain 2 life.
Liege of the Hollows
WL
2GG
Creature - Spirit
3/4
3
When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.
Mistform Ultimus
LE
TSP
3U
Legendary Creature - Illusion
3/3
3
Mistform Ultimus is every creature type (even if this card isn't in play).
Eiganjo Castle
CHK
Legendary Land
0
{T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Merfolk Traders
WL
1U
Creature - Merfolk
1/2
3
When Merfolk Traders comes into play, draw a card, then discard a card.
Icatian Lieutenant
FE
WW
Creature - Human Soldier
1/2
3
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Vedalken Engineer
DS
1U
Creature - Vedalken Artificer
1/1
3
{T}: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
Skyhunter Prowler
10E
9E
FD
2W
Creature - Cat Knight
1/3
3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Mirror Mirror
UG
7
Artifact
1
Mirror Mirror comes into play tapped.
o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
Circle of Protection: Red
4E
5E
6E
7E
8E
9E
B
IA
R
TE
U
1W
Enchantment
1
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Rhox Brute
ARB
2RG
Creature - Rhino Warrior
4/4
3
Rampart Crawler
MM
B
Creature - Lizard Mercenary
1/1
3
Rampart Crawler can't be blocked by Walls.
Ember Weaver
CFX
2G
Creature - Spider
2/3
3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Phyrexian Monitor
UD
3B
Creature - Skeleton
2/2
3
{B}: Regenerate Phyrexian Monitor.
Hypnox
TO
8BBB
Creature - Nightmare Horror
8/8
3
Flying
When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's hand.
Wall of Mulch
ON
1G
Creature - Wall
0/4
3
Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
Rejuvenation Chamber
NE
3
Artifact
1
Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.
Burrenton Bombardier
MOR
2W
Creature - Kithkin Soldier
2/2
3
Flying
Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Scent of Brine
UD
1U
Instant
2
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Mana Reflection
SHM
4GG
Enchantment
1
If you tap a permanent for mana, it produces twice as much of that mana instead.
Skittish Valesk
ON
6R
Creature - Beast
5/5
3
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Redeem
8E
US
1W
Instant
2
Prevent all damage that would be dealt this turn to up to two target creatures.
Wall of Fire
10E
4E
5E
6E
7E
B
R
U
1RR
Creature - Wall
0/5
3
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Phyrexian Tyranny
PS
UBR
Enchantment
1
Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
Rustrazor Butcher
SHM
1R
Creature - Goblin Warrior
1/2
3
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Magus of the Abyss
FUT
3B
Creature - Human Wizard
4/3
3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Krark-Clan Ironworks
FD
4
Artifact
1
Sacrifice an artifact: Add {2} to your mana pool.
Supply // Demand (Supply)
DIS
XGW
Sorcery
2
Put X 1/1 green Saproling creature tokens into play.
Persecute
7E
8E
9E
US
2BB
Sorcery
2
Choose a color. Target player reveals his or her hand and discards all cards of that color.
Suq'Ata Firewalker
MI
1UU
Creature - Human Wizard
0/1
3
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
Twinstrike
DIS
3BR
Instant
2
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.
Steam Blast
US
2R
Sorcery
2
Steam Blast deals 2 damage to each creature and each player.
Crosis, the Purger
IN
3UBR
Legendary Creature - Dragon
6/6
3
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.
Piracy Charm
PLC
U
Instant
2
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Glimmerdust Nap
LRW
2U
Enchantment - Aura
1
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Relic Ward
VI
1W
Enchantment - Aura
1
You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Book of Rass
CH
DK
6
Artifact
1
{2}, Pay 2 life: Draw a card.
Goblin Grappler
LE
R
Creature - Goblin
1/1
3
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Dream Tides
VI
2UU
Enchantment
1
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Disenchant
4E
5E
6E
7E
B
IA
MI
MM
R
ST2K
TE
TSP
U
US
1W
Instant
2
Destroy target artifact or enchantment.
Struggle for Sanity
CHK
2BB
Sorcery
2
Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.
Kjeldoran Phalanx
IA
5W
Creature - Human Soldier
2/5
3
Banding, first strike
Surging Might
CS
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Gravel Slinger
ON
3W
Creature - Human Soldier
1/3
3
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Maze of Shadows
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Moonhold
EVE
2(R/W)
Instant
2
Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent.)
Kill-Suit Cultist
DIS
R
Creature - Goblin Berserker
1/1
3
Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Nettletooth Djinn
MI
3G
Creature - Djinn
4/4
3
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Nameless One
ON
3U
Creature - Wizard Avatar
*/*
3
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Mogg Jailer
PS
1R
Creature - Goblin
2/2
3
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Echo Tracer
LE
2U
Creature - Human Wizard
2/2
3
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
Town Sentry
P2
2W
Creature - Human Soldier
2/2
3
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Furnace Spirit
SH
2R
Creature - Spirit
1/1
3
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
Feast of the Unicorn
6E
HL
3B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +4/+0.
Vampire Bats
10E
4E
5E
LG
B
Creature - Bat
0/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Raksha Golden Cub
FD
5WW
Legendary Creature - Cat Soldier
3/4
3
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Jiwari, the Earth Aflame
SOK
3RR
Legendary Creature - Spirit
3/3
3
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
Shinka, the Bloodsoaked Keep
CHK
Legendary Land
0
{T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Fetid Heath
EVE
Land
0
{T}: Add {1} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Child of Alara
CFX
WUBRG
Legendary Creature - Avatar
6/6
3
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
Descendant of Soramaro
SOK
3U
Creature - Human Wizard
2/3
3
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Respite
TE
1G
Instant
2
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Sun Ce, Young Conquerer
P3
3UU
Legendary Creature - Human Soldier
3/3
3
Horsemanship
When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand.
Moonglove Winnower
LRW
3B
Creature - Elf Rogue
2/3
3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Courier Hawk
RAV
1W
Creature - Bird
1/2
3
Flying, vigilance
Scrapbasket
SHM
4
Artifact Creature - Scarecrow
3/2
3
{1}: Scrapbasket becomes all colors until end of turn.
Zombie Infestation
OD
1B
Enchantment
1
Discard two cards: Put a 2/2 black Zombie creature token into play.
Mogg Maniac
SH
1R
Creature - Goblin
1/1
3
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Fire Juggler
MOR
2R
Creature - Goblin Shaman
2/2
3
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Filigree Sages
ALA
3U
Artifact Creature - Vedalken Wizard
2/3
3
{2}{U}: Untap target artifact.
Avarax
ON
3RR
Creature - Beast
3/3
3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
Plated Spider
UD
4G
Creature - Spider
4/4
3
Reach (This creature can block creatures with flying.)
Morselhoarder
SHM
4(R/G)(R/G)
Creature - Elemental
6/4
3
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
Last Stand
AP
WUBRG
Sorcery
2
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Dakmor Scorpion
P2
ST
1B
Creature - Scorpion
2/1
3
Decree of Annihilation
SC
8RR
Sorcery
2
Remove all artifacts, creatures, lands, cards in graveyards, and cards in hands from the game.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.
Scourge of the Nobilis
EVE
2(R/W)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Cloudpost
MR
Land - Locus
0
Cloudpost comes into play tapped.
{T}: Add {1} to your mana pool for each Locus in play.
Wash Out
IN
3U
Sorcery
2
Return all permanents of the color of your choice to their owners' hands.
Loxodon Mystic
10E
DS
3WW
Creature - Elephant Cleric
3/3
3
{W}, {T}: Tap target creature.
Crypt Creeper
OD
1B
Creature - Zombie
2/1
3
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.
Undo
P2
ST
VI
1UU
Sorcery
2
Return two target creatures to their owners' hands.
Barbarian Outcast
TO
1R
Creature - Human Barbarian Beast
2/2
3
When you control no Swamps, sacrifice Barbarian Outcast.
Ambition's Cost
8E
P3
3B
Sorcery
2
You draw three cards and you lose 3 life.
Squirrel Farm
UG
2G
Enchantment
1
o1oG: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
Eradicate
BOK
UD
2BB
Sorcery
2
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.
Rite of Flame
CS
R
Sorcery
2
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
Infernal Caretaker
LE
3B
Creature - Human Cleric
2/2
3
Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Vampiric Dragon
OD
6BR
Creature - Vampire Dragon
5/5
3
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
Angelic Renewal
WL
1W
Enchantment
1
Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play.
Disease Carriers
UD
2BB
Creature - Rat
2/2
3
When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.
Sleight of Mind
4E
5E
B
IA
R
U
U
Instant
2
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.)
Wayward Angel
OD
4WW
Creature - Angel Horror
4/4
3
Flying, vigilance
Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Tideshaper Mystic
LRW
U
Creature - Merfolk Wizard
1/1
3
{T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.
Concentrate
8E
OD
2UU
Sorcery
2
Draw three cards.
Candles of Leng
TSP
2
Artifact
1
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Angelic Favor
NE
3W
Instant
2
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.
Tornado Elemental
FD
5GG
Creature - Elemental
6/6
3
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Elvish Eulogist
LRW
G
Creature - Elf Shaman
1/1
3
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Soul Channeling
MM
2B
Enchantment - Aura
1
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Illusionary Forces
IA
3U
Creature - Illusion
4/4
3
Flying
Cumulative upkeep {U}
Thunderclap
MM
2R
Instant
2
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.
Lithophage
MM
3RR
Creature - Insect
7/7
3
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Haru-Onna
SOK
3G
Creature - Spirit
2/1
3
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Unscythe, Killer of Kings
ARB
UBBR
Legendary Artifact - Equipment
1
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play.
Equip {2}
Cryptwailing
GP
3B
Enchantment
1
{1}, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.
Heart Sliver
TE
1R
Creature - Sliver
1/1
3
All Sliver creatures have haste.
Cauldron of Souls
SHM
5
Artifact
1
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Infernal Medusa
LG
3BB
Creature - Gorgon
2/4
3
Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Wrap in Vigor
FUT
1G
Instant
2
Regenerate each creature you control.
Thunderblade Charge
FUT
1RR
Sorcery
2
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may play it without paying its mana cost.
Childhood Horror
OD
3B
Creature - Horror
2/2
3
Flying
Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Amok
SH
1R
Enchantment
1
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Flame Fusillade
RAV
3R
Sorcery
2
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
Reverent Mantra
MM
3W
Instant
2
You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost.
All creatures gain protection from the color of your choice until end of turn.
Minamo's Meddling
BOK
2UU
Instant
2
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
Clockwork Dragon
MR
7
Artifact Creature - Dragon
0/0
3
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
Broken Fall
TE
2G
Enchantment
1
Return Broken Fall to its owner's hand: Regenerate target creature.
Cinder Marsh
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
Binding Grasp
5E
IA
3U
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Street Savvy
DIS
G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Flickering Spirit
TSP
3W
Creature - Spirit
2/2
3
Flying
{3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control.
Diabolic Servitude
US
3B
Enchantment
1
When Diabolic Servitude comes into play, return target creature card from your graveyard to play.
When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves play, remove that creature from the game.
Clutch of Undeath
SC
3BB
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Festival of Trokin
P2
W
Sorcery
2
You gain 2 life for each creature you control.
Mundungu
VI
1UB
Creature - Human Wizard
1/1
3
{T}: Counter target spell unless its controller pays {1} and 1 life.
Stingmoggie
MOR
3R
Creature - Elemental
0/0
3
Stingmoggie comes into play with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
Mana Geyser
FD
3RR
Sorcery
2
Add {R} to your mana pool for each tapped land your opponents control.
Treefolk Healer
IN
4G
Creature - Treefolk Cleric
2/3
3
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Illusionary Terrain
IA
UU
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain comes into play, choose two basic land types.
Basic lands of the first chosen type are of the second chosen type.
Terrain Generator
NE
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: You may put a basic land card from your hand into play tapped.
Silver Erne
IA
3U
Creature - Bird
2/2
3
Flying, trample
Swarm of Rats
8E
9E
P2
1B
Creature - Rat
*/1
3
Swarm of Rats's power is equal to the number of Rats you control.
Marshaling Cry
FUT
1WW
Sorcery
2
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Blessing
4E
B
R
U
WW
Enchantment - Aura
1
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Disorder
7E
US
1R
Sorcery
2
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Bonethorn Valesk
SC
4R
Creature - Beast
4/2
3
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
Blades of Velis Vel
LRW
1R
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Kjeldoran Outpost
AL
Land
0
If Kjeldoran Outpost would come into play, sacrifice a Plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token into play.
Wall of Denial
ARB
1WU
Creature - Wall
0/8
3
Defender, flying, shroud
Kami of the Hunt
CHK
2G
Creature - Spirit
2/2
3
Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Scandalmonger
MM
3B
Creature - Boar Monger
3/3
3
{2}: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery.
Rix Maadi, Dungeon Palace
DIS
Land
0
{T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery.
Grollub
EX
2B
Creature - Beast
3/3
3
Whenever Grollub is dealt damage, each opponent gains that much life.
Nihilith
FUT
4BB
Creature - Horror
4/4
3
Fear
Suspend 7-{1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Flamekin Spitfire
LRW
1R
Creature - Elemental Shaman
1/1
3
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
Horn of Ramos
MM
3
Artifact
1
{T}: Add {G} to your mana pool.
Sacrifice Horn of Ramos: Add {G} to your mana pool.
Animate Artifact
4E
B
R
U
3U
Enchantment - Aura
1
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Enigma Sphinx
ARB
4WUB
Artifact Creature - Sphinx
5/4
3
Flying
When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top.
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Lizard Warrior
PT
3R
Creature - Lizard Warrior
4/2
3
Durkwood Boars
4E
5E
LG
ST2K
ST
4G
Creature - Boar
4/4
3
Reya Dawnbringer
10E
IN
6WWW
Legendary Creature - Angel
4/6
3
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to play.
Homura, Human Ascendant
SOK
4RR
Legendary Creature - Human Monk
4/4
3
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
Alaborn Veteran
P2
2W
Creature - Human Knight
2/2
3
{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
Wu Admiral
P3
4U
Creature - Human Soldier
3/3
3
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Clockwork Hydra
TSP
5
Artifact Creature - Hydra
0/0
3
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
Martyr's Cry
DK
WW
Sorcery
2
Remove all white creatures from the game. For each white creature removed this way, its controller draws a card.
Treefolk Harbinger
LRW
G
Creature - Treefolk Druid
0/3
3
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
Vaporous Djinn
MI
2UU
Creature - Djinn
3/4
3
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}.
Dimensional Breach
SC
5WW
Sorcery
2
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.
Mizzium Transreliquat
GP
3
Artifact
1
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Distress
10E
CHK
BB
Sorcery
2
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Destructive Urge
US
1RR
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Righteous Aura
MM
VI
1W
Enchantment
1
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Rabid Rats
SH
1B
Creature - Rat
1/1
3
{T}: Target blocking creature gets -1/-1 until end of turn.
Balm of Restoration
FE
2
Artifact
1
{1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
Spike Colony
SH
4G
Creature - Spike
0/0
3
Spike Colony comes into play with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Mindstab Thrull
5E
FE
1BB
Creature - Thrull
2/2
3
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Contract from Below
B
R
U
B
Sorcery
2
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.
Takeno, Samurai General
CHK
5W
Legendary Creature - Human Samurai
3/3
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Ogre Arsonist
P2
4R
Creature - Ogre
3/3
3
When Ogre Arsonist comes into play, destroy target land.
Power Artifact
AQ
UU
Enchantment - Aura
1
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.
Turnabout
US
2UU
Instant
2
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Elvish Impersonators
UG
3G
Summon - Elves
*/*
1
When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
Goblin Chirurgeon
FE
R
Creature - Goblin Shaman
0/2
3
Sacrifice a Goblin: Regenerate target creature.
Soul's Grace
ALA
1W
Instant
2
You gain life equal to target creature's power.
Clambassadors
UG
3U
Summon - Clamfolk
4/4
1
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
Raiding Nightstalker
P2
2B
Creature - Nightstalker
2/2
3
Swampwalk
Deepwood Elder
MM
GG
Creature - Dryad Spellshaper
2/2
3
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Quick Sliver
LE
1G
Creature - Sliver
1/1
3
Flash
Any player may play Sliver cards as though they had flash.
Geothermal Crevice
IN
Land
0
Geothermal Crevice comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
Rune of Protection: Green
US
1W
Enchantment
1
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Vesuvan Shapeshifter
TSP
3UU
Creature - Shapeshifter
0/0
3
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U}
Yellow Scarves Cavalry
P3
1R
Creature - Human Soldier
1/1
3
Horsemanship
Yellow Scarves Cavalry can't block.
Changeling Titan
LRW
4G
Creature - Shapeshifter
7/7
3
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Wax // Wane (Wane)
IN
W
Instant
2
Destroy target enchantment.
Coastal Hornclaw
8E
PY
4U
Creature - Bird
3/3
3
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Frantic Purification
TO
2W
Instant
2
Destroy target enchantment.
Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Nicol Bolas, Planeswalker
CFX
4UBBR
Planeswalker - Bolas
1
5
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Yuan Shao, the Indecisive
P3
4R
Legendary Creature - Human Soldier
2/3
3
Horsemanship
Each creature you control can't be blocked by more than one creature.
Healing Salve
4E
5E
6E
7E
8E
B
MI
R
U
US
W
Instant
2
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Wall of Swords
10E
4E
5E
6E
7E
8E
B
PT
R
U
3W
Creature - Wall
3/5
3
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Panglacial Wurm
CS
5GG
Creature - Wurm
9/5
3
Trample
While you're searching your library, you may play Panglacial Wurm from your library.
Psychic Vortex
WL
2UU
Enchantment
1
Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, sacrifice a land and discard your hand.
Ramosian Lieutenant
MM
1W
Creature - Human Rebel
1/2
3
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Dragonspeaker Shaman
SC
1RR
Creature - Human Barbarian Shaman
2/2
3
Dragon spells you play cost {2} less to play.
Rethink
PY
2U
Instant
2
Counter target spell unless its controller pays {X}, where X is its converted mana cost.
In the Eye of Chaos
LG
2U
World Enchantment
1
Whenever a player plays an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
Unholy Strength
10E
4E
5E
7E
8E
9E
B
R
U
B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+1.
Counterintelligence
P3
2UU
Sorcery
2
Return one or two target creatures to their owners' hands.
Phantom Warrior
10E
6E
7E
8E
9E
PT
ST
WL
1UU
Creature - Illusion Warrior
2/2
3
Phantom Warrior is unblockable.
Hunted Wumpus
10E
8E
9E
MM
3G
Creature - Beast
6/6
3
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
Nomadic Elf
IN
1G
Creature - Elf Nomad
2/2
3
{1}{G}: Add one mana of any color to your mana pool.
Bloodfire Infusion
AP
2R
Enchantment - Aura
1
Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Overload
IN
R
Instant
2
Kicker {2} (You may pay an additional {2} as you play this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead.
Gale Force
CHK
4G
Sorcery
2
Gale Force deals 5 damage to each creature with flying.
Orzhov Euthanist
GP
2B
Creature - Human Assassin
2/2
3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
Krark-Clan Engineers
FD
3R
Creature - Goblin Artificer
2/2
3
{R}, Sacrifice two artifacts: Destroy target artifact.
Fatestitcher
ALA
3U
Creature - Zombie Wizard
1/2
3
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Hazerider Drake
MI
2WU
Creature - Drake
2/3
3
Flying, protection from red
Hostility
LRW
3RRR
Creature - Elemental Incarnation
6/6
3
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Steal Strength
PY
1B
Instant
2
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Boiling Seas
9E
PT
3R
Sorcery
2
Destroy all Islands.
Hammerfist Giant
RAV
4RR
Creature - Giant Warrior
5/4
3
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Lim-Dul's Paladin
AL
2BR
Creature - Human Knight
0/3
3
Trample
At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.
Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
Demystify
10E
8E
9E
ON
W
Instant
2
Destroy target enchantment.
Squall
7E
MM
ST
2G
Sorcery
2
Squall deals 2 damage to each creature with flying.
Sigil Captain
ARB
1GWW
Creature - Rhino Soldier
3/3
3
Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it.
Merchant Scroll
8E
HL
1U
Sorcery
2
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Mystic Speculation
FUT
U
Sorcery
2
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Call the Skybreaker
EVE
5(U/R)(U/R)
Sorcery
2
Put a 5/5 blue and red Elemental creature token with flying into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reckless Ogre
EX
3R
Creature - Ogre
3/2
3
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
Barl's Cage
5E
CH
DK
4
Artifact
1
{3}: Target creature doesn't untap during its controller's next untap step.
Pariah's Shield
RAV
5
Artifact - Equipment
1
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Elven Riders
10E
4E
5E
6E
LG
ON
3GG
Creature - Elf
3/3
3
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Reflecting Pool
SHM
TE
Land
0
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Ageless Entity
DS
3GG
Creature - Elemental
4/4
3
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Spinal Embrace
IN
3UUB
Instant
2
Play Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.
Spectral Sliver
LE
2B
Creature - Sliver Spirit
2/2
3
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Mulldrifter
LRW
4U
Creature - Elemental
2/2
3
Flying
When Mulldrifter comes into play, draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Vision Charm
VI
U
Instant
2
Choose one - Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn.
War Elemental
MR
RRR
Creature - Elemental
1/1
3
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
Duskworker
MR
4
Artifact Creature - Construct
2/2
3
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
Inner Sanctum
WL
1WW
Enchantment
1
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Serene Heart
MI
1G
Instant
2
Destroy all Auras.
Pack Hunt
NE
3G
Sorcery
2
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
Pyromatics
GP
1R
Instant
2
Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Acquire
FD
3UU
Sorcery
2
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.
Sigil Blessing
ALA
GW
Instant
2
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Xanthic Statue
WL
8
Artifact
1
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
Steadfastness
PT
ST
1W
Sorcery
2
Creatures you control get +0/+3 until end of turn.
Dauthi Cutthroat
EX
1B
Creature - Dauthi Minion
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
Spawnwrithe
SHM
2G
Creature - Elemental
2/2
3
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Spiteflame Witch
SHM
1(B/R)
Creature - Elemental Shaman
2/1
3
{B}{R}: Each player loses 1 life.
King Crab
UL
4UU
Creature - Crab
4/5
3
{1}{U}, {T}: Put target green creature on top of its owner's library.
Shu Defender
P3
2W
Creature - Human Soldier
2/2
3
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Pulverize
MM
4RR
Sorcery
2
You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts.
Goblin War Cry
P2
2R
Sorcery
2
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
Phyrexian Negator
UD
2B
Creature - Horror
5/5
3
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
Tangle Kelp
DK
U
Enchantment - Aura
1
Enchant creature
When Tangle Kelp comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Wood Elemental
LG
3G
Creature - Elemental
0/0
3
As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way.
Bargain
P2
ST
2W
Sorcery
2
Target opponent draws a card.
You gain 7 life.
Solidarity
8E
UD
3W
Instant
2
Creatures you control get +0/+5 until end of turn.
Shattered Crypt
WL
XBB
Sorcery
2
Return X target creature cards from your graveyard to your hand. You lose X life.
Advance Scout
TE
1W
Creature - Human Soldier Scout
1/1
3
First strike
{W}: Target creature gains first strike until end of turn.
Mannichi, the Fevered Dream
BOK
2R
Legendary Creature - Spirit
1/2
3
{1}{R}: Switch each creature's power and toughness until end of turn.
Blurred Mongoose
IN
1G
Creature - Mongoose
2/1
3
Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
Suntail Hawk
10E
8E
9E
JU
W
Creature - Bird
1/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Mindwrack Liege
EVE
3(U/R)(U/R)(U/R)
Creature - Horror
4/4
3
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand into play.
Windreaper Falcon
MI
1RG
Creature - Bird
1/1
3
Flying, protection from blue
Whirling Catapult
AL
4
Artifact
1
{2}, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player.
City of Shadows
DK
Land
0
{T}, Remove a creature you control from the game: Put a storage counter on City of Shadows.
{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
Goblin Skycutter
TSP
1R
Creature - Goblin Warrior
2/1
3
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Teroh's Faithful
TO
3W
Creature - Human Cleric
1/4
3
When Teroh's Faithful comes into play, you gain 4 life.
Mindstab
TSP
5B
Sorcery
2
Target player discards three cards.
Suspend 4-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Moat
LG
2WW
Enchantment
1
Creatures without flying can't attack.
Treacherous Link
UL
1B
Enchantment - Aura
1
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
Haakon, Stromgald Scourge
CS
1BB
Legendary Creature - Zombie Knight
3/3
3
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.
Freyalise's Radiance
CS
1G
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
Aven Warcraft
JU
2W
Instant
2
Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.
Ramosian Sky Marshal
MM
3WW
Creature - Human Rebel
3/3
3
Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
Tresserhorn Skyknight
CS
5BB
Creature - Zombie Knight
5/3
3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Plaxcaster Frogling
DIS
1GU
Creature - Frog Mutant
0/0
3
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Champion Lancer
ST
4WW
Creature - Human Knight
3/3
3
Prevent all damage that would be dealt to Champion Lancer by creatures.
Rune of Protection: Blue
US
1W
Enchantment
1
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Riptide Chronologist
ON
3UU
Creature - Human Wizard
1/3
3
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
Skyshroud Ridgeback
NE
G
Creature - Beast
2/3
3
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Glyph of Reincarnation
LG
G
Instant
2
Play Glyph of Reincarnation only during the end of combat step.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control.
Yellow Scarves Troops
P3
1R
Creature - Human Soldier
2/2
3
Yellow Scarves Troops can't block.
Rootwater Mystic
EX
U
Creature - Merfolk Wizard
1/1
3
{1}{U}: Look at the top card of target player's library.
Bile Urchin
BOK
B
Creature - Spirit
1/1
3
Sacrifice Bile Urchin: Target player loses 1 life.
Mountain Valley
MI
Land
0
Mountain Valley comes into play tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
Samite Healer
10E
4E
5E
6E
7E
8E
9E
B
R
ST2K
U
1W
Creature - Human Cleric
1/1
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Antagonism
US
3R
Enchantment
1
At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn.
Feral Shadow
6E
MI
PT
ST
2B
Creature - Nightstalker
2/1
3
Flying
Scion of Oona
LRW
2U
Creature - Faerie Soldier
1/1
3
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Deathknell Kami
SOK
1B
Creature - Spirit
0/1
3
Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Hokori, Dust Drinker
BOK
2WW
Legendary Creature - Spirit
2/2
3
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Molten Frame
CFX
1R
Instant
2
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
Steamcore Weird
GP
3U
Creature - Weird
1/3
3
When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
Tribal Forcemage
LE
1G
Creature - Elf Wizard
1/1
3
Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
Dauthi Marauder
TE
2B
Creature - Dauthi Minion
3/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Barrenton Cragtreads
SHM
2(W/U)(W/U)
Creature - Kithkin Scout
3/3
3
Barrenton Cragtreads can't be blocked by red creatures.
Bull Aurochs
CS
1G
Creature - Aurochs
2/1
3
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Thought Eater
OD
1U
Creature - Beast
2/2
3
Flying
Your maximum hand size is reduced by three.
Peregrine Mask
RAV
1
Artifact - Equipment
1
Equipped creature has defender, flying, and first strike.
Equip {2}
Thelon's Chant
FE
1GG
Enchantment
1
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
Spell Snip
ALA
2U
Instant
2
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Induce Paranoia
RAV
2UU
Instant
2
Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Tuknir Deathlock
LG
RRGG
Legendary Creature - Human Wizard
2/2
3
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Lava Zombie
PS
1BR
Creature - Zombie
4/3
3
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
Energy Flux
4E
5E
AQ
MM
R
2U
Enchantment
1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Wandering Goblins
CFX
2R
Creature - Goblin Warrior
0/3
3
Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Intervention Pact
FUT
0
Instant
2
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Henchfiend of Ukor
FUT
3R
Creature - Ogre
3/2
3
Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
Balduvian Shaman
IA
U
Creature - Human Cleric Shaman
1/1
3
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.")
Meteor Crater
PS
Land
0
{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
Counterbore
SHM
3UU
Instant
2
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.
Titania's Boon
US
3G
Sorcery
2
Put a +1/+1 counter on each creature you control.
Plated Rootwalla
EX
4G
Creature - Lizard
3/3
3
{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
Viashino Warrior
6E
MI
3R
Creature - Viashino Warrior
4/2
3
Snow-Covered Island
CS
IA
Basic Snow Land - Island
0
U
Mana Cache
NE
1RR
Enchantment
1
At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may play this ability but only during his or her turn before the end phase.
Shambling Shell
RAV
1BG
Creature - Plant Zombie
3/1
3
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Lord of Extinction
ARB
3BG
Creature - Elemental
*/*
3
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Blistering Dieflyn
SHM
3R
Creature - Imp
0/1
3
Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
Shu Foot Soldiers
P3
2W
Creature - Human Soldier
2/3
3
Splinter
BOK
UD
2GG
Sorcery
2
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.
Ruination
SH
3R
Sorcery
2
Destroy all nonbasic lands.
Elder Mastery
CFX
3UBR
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Swallowing Plague
CHK
XBB
Sorcery - Arcane
2
Swallowing Plague deals X damage to target creature and you gain X life.
Black Scarab
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Hypnotic Cloud
IN
1B
Sorcery
2
Kicker {4} (You may pay an additional {4} as you play this spell.)
Target player discards a card. If the kicker cost was paid, that player discards three cards instead.
Skull Catapult
5E
6E
IA
4
Artifact
1
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
Kavu Runner
IN
3R
Creature - Kavu
3/3
3
Kavu Runner has haste as long as no opponent controls a white or blue creature.
Nightscape Master
IN
2BB
Creature - Zombie Wizard
2/2
3
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
Dauthi Horror
TE
1B
Creature - Dauthi Horror
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Wheel of Torture
UL
3
Artifact
1
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Wall of Caltrops
LG
1W
Creature - Wall
2/1
3
Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
Goblin Lackey
US
R
Creature - Goblin
1/1
3
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.
Crib Swap
LRW
2W
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
Scour
BOK
UD
2WW
Instant
2
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
Jester's Cap
5E
9E
IA
4
Artifact
1
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.
Rakdos Guildmage
DIS
(B/R)(B/R)
Creature - Zombie Shaman
2/2
3
({(b/r)} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
Dralnu's Crusade
PS
1BR
Enchantment
1
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Utopia Tree
9E
IN
1G
Creature - Plant
0/2
3
{T}: Add one mana of any color to your mana pool.
Roots
HL
3G
Enchantment - Aura
1
Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Stormscale Anarch
DIS
2RR
Creature - Viashino Shaman
2/2
3
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
Wizened Cenn
LRW
WW
Creature - Kithkin Cleric
2/2
3
Other Kithkin creatures you control get +1/+1.
Ravenous Baboons
EX
3R
Creature - Ape
2/2
3
When Ravenous Baboons comes into play, destroy target nonbasic land.
Fugitive Wizard
10E
8E
9E
LE
U
Creature - Human Wizard
1/1
3
Take Possession
FUT
5UU
Enchantment - Aura
1
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
Leering Emblem
EVE
2
Artifact - Equipment
1
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
Ogre Marauder
BOK
1BB
Creature - Ogre Warrior
3/1
3
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Rysorian Badger
HL
2G
Creature - Badger
2/2
3
Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger assigns no combat damage this turn.
Faith's Fetters
RAV
3W
Enchantment - Aura
1
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Keeper of the Flame
EX
RR
Creature - Human Wizard
1/2
3
{R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you.
Balduvian Trading Post
AL
Land
0
If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Anaba Spirit Crafter
HL
2RR
Creature - Minotaur Shaman
1/3
3
Minotaur creatures get +1/+0.
Blind Seer
IN
2UU
Legendary Creature - Human Wizard
3/3
3
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
Phyrexian Infiltrator
IN
2B
Creature - Minion
2/2
3
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.)
Shizo, Death's Storehouse
CHK
Legendary Land
0
{T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn.
Sound the Call
CS
2G
Sorcery
2
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Gustcloak Cavalier
TSP
3WW
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
AEtherplasm
GP
2UU
Creature - Illusion
1/1
3
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
Breath of Darigaaz
IN
1R
Sorcery
2
Kicker {2} (You may pay an additional {2} as you play this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
Grimclaw Bats
DS
1B
Creature - Bat
1/1
3
Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Wind Spirit
5E
6E
IA
4U
Creature - Elemental Spirit
3/2
3
Flying
Wind Spirit can't be blocked except by two or more creatures.
Brightstone Ritual
ON
R
Instant
2
Add {R} to your mana pool for each Goblin in play.
Parallax Dementia
NE
1B
Enchantment - Aura
1
Enchant creature
Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.
Undying Beast
PT
3B
Creature - Beast
3/2
3
When Undying Beast is put into a graveyard from play, put Undying Beast on top of its owner's library.
Wave Elemental
MI
2UU
Creature - Elemental
2/3
3
{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Morgue Toad
PS
2B
Creature - Frog
2/2
3
Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
Erithizon
MM
2GG
Creature - Beast
4/4
3
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Cloak and Dagger
MOR
2
Tribal Artifact - Rogue Equipment
1
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip {3}
Worm Harvest
EVE
2(B/G)(B/G)(B/G)
Sorcery
2
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Solemn Simulacrum
MR
4
Artifact Creature - Golem
2/2
3
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
Dwarven Bloodboiler
JU
RRR
Creature - Dwarf
2/2
3
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Waiting in the Weeds
6E
MI
1GG
Sorcery
2
Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls.
Zuran Orb
IA
0
Artifact
1
Sacrifice a land: You gain 2 life.
Cloven Casting
ARB
5UR
Enchantment
1
Whenever you play a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Nomad Mythmaker
10E
JU
2W
Creature - Human Nomad Cleric
2/2
3
{W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)
Angelic Chorus
10E
US
3WW
Enchantment
1
Whenever a creature comes into play under your control, you gain life equal to its toughness.
Vulshok Gauntlets
MR
2
Artifact - Equipment
1
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Rishadan Footpad
MM
3U
Creature - Human Pirate
2/2
3
When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}.
Rebuff the Wicked
PLC
W
Instant
2
Counter target spell that targets a permanent you control.
Blazing Blade Askari
TSP
2R
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
Extinguish
P2
P3
ST
1U
Instant
2
Counter target sorcery spell.
Sulfuric Vortex
SC
1RR
Enchantment
1
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Ocular Halo
DIS
3U
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
Segmented Wurm
TE
3RG
Creature - Wurm
5/5
3
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
Rathi Fiend
NE
3B
Creature - Horror Mercenary
2/2
3
When Rathi Fiend comes into play, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Shimmering Mirage
AP
1U
Instant
2
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Embargo
MM
3U
Enchantment
1
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Time Stop
10E
CHK
4UU
Instant
2
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Commune with Nature
10E
CHK
G
Sorcery
2
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Day of Destiny
BOK
3W
Legendary Enchantment
1
Legendary creatures you control get +2/+2.
Oath of Lieges
EX
1W
Enchantment
1
At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.
Rune of Protection: White
US
1W
Enchantment
1
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Viashino Cutthroat
UL
2RR
Creature - Viashino
5/3
3
Haste
At end of turn, return Viashino Cutthroat to its owner's hand.
Wings of Hope
IN
WU
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Graveborn Muse
10E
LE
2BB
Creature - Zombie Spirit
3/3
3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Shielding Plax
DIS
2(G/U)
Enchantment - Aura
1
({(g/u)} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Kaho, Minamo Historian
SOK
2UU
Legendary Creature - Human Wizard
2/2
3
When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
{X}, {T}: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.
Walking Desecration
ON
2B
Creature - Zombie
1/1
3
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Wild Might
PY
1G
Instant
2
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Spined Sliver
SH
TSP
RG
Creature - Sliver
2/2
3
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Arms Dealer
MM
2R
Creature - Goblin Rogue
1/1
3
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Icatian Scout
5E
FE
W
Creature - Human Soldier Scout
1/1
3
{1}, {T}: Target creature gains first strike until end of turn.
Pearl Shard
MR
3
Artifact
1
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Killer Whale
EX
3UU
Creature - Whale
3/5
3
{U}: Killer Whale gains flying until end of turn.
Immolation
4E
LG
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/-2.
Heedless One
ON
3G
Creature - Elf Avatar
*/*
3
Trample
Heedless One's power and toughness are each equal to the number of Elves in play.
Final-Sting Faerie
MOR
3B
Creature - Faerie Assassin
2/2
3
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
Kjeldoran Elite Guard
IA
3W
Creature - Human Soldier
2/2
3
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat.
Chain of Vapor
ON
U
Instant
2
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Disarm
MR
U
Instant
2
Unattach all Equipment from target creature.
Esper Charm
ALA
WUB
Instant
2
Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.
Shivan Reef
10E
9E
AP
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Goblin Berserker
UD
3R
Creature - Goblin Berserker
2/2
3
First strike, haste
Pardic Miner
OD
1R
Creature - Dwarf
1/1
3
Sacrifice Pardic Miner: Target player can't play lands this turn.
Thundercloud Shaman
LRW
3RR
Creature - Giant Shaman
4/4
3
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.
Evaporate
HL
2R
Sorcery
2
Evaporate deals 1 damage to each creature that's white or blue.
Sorcerous Sight
PT
U
Sorcery
2
Look at target opponent's hand.
Draw a card.
Deepwood Wolverine
MM
G
Creature - Wolverine
1/1
3
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Yawgmoth's Bargain
UD
4BB
Enchantment
1
Skip your draw step.
Pay 1 life: Draw a card.
Stormscape Master
IN
2UU
Creature - Human Wizard
2/2
3
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
Goblin Raider
7E
8E
9E
P2
US
1R
Creature - Goblin Warrior
2/2
3
Goblin Raider can't block.
Ransack
SH
ST
3U
Sorcery
2
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Boros Recruit
RAV
(R/W)
Creature - Goblin Soldier
1/1
3
({(r/w)} can be paid with either {R} or {W}.)
First strike
Sapseep Forest
SHM
Land - Forest
0
({T}: Add {G} to your mana pool.)
Sapseep Forest comes into play tapped.
{G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents.
Garza Zol, Plague Queen
CS
4UBR
Legendary Creature - Vampire
5/5
3
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
Northern Paladin
4E
7E
B
R
U
2WW
Creature - Human Knight
3/3
3
{W}{W}, {T}: Destroy target black permanent.
Aboshan, Cephalid Emperor
OD
4UU
Legendary Creature - Cephalid
3/3
3
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
Yamabushi's Flame
CHK
2R
Instant
2
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Leshrac's Sigil
IA
BB
Enchantment
1
Whenever an opponent plays a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
Mageta the Lion
PY
3WW
Legendary Creature - Human Spellshaper
3/3
3
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
Metallurgeon
ALA
1W
Artifact Creature - Human Artificer
1/2
3
{W}, {T}: Regenerate target artifact.
Commandeer
CS
5UU
Instant
2
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.)
Shackles
EX
IN
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Torch Song
US
2R
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
Dread Specter
MI
3B
Creature - Specter
2/2
3
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Celestial Sword
IA
6
Artifact
1
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated.
Might of Oaks
10E
7E
8E
9E
UL
3G
Instant
2
Target creature gets +7/+7 until end of turn.
Unstable Hulk
LE
1RR
Creature - Goblin Mutant
2/2
3
Morph {3}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Despotic Scepter
IA
1
Artifact
1
{T}: Destroy target permanent you own. It can't be regenerated.
Turtleshell Changeling
LRW
3U
Creature - Shapeshifter
1/4
3
Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
Kiss of Death
P2
4BB
Sorcery
2
Kiss of Death deals 4 damage to target opponent. You gain 4 life.
Zombify
8E
9E
OD
3B
Sorcery
2
Return target creature card from your graveyard to play.
Earthquake
4E
5E
6E
7E
B
P2
PT
R
U
XR
Sorcery
2
Earthquake deals X damage to each creature without flying and each player.
Deny Reality
ARB
3UB
Sorcery
2
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Moonlit Strider
BOK
3W
Creature - Spirit
1/4
3
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Battle Squadron
MM
3RR
Creature - Goblin
*/*
3
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Mercenary Informer
PY
2W
Creature - Human Rebel Mercenary
2/1
3
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target Mercenary on the bottom of its owner's library.
Hypervolt Grasp
GP
2R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
Duskmantle, House of Shadow
RAV
Land
0
{T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
Footbottom Feast
LRW
2B
Instant
2
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Imperial Mask
FUT
4W
Enchantment
1
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.
Lifelace
4E
B
R
U
G
Instant
2
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Glacial Plating
CS
2WW
Snow Enchantment - Aura
1
Enchant creature
Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
Goblin Firestarter
P2
R
Creature - Goblin
1/1
3
Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
Scent of Cinder
UD
1R
Sorcery
2
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
Sand Squid
MM
3U
Creature - Squid Beast
2/2
3
Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped.
Warren Weirding
MOR
1B
Tribal Sorcery - Goblin
2
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.
Galvanic Arc
RAV
2R
Enchantment - Aura
1
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
Novijen, Heart of Progress
DIS
Land
0
{T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn.
Dwarven Hold
5E
FE
Land
0
Dwarven Hold comes into play tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
Cathartic Adept
ALA
U
Creature - Human Wizard
1/1
3
{T}: Target player puts the top card of his or her library into his or her graveyard.
Krovikan Sorcerer
5E
IA
2U
Creature - Human Wizard
1/1
3
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
Temporal Adept
7E
8E
9E
UD
1UU
Creature - Human Wizard
1/1
3
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
Sacred Knight
PT
3W
Creature - Human Knight
3/2
3
Sacred Knight can't be blocked by black and/or red creatures.
Cultbrand Cinder
SHM
4(B/R)
Creature - Elemental Shaman
3/3
3
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
Land Equilibrium
LG
2UU
Enchantment
1
If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.
Saltskitter
FUT
3W
Creature - Wurm
3/4
3
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.
Deepwood Tantiv
MM
4G
Creature - Beast
2/4
3
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Braids, Cabal Minion
OD
2BB
Legendary Creature - Human Minion
2/2
3
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Into the North
CS
1G
Sorcery
2
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
Hammerheim
LG
Legendary Land
0
{T}: Add {R} to your mana pool.
{T}: Target creature loses all landwalk abilities until end of turn.
Orim's Touch
IN
W
Instant
2
Kicker {1} (You may pay an additional {1} as you play this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Dromar's Cavern
PS
Land - Lair
0
When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
Skittish Kavu
IN
1R
Creature - Kavu
1/1
3
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Fire Sprites
LG
1G
Creature - Faerie
1/1
3
Flying
{G}, {T}: Add {R} to your mana pool.
Mind Maggots
EX
3B
Creature - Insect
2/2
3
When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Dispeller's Capsule
ALA
W
Artifact
1
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Lhurgoyf
5E
8E
IA
2GG
Creature - Lhurgoyf
*/1+*
3
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Cephalid Aristocrat
TO
4U
Creature - Cephalid
3/3
3
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Urborg, Tomb of Yawgmoth
PLC
Legendary Land
0
Each land is a Swamp in addition to its other land types.
Unnerving Assault
EVE
2(U/R)
Instant
2
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent.)
Colos Yearling
UD
2R
Creature - Goat Beast
1/1
3
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.
Misfortune
AL
1BRG
Sorcery
2
An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
The Tabernacle at Pendrell Vale
LG
Legendary Land
0
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Bloodscale Prowler
GP
2R
Creature - Viashino Warrior
3/1
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Cabal Slaver
ON
2B
Creature - Human Cleric
2/1
3
Whenever a Goblin deals combat damage to a player, that player discards a card.
Shape of the Wiitigo
CS
3GGG
Enchantment - Aura
1
Enchant creature
When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Sosuke's Summons
BOK
2G
Sorcery
2
Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.
Uktabi Orangutan
6E
VI
2G
Creature - Ape
2/2
3
When Uktabi Orangutan comes into play, destroy target artifact.
Dakmor Plague
P2
ST
3BB
Sorcery
2
Dakmor Plague deals 3 damage to each creature and each player.
Storm Spirit
IA
3GWU
Creature - Elemental Spirit
3/3
3
Flying
{T}: Storm Spirit deals 2 damage to target creature.
Goblin Glider
7E
8E
P2
ST
1R
Creature - Goblin
1/1
3
Flying
Goblin Glider can't block.
Temp of the Damned
UG
2B
Summon - Zombie
3/3
1
When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.
During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
Dragon Whelp
4E
B
R
TSP
U
2RR
Creature - Dragon
2/3
3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
Seafarer's Quay
LG
Land
0
Blue legendary creatures you control have "bands with other legendary creatures."
Tangle Golem
DS
7
Artifact Creature - Golem
5/4
3
Affinity for Forests (This spell costs {1} less to play for each Forest you control.)
Thoughtcast
MR
4U
Sorcery
2
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Draw two cards.
Counsel of the Soratami
10E
9E
CHK
2U
Sorcery
2
Draw two cards.
Trophy Hunter
RAV
2G
Creature - Human Archer
2/3
3
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
Lumengrid Sentinel
MR
2U
Creature - Human Wizard
1/2
3
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
Serra Advocate
7E
UD
3W
Creature - Angel
2/2
3
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Wand of Ith
DK
4
Artifact
1
{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn.
Spindrift Drake
SH
U
Creature - Drake
2/1
3
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
Turbulent Dreams
TO
UU
Sorcery
2
As an additional cost to play Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
Goblin Dynamo
LE
5RR
Creature - Goblin Mutant
4/4
3
{T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Argothian Pixies
AQ
CH
1G
Creature - Faerie
2/1
3
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Thirst for Knowledge
MR
2U
Instant
2
Draw three cards. Then discard two cards unless you discard an artifact card.
Void Maw
CS
4BB
Creature - Horror
4/5
3
Trample
If another creature would be put into a graveyard from play, remove it from the game instead.
Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
Yawgmoth's Edict
7E
US
1B
Enchantment
1
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
Resounding Roar
ALA
1G
Instant
2
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Shadowfeed
ALA
B
Instant
2
Remove target card in a graveyard from the game. You gain 3 life.
Dread Wight
IA
3BB
Creature - Zombie
3/4
3
At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."
Yoke of the Damned
CFX
1B
Enchantment - Aura
1
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.
Wild Research
AP
2R
Enchantment
1
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
Illuminated Folio
SHM
5
Artifact
1
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Freyalise's Winds
IA
2GG
Enchantment
1
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Well of Knowledge
WL
3
Artifact
1
{2}: Draw a card. Any player may play this ability but only during his or her draw step.
Waning Wurm
PLC
3B
Creature - Zombie Wurm
7/6
3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Ferocious Charge
FD
2G
Instant
2
Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Barbarian Ring
OD
Land
0
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.
Goblin General
P2
ST
1RR
Creature - Goblin Warrior
1/1
3
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Recover
10E
IN
2B
Sorcery
2
Return target creature card from your graveyard to your hand.
Draw a card.
Peat Bog
MM
Land
0
Peat Bog comes into play tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
Greater Forgeling
RAV
3RR
Creature - Elemental
3/4
3
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
Rock Lobster
UG
4
Artifact Creature
4/3
3
Scissors Lizards cannot attack or block.
Nakaya Shade
PY
1B
Creature - Shade
1/1
3
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Rockslide Elemental
ALA
2R
Creature - Elemental
1/1
3
First strike
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.
Spatula of the Ages
UG
4
Artifact
1
o4, ocT, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
Vivid Crag
LRW
Land
0
Vivid Crag comes into play tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
Burning-Tree Shaman
GP
1RG
Creature - Centaur Shaman
3/4
3
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Mournwhelk
LRW
6B
Creature - Elemental
3/3
3
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Gluttonous Zombie
8E
9E
ON
4B
Creature - Zombie
3/3
3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Vampire Hounds
EX
2B
Creature - Vampire Hound
2/2
3
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Sky Weaver
10E
IN
1U
Creature - Metathran Wizard
2/1
3
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Last Breath
MM
SHM
1W
Instant
2
Remove target creature with power 2 or less from the game. Its controller gains 4 life.
Noble Steeds
AL
2W
Enchantment
1
{1}{W}: Target creature gains first strike until end of turn.
Thought Courier
9E
FD
1U
Creature - Human Wizard
1/1
3
{T}: Draw a card, then discard a card.
Powder Keg
UD
2
Artifact
1
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
Magma Giant
FD
P2
5RR
Creature - Giant
5/5
3
When Magma Giant comes into play, it deals 2 damage to each creature and each player.
Price of Progress
EX
1R
Instant
2
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
Soul Burn
IA
IN
X2B
Sorcery
2
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
Crossbow Infantry
7E
8E
9E
MM
1W
Creature - Human Soldier Archer
1/1
3
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Punctuate
UNH
3R
Instant
2
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - ( ) / " ' & .)
Cho-Arrim Bruiser
MM
5W
Creature - Ogre Rebel
3/4
3
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Knight of the Reliquary
CFX
1GW
Creature - Human Knight
2/2
3
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
Fulminator Mage
SHM
1(B/R)(B/R)
Creature - Elemental Shaman
2/2
3
Sacrifice Fulminator Mage: Destroy target nonbasic land.
Kitsune Loreweaver
SOK
1W
Creature - Fox Cleric
2/1
3
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Tourach's Gate
FE
1BB
Enchantment - Aura
1
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
Bursting Beebles
UNH
2U
Creature - Beeble
2/2
3
Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
Theft of Dreams
EX
P2
PT
2U
Sorcery
2
Draw a card for each tapped creature target opponent controls.
Mantis Engine
10E
UD
5
Artifact Creature - Insect
3/3
3
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Moonglove Changeling
MOR
2B
Creature - Shapeshifter
2/2
3
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Veil of Secrecy
BOK
1U
Instant - Arcane
2
Target creature gains shroud until end of turn and is unblockable this turn.
Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Horizon Seed
CHK
4W
Creature - Spirit
2/1
3
Whenever you play a Spirit or Arcane spell, regenerate target creature.
Krark's Thumb
MR
2
Legendary Artifact
1
If you would flip a coin, instead flip two coins and ignore one.
Thornscape Apprentice
IN
G
Creature - Human Wizard
1/1
3
{W}, {T}: Tap target creature.
{R}, {T}: Target creature gains first strike until end of turn.
Gustcloak Savior
ON
4W
Creature - Bird Soldier
3/4
3
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Rumbling Slum
GP
1RGG
Creature - Elemental
5/5
3
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
Gnat Miser
SOK
B
Creature - Rat Shaman
1/1
3
Each opponent's maximum hand size is reduced by one.
Burnout
AL
1R
Instant
2
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Rhys the Exiled
MOR
2G
Legendary Creature - Elf Warrior
3/2
3
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Gempalm Incinerator
LE
2R
Creature - Goblin
2/1
3
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Extravagant Spirit
MM
3U
Creature - Spirit
4/4
3
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
Qasali Pridemage
ARB
GW
Creature - Cat Wizard
2/2
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Coffin Purge
OD
B
Instant
2
Remove target card in a graveyard from the game.
Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Gallantry
OD
TE
1W
Instant
2
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Krovikan Vampire
IA
3BB
Creature - Vampire
3/3
3
At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice it when you lose control of Krovikan Vampire.
Gustcloak Sentinel
ON
2WW
Creature - Human Soldier
3/3
3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Hide // Seek (Seek)
DIS
WB
Instant
2
Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
Double Play
UG
3GG
Sorcery
2
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
Restore Balance
TSP
Sorcery
Restore Balance is white.
1
Suspend 6-{W}
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Syphon Life
EVE
1BB
Sorcery
2
Target player loses 2 life and you gain 2 life.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Slimy Kavu
IN
2R
Creature - Kavu
2/2
3
{T}: Target land becomes a Swamp until end of turn.
Disintegrate
4E
5E
B
R
TSP
U
XR
Sorcery
2
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
Scarecrone
EVE
3
Artifact Creature - Scarecrow
1/2
3
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to play.
Thran Turbine
US
1
Artifact
1
At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to play spells.
Trinisphere
DS
3
Artifact
1
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.)
Gilded Drake
US
1U
Creature - Drake
3/3
3
Flying
When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.)
Elvish House Party
UNH
4GG
Creature - Elf Rogue
*/*
3
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Aphetto Runecaster
SC
3U
Creature - Human Wizard
2/3
3
Whenever a permanent is turned face up, you may draw a card.
Pillar of the Paruns
DIS
Land
0
{T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells.
Laughing Hyena
UNH
1G
Creature - Hyena
2/2
3
Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand.
Gate to the AEther
MR
6
Artifact
1
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
Scarecrow
DK
5
Artifact Creature - Scarecrow
2/2
3
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
Spreading Plague
IN
4B
Enchantment
1
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
Stomping Ground
GP
Land - Mountain Forest
0
({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped.
Goblin Sky Raider
10E
9E
ON
2R
Creature - Goblin Warrior
1/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ekundu Cyclops
MI
3R
Creature - Cyclops
3/4
3
If a creature you control attacks, Ekundu Cyclops also attacks if able.
Magma Sliver
LE
3R
Creature - Sliver
3/3
3
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play."
Fascist Art Director
UNH
1WW
Creature - Human Horror
2/2
3
{WW}: Fascist Art Director gains protection from the artist of your choice until end of turn..
False Dawn
AP
1W
Sorcery
2
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Fomori Nomad
FUT
4R
Creature - Nomad Giant
4/4
3
Spark Mage
OD
R
Creature - Dwarf Wizard
1/1
3
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Smolder Initiate
SHM
B
Creature - Elemental Shaman
1/1
3
Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life.
Fog Elemental
10E
6E
WL
2U
Creature - Elemental
4/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Evangelize
TSP
4W
Sorcery
2
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
Brighthearth Banneret
MOR
1R
Creature - Elemental Warrior
1/1
3
Elemental spells and Warrior spells you play cost {1} less to play.
Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
Jade Monolith
4E
5E
6E
B
R
U
4
Artifact
1
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Ogre Enforcer
VI
3RR
Creature - Ogre
4/4
3
Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source.
Dwarven Pony
HL
R
Creature - Horse
1/1
3
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
Plagiarize
10E
9E
TO
3U
Instant
2
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Lavaborn Muse
10E
LE
3R
Creature - Spirit
3/3
3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Quickchange
RAV
1U
Instant
2
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Snow Hound
IA
2W
Creature - Hound
1/1
3
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
Rally the Horde
SOK
5R
Sorcery
2
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.
Stalking Stones
MR
TE
Land
0
{T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
Sentinels of Glen Elendra
LRW
3U
Creature - Faerie Soldier
2/3
3
Flash
Flying
Alaborn Cavalier
P2
2WW
Creature - Human Knight
2/2
3
Whenever Alaborn Cavalier attacks, you may tap target creature.
Auriok Salvagers
FD
3W
Creature - Human Soldier
2/4
3
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Briarknit Kami
SOK
3GG
Creature - Spirit
3/3
3
Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Sustainer of the Realm
7E
UL
2WW
Creature - Angel
2/3
3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Pouncing Kavu
IN
1R
Creature - Kavu
1/1
3
Kicker {2}{R} (You may pay an additional {2}{R} as you play this spell.)
First strike
If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste.
Elvish Visionary
ALA
1G
Creature - Elf Shaman
1/1
3
When Elvish Visionary comes into play, draw a card.
Cenn's Enlistment
EVE
3W
Sorcery
2
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Astral Slide
ON
2W
Enchantment
1
Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.
Godhead of Awe
SHM
(W/U)(W/U)(W/U)(W/U)(W/U)
Creature - Spirit Avatar
4/4
3
Flying
Other creatures are 1/1.
Hurr Jackal
4E
AN
R
Creature - Hound
1/1
3
{T}: Target creature can't be regenerated this turn.
Body Snatcher
UD
2BB
Creature - Minion
2/2
3
When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game.
When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
Alabaster Potion
4E
5E
LG
XWW
Instant
2
Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
Stand // Deliver (Deliver)
IN
2U
Instant
2
Return target permanent to its owner's hand.
Budoka Gardener (Dokai, Weaver of Life)
CHK
1G
Legendary Creature - Human Monk
3/3
3
{4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control.
Faultgrinder
LRW
6R
Creature - Elemental
4/4
3
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Ow
UG
B
Enchantment
1
Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
Tidal Flats
FE
U
Enchantment
1
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
Martyr of Ashes
CS
R
Creature - Human Shaman
1/1
3
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
Keldon Vandals
UD
2R
Creature - Human Rogue
4/1
3
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals comes into play, destroy target artifact.
Amulet of Unmaking
MI
5
Artifact
1
{5}, {T}, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.
Spirit Loop
TSP
1W
Enchantment - Aura
1
Enchant creature you control
Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.
Auratouched Mage
RAV
5W
Creature - Human Wizard
3/3
3
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Covenant of Minds
ALA
4U
Sorcery
2
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
Erg Raiders
4E
5E
AN
R
1B
Creature - Human Warrior
2/3
3
At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Etherwrought Page
ARB
1WUB
Artifact
1
At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
Sacred Boon
5E
IA
1W
Instant
2
Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Centaur Rootcaster
JU
3G
Creature - Centaur Druid
2/2
3
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Vengeful Rebirth
ARB
4RG
Sorcery
2
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Remove Vengeful Rebirth from the game.
Tethered Skirge
UL
2B
Creature - Imp
2/2
3
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Golgari Grave-Troll
RAV
4G
Creature - Skeleton Troll
0/0
3
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6
Hidden Ancients
US
1G
Enchantment
1
When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Conflux
CFX
3WUBRG
Sorcery
2
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Season of the Witch
DK
BBB
Enchantment
1
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Revelsong Horn
SHM
2
Artifact
1
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Working Stiff
UNH
1B
Creature - Mummy
2/2
3
As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Leaf Gilder
LRW
1G
Creature - Elf Druid
2/1
3
{T}: Add {G} to your mana pool.
Hidden Guerrillas
US
G
Enchantment
1
When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
Cinder Pyromancer
EVE
2R
Creature - Elemental Shaman
0/1
3
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
Polluted Mire
US
Land
0
Polluted Mire comes into play tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Radjan Spirit
4E
5E
6E
LG
3G
Creature - Spirit
3/2
3
{T}: Target creature loses flying until end of turn.
Scrap
US
2R
Instant
2
Destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
Pulse of the Forge
DS
1RR
Instant
2
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Stormscape Apprentice
IN
U
Creature - Human Wizard
1/1
3
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
Skred
CS
R
Instant
2
Skred deals damage to target creature equal to the number of snow permanents you control.
Dark Depths
CS
Legendary Snow Land
0
Dark Depths comes into play with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.
Electrostatic Bolt
MR
R
Instant
2
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Avatar of Hope
8E
PY
6WW
Creature - Avatar
4/9
3
If you have 3 or less life, Avatar of Hope costs {6} less to play.
Flying
Avatar of Hope can block any number of creatures.
Suture Spirit
EVE
1W
Creature - Spirit
1/1
3
Flying
{(w/b){(w/b){(w/b)}: Regenerate target creature.
Kavu Monarch
IN
2RR
Creature - Kavu
3/3
3
Kavu creatures have trample.
Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
Scrapheap
UL
3
Artifact
1
Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life.
Bronze Tablet
4E
AQ
6
Artifact
1
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet comes into play tapped.
{4}, {T}: Remove Bronze Tablet and target nontoken permanent an opponent owns from the game. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other removed card.
Sage of Epityr
TSP
U
Creature - Human Wizard
1/1
3
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
Crumbling Necropolis
ALA
Land
0
Crumbling Necropolis comes into play tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
Elspeth, Knight-Errant
ALA
2WW
Planeswalker - Elspeth
1
4
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Puppet Master
CH
LG
UUU
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.
Viridian Acolyte
DS
G
Creature - Elf Shaman
1/1
3
{1}, {T}: Add one mana of any color to your mana pool.
Krosan Wayfarer
JU
G
Creature - Human Druid
1/1
3
Sacrifice Krosan Wayfarer: You may put a land card from your hand into play.
Harmattan Efreet
6E
MI
2UU
Creature - Efreet
2/2
3
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
Totem Speaker
LE
4G
Creature - Elf Druid
3/3
3
Whenever a Beast comes into play, you may gain 3 life.
Kuon, Ogre Ascendant (Kuon's Essence)
SOK
BBB
Legendary Enchantment
1
At the beginning of each player's upkeep, that player sacrifices a creature.
Elvish Scout
FE
G
Creature - Elf Scout
1/1
3
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Tarox Bladewing
FUT
2RRR
Legendary Creature - Dragon
4/3
3
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Favor of the Overbeing
EVE
1(G/U)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Worthy Cause
TE
W
Instant
2
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to play Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Soldier of Fortune
AL
R
Creature - Human Mercenary
1/1
3
{R}, {T}: Target player shuffles his or her library.
Kamahl's Summons
ON
3G
Sorcery
2
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.
Deranged Hermit
UL
3GG
Creature - Elf
1/1
3
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
Squirrel creatures get +1/+1.
Southern Paladin
7E
WL
2WW
Creature - Human Knight
3/3
3
{W}{W}, {T}: Destroy target red permanent.
Snake Cult Initiation
FUT
3B
Enchantment - Aura
1
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Horn of Deafening
CH
LG
4
Artifact
1
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Sustaining Spirit
AL
1W
Creature - Angel Spirit
0/3
3
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Ethereal Champion
6E
MI
2WWW
Creature - Avatar
3/4
3
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Teroh's Vanguard
TO
3W
Creature - Human Nomad
2/3
3
Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn."
Unearthly Blizzard
CHK
2R
Sorcery - Arcane
2
Up to three target creatures can't block this turn.
Rend Spirit
CHK
2B
Instant
2
Destroy target Spirit.
Battle Mastery
LRW
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature has double strike.
Flickerform
RAV
1W
Enchantment - Aura
1
Enchant creature
{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.
Wall of Nets
EX
1WW
Creature - Wall
0/7
3
Defender (This creature can't attack.)
At end of combat, remove from the game all creatures blocked by Wall of Nets.
When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
Runed Stalactite
LRW
1
Artifact - Equipment
1
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
Rag Man
4E
5E
6E
7E
DK
2BB
Creature - Human Minion
2/1
3
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn.
Forbidden Lore
IA
2G
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Pendelhaven Elder
TSP
1G
Creature - Elf Shaman
1/1
3
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Imprison
LG
B
Enchantment - Aura
1
Enchant creature
Whenever a player plays an activated ability of enchanted creature with {T} in its cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice Imprison.
Dusk Urchins
SHM
2B
Creature - Ouphe
4/3
3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
Planeswalker's Scorn
PS
2B
Enchantment
1
{3}{B}: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.
Force Void
IA
2U
Instant
2
Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
Mogg Cannon
TE
2
Artifact
1
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn.
Bear Cub
P2
1G
Creature - Bear
2/2
3
Rebound
SH
1U
Instant
2
Change the target of target spell that targets only a player. The new target must be a player.
Elvish Aberration
SC
5G
Creature - Elf Mutant
4/5
3
{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Deity of Scars
EVE
(B/G)(B/G)(B/G)(B/G)(B/G)
Creature - Spirit Avatar
7/7
3
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Everlasting Torment
SHM
2(B/R)
Enchantment
1
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Sisay's Ring
7E
VI
4
Artifact
1
{T}: Add {2} to your mana pool.
Skyshooter
OD
1G
Creature - Centaur Archer
1/2
3
Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Granite Shard
MR
3
Artifact
1
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
Feral Lightning
SOK
3RRR
Sorcery
2
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
Fodder Launch
LRW
3B
Tribal Sorcery - Goblin
2
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Disappear
UD
2UU
Enchantment - Aura
1
Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
Viscera Dragger
ALA
3B
Creature - Zombie Ogre Warrior
3/3
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Cache Raiders
EVE
3UU
Creature - Merfolk Rogue
4/4
3
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Clash of Realities
BOK
3R
Enchantment
1
All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature."
Mark of the Oni
BOK
2B
Enchantment - Aura
1
Enchant creature
You control enchanted creature.
At end of turn, if you control no Demons, sacrifice Mark of the Oni.
Secretkeeper
SOK
3U
Creature - Spirit
2/2
3
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Through the Breach
CHK
4R
Instant - Arcane
2
You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Fabricate
MR
2U
Sorcery
2
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Volcanic Wind
MM
4RR
Sorcery
2
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind.
Fieldmist Borderpost
ARB
1WU
Artifact
1
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost comes into play tapped.
{T}: Add {W} or {U} to your mana pool.
Headhunter
ON
1B
Creature - Human Cleric
1/1
3
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Kederekt Leviathan
ALA
6UU
Creature - Leviathan
5/5
3
When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Armored Griffin
P2
3W
Creature - Griffin
2/3
3
Flying, vigilance
Vigean Graftmage
DIS
2U
Creature - Vedalken Wizard Mutant
0/0
3
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
Fraction Jackson
UNH
2G
Creature - Human Hero
3
1/1{1/2}
{G}, {T}: Return target card with a {1/2} on it from your graveyard to your hand.
Unstable Mutation
4E
5E
AN
R
TSP
U
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Blazing Shoal
BOK
XRR
Instant - Arcane
2
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Dwarven Demolition Team
8E
B
U
2R
Creature - Dwarf
1/1
3
{T}: Destroy target Wall.
Mesa Falcon
5E
6E
HL
1W
Creature - Bird
1/1
3
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Aluren
TE
2GG
Enchantment
1
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
Scissors Lizard
UG
4
Artifact Creature
4/3
3
Paper Tigers cannot attack or block.
Bloodrock Cyclops
10E
WL
2R
Creature - Cyclops
3/3
3
Bloodrock Cyclops attacks each turn if able.
Ritual of the Machine
AL
2BB
Sorcery
2
As an additional cost to play Ritual of the Machine, sacrifice a creature.
Gain control of target nonblack, nonartifact creature.
Ether Well
MI
3U
Instant
2
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Bend or Break
IN
3R
Sorcery
2
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Niall Silvain
DK
GGG
Creature - Ouphe
2/2
3
{G}{G}{G}{G}, {T}: Regenerate target creature.
Underground Sea
B
R
U
Land - Island Swamp
0
Demigod of Revenge
SHM
(B/R)(B/R)(B/R)(B/R)(B/R)
Creature - Spirit Avatar
5/4
3
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
Surging AEther
CS
3U
Instant
2
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Brood Sliver
LE
4G
Creature - Sliver
3/3
3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
Bitter Ordeal
FUT
2B
Sorcery
2
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Shared Animosity
MOR
2R
Enchantment
1
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Knight Of Dawn (Knight of Dawn)
TE
1WW
Creature - Human Knight
2/2
3
First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
Commando Raid
ON
2R
Instant
2
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Angelic Protector
TE
3W
Creature - Angel
2/2
3
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Spurnmage Advocate
JU
W
Creature - Human Nomad
1/1
3
{T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Konda, Lord of Eiganjo
CHK
5WW
Legendary Creature - Human Samurai
3/3
3
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
Sulfur Vent
IN
Land
0
Sulfur Vent comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
Free-for-All
UG
3U
Enchantment
1
When Free-for-All comes into play, set aside all creatures in play, face down.
During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.
If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.
Carnival of Souls
UD
1B
Enchantment
1
Whenever a creature comes into play, you lose 1 life and add {B} to your mana pool.
Thalakos Deceiver
SH
3U
Creature - Thalakos Wizard
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)
Squirrel Nest
OD
1GG
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."
Earnest Fellowship
OD
1W
Enchantment
1
Each creature has protection from its colors.
Terrarion
RAV
1
Artifact
1
Terrarion comes into play tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.
Joiner Adept
10E
FD
1G
Creature - Elf Druid
2/1
3
Lands you control have "{T}: Add one mana of any color to your mana pool."
Typhoon
LG
2G
Sorcery
2
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Basalt Gargoyle
TSP
2R
Creature - Gargoyle
3/2
3
Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
Tectonic Instability
IN
2R
Enchantment
1
Whenever a land comes into play, tap all lands its controller controls.
Indigo Faerie
EVE
1U
Creature - Faerie Wizard
1/1
3
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
Rayne, Academy Chancellor
UD
2U
Legendary Creature - Human Wizard
1/1
3
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
Animate Land
NE
G
Instant
2
Until end of turn, target land becomes a 3/3 creature that's still a land.
Peer Through Depths
CHK
1U
Instant - Arcane
2
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sulfur Elemental
PLC
2R
Creature - Elemental
3/2
3
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
White creatures get +1/-1.
Goblin Flectomancer
GP
URR
Creature - Goblin Wizard
2/2
3
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Trygon Predator
DIS
1GU
Creature - Beast
2/3
3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Farhaven Elf
SHM
2G
Creature - Elf Druid
1/1
3
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Stream of Life
4E
5E
6E
7E
8E
9E
B
R
U
XG
Sorcery
2
Target player gains X life.
Takklemaggot
CH
LG
2BB
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
Pillar Tombs of Aku
VI
2BB
World Enchantment
1
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
Plated Pegasus
TSP
2W
Creature - Pegasus
1/2
3
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
Cloudthresher
LRW
2GGGG
Creature - Elemental
7/7
3
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Pewter Golem
MR
5
Artifact Creature - Golem
4/2
3
{1}{B}: Regenerate Pewter Golem.
Tribal Golem
ON
6
Artifact Creature - Golem
4/4
3
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
Hunting Triad
MOR
3G
Tribal Sorcery - Elf
2
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Unbender Tine
ARB
2WU
Artifact
1
{T}: Untap another target permanent.
Electrolyze
GP
1UR
Instant
2
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
Phelddagrif
AL
1GWU
Legendary Creature - Phelddagrif
4/4
3
{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Barbed Sliver
TE
2R
Creature - Sliver
2/2
3
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Shivan Emissary
IN
2R
Creature - Human Wizard
1/1
3
Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.)
When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated.
Workhorse
EX
6
Artifact Creature - Horse
0/0
3
Workhorse comes into play with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
Oversoul of Dusk
SHM
(G/W)(G/W)(G/W)(G/W)(G/W)
Creature - Spirit Avatar
5/5
3
Protection from blue, from black, and from red
Shapeshifter's Marrow
FUT
2UU
Enchantment
1
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
Man-o'-War
PT
ST
VI
2U
Creature - Jellyfish
2/2
3
When Man-o'-War comes into play, return target creature to its owner's hand.
Dwarven Grunt
OD
R
Creature - Dwarf
1/1
3
Mountainwalk
Broken Dam
P3
U
Sorcery
2
Tap one or two target creatures without horsemanship.
Path of Anger's Flame
SOK
2R
Instant - Arcane
2
Creatures you control get +2/+0 until end of turn.
Dross Golem
DS
5
Artifact Creature - Golem
3/2
3
Affinity for Swamps (This spell costs {1} less to play for each Swamp you control.)
Fear
Sorry
UG
UU
Enchantment
1
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.
If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.
Thopter Foundry
ARB
(W/B)U
Artifact
1
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life.
Citanul Druid
AQ
1G
Creature - Human Druid
1/1
3
Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid.
Auriok Bladewarden
MR
1W
Creature - Human Soldier
1/1
3
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Sporoloth Ancient
FUT
3GG
Creature - Fungus
4/4
3
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."
Jawbone Skulkin
EVE
1
Artifact Creature - Scarecrow
1/1
3
{2}: Target red creature gains haste until end of turn.
Shivan Zombie
IN
BR
Creature - Barbarian Zombie
2/2
3
Protection from white
Extortion
MM
3BB
Sorcery
2
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Grazing Kelpie
EVE
3(G/U)
Creature - Beast
2/3
3
{(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Keeper of the Mind
EX
UU
Creature - Human Wizard
1/2
3
{U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you.
Volrath's Motion Sensor
UG
B
Enchant Player
1
When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.
If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
Bloodscent
MR
3G
Instant
2
All creatures able to block target creature this turn do so.
Ward Sliver
LE
4W
Creature - Sliver
2/2
3
As Ward Sliver comes into play, choose a color.
All Slivers have protection from the chosen color.
Chromescale Drake
DS
6UUU
Creature - Drake
3/4
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Godsire
ALA
4RGGW
Creature - Beast
8/8
3
Vigilance
{T}: Put an 8/8 Beast creature token into play that's red, green, and white.
Vigilance
CHK
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Ashnod's Battle Gear
4E
AQ
2
Artifact
1
You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped.
Mox Diamond
SH
0
Artifact
1
If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.
Ringskipper
LRW
1U
Creature - Faerie Wizard
1/1
3
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Thought Hemorrhage
ARB
2BR
Sorcery
2
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
Gate Hound
RAV
2W
Creature - Hound
1/1
3
Creatures you control have vigilance as long as Gate Hound is enchanted.
Capashen Templar
UD
2W
Creature - Human Knight
2/2
3
{W}: Capashen Templar gets +0/+1 until end of turn.
Sekki, Seasons' Guide
SOK
5GGG
Legendary Creature - Spirit
0/0
3
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.
Tidespout Tyrant
DIS
5UUU
Creature - Djinn
5/5
3
Flying
Whenever you play a spell, return target permanent to its owner's hand.
Memory Plunder
SHM
(U/B)(U/B)(U/B)(U/B)
Instant
2
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Sandsower
RAV
3W
Creature - Spirit
1/3
3
Tap three untapped creatures you control: Tap target creature.
Spring Cleaning
LRW
1G
Instant
2
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Imperial Hellkite
LE
5RR
Creature - Dragon
6/6
3
Flying
Morph {6}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Paleoloth
CFX
4GG
Creature - Beast
5/5
3
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
Global Ruin
IN
4W
Sorcery
2
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
Defender of Chaos
UL
2R
Creature - Human Knight
2/1
3
Flash
Protection from white
Solfatara
VI
2R
Instant
2
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
Coat of Arms
10E
7E
8E
9E
EX
5
Artifact
1
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)
Lodestone Bauble
AL
0
Artifact
1
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Martyr of Spores
CS
G
Creature - Human Shaman
1/1
3
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
Orim's Chant
PS
W
Instant
2
Kicker {W} (You may pay an additional {W} as you play this spell.)
Target player can't play spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
Far Wanderings
TO
2G
Sorcery
2
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library.
Blistering Firecat
ON
1RRR
Creature - Elemental Cat
7/1
3
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Feral Throwback
LE
4GG
Creature - Beast
3/3
3
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Shade's Form
TO
1BB
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to play under your control.
Sudden Spoiling
TSP
1BB
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
Didgeridoo
HL
1
Artifact
1
{3}: You may put a Minotaur permanent card from your hand into play.
Snow-Covered Plains
CS
IA
Basic Snow Land - Plains
0
W
Shaleskin Plower
LE
3R
Creature - Beast
3/2
3
Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Cankerous Thirst
EVE
3(B/G)
Instant
2
If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Ground Seal
OD
1G
Enchantment
1
When Ground Seal comes into play, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Shell of the Last Kappa
CHK
3
Legendary Artifact
1
{3}, {T}: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost.
Ascending Aven
ON
2UU
Creature - Bird Soldier
3/2
3
Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Karplusan Strider
10E
CS
3G
Creature - Yeti
3/4
3
Karplusan Strider can't be the target of blue or black spells.
Shrouded Lore
PLC
B
Sorcery
2
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Jandor's Saddlebags
4E
5E
7E
AN
R
2
Artifact
1
{3}, {T}: Untap target creature.
Blue Scarab
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Raging Kavu
IN
1RG
Creature - Kavu
3/1
3
Flash
Haste
Ornithopter
10E
4E
5E
6E
9E
AQ
MR
R
0
Artifact Creature - Thopter
0/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Martial Coup
CFX
XWW
Sorcery
2
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
Manriki-Gusari
SOK
2
Artifact - Equipment
1
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sparkcaster
PS
2RG
Creature - Kavu
5/3
3
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.
When Sparkcaster comes into play, it deals 1 damage to target player.
Trade Secrets
ON
1UU
Sorcery
2
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
Concerted Effort
RAV
2WW
Enchantment
1
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Scars of the Veteran
AL
4W
Instant
2
You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Desperate Research
IN
1B
Sorcery
2
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.
Rip-Clan Crasher
ALA
RG
Creature - Human Warrior
2/2
3
Haste
Infernal Darkness
IA
2BB
Enchantment
1
Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
Ire of Kaminari
BOK
3R
Instant - Arcane
2
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
Culling Sun
GP
2WWB
Sorcery
2
Destroy each creature with converted mana cost 3 or less.
Squall Drifter
CS
1W
Snow Creature - Elemental
1/1
3
Flying
{W}, {T}: Tap target creature.
Ward of Lights
MI
WW
Enchantment - Aura
1
You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
As Ward of Lights comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Abyssal Hunter
6E
MI
3B
Creature - Human Assassin
1/1
3
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Banshee's Blade
MR
2
Artifact - Equipment
1
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Arcbound Fiend
DS
6
Artifact Creature - Horror
0/0
3
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Stoneshaker Shaman
RAV
2R
Creature - Human Shaman
1/1
3
At the end of each player's turn, that player sacrifices an untapped land.
Tattermunge Witch
SHM
1(R/G)
Creature - Goblin Shaman
2/1
3
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Necropolis
DK
5
Artifact Creature - Wall
0/1
3
Defender (This creature can't attack.)
Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed card's converted mana cost.
Bone Harvest
MI
2B
Instant
2
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Cinder Crawler
EX
1R
Creature - Salamander
1/2
3
{R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.
Stampede
5E
IA
1GG
Instant
2
Attacking creatures get +1/+0 and gain trample until end of turn.
Karplusan Wolverine
CS
R
Snow Creature - Wolverine Beast
1/1
3
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
Goblin Cannon
FD
4
Artifact
1
{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
Multani's Acolyte
UL
GG
Creature - Elf
2/1
3
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte comes into play, draw a card.
Ember Gale
SHM
3R
Sorcery
2
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Goham Djinn
IN
5B
Creature - Djinn
5/5
3
{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Tainted Field
TO
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Play this ability only if you control a Swamp.
Cinder Storm
ST
6R
Sorcery
2
Cinder Storm deals 7 damage to target creature or player.
Countersquall
CFX
UB
Instant
2
Counter target noncreature spell. Its controller loses 2 life.
Helm of Obedience
AL
4
Artifact
1
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
Wheel of Fortune
B
R
U
2R
Sorcery
2
Each player discards his or her hand and draws seven cards.
Raze
US
R
Sorcery
2
As an additional cost to play Raze, sacrifice a land.
Destroy target land.
Benalish Trapper
IN
1W
Creature - Human Soldier
1/2
3
{W}, {T}: Tap target creature.
Circle of Protection: Shadow
TE
1W
Enchantment
1
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Skirk Fire Marshal
ON
3RR
Creature - Goblin
2/2
3
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Cradle to Grave
PLC
1B
Instant
2
Destroy target nonblack creature that came into play this turn.
Bazaar of Baghdad
AN
Land
0
{T}: Draw two cards, then discard three cards.
Lurker
DK
2G
Creature - Beast
2/3
3
Lurker can't be the target of spells unless it attacked or blocked this turn.
Kitchen Finks
SHM
1(G/W)(G/W)
Creature - Ouphe
3/2
3
When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Neko-Te
BOK
3
Artifact - Equipment
1
Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
Behemoth's Herald
ALA
G
Creature - Elf Shaman
1/1
3
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.
Quirion Druid
VI
2G
Creature - Elf Druid
1/2
3
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.)
Mobile Fort
US
4
Artifact Creature - Wall
0/6
3
Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.
Shu Grain Caravan
P3
2W
Creature - Human Soldier
2/2
3
When Shu Grain Caravan comes into play, you gain 2 life.
Canker Abomination
EVE
2(B/G)(B/G)
Creature - Treefolk Horror
6/6
3
As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.
Fountain of Youth
10E
5E
6E
CH
DK
0
Artifact
1
{2}, {T}: You gain 1 life.
Supply // Demand (Demand)
DIS
1WU
Sorcery
2
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Zombie Outlander
CFX
UB
Creature - Zombie Scout
2/2
3
Protection from green
Porphyry Nodes
PLC
W
Enchantment
1
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Porphyry Nodes.
Bloodied Ghost
EVE
1(W/B)(W/B)
Creature - Spirit
3/3
3
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.
Pavel Maliki
LG
4BR
Legendary Creature - Human
5/3
3
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
Spore Burst
CFX
3G
Sorcery
2
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.
Dracoplasm
TE
UR
Creature - Shapeshifter
0/0
3
Flying
As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
Wretched Banquet
CFX
B
Sorcery
2
Destroy target creature if it has the least power or is tied for least power among creatures in play.
Death Watch
VI
B
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
Prowling Pangolin
ON
3BB
Creature - Anteater Beast
6/5
3
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Crop Rotation
UL
G
Instant
2
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that card into play. Then shuffle your library.
Reverse the Sands
CHK
6WW
Sorcery
2
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Break Open
ON
1R
Instant
2
Turn target face-down creature an opponent controls face up.
Vampiric Tutor
6E
VI
B
Instant
2
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Raise Dead
4E
5E
6E
7E
8E
9E
B
P2
PT
R
ST
U
B
Sorcery
2
Return target creature card from your graveyard to your hand.
Arcbound Lancer
DS
7
Artifact Creature - Beast
0/0
3
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Bounty Hunter
TE
2BB
Creature - Human Archer Minion
2/2
3
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
Chandra Nalaar
LRW
3RR
Planeswalker - Chandra
1
6
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Yawgmoth's Will
US
2B
Sorcery
2
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.
Spore Frog
PY
G
Creature - Frog
1/1
3
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Wild Nacatl
ALA
G
Creature - Cat Warrior
1/1
3
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Natural Order
PT
VI
2GG
Sorcery
2
As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.
Timmy, Power Gamer
UG
2GG
Summon - Legend
1/1
1
o4: Put a creature into play from your hand.
Faerie Trickery
LRW
1UU
Tribal Instant - Faerie
2
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Sandstone Needle
MM
Land
0
Sandstone Needle comes into play tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
Credit Voucher
MM
2
Artifact
1
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Pollenbright Wings
RAV
4GW
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.
Scalding Salamander
EX
2R
Creature - Salamander
2/1
3
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Dunerider Outlaw
PLC
BB
Creature - Human Rebel Rogue
1/1
3
Protection from green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Apathy
WL
U
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
Goblin Chariot
7E
8E
9E
ST
2R
Creature - Goblin Warrior
2/2
3
Haste (This creature can attack the turn it comes under your control.)
Orochi Eggwatcher
CHK
2G
Creature - Snake Shaman
1/1
3
{2}{G}, {T}: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher.
Treva's Charm
PS
GWU
Instant
2
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card.
Political Trickery
MI
2U
Sorcery
2
Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.)
Seal of Removal
NE
U
Enchantment
1
Sacrifice Seal of Removal: Return target creature to its owner's hand.
Harmony of Nature
P2
2G
Sorcery
2
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Cloudseeder
FUT
1U
Creature - Faerie Spellshaper
1/1
3
Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."
Slithermuse
MOR
2UU
Creature - Elemental
3/3
3
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Kavu Lair
IN
2G
Enchantment
1
Whenever a creature with power 4 or greater comes into play, its controller draws a card.
Remembrance
US
3W
Enchantment
1
Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library.
Invigorating Falls
TO
2GG
Sorcery
2
You gain life equal to the number of creature cards in all graveyards.
Escaped Shapeshifter
TE
3UU
Creature - Shapeshifter
3/4
3
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Dead // Gone (Gone)
PLC
2R
Instant
2
Return target creature you don't control to its owner's hand.
Metathran Aerostat
IN
2UU
Creature - Metathran
2/2
3
Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.
Spiritual Sanctuary
LG
2WW
Enchantment
1
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
Karn's Touch
MM
UU
Instant
2
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Black Knight
4E
5E
B
R
U
BB
Creature - Human Knight
2/2
3
First strike, protection from white
Inspired Sprite
MOR
3U
Creature - Faerie Wizard
2/2
3
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
Fylgja
IA
W
Enchantment - Aura
1
Enchant creature
Fylgja comes into play with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
Veteran Armorer
RAV
1W
Creature - Human Soldier
2/2
3
Other creatures you control get +0/+1.
Nim Replica
MR
3
Artifact Creature - Zombie
3/1
3
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Shard Phoenix
9E
SH
4R
Creature - Phoenix
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.
Lightning Talons
ALA
2R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Blood Moon
8E
9E
CH
DK
2R
Enchantment
1
Nonbasic lands are Mountains.
General Jarkeld
IA
3W
Legendary Creature - Human Soldier
1/2
3
{T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step.
Ajani Goldmane
LRW
2WW
Planeswalker - Ajani
1
4
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
Moroii
RAV
2UB
Creature - Vampire
4/4
3
Flying
At the beginning of your upkeep, you lose 1 life.
AEther Mutation
AP
3GU
Sorcery
2
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
Kavu Howler
AP
4GG
Creature - Kavu
4/5
3
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
Stifle
SC
U
Instant
2
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Vedalken Entrancer
RAV
3U
Creature - Vedalken Wizard
1/4
3
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Serra's Embrace
10E
7E
US
2WW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Sinew Sliver
PLC
1W
Creature - Sliver
1/1
3
All Sliver creatures get +1/+1.
Cover of Winter
CS
2W
Snow Enchantment
1
Cumulative upkeep {S}i} ({S}i} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}i}: Put an age counter on Cover of Winter.
Jackal Pup
TE
R
Creature - Hound
2/1
3
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Urza's Chalice
AQ
1
Artifact
1
Whenever a player plays an artifact spell, you may pay {1}. If you do, you gain 1 life.
Kami of the Waning Moon
CHK
2B
Creature - Spirit
1/1
3
Flying
Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
Burning-Tree Bloodscale
GP
2RG
Creature - Viashino Berserker
2/2
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
Blacker Lotus
UG
0
Artifact
1
ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
Dwarven Lieutenant
FE
RR
Creature - Dwarf Soldier
1/2
3
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Free-Range Chicken
UG
3G
Summon - Chicken
3/3
1
o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
Cloudchaser Kestrel
TSP
1WW
Creature - Bird
2/2
3
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
Goblin Bowling Team
UG
3R
Summon - Goblins
1/1
1
Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
Rusting Golem
NE
4
Artifact Creature - Golem
*/*
3
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Rod of Spanking
UNH
1
Artifact
1
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
Hunting Drake
PS
4U
Creature - Drake
2/2
3
Flying
When Hunting Drake comes into play, put target red or green creature on top of its owner's library.
Snow Fortress
IA
5
Artifact Creature - Wall
0/4
3
Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Humble
US
1W
Instant
2
Target creature loses all abilities and becomes 0/1 until end of turn.
Hickory Woodlot
MM
Land
0
Hickory Woodlot comes into play tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Restock
IN
3GG
Sorcery
2
Return two target cards from your graveyard to your hand. Remove Restock from the game.
Hunting Moa
TSP
UD
2G
Creature - Bird Beast
3/2
3
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
Mole Worms
5E
IA
2B
Creature - Worm
1/1
3
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped.
Temporary Insanity
TO
3R
Instant
2
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Prodigal Sorcerer
4E
5E
6E
7E
B
R
ST2K
TSP
U
2U
Creature - Human Wizard
1/1
3
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
Sapphire Leech
IN
1U
Creature - Leech
2/2
3
Flying
Blue spells you play cost {U} more to play.
Selenia, Dark Angel
TE
3WB
Legendary Creature - Angel
3/3
3
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
Alarum
MI
1W
Instant
2
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Dragon Roost
10E
ON
4RR
Enchantment
1
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)
Keepers of the Faith
CH
LG
1WW
Creature - Human Cleric
2/3
3
Heaven's Gate
LG
W
Instant
2
Any number of target creatures become white until end of turn.
Stratozeppelid
GP
4U
Creature - Beast
4/4
3
Flying
Stratozeppelid can block only creatures with flying.
Lightning Greaves
MR
2
Artifact - Equipment
1
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Kuro's Taken
SOK
1B
Creature - Rat Samurai
1/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.
Skeletal Crocodile
PT
3B
Creature - Crocodile Skeleton
5/1
3
Wit's End
DIS
5BB
Sorcery
2
Target player discards his or her hand.
Scepter of Insight
CFX
1UU
Artifact
1
{3}{U}, {T}: Draw a card.
Mistform Stalker
ON
1U
Creature - Illusion
1/1
3
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Endless Wurm
US
3GG
Creature - Wurm
9/9
3
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Sen Triplets
ARB
2WUB
Legendary Artifact Creature - Human Wizard
3/3
3
At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
Pikemen
4E
5E
DK
1W
Creature - Human Soldier
1/1
3
Banding, first strike
Urborg Panther
MI
2B
Creature - Nightstalker Cat
2/2
3
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library.
Skyshroud Forest
TE
Land
0
Skyshroud Forest comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
Magnetic Flux
DS
2U
Instant
2
Artifact creatures you control gain flying until end of turn.
Living Hive
MR
6GG
Creature - Elemental Insect
6/6
3
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
Cat Burglar
EX
3B
Creature - Kor Rogue Minion
2/2
3
{2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
Promise of Power
MR
2BBB
Sorcery
2
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine {4} (Choose both if you pay the entwine cost.)
Black Lotus
B
U
0
Artifact
0
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Overwhelming Forces
P3
6BB
Sorcery
2
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Rathi Dragon
9E
TE
2RR
Creature - Dragon
5/5
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.
Three Wishes
VI
1UU
Instant
2
Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Reclamation
IA
2GW
Enchantment
1
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.
Miren, the Moaning Well
SOK
Legendary Land
0
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Refreshing Rain
NE
3G
Instant
2
If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost.
Target player gains 6 life.
Slithery Stalker
TO
1BB
Creature - Nightmare Horror
1/1
3
Swampwalk
When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play under its owner's control.
Arrest
MM
MR
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Rally the Troops
P2
P3
W
Instant
2
Play Rally the Troops only during the declare attackers step and only if you are the defending player.
Untap all creatures you control.
Mtenda Herder
MI
W
Creature - Human Scout
1/1
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Hoof Skulkin
EVE
3
Artifact Creature - Scarecrow
2/2
3
{3}: Target green creature gets +1/+1 until end of turn.
Aku Djinn
VI
3BB
Creature - Djinn
5/6
3
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Proper Burial
DIS
3W
Enchantment
1
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.
Sylvan Messenger
AP
3G
Creature - Elf
2/2
3
Trample
When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
Foster
MM
2GG
Enchantment
1
Whenever a creature you control is put into a graveyard from play, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Prismatic Boon
MI
XWU
Instant
2
X target creatures gain protection from the color of your choice until end of turn.
Fishliver Oil
9E
AN
CH
1U
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
Cephalid Scout
OD
1U
Creature - Cephalid Wizard Scout
1/1
3
Flying
{2}{U}, Sacrifice a land: Draw a card.
Dream Leash
RAV
3UU
Enchantment - Aura
1
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.
Avian Changeling
LRW
2W
Creature - Shapeshifter
2/2
3
Changeling (This card is every creature type at all times.)
Flying
Hill Giant
10E
4E
5E
7E
8E
9E
B
PT
R
U
3R
Creature - Giant
3/3
3
Barbed Wire
MM
3
Artifact
1
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Lone Wolf
7E
8E
P2
P3
ST
UL
2G
Creature - Wolf
2/2
3
You may have Lone Wolf assign its combat damage as though it weren't blocked.
Whiptail Wurm
PT
ST
6G
Creature - Wurm
8/5
3
Nature's Blessing
AL
2GW
Enchantment
1
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.)
Ravages of War
P3
3W
Sorcery
2
Destroy all lands.
Planar Birth
US
1W
Sorcery
2
Return all basic land cards from all graveyards to play under their owners' control, tapped.
Mind Bomb
4E
5E
DK
U
Sorcery
2
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
Magus of the Mirror
TSP
4BB
Creature - Human Wizard
4/2
3
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.
Academy Rector
UD
3W
Creature - Human Cleric
1/2
3
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
Dwarven Nomad
MI
2R
Creature - Dwarf Nomad
1/1
3
{T}: Target creature with power 2 or less is unblockable this turn.
Acid Rain
LG
3U
Sorcery
2
Destroy all Forests.
Skirk Shaman
PLC
1RR
Creature - Goblin Shaman
2/2
3
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
Bant Charm
ALA
GWU
Instant
2
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Savage Gorilla
AP
4G
Creature - Ape
3/3
3
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Killer Bees
4E
5E
LG
1GG
Creature - Insect
0/1
3
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
Death Match
ON
3B
Enchantment
1
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
Windswept Heath
ON
Land
0
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
Vein Drinker
ALA
4BB
Creature - Vampire
4/4
3
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
Vintara Snapper
PY
GG
Creature - Turtle
2/2
3
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Incite Hysteria
RAV
2R
Sorcery
2
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Malfegor
CFX
2BBRR
Legendary Creature - Demon Dragon
6/6
3
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Primal Boost
ON
2G
Instant
2
Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Spirit Shield
FE
3
Artifact
1
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
Minamo, School at Water's Edge
CHK
Legendary Land
0
{T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.
Neurok Prodigy
DS
2U
Creature - Human Wizard
2/1
3
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Drowner of Secrets
LRW
2U
Creature - Merfolk Wizard
1/3
3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
Negate
MOR
1U
Instant
2
Counter target noncreature spell.
Rank and File
UL
2BB
Creature - Zombie
3/3
3
When Rank and File comes into play, all green creatures get -1/-1 until end of turn.
Jade Idol
CHK
4
Artifact
1
Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
Gravelgill Axeshark
SHM
4(U/B)
Creature - Merfolk Soldier
3/3
3
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Mycosynth Golem
FD
11
Artifact Creature - Golem
4/5
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.)
Ayesha Tanaka
CH
LG
WWUU
Legendary Creature - Human Artificer
2/2
3
Banding
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.
Seek the Horizon
SOK
3G
Sorcery
2
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Silverstorm Samurai
BOK
4WW
Creature - Fox Samurai
3/3
3
Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Homarid
FE
2U
Creature - Homarid
2/2
3
Homarid comes into play with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four tide counters on Homarid, remove all tide counters from it.
Bant Battlemage
ALA
2W
Creature - Human Wizard
2/2
3
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
Library of Leng
4E
5E
B
R
U
1
Artifact
1
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Booby Trap
9E
TE
6
Artifact
1
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Hall of the Bandit Lord
CHK
Legendary Land
0
Hall of the Bandit Lord comes into play tapped.
{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.
Living Plane
LG
2GG
World Enchantment
1
All lands are 1/1 creatures that are still lands.
Glen Elendra Pranksters
LRW
3U
Creature - Faerie Wizard
1/3
3
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Hot Springs
IA
1G
Enchantment - Aura
1
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Gustcloak Skirmisher
ON
3W
Creature - Bird Soldier
2/3
3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Eviscerator
UL
3BB
Creature - Horror
5/5
3
Protection from white
When Eviscerator comes into play, you lose 5 life.
Aysen Abbey
HL
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add {W} to your mana pool.
{2}, {T}: Add {G} or {U} to your mana pool.
Vodalian Hypnotist
IN
1U
Creature - Merfolk Wizard
1/1
3
{2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
Spincrusher
DS
2
Artifact Creature - Construct
0/2
3
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Shahrazad
AN
WW
Sorcery
2
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
Diminishing Returns
6E
AL
2UU
Sorcery
2
Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.
Jade Statue
9E
B
U
4
Artifact
1
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat.
Kuro, Pitlord
CHK
6BBB
Legendary Creature - Demon Spirit
9/9
3
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
Thoughtweft Trio
LRW
2WW
Creature - Kithkin Soldier
5/5
3
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
Spellstutter Sprite
LRW
1U
Creature - Faerie Wizard
1/1
3
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Soot Imp
EVE
1BB
Creature - Imp
1/2
3
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
Starlit Sanctum
ON
Land
0
{T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Flash Counter
8E
LG
1U
Instant
2
Counter target instant spell.
Cloudreach Cavalry
LE
1W
Creature - Human Soldier
1/1
3
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Enter the Dungeon
UNH
BB
Sorcery
2
Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
Deathgazer
8E
9E
MM
3B
Creature - Lizard
2/2
3
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Wooded Foothills
ON
Land
0
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
Cave-In
MM
3RR
Sorcery
2
You may remove a red card in your hand from the game rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
Benalish Heralds
IN
3W
Creature - Human Soldier
2/4
3
{3}{U}, {T}: Draw a card.
Feedback Bolt
FD
4R
Instant
2
Feedback Bolt deals damage to target player equal to the number of artifacts you control.
Minion of Leshrac
IA
4BBB
Creature - Demon Minion
5/5
3
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
Cabal Trainee
JU
B
Creature - Human Minion
1/1
3
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Odious Trow
EVE
(B/G)
Creature - Troll
1/1
3
{1}{(b/g)}: Regenerate Odious Trow.
Starved Rusalka
GP
G
Creature - Spirit
1/1
3
{G}, Sacrifice a creature: You gain 1 life.
Freewind Falcon
VI
1W
Creature - Bird
1/1
3
Flying, protection from red
Phyrexian Colossus
7E
8E
US
7
Artifact Creature - Golem
8/8
3
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
Backslide
ON
1U
Instant
2
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
Naya Hushblade
ARB
(R/W)G
Creature - Elf Rogue
2/1
3
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Keldon Champion
UD
2RR
Creature - Human Barbarian
3/2
3
Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion comes into play, it deals 3 damage to target player.
AEther Burst
OD
1U
Instant
2
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.
Energy Bolt
MI
XRW
Sorcery
2
Choose one - Energy Bolt deals X damage to target player; or target player gains X life.
Sea Eagle
8E
9E
ST2K
ST
1U
Creature - Bird
1/1
3
Flying
One Dozen Eyes
MR
5G
Sorcery
2
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Prowess of the Fair
LRW
1B
Tribal Enchantment - Elf
1
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
Leave No Trace
RAV
1W
Instant
2
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
Bringer of the Blue Dawn
FD
7UU
Creature - Bringer
5/5
3
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Phyrexian Arena
8E
9E
AP
1BB
Enchantment
1
At the beginning of your upkeep, you draw a card and you lose 1 life.
Lay of the Land
AP
G
Sorcery
2
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Parasitic Strix
CFX
2U
Artifact Creature - Bird
2/2
3
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
Talas Researcher
P2
4U
Creature - Human Pirate Wizard
1/1
3
{T}: Draw a card. Play this ability only during your turn, before attackers are declared.
Priest of Yawgmoth
AQ
1B
Creature - Human Cleric
1/2
3
{T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
Wave of Terror
WL
2B
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
Executioner's Capsule
ALA
B
Artifact
1
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Eight-and-a-Half-Tails
CHK
WW
Legendary Creature - Fox Cleric
2/2
3
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
Aegis of Honor
OD
W
Enchantment
1
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Serra's Boon
PLC
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Mox Pearl
B
U
0
Artifact
0
{T}: Add {W} to your mana pool.
Samurai Enforcers
CHK
4WW
Creature - Human Samurai
4/4
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Dream Salvage
SHM
(U/B)
Instant
2
Draw cards equal to the number of cards target opponent discarded this turn.
Slumbering Tora
BOK
3
Artifact
1
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
Jhoira's Toolbox
UL
2
Artifact Creature - Insect
1/1
3
{2}: Regenerate target artifact creature.
War Barge
DK
TSP
4
Artifact
1
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.
Emblazoned Golem
AP
2
Artifact Creature - Golem
1/2
3
Kicker {X} (You may pay an additional {X} as you play this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it.
Keldon Arsonist
PY
2R
Creature - Human Soldier
1/1
3
{1}, Sacrifice two lands: Destroy target land.
Sungrass Egg
OD
1
Artifact
1
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
Deep Reconnaissance
OD
2G
Sorcery
2
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Norwood Priestess
P2
2GG
Creature - Elf Druid
1/1
3
{T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.
Equipoise
VI
2W
Enchantment
1
At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out.
Eladamri's Vineyard
TE
G
Enchantment
1
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Heart Wolf
HL
3R
Creature - Wolf
2/2
3
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat.
Lightning Helix
RAV
RW
Instant
2
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
Spectral Shield
IA
1WU
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Graceful Adept
CHK
2U
Creature - Human Wizard
1/3
3
You have no maximum hand size.
Super Secret Tech
UNH
3
Artifact
1
All premium spells cost {1} less to play.
All premium creatures get +1/+1.
Tragic Poet
UL
W
Creature - Human
1/1
3
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Archdemon of Unx
ALA
5BB
Creature - Demon
6/6
3
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.
Gleancrawler
RAV
3(B/G)(B/G)(B/G)
Creature - Insect Horror
6/6
3
({(b/g)} can be paid with either {B} or {G}.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
Pang Tong, "Young Phoenix"
P3
1WW
Legendary Creature - Human Advisor
1/2
3
{T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
Netter en-Dal
NE
W
Creature - Human Spellshaper
1/1
3
{W}, {T}, Discard a card: Target creature can't attack this turn.
Brutal Deceiver
CHK
2R
Creature - Spirit
2/2
3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
Bloodhall Ooze
CFX
R
Creature - Ooze
1/1
3
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
Muscle Sliver
TE
1G
Creature - Sliver
1/1
3
All Sliver creatures get +1/+1.
Stitch Together
JU
BB
Sorcery
2
Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard.
Kitsune Palliator
BOK
2W
Creature - Fox Cleric
0/2
3
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Ghost Warden
10E
GP
1W
Creature - Spirit
1/1
3
{T}: Target creature gets +1/+1 until end of turn.
Artificial Evolution
ON
U
Instant
2
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.)
Dread of Night
6E
TE
B
Enchantment
1
White creatures get -1/-1.
Apprentice Wizard
4E
DK
1UU
Creature - Human Wizard
0/1
3
{U}, {T}: Add {3} to your mana pool.
Grizzled Wolverine
IA
1RR
Creature - Wolverine
2/2
3
Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
Three Visits
P3
1G
Sorcery
2
Search your library for a Forest card and put that card into play. Then shuffle your library.
Champion's Victory
P3
U
Instant
2
Play Champion's Victory only during the declare attackers step and only if you are the defending player.
Return target attacking creature to its owner's hand.
Rats' Feast
JU
XB
Sorcery
2
Remove X target cards in a single graveyard from the game.
Elite Archers
7E
8E
US
5W
Creature - Human Soldier Archer
3/3
3
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Festering March
FUT
3BB
Sorcery
2
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3-{2}{B} (Rather than play this card from your hand, you may pay {2}{B} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Wooden Sphere
4E
5E
6E
7E
8E
B
R
U
1
Artifact
1
Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.
Orim's Thunder
AP
2W
Instant
2
Kicker {R} (You may pay an additional {R} as you play this spell.)
Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
Noble Hierarch
CFX
G
Creature - Human Druid
0/1
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
Floodgate
MI
3U
Creature - Wall
0/5
3
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying.
Azusa, Lost but Seeking
CHK
2G
Legendary Creature - Human Monk
1/2
3
You may play two additional lands on each of your turns.
Balshan Beguiler
OD
2U
Creature - Human Wizard
1/1
3
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Gruul Turf
GP
Land
0
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
Stromgald Spy
AL
3B
Creature - Human Rogue
2/4
3
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy assigns no combat damage this turn.
Lightning Surge
JU
3RR
Sorcery
2
Lightning Surge deals 4 damage to target creature or player.
Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Final Revels
LRW
4B
Sorcery
2
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
Armorer Guildmage
MI
R
Creature - Human Wizard
1/1
3
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Confusion in the Ranks
MR
3RR
Enchantment
1
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
Transluminant
RAV
1G
Creature - Dryad Shaman
2/2
3
{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
Rofellos's Gift
UD
G
Sorcery
2
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
Collector Protector
UNH
3WW
Creature - Human Gamer
2/5
3
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
Myr Landshaper
DS
3
Artifact Creature - Myr
1/1
3
{T}: Target land becomes an artifact in addition to its other types until end of turn.
Pegasus Stampede
EX
1W
Sorcery
2
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 white Pegasus creature token with flying into play.
Heroes Remembered
PLC
6WWW
Sorcery
2
You gain 20 life.
Suspend 10-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Rukh Egg
8E
9E
AN
3R
Creature - Egg
0/3
3
When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.
Apprentice Sorcerer
P2
2U
Creature - Human Wizard
1/1
3
{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
Ertai's Meddling
TE
XU
Instant
2
X can't be 0.
Target spell's controller removes it from the game with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
Mutavault
MOR
Land
0
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Denied!
UG
U
Interrupt
1
Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
Nicol Bolas
CH
LG
TSP
2UUBBRR
Legendary Creature - Elder Dragon
7/7
3
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
Firemaw Kavu
TSP
5R
Creature - Kavu
4/2
3
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.
Torture
5E
HL
SHM
B
Enchantment - Aura
1
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
Thran Tome
WL
4
Artifact
1
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Mishra, Artificer Prodigy
TSP
1UBR
Legendary Creature - Human Artificer
4/4
3
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.
Crashing Boars
EX
3GG
Creature - Boar
4/4
3
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
Purelace
4E
B
R
U
W
Instant
2
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Nightshade Schemers
MOR
4B
Creature - Faerie Wizard
3/2
3
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Kjeldoran War Cry
CS
1W
Instant
2
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Boggart Forager
LRW
R
Creature - Goblin Rogue
1/1
3
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
Override
MR
2U
Instant
2
Counter target spell unless its controller pays {1} for each artifact you control.
Crown of the Ages
5E
IA
2
Artifact
1
{4}, {T}: Attach target Aura attached to a creature to another creature.
Intrepid Hero
7E
8E
US
2W
Creature - Human Soldier
1/1
3
{T}: Destroy target creature with power 4 or greater.
Fodder Cannon
8E
UD
4
Artifact
1
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Telekinetic Sliver
TSP
2UU
Creature - Sliver
2/2
3
All Slivers have "{T}: Tap target permanent."
Kamahl, Fist of Krosa
ON
4GG
Legendary Creature - Human Druid
4/3
3
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Primordial Ooze
5E
CH
LG
R
Creature - Ooze
1/1
3
Primordial Ooze attacks each turn if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
Quiet Purity
CHK
W
Instant - Arcane
2
Destroy target enchantment.
Stormscape Battlemage
PS
2U
Creature - Metathran Wizard
2/2
3
Kicker {W} and/or {2}{B}
When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life.
When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.
Lim-Dul's Cohort
IA
1BB
Creature - Zombie
2/3
3
Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Flowstone Wall
NE
2R
Creature - Wall
0/6
3
Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.
Dual Nature
PY
4GG
Enchantment
1
Whenever a nontoken creature comes into play, its controller puts a token into play that's a copy of that creature.
Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.
When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game.
Tempest Efreet
4E
LG
1RRR
Creature - Efreet
3/3
3
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.
Empyrial Plate
MR
2
Artifact - Equipment
1
Equipped creature gets +1/+1 for each card in your hand.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Skeletal Scrying
OD
XB
Instant
2
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.
Scarred Vinebreeder
LRW
1B
Creature - Elf Shaman
1/1
3
{2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.
Skyshroud Cutter
NE
3G
Creature - Beast
2/2
3
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.
Deep Analysis
TO
3U
Sorcery
2
Target player draws two cards.
Flashback-{1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Woeleecher
SHM
5W
Creature - Elemental
3/5
3
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Portent
5E
IA
U
Sorcery
2
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
Junk Diver
UD
3
Artifact Creature - Bird
1/1
3
Flying
When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Putrid Warrior
AP
WB
Creature - Zombie Soldier Warrior
2/2
3
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
Sanguine Guard
US
1BB
Creature - Zombie Knight
2/2
3
First strike
{1}{B}: Regenerate Sanguine Guard.
Galepowder Mage
LRW
3W
Creature - Kithkin Wizard
3/3
3
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
Mosswort Bridge
LRW
Land
0
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
Furystoke Giant
SHM
3RR
Creature - Giant Warrior
3/3
3
When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Time Walk
B
U
1U
Sorcery
2
Take an extra turn after this one.
Simplify
OD
G
Sorcery
2
Each player sacrifices an enchantment.
Inquisition
DK
2B
Sorcery
2
Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
False Demise
AL
MM
2U
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
Sunken Hope
10E
PS
3UU
Enchantment
1
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
Izzet Guildmage
GP
(U/R)(U/R)
Creature - Human Wizard
2/2
3
({(u/r)} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Mental Note
JU
U
Instant
2
Put the top two cards of your library into your graveyard.
Draw a card.
Arena of the Ancients
CH
LG
3
Artifact
1
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients comes into play, tap all legendary creatures.
Peppersmoke
LRW
B
Tribal Instant - Faerie
2
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Folk of the Pines
IA
4G
Creature - Dryad
2/5
3
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
Lore Broker
RAV
1U
Creature - Human Rogue
1/2
3
{T}: Each player draws a card, then discards a card.
Zephyr Net
LRW
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has defender and flying.
Soul's Majesty
CFX
4G
Sorcery
2
Draw cards equal to the power of target creature you control.
Orim, Samite Healer
TE
1WW
Legendary Creature - Human Cleric
1/3
3
{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Mirri, Cat Warrior
10E
EX
1GG
Legendary Creature - Cat Warrior
2/3
3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Skyshroud Behemoth
NE
5GG
Creature - Beast
10/10
3
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth comes into play tapped.
Ballista Squad
10E
9E
MM
3W
Creature - Human Rebel
2/2
3
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Sliver Legion
FUT
WUBRG
Legendary Creature - Sliver
7/7
3
All Sliver creatures get +1/+1 for each other Sliver in play.
Favorable Destiny
MI
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Distorting Wake
IN
XUUU
Sorcery
2
Return X target nonland permanents to their owners' hands.
Kinscaer Harpoonist
SHM
3U
Creature - Kithkin Soldier
2/2
3
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Soul Exchange
FE
BB
Sorcery
2
As an additional cost to play Soul Exchange, remove a creature you control from the game.
Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull.
Michiko Konda, Truth Seeker
SOK
3W
Legendary Creature - Human Advisor
2/2
3
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Shorecrasher Mimic
EVE
1(G/U)
Creature - Shapeshifter
2/1
3
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
Tsabo's Decree
IN
5B
Instant
2
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Searing Meditation
RAV
1RW
Enchantment
1
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
Sea Spirit
5E
IA
4U
Creature - Elemental Spirit
2/3
3
{U}: Sea Spirit gets +1/+0 until end of turn.
Trip Wire
P3
2G
Sorcery
2
Destroy target creature with horsemanship.
Snapback
TSP
1U
Instant
2
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
Rushwood Herbalist
MM
2G
Creature - Human Spellshaper
2/2
3
{G}, {T}, Discard a card: Regenerate target creature.
Silvergill Douser
LRW
1U
Creature - Merfolk Wizard
1/1
3
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Tombstalker
FUT
6BB
Creature - Demon
5/5
3
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
Goblin Lore
10E
P2
ST
1R
Sorcery
2
Draw four cards, then discard three cards at random.
Empty-Shrine Kannushi
BOK
W
Creature - Human Cleric
1/1
3
Empty-Shrine Kannushi has protection from the colors of permanents you control.
Bulwark
US
3RR
Enchantment
1
At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand.
Crater Hellion
US
4RR
Creature - Hellion Beast
6/6
3
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion comes into play, it deals 4 damage to each other creature.
Stench of Decay
AL
1BB
Instant
2
Nonartifact creatures get -1/-1 until end of turn.
Rebellion of the Flamekin
LRW
3R
Tribal Enchantment - Elemental
1
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Phyrexian Purge
MI
2BR
Sorcery
2
Destroy any number of target creatures. You lose 3 life for each creature targeted this way.
Callow Jushi
BOK
1UU
Creature - Human Wizard
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
El-Hajjaj
4E
AN
R
1BB
Creature - Human Wizard
1/1
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Treetop Village
10E
UL
Land
0
Treetop Village comes into play tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Gravebane Zombie
6E
MI
3B
Creature - Zombie
3/2
3
If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
Tremor
6E
7E
8E
MM
P2
ST
VI
R
Sorcery
2
Tremor deals 1 damage to each creature without flying.
Wizened Snitches
RAV
3U
Creature - Faerie Rogue
1/3
3
Flying
Players play with the top card of their libraries revealed.
Bloodthorn Taunter
ALA
1R
Creature - Human Scout
1/1
3
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
Spitemare
EVE
2(R/W)(R/W)
Creature - Elemental
3/3
3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Reality Twist
IA
UUU
Enchantment
1
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
Acridian
US
1G
Creature - Insect
2/4
3
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Cytospawn Shambler
DIS
6G
Creature - Elemental Mutant
0/0
3
Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Urza's Miter
AQ
3
Artifact
1
Whenever an artifact you control is put into a graveyard from play, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
Lightning Angel
AP
TSP
1RWU
Creature - Angel
3/4
3
Flying, vigilance, haste
Spring of Eternal Peace
P3
3GG
Sorcery
2
You gain 8 life.
Carrion Ants
4E
5E
LG
2BB
Creature - Insect
0/1
3
{1}: Carrion Ants gets +1/+1 until end of turn.
Rewards of Diversity
IN
2W
Enchantment
1
Whenever an opponent plays a multicolored spell, you gain 4 life.
Plow Under
8E
UD
3GG
Sorcery
2
Put two target lands on top of their owners' libraries.
Lord Magnus
LG
3GWW
Legendary Creature - Human Druid
4/3
3
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Thornscape Battlemage
PS
TSP
2G
Creature - Elf Wizard
2/2
3
Kicker {R} and/or {W}
When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact.
Teremko Griffin
MI
3W
Creature - Griffin
2/2
3
Banding, flying
Spurred Wolverine
ON
4R
Creature - Wolverine Beast
3/2
3
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Dryad Arbor
FUT
Land Creature - Forest Dryad
3
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Dryad Arbor is green.
Earthen Goo
CS
2R
Creature - Ooze
2/2
3
Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
Crazed Firecat
TO
5RR
Creature - Elemental Cat
4/4
3
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
Battle Strain
OD
1R
Enchantment
1
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Karplusan Minotaur
CS
2RR
Creature - Minotaur Warrior
3/3
3
Cumulative upkeep-Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
Opposition
7E
UD
2UU
Enchantment
1
Tap an untapped creature you control: Tap target artifact, creature, or land.
Faces of the Past
SC
2U
Enchantment
1
Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Joyous Respite
CHK
3G
Sorcery - Arcane
2
You gain 1 life for each land you control.
Boris Devilboon
LG
3BR
Legendary Creature - Zombie Wizard
2/2
3
{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon into play.
Bringer of the White Dawn
FD
7WW
Creature - Bringer
5/5
3
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to play.
Wall of Shields
IA
3
Artifact Creature - Wall
0/4
3
Defender (This creature can't attack.)
Banding
Circle of Solace
ON
3W
Enchantment
1
As Circle of Solace comes into play, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Circle of Protection: White
4E
5E
6E
7E
8E
B
IA
R
TE
U
1W
Enchantment
1
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Ghost Tactician
PLC
4W
Creature - Spirit Spellshaper
2/5
3
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Algae Gharial
ALA
3G
Creature - Crocodile
1/1
3
Shroud
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
Yukora, the Prisoner
BOK
2BB
Legendary Creature - Demon Spirit
5/5
3
When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.
Soul Collector
SC
TSP
3BB
Creature - Vampire
3/4
3
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Barrin's Codex
US
4
Artifact
1
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Preeminent Captain
MOR
2W
Creature - Kithkin Soldier
2/2
3
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
Recuperate
SC
3W
Instant
2
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
Mountain
10E
4E
5E
6E
7E
8E
9E
ALA
AN
B
CHK
IA
IN
LRW
MI
MM
MR
OD
ON
P2
P3
PT
R
RAV
SHM
ST2K
ST
TE
TSP
U
UG
UNH
US
Basic Land - Mountain
0
R
Springjack Shepherd
EVE
3W
Creature - Kithkin Wizard
1/2
3
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control.
Cyclopean Tomb
B
U
4
Artifact
1
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Warning
IA
W
Instant
2
Prevent all combat damage that would be dealt by target attacking creature this turn.
Brion Stoutarm
LRW
2RW
Legendary Creature - Giant Warrior
4/4
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
Llawan, Cephalid Empress
TO
3U
Legendary Creature - Cephalid
2/3
3
When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
Your opponents can't play blue creature spells.
Reap
TE
1G
Instant
2
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.
Spineless Thug
10E
7E
8E
9E
NE
1B
Creature - Zombie Mercenary
2/2
3
Spineless Thug can't block.
Dragon's Claw
10E
9E
DS
2
Artifact
1
Whenever a player plays a red spell, you may gain 1 life.
Hate Weaver
10E
IN
1B
Creature - Zombie Wizard
2/1
3
{2}: Target blue or red creature gets +1/+0 until end of turn.
Crystalline Sliver
SH
WU
Creature - Sliver
2/2
3
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Goblin Outlander
CFX
BR
Creature - Goblin Scout
2/2
3
Protection from white
Reality Strobe
FUT
4UU
Sorcery
2
Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3-{2}{U} (Rather than play this card from your hand, you may pay {2}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Shade's Breath
ON
1B
Instant
2
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."
Sunken Field
PY
1U
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Reweave
CHK
5U
Instant - Arcane
2
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library.
Splice onto Arcane {2}{U}{U}
Sokenzan Spellblade
SOK
4R
Creature - Ogre Samurai Shaman
2/3
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Second Wind
FUT
2U
Enchantment - Aura
1
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Voice of Grace
US
3W
Creature - Angel
2/2
3
Flying, protection from black
Lashknife
NE
1W
Enchantment - Aura
1
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.
Tolsimir Wolfblood
RAV
4GW
Legendary Creature - Elf Warrior
3/4
3
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
Roiling Horror
PLC
3BB
Creature - Horror
*/*
3
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-{X}{B}{B}{B}. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.
False Cure
ON
BB
Instant
2
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
Goblin Recruiter
6E
VI
1R
Creature - Goblin
1/1
3
When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Macetail Hystrodon
LE
6R
Creature - Beast
4/4
3
First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
Wellspring
MI
1GW
Enchantment - Aura
1
Enchant land
When Wellspring comes into play, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Lightning Crafter
MOR
3R
Creature - Goblin Shaman
3/3
3
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
Biorhythm
9E
ON
6GG
Sorcery
2
Each player's life total becomes the number of creatures he or she controls.
Sword of the Paruns
GP
4
Artifact - Equipment
1
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Hallow
DS
W
Instant
2
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Singe-Mind Ogre
ARB
2BR
Creature - Ogre Mutant
3/2
3
When Singe-Mind Ogre comes into play, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
Nyxathid
CFX
1BB
Creature - Elemental
7/7
3
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Vodalian Serpent
IN
3U
Creature - Serpent
2/2
3
Kicker {2} (You may pay an additional {2} as you play this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it.
Scarred Puma
IN
R
Creature - Cat
2/1
3
Scarred Puma can't attack unless a black or green creature also attacks.
Karona, False God
SC
1WUBRG
Legendary Creature - Avatar
5/5
3
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Gaea's Might
PS
G
Instant
2
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Minion of the Wastes
TE
3BBB
Creature - Minion
*/*
3
Trample
As Minion of the Wastes comes into play, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it came into play.
Krosan Restorer
TO
2G
Creature - Human Druid
1/2
3
{T}: Untap target land.
Threshold - {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.
Land Cap
IA
Land
0
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
Atog
5E
AQ
MR
R
1R
Creature - Atog
1/2
3
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Vigean Intuition
DIS
3GU
Instant
2
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Torment
SH
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -3/-0.
Battlewand Oak
LRW
2G
Creature - Treefolk Warrior
1/3
3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Brightflame
RAV
XRRWW
Sorcery
2
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Macabre Waltz
DIS
1B
Sorcery
2
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Dragonsoul Knight
CFX
2R
Creature - Human Knight
2/2
3
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Rockshard Elemental
LE
5RR
Creature - Elemental
4/3
3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Razing Snidd
PS
4BR
Creature - Beast
3/3
3
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.
When Razing Snidd comes into play, each player sacrifices a land.
Fear
10E
4E
5E
6E
7E
8E
9E
B
IA
R
U
BB
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Crown of Vigor
ON
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Radiant's Judgment
UL
2W
Instant
2
Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
Subterranean Shambler
TSP
3R
Creature - Elemental
2/3
3
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.
Yawgmoth's Agenda
IN
3BB
Enchantment
1
You can't play more than one spell each turn.
You may play cards in your graveyard.
If a card would be put into your graveyard from anywhere, remove it from the game instead.
Mirror Golem
MR
6
Artifact Creature - Golem
3/4
3
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Vintara Elephant
PY
4G
Creature - Elephant
4/3
3
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may play this ability.
Cabal Patriarch
OD
3BBB
Legendary Creature - Human Wizard
5/5
3
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.
Vanquish
FD
2W
Instant
2
Destroy target blocking creature.
Personal Incarnation
4E
5E
B
R
U
3WWW
Creature - Avatar Incarnation
6/6
3
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation.
When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up.
Exiled Boggart
LRW
1B
Creature - Goblin Rogue
2/2
3
When Exiled Boggart is put into a graveyard from play, discard a card.
Rouse
MM
1B
Instant
2
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
Target creature gets +2/+0 until end of turn.
Diligent Farmhand
OD
G
Creature - Human Druid
1/1
3
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Snuff Out
MM
3B
Instant
2
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Bottle of Suleiman
4E
5E
6E
AN
R
4
Artifact
1
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.
Verdant Force
10E
9E
TE
5GGG
Creature - Elemental
7/7
3
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play.
Evil Presence
4E
5E
B
R
U
B
Enchantment - Aura
1
Enchant land
Enchanted land is a Swamp.
Boggart Birth Rite
LRW
B
Tribal Sorcery - Goblin
2
Return target Goblin card from your graveyard to your hand.
Wirewood Guardian
SC
5GG
Creature - Elf Mutant
6/6
3
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Valeron Outlander
CFX
GW
Creature - Human Scout
2/2
3
Protection from black
Unstoppable Ash
MOR
3G
Creature - Treefolk Warrior
5/5
3
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Urza's Science Fair Project
UG
6
Artifact Creature
4/4
3
o2: Roll a six-sided die for Urza's Science Fair Project.
1 It gets -2/-2 until end of turn.
2 It deals no combat damage this turn.
3 Attacking does not cause it to tap this turn.
4 It gains first strike until end of turn.
5 It gains flying until end of turn.
6 It gets +2/+2 until end of turn.
Atinlay Igpay
UNH
5W
Eaturecray - Igpay
3/3
1
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
Devouring Greed
CHK
2BB
Sorcery - Arcane
2
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Venarian Glimmer
PLC
XU
Instant
2
Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
Kyren Legate
MM
1R
Creature - Goblin
1/1
3
Haste
If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost.
Energy Arc
AL
WU
Instant
2
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Pulsating Illusion
OD
4U
Creature - Illusion
0/1
3
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.
Question Elemental?
UNH
2UU
Creature - Elemental
3/4
3
Flying
Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
Breathstealer
MI
2B
Creature - Nightstalker
2/2
3
{B}: Breathstealer gets +1/-1 until end of turn.
Haunted Angel
AP
2W
Creature - Angel
3/3
3
Flying
When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.
Cleansing Meditation
TO
1WW
Sorcery
2
Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.
Glen Elendra Liege
SHM
1(U/B)(U/B)(U/B)
Creature - Faerie Knight
2/3
3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Blaster Mage
MM
2R
Creature - Human Spellshaper
2/2
3
{R}, {T}, Discard a card: Destroy target Wall.
Empyrial Armor
WL
1WW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Desert
AN
TSP
Land - Desert
0
{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.
Knight of the Holy Nimbus
TSP
WW
Creature - Human Rebel Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
Broken Ambitions
LRW
XU
Instant
2
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Weakness
4E
5E
B
R
U
B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -2/-1.
Llanowar Dead
AP
BG
Creature - Zombie Elf
2/2
3
{T}: Add {B} to your mana pool.
Red Cliffs Armada
P3
4U
Creature - Human Soldier
5/4
3
Red Cliffs Armada can't attack unless defending player controls an Island.
Slaughterhouse Bouncer
DIS
4B
Creature - Ogre Warrior
3/3
3
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Hell's Thunder
ALA
1RR
Creature - Elemental
4/4
3
Flying, haste
At end of turn, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Filigree Angel
ARB
5WWU
Artifact Creature - Angel
4/4
3
Flying
When Filigree Angel comes into play, you gain 3 life for each artifact you control.
Python
6E
PT
ST2K
VI
1BB
Creature - Snake
3/2
3
Junun Efreet
4E
AN
1BB
Creature - Efreet
3/3
3
Flying
At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
Into Thin Air
FD
5U
Instant
2
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Return target artifact to its owner's hand.
Hunted Troll
RAV
2GG
Creature - Troll Warrior
8/4
3
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
{G}: Regenerate Hunted Troll.
Twiddle
4E
5E
7E
8E
B
U
U
Instant
2
You may tap or untap target artifact, creature, or land.
Anti-Magic Aura
5E
LG
2U
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.
Scourge Devil
ALA
4R
Creature - Devil
3/3
3
When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Jungle Wurm
MI
3GG
Creature - Wurm
5/5
3
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Skinthinner
LE
1B
Creature - Zombie
2/1
3
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Timid Drake
MM
WL
2U
Creature - Drake
3/3
3
Flying
When another creature comes into play, return Timid Drake to its owner's hand.
Hunted Phantasm
RAV
1UU
Creature - Spirit
4/6
3
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
Restless Dreams
TO
B
Sorcery
2
As an additional cost to play Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
Mana Skimmer
TSP
3B
Creature - Leech
2/2
3
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Fetid Horror
MI
3B
Creature - Shade Horror
1/2
3
{B}: Fetid Horror gets +1/+1 until end of turn.
Elephant Graveyard
AN
Land
0
{T}: Add {1} to your mana pool.
{T}: Regenerate target Elephant.
Carnivorous Death-Parrot
UNH
1U
Creature - Bird
2/2
3
Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Lord of Tresserhorn
AL
1UBR
Legendary Creature - Zombie
10/4
3
When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
Gempalm Sorcerer
LE
2U
Creature - Human Wizard
2/2
3
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Courier's Capsule
ALA
1U
Artifact
1
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Protective Bubble
LRW
3U
Enchantment - Aura
1
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Complicate
ON
2U
Instant
2
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Soothsaying
MM
U
Enchantment
1
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library and put them back in any order.
Mosstodon
ALA
4G
Creature - Plant Elephant
5/3
3
{1}: Target creature with power 5 or greater gains trample until end of turn.
Ebony Owl Netsuke
SOK
2
Artifact
1
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
Storm Seeker
CH
LG
3G
Instant
2
Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
Erayo, Soratami Ascendant
SOK
1U
Legendary Creature - Moonfolk Monk
1/1
3
Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
Yavimaya Gnats
IA
2G
Creature - Insect
0/1
3
Flying
{G}: Regenerate Yavimaya Gnats.
Wicked Reward
VI
1B
Instant
2
As an additional cost to play Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Relentless Assault
10E
6E
7E
8E
9E
P2
P3
ST
VI
2RR
Sorcery
2
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Carrion Thrash
ALA
2BRG
Creature - Viashino Warrior
4/4
3
When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Ghitu Firebreathing
TSP
1R
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
Chime of Night
UD
1B
Enchantment - Aura
1
Enchant creature
When Chime of Night is put into a graveyard from play, destroy target nonblack creature.
Fervent Denial
OD
3UU
Instant
2
Counter target spell.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Slithering Shade
DIS
B
Creature - Shade
0/1
3
Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Anaba Shaman
6E
8E
9E
HL
3R
Creature - Minotaur Shaman
2/2
3
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
Descendant of Kiyomaro
SOK
1WW
Creature - Human Soldier
2/3
3
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Tolarian Serpent
WL
5UU
Creature - Serpent
7/7
3
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
Restless Apparition
EVE
(W/B)(W/B)(W/B)
Creature - Spirit
2/2
3
{(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Phosphorescent Feast
EVE
FUT
2GGG
Sorcery
2
Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Ghost Quarter
DIS
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
Paradox Haze
TSP
2U
Enchantment - Aura
1
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Cloudhoof Kirin
SOK
3UU
Legendary Creature - Kirin Spirit
4/4
3
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
Shadowbane
MI
1W
Instant
2
The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Dauthi Slayer
TE
TSP
BB
Creature - Dauthi Soldier
2/2
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
Nettle Sentinel
EVE
G
Creature - Elf Warrior
2/2
3
Nettle Sentinel doesn't untap during your untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
Voidstone Gargoyle
PLC
3WW
Creature - Gargoyle
3/3
3
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be played.
Crime // Punishment (Crime)
DIS
3WB
Sorcery
2
Put target creature or enchantment card in an opponent's graveyard into play under your control.
Forked Lightning
PT
3R
Sorcery
2
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Grixis Grimblade
ARB
(U/R)B
Creature - Zombie Warrior
2/1
3
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
Metrognome
US
4
Artifact
1
When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play.
{4}, {T}: Put a 1/1 Gnome artifact creature token into play.
Ragamuffyn
DIS
2B
Creature - Zombie Cleric
2/2
3
Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
Ribbons of the Reikai
BOK
4U
Sorcery - Arcane
2
Draw a card for each Spirit you control.
Multani's Harmony
PS
G
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Brain Gorgers
PLC
3B
Creature - Zombie
4/2
3
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Swift Silence
DIS
2WUU
Instant
2
Counter all other spells. Draw a card for each spell countered this way.
Brass Gnat
TSP
1
Artifact Creature - Insect
1/1
3
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
Cryptic Gateway
ON
5
Artifact
1
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
Benevolent Ancestor
RAV
2W
Creature - Spirit
0/4
3
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Jhovall Queen
MM
4WW
Creature - Cat Rebel
4/7
3
Vigilance
Feebleness
TSP
1B
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.
Azorius Chancery
DIS
Land
0
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
Mangara's Blessing
MI
2W
Instant
2
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn.
Seaside Haven
ON
Land
0
{T}: Add {1} to your mana pool.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Footsteps of the Goryo
SOK
2B
Sorcery - Arcane
2
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.
Blood Speaker
CHK
3B
Creature - Ogre Shaman
3/2
3
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.
Death Cloud
DS
XBBB
Sorcery
2
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.
Vitaspore Thallid
PLC
1G
Creature - Fungus
1/1
3
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.
Crooked Scales
MM
4
Artifact
1
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Samite Ministration
IN
1W
Instant
2
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Mischievous Poltergeist
6E
WL
2B
Creature - Spirit
1/1
3
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
Fade from Memory
ON
B
Instant
2
Remove target card in a graveyard from the game.
Cycling {B} ({B}, Discard this card: Draw a card.)
Teferi's Response
IN
1U
Instant
2
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Quirion Dryad
10E
PS
1G
Creature - Dryad
1/1
3
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Slobad, Goblin Tinkerer
DS
1R
Legendary Creature - Goblin Artificer
1/2
3
Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Keeper of the Sacred Word
UNH
2G
Creature - Human Druid
2/3
3
As Keeper of the Sacred Word comes into play, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
Eightfold Maze
P3
2W
Instant
2
Play Eightfold Maze only during the declare attackers step and only if you are the defending player.
Destroy target attacking creature.
Flare
5E
IA
MI
2R
Instant
2
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
Ashenmoor Cohort
SHM
5B
Creature - Elemental Warrior
4/3
3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Arcane Denial
AL
1U
Instant
2
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Voidmage Husher
TSP
3U
Creature - Human Wizard
2/2
3
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.
Orcish Cannoneers
IA
1RR
Creature - Orc Warrior
1/3
3
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Rustic Clachan
MOR
Land
0
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
{T}: Add {W} to your mana pool.
Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Flowstone Surge
NE
1R
Enchantment
1
Creatures you control get +1/-1.
Leering Gargoyle
MI
1WU
Creature - Gargoyle
2/2
3
Flying
{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Landfill
UG
4R
Sorcery
2
Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
Strange Inversion
CHK
2R
Instant - Arcane
2
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Psychic Purge
LG
U
Sorcery
2
Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Inflame
DS
PY
R
Instant
2
Inflame deals 2 damage to each creature dealt damage this turn.
Flash
6E
MI
1U
Instant
2
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Scorching Missile
OD
3R
Sorcery
2
Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Locket of Yesterdays
TSP
1
Artifact
1
Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard.
Wu Elite Cavalry
P3
3U
Creature - Human Soldier
2/3
3
Horsemanship
Gloomwidow's Feast
SHM
3G
Instant
2
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)
Wildfire
7E
9E
P2
US
4RR
Sorcery
2
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Vigilant Martyr
MI
W
Creature - Human Cleric
1/1
3
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Metamorphic Wurm
OD
3GG
Creature - Elephant Wurm
3/3
3
Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
Anvil of Bogardan
VI
2
Artifact
1
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Sphere of Purity
MR
3W
Enchantment
1
If an artifact would deal damage to you, prevent 1 of that damage.
Raging Bull
LG
2R
Creature - Ox
2/2
3
Patron of the Akki
BOK
4RR
Legendary Creature - Spirit
5/5
3
Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Spiteful Bully
NE
1B
Creature - Zombie Mercenary
3/3
3
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Weird Harvest
9E
ON
XGG
Sorcery
2
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Luminous Guardian
OD
3W
Creature - Human Nomad
1/4
3
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
Voracious Hatchling
EVE
3(W/B)
Creature - Elemental
6/6
3
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
Deathmark
10E
CS
B
Sorcery
2
Destroy target green or white creature.
Divine Congregation
TSP
3W
Sorcery
2
You gain 2 life for each creature target player controls.
Suspend 5-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Hornet Cannon
SH
4
Artifact
1
{3}, {T}: Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn.
Research the Deep
MOR
1U
Sorcery
2
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Shield of Kaldra
DS
4
Legendary Artifact - Equipment
1
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
Monk Realist
US
1W
Creature - Human Monk Cleric
1/1
3
When Monk Realist comes into play, destroy target enchantment.
Mental Discipline
UD
1UU
Enchantment
1
{1}{U}, Discard a card: Draw a card.
Dark Temper
CFX
2R
Instant
2
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Stand Firm
FD
W
Instant
2
Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Winnow
IN
1W
Instant
2
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.
Stern Judge
TO
2W
Creature - Human Cleric
2/2
3
{T}: Each player loses 1 life for each Swamp he or she controls.
Dead-Iron Sledge
MR
1
Artifact - Equipment
1
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Plague of Vermin
SHM
6B
Sorcery
2
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
Exhaustion
9E
P2
P3
PT
ST
US
2U
Sorcery
2
Creatures and lands target opponent controls don't untap during his or her next untap step.
Iron-Heart Chimera
VI
4
Artifact Creature - Chimera
2/2
3
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.)
Hour of Reckoning
RAV
4WWW
Sorcery
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.
Misshapen Fiend
MM
1B
Creature - Horror Mercenary
1/1
3
Flying
Pit Trap
7E
IA
US
2
Artifact
1
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Nemata, Grove Guardian
PS
4GG
Legendary Creature - Treefolk
4/5
3
{2}{G}: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Kithkin Spellduster
EVE
4W
Creature - Kithkin Wizard
2/3
3
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Kithkin Shielddare
SHM
1W
Creature - Kithkin Soldier
1/1
3
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Vertigo Spawn
GP
1U
Creature - Illusion
0/3
3
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
Rushwood Legate
MM
2G
Creature - Dryad
2/1
3
If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost.
Magus of the Scroll
TSP
R
Creature - Human Wizard
1/1
3
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Opal Archangel
US
4W
Enchantment
1
When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Trumpeting Armodon
TE
3G
Creature - Elephant
3/3
3
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
Merrow Reejerey
LRW
2U
Creature - Merfolk Soldier
2/2
3
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.
Rainbow Vale
FE
Land
0
{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.
Planar Void
US
B
Enchantment
1
Whenever another card is put into a graveyard from anywhere, remove that card from the game.
Shriveling Rot
DS
2BB
Instant
2
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
Compulsion
TO
1U
Enchantment
1
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Clockwork Beetle
MR
1
Artifact Creature - Insect
0/0
3
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Unblinking Bleb
FUT
3U
Creature - Illusion
1/3
3
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Web of Inertia
JU
2U
Enchantment
1
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.
Predator Dragon
ALA
3RRR
Creature - Dragon
4/4
3
Flying, haste
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
Primal Command
LRW
3GG
Sorcery
2
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Defiant Elf
LE
G
Creature - Elf
1/1
3
Trample
Rowen
6E
7E
VI
2GG
Enchantment
1
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Polluted Delta
ON
Land
0
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
Entrails Feaster
ON
B
Creature - Zombie Cat
1/1
3
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Khabal Ghoul
AN
2B
Creature - Zombie
1/1
3
At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn.
Well of Lost Dreams
DS
4
Artifact
1
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Mesmeric Sliver
FUT
3U
Creature - Sliver
2/2
3
All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
Grifter's Blade
RAV
3
Artifact - Equipment
1
Flash
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
Avizoa
WL
3U
Creature - Jellyfish
2/2
3
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn.
Flamestick Courier
ON
2R
Creature - Goblin
2/1
3
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste.
Cytoshape
DIS
1GU
Instant
2
Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.
Brushland
10E
5E
6E
7E
9E
IA
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
Shizuko, Caller of Autumn
BOK
1GG
Legendary Creature - Snake Shaman
2/3
3
At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
Shallow Grave
MI
1B
Instant
2
Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
Dogged Hunter
OD
2W
Creature - Human Nomad
1/1
3
{T}: Destroy target creature token.
Djinn of the Lamp
PT
5UU
Creature - Djinn
5/6
3
Flying
Malicious Advice
PS
XUB
Instant
2
Tap X target artifacts, creatures, and/or lands. You lose X life.
Life Chisel
LG
4
Artifact
1
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep.
Urborg Shambler
IN
2BB
Creature - Horror
4/3
3
Other black creatures get -1/-1.
Magnetic Theft
FD
R
Instant
2
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Necrosavant
6E
VI
3BBB
Creature - Zombie Giant
5/5
3
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.
Sparring Collar
FD
2
Artifact - Equipment
1
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Gaea's Liege
4E
B
R
TSP
U
3GGG
Creature - Avatar
*/*
3
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves play.
Presence of Gond
SHM
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
Irradiate
MR
3B
Instant
2
Target creature gets -1/-1 until end of turn for each artifact you control.
Infernal Denizen
IA
7B
Creature - Demon
5/7
3
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice as long as Infernal Denizen remains in play.
{T}: Gain control of target creature as long as Infernal Denizen remains in play.
Rhystic Shield
PY
1W
Instant
2
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Krosan Archer
OD
3G
Creature - Centaur Archer
2/3
3
Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
Pyromancy
UL
2RR
Enchantment
1
{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
Spell Counter
UNH
2UU
Instant
2
Counter target spell.
Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand.
Narcissism
TO
2G
Enchantment
1
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Caribou Range
5E
IA
2WW
Enchantment - Aura
1
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play."
Sacrifice a Caribou token: You gain 1 life.
Adarkar Valkyrie
CS
4WW
Snow Creature - Angel
4/5
3
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.
Multani, Maro-Sorcerer
UL
4GG
Legendary Creature - Elemental
*/*
3
Shroud (This permanent can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
Tor Wauki
CH
LG
2BBR
Legendary Creature - Human Archer
3/3
3
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Empyrial Archangel
ALA
4GWWU
Creature - Angel
5/8
3
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Lava Dart
JU
R
Instant
2
Lava Dart deals 1 damage to target creature or player.
Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Ravaged Highlands
OD
Land
0
Ravaged Highlands comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
Cephalid Vandal
TO
1U
Creature - Cephalid Rogue
1/1
3
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Rootwater Hunter
TE
2U
Creature - Merfolk
1/1
3
{T}: Rootwater Hunter deals 1 damage to target creature or player.
Vivify
OD
2G
Instant
2
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Mire Shade
MI
1B
Creature - Shade
1/1
3
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery.
Catalog
8E
US
2U
Instant
2
Draw two cards, then discard a card.
Gibbering Descent
FUT
4BB
Enchantment
1
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Locust Miser
SOK
2BB
Creature - Rat Shaman
2/2
3
Each opponent's maximum hand size is reduced by two.
Thermal Flux
CS
U
Instant
2
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Angelic Blessing
10E
9E
EX
P2
PT
ST2K
ST
2W
Sorcery
2
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Lin Sivvi, Defiant Hero
NE
1WW
Legendary Creature - Human Rebel
1/3
3
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
Pixie Queen
LG
2GG
Creature - Faerie
1/1
3
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
Icy Manipulator
10E
9E
B
IA
MR
U
4
Artifact
1
{1}, {T}: Tap target artifact, creature, or land.
Artful Looter
UNH
2U
Creature - Human Wizard
1/2
3
{T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
Boggart Mob
LRW
3B
Creature - Goblin Warrior
5/5
3
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
Patrol Signaler
EVE
1W
Creature - Kithkin Soldier
1/1
3
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play. ({Q} is the untap symbol.)
Wanderwine Prophets
LRW
4UU
Creature - Merfolk Wizard
4/4
3
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Mimeofacture
GP
3U
Sorcery
2
Replicate {3}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
Flames of the Blood Hand
BOK
2R
Instant
2
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Sandbar Serpent
US
4U
Creature - Serpent
3/4
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Jhovall Rider
MM
4W
Creature - Human Rebel
3/3
3
Trample
Jumbo Imp
UG
2B
Summon - Imp
0/0
1
Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
Miss Demeanor
UG
3W
Summon - Lady of Proper Etiquette
3/1
1
Flying, first strike
During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
Storm Elemental
AL
5U
Creature - Elemental
3/4
3
Flying
{U}, Remove the top card of your library from the game: Tap target creature with flying.
{U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Shadowmage Infiltrator
OD
TSP
1UB
Creature - Human Wizard
1/3
3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Banshee
CH
DK
2BB
Creature - Spirit
0/1
3
{X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player.
Kindle
TE
1R
Instant
2
Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
Primoc Escapee
LE
6U
Creature - Bird Beast
4/4
3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Elvish Lookout
UD
G
Creature - Elf
1/1
3
Shroud (This permanent can't be the target of spells or abilities.)
Nemesis Mask
DS
3
Artifact - Equipment
1
All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Pyromania
TO
2R
Enchantment
1
{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
Pyrokinesis
AL
4RR
Instant
2
You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Akroma's Devoted
LE
3W
Creature - Human Cleric
2/4
3
Cleric creatures have vigilance.
Oakgnarl Warrior
LRW
5GG
Creature - Treefolk Warrior
5/7
3
Vigilance, trample
Femeref Archers
10E
6E
7E
MI
2G
Creature - Human Archer
2/2
3
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Nobilis of War
EVE
(R/W)(R/W)(R/W)(R/W)(R/W)
Creature - Spirit Avatar
3/4
3
Flying
Attacking creatures you control get +2/+0.
Blizzard Specter
CS
2UB
Snow Creature - Specter
2/3
3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Manaplasm
ALA
2G
Creature - Ooze
1/1
3
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Serum Visions
FD
U
Sorcery
2
Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Time Bomb
5E
IA
4
Artifact
1
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.
Excavation
PY
1U
Enchantment
1
{1}, Sacrifice a land: Draw a card. Any player may play this ability.
Yore-Tiller Nephilim
GP
WUBR
Creature - Nephilim
2/2
3
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
Goblin Flotilla
FE
2R
Creature - Goblin
2/2
3
Islandwalk
At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Squee's Revenge
AP
1UR
Sorcery
2
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Thieves' Fortune
MOR
2U
Tribal Instant - Rogue
2
Prowl {U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Cho-Manno, Revolutionary
10E
MM
2WW
Legendary Creature - Human Rebel
2/2
3
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Ogre Shaman
EX
3RR
Creature - Ogre Shaman
3/3
3
{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
Daru Sanctifier
LE
3W
Creature - Human Cleric
1/4
3
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Tezzeret the Seeker
ALA
3UU
Planeswalker - Tezzeret
1
4
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Brilliant Halo
US
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand.
Slith Bloodletter
MR
BB
Creature - Slith
1/1
3
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Tainted Peak
TO
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Play this ability only if you control a Swamp.
Illuminate
AP
XR
Sorcery
2
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you play this spell.)
Illuminate deals X damage to target creature. If the {2}{R} kicker cost was paid, Illuminate deals X damage to that creature's controller. If the {3}{U} kicker cost was paid, you draw X cards.
Fireblast
VI
4RR
Instant
2
You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
Jeweled Amulet
IA
0
Artifact
1
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
Burnt Offering
IA
B
Instant
2
As an additional cost to play Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
Chord of Calling
RAV
XGGG
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
Squire
DK
TSP
1W
Creature - Human Soldier
1/2
3
Dark Triumph
NE
4B
Instant
2
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.
Cloak of Invisibility
MI
U
Enchantment - Aura
1
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls.
Orzhova, the Church of Deals
GP
Land
0
{T}: Add {1} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Spoils of Evil
IA
2B
Instant
2
For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
Yellow Scarves General
P3
3R
Creature - Human Soldier
2/2
3
Horsemanship
Yellow Scarves General can't block.
Mistmeadow Witch
SHM
1(W/U)
Creature - Kithkin Wizard
1/1
3
{2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Seasoned Tactician
AL
2W
Creature - Human Advisor
1/3
3
{3}, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Abyssal Nightstalker
P2
3B
Creature - Nightstalker
2/2
3
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Treva's Attendant
IN
5
Artifact Creature - Golem
3/3
3
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
Grixis Charm
ALA
UBR
Instant
2
Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
Kodama's Reach
CHK
2G
Sorcery - Arcane
2
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.
Celestial Dawn
6E
MI
TSP
1WW
Enchantment
1
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Reanimate
TE
B
Sorcery
2
Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost.
Ice Storm
B
U
2G
Sorcery
2
Destroy target land.
Phyrexian Delver
IN
3BB
Creature - Zombie
3/2
3
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
Dire Wolves
IA
2G
Creature - Wolf
2/2
3
Dire Wolves has banding as long as you control a Plains.
Mistform Mask
ON
1U
Enchantment - Aura
1
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Wormwood Dryad
TSP
2G
Creature - Dryad
3/1
3
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Strands of Night
6E
7E
WL
2BB
Enchantment
1
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.
Wydwen, the Biting Gale
LRW
2UB
Legendary Creature - Faerie Wizard
3/3
3
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
Hypergenesis
TSP
Sorcery
Hypergenesis is green.
1
Suspend 3-{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.
Duh
UNH
B
Instant
2
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Belltower Sphinx
RAV
4U
Creature - Sphinx
2/5
3
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Phantasmal Forces
4E
5E
B
R
U
3U
Creature - Illusion
4/1
3
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
Transmutation
CH
LG
1B
Instant
2
Switch target creature's power and toughness until end of turn.
Tilling Treefolk
EVE
2G
Creature - Treefolk Druid
1/3
3
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
Citanul Hierophants
US
3G
Creature - Human Druid
3/2
3
Creatures you control have "{T}: Add {G} to your mana pool."
Sokenzan Renegade
SOK
2R
Creature - Ogre Samurai Mercenary
3/3
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
Dying Wail
UD
1B
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, target player discards two cards.
Shield Mate
EX
W
Creature - Human Soldier
1/1
3
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Phyrexian Marauder
VI
X
Artifact Creature - Construct
0/0
3
Phyrexian Marauder comes into play with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
Nefarious Lich
OD
BBBB
Enchantment
1
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves play, you lose the game.
Gorilla Shaman
AL
R
Creature - Ape Shaman
1/1
3
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
Virulent Sliver
FUT
G
Creature - Sliver
1/1
3
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Serrated Biskelion
WL
3
Artifact Creature - Construct
2/2
3
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
Fit of Rage
6E
WL
1R
Sorcery
2
Target creature gets +3/+3 and gains first strike until end of turn.
Martyr of Bones
CS
B
Creature - Human Wizard
1/1
3
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.
Kathari Screecher
ALA
2U
Creature - Bird Soldier
2/2
3
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Vibrating Sphere
IA
4
Artifact
1
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
Disembowel
RAV
XB
Instant
2
Destroy target creature with converted mana cost X.
Dragon Broodmother
ARB
2RRRG
Creature - Dragon
4/4
3
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.)
Arachnoid
FD
6
Artifact Creature - Spider
2/6
3
Reach (This creature can block creatures with flying.)
Vebulid
US
B
Creature - Horror
0/0
3
Vebulid comes into play with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
Blood Pet
6E
7E
TE
B
Creature - Thrull
1/1
3
Sacrifice Blood Pet: Add {B} to your mana pool.
Urza's Armor
8E
US
6
Artifact
1
If a source would deal damage to you, prevent 1 of that damage.
Ladies' Knight
UNH
3W
Creature - Human Knight
2/2
3
Flying
Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)
Heliophial
FD
5
Artifact
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
Dance of the Dead
IA
1B
Enchantment - Aura
1
Enchant creature card in a graveyard
When Dance of the Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves play, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
Chimeric Sphere
WL
3
Artifact
1
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
Walking Wall
IA
4
Artifact Creature - Wall
0/6
3
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.
Ronom Serpent
CS
5U
Snow Creature - Serpent
5/6
3
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Molten Sentry
RAV
3R
Creature - Elemental
*/*
3
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
Kurgadon
SC
4G
Creature - Beast
3/3
3
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
Anarchist
9E
EX
OD
4R
Creature - Human Wizard
2/2
3
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
Mirror Strike
PY
3W
Instant
2
Target unblocked creature deals combat damage to its controller instead of to you this turn.
Rootwater Depths
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
Dramatic Entrance
SHM
3GG
Instant
2
You may put a green creature card from your hand into play.
Crack the Earth
BOK
R
Sorcery - Arcane
2
Each player sacrifices a permanent.
Life from the Loam
RAV
1G
Sorcery
2
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Zombie Cannibal
OD
B
Creature - Zombie
1/1
3
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.
Reinforcements
AL
W
Instant
2
Put up to three target creature cards from your graveyard on top of your library.
Skyshroud Elite
EX
G
Creature - Elf
1/1
3
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Armadillo Cloak
IN
1GW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Vaevictis Asmadi
CH
LG
2BBRRGG
Legendary Creature - Elder Dragon
7/7
3
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
Craw Giant
5E
CH
LG
TSP
3GGGG
Creature - Giant
6/4
3
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Volrath's Shapeshifter
SH
1UU
Creature - Shapeshifter
0/1
3
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2}: Discard a card.
Gloomwidow
SHM
2G
Creature - Spider
3/3
3
Reach
Gloomwidow can't block creatures without flying.
Balefire Liege
EVE
2(R/W)(R/W)(R/W)
Creature - Spirit Horror
2/4
3
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
Talon Sliver
TE
1W
Creature - Sliver
1/1
3
All Sliver creatures have first strike.
Emberstrike Duo
SHM
1(B/R)
Creature - Elemental Warrior Shaman
1/1
3
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
Smoldering Butcher
EVE
3B
Creature - Elemental Warrior
4/2
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wildfire Emissary
MI
TSP
3R
Creature - Efreet
2/4
3
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Metamorphosis
AN
CH
G
Sorcery
2
As an additional cost to play Metamorphosis, sacrifice a creature.
Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to play creature spells.
Knacksaw Clique
SHM
3U
Creature - Faerie Rogue
1/4
3
Flying
{1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol.)
Sidar Jabari
MI
3W
Legendary Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Scrubland
B
R
U
Land - Plains Swamp
0
Orzhov Basilica
GP
Land
0
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
Hibernation
7E
8E
US
2U
Instant
2
Return all green permanents to their owners' hands.
Merseine
FE
2UU
Enchantment - Aura
1
Enchant creature
Merseine comes into play with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature.
Mana Crypt
PR
0
Artifact
0
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt
deals 3 damage to you.
T Add 2 to your mana pool.
Mana Screw
UNH
1
Artifact
1
{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.
Mons's Goblin Waiters
UNH
R
Creature - Goblin Waiter
1/1
3
Sacrifice a creature or land: Add {o{1/2*R}} to your mana pool.
Creature Bond
4E
B
R
U
1U
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Seahunter
NE
2UU
Creature - Human Mercenary
2/2
3
{3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library.
Blightspeaker
PLC
1B
Creature - Human Rebel Cleric
1/1
3
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Muck Rats
P2
PT
ST
B
Creature - Rat
1/1
3
Blowfly Infestation
SHM
2B
Enchantment
1
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Flailing Drake
TE
3G
Creature - Drake
2/3
3
Flying
When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Kjeldoran Javelineer
CS
W
Creature - Human Soldier
1/2
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.
Cruel Edict
10E
9E
P2
1B
Sorcery
2
Target opponent sacrifices a creature.
Echoing Ruin
DS
1R
Sorcery
2
Destroy target artifact and all other artifacts with the same name as that artifact.
Cabal Therapy
JU
B
Sorcery
2
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Death of a Thousand Stings
SOK
4B
Instant - Arcane
2
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Final Judgment
BOK
4WW
Sorcery
2
Remove all creatures from the game.
Goblin Artisans
AQ
CH
R
Creature - Goblin Artificer
1/1
3
{T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
Root Greevil
PS
3G
Creature - Beast
2/3
3
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
Oona, Queen of the Fae
SHM
3(U/B)(U/B)(U/B)
Legendary Creature - Faerie Wizard
5/5
3
Flying
{X}{(u/b)}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
Sex Appeal
UG
W
Instant
2
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
Temporal Extortion
PLC
BBBB
Sorcery
2
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Shu Elite Infantry
P3
3W
Creature - Human Soldier
3/3
3
Beasts of Bogardan
CH
LG
4R
Creature - Beast
3/3
3
Protection from red
Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent.
Ranger en-Vec
TE
1GW
Creature - Human Soldier Archer
2/2
3
First strike
{G}: Regenerate Ranger en-Vec.
Rhox War Monk
ALA
GWU
Creature - Rhino Monk
3/4
3
Lifelink
Bogardan Hellkite
TSP
6RR
Creature - Dragon
5/5
3
Flash
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Argivian Find
WL
W
Instant
2
Return target artifact or enchantment card from your graveyard to your hand.
Transmute Artifact
AQ
UU
Sorcery
2
As an additional cost to play Transmute Artifact, sacrifice an artifact.
Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it into play. If it's greater, you may pay {X}, where X is the difference. If you do, put it into play. If you don't, put it into its owner's graveyard. Then shuffle your library.
Thornling
CFX
3GG
Creature - Elemental Shapeshifter
4/4
3
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
Kodama of the Center Tree
BOK
4G
Legendary Creature - Spirit
*/*
3
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
Seedborn Muse
10E
9E
LE
3GG
Creature - Spirit
2/4
3
Untap all permanents you control during each other player's untap step.
Prohibit
IN
1U
Instant
2
Kicker {2} (You may pay an additional {2} as you play this spell.)
Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.
Nature's Cloak
PT
ST
2G
Sorcery
2
Green creatures you control gain forestwalk until end of turn.
Master Healer
7E
8E
9E
UD
4W
Creature - Human Cleric
1/4
3
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Morgue Thrull
SH
2B
Creature - Thrull
2/2
3
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Rimehorn Aurochs
CS
4G
Snow Creature - Aurochs
3/3
3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.)
Words of Wilding
ON
2G
Enchantment
1
{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.
Abandoned Outpost
OD
Land
0
Abandoned Outpost comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Skyward Eye Prophets
CFX
3GWU
Creature - Human Wizard
3/3
3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.
Shah of Naar Isle
FUT
3R
Creature - Efreet
6/6
3
Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Task Force
MM
2W
Creature - Human Rebel
1/3
3
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Flame Burst
OD
1R
Instant
2
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Knight of Stromgald
5E
IA
BB
Creature - Human Knight
2/1
3
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
Scorching Winds
PT
R
Instant
2
Play Scorching Winds only during the declare attackers step and only if you are the defending player.
Scorching Winds deals 1 damage to each attacking creature.
Enigma Eidolon
DIS
3U
Creature - Spirit
2/2
3
{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Aquamorph Entity
PLC
2UU
Creature - Shapeshifter
*/*
3
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Elvish Fury
TE
G
Instant
2
Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Sunglasses of Urza
4E
B
R
U
3
Artifact
1
You may spend white mana as though it were red mana.
Eye Spy
P2
ST
U
Sorcery
2
Look at the top card of target player's library. You may put that card into his or her graveyard.
Elvish Branchbender
LRW
2G
Creature - Elf Druid
2/2
3
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Yavimaya Kavu
IN
2RG
Creature - Kavu
*/*
3
Yavimaya Kavu's power is equal to the number of red creatures in play.
Yavimaya Kavu's toughness is equal to the number of green creatures in play.
Preemptive Strike
P3
1U
Instant
2
Counter target creature spell.
Manta Ray
WL
1UU
Creature - Fish
3/3
3
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
Treetop Defense
PT
1G
Instant
2
Play Treetop Defense only during the declare attackers step and only if you are the defending player.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Hystrodon
ON
4G
Creature - Beast
3/4
3
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Squirrel Mob
OD
1GG
Creature - Squirrel
2/2
3
Squirrel Mob gets +1/+1 for each other Squirrel in play.
Dreamcatcher
SOK
U
Creature - Spirit
1/1
3
Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Pit Spawn
EX
4BBB
Creature - Demon
6/4
3
First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
Whenever Pit Spawn deals damage to a creature, remove that creature from the game.
Pemmin's Aura
SC
1UU
Enchantment - Aura
1
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Aquamoeba
TO
1U
Creature - Elemental Beast
1/3
3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Rune-Cervin Rider
SHM
3W
Creature - Elf Knight
2/2
3
Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
Cradle of Vitality
ALA
3W
Enchantment
1
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Power Conduit
MR
2
Artifact
1
{T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Carrion Rats
TO
B
Creature - Rat
2/1
3
Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats assigns no combat damage this turn.
Groffskithur
MR
5G
Creature - Beast
3/3
3
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Grief Tyrant
SHM
5(B/R)
Creature - Horror
8/8
3
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Exoskeletal Armor
JU
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Quicksilver Fountain
MR
3
Artifact
1
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
At end of turn, if all lands in play are Islands, remove all flood counters from them.
Aura Barbs
BOK
2R
Instant - Arcane
2
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Bringer of the Red Dawn
FD
7RR
Creature - Bringer
5/5
3
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Biomantic Mastery
DIS
4(G/U)(G/U)(G/U)
Sorcery
2
({(g/u)} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Decree of Silence
SC
6UU
Enchantment
1
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.
Blaze
10E
6E
7E
8E
9E
P2
P3
PT
XR
Sorcery
2
Blaze deals X damage to target creature or player.
Hoarder's Greed
LRW
3B
Sorcery
2
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Barbarian Horde
P3
3R
Creature - Human Barbarian Soldier
3/3
3
Snorting Gahr
MM
2GG
Creature - Rhino Beast
3/3
3
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Phantom Tiger
JU
2G
Creature - Cat Spirit
1/0
3
Phantom Tiger comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Choking Tethers
ON
3U
Instant
2
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Fasting
DK
W
Enchantment
1
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
Slipstream Eel
ON
5UU
Creature - Fish Beast
6/6
3
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Platinum Angel
10E
MR
7
Artifact Creature - Angel
4/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't lose the game and your opponents can't win the game.
Silhouette
LG
1U
Instant
2
Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
Slow Motion
UL
2U
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand.
Mindbender Spores
MI
2G
Creature - Fungus Wall
0/1
3
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Canopy Claws
JU
G
Instant
2
Target creature loses flying until end of turn.
Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Samite Alchemist
HL
3W
Creature - Human Cleric
0/2
3
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Ember Shot
JU
6R
Instant
2
Ember Shot deals 3 damage to target creature or player.
Draw a card.
Blanchwood Treefolk
US
4G
Creature - Treefolk
4/5
3
Crucible of Worlds
10E
FD
3
Artifact
1
You may play land cards from your graveyard.
Wall of Diffusion
TE
1R
Creature - Wall
0/5
3
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though they didn't have shadow.
Clout of the Dominus
EVE
(U/R)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Phantasmagorian
PLC
5BB
Creature - Horror
6/6
3
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
Pyrohemia
PLC
2RR
Enchantment
1
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
Phyrexian Dreadnought
MI
1
Artifact Creature - Dreadnought
12/12
3
Trample
When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Chaos Confetti
UG
4
Artifact
1
o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
Pangosaur
MM
2GG
Creature - Lizard
6/6
3
Whenever a player plays a land, return Pangosaur to its owner's hand.
Nocturnal Raid
7E
MI
2BB
Instant
2
Black creatures get +2/+0 until end of turn.
Innocent Blood
OD
B
Sorcery
2
Each player sacrifices a creature.
Jungle Barrier
AP
2GU
Creature - Plant Wall
2/6
3
Defender (This creature can't attack.)
When Jungle Barrier comes into play, draw a card.
Wei Elite Companions
P3
4B
Creature - Human Soldier
3/3
3
Horsemanship
Thermal Blast
OD
4R
Instant
2
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
Balduvian Horde
6E
AL
2RR
Creature - Human Barbarian
5/5
3
When Balduvian Horde comes into play, sacrifice it unless you discard a card at random.
Soulsworn Jury
DIS
2W
Creature - Spirit
1/4
3
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Detonate
4E
5E
AQ
MR
XR
Sorcery
2
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Encroach
UD
B
Sorcery
2
Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
Mind Peel
SH
B
Sorcery
2
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
Soltari Crusader
TE
2W
Creature - Soltari Knight
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
Trespasser il-Vec
TSP
2B
Creature - Human Rogue
3/1
3
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Wielding the Green Dragon
P3
1G
Sorcery
2
Target creature gets +4/+4 until end of turn.
Psychatog
OD
1UB
Creature - Atog
1/2
3
Discard a card: Psychatog gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
Swamp Mosquito
AL
TSP
1B
Creature - Insect
0/1
3
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Carrion Beetles
US
B
Creature - Insect
1/1
3
{2}{B}, {T}: Remove up to three target cards in a single graveyard from the game.
Samite Elder
PS
2W
Creature - Human Cleric
1/2
3
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Covert Operative
LE
4U
Creature - Human Wizard
3/2
3
Covert Operative is unblockable.
Ivory Crane Netsuke
SOK
2
Artifact
1
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Goldmeadow Harrier
LRW
W
Creature - Kithkin Soldier
1/1
3
{W}, {T}: Tap target creature.
Lapis Lazuli Talisman
IA
2
Artifact
1
Whenever a blue spell is played, you may pay {3}. If you do, untap target permanent.
Ashcoat Bear
TSP
1G
Creature - Bear
2/2
3
Flash (You may play this spell any time you could play an instant.)
Prophetic Bolt
AP
3UR
Instant
2
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
Perplex
RAV
1UB
Instant
2
Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Skittering Horror
UD
2B
Creature - Horror
4/3
3
When you play a creature spell, sacrifice Skittering Horror.
AEthermage's Touch
DIS
2WU
Instant
2
Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Ogre Berserker
P2
4R
Creature - Ogre Berserker
4/2
3
Haste
Phyrexian Snowcrusher
CS
6
Snow Artifact Creature - Juggernaut
6/5
3
Phyrexian Snowcrusher attacks each turn if able.
{1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Wu Warship
P3
2U
Creature - Human Soldier
3/3
3
Wu Warship can't attack unless defending player controls an Island.
Touch of Vitae
IA
2G
Instant
2
Target creature gains haste and "{0}: Untap this creature. Play this ability only once." until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Noxious Vapors
PS
1BB
Sorcery
2
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
Misers' Cage
MI
3
Artifact
1
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Spectral Shift
FD
1U
Instant
2
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
Entwine {2}
Karmic Guide
UL
3WW
Creature - Angel Spirit
2/2
3
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide comes into play, return target creature card from your graveyard to play.
Lavamancer's Skill
ON
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Bridge from Below
FUT
BBB
Enchantment
1
Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.
Psychic Drain
RAV
XUB
Sorcery
2
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Wall of Opposition
CH
LG
3RR
Creature - Wall
0/6
3
Defender (This creature can't attack.)
{1}: Wall of Opposition gets +1/+0 until end of turn.
Lingering Mirage
US
1U
Enchantment - Aura
1
Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Phyrexian Vault
10E
6E
MI
3
Artifact
1
{2}, {T}, Sacrifice a creature: Draw a card.
Kukemssa Pirates
MI
3U
Creature - Human Pirate
2/2
3
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Flow of Maggots
IA
2B
Creature - Insect
2/2
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
Orbweaver Kumo
CHK
4GG
Creature - Spirit
3/4
3
Reach (This creature can block creatures with flying.)
Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
Rise // Fall (Fall)
DIS
BR
Sorcery
2
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
Pygmy Kavu
PS
3G
Creature - Kavu
1/2
3
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.
Shifting Wall
SH
X
Artifact Creature - Wall
0/0
3
Defender (This creature can't attack.)
Shifting Wall comes into play with X +1/+1 counters on it.
Armor Sliver
TE
2W
Creature - Sliver
2/2
3
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Disturbing Plot
SHM
1B
Sorcery
2
Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Vigor Mortis
RAV
2BB
Sorcery
2
Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it.
Spearbreaker Behemoth
ALA
5GG
Creature - Beast
5/5
3
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
Ebon Stronghold
5E
6E
FE
Land
0
Ebon Stronghold comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
Remote Farm
MM
Land
0
Remote Farm comes into play tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
Phyrexian Hulk
7E
8E
9E
TE
6
Artifact Creature - Golem
5/4
3
Laquatus's Champion
TO
4BB
Creature - Nightmare Horror
6/3
3
When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
Mark of Fury
UD
R
Enchantment - Aura
1
Enchant creature
Enchanted creature has haste.
At end of turn, return Mark of Fury to its owner's hand.
Tears of Rage
DS
2RR
Instant
2
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
Rolling Spoil
RAV
2GG
Sorcery
2
Destroy target land. If {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
Avatar of Might
10E
PY
6GG
Creature - Avatar
8/8
3
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Spidersilk Armor
MM
2G
Enchantment
1
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Shinen of Stars' Light
SOK
2W
Creature - Spirit
2/1
3
First strike
Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
Time Elemental
4E
5E
LG
2U
Creature - Elemental
0/2
3
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Skycloud Expanse
OD
Land
0
{1}, {T}: Add {W}{U} to your mana pool.
Underworld Dreams
10E
8E
9E
LG
BBB
Enchantment
1
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Blessed Orator
9E
OD
3W
Creature - Human Cleric
1/4
3
Other creatures you control get +0/+1.
Warmth
6E
TE
1W
Enchantment
1
Whenever an opponent plays a red spell, you gain 2 life.
Agrus Kos, Wojek Veteran
RAV
3RW
Legendary Creature - Human Soldier
3/3
3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Strip Bare
SHM
W
Instant
2
Destroy all Auras and Equipment attached to target creature.
Deserted Temple
OD
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Untap target land.
Joven
HL
3RR
Legendary Creature - Human Rogue
3/3
3
{R}{R}{R}, {T}: Destroy target noncreature artifact.
Ancestor's Prophet
ON
4W
Creature - Human Cleric
1/5
3
Tap five untapped Clerics you control: You gain 10 life.
Deeptread Merrow
LRW
1U
Creature - Merfolk Rogue
2/1
3
{U}: Deeptread Merrow gains islandwalk until end of turn.
Life // Death (Life)
AP
G
Sorcery
2
Until end of turn, all lands you control are 1/1 creatures that are still lands.
Boom // Bust (Bust)
PLC
5R
Sorcery
2
Destroy all lands.
Obelisk of Jund
ALA
3
Artifact
1
{T}: Add {B}, {R}, or {G} to your mana pool.
Lady Sun
P3
1UU
Legendary Creature - Human Advisor
1/1
3
{T}: Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.
Glacial Chasm
IA
Land
0
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm comes into play, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Wu Spy
P3
1U
Creature - Human Soldier Rogue
1/1
3
When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard.
Kjeldoran Escort
AL
2WW
Creature - Human Soldier
2/3
3
Banding
Enchanted Being
LG
1WW
Creature - Human
2/2
3
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Cinder Cloud
MI
3RR
Instant
2
Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Phyrexian Walker
VI
0
Artifact Creature - Construct
0/3
3
Kathari Remnant
ARB
2UB
Creature - Bird Skeleton
0/1
3
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Gobhobbler Rats
DIS
BR
Creature - Rat
2/2
3
Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
Pardic Firecat
OD
3R
Creature - Elemental Cat
2/3
3
Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
Branching Bolt
ALA
1RG
Instant
2
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
Gravespawn Sovereign
ON
4BB
Creature - Zombie
3/3
3
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
Bloodshed Fever
SHM
R
Enchantment - Aura
1
Enchant creature
Enchanted creature attacks each turn if able.
Thorn Elemental
7E
8E
ST
UD
5GG
Creature - Elemental
7/7
3
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Cradle Guard
US
1GG
Creature - Treefolk
4/4
3
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Root Maze
10E
TE
G
Enchantment
1
Artifacts and lands come into play tapped.
Azorius AEthermage
DIS
1WU
Creature - Human Wizard
1/1
3
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Lu Xun, Scholar General
P3
2UU
Legendary Creature - Human Soldier
1/3
3
Horsemanship
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Slipstream Serpent
TSP
7U
Creature - Serpent
6/6
3
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Inner Fire
SOK
3R
Sorcery
2
Add {R} to your mana pool for each card in your hand.
Lotus Petal
TE
0
Artifact
0
{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
Inspiration
6E
7E
8E
ST2K
VI
3U
Instant
2
Target player draws two cards.
Stinkdrinker Bandit
MOR
3B
Creature - Goblin Rogue
2/1
3
Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Seton's Desire
OD
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Aggressive Urge
10E
IN
1G
Instant
2
Target creature gets +1/+1 until end of turn.
Draw a card.
Scrying Sheets
CS
Snow Land
0
{T}: Add {1} to your mana pool.
{1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.)
Scavenging Scarab
DS
3B
Creature - Insect
3/3
3
Scavenging Scarab can't block.
Gaddock Teeg
LRW
GW
Legendary Creature - Kithkin Advisor
2/2
3
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with {X} in their mana costs can't be played.
Badlands
B
R
U
Land - Swamp Mountain
0
Rocket-Powered Turbo Slug
UNH
3R
Creature - Slug
3/1
3
Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
Myojin of Night's Reach
CHK
5BBB
Legendary Creature - Spirit
5/2
3
Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Rattleblaze Scarecrow
SHM
6
Artifact Creature - Scarecrow
5/3
3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Evacuation
10E
7E
8E
9E
SH
3UU
Instant
2
Return all creatures to their owners' hands.
Safe Haven
CH
DK
TSP
Land
0
{2}, {T}: Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.
Ostracize
7E
UL
B
Sorcery
2
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
Charge Across the Araba
SOK
4W
Instant - Arcane
2
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Invigorate
MM
2G
Instant
2
If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.
Steeling Stance
DIS
1WW
Instant
2
Creatures you control get +1/+1 until end of turn.
Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
Juniper Order Ranger
CS
3GW
Creature - Human Knight
2/4
3
Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Utopia Mycon
FUT
G
Creature - Fungus
0/2
3
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
Simic Signet
DIS
2
Artifact
1
{1}, {T}: Add {G}{U} to your mana pool.
Roc of Kher Ridges
B
R
U
3R
Creature - Bird
3/3
3
Flying
Royal Assassin
10E
4E
8E
9E
B
R
U
1BB
Creature - Human Assassin
1/1
3
{T}: Destroy target tapped creature.
Tree Monkey
9E
P2
G
Creature - Ape
1/1
3
Reach (This creature can block creatures with flying.)
Fog
4E
5E
6E
7E
B
MI
R
U
G
Instant
2
Prevent all combat damage that would be dealt this turn.
Tel-Jilad Outrider
DS
3G
Creature - Elf Warrior
3/1
3
Protection from artifacts
Toxin Sliver
LE
3B
Creature - Sliver
3/3
3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Twitch
10E
TE
2U
Instant
2
You may tap or untap target artifact, creature, or land.
Draw a card.
Rhox
10E
8E
NE
4GG
Creature - Rhino Beast
5/5
3
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Blaze of Glory
B
U
W
Instant
2
Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
Pentagram of the Ages
5E
6E
IA
4
Artifact
1
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Kiss of the Amesha
ALA
4WU
Sorcery
2
Target player gains 7 life and draws two cards.
Energy Storm
IA
1W
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.
Tetsuo Umezawa
LG
UBR
Legendary Creature - Human Archer
3/3
3
Tetsuo Umezawa can't be the target of Aura spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
Caller of the Hunt
MM
2G
Creature - Human
*/*
3
As Caller of the Hunt comes into play, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
Corrupt
7E
SHM
US
5B
Sorcery
2
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Zombie token card
UG
1
Gerrard's Battle Cry
TE
W
Enchantment
1
{2}{W}: Creatures you control get +1/+1 until end of turn.
Balduvian Rage
CS
XR
Instant
2
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Quill-Slinger Boggart
LRW
3B
Creature - Goblin Warrior
3/2
3
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
Haunting Apparition
MI
1UB
Creature - Spirit
1+*/2
3
Flying
As Haunting Apparition comes into play, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Hakim, Loreweaver
MI
3UU
Legendary Creature - Human Wizard
2/4
3
Flying
{U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
Grinding Station
FD
2
Artifact
1
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.
Skyhunter Skirmisher
10E
FD
1WW
Creature - Cat Knight
1/1
3
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
Alter Reality
TO
1U
Instant
2
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback {1}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
River Kaijin
CHK
2U
Creature - Spirit
1/4
3
Autumn Willow
HL
4GG
Legendary Creature - Avatar
4/4
3
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Rough // Tumble (Tumble)
PLC
5R
Sorcery
2
Tumble deals 6 damage to each creature with flying.
Mystical Teachings
TSP
3U
Instant
2
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Dragon Scales
SC
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature.
Mistbind Clique
LRW
3U
Creature - Faerie Wizard
4/4
3
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Nezumi Bone-Reader
CHK
1B
Creature - Rat Shaman
1/1
3
{B}, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
Flayed Nim
MR
3B
Creature - Skeleton
2/2
3
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
Lingering Death
SC
1B
Enchantment - Aura
1
Enchant creature
At the end of enchanted creature's controller's turn, that player sacrifices that creature.
Fire Snake
PT
4R
Creature - Snake
3/1
3
When Fire Snake is put into a graveyard from play, destroy target land.
Stone Kavu
PS
4G
Creature - Kavu
3/3
3
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
Deepchannel Mentor
SHM
5U
Creature - Merfolk Rogue
2/2
3
Blue creatures you control are unblockable.
Recollect
10E
RAV
2G
Sorcery
2
Return target card from your graveyard to your hand.
Capture of Jingzhou
P3
3UU
Sorcery
2
Take an extra turn after this one.
Razor Golem
DS
6
Artifact Creature - Golem
3/4
3
Affinity for Plains (This spell costs {1} less to play for each Plains you control.)
Vigilance
Sedge Sliver
TSP
2R
Creature - Sliver
2/2
3
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Relearn
6E
ST
WL
1UU
Sorcery
2
Return target instant or sorcery card from your graveyard to your hand.
Nantuko Calmer
TO
2GG
Creature - Insect Druid
2/3
3
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Avoid Fate
LG
TSP
G
Instant
2
Counter target instant or Aura spell that targets a permanent you control.
Rise // Fall (Rise)
DIS
UB
Sorcery
2
Return target creature card in a graveyard and target creature in play to their owners' hands.
Soulscour
DS
7WWW
Sorcery
2
Destroy all nonartifact permanents.
Wall of Reverence
CFX
3W
Creature - Spirit Wall
1/6
3
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.
Jhessian Lookout
ALA
1U
Creature - Human Scout
2/1
3
Victimize
US
2B
Sorcery
2
As an additional cost to play Victimize, sacrifice a creature.
Return two target creature cards from your graveyard to play tapped.
Maniacal Rage
CFX
EX
IN
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Fleshbag Marauder
ALA
2B
Creature - Zombie Warrior
3/1
3
When Fleshbag Marauder comes into play, each player sacrifices a creature.
Legacy's Allure
TE
UU
Enchantment
1
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.)
Mystical Tutor
6E
MI
U
Instant
2
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Leeches
HL
1WW
Sorcery
2
Target player loses all poison counters. Leeches deals that much damage to that player.
Coastal Drake
AP
2U
Creature - Drake
2/1
3
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
Tel-Jilad Justice
FD
1G
Instant
2
Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cantivore
OD
1WW
Creature - Lhurgoyf
*/*
3
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Goblin Psychopath
SC
3R
Creature - Goblin Mutant
5/5
3
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Spectral Force
TSP
3GG
Creature - Elemental Spirit
8/8
3
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Cruel Ultimatum
ALA
UUBBBRR
Sorcery
2
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Followed Footsteps
RAV
3UU
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.
Lys Alana Scarblade
LRW
2B
Creature - Elf Assassin
1/1
3
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Liege of the Pit
TSP
5BBB
Creature - Demon
7/7
3
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cruel Bargain
PT
BBB
Sorcery
2
Draw four cards. You lose half your life, rounded up.
Pearl Medallion
TE
2
Artifact
1
White spells you play cost {1} less to play.
Sarpadian Empires, Vol. VII
TSP
3
Artifact
1
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type into play.
Skulking Fugitive
MM
2B
Creature - Horror Mercenary
3/4
3
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
Gerrard's Wisdom
7E
ST
WL
2WW
Sorcery
2
You gain 2 life for each card in your hand.
Cleanse
LG
2WW
Sorcery
2
Destroy all black creatures.
Moor Fiend
IA
3B
Creature - Horror
3/3
3
Swampwalk
Aven Augur
FUT
3U
Creature - Bird Wizard
2/2
3
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.
Darigaaz's Charm
PS
BRG
Instant
2
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Goblin Legionnaire
AP
RW
Creature - Goblin Soldier
2/2
3
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Machinate
DS
1UU
Instant
2
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Moratorium Stone
GP
1
Artifact
1
{2}, {T}: Remove target card in a graveyard from the game.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
Leyline of Singularity
GP
2UU
Enchantment
1
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.
Jasmine Boreal
LG
TSP
3GW
Legendary Creature - Human
4/5
3
Energy Chamber
FD
2
Artifact
1
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
Zuo Ci, the Mocking Sage
P3
1GG
Legendary Creature - Human Advisor
1/2
3
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Zuo Ci can't be the target of spells or abilities your opponents control.
Circle of Protection: Green
4E
5E
6E
7E
8E
B
IA
R
TE
U
1W
Enchantment
1
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fatal Mutation
SC
B
Enchantment - Aura
1
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Niv-Mizzet, the Firemind
GP
2UURR
Legendary Creature - Dragon Wizard
4/4
3
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
Gloomlance
SHM
3BB
Sorcery
2
Destroy target creature. If that creature was green or white, its controller discards a card.
Mahamoti Djinn
10E
4E
7E
8E
9E
B
R
U
4UU
Creature - Djinn
5/6
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Chastise
8E
9E
JU
3W
Instant
2
Destroy target attacking creature. You gain life equal to its power.
Cloud of Faeries
UL
1U
Creature - Faerie
1/1
3
Flying
When Cloud of Faeries comes into play, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Zodiac Horse
P3
3G
Creature - Horse
3/3
3
Islandwalk
Frightshroud Courier
ON
2B
Creature - Zombie
2/1
3
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear.
Symbiotic Wurm
ON
5GGG
Creature - Wurm
7/7
3
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.
Ghor-Clan Savage
GP
3GG
Creature - Centaur Berserker
2/3
3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Death Wish
JU
1BB
Sorcery
2
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
Winter Blast
4E
5E
LG
XG
Sorcery
2
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Sleeper's Guile
UL
2B
Enchantment - Aura
1
Enchant creature
Enchanted creature has fear.
When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.
Destructive Flow
PS
BRG
Enchantment
1
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Sedge Troll
B
R
U
2R
Creature - Troll
2/2
3
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
Kird Ape
9E
AN
R
R
Creature - Ape
1/1
3
Kird Ape gets +1/+2 as long as you control a Forest.
Kaervek the Merciless
TSP
5BR
Legendary Creature - Human Shaman
5/4
3
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
Leaden Fists
FUT
2U
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Hindering Touch
SC
3U
Instant
2
Counter target spell unless its controller pays {2}.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Cleansing
DK
WWW
Sorcery
2
For each land, destroy that land unless any player pays 1 life.
Dwarven Patrol
AP
2R
Creature - Dwarf
4/2
3
Dwarven Patrol doesn't untap during your untap step.
Whenever you play a nonred spell, untap Dwarven Patrol.
Silk Net
UL
G
Instant
2
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Beckon Apparition
EVE
(W/B)
Instant
2
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
Patrol Hound
OD
1W
Creature - Hound
2/2
3
Discard a card: Patrol Hound gains first strike until end of turn.
Shinewend
MOR
1W
Creature - Elemental
0/0
3
Flying
Shinewend comes into play with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Elvish Farmer
FE
1G
Creature - Elf
0/2
3
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.
Entropic Eidolon
DIS
3B
Creature - Spirit
2/2
3
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Gilder Bairn
EVE
1(G/U)(G/U)
Creature - Ouphe
1/3
3
{2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
Marsh Viper
4E
5E
DK
3G
Creature - Snake
1/2
3
Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Glittering Lynx
PY
W
Creature - Cat
1/1
3
Prevent all damage that would be dealt to Glittering Lynx.
{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability.
Soratami Cloud Chariot
SOK
5
Artifact
1
{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Nagao, Bound by Honor
CHK
3W
Legendary Creature - Human Samurai
3/3
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
Planar Gate
LG
6
Artifact
1
Creature spells you play cost up to {2} less to play.
Strongarm Tactics
ON
1B
Sorcery
2
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Scapegoat
SH
W
Instant
2
As an additional cost to play Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
Balancing Act
OD
2WW
Sorcery
2
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Madblind Mountain
SHM
Land - Mountain
0
({T}: Add {R} to your mana pool.)
Madblind Mountain comes into play tapped.
{R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents.
Booster Tutor
UNH
B
Instant
2
Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
Deathgreeter
ALA
B
Creature - Human Shaman
1/1
3
Whenever another creature is put into a graveyard from play, you may gain 1 life.
Deadshot Minotaur
ARB
3RG
Creature - Minotaur
3/4
3
When Deadshot Minotaur comes into play, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
Centaur Archer
IA
1RG
Creature - Centaur Archer
3/2
3
{T}: Centaur Archer deals 1 damage to target creature with flying.
Jungle Patrol
MI
3G
Creature - Human Soldier
3/2
3
{1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play.
Sacrifice a Plant Wall token: Add {R} to your mana pool.
Fountain of Cho
MM
Land
0
Fountain of Cho comes into play tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
Squirming Mass
UD
1B
Creature - Horror
1/1
3
Fear
Black Mana Battery
4E
LG
4
Artifact
1
{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
Infected Vermin
OD
2B
Creature - Rat
1/1
3
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard.
Resurrection
B
R
TSP
U
2WW
Sorcery
2
Return target creature card from your graveyard to play.
Battle of Wits
9E
OD
3UU
Enchantment
1
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Patron of the Orochi
BOK
6GG
Legendary Creature - Spirit
7/7
3
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Play this ability only once each turn.
Scab-Clan Mauler
GP
RG
Creature - Human Berserker
1/1
3
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
Trample
Purraj of Urborg
MI
3BB
Legendary Creature - Cat Warrior
2/3
3
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
Leonin Skyhunter
9E
MR
WW
Creature - Cat Knight
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Pale Wayfarer
SHM
5WW
Creature - Spirit Giant
4/4
3
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Myr Mindservant
MR
1
Artifact Creature - Myr
1/1
3
{2}, {T}: Shuffle your library.
Sink into Takenuma
SOK
3B
Sorcery - Arcane
2
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Altar of Bone
IA
GW
Sorcery
2
As an additional cost to play Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Sengir Nosferatu
TSP
3BB
Creature - Vampire
4/4
3
Flying
{1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."
Akki Avalanchers
CHK
R
Creature - Goblin Warrior
1/1
3
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Naked Singularity
IA
5
Artifact
1
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
The Fallen
CH
DK
1BBB
Creature - Zombie
2/3
3
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
Flametongue Kavu
PS
3R
Creature - Kavu
4/2
3
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
Mesa Enchantress
PLC
1WW
Creature - Human Druid
0/2
3
Whenever you play an enchantment spell, you may draw a card.
Cloudskate
NE
1U
Creature - Illusion
2/2
3
Flying
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Avatar of Discord
DIS
(B/R)(B/R)(B/R)
Creature - Avatar
5/3
3
({(b/r)} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Stalker Hag
EVE
(B/G)(B/G)(B/G)
Creature - Hag
3/2
3
Swampwalk, forestwalk
Emperor Crocodile
8E
9E
UD
3G
Creature - Crocodile
5/5
3
When you control no other creatures, sacrifice Emperor Crocodile.
Bargaining Table
MM
5
Artifact
1
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you play this ability.
Paradigm Shift
WL
1U
Sorcery
2
Remove all cards in your library from the game. Then shuffle your graveyard into your library.
Char-Rumbler
FUT
2RR
Creature - Elemental
-1/3
3
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Syncopate
OD
XU
Instant
2
Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Merfolk of the Pearl Trident
4E
5E
6E
7E
B
PT
R
ST2K
ST
U
U
Creature - Merfolk
1/1
3
Syphon Soul
6E
LG
ON
2B
Sorcery
2
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Jungle Lion
PT
G
Creature - Cat
2/1
3
Jungle Lion can't block.
Deadly Grub
PLC
2B
Creature - Insect
3/1
3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.)
Krovikan Horror
AL
3B
Creature - Horror Spirit
2/2
3
At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
Rings of Brighthearth
LRW
3
Artifact
1
Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Taoist Hermit
P3
2G
Creature - Human Mystic
2/2
3
Taoist Hermit can't be the target of spells or abilities your opponents control.
Consult the Necrosages
RAV
1UB
Sorcery
2
Choose one - Target player draws two cards; or target player discards two cards.
Vicious Kavu
IN
1BR
Creature - Kavu
2/2
3
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Jilt
AP
1U
Instant
2
Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature.
Lake of the Dead
AL
Land
0
If Lake of the Dead would come into play, sacrifice a Swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
Veil of Birds
US
U
Enchantment
1
When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
Jace Beleren
LRW
1UU
Planeswalker - Jace
1
3
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Oracle en-Vec
TE
1W
Creature - Human Wizard
1/1
3
{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn.
Whirlpool Rider
AP
1U
Creature - Merfolk
1/1
3
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Augury Adept
SHM
1(W/U)(W/U)
Creature - Kithkin Wizard
2/2
3
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Seal of Primordium
PLC
1G
Enchantment
1
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Keldon Twilight
PS
1BR
Enchantment
1
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
Hematite Talisman
IA
2
Artifact
1
Whenever a red spell is played, you may pay {3}. If you do, untap target permanent.
Raka Disciple
AP
R
Creature - Minotaur Wizard
1/1
3
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{U}, {T}: Target creature gains flying until end of turn.
Pearl Dragon
6E
MI
4WW
Creature - Dragon
4/4
3
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
Norwood Riders
P2
3G
Creature - Elf
3/3
3
Norwood Riders can't be blocked by more than one creature.
Apocalypse Chime
HL
2
Artifact
1
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
Foresee
FUT
3U
Sorcery
2
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Freewind Equenaut
DIS
2W
Creature - Human Archer
2/2
3
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Toymaker
MM
2
Artifact Creature - Spellshaper
1/1
3
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Exotic Orchard
CFX
Land
0
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Breath of Malfegor
ARB
3BR
Instant
2
Breath of Malfegor deals 5 damage to each opponent.
Unseen Walker
6E
MI
1G
Creature - Dryad
1/1
3
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
Repentance
TE
2W
Sorcery
2
Target creature deals damage to itself equal to its power.
Doom Cannon
ON
6
Artifact
1
As Doom Cannon comes into play, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Dimir Cutpurse
RAV
1UB
Creature - Spirit
2/2
3
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Sawback Manticore
MI
3RG
Creature - Manticore
2/4
3
{4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn.
Remand
RAV
1U
Instant
2
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Living Terrain
8E
PY
2GG
Enchantment - Aura
1
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Troll-Horn Cameo
IN
3
Artifact
1
{T}: Add {R} or {G} to your mana pool.
AEthertow
SHM
3(W/U)
Instant
2
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Assembly-Worker
TSP
3
Artifact Creature - Assembly-Worker
2/2
3
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Jinx
HL
1U
Instant
2
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Blue Mana Battery
4E
LG
4
Artifact
1
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
Ur-Drago
LG
3UUBB
Legendary Creature - Elemental
4/4
3
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Karoo Meerkat
MI
1G
Creature - Mongoose
2/1
3
Protection from blue
Bramblewood Paragon
MOR
1G
Creature - Elf Warrior
2/2
3
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Anarchy
IA
2RR
Sorcery
2
Destroy all white permanents.
Fortune Thief
TSP
4R
Creature - Human Rogue
0/1
3
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Storm Shaman
7E
AL
2R
Creature - Human Cleric Shaman
0/4
3
{R}: Storm Shaman gets +1/+0 until end of turn.
Scarland Thrinax
CFX
BRG
Creature - Lizard
2/2
3
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
Reach of Branches
MOR
4G
Tribal Instant - Treefolk
2
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
Abyssal Horror
7E
ST
US
4BB
Creature - Horror
2/2
3
Flying
When Abyssal Horror comes into play, target player discards two cards.
Mogg War Marshal
TSP
1R
Creature - Goblin Warrior
1/1
3
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
Rabid Wolverines
EX
3GG
Creature - Wolverine
4/4
3
Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Bind
IN
1G
Instant
2
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Quicksilver Dragon
ON
4UU
Creature - Dragon
5/5
3
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Disrupt
IN
WL
U
Instant
2
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
Recumbent Bliss
EVE
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Gift of the Gargantuan
ALA
2G
Sorcery
2
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Vodalian Soldiers
5E
6E
FE
1U
Creature - Merfolk Soldier
1/2
3
Demonfire
DIS
XR
Sorcery
2
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
Conclave Equenaut
RAV
4WW
Creature - Human Soldier
3/3
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
Hatred
EX
3BB
Instant
2
As an additional cost to play Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
Vesper Ghoul
DIS
2B
Creature - Zombie Druid
1/1
3
{T}, Pay 1 life: Add one mana of any color to your mana pool.
Onyx Goblet
ALA
2B
Artifact
1
{T}: Target player loses 1 life.
Fury of the Horde
CS
5RR
Sorcery
2
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Kavu Aggressor
IN
2R
Creature - Kavu
3/2
3
Kicker {4} (You may pay an additional {4} as you play this spell.)
Kavu Aggressor can't block.
If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it.
Clear
US
1W
Instant
2
Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Adder-Staff Boggart
LRW
1R
Creature - Goblin Warrior
2/1
3
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Cinder Giant
WL
3R
Creature - Giant
5/3
3
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Vacuumelt
GP
2U
Sorcery
2
Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
Fyndhorn Druid
AL
2G
Creature - Elf Druid
2/2
3
When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life.
Hulking Goblin
PT
ST
1R
Creature - Goblin
2/2
3
Hulking Goblin can't block.
Ceaseless Searblades
LRW
3R
Creature - Elemental Warrior
2/4
3
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Goblin Masons
UD
1R
Creature - Goblin
2/1
3
When Goblin Masons is put into a graveyard from play, destroy target Wall.
Fencer Clique
MOR
2UU
Creature - Faerie Soldier
3/2
3
Flying
{U}: Put Fencer Clique on top of its owner's library.
Mesmeric Fiend
TO
1B
Creature - Nightmare Horror
1/1
3
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
Thunder Spirit
LG
1WW
Creature - Elemental Spirit
2/2
3
Flying, first strike
Weatherseed Totem
TSP
3
Artifact
1
{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.
Leaden Myr
MR
2
Artifact Creature - Myr
1/1
3
{T}: Add {B} to your mana pool.
Gurzigost
TO
3GG
Creature - Beast
6/8
3
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
Sawtooth Thresher
FD
6
Artifact Creature - Construct
1/1
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
Uktabi Kong
UNH
5GGG
Creature - Ape
8/8
3
Trample
When Uktabi Kong comes into play, destroy all artifacts.
Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.
Skycloud Egg
OD
1
Artifact
1
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
Spirit en-Dal
FUT
2W
Creature - Spirit
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)
Spiritual Visit
SOK
W
Instant - Arcane
2
Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Inspirit
9E
ON
2W
Instant
2
Untap target creature. It gets +2/+4 until end of turn.
Vital Surge
BOK
1G
Instant - Arcane
2
You gain 3 life.
Splice onto Arcane {1}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ritual of Subdual
IA
4GG
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Gus
UG
2G
Summon - Gus
2/2
1
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
Sokenzan Bruiser
CHK
4R
Creature - Ogre Warrior
3/3
3
Mountainwalk
Patron of the Moon
BOK
5UU
Legendary Creature - Spirit
5/4
3
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand into play tapped.
Grixis Panorama
ALA
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Southern Elephant
P3
ST
3G
Creature - Elephant
3/4
3
Hex
RAV
4BB
Sorcery
2
Destroy six target creatures.
Imperiosaur
FUT
2GG
Creature - Lizard
5/5
3
Spend only mana produced by basic lands to play Imperiosaur.
Faithful Squire (Kaiso, Memory of Loyalty)
BOK
1WW
Legendary Creature - Spirit
3/4
3
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Ghostly Wings
TO
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Orochi Ranger
CHK
1G
Creature - Snake Warrior
2/1
3
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Mishra's Workshop
AQ
Land
0
{T}: Add {3} to your mana pool. Spend this mana only to play artifact spells.
Fungus Sliver
TSP
3G
Creature - Fungus Sliver
2/2
3
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Avarice Totem
FD
1
Artifact
1
{5}: Exchange control of Avarice Totem and target nonland permanent.
Coretapper
DS
2
Artifact Creature - Myr
1/1
3
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Goblin War Drums
5E
7E
FE
2R
Enchantment
1
Each creature you control can't be blocked except by two or more creatures.
Loyal Gyrfalcon
EVE
3W
Creature - Bird
3/3
3
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
White Ward
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Marsh Crocodile
PS
2UB
Creature - Crocodile
4/4
3
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile comes into play, each player discards a card.
Kormus Bell
4E
B
R
U
4
Artifact
1
All Swamps are 1/1 creatures that are still lands.
Horned Helm
FD
2
Artifact - Equipment
1
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Grave Defiler
AP
3B
Creature - Zombie
2/1
3
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
{1}{B}: Regenerate Grave Defiler.
Storm World
LG
R
World Enchantment
1
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
Nether Spirit
MM
1BB
Creature - Spirit
2/2
3
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
Sabretooth Tiger
5E
6E
7E
8E
IA
2R
Creature - Cat
2/1
3
First strike
Thicket Basilisk
4E
5E
6E
B
R
U
3GG
Creature - Basilisk
2/4
3
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Repentant Blacksmith
5E
AN
CH
1W
Creature - Human
1/2
3
Protection from red
Seizures
IA
1B
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Alaborn Trooper
P2
2W
Creature - Human Soldier
2/3
3
Glowering Rogon
LE
5G
Creature - Beast
4/4
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
Desolation Angel
AP
3BB
Creature - Angel
5/4
3
Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.)
Flying
When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead.
Disciple of Kangee
PS
2W
Creature - Human Wizard
2/2
3
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
Spawnbroker
RAV
2U
Creature - Human Wizard
1/1
3
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Wei Night Raiders
P3
2BB
Creature - Human Soldier
2/2
3
Horsemanship
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Fallow Wurm
WL
2G
Creature - Wurm
4/4
3
When Fallow Wurm comes into play, sacrifice it unless you discard a land card.
Ancestral Recall
B
U
U
Instant
2
Target player draws three cards.
Slagwurm Armor
MR
1
Artifact - Equipment
1
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Tundra
B
R
U
Land - Plains Island
0
Slippery Karst
US
Land
0
Slippery Karst comes into play tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flame Rift
NE
1R
Sorcery
2
Flame Rift deals 4 damage to each player.
Serpent Warrior
7E
8E
9E
PT
SH
ST
2B
Creature - Snake Warrior
3/3
3
When Serpent Warrior comes into play, you lose 3 life.
Spectral Cloak
LG
UU
Enchantment - Aura
1
Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
AEther Spellbomb
MR
1
Artifact
1
{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice AEther Spellbomb: Draw a card.
Conservator
4E
B
R
U
4
Artifact
1
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Dirtcowl Wurm
TE
4G
Creature - Wurm
3/4
3
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Ambiguity
UNH
2UU
Enchantment
1
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Dark Offering
P2
ST
4BB
Sorcery
2
Destroy target nonblack creature. You gain 3 life.
Chimeric Idol
PY
3
Artifact
1
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Spawning Pit
DS
2
Artifact
1
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
Overgrown Estate
AP
BGW
Enchantment
1
Sacrifice a land: You gain 3 life.
Ramses Overdark
LG
2UUBB
Legendary Creature - Human Assassin
4/3
3
{T}: Destroy target enchanted creature.
Clockwork Avian
4E
AQ
5
Artifact Creature - Bird
0/4
3
Flying
Clockwork Avian comes into play with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Play this ability only during your upkeep.
Gruul War Plow
GP
4
Artifact
1
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
Aven Squire
CFX
1W
Creature - Bird Soldier
1/1
3
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Dragon Breath
SC
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature.
Wail of the Nim
MR
2B
Instant
2
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)
Scorched Rusalka
GP
R
Creature - Spirit
1/1
3
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Vindicate
AP
1WB
Sorcery
2
Destroy target permanent.
Flameshot
PY
3R
Sorcery
2
You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among any number of target creatures.
Word of Seizing
TSP
3RR
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
UNH
1GG
Creature - Elemental
2/2
3
Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Vectis Agents
CFX
3UB
Artifact Creature - Human Rogue
4/3
3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
Llanowar Sentinel
10E
WL
2G
Creature - Elf
2/3
3
When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.
Ancient Kavu
IN
3R
Creature - Kavu
3/3
3
{2}: Ancient Kavu becomes colorless until end of turn.
AEthersnipe
LRW
5U
Creature - Elemental
4/4
3
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Spitebellows
MOR
5R
Creature - Elemental
6/1
3
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Molten Rain
MR
1RR
Sorcery
2
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Centaur Omenreader
FUT
3G
Snow Creature - Centaur Shaman
3/3
3
As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play.
Improvised Armor
ON
3W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
Godo, Bandit Warlord
CHK
5R
Legendary Creature - Human Barbarian
3/3
3
When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
Eater of the Dead
DK
4B
Creature - Horror
3/4
3
{0}: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game.
Shriekmaw
LRW
4B
Creature - Elemental
3/2
3
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Scuttlemutt
SHM
3
Artifact Creature - Scarecrow
2/2
3
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Adarkar Sentinel
IA
5
Artifact Creature - Soldier
3/3
3
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
Grave Peril
FUT
1B
Enchantment
1
When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.
Mirror Sheen
EVE
1(U/R)(U/R)
Enchantment
1
{1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Palinchron
UL
5UU
Creature - Illusion
4/5
3
Flying
When Palinchron comes into play, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
Leonin Den-Guard
MR
1W
Creature - Cat Soldier
1/3
3
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Sage Owl
10E
6E
7E
8E
WL
1U
Creature - Bird
1/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
Viashino Bladescout
TSP
1RR
Creature - Viashino Scout
2/1
3
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
Lord of the Undead
10E
8E
9E
PS
1BB
Creature - Zombie
2/2
3
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Mire Boa
PLC
1G
Creature - Snake
2/1
3
Swampwalk
{G}: Regenerate Mire Boa.
Hunt Down
LRW
G
Sorcery
2
Target creature blocks target creature this turn if able.
Eye to Eye
UNH
2B
Instant
2
You and target creature's controller have a staring contest. If you win, destroy that creature.
Penumbra Spider
TSP
2GG
Creature - Spider
2/4
3
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play.
Mind's Desire
SC
4UU
Sorcery
2
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it for each spell played before it this turn.)
Blizzard
IA
GG
Enchantment
1
Play Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Predator's Strike
MR
1G
Instant
2
Target creature gets +3/+3 and gains trample until end of turn.
Clay Statue
4E
5E
AQ
4
Artifact Creature - Golem
3/1
3
{2}: Regenerate Clay Statue.
Ifh-Biff Efreet
AN
2GG
Creature - Efreet
3/3
3
Flying
{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability.
Molting Harpy
MM
B
Creature - Harpy Mercenary
2/1
3
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Crown of Suspicion
ON
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Stangg
CH
LG
4RG
Legendary Creature - Human Warrior
3/4
3
When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg.
Orzhov Pontiff
GP
1WB
Creature - Human Cleric
1/1
3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Time Vault
B
U
2
Artifact
1
Time Vault comes into play tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Derelor
5E
6E
FE
3B
Creature - Thrull
4/4
3
Black spells you play cost {B} more to play.
Eternal Dominion
SOK
7UUU
Sorcery
2
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Wu Scout
P3
1U
Creature - Human Soldier Scout
1/1
3
Horsemanship
When Wu Scout comes into play, look at target opponent's hand.
Aura Flux
UL
2U
Enchantment
1
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Spy Network
ON
U
Instant
2
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
Storage Matrix
9E
UD
3
Artifact
1
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Bloodstained Mire
ON
Land
0
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
Infused Arrows
FD
4
Artifact
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
Mnemonic Nexus
RAV
3U
Instant
2
Each player shuffles his or her graveyard into his or her library.
Dive Bomber
ON
3W
Creature - Bird Soldier
2/2
3
Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Gift of Estates
9E
PT
1W
Sorcery
2
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Goblin Swine-Rider
VI
R
Creature - Goblin
1/1
3
When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
Zealot il-Vec
TSP
2W
Creature - Human Rebel
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Wandering Graybeard
MOR
3WW
Creature - Giant Wizard
4/4
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
Sanctimony
7E
8E
UD
1W
Enchantment
1
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Snow-Covered Mountain
CS
IA
Basic Snow Land - Mountain
0
R
Prismatic Circle
MI
2W
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle comes into play, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flurry of Wings
ARB
GWU
Instant
2
Put X 1/1 white Bird Soldier creature tokens with flying into play, where X is the number of attacking creatures.
Douse
US
2U
Enchantment
1
{1}{U}: Counter target red spell.
Living Inferno
GP
6RR
Creature - Elemental
8/5
3
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Grid Monitor
MR
4
Artifact Creature - Construct
4/6
3
You can't play creature spells.
Shaper Parasite
PLC
1UU
Creature - Illusion
2/3
3
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Cursed Land
4E
5E
B
R
U
2BB
Enchantment - Aura
1
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Vizzerdrix
7E
8E
9E
ST2K
ST
6U
Creature - Rabbit Beast
6/6
3
Fiery Fall
CFX
5R
Instant
2
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Trained Jackal
P3
G
Creature - Hound
1/2
3
Addle
IN
1B
Sorcery
2
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
Quickening Licid
TE
1W
Creature - Licid
1/1
3
{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature has first strike.
Eternal Flame
DK
2RR
Sorcery
2
Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
Gravity Sphere
LG
2R
World Enchantment
1
All creatures lose flying.
Aven Redeemer
LE
3W
Creature - Bird Cleric
2/2
3
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Bravado
US
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
False Orders
B
U
R
Instant
2
Play False Orders only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice.
Coral Eel
8E
9E
PT
ST
1U
Creature - Fish
2/1
3
Endangered Armodon
SH
2GG
Creature - Elephant
4/5
3
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
The Wretched
5E
CH
LG
3BB
Creature - Demon
2/5
3
At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.
Mind Spring
MOR
XUU
Sorcery
2
Draw X cards.
Virtuous Charge
P3
2W
Sorcery
2
Creatures you control get +1/+1 until end of turn.
Haazda Shield Mate
DIS
2W
Creature - Human Soldier
1/1
3
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Karona's Zealot
SC
4W
Creature - Human Cleric
2/5
3
Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Rocky Tar Pit
MI
Land
0
Rocky Tar Pit comes into play tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
Fire Ambush
P3
1R
Sorcery
2
Fire Ambush deals 3 damage to target creature or player.
Anathemancer
ARB
1BR
Creature - Zombie Wizard
2/2
3
When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Beast Walkers
HL
1WW
Creature - Human Beast Soldier
2/2
3
{G}: Beast Walkers gains banding until end of turn.
Uncle Istvan
4E
DK
TSP
1BBB
Creature - Human
1/3
3
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Magma Mine
VI
1
Artifact
1
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
Lunar Avenger
FD
7
Artifact Creature - Golem
2/2
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
Dream Thief
EVE
2U
Creature - Faerie Rogue
2/1
3
Flying
When Dream Thief comes into play, draw a card if you played another blue spell this turn.
Nourishing Shoal
BOK
XGG
Instant - Arcane
2
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.
Ghoul's Feast
MM
1B
Instant
2
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Hollow Specter
LE
1BB
Creature - Specter
2/2
3
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Shadow Guildmage
MI
TSP
B
Creature - Human Wizard
1/1
3
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Canyon Wildcat
8E
TE
1R
Creature - Cat
2/1
3
Mountainwalk
Grinning Totem
6E
MI
TSP
4
Artifact
1
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Port Inspector
MM
1U
Creature - Human
1/2
3
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Seal of Doom
DIS
NE
2B
Enchantment
1
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Weight of Conscience
MOR
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Gibbering Hyenas
MI
2G
Creature - Hyena
3/2
3
Gibbering Hyenas can't block black creatures.
Duskdale Wurm
EVE
5GG
Creature - Wurm
7/7
3
Trample
Daru Healer
ON
2W
Creature - Human Cleric
1/2
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Frenzy Sliver
FUT
1B
Creature - Sliver
1/1
3
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Prickly Boggart
MOR
B
Creature - Goblin Rogue
1/1
3
Fear
Dawnray Archer
ALA
2U
Creature - Human Archer
1/1
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Cold-Eyed Selkie
EVE
1(G/U)(G/U)
Creature - Merfolk Rogue
1/1
3
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Wakestone Gargoyle
DIS
3W
Creature - Gargoyle
3/4
3
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Grip of Chaos
SC
4RR
Enchantment
1
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Enslaved Scout
AL
2R
Creature - Goblin Scout
2/2
3
{2}: Enslaved Scout gains mountainwalk until end of turn.
Saproling Infestation
IN
1G
Enchantment
1
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.
Mystic Denial
P2
P3
PT
1UU
Instant
2
Counter target creature or sorcery spell.
Screams from Within
DS
1BB
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
Hunted Dragon
RAV
3RR
Creature - Dragon
6/6
3
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
Corrosion
VI
1BR
Enchantment
1
Cumulative upkeep {1}
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves play, remove all rust counters from all permanents.
Pus Kami
BOK
5BB
Creature - Spirit
3/3
3
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Animate Dead
4E
5E
B
R
U
1B
Enchantment - Aura
1
Enchant creature card in a graveyard
When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Bond of Agony
DIS
XB
Sorcery
2
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.
Twilight's Call
IN
4BB
Sorcery
2
You may play Twilight's Call any time you could play an instant if you pay {2} more to play it.
Each player returns all creature cards from his or her graveyard to play.
Whispersilk Cloak
10E
DS
3
Artifact - Equipment
1
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Zombie Cutthroat
SC
3BB
Creature - Zombie
3/4
3
Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ephemeron
EX
4UU
Creature - Illusion
4/4
3
Flying
Discard a card: Return Ephemeron to its owner's hand.
Searing Flesh
ON
6R
Sorcery
2
Searing Flesh deals 7 damage to target opponent.
Apocalypse
TE
2RRR
Sorcery
2
Remove all permanents from the game. You discard your hand.
Emissary of Hope
DS
1WW
Creature - Spirit
2/1
3
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Pulmonic Sliver
TSP
3WW
Creature - Sliver
3/3
3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Cairn Wanderer
LRW
4B
Creature - Shapeshifter
4/4
3
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Verduran Emissary
IN
2G
Creature - Human Wizard
2/3
3
Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated.
Caldera Lake
TE
Land
0
Caldera Lake comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
Scent of Nightshade
UD
1B
Instant
2
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Patron of the Kitsune
BOK
4WW
Legendary Creature - Spirit
5/6
3
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Blade of the Sixth Pride
FUT
1W
Creature - Cat Rebel
3/1
3
Viashino Bey
UL
2RR
Creature - Viashino
4/3
3
If Viashino Bey attacks, all creatures you control attack if able.
Heartwood Storyteller
FUT
1GG
Creature - Treefolk
2/3
3
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
Shivan Meteor
PLC
3RR
Sorcery
2
Shivan Meteor deals 13 damage to target creature.
Suspend 2-{1}{R}{R} (Rather than play this card from your hand, you may pay {1}{R}{R} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Willbender
LE
TSP
1U
Creature - Human Wizard
1/2
3
Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Deathlace
4E
B
R
U
B
Instant
2
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Scryb Sprites
4E
5E
B
R
U
G
Creature - Faerie
1/1
3
Flying
Primal Rage
10E
SH
1G
Enchantment
1
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Mistveil Plains
SHM
Land - Plains
0
({T}: Add {W} to your mana pool.)
Mistveil Plains comes into play tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
Sulam Djinn
IN
5G
Creature - Djinn
6/6
3
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Elvish Champion
10E
7E
8E
9E
IN
1GG
Creature - Elf
2/2
3
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
Capashen Unicorn
IN
1W
Creature - Unicorn
1/2
3
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Battered Golem
FD
3
Artifact Creature - Golem
3/2
3
Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.
Elfhame Palace
8E
IN
Land
0
Elfhame Palace comes into play tapped.
{T}: Add {G} or {W} to your mana pool.
Lush Growth
ALA
G
Enchantment - Aura
1
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Renegade Warlord
TE
4R
Creature - Human Warrior
3/3
3
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
Shimmering Grotto
LRW
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Iizuka the Ruthless
SOK
3RR
Legendary Creature - Human Samurai
3/3
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Harmonic Convergence
UL
2G
Instant
2
Put all enchantments on top of their owners' libraries.
Urborg Justice
WL
BB
Instant
2
Target opponent sacrifices a creature for each creature put into your graveyard from play this turn.
Ethercaste Knight
ARB
WU
Artifact Creature - Human Knight
1/3
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Worldly Counsel
CFX
IN
1U
Instant
2
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Petrified Plating
FUT
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Cetavolver
AP
1U
Creature - Volver
1/1
3
Kicker {1}{R} and/or {G}
If the {1}{R} kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike.
If the {G} kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample.
Stonybrook Banneret
MOR
1U
Creature - Merfolk Wizard
1/1
3
Islandwalk
Merfolk spells and Wizard spells you play cost {1} less to play.
Waterspout Elemental
PS
3UU
Creature - Elemental
3/4
3
Kicker {U} (You may pay an additional {U} as you play this spell.)
Flying
When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.
Traveling Plague
OD
3BB
Enchantment - Aura
1
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.
Shrieking Mogg
NE
1R
Creature - Goblin
1/1
3
Haste
When Shrieking Mogg comes into play, tap all other creatures.
Kami of the Crescent Moon
SOK
UU
Legendary Creature - Spirit
1/3
3
At the beginning of each player's draw step, that player draws an additional card.
Remote Isle
US
Land
0
Remote Isle comes into play tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Touch of Darkness
LG
B
Instant
2
Any number of target creatures become black until end of turn.
Logic Knot
FUT
XUU
Instant
2
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
Counter target spell unless its controller pays {X}.
Forcefield
B
U
3
Artifact
1
{1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage.
Knighthood
7E
UL
2W
Enchantment
1
Creatures you control have first strike.
Gruul Nodorog
GP
4GG
Creature - Beast
4/4
3
{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Scavenger Folk
5E
7E
CH
DK
G
Creature - Human
1/1
3
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
Hollow Warrior
PY
4
Artifact Creature - Golem Warrior
4/4
3
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn.
Muzzle
MM
1W
Enchantment - Aura
1
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Lost Hours
FUT
1B
Sorcery
2
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
Amnesia
DK
3UUU
Sorcery
2
Target player reveals his or her hand and discards all nonland cards.
Hurloon Wrangler
UG
2R
Summon - Minotaur
2/2
1
Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
Keldon Firebombers
PY
3RR
Creature - Human Soldier
3/3
3
When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.
Brain Freeze
SC
1U
Instant
2
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Pradesh Gypsies
4E
5E
6E
LG
2G
Creature - Human Nomad
1/1
3
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
Plagued Rusalka
GP
B
Creature - Spirit
1/1
3
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Cateran Overlord
MM
4BBB
Creature - Horror Mercenary
7/5
3
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
Diabolic Tutor
10E
8E
9E
OD
2BB
Sorcery
2
Search your library for a card and put that card into your hand. Then shuffle your library.
Barbarian Riftcutter
RAV
4R
Creature - Human Barbarian
3/3
3
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
Two-Headed Sliver
TSP
1R
Creature - Sliver
1/1
3
All Sliver creatures have "This creature can't be blocked except by two or more creatures."
Molimo, Maro-Sorcerer
10E
IN
4GGG
Legendary Creature - Elemental
*/*
3
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Echoing Calm
DS
1W
Instant
2
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Abuna's Chant
FD
3W
Instant
2
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Creakwood Ghoul
EVE
4B
Creature - Plant Zombie
3/3
3
{(b/g){(b/g)}: Remove target card in a graveyard from the game. You gain 1 life.
Windreaver
DIS
3WU
Creature - Elemental
1/3
3
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
Mossfire Valley
OD
Land
0
{1}, {T}: Add {R}{G} to your mana pool.
Torch Drake
GP
3U
Creature - Drake
2/2
3
Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
Sworn Defender
AL
2WW
Creature - Human Knight
1/3
3
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
Pithing Needle
10E
SOK
1
Artifact
1
As Pithing Needle comes into play, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.
Quagmire
LG
2B
Enchantment
1
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Soul Foundry
MR
4
Artifact
1
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
{X}, {T}: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
Soul Spike
CS
5BB
Instant
2
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Lumbering Satyr
MM
2GG
Creature - Satyr Beast
5/4
3
All creatures have forestwalk.
Mana Prism
6E
MI
3
Artifact
1
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Sulfurous Blast
TSP
2RR
Instant
2
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Tel-Jilad Chosen
MR
1G
Creature - Elf Warrior
2/1
3
Protection from artifacts
rathi Berserker (AErathi Berserker)
LG
2RRR
Creature - Human Berserker
2/4
3
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Metathran Soldier
UD
1U
Creature - Metathran Soldier
1/1
3
Metathran Soldier is unblockable.
Craven Knight
PT
1B
Creature - Human Knight
2/2
3
Craven Knight can't block.
Lady Evangela
LG
WUB
Legendary Creature - Human Cleric
1/2
3
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Retribution
HL
2RR
Sorcery
2
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Charm Peddler
MM
W
Creature - Human Spellshaper
1/1
3
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Massacre
NE
2BB
Sorcery
2
If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
Mobilize
PT
G
Sorcery
2
Untap all creatures you control.
Carrion Feeder
SC
B
Creature - Zombie
1/1
3
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Cabal Inquisitor
OD
1B
Creature - Human Minion
1/1
3
Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard.
Goblins of the Flarg
CH
DK
R
Creature - Goblin Warrior
1/1
3
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
Mycologist
PLC
1W
Creature - Human Druid
0/2
3
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.
Blinkmoth Well
MR
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
Meddling Mage
ARB
PS
WU
Creature - Human Wizard
2/2
3
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.
Cackling Fiend
US
2BB
Creature - Zombie
2/1
3
When Cackling Fiend comes into play, each opponent discards a card.
Armageddon Clock
4E
AQ
R
6
Artifact
1
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.
{4}: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step.
Necro-Impotence
UNH
BBB
Enchantment
1
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay {1/2} life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.
False Defeat
P3
3W
Sorcery
2
Return target creature card from your graveyard to play.
Sudden Shock
TSP
1R
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
Handcuffs
UG
3BB
Enchantment
1
Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
Mind Games
SH
U
Instant
2
Buyback {2}{U} (You may pay an additional {2}{U} as you play this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Charging Slateback
ON
4R
Creature - Beast
4/3
3
Charging Slateback can't block.
Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Urborg Drake
IN
1UB
Creature - Drake
2/3
3
Flying
Urborg Drake attacks each turn if able.
Gerrymandering
UG
2G
Sorcery
2
Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
Auramancer's Guise
PLC
2UU
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Chaotic Goo
TE
2RR
Creature - Ooze
0/0
3
Chaotic Goo comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Lightning Bolt
4E
B
R
U
R
Instant
2
Lightning Bolt deals 3 damage to target creature or player.
Think Twice
TSP
1U
Instant
2
Draw a card.
Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Tenza, Godo's Maul
CHK
3
Legendary Artifact - Equipment
1
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Chicken Egg
UG
1R
Summon - Egg
0/1
1
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Pestilence
4E
5E
6E
B
R
U
US
2BB
Enchantment
1
At end of turn, if no creatures are in play, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Baku Altar
BOK
2
Artifact
1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.
Quicksand
10E
9E
VI
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Orcish Conscripts
5E
IA
R
Creature - Orc
2/2
3
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
Nessian Courser
FUT
2G
Creature - Centaur Warrior
3/3
3
Genju of the Fields
BOK
W
Enchantment - Aura
1
Enchant Plains
{2}: Enchanted Plains becomes a 2/5 white Spirit creature with lifelink until end of turn. It's still a land. (Whenever it deals damage, its controller gains that much life.)
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Pyre Zombie
IN
1BR
Creature - Zombie
2/1
3
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
Sandbar Crocodile
MI
4U
Creature - Crocodile
6/5
3
Phasing
Riptide Shapeshifter
ON
3UU
Creature - Shapeshifter
3/3
3
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
Bog Hoodlums
LRW
5B
Creature - Goblin Warrior
4/1
3
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Tendrils of Despair
WL
B
Sorcery
2
As an additional cost to play Tendrils of Despair, sacrifice a creature.
Target opponent discards two cards.
Sphinx of the Steel Wind
ARB
5WUB
Artifact Creature - Sphinx
6/6
3
Flying, first strike, vigilance, lifelink, protection from red and from green
Ingot Chewer
LRW
4R
Creature - Elemental
3/3
3
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Cinderhaze Wretch
SHM
4B
Creature - Elemental Shaman
3/2
3
{T}: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Sea Monster
10E
6E
7E
8E
9E
TE
4UU
Creature - Serpent
6/6
3
Sea Monster can't attack unless defending player controls an Island.
Cephalid Pathmage
LE
2U
Creature - Cephalid Wizard
1/2
3
Cephalid Pathmage is unblockable.
{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Cloudstone Curio
RAV
3
Artifact
1
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
Cunning Bandit
BOK
1RR
Creature - Human Warrior
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Zombie Musher
CS
3B
Snow Creature - Zombie
2/3
3
Snow landwalk
{S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.)
Ophidian Eye
TSP
2U
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vexing Shusher
SHM
(R/G)(R/G)
Creature - Goblin Shaman
2/2
3
Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
Lorescale Coatl
ARB
1GU
Creature - Snake
2/2
3
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
Forest Bear
P3
1G
Creature - Bear
2/2
3
Temper
SH
X1W
Instant
2
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Barbarian General
P3
4R
Creature - Human Barbarian Soldier
3/2
3
Horsemanship
Pincher Beetles
10E
TE
2G
Creature - Insect
3/1
3
Shroud (This creature can't be the target of spells or abilities.)
Betrayal
VI
U
Enchantment - Aura
1
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Righteous Charge
P2
ST
1WW
Sorcery
2
Creatures you control get +2/+2 until end of turn.
Aven Trailblazer
CFX
2W
Creature - Bird Soldier
2/*
3
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Riptide Entrancer
ON
1UU
Creature - Human Wizard
1/1
3
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Mask of Intolerance
AP
2
Artifact
1
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
Rootwater Thief
NE
1U
Creature - Merfolk Rogue
1/2
3
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
Grim Reminder
MR
2B
Instant
2
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
Allied Strategies
PS
4U
Sorcery
2
Domain - Target player draws a card for each basic land type among lands he or she controls.
Duskrider Falcon
WL
1W
Creature - Bird
1/1
3
Flying, protection from black
Magical Hack
4E
5E
B
R
U
U
Instant
2
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.)
Fever Charm
ON
R
Instant
2
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
Walking Archive
DIS
3
Artifact Creature - Golem
1/1
3
Defender (This creature can't attack.)
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Roar of Jukai
BOK
2G
Instant - Arcane
2
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Rakdos Carnarium
DIS
Land
0
Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.
Tetravus
4E
AQ
6
Artifact Creature - Construct
1/1
3
Flying
Tetravus comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put into play that many 1/1 Tetravite artifact creature tokens with flying and "Tetravite can't be enchanted."
At the beginning of your upkeep, you may remove any number of tokens put into play with Tetravus from the game. If you do, put that many +1/+1 counters on Tetravus.
Testament of Faith
OD
W
Enchantment
1
{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
Unliving Psychopath
DIS
2BB
Creature - Zombie Assassin
0/4
3
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
Wood Sage
TE
GU
Creature - Human Druid
1/1
3
{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Stone Rain
4E
5E
6E
7E
8E
9E
B
CHK
IA
MI
MM
P2
P3
PT
R
ST2K
ST
TE
U
2R
Sorcery
2
Destroy target land.
Tigereye Cameo
IN
3
Artifact
1
{T}: Add {G} or {W} to your mana pool.
Silvos, Rogue Elemental
ON
3GGG
Legendary Creature - Elemental
8/5
3
Trample
{G}: Regenerate Silvos, Rogue Elemental.
Reliquary Tower
CFX
Land
0
You have no maximum hand size.
{T}: Add {1} to your mana pool.
Shattered Dreams
FD
B
Sorcery
2
Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
Tooth of Chiss-Goria
MR
3
Artifact
1
Flash
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
{T}: Target creature gets +1/+0 until end of turn.
Rhystic Study
PY
2U
Enchantment
1
Whenever an opponent plays a spell, you may draw a card unless that player pays {1}.
Forbidden Orchard
CHK
Land
0
{T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control.
Siege Wurm
RAV
5GG
Creature - Wurm
5/5
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
Flowstone Armor
NE
3
Artifact
1
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.
Abduction
6E
WL
2UU
Enchantment - Aura
1
Enchant creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to play under its owner's control.
Cragganwick Cremator
SHM
2RR
Creature - Giant Shaman
5/4
3
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
Obsidian Battle-Axe
MOR
3
Tribal Artifact - Warrior Equipment
1
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip {3}
Morgue Theft
OD
1B
Sorcery
2
Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Shard Volley
MOR
R
Instant
2
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
Prowling Nightstalker
P2
3B
Creature - Nightstalker
2/2
3
Prowling Nightstalker can't be blocked except by black creatures.
Arcbound Overseer
DS
8
Artifact Creature - Golem
0/0
3
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Prismatic Ward
5E
IA
1W
Enchantment - Aura
1
Enchant creature
As Prismatic Ward comes into play, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Golgari Germination
RAV
1BG
Enchantment
1
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
Bloodfire Kavu
AP
2RR
Creature - Kavu
2/2
3
{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Ambush Commander
SC
3GG
Creature - Elf
2/2
3
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Cabal Shrine
OD
1BB
Enchantment
1
Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Jugan, the Rising Star
CHK
3GGG
Legendary Creature - Dragon Spirit
5/5
3
Flying
When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
Isamaru, Hound of Konda
CHK
W
Legendary Creature - Hound
2/2
3
Dismantle
DS
2R
Sorcery
2
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Liquify
TO
2U
Instant
2
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Chaos Lord
IA
4RRR
Creature - Human
7/7
3
First strike, haste
At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.
When Chaos Lord comes into play, it loses haste until end of turn.
Fatal Lore
AL
2BB
Sorcery
2
An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
Fendeep Summoner
MOR
4B
Creature - Treefolk Shaman
3/5
3
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Kelsinko Ranger
IA
W
Creature - Human
1/1
3
{1}{W}: Target green creature gains first strike until end of turn.
Gallowbraid
WL
3BB
Legendary Creature - Horror
5/5
3
Trample
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Ichorid
TO
3B
Creature - Horror
3/1
3
Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.
Razor Pendulum
MI
4
Artifact
1
At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Sheltering Ancient
CS
1G
Creature - Treefolk
5/5
3
Trample
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Vermiculos
MR
4B
Creature - Horror
1/1
3
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
Symbiotic Beast
ON
4GG
Creature - Insect Beast
4/4
3
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.
Wargate
ARB
XGWU
Sorcery
2
Search your library for a permanent card with converted mana cost X or less, put it into play, then shuffle your library.
Forgotten Cave
ON
Land
0
Forgotten Cave comes into play tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
Tahngarth's Glare
AP
R
Sorcery
2
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Wurm's Tooth
10E
9E
DS
2
Artifact
1
Whenever a player plays a green spell, you may gain 1 life.
Mana Flare
4E
5E
B
R
U
2R
Enchantment
1
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Flay
PY
3B
Sorcery
2
Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
Lexivore
UG
3W
Summon - Beast
2/3
1
If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
Rhystic Cave
PY
Land
0
{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Play this ability only any time you could play an instant.
Peace Talks
VI
1W
Sorcery
2
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Homing Sliver
FUT
2R
Creature - Sliver
2/2
3
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
Gauntlet of Might
B
U
4
Artifact
1
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
Krovikan Elementalist
IA
BB
Creature - Human Wizard
1/1
3
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn.
Eye for an Eye
4E
5E
AN
R
WW
Instant
2
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Rootwalla
10E
9E
TE
2G
Creature - Lizard
2/2
3
{1}{G}: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Ember-Fist Zubera
CHK
1R
Creature - Zubera Spirit
1/2
3
When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.
Dauthi Ghoul
TE
1B
Creature - Dauthi Zombie
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Tar Pitcher
LRW
3R
Creature - Goblin Shaman
2/2
3
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
Birds of Paradise
10E
4E
5E
6E
7E
8E
B
R
RAV
U
G
Creature - Bird
0/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{T}: Add one mana of any color to your mana pool.
Final Punishment
9E
SC
3BB
Sorcery
2
Target player loses life equal to the damage already dealt to him or her this turn.
Zodiac Ox
P3
3G
Creature - Ox
3/3
3
Swampwalk
Essence Drain
10E
DS
4B
Sorcery
2
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Pearlspear Courier
ON
2W
Creature - Human Soldier
2/1
3
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance.
Shrapnel Blast
MR
1R
Instant
2
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
Godo's Irregulars
SOK
R
Creature - Human Warrior
1/1
3
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
Keeper of Tresserhorn
AL
5B
Creature - Avatar
6/6
3
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
Alpha Kavu
PS
2G
Creature - Kavu
2/2
3
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Wrecking Ball
DIS
2BR
Instant
2
Destroy target creature or land.
Reliquary Monk
UD
2W
Creature - Human Monk Cleric
2/2
3
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
Cyclopean Snare
RAV
2
Artifact
1
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Sylvan Tutor
PT
G
Sorcery
2
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Squee, Goblin Nabob
10E
MM
2R
Legendary Creature - Goblin
1/1
3
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Mystic Gate
SHM
Land
0
{T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Great Whale
US
5UU
Creature - Whale
5/5
3
When Great Whale comes into play, untap up to seven lands.
Befoul
7E
CHK
US
2BB
Sorcery
2
Destroy target land or nonblack creature. It can't be regenerated.
Thran Quarry
US
Land
0
At end of turn, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
Soul Scourge
TO
4B
Creature - Nightmare Horror
3/2
3
Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life.
Blind Creeper
FD
1B
Creature - Zombie Beast
3/3
3
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
Cabal Interrogator
SC
1B
Creature - Zombie Wizard
1/1
3
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.
Unholy Grotto
ON
Land
0
{T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Insidious Dreams
TO
3B
Instant
2
As an additional cost to play Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
Stream of Acid
ST
2BB
Sorcery
2
Destroy target land or nonblack creature.
Daru Spiritualist
SC
1W
Creature - Human Cleric
1/1
3
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Aura of Silence
10E
WL
1WW
Enchantment
1
Artifact and enchantment spells your opponents play cost {2} more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Nightmare Lash
MR
4
Artifact - Equipment
1
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Dreadwing
CFX
B
Creature - Zombie
1/1
3
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Mothrider Samurai
CHK
3W
Creature - Human Samurai
2/2
3
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Mark of Asylum
CFX
1W
Enchantment
1
Prevent all noncombat damage that would be dealt to creatures you control.
Screams of the Damned
OD
3BB
Enchantment
1
{1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.
Manacles of Decay
AP
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
Heart of Yavimaya
AL
Land
0
If Heart of Yavimaya would come into play, sacrifice a Forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
Path to Exile
CFX
W
Instant
2
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
Necroskitter
EVE
1BB
Creature - Elemental
1/4
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
Rappelling Scouts
MM
2WW
Creature - Human Rebel Scout
1/4
3
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
Howling Gale
OD
1G
Instant
2
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Arcbound Ravager
DS
2
Artifact Creature - Beast
0/0
3
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Homura, Human Ascendant (Homura's Essence)
SOK
4RR
Legendary Enchantment
2/2
1
Sire of the Storm
CHK
4UU
Creature - Spirit
3/3
3
Flying
Whenever you play a Spirit or Arcane spell, you may draw a card.
Shambling Strider
IA
4GG
Creature - Yeti
5/5
3
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Elvish Scrapper
8E
ON
G
Creature - Elf
1/1
3
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
Gaze of the Gorgon
RAV
3(B/G)
Instant
2
({(b/g)} can be paid with either {B} or {G}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
Silverglade Elemental
MM
4G
Creature - Elemental
4/4
3
When Silverglade Elemental comes into play, you may search your library for a Forest card and put that card into play. If you do, shuffle your library.
Second Sunrise
MR
1WW
Instant
2
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
Pegasus token card
UG
1
Plains
Basic Land - Plains
W
Kami of the Honored Dead
BOK
5WW
Creature - Spirit
3/5
3
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Magistrate's Veto
MM
2R
Enchantment
1
White creatures and blue creatures can't block.
Wildfield Borderpost
ARB
1GW
Artifact
1
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost comes into play tapped.
{T}: Add {G} or {W} to your mana pool.
Mawcor
7E
TE
3UU
Creature - Beast
3/3
3
Flying
{T}: Mawcor deals 1 damage to target creature or player.
Reckless Wurm
PLC
3RR
Creature - Wurm
4/4
3
Trample
Madness {2}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Farrel's Mantle
FE
2W
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.
Funeral March
5E
HL
1BB
Enchantment - Aura
1
Enchant creature
When enchanted creature leaves play, its controller sacrifices a creature.
Foratog
8E
MI
2G
Creature - Atog
1/2
3
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Stromgald Crusader
CS
BB
Creature - Zombie Knight
2/1
3
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
Riftstone Portal
JU
Land
0
{T}: Add {1} to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
Tangle Asp
FD
1G
Creature - Snake
1/2
3
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Water Wurm
DK
U
Creature - Wurm
1/1
3
Water Wurm gets +0/+1 as long as an opponent controls an Island.
Flaring Pain
JU
1R
Instant
2
Damage can't be prevented this turn.
Flashback {R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Goblin Snowman
IA
TSP
3R
Creature - Goblin
1/1
3
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
Niveous Wisps
SHM
W
Instant
2
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Hatchet Bully
EVE
3R
Creature - Goblin Warrior
3/3
3
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
Transguild Courier
DIS
4
Artifact Creature - Golem
3/3
3
Transguild Courier is all colors (even if this card isn't in play).
Ghost Ship
4E
DK
TSP
2UU
Creature - Spirit
2/4
3
Flying
{U}{U}{U}: Regenerate Ghost Ship.
Conjurer's Ban
GP
WB
Sorcery
2
Name a card. Until your next turn, the named card can't be played.
Draw a card.
Cut the Earthly Bond
SOK
U
Instant - Arcane
2
Return target enchanted permanent to its owner's hand.
Torpid Moloch
RAV
R
Creature - Lizard
3/2
3
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Silver Wyvern
SH
3UU
Creature - Drake
4/3
3
Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Extruder
UD
4
Artifact Creature - Juggernaut
4/3
3
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Opal Champion
UL
2W
Enchantment
1
When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Goblin War Strike
P2
SC
R
Sorcery
2
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
Mana Flair
UNH
1R
Instant
2
Add {R} to your mana pool for each nonland permanent by the artist of your choice.
Stupor
6E
MI
TSP
2B
Sorcery
2
Target opponent discards a card at random, then discards a card.
Incite War
MR
2R
Instant
2
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Treefolk Seedlings
7E
US
2G
Creature - Treefolk
2/*
3
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Yavimaya Scion
UL
4G
Creature - Treefolk
4/4
3
Protection from artifacts
Obelisk of Grixis
ALA
3
Artifact
1
{T}: Add {U}, {B}, or {R} to your mana pool.
Myr Servitor
FD
1
Artifact Creature - Myr
1/1
3
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
Aladdin's Lamp
4E
AN
R
10
Artifact
1
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.
Myojin of Cleansing Fire
CHK
5WWW
Legendary Creature - Spirit
4/6
3
Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
Skyknight Legionnaire
RAV
1RW
Creature - Human Knight
2/2
3
Flying, haste
Opal Guardian
TSP
WWW
Enchantment
1
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Goldmeadow Stalwart
LRW
W
Creature - Kithkin Soldier
2/2
3
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
Akron Legionnaire
5E
CH
LG
6WW
Creature - Giant Soldier
8/4
3
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Dry Spell
6E
HL
PT
1B
Sorcery
2
Dry Spell deals 1 damage to each creature and each player.
Shivan Dragon
10E
4E
5E
7E
8E
9E
B
R
U
4RR
Creature - Dragon
5/5
3
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
Hallowed Healer
OD
2W
Creature - Human Cleric
1/1
3
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard.
Urza's Avenger
4E
5E
AQ
6
Artifact Creature - Shapeshifter
4/4
3
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn.
Worms of the Earth
DK
2BBB
Enchantment
1
Players can't play lands.
If a land would come into play, instead it doesn't.
At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth.
Latulla, Keldon Overseer
PY
3RR
Legendary Creature - Human Spellshaper
3/3
3
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
Salvage Titan
ALA
4BB
Artifact Creature - Golem
6/4
3
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.
Pyroclast Consul
MOR
3RR
Creature - Elemental Shaman
3/3
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Toil to Renown
SHM
1G
Sorcery
2
You gain 1 life for each tapped artifact, creature, and land you control.
Wellgabber Apothecary
LRW
4W
Creature - Merfolk Cleric
2/3
3
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Fallen Angel
5E
6E
7E
8E
CH
LG
3BB
Creature - Angel
3/3
3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Gigadrowse
GP
U
Instant
2
Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Rain of Tears
10E
MM
PT
TE
1BB
Sorcery
2
Destroy target land.
Life Matrix
LG
4
Artifact
1
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep.
Rock Slide
VI
XR
Instant
2
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Skeletal Changeling
LRW
1B
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
Subversion
UL
3BB
Enchantment
1
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Hurricane
10E
4E
5E
6E
7E
B
IA
P2
PT
R
U
XG
Sorcery
2
Hurricane deals X damage to each creature with flying and each player.
Claws of Gix
TSP
US
0
Artifact
1
{1}, Sacrifice a permanent: You gain 1 life.
Reincarnation
LG
1GG
Instant
2
Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner.
Final Strike
PT
2BB
Sorcery
2
As an additional cost to play Final Strike, sacrifice a creature.
Final Strike deals damage to target opponent equal to the sacrificed creature's power.
Uktabi Faerie
MI
1G
Creature - Faerie
1/1
3
Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Simian Brawler
CS
3G
Creature - Ape Warrior
3/3
3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
Shu Farmer
P3
1W
Creature - Human
1/1
3
{T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.
Salvage
P2
G
Sorcery
2
Put target card from your graveyard on top of your library.
Keen Sense
PLC
G
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Stalking Assassin
IN
1UB
Creature - Human Assassin
1/1
3
{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
Soldevi Machinist
IA
1U
Creature - Human Wizard Artificer
1/1
3
{T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts.
Outbreak
PY
3B
Sorcery
2
You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Excruciator
RAV
6RR
Creature - Avatar
7/7
3
Damage that would be dealt by Excruciator can't be prevented.
Sawtooth Loon
PS
2WU
Creature - Bird
2/2
3
Flying
When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
Grinning Ignus
FUT
2R
Creature - Elemental
2/2
3
{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Play this ability only any time you could play a sorcery.
Revenant
7E
SH
4B
Creature - Spirit
*/*
3
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Eye of Nowhere
CHK
UU
Sorcery - Arcane
2
Return target permanent to its owner's hand.
Bribery
8E
MM
3UU
Sorcery
2
Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.
Flowstone Charger
AP
2RW
Creature - Beast
2/5
3
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Puppet's Verdict
MM
1RR
Instant
2
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Withered Wretch
LE
TSP
BB
Creature - Zombie Cleric
2/2
3
{1}: Remove target card in a graveyard from the game.
Canopy Crawler
LE
3G
Creature - Beast
2/2
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Eye of Yawgmoth
NE
3
Artifact
1
{3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.
Jeweled Spirit
PY
3WW
Creature - Spirit
3/3
3
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Aven Flock
8E
9E
OD
4W
Creature - Bird Soldier
2/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
Circle of Affliction
PLC
1B
Enchantment
1
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Instill Furor
RAV
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."
Ogre Savant
GP
4R
Creature - Ogre Wizard
3/2
3
When Ogre Savant comes into play, if {U} was spent to play Ogre Savant, return target creature to its owner's hand.
Cemetery Gate
HL
2B
Creature - Wall
0/5
3
Defender (This creature can't attack.)
Protection from black
Canyon Minotaur
CFX
3R
Creature - Minotaur Warrior
3/3
3
Coral Helm
4E
5E
AQ
3
Artifact
1
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Nantuko Blightcutter
TO
2G
Creature - Insect Druid
2/2
3
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
Chill to the Bone
CS
3B
Instant
2
Destroy target nonsnow creature.
Riot Spikes
DIS
(B/R)
Enchantment - Aura
1
({(b/r)} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
Benalish Knight
10E
WL
2W
Creature - Human Knight
2/2
3
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Screeching Griffin
RAV
3W
Creature - Griffin
2/2
3
Flying
{R}: Target creature can't block Screeching Griffin this turn.
Honor Guard
10E
7E
8E
9E
SH
W
Creature - Human Soldier
1/1
3
{W}: Honor Guard gets +0/+1 until end of turn.
Saprazzan Bailiff
MM
3UU
Creature - Merfolk
2/2
3
When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.
When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.
Grave-Shell Scarab
RAV
2BGG
Creature - Insect
4/4
3
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Shisato, Whispering Hunter
CHK
3G
Legendary Creature - Snake Warrior
2/2
3
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
Dominate
NE
X1UU
Instant
2
Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)
Skullmead Cauldron
DIS
4
Artifact
1
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Thawing Glaciers
AL
Land
0
Thawing Glaciers comes into play tapped.
{1}, {T}: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance.
Strafe
PS
R
Sorcery
2
Strafe deals 3 damage to target nonred creature.
Reckless One
ON
3R
Creature - Goblin Avatar
*/*
3
Haste
Reckless One's power and toughness are each equal to the number of Goblins in play.
Shu Cavalry
P3
2W
Creature - Human Soldier
2/2
3
Horsemanship
Firemane Angel
RAV
3RWW
Creature - Angel
4/3
3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
Oubliette
AN
1BB
Enchantment
1
When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature.
When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent.
Tribal Flames
IN
TSP
1R
Sorcery
2
Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
Roar of Reclamation
FD
5WW
Sorcery
2
Each player returns all artifact cards from his or her graveyard to play.
Fiery Temper
TO
TSP
1RR
Instant
2
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Instill Energy
4E
5E
B
R
U
G
Enchantment - Aura
1
Enchant creature
Enchanted creature has haste.
{0}: Untap enchanted creature. Play this ability only during your turn and only once each turn.
Unifying Theory
OD
1U
Enchantment
1
Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card.
Chorus of Woe
P2
ST
B
Sorcery
2
Creatures you control get +1/+0 until end of turn.
Nettling Imp
B
R
U
2B
Creature - Imp
1/1
3
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only during an opponent's turn, before attackers are declared.
Anurid Scavenger
TO
2G
Creature - Frog Beast
3/3
3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
March of Souls
PS
4W
Sorcery
2
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.
Spell Syphon
SHM
1U
Instant
2
Counter target spell unless its controller pays {1} for each blue permanent you control.
Soldevi Digger
AL
2
Artifact
1
{2}: Put the top card of your graveyard on the bottom of your library.
Maze of Ith
DK
Land
0
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Phyrexian Plaguelord
8E
UL
3BB
Creature - Carrier
4/4
3
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Bloodbraid Elf
ARB
2RG
Creature - Elf Berserker
3/2
3
Haste
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Hanna, Ship's Navigator
IN
1WU
Legendary Creature - Human Artificer
1/2
3
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Chronosavant
TSP
5W
Creature - Giant
5/5
3
{1}{W}: Return Chronosavant from your graveyard to play tapped. You skip your next turn.
Double Dip
UG
4W
Instant
2
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
Verdant Touch
SH
1G
Sorcery
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.)
Tide of War
CHK
4RR
Enchantment
1
Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.
Havenwood Wurm
TSP
6G
Creature - Wurm
5/6
3
Flash (You may play this spell any time you could play an instant.)
Trample
Opalescence
UD
2WW
Enchantment
1
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
Mox Sapphire
B
U
0
Artifact
0
{T}: Add {U} to your mana pool.
Ribbons of Night
RAV
4B
Sorcery
2
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.
Seeker
4E
LG
2WW
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Jungle Troll
MI
1RG
Creature - Troll
2/1
3
{R}: Regenerate Jungle Troll.
{G}: Regenerate Jungle Troll.
Bronze Bombshell
DIS
4
Artifact Creature - Construct
4/1
3
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
Sacred Foundry
RAV
Land - Mountain Plains
0
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
Wandering Stream
IN
2G
Sorcery
2
Domain - You gain 2 life for each basic land type among lands you control.
Remedy
6E
VI
1W
Instant
2
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Beacon of Immortality
10E
FD
5W
Instant
2
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Damnation
PLC
2BB
Sorcery
2
Destroy all creatures. They can't be regenerated.
Horde of Notions
LRW
WUBRG
Legendary Creature - Elemental
5/5
3
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Circle of Protection: Art
UNH
1W
Enchantment
1
As Circle of Protection: Art comes into play, choose an artist.
{1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1W}: Return Circle of Protection: Art to its owner's hand.
Incremental Blight
SHM
3BB
Sorcery
2
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Gatherer of Graces
GP
1G
Creature - Human Druid
1/2
3
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Shimatsu the Bloodcloaked
CHK
3R
Legendary Creature - Demon Spirit
0/0
3
As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it.
Forfend
MOR
1W
Instant
2
Prevent all damage that would be dealt to creatures this turn.
Nomad Decoy
OD
2W
Creature - Human Nomad
1/2
3
{W}, {T}: Tap target creature.
Threshold - {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard.
Pirate Ship
4E
5E
B
R
TSP
U
4U
Creature - Human Pirate
4/3
3
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
Mana Clash
4E
5E
7E
8E
9E
DK
R
Sorcery
2
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Flowstone Strike
NE
1R
Instant
2
Target creature gets +1/-1 and gains haste until end of turn.
Flux
PT
WL
2U
Sorcery
2
Each player discards any number of cards, then draws that many cards.
Draw a card.
Mercurial Kite
SC
3U
Creature - Bird
2/2
3
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Hunding Gjornersen
LG
3WUU
Legendary Creature - Human Warrior
5/4
3
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Fire Dragon
PT
6RRR
Creature - Dragon
6/6
3
Flying
When Fire Dragon comes into play, it deals damage equal to the number of Mountains you control to target creature.
The Brute
4E
5E
LG
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
Surgespanner
LRW
2UU
Creature - Merfolk Wizard
2/2
3
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Flashfires
4E
5E
6E
8E
9E
B
PT
R
U
3R
Sorcery
2
Destroy all Plains.
Gift of the Deity
EVE
4(B/G)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Magmatic Core
CS
2RR
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Matopi Golem
VI
5
Artifact Creature - Golem
3/3
3
{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
Absolver Thrull
GP
3W
Creature - Thrull Cleric
2/3
3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
Flowstone Salamander
TE
3RR
Creature - Salamander
3/4
3
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
Firewake Sliver
TSP
1RG
Creature - Sliver
1/1
3
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Furnace of Rath
10E
8E
9E
TE
1RRR
Enchantment
1
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Dragonstorm
SC
TSP
8R
Sorcery
2
Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Sphinx Summoner
CFX
3UB
Artifact Creature - Sphinx
3/3
3
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
Barreling Attack
MI
2RR
Instant
2
Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.
Orcish Squatters
5E
IA
4R
Creature - Orc
2/3
3
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Haazda Exonerator
DIS
W
Creature - Human Cleric
1/1
3
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
Retromancer
US
2RR
Creature - Viashino Shaman
3/3
3
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
Doubtless One
ON
3W
Creature - Cleric Avatar
*/*
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Doubtless One's power and toughness are each equal to the number of Clerics in play.
Advice from the Fae
SHM
(2/U)(2/U)(2/U)
Sorcery
2
({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Dovescape
DIS
3(W/U)(W/U)(W/U)
Enchantment
1
({(w/u)} can be paid with either {W} or {U}.)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.
Psychic Venom
4E
5E
6E
B
R
U
1U
Enchantment - Aura
1
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Cromat
AP
WUBRG
Legendary Creature - Illusion
5/5
3
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Tresserhorn Sinks
CS
Snow Land
0
Tresserhorn Sinks comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
Din of the Fireherd
SHM
5(B/R)(B/R)(B/R)
Sorcery
2
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Dungeon Shade
SH
3B
Creature - Shade Spirit
1/1
3
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
Kaervek's Hex
MI
3B
Sorcery
2
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Vectis Dominator
ARB
1WB
Artifact Creature - Human Wizard
0/2
3
{T}: Tap target creature unless its controller pays 2 life.
Safeguard
TE
3WW
Enchantment
1
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
River of Tears
FUT
Land
0
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
Kaboom!
ON
4R
Sorcery
2
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
Lobotomy
IN
TE
2UB
Sorcery
2
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.
Active Volcano
CH
LG
R
Instant
2
Choose one - Destroy target blue permanent; or return target Island to its owner's hand.
Thirst
MI
2U
Enchantment - Aura
1
Enchant creature
When Thirst comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
Exile
6E
AL
2W
Instant
2
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
Touch of Invisibility
OD
3U
Sorcery
2
Target creature is unblockable this turn.
Draw a card.
Divebomber Griffin
RAV
3WW
Creature - Griffin
3/2
3
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
Rogue Elephant
WL
G
Creature - Elephant
3/3
3
When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest.
Helm of Awakening
VI
2
Artifact
1
Spells cost {1} less to play.
Fling
SH
1R
Instant
2
As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Arcbound Reclaimer
DS
4
Artifact Creature - Golem
0/0
3
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
The Unspeakable
CHK
6UUU
Legendary Creature - Spirit
6/7
3
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Resounding Wave
ALA
2U
Instant
2
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Sol'kanar the Swamp King
CH
LG
TSP
2UBR
Legendary Creature - Demon
5/5
3
Swampwalk
Whenever a player plays a black spell, you gain 1 life.
Rolling Thunder
TE
XRR
Sorcery
2
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
Eerie Procession
CHK
2U
Sorcery - Arcane
2
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
Valiant Guard
CFX
W
Creature - Human Soldier
0/3
3
Dawnglow Infusion
SHM
X(G/W)
Sorcery
2
You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.)
Vindictive Mob
RAV
4BB
Creature - Human Berserker
5/5
3
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Angry Mob
4E
5E
DK
2WW
Creature - Human
3
2+*/2+*
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Jungle Weaver
ALA
5GG
Creature - Spider
5/6
3
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Scarwood Hag
DK
1G
Creature - Hag
1/1
3
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
Lowland Tracker
LE
4W
Creature - Human Soldier
2/2
3
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Nature's Lore
5E
IA
P2
PT
ST
1G
Sorcery
2
Search your library for a Forest card and put that card into play. Then shuffle your library.
Aurochs Herd
CS
5G
Creature - Aurochs
4/4
3
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Mudslide
IA
2R
Enchantment
1
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Nekrataal
10E
8E
9E
VI
2BB
Creature - Human Assassin
2/1
3
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Gleeful Sabotage
SHM
1G
Sorcery
2
Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Lava Burst
IA
XR
Sorcery
2
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
Chandler
HL
4R
Legendary Creature - Human Rogue
3/3
3
{R}{R}{R}, {T}: Destroy target artifact creature.
Hearth Charm
VI
R
Instant
2
Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
Water Elemental
4E
B
R
ST
U
3UU
Creature - Elemental
5/4
3
Decomposition
MI
1G
Enchantment - Aura
1
Enchant black creature
Enchanted creature has "Cumulative upkeep-Pay 1 life."
When enchanted creature is put into a graveyard, its controller loses 2 life.
Ogre Taskmaster
7E
8E
9E
MM
P2
3R
Creature - Ogre
4/3
3
Ogre Taskmaster can't block.
Traproot Kami
BOK
G
Creature - Spirit
0/*
3
Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests in play.
Phantasmal Fiend
AL
3B
Creature - Illusion
1/5
3
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
Dance of Shadows
CHK
3BB
Sorcery - Arcane
2
Creatures you control get +1/+0 and gain fear until end of turn.
Noble Panther
IN
1GW
Creature - Cat
3/3
3
{1}: Noble Panther gains first strike until end of turn.
Dismantling Blow
IN
2W
Instant
2
Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.)
Destroy target artifact or enchantment.
If the kicker cost was paid, draw two cards.
Sever Soul
8E
MM
3BB
Sorcery
2
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Borrowing the East Wind
P3
XGG
Sorcery
2
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Reaping the Rewards
EX
W
Instant
2
Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
Sleeper Agent
10E
US
B
Creature - Minion
3/3
3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Cloudchaser Eagle
7E
TE
3W
Creature - Bird
2/2
3
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.
Ironshell Beetle
JU
1G
Creature - Insect
1/1
3
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
Goblin Bookie
UG
R
Summon - Goblin
1/1
1
oR, ocT: Reflip any coin or reroll any die.
Flowstone Sculpture
TE
6
Artifact Creature - Shapeshifter
4/4
3
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.)
Malach of the Dawn
PLC
2WW
Creature - Angel
2/4
3
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
Mana Chains
WL
U
Enchantment - Aura
1
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
Wandering Ones
CHK
U
Creature - Spirit
1/1
3
Careful Study
OD
U
Sorcery
2
Draw two cards, then discard two cards.
Looming Shade
10E
7E
8E
9E
US
2B
Creature - Shade
1/1
3
{B}: Looming Shade gets +1/+1 until end of turn.
Morbid Hunger
OD
4BB
Sorcery
2
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Torrent of Stone
BOK
3R
Instant - Arcane
2
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane-Sacrifice two Mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Argothian Wurm
US
3G
Creature - Wurm
6/6
3
Trample
When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Infernal Genesis
PY
4BB
Enchantment
1
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.
Glarewielder
LRW
4R
Creature - Elemental Shaman
3/1
3
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Surge of Strength
AL
RG
Instant
2
As an additional cost to play Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost.
Vinelasher Kudzu
RAV
1G
Creature - Plant
1/1
3
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
Necroplasm
RAV
1BB
Creature - Ooze
1/1
3
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2
Desolation Giant
AP
TSP
2RR
Creature - Giant
3/3
3
Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.
Goblin Mime
UNH
1R
Creature - Goblin Mime
2/2
3
When you speak, sacrifice Goblin Mime.
Timesifter
MR
5
Artifact
1
At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
Renewed Faith
ON
2W
Instant
2
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Mtenda Griffin
MI
3W
Creature - Griffin
2/2
3
Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep.
Kataki, War's Wage
SOK
1W
Legendary Creature - Spirit
2/1
3
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Domineer
MR
1UU
Enchantment - Aura
1
Enchant artifact creature
You control enchanted artifact creature.
Dimir Signet
RAV
2
Artifact
1
{1}, {T}: Add {U}{B} to your mana pool.
Fossil Find
SHM
(R/G)
Sorcery
2
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Fiddlehead Kami
SOK
4G
Creature - Spirit
3/3
3
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.
Serra Angel
10E
4E
7E
8E
9E
B
R
U
3WW
Creature - Angel
4/4
3
Flying, vigilance
Angel's Trumpet
UL
3
Artifact
1
All creatures have vigilance.
At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
Shock
10E
6E
7E
8E
9E
ON
SH
ST2K
R
Instant
2
Shock deals 2 damage to target creature or player.
Devoted Druid
SHM
1G
Creature - Elf Druid
0/2
3
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Burrowing
4E
6E
B
R
U
R
Enchantment - Aura
1
Enchant creature
Enchanted creature has mountainwalk.
Veteran Explorer
WL
G
Creature - Human Soldier Scout
1/1
3
When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it.
Heat Ray
US
XR
Instant
2
Heat Ray deals X damage to target creature.
Rootwater Alligator
EX
3G
Creature - Crocodile
3/2
3
Sacrifice a Forest: Regenerate Rootwater Alligator.
Cinder Seer
UD
3R
Creature - Human Wizard
1/1
3
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
Mobilization
10E
ON
2W
Enchantment
1
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token into play.
Errand of Duty
AL
1W
Instant
2
Put a 1/1 white Knight creature token with banding into play.
Spite // Malice (Spite)
IN
3U
Instant
2
Counter target noncreature spell.
Igneous Golem
MI
5
Artifact Creature - Golem
3/4
3
{2}: Igneous Golem gains trample until end of turn.
Sygg, River Guide
LRW
WU
Legendary Creature - Merfolk Wizard
2/2
3
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Reversal of Fortune
FD
4RR
Sorcery
2
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may play the copy without paying its mana cost.
Island Fish Jasconius
4E
AN
R
4UUU
Creature - Fish
6/8
3
Island Fish Jasconius can't attack unless defending player controls an Island.
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
When you control no Islands, sacrifice Island Fish Jasconius.
Sickening Shoal
BOK
XBB
Instant - Arcane
2
You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
Loxodon Peacekeeper
MR
1W
Creature - Elephant Soldier
4/4
3
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Golem-Skin Gauntlets
MR
1
Artifact - Equipment
1
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Drake-Skull Cameo
IN
3
Artifact
1
{T}: Add {U} or {B} to your mana pool.
Meng Huo's Horde
P3
4G
Creature - Human Soldier
4/5
3
Fend Off
UD
1W
Instant
2
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Raging Gorilla
VI
2R
Creature - Ape
2/3
3
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Furious Assault
MM
2R
Enchantment
1
Whenever you play a creature spell, Furious Assault deals 1 damage to target player.
Hikari, Twilight Guardian
CHK
3WW
Legendary Creature - Spirit
4/4
3
Flying
Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.
Holy Strength
10E
4E
5E
7E
8E
9E
B
R
U
W
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.
Mesmeric Orb
MR
2
Artifact
1
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
Sylvan Echoes
LRW
G
Enchantment
1
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Sea Kings' Blessing
LG
U
Instant
2
Any number of target creatures become blue until end of turn.
Contempt
SH
1U
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Hyalopterous Lemure
IA
4B
Creature - Spirit
4/3
3
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
White Mana Battery
4E
LG
4
Artifact
1
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
Volcano Imp
PS
3B
Creature - Imp
2/2
3
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.
Tropical Island
B
R
U
Land - Forest Island
0
Bog Down
PS
2B
Sorcery
2
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Target player discards two cards. If the kicker cost was paid, that player discards three cards instead.
Immortal Coil
ALA
2BB
Artifact
1
{T}, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Alexi, Zephyr Mage
PY
3UU
Legendary Creature - Human Spellshaper
3/3
3
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
False Prophet
UD
2WW
Creature - Human Cleric
2/2
3
When False Prophet is put into a graveyard from play, remove all creatures from the game.
Swerve
ALA
UR
Instant
2
Change the target of target spell with a single target.
Princess Lucrezia
LG
3UUB
Legendary Creature - Human Wizard
5/4
3
{T}: Add {U} to your mana pool.
Myr Matrix
DS
5
Artifact
1
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creatures get +1/+1.
{5}: Put a 1/1 Myr artifact creature token into play.
Celestial Prism
4E
B
R
U
3
Artifact
1
{2}, {T}: Add one mana of any color to your mana pool.
Axelrod Gunnarson
CH
LG
4BBRR
Legendary Creature - Giant
5/5
3
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
Baton of Courage
FD
3
Artifact
1
Flash
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Foxfire
5E
IA
2G
Instant
2
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Iname, Death Aspect
CHK
4BB
Legendary Creature - Spirit
4/4
3
When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
Jack-in-the-Mox
UG
0
Artifact
1
ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.
2 Add oW to your mana pool.
3 Add oU to your mana pool.
4 Add oB to your mana pool.
5 Add oR to your mana pool.
6 Add oG to your mana pool.
Double Take
UG
3UU
Instant
2
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
Volcanic Awakening
TSP
4RR
Sorcery
2
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Recycle
TE
4GG
Enchantment
1
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Blue Ward
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Errant Minion
IA
2U
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way.
Orcish Spy
8E
FE
R
Creature - Orc Rogue
1/1
3
{T}: Look at the top three cards of target player's library.
Casting of Bones
AL
2B
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
Lu Bu, Master-at-Arms
P3
5R
Legendary Creature - Human Soldier Warrior
4/3
3
Horsemanship, haste
Lowland Oaf
LRW
3R
Creature - Giant Warrior
3/3
3
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.
Magus of the Tabernacle
PLC
3W
Creature - Human Wizard
2/6
3
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Icatian Store
5E
FE
Land
0
Icatian Store comes into play tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
Reduce to Dreams
BOK
3UU
Sorcery
2
Return all artifacts and enchantments to their owners' hands.
Farmstead
B
R
U
WWW
Enchantment - Aura
1
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Urborg Elf
AP
1G
Creature - Elf Druid
1/1
3
{T}: Add {G}, {U}, or {B} to your mana pool.
Thran Lens
UL
2
Artifact
1
All permanents are colorless.
Grindstone
TE
1
Artifact
1
{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
Thundering Giant
10E
US
3RR
Creature - Giant
4/3
3
Haste (This creature can attack and {T} as soon as it comes under your control.)
Ring of Immortals
LG
5
Artifact
1
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
War Dance
US
G
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Dawn's Reflection
FD
3G
Enchantment - Aura
1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Ghastly Remains
LE
BBB
Creature - Zombie
0/0
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
Deepwood Legate
MM
3B
Creature - Shade
1/1
3
If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
Callous Deceiver
CHK
2U
Creature - Spirit
1/3
3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
Defiling Tears
IN
2B
Instant
2
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Copper-Leaf Angel
PY
5
Artifact Creature - Angel
2/2
3
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Facevaulter
LRW
B
Creature - Goblin Warrior
1/1
3
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Saprazzan Legate
MM
3U
Creature - Merfolk Soldier
1/3
3
Flying
If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost.
Frostwielder
CHK
2RR
Creature - Human Shaman
1/2
3
{T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.
Shinen of Fear's Chill
SOK
4B
Creature - Spirit
3/2
3
Shinen of Fear's Chill can't block.
Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Wirewood Pride
ON
G
Instant
2
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Doomgape
EVE
4(B/G)(B/G)(B/G)
Creature - Elemental
10/10
3
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Druid Lyrist
OD
G
Creature - Human Druid
1/1
3
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
Nantuko Disciple
8E
OD
3G
Creature - Insect Druid
2/2
3
{G}, {T}: Target creature gets +2/+2 until end of turn.
Zephid
US
4UU
Creature - Illusion
3/4
3
Flying; shroud (This permanent can't be the target of spells or abilities.)
Diabolic Machine
4E
5E
DK
7
Artifact Creature - Construct
4/4
3
{3}: Regenerate Diabolic Machine.
Righteous Fury
P2
ST
4WW
Sorcery
2
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Orzhov Signet
GP
2
Artifact
1
{1}, {T}: Add {W}{B} to your mana pool.
Wave of Indifference
ON
XR
Sorcery
2
X target creatures can't block this turn.
Resounding Scream
ALA
2B
Sorcery
2
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Sunscape Master
IN
2WW
Creature - Human Wizard
2/2
3
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
Razorclaw Bear
P2
2GG
Creature - Bear
3/3
3
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Rakka Mar
CFX
2RR
Legendary Creature - Human Shaman
2/2
3
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste into play.
Premature Burial
TSP
1B
Sorcery
2
Destroy target nonblack creature that came into play since your last turn ended.
Lodestone Myr
MR
4
Artifact Creature - Myr
2/2
3
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
Rotting Giant
OD
1B
Creature - Zombie Giant
3/3
3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Essence Bottle
TE
2
Artifact
1
{3}, {T}: Put an elixir counter on Essence Bottle.
{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
Loxodon Punisher
MR
3W
Creature - Elephant Soldier
2/2
3
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Guided Passage
AP
URG
Sorcery
2
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
Sphere of Reason
OD
3W
Enchantment
1
If a blue source would deal damage to you, prevent 2 of that damage.
Traitor's Clutch
TSP
4B
Instant
2
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Veiled Sentry
US
U
Enchantment
1
When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
Thoughtweft Gambit
SHM
4(W/U)(W/U)
Instant
2
Tap all creatures your opponents control and untap all creatures you control.
Hunted Horror
RAV
BB
Creature - Horror
7/7
3
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
Null Chamber
MI
3W
World Enchantment
1
As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.
The named cards can't be played.
Titanium Golem
MR
5
Artifact Creature - Golem
3/3
3
{1}{W}: Titanium Golem gains first strike until end of turn.
Phantom Nishoba
JU
5GW
Creature - Cat Beast Spirit
0/0
3
Trample; lifelink (Whenever this creature deals damage, you gain that much life.)
Phantom Nishoba comes into play with seven +1/+1 counters on it.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Wanderer's Twig
LRW
1
Artifact
1
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Fangren Firstborn
DS
1GGG
Creature - Beast
4/2
3
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Royal Falcon
ST2K
ST
1W
Creature - Bird
1/1
3
Flying
Kamahl's Desire
OD
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Boggart Harbinger
LRW
2B
Creature - Goblin Shaman
2/1
3
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
Disruption Aura
FD
2U
Enchantment - Aura
1
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Titania's Song
4E
5E
AQ
R
3G
Enchantment
1
Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn.
Minotaur Explorer
OD
1R
Creature - Minotaur Scout
3/3
3
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random.
Keep Watch
JU
2U
Instant
2
Draw a card for each attacking creature.
Hymn to Tourach
FE
BB
Sorcery
2
Target player discards two cards at random.
Withering Boon
MI
1B
Instant
2
As an additional cost to play Withering Boon, pay 3 life.
Counter target creature spell.
Rowan Treefolk
PT
3G
Creature - Treefolk
3/4
3
Voice of Law
US
3W
Creature - Angel
2/2
3
Flying, protection from red
Golgari Brownscale
RAV
1GG
Creature - Lizard
2/3
3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Mirror Wall
JU
3U
Creature - Wall
3/4
3
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
Circling Vultures
WL
B
Creature - Bird
3/2
3
Flying
You may discard Circling Vultures any time you could play an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
Demonic Torment
LG
2B
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Crawling Filth
BOK
5B
Creature - Spirit
2/2
3
Fear
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Ritual of Steel
MI
2W
Enchantment - Aura
1
Enchant creature
When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Fire Ants
US
2R
Creature - Insect
2/1
3
{T}: Fire Ants deals 1 damage to each other creature without flying.
Arcum's Weathervane
IA
2
Artifact
1
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Stoic Champion
LE
WW
Creature - Human Soldier
2/2
3
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Planeswalker's Favor
PS
2G
Enchantment
1
{3}{G}: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
Surging Dementia
CS
1B
Sorcery
2
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Total War
IA
3R
Enchantment
1
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Ironroot Treefolk
4E
5E
B
R
U
4G
Creature - Treefolk
3/5
3
Herbal Poultice
LRW
0
Artifact
1
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
Trial // Error (Error)
DIS
UB
Instant
2
Counter target multicolored spell.
Diversionary Tactics
AP
3W
Enchantment
1
Tap two untapped creatures you control: Tap target creature.
Benevolent Unicorn
MI
1W
Creature - Unicorn
1/2
3
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Lightning Blow
IA
1W
Instant
2
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Scoria Wurm
10E
US
4R
Creature - Wurm
7/7
3
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Green Mana Battery
4E
LG
4
Artifact
1
{2}, {T}: Put a charge counter on Green Mana Battery.
{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
Chill
6E
TE
1U
Enchantment
1
Red spells cost {2} more to play.
Taste of Paradise
AL
3G
Sorcery
2
As an additional cost to play Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
City in a Bottle
AN
2
Artifact
1
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it.
Players can't play cards from the Arabian Nights expansion.
Synod Centurion
FD
4
Artifact Creature - Construct
4/4
3
When you control no other artifacts, sacrifice Synod Centurion.
Throat Slitter
BOK
4B
Creature - Rat Ninja
2/2
3
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Kyren Toy
MM
3
Artifact
1
{1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add {1}{X} to your mana pool.
Wishmonger
MM
3W
Creature - Unicorn Monger
3/3
3
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.
Slingshot Goblin
PS
2R
Creature - Goblin
2/2
3
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
Kjeldoran Warrior
IA
W
Creature - Human Warrior
1/1
3
Banding
Skirk Commando
ON
1RR
Creature - Goblin
2/1
3
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Kyoki, Sanity's Eclipse
BOK
4BB
Legendary Creature - Demon Spirit
6/4
3
Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.
Voidmage Apprentice
LE
1U
Creature - Human Wizard
1/1
3
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Wilt-Leaf Cavaliers
SHM
(G/W)(G/W)(G/W)
Creature - Elf Knight
3/4
3
Vigilance
Saprazzan Skerry
MM
Land
0
Saprazzan Skerry comes into play tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Bone Shaman
IA
2RR
Creature - Giant Shaman
3/3
3
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Crystal Seer
GP
4U
Creature - Vedalken Wizard
2/2
3
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
Urborg Mindsucker
VI
2B
Creature - Horror
2/2
3
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery.
Foul Spirit
P2
2B
Creature - Spirit
3/2
3
Flying
When Foul Spirit comes into play, sacrifice a land.
Ravenous Rats
10E
8E
9E
IN
P2
ST
UD
1B
Creature - Rat
1/1
3
When Ravenous Rats comes into play, target opponent discards a card.
Kederekt Parasite
CFX
B
Creature - Horror
1/1
3
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
Rakalite
AQ
CH
6
Artifact
1
{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at end of turn.
Jolrael's Favor
PY
1G
Enchantment - Aura
1
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
Petrahydrox
GP
3(U/R)
Creature - Weird
3/3
3
({(u/r)} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Chalice of the Void
MR
XX
Artifact
1
Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Jhessian Balmgiver
CFX
1WU
Creature - Human Cleric
1/1
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
Gelid Shackles
CS
W
Snow Enchantment - Aura
1
Enchant creature
Enchanted creature can't block and its activated abilities can't be played.
{S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Daru Stinger
LE
3W
Creature - Human Soldier
1/1
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Frontline Strategist
SC
W
Creature - Human Soldier
1/1
3
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Mercenaries
IA
3W
Creature - Human Mercenary
3/3
3
{3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability.
Marauding Knight
IN
2BB
Creature - Zombie Knight
2/2
3
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
Pit Imp
TE
B
Creature - Imp
0/1
3
Flying
{B}: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Teferi's Imp
MI
2U
Creature - Imp
1/1
3
Flying, phasing
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Drifter il-Dal
TSP
U
Creature - Human Wizard
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
Searing Touch
TE
R
Instant
2
Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.
Undercity Shade
RAV
4B
Creature - Shade
1/1
3
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.
Repercussion
UD
1RR
Enchantment
1
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Consume Spirit
10E
9E
MR
X1B
Sorcery
2
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Heed the Mists
BOK
3UU
Sorcery - Arcane
2
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Harbinger of Spring
BOK
4G
Creature - Spirit
2/1
3
Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Stoic Angel
ALA
1GWU
Creature - Angel
3/4
3
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Iwamori of the Open Fist
BOK
2GG
Legendary Creature - Human Monk
5/5
3
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.
Winnower Patrol
MOR
2G
Creature - Elf Warrior
3/2
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
Call to Glory
CHK
1W
Instant
2
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Lethal Vapors
SC
2BB
Enchantment
1
Whenever a creature comes into play, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.
Tyrranax
FD
4GG
Creature - Beast
5/4
3
{1}{G}: Tyrranax gets -1/+1 until end of turn.
Customs Depot
MM
1U
Enchantment
1
Whenever you play a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Utopia Vow
PLC
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Delirium Skeins
DIS
2B
Sorcery
2
Each player discards three cards.
Phyrexian Gargantua
9E
AP
4BB
Creature - Horror
4/4
3
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
Telim'Tor
MI
4R
Legendary Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Blitz Hellion
ARB
3RG
Creature - Hellion
7/7
3
Trample, haste
At end of turn, Blitz Hellion's owner shuffles it into his or her library.
Sky Diamond
6E
7E
MI
2
Artifact
1
Sky Diamond comes into play tapped.
{T}: Add {U} to your mana pool.
Atogatog
OD
WUBRG
Legendary Creature - Atog
5/5
3
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Divine Light
AP
W
Sorcery
2
Prevent all damage that would be dealt this turn to creatures you control.
Esper Sojourners
ARB
WUB
Artifact Creature - Vedalken Wizard
2/3
3
When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Cosmic Larva
FD
1RR
Creature - Beast
7/6
3
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Meditate
TE
2U
Instant
2
Draw four cards. You skip your next turn.
Needle Specter
EVE
1BB
Creature - Specter
1/1
3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Havoc Demon
LE
5BB
Creature - Demon
5/5
3
Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.
Magus of the Bazaar
PLC
1U
Creature - Human Wizard
0/1
3
{T}: Draw two cards, then discard three cards.
Seedtime
JU
1G
Instant
2
Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.
Rootwater Matriarch
10E
TE
2UU
Creature - Merfolk
2/3
3
{T}: Gain control of target creature as long as that creature is enchanted.
Agent of Stromgald
AL
R
Creature - Human Knight
1/1
3
{R}: Add {B} to your mana pool.
Haunting Echoes
OD
3BB
Sorcery
2
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library.
Zuran Enchanter
IA
1U
Creature - Human Wizard
1/1
3
{2}{B}, {T}: Target player discards a card. Play this ability only during your turn.
Kamahl, Pit Fighter
10E
OD
4RR
Legendary Creature - Human Barbarian
6/1
3
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
Vulshok Battlegear
MR
3
Artifact - Equipment
1
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Gaea's Balance
AP
3G
Sorcery
2
As an additional cost to play Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them into play. Then shuffle your library.
Kithkin Zealot
EVE
1W
Creature - Kithkin Cleric
1/3
3
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
Marrow Chomper
ARB
3BG
Creature - Zombie Lizard
3/3
3
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
When Marrow Chomper comes into play, you gain 2 life for each creature it devoured.
Wing Storm
PY
2G
Sorcery
2
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Thaumatog
OD
1GW
Creature - Atog
1/2
3
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
City of Solitude
VI
2G
Enchantment
1
Players can play spells and activated abilities only during their own turns.
Blazing Salvo
OD
R
Instant
2
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
Tornado
AL
4G
Enchantment
1
Cumulative upkeep {G}
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn.
Void
IN
TSP
3BR
Sorcery
2
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
Leonin Squire
FD
1W
Creature - Cat Soldier
2/2
3
When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Baleful Stare
7E
9E
PT
2U
Sorcery
2
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Land Aid '04
UNH
GG
Sorcery
2
Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Undermine
IN
UUB
Instant
2
Counter target spell. Its controller loses 3 life.
Mephitic Ooze
DS
4B
Creature - Ooze
0/5
3
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Goblin Piledriver
ON
1R
Creature - Goblin Warrior
1/2
3
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Living End
TSP
Sorcery
Living End is black.
1
Suspend 3-{2}{B}{B}
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
Magus of the Jar
TSP
3UU
Creature - Human Wizard
3/3
3
{T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
Null Rod
WL
2
Artifact
1
Activated abilities of artifacts can't be played.
Prince of Thralls
ALA
4UBBR
Creature - Demon
7/7
3
Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.
Feral Deceiver
CHK
3G
Creature - Spirit
3/2
3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.
Inheritance
AL
W
Enchantment
1
Whenever a creature is put into a graveyard from play, you may pay {3}. If you do, draw a card.
Saprazzan Heir
MM
1U
Creature - Merfolk
1/1
3
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Twilight Drover
RAV
2W
Creature - Spirit
1/1
3
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
Bullwhip
SH
4
Artifact
1
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Mephidross Vampire
FD
4BB
Creature - Vampire
3/4
3
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Turf Wound
IN
2R
Instant
2
Target player can't play land cards this turn.
Draw a card.
Bathe in Light
RAV
1W
Instant
2
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Heartbeat of Spring
CHK
2G
Enchantment
1
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Shower of Sparks
US
R
Instant
2
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
Malachite Talisman
IA
2
Artifact
1
Whenever a green spell is played, you may pay {3}. If you do, untap target permanent.
Unerring Sling
MI
3
Artifact
1
{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
Haunting Hymn
TSP
4BB
Instant
2
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.
Gossamer Phantasm
PLC
1U
Creature - Illusion
2/1
3
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Brothers Yamazaki
CHK
2R
Legendary Creature - Human Samurai
2/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Zhao Zilong, Tiger General
P3
3WW
Legendary Creature - Human Soldier Warrior
3/3
3
Horsemanship
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn.
Thought Prison
MR
5
Artifact
1
Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.
Reward the Faithful
SC
W
Instant
2
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.
Urborg Phantom
IN
2B
Creature - Spirit Minion
3/1
3
Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Ghazban Ogre
5E
AN
CH
G
Creature - Ogre
2/2
3
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
Pulse of the Dross
DS
1BB
Sorcery
2
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Wand of Denial
6E
VI
2
Artifact
1
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Avatar of Me
UNH
2UU
Creature - Avatar
*/*
3
Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}.
Avatar of Me's color is the color of your eyes.
Manipulate Fate
IN
1U
Sorcery
2
Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card.
Time and Tide
VI
UU
Instant
2
Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out.
Elven Lyre
FE
2
Artifact
1
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Nightscape Battlemage
PS
2B
Creature - Zombie Wizard
2/2
3
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land.
Basalt Golem
MI
5
Artifact Creature - Golem
2/4
3
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play.
Opal Caryatid
US
W
Enchantment
1
When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Rabid Wombat
5E
CH
LG
2GG
Creature - Wombat
0/1
3
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
Rishadan Airship
MM
2U
Creature - Human Pirate
3/1
3
Flying
Rishadan Airship can block only creatures with flying.
Monstrous Growth
7E
8E
P2
PT
ST2K
ST
1G
Sorcery
2
Target creature gets +4/+4 until end of turn.
Eladamri's Call
PS
GW
Instant
2
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Verdant Eidolon
DIS
3G
Creature - Spirit
2/2
3
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Think Tank
OD
2U
Enchantment
1
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Tahngarth's Rage
TE
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Mountain Yeti
CH
LG
2RR
Creature - Yeti
3/3
3
Mountainwalk, protection from white
City of Brass
5E
6E
7E
8E
AN
CH
Land
0
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
Cloud Cover
PS
2WU
Enchantment
1
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Belbe's Portal
NE
5
Artifact
1
As Belbe's Portal comes into play, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand into play.
Cloud Pirates
PT
U
Creature - Human Pirate
1/1
3
Flying
Cloud Pirates can block only creatures with flying.
Soltari Foot Soldier
TE
W
Creature - Soltari Soldier
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Pale Bears
IA
2G
Creature - Bear
2/2
3
Islandwalk
Jester's Scepter
CS
3
Artifact
1
When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
{2}, {T}, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
Goblin Rimerunner
CS
2R
Snow Creature - Goblin Warrior
2/2
3
{T}: Target creature can't block this turn.
{S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Shattering Spree
GP
R
Sorcery
2
Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Wet Willie of the Damned
UNH
2BB
Sorcery
2
Wet Willie of the Damned deals 2{1/2} damage to target creature or player and you gain 2{1/2} life.
Soul of Magma
CHK
3RR
Creature - Spirit
2/2
3
Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Krosan Groundshaker
ON
4GGG
Creature - Beast
6/6
3
{G}: Target Beast creature gains trample until end of turn.
Cho-Arrim Legate
MM
2W
Creature - Human Soldier
1/2
3
Protection from black
If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost.
Tolarian Emissary
IN
2U
Creature - Human Wizard
1/2
3
Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.)
Flying
When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment.
Gather Specimens
ALA
3UUU
Instant
2
If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.
Bog Rats
5E
6E
CH
DK
B
Creature - Rat
1/1
3
Bog Rats can't be blocked by Walls.
Hundroog
LE
6G
Creature - Beast
4/7
3
Cycling {3} ({3}, Discard this card: Draw a card.)
Nezumi Shortfang (Stabwhisker the Odious)
CHK
1B
Legendary Creature - Rat Shaman
3/3
3
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Well of Discovery
PY
6
Artifact
1
At the end of your turn, if you control no untapped lands, draw a card.
Prosperity
6E
PT
VI
XU
Sorcery
2
Each player draws X cards.
Moorish Cavalry
AN
TSP
2WW
Creature - Human Knight
3/3
3
Trample
Greener Pastures
US
2G
Enchantment
1
At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play.
Arboria
LG
2GG
World Enchantment
1
Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.
Meteor Shower
IA
XXR
Sorcery
2
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
Kavu Recluse
PS
2R
Creature - Kavu
2/2
3
{T}: Target land becomes a Forest until end of turn.
No Quarter
TE
3R
Enchantment
1
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Words of Wind
ON
2U
Enchantment
1
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
Trumpet Blast
UD
2R
Instant
2
Attacking creatures get +2/+0 until end of turn.
Foil
PY
2UU
Instant
2
You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
Svogthos, the Restless Tomb
RAV
Land
0
{T}: Add {1} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Jeweled Bird
AN
CH
1
Artifact
1
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card.
Stone Calendar
DK
5
Artifact
1
Spells you play cost up to {1} less to play.
Brush with Death
SH
2B
Sorcery
2
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Matsu-Tribe Decoy
CHK
2G
Creature - Snake Warrior
1/3
3
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Tinder Wall
IA
G
Creature - Plant Wall
0/3
3
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Rite of Passage
FD
2G
Enchantment
1
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
Defy Gravity
JU
U
Instant
2
Target creature gains flying until end of turn.
Flashback {U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Azami, Lady of Scrolls
CHK
2UUU
Legendary Creature - Human Wizard
0/2
3
Tap an untapped Wizard you control: Draw a card.
Lightning Serpent
CS
XR
Creature - Elemental Serpent
2/1
3
Trample, haste
Lightning Serpent comes into play with X +1/+0 counters on it.
At end of turn, sacrifice Lightning Serpent.
Lovisa Coldeyes
CS
3RR
Legendary Creature - Human Barbarian
3/3
3
Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
Lightning Elemental
10E
7E
8E
9E
TE
3R
Creature - Elemental
4/1
3
Haste (This creature can attack and {T} as soon as it comes under your control.)
Wintermoon Mesa
PY
Land
0
Wintermoon Mesa comes into play tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Radha, Heir to Keld
PLC
RG
Legendary Creature - Elf Warrior
2/2
3
Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
Gangrenous Zombies
IA
1BB
Creature - Zombie
2/2
3
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Boil
6E
7E
8E
TE
3R
Instant
2
Destroy all Islands.
Oversold Cemetery
ON
1B
Enchantment
1
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Giant Strength
4E
5E
6E
LG
TE
RR
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
Jolt
MI
2U
Instant
2
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Savra, Queen of the Golgari
RAV
2BG
Legendary Creature - Elf Shaman
2/2
3
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
Geth's Grimoire
DS
4
Artifact
1
Whenever an opponent discards a card, you may draw a card.
Talas Scout
P2
1U
Creature - Human Pirate Scout
1/2
3
Flying
Withstand
GP
2W
Instant
2
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Dromar's Attendant
IN
5
Artifact Creature - Golem
3/3
3
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
Stasis
4E
5E
B
R
U
1U
Enchantment
1
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Squandered Resources
VI
BG
Enchantment
1
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
Squall Line
TSP
XGG
Instant
2
Squall Line deals X damage to each creature with flying and each player.
Nath's Buffoon
LRW
1B
Creature - Goblin Rogue
1/1
3
Protection from Elves
Drudge Skeletons
10E
4E
5E
6E
7E
8E
9E
B
R
ST2K
U
1B
Creature - Skeleton
1/1
3
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Sunder
US
3UU
Instant
2
Return all lands to their owners' hands.
Figure of Destiny
EVE
(R/W)
Creature - Kithkin
1/1
3
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Tranquil Domain
MI
1G
Instant
2
Destroy all non-Aura enchantments.
Veteran's Armaments
MOR
2
Tribal Artifact - Soldier Equipment
1
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip {2}
Trace of Abundance
ARB
(R/W)G
Enchantment - Aura
1
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Fire Drake
5E
CH
DK
1RR
Creature - Drake
1/2
3
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn.
Ethereal Whiskergill
LRW
3U
Creature - Elemental
4/3
3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Razia, Boros Archangel
RAV
4RRWW
Legendary Creature - Angel
6/3
3
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Boros Signet
RAV
2
Artifact
1
{1}, {T}: Add {R}{W} to your mana pool.
Cloak of Feathers
PT
U
Sorcery
2
Target creature gains flying until end of turn.
Draw a card.
Shinen of Fury's Fire
SOK
2R
Creature - Spirit
2/1
3
Haste
Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Pinecrest Ridge
CHK
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
Judge Unworthy
FUT
1W
Instant
2
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gulf Squid
PY
3U
Creature - Squid Beast
2/2
3
When Gulf Squid comes into play, tap all lands target player controls.
Devout Monk
ST
W
Creature - Human Monk Cleric
1/1
3
When Devout Monk comes into play, you gain 1 life.
Patriarch's Desire
OD
3B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Primitive Etchings
SC
2GG
Enchantment
1
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Ignorant Bliss
DIS
1R
Instant
2
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.
Luminous Angel
MR
4WWW
Creature - Angel
4/4
3
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
Barter in Blood
MR
2BB
Sorcery
2
Each player sacrifices two creatures.
Sylvan Bounty
CFX
5G
Instant
2
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Dripping Dead
LE
4BB
Creature - Zombie
4/1
3
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Plague Spitter
IN
2B
Creature - Horror
2/2
3
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
Command of Unsummoning
PT
2U
Instant
2
Play Command of Unsummoning only during the declare attackers step and only if you are the defending player.
Return one or two target attacking creatures to their owner's hand.
Vampiric Link
PLC
B
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Endemic Plague
ON
3B
Sorcery
2
As an additional cost to play Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Grayscaled Gharial
RAV
U
Creature - Crocodile
1/1
3
Islandwalk
Bone Shredder
UL
2B
Creature - Minion
1/1
3
Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
Oblation
ON
2W
Instant
2
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
War Tax
MM
2U
Enchantment
1
{X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls.
Siren's Call
4E
B
R
U
U
Instant
2
Play Siren's Call only during an opponent's turn and only before attackers are declared.
Creatures the active player controls attack this turn if able.
At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Curtain of Light
SOK
1W
Instant
2
Target attacking unblocked creature becomes blocked.
Draw a card.
Warrior's Stand
P2
P3
1W
Instant
2
Play Warrior's Stand only during the declare attackers step and only if you are the defending player.
Creatures you control get +2/+2 until end of turn.
Mogg Flunkies
SH
1R
Creature - Goblin
3/3
3
Mogg Flunkies can't attack or block alone.
Outrider of Jhess
ALA
3U
Creature - Human Knight
2/2
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Chaos Harlequin
AL
2RR
Creature - Human
2/4
3
{R}: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Paradise Mantle
FD
0
Artifact - Equipment
1
Equipped creature has "{T}: Add one mana of any color to your mana pool."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Tooth and Claw
TE
3R
Enchantment
1
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play.
Rout
IN
3WW
Sorcery
2
You may play Rout any time you could play an instant if you pay {2} more to play it.
Destroy all creatures. They can't be regenerated.
Sterling Grove
IN
GW
Enchantment
1
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Unchecked Growth
BOK
2G
Instant - Arcane
2
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Esper Cormorants
CFX
2WU
Artifact Creature - Bird
3/3
3
Flying
Arcbound Slith
DS
2
Artifact Creature - Slith
0/0
3
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Elvish Skysweeper
RAV
G
Creature - Elf Warrior
1/1
3
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
Gaea's Avenger
AQ
1GG
Creature - Treefolk
3
1+*/1+*
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
Summoning Station
FD
7
Artifact
1
{T}: Put a 2/2 colorless Pincher creature token into play.
Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.
Vision Skeins
DIS
1U
Instant
2
Each player draws two cards.
Simoon
IN
VI
RG
Instant
2
Simoon deals 1 damage to each creature target opponent controls.
Caustic Rain
GP
2BB
Sorcery
2
Remove target land from the game.
Ardent Plea
ARB
1WU
Enchantment
1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Puncture Blast
EVE
2R
Instant
2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
Dauthi Mercenary
TE
2B
Creature - Dauthi Knight Mercenary
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
Edge of Autumn
FUT
1G
Sorcery
2
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Fork
B
R
U
RR
Instant
2
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Replenish
UD
3W
Sorcery
2
Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)
Living Airship
AP
3U
Creature - Metathran
2/3
3
Flying
{2}{G}: Regenerate Living Airship.
Lim-Dul the Necromancer
TSP
5BB
Legendary Creature - Human Wizard
4/4
3
Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
Dirge of Dread
ON
2B
Sorcery
2
All creatures gain fear until end of turn.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Knotvine Paladin
ARB
GW
Creature - Human Knight
2/2
3
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Stampeding Serow
SOK
2GG
Creature - Antelope Beast
5/4
3
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Shambling Swarm
TO
1BBB
Creature - Horror
3/3
3
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at end of turn.
Maraxus of Keld
WL
4RR
Legendary Creature - Human Warrior
*/*
3
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
Imposing Visage
5E
IA
R
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked except by two or more creatures.
Ovinomancer
TSP
VI
2U
Creature - Human Wizard
0/1
3
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
Form of the Dragon
9E
SC
4RRR
Enchantment
1
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Time Spiral
US
4UU
Sorcery
2
Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Remove Time Spiral from the game.
Darkest Hour
7E
US
B
Enchantment
1
All creatures are black.
Petra Sphinx
CH
LG
2WWW
Creature - Sphinx
3/4
3
{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
Earthbind
B
R
U
R
Enchantment - Aura
1
Enchant creature
When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Unyaro Griffin
6E
MI
3W
Creature - Griffin
2/2
3
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Controlled Instincts
CFX
U
Enchantment - Aura
1
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Pearled Unicorn
4E
5E
B
R
U
2W
Creature - Unicorn
2/2
3
Power Matrix
MM
4
Artifact
1
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Hunting Pack
SC
5GG
Instant
2
Put a 4/4 green Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Ivory Tower
4E
AQ
R
1
Artifact
1
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
Mercadian Atlas
MM
5
Artifact
1
At the end of your turn, if you didn't play a land this turn, you may draw a card.
Muraganda Petroglyphs
FUT
3G
Enchantment
1
Creatures with no abilities get +2/+2.
Damping Field
AQ
2W
Enchantment
1
Players can't untap more than one artifact during their untap steps.
Desolation
VI
1BB
Enchantment
1
At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
Tallowisp
BOK
1W
Creature - Spirit
1/3
3
Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Initiate of Blood (Goka the Unjust)
CHK
3R
Legendary Creature - Ogre Shaman
4/4
3
{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Ragged Veins
CHK
1B
Enchantment - Aura
1
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Scalpelexis
10E
JU
4U
Creature - Beast
1/5
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.
Grim Harvest
CS
1B
Instant
2
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from play, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Cheatyface
UNH
UUU
Creature - Efreet
2/2
3
You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying
Azorius Signet
DIS
2
Artifact
1
{1}, {T}: Add {W}{U} to your mana pool.
Bandage
10E
SH
W
Instant
2
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
Limited Resources
EX
W
Enchantment
1
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands if there are ten or more lands in play.
Exile into Darkness
SOK
4B
Sorcery
2
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
Mist Dragon
MI
4UU
Creature - Dragon
4/4
3
{0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.)
{0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.)
{3}{U}{U}: Mist Dragon phases out.
First Come, First Served
UNH
1W
Enchantment
1
The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.
Elvish Soultiller
LE
3GG
Creature - Elf Mutant
5/4
3
When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Deathrender
LRW
4
Artifact - Equipment
1
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip {2}
Reborn Hero
TO
2W
Creature - Human Soldier
2/2
3
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control."
Privileged Position
RAV
2(G/W)(G/W)(G/W)
Enchantment
1
({(g/w)} can be paid with either {G} or {W}.)
Other permanents you control can't be the targets of spells or abilities your opponents control.
Krark-Clan Ogre
FD
3RR
Creature - Ogre
3/3
3
{R}, Sacrifice an artifact: Target creature can't block this turn.
Branded Brawlers
PY
R
Creature - Human Soldier
2/2
3
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
Echoing Decay
DS
1B
Instant
2
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Sunder from Within
SOK
2RR
Sorcery - Arcane
2
Destroy target artifact or land.
Suffocation
AL
1U
Instant
2
Play Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Tromp the Domains
TSP
5G
Sorcery
2
Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Aven Smokeweaver
OD
2UU
Creature - Bird Soldier
2/3
3
Flying, protection from red
Pinpoint Avalanche
ON
3RR
Instant
2
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Angel's Herald
ALA
W
Creature - Human Cleric
1/1
3
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.
Anurid Barkripper
JU
1GG
Creature - Frog Beast
2/2
3
Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Nix
FUT
U
Instant
2
Counter target spell if no mana was spent to play it.
Yosei, the Morning Star
CHK
4WW
Legendary Creature - Dragon Spirit
5/5
3
Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
Juniper Order Advocate
AL
2W
Creature - Human Knight
1/2
3
Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
Weed-Pruner Poplar
MOR
4B
Creature - Treefolk Assassin
3/3
3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
Measure of Wickedness
SOK
3B
Enchantment
1
At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Shinen of Flight's Wings
SOK
4U
Creature - Spirit
3/3
3
Flying
Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
Thrashing Wumpus
MM
3BB
Creature - Beast
3/3
3
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Skarrgan Pit-Skulk
GP
G
Creature - Human Warrior
1/1
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Supreme Inquisitor
ON
3UU
Creature - Human Wizard
1/3
3
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
Gainsay
PS
1U
Instant
2
Counter target blue spell.
Patron of the Wild
LE
G
Creature - Elf
1/1
3
Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Hornet Cobra
LG
1GG
Creature - Snake
2/1
3
First strike
Imperial Edict
P3
1B
Sorcery
2
Target opponent sacrifices a creature.
Court Homunculus
CFX
W
Artifact Creature - Homunculus
1/1
3
Court Homunculus gets +1/+1 as long as you control another artifact.
Bosk Banneret
MOR
1G
Creature - Treefolk Shaman
1/3
3
Treefolk spells and Shaman spells you play cost {1} less to play.
Noggle Hedge-Mage
EVE
2(U/R)
Creature - Noggle Wizard
2/2
3
When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
Earth Rift
OD
3R
Sorcery
2
Destroy target land.
Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Chilling Shade
CS
2B
Snow Creature - Shade
1/1
3
Flying
{S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Sandstone Warrior
9E
TE
2RR
Creature - Human Soldier Warrior
1/3
3
First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
Burning Palm Efreet
MI
2RR
Creature - Efreet
2/2
3
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Thunderscape Familiar
PS
1R
Creature - Kavu
1/1
3
First strike
Black spells and green spells you play cost {1} less to play.
Blanchwood Armor
10E
7E
8E
9E
US
2G
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Upheaval
OD
4UU
Sorcery
2
Return all permanents to their owners' hands.
Noggin Whack
MOR
2BB
Tribal Sorcery - Rogue
2
Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
Emissary of Despair
DS
1BB
Creature - Spirit
2/1
3
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Rootwater Commando
10E
NE
2U
Creature - Merfolk
2/2
3
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Tor Giant
IA
3R
Creature - Giant
3/3
3
Urborg
LG
Legendary Land
0
{T}: Add {B} to your mana pool.
{T}: Target creature loses first strike or swampwalk until end of turn.
Lotus Bloom
TSP
Artifact
Suspend 3-{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
1
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Still Life
OD
1GG
Enchantment
1
{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
Sunken Ruins
SHM
Land
0
{T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Waterfront Bouncer
MM
1U
Creature - Merfolk Spellshaper
1/1
3
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Memory Sluice
SHM
(U/B)
Sorcery
2
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Berserk Murlodont
LE
4G
Creature - Beast
3/3
3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Mothdust Changeling
MOR
U
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Fire Imp
PT
2R
Creature - Imp
2/1
3
When Fire Imp comes into play, it deals 2 damage to target creature.
Ancient Hydra
NE
4R
Creature - Hydra
5/1
3
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
Festival
DK
W
Instant
2
Play Festival only during an opponent's upkeep.
Creatures can't attack this turn.
Shrewd Hatchling
EVE
3(U/R)
Creature - Elemental
6/6
3
Shrewd Hatchling comes into play with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Dwarven Song
LG
R
Instant
2
Any number of target creatures become red until end of turn.
City of Ass
UNH
Land
0
City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.
Tectonic Fiend
TSP
4RR
Creature - Elemental
7/7
3
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
Thermal Glider
MM
2W
Creature - Human Rebel
2/1
3
Flying, protection from red
Murk Dwellers
4E
5E
DK
3B
Creature - Zombie
2/2
3
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Animal Magnetism
ON
4G
Sorcery
2
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.
Mind Ravel
5E
IA
2B
Sorcery
2
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Flowstone Overseer
NE
2RRR
Creature - Beast
4/4
3
{R}{R}: Target creature gets +1/-1 until end of turn.
Cartographer
EX
OD
2G
Creature - Human
2/2
3
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
Pillory of the Sleepless
GP
1WB
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Obelisk of Alara
CFX
6
Artifact
1
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
Tattermunge Maniac
SHM
(R/G)
Creature - Goblin Warrior
2/1
3
Tattermunge Maniac attacks each turn if able.
Spiraling Embers
SOK
3R
Sorcery - Arcane
2
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
Ivory Mask
8E
9E
MM
2WW
Enchantment
1
You have shroud. (You can't be the target of spells or abilities.)
Phyrexian Splicer
TE
2
Artifact
1
{2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
Samite Censer-Bearer
FUT
W
Creature - Human Rebel Cleric
1/1
3
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Choice of Damnations
SOK
5B
Sorcery - Arcane
2
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Clergy of the Holy Nimbus
LG
W
Creature - Human Cleric
1/1
3
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
Holy Day
10E
8E
9E
IN
LG
W
Instant
2
Prevent all combat damage that would be dealt this turn.
Torrent of Lava
MI
XRR
Sorcery
2
Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Time Warp
ST
TE
3UU
Sorcery
2
Target player takes an extra turn after this one.
Defender of the Order
LE
3W
Creature - Human Cleric
2/4
3
Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Hindering Light
ALA
WU
Instant
2
Counter target spell that targets you or a permanent you control.
Draw a card.
Conclave's Blessing
RAV
3W
Enchantment - Aura
1
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Genju of the Falls
BOK
U
Enchantment - Aura
1
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Summer Bloom
6E
9E
PT
ST
VI
1G
Sorcery
2
You may play up to three additional lands this turn.
Halberdier
OD
3R
Creature - Human Barbarian
3/1
3
First strike
Foul Familiar
IA
2B
Creature - Spirit
3/1
3
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
Lifeforce
4E
5E
B
R
U
GG
Enchantment
1
{G}{G}: Counter target black spell.
Seedguide Ash
LRW
4G
Creature - Treefolk Druid
4/4
3
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.
Tower of Fortunes
MR
4
Artifact
1
{8}, {T}: Draw four cards.
Graphic Violence
UNH
2G
Instant
2
All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.
Fungal Behemoth
PLC
3G
Creature - Fungus
*/*
3
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-{X}{G}{G}. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.
Crevasse
LG
2R
Enchantment
1
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Faith Healer
US
1W
Creature - Human Cleric
1/1
3
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
Gristleback
GP
2G
Creature - Boar Beast
2/2
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Browbeat
JU
TSP
2R
Sorcery
2
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Uproot
BOK
3G
Sorcery - Arcane
2
Put target land on top of its owner's library.
Sunforger
RAV
3
Artifact - Equipment
1
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip {3}
Reparations
MI
1WU
Enchantment
1
Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card.
Corrupt Official
MM
4B
Creature - Human Minion
3/1
3
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
Melancholy
PLC
2B
Enchantment - Aura
1
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Thermokarst
IA
1GG
Sorcery
2
Destroy target land. If that land was a snow land, you gain 1 life.
Leaf Dancer
OD
1GG
Creature - Centaur
2/2
3
Forestwalk
Wurmskin Forger
MR
5GG
Creature - Elf Warrior
2/2
3
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
Mtenda Lion
MI
G
Creature - Cat
2/1
3
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Profane Command
LRW
XBB
Sorcery
2
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
Shield of the Righteous
ARB
WU
Artifact - Equipment
1
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
Phantom Monster
4E
5E
B
R
U
3U
Creature - Illusion
3/3
3
Flying
Frenzied Goblin
RAV
R
Creature - Goblin Berserker
1/1
3
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
Consign to Dream
SHM
2U
Instant
2
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Capashen Standard
UD
W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
Herald of Serra
US
2WW
Creature - Angel
3/4
3
Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Renewing Touch
P2
ST
G
Sorcery
2
Shuffle any number of target creature cards from your graveyard into your library.
Smash
10E
AP
RAV
2R
Instant
2
Destroy target artifact.
Draw a card.
Enduring Renewal
IA
TSP
2WW
Enchantment
1
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.
Draconian Cylix
FE
3
Artifact
1
{2}, {T}, Discard a card at random: Regenerate target creature.
Gamble
US
R
Sorcery
2
Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
Dross Harvester
MR
1BB
Creature - Horror
4/4
3
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
Unsummon
10E
4E
5E
6E
7E
8E
B
CFX
R
U
U
Instant
2
Return target creature to its owner's hand.
Moggcatcher
NE
2RR
Creature - Human Mercenary
2/2
3
{3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.
Marshdrinker Giant
EVE
3GG
Creature - Giant Warrior
4/3
3
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
Furnace Dragon
DS
6RRR
Creature - Dragon
5/5
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
Alpha Myr
MR
2
Artifact Creature - Myr
2/1
3
Cobalt Golem
MR
4
Artifact Creature - Golem
2/3
3
{1}{U}: Cobalt Golem gains flying until end of turn.
Deepwood Drummer
MM
1G
Creature - Human Spellshaper
1/1
3
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Veteran Bodyguard
B
R
U
3WW
Creature - Human
2/5
3
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Rabid Elephant
OD
4G
Creature - Elephant
3/4
3
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Lost Auramancers
FUT
2WW
Creature - Human Wizard
3/3
3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
Sunscape Familiar
PS
1W
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Green spells and blue spells you play cost {1} less to play.
Tooth of Ramos
MM
3
Artifact
1
{T}: Add {W} to your mana pool.
Sacrifice Tooth of Ramos: Add {W} to your mana pool.
Agonizing Memories
10E
6E
7E
WL
2BB
Sorcery
2
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Skullmulcher
ALA
4G
Creature - Elemental
3/3
3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Skullmulcher comes into play, draw a card for each creature it devoured.
Energy Vortex
MI
3UU
Enchantment
1
As Energy Vortex comes into play, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
{X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep.
Cabal Torturer
TO
1BB
Creature - Human Minion
1/1
3
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.
Krosan Reclamation
JU
1G
Instant
2
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Orcish Bloodpainter
CS
2R
Creature - Orc Shaman
2/1
3
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
Wipe Clean
SC
1W
Instant
2
Remove target enchantment from the game.
Cycling {3} ({3}, Discard this card: Draw a card.)
Altar Of Dementia (Altar of Dementia)
TE
2
Artifact
1
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Order of Whiteclay
SHM
1WW
Creature - Kithkin Cleric
1/4
3
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.)
Subdue
LG
G
Instant
2
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Hunting Grounds
JU
GW
Enchantment
1
Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."
Changeling Sentinel
MOR
3W
Creature - Shapeshifter
3/2
3
Changeling (This card is every creature type at all times.)
Vigilance
Long-Forgotten Gohei
CHK
3
Artifact
1
Arcane spells you play cost {1} less to play.
Spirit creatures you control get +1/+1.
Miracle Worker
DK
W
Creature - Human Cleric
1/1
3
{T}: Destroy target Aura attached to a creature you control.
Prismatic Wardrobe
UG
W
Sorcery
2
Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
Ninja of the Deep Hours
BOK
3U
Creature - Human Ninja
2/2
3
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Notorious Assassin
MM
3B
Creature - Human Spellshaper Assassin
2/2
3
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
Mass Calcify
SHM
5WW
Sorcery
2
Destroy all nonwhite creatures.
Doomsday
6E
WL
BBB
Sorcery
2
Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Underground River
10E
5E
6E
7E
9E
IA
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Prismwake Merrow
SHM
2U
Creature - Merfolk Wizard
2/1
3
Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.
Thoughtpicker Witch
RAV
B
Creature - Human Wizard
1/1
3
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
Bogardan Rager
TSP
5R
Creature - Elemental
3/4
3
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.
Tivadar's Crusade
DK
1WW
Sorcery
2
Destroy all Goblins.
Scragnoth
TE
TSP
4G
Creature - Beast
3/4
3
Scragnoth can't be countered.
Protection from blue
Kami of the Palace Fields
CHK
5W
Creature - Spirit
3/2
3
Flying, first strike
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Flame Jab
EVE
R
Sorcery
2
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Risky Move
ON
3RRR
Enchantment
1
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Gilded Light
SC
1W
Instant
2
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Three Tragedies
BOK
3BB
Sorcery - Arcane
2
Target player discards three cards.
Tortoise Formation
ALA
3U
Instant
2
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Infested Roothold
DS
4G
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
Desert Nomads
AN
2R
Creature - Human Nomad
2/2
3
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
Owl Familiar
PT
ST
1U
Creature - Bird
1/1
3
Flying
When Owl Familiar comes into play, draw a card, then discard a card.
Concordant Crossroads
CH
LG
G
World Enchantment
1
All creatures have haste.
Urza's Hot Tub
UNH
2
Artifact
1
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
Yavimaya Dryad
TSP
1GG
Creature - Dryad
2/1
3
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
Chill Haunting
SC
1B
Instant
2
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.
Nullstone Gargoyle
RAV
9
Artifact Creature - Gargoyle
4/5
3
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.
Wall of Dust
4E
LG
2R
Creature - Wall
1/4
3
Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
Sudden Impact
10E
7E
8E
9E
TE
3R
Instant
2
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
Sivvi's Valor
NE
2W
Instant
2
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.
All damage that would be dealt to target creature this turn is dealt to you instead.
Armillary Sphere
CFX
2
Artifact
1
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Veldrane of Sengir
HL
5BB
Legendary Creature - Human Rogue
5/5
3
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
Castle Raptors
TSP
4W
Creature - Bird Soldier
3/3
3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Weatherseed Faeries
UL
2U
Creature - Faerie
2/1
3
Flying, protection from red
Fissure
4E
DK
3RR
Instant
2
Destroy target creature or land. It can't be regenerated.
Might of Old Krosa
TSP
G
Instant
2
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Blast from the Past
UNH
2R
Instant
2
Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
Cloak of Confusion
5E
IA
1B
Enchantment - Aura
1
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Watcher Sliver
TSP
3W
Creature - Sliver
2/2
3
All Sliver creatures get +0/+2.
Breeding Pool
DIS
Land - Forest Island
0
({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped.
Thelon of Havenwood
TSP
GG
Legendary Creature - Elf Druid
2/2
3
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
Poultrygeist
UG
2B
Summon - Chicken
1/1
1
Flying
Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Mistform Dreamer
ON
2U
Creature - Illusion
2/1
3
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Information Dealer
ON
1U
Creature - Human Wizard
1/1
3
{T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
Saltcrusted Steppe
TSP
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
Gnat Alley Creeper
DIS
2R
Creature - Human Rogue
3/1
3
Gnat Alley Creeper can't be blocked by creatures with flying.
Crystal Rod
4E
5E
6E
7E
8E
B
R
U
1
Artifact
1
Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life.
Pack's Disdain
MOR
1B
Instant
2
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Darksteel Garrison
FUT
2
Artifact - Fortification
1
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Samite Blessing
SH
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Nature's Chosen
AL
G
Enchantment - Aura
1
Enchant creature you control
Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn."
As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn."
Savage Thallid
TSP
3GG
Creature - Fungus
5/2
3
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.
Unholy Citadel
LG
Land
0
Black legendary creatures you control have "bands with other legendary creatures."
Might of Alara
CFX
G
Instant
2
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Sky Spirit
TE
1WU
Creature - Spirit
2/2
3
Flying, first strike
Heightened Awareness
PY
3UU
Enchantment
1
As Heightened Awareness comes into play, discard your hand.
At the beginning of your draw step, draw an additional card.
Okk
7E
8E
US
1R
Creature - Goblin
4/4
3
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
Flame Jet
UD
1R
Sorcery
2
Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Misinformation
AL
B
Instant
2
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
Quash
BOK
UD
2UU
Instant
2
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Jalum Grifter
UG
3RR
Summon - Legend
3/5
1
o1oR, ocT: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
Mishra's Helix
US
5
Artifact
1
{X}, {T}: Tap X target lands.
Tyrannize
SHM
3(B/R)(B/R)
Sorcery
2
Target player discards his or her hand unless he or she pays 7 life.
Martyr's Cause
UL
2W
Enchantment
1
Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Merfolk Assassin
DK
TSP
UU
Creature - Merfolk Assassin
1/2
3
{T}: Destroy target creature with islandwalk.
Benthic Explorers
AL
3U
Creature - Merfolk Scout
2/4
3
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
Sylvan Scrying
10E
MR
1G
Sorcery
2
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Illusionary Presence
IA
1UU
Creature - Illusion
2/2
3
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
Stampeding Wildebeests
10E
VI
2GG
Creature - Antelope Beast
5/4
3
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Sima Yi, Wei Field Marshal
P3
5B
Legendary Creature - Human Soldier
*/4
3
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Initiates of the Ebon Hand
5E
FE
B
Creature - Cleric
1/1
3
{1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand.
Rain of Embers
RAV
1R
Sorcery
2
Rain of Embers deals 1 damage to each creature and each player.
Netherborn Phalanx
RAV
5B
Creature - Horror
2/4
3
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Time of Need
CHK
1G
Sorcery
2
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Overrule
DIS
XWU
Instant
2
Counter target spell unless its controller pays {X}. You gain X life.
Canyon Drake
TE
2RR
Creature - Drake
1/2
3
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Enlistment Officer
AP
3W
Creature - Human Soldier
2/3
3
First strike
When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
Skulking Knight
TSP
2B
Creature - Zombie Knight
3/3
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Decompose
OD
1B
Sorcery
2
Remove up to three target cards in a single graveyard from the game.
Goblin Medics
UL
2R
Creature - Goblin Shaman
1/1
3
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
Viashino Slasher
RAV
1R
Creature - Viashino Warrior
1/2
3
{R}: Viashino Slasher gets +1/-1 until end of turn.
Scavenging Ghoul
4E
B
R
U
3B
Creature - Zombie
2/2
3
At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Icatian Infantry
FE
W
Creature - Human Soldier
1/1
3
{1}: Icatian Infantry gains banding until end of turn.
{1}: Icatian Infantry gains first strike until end of turn.
High Ground
10E
EX
W
Enchantment
1
Each creature you control can block an additional creature.
Teeka's Dragon
MI
9
Artifact Creature - Dragon
5/5
3
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Pine Barrens
TE
Land
0
Pine Barrens comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
Enchanted Evening
SHM
3(W/U)(W/U)
Enchantment
1
All permanents are enchantments in addition to their other types.
Rejuvenate
US
3G
Sorcery
2
You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
School of the Unseen
AL
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
Cuombajj Witches
AN
CH
BB
Creature - Human Wizard
1/3
3
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Sylvan Yeti
P2
ST
2GG
Creature - Yeti
*/4
3
Sylvan Yeti's power is equal to the number of cards in your hand.
Abyssal Nocturnus
GP
1BB
Creature - Horror
2/2
3
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
Simian Spirit Guide
PLC
2R
Creature - Ape Spirit
2/2
3
Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.
Leyline of the Meek
GP
2WW
Enchantment
1
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Cinder Shade
IN
1BR
Creature - Shade
1/1
3
{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Tireless Tribe
OD
W
Creature - Human Nomad
1/1
3
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
Boreal Shelf
CS
Snow Land
0
Boreal Shelf comes into play tapped.
{T}: Add {W} or {U} to your mana pool.
Konda's Banner
CHK
2
Legendary Artifact - Equipment
1
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
Planeswalker's Fury
PS
2R
Enchantment
1
{3}{R}: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
Serpent Assassin
PT
3BB
Creature - Snake Assassin
2/2
3
When Serpent Assassin comes into play, you may destroy target nonblack creature.
Dimir Infiltrator
RAV
UB
Creature - Spirit
1/3
3
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Sorceress Queen
4E
5E
AN
R
1BB
Creature - Human Wizard
1/1
3
{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Witch-Maw Nephilim
GP
GWUB
Creature - Nephilim
1/1
3
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Man of Measure
UNH
1WW
Creature - Human Knight
2/2
3
As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Kirtar's Desire
OD
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.
Crumble
4E
5E
AQ
R
G
Instant
2
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
Voidmage Prodigy
ON
TSP
UU
Creature - Human Wizard
2/1
3
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Soldevi Adnate
AL
1B
Creature - Human Cleric
1/2
3
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
Long-Term Plans
SC
2U
Instant
2
Search your library for a card, shuffle your library, then put that card third from the top.
Progenitus
CFX
WWUUBBRRGG
Legendary Creature - Hydra Avatar
10/10
3
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Jet Medallion
TE
2
Artifact
1
Black spells you play cost {1} less to play.
Word of Command
B
U
BB
Instant
2
Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands.
Altar of Shadows
MR
7
Artifact
1
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Infernal Spawn of Evil
UG
6BBB
Summon - Demon Beast
7/7
1
Flying, first strike
o1oB, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
Mirari's Wake
JU
3GW
Enchantment
1
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Tormod's Crypt
CH
DK
TSP
0
Artifact
1
{T}, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game.
Fury Sliver
TSP
5R
Creature - Sliver
3/3
3
All Sliver creatures have double strike.
Opt
IN
U
Instant
2
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
Lurking Evil
US
BBB
Enchantment
1
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
Fertile Ground
8E
IN
LRW
US
1G
Enchantment - Aura
1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Tangle Wire
NE
3
Artifact
1
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Burgeoning
SH
G
Enchantment
1
Whenever an opponent plays a land, you may put a land card from your hand into play.
Burden of Greed
DS
3B
Instant
2
Target player loses 1 life for each tapped artifact he or she controls.
Zur's Weirding
5E
6E
8E
9E
IA
3U
Enchantment
1
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Cocoon
CH
LG
G
Enchantment - Aura
1
Enchant creature you control
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.)
Terminal Moraine
PS
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Drudge Reavers
TSP
3B
Creature - Skeleton
2/1
3
Flash (You may play this spell any time you could play an instant.)
{B}: Regenerate Drudge Reavers.
Allay
EX
1W
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Okina Nightwatch
SOK
4G
Creature - Human Monk
4/3
3
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Spellwild Ouphe
FUT
1G
Creature - Ouphe
1/3
3
Spells that target Spellwild Ouphe cost {2} less to play.
Nantuko Shrine
OD
1GG
Enchantment
1
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.
Tendrils of Corruption
TSP
3B
Instant
2
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Sporeback Troll
DIS
3G
Creature - Troll Mutant
0/0
3
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
Twisted Experiment
UD
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/-1.
Kiri-Onna
SOK
4U
Creature - Spirit
2/2
3
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
Masako the Humorless
CHK
2W
Legendary Creature - Human Advisor
2/1
3
Flash
Tapped creatures you control can block as though they were untapped.
Earthblighter
LE
1B
Creature - Human Cleric
1/1
3
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
Silver Myr
MR
2
Artifact Creature - Myr
1/1
3
{T}: Add {U} to your mana pool.
Volrath's Dungeon
EX
2BB
Enchantment
1
Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.
Memory Lapse
5E
6E
7E
HL
MI
1U
Instant
2
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Ur-Golem's Eye
9E
DS
4
Artifact
1
{T}: Add {2} to your mana pool.
Liu Bei, Lord of Shu
P3
3WW
Legendary Creature - Human Soldier
2/4
3
Horsemanship
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Mirror Gallery
BOK
5
Artifact
1
The "legend rule" doesn't apply.
Cleanfall
CHK
2W
Sorcery - Arcane
2
Destroy all enchantments.
Silent Specter
ON
4BB
Creature - Specter
4/4
3
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Greater Realm of Preservation
5E
LG
1W
Enchantment
1
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Megatog
MR
4RR
Creature - Atog
3/4
3
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Braidwood Cup
UD
3
Artifact
1
{T}: You gain 1 life.
Toxic Stench
JU
1B
Instant
2
Target nonblack creature gets -1/-1 until end of turn.
Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Infantry Veteran
6E
9E
VI
W
Creature - Human Soldier
1/1
3
{T}: Target attacking creature gets +1/+1 until end of turn.
Righteous War
VI
1WB
Enchantment
1
White creatures you control have protection from black.
Black creatures you control have protection from white.
Repulse
IN
2U
Instant
2
Return target creature to its owner's hand.
Draw a card.
Spirit en-Kor
SH
3W
Creature - Kor Spirit
2/2
3
Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Offering to Asha
ARB
2WU
Instant
2
Counter target spell unless its controller pays {4}. You gain 4 life.
Tawnos's Wand
4E
AQ
4
Artifact
1
{2}, {T}: Target creature with power 2 or less is unblockable this turn.
Manaforge Cinder
SHM
(B/R)
Creature - Elemental Shaman
1/1
3
{1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn.
Shaper Guildmage
MI
U
Creature - Human Wizard
1/1
3
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Meekstone
4E
5E
6E
7E
B
R
U
1
Artifact
1
Creatures with power 3 or greater don't untap during their controllers' untap steps.
View from Above
CFX
1U
Instant
2
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Goblin Clearcutter
LE
3R
Creature - Goblin
3/3
3
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Barrin, Master Wizard
US
1UU
Legendary Creature - Human Wizard
1/1
3
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
Land Tax
4E
LG
W
Enchantment
1
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
Skyshroud Troopers
SH
3G
Creature - Elf Druid Warrior
3/3
3
{T}: Add {G} to your mana pool.
Orb of Dreams
BOK
3
Artifact
1
Permanents come into play tapped.
Allosaurus Rider
CS
5GG
Creature - Elf Warrior
3
1+*/1+*
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Faithful Squire
BOK
1WW
Creature - Human Soldier
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
Ensnaring Bridge
7E
8E
SH
3
Artifact
1
Creatures with power greater than the number of cards in your hand can't attack.
Devout Witness
MM
2W
Creature - Human Spellshaper
2/2
3
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Briarhorn
LRW
3G
Creature - Elemental
3/3
3
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Bottomless Pit
SH
1BB
Enchantment
1
At the beginning of each player's upkeep, that player discards a card at random.
Cunning Advisor
P3
3B
Creature - Human Advisor
1/1
3
{T}: Target opponent discards a card. Play this ability only during your turn, before attackers are declared.
Splitting Headache
SHM
3B
Sorcery
2
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
Wound Reflection
SHM
5B
Enchantment
1
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Greater Harvester
DS
2BBB
Creature - Horror
5/6
3
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Flint Golem
NE
4
Artifact Creature - Golem
2/3
3
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
Stomping Slabs
MOR
2R
Sorcery
2
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Masticore
UD
4
Artifact Creature - Masticore
4/4
3
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
Sedraxis Alchemist
CFX
2B
Creature - Zombie Wizard
2/2
3
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.
Boggart Shenanigans
LRW
2R
Tribal Enchantment - Goblin
1
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.
Golgari Signet
RAV
2
Artifact
1
{1}, {T}: Add {B}{G} to your mana pool.
Haunting Misery
WL
1BB
Sorcery
2
As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game.
Haunting Misery deals X damage to target player.
Putrefaction
MM
4B
Enchantment
1
Whenever a player plays a green or white spell, that player discards a card.
Vodalian Mystic
AP
1U
Creature - Merfolk Wizard
1/1
3
{T}: Target instant or sorcery spell becomes the color of your choice.
Hatching Plans
GP
1U
Enchantment
1
When Hatching Plans is put into a graveyard from play, draw three cards.
Ancestral Tribute
OD
5WW
Sorcery
2
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Adun Oakenshield
LG
BRG
Legendary Creature - Human Knight
1/2
3
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Jagged Poppet
DIS
1BR
Creature - Ogre Warrior
3/4
3
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Coal Golem
DK
5
Artifact Creature - Golem
3/3
3
{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
Goblin Cohort
BOK
R
Creature - Goblin Warrior
2/2
3
Goblin Cohort can't attack unless you've played a creature spell this turn.
Divining Witch
NE
1B
Creature - Human Spellshaper
1/1
3
{1}{B}, {T}, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
Standard Bearer
AP
1W
Creature - Human Flagbearer
1/1
3
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
Ley Druid
4E
5E
9E
B
R
U
2G
Creature - Human Druid
1/1
3
{T}: Untap target land.
Wirewood Herald
ON
1G
Creature - Elf
1/1
3
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
Vault of Whispers
MR
Artifact Land
0
(Vault of Whispers isn't a spell.)
{T}: Add {B} to your mana pool.
Knowledge Vault
LG
4
Artifact
1
{2}, {T}: Remove the top card of your library from the game face down.
{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard.
Monkey Monkey Monkey
UNH
3G
Creature - Ape
1/1
3
As Monkey Monkey Monkey comes into play, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Trickery Charm
ON
U
Instant
2
Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
Sanctum Guardian
9E
US
1WW
Creature - Human Cleric
1/4
3
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Misstep
MM
1U
Sorcery
2
Creatures target player controls don't untap during that player's next untap step.
Incoming!
UG
4GGGG
Sorcery
2
Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
Sigiled Paladin
ALA
WW
Creature - Human Knight
2/2
3
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Nantuko Shaman
TSP
2G
Creature - Insect Shaman
3/2
3
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-{2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Zhou Yu, Chief Commander
P3
5UU
Legendary Creature - Human Soldier
8/8
3
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Patriarch's Bidding
ON
3BB
Sorcery
2
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.
Seed the Land
SOK
2GG
Enchantment
1
Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.
Vhati il-Dal
TE
TSP
2BG
Legendary Creature - Human Warrior
3/3
3
{T}: Target creature's power or toughness becomes 1 until end of turn.
Bound in Silence
FUT
2W
Tribal Enchantment - Rebel Aura
1
Enchant creature
Enchanted creature can't attack or block.
Headless Horseman
LG
2B
Creature - Zombie Knight
2/2
3
Sangrite Backlash
ARB
(B/G)R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/-3.
Ramosian Rally
MM
3W
Instant
2
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.
Llanowar Druid
WL
1G
Creature - Elf Druid
1/2
3
{T}, Sacrifice Llanowar Druid: Untap all Forests.
Fists of the Anvil
10E
MR
1R
Instant
2
Target creature gets +4/+0 until end of turn.
Reins of the Vinesteed
MOR
3G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
Snow-Covered Forest
CS
IA
Basic Snow Land - Forest
0
G
Inkfathom Witch
SHM
1(U/B)
Creature - Merfolk Wizard
1/1
3
Fear
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
Living Wish
JU
1G
Sorcery
2
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
Enslave
PLC
4BB
Enchantment - Aura
1
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Deep-Sea Serpent
PT
4UU
Creature - Serpent
5/5
3
Deep-Sea Serpent can't attack unless defending player controls an Island.
Headlong Rush
US
1R
Instant
2
Attacking creatures gain first strike until end of turn.
Zombie Master
4E
5E
6E
B
R
U
1BB
Creature - Zombie
2/3
3
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
Giant Fan
UG
4
Artifact
1
o2, ocT: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Touch of Death
5E
IA
2B
Sorcery
2
Touch of Death deals 1 damage to target player. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Acidic Sliver
SH
BR
Creature - Sliver
2/2
3
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
Thunder Dragon
ST
5RR
Creature - Dragon
5/5
3
Flying
When Thunder Dragon comes into play, it deals 3 damage to each creature without flying.
Spiketail Hatchling
10E
8E
PY
1U
Creature - Drake
1/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Birchlore Rangers
ON
G
Creature - Elf Druid
1/1
3
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Guardian Beast
AN
3B
Creature - Beast
2/4
3
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Darkpact
B
R
U
BBB
Sorcery
2
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Elvish Hexhunter
SHM
(G/W)
Creature - Elf Shaman
1/1
3
{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Mana Severance
TE
1U
Sorcery
2
Search your library for any number of land cards and remove them from the game. Then shuffle your library.
Green Ward
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Briarberry Cohort
SHM
1U
Creature - Faerie Soldier
1/1
3
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Violent Eruption
TO
1RRR
Instant
2
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Zodiac Dog
P3
2R
Creature - Hound
2/2
3
Mountainwalk
Harsh Justice
PT
2W
Instant
2
Play Harsh Justice only during the declare attackers step and only if you are the defending player.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Soraya the Falconer
HL
1WW
Legendary Creature - Human
2/2
3
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn.
Ardent Militia
6E
7E
8E
PT
ST
WL
4W
Creature - Human Soldier
2/5
3
Vigilance
Convalescence
EX
1W
Enchantment
1
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Nantuko Mentor
OD
2G
Creature - Insect Druid
1/1
3
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
Petalmane Baku
BOK
1G
Creature - Spirit
1/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
Order of Yawgmoth
US
2BB
Creature - Zombie Knight
2/2
3
Fear
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
Ancient Craving
P2
ST
3B
Sorcery
2
You draw three cards and you lose 3 life.
Incandescent Soulstoke
LRW
2R
Creature - Elemental Shaman
2/2
3
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
Wall of Souls
SH
1B
Creature - Wall
0/4
3
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Fiery Mantle
US
1R
Enchantment - Aura
1
Enchant creature
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand.
{R}: Enchanted creature gets +1/+0 until end of turn.
Thallid Devourer
FE
1GG
Creature - Fungus
2/2
3
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Darksteel Pendant
DS
2
Artifact
1
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Phyrexian Bloodstock
PS
4B
Creature - Zombie
3/3
3
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.
Contaminated Bond
10E
9E
MR
1B
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Malachite Golem
MR
6
Artifact Creature - Golem
5/3
3
{1}{G}: Malachite Golem gains trample until end of turn.
Sudden Death
TSP
1BB
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Magus of the Library
PLC
GG
Creature - Human Wizard
1/1
3
{T}: Add {1} to your mana pool.
{T}: Draw a card. Play this ability only if you have exactly seven cards in hand.
Heartwood Giant
TE
3GG
Creature - Giant
4/4
3
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
Wormfang Crab
JU
3U
Creature - Nightmare Crab
3/6
3
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner's control.
Clot Sliver
TE
1B
Creature - Sliver
1/1
3
All Slivers have "{2}: Regenerate this permanent."
Adarkar Windform
CS
4U
Snow Creature - Illusion
3/3
3
Flying
{1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Paradise Plume
TSP
4
Artifact
1
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
Barbary Apes
LG
1G
Creature - Ape
2/2
3
Razorgrass Screen
FD
1
Artifact Creature - Wall
2/1
3
Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.
Bane of the Living
LE
2BB
Creature - Insect
4/3
3
Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Hyperion Blacksmith
LG
1RR
Creature - Human Artificer
2/2
3
{T}: You may tap or untap target artifact an opponent controls.
Twinning Glass
LRW
4
Artifact
1
{1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.
Lion's Eye Diamond
MI
0
Artifact
1
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
Deadfall
LG
2G
Enchantment
1
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Ancient Runes
TE
2R
Enchantment
1
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
Deep Spawn
FE
5UUU
Creature - Homarid
6/6
3
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
Grave Robbers
DK
1BB
Creature - Human Rogue
1/1
3
{B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life.
Thraximundar
ARB
4UBR
Legendary Creature - Zombie Assassin
6/6
3
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Infectious Host
RAV
2B
Creature - Zombie
1/1
3
When Infectious Host is put into a graveyard from play, target player loses 2 life.
Angel of Mercy
10E
8E
9E
IN
P2
ST
4W
Creature - Angel
3/3
3
Flying
When Angel of Mercy comes into play, you gain 3 life.
Stern Marshal
PT
2W
Creature - Human Soldier
2/2
3
{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
Gaea's Anthem
PLC
1GG
Enchantment
1
Creatures you control get +1/+1.
Circle of Despair
MI
1WB
Enchantment
1
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Death's-Head Buzzard
SC
1BB
Creature - Bird
2/1
3
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
White Scarab
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Nacatl Savage
CFX
1G
Creature - Cat Warrior
2/1
3
Protection from artifacts
Hellfire
LG
2BBB
Sorcery
2
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
Latulla's Orders
PY
1R
Enchantment - Aura
1
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Pox
5E
IA
BBB
Sorcery
2
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
Enormous Baloth
10E
8E
9E
LE
6G
Creature - Beast
7/7
3
Banewasp Affliction
ALA
1B
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
Bog Initiate
IN
1B
Creature - Human Wizard
1/1
3
{1}: Add {B} to your mana pool.
Cathedral of Serra
LG
Land
0
White legendary creatures you control have "bands with other legendary creatures."
Barkhide Mauler
ON
4G
Creature - Beast
4/4
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Raka Sanctuary
AP
2R
Enchantment
1
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
Planar Despair
AP
3BB
Sorcery
2
Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Merrow Wavebreakers
SHM
4U
Creature - Merfolk Soldier
3/3
3
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
Thunderbolt
WL
1R
Instant
2
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
Planar Overlay
PS
2U
Sorcery
2
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
Jade Leech
IN
2GG
Creature - Leech
5/5
3
Green spells you play cost {G} more to play.
Scar
SHM
(B/R)
Instant
2
Put a -1/-1 counter on target creature.
Arcanis the Omnipotent
10E
ON
3UUU
Legendary Creature - Wizard
3/4
3
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Omnibian
DIS
1GGU
Creature - Frog
3/3
3
{T}: Target creature becomes a 3/3 Frog until end of turn.
Fungal Shambler
AP
4GUB
Creature - Fungus Beast
6/4
3
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Dead // Gone (Dead)
PLC
R
Instant
2
Dead deals 2 damage to target creature.
Diaochan, Artful Beauty
P3
3R
Legendary Creature - Human Advisor
1/1
3
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before attackers are declared.
Deadly Insect
AL
MM
4G
Creature - Insect
6/1
3
Shroud (This permanent can't be the target of spells or abilities.)
Aura Graft
10E
OD
1U
Instant
2
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Insubordination
MM
BB
Enchantment - Aura
1
Enchant creature
At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Sek'Kuar, Deathkeeper
CS
2BRG
Legendary Creature - Orc Shaman
4/3
3
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.
Shield of Duty and Reason
AP
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from green and from blue.
Lightning Rift
ON
1R
Enchantment
1
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
Butcher Orgg
ON
4RRR
Creature - Orgg
6/6
3
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.
The Lady of the Mountain
LG
4RG
Legendary Creature - Giant
5/5
3
Stormscape Familiar
PS
TSP
1U
Creature - Bird
1/1
3
Flying
White spells and black spells you play cost {1} less to play.
Balduvian Fallen
CS
3B
Creature - Zombie
3/5
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
Empty the Warrens
TSP
3R
Sorcery
2
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Toxic Iguanar
CFX
R
Creature - Lizard
1/1
3
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)
Vulshok Berserker
MR
3R
Creature - Human Berserker
3/2
3
Haste
Ohran Viper
CS
1GG
Snow Creature - Snake
1/3
3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Kodama's Might
CHK
G
Instant - Arcane
2
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Insolence
PS
2R
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Osai Vultures
4E
LG
1W
Creature - Bird
1/1
3
Flying
At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Metathran Elite
UD
1UU
Creature - Metathran Soldier
2/3
3
Metathran Elite is unblockable as long as it's enchanted.
Vesuvan Doppelganger
B
R
U
3UU
Creature - Shapeshifter
0/0
3
As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability."
Wall of Essence
SH
1W
Creature - Wall
0/4
3
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Ivory Cup
4E
5E
6E
7E
8E
B
R
U
1
Artifact
1
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
Guan Yu's 1,000-Li March
P3
4WW
Sorcery
2
Destroy all tapped creatures.
Possessed Nomad
TO
2WW
Creature - Human Nomad Horror
3/3
3
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
Kindle the Carnage
DIS
1RR
Sorcery
2
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
Kami of Ancient Law
CHK
1W
Creature - Spirit
2/2
3
Sacrifice Kami of Ancient Law: Destroy target enchantment.
Toils of Night and Day
BOK
2U
Instant - Arcane
2
You may tap or untap target permanent, then you may tap or untap another target permanent.
Sulfuric Vapors
US
3R
Enchantment
1
If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Horobi, Death's Wail
CHK
2BB
Legendary Creature - Spirit
4/4
3
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Horned Turtle
6E
7E
8E
9E
PT
TE
2U
Creature - Turtle
1/4
3
Infest
ALA
ON
1BB
Sorcery
2
All creatures get -2/-2 until end of turn.
Whalebone Glider
IA
2
Artifact
1
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Mox Jet
B
U
0
Artifact
0
{T}: Add {B} to your mana pool.
Fungal Bloom
FE
GG
Enchantment
1
{G}{G}: Put a spore counter on target Fungus.
Venser's Diffusion
FUT
2U
Instant
2
Return target nonland permanent or suspended card to its owner's hand.
Zodiac Rabbit
P3
G
Creature - Rabbit
1/1
3
Forestwalk
Stupefying Touch
TO
1U
Enchantment - Aura
1
Enchant creature
When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played.
Storm Cauldron
6E
7E
AL
5
Artifact
1
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Tolaria
LG
Legendary Land
0
{T}: Add {U} to your mana pool.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step.
Endless Cockroaches
PT
1BB
Creature - Insect
1/1
3
When Endless Cockroaches is put into a graveyard from play, return Endless Cockroaches to its owner's hand.
Stone-Tongue Basilisk
OD
4GGG
Creature - Basilisk
4/5
3
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Mother of Runes
UL
W
Creature - Human Cleric
1/1
3
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Ashling the Pilgrim
LRW
1R
Legendary Creature - Elemental Shaman
1/1
3
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Wort, Boggart Auntie
LRW
2BR
Legendary Creature - Goblin Shaman
3/3
3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Murkfiend Liege
EVE
2(G/U)(G/U)(G/U)
Creature - Horror
4/4
3
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Laccolith Titan
NE
5RR
Creature - Beast
6/6
3
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Genesis Chamber
DS
2
Artifact
1
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
Shred Memory
RAV
1B
Instant
2
Remove up to four target cards in a single graveyard from the game.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Lunk Errant
MOR
5R
Creature - Giant Warrior
4/4
3
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
Krosan Tusker
ON
5GG
Creature - Boar Beast
6/5
3
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
Mystic Zealot
OD
3W
Creature - Human Nomad Mystic
2/4
3
Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
Wilt-Leaf Liege
SHM
1(G/W)(G/W)(G/W)
Creature - Elf Knight
4/4
3
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
Coercion
6E
8E
9E
P2
P3
ST2K
ST
TE
VI
2B
Sorcery
2
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Builder's Bane
MI
XXR
Sorcery
2
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
Coffin Queen
TE
2B
Creature - Zombie Wizard
1/1
3
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game.
Fleeting Aven
ON
1UU
Creature - Bird Wizard
2/2
3
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Inkfathom Infiltrator
SHM
(U/B)(U/B)
Creature - Merfolk Rogue
2/1
3
Inkfathom Infiltrator can't block and is unblockable.
Order // Chaos (Order)
AP
3W
Instant
2
Remove target attacking creature from the game.
Giant's Ire
LRW
3R
Tribal Sorcery - Giant
2
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
Junktroller
RAV
4
Artifact Creature - Golem
0/6
3
Defender (This creature can't attack.)
{T}: Put target card in a graveyard on the bottom of its owner's library.
Scattershot
SC
2R
Instant
2
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Conviction
SH
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
Riptide Replicator
ON
X4
Artifact
1
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.
Andradite Leech
IN
2B
Creature - Leech
2/2
3
Black spells you play cost {B} more to play.
{B}: Andradite Leech gets +1/+1 until end of turn.
Lava Axe
10E
7E
8E
9E
P2
PT
ST2K
ST
UL
4R
Sorcery
2
Lava Axe deals 5 damage to target player.
Keldon Warlord
4E
5E
B
R
U
2RR
Creature - Human Barbarian
*/*
3
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Tower of Champions
MR
4
Artifact
1
{8}, {T}: Target creature gets +6/+6 until end of turn.
Mana Breach
7E
EX
2U
Enchantment
1
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.
Seedling Charm
MI
G
Instant
2
Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
Prismatic Lace
MI
U
Instant
2
Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.)
Lurking Informant
RAV
1(U/B)
Creature - Human Rogue
1/2
3
({(u/b)} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Battering Sliver
PLC
5R
Creature - Sliver
4/4
3
All Sliver creatures have trample.
Ghost-Lit Raider
SOK
2R
Creature - Spirit
2/1
3
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
Charisma
MM
UUU
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play.
Reflex Sliver
PLC
3G
Creature - Sliver
2/2
3
All Sliver creatures have haste.
Tolarian Drake
WL
2U
Creature - Drake
2/4
3
Flying, phasing
Nevinyrral's Disk
4E
5E
B
R
U
4
Artifact
1
Nevinyrral's Disk comes into play tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Mind Burst
OD
1B
Sorcery
2
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Fungusaur
4E
5E
8E
B
R
U
3G
Creature - Fungus Lizard
2/2
3
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Simian Grunts
UL
2G
Creature - Ape
3/4
3
Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Pallid Mycoderm
PLC
3W
Creature - Fungus
2/4
3
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
Spike Drone
TE
G
Creature - Spike Drone
0/0
3
Spike Drone comes into play with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Grave Pact
10E
8E
9E
SH
1BBB
Enchantment
1
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
Overeager Apprentice
OD
2B
Creature - Human Minion
1/2
3
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
Mind's Eye
MR
5
Artifact
1
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Gloom
4E
5E
B
R
U
2B
Enchantment
1
White spells and activated abilities of white enchantments cost {3} more to play.
Dripping-Tongue Zubera
CHK
1G
Creature - Zubera Spirit
1/2
3
When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.
Elvish Spirit Guide
AL
2G
Creature - Elf Spirit
2/2
3
Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool.
Celestial Gatekeeper
LE
3WW
Creature - Bird Cleric
2/2
3
Flying
When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play.
Goliath Spider
RAV
6GG
Creature - Spider
7/6
3
Reach (This creature can block creatures with flying.)
Kavu Predator
PLC
1G
Creature - Kavu
2/2
3
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Vengeance
7E
8E
9E
P2
P3
PT
ST
3W
Sorcery
2
Destroy target tapped creature.
Choking Sands
MI
1BB
Sorcery
2
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Creakwood Liege
EVE
1(B/G)(B/G)(B/G)
Creature - Horror
2/2
3
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
Magnetic Web
TE
2
Artifact
1
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
Blockbuster
RAV
3RR
Enchantment
1
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Land Leeches
4E
DK
1GG
Creature - Leech
2/2
3
First strike
Deathbringer Thoctar
ARB
4BR
Creature - Zombie Beast
3/3
3
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
Dark Banishing
7E
8E
9E
IA
MI
TE
2B
Instant
2
Destroy target nonblack creature. It can't be regenerated.
Charnelhoard Wurm
CFX
4BRG
Creature - Wurm
6/6
3
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Panoptic Mirror
DS
5
Artifact
1
Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card. If you do, you may play the copy without paying its mana cost.
Molting Skin
SOK
2G
Enchantment
1
Return Molting Skin to its owner's hand: Regenerate target creature.
Arcane Teachings
10E
JU
2R
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
Simic Basilisk
DIS
4GG
Creature - Basilisk Mutant
0/0
3
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Esperzoa
CFX
2U
Artifact Creature - Jellyfish
4/3
3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Spitting Hydra
SH
3RR
Creature - Hydra
0/0
3
Spitting Hydra comes into play with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Return to Dust
TSP
2WW
Instant
2
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Dread Reaper
PT
ST
3BBB
Creature - Horror
6/5
3
Flying
When Dread Reaper comes into play, you lose 5 life.
Spell Blast
4E
5E
6E
B
R
TE
U
XU
Instant
2
Counter target spell with converted mana cost X.
Witch Hunter
CH
DK
TSP
2WW
Creature - Human Cleric
1/1
3
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Balthor the Defiled
JU
2BB
Legendary Creature - Zombie Dwarf
2/2
3
Minion creatures get +1/+1.
{B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
Kiki-Jiki, Mirror Breaker
CHK
2RRR
Legendary Creature - Goblin Shaman
2/2
3
Haste
{T}: Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
Air Bladder
NE
U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Jungle Basin
VI
Land
0
Jungle Basin comes into play tapped.
When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {1}{G} to your mana pool.
Sangrophage
TSP
BB
Creature - Zombie
3/3
3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The Hive
10E
4E
5E
6E
B
R
U
5
Artifact
1
{5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)
Longhorn Firebeast
TO
2R
Creature - Elemental Ox Beast
3/2
3
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
Bloodbond March
RAV
2BG
Enchantment
1
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.
Tunnel
4E
B
R
U
R
Instant
2
Destroy target Wall. It can't be regenerated.
Tainted Pact
OD
1B
Instant
2
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
Boiling Blood
WL
2R
Instant
2
Target creature attacks this turn if able.
Draw a card.
Warrior's Honor
10E
6E
9E
VI
2W
Instant
2
Creatures you control get +1/+1 until end of turn.
Glory
JU
3WW
Creature - Incarnation
3/3
3
Flying
{2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
Serum Powder
DS
3
Artifact
1
{T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)
Capashen Knight
UD
1W
Creature - Human Knight
1/1
3
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
Mirrorwood Treefolk
PS
3G
Creature - Treefolk
2/4
3
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
Seraph
5E
IA
6W
Creature - Angel
4/4
3
Flying
Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph.
Elvish Bard
9E
AL
3GG
Creature - Elf Shaman
2/4
3
All creatures able to block Elvish Bard do so.
Contagion
AL
3BB
Instant
2
You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Laquatus's Disdain
JU
1U
Instant
2
Counter target spell played from a graveyard.
Draw a card.
Caldera Hellion
ALA
3RR
Creature - Hellion
3/3
3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Caldera Hellion comes into play, it deals 3 damage to each creature.
Venser's Sliver
TSP
5
Artifact Creature - Sliver
3/3
3
Shapesharer
LRW
1U
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
Decree of Justice
SC
XX2WW
Sorcery
2
Put X 4/4 white Angel creature tokens with flying into play.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.
Graven Cairns
FUT
SHM
Land
0
{T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Wurmcalling
TSP
XG
Sorcery
2
Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.
Merrow Bonegnawer
EVE
B
Creature - Merfolk Rogue
1/1
3
{T}: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
Kill Switch
NE
3
Artifact
1
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.
Escape Routes
PS
2U
Enchantment
1
{2}{U}: Return target white or black creature you control to its owner's hand.
Knights of Thorn
DK
3W
Creature - Human Knight
2/2
3
Banding, protection from red
Chronatog Totem
TSP
3
Artifact
1
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.
Riftmarked Knight
PLC
1WW
Creature - Human Rebel Knight
2/2
3
Flanking, protection from black
Suspend 3-{1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.
Private Research
UD
U
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
Flood
4E
5E
DK
U
Enchantment
1
{U}{U}: Tap target creature without flying.
Daily Regimen
MOR
W
Enchantment - Aura
1
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
Yavimaya Wurm
UL
4GG
Creature - Wurm
6/4
3
Trample
Whip Sergeant
9E
PY
2R
Creature - Human Soldier
2/1
3
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Might Weaver
10E
IN
1G
Creature - Human Wizard
2/1
3
{2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Qumulox
FD
6UU
Creature - Beast
5/4
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
Legions of Lim-Dul
IA
1BB
Creature - Zombie
2/3
3
Snow swampwalk
Antler Skulkin
EVE
5
Artifact Creature - Scarecrow
3/3
3
{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Giant Dustwasp
PLC
3GG
Creature - Insect
3/3
3
Flying
Suspend 4-{1}{G} (Rather than play this card from your hand, you may pay {1}{G} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Slith Ascendant
MR
1WW
Creature - Slith
1/1
3
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Balduvian Conjurer
IA
1U
Creature - Human Wizard
0/2
3
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Aisling Leprechaun
LG
G
Creature - Faerie
1/1
3
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.)
Memory Jar
UL
5
Artifact
1
{T}, Sacrifice Memory Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
Iname, Life Aspect
CHK
4GG
Legendary Creature - Spirit
4/4
3
When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.
Scion of the Wild
10E
RAV
1GG
Creature - Avatar
*/*
3
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Herald of Leshrac
CS
6B
Creature - Avatar
2/4
3
Flying
Cumulative upkeep-Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.
Hand to Hand
TE
2R
Enchantment
1
Instant spells and activated abilities that aren't mana abilities can't be played during the combat phase.
Burning Cloak
PT
R
Sorcery
2
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Hollow Dogs
7E
9E
ST
US
4B
Creature - Zombie Hound
3/3
3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Ordruun Commando
RAV
3R
Creature - Minotaur Soldier
4/1
3
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Crystal Spray
IN
2U
Instant
2
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
Draw a card.
Rhystic Deluge
PY
2U
Enchantment
1
{U}: Tap target creature unless its controller pays {1}.
Aquastrand Spider
DIS
1G
Creature - Spider Mutant
0/0
3
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Erratic Portal
EX
4
Artifact
1
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Wind Drake
6E
7E
8E
9E
PT
ST2K
ST
TE
2U
Creature - Drake
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Thought Lash
AL
2UU
Enchantment
1
Cumulative upkeep-Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Thought Lash's cumulative upkeep isn't paid, remove all cards in your library from the game.
Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.
Kinsbaile Borderguard
MOR
1WW
Creature - Kithkin Soldier
1/1
3
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
Thrull Champion
FE
4B
Creature - Thrull
2/2
3
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull as long as you control Thrull Champion.
Warmonger
MM
3R
Creature - Minotaur Monger
3/3
3
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.
Stronghold Rats
FUT
2B
Creature - Rat
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
Glyph of Delusion
LG
U
Instant
2
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Stalking Bloodsucker
OD
4BB
Creature - Vampire
4/4
3
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Serra Bestiary
5E
HL
WW
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be played.
Ashling's Prerogative
LRW
1R
Enchantment
1
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.
Mortal Combat
10E
TO
2BB
Enchantment
1
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Whetwheel
FUT
4
Artifact
1
{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Psychic Possession
DIS
2UU
Enchantment - Aura
1
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Obelisk of Esper
ALA
3
Artifact
1
{T}: Add {W}, {U}, or {B} to your mana pool.
Squeaking Pie Sneak
LRW
1B
Creature - Goblin Rogue
2/2
3
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear
Suq'Ata Lancer
TSP
VI
2R
Creature - Human Knight
2/2
3
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Auramancer
OD
2W
Creature - Human Wizard
2/2
3
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
Shadow of Doubt
RAV
(U/B)(U/B)
Instant
2
({(u/b)} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
Winter's Night
AL
RGW
World Enchantment
1
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
Thunderscape Battlemage
PS
2R
Creature - Human Wizard
2/2
3
Kicker {1}{B} and/or {G}
When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards.
When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment.
Lieutenant Kirtar
OD
1WW
Legendary Creature - Bird Soldier
2/2
3
Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
Blood Vassal
US
2B
Creature - Thrull
2/2
3
Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
Carrion
MI
1BB
Instant
2
As an additional cost to play Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power.
Phantom Nomad
JU
1W
Creature - Spirit Nomad
0/0
3
Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Grotesque Hybrid
TO
4B
Creature - Zombie
3/3
3
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Necromantic Thirst
RAV
2BB
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Monstrous Hound
EX
3R
Creature - Hound
4/4
3
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
Kor Chant
EX
2W
Instant
2
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Angelsong
ALA
1W
Instant
2
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Loxodon Mender
MR
5W
Creature - Elephant Cleric
3/3
3
{W}, {T}: Regenerate target artifact.
Shivan Phoenix
UL
4RR
Creature - Phoenix
3/4
3
Flying
When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand.
Keldon Mantle
PS
1R
Enchantment - Aura
1
Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
Dominus of Fealty
EVE
(U/R)(U/R)(U/R)(U/R)(U/R)
Creature - Spirit Avatar
4/4
3
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Syphon Mind
ON
3B
Sorcery
2
Each other player discards a card. You draw a card for each card discarded this way.
Kitsune Mystic
CHK
3W
Creature - Fox Wizard
2/3
3
At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it.
Brushwagg
MI
1GG
Creature - Brushwagg
3/2
3
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Vivid Grove
LRW
Land
0
Vivid Grove comes into play tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Fyndhorn Pollen
IA
2G
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
Jinxed Idol
TE
2
Artifact
1
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.)
Disciple of Grace
ON
US
1W
Creature - Human Cleric
1/2
3
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Tidehollow Sculler
ALA
WB
Artifact Creature - Zombie
2/2
3
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
Furnace Brood
EX
3R
Creature - Elemental
3/3
3
{R}: Target creature can't be regenerated this turn.
Planeswalker's Mirth
PS
2W
Enchantment
1
{3}{W}: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.
Young Wei Recruits
P3
1B
Creature - Human Soldier
2/2
3
Young Wei Recruits can't block.
Midsummer Revel
US
3GG
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel.
Sluggishness
UL
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand.
Cannibalize
SH
1B
Sorcery
2
Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
Rishadan Port
MM
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Tap target land.
Reckless Embermage
6E
7E
MI
3R
Creature - Human Wizard
2/2
3
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Dauthi Mindripper
TE
3B
Creature - Dauthi Minion
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Walker of the Grove
MOR
6GG
Creature - Elemental
7/7
3
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke {4}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Lantern Kami
CHK
W
Creature - Spirit
1/1
3
Flying
Stamina
MM
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Trade Caravan
HL
W
Creature - Human Nomad
1/1
3
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep.
Scarab of the Unseen
AL
2
Artifact
1
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Flailing Ogre
MM
2R
Creature - Ogre
3/3
3
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
Gibbering Kami
CHK
3B
Creature - Spirit
2/2
3
Flying
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Glasses of Urza
4E
5E
6E
B
R
U
1
Artifact
1
{T}: Look at target player's hand.
Vorrac Battlehorns
MR
2
Artifact - Equipment
1
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Riptide Crab
IN
1WU
Creature - Crab
1/3
3
Vigilance
When Riptide Crab is put into a graveyard from play, draw a card.
Karrthus, Tyrant of Jund
ARB
4BRG
Legendary Creature - Dragon
7/7
3
Flying, haste
When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Serene Offering
TE
1W
Instant
2
Destroy target enchantment. You gain life equal to its converted mana cost.
Dromar, the Banisher
IN
3WUB
Legendary Creature - Dragon
6/6
3
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands.
Imaginary Pet
9E
US
1U
Creature - Illusion
4/4
3
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Kindled Fury
MOR
R
Instant
2
Target creature gets +1/+0 and gains first strike until end of turn.
Retract
DS
U
Instant
2
Return all artifacts you control to their owner's hand.
Bant Sureblade
ARB
(G/U)W
Creature - Human Soldier
2/1
3
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Mine Excavation
SHM
1W
Sorcery
2
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Mogg Sentry
8E
9E
PS
R
Creature - Goblin Warrior
1/1
3
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Echoing Courage
DS
1G
Instant
2
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Delirium
MI
1BR
Instant
2
Play Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Darigaaz, the Igniter
IN
3BRG
Legendary Creature - Dragon
6/6
3
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.
Pendrell Drake
US
3U
Creature - Drake
2/3
3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Goblin Balloon Brigade
4E
9E
B
R
U
R
Creature - Goblin Warrior
1/1
3
{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Bogardan Lancer
FUT
1R
Creature - Human Knight
1/1
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Hotheaded Giant
EVE
3R
Creature - Giant Warrior
4/4
3
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
Krovikan Rot
CS
2B
Instant
2
Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from play, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Gempalm Avenger
LE
5W
Creature - Human Soldier
3/5
3
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Eyes of the Wisent
LRW
1G
Tribal Enchantment - Elemental
1
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.
Akki Coalflinger
CHK
1RR
Creature - Goblin Shaman
2/2
3
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
Sylvan Hierophant
WL
1G
Creature - Human Cleric
1/2
3
When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand.
Indebted Samurai
BOK
3W
Creature - Human Samurai
2/3
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.
Basking Rootwalla
TO
G
Creature - Lizard
1/1
3
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Viashino Outrider
US
2R
Creature - Viashino
4/3
3
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Crazed Skirge
US
3B
Creature - Imp
2/2
3
Flying, haste
Spectral Guardian
MI
2WW
Creature - Spirit
2/3
3
Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)
Benthic Behemoth
7E
TE
5UUU
Creature - Serpent
7/6
3
Islandwalk
Abbey Gargoyles
5E
HL
2WWW
Creature - Gargoyle
3/4
3
Flying, protection from red
B-I-N-G-O
UNH
1G
Creature - Hound
1/1
3
Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Demonic Consultation
IA
B
Instant
2
Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.
Rage Weaver
10E
IN
1R
Creature - Human Wizard
2/1
3
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
Izzet Signet
GP
2
Artifact
1
{1}, {T}: Add {U}{R} to your mana pool.
Skyshroud Ranger
10E
TE
G
Creature - Elf
1/1
3
{T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.
Impelled Giant
EVE
4RR
Creature - Giant Warrior
3/3
3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Relic Bind
4E
LG
2U
Enchantment - Aura
1
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.
Borborygmos
GP
3RRGG
Legendary Creature - Cyclops
6/7
3
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Shuko
BOK
1
Artifact - Equipment
1
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Extinction
TE
4B
Sorcery
2
Destroy all creatures of the creature type of your choice.
Carven Caryatid
RAV
1GG
Creature - Spirit
2/5
3
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.
Traumatic Visions
CFX
3UU
Instant
2
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Devastate
PY
3RR
Sorcery
2
Destroy target land. Devastate deals 1 damage to each creature and each player.
Thrive
DIS
PY
XG
Sorcery
2
Put a +1/+1 counter on each of X target creatures.
Agent of Masks
GP
3WB
Creature - Human Advisor
2/3
3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Vorosh, the Hunter
PLC
3GUB
Legendary Creature - Dragon
6/6
3
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Mages' Contest
IN
1RR
Instant
2
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Golgothian Sylex
AQ
4
Artifact
1
{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.
Priest of Titania
US
1G
Creature - Elf Druid
1/1
3
{T}: Add {G} to your mana pool for each Elf in play.
Retaliation
US
2G
Enchantment
1
Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."
Firestorm Hellkite
VI
4UR
Creature - Dragon
6/6
3
Flying, trample
Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Araba Mothrider
SOK
1W
Creature - Human Samurai
1/1
3
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Serpentine Basilisk
ON
2GG
Creature - Basilisk
2/3
3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Spike Breeder
SH
3G
Creature - Spike
0/0
3
Spike Breeder comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
Trapjaw Kelpie
EVE
4(G/U)(G/U)
Creature - Beast
3/3
3
Flash
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Copy Enchantment
RAV
2U
Enchantment
1
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
Frenetic Ogre
OD
4R
Creature - Ogre
2/3
3
{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Rashka the Slayer
HL
3WW
Legendary Creature - Human Archer
3/3
3
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Energy Field
US
1U
Enchantment
1
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Sakiko, Mother of Summer
BOK
4GG
Legendary Creature - Snake Shaman
3/3
3
Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
Chimeric Egg
DS
3
Artifact
1
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
Freyalise's Charm
IA
GG
Enchantment
1
Whenever an opponent plays a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.
Major Teroh
TO
3W
Legendary Creature - Bird Soldier
2/3
3
Flying
{3}{W}{W}, Sacrifice Major Teroh: Remove all black creatures from the game.
Helm of Chatzuk
4E
5E
B
R
U
1
Artifact
1
{1}, {T}: Target creature gains banding until end of turn.
Shunt
10E
DS
1RR
Instant
2
Change the target of target spell with a single target.
Choke
8E
TE
2G
Enchantment
1
Islands don't untap during their controllers' untap steps.
Midnight Ritual
10E
MM
X2B
Sorcery
2
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.
Implode
PS
4R
Sorcery
2
Destroy target land.
Draw a card.
Gossamer Chains
VI
WW
Enchantment
1
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Dominaria's Judgment
PS
2W
Instant
2
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Tangle
IN
1G
Instant
2
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Bonesplitter Sliver
TSP
3R
Creature - Sliver
2/2
3
All Sliver creatures get +2/+0.
Cosmic Horror
4E
LG
3BBB
Creature - Horror
7/7
3
First strike
At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you.
Aura of Dominion
CHK
UU
Enchantment - Aura
1
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
Rebuild
UL
2U
Instant
2
Return all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Strip Mine
4E
AQ
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Strip Mine: Destroy target land.
Leonin Sun Standard
MR
2
Artifact
1
{1}{W}: Creatures you control get +1/+1 until end of turn.
Putrid Leech
ARB
BG
Creature - Zombie Leech
2/2
3
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn.
Mudbrawler Cohort
SHM
1R
Creature - Goblin Warrior
1/1
3
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Whip Silk
IN
G
Enchantment - Aura
1
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.
Reveille Squad
PY
2WW
Creature - Human Rebel
3/3
3
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
Wyluli Wolf
5E
6E
AN
1G
Creature - Wolf
1/1
3
{T}: Target creature gets +1/+1 until end of turn.
Dimir House Guard
RAV
3B
Creature - Skeleton
2/3
3
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Clone
10E
9E
B
ON
R
U
3U
Creature - Shapeshifter
0/0
3
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
Howling Fury
PT
ST
2B
Sorcery
2
Target creature gets +4/+0 until end of turn.
Halls of Mist
IA
Land
0
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Excavator
TE
2
Artifact
1
{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
Necromancer's Magemark
GP
2B
Enchantment - Aura
1
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
Dissipate
MI
1UU
Instant
2
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Talas Air Ship
P2
3U
Creature - Human Pirate
3/2
3
Flying
Form of the Squirrel
UNH
G
Enchantment
1
As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
Creatures can't attack you.
You can't be the target of spells or abilities.
You can't play spells.
Spontaneous Generation
MM
3G
Sorcery
2
Put a 1/1 green Saproling creature token into play for each card in your hand.
Celestial Kirin
SOK
2WW
Legendary Creature - Kirin Spirit
3/3
3
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
Tidal Control
AL
1UU
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}: Counter target red or green spell. Any player may play this ability.
Pay 2 life: Counter target red or green spell. Any player may play this ability.
Woodlurker Mimic
EVE
1(B/G)
Creature - Shapeshifter
2/1
3
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Pianna, Nomad Captain
OD
1WW
Legendary Creature - Human Nomad
2/2
3
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Infiltrator's Magemark
GP
2U
Enchantment - Aura
1
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Tobias Andrion
CH
LG
3WU
Legendary Creature - Human Advisor
4/4
3
Fangren Hunter
MR
3GG
Creature - Beast
4/4
3
Trample
Silent Attendant
US
2W
Creature - Human Cleric
0/2
3
{T}: You gain 1 life.
Dampen Thought
CHK
1U
Instant - Arcane
2
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Guard Dogs
PS
3W
Creature - Hound
2/2
3
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Shieldmage Advocate
JU
2W
Creature - Human Cleric
1/3
3
{T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
Dizzying Gaze
EX
R
Enchantment - Aura
1
Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
Rugged Prairie
EVE
Land
0
{T}: Add {1} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
Harvest Gwyllion
EVE
2(W/B)(W/B)
Creature - Hag
2/4
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Battlefield Medic
ON
1W
Creature - Human Cleric
1/1
3
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
Keeper of the Dead
EX
BB
Creature - Human Wizard
1/2
3
{B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you.
Goblin Assassin
LE
3RR
Creature - Goblin Assassin
2/2
3
Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Cloud Spirit
PT
SH
2U
Creature - Spirit
3/1
3
Flying
Cloud Spirit can block only creatures with flying.
Skull of Orm
8E
DK
3
Artifact
1
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Tower of Murmurs
MR
4
Artifact
1
{8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
Shifting Sliver
LE
3U
Creature - Sliver
2/2
3
Slivers can't be blocked except by Slivers.
Halcyon Glaze
RAV
1UU
Enchantment
1
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Sungrass Prairie
OD
Land
0
{1}, {T}: Add {G}{W} to your mana pool.
Okina, Temple to the Grandfathers
CHK
Legendary Land
0
{T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Blastoderm
NE
2GG
Creature - Beast
5/5
3
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Deathgrip
4E
5E
B
R
U
BB
Enchantment
1
{B}{B}: Counter target green spell.
Collapsing Borders
IN
3R
Enchantment
1
Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Deepcavern Imp
FUT
2B
Creature - Imp Rebel
2/2
3
Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Wild Mongrel
OD
1G
Creature - Hound
2/2
3
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Forgotten Harvest
PY
1G
Enchantment
1
At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.
Rush of Knowledge
SC
4U
Sorcery
2
Draw cards equal to the highest converted mana cost among permanents you control.
Sphere of Truth
OD
3W
Enchantment
1
If a white source would deal damage to you, prevent 2 of that damage.
Corrupt Eunuchs
P3
3R
Creature - Human Advisor
2/2
3
When Corrupt Eunuchs comes into play, it deals 2 damage to target creature.
False Mourning
P3
G
Sorcery
2
Put target card from your graveyard on top of your library.
Sheep token card
UG
1
Soldier token card
Show and Tell
US
2U
Sorcery
2
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
Shield of the Ages
IA
2
Artifact
1
{2}: Prevent the next 1 damage that would be dealt to you this turn.
Fallow Earth
6E
MI
2G
Sorcery
2
Put target land on top of its owner's library.
Talas Merchant
P2
1U
Creature - Human Pirate
1/3
3
Crosis's Attendant
IN
5
Artifact Creature - Golem
3/3
3
{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
Star Compass
8E
PS
2
Artifact
1
Star Compass comes into play tapped.
{T}: Add to your mana pool one mana of any color a basic land you control could produce.
Lurking Skirge
UL
1B
Enchantment
1
When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
Emberwilde Augur
FUT
1R
Creature - Goblin Shaman
2/1
3
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.
Psychic Overload
DS
3U
Enchantment - Aura
1
Enchant permanent
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Cave Sense
MM
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Tolarian Winds
7E
US
1U
Instant
2
Discard all the cards in your hand, then draw that many cards.
Entomb
OD
B
Instant
2
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Anodet Lurker
FD
5
Artifact Creature - Construct
3/3
3
When Anodet Lurker is put into a graveyard from play, you gain 3 life.
Narwhal
HL
2UU
Creature - Whale
2/2
3
First strike, protection from red
Grafted Skullcap
7E
US
4
Artifact
1
At the beginning of your draw step, draw an additional card.
At the end of your turn, discard your hand.
Arctic Nishoba
CS
5G
Creature - Cat Warrior
6/6
3
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.
Pure // Simple (Simple)
DIS
1GW
Sorcery
2
Destroy all Auras and Equipment.
Thieving Magpie
10E
7E
8E
9E
UD
2UU
Creature - Bird
1/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.
Demoralize
OD
2R
Instant
2
Each creature can't be blocked this turn except by two or more creatures.
Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.
Merrow Commerce
LRW
1U
Tribal Enchantment - Merfolk
1
At the end of your turn, untap all Merfolk you control.
Maralen of the Mornsong
MOR
1BB
Legendary Creature - Elf Wizard
2/3
3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Security Detail
MM
3W
Enchantment
1
{W}{W}: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.
Wildsize
GP
2G
Instant
2
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Plague Boiler
RAV
3
Artifact
1
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Tinker
UL
2U
Sorcery
2
As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then shuffle your library.
Recross the Paths
MOR
2G
Sorcery
2
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Wall of Roots
MI
TSP
1G
Creature - Plant Wall
0/5
3
Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.
Intruder Alarm
8E
SH
2U
Enchantment
1
Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.
Numot, the Devastator
PLC
3RWU
Legendary Creature - Dragon
6/6
3
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Boggart Loggers
LRW
2B
Creature - Goblin Rogue
2/1
3
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Lotus Vale
WL
Land
0
If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color to your mana pool.
Sakashima the Impostor
SOK
2UU
Legendary Creature - Human Rogue
3/1
3
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at end of turn."
Wanderlust
4E
5E
B
R
U
2G
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Brontotherium
LE
4GG
Creature - Beast
5/3
3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Goatnapper
LRW
2R
Creature - Goblin Rogue
2/2
3
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Melesse Spirit
MI
3WW
Creature - Angel Spirit
3/3
3
Flying, protection from black
Peace of Mind
9E
EX
1W
Enchantment
1
{W}, Discard a card: You gain 3 life.
Ghostflame Sliver
TSP
BR
Creature - Sliver
2/2
3
All Slivers are colorless.
Fatigue
UD
1U
Sorcery
2
Target player skips his or her next draw step.
Dryad's Caress
RAV
4GG
Instant
2
You gain 1 life for each creature in play. If {W} was spent to play Dryad's Caress, untap all creatures you control.
Taunting Challenge
P3
1GG
Sorcery
2
All creatures able to block target creature this turn do so.
Last-Ditch Effort
UL
R
Instant
2
Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way.
Shinen of Life's Roar
SOK
1G
Creature - Spirit
1/2
3
All creatures able to block Shinen of Life's Roar do so.
Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Brassclaw Orcs
5E
FE
2R
Creature - Orc
3/2
3
Brassclaw Orcs can't block creatures with power 2 or greater.
Elvish Harbinger
LRW
2G
Creature - Elf Druid
1/2
3
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
Leonin Shikari
DS
1W
Creature - Cat Soldier
2/2
3
You may play equip abilities any time you could play an instant.
Pygmy Hippo
VI
GU
Creature - Hippo
2/2
3
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way.
Defender of Law
UL
2W
Creature - Human Knight
2/1
3
Flash
Protection from red
Ambush
HL
3R
Instant
2
Blocking creatures gain first strike until end of turn.
Horned Cheetah
IN
2GW
Creature - Cat
2/2
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Petals of Insight
CHK
4U
Sorcery - Arcane
2
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
An-Havva Constable
5E
HL
1GG
Creature - Human
2/1+*
3
An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.
Sunbeam Spellbomb
MR
1
Artifact
1
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Auspicious Ancestor
MI
3W
Creature - Human Cleric
2/3
3
When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
Brooding Saurian
CS
2GG
Creature - Lizard
4/4
3
At the end of each turn, each player gains control of all nontoken permanents he or she owns.
Cut the Tethers
CHK
2UU
Sorcery
2
For each Spirit, return it to its owner's hand unless that player pays {3}.
Sigil of the Empty Throne
CFX
3WW
Enchantment
1
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
Sun Droplet
MR
2
Artifact
1
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Fate Transfer
SHM
1(U/B)
Instant
2
Move all counters from target creature onto another target creature.
Child of Thorns
BOK
G
Creature - Spirit
1/1
3
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Lymph Sliver
FUT
4W
Creature - Sliver
3/3
3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Drain Life
4E
5E
B
MI
R
U
X1B
Sorcery
2
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Treva, the Renewer
IN
3GWU
Legendary Creature - Dragon
6/6
3
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color.
Choking Vines
WL
XG
Instant
2
Play Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)
Thornbite Staff
MOR
2
Tribal Artifact - Shaman Equipment
1
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip {4}
Cloudgoat Ranger
LRW
3WW
Creature - Giant Warrior
3/3
3
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Hobble
PS
2W
Enchantment - Aura
1
Enchant creature
When Hobble comes into play, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Tranquil Path
AP
4G
Sorcery
2
Destroy all enchantments.
Draw a card.
Martyred Rusalka
GP
W
Creature - Spirit
1/1
3
{W}, Sacrifice a creature: Target creature can't attack this turn.
Jester's Sombrero
UG
2
Artifact
1
o2, ocT, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
Mistform Seaswift
LE
3U
Creature - Illusion
3/1
3
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Batwing Brume
EVE
1(W/B)
Instant
2
Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play Batwing Brume. (Do both if {W}{B} was spent.)
Off Balance
NE
W
Instant
2
Target creature can't attack or block this turn.
Searing Spear Askari
MI
2R
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
Tomb of Urami
SOK
Legendary Land
0
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.
Emerald Medallion
TE
2
Artifact
1
Green spells you play cost {1} less to play.
Glassdust Hulk
ARB
3WU
Artifact Creature - Golem
3/4
3
Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
Ashen-Skin Zubera
CHK
1B
Creature - Zubera Spirit
1/2
3
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
Jhoira's Timebug
TSP
2
Artifact Creature - Insect
1/2
3
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Kinsbaile Cavalier
MOR
3W
Creature - Kithkin Knight
2/2
3
Knight creatures you control have double strike.
Hidden Predators
US
G
Enchantment
1
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Fortitude
US
1G
Enchantment - Aura
1
Enchant creature
When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.
Sacrifice a Forest: Regenerate enchanted creature.
Rising Waters
NE
3U
Enchantment
1
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Grim Poppet
SHM
7
Artifact Creature - Scarecrow
4/4
3
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Illusionary Wall
IA
4U
Creature - Illusion Wall
7/4
3
Defender, flying, first strike
Cumulative upkeep {U}
Traveler's Cloak
IN
2U
Enchantment - Aura
1
Enchant creature
As Traveler's Cloak comes into play, choose a land type.
Enchanted creature has landwalk of the chosen type.
When Traveler's Cloak comes into play, draw a card.
Shape Stealer
SOK
UU
Creature - Shapeshifter Spirit
1/1
3
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Resounding Thunder
ALA
2R
Instant
2
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
Cephalid Looter
OD
2U
Creature - Cephalid Rogue
2/1
3
{T}: Target player draws a card, then discards a card.
Sporesower Thallid
TSP
2GG
Creature - Fungus
4/4
3
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
Mudbrawler Raiders
SHM
2(R/G)(R/G)
Creature - Goblin Warrior
3/3
3
Mudbrawler Raiders can't be blocked by blue creatures.
Vigor
LRW
3GGG
Creature - Elemental Incarnation
6/6
3
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Whipcorder
ON
WW
Creature - Human Soldier Rebel
2/2
3
{W}, {T}: Tap target creature.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Robe of Mirrors
10E
EX
U
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Mischievous Quanar
SC
4U
Creature - Beast
3/3
3
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Fylamarid
TE
1UU
Creature - Squid Beast
1/3
3
Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Chromatic Star
10E
TSP
1
Artifact
1
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
Chance Encounter
OD
2RR
Enchantment
1
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Frazzle
GP
3U
Instant
2
Counter target nonblue spell.
Kokusho, the Evening Star
CHK
4BB
Legendary Creature - Dragon Spirit
5/5
3
Flying
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
Aquitect's Will
LRW
U
Tribal Sorcery - Merfolk
2
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Brine Shaman
IA
1B
Creature - Human Cleric Shaman
1/1
3
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Agent of Shauku
PY
1B
Creature - Human Mercenary
1/1
3
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Dwarven Shrine
OD
1RR
Enchantment
1
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Time Machine
UNH
5
Artifact
1
{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.
Blind Phantasm
FUT
2U
Creature - Illusion
2/3
3
Guardian's Magemark
GP
2W
Enchantment - Aura
1
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Steward of Valeron
ALA
GW
Creature - Human Druid Knight
2/2
3
Vigilance
{T}: Add {G} to your mana pool.
Chain Lightning
LG
R
Sorcery
2
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Knight Errant
7E
PT
ST2K
ST
1W
Creature - Human Knight
2/2
3
Briar Shield
WL
G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Primeval Force
8E
PT
2GGG
Creature - Elemental
8/8
3
When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests.
Sea Troll
HL
2U
Creature - Troll
2/1
3
{U}: Regenerate Sea Troll. Play this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
Treva's Ruins
PS
Land - Lair
0
When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.
Thoughtlace
4E
B
R
U
U
Instant
2
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Stand or Fall
IN
3R
Enchantment
1
At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
Powerstone Minefield
AP
2RW
Enchantment
1
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Nantuko Elder
OD
2G
Creature - Insect Druid
1/2
3
{T}: Add {1}{G} to your mana pool.
Duergar Hedge-Mage
EVE
2(R/W)
Creature - Dwarf Shaman
2/2
3
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
Steamclaw
OD
2
Artifact
1
{3}, {T}: Remove target card in a graveyard from the game.
{1}, Sacrifice Steamclaw: Remove target card in a graveyard from the game.
Insight
6E
TE
2U
Enchantment
1
Whenever an opponent plays a green spell, you draw a card.
Bay Falcon
MI
1U
Creature - Bird
1/1
3
Flying, vigilance
Thousand-legged Kami
CHK
6GG
Creature - Spirit
6/6
3
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Parallax Nexus
NE
2B
Enchantment
1
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery.
When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.
Canopy Spider
10E
7E
8E
TE
1G
Creature - Spider
1/3
3
Reach (This creature can block creatures with flying.)
Jump
4E
B
R
U
U
Instant
2
Target creature gains flying until end of turn.
Kusari-Gama
CHK
3
Artifact - Equipment
1
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Crumbling Sanctuary
MM
5
Artifact
1
For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.
Alaborn Zealot
P2
W
Creature - Human Soldier
1/1
3
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Plague Spores
IN
4BR
Sorcery
2
Destroy target nonblack creature and target land. They can't be regenerated.
Serra Avatar
US
4WWW
Creature - Avatar
*/*
3
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Kobold Taskmaster
LG
TSP
1R
Creature - Kobold
1/2
3
Other Kobold creatures you control get +1/+0.
Keeper of the Light
EX
WW
Creature - Human Wizard
1/2
3
{W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent.
Spur Grappler
PY
2R
Creature - Beast
2/1
3
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Errantry
5E
IA
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Flowstone Channeler
TSP
2R
Creature - Human Spellshaper
2/2
3
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Ancient Amphitheater
LRW
Land
0
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
{T}: Add {R} or {W} to your mana pool.
Snapping Thragg
ON
4R
Creature - Beast
3/3
3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Mystic Snake
AP
TSP
1GUU
Creature - Snake
2/2
3
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.
Vernal Bloom
7E
8E
US
3G
Enchantment
1
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Firefright Mage
PLC
R
Creature - Goblin Spellshaper
1/1
3
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
Territorial Dispute
MM
4RR
Enchantment
1
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Stormwatch Eagle
PY
3U
Creature - Bird
2/1
3
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Ratcatcher
DIS
4BB
Creature - Ogre Rogue
4/4
3
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
Scorched Ruins
WL
Land
0
If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
{T}: Add {4} to your mana pool.
Kagemaro's Clutch
SOK
3B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Muscle Burst
OD
1G
Instant
2
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Jeska, Warrior Adept
JU
2RR
Legendary Creature - Human Barbarian Warrior
3/1
3
First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
Umbra Stalker
EVE
4BBB
Creature - Elemental
*/*
3
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Timberwatch Elf
LE
2G
Creature - Elf
1/2
3
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Utopia Sprawl
DIS
G
Enchantment - Aura
1
Enchant Forest
As Utopia Sprawl comes into play, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
Earthlore
IA
G
Enchantment - Aura
1
Enchant land you control
Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
Morphling
US
3UU
Creature - Shapeshifter
3/3
3
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
Plague Dogs
UD
4B
Creature - Zombie Hound
3/3
3
When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
Goblin Cavaliers
P2
ST
2R
Creature - Goblin
3/2
3
Samite Sanctuary
PY
2W
Enchantment
1
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability.
Ballynock Trapper
EVE
3W
Creature - Kithkin Soldier
2/2
3
{T}: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
Clockwork Swarm
HL
4
Artifact Creature - Insect
0/3
3
Clockwork Swarm comes into play with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep.
Odds // Ends (Ends)
DIS
3RW
Instant
2
Target player sacrifices two attacking creatures.
Imperial Recruiter
P3
2R
Creature - Human Advisor
1/1
3
When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Bash to Bits
OD
3R
Instant
2
Destroy target artifact.
Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Sealed Fate
MI
XUB
Sorcery
2
Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.
Viashino Sandscout
10E
UL
1R
Creature - Viashino Scout
2/1
3
Haste (This creature can attack and {T} as soon as it comes under your control.)
At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)
Tunneler Wurm
JU
6GG
Creature - Wurm
6/6
3
Discard a card: Regenerate Tunneler Wurm.
Metamorphose
SC
1U
Instant
2
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.
Wingrattle Scarecrow
SHM
3
Artifact Creature - Scarecrow
2/2
3
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Myojin of Infinite Rage
CHK
7RRR
Legendary Creature - Spirit
7/4
3
Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Rust
LG
G
Instant
2
Counter target activated ability from an artifact source.
Dimir Guildmage
RAV
(U/B)(U/B)
Creature - Human Wizard
2/2
3
({(u/b)} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery.
{3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery.
An-Havva Inn
HL
1GG
Sorcery
2
You gain X plus 1 life, where X is the number of green creatures in play.
Sprout Swarm
FUT
1G
Instant
2
Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.
Cryoclasm
10E
CS
2R
Sorcery
2
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Screeching Sliver
TSP
U
Creature - Sliver
1/1
3
All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
Grab the Reins
MR
3R
Instant
2
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
Stinging Licid
TE
1U
Creature - Licid
1/1
3
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
Sandbar Merfolk
US
U
Creature - Merfolk
1/1
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Lightning Cloud
VI
3R
Enchantment
1
Whenever a player plays a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
Warping Wurm
MI
2GU
Creature - Wurm
1/1
3
Phasing
At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out.
When Warping Wurm phases in, put a +1/+1 counter on it.
Floating-Dream Zubera
CHK
1U
Creature - Zubera Spirit
1/2
3
When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.
Drastic Revelation
ARB
2UBR
Sorcery
2
Discard your hand. Draw seven cards, then discard three cards at random.
Interdict
TE
1U
Instant
2
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.)
Draw a card.
Rainbow Crow
IN
3U
Creature - Bird
2/2
3
Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.
Homarid Spawning Bed
FE
UU
Enchantment
1
{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost.
Thunder Totem
TSP
3
Artifact
1
{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Heal the Scars
LRW
3G
Instant
2
Regenerate target creature. You gain life equal to that creature's toughness.
Celestial Purge
CFX
1W
Instant
2
Remove target black or red permanent from the game.
Tek
IN
5
Artifact Creature - Dragon
2/2
3
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Treasure Hunter
10E
EX
2W
Creature - Human
2/2
3
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
Eye of the Storm
RAV
5UU
Enchantment
1
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.
Pointy Finger of Doom
UNH
4
Artifact
1
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Anaba Bodyguard
10E
6E
HL
3R
Creature - Minotaur
2/3
3
First strike (This creature deals combat damage before creatures without first strike.)
Radiant's Dragoons
UL
3W
Creature - Human Soldier
2/5
3
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons comes into play, you gain 5 life.
Blinkmoth Urn
MR
5
Artifact
1
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
Wirefly Hive
DS
3
Artifact
1
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly.
Amugaba
OD
5UU
Creature - Illusion
6/6
3
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
Dragon Engine
4E
5E
6E
AQ
R
3
Artifact Creature - Construct
1/3
3
{2}: Dragon Engine gets +1/+0 until end of turn.
Ertai's Trickery
PS
U
Instant
2
Counter target spell if a kicker cost was paid for it.
Orcish Captain
5E
FE
R
Creature - Orc Warrior
1/1
3
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Tundra Wolves
10E
4E
5E
6E
8E
LG
W
Creature - Wolf
1/1
3
First strike (This creature deals combat damage before creatures without first strike.)
Marsh Flitter
LRW
3B
Creature - Faerie Rogue
1/1
3
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
Skyshroud Elf
TE
1G
Creature - Elf Druid
1/1
3
{T}: Add {G} to your mana pool.
{1}: Add {W} or {R} to your mana pool.
Stream of Consciousness
BOK
1U
Instant - Arcane
2
Target player shuffles up to four target cards from his or her graveyard into his or her library.
Bazaar of Wonders
MI
3UU
World Enchantment
1
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.
Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.
Shadow Rift
TE
U
Instant
2
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Eager Cadet
7E
8E
9E
ST2K
ST
W
Creature - Human Soldier
1/1
3
Bubbling Muck
UD
B
Sorcery
2
Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
Carapace
5E
HL
G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Helm of the Ghastlord
SHM
3(U/B)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Zodiac Goat
P3
R
Creature - Goat
1/1
3
Mountainwalk
Zombie Scavengers
WL
2B
Creature - Zombie
3/1
3
Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.
Grixis Slavedriver
CFX
5B
Creature - Zombie Giant
4/4
3
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Phyrexian War Beast
AL
3
Artifact Creature - Beast
3/4
3
When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
Whetstone
US
3
Artifact
1
{3}: Each player puts the top two cards of his or her library into his or her graveyard.
Militant Monk
TO
1WW
Creature - Human Monk Cleric
2/1
3
Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Bloodletter Quill
RAV
3
Artifact
1
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
Tariff
6E
WL
1W
Sorcery
2
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.
Piety
4E
AN
2W
Instant
2
Blocking creatures get +0/+3 until end of turn.
Ben-Ben, Akki Hermit
CHK
2RR
Legendary Creature - Goblin Shaman
1/1
3
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Cruel Deceiver
CHK
1B
Creature - Spirit
2/1
3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn.
Rune Snag
CS
1U
Instant
2
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Drekavac
DIS
1B
Creature - Beast
3/3
3
When Drekavac comes into play, sacrifice it unless you discard a noncreature card.
Lava Blister
OD
1R
Sorcery
2
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
Dawn of the Dead
TO
2BBB
Enchantment
1
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
Resuscitate
EX
1G
Instant
2
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Crown of Awe
ON
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Scepter of Fugue
CFX
BB
Artifact
1
{1}{B}, {T}: Target player discards a card. Play this ability only during your turn.
Shard Convergence
CFX
3G
Sorcery
2
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Genju of the Cedars
BOK
G
Enchantment - Aura
1
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Chambered Nautilus
MM
2U
Creature - Nautilus Beast
2/2
3
Whenever Chambered Nautilus becomes blocked, you may draw a card.
Unlikely Alliance
AL
1W
Enchantment
1
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Evincar's Justice
TE
2BB
Sorcery
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Thrashing Mudspawn
ON
3BB
Creature - Beast
4/4
3
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Rainbow Efreet
VI
3U
Creature - Efreet
3/1
3
Flying
{U}{U}: Rainbow Efreet phases out.
Seize the Day
OD
3R
Sorcery
2
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
False Memories
TO
1U
Instant
2
Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game.
Mystic Enforcer
OD
TSP
2GW
Creature - Human Nomad Mystic
3/3
3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.
Bitterblossom
MOR
1B
Tribal Enchantment - Faerie
1
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
Steelshaper's Gift
FD
W
Sorcery
2
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Death Bomb
PS
3B
Instant
2
As an additional cost to play Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Brutal Suppression
PY
R
Enchantment
1
Activated abilities of Rebels cost an additional "Sacrifice a land" to play.
Skulking Ghost
MI
1B
Creature - Spirit
2/1
3
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Veteran Cavalier
9E
ST
WW
Creature - Human Knight
2/2
3
Vigilance (Attacking doesn't cause this creature to tap.)
Coral Atoll
VI
Land
0
Coral Atoll comes into play tapped.
When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.
Imi Statue
CHK
3
Artifact
1
Players can't untap more than one artifact during their untap steps.
Cremate
GP
IN
B
Instant
2
Remove target card in a graveyard from the game.
Draw a card.
Pyric Salamander
MI
1R
Creature - Salamander
1/1
3
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn.
Esper Panorama
ALA
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
Voltaic Construct
DS
4
Artifact Creature - Golem Construct
2/2
3
{2}: Untap target artifact creature.
Karplusan Giant
IA
6R
Creature - Giant
3/3
3
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
Kami of Old Stone
9E
CHK
3W
Creature - Spirit
1/7
3
Sword of the Chosen
SH
2
Legendary Artifact
1
{T}: Target legendary creature gets +2/+2 until end of turn.
Mass Hysteria
MR
R
Enchantment
1
All creatures have haste.
Shelldock Isle
LRW
Land
0
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.
Howltooth Hollow
LRW
Land
0
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand.
Evolution Charm
PLC
1G
Instant
2
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
Thrill of the Hunt
TSP
G
Instant
2
Target creature gets +1/+2 until end of turn.
Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Hedge Troll
PLC
2G
Creature - Troll Cleric
2/2
3
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
Shifty Doppelganger
OD
2U
Creature - Shapeshifter
1/1
3
{3}{U}, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
Ironclaw Curse
5E
HL
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Augur of Skulls
FUT
1B
Creature - Skeleton Wizard
1/1
3
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
Cursecatcher
SHM
U
Creature - Merfolk Wizard
1/1
3
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Tidehollow Strix
ALA
UB
Artifact Creature - Bird
2/1
3
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Slinking Skirge
UD
3B
Creature - Imp
2/1
3
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
Selesnya Guildmage
RAV
(G/W)(G/W)
Creature - Elf Wizard
2/2
3
({(g/w)} can be paid with either {G} or {W}.)
{3}{G}: Put a 1/1 green Saproling creature token into play.
{3}{W}: Creatures you control get +1/+1 until end of turn.
Mycosynth Lattice
DS
6
Artifact
1
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Barbarian Guides
IA
2R
Creature - Human Barbarian
1/2
3
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn.
Fireball
4E
5E
B
DS
R
U
XR
Sorcery
2
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay {1} for each target beyond the first.
Vampiric Sliver
TSP
3B
Creature - Sliver
3/3
3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
Harmonic Sliver
TSP
1GW
Creature - Sliver
1/1
3
All Slivers have "When this permanent comes into play, destroy target artifact or enchantment."
Dichotomancy
PLC
7UU
Sorcery
2
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3-{1}{U}{U}
Masked Admirers
LRW
2GG
Creature - Elf Shaman
3/2
3
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Curse of the Fire Penguin
UNH
4RR
Enchant Creature
3
Curse of the Fire Penquin consumes and confuses enchanted creature.
-----
Creature Penguin
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
6/5
Whippoorwill
DK
G
Creature - Bird
1/1
3
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game.
Taoist Mystic
P3
2G
Creature - Human Mystic
2/2
3
Taoist Mystic can't be blocked by creatures with horsemanship.
Poison the Well
SHM
2(B/R)(B/R)
Sorcery
2
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Magnivore
9E
OD
2RR
Creature - Lhurgoyf
*/*
3
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Ageless Sentinels
SC
3W
Creature - Wall
4/4
3
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.)
Storm Entity
FUT
1R
Creature - Elemental
1/1
3
Haste
Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.
Embalmed Brawler
LE
2B
Creature - Zombie
2/2
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Wild Dogs
US
G
Creature - Hound
2/1
3
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Cycling {2} ({2}, Discard this card: Draw a card.)
Viridian Lorebearers
FD
3G
Creature - Elf Shaman
3/3
3
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Sigil Tracer
MOR
1UU
Creature - Merfolk Wizard
2/2
3
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Shauku, Endbringer
MI
5BB
Legendary Creature - Vampire
5/5
3
Flying
Shauku, Endbringer can't attack if there's another creature in play.
At the beginning of your upkeep, you lose 3 life.
{T}: Remove target creature from the game and put a +1/+1 counter on Shauku.
Seton, Krosan Protector
OD
GGG
Legendary Creature - Centaur Druid
2/2
3
Tap an untapped Druid you control: Add {G} to your mana pool.
Pilgrim of Virtue
OD
2W
Creature - Human Cleric
1/3
3
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Zephyr Falcon
4E
5E
LG
1U
Creature - Bird
1/1
3
Flying, vigilance
Food Chain
MM
2G
Enchantment
1
Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells.
Revenant Patriarch
GP
4B
Creature - Spirit
4/3
3
When Revenant Patriarch comes into play, if {W} was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.
Nova Pentacle
LG
4
Artifact
1
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Crimson Acolyte
IN
1W
Creature - Human Cleric
1/1
3
Protection from red
{W}: Target creature gains protection from red until end of turn.
Damping Engine
UL
4
Artifact
1
A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.
Spitting Image
EVE
4(G/U)(G/U)
Sorcery
2
Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Onslaught
EX
R
Enchantment
1
Whenever you play a creature spell, tap target creature.
Torii Watchward
SOK
4W
Creature - Spirit
3/3
3
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Molten Hydra
UL
1R
Creature - Hydra
1/1
3
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
Ingenious Thief
PT
ST
1U
Creature - Human Rogue
1/1
3
Flying
When Ingenious Thief comes into play, look at target player's hand.
Fumarole
IA
3BR
Sorcery
2
As an additional cost to play Fumarole, pay 3 life.
Destroy target creature and target land.
Vedalken Orrery
FD
4
Artifact
1
You may play nonland cards as though they had flash.
Dark Supplicant
LE
B
Creature - Human Cleric
1/1
3
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Rally the Righteous
RAV
1RW
Instant
2
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Spectral Bears
HL
1G
Creature - Bear Spirit
3/3
3
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Wojek Apothecary
RAV
2WW
Creature - Human Cleric
1/1
3
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Wolf-Skull Shaman
MOR
1G
Creature - Elf Shaman
2/2
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.
Crypt Champion
DIS
3B
Creature - Zombie
2/2
3
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it.
Venarian Gold
LG
XUU
Enchantment - Aura
1
Enchant creature
Venarian Gold comes into play with X sleep counters on it.
When Venarian Gold comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.
Frost Ogre
BOK
3RR
Creature - Ogre Warrior
5/3
3
Tribal Unity
ON
X2G
Instant
2
Creatures of the creature type of your choice get +X/+X until end of turn.
Bottle Gnomes
10E
9E
MR
TE
3
Artifact Creature - Gnome
1/3
3
Sacrifice Bottle Gnomes: You gain 3 life.
Tolaria West
FUT
Land
0
Tolaria West comes into play tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Mountain Goat
5E
6E
IA
PT
R
Creature - Goat
1/1
3
Mountainwalk
Cyclopean Mummy
4E
LG
1B
Creature - Zombie
2/1
3
When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.
Shrieking Specter
ST
5B
Creature - Specter
2/2
3
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
Aphetto Exterminator
LE
2B
Creature - Human Wizard
3/1
3
Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Field Surgeon
UD
1W
Creature - Human Cleric
1/1
3
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Bloom Tender
EVE
1G
Creature - Elf Druid
1/1
3
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Crown of Fury
ON
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Maelstrom Archangel
CFX
WUBRG
Creature - Angel
5/5
3
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
Stenchskipper
MOR
3B
Creature - Elemental
6/5
3
Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.
Equilibrium
7E
EX
1UU
Enchantment
1
Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Protean Hulk
DIS
5GG
Creature - Beast
6/6
3
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
Quicksilver Behemoth
DS
6U
Creature - Beast
4/5
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)
Word of Blasting
5E
IA
MM
1R
Instant
2
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
Faerie Tauntings
LRW
2B
Tribal Enchantment - Faerie
1
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
Censorship
UG
U
Enchantment
1
When Censorship comes into play, choose a CENSORED word.
Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.
Sacred Rites
OD
W
Instant
2
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Incremental Growth
LRW
3GG
Sorcery
2
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Hissing Miasma
GP
1BB
Enchantment
1
Whenever a creature attacks you, its controller loses 1 life.
Petrified Wood-Kin
GP
6G
Creature - Elemental Warrior
3/3
3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
Soul Reap
EVE
1B
Sorcery
2
Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.
Spike Worker
SH
2G
Creature - Spike
0/0
3
Spike Worker comes into play with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
AEther Rift
IN
1RG
Enchantment
1
At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.
Urza's Factory
TSP
Land - Urza's
0
{T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play.
Garza's Assassin
CS
BBB
Creature - Human Assassin
2/2
3
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Blood Frenzy
TE
1R
Instant
2
Play Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.
Taj-Nar Swordsmith
MR
3W
Creature - Cat Soldier
2/3
3
When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
Werebear
OD
1G
Creature - Human Bear Druid
1/1
3
{T}: Add {G} to your mana pool.
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Exotic Curse
IN
2B
Enchantment - Aura
1
Enchant creature
Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
Mindlock Orb
ALA
3U
Artifact
1
Players can't search libraries.
Yavimaya Coast
10E
9E
AP
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
Mirror Entity
LRW
2W
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
Blood Hound
MM
2R
Creature - Hound
1/1
3
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the end of your turn, remove all +1/+1 counters from Blood Hound.
Conversion
4E
B
R
U
2WW
Enchantment
1
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Deadshot
TE
3R
Sorcery
2
Tap target creature. It deals damage equal to its power to another target creature.
Shelter
OD
1W
Instant
2
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Cytoplast Manipulator
DIS
2UU
Creature - Human Wizard Mutant
0/0
3
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
Venerable Monk
10E
6E
7E
8E
9E
PT
SH
ST2K
ST
2W
Creature - Human Monk Cleric
2/2
3
When Venerable Monk comes into play, you gain 2 life.
Dross Crocodile
10E
FD
3B
Creature - Zombie Crocodile
5/1
3
Drudge Spell
HL
BB
Enchantment
1
{B}, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "{B}: Regenerate this creature."
When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated.
Prismatic Omen
SHM
1G
Enchantment
1
Lands you control are every basic land type in addition to their other types.
Cowed by Wisdom
SOK
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Plasma Elemental
FD
5U
Creature - Elemental
4/1
3
Plasma Elemental is unblockable.
Black Vise
4E
B
R
U
1
Artifact
1
As Black Vise comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Leonin Bola
DS
1
Artifact - Equipment
1
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Vitalizing Cascade
MI
XGW
Instant
2
You gain X plus 3 life.
Hand of Honor
SOK
WW
Creature - Human Samurai
2/2
3
Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Oxidda Golem
DS
6
Artifact Creature - Golem
3/2
3
Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.)
Haste
Heavy Fog
P3
1G
Instant
2
Play Heavy Fog only during the declare attackers step and only if you are the defending player.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Heroism
FE
2W
Enchantment
1
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.
Frogtosser Banneret
MOR
1B
Creature - Goblin Rogue
1/1
3
Haste
Goblin spells and Rogue spells you play cost {1} less to play.
Honden of Night's Reach
CHK
3B
Legendary Enchantment - Shrine
1
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Glen Elendra Archmage
EVE
3U
Creature - Faerie Wizard
2/2
3
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Manta Riders
TE
U
Creature - Merfolk
1/1
3
{U}: Manta Riders gains flying until end of turn.
Spinal Graft
TE
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Suppression Field
RAV
1W
Enchantment
1
Activated abilities cost {2} more to play unless they're mana abilities.
Energy Tap
4E
LG
U
Sorcery
2
Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
King Suleiman
AN
1W
Creature - Human
1/1
3
{T}: Destroy target Djinn or Efreet.
Pallimud
TE
2R
Creature - Beast
*/3
3
As Pallimud comes into play, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
Surge of Zeal
RAV
R
Instant
2
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
Moaning Spirit
P2
2B
Creature - Spirit
2/1
3
Flying
Rite of Consumption
SHM
1B
Sorcery
2
As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Death or Glory
IN
4W
Sorcery
2
Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play.
R&D's Secret Lair
UNH
Legendary Land
0
Play cards as written. Ignore all errata.
{T}: Add {1} to your mana pool.
Guardian of Solitude
CHK
1U
Creature - Spirit
1/2
3
Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.
Ridge Rannet
ALA
5RR
Creature - Beast
6/4
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Rage Reflection
SHM
4RR
Enchantment
1
Creatures you control have double strike.
Blight Sickle
SHM
2
Artifact - Equipment
1
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Intimidation Bolt
ARB
1RW
Instant
2
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Living Death
TE
3BB
Sorcery
2
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
Kudzu
B
R
U
1GG
Enchantment - Aura
1
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
Chain of Silence
ON
1W
Instant
2
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Viashino Runner
10E
US
3R
Creature - Viashino
3/2
3
Viashino Runner can't be blocked except by two or more creatures.
Descendant of Masumaro
SOK
2G
Creature - Human Monk
1/1
3
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Blood of the Martyr
CH
DK
WWW
Instant
2
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Dark Confidant
RAV
1B
Creature - Human Wizard
2/1
3
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Krosan Colossus
ON
6GGG
Creature - Beast
9/9
3
Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Treacherous Urge
PLC
4B
Instant
2
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.
Phantasmal Mount
IA
1U
Creature - Illusion Horse
1/1
3
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount.
Diamond Kaleidoscope
VI
4
Artifact
1
{3}, {T}: Put a 0/1 Prism artifact creature token into play.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
Strength of Lunacy
TO
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Restrain
IN
2W
Instant
2
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Icatian Javelineers
FE
TSP
W
Creature - Human Soldier
1/1
3
Icatian Javelineers comes into play with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
Auriok Siege Sled
DS
6
Artifact Creature - Juggernaut
3/5
3
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Inkfathom Divers
LRW
3UU
Creature - Merfolk Soldier
3/3
3
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
Lava Storm
WL
3RR
Instant
2
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Emcee
UNH
2W
Creature - Human Rogue
0/1
3
Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Kodama of the South Tree
CHK
2GG
Legendary Creature - Spirit
4/4
3
Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Counterspell
4E
5E
6E
7E
B
IA
MM
R
ST2K
ST
TE
U
UU
Instant
2
Counter target spell.
Dawn Elemental
SC
WWWW
Creature - Elemental
3/3
3
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Somnophore
US
2UU
Creature - Illusion
2/2
3
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play.
Boggart Arsonists
SHM
2R
Creature - Goblin Rogue
2/1
3
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Thunderscape Master
IN
2RR
Creature - Human Wizard
2/2
3
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Beacon Behemoth
CFX
3GG
Creature - Beast
5/3
3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
Tainted Wood
TO
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Play this ability only if you control a Swamp.
Telim'Tor's Edict
MI
R
Instant
2
Remove target permanent you own or control from the game.
Draw a card at the beginning of the next turn's upkeep.
Ravaging Horde
P3
3RR
Creature - Human Soldier
3/3
3
When Ravaging Horde comes into play, destroy target land.
Castle Sengir
HL
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add {B} to your mana pool.
{2}, {T}: Add {U} or {R} to your mana pool.
Millstone
10E
4E
5E
6E
7E
8E
9E
AQ
R
2
Artifact
1
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Nature's Kiss
WL
1G
Enchantment - Aura
1
Enchant creature
{1}, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.
Fencer's Magemark
GP
2R
Enchantment - Aura
1
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Natural Emergence
PS
2RG
Enchantment
1
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
AEther Vial
DS
1
Artifact
1
At the beginning of your upkeep, you may put a charge counter on AEther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play.
Exhume
US
1B
Sorcery
2
Each player puts a creature card from his or her graveyard into play.
Silt Crawler
PY
2G
Creature - Beast
3/3
3
When Silt Crawler comes into play, tap all lands you control.
Unforge
DS
2R
Instant
2
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Arcbound Stinger
DS
2
Artifact Creature - Insect
0/0
3
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Caverns of Despair
LG
2RR
World Enchantment
1
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Caves of Koilos
10E
9E
AP
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Twincast
10E
SOK
UU
Instant
2
Copy target instant or sorcery spell. You may choose new targets for the copy.
Goliath Beetle
UD
2G
Creature - Insect
3/1
3
Trample
Child of Gaea
US
3GGG
Creature - Elemental
7/7
3
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
Neverending Torment
SOK
4BB
Sorcery
2
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Dominating Licid
EX
1UU
Creature - Licid
1/1
3
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
Viridian Longbow
MR
1
Artifact - Equipment
1
Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Holy Armor
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Orim's Cure
MM
1W
Instant
2
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Molder
TSP
XG
Instant
2
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
Carnassid
SH
4GG
Creature - Beast
5/4
3
Trample
{1}{G}: Regenerate Carnassid.
Cavern Harpy
PS
UB
Creature - Harpy Beast
2/1
3
Flying
When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Goblin Warchief
SC
1RR
Creature - Goblin
2/2
3
Goblin spells you play cost {1} less to play.
Goblin creatures you control have haste.
Flashfreeze
10E
CS
1U
Instant
2
Counter target red or green spell.
Uncontrolled Infestation
SC
1R
Enchantment - Aura
1
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
Deftblade Elite
LE
W
Creature - Human Soldier
1/1
3
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Rites of Flourishing
FUT
2G
Enchantment
1
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
Screeching Buzzard
ON
3B
Creature - Bird
2/2
3
Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card.
Thunder Wall
IA
1UU
Creature - Wall
0/2
3
Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
Molder Slug
MR
3GG
Creature - Slug Beast
4/6
3
At the beginning of each player's upkeep, that player sacrifices an artifact.
Mage il-Vec
EX
2R
Creature - Human Wizard
2/2
3
{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
Serra Avenger
TSP
WW
Creature - Angel
3/3
3
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Metathran Zombie
IN
1U
Creature - Metathran Zombie
1/1
3
{B}: Regenerate Metathran Zombie.
Crazed Armodon
TE
2GG
Creature - Elephant
3/3
3
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
Sensation Gorger
MOR
1RR
Creature - Goblin Shaman
2/2
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
Fruition
PT
G
Sorcery
2
You gain 1 life for each Forest in play.
Liquid Fire
OD
4RR
Sorcery
2
As an additional cost to play Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Death Charmer
PY
2B
Creature - Worm Mercenary
2/2
3
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
Thought Dissector
DS
4
Artifact
1
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Stag Beetle
ON
3GG
Creature - Insect
0/0
3
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
Thermal Navigator
FD
3
Artifact Creature - Construct
2/2
3
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Flight
4E
5E
6E
7E
8E
9E
B
R
ST2K
U
U
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Runes of the Deus
SHM
4(R/G)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Skirk Marauder
LE
1R
Creature - Goblin
2/1
3
Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
Foot Soldiers
9E
PT
ST
3W
Creature - Human Soldier
2/4
3
Kasimir the Lone Wolf
LG
4WU
Legendary Creature - Human Warrior
5/3
3
Squirrel Wrangler
PY
2GG
Creature - Human Druid
2/2
3
{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Invoke the Firemind
GP
XUUR
Sorcery
2
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
Shade of Trokair
PLC
3W
Creature - Shade
1/2
3
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Vampiric Embrace
US
2BB
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.
Jedit Ojanen
LG
4WWU
Legendary Creature - Cat Warrior
5/5
3
Double Deal
UG
4R
Sorcery
2
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
Crookclaw Elder
LE
5U
Creature - Bird Wizard
3/2
3
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Sunscour
CS
5WW
Sorcery
2
You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.
Steam Spitter
CS
4G
Creature - Spider
1/5
3
Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
Myr Enforcer
MR
7
Artifact Creature - Myr
4/4
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Neurok Hoversail
MR
1
Artifact - Equipment
1
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Omega Myr
MR
2
Artifact Creature - Myr
1/2
3
Pull Under
CHK
5B
Instant - Arcane
2
Target creature gets -5/-5 until end of turn.
Flamewave Invoker
10E
LE
2R
Creature - Goblin Mutant
2/2
3
{7}{R}: Flamewave Invoker deals 5 damage to target player.
Colfenor's Urn
LRW
3
Artifact
1
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.
Psychic Battle
IN
3UU
Enchantment
1
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
Skirge Familiar
US
4B
Creature - Imp
3/2
3
Flying
Discard a card: Add {B} to your mana pool.
Evershrike
EVE
3(W/B)(W/B)
Creature - Elemental Spirit
2/2
3
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
Nemesis of Reason
ARB
3UB
Creature - Leviathan Horror
3/7
3
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
Bloodshot Cyclops
7E
8E
UD
5R
Creature - Cyclops Giant
4/4
3
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
Omen of Fire
AL
3RR
Instant
2
Return all Islands to their owners' hands.
Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
Angelic Voices
CH
LG
2WW
Enchantment
1
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Hungry Hungry Heifer
UG
2G
Summon - Cow
3/3
1
During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
Divine Sacrament
OD
1WW
Enchantment
1
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Ghostly Visit
P3
2B
Sorcery
2
Destroy target nonblack creature.
Bone Dancer
WL
1BB
Creature - Zombie
2/2
3
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer assigns no combat damage this turn.
Godtracker of Jund
ARB
1RG
Creature - Elf Shaman
2/2
3
Whenever a creature with power 5 or greater comes into play under your control, you may put a +1/+1 counter on Godtracker of Jund.
Zzzyxas's Abyss
UNH
1BB
Enchantment
1
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.
Ixidron
TSP
3UU
Creature - Illusion
*/*
3
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.
Ward of Bones
EVE
6
Artifact
1
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Taiga
B
R
U
Land - Mountain Forest
0
Chronomantic Escape
FUT
4WW
Sorcery
2
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Gaea's Bounty
US
2G
Sorcery
2
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
Doomsday Specter
PS
2UB
Creature - Specter
2/3
3
Flying
When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Lowland Basilisk
SH
2G
Creature - Basilisk
1/3
3
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Kirtar's Wrath
OD
4WW
Sorcery
2
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated.
Rune of Protection: Artifacts
US
1W
Enchantment
1
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Slith Predator
MR
GG
Creature - Slith
1/1
3
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Harvest Mage
NE
G
Creature - Human Spellshaper
1/1
3
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Coral Trickster
TSP
1U
Creature - Merfolk Rogue
2/1
3
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
Ethereal Usher
RAV
5U
Creature - Spirit
2/3
3
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Devouring Rage
CHK
4R
Instant - Arcane
2
As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Misfortune's Gain
P3
3W
Sorcery
2
Destroy target creature. Its owner gains 4 life.
Ichneumon Druid
LG
1GG
Creature - Human Druid
1/1
3
Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.
Togglodyte
UNH
3
Artifact Creature - Golem
4/4
3
Togglodyte comes into play turned on.
Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
Strangling Soot
TSP
2B
Instant
2
Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Root Elemental
SC
4GG
Creature - Elemental
6/5
3
Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.
Vile Requiem
US
2BB
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Vex
DS
2U
Instant
2
Counter target spell. That spell's controller may draw a card.
Aurora Eidolon
DIS
3W
Creature - Spirit
2/2
3
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Primitive Justice
AL
1R
Sorcery
2
As an additional cost to play Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Balshan Collaborator
TO
3U
Creature - Bird Soldier
2/2
3
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
Soulshriek
MI
B
Instant
2
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn.
Heartstone
SH
3
Artifact
1
Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.
Relic Barrier
FD
LG
2
Artifact
1
{T}: Tap target artifact.
Break Asunder
SC
2GG
Sorcery
2
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sinking Feeling
SHM
2U
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Soratami Mirror-Mage
CHK
3U
Creature - Moonfolk Wizard
2/1
3
Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Drawn Together
UNH
2WW
Enchantment
1
As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.
Char
RAV
2R
Instant
2
Char deals 4 damage to target creature or player and 2 damage to you.
Ebon Drake
FD
2B
Creature - Drake
3/3
3
Flying
Whenever a player plays a spell, you lose 1 life.
Wrench Mind
MR
BB
Sorcery
2
Target player discards two cards unless he or she discards an artifact card.
Sea Serpent
4E
5E
B
R
U
5U
Creature - Serpent
5/5
3
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Winter's Chill
IA
XU
Instant
2
Play Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.
Shyft
IA
4U
Creature - Shapeshifter
4/2
3
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.)
Goblin Goon
LE
3R
Creature - Goblin Mutant
6/6
3
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Abeyance
WL
1W
Instant
2
Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities.
Draw a card.
Marisi's Twinclaws
ARB
2(R/W)G
Creature - Cat Warrior
2/4
3
Double strike
Dowsing Shaman
RAV
4G
Creature - Centaur Shaman
3/4
3
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Quietus Spike
ALA
3
Artifact - Equipment
1
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
Congregation at Dawn
RAV
GGW
Instant
2
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Hold the Line
CHK
1WW
Instant
2
Blocking creatures get +7/+7 until end of turn.
River Bear
9E
P2
3G
Creature - Bear
3/3
3
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Sword Dancer
8E
PY
1W
Creature - Human Rebel
1/2
3
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Soul Rend
MI
1B
Instant
2
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Spellgorger Barbarian
JU
3R
Creature - Human Nightmare Barbarian
3/1
3
When Spellgorger Barbarian comes into play, discard a card at random.
When Spellgorger Barbarian leaves play, draw a card.
Orcish Settlers
WL
1R
Creature - Orc
1/1
3
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
Clearwater Goblet
FD
5
Artifact
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.
Doubling Season
RAV
4G
Enchantment
1
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Smokespew Invoker
LE
2B
Creature - Zombie Mutant
3/1
3
{7}{B}: Target creature gets -3/-3 until end of turn.
Lightning Reflexes
MI
1R
Enchantment - Aura
1
You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Gorilla Pack
IA
2G
Creature - Ape
3/3
3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
Remove
P2
U
Instant
2
Play Remove only during the declare attackers step and only if you are the defending player.
Return target attacking creature to its owner's hand.
Sigil of Sleep
UD
U
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Icatian Town
5E
6E
FE
5W
Sorcery
2
Put four 1/1 white Citizen creature tokens into play.
Rotting Rats
CFX
1B
Creature - Zombie Rat
1/1
3
When Rotting Rats comes into play, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Goblin Shrine
CH
DK
1RR
Enchantment - Aura
1
Enchant land
If enchanted land is a Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves play, it deals 1 damage to each Goblin creature.
Scrabbling Claws
MR
1
Artifact
1
{T}: Target player removes a card in his or her graveyard from the game.
{1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
Vengeful Dreams
TO
WW
Instant
2
As an additional cost to play Vengeful Dreams, discard X cards.
Remove X target attacking creatures from the game.
Order of the White Shield
5E
IA
WW
Creature - Human Knight
2/1
3
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
Kitsune Bonesetter
SOK
2W
Creature - Fox Cleric
0/1
3
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
Illusions of Grandeur
IA
3U
Enchantment
1
Cumulative upkeep {2}
When Illusions of Grandeur comes into play, you gain 20 life.
When Illusions of Grandeur leaves play, you lose 20 life.
Mark of Sakiko
BOK
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."
North Star
LG
4
Artifact
1
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)
Walker of Secret Ways
BOK
2U
Creature - Human Ninja
1/2
3
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
Dawnfluke
LRW
3W
Creature - Elemental
0/3
3
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Anoint
TE
W
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Spinneret Sliver
TSP
1G
Creature - Sliver
2/2
3
All Sliver creatures have reach. (They can block creatures with flying.)
Stunted Growth
IA
3GG
Sorcery
2
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
Overmaster
TO
R
Sorcery
2
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.
Warped Devotion
8E
PS
2B
Enchantment
1
Whenever a permanent is returned to a player's hand, that player discards a card.
About Face
UL
R
Instant
2
Switch target creature's power and toughness until end of turn.
Tidal Courier
AP
3U
Creature - Merfolk
1/2
3
When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
{3}{U}: Tidal Courier gains flying until end of turn.
Luminesce
10E
CS
W
Instant
2
Prevent all damage that black sources and red sources would deal this turn.
Onyx Talisman
IA
2
Artifact
1
Whenever a black spell is played, you may pay {3}. If you do, untap target permanent.
Orcish Mechanics
AQ
2R
Creature - Orc
1/1
3
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
Cloak of Mists
US
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature is unblockable.
Brilliant Plan
P3
4U
Sorcery
2
Draw three cards.
Aspect of Mongoose
TSP
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.
Ideas Unbound
SOK
UU
Sorcery - Arcane
2
Draw three cards. Discard three cards at end of turn.
King's Assassin
PT
1BB
Creature - Human Assassin
1/1
3
{T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.
Aerie Mystics
CFX
4W
Creature - Bird Wizard
3/3
3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
Shatter
4E
5E
6E
7E
8E
9E
B
IA
MR
R
TE
U
1R
Instant
2
Destroy target artifact.
Guardian of Cloverdell
LRW
5GG
Creature - Treefolk Shaman
4/5
3
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
{G}, Sacrifice a Kithkin: You gain 1 life.
Changeling Berserker
LRW
3R
Creature - Shapeshifter
5/3
3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Plague Witch
NE
1B
Creature - Elf Spellshaper
1/1
3
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Mirozel
EX
3U
Creature - Illusion
2/3
3
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Volrath's Gardens
SH
1G
Enchantment
1
{2}, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery.
Tibor and Lumia
GP
2UR
Legendary Creature - Human Wizard
3/3
3
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Moonlit Wake
MM
2W
Enchantment
1
Whenever a creature is put into a graveyard from play, you gain 1 life.
Argivian Blacksmith
AQ
1WW
Creature - Human Artificer
2/2
3
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Book Burning
JU
1R
Sorcery
2
Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
Jund Battlemage
ALA
2R
Creature - Human Shaman
2/2
3
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token into play.
Fires of Yavimaya
IN
1RG
Enchantment
1
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Discordant Dirge
US
3BB
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Scouting Trek
IN
1G
Sorcery
2
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Intimidation
MM
2BBB
Enchantment
1
Creatures you control have fear.
Kaervek's Purge
MI
XBR
Sorcery
2
Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Sasaya, Orochi Ascendant (Sasaya's Essence)
SOK
1GG
Legendary Enchantment
1
Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
Old Man of the Sea
AN
1UU
Creature - Djinn
2/3
3
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Lifeblood
LG
2WW
Enchantment
1
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Banefire
CFX
XR
Sorcery
2
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Skeletal Snake
PT
1B
Creature - Snake Skeleton
2/1
3
Vectis Silencers
ALA
2U
Artifact Creature - Human Rogue
1/2
3
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Al-abara's Carpet
LG
5
Artifact
1
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Darksteel Colossus
DS
11
Artifact Creature - Golem
11/11
3
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Consuming Ferocity
MI
1R
Enchantment - Aura
1
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Search for Tomorrow
TSP
2G
Sorcery
2
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Essence Fracture
ON
3UU
Sorcery
2
Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Flourishing Defenses
SHM
4G
Enchantment
1
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
Cylian Elf
ALA
1G
Creature - Elf Scout
2/2
3
Skeleton Scavengers
SH
2B
Creature - Skeleton
0/0
3
Skeleton Scavengers comes into play with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
Serendib Djinn
AN
2UU
Creature - Djinn
5/6
3
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Pain // Suffering (Pain)
IN
B
Sorcery
2
Target player discards a card.
Yoked Plowbeast
ALA
5WW
Creature - Beast
5/5
3
Cycling {2} ({2}, Discard this card: Draw a card.)
Knollspine Dragon
SHM
5RR
Creature - Dragon
7/5
3
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Frankenstein's Monster
DK
XBB
Creature - Zombie
0/1
3
As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter.
Incendiary Command
LRW
3RR
Sorcery
2
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Barbed-Back Wurm
MI
4B
Creature - Wurm
4/3
3
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Wren's Run Packmaster
LRW
3G
Creature - Elf Warrior
5/5
3
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
{2}{G}: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)
Steam Vines
OD
1RR
Enchantment - Aura
1
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
Trickster Mage
NE
U
Creature - Human Spellshaper
1/1
3
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
Ebony Treefolk
AP
1BG
Creature - Treefolk
3/3
3
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Metallic Sliver
TE
1
Artifact Creature - Sliver
1/1
3
Safehold Elite
SHM
1(G/W)
Creature - Elf Scout
2/2
3
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Sculpting Steel
10E
MR
3
Artifact
1
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
Nightmare
10E
4E
5E
6E
7E
8E
9E
B
R
U
5B
Creature - Nightmare Horse
*/*
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Sedraxis Specter
ALA
UBR
Creature - Specter
3/2
3
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Metathran Transport
IN
1UU
Creature - Metathran
1/3
3
Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Neurok Stealthsuit
FD
2
Artifact - Equipment
1
Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Falter
US
1R
Instant
2
Creatures without flying can't block this turn.
Magistrate's Scepter
MM
3
Artifact
1
{4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Kithkin Daggerdare
LRW
1G
Creature - Kithkin Soldier
1/1
3
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
Roughshod Mentor
SHM
5G
Creature - Giant Warrior
5/4
3
Green creatures you control have trample.
Kyren Sniper
MM
2R
Creature - Goblin
1/1
3
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
Sachi, Daughter of Seshiro
CHK
2GG
Legendary Creature - Snake Shaman
1/3
3
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."
Shadow Rider
WL
2BB
Creature - Zombie Knight
3/3
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Relentless Rats
10E
FD
1BB
Creature - Rat
2/2
3
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Ill-Gotten Gains
US
2BB
Sorcery
2
Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
Remove Ill-Gotten Gains from the game.
Floral Spuzzem
LG
3G
Creature - Elemental
2/2
3
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
Moriok Scavenger
MR
3B
Creature - Human Rogue
2/3
3
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
Elkin Lair
VI
3R
World Enchantment
1
At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard.
Staunch Defenders
6E
7E
8E
TE
3WW
Creature - Human Soldier
3/4
3
When Staunch Defenders comes into play, you gain 4 life.
Cunning
EX
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at end of turn.
Frostling
BOK
R
Creature - Spirit
1/1
3
Sacrifice Frostling: Frostling deals 1 damage to target creature.
Pitchstone Wall
TO
2R
Creature - Wall
2/5
3
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Lesser Werewolf
LG
3B
Creature - Human Wolf
2/4
3
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step.
Song of Serenity
EX
1G
Enchantment
1
Enchanted creatures can't attack or block.
Nut Collector
OD
5G
Creature - Human Druid
1/1
3
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
Floating Shield
TO
2W
Enchantment - Aura
1
Enchant creature
As Floating Shield comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Obstinate Familiar
OD
R
Creature - Lizard
1/1
3
If you would draw a card, you may skip that draw instead.
Roofstalker Wight
RAV
1B
Creature - Zombie
2/1
3
{1}{U}: Roofstalker Wight gains flying until end of turn.
Oracle of Nectars
SHM
2(G/W)
Creature - Elf Cleric
2/2
3
{X}, {T}: You gain X life.
Night's Whisper
FD
1B
Sorcery
2
You draw two cards and you lose 2 life.
Wax // Wane (Wax)
IN
G
Instant
2
Target creature gets +2/+2 until end of turn.
Fight to the Death
ARB
RW
Instant
2
Destroy all blocking creatures and all blocked creatures.
Goblin Grenade
FE
R
Sorcery
2
As an additional cost to play Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Colossal Might
ARB
RG
Instant
2
Target creature gets +4/+2 and gains trample until end of turn.
Smallpox
TSP
BB
Sorcery
2
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Vivid Creek
LRW
Land
0
Vivid Creek comes into play tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Smite
SH
W
Instant
2
Destroy target blocked creature.
Nightshade Seer
UD
3B
Creature - Human Wizard
1/1
3
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Sword of the Ages
LG
6
Artifact
1
Sword of the Ages comes into play tapped.
{T}, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way.
Zhang He, Wei General
P3
3BB
Legendary Creature - Human Soldier
4/2
3
Horsemanship
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Veiled Crocodile
US
2U
Enchantment
1
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Ghitu Slinger
UL
2R
Creature - Human Nomad
2/2
3
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
Hammer of Bogardan
6E
8E
MI
1RR
Sorcery
2
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep.
Dromosaur
US
2R
Creature - Lizard
2/3
3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Persuasion
10E
OD
3UU
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
You control enchanted creature.
Dreg Reaver
ALA
4B
Creature - Zombie Beast
4/3
3
Enlightened Tutor
6E
MI
W
Instant
2
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Verdant Embrace
TSP
3GG
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."
Gutwrencher Oni
CHK
3BB
Creature - Demon Spirit
5/4
3
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
Ancestral Vision
TSP
Sorcery
Ancestral Vision is blue.
1
Suspend 4-{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.
Just Fate
P2
2W
Instant
2
Play Just Fate only during the declare attackers step and only if you are the defending player.
Destroy target attacking creature.
Skittering Monstrosity
TSP
3BB
Creature - Horror
5/5
3
When you play a creature spell, sacrifice Skittering Monstrosity.
Selesnya Sanctuary
RAV
Land
0
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
Mudbutton Clanger
MOR
R
Creature - Goblin Warrior
1/1
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
Border Patrol
JU
4W
Creature - Human Nomad
1/6
3
Vigilance
Saber Ants
MM
3G
Creature - Insect
2/3
3
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Web
4E
9E
B
R
U
G
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Wormfang Manta
JU
5UU
Creature - Nightmare Fish Beast
6/1
3
Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one.
Oblivion Stone
MR
3
Artifact
1
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Avenging Druid
EX
2G
Creature - Human Druid
1/3
3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
Windscouter
PY
3U
Creature - Human Scout
3/3
3
Flying
Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat.
Festering Goblin
10E
9E
ON
B
Creature - Zombie Goblin
1/1
3
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
Dusk Imp
10E
8E
OD
2B
Creature - Imp
2/1
3
Flying
Auntie's Hovel
LRW
Land
0
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
Dark Suspicions
PS
2BB
Enchantment
1
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.
Darksteel Forge
DS
9
Artifact
1
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Veteran's Voice
AL
R
Enchantment - Aura
1
Enchant creature you control
Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
Vodalian War Machine
FE
1UU
Creature - Wall
0/4
3
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities.
Sift
10E
9E
SH
3U
Sorcery
2
Draw three cards, then discard a card.
Ancient Den
MR
Artifact Land
0
(Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
Hinder
CHK
1UU
Instant
2
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
Mind Extraction
AP
2B
Sorcery
2
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
Kjeldoran Dead
5E
6E
IA
B
Creature - Skeleton
3/1
3
When Kjeldoran Dead comes into play, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
Sacred Ground
7E
8E
9E
SH
1W
Enchantment
1
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.
Hydromorph Guardian
TO
2U
Creature - Elemental
2/2
3
{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
Spinal Villain
LG
2R
Creature - Beast
1/2
3
{T}: Destroy target blue creature.
Sage's Knowledge
P3
2U
Sorcery
2
Return target sorcery card from your graveyard to your hand.
Veinfire Borderpost
ARB
1BR
Artifact
1
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
Withering Gaze
9E
PT
2U
Sorcery
2
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
Elvish Pathcutter
ON
3G
Creature - Elf Scout
1/2
3
{2}{G}: Target Elf creature gains forestwalk until end of turn.
Bone Saw
CFX
0
Artifact - Equipment
1
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Noxious Toad
PT
2B
Creature - Frog
1/1
3
When Noxious Toad is put into a graveyard from play, each opponent discards a card.
Sporogenesis
US
3G
Enchantment
1
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature.
When Sporogenesis leaves play, remove all fungus counters from all creatures.
Springjack Knight
LRW
2W
Creature - Kithkin Knight
2/1
3
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Stroke of Genius
US
X2U
Instant
2
Target player draws X cards.
Lava Tubes
IA
Land
0
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
Lotus Guardian
IN
7
Artifact Creature - Dragon
4/4
3
Flying
{T}: Add one mana of any color to your mana pool.
Monk Idealist
US
2W
Creature - Human Monk Cleric
2/2
3
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
Malevolent Awakening
OD
1BB
Enchantment
1
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Behemoth Sledge
ARB
1GW
Artifact - Equipment
1
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
Twilight Shepherd
SHM
3WWW
Creature - Angel
5/5
3
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Sir Shandlar of Eberyn
LG
4GW
Legendary Creature - Human Knight
4/7
3
Horned Kavu
PS
RG
Creature - Kavu
3/4
3
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
Temporal Isolation
TSP
1W
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Dragon Fangs
SC
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature.
White Knight
4E
5E
B
LE
R
U
WW
Creature - Human Knight
2/2
3
First strike, protection from black
Wojek Siren
RAV
W
Instant
2
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Dewdrop Spy
MOR
1UU
Creature - Faerie Rogue
2/2
3
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.
Graven Dominator
GP
4WW
Creature - Gargoyle
4/4
3
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
Gray Ogre
4E
B
R
U
2R
Creature - Ogre
2/2
3
Hawkeater Moth
US
3G
Creature - Insect
1/2
3
Flying; shroud (This permanent can't be the target of spells or abilities.)
Agility
MI
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Nightmare Void
RAV
3B
Sorcery
2
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Steel of the Godhead
SHM
2(W/U)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
Battle Rampart
MM
2R
Creature - Wall
1/3
3
Defender (This creature can't attack.)
{T}: Target creature gains haste until end of turn.
Blazing Archon
RAV
6WWW
Creature - Archon
5/6
3
Flying
Creatures can't attack you.
Abjure
WL
U
Instant
2
As an additional cost to play Abjure, sacrifice a blue permanent.
Counter target spell.
Grizzly Fate
JU
3GG
Sorcery
2
Put two 2/2 green Bear creature tokens into play.
Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Master Warcraft
RAV
2(R/W)(R/W)
Instant
2
({(r/w)} can be paid with either {R} or {W}.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
Battering Wurm
GP
6G
Creature - Wurm
4/3
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Rock Jockey
SC
2R
Creature - Goblin
3/3
3
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.
Brimstone Dragon
P2
6RR
Creature - Dragon
6/6
3
Flying, haste
Aurora Griffin
PS
3W
Creature - Griffin
2/2
3
Flying
{W}: Target permanent becomes white until end of turn.
Skulltap
SC
1B
Sorcery
2
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.
Cylian Sunsinger
CFX
1G
Creature - Elf Shaman
2/2
3
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
Strands of Undeath
RAV
3B
Enchantment - Aura
1
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature.
Spike Weaver
EX
2GG
Creature - Spike
0/0
3
Spike Weaver comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Elsewhere Flask
SHM
2
Artifact
1
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Steel Wall
MR
1
Artifact Creature - Wall
0/4
3
Defender (This creature can't attack.)
Little Girl
UNH
500
Creature - Human Child
3
{1/2}/{1/2}
Glaze Fiend
ALA
1B
Artifact Creature - Illusion
0/1
3
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
Land's Edge
CH
LG
1RR
World Enchantment
1
Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability.
Brown Ouphe
IA
MR
G
Creature - Ouphe
1/1
3
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Fable of Wolf and Owl
EVE
3(G/U)(G/U)(G/U)
Enchantment
1
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
Hematite Golem
MR
4
Artifact Creature - Golem
1/4
3
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
Darkwatch Elves
UL
2G
Creature - Elf
2/2
3
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Conflagrate
TSP
XXR
Sorcery
2
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-{R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
The Fallen Apart
UNH
2BB
Creature - Zombie
4/4
3
The Fallen Apart comes into play with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
Ass Whuppin'
UNH
1WB
Sorcery
2
Destroy target silver-bordered permanent in any game you can see from your seat.
Saprazzan Cove
MM
Land
0
Saprazzan Cove comes into play tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
Aphetto Vulture
ON
4BB
Creature - Zombie Bird
3/2
3
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
Leyline of Lifeforce
GP
2GG
Enchantment
1
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.
Soulblast
10E
CHK
3RRR
Instant
2
As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
Spoils of the Vault
MR
B
Instant
2
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
Zhalfirin Commander
MI
TSP
2W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Farrelite Priest
FE
1WW
Creature - Human Cleric
1/3
3
{1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest.
Aven Fisher
10E
8E
9E
OD
3U
Creature - Bird Soldier
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.
Quillmane Baku
BOK
4U
Creature - Spirit
3/3
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
Cessation
UL
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from play, return Cessation to its owner's hand.
Steel Golem
10E
WL
3
Artifact Creature - Golem
3/4
3
You can't play creature spells.
Indomitable Ancients
MOR
2WW
Creature - Treefolk Warrior
2/10
3
Mistfolk
IA
UU
Creature - Illusion
1/2
3
{U}: Counter target spell that targets Mistfolk.
Cheap Ass
UNH
1W
Creature - Donkey Townsfolk
3
1/3{1/2}
Spells you play cost {o{1/2}} less to play.
Cunning Giant
P2
5R
Creature - Giant
4/4
3
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Bog Wreckage
OD
Land
0
Bog Wreckage comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
Sideswipe
CHK
1R
Instant
2
You may change any targets of target Arcane spell.
Hoar Shade
IA
3B
Creature - Shade
1/2
3
{B}: Hoar Shade gets +1/+1 until end of turn.
Thousand-Year Elixir
LRW
3
Artifact
1
You may play the activated abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Swirl the Mists
CHK
2UU
Enchantment
1
As Swirl the Mists comes into play, choose a color word.
All instances of color words on spells and permanents become the chosen color word.
Manamorphose
SHM
1(R/G)
Instant
2
Add two mana in any combination of colors to your mana pool.
Draw a card.
Hazezon Tamar
LG
4RGW
Legendary Creature - Human Warrior
2/4
3
At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game."
Orzhov Guildmage
GP
(W/B)(W/B)
Creature - Human Wizard
2/2
3
({(w/b)} can be paid with either {W} or {B}.)
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
Formation
IA
1W
Instant
2
Target creature gains banding until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Kavu Glider
AP
2R
Creature - Kavu
2/1
3
{W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
Esper Battlemage
ALA
2U
Artifact Creature - Human Wizard
2/2
3
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
Quicksilver Elemental
MR
3UU
Creature - Elemental
3/4
3
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Drumhunter
ALA
3G
Creature - Human Druid Warrior
2/2
3
At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
Hillcomber Giant
LRW
2WW
Creature - Giant Scout
3/3
3
Mountainwalk
Bone Splinters
ALA
B
Sorcery
2
As an additional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.
Linessa, Zephyr Mage
FUT
3U
Legendary Creature - Human Wizard
3/3
3
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Mistmoon Griffin
WL
3W
Creature - Griffin
2/2
3
Flying
When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play.
Wall of Glare
UD
1W
Creature - Wall
0/5
3
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.
Weathered Wayfarer
9E
ON
W
Creature - Human Nomad Cleric
1/1
3
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
Overwhelm
RAV
5GG
Sorcery
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Bewilder
TSP
2U
Instant
2
Target creature gets -3/-0 until end of turn.
Draw a card.
Questing Phelddagrif
PS
1GWU
Creature - Phelddagrif
4/4
3
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Heat Stroke
WL
2R
Enchantment
1
At end of combat, destroy each creature that blocked or was blocked this turn.
Stronghold Machinist
NE
2U
Creature - Human Spellshaper
1/1
3
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
Samite Archer
IN
1WU
Creature - Human Cleric Archer
1/1
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
Zelyon Sword
FE
3
Artifact
1
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
Mudhole
OD
2R
Instant
2
Target player removes all land cards in his or her graveyard from the game.
Brutal Nightstalker
P2
3BB
Creature - Nightstalker
3/2
3
When Brutal Nightstalker comes into play, you may have target opponent discard a card.
Swirling Spriggan
EVE
2GG
Creature - Goblin Shaman
3/3
3
{(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
Illusion // Reality (Reality)
AP
2G
Instant
2
Destroy target artifact.
Knucklebone Witch
LRW
B
Creature - Goblin Shaman
1/1
3
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
Flaring Flame-Kin
DIS
2R
Creature - Elemental Warrior
2/2
3
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
Mortuary
SH
3B
Enchantment
1
Whenever a creature is put into your graveyard from play, put that card on top of your library.
Vivid Marsh
LRW
Land
0
Vivid Marsh comes into play tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Horned Troll
8E
MM
2G
Creature - Troll
2/2
3
{G}: Regenerate Horned Troll.
Steam Vents
GP
Land - Island Mountain
0
({T}: Add {U} or {R} to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped.
Belfry Spirit
GP
3WW
Creature - Spirit
1/1
3
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Chieftain en-Dal
NE
1WW
Creature - Human Knight
2/2
3
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Chant of Vitu-Ghazi
RAV
6WW
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Flanking Troops
P3
2WW
Creature - Human Soldier
2/2
3
Whenever Flanking Troops attacks, you may tap target creature.
Moonglove Extract
LRW
3
Artifact
1
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
Runeboggle
GP
2U
Instant
2
Counter target spell unless its controller pays {1}.
Draw a card.
Kaleidostone
CFX
2
Artifact
1
When Kaleidostone comes into play, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
Keldon Necropolis
IN
Legendary Land
0
{T}: Add {1} to your mana pool.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
Chatter of the Squirrel
OD
G
Sorcery
2
Put a 1/1 green Squirrel creature token into play.
Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Rendclaw Trow
EVE
2(B/G)
Creature - Troll
2/2
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Enraging Licid
TE
1R
Creature - Licid
1/1
3
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature has haste.
Stronghold Biologist
NE
2U
Creature - Human Spellshaper
1/1
3
{U}{U}, {T}, Discard a card: Counter target creature spell.
Cenn's Heir
LRW
1W
Creature - Kithkin Soldier
1/1
3
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Megrim
10E
7E
8E
9E
SH
2B
Enchantment
1
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Dosan the Falling Leaf
CHK
1GG
Legendary Creature - Human Monk
2/2
3
Players can play spells only during their own turns.
Ray of Erasure
IA
U
Instant
2
Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
Chariot of the Sun
MI
3
Artifact
1
{2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
Mycoid Shepherd
ARB
1GGW
Creature - Fungus
5/4
3
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life.
Riding the Dilu Horse
P3
2G
Sorcery
2
Target creature gets +2/+2 and gains horsemanship. (This effect does not end at end of turn)
Nightsoil Kami
SOK
4GG
Creature - Spirit
6/4
3
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Hallowed Burial
EVE
3WW
Sorcery
2
Put all creatures on the bottom of their owners' libraries.
Bituminous Blast
ARB
3BR
Instant
2
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Empty City Ruse
P3
W
Sorcery
2
Target opponent skips all combat phases of his or her next turn.
Llanowar Vanguard
IN
2G
Creature - Dryad
1/1
3
{T}: Llanowar Vanguard gets +0/+4 until end of turn.
Soltari Trooper
TE
1W
Creature - Soltari Soldier
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Nightguard Patrol
RAV
2W
Creature - Human Soldier
2/1
3
First strike, vigilance
Intimidator Initiate
SHM
R
Creature - Goblin Shaman
1/1
3
Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn.
Puresight Merrow
SHM
(W/U)(W/U)
Creature - Merfolk Wizard
2/2
3
{(w/u)}, {Q}: Look at the top card of your library. You may remove that card from the game. ({Q} is the untap symbol.)
Sand Golem
MI
5
Artifact Creature - Golem
3/3
3
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it.
Dense Foliage
6E
WL
2G
Enchantment
1
Creatures can't be the targets of spells.
Pure Intentions
SOK
W
Instant - Arcane
2
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.
Hellhole Rats
DIS
2BR
Creature - Rat
2/2
3
Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Jund Charm
ALA
BRG
Instant
2
Choose one - Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Veldt
IA
Land
0
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
Skull Collector
SOK
1BB
Creature - Ogre Warrior
3/3
3
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
Needle Storm
9E
PT
TE
2G
Sorcery
2
Needle Storm deals 4 damage to each creature with flying.
Savage Firecat
OD
3RR
Creature - Elemental Cat
0/0
3
Trample
Savage Firecat comes into play with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Coral Fighters
MI
1U
Creature - Merfolk Soldier
1/1
3
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Herd Gnarr
TSP
3G
Creature - Beast
2/2
3
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.
Revered Unicorn
WL
1W
Creature - Unicorn
2/3
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves play, you gain life equal to the number of age counters on it.
Rith's Charm
PS
RGW
Instant
2
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.
Burn Trail
SHM
3R
Sorcery
2
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Razia's Purification
RAV
4RW
Sorcery
2
Each player chooses three permanents he or she controls, then sacrifices the rest.
Wild Mammoth
NE
2G
Creature - Elephant
3/4
3
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
Wheel of Fate
TSP
Sorcery
Wheel of Fate is red.
1
Suspend 4-{1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
Shimmering Efreet
VI
2U
Creature - Efreet
2/2
3
Flying, phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Scorched Earth
TE
XR
Sorcery
2
As an additional cost to play Scorched Earth, discard X land cards.
Destroy X target lands.
Minotaur Illusionist
AP
3UR
Creature - Minotaur Wizard
3/4
3
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
Glamer Spinners
SHM
4(W/U)
Creature - Faerie Wizard
2/4
3
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
Souls of the Faultless
GP
WBB
Creature - Spirit
0/4
3
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Wu Light Cavalry
P3
1U
Creature - Human Soldier
1/2
3
Horsemanship
Absolute Grace
US
1W
Enchantment
1
All creatures have protection from black.
Budoka Pupil
BOK
1GG
Creature - Human Monk
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Krovikan Mist
CS
1U
Creature - Illusion
*/*
3
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions in play.
Tel-Jilad Exile
MR
3G
Creature - Troll Warrior
2/3
3
{1}{G}: Regenerate Tel-Jilad Exile.
Winter Orb
4E
5E
B
R
U
2
Artifact
1
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Essence Flare
IA
U
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Firescreamer
IN
3B
Creature - Kavu
2/2
3
{R}: Firescreamer gets +1/+0 until end of turn.
Shivan Oasis
8E
IN
Land
0
Shivan Oasis comes into play tapped.
{T}: Add {R} or {G} to your mana pool.
Experiment Kraj
DIS
2GGUU
Legendary Creature - Ooze Mutant
4/6
3
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Yet Another AEther Vortex
UNH
3RR
Enchantment
1
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.
All Hallow's Eve
LG
2BB
Sorcery
2
Remove All Hallow's Eve from the game with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play.
Mystic Crusader
OD
1WW
Creature - Human Nomad Mystic
2/1
3
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
Mayael's Aria
ARB
RGW
Enchantment
1
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Hoodwink
MM
1U
Instant
2
Return target artifact, enchantment, or land to its owner's hand.
Guilty Conscience
SC
W
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Flickering Ward
TE
W
Enchantment - Aura
1
Enchant creature
As Flickering Ward comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Mana Web
WL
3
Artifact
1
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Skyshroud Archer
SH
G
Creature - Elf Archer
1/1
3
{T}: Target creature with flying gets -1/-1 until end of turn.
Western Paladin
7E
8E
US
2BB
Creature - Zombie Knight
3/3
3
{B}{B}, {T}: Destroy target white creature.
Martyrdom
AL
1WW
Instant
2
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability.
Dark Privilege
VI
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Necrologia
7E
EX
3BB
Instant
2
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.
Scalding Tongs
TE
2
Artifact
1
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
Shrink
5E
HL
G
Instant
2
Target creature gets -5/-0 until end of turn.
Dakmor Bat
P2
1B
Creature - Bat
1/1
3
Flying
Krosan Vorine
LE
3G
Creature - Cat Beast
3/2
3
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
Auratog
TE
TSP
1W
Creature - Atog
1/2
3
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Jihad
AN
WWW
Enchantment
1
As Jihad comes into play, choose a color and an opponent.
White creatures get +2/+1.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Eyeblight's Ending
LRW
2B
Tribal Instant - Elf
2
Destroy target non-Elf creature.
Ashen Monstrosity
BOK
5RR
Creature - Spirit
7/4
3
Haste
Ashen Monstrosity attacks each turn if able.
Coma Veil
ALA
4U
Enchantment - Aura
1
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Scarblade Elite
MOR
BB
Creature - Elf Assassin
2/2
3
{T}, Remove an Assassin card in your graveyard from the game: Destroy target creature.
Steal Artifact
4E
5E
7E
8E
B
R
U
2UU
Enchantment - Aura
1
Enchant artifact
You control enchanted artifact.
Binding Agony
MI
1B
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Ohran Yeti
CS
3R
Snow Creature - Yeti
3/3
3
{2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Tolarian Academy
US
Legendary Land
0
{T}: Add {U} to your mana pool for each artifact you control.
Merfolk Seer
MI
2U
Creature - Merfolk Wizard
2/2
3
When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card.
Fatal Frenzy
PLC
2R
Instant
2
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.
Forced March
MM
XBBB
Sorcery
2
Destroy all creatures with converted mana cost X or less.
Hermetic Study
US
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Shu Elite Companions
P3
4W
Creature - Human Soldier
3/3
3
Horsemanship
Guan Yu, Sainted Warrior
P3
3WW
Legendary Creature - Human Soldier Warrior
3/5
3
Horsemanship
When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library.
Verduran Enchantress
4E
5E
6E
7E
8E
9E
B
R
U
1GG
Creature - Human Druid
0/2
3
Whenever you play an enchantment spell, you may draw a card.
Dirty Wererat
OD
3B
Creature - Human Rat Minion
2/3
3
{B}, Discard a card: Regenerate Dirty Wererat.
Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Glint-Eye Nephilim
GP
UBRG
Creature - Nephilim
2/2
3
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Sol Grail
AL
3
Artifact
1
As Sol Grail comes into play, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Duct Crawler
10E
SH
R
Creature - Insect
1/1
3
{1}{R}: Target creature can't block Duct Crawler this turn.
Mogg Squad
TE
1R
Creature - Goblin
3/3
3
Mogg Squad gets -1/-1 for each other creature in play.
Timberland Ruins
OD
Land
0
Timberland Ruins comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
Condemn
10E
DIS
W
Instant
2
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Mnemonic Sliver
TE
2U
Creature - Sliver
2/2
3
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
Blessing of Leeches
BOK
2B
Enchantment - Aura
1
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
Nullmage Shepherd
RAV
3G
Creature - Elf Shaman
2/4
3
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Varchild's War-Riders
AL
1R
Creature - Human Warrior
3/4
3
Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.
Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Sacrifice
B
R
U
B
Instant
2
As an additional cost to play Sacrifice, sacrifice a creature.
Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
To Arms!
GP
1W
Instant
2
Untap all creatures you control.
Draw a card.
Hired Muscle
BOK
1BB
Creature - Human Warrior
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature - Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
Drowned
DK
1U
Creature - Zombie
1/1
3
{B}: Regenerate Drowned.
Echo Chamber
TE
4
Artifact
1
{4}, {T}: An opponent chooses target creature he or she controls. Put a token into play that's a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.
Dragon's Herald
ALA
R
Creature - Goblin Shaman
1/1
3
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.
Pentarch Paladin
TSP
2WWW
Creature - Human Knight
3/3
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
Pendrell Flux
US
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Apes of Rath
TE
2GG
Creature - Ape
5/4
3
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Moss Monster
8E
LG
3GG
Creature - Elemental
3/6
3
Frog Tongue
TE
G
Enchantment - Aura
1
Enchant creature
When Frog Tongue comes into play, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Ridgeline Rager
8E
PY
2R
Creature - Beast
1/2
3
{R}: Ridgeline Rager gets +1/+0 until end of turn.
Goblin Rock Sled
4E
DK
1R
Creature - Goblin
3/1
3
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
Erratic Explosion
ON
2R
Sorcery
2
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
Primal Beyond
MOR
Land
0
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
Infectious Horror
CFX
3B
Creature - Zombie Horror
2/2
3
Whenever Infectious Horror attacks, each opponent loses 2 life.
Neurok Spy
MR
2U
Creature - Human Rogue
2/2
3
Neurok Spy is unblockable as long as defending player controls an artifact.
Nantuko Shade
TO
BB
Creature - Insect Shade
2/1
3
{B}: Nantuko Shade gets +1/+1 until end of turn.
Endless Swarm
SOK
5GGG
Sorcery
2
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Shadow Sliver
TSP
2U
Creature - Sliver
1/1
3
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Unstable Frontier
CFX
Land
0
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Light of Day
6E
TE
3W
Enchantment
1
Black creatures can't attack or block.
AEther Web
TSP
1G
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Warped Researcher
LE
4U
Creature - Human Wizard Mutant
3/4
3
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Fire Bowman
P3
R
Creature - Human Soldier Archer
1/1
3
Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
Hunter Sliver
LE
1R
Creature - Sliver
1/1
3
All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Drinker of Sorrow
LE
2B
Creature - Horror
5/3
3
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Ghazban Ogress
UG
G
Summon - Ogre
2/2
1
When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
Dormant Volcano
VI
Land
0
Dormant Volcano comes into play tapped.
When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.
Kobold Drill Sergeant
LG
1R
Creature - Kobold Soldier
1/2
3
Other Kobold creatures you control get +0/+1 and have trample.
Puppeteer
10E
8E
9E
OD
2U
Creature - Human Wizard
1/2
3
{U}, {T}: You may tap or untap target creature.
Glimpse the Unthinkable
RAV
UB
Sorcery
2
Target player puts the top ten cards of his or her library into his or her graveyard.
Psionic Sliver
TSP
4U
Creature - Sliver
2/2
3
All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
Drill-Skimmer
DS
4
Artifact Creature - Thopter
2/1
3
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Terraformer
RAV
2U
Creature - Human Wizard
2/2
3
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
Fickle Efreet
PY
3R
Creature - Efreet
5/2
3
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Arrogant Wurm
TO
3GG
Creature - Wurm
4/4
3
Trample
Madness {2}{G} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Desert Twister
4E
5E
AN
MM
R
4GG
Sorcery
2
Destroy target permanent.
Shimian Specter
FUT
2BB
Creature - Specter
2/2
3
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
Drowner Initiate
SHM
U
Creature - Merfolk Wizard
1/1
3
Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Merrow Harbinger
LRW
3U
Creature - Merfolk Wizard
2/3
3
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Deathmark Prelate
LE
3B
Creature - Human Cleric
2/3
3
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery.
Iridescent Angel
OD
5WU
Creature - Angel
4/4
3
Flying, protection from all colors
Prismatic Strands
JU
2W
Instant
2
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Aphetto Alchemist
ON
1U
Creature - Human Wizard
1/2
3
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sootwalkers
SHM
2(B/R)(B/R)
Creature - Elemental Rogue
3/3
3
Sootwalkers can't be blocked by white creatures.
Loxodon Anchorite
FD
2WW
Creature - Elephant Cleric
2/3
3
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Glyph of Doom
LG
B
Instant
2
At end of combat, destroy all creatures that were blocked by target Wall this turn.
Gruul Scrapper
GP
3G
Creature - Human Berserker
3/2
3
When Gruul Scrapper comes into play, if {R} was spent to play Gruul Scrapper, it gains haste until end of turn.
Merrow Witsniper
MOR
U
Creature - Merfolk Rogue
1/1
3
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
Azorius Herald
DIS
2W
Creature - Spirit
2/1
3
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.
Fungal Reaches
TSP
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
Flying Carpet
4E
5E
6E
7E
8E
AN
R
4
Artifact
1
{2}, {T}: Target creature gains flying until end of turn.
Faerie Harbinger
LRW
3U
Creature - Faerie Wizard
2/2
3
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
Phyrexian Soulgorger
CS
3
Snow Artifact Creature - Construct
8/8
3
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Avatar of Fury
PY
6RR
Creature - Avatar
6/6
3
If an opponent controls seven or more lands, Avatar of Fury costs {6} less to play.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
Serra Paladin
5E
HL
2WW
Creature - Human Knight
2/2
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
Captive Flame
SOK
2R
Enchantment
1
{R}: Target creature gets +1/+0 until end of turn.
Hostile Realm
MOR
2R
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Flesh Reaver
US
1B
Creature - Horror
4/4
3
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Flaccify
UNH
2U
Instant
2
Counter target spell unless its controller pays {o3o{1/2}}.
Nullmage Advocate
JU
2G
Creature - Insect Druid
2/3
3
{T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Skirk Volcanist
SC
3R
Creature - Goblin
3/1
3
Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.
Wellwisher
ON
1G
Creature - Elf
1/1
3
{T}: You gain 1 life for each Elf in play.
Corpse Connoisseur
ALA
4B
Creature - Zombie Wizard
3/3
3
When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Thumbscrews
TE
2
Artifact
1
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
Dream Fighter
MI
2U
Creature - Human Soldier
1/1
3
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
Mystic Melting
CS
3G
Instant
2
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
Barren Glory
FUT
4WW
Enchantment
1
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Thalakos Lowlands
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
Celestial Convergence
PY
2WW
Enchantment
1
Celestial Convergence comes into play with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Close Quarters
MM
2RR
Enchantment
1
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
Children of Korlis
TSP
W
Creature - Human Rebel Cleric
1/1
3
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Swooping Talon
LE
4WW
Creature - Bird Soldier
2/6
3
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Azorius First-Wing
DIS
WU
Creature - Griffin
2/2
3
Flying, protection from enchantments
Wolf Pack
P3
6GG
Creature - Wolf
7/6
3
You may have Wolf Pack assign its combat damage as though it weren't blocked.
Insidious Bookworms
AL
B
Creature - Worm
1/1
3
When Insidious Bookworms is put into a graveyard from play, you may pay {1}{B}. If you do, target player discards a card at random.
Double Cross
UG
3BB
Sorcery
2
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
Backfire
4E
LG
U
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Contamination
US
2B
Enchantment
1
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Giantbaiting
SHM
2(R/G)
Sorcery
2
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Ruby Leech
IN
1R
Creature - Leech
2/2
3
First strike
Red spells you play cost {R} more to play.
Maelstrom Djinn
FUT
7U
Creature - Djinn
5/6
3
Flying
Morph {2}{U}
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Magus of the Future
FUT
2UUU
Creature - Human Wizard
2/3
3
Play with the top card of your library revealed.
You may play the top card of your library.
Halam Djinn
IN
5R
Creature - Djinn
6/5
3
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
One with Nature
SC
G
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.
Droning Bureaucrats
GP
3W
Creature - Human Advisor
1/4
3
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Misery Charm
ON
B
Instant
2
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
Volrath's Stronghold
SH
Legendary Land
0
{T}: Add {1} to your mana pool.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Ebonblade Reaper
ON
2B
Creature - Human Cleric
1/1
3
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Hallowed Fountain
DIS
Land - Plains Island
0
({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped.
Pure // Simple (Pure)
DIS
1RG
Sorcery
2
Destroy target multicolored permanent.
Battle Frenzy
IA
2R
Instant
2
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Fleeting Image
7E
8E
9E
UL
2U
Creature - Illusion
2/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
Extra Arms
SC
4R
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
Aven Shrine
OD
1WW
Enchantment
1
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Ogre Gatecrasher
DIS
3R
Creature - Ogre Rogue
3/3
3
When Ogre Gatecrasher comes into play, destroy target creature with defender.
Earwig Squad
MOR
3BB
Creature - Goblin Rogue
5/3
3
Prowl {2}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
Arcbound Wanderer
FD
6
Artifact Creature - Golem
0/0
3
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Blood Tyrant
CFX
4UBR
Creature - Vampire
5/5
3
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Femeref Healer
MI
1W
Creature - Human Cleric
1/1
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Cry of Contrition
GP
B
Sorcery
2
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
AEther Barrier
NE
2U
Enchantment
1
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays {1}.
Volcanic Eruption
4E
B
R
U
XUUU
Sorcery
2
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
Confessor
OD
W
Creature - Human Cleric
1/1
3
Whenever a player discards a card, you may gain 1 life.
Retraced Image
TO
U
Sorcery
2
Reveal a card in your hand, then put that card into play if it has the same name as a permanent.
Seashell Cameo
IN
3
Artifact
1
{T}: Add {W} or {U} to your mana pool.
Tawnos's Coffin
AQ
4
Artifact
1
You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves play or becomes untapped, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner's control attached to that permanent.
Nihilistic Glee
DIS
2BB
Enchantment
1
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.
Awesome Presence
AL
U
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
Cloudcrest Lake
CHK
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
Quirion Explorer
PS
1G
Creature - Elf Druid Scout
1/1
3
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Ghost-Lit Stalker
SOK
B
Creature - Spirit
1/1
3
{4}{B}, {T}: Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
Treetop Scout
SC
G
Creature - Elf Scout
1/1
3
Treetop Scout can't be blocked except by creatures with flying.
Silent-Chant Zubera
CHK
1W
Creature - Zubera Spirit
1/2
3
When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.
Cephalid Inkshrouder
JU
2U
Creature - Cephalid
2/1
3
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
Marshaling the Troops
P3
1G
Sorcery
2
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Coordinated Barrage
MOR
W
Instant
2
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Surprise Deployment
PS
3W
Instant
2
Play Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)
Farrel's Zealot
FE
1WW
Creature - Human
2/2
3
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
New Benalia
FUT
Land
0
New Benalia comes into play tapped.
When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
Aura Shards
IN
1GW
Enchantment
1
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
Soul Shred
PT
3BB
Sorcery
2
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Goblin Matron
7E
P2
US
2R
Creature - Goblin
1/1
3
When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
Glory of Warfare
ARB
2RW
Enchantment
1
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
Boneknitter
ON
1B
Creature - Zombie Cleric
1/1
3
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Vedalken AEthermage
FUT
1U
Creature - Vedalken Wizard
1/2
3
Flash (You may play this spell any time you could play an instant.)
When Vedalken AEthermage comes into play, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
Koskun Falls
HL
2BB
World Enchantment
1
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Hidetsugu's Second Rite
SOK
3R
Instant
2
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Phyrexian Defiler
UL
2BB
Creature - Carrier
3/3
3
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Daru Mender
LE
W
Creature - Human Cleric
1/1
3
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Krark-Clan Grunt
MR
2R
Creature - Goblin Warrior
2/2
3
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Tower Above
SHM
(2/G)(2/G)(2/G)
Sorcery
2
({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Gwafa Hazid, Profiteer
CFX
1WU
Legendary Creature - Human Rogue
2/2
3
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Panic Attack
8E
9E
PY
2R
Sorcery
2
Up to three target creatures can't block this turn.
Ghosthelm Courier
ON
2U
Creature - Human Wizard
2/1
3
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Gliding Licid
SH
2U
Creature - Licid
2/2
3
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
Zhuge Jin, Wu Strategist
P3
1UU
Legendary Creature - Human Advisor
1/1
3
{T}: Target creature is unblockable this turn. Play this ability only during your turn, before attackers are declared.
Flash Conscription
RAV
5R
Instant
2
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Moss Diamond
6E
7E
MI
2
Artifact
1
Moss Diamond comes into play tapped.
{T}: Add {G} to your mana pool.
Goblin Welder
UL
R
Creature - Goblin Artificer
1/1
3
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to play.
Possessed Aven
TO
2UU
Creature - Bird Soldier Horror
3/3
3
Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Phyrexian Slayer
IN
3B
Creature - Minion
2/2
3
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
High Tide
FE
U
Instant
2
Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
Council of Advisors
P3
2U
Creature - Human Advisor
1/1
3
When Council of Advisors comes into play, draw a card.
Topsy Turvy
UNH
2U
Enchantment
1
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
Aura Mutation
IN
GW
Instant
2
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
Lifetap
4E
5E
B
R
U
UU
Enchantment
1
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Shoreline Ranger
SC
5U
Creature - Bird Soldier
3/4
3
Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
Volcanic Spray
OD
1R
Sorcery
2
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Crystallization
ARB
(G/U)W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, remove that creature from the game.
Magma Vein
OD
2R
Enchantment
1
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
Regeneration
10E
4E
5E
6E
7E
8E
9E
B
IA
MI
R
U
1G
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Plumeveil
SHM
(W/U)(W/U)(W/U)
Creature - Elemental
4/4
3
Flash
Defender, flying
Defensive Maneuvers
ON
3W
Instant
2
Creatures of the creature type of your choice get +0/+4 until end of turn.
Coiled Tinviper
TE
3
Artifact Creature - Snake
2/1
3
First strike
Flock of Rabid Sheep
UG
XGG
Sorcery
2
Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
Cardpecker
UNH
1W
Creature - Bird
3
1{1/2}/1
Flying
Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.
Familiar Ground
6E
7E
WL
2G
Enchantment
1
Each creature you control can't be blocked by more than one creature.
Hidden Retreat
SH
2W
Enchantment
1
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Benalish Cavalry
TSP
1W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Icy Prison
IA
UU
Enchantment
1
When Icy Prison comes into play, remove target creature from the game.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves play, return the removed creature to play under its owner's control.
Urza's Power Plant
5E
8E
9E
AQ
CH
Land - Urza's Power-Plant
0
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
Rock Basilisk
MI
4RG
Creature - Basilisk
4/5
3
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Mold Demon
LG
5BB
Creature - Fungus Demon
6/6
3
When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps.
Horizon Canopy
FUT
Land
0
{T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Bushi Tenderfoot (Kenzo the Hardhearted)
CHK
W
Legendary Creature - Human Samurai
3/4
3
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Quicksilver Wall
PY
2U
Creature - Wall
1/6
3
Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
Lantern of Insight
FD
1
Artifact
1
Each player plays with the top card of his or her library revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
Nivix, Aerie of the Firemind
GP
Land
0
{T}: Add {1} to your mana pool.
{2}{U}{R}, {T}: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
Larceny
8E
MM
3BB
Enchantment
1
Whenever a creature you control deals combat damage to a player, that player discards a card.
Arc Lightning
US
2R
Sorcery
2
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
Dust Corona
PLC
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Shieldmage Elder
ON
5W
Creature - Human Cleric Wizard
2/3
3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Drove of Elves
SHM
3G
Creature - Elf
*/*
3
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Stormcaller's Boon
ARB
2WU
Enchantment
1
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Gnarled Mass
BOK
1GG
Creature - Spirit
3/3
3
Goblin Cadets
US
R
Creature - Goblin
2/1
3
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Boartusk Liege
SHM
1(R/G)(R/G)(R/G)
Creature - Goblin Knight
3/4
3
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Dawn Charm
PLC
1W
Instant
2
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
Keldon Battlewagon
PY
5
Artifact Creature - Juggernaut
0/3
3
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Viashino Sandswimmer
US
2RR
Creature - Viashino
3/2
3
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
Dross Prowler
MR
2B
Creature - Zombie
2/1
3
Fear
Ith, High Arcanist
TSP
5WU
Legendary Creature - Human Wizard
3/5
3
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-{W}{U}
Keldon Marauders
PLC
1R
Creature - Human Warrior
3/3
3
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.
Talisman of Unity
MR
2
Artifact
1
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
Great Defender
LG
W
Instant
2
Target creature gets +0/+X until end of turn, where X is its converted mana cost.
Wall of Hope
LE
W
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Burning-Eye Zubera
SOK
2RR
Creature - Zubera Spirit
3/3
3
When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
Rath's Edge
NE
Legendary Land
0
{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
Drift of Phantasms
RAV
2U
Creature - Spirit
0/5
3
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Hull Breach
PS
RG
Sorcery
2
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
Stand Together
DS
3GG
Instant
2
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Merfolk Thaumaturgist
PLC
2U
Creature - Merfolk Wizard
1/2
3
{T}: Switch target creature's power and toughness until end of turn.
Zhalfirin Crusader
VI
1WW
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
Chameleon Colossus
MOR
2GG
Creature - Shapeshifter
4/4
3
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Tunnel Vision
RAV
5U
Sorcery
2
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Desert Drake
PT
3R
Creature - Drake
2/2
3
Flying
Yixlid Jailer
FUT
1B
Creature - Zombie Wizard
2/1
3
Cards in graveyards lose all abilities.
Serra's Liturgy
US
2WW
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
Reign of Chaos
MI
2RR
Sorcery
2
Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.
Elvish Pioneer
8E
ON
G
Creature - Elf Druid
1/1
3
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
Mogg Conscripts
TE
R
Creature - Goblin
2/2
3
Mogg Conscripts can't attack unless you've played a creature spell this turn.
Castle
4E
5E
6E
7E
B
R
U
3W
Enchantment
1
Untapped creatures you control get +0/+2.
Hazduhr the Abbot
HL
3WW
Legendary Creature - Human Cleric
2/5
3
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Tiger Claws
MM
2G
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Swell of Courage
MOR
3WW
Instant
2
Creatures you control get +2/+2 until end of turn.
Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Timber Wolves
4E
B
R
U
G
Creature - Wolf
1/1
3
Banding
Brushstroke Paintermage
UNH
3U
Creature - Human Wizard
2/3
3
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
Solarion
FD
7
Artifact Creature - Construct
0/0
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
{T}: Double the number of +1/+1 counters on Solarion.
Dreamborn Muse
10E
LE
2UU
Creature - Spirit
2/2
3
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Mana Vapors
PY
1U
Sorcery
2
Lands target player controls don't untap during his or her next untap step.
World-Bottling Kit
UNH
5
Artifact
1
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
Telling Time
10E
RAV
1U
Instant
2
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Entangler
PY
2WW
Enchantment - Aura
1
Enchant creature
Enchanted creature can block any number of creatures.
Infernal Spawn of Infernal Spawn of Evil
UNH
8BB
Creature - Demon Child
8/8
3
Flying, first strike, trample
If you say "I'm coming, too" as you search your library, you may pay {1B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
Thought Nibbler
OD
U
Creature - Beast
1/1
3
Flying
Your maximum hand size is reduced by two.
Avatar of Will
PY
6UU
Creature - Avatar
5/6
3
If an opponent has no cards in hand, Avatar of Will costs {6} less to play.
Flying
Sprouting Thrinax
ALA
BRG
Creature - Lizard
3/3
3
When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.
Adamaro, First to Desire
SOK
1RR
Legendary Creature - Spirit
*/*
3
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Barrow Ghoul
WL
1B
Creature - Zombie
4/4
3
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
Tower of the Magistrate
MM
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Absorb Vis
CFX
6B
Sorcery
2
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Disciple of Tevesh Szat
CS
2BB
Creature - Human Cleric
3/1
3
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Gemini Engine
DS
6
Artifact Creature - Construct
3/4
3
Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Red Mana Battery
4E
LG
4
Artifact
1
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
Slay
8E
9E
PS
2B
Instant
2
Destroy target green creature. It can't be regenerated.
Draw a card.
Labyrinth Minotaur
5E
HL
3U
Creature - Minotaur
1/4
3
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Golgari Guildmage
RAV
(B/G)(B/G)
Creature - Elf Shaman
2/2
3
({(b/g)} can be paid with either {B} or {G}.)
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
Woolly Thoctar
ALA
RGW
Creature - Beast
5/4
3
Plateau
B
R
U
Land - Mountain Plains
0
Zap
IN
2R
Instant
2
Zap deals 1 damage to target creature or player.
Draw a card.
Greenseeker
TSP
G
Creature - Elf Spellshaper
1/1
3
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bog Wraith
10E
4E
5E
6E
7E
8E
9E
B
PT
R
ST
U
3B
Creature - Wraith
3/3
3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Aven Warhawk
LE
4W
Creature - Bird Soldier
2/2
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Trained Orgg
7E
ST2K
ST
6R
Creature - Orgg
6/6
3
Fugue
7E
EX
3BB
Sorcery
2
Target player discards three cards.
Veiled Serpent
US
2U
Enchantment
1
When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Chlorophant
OD
GGG
Creature - Elemental
1/1
3
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
Leery Fogbeast
ON
2G
Creature - Beast
4/2
3
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
Elvish Promenade
LRW
3G
Tribal Sorcery - Elf
2
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
Endure
EVE
3WW
Instant
2
Prevent all damage that would be dealt to you and permanents you control this turn.
Radiant, Archangel
UL
3WW
Legendary Creature - Angel
3/3
3
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying in play.
Druid's Call
OD
1G
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.
Warpath
MM
3R
Instant
2
Warpath deals 3 damage to each blocking creature and each blocked creature.
Songs of the Damned
IA
B
Instant
2
Add {B} to your mana pool for each creature card in your graveyard.
Plains
10E
4E
5E
6E
7E
8E
9E
ALA
B
CHK
IA
IN
LRW
MI
MM
MR
OD
ON
P2
P3
PT
R
RAV
SHM
ST2K
ST
TE
TSP
U
UNH
US
Basic Land - Plains
0
W
Defiant Stand
PT
1W
Instant
2
Play Defiant Stand only during the declare attackers step and only if you are the defending player.
Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it.
Mindwhip Sliver
TE
2B
Creature - Sliver
2/2
3
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery."
Mageta's Boon
PY
1W
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Ouphe Vandals
FD
2G
Creature - Ouphe Rogue
2/2
3
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
Shu Soldier-Farmers
P3
4W
Creature - Human Soldier
2/4
3
When Shu Soldier-Farmers comes into play, you gain 4 life.
Eater of Days
DS
4
Artifact Creature - Leviathan
9/8
3
Flying, trample
When Eater of Days comes into play, you skip your next two turns.
Craw Wurm
10E
4E
5E
8E
9E
B
R
U
4GG
Creature - Wurm
6/4
3
Penance
EX
2W
Enchantment
1
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Volley of Boulders
OD
8R
Sorcery
2
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Pyre Charger
SHM
RR
Creature - Elemental Warrior
1/1
3
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Disciple of Malice
ON
1B
Creature - Human Cleric
1/2
3
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
Aboroth
WL
4GG
Creature - Elemental
9/9
3
Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Kyren Glider
MM
1R
Creature - Goblin
1/1
3
Flying
Kyren Glider can't block.
Moriok Rigger
FD
2B
Creature - Human Rogue Rigger
2/2
3
Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
Paladin en-Vec
10E
9E
EX
1WW
Creature - Human Knight
2/2
3
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
River Kelpie
SHM
3UU
Creature - Beast
3/3
3
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Ma Chao, Western Warrior
P3
3RR
Legendary Creature - Human Soldier Warrior
3/3
3
Horsemanship
Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
Mistform Mutant
ON
4UU
Creature - Illusion Mutant
3/4
3
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Kookus
VI
3RR
Creature - Djinn
3/5
3
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
Shepherd of Rot
ON
1B
Creature - Zombie Cleric
1/1
3
{T}: Each player loses 1 life for each Zombie in play.
Demon's Jester
DIS
3B
Creature - Imp
2/2
3
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
Hand of Justice
FE
5W
Creature - Avatar
2/6
3
{T}, Tap three untapped white creatures you control: Destroy target creature.
Diving Griffin
8E
PY
1WW
Creature - Griffin
2/2
3
Flying, vigilance
Crookshank Kobolds
LG
0
Creature - Kobold
0/1
3
Crookshank Kobolds is red.
Meddle
MI
ON
1U
Instant
2
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Muse Vessel
DIS
4
Artifact
1
{3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
{1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn.
Lose Hope
FD
B
Instant
2
Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Hand of Cruelty
SOK
BB
Creature - Human Samurai
2/2
3
Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Invert the Skies
EVE
3(G/U)
Instant
2
Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent.)
Squeeze
MM
3U
Enchantment
1
Sorcery spells cost {3} more to play.
Bonded Fetch
FUT
2U
Creature - Homunculus
0/2
3
Defender, haste
{T}: Draw a card, then discard a card.
Mask of Riddles
ARB
UB
Artifact - Equipment
1
Equipped creature has fear.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Orc General
DK
2R
Creature - Orc Warrior
2/2
3
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Dralnu's Pet
PS
1UU
Creature - Shapeshifter
2/2
3
Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you play this spell.)
If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Falling Timber
PS
2G
Instant
2
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.
Cutthroat il-Dal
FUT
3B
Creature - Human Rogue
4/1
3
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Desperate Charge
P3
2B
Sorcery
2
Creatures you control get +2/+0 until end of turn.
Rally
IA
WW
Instant
2
Blocking creatures get +1/+1 until end of turn.
Overblaze
BOK
3R
Instant - Arcane
2
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Priest of Gix
US
2B
Creature - Human Cleric Minion
2/1
3
When Priest of Gix comes into play, add {B}{B}{B} to your mana pool.
Chain Stasis
HL
U
Instant
2
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Armor Thrull
FE
2B
Creature - Thrull
1/3
3
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Skarrgan Firebird
GP
4RR
Creature - Phoenix
3/3
3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
Psychic Membrane
MR
2U
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Thwart
MM
2UU
Instant
2
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell.
Ivory Charm
MI
W
Instant
2
Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
Twist Allegiance
BOK
6R
Sorcery
2
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Grim Tutor
ST
1BB
Sorcery
2
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Goblin Burrows
ON
Land
0
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Raven's Crime
EVE
B
Sorcery
2
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Blazethorn Scarecrow
SHM
5
Artifact Creature - Scarecrow
3/3
3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Symbiotic Elf
ON
3G
Creature - Elf
2/2
3
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.
Castigate
GP
WB
Sorcery
2
Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game.
Gauntlets of Chaos
5E
CH
LG
5
Artifact
1
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents.
Sludge Strider
CFX
1WUB
Artifact Creature - Insect
3/3
3
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Spined Basher
ON
2B
Creature - Zombie Beast
3/1
3
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Fertilid
MOR
2G
Creature - Elemental
0/0
3
Fertilid comes into play with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
Liar's Pendulum
MR
1
Artifact
1
{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Gwendlyn Di Corci
LG
UBBR
Legendary Creature - Human Rogue
3/5
3
{T}: Target player discards a card at random. Play this ability only during your turn.
Favor of the Mighty
LRW
1W
Tribal Enchantment - Giant
1
Each creature with the highest converted mana cost has protection from all colors.
Cinder Elemental
MM
3R
Creature - Elemental
2/2
3
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Last Laugh
TO
2BB
Enchantment
1
Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh.
Blood Oath
MM
3R
Instant
2
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Giant Oyster
HL
TSP
2UU
Creature - Oyster
0/3
3
You may choose not to untap Giant Oyster during your untap step.
{T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.
Dakmor Ghoul
ST
2BB
Creature - Zombie
2/2
3
When Dakmor Ghoul comes into play, target opponent loses 2 life and you gain 2 life.
Spellbook
10E
7E
8E
9E
EX
0
Artifact
1
You have no maximum hand size.
Mesa Chicken
UG
WW
Summon - Chicken
2/2
1
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Sliversmith
FUT
2
Artifact Creature - Spellshaper
1/1
3
{1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.
Orcish Veteran
FE
2R
Creature - Orc
2/2
3
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Flame Spirit
5E
6E
IA
ST2K
4R
Creature - Elemental Spirit
2/3
3
{R}: Flame Spirit gets +1/+0 until end of turn.
Armored Galleon
P2
4U
Creature - Human Pirate
5/4
3
Armored Galleon can't attack unless defending player controls an Island.
Provoke
SH
1G
Instant
2
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Blood Cultist
ALA
1BR
Creature - Human Wizard
1/1
3
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
Phantom Whelp
OD
1U
Creature - Illusion Hound
2/2
3
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
Carrier Pigeons
AL
3W
Creature - Bird
1/1
3
Flying
When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep.
Sheltered Valley
AL
Land
0
If Sheltered Valley would come into play, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley into play.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.
Outrage Shaman
EVE
3RR
Creature - Goblin Shaman
2/2
3
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
Spiteful Visions
SHM
2(B/R)(B/R)
Enchantment
1
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Serpent Generator
5E
CH
LG
6
Artifact
1
{4}, {T}: Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
Wall of Brambles
4E
5E
B
R
U
2G
Creature - Plant Wall
2/3
3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
Rune of Protection: Black
US
1W
Enchantment
1
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dwarven Thaumaturgist
WL
2R
Creature - Dwarf Shaman
1/2
3
{T}: Switch target creature's power and toughness until end of turn.
Primal Whisperer
LE
4G
Creature - Elf Soldier
2/2
3
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph {3}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Icatian Skirmishers
FE
3W
Creature - Human Soldier
1/1
3
Banding, first strike
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Relic Bane
MR
1BB
Enchantment - Aura
1
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Hermit Druid
SH
1G
Creature - Human Druid
1/1
3
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Archaeological Dig
IN
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Quiet Disrepair
FUT
1G
Enchantment - Aura
1
Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.
Scathe Zombies
10E
4E
5E
6E
7E
8E
9E
B
R
ST2K
ST
U
2B
Creature - Zombie
2/2
3
Spike Hatcher
EX
6G
Creature - Spike
0/0
3
Spike Hatcher comes into play with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Krovikan Whispers
CS
3U
Enchantment - Aura
1
Enchant creature
Cumulative upkeep {U} or {B}
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.
Ice Cave
AP
3UU
Enchantment
1
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Vigilant Sentry
JU
1WW
Creature - Human Nomad
2/2
3
Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Fire-Field Ogre
ALA
1UBR
Creature - Ogre Mutant
4/2
3
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Heartlash Cinder
EVE
1R
Creature - Elemental Warrior
1/1
3
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Truth or Tale
TSP
1U
Instant
2
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Seasinger
5E
FE
1UU
Creature - Merfolk
0/1
3
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped.
Brass Man
4E
AN
R
1
Artifact Creature - Construct
1/3
3
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
Blazing Specter
IN
2BR
Creature - Specter
2/2
3
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Serene Sunset
JU
XG
Instant
2
Prevent all combat damage X target creatures would deal this turn.
Blessing of the Nephilim
DIS
W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Pacifism
10E
6E
7E
8E
9E
MI
ON
TE
US
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
Lim-Dul's Vault
AL
UB
Instant
2
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
Blood Crypt
DIS
Land - Swamp Mountain
0
({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped.
Pardic Lancer
TO
4R
Creature - Human Barbarian
3/2
3
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
Cream of the Crop
MOR
1G
Enchantment
1
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Takenuma Bleeder
BOK
2B
Creature - Ogre Shaman
3/3
3
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Elven Palisade
EX
G
Enchantment
1
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Sengir Bats
HL
1BB
Creature - Bat
1/2
3
Flying
Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.
Smokebraider
LRW
1R
Creature - Elemental Shaman
1/1
3
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
Juggernaut
10E
B
DS
R
U
4
Artifact Creature - Juggernaut
5/3
3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Penumbra Kavu
AP
4G
Creature - Kavu
3/3
3
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.
Equinox
LG
W
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Fighting Drake
7E
8E
TE
2UU
Creature - Drake
2/4
3
Flying
Pardic Dragon
TSP
4RR
Creature - Dragon
4/4
3
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-{R}{R}
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
Death Speakers
5E
HL
W
Creature - Human Cleric
1/1
3
Protection from black
Thallid Shell-Dweller
TSP
1G
Creature - Fungus
0/5
3
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.
Daru Lancer
ON
4WW
Creature - Human Soldier
3/4
3
First strike
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Shield Dancer
PY
2W
Creature - Human Rebel
1/3
3
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Alley Grifters
MM
1BB
Creature - Human Mercenary
2/2
3
Whenever Alley Grifters becomes blocked, defending player discards a card.
Terminate
ARB
PS
BR
Instant
2
Destroy target creature. It can't be regenerated.
Venom
4E
5E
DK
1GG
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Mourning
IN
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
Stonehewer Giant
MOR
3WW
Creature - Giant Warrior
4/4
3
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
Noxious Hatchling
EVE
3(B/G)
Creature - Elemental
6/6
3
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
Excommunicate
ALA
2W
Sorcery
2
Put target creature on top of its owner's library.
Necropotence
5E
IA
BBB
Enchantment
1
Skip your draw step.
Whenever you discard a card, remove that card in your graveyard from the game.
Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.
Brand of Ill Omen
IA
3R
Enchantment - Aura
1
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't play creature spells.
Mystic Veil
VI
1U
Enchantment - Aura
1
You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Ghost-Lit Warder
SOK
1U
Creature - Spirit
1/1
3
{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
Hasran Ogress
AN
CH
BB
Creature - Ogre
3/2
3
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
Scuzzback Scrapper
SHM
(R/G)
Creature - Goblin Warrior
1/1
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Muck Drubb
PLC
3BB
Creature - Beast
3/3
3
Flash (You may play this spell any time you could play an instant.)
When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Spirit Shackle
4E
LG
BB
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Kavu Titan
IN
1G
Creature - Kavu
2/2
3
Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample.
Mask of Law and Grace
UD
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from black and from red.
No-Dachi
CHK
2
Artifact - Equipment
1
Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Woodland Guidance
LRW
3G
Sorcery
2
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.
Silhana Starfletcher
GP
2G
Creature - Elf Druid Archer
1/3
3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher comes into play, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Golgari Thug
RAV
1B
Creature - Human Warrior
1/1
3
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Archivist
7E
8E
9E
UL
2UU
Creature - Human Wizard
1/1
3
{T}: Draw a card.
Library of Lat-Nam
6E
AL
4U
Sorcery
2
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
Mind Sludge
8E
TO
4B
Sorcery
2
Target player discards a card for each Swamp you control.
Wild Wurm
TE
3R
Creature - Wurm
5/4
3
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Grizzled Leotau
ARB
GW
Creature - Cat
1/5
3
Call to Heel
ALA
1U
Instant
2
Return target creature to its owner's hand. Its controller draws a card.
Lesser Gargadon
8E
PY
2RR
Creature - Beast
6/4
3
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Psionic Gift
OD
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Undertaker
MM
TSP
1B
Creature - Human Spellshaper
1/1
3
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
Gaseous Form
4E
5E
6E
LG
TE
2U
Enchantment - Aura
1
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Cinder Wall
8E
WL
R
Creature - Wall
3/3
3
Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
D'Avenant Archer
5E
6E
CH
LG
2W
Creature - Human Soldier Archer
1/2
3
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Dross Scorpion
MR
4
Artifact Creature - Scorpion
3/1
3
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.
Synapse Sliver
LE
4U
Creature - Sliver
3/3
3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Stitch in Time
GP
1UR
Sorcery
2
Flip a coin. If you win the flip, take an extra turn after this one.
Calciform Pools
TSP
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
Pulsemage Advocate
JU
2W
Creature - Human Cleric
1/3
3
{T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.
Sinkhole
B
U
BB
Sorcery
2
Destroy target land.
Treacherous Vampire
JU
4B
Creature - Vampire
4/4
3
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
Vodalian Merchant
IN
1U
Creature - Merfolk
1/2
3
When Vodalian Merchant comes into play, draw a card, then discard a card.
Dune-Brood Nephilim
GP
BRGW
Creature - Nephilim
3/3
3
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
Divine Transformation
4E
5E
6E
LG
2WW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
Sunfire Balm
ON
2W
Instant
2
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
Guile
LRW
3UUU
Creature - Elemental Incarnation
6/6
3
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Phyrexian Ironfoot
CS
3
Snow Artifact Creature - Construct
3/4
3
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.)
Convolute
RAV
2U
Instant
2
Counter target spell unless its controller pays {4}.
Infernal Harvest
VI
1B
Sorcery
2
As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Stomp and Howl
DIS
2G
Sorcery
2
Destroy target artifact and target enchantment.
Knight of the Skyward Eye
ALA
1W
Creature - Human Knight
2/2
3
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.
Elvish Archers
4E
5E
6E
7E
B
R
U
1G
Creature - Elf Archer
2/1
3
First strike
Ashes of the Fallen
SOK
2
Artifact
1
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Primeval Light
GP
3G
Sorcery
2
Destroy all enchantments target player controls.
Ruby Medallion
TE
2
Artifact
1
Red spells you play cost {1} less to play.
Red Ward
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Sigil of Distinction
ALA
X
Artifact - Equipment
1
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.
Corrupted Roots
CFX
B
Enchantment - Aura
1
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Glamerdye
EVE
1U
Instant
2
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Vulshok Battlemaster
MR
4R
Creature - Human Warrior
2/2
3
Haste
When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
Oathkeeper, Takeno's Daisho
CHK
3
Legendary Artifact - Equipment
1
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game.
Equip {2}
Balduvian Dead
AL
3B
Creature - Zombie
2/3
3
{2}{R}, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn.
Tarpan
5E
IA
G
Creature - Horse
1/1
3
When Tarpan is put into a graveyard from play, you gain 1 life.
Wormfang Drake
JU
2U
Creature - Nightmare Drake
3/4
3
Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control.
Mulch
SH
1G
Sorcery
2
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.
Sphere of Duty
OD
3W
Enchantment
1
If a green source would deal damage to you, prevent 2 of that damage.
Wandering Mage
AL
WUB
Creature - Human Cleric Wizard
0/3
3
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
Ghosts of the Damned
LG
1BB
Creature - Spirit
0/2
3
{T}: Target creature gets -1/-0 until end of turn.
Rith's Grove
PS
Land - Lair
0
When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.
Cackling Imp
FD
2BB
Creature - Imp
2/2
3
Flying
{T}: Target player loses 1 life.
Dwell on the Past
TO
G
Sorcery
2
Target player shuffles up to four target cards from his or her graveyard into his or her library.
Quagmire Druid
AP
2B
Creature - Zombie Druid
2/2
3
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
Loamdragger Giant
SHM
4(R/G)(R/G)(R/G)
Creature - Giant Warrior
7/6
3
Lightning Blast
6E
7E
8E
TE
3R
Instant
2
Lightning Blast deals 4 damage to target creature or player.
Razormane Masticore
10E
FD
5
Artifact Creature - Masticore
5/5
3
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Mycoloth
ALA
3GG
Creature - Fungus
4/4
3
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
Soltari Emissary
TE
1W
Creature - Soltari Soldier
2/1
3
{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Frogmite
MR
4
Artifact Creature - Frog
2/2
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Arenson's Aura
5E
IA
2W
Enchantment
1
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
Blinkmoth Nexus
DS
Land
0
{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Auriok Glaivemaster
DS
W
Creature - Human Soldier
1/1
3
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Omen
PT
1U
Sorcery
2
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Stonewood Invoker
LE
1G
Creature - Elf Mutant
2/2
3
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
Glitterfang
SOK
R
Creature - Spirit
1/1
3
Haste
At end of turn, return Glitterfang to its owner's hand.
Lys Alana Bowmaster
MOR
2G
Creature - Elf Archer
2/2
3
Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Flame Wave
9E
SH
3RRRR
Sorcery
2
Flame Wave deals 4 damage to target player and each creature he or she controls.
Sliptide Serpent
NE
4UU
Creature - Serpent
4/4
3
{3}{U}: Return Sliptide Serpent to its owner's hand.
Accursed Centaur
ON
B
Creature - Zombie Centaur
2/2
3
When Accursed Centaur comes into play, sacrifice a creature.
Rakdos the Defiler
DIS
2BBRR
Legendary Creature - Demon
7/6
3
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Deathmask Nezumi
SOK
2B
Creature - Rat Shaman
2/2
3
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
Infinite Hourglass
5E
IA
4
Artifact
1
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step.
Singe
PS
R
Instant
2
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Specter's Wail
MM
1B
Sorcery
2
Target player discards a card at random.
Dark Heart of the Wood
DK
RAV
BG
Enchantment
1
Sacrifice a Forest: You gain 3 life.
Svyelunite Priest
FE
1U
Creature - Merfolk Cleric
1/1
3
{U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.)
Mourning Thrull
GP
1(W/B)
Creature - Thrull
1/1
3
({(w/b)} can be paid with either {W} or {B}.)
Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Rohgahh of Kher Keep
LG
2BBRR
Legendary Creature - Kobold
5/5
3
At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.)
Creatures you control named Kobolds of Kher Keep get +2/+2.
Dementia Sliver
TSP
3UB
Creature - Sliver
3/3
3
All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."
Wings of Velis Vel
LRW
1U
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
Dire Undercurrents
SHM
3(U/B)(U/B)
Enchantment
1
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
Shivan Harvest
IN
1R
Enchantment
1
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Angel of Fury
P2
4WW
Creature - Angel
3/5
3
Flying
When Angel of Fury is put into your graveyard from play, you may shuffle it into your library.
Bladewing the Risen
SC
3BBRR
Legendary Creature - Zombie Dragon
4/4
3
Flying
When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
Honorable Scout
PS
W
Creature - Human Soldier Scout
1/1
3
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
Pardic Arsonist
TO
2RR
Creature - Human Barbarian
3/3
3
Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player."
Mercadian Lift
MM
2
Artifact
1
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play.
Sway of Illusion
IN
1U
Instant
2
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Ethersworn Shieldmage
ARB
1WU
Artifact Creature - Vedalken Wizard
2/2
3
Flash
When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures this turn.
Order of the Stars
GP
W
Creature - Human Cleric
0/1
3
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.
Vicious Shadows
ALA
6R
Enchantment
1
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Gauntlet of Power
TSP
5
Artifact
1
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
Marton Stromgald
IA
2RR
Legendary Creature - Human Knight
1/1
3
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
Sins of the Past
RAV
4BB
Sorcery
2
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.
Skullcage
FD
4
Artifact
1
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
Ridgetop Raptor
LE
3R
Creature - Lizard Beast
2/1
3
Double strike (This creature deals both first-strike and regular combat damage.)
Suq'Ata Assassin
VI
1BB
Creature - Human Assassin
1/1
3
Fear
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Primal Plasma
PLC
3U
Creature - Elemental Shapeshifter
*/*
3
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Wirewood Lodge
ON
Land
0
{T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.
Feral Hydra
ALA
XG
Creature - Hydra Beast
0/0
3
Feral Hydra comes into play with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
Stoic Ephemera
DIS
2W
Creature - Spirit
5/5
3
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
AEther Membrane
PLC
1RR
Creature - Wall
0/5
3
Defender; reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
Perilous Forays
RAV
3GG
Enchantment
1
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
Capricious Sorcerer
PT
2U
Creature - Human Wizard
1/1
3
{T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
Sky Swallower
GP
3UU
Creature - Leviathan
8/8
3
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
Krark-Clan Stoker
DS
2R
Creature - Goblin Shaman
2/2
3
{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
Mending Hands
9E
BOK
W
Instant
2
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Gorilla Warrior
PT
ST
US
2G
Creature - Ape Warrior
3/2
3
Tsabo Tavoc
IN
5BR
Legendary Creature - Horror
7/4
3
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
Greater Stone Spirit
CS
4RR
Creature - Elemental Spirit
4/4
3
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Tombstone Stairwell
MI
2BB
World Enchantment
1
Cumulative upkeep {1}{B}
At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.
At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated.
Cao Ren, Wei Commander
P3
2BB
Legendary Creature - Human Soldier Warrior
3/3
3
Horsemanship
When Cao Ren, Wei Commander comes into play, you lose 3 life.
Treachery
UD
3UU
Enchantment - Aura
1
Enchant creature
When Treachery comes into play, untap up to five lands.
You control enchanted creature.
Nantuko Vigilante
LE
3G
Creature - Insect Druid Mutant
3/2
3
Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Weakstone
AQ
4
Artifact
1
Attacking creatures get -1/-0.
Daru Cavalier
ON
3W
Creature - Human Soldier
2/2
3
First strike
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Apothecary Initiate
SHM
W
Creature - Kithkin Cleric
1/1
3
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
Student of Elements
CHK
1U
Creature - Human Wizard
1/1
3
When Student of Elements has flying, flip it.
Rancor
UL
G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
Cenn's Tactician
MOR
W
Creature - Kithkin Soldier
1/1
3
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
Breakthrough
TO
XU
Sorcery
2
Draw four cards, then choose X cards in your hand and discard the rest.
Liability
MM
1BB
Enchantment
1
Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life.
Cursed Scroll
TE
1
Artifact
1
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Melee
IA
4R
Instant
2
Play Melee only during your combat phase before blockers are declared.
Instead of defending player, you choose how each creature blocks this turn.
Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.
Recantation
US
3UU
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
Spike Tiller
TSP
3GG
Creature - Spike
0/0
3
Spike Tiller comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Quagnoth
FUT
5G
Creature - Beast
4/5
3
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
Lumithread Field
FUT
1W
Enchantment
1
Creatures you control get +0/+1.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Execute
8E
9E
OD
2B
Instant
2
Destroy target white creature. It can't be regenerated.
Draw a card.
Rampant Elephant
IN
3W
Creature - Elephant
2/2
3
{G}: Target creature blocks Rampant Elephant this turn if able.
Endrek Sahr, Master Breeder
TSP
4B
Legendary Creature - Human Wizard
2/2
3
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Goblin Spy
IN
R
Creature - Goblin Rogue
1/1
3
Play with the top card of your library revealed.
Lat-Nam's Legacy
AL
1U
Instant
2
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Rebirth
4E
LG
3GGG
Sorcery
2
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.
Grave Consequences
JU
1B
Instant
2
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
Bad River
MI
Land
0
Bad River comes into play tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
Despondency
US
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to its owner's hand.
Scout's Warning
FUT
W
Instant
2
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Eyes of the Watcher
FD
2U
Enchantment
1
Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Null Profusion
PLC
4BB
Enchantment
1
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Savage Hunger
ALA
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
Ghost Hounds
HL
1B
Creature - Hound Spirit
1/1
3
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Manakin
TE
2
Artifact Creature - Construct
1/1
3
{T}: Add {1} to your mana pool.
Tracker
DK
2G
Creature - Human
2/2
3
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Mana Echoes
ON
2RR
Enchantment
1
Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
Sprout
TSP
G
Instant
2
Put a 1/1 green Saproling creature token into play.
Spined Fluke
US
2B
Creature - Worm Horror
5/1
3
When Spined Fluke comes into play, sacrifice a creature.
{B}: Regenerate Spined Fluke.
Strategic Planning
P3
1U
Sorcery
2
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Mind Shatter
MOR
XBB
Sorcery
2
Target player discards X cards at random.
Assault // Battery (Battery)
IN
TSP
3G
Sorcery
2
Put a 3/3 green Elephant creature token into play.
Presence of the Wise
SOK
2WW
Sorcery
2
You gain 2 life for each card in your hand.
Quiet Speculation
JU
1U
Sorcery
2
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
Koskun Keep
HL
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add {R} to your mana pool.
{2}, {T}: Add {B} or {G} to your mana pool.
Elder Spawn
LG
4UUU
Creature - Elemental
6/6
3
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
Devoted Hero
PT
ST
W
Creature - Elf Soldier
1/2
3
Snag
PY
3G
Instant
2
You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Proclamation of Rebirth
DIS
2W
Sorcery
2
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
Zuran Spellcaster
IA
2U
Creature - Human Wizard
1/1
3
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
Voice of Duty
UD
3W
Creature - Angel
2/2
3
Flying, protection from green
Arcum's Sleigh
IA
1
Artifact
1
{2}, {T}: Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land.
Knight of Meadowgrain
LRW
WW
Creature - Kithkin Knight
2/2
3
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)
Snap
UL
1U
Instant
2
Return target creature to its owner's hand. Untap up to two lands.
Leonin Abunas
MR
3W
Creature - Cat Cleric
2/5
3
Artifacts you control can't be the targets of spells or abilities your opponents control.
Fire at Will
EVE
(R/W)(R/W)(R/W)
Instant
2
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
Skeletal Vampire
GP
4BB
Creature - Vampire Skeleton
3/3
3
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Renewal
HL
2G
Sorcery
2
As an additional cost to play Renewal, sacrifice a land.
Search your library for a basic land card and put that card into play. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
Giant Turtle
LG
1GG
Creature - Turtle
2/4
3
Giant Turtle can't attack if it attacked during your last turn.
Boldwyr Heavyweights
MOR
2RR
Creature - Giant Warrior
8/8
3
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Murmurs from Beyond
SOK
2U
Instant - Arcane
2
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.
Elephant Ambush
OD
2GG
Instant
2
Put a 3/3 green Elephant creature token into play.
Flashback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Root-Kin Ally
RAV
4GG
Creature - Elemental Warrior
3/3
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
Gate to Phyrexia
AQ
BB
Enchantment
1
Sacrifice a creature: Destroy target artifact. Play this ability only during your upkeep and only once each turn.
Game-Trail Changeling
MOR
3GG
Creature - Shapeshifter
4/4
3
Changeling (This card is every creature type at all times.)
Trample
Name Dropping
UNH
1G
Enchantment
1
Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.
Bloated Toad
UL
2G
Creature - Frog
2/2
3
Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.)
Bloodcurdling Scream
P2
XB
Sorcery
2
Target creature gets +X/+0 until end of turn.
Feint
LG
R
Instant
2
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Vanishing
VI
U
Enchantment - Aura
1
Enchant creature
{U}{U}: Enchanted creature phases out.
Flying Men
AN
TSP
U
Creature - Human
1/1
3
Flying
Rith's Attendant
IN
5
Artifact Creature - Golem
3/3
3
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
Vigilant Drake
7E
UL
4U
Creature - Drake
3/3
3
Flying
{2}{U}: Untap Vigilant Drake.
Illumination
MI
WW
Instant
2
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
Pit Scorpion
4E
5E
LG
2B
Creature - Scorpion
1/1
3
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Spinal Parasite
FD
5
Artifact Creature - Insect
-1/-1
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
Evil Eye of Urborg
TSP
4B
Creature - Eye
6/3
3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Henge Guardian
MM
5
Artifact Creature - Dragon Wurm
3/4
3
{2}: Henge Guardian gains trample until end of turn.
Phyrexian Etchings
CS
BBB
Enchantment
1
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.
Guardian Angel
B
R
U
XW
Instant
2
Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could play an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
Mighty Emergence
ALA
2G
Enchantment
1
Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.
Catapult Squad
ON
1W
Creature - Human Soldier
2/1
3
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Sigiled Behemoth
ARB
4GW
Creature - Beast
5/4
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Burst of Energy
UL
W
Instant
2
Untap target permanent.
Thundercloud Elemental
SC
5UU
Creature - Elemental
3/4
3
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Shuriken
BOK
1
Artifact - Equipment
1
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Energizer
TE
4
Artifact Creature - Juggernaut
2/2
3
{2}, {T}: Put a +1/+1 counter on Energizer.
Giant Cockroach
7E
8E
9E
UL
3B
Creature - Insect
4/2
3
Elkin Bottle
5E
IA
3
Artifact
1
{3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card.
Defense Grid
8E
9E
UL
2
Artifact
1
Each spell costs {3} more to play except during its controller's turn.
Gempalm Strider
LE
1G
Creature - Elf
2/2
3
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Ruins of Trokair
5E
6E
FE
Land
0
Ruins of Trokair comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
Cerebral Vortex
GP
1UR
Instant
2
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Lammastide Weave
LRW
1G
Instant
2
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
Escape Artist
OD
1U
Creature - Human Wizard
1/1
3
Escape Artist is unblockable.
{U}, Discard a card: Return Escape Artist to its owner's hand.
Unwilling Recruit
EVE
XRRR
Sorcery
2
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Death Spark
AL
R
Instant
2
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Smash to Smithereens
SHM
1R
Instant
2
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Walk the Aeons
TSP
4UU
Sorcery
2
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sneak Attack
US
3R
Enchantment
1
{R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn.
Blademane Baku
BOK
1R
Creature - Spirit
1/1
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Cursed Monstrosity
OD
4B
Creature - Horror
4/3
3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Wicker Warcrawler
SHM
5
Artifact Creature - Scarecrow
6/6
3
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Natural Balance
MI
2GG
Sorcery
2
Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
Barkshell Blessing
SHM
(G/W)
Instant
2
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Skittering Skirge
US
BB
Creature - Imp
3/2
3
Flying
When you play a creature spell, sacrifice Skittering Skirge.
Lightning Storm
CS
1RR
Instant
2
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.
Coalition Relic
FUT
3
Artifact
1
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
Strength of Unity
IN
3W
Enchantment - Aura
1
Enchant creature
Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
Momentum
UD
2G
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
Wurmweaver Coil
GP
4GG
Enchantment - Aura
1
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
Consecrate Land
B
TSP
U
W
Enchantment - Aura
1
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
Volcanic Geyser
6E
MI
XRR
Instant
2
Volcanic Geyser deals X damage to target creature or player.
Kraken's Eye
10E
9E
DS
2
Artifact
1
Whenever a player plays a blue spell, you may gain 1 life.
Thought Reflection
SHM
4UUU
Enchantment
1
If you would draw a card, draw two cards instead.
Bonesplitter
MR
1
Artifact - Equipment
1
Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Master Decoy
8E
9E
TE
1W
Creature - Human Soldier
1/2
3
{W}, {T}: Tap target creature.
Trickbind
TSP
1U
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
Power Armor
IN
4
Artifact
1
Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Loam Dweller
BOK
1G
Creature - Spirit
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.
Goblin Machinist
ON
4R
Creature - Goblin
0/5
3
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
Shield Sphere
AL
0
Artifact Creature - Wall
0/6
3
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Raging River
B
U
RR
Enchantment
1
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Winding Canyons
WL
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: Until end of turn, you may play creature cards as though they had flash.
Inundate
EVE
3UUU
Sorcery
2
Return all nonblue creatures to their owners' hands.
Collective Unconscious
8E
MM
4GG
Sorcery
2
Draw a card for each creature you control.
Wanderguard Sentry
9E
MR
4U
Creature - Drone
3/3
3
When Wanderguard Sentry comes into play, look at target opponent's hand.
Part Water
LG
XXU
Sorcery
2
X target creatures gain islandwalk until end of turn.
Words of War
ON
2R
Enchantment
1
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
Field of Dreams
LG
U
World Enchantment
1
Players play with the top card of their libraries revealed.
Goblin Offensive
US
X1RR
Sorcery
2
Put X 1/1 red Goblin creature tokens into play.
Tahngarth, Talruum Hero
PS
3RR
Legendary Creature - Minotaur Warrior
4/4
3
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Elixir of Vitality
MI
4
Artifact
1
Elixir of Vitality comes into play tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Mogg Salvage
NE
2R
Instant
2
If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost.
Destroy target artifact.
Volrath the Fallen
NE
3BBB
Legendary Creature - Shapeshifter
6/4
3
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
Famine
P3
3BB
Sorcery
2
Famine deals 3 damage to each creature and each player.
Stinkweed Imp
RAV
2B
Creature - Imp
1/2
3
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Whimwader
SHM
4U
Creature - Elemental
6/4
3
Whimwader can't attack unless defending player controls a blue permanent.
Imps' Taunt
TE
1B
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Terror
10E
4E
5E
6E
B
MR
R
ST2K
U
1B
Instant
2
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Rishadan Cutpurse
MM
2U
Creature - Human Pirate
1/1
3
When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}.
Peregrine Drake
US
4U
Creature - Drake
2/3
3
Flying
When Peregrine Drake comes into play, untap up to five lands.
Spin into Myth
FUT
4U
Instant
2
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Nacatl Hunt-Pride
CFX
5W
Creature - Cat Warrior
5/4
3
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
Smoke
4E
5E
B
R
U
RR
Enchantment
1
Players can't untap more than one creature during their untap steps.
Asmira, Holy Avenger
MI
2GW
Legendary Creature - Human Cleric
2/3
3
Flying
At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.
Ring of Ma'ruf
AN
5
Artifact
1
{5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
Mine Bearer
PY
2W
Creature - Human Soldier
1/1
3
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
Standardize
ON
UU
Instant
2
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Tranquil Grove
6E
WL
1G
Enchantment
1
{1}{G}{G}: Destroy all other enchantments.
Regress
MR
2U
Instant
2
Return target permanent to its owner's hand.
Jukai Messenger
CHK
G
Creature - Human Monk
1/1
3
Forestwalk
Bog Raiders
PT
ST
US
2B
Creature - Zombie
2/2
3
Swampwalk
Woolly Mammoths
IA
1GG
Creature - Elephant
3/2
3
Woolly Mammoths has trample as long as you control a snow land.
Words of Waste
ON
2B
Enchantment
1
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
Dromad Purebred
RAV
4W
Creature - Camel Beast
1/5
3
Whenever Dromad Purebred is dealt damage, you gain 1 life.
Ebony Charm
MI
B
Instant
2
Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn.
Sliver Overlord
SC
WUBRG
Legendary Creature - Sliver Mutant
7/7
3
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)
Harvest Wurm
WL
1G
Creature - Wurm
3/2
3
When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand.
Spiritual Asylum
NE
2WW
Enchantment
1
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
Mossdog
NE
G
Creature - Plant Hound
1/1
3
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Giant Solifuge
GP
2(R/G)(R/G)
Creature - Insect
4/1
3
({(r/g)} can be paid with either {R} or {G}.)
Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
Hail Storm
AL
TSP
1GG
Instant
2
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Reaper King
SHM
(2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Artifact Creature - Scarecrow
6/6
3
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
Bee Sting
P2
PT
3G
Sorcery
2
Bee Sting deals 2 damage to target creature or player.
Biting Tether
SHM
4U
Enchantment - Aura
1
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Righteous Cause
ON
3WW
Enchantment
1
Whenever a creature attacks, you gain 1 life.
Goblin Ringleader
AP
3R
Creature - Goblin
2/2
3
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
Sootfeather Flock
LE
4B
Creature - Bird
3/2
3
Flying
Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Spellshift
PLC
3U
Instant
2
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.
Shimmer
MI
2UU
Enchantment
1
As Shimmer comes into play, choose a land type.
All lands of the chosen type have phasing.
Trial // Error (Trial)
DIS
WU
Instant
2
Return all creatures blocking or blocked by target creature to their owner's hand.
Dega Disciple
AP
W
Creature - Human Wizard
1/1
3
{B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
Frenzied Tilling
IN
3RG
Sorcery
2
Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Enervate
5E
IA
1U
Instant
2
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Extirpate
PLC
B
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
Extractor Demon
CFX
4BB
Creature - Demon
5/5
3
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Kabuto Moth
CHK
2W
Creature - Spirit
1/2
3
Flying
{T}: Target creature gets +1/+2 until end of turn.
Winter Sky
HL
R
Sorcery
2
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Smart Ass
UNH
2U
Creature - Donkey Wizard
3
2{1/2}/1
Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
Wirewood Savage
ON
2G
Creature - Elf
2/2
3
Whenever a Beast comes into play, you may draw a card.
Wirewood Symbiote
SC
G
Creature - Insect
1/1
3
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Glimmering Angel
IN
3W
Creature - Angel
2/2
3
Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Morningtide
TO
1W
Sorcery
2
Remove all cards in all graveyards from the game.
Defiant Falcon
NE
1W
Creature - Rebel Bird
1/1
3
Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
River's Grasp
SHM
3(U/B)
Sorcery
2
If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Sword of Fire and Ice
DS
3
Artifact - Equipment
1
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
Sandals of Abdallah
AN
4
Artifact
1
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from play this turn, destroy Sandals of Abdallah.
Withering Hex
ON
B
Enchantment - Aura
1
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
Murderous Betrayal
8E
NE
BBB
Enchantment
1
{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
Phantasmal Terrain
4E
5E
6E
B
IN
R
U
UU
Enchantment - Aura
1
Enchant land
As Phantasmal Terrain comes into play, choose a basic land type.
Enchanted land is the chosen type.
Crosis's Catacombs
PS
Land - Lair
0
When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
Crypt Angel
IN
4B
Creature - Angel
3/3
3
Flying, protection from white
When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
Tranquil Garden
CHK
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
Silver Drake
PS
1WU
Creature - Drake
3/3
3
Flying
When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
Undying Rage
TSP
2R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.
Quirion Ranger
VI
G
Creature - Elf
1/1
3
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Zealots en-Dal
EX
3W
Creature - Human Soldier
2/4
3
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Panic
5E
IA
R
Instant
2
Play Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Head Games
10E
ON
3BB
Sorcery
2
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Tomorrow, Azami's Familiar
BOK
5U
Legendary Creature - Spirit
1/5
3
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Alchor's Tomb
LG
4
Artifact
1
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.)
Hit // Run (Run)
DIS
3RG
Instant
2
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Skyshroud Blessing
PS
1G
Instant
2
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Shadowblood Ridge
OD
Land
0
{1}, {T}: Add {B}{R} to your mana pool.
Urza's Tower
5E
8E
9E
AQ
CH
Land - Urza's Tower
0
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
Citadel of Pain
PY
2R
Enchantment
1
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
Howling Wolf
MM
2GG
Creature - Wolf
2/2
3
When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
Fyndhorn Bow
IA
2
Artifact
1
{3}, {T}: Target creature gains first strike until end of turn.
Miscalculation
UL
1U
Instant
2
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Seething Song
9E
MR
2R
Instant
2
Add {R}{R}{R}{R}{R} to your mana pool.
Plow Through Reito
SOK
1W
Instant - Arcane
2
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Dodecapod
AP
TSP
4
Artifact Creature - Golem
3/3
3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.
Brainbite
ARB
2UB
Sorcery
2
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
Soar
MI
1U
Enchantment - Aura
1
You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
Staff of Zegon
AQ
4
Artifact
1
{3}, {T}: Target creature gets -2/-0 until end of turn.
Reciprocate
CHK
W
Instant
2
Remove from the game target creature that dealt damage to you this turn.
Sphere of Law
OD
3W
Enchantment
1
If a red source would deal damage to you, prevent 2 of that damage.
Artificer's Intuition
FD
1U
Enchantment
1
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Mwonvuli Ooze
WL
G
Creature - Ooze
3
1+*/1+*
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
Myr Retriever
MR
2
Artifact Creature - Myr
1/1
3
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Waves of Aggression
EVE
3(R/W)(R/W)
Sorcery
2
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Disturbed Burial
TE
1B
Sorcery
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Boseiju, Who Shelters All
CHK
Legendary Land
0
Boseiju, Who Shelters All comes into play tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Browse
6E
AL
2UU
Enchantment
1
{2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
Phantasmal Sphere
AL
1U
Creature - Illusion
0/1
3
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
Dredge
IN
B
Instant
2
Sacrifice a creature or land.
Draw a card.
Horror of Horrors
9E
LG
3BB
Enchantment
1
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Flooded Woodlands
IA
2UB
Enchantment
1
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
Douse in Gloom
GP
2B
Instant
2
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Moon Sprite
PT
ST2K
ST
1G
Creature - Faerie
1/1
3
Flying
Goblin token card
UG
1
Goblin Tutor
R
Instant
Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
2 Any Goblin Tutor
3 Any enchantment
4 Any artifact
5 Any creature
6 Any sorcery, instant, or interrupt
Autochthon Wurm
RAV
10GGGWW
Creature - Wurm
9/14
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
Raiding Party
FE
2R
Enchantment
1
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Goblin Mutant
IA
2RR
Creature - Goblin Mutant
5/3
3
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
Armored Pegasus
6E
PT
ST2K
TE
1W
Creature - Pegasus
1/2
3
Flying
Psychotic Episode
TSP
1BB
Sorcery
2
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Phyrexian Processor
US
4
Artifact
1
As Phyrexian Processor comes into play, pay any amount of life.
{4}, {T}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid.
Story Circle
10E
8E
9E
MM
1WW
Enchantment
1
As Story Circle comes into play, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Alloy Golem
IN
6
Artifact Creature - Golem
4/4
3
As Alloy Golem comes into play, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Sanguine Praetor
GP
6BB
Creature - Avatar
7/5
3
{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
Need for Speed
OD
R
Enchantment
1
Sacrifice a land: Target creature gains haste until end of turn.
Constricting Tendrils
CFX
U
Instant
2
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Crystal Vein
6E
MI
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
Goblin Hero
5E
6E
DK
ST2K
ST
2R
Creature - Goblin
2/2
3
Unified Strike
ON
W
Instant
2
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.
Stonybrook Schoolmaster
MOR
2W
Creature - Merfolk Wizard
1/2
3
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.
Refresh
OD
2G
Instant
2
Regenerate target creature.
Draw a card.
Doran, the Siege Tower
LRW
BGW
Legendary Creature - Treefolk Shaman
0/5
3
Each creature assigns combat damage equal to its toughness rather than its power.
Reflecting Mirror
DK
4
Artifact
1
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
Goblin Lookout
LE
1R
Creature - Goblin
1/2
3
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Buried Alive
OD
WL
2B
Sorcery
2
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Graceful Reprieve
MOR
1W
Instant
2
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Culling Scales
MR
3
Artifact
1
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)
Whirlpool Drake
AP
3U
Creature - Drake
2/2
3
Flying
When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.
Black Ward
4E
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Return to Battle
P3
B
Sorcery
2
Return target creature card from your graveyard to your hand.
Cavern Thoctar
ALA
5G
Creature - Beast
5/5
3
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Spellbound Dragon
ARB
3UR
Creature - Dragon
3/5
3
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
Ashes to Ashes
4E
5E
DK
1BB
Sorcery
2
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.
Deconstruct
MR
2G
Sorcery
2
Destroy target artifact. Then add {G}{G}{G} to your mana pool.
Carpet of Flowers
US
G
Enchantment
1
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
Tephraderm
ON
4R
Creature - Beast
4/5
3
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
Sword of the Meek
FUT
2
Artifact - Equipment
1
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
Erase (Not the Urza's Legacy One)
UNH
2W
Instant
2
If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
Remove target enchantment from the game.
Jokulmorder
CS
4UUU
Creature - Leviathan
12/12
3
Trample
Jokulmorder comes into play tapped.
When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Enduring Ideal
SOK
5WW
Sorcery
2
Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sylvan Safekeeper
JU
G
Creature - Human Wizard
1/1
3
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Battlegate Mimic
EVE
1(R/W)
Creature - Shapeshifter
2/1
3
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
Goldmeadow Lookout
FUT
3W
Creature - Kithkin Spellshaper
2/2
3
{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}: Tap target creature."
AEther Shockwave
SOK
3W
Instant
2
Choose one - Tap all Spirits; or tap all non-Spirit creatures.
Brink of Madness
UL
2BB
Enchantment
1
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand.
Loxodon Gatekeeper
RAV
2WW
Creature - Elephant Soldier
2/3
3
Artifacts, creatures, and lands your opponents control come into play tapped.
Spectral Searchlight
RAV
3
Artifact
1
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Stir the Pride
DS
4W
Instant
2
Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.)
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Auriok Windwalker
FD
3W
Creature - Human Wizard
2/3
3
Flying
{T}: Attach target Equipment you control to target creature you control.
Laccolith Rig
NE
R
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Wormfang Turtle
JU
2U
Creature - Nightmare Turtle Beast
2/4
3
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
Diabolic Vision
IA
UB
Sorcery
2
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Vexing Sphinx
CS
1UU
Creature - Sphinx
4/4
3
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.
Flowstone Wyvern
TE
3RR
Creature - Drake
3/3
3
Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
Holy Light
DK
2W
Instant
2
Nonwhite creatures get -1/-1 until end of turn.
Hero's Demise
BOK
1B
Instant
2
Destroy target legendary creature.
Boon Reflection
SHM
4W
Enchantment
1
If you would gain life, you gain twice that much life instead.
Jokulhaups
5E
6E
IA
4RR
Sorcery
2
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Novijen Sages
DIS
4UU
Creature - Human Advisor Mutant
0/0
3
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Nuisance Engine
MR
3
Artifact
1
{2}, {T}: Put a 0/1 Pest artifact creature token into play.
Rock Hydra
B
R
U
XRR
Creature - Hydra
0/0
3
Rock Hydra comes into play with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep.
Cultural Exchange
OD
4UU
Sorcery
2
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)
Kismet
4E
5E
6E
LG
3W
Enchantment
1
Artifacts, creatures, and lands your opponents control come into play tapped.
Riddle of Lightning
FUT
3RR
Instant
2
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Nulltread Gargantuan
ARB
1GU
Creature - Beast
5/6
3
When Nulltread Gargantuan comes into play, put a creature you control on top of its owner's library.
Mana Seism
CHK
1R
Sorcery
2
Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
Reiver Demon
MR
4BBBB
Creature - Demon
6/6
3
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Soul Feast
10E
7E
8E
9E
ST
UD
3BB
Sorcery
2
Target player loses 4 life and you gain 4 life.
Aerie Ouphes
EVE
4G
Creature - Ouphe
3/3
3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Zealous Persecution
ARB
WB
Instant
2
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Infinite Authority
LG
WWW
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
Timecrafting
PLC
XR
Instant
2
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
Skyshroud Condor
TE
1U
Creature - Bird
2/2
3
Flying
You can't play Skyshroud Condor unless you've played another spell this turn.
Krovikan Plague
AL
2B
Enchantment - Aura
1
Enchant non-Wall creature you control
When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."
Heartseeker
DS
4
Artifact - Equipment
1
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Duergar Mine-Captain
EVE
2(R/W)
Creature - Dwarf Soldier
2/1
3
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Squallmonger
MM
3G
Creature - Monger
3/3
3
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
Dragon Wings
SC
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature.
Enshrined Memories
BOK
XG
Sorcery
2
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Suleiman's Legacy
VI
RW
Enchantment
1
When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated.
Craven Giant
PT
SH
2R
Creature - Giant
4/1
3
Craven Giant can't block.
Last Rites
OD
2B
Sorcery
2
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Vulturous Zombie
RAV
3BG
Creature - Plant Zombie
3/3
3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Turn the Tables
DS
3WW
Instant
2
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Spawning Pool
10E
UL
Land
0
Spawning Pool comes into play tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Terashi's Verdict
BOK
1W
Instant - Arcane
2
Destroy target attacking creature with power 3 or less.
Helm of Kaldra
FD
3
Legendary Artifact - Equipment
1
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra into play and attach those Equipment to it.
Equip {2}
Torsten Von Ursus
LG
3GGW
Legendary Creature - Human Soldier
5/5
3
Welkin Hawk
EX
1W
Creature - Bird
1/1
3
Flying
When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
Untaidake, the Cloud Keeper
CHK
Legendary Land
0
Untaidake, the Cloud Keeper comes into play tapped.
{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to play legendary spells.
Soltari Champion
SH
2W
Creature - Soltari Soldier
2/2
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Outmaneuver
US
XR
Instant
2
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Shinka Gatekeeper
BOK
2R
Creature - Ogre Warrior
3/2
3
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Iridescent Drake
UD
3U
Creature - Drake
2/2
3
Flying
When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.)
Gravelgill Duo
SHM
2(U/B)
Creature - Merfolk Rogue Warrior
2/1
3
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
AEther Storm
5E
HL
3U
Enchantment
1
Creature cards can't be played.
Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability.
Thunder-Thrash Elder
ALA
2R
Creature - Viashino Warrior
1/1
3
Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)
Slith Firewalker
MR
RR
Creature - Slith
1/1
3
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Riding Red Hare
P3
2W
Sorcery
2
Target creature gets +3/+3 and gains horsemanship until end of turn.
Plated Wurm
P2
4G
Creature - Wurm
4/5
3
Chamber of Manipulation
OD
2UU
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Hanabi Blast
CHK
1RR
Instant
2
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
Wing Snare
7E
8E
UL
2G
Sorcery
2
Destroy target creature with flying.
Memory Erosion
ALA
1UU
Enchantment
1
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
Skyhunter Patrol
10E
MR
2WW
Creature - Cat Knight
2/3
3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Cerulean Wisps
SHM
U
Instant
2
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Wizards' School
HL
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
{2}, {T}: Add {W} or {B} to your mana pool.
Mindleech Mass
RAV
5UBB
Creature - Horror
6/6
3
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
Mythic Proportions
ON
4GGG
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Promised Kannushi
SOK
G
Creature - Human Druid
1/1
3
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Death Mutation
AP
6BG
Sorcery
2
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
Flowstone Blade
SH
R
Enchantment - Aura
1
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
Juntu Stakes
IN
2
Artifact
1
Creatures with power 1 or less don't untap during their controllers' untap steps.
Shirei, Shizo's Caretaker
BOK
4B
Legendary Creature - Spirit
2/2
3
Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.
Repel
OD
3U
Instant
2
Put target creature on top of its owner's library.
Tar Fiend
ALA
5B
Creature - Elemental
4/4
3
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
When Tar Fiend comes into play, target player discards a card for each creature it devoured.
Court Hussar
DIS
2U
Creature - Vedalken Knight
1/3
3
Vigilance
When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar comes into play, sacrifice it unless {W} was spent to play it.
Angel of Light
ST
4W
Creature - Angel
3/3
3
Flying, vigilance
Duergar Cave-Guard
EVE
3R
Creature - Dwarf Warrior
1/3
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
Soratami Savant
CHK
2UU
Creature - Moonfolk Wizard
2/2
3
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
Mire Kavu
PS
3R
Creature - Kavu
3/2
3
Mire Kavu gets +1/+1 as long as you control a Swamp.
Lunge
MM
2R
Instant
2
Lunge deals 2 damage to target creature and 2 damage to target player.
Fatal Attraction
FUT
2R
Enchantment - Aura
1
Enchant creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
Akuta, Born of Ash
SOK
2BB
Legendary Creature - Spirit
3/2
3
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
Tethered Griffin
UD
W
Creature - Griffin
2/3
3
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Afflict
10E
OD
2B
Instant
2
Target creature gets -1/-1 until end of turn.
Draw a card.
Argothian Treefolk
AQ
3GG
Creature - Treefolk
3/5
3
Prevent all damage that would be dealt to Argothian Treefolk by artifacts.
Thief of Hope
CHK
2B
Creature - Spirit
2/2
3
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Flood Plain
MI
Land
0
Flood Plain comes into play tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
Sewer Rats
MI
B
Creature - Rat
1/1
3
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
Rhox Meditant
CFX
3W
Creature - Rhino Monk
2/4
3
When Rhox Meditant comes into play, if you control a green permanent, draw a card.
Boreal Centaur
CS
1G
Snow Creature - Centaur Warrior
2/2
3
{S}i}: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)
Squirrel token card
UG
1
Strategy, Schmategy
1R
Sorcery
Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
2 Destroy all artifacts.
3 Destroy all lands.
4 Strategy, Schmategy deals 3 damage to each creature and player.
5 Each player discards his or her hand and draws seven cards.
6 Roll the die two more times.
Beast Attack
OD
2GGG
Instant
2
Put a 4/4 green Beast creature token into play.
Flashback {2}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Slith Strider
MR
1UU
Creature - Slith
1/1
3
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Heart Warden
UD
1G
Creature - Elf Druid
1/1
3
{T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
Rime Transfusion
CS
1B
Snow Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.)
Rootwater Shaman
TE
2U
Creature - Merfolk Shaman
2/2
3
You may play Aura cards with enchant creature as though they had flash.
Moldervine Cloak
RAV
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Stasis Cocoon
FD
1W
Enchantment - Aura
1
Enchant artifact
Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.
Elven Rite
SH
1G
Sorcery
2
Distribute two +1/+1 counters among one or two target creatures.
Merfolk Raiders
MI
1U
Creature - Merfolk Soldier
2/3
3
Phasing, islandwalk
Angelic Page
7E
8E
US
1W
Creature - Angel Spirit
1/1
3
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Wall of Razors
SH
1R
Creature - Wall
4/1
3
Defender (This creature can't attack.)
First strike
Elephant Guide
JU
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
Lost in Thought
JU
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.
Awe Strike
MR
W
Instant
2
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Disrupting Shoal
BOK
XUU
Instant - Arcane
2
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
Quarum Trench Gnomes
LG
3R
Creature - Gnome
1/1
3
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect doesn't end at end of turn.)
Beacon of Destruction
10E
FD
3RR
Instant
2
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
Gelectrode
GP
1UR
Creature - Weird
0/1
3
{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.
Witherscale Wurm
SHM
4GG
Creature - Wurm
9/9
3
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Frankie Peanuts
UNH
2WW
Legendary Creature - Elephant Rogue
2/3
3
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Exiled Doomsayer
SC
1W
Creature - Human Cleric
1/2
3
All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
Aphetto Grifter
ON
2U
Creature - Human Wizard
1/1
3
Tap two untapped Wizards you control: Tap target permanent.
Zombie Boa
AP
4B
Creature - Zombie Snake
3/3
3
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.
Spectral Procession
SHM
(2/W)(2/W)(2/W)
Sorcery
2
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.
Corpulent Corpse
TSP
5B
Creature - Zombie
3/3
3
Fear
Suspend 5-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Yotian Soldier
4E
AQ
MR
3
Artifact Creature - Soldier
1/4
3
Vigilance
Harsh Mercy
ON
2W
Sorcery
2
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Fire // Ice (Ice)
AP
1U
Instant
2
Tap target permanent.
Draw a card.
Heat of Battle
SH
1R
Enchantment
1
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Rolling Earthquake
P3
XR
Sorcery
2
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Lance
B
R
U
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has first strike.
Chameleon Spirit
MM
3U
Creature - Illusion Spirit
*/*
3
As Chameleon Spirit comes into play, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Forethought Amulet
LG
5
Artifact
1
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Living Lands
4E
5E
6E
B
R
U
3G
Enchantment
1
All Forests are 1/1 creatures that are still lands.
Misguided Rage
SC
2R
Sorcery
2
Target player sacrifices a permanent.
Spitting Gourna
ON
3GG
Creature - Beast
3/4
3
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Alluring Scent
P2
PT
ST
1GG
Sorcery
2
All creatures able to block target creature this turn do so.
Poultice Sliver
PLC
2W
Creature - Sliver
2/2
3
All Slivers have "{2}, {T}: Regenerate target Sliver."
Exploration
US
G
Enchantment
1
You may play an additional land on each of your turns.
Consumptive Goo
SC
BB
Creature - Ooze
1/1
3
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Organ Grinder
TO
2B
Creature - Zombie
3/1
3
{T}, Remove three cards in your graveyard from the game: Target player loses 3 life.
Talisman of Dominance
MR
2
Artifact
1
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
Sprouting Phytohydra
DIS
4G
Creature - Plant Hydra
0/2
3
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.
Reclusive Wight
US
3B
Creature - Zombie Minion
4/4
3
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Sisay's Ingenuity
PS
U
Enchantment - Aura
1
Enchant creature
When Sisay's Ingenuity comes into play, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Hidden Spider
US
G
Enchantment
1
When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Frozen Solid
CS
SC
1UU
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Horned Sliver
TE
2G
Creature - Sliver
2/2
3
All Sliver creatures have trample.
Brainspoil
RAV
3BB
Sorcery
2
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Wall of Corpses
MI
1B
Creature - Wall
0/2
3
Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Kiku, Night's Flower
CHK
BB
Legendary Creature - Human Assassin
1/1
3
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Soldevi Simulacrum
IA
4
Artifact Creature - Soldier
2/4
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
Ekundu Griffin
6E
MI
3W
Creature - Griffin
2/2
3
Flying, first strike
Life and Limb
PLC
3G
Enchantment
1
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
Plunge into Darkness
FD
1B
Instant
2
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
Entwine {B} (Choose both if you pay the entwine cost.)
Urza's Bauble
5E
IA
0
Artifact
1
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Walking Dream
SH
3U
Creature - Illusion
3/3
3
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Evil Eye of Orms-by-Gore
5E
6E
LG
TSP
4B
Creature - Eye
3/6
3
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Honden of Life's Web
CHK
4G
Legendary Enchantment - Shrine
1
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.
Suncrusher
FD
9
Artifact Creature - Construct
3/3
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Ordered Migration
IN
3WU
Sorcery
2
Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.
Palladia-Mors
CH
LG
2RRGGWW
Legendary Creature - Elder Dragon
7/7
3
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
Slinking Giant
SHM
2RR
Creature - Giant Rogue
4/4
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
Lignify
LRW
1G
Tribal Enchantment - Treefolk Aura
1
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
Diviner's Wand
MOR
3
Tribal Artifact - Wizard Equipment
1
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip {3}
Hulking Cyclops
6E
8E
PT
VI
3RR
Creature - Cyclops
5/5
3
Hulking Cyclops can't block.
Riftwing Cloudskate
TSP
3UU
Creature - Illusion
2/2
3
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Jenara, Asura of War
ARB
GWU
Legendary Creature - Angel
3/3
3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
Illuminated Wings
UD
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.
Graceful Antelope
OD
2WW
Creature - Antelope
1/4
3
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play.
Phantatog
OD
1WU
Creature - Atog
1/2
3
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
Wall of Light
LG
2W
Creature - Wall
1/5
3
Defender (This creature can't attack.)
Protection from black
Flight of Fancy
RAV
3U
Enchantment - Aura
1
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.
Devouring Light
RAV
1WW
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.
Bogardan Firefiend
10E
WL
2R
Creature - Elemental Spirit
2/1
3
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
Ignoble Soldier
MM
2W
Creature - Human Soldier
3/1
3
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Waste Away
TO
4B
Instant
2
As an additional cost to play Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
Paladin of Prahv
DIS
4WW
Creature - Human Knight
3/4
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
Pendelhaven
LG
TSP
Legendary Land
0
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
Monkey Cage
MM
5
Artifact
1
When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.
Claws of Wirewood
SC
3G
Sorcery
2
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rancid Earth
TO
1BB
Sorcery
2
Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Fog Bank
US
1U
Creature - Wall
0/2
3
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Copperhoof Vorrac
MR
3GG
Creature - Boar Beast
2/2
3
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Crippling Fatigue
TO
1BB
Sorcery
2
Target creature gets -2/-2 until end of turn.
Flashback-{1}{B}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Power Surge
4E
B
R
U
RR
Enchantment
1
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
Darkwater Egg
OD
1
Artifact
1
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
False Peace
PT
ST
W
Sorcery
2
Target player skips all combat phases of his or her next turn.
Arcbound Hybrid
DS
4
Artifact Creature - Beast
0/0
3
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Savage Offensive
IN
1R
Sorcery
2
Kicker {G} (You may pay an additional {G} as you play this spell.)
Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn.
Tattermunge Duo
SHM
2(R/G)
Creature - Goblin Warrior Shaman
2/3
3
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
Soilshaper
CHK
1G
Creature - Spirit
1/1
3
Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Radiant Essence
MI
1GW
Creature - Spirit
2/3
3
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Blightsoil Druid
MOR
1B
Creature - Elf Druid
1/2
3
{T}, Pay 1 life: Add {G} to your mana pool.
Earth Surge
GP
3G
Enchantment
1
Each land gets +2/+2 as long as it's a creature.
Trained Pronghorn
JU
1W
Creature - Antelope
1/1
3
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Voracious Cobra
IN
2RG
Creature - Snake
2/2
3
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
Forked-Branch Garami
BOK
3GG
Creature - Spirit
4/4
3
Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
Aysen Crusader
HL
2WW
Creature - Human Knight
3
2+*/2+*
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Jhessian Infiltrator
ALA
GU
Creature - Human Rogue
2/2
3
Jhessian Infiltrator is unblockable.
Captain's Maneuver
AP
XRW
Instant
2
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Academy Researchers
10E
US
1UU
Creature - Human Wizard
2/2
3
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.
Convalescent Care
ON
1WW
Enchantment
1
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Pestilence Rats
IA
2B
Creature - Rat
*/3
3
Pestilence Rats's power is equal to the number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)
Everglove Courier
ON
2G
Creature - Elf
2/1
3
You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample.
Fa'adiyah Seer
PLC
1G
Creature - Human Shaman
1/1
3
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Life // Death (Death)
AP
1B
Sorcery
2
Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.
Spreading Algae
8E
US
G
Enchantment - Aura
1
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.
Oboro Breezecaller
SOK
1U
Creature - Moonfolk Wizard
1/1
3
Flying
{2}, Return a land you control to its owner's hand: Untap target land.
Temporal Eddy
TSP
2UU
Sorcery
2
Put target creature or land on top of its owner's library.
Exalted Angel
ON
4WW
Creature - Angel
4/5
3
Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Stronghold Assassin
7E
SH
1BB
Creature - Zombie Assassin
2/1
3
{T}, Sacrifice a creature: Destroy target nonblack creature.
Skywing Aven
TO
2U
Creature - Bird Soldier
2/1
3
Flying
Discard a card: Return Skywing Aven to its owner's hand.
Farewell to Arms
UNH
1BB
Enchantment
1
As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Oaken Brawler
LRW
3W
Creature - Treefolk Warrior
2/4
3
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Face to Face
UNH
1R
Sorcery
2
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.
Dance of Many
5E
CH
DK
UU
Enchantment
1
When Dance of Many comes into play, put a token into play that's a copy of target nontoken creature.
When Dance of Many leaves play, remove the creature token from the game.
When the creature token leaves play, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Godtoucher
ALA
3G
Creature - Elf Cleric
2/2
3
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Discordant Spirit
MI
2BR
Creature - Spirit
2/2
3
At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn.
At the end of your turn, remove all +1/+1 counters on Discordant Spirit.
Suicidal Charge
CFX
3BR
Enchantment
1
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Ajani Vengeant
ALA
2RW
Planeswalker - Ajani
1
3
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Sapphire Charm
MI
U
Instant
2
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.
Glacial Wall
5E
6E
7E
IA
2U
Creature - Wall
0/7
3
Defender (This creature can't attack.)
Sadistic Glee
TE
B
Enchantment - Aura
1
Enchant creature
Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature.
Unspeakable Symbol
SC
1BB
Enchantment
1
Pay 3 life: Put a +1/+1 counter on target creature.
Chaotic Strike
IN
1R
Instant
2
Play Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Krosan Constrictor
TO
3G
Creature - Snake
2/2
3
Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
Battering Craghorn
ON
2RR
Creature - Goat Beast
3/1
3
First strike
Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sulfurous Springs
10E
5E
6E
7E
9E
IA
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
Scalebane's Elite
VI
3GW
Creature - Human Soldier
4/4
3
Protection from black
Xiahou Dun, the One-Eyed
P3
2BB
Legendary Creature - Human Soldier
3/2
3
Horsemanship
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before attackers are declared.
Scent of Jasmine
UD
W
Instant
2
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Nova Cleric
ON
W
Creature - Human Cleric
1/2
3
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
Temporal Manipulation
P2
3UU
Sorcery
2
Take an extra turn after this one.
Su-Chi
AQ
4
Artifact Creature - Construct
4/4
3
When Su-Chi is put into a graveyard from play, add {4} to your mana pool.
Sylvan Library
4E
5E
LG
1G
Enchantment
1
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Glorious Anthem
10E
7E
8E
9E
US
1WW
Enchantment
1
Creatures you control get +1/+1.
Pyrotechnics
4E
5E
6E
7E
8E
LG
4R
Sorcery
2
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
Reprisal
6E
7E
AL
1W
Instant
2
Destroy target creature with power 4 or greater. It can't be regenerated.
Barbed Sextant
5E
IA
1
Artifact
1
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Vedalken Dismisser
RAV
5U
Creature - Vedalken Wizard
2/2
3
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
Knight of Dusk
10E
TE
1BB
Creature - Human Knight
2/2
3
{B}{B}: Destroy target creature blocking Knight of Dusk.
Jinxed Choker
MR
3
Artifact
1
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
Fiery Justice
IA
TSP
RGW
Sorcery
2
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Devout Harpist
UL
W
Creature - Human
1/1
3
{T}: Destroy target Aura attached to a creature.
Golden Bear
P2
3G
Creature - Bear
4/3
3
Ambush Party
5E
HL
4R
Creature - Human Rogue
3/1
3
First strike, haste
Reap and Sow
DS
3G
Sorcery
2
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
Coldsteel Heart
CS
2
Snow Artifact
1
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Early Frost
FD
1U
Instant
2
Tap up to three target lands.
Trokin High Guard
P2
3W
Creature - Human Knight
3/3
3
Squelch
CHK
1U
Instant
2
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Spatial Binding
MI
UB
Enchantment
1
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Clockwork Vorrac
MR
5
Artifact Creature - Boar Beast
0/0
3
Trample
Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
Hollow Trees
5E
FE
Land
0
Hollow Trees comes into play tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
Roar of the Crowd
MOR
3R
Sorcery
2
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
Havenwood Battleground
5E
6E
FE
Land
0
Havenwood Battleground comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
Synod Artificer
DS
2U
Creature - Vedalken Artificer
1/2
3
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Well of Life
PY
4
Artifact
1
At the end of your turn, if you control no untapped lands, you gain 2 life.
Scuzzback Marauders
SHM
4(R/G)
Creature - Goblin Warrior
5/2
3
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Martyr of Sands
CS
W
Creature - Human Cleric
1/1
3
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
Gaze of Pain
IA
1B
Sorcery
2
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Death Denied
SOK
XBB
Instant - Arcane
2
Return X target creature cards from your graveyard to your hand.
Grozoth
RAV
6UUU
Creature - Leviathan
9/9
3
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U}
Lavacore Elemental
PLC
2R
Creature - Elemental
5/3
3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Presence of the Master
LG
US
3W
Enchantment
1
Whenever a player plays an enchantment spell, counter it.
Thelonite Hermit
TSP
3G
Creature - Elf Shaman
1/1
3
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.
Delay
FUT
1U
Instant
2
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Filthy Cur
OD
1B
Creature - Hound
2/2
3
Whenever Filthy Cur is dealt damage, you lose that much life.
Alert Shu Infantry
P3
2W
Creature - Human Soldier
2/2
3
Vigilance
Xantid Swarm
SC
G
Creature - Insect
0/1
3
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.
Kumano's Pupils
CHK
4R
Creature - Human Shaman
3/3
3
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.
Manabond
EX
G
Enchantment
1
At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand.
Lich's Mirror
ALA
5
Artifact
1
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Day of the Dragons
SC
4UUU
Enchantment
1
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.
Strength in Numbers
TSP
1G
Instant
2
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Lawbringer
NE
2W
Creature - Kor Rebel
2/2
3
{T}, Sacrifice Lawbringer: Remove target red creature from the game.
Dark Hatchling
US
4BB
Creature - Horror
3/3
3
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated.
Prismatic Lens
TSP
2
Artifact
1
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Flamekin Harbinger
LRW
R
Creature - Elemental Shaman
1/1
3
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
Infernal Tribute
WL
BBB
Enchantment
1
{2}, Sacrifice a nontoken permanent: Draw a card.
Primal Forcemage
TSP
2G
Creature - Elf Shaman
2/2
3
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
Imp's Mischief
PLC
1B
Instant
2
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
Vedalken Heretic
ARB
GU
Creature - Vedalken Rogue
1/1
3
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Stonybrook Angler
LRW
1U
Creature - Merfolk Wizard
1/2
3
{1}{U}, {T}: You may tap or untap target creature.
Shatterstorm
10E
5E
6E
AQ
R
2RR
Sorcery
2
Destroy all artifacts. They can't be regenerated.
Surging Flame
CS
1R
Instant
2
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
Brain Pry
DIS
1B
Sorcery
2
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
Petravark
TO
3R
Creature - Nightmare Beast
2/2
3
When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its owner's control.
Braidwood Sextant
UD
1
Artifact
1
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Broodmate Dragon
ALA
3BRG
Creature - Dragon
4/4
3
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
Rift Elemental
FUT
R
Creature - Elemental
1/1
3
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
Temporal Fissure
SC
4U
Sorcery
2
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Cryptic Annelid
FUT
3U
Creature - Worm Beast
1/4
3
When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gorilla Chieftain
6E
7E
AL
2GG
Creature - Ape
3/3
3
{1}{G}: Regenerate Gorilla Chieftain.
Ancestral Knowledge
WL
1U
Enchantment
1
Cumulative upkeep {1}
When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves play, shuffle your library.
Fat Ass
UNH
4G
Creature - Donkey Shaman
3
2/3{1/2}
Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
Barrenton Medic
SHM
4W
Creature - Kithkin Cleric
0/4
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Arcum Dagsson
CS
3U
Legendary Creature - Human Artificer
2/2
3
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.
No Rest for the Wicked
10E
US
1B
Enchantment
1
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.
Filth
JU
3B
Creature - Incarnation
2/2
3
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Goblin War Buggy
US
1R
Creature - Goblin
2/2
3
Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Fact or Fiction
IN
3U
Instant
2
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Eastern Paladin
7E
8E
US
2BB
Creature - Zombie Knight
3/3
3
{B}{B}, {T}: Destroy target green creature.
Durkwood Baloth
TSP
4GG
Creature - Beast
5/5
3
Suspend 5-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
War Chariot
IA
3
Artifact
1
{3}, {T}: Target creature gains trample until end of turn.
Game Preserve
MM
2G
Enchantment
1
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control.
Skirk Outrider
LE
3R
Creature - Goblin
2/2
3
Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.
Clairvoyance
IA
U
Instant
2
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Death Ward
4E
5E
B
IA
R
U
W
Instant
2
Regenerate target creature.
Paragon of the Amesha
CFX
2W
Creature - Human Knight
2/2
3
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
Desecrator Hag
EVE
2(B/G)(B/G)
Creature - Hag
2/2
3
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
Glacial Ray
CHK
1R
Instant - Arcane
2
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Forgotten Lore
IA
G
Sorcery
2
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Fumiko the Lowblood
BOK
2RR
Legendary Creature - Human Samurai
3/2
3
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.
Battlefield Forge
10E
9E
AP
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Malignant Growth
MI
3GU
Enchantment
1
Cumulative upkeep {1}
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
Samite Pilgrim
PS
1W
Creature - Human Cleric
1/1
3
Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Jackalope Herd
EX
3G
Creature - Rabbit Beast
4/5
3
When you play a spell, return Jackalope Herd to its owner's hand.
Beseech the Queen
SHM
(2/B)(2/B)(2/B)
Sorcery
2
({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Brass Secretary
UD
3
Artifact Creature - Construct
2/1
3
{2}, Sacrifice Brass Secretary: Draw a card.
Sarcomite Myr
FUT
2U
Artifact Creature - Myr
2/1
3
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
War-Torch Goblin
RAV
R
Creature - Goblin Warrior
1/1
3
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Green Scarab
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Winds of Change
4E
5E
LG
PT
R
Sorcery
2
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Fledgling Djinn
WL
1B
Creature - Djinn
2/2
3
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Goblin Brawler
FD
2R
Creature - Goblin Warrior
2/2
3
First strike
Goblin Brawler can't be equipped.
Icatian Crier
TSP
2W
Creature - Human Spellshaper
1/1
3
{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play.
Combat Medic
FE
2W
Creature - Human Cleric Soldier
0/2
3
{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Gaze of Adamaro
SOK
2RR
Instant - Arcane
2
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
Dingus Egg
4E
5E
6E
7E
8E
B
R
U
4
Artifact
1
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
Ravenous Vampire
MI
3BB
Creature - Vampire
3/3
3
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Infectious Rage
JU
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature.
Serendib Sorcerer
PLC
1UU
Creature - Human Wizard
1/1
3
{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
Shining Shoal
BOK
XWW
Instant - Arcane
2
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
Noxious Field
PY
1BB
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Haunted Cadaver
ON
3B
Creature - Zombie
2/2
3
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Thran Dynamo
UD
4
Artifact
1
{T}: Add {3} to your mana pool.
Pious Kitsune
CHK
2W
Creature - Fox Cleric
1/2
3
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Forbid
EX
1UU
Instant
2
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Genju of the Realm
BOK
WUBRG
Legendary Enchantment - Aura
1
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Slaughter
EX
2BB
Instant
2
Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Grixis Sojourners
ARB
1UBR
Creature - Zombie Ogre
4/3
3
When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
Spore Flower
FE
GG
Creature - Fungus
0/1
3
At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Hammerhead Shark
SH
1U
Creature - Fish
2/3
3
Hammerhead Shark can't attack unless defending player controls an Island.
Tidal Warrior
SH
U
Creature - Merfolk Warrior
1/1
3
{T}: Target land becomes an Island until end of turn.
Myr Incubator
MR
6
Artifact
1
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
Mercadian Bazaar
MM
Land
0
Mercadian Bazaar comes into play tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
Sengir Autocrat
5E
6E
HL
TSP
3B
Creature - Human
2/2
3
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.
Loch Korrigan
SHM
3B
Creature - Spirit
1/1
3
{(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
Defense of the Heart
UL
3G
Enchantment
1
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.
Soldevi Sage
6E
AL
1U
Creature - Human Wizard
1/1
3
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
Parallax Wave
NE
2WW
Enchantment
1
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play.
When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.
Soulbright Flamekin
LRW
1R
Creature - Elemental Shaman
2/1
3
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
Throne of Bone
4E
5E
6E
7E
8E
B
R
U
1
Artifact
1
Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life.
Independent Troops
P3
1R
Creature - Human Soldier
2/1
3
Ishi-Ishi, Akki Crackshot
BOK
1R
Legendary Creature - Goblin Warrior
1/1
3
Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Sutured Ghoul
JU
4BBB
Creature - Zombie
*/*
3
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
Sudden Strength
JU
3G
Instant
2
Target creature gets +3/+3 until end of turn.
Draw a card.
Jacques le Vert
LG
1RGW
Legendary Creature - Human Warrior
3/2
3
Green creatures you control get +0/+2.
Armor of Thorns
MI
1G
Enchantment - Aura
1
You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Purgatory
MI
2WB
Enchantment
1
Whenever a nontoken creature is put into your graveyard from play, remove that card from the game.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play.
Phyrexian Reaper
IN
4B
Creature - Zombie
3/3
3
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Teferi's Realm
VI
1UU
World Enchantment
1
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
Attunement
US
2U
Enchantment
1
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Windbrisk Raptor
SHM
5WW
Creature - Bird
5/7
3
Flying
Attacking creatures you control have lifelink.
Whiptongue Frog
EX
2U
Creature - Frog
1/3
3
{U}: Whiptongue Frog gains flying until end of turn.
My First Tome
UNH
3
Artifact
1
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
Skullsnatcher
BOK
1B
Creature - Rat Ninja
2/1
3
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
Sophic Centaur
PLC
3G
Creature - Centaur Spellshaper
1/1
3
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
Ixidor's Will
ON
2U
Instant
2
Counter target spell unless its controller pays {2} for each Wizard in play.
Rune-Tail, Kitsune Ascendant
SOK
2W
Legendary Creature - Fox Monk
2/2
3
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
Field of Reality
CHK
2U
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
Compulsive Research
RAV
2U
Sorcery
2
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Minion Reflector
ALA
5
Artifact
1
Whenever a nontoken creature comes into play under your control, you may pay {2}. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent."
Blinding Angel
8E
9E
NE
3WW
Creature - Angel
2/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Anurid Swarmsnapper
JU
2G
Creature - Frog Beast
1/4
3
Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Elfhame Sanctuary
IN
1G
Enchantment
1
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
Voodoo Doll
CH
LG
6
Artifact
1
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you.
{X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
SOK
2W
Legendary Enchantment
1
Prevent all damage that would be dealt to creatures you control.
Leshrac's Rite
5E
6E
7E
IA
B
Enchantment - Aura
1
Enchant creature
Enchanted creature has swampwalk.
Backdraft
LG
1R
Instant
2
This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller.
Goblin Soothsayer
MI
R
Creature - Goblin Shaman
1/1
3
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Durkwood Tracker
TSP
4G
Creature - Giant
4/3
3
{1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Izzet Chronarch
GP
3UR
Creature - Human Wizard
2/2
3
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
Goblin Spelunkers
7E
RAV
US
2R
Creature - Goblin Warrior
2/2
3
Mountainwalk
Tin-Wing Chimera
VI
4
Artifact Creature - Chimera
2/2
3
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.)
Opal Avenger
UL
2W
Enchantment
1
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
Viridian Shaman
10E
9E
MR
2G
Creature - Elf Shaman
2/2
3
When Viridian Shaman comes into play, destroy target artifact.
Nacatl Outlander
CFX
RG
Creature - Cat Scout
2/2
3
Protection from blue
Urborg Emissary
IN
2B
Creature - Human Wizard
3/1
3
Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.)
When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand.
Mesmeric Trance
IA
1UU
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
Diabolic Edict
TE
1B
Instant
2
Target player sacrifices a creature.
Sovereigns of Lost Alara
ARB
4WU
Creature - Spirit
4/5
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library.
Alpha Status
SC
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.
Krosan Grip
TSP
2G
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Skyshroud Poacher
NE
2GG
Creature - Human Rebel
2/2
3
{3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library.
Unfulfilled Desires
MI
1UB
Enchantment
1
{1}, Pay 1 life: Draw a card, then discard a card.
Plaguebearer
EX
1B
Creature - Zombie
1/1
3
{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
Frenetic Efreet
MI
1UR
Creature - Efreet
2/1
3
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
Goblin Dirigible
MR
6
Artifact Creature - Construct
4/4
3
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
Hurloon Shaman
WL
1RR
Creature - Minotaur Shaman
2/3
3
When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.
Solar Tide
MR
4WW
Sorcery
2
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)
Makeshift Mannequin
LRW
3B
Instant
2
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Jeweled Torque
MM
2
Artifact
1
As Jeweled Torque comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Chain of Plasma
ON
1R
Instant
2
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
Talisman of Indulgence
MR
2
Artifact
1
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
Incinerate
10E
5E
IA
MI
1R
Instant
2
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Wheel and Deal
ON
3U
Instant
2
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Salt Flats
TE
Land
0
Salt Flats comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
Pardic Swordsmith
OD
2R
Creature - Dwarf
1/1
3
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
Borrowing 100,000 Arrows
P3
2U
Sorcery
2
Draw a card for each tapped creature target opponent controls.
Kiku's Shadow
SOK
BB
Sorcery
2
Target creature deals damage to itself equal to its power.
Rupture Spire
CFX
Land
0
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
Chilling Apparition
PY
2B
Creature - Spirit
1/1
3
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Sarcomancy
TE
B
Enchantment
1
When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play.
At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.
Wei Assassins
P3
3BB
Creature - Human Soldier Assassin
3/2
3
When Wei Assassins comes into play, target opponent sacrifices a creature.
Shore Snapper
ALA
2B
Creature - Beast
2/2
3
{U}: Shore Snapper gains islandwalk until end of turn.
Kaijin of the Vanishing Touch
BOK
1U
Creature - Spirit
0/3
3
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)
Orcish Mine
HL
1RR
Enchantment - Aura
1
Enchant land
Orcish Mine comes into play with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.
Soltari Monk
TE
WW
Creature - Soltari Monk Cleric
2/1
3
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Reminisce
10E
9E
ON
2U
Sorcery
2
Target player shuffles his or her graveyard into his or her library.
Balshan Griffin
OD
3UU
Creature - Griffin
3/2
3
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
Aerial Caravan
MM
4UU
Creature - Human Soldier
4/3
3
Flying
{1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.)
Temple of the False God
SC
Land
0
{T}: Add {2} to your mana pool. Play this ability only if you control five or more lands.
Sustenance
MM
1G
Enchantment
1
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Meglonoth
CFX
3RGW
Creature - Beast
6/6
3
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
Reaping the Graves
SC
2B
Instant
2
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Ghastly Demise
OD
B
Instant
2
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Blossoming Wreath
WL
G
Instant
2
You gain life equal to the number of creature cards in your graveyard.
Cabal Executioner
ON
2BB
Creature - Human Cleric
2/2
3
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Bog Elemental
PY
3BB
Creature - Elemental
5/4
3
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Bog Glider
PY
2B
Creature - Human Mercenary
1/1
3
Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Juju Bubble
VI
1
Artifact
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
Ebony Horse
4E
AN
R
3
Artifact
1
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Sylvan Might
OD
1G
Instant
2
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Wall of Tears
SH
1U
Creature - Wall
0/4
3
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Woodwraith Strangler
RAV
2BG
Creature - Plant Zombie
2/2
3
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
Simic Initiate
DIS
G
Creature - Human Mutant
0/0
3
Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Aven Trooper
TO
3W
Creature - Bird Soldier
1/1
3
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Ghitu War Cry
UL
2R
Enchantment
1
{R}: Target creature gets +1/+0 until end of turn.
Moonlight Bargain
RAV
3BB
Instant
2
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Run Wild
ON
G
Instant
2
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Midnight Banshee
SHM
3BBB
Creature - Spirit
5/5
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Purge
DS
1W
Instant
2
Destroy target artifact creature or black creature. It can't be regenerated.
Wind Dancer
7E
TE
1U
Creature - Faerie
1/1
3
Flying
{T}: Target creature gains flying until end of turn.
Exorcist
DK
WW
Creature - Human Cleric
1/1
3
{1}{W}, {T}: Destroy target black creature.
Revive
8E
MM
1G
Sorcery
2
Return target green card from your graveyard to your hand.
Ensouled Scimitar
FD
3
Artifact - Equipment
1
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Fusion Elemental
CFX
WUBRG
Creature - Elemental
8/8
3
Savannah Lions
4E
8E
9E
B
R
U
W
Creature - Cat
2/1
3
Naya Battlemage
ALA
2G
Creature - Human Shaman
2/2
3
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
Ink-Eyes, Servant of Oni
BOK
4BB
Legendary Creature - Rat Ninja
5/4
3
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
{1}{B}: Regenerate Ink-Eyes.
Silvergill Adept
LRW
1U
Creature - Merfolk Wizard
2/1
3
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept comes into play, draw a card.
Arc Blade
FUT
3RR
Sorcery
2
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-{2}{R} (Rather than play this card from your hand, you may pay {2}{R} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Thunderstaff
DS
3
Artifact
1
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Night Dealings
CHK
2BB
Enchantment
1
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
Witch's Mist
FUT
2B
Enchantment
1
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Enemy of the Guildpact
DIS
4B
Creature - Spirit
4/2
3
Protection from multicolored
Vigorous Charge
IN
G
Instant
2
Kicker {W} (You may pay an additional {W} as you play this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage.
Dematerialize
OD
3U
Sorcery
2
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Harvester Druid
JU
1G
Creature - Human Druid
1/1
3
{T}: Add to your mana pool one mana of any color that a land you control could produce.
Orgg
5E
FE
TSP
3RR
Creature - Orgg
6/6
3
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Teferi's Puzzle Box
6E
7E
8E
9E
VI
4
Artifact
1
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
Glowing Anemone
MM
3U
Creature - Jellyfish Beast
1/3
3
When Glowing Anemone comes into play, you may return target land to its owner's hand.
Divine Offering
5E
CH
LG
MI
1W
Instant
2
Destroy target artifact. You gain life equal to its converted mana cost.
Empty the Catacombs
RAV
3B
Sorcery
2
Each player returns all creature cards from his or her graveyard to his or her hand.
Waterspout Weavers
MOR
3UU
Creature - Merfolk Wizard
3/3
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Phthisis
TSP
3BBBB
Sorcery
2
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-{1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Soltari Guerrillas
TE
2WR
Creature - Soltari Soldier
3/2
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Rootwater Diver
TE
U
Creature - Merfolk
1/1
3
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Chorus of the Conclave
RAV
4GGWW
Legendary Creature - Dryad
3/8
3
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
Parch
UL
1R
Instant
2
Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
Soul Charmer
PY
2W
Creature - Human Rebel
2/2
3
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Kami of Lunacy
CHK
4BB
Creature - Spirit
4/1
3
Flying
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Groundling Pouncer
EVE
1(G/U)
Creature - Faerie
2/1
3
{(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
Vampiric Touch
PT
2B
Sorcery
2
Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
Double Negative
ARB
UUR
Instant
2
Counter up to two target spells.
Wall of Vipers
PY
2B
Creature - Snake Wall
2/4
3
Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.
Fiery Bombardment
EVE
1R
Enchantment
1
Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
Land Grant
MM
1G
Sorcery
2
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
Metalworker
UD
3
Artifact Creature - Construct
1/2
3
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Dwarven Strike Force
OD
4R
Creature - Dwarf Berserker
4/3
3
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Spike Rogue
EX
1GG
Creature - Spike
0/0
3
Spike Rogue comes into play with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Oblivion Ring
ALA
LRW
2W
Enchantment
1
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.
Akroma's Blessing
ON
2W
Instant
2
Creatures you control gain protection from the color of your choice until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Pestermite
LRW
2U
Creature - Faerie Rogue
2/1
3
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
Root Cage
PY
1G
Enchantment
1
Mercenaries don't untap during their controllers' untap steps.
Might Sliver
TSP
4G
Creature - Sliver
2/2
3
All Sliver creatures get +2/+2.
Orchard Warden
MOR
4GG
Creature - Treefolk Shaman
4/6
3
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.
Talisman of Impulse
MR
2
Artifact
1
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
Burning Shield Askari
MI
2R
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Psychic Puppetry
CHK
1U
Instant - Arcane
2
You may tap or untap target permanent.
Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legerdemain
TE
2UU
Sorcery
2
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.)
Volunteer Reserves
WL
1W
Creature - Human Soldier
2/4
3
Banding
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Brainstorm
5E
IA
MM
U
Instant
2
Draw three cards, then put two cards from your hand on top of your library in any order.
Amoeboid Changeling
LRW
1U
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Patron Wizard
OD
UUU
Creature - Human Wizard
2/2
3
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Call for Blood
BOK
4B
Instant - Arcane
2
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Shaman en-Kor
SH
1W
Creature - Kor Shaman Cleric
1/2
3
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Poison Arrow
P3
4BB
Sorcery
2
Destroy target nonblack creature. You gain 3 life.
Statecraft
MM
3U
Enchantment
1
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Spire Golem
DS
6
Artifact Creature - Golem
2/4
3
Affinity for Islands (This spell costs {1} less to play for each Island you control.)
Flying
Giant Caterpillar
MM
VI
3G
Creature - Insect
3/3
3
{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn.
Giant Trap Door Spider
IA
1RG
Creature - Spider
2/3
3
{1}{R}{G}, {T}: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
Gruul Signet
GP
2
Artifact
1
{1}, {T}: Add {R}{G} to your mana pool.
Flooded Grove
EVE
Land
0
{T}: Add {1} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
Hooded Kavu
IN
2R
Creature - Kavu
2/2
3
{B}: Hooded Kavu gains fear until end of turn.
Branchsnap Lorian
LE
1GG
Creature - Beast
4/1
3
Trample
Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Puncture Bolt
SHM
1R
Instant
2
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Noxious Ghoul
LE
3BB
Creature - Zombie
3/3
3
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.
Helionaut
AP
2W
Creature - Human Soldier
1/2
3
Flying
{1}, {T}: Add one mana of any color to your mana pool.
Camel
AN
W
Creature - Camel
0/1
3
Banding
Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.
Constant Mists
SH
1G
Instant
2
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Reconnaissance
EX
W
Enchantment
1
{0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Condescend
FD
XU
Instant
2
Counter target spell unless its controller pays {X}.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Rummaging Wizard
ON
3U
Creature - Human Wizard
2/2
3
{2}{U}: Look at the top card of your library. You may put that card into your graveyard.
Minions' Murmurs
FUT
2BB
Sorcery
2
You draw X cards and you lose X life, where X is the number of creatures you control.
Violet Pall
MOR
4B
Tribal Instant - Faerie
2
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.
Retaliator Griffin
ARB
1RGW
Creature - Griffin
2/2
3
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Barbed Shocker
TSP
3R
Creature - Insect
2/2
3
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Defiler of Souls
ARB
3BBR
Creature - Demon
5/5
3
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Furnace Whelp
10E
FD
2RR
Creature - Dragon
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
Sphere of Resistance
EX
2
Artifact
1
Spells cost {1} more to play.
Seize the Soul
GP
2BB
Instant
2
Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Reset
LG
UU
Instant
2
Play Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
Cephalid Snitch
TO
1U
Creature - Cephalid Wizard
1/1
3
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Minamo Sightbender
BOK
1U
Creature - Human Wizard
1/2
3
{X}, {T}: Target creature with power X or less is unblockable this turn.
Dragon Fodder
ALA
1R
Sorcery
2
Put two 1/1 red Goblin creature tokens into play.
Dragonstalker
SC
4W
Creature - Bird Soldier
3/3
3
Flying, protection from Dragons
Toshiro Umezawa
BOK
1BB
Legendary Creature - Human Samurai
2/2
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
Mage Slayer
ARB
1RG
Artifact - Equipment
1
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
Fog of Gnats
UL
BB
Creature - Insect
1/1
3
Flying
{B}: Regenerate Fog of Gnats.
Daze
NE
1U
Instant
2
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
Spelltithe Enforcer
GP
3WW
Creature - Elephant Wizard
3/3
3
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays {1}.
Skeleton Ship
IA
3UB
Legendary Creature - Skeleton
0/3
3
When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
Jetting Glasskite
BOK
4UU
Creature - Spirit
4/4
3
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Thunderblust
EVE
2RRR
Creature - Elemental
7/2
3
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Wings of Aesthir
IA
WU
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Orcish Librarian
IA
TSP
1R
Creature - Orc
1/1
3
{R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
Impulse
VI
1U
Instant
2
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Ashnod's Cylix
AL
2
Artifact
1
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game.
Pentarch Ward
TSP
2W
Enchantment - Aura
1
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Sunweb
6E
7E
8E
MI
3W
Creature - Wall
5/6
3
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Crystal Golem
MI
4
Artifact Creature - Golem
3/3
3
At the end of your turn, Crystal Golem phases out.
Spirit Flare
TO
3W
Instant
2
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-{1}{W}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Windborn Muse
10E
LE
3W
Creature - Spirit
2/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Dragon Mask
6E
VI
3
Artifact
1
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn.
Dream Halls
SH
3UU
Enchantment
1
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Jolrael's Centaur
MI
1GG
Creature - Centaur Archer
2/2
3
Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Skeleton Shard
MR
3
Artifact
1
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Familiar's Ruse
LRW
UU
Instant
2
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Shivan Wurm
PS
3RG
Creature - Wurm
7/7
3
Trample
When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
Elvish Berserker
10E
9E
EX
G
Creature - Elf Berserker
1/1
3
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Gravebind
IA
B
Instant
2
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Kinsbaile Skirmisher
LRW
1W
Creature - Kithkin Soldier
2/2
3
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
Cloud Key
FUT
3
Artifact
1
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost {1} less to play.
Steamflogger Boss
FUT
3R
Creature - Goblin Rigger
3/3
3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Dryad Sophisticate
GP
1G
Creature - Dryad
2/1
3
Nonbasic landwalk
D'Avenant Healer
TSP
1WW
Creature - Human Cleric Archer
1/2
3
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Glimpse of Nature
CHK
G
Sorcery
2
Whenever you play a creature spell this turn, draw a card.
Agony Warp
ALA
UB
Instant
2
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Coral Merfolk
7E
US
1U
Creature - Merfolk
2/1
3
Judge of Currents
LRW
1W
Creature - Merfolk Wizard
1/1
3
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Light of Sanction
RAV
1WW
Enchantment
1
Prevent all damage that would be dealt to creatures you control by sources you control.
Nantuko Tracer
JU
1G
Creature - Insect Druid
2/1
3
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Cabal Conditioning
SC
6B
Sorcery
2
Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.
Split-Tail Miko
BOK
1W
Creature - Fox Cleric
1/1
3
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Maga, Traitor to Mortals
SOK
XBBB
Legendary Creature - Human Wizard
0/0
3
Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.
Delaying Shield
OD
3W
Enchantment
1
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Lucent Liminid
FUT
3WW
Enchantment Creature - Elemental
3/3
3
Flying
Walking Dead
LG
1B
Creature - Zombie
1/1
3
{B}: Regenerate Walking Dead.
Peach Garden Oath
8E
P3
W
Sorcery
2
You gain 2 life for each creature you control.
Seeds of Strength
RAV
GW
Instant
2
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Tithe
VI
W
Instant
2
Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
Tatsumasa, the Dragon's Fang
CHK
6
Legendary Artifact - Equipment
1
Equipped creature gets +5/+5.
{6}, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.
Equip {3}
Hobgoblin Dragoon
EVE
2(R/W)
Creature - Goblin Knight
1/2
3
Flying, first strike
Patrician's Scorn
FUT
3W
Instant
2
If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
Obsidian Giant
P2
4R
Creature - Giant
4/4
3
Plague Rats
4E
5E
B
R
U
2B
Creature - Rat
*/*
3
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play.
Lightning Axe
TSP
R
Instant
2
As an additional cost to play Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Caldera Kavu
PS
2R
Creature - Kavu
2/2
3
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
Backlash
IN
1BR
Instant
2
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Primal Growth
PS
2G
Sorcery
2
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.)
Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library.
Thick-Skinned Goblin
TSP
1R
Creature - Goblin Shaman
2/1
3
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
Pardic Collaborator
TO
3R
Creature - Human Barbarian
2/2
3
First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
Infuse
IA
2U
Instant
2
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Double Cleave
EVE
1(R/W)
Instant
2
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sword of Light and Shadow
DS
3
Artifact - Equipment
1
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Carnivorous Plant
4E
DK
3G
Creature - Plant Wall
4/5
3
Defender
Raven Guild Master
SC
1UU
Creature - Human Wizard Mutant
1/1
3
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Aven Cloudchaser
10E
8E
9E
OD
3W
Creature - Bird Soldier
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.
Hanna's Custody
TE
2W
Enchantment
1
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Wren's Run Vanquisher
LRW
1G
Creature - Elf Warrior
3/3
3
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Doomed Necromancer
10E
ON
2B
Creature - Human Cleric Mercenary
2/2
3
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
Centaur Garden
OD
Land
0
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard.
Reverberation
LG
2UU
Instant
2
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Seafloor Debris
OD
Land
0
Seafloor Debris comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
Saprazzan Breaker
MM
4U
Creature - Beast
3/3
3
{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.
Aegis of the Meek
IA
3
Artifact
1
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
Goblin Piker
10E
9E
P2
1R
Creature - Goblin Warrior
2/1
3
Disrupting Scepter
4E
5E
6E
7E
8E
9E
B
R
U
3
Artifact
1
{3}, {T}: Target player discards a card. Play this ability only during your turn.
Souldrinker
TE
3B
Creature - Spirit
2/2
3
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Dega Sanctuary
AP
2W
Enchantment
1
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
AEther Flash
6E
7E
WL
2RR
Enchantment
1
Whenever a creature comes into play, AEther Flash deals 2 damage to it.
Loafing Giant
IN
4R
Creature - Giant
4/6
3
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
Inescapable Brute
SHM
5R
Creature - Giant Warrior
3/3
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
Jandor's Ring
AN
R
6
Artifact
1
{2}, {T}, Discard the last card you drew this turn: Draw a card.
Slippery Bogle
EVE
(G/U)
Creature - Beast
1/1
3
Slippery Bogle can't be the target of spells or abilities your opponents control.
Hell's Caretaker
9E
CH
LG
3B
Creature - Horror
1/1
3
{T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
Reflect Damage
MI
3RW
Instant
2
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Headstone
HL
1B
Instant
2
Remove target card in a graveyard from the game.
Draw a card at the beginning of the next turn's upkeep.
Master of the Hunt
LG
2GG
Creature - Human
2/2
3
{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves."
Quirion Trailblazer
IN
3G
Creature - Elf Scout
1/2
3
When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Lavalanche
ARB
XBRG
Sorcery
2
Lavalanche deals X damage to target player and each creature he or she controls.
Elvish Hunter
FE
1G
Creature - Elf Archer
1/1
3
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Megatherium
MM
2G
Creature - Beast
4/4
3
Trample
When Megatherium comes into play, sacrifice it unless you pay {1} for each card in your hand.
Argivian Restoration
WL
2UU
Sorcery
2
Return target artifact card from your graveyard to play.
Psychic Network
UG
U
Enchantment
1
Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)
Absorb
IN
WUU
Instant
2
Counter target spell. You gain 3 life.
Umbral Mantle
SHM
3
Artifact - Equipment
1
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
Reverse Damage
4E
5E
6E
7E
9E
B
R
U
1WW
Instant
2
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Riptide Director
LE
2UU
Creature - Human Wizard
2/3
3
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
Engineered Plague
7E
UL
2B
Enchantment
1
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.
Recurring Nightmare
EX
2B
Enchantment
1
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery.
Ogre Recluse
BOK
3R
Creature - Ogre Warrior
5/4
3
Whenever a player plays a spell, tap Ogre Recluse.
Drooling Ogre
DS
1R
Creature - Ogre
3/3
3
Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
Cat Warriors
5E
6E
CH
LG
1GG
Creature - Cat Warrior
2/2
3
Forestwalk
Vedalken Archmage
MR
2UU
Creature - Vedalken Wizard
0/2
3
Whenever you play an artifact spell, draw a card.
Commander Greven il-Vec
TE
3BBB
Legendary Creature - Human Warrior
7/5
3
Fear
When Commander Greven il-Vec comes into play, sacrifice a creature.
Resplendent Mentor
SHM
4W
Creature - Kithkin Cleric
2/2
3
White creatures you control have "{T}: You gain 1 life."
Death Pits of Rath
8E
9E
TE
3BB
Enchantment
1
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Wistful Thinking
PLC
2U
Sorcery
2
Target player draws two cards, then discards four cards.
Devour in Shadow
FD
BB
Instant
2
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Hollowsage
SHM
3B
Creature - Merfolk Wizard
2/2
3
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Iron Will
UL
W
Instant
2
Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Door to Nothingness
FD
5
Artifact
1
Door to Nothingness comes into play tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Deglamer
MOR
1G
Instant
2
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
Onulet
4E
AQ
R
3
Artifact Creature - Construct
2/2
3
When Onulet is put into a graveyard from play, you gain 2 life.
Undead Leotau
ALA
5B
Creature - Zombie Cat
3/4
3
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Ornate Kanzashi
BOK
5
Artifact
1
{2}, {T}: Target opponent removes the top card of his or her library from the game. You may play that card this turn.
Bequeathal
EX
G
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.
Frozen Shade
4E
5E
B
R
U
2B
Creature - Shade
0/1
3
{B}: Frozen Shade gets +1/+1 until end of turn.
Silent Assassin
MM
BB
Creature - Human Mercenary Assassin
2/1
3
{3}{B}: Destroy target blocking creature at end of combat.
Sabertooth Wyvern
EX
4R
Creature - Drake
3/2
3
Flying, first strike
Kithkin Zephyrnaut
MOR
2W
Creature - Kithkin Soldier
2/2
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Steam Catapult
P2
3WW
Creature - Human Soldier
2/3
3
{T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.
Crag Saurian
MM
RRR
Creature - Lizard
4/4
3
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
Ghastly Discovery
SHM
2U
Sorcery
2
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Fire Tempest
PT
ST
5RR
Sorcery
2
Fire Tempest deals 6 damage to each creature and each player.
Field of Souls
TE
2WW
Enchantment
1
Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Necromancy
VI
2B
Enchantment
1
You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it.
Morality Shift
JU
5BB
Sorcery
2
Exchange your graveyard and library. Then shuffle your library.
Centaur Safeguard
RAV
2(G/W)
Creature - Centaur Warrior
3/1
3
({(g/w)} can be paid with either {G} or {W}.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
Goldenglow Moth
SHM
W
Creature - Insect
0/1
3
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Looter il-Kor
TSP
1U
Creature - Kor Rogue
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Etherium Sculptor
ALA
1U
Artifact Creature - Vedalken Artificer
1/2
3
Artifact spells you play cost {1} less to play.
Deadhead
UG
3B
Summon - Zombie
3/3
1
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
Reckless Assault
IN
2BR
Enchantment
1
{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
Ironhoof Ox
P2
3GG
Creature - Ox
4/4
3
Ironhoof Ox can't be blocked by more than one creature.
Valor Made Real
DIS
W
Instant
2
Target creature can block any number of creatures this turn.
Dragon Mage
SC
5RR
Creature - Dragon Wizard
5/5
3
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Seeker of Skybreak
7E
TE
1G
Creature - Elf
2/1
3
{T}: Untap target creature.
Bureaucracy
UG
3UU
Enchantment
1
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
Ball Lightning
4E
5E
DK
RRR
Creature - Elemental
6/1
3
Trample, haste
At end of turn, sacrifice Ball Lightning.
Crime // Punishment (Punishment)
DIS
XBG
Sorcery
2
Destroy each artifact, creature, and enchantment with converted mana cost X.
Boomerang
10E
5E
6E
7E
8E
9E
CH
LG
MI
UU
Instant
2
Return target permanent to its owner's hand.
Devastating Dreams
TO
RR
Sorcery
2
As an additional cost to play Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Marble Priest
LG
5
Artifact Creature - Cleric
3/3
3
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
Karakas
LG
Legendary Land
0
{T}: Add {W} to your mana pool.
{T}: Return target legendary creature to its owner's hand.
Damping Matrix
MR
3
Artifact
1
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
Blinding Beam
MR
2W
Instant
2
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
Llanowar Reborn
FUT
Land
0
Llanowar Reborn comes into play tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)
Darksteel Brute
DS
2
Artifact
1
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Serra Inquisitors
HL
4W
Creature - Human Cleric
3/3
3
When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Ivory Gargoyle
AL
4W
Creature - Gargoyle
2/2
3
Flying
When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
{4}{W}: Remove Ivory Gargoyle from the game.
Crystal Chimes
US
3
Artifact
1
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Trip Noose
SHM
2
Artifact
1
{2}, {T}: Tap target creature.
Shimian Night Stalker
CH
LG
3BB
Creature - Nightstalker
4/4
3
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
Aftershock
TE
2RR
Sorcery
2
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Kavu Mauler
AP
4GG
Creature - Kavu
4/4
3
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Necrogen Mists
MR
2B
Enchantment
1
At the beginning of each player's upkeep, that player discards a card.
Flaming Gambit
TO
XR
Instant
2
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Brigid, Hero of Kinsbaile
LRW
2WW
Legendary Creature - Kithkin Archer
2/3
3
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Crude Rampart
ON
3W
Creature - Wall
4/5
3
Defender (This creature can't attack.)
Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cascade Bluffs
EVE
Land
0
{T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Bound // Determined (Determined)
DIS
GU
Instant
2
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
Iron-Barb Hellion
FD
5R
Creature - Hellion Beast
5/4
3
Haste
Iron-Barb Hellion can't block.
Bound // Determined (Bound)
DIS
3BG
Instant
2
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
Timetwister
B
U
2U
Sorcery
2
Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Nezumi Graverobber (Nighteyes the Desecrator)
CHK
1B
Legendary Creature - Rat Wizard
4/2
3
{4}{B}: Put target creature card in a graveyard into play under your control.
Songstitcher
US
W
Creature - Human Cleric
1/1
3
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Mana Leak
8E
9E
SH
1U
Instant
2
Counter target spell unless its controller pays {3}.
Spellbane Centaur
OD
2G
Creature - Centaur
3/2
3
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Goblin Furrier
CS
1R
Creature - Goblin Warrior
2/2
3
Prevent all damage that Goblin Furrier would deal to snow creatures.
Heroic Defiance
PS
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Noble Templar
SC
5W
Creature - Human Cleric Soldier
3/6
3
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Light from Within
EVE
2WW
Enchantment
1
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Wine of Blood and Iron
SOK
3
Artifact
1
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn.
Deathspore Thallid
TSP
1B
Creature - Zombie Fungus
1/1
3
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Warthog
6E
VI
1GG
Creature - Boar
3/2
3
Swampwalk
Sunhome Enforcer
RAV
2RW
Creature - Giant Soldier
2/4
3
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
Fellwar Stone
4E
5E
9E
DK
2
Artifact
1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Diplomatic Escort
MM
1U
Creature - Human Spellshaper
1/1
3
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Flamekin Bladewhirl
LRW
R
Creature - Elemental Warrior
2/1
3
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
Firefly
TE
3R
Creature - Insect
1/1
3
Flying
{R}: Firefly gets +1/+0 until end of turn.
Get a Life
UG
W
Instant
2
Target player and each of his or her teammates exchange life totals.
Stronghold Gambit
NE
1R
Sorcery
2
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.
Ascendant Evincar
10E
NE
4BB
Legendary Creature - Vampire
3/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Ember Beast
OD
2R
Creature - Beast
3/4
3
Ember Beast can't attack or block alone.
Jund Sojourners
ARB
BRG
Creature - Viashino Shaman
3/2
3
When you cycle Jund Sojourners or it's put into a graveyard from play, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
Foothill Guide
ON
W
Creature - Human Cleric
1/1
3
Protection from Goblins
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Thundering Wurm
PT
2G
Creature - Wurm
4/4
3
When Thundering Wurm comes into play, sacrifice it unless you discard a land card.
Amulet of Quoz
IA
6
Artifact
1
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep.
Unyaro Bee Sting
MI
3G
Sorcery
2
Unyaro Bee Sting deals 2 damage to target creature or player.
Tar Pit Warrior
VI
2B
Creature - Cyclops Warrior
3/4
3
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
Imperial Seal
P3
B
Sorcery
2
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Serra Aviary
HL
3W
World Enchantment
1
Creatures with flying get +1/+1.
Standstill
OD
1U
Enchantment
1
When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Spoils of War
IA
XB
Sorcery
2
X is the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
Callous Giant
IN
4RR
Creature - Giant
4/4
3
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
Second Thoughts
OD
4W
Instant
2
Remove target attacking creature from the game.
Draw a card.
Treefolk Mystic
UL
3G
Creature - Treefolk
2/4
3
Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature.
Loose Lips
UNH
U
Enchant Creature
3
As Loose Lips comes into play, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.
Order of the Golden Cricket
MOR
1W
Creature - Kithkin Knight
2/2
3
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Raging Goblin
10E
6E
7E
8E
9E
EX
P2
PT
ST
R
Creature - Goblin Berserker
1/1
3
Haste (This creature can attack and {T} as soon as it comes under your control.)
Rasputin Dreamweaver
LG
4WU
Legendary Creature - Human Wizard
4/1
3
Rasputin Dreamweaver comes into play with seven dream counters on it.
Remove a dream counter from Rasputin: Add {1} to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
Needlepeak Spider
PLC
3R
Creature - Spider
4/2
3
Reach (This creature can block creatures with flying.)
Cunning Wish
JU
2U
Instant
2
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
Rashida Scalebane
MI
3WW
Legendary Creature - Human Soldier
3/4
3
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Jareth, Leonine Titan
ON
3WWW
Legendary Creature - Cat Giant
4/7
3
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Thelonite Druid
FE
2G
Creature - Human Cleric Druid
1/1
3
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Carbonize
SC
2R
Instant
2
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
Heritage Druid
MOR
G
Creature - Elf Druid
1/1
3
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
Spontaneous Combustion
TE
1BR
Instant
2
As an additional cost to play Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest Drake
VI
1WU
Creature - Drake
2/2
3
Flying, vigilance
Freed from the Real
SOK
2U
Enchantment - Aura
1
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Pious Warrior
MM
3W
Creature - Human Rebel Warrior
2/3
3
Whenever Pious Warrior is dealt combat damage, you gain that much life.
Everglades
VI
Land
0
Everglades comes into play tapped.
When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {1}{B} to your mana pool.
Avalanche Riders
TSP
UL
3R
Creature - Human Nomad
2/2
3
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.
Glimmervoid
MR
Land
0
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color to your mana pool.
Compost
7E
UD
1G
Enchantment
1
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Crash Landing
GP
2G
Instant
2
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Defender en-Vec
NE
3W
Creature - Human Cleric
2/4
3
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Diseased Vermin
AL
2B
Creature - Rat
1/1
3
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Pledge of Loyalty
IN
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Neurok Familiar
MR
1U
Creature - Bird
1/1
3
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Riverfall Mimic
EVE
1(U/R)
Creature - Shapeshifter
2/1
3
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Pygmy Pyrosaur
7E
UL
1R
Creature - Lizard
1/1
3
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Radiant Kavu
PS
RGW
Creature - Kavu
3/3
3
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Vile Deacon
LE
2BB
Creature - Human Cleric
2/2
3
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.
Piracy
P2
ST
UU
Sorcery
2
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells.
Spitting Earth
10E
6E
7E
MI
P2
PT
ST
1R
Sorcery
2
Spitting Earth deals damage equal to the number of Mountains you control to target creature.
Sleeping Potion
PS
1U
Enchantment - Aura
1
Enchant creature
When Sleeping Potion comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Fresh Volunteers
MM
1W
Creature - Human Rebel
2/2
3
Mayael the Anima
ALA
RGW
Legendary Creature - Elf Shaman
2/3
3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.
Intet, the Dreamer
PLC
3URG
Legendary Creature - Dragon
6/6
3
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.
Lonely Sandbar
ON
Land
0
Lonely Sandbar comes into play tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
Foul Imp
7E
9E
SH
BB
Creature - Imp
2/2
3
Flying
When Foul Imp comes into play, you lose 2 life.
Summoner's Pact
FUT
0
Instant
2
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Organ Harvest
UG
B
Sorcery
2
You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool.
Suffocating Blast
AP
1UUR
Instant
2
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Scorching Lava
IN
1R
Instant
2
Kicker {R} (You may pay an additional {R} as you play this spell.)
Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.
Abyssal Specter
5E
6E
7E
8E
IA
2BB
Creature - Specter
2/3
3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Alexi's Cloak
PY
1U
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Rain of Salt
PT
US
4RR
Sorcery
2
Destroy two target lands.
Higure, the Still Wind
BOK
3UU
Legendary Creature - Human Ninja
3/4
3
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature is unblockable this turn.
Talara's Battalion
EVE
1G
Creature - Elf Warrior
4/3
3
Trample
Play Talara's Battalion only if you played another green spell this turn.
Zephyr Spirit
RAV
5U
Creature - Spirit
0/6
3
When Zephyr Spirit blocks, return it to its owner's hand.
Brilliant Ultimatum
ALA
WWUUUBB
Sorcery
2
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Oasis
4E
AN
Land
0
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Tarnished Citadel
OD
Land
0
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
Circle of Protection: Blue
4E
5E
6E
7E
8E
B
IA
R
TE
U
1W
Enchantment
1
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Iron Maiden
UL
3
Artifact
1
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Sawtooth Ogre
WL
2RR
Creature - Ogre
3/3
3
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
Slave of Bolas
ARB
3(U/R)B
Sorcery
2
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at end of turn.
Sharuum the Hegemon
ALA
3WUB
Legendary Artifact Creature - Sphinx
5/5
3
Flying
When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
Rafiq of the Many
ALA
1GWU
Legendary Creature - Human Knight
3/3
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Honor-Worn Shaku
CHK
3
Artifact
1
{T}: Add {1} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Gorilla War Cry
AL
1R
Instant
2
Play Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.
Dwarven Blastminer
ON
1R
Creature - Dwarf
1/1
3
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Maelstrom Nexus
ARB
WUBRG
Enchantment
1
The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Darigaaz's Caldera
PS
Land - Lair
0
When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
Swans of Bryn Argoll
SHM
2(W/U)(W/U)
Creature - Bird Spirit
4/3
3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Krosan Avenger
OD
2G
Creature - Human Druid
3/1
3
Trample
Threshold - {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard.
Ghostly Changeling
LRW
2B
Creature - Shapeshifter
2/2
3
Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
Power Sink
4E
5E
6E
B
IA
MI
R
TE
U
US
XU
Instant
2
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
Granite Gargoyle
B
R
U
2R
Creature - Gargoyle
2/2
3
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
Shimmering Wings
10E
IN
TE
U
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
Norwood Warrior
P2
2G
Creature - Elf Warrior
2/2
3
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Shrouded Serpent
PY
4UUU
Creature - Serpent
4/4
3
Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.
Test of Faith
DS
1W
Instant
2
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
Izzet Boilerworks
GP
Land
0
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
Marhault Elsdragon
CH
LG
3RRG
Legendary Creature - Elf Warrior
4/6
3
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Discombobulate
10E
ON
2UU
Instant
2
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Rolling Stones
7E
8E
SH
1W
Enchantment
1
Wall creatures can attack as though they didn't have defender.
Festercreep
MOR
1B
Creature - Elemental
0/0
3
Festercreep comes into play with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Righteousness
10E
4E
5E
9E
B
R
U
W
Instant
2
Target blocking creature gets +7/+7 until end of turn.
Thundermare
9E
PT
WL
5R
Creature - Elemental Horse
5/5
3
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.
Vexing Beetle
LE
4G
Creature - Insect
3/3
3
Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Xira Arien
CH
LG
BRG
Legendary Creature - Insect Wizard
1/2
3
Flying
{B}{R}{G}, {T}: Target player draws a card.
Uthden Troll
4E
B
R
TSP
U
2R
Creature - Troll
2/2
3
{R}: Regenerate Uthden Troll.
Yavimaya Elder
UD
1GG
Creature - Human Druid
2/1
3
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
Dwarven Miner
MI
1R
Creature - Dwarf
1/2
3
{2}{R}, {T}: Destroy target nonbasic land.
Old Ghastbark
SHM
3(G/W)(G/W)
Creature - Treefolk Warrior
3/6
3
Mask of Memory
MR
2
Artifact - Equipment
1
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Crumbling Ashes
EVE
1B
Enchantment
1
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Angelic Benediction
ALA
3W
Enchantment
1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Worldheart Phoenix
CFX
3R
Creature - Phoenix
2/2
3
Flying
You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
Thornweald Archer
FUT
1G
Creature - Elf Archer
2/1
3
Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Duskwalker
IN
B
Creature - Human Minion
1/1
3
Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.)
If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear.
Hana Kami
CHK
G
Creature - Spirit
1/1
3
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Starstorm
ON
XRR
Instant
2
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Oppression
7E
US
1BB
Enchantment
1
Whenever a player plays a spell, that player discards a card.
Knight of the White Orchid
ALA
WW
Creature - Human Knight
2/2
3
First strike
When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
Kilnmouth Dragon
LE
5RR
Creature - Dragon
5/5
3
Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Flamekin Brawler
LRW
R
Creature - Elemental Warrior
0/2
3
{R}: Flamekin Brawler gets +1/+0 until end of turn.
Sage's Dousing
MOR
2U
Tribal Instant - Wizard
2
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Death Rattle
FUT
5B
Instant
2
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
Destroy target nongreen creature. It can't be regenerated.
Pandemonium
EX
TSP
3R
Enchantment
1
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Bubble Matrix
WL
4
Artifact
1
Prevent all damage that would be dealt to creatures.
Arctic Foxes
IA
1W
Creature - Fox
1/1
3
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
Leonin Armorguard
ARB
2GW
Creature - Cat Soldier
3/3
3
When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn.
Demonic Hordes
B
R
U
3BBB
Creature - Demon
5/5
3
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Spiritmonger
AP
3BG
Creature - Beast
6/6
3
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
Taunt
PT
U
Sorcery
2
During target player's next turn, each creature he or she controls attacks you if able.
Hankyu
CHK
1
Artifact - Equipment
1
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Final Fortune
6E
7E
MI
RR
Instant
2
Take an extra turn after this one. At the end of that turn, you lose the game.
Tidal Surge
6E
P2
PT
SH
1U
Sorcery
2
Tap up to three target creatures without flying.
Whip Vine
AL
2G
Creature - Plant Wall
1/4
3
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step.
Slashing Tiger
P3
2GG
Creature - Cat
3/3
3
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
"Ach! Hans, Run!"
UNH
2RRGG
Enchantment
1
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
Overwhelming Instinct
ON
2G
Enchantment
1
Whenever you attack with three or more creatures, draw a card.
Spellbreaker Behemoth
ARB
1RGG
Creature - Beast
5/5
3
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Kitsune Dawnblade
SOK
4W
Creature - Fox Samurai
2/3
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade comes into play, you may tap target creature.
Edge of the Divinity
EVE
(W/B)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Hearthcage Giant
LRW
6RR
Creature - Giant Warrior
5/5
3
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Staff of Domination
FD
3
Artifact
1
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Loxodon Warhammer
10E
9E
MR
3
Artifact - Equipment
1
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Decimate
OD
2RG
Sorcery
2
Destroy target artifact, target creature, target enchantment, and target land.
Seshiro the Anointed
CHK
4GG
Legendary Creature - Snake Monk
3/4
3
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Cautery Sliver
PLC
RW
Creature - Sliver
2/2
3
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
Seed Spark
RAV
3W
Instant
2
Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.
Squealing Devil
DIS
1R
Creature - Devil
2/1
3
Fear
When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it.
Caterwauling Boggart
LRW
3R
Creature - Goblin Shaman
2/2
3
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
Umezawa's Jitte
BOK
2
Legendary Artifact - Equipment
1
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
Boa Constrictor
MM
4G
Creature - Snake
3/3
3
{T}: Boa Constrictor gets +3/+3 until end of turn.
Firebolt
OD
R
Sorcery
2
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Orcish Farmer
5E
IA
1RR
Creature - Orc
2/2
3
{T}: Target land becomes a Swamp until its controller's next untap step.
Spite // Malice (Malice)
IN
3B
Instant
2
Destroy target nonblack creature. It can't be regenerated.
Obsidian Acolyte
IN
1W
Creature - Human Cleric
1/1
3
Protection from black
{W}: Target creature gains protection from black until end of turn.
The Rack
4E
AQ
R
TSP
1
Artifact
1
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Black Market
MM
3BB
Enchantment
1
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
Blood Funnel
RAV
1B
Enchantment
1
Noncreature spells you play cost {2} less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.
Kagemaro, First to Suffer
SOK
3BB
Legendary Creature - Demon Spirit
*/*
3
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Vendilion Clique
MOR
1UU
Legendary Creature - Faerie Wizard
3/1
3
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Barbed Lightning
DS
2R
Instant
2
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
Bant Panorama
ALA
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
Cloudheath Drake
ALA
4U
Artifact Creature - Drake
3/3
3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Tidewalker
PLC
2U
Creature - Elemental
*/*
3
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
Medicine Runner
SHM
1(G/W)
Creature - Elf Cleric
2/1
3
When Medicine Runner comes into play, you may remove a counter from target permanent.
Abandon Hope
TE
X1B
Sorcery
2
As an additional cost to play Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Tempting Wurm
ON
1G
Creature - Wurm
5/5
3
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Bifurcate
MM
3G
Sorcery
2
Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library.
Benevolent Bodyguard
JU
W
Creature - Human Cleric
1/1
3
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Reflexes
7E
8E
9E
US
R
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Sheltering Prayers
PY
W
Enchantment
1
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Unnatural Hunger
MM
3BB
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
Deluge
10E
OD
2U
Instant
2
Tap all creatures without flying.
Knight of the Mists
VI
2U
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Blind Hunter
GP
2WB
Creature - Bat
2/2
3
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Radiate
TO
3RR
Instant
2
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Pyrite Spellbomb
MR
1
Artifact
1
{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
Caltrops
7E
UD
3
Artifact
1
Whenever a creature attacks, Caltrops deals 1 damage to it.
Skarrgan Skybreaker
GP
4RRG
Creature - Giant Shaman
3/3
3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
Planeswalker's Mischief
PS
2U
Enchantment
1
{3}{U}: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.
Crystal Shard
MR
3
Artifact
1
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Foriysian Totem
TSP
3
Artifact
1
{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
Stench of Evil
IA
2BB
Sorcery
2
Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
Wild Swing
SHM
3R
Sorcery
2
Choose three target nonenchantment permanents. Destroy one of them at random.
Ovinize
PLC
1U
Instant
2
Target creature loses all abilities and becomes 0/1 until end of turn.
Mind Twist
4E
B
R
U
XB
Sorcery
2
Target player discards X cards at random.
Copper Gnomes
US
2
Artifact Creature - Gnome
1/1
3
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand into play.
Gemhide Sliver
TSP
1G
Creature - Sliver
1/1
3
All Slivers have "{T}: Add one mana of any color to your mana pool."
Nantuko Husk
10E
9E
ON
2B
Creature - Zombie Insect
2/2
3
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Aggravated Assault
ON
2R
Enchantment
1
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
Vagrant Plowbeasts
CFX
5GW
Creature - Beast
6/6
3
{1}: Regenerate target creature with power 5 or greater.
Cone of Flame
10E
WL
3RR
Sorcery
2
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Immobilizing Ink
OD
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
Undead Warchief
SC
TSP
2BB
Creature - Zombie
1/1
3
Zombie spells you play cost {1} less to play.
Zombie creatures you control get +2/+1.
Tropical Storm
MI
XG
Sorcery
2
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Reckless Charge
OD
R
Sorcery
2
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Silkenfist Order
NE
3WW
Creature - Kor Soldier
3/5
3
Whenever Silkenfist Order becomes blocked, untap it.
Thresher Beast
PY
3GG
Creature - Beast
4/4
3
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Ponder
LRW
U
Sorcery
2
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Karma
4E
5E
8E
B
R
U
2WW
Enchantment
1
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
Riptide
DK
U
Instant
2
Tap all blue creatures.
Roar of the Wurm
OD
6G
Sorcery
2
Put a 6/6 green Wurm creature token into play.
Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Greater Good
9E
US
2GG
Enchantment
1
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Wall of Lava
IA
1RR
Creature - Wall
1/3
3
Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.
Kobolds of Kher Keep
LG
0
Creature - Kobold
0/1
3
Kobolds of Kher Keep is red.
Weed Strangle
LRW
3BB
Sorcery
2
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Plover Knights
LRW
3WW
Creature - Kithkin Knight
3/3
3
Flying, first strike
First Volley
BOK
1R
Instant - Arcane
2
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Tukatongue Thallid
CFX
G
Creature - Fungus
1/1
3
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
Hurkyl's Recall
10E
4E
5E
AQ
R
1U
Instant
2
Return all artifacts target player owns to his or her hand.
Invisibility
8E
B
U
UU
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked except by Walls.
Leap
SH
U
Instant
2
Target creature gains flying until end of turn.
Draw a card.
Fangren Pathcutter
FD
4GG
Creature - Beast
4/6
3
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
Grixis Illusionist
CFX
U
Creature - Human Wizard
1/1
3
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dormant Sliver
PLC
2GU
Creature - Sliver
2/2
3
All Sliver creatures have defender.
All Slivers have "When this permanent comes into play, draw a card."
Flowering Field
PY
1W
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Nature's Revolt
7E
TE
3GG
Enchantment
1
All lands are 2/2 creatures that are still lands.
Sage of Lat-Nam
8E
AQ
1U
Creature - Human Artificer
1/2
3
{T}, Sacrifice an artifact: Draw a card.
Stun
10E
IN
TE
1R
Instant
2
Target creature can't block this turn.
Draw a card.
Heartwood Treefolk
TE
2GG
Creature - Treefolk
3/4
3
Forestwalk
Valleymaker
SHM
5(R/G)
Creature - Giant Shaman
5/5
3
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Simulacrum
4E
B
R
U
1B
Instant
2
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Plague Beetle
10E
7E
8E
9E
UL
B
Creature - Insect
1/1
3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Tradewind Rider
TE
3U
Creature - Spirit
1/4
3
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Psychotrope Thallid
PLC
2G
Creature - Fungus
1/1
3
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
{1}, Sacrifice a Saproling: Draw a card.
Heal
5E
IA
W
Instant
2
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
Forest
10E
4E
5E
6E
7E
8E
9E
ALA
B
CHK
IA
IN
LRW
MI
MM
MR
OD
ON
P2
P3
PT
R
RAV
SHM
ST2K
ST
TE
TSP
U
UG
UNH
US
Basic Land - Forest
0
G
Karoo
VI
Land
0
Karoo comes into play tapped.
When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {1}{W} to your mana pool.
Voice of All
10E
PS
2WW
Creature - Angel
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
Matsu-Tribe Birdstalker
SOK
2GG
Creature - Snake Warrior Archer
2/2
3
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
Ebony Rhino
HL
7
Artifact Creature - Rhino
4/5
3
Trample
Musician
IA
2U
Creature - Human Wizard
1/3
3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
Winds of Rath
TE
3WW
Sorcery
2
Destroy all creatures that aren't enchanted. They can't be regenerated.
Marrow-Gnawer
CHK
3BB
Legendary Creature - Rat Rogue
2/3
3
Rat creatures have fear.
{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.
Celestial Crusader
TSP
2WW
Creature - Spirit
2/2
3
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Shivan Raptor
US
2R
Creature - Lizard
3/1
3
First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Peek
10E
OD
U
Instant
2
Look at target player's hand.
Draw a card.
Shattering Pulse
EX
1R
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Sosuke, Son of Seshiro
CHK
2GG
Legendary Creature - Snake Warrior
3/4
3
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Power of Fire
SHM
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Dwarven Warriors
4E
5E
B
R
U
2R
Creature - Dwarf Warrior
1/1
3
{T}: Target creature with power 2 or less is unblockable this turn.
Dreadship Reef
TSP
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Momir Vig, Simic Visionary
DIS
3GU
Legendary Creature - Elf Wizard
2/2
3
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Maddening Imp
TE
2B
Creature - Imp
1/1
3
Flying
{T}: Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared.
Patagia Viper
DIS
3G
Creature - Snake
2/1
3
Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it.
Daggerclaw Imp
GP
2B
Creature - Imp
3/1
3
Flying
Daggerclaw Imp can't block.
Arctic Merfolk
PS
1U
Creature - Merfolk
1/1
3
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.
Skyshroud Sentinel
NE
2G
Creature - Elf
1/1
3
When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
Spitting Slug
DK
TSP
1GG
Creature - Slug
2/4
3
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Sibilant Spirit
5E
6E
IA
5U
Creature - Spirit
5/6
3
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
River Delta
IA
Land
0
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
Avalanche
IA
X2RR
Sorcery
2
Destroy X target snow lands.
Elvish Healer
IA
2W
Creature - Elf Cleric
1/2
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
Vesuva
TSP
Land
0
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.
Ramosian Commander
MM
2WW
Creature - Human Rebel
2/4
3
{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
Ursapine
RAV
3GG
Creature - Beast
3/3
3
{G}: Target creature gets +1/+1 until end of turn.
Forgotten Ancient
SC
3G
Creature - Elemental
0/3
3
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Scorching Spear
PT
ST
R
Sorcery
2
Scorching Spear deals 1 damage to target creature or player.
Lilting Refrain
US
1U
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
Last Chance
PT
ST
RR
Sorcery
2
Take an extra turn after this one. At the end of that turn, you lose the game.
Fold into AEther
FD
2UU
Instant
2
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play.
Brine Seer
UD
3U
Creature - Human Wizard
1/1
3
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Proteus Staff
MR
3
Artifact
1
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.
Folk Medicine
JU
2G
Instant
2
You gain 1 life for each creature you control.
Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Seismic Mage
MM
3R
Creature - Human Spellshaper
1/1
3
{2}{R}, {T}, Discard a card: Destroy target land.
Mistvein Borderpost
ARB
1UB
Artifact
1
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost comes into play tapped.
{T}: Add {U} or {B} to your mana pool.
Grimoire Thief
MOR
UU
Creature - Merfolk Rogue
2/2
3
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
Goldmeadow Dodger
LRW
W
Creature - Kithkin Rogue
1/1
3
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Dismal Failure
PLC
2UU
Instant
2
Counter target spell. Its controller discards a card.
Nightshade Stinger
LRW
B
Creature - Faerie Rogue
1/1
3
Flying
Nightshade Stinger can't block.
Endoskeleton
US
2
Artifact
1
You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
Identity Crisis
ARB
2WWBB
Sorcery
2
Remove all cards in target player's hand and graveyard from the game.
Elvish Vanguard
ON
1G
Creature - Elf Warrior
1/1
3
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
Seismic Assault
10E
7E
8E
EX
RRR
Enchantment
1
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Parallel Evolution
TO
3GG
Sorcery
2
For each creature token in play, its controller puts a token into play that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Merieke Ri Berit
IA
TSP
WUB
Legendary Creature - Human
1/1
3
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
Swords to Plowshares
4E
B
IA
R
U
W
Instant
2
Remove target creature from the game. Its controller gains life equal to its power.
Bull Cerodon
ALA
4RW
Creature - Beast
5/5
3
Vigilance, haste
Krazy Kow
UG
3R
Summon - Cow
3/3
1
During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
Duplicity
TE
3UU
Enchantment
1
When Duplicity comes into play, remove the top five cards of your library from the game face down.
At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity.
At the end of your turn, discard a card.
When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.
Battle-Mad Ronin
CHK
1R
Creature - Human Samurai
1/1
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Bereavement
7E
US
1B
Enchantment
1
Whenever a green creature is put into a graveyard from play, its controller discards a card.
Thoughtcutter Agent
ALA
UB
Artifact Creature - Human Rogue
1/1
3
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
Aven Envoy
LE
U
Creature - Bird Soldier
0/2
3
Flying
Where Ancients Tread
ALA
4R
Enchantment
1
Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
Soul Echo
MI
XWW
Enchantment
1
Soul Echo comes into play with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.
Gemstone Caverns
TSP
Legendary Land
0
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Ray of Command
5E
IA
MI
3U
Instant
2
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Infernal Kirin
SOK
2BB
Legendary Creature - Kirin Spirit
3/3
3
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
Dregs of Sorrow
7E
TE
X4B
Sorcery
2
Destroy X target nonblack creatures. Draw X cards.
Hint of Insanity
OD
2B
Sorcery
2
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
Norwood Ranger
8E
9E
P2
ST
G
Creature - Elf Scout
1/2
3
Murderous Spoils
DS
5B
Instant
2
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)
Ceta Sanctuary
AP
2U
Enchantment
1
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Embermage Goblin
ON
3R
Creature - Goblin Wizard
1/1
3
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
Thundersong Trumpeter
RAV
RW
Creature - Human Soldier
2/1
3
{T}: Target creature can't attack or block this turn.
Capsize
TE
1UU
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Mystic Visionary
OD
1W
Creature - Human Nomad Mystic
2/1
3
Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Hand of Death
P2
PT
ST2K
ST
2B
Sorcery
2
Destroy target nonblack creature.
Nightscape Apprentice
IN
B
Creature - Zombie Wizard
1/1
3
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
Psychotic Haze
TO
2BB
Instant
2
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Daring Leap
PS
1WU
Instant
2
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Hunger of the Nim
DS
1B
Sorcery
2
Target creature gets +1/+0 until end of turn for each artifact you control.
Raging Cougar
PT
2R
Creature - Cat
2/2
3
Haste
Trench Wurm
IN
3B
Creature - Wurm
3/3
3
{2}{R}, {T}: Destroy target nonbasic land.
Island of Wak-Wak
AN
Land
0
{T}: The power of target creature with flying becomes 0 until end of turn.
Snow Devil
IA
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Incurable Ogre
ALA
3R
Creature - Ogre Mutant
5/1
3
Oni Possession
CHK
2B
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Sorrow's Path
DK
Land
0
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Quirion Sentinel
IN
1G
Creature - Elf Druid
2/1
3
When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
General's Regalia
MM
3
Artifact
1
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Jolrael, Empress of Beasts
PY
TSP
3GG
Legendary Creature - Human Spellshaper
3/3
3
{2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
Elite Cat Warrior
PT
2G
Creature - Cat Warrior
2/3
3
Forestwalk
Orochi Sustainer
CHK
1G
Creature - Snake Shaman
1/2
3
{T}: Add {G} to your mana pool.
Fire Elemental
4E
6E
7E
B
R
ST
U
3RR
Creature - Elemental
5/4
3
Crackdown
MM
2W
Enchantment
1
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Tidal Kraken
8E
9E
MM
5UUU
Creature - Kraken
6/6
3
Tidal Kraken is unblockable.
Balthor the Stout
TO
1RR
Legendary Creature - Dwarf Barbarian
2/2
3
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Manaforce Mace
CFX
4
Artifact - Equipment
1
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
Goblin Marshal
UD
4RR
Creature - Goblin Warrior
3/3
3
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.
Crush Underfoot
LRW
1R
Tribal Instant - Giant
2
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Dreamscape Artist
PLC
1U
Creature - Human Spellshaper
1/1
3
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
Boreal Druid
CS
G
Snow Creature - Elf Druid
1/1
3
{T}: Add {1} to your mana pool.
Guided Strike
JU
WL
1W
Instant
2
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Draco
PS
16
Artifact Creature - Dragon
9/9
3
Domain - Draco costs {2} less to play for each basic land type among lands you control.
Flying
Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
Mishra's Factory
4E
AQ
Land
0
{T}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Wild Ricochet
LRW
2RR
Instant
2
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Gabriel Angelfire
CH
LG
3GGWW
Legendary Creature - Angel
4/4
3
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.
Puffer Extract
MM
5
Artifact
1
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.
Femeref Knight
MI
2W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
Molten Influence
OD
1R
Instant
2
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Order // Chaos (Chaos)
AP
2R
Instant
2
Creatures can't block this turn.
Aurification
ON
2WW
Enchantment
1
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.
Yamabushi's Storm
CHK
1R
Sorcery
2
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Gilt-Leaf Palace
LRW
Land
0
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
{T}: Add {B} or {G} to your mana pool.
Serendib Efreet
AN
R
2U
Creature - Efreet
3/4
3
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Alabaster Leech
IN
W
Creature - Leech
1/3
3
White spells you play cost {W} more to play.
Incendiary
UD
R
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
Sea's Claim
9E
ON
U
Enchantment - Aura
1
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.
Ashnod's Altar
5E
6E
AQ
CH
3
Artifact
1
Sacrifice a creature: Add {2} to your mana pool.
Elephant Resurgence
PY
1G
Sorcery
2
Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Soltari Lancer
TE
2W
Creature - Soltari Knight
2/2
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
Sauté
UNH
1RR
Instant
2
Sauté deals 3{1/2} damage to target creature or player.
Saproling Cluster
NE
1G
Enchantment
1
{1}, Discard a card: Put a 1/1 green Saproling creature token into play. Any player may play this ability.
Devouring Strossus
IN
5BBB
Creature - Horror
9/9
3
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
Mass of Ghouls
10E
FUT
3BB
Creature - Zombie Warrior
5/3
3
Streambed Aquitects
LRW
1UU
Creature - Merfolk Scout
2/3
3
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
Dwarven Berserker
WL
1R
Creature - Dwarf Berserker
1/1
3
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Spike Feeder
SH
TSP
1GG
Creature - Spike
0/0
3
Spike Feeder comes into play with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Guma
US
2R
Creature - Cat
2/2
3
Protection from blue
Oath of Scholars
EX
3U
Enchantment
1
At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards.
Sadistic Hypnotist
OD
3BB
Creature - Human Minion
2/2
3
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.
Seeds of Innocence
MI
1GG
Sorcery
2
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
Hunting Cheetah
P3
2G
Creature - Cat
2/3
3
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Errant Ephemeron
TSP
6U
Creature - Illusion
4/4
3
Flying
Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Pull from Eternity
TSP
W
Instant
2
Put target face-up card that's removed from the game into its owner's graveyard.
Zephid's Embrace
US
2UU
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Fyndhorn Elves
IA
G
Creature - Elf Druid
1/1
3
{T}: Add {G} to your mana pool.
Pygmy Giant
UNH
1RR
Creature - Giant
0/2
3
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Soldevi Golem
IA
4
Artifact Creature - Golem
5/3
3
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Sonic Burst
EX
1R
Instant
2
As an additional cost to play Sonic Burst, discard a card at random.
Sonic Burst deals 4 damage to target creature or player.
Spellweaver Helix
MR
3
Artifact
1
Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost.
Thermopod
CS
4R
Snow Creature - Slug
4/3
3
{S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
Armor of Faith
5E
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Szadek, Lord of Secrets
RAV
3UUBB
Legendary Creature - Vampire
5/5
3
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
Elvish Ranger
AL
PT
2G
Creature - Elf
4/1
3
Lantern-Lit Graveyard
CHK
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
River Merfolk
FE
UU
Creature - Merfolk
2/1
3
{U}: River Merfolk gains mountainwalk until end of turn.
Aura Thief
UD
3U
Creature - Illusion
2/2
3
Flying
When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)
Meteor Storm
IN
RG
Enchantment
1
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
Primal Clay
4E
5E
6E
AQ
R
4
Artifact Creature - Shapeshifter
*/*
3
As Primal Clay comes into play, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
Force of Nature
4E
5E
9E
B
R
U
2GGGG
Creature - Elemental
8/8
3
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Trailblazer
IA
2GG
Instant
2
Target creature is unblockable this turn.
Evasive Action
AP
1U
Instant
2
Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Ronin Cliffrider
BOK
3RR
Creature - Human Samurai
2/2
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
Cave People
4E
5E
DK
1RR
Creature - Human
1/4
3
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
Shoe Tree
UNH
4G
Creature - Treefolk
3/3
3
Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
Orcish Healer
IA
RR
Creature - Orc Cleric
1/1
3
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
Avatar of Woe
PY
TSP
6BB
Creature - Avatar
6/5
3
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play.
Fear
{T}: Destroy target creature. It can't be regenerated.
Grand Melee
ON
3R
Enchantment
1
All creatures attack each turn if able.
All creatures block each turn if able.
Telepathy
10E
7E
8E
9E
US
U
Enchantment
1
Your opponents play with their hands revealed.
Ryusei, the Falling Star
CHK
5R
Legendary Creature - Dragon Spirit
5/5
3
Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
Heart of Ramos
MM
3
Artifact
1
{T}: Add {R} to your mana pool.
Sacrifice Heart of Ramos: Add {R} to your mana pool.
Bloodstone Cameo
IN
3
Artifact
1
{T}: Add {B} or {R} to your mana pool.
Keen-Eyed Archers
PT
2W
Creature - Elf Archer
2/2
3
Reach (This creature can block creatures with flying.)
Burrenton Shield-Bearers
MOR
4W
Creature - Kithkin Soldier
3/3
3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Catalyst Stone
OD
2
Artifact
1
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
Ice Floe
5E
IA
Land
0
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped.
Careful Consideration
TSP
2UU
Instant
2
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.
AWOL
UNH
2W
Instant
2
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
Marsh Lurker
TE
3B
Creature - Beast
3/2
3
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.
Apprentice Necromancer
UD
1B
Creature - Zombie Wizard
1/1
3
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.
Raging Spirit
MI
3R
Creature - Spirit
3/3
3
{2}: Raging Spirit becomes colorless until end of turn.
Llanowar Behemoth
8E
9E
WL
3GG
Creature - Elemental
4/4
3
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Ancient Silverback
7E
9E
UD
4GG
Creature - Ape
6/5
3
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Engineered Explosives
FD
X
Artifact
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Dimir Aqueduct
RAV
Land
0
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
Immaculate Magistrate
LRW
3G
Creature - Elf Shaman
2/2
3
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Hell Swarm
LG
B
Instant
2
All creatures get -1/-0 until end of turn.
Frost Raptor
CS
2U
Snow Creature - Bird
2/2
3
Flying
{S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Rimewind Cryomancer
CS
3U
Creature - Human Wizard
2/3
3
{1}, {T}: Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Icatian Phalanx
5E
FE
4W
Creature - Human Soldier
2/4
3
Banding
Living Wall
B
R
U
4
Artifact Creature - Wall
0/6
3
Defender (This creature can't attack.)
{1}: Regenerate Living Wall.
Soul Manipulation
ARB
1UB
Instant
2
Choose one or both - Counter target creature spell; and/or return target creature card in your graveyard to your hand.
Spiny Starfish
AL
2U
Creature - Starfish
0/1
3
{U}: Regenerate Spiny Starfish.
At end of turn, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it regenerated this turn.
King Cheetah
9E
VI
3G
Creature - Cat
3/2
3
Flash
Pendrell Mists
WL
3U
Enchantment
1
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Rise of the Hobgoblins
EVE
(R/W)(R/W)
Enchantment
1
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
Tower Gargoyle
ALA
1WUB
Artifact Creature - Gargoyle
4/4
3
Flying
Nantuko Cultivator
TO
3G
Creature - Insect Druid
2/2
3
When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
Blatant Thievery
ON
4UUU
Sorcery
2
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
Amrou Scout
TSP
1W
Creature - Kithkin Rebel Scout
2/1
3
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Akroma's Memorial
FUT
7
Legendary Artifact
1
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Drift of the Dead
IA
3B
Creature - Wall
*/*
3
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Ironclaw Buzzardiers
TSP
2R
Creature - Orc Scout
2/2
3
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
Shimmering Glasskite
BOK
3U
Creature - Spirit
2/3
3
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Magus of the Coffers
PLC
4B
Creature - Human Wizard
4/4
3
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
Bog Smugglers
MM
1BB
Creature - Human Mercenary
2/2
3
Swampwalk
Zodiac Snake
P3
2B
Creature - Snake
2/2
3
Swampwalk
Aven Fateshaper
ON
6U
Creature - Bird Wizard
4/5
3
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
Thalakos Seer
TE
UU
Creature - Thalakos Wizard
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves play, draw a card.
Magnetic Mountain
4E
AN
R
1RR
Enchantment
1
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Wreak Havoc
GP
2RG
Sorcery
2
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
Poisonbelly Ogre
GP
4B
Creature - Ogre Warrior
3/3
3
Whenever another creature comes into play, its controller loses 1 life.
Gush
MM
4U
Instant
2
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
Rathi Intimidator
NE
1BB
Creature - Horror Mercenary
2/1
3
Fear
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Slate of Ancestry
9E
ON
4
Artifact
1
{4}, {T}, Discard your hand: Draw a card for each creature you control.
Zodiac Rat
P3
B
Creature - Rat
1/1
3
Swampwalk
Taurean Mauler
MOR
2R
Creature - Shapeshifter
2/2
3
Changeling (This card is every creature type at all times.)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
Forget
5E
6E
HL
UU
Sorcery
2
Target player discards two cards, then draws as many cards as he or she discarded this way.
Revive the Fallen
MOR
1B
Sorcery
2
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Nurturer Initiate
SHM
G
Creature - Elf Shaman
1/1
3
Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Path of Peace
P2
PT
ST
US
3W
Sorcery
2
Destroy target creature. Its owner gains 4 life.
Chartooth Cougar
SC
5R
Creature - Cat Beast
4/4
3
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Runed Halo
SHM
WW
Enchantment
1
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Mind Swords
NE
1B
Sorcery
2
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player removes two cards in his or her hand from the game.
Erase
UL
W
Instant
2
Remove target enchantment from the game.
Righteous Indignation
MM
2W
Enchantment
1
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Brainwash
4E
5E
DK
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Arc-Slogger
MR
3RR
Creature - Beast
4/5
3
{R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
Stinkdrinker Daredevil
LRW
2R
Creature - Goblin Rogue
1/3
3
Giant spells you play cost {2} less to play.
Volrath's Laboratory
SH
5
Artifact
1
As Volrath's Laboratory comes into play, choose a color and a creature type.
{5}, {T}: Put a 2/2 creature token of the chosen color and type into play.
Surging Sentinels
CS
2W
Creature - Human Soldier
2/1
3
First strike
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Oyobi, Who Split the Heavens
BOK
6W
Legendary Creature - Spirit
3/6
3
Flying
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.
Accumulated Knowledge
NE
1U
Instant
2
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Springleaf Drum
LRW
1
Artifact
1
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Fatal Blow
6E
WL
B
Instant
2
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Spiderwig Boggart
LRW
2B
Creature - Goblin Shaman
2/2
3
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.
Keeper of Progenitus
ALA
3G
Creature - Elf Druid
1/3
3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
Skirk Drill Sergeant
LE
1R
Creature - Goblin
2/1
3
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard.
Gift of Granite
FUT
W
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.
Covetous Dragon
UD
4R
Creature - Dragon
6/5
3
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Selesnya Evangel
RAV
GW
Creature - Elf Shaman
1/2
3
{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
Cadaverous Knight
MI
2B
Creature - Zombie Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Leveler
MR
5
Artifact Creature - Juggernaut
10/10
3
When Leveler comes into play, remove all cards in your library from the game.
Magnigoth Treefolk
PS
4G
Creature - Treefolk
2/6
3
Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
Night of Souls' Betrayal
CHK
2BB
Legendary Enchantment
1
All creatures get -1/-1.
Sivvi's Ruse
NE
2WW
Instant
2
If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Outrider en-Kor
TSP
2W
Creature - Kor Rebel Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Shock Troops
8E
MM
3R
Creature - Human Soldier
2/2
3
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
Spirit of the Hearth
EVE
4WW
Creature - Cat Spirit
4/5
3
Flying
You can't be the target of spells or abilities your opponents control.
Phyrexian Grimoire
TE
3
Artifact
1
{4}, {T}: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand.
Rime Dryad
IA
G
Creature - Dryad
1/2
3
Snow forestwalk
Drop of Honey
AN
G
Enchantment
1
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures in play, sacrifice Drop of Honey.
Goblin Game
PS
5RR
Sorcery
2
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
Breath of Fury
RAV
2RR
Enchantment - Aura
1
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Conclave Phalanx
RAV
4W
Creature - Human Soldier
2/4
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
Pyrrhic Revival
EVE
3(W/B)(W/B)(W/B)
Sorcery
2
Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.
Warrior's Charge
PT
2W
Sorcery
2
Creatures you control get +1/+1 until end of turn.
Cranial Extraction
CHK
3B
Sorcery - Arcane
2
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
Wei Infantry
P3
1B
Creature - Human Soldier
2/1
3
Polar Kraken
IA
8UUU
Creature - Kraken
11/11
3
Trample
Polar Kraken comes into play tapped.
Cumulative upkeep-Sacrifice a land.
Elvish Piper
10E
7E
8E
9E
UD
3G
Creature - Elf Shaman
1/1
3
{G}, {T}: You may put a creature card from your hand into play.
Spitting Drake
6E
VI
3R
Creature - Drake
2/2
3
Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn.
Reverse Polarity
AQ
R
WW
Instant
2
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Undiscovered Paradise
VI
Land
0
{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Argothian Elder
US
3G
Creature - Elf Druid
2/2
3
{T}: Untap two target lands.
Blinding Powder
BOK
1
Artifact - Equipment
1
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cephalid Illusionist
TO
1U
Creature - Cephalid Wizard
1/1
3
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
Overwhelming Intellect
SOK
4UU
Instant
2
Counter target creature spell. Draw cards equal to that spell's converted mana cost.
Solitary Confinement
JU
2W
Enchantment
1
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Indestructible Aura
CH
LG
W
Instant
2
Prevent all damage that would be dealt to target creature this turn.
Viseling
NE
4
Artifact Creature - Construct
2/2
3
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Orim's Prayer
TE
1WW
Enchantment
1
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Spectral Lynx
AP
1W
Creature - Cat Spirit
2/1
3
Protection from green
{B}: Regenerate Spectral Lynx.
Sleight of Hand
7E
9E
P2
ST
U
Sorcery
2
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Willow Satyr
LG
2GG
Creature - Satyr
1/1
3
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature as long as you control Willow Satyr and Willow Satyr remains tapped.
Quirion Elves
IN
MI
1G
Creature - Elf Druid
1/1
3
As Quirion Elves comes into play, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
Sedris, the Traitor King
ALA
3UBR
Legendary Creature - Zombie Warrior
5/5
3
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Writ of Passage
DIS
U
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)
Cateran Summons
MM
B
Sorcery
2
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Arctic Flats
CS
Snow Land
0
Arctic Flats comes into play tapped.
{T}: Add {G} or {W} to your mana pool.
Sacred Mesa
MI
TSP
2W
Enchantment
1
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying into play.
Whirling Dervish
4E
5E
LG
TSP
GG
Creature - Human Monk
1/1
3
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Disciple of the Vault
MR
B
Creature - Human Cleric
1/1
3
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Emberwilde Djinn
MI
2RR
Creature - Djinn
5/4
3
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
Remove Enchantments
LG
W
Instant
2
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Suppress
AP
2B
Sorcery
2
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.
Viscerid Drone
AL
1U
Creature - Homarid Drone
1/2
3
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Arcane Sanctum
ALA
Land
0
Arcane Sanctum comes into play tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
Kavu Primarch
FUT
3G
Creature - Kavu
3/3
3
Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.)
Kicker {4} (You may pay an additional {4} as you play this spell.)
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.
Jaya Ballard, Task Mage
TSP
1RR
Legendary Creature - Human Spellshaper
2/2
3
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Epicenter
OD
4R
Sorcery
2
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
Elder Pine of Jukai
SOK
2G
Creature - Spirit
2/1
3
Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2
Barrin's Spite
IN
2UB
Sorcery
2
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Wei Strike Force
P3
2B
Creature - Human Soldier
2/1
3
Horsemanship
Sewerdreg
RAV
3BB
Creature - Spirit
3/3
3
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
Entangling Trap
LRW
1W
Enchantment
1
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Trenching Steed
PY
3W
Creature - Horse Rebel
2/3
3
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
Dream Prowler
9E
SH
2UU
Creature - Illusion
1/5
3
Dream Prowler is unblockable as long as it's attacking alone.
Terravore
OD
1GG
Creature - Lhurgoyf
*/*
3
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Sentry Oak
LRW
4W
Creature - Treefolk Warrior
3/5
3
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Insist
TO
G
Sorcery
2
The next creature spell you play this turn can't be countered by spells or abilities.
Draw a card.
Stigma Lasher
EVE
RR
Creature - Elemental Shaman
2/2
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Mistform Shrieker
ON
3UU
Creature - Illusion
3/3
3
Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Oath of Mages
EX
1R
Enchantment
1
At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent.
Paperfin Rascal
LRW
2U
Creature - Merfolk Rogue
2/2
3
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Rimescale Dragon
CS
5RR
Snow Creature - Dragon
5/5
3
Flying
{2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
Breath of Dreams
IA
2UU
Enchantment
1
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
Triclopean Sight
LRW
1W
Enchantment - Aura
1
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
Moonwing Moth
SOK
1WW
Creature - Insect
2/1
3
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
Volcano Hellion
PLC
2RR
Creature - Hellion
6/5
3
Volcano Hellion has echo {X}, where X is your life total.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Festering Wound
UD
1B
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Fortified Area
4E
LG
1WW
Enchantment
1
Wall creatures you control get +1/+0 and have banding.
Mwonvuli Acid-Moss
TSP
2GG
Sorcery
2
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
Crypt Cobra
MI
3B
Creature - Snake
3/3
3
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Afterlife
MI
MM
2W
Instant
2
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
Bog Imp
4E
5E
6E
7E
8E
9E
DK
PT
ST2K
ST
1B
Creature - Imp
1/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ventifact Bottle
MI
3
Artifact
1
{1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way.
Whiptail Moloch
DIS
4R
Creature - Lizard
6/3
3
When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.
Mishra's Bauble
CS
0
Artifact
1
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Pillage
6E
7E
AL
1RR
Sorcery
2
Destroy target artifact or land. It can't be regenerated.
Swat
ON
UL
1BB
Instant
2
Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
Polluted Bonds
SHM
3BB
Enchantment
1
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Darkling Stalker
TE
3B
Creature - Shade Spirit
1/1
3
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
Armistice
MM
2W
Enchantment
1
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Ali from Cairo
AN
2RR
Creature - Human
0/1
3
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Visara the Dreadful
ON
3BBB
Legendary Creature - Gorgon
5/5
3
Flying
{T}: Destroy target creature. It can't be regenerated.
Time Ebb
9E
P2
PT
ST2K
ST
TE
2U
Sorcery
2
Put target creature on top of its owner's library.
Congregate
US
3W
Instant
2
Target player gains 2 life for each creature in play.
Epochrasite
FUT
2
Artifact Creature - Construct
1/1
3
Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.
Blackmail
9E
ON
B
Sorcery
2
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Cooperation
IA
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature has banding.
Nebuchadnezzar
CH
LG
3UB
Legendary Creature - Human Wizard
3/3
3
{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Play this ability only during your turn.
Goblin Sharpshooter
ON
2R
Creature - Goblin
1/1
3
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Enrage
8E
9E
SC
XR
Instant
2
Target creature gets +X/+0 until end of turn.
Phyrexian Totem
TSP
3
Artifact
1
{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
Words of Wisdom
OD
1U
Instant
2
You draw two cards, then each other player draws a card.
Sacellum Archers
CFX
2G
Creature - Elf Archer
2/3
3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
Skyclaw Thrash
ARB
3UR
Artifact Creature - Viashino Warrior
4/4
3
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Beacon of Unrest
10E
FD
3BB
Sorcery
2
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
Sanity Gnawers
ARB
1BR
Creature - Rat
1/1
3
When Sanity Gnawers comes into play, target player discards a card at random.
Stromgald Cabal
5E
6E
IA
1BB
Creature - Human Knight
2/2
3
{T}, Pay 1 life: Counter target white spell.
Mercy Killing
SHM
2(G/W)
Instant
2
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.
Darba
PY
3G
Creature - Bird Beast
5/4
3
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Scavenged Weaponry
IN
2B
Enchantment - Aura
1
Enchant creature
When Scavenged Weaponry comes into play, draw a card.
Enchanted creature gets +1/+1.
Vengeful Dead
SC
3B
Creature - Zombie
3/2
3
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.
Weaver of Lies
LE
5UU
Creature - Beast
4/4
3
Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Clam Session
UG
1UU
Summon - Clamfolk
2/5
1
When Clam Session comes into play, choose a word.
During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
Marsh Gas
4E
DK
B
Instant
2
All creatures get -2/-0 until end of turn.
Slaughter Pact
FUT
0
Instant
2
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Index
8E
9E
AP
U
Sorcery
2
Look at the top five cards of your library, then put them back in any order.
Scourge of Kher Ridges
FUT
6RR
Creature - Dragon
6/6
3
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Skirk Alarmist
LE
1R
Creature - Human Wizard
1/2
3
Haste
{T}: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Gilded Lotus
MR
5
Artifact
1
{T}: Add three mana of any one color to your mana pool.
Squee's Embrace
AP
RW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.
Crash
MM
2R
Instant
2
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact.
Kami of Twisted Reflection
CHK
1UU
Creature - Spirit
2/2
3
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Gilt-Leaf Ambush
LRW
2G
Tribal Instant - Elf
2
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)
Clockwork Steed
5E
HL
4
Artifact Creature - Horse
0/3
3
Clockwork Steed comes into play with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep.
Crowd of Cinders
SHM
3B
Creature - Elemental
*/*
3
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Molten Disaster
FUT
XRR
Sorcery
2
Kicker {R} (You may pay an additional {R} as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Bottomless Vault
5E
FE
Land
0
Bottomless Vault comes into play tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
Realm Razer
ALA
3RGW
Creature - Beast
4/2
3
When Realm Razer comes into play, remove all lands from the game.
When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.
Back to Basics
US
2U
Enchantment
1
Nonbasic lands don't untap during their controllers' untap steps.
Anthem of Rakdos
DIS
2BRR
Enchantment
1
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Brand
US
R
Instant
2
Gain control of all permanents you own. (This effect doesn't end at end of turn.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Soulcatcher
OD
1W
Creature - Bird Soldier
1/1
3
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
Skyshroud Falcon
7E
SH
1W
Creature - Bird
1/1
3
Flying, vigilance
Bayou Dragonfly
TE
1G
Creature - Insect
1/1
3
Flying, swampwalk
Rupture
NE
2R
Sorcery
2
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Maggot Carrier
8E
PS
B
Creature - Zombie
1/1
3
When Maggot Carrier comes into play, each player loses 1 life.
Skullclamp
DS
1
Artifact - Equipment
1
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Darien, King of Kjeldor
CS
4WW
Legendary Creature - Human Soldier
3/3
3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.
Ghost-Lit Redeemer
SOK
W
Creature - Spirit
1/1
3
{W}, {T}: You gain 2 life.
Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
An-Havva Township
HL
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Add {G} to your mana pool.
{2}, {T}: Add {R} or {W} to your mana pool.
Undying Flames
SOK
4RR
Sorcery
2
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Cephalid Retainer
OD
2UU
Creature - Cephalid
2/3
3
{U}{U}: Tap target creature without flying.
Acidic Soil
US
2R
Sorcery
2
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Train of Thought
GP
1U
Sorcery
2
Replicate {1}{U} (When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.
Saltfield Recluse
PLC
2W
Creature - Human Rebel Cleric
1/2
3
{T}: Target creature gets -2/-0 until end of turn.
Scornful AEther-Lich
CFX
3U
Artifact Creature - Zombie Wizard
2/4
3
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn.
Release the Ants
MOR
1R
Instant
2
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Rockcaster Platoon
ALA
5WW
Creature - Rhino Soldier
5/7
3
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Forbidden Ritual
VI
2BB
Sorcery
2
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
Dazzling Beauty
MI
2W
Instant
2
Play Dazzling Beauty only during the declare blockers step.
Target attacking unblocked creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.
Rain of Filth
US
B
Instant
2
Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
Ashenmoor Gouger
SHM
(B/R)(B/R)(B/R)
Creature - Elemental Warrior
4/4
3
Ashenmoor Gouger can't block.
Genesis
JU
4G
Creature - Incarnation
4/4
3
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Nikko-Onna
SOK
2W
Creature - Spirit
2/2
3
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Mindless Automaton
EX
TSP
4
Artifact Creature - Construct
0/0
3
Mindless Automaton comes into play with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Pulse of the Tangle
DS
1GG
Sorcery
2
Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Ana Sanctuary
AP
2G
Enchantment
1
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Atalya, Samite Master
IN
3WW
Legendary Creature - Human Cleric
2/3
3
{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Worldly Tutor
6E
MI
G
Instant
2
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
Electryte
US
3RR
Creature - Beast
3/3
3
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Skizzik Surger
FUT
4RR
Creature - Elemental
6/4
3
Haste
Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Monstrous Carabid
ARB
3BR
Creature - Insect
4/4
3
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
Scroll Rack
TE
2
Artifact
1
{1}, {T}: Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order.
Ink Dissolver
MOR
1U
Creature - Merfolk Wizard
2/1
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
Fault Line
US
XRR
Instant
2
Fault Line deals X damage to each creature without flying and each player.
Wallop
IN
1G
Sorcery
2
Destroy target blue or black creature with flying.
Viscerid Armor
AL
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
Crash of Rhinos
MI
6GG
Creature - Rhino
8/4
3
Trample
Enchantment Alteration
CH
LG
US
U
Instant
2
Attach target Aura attached to a creature or land to another permanent of that type.
Magus of the Moat
FUT
2WW
Creature - Human Wizard
0/3
3
Creatures without flying can't attack.
Valley Rannet
ARB
4RG
Creature - Beast
6/3
3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Roaring Slagwurm
DS
5GG
Creature - Wurm
6/4
3
Whenever Roaring Slagwurm attacks, tap all artifacts.
Rootbreaker Wurm
9E
TE
5GG
Creature - Wurm
6/6
3
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Time Stretch
10E
OD
8UU
Sorcery
2
Target player takes two extra turns after this one.
Violent Outburst
ARB
1RG
Instant
2
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
Johtull Wurm
5E
IA
5G
Creature - Wurm
6/6
3
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Hapless Researcher
JU
U
Creature - Human Wizard
1/1
3
Sacrifice Hapless Researcher: Draw a card, then discard a card.
Junk Golem
OD
4
Artifact Creature - Golem
0/0
3
Junk Golem comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
Braingeyser
B
R
U
XUU
Sorcery
2
Target player draws X cards.
Raven Familiar
UL
2U
Creature - Bird
1/2
3
Flying
Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Wall of Resistance
MI
1W
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Flying
At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Ceremonial Guard
MM
2R
Creature - Human Soldier
3/4
3
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Chaoslace
4E
B
R
U
R
Instant
2
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fleetfoot Panther
PS
1GW
Creature - Cat
3/4
3
Flash
When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
Coffin Puppets
PY
3BB
Creature - Zombie
3/3
3
Sacrifice two lands: Return Coffin Puppets from your graveyard to play. Play this ability only during your upkeep and only if you control a Swamp.
Goblin Charbelcher
MR
4
Artifact
1
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Thrull Wizard
FE
2B
Creature - Thrull Wizard
1/1
3
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
Fire Covenant
IA
1BR
Instant
2
As an additional cost to play Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Vine Dryad
MM
3G
Creature - Dryad
1/3
3
Flash
Forestwalk
You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost.
Soratami Seer
CHK
4U
Creature - Moonfolk Wizard
2/3
3
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Inferno
4E
5E
6E
7E
8E
DK
5RR
Instant
2
Inferno deals 6 damage to each creature and each player.
Isleback Spawn
SHM
5UU
Creature - Kraken
4/8
3
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Glyph of Destruction
LG
R
Instant
2
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn.
Serra Sphinx
PLC
3UU
Creature - Sphinx
4/4
3
Flying, vigilance
Magma Jet
FD
1R
Instant
2
Magma Jet deals 2 damage to target creature or player.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Tonic Peddler
MM
1W
Creature - Human Spellshaper
1/1
3
{W}, {T}, Discard a card: Target player gains 3 life.
Temple Garden
RAV
Land - Forest Plains
0
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
Fog Patch
NE
1G
Instant
2
Play Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on unblockable creatures.)
Purify
7E
UL
3WW
Sorcery
2
Destroy all artifacts and enchantments.
Inner-Chamber Guard
SOK
1W
Creature - Human Samurai
0/2
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Charmed Griffin
MM
3W
Creature - Griffin
3/3
3
Flying
When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.
Flash of Insight
JU
X1U
Instant
2
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback-{1}{U}, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.)
Rain of Rust
FD
3RR
Instant
2
Choose one - Destroy target artifact; or destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)
Ashnod's Transmogrant
5E
AQ
CH
1
Artifact
1
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Academy Ruins
TSP
Legendary Land
0
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
Sarcatog
OD
1BR
Creature - Atog
1/2
3
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Mistform Sliver
LE
1U
Creature - Illusion Sliver
1/1
3
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Safehold Duo
SHM
3(G/W)
Creature - Elf Warrior Shaman
2/4
3
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
Aven Fogbringer
JU
3U
Creature - Bird Wizard
2/1
3
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.
Brass Herald
8E
AP
6
Artifact Creature - Golem
2/2
3
As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Pit Keeper
TSP
1B
Creature - Human Wizard
2/1
3
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Gaea's Cradle
US
Legendary Land
0
{T}: Add {G} to your mana pool for each creature you control.
Wasp Lancer
SHM
(U/B)(U/B)(U/B)
Creature - Faerie Soldier
3/2
3
Flying
Armageddon
4E
5E
6E
B
P2
PT
R
ST
U
3W
Sorcery
2
Destroy all lands.
Stun Sniper
ARB
RW
Creature - Human Archer
1/1
3
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
War's Toll
DIS
3R
Enchantment
1
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Fist of Suns
FD
3
Artifact
1
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.
Aurochs
5E
IA
3G
Creature - Aurochs
2/3
3
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Rack and Ruin
UL
2R
Instant
2
Destroy two target artifacts.
Igneous Pouncer
ARB
4BR
Creature - Elemental
5/1
3
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Invoke Prejudice
LG
UUUU
Enchantment
1
Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.
Tamanoa
CS
RGW
Creature - Spirit
2/4
3
Whenever a noncreature source you control deals damage, you gain that much life.
Brawl
MM
3RR
Instant
2
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Vine Trellis
8E
MM
1G
Creature - Plant Wall
0/4
3
Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
Brawn
JU
3G
Creature - Incarnation
3/3
3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Stone Catapult
P3
4B
Creature - Human Soldier
1/2
3
{T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before attackers are declared.
Spiritual Guardian
PT
3WW
Creature - Spirit
3/4
3
When Spiritual Guardian comes into play, you gain 4 life.
Mogg Assassin
EX
2R
Creature - Goblin Assassin
2/1
3
{T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Guiding Spirit
VI
1WU
Creature - Angel Spirit
1/2
3
Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Blood Clock
SOK
4
Artifact
1
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Grasslands
MI
Land
0
Grasslands comes into play tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
Mistblade Shinobi
BOK
2U
Creature - Human Ninja
1/1
3
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Uril, the Miststalker
ARB
2RGW
Legendary Creature - Beast
5/5
3
Uril, the Miststalker can't be the target of spells or abilities your opponents control.
Uril gets +2/+2 for each Aura attached to it.
Magus of the Moon
FUT
2R
Creature - Human Wizard
2/2
3
Nonbasic lands are Mountains.
Jagged Lightning
P2
ST
US
3RR
Sorcery
2
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.
Skirk Ridge Exhumer
FUT
1B
Creature - Zombie Spellshaper
1/1
3
{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."
Mangara's Tome
MI
5
Artifact
1
When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand.
Steely Resolve
ON
1G
Enchantment
1
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Repopulate
UL
1G
Instant
2
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Minotaur Tactician
AP
3R
Creature - Minotaur
1/1
3
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Venser, Shaper Savant
FUT
2UU
Legendary Creature - Human Wizard
2/2
3
Flash (You may play this spell any time you could play an instant.)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
Reckless Spite
IN
TE
1BB
Instant
2
Destroy two target nonblack creatures. You lose 5 life.
Flooded Shoreline
VI
UU
Enchantment
1
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Stronghold Zeppelin
NE
2UU
Creature - Human
3/3
3
Flying
Stronghold Zeppelin can block only creatures with flying.
Hearthfire Hobgoblin
EVE
(R/W)(R/W)(R/W)
Creature - Goblin Soldier
2/2
3
Double strike
Etched Oracle
FD
4
Artifact Creature - Wizard
0/0
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Sun Quan, Lord of Wu
P3
4UU
Legendary Creature - Human Soldier
4/4
3
Creatures you control have horsemanship.
Sneaky Homunculus
8E
NE
1U
Creature - Homunculus Illusion
1/1
3
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Stir the Grave
BOK
XB
Sorcery
2
Return target creature card with converted mana cost X or less from your graveyard to play.
Smother
ON
1B
Instant
2
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Mournful Zombie
AP
2B
Creature - Zombie
2/1
3
{W}, {T}: Target player gains 1 life.
Lifegift
BOK
2G
Enchantment
1
Whenever a land comes into play, you may gain 1 life.
Violent Ultimatum
ALA
BBRRRGG
Sorcery
2
Destroy three target permanents.
Rogue Skycaptain
AL
2R
Creature - Human Rogue Mercenary
3/4
3
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Insurrection
ON
5RRR
Sorcery
2
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Exploding Borders
CFX
2RG
Sorcery
2
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
Mistform Wakecaster
LE
4U
Creature - Illusion
2/3
3
Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
Laquatus's Creativity
OD
4U
Sorcery
2
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
Nimbus Maze
FUT
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Play this ability only if you control an Island.
{T}: Add {U} to your mana pool. Play this ability only if you control a Plains.
Tortured Existence
SH
B
Enchantment
1
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Rites of Initiation
OD
R
Instant
2
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Gruul Guildmage
GP
(R/G)(R/G)
Creature - Human Shaman
2/2
3
({(r/g)} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
Goblin Ski Patrol
IA
1R
Creature - Goblin
1/1
3
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at end of turn. Play this ability only once and only if you control a snow Mountain.
Goblin Archaeologist
DS
1R
Creature - Goblin Artificer
1/2
3
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Elder Druid
5E
6E
7E
IA
3G
Creature - Elf Cleric Druid
2/2
3
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Revered Elder
MM
2W
Creature - Human Cleric
1/2
3
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Phyrexian Debaser
UL
3B
Creature - Carrier
2/2
3
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Karstoderm
DS
2GG
Creature - Beast
0/0
3
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
Pristine Angel
DS
4WW
Creature - Angel
4/4
3
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.
Phyrexian Denouncer
UL
1B
Creature - Carrier
1/1
3
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
Team Spirit
UG
2G
Instant
2
All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
Sower of Temptation
LRW
2UU
Creature - Faerie Wizard
2/2
3
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
Nezumi Ronin
CHK
2B
Creature - Rat Samurai
3/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Rhystic Circle
PY
2WW
Enchantment
1
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Tormented Angel
UD
3W
Creature - Angel
1/5
3
Flying
Otherworldly Journey
CHK
1W
Instant - Arcane
2
Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.
Animal Boneyard
OD
2W
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
Kitsune Blademaster
CHK
2W
Creature - Fox Samurai
2/2
3
First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Plant Elemental
PT
1G
Creature - Plant Elemental
3/4
3
When Plant Elemental comes into play, sacrifice it unless you sacrifice a Forest.
Forced Retreat
P3
2U
Sorcery
2
Put target creature on top of its owner's library.
Ward of Piety
BOK
1W
Enchantment - Aura
1
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
Ambassador Laquatus
10E
TO
1UU
Legendary Creature - Merfolk Wizard
1/3
3
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
Dystopia
AL
1BB
Enchantment
1
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Vedalken Shackles
FD
3
Artifact
1
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.
Wild Pair
PLC
4GG
Enchantment
1
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.
Orcish Lumberjack
IA
R
Creature - Orc
1/1
3
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Darting Merfolk
MM
1U
Creature - Merfolk
1/1
3
{U}: Return Darting Merfolk to its owner's hand.
Beastmaster's Magemark
GP
2G
Enchantment - Aura
1
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Hallowed Ground
IA
1W
Enchantment
1
{W}{W}: Return target nonsnow land you control to its owner's hand.
Doubling Cube
10E
FD
2
Artifact
1
{3}, {T}: Double the amount of each type of mana in your mana pool.
Nettling Curse
DIS
2B
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
Ramosian Sergeant
MM
W
Creature - Human Rebel
1/1
3
{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Bedlam
7E
US
2RR
Enchantment
1
Creatures can't block.
Sparkspitter
FUT
2R
Creature - Elemental Spellshaper
1/3
3
{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."
Peel from Reality
RAV
1U
Instant
2
Return target creature you control and target creature you don't control to their owners' hands.
Blessed Wind
PY
7WW
Sorcery
2
Target player's life total becomes 20.
Mox Emerald
B
U
0
Artifact
0
{T}: Add {G} to your mana pool.
Hearth Kami
CHK
1R
Creature - Spirit
2/1
3
{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
Blessed Wine
5E
IA
1W
Instant
2
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Stormbind
IA
TSP
1RG
Enchantment
1
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
Teferi's Care
IN
2W
Enchantment
1
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
Powerleech
AQ
GG
Enchantment
1
Whenever an artifact an opponent controls becomes tapped or an opponent plays an artifact's activated ability without {T} in its activation cost, you gain 1 life.
Deadwood Treefolk
PLC
5G
Creature - Treefolk
3/6
3
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.
Breach
US
2B
Instant
2
Target creature gets +2/+0 and gains fear until end of turn.
Oath of Ghouls
EX
1B
Enchantment
1
At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand.
Rooting Kavu
IN
2GG
Creature - Kavu
4/3
3
When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.
Hair-Strung Koto
CHK
6
Artifact
1
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
Chicken à la King
UG
1UU
Summon - Chicken
2/2
1
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
Tap a Chicken you control: Roll a six-sided die.
Control Magic
4E
B
R
U
2UU
Enchantment - Aura
1
Enchant creature
You control enchanted creature.
Baki's Curse
HL
2UU
Sorcery
2
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Carom
DIS
1W
Instant
2
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Deus of Calamity
SHM
(R/G)(R/G)(R/G)(R/G)(R/G)
Creature - Spirit Avatar
6/6
3
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Nezumi Shortfang
CHK
1B
Creature - Rat Rogue
1/1
3
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Arcane Laboratory
7E
US
2U
Enchantment
1
Each player can't play more than one spell each turn.
Goblin Trenches
AP
1RW
Enchantment
1
{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
Wee Dragonauts
GP
1UR
Creature - Faerie Wizard
1/3
3
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Coiling Woodworm
NE
2G
Creature - Insect Worm
*/1
3
Coiling Woodworm's power is equal to the number of Forests in play.
Lava Hounds
8E
WL
2RR
Creature - Hound
4/4
3
Haste
When Lava Hounds comes into play, it deals 4 damage to you.
Arbiter of Knollridge
LRW
6W
Creature - Giant Wizard
5/5
3
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.
Austere Command
LRW
4WW
Sorcery
2
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
Brackwater Elemental
CFX
2U
Creature - Elemental
4/4
3
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Yavimaya Enchantress
10E
7E
8E
9E
UD
2G
Creature - Human Druid
2/2
3
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
Wall of Stone
4E
5E
8E
B
R
U
1RR
Creature - Wall
0/8
3
Defender (This creature can't attack.)
Crawlspace
UL
3
Artifact
1
No more than two creatures can attack you each combat.
Desertion
6E
VI
3UU
Instant
2
Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard.
Caustic Wasps
MM
2G
Creature - Insect
1/1
3
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Razorfin Abolisher
EVE
2U
Creature - Merfolk Wizard
2/2
3
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Impulsive Maneuvers
OD
2RR
Enchantment
1
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Cursed Rack
4E
AQ
4
Artifact
1
As Cursed Rack comes into play, choose an opponent.
The chosen player's maximum hand size is four.
Crowd Favorites
ON
6W
Creature - Human Soldier
4/4
3
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
Springjack Pasture
EVE
Land
0
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token into play.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Psychic Allergy
DK
3UU
Enchantment
1
As Psychic Allergy comes into play, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards of the chosen color he or she controls.
At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two Islands.
Shaleskin Bruiser
ON
6R
Creature - Beast
4/4
3
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Harsh Deceiver
CHK
3W
Creature - Spirit
1/4
3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.
Goblin Kites
FE
1R
Enchantment
1
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature.
Oona's Prowler
LRW
1B
Creature - Faerie Rogue
3/1
3
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
Artifact Mutation
IN
RG
Instant
2
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
Burr Grafter
CHK
3G
Creature - Spirit
2/2
3
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Bubbling Beebles
UD
4U
Creature - Beeble
3/3
3
Bubbling Beebles is unblockable as long as defending player controls an enchantment.
Goblin War Wagon
MR
4
Artifact Creature - Juggernaut
3/3
3
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
Delusions of Mediocrity
7E
UL
3U
Enchantment
1
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.
Root Sliver
LE
3G
Creature - Sliver
2/2
3
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
Impatience
7E
UD
2R
Enchantment
1
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
Eureka
LG
2GG
Sorcery
2
Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play.
Purity
LRW
3WWW
Creature - Elemental Incarnation
6/6
3
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Lab Rats
SH
B
Sorcery
2
Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 black Rat creature token into play.
Deception
P3
2B
Sorcery
2
Target opponent discards two cards.
Filigree Fracture
CFX
2G
Instant
2
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Bad Moon
4E
5E
B
R
TSP
U
1B
Enchantment
1
Black creatures get +1/+1.
Magma Burst
PS
3R
Instant
2
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.
Thoughtseize
LRW
B
Sorcery
2
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Mind Harness
MI
U
Enchantment - Aura
1
Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Wild Jhovall
MM
3R
Creature - Cat
3/3
3
Thunder of Hooves
ON
3R
Sorcery
2
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.
Skizzik
IN
3R
Creature - Elemental
5/3
3
Kicker {R} (You may pay an additional {R} as you play this spell.)
Trample, haste
At end of turn, sacrifice Skizzik unless the kicker cost was paid.
Thallid Germinator
TSP
2G
Creature - Fungus
2/2
3
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Wall of Heat
CH
LG
2R
Creature - Wall
2/6
3
Defender (This creature can't attack.)
Flash Flood
CH
LG
U
Instant
2
Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.
Curse of Marit Lage
IA
3RR
Enchantment
1
When Curse of Marit Lage comes into play, tap all Islands.
Islands don't untap during their controllers' untap steps.
Look at Me, I'm R&D
UNH
2W
Enchantment
1
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
Cognivore
OD
6UU
Creature - Lhurgoyf
*/*
3
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Goblin Bomb
WL
1R
Enchantment
1
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
Angel of Despair
GP
3WWBB
Creature - Angel
5/5
3
Flying
When Angel of Despair comes into play, destroy target permanent.
Zealous Inquisitor
9E
SC
2W
Creature - Human Cleric
2/2
3
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Scarwood Treefolk
TSP
3G
Creature - Treefolk
3/5
3
Scarwood Treefolk comes into play tapped.
Seer's Vision
IN
2UB
Enchantment
1
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Richard Garfield, Ph.D.
UNH
3UU
Legendary Creature - Human Designer
2/2
3
You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
Putrid Cyclops
FUT
2B
Creature - Zombie Cyclops
3/3
3
When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Foreshadow
VI
1U
Instant
2
Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Serra's Sanctum
US
Legendary Land
0
{T}: Add {W} to your mana pool for each enchantment you control.
Prison Barricade
IN
1W
Creature - Wall
1/3
3
Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.)
If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Cateran Kidnappers
MM
2BB
Creature - Human Mercenary
4/2
3
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Severed Legion
10E
8E
ON
1BB
Creature - Zombie
2/2
3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Aura Blast
PS
1W
Instant
2
Destroy target enchantment.
Draw a card.
Morbid Bloom
ARB
4BG
Sorcery
2
Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.
Dauntless Escort
ARB
1GW
Creature - Rhino Soldier
3/3
3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
Jund Hackblade
ARB
(B/G)R
Creature - Goblin Berserker
2/1
3
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Greed
4E
6E
7E
LG
3B
Enchantment
1
{B}, Pay 2 life: Draw a card.
Bone Mask
MI
4
Artifact
1
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game.
Goblin Taskmaster
ON
R
Creature - Goblin
1/1
3
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Rackling
NE
4
Artifact Creature - Construct
2/2
3
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Chain of Smog
ON
1B
Sorcery
2
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Venomspout Brackus
ON
6G
Creature - Beast
5/5
3
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Yavimaya Ancients
AL
3GG
Creature - Treefolk
2/7
3
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
AEtherflame Wall
TSP
1R
Creature - Wall
0/4
3
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: AEtherflame Wall gets +1/+0 until end of turn.
Wipe Away
TSP
1UU
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
Screeching Harpy
TE
2BB
Creature - Harpy Beast
2/2
3
Flying
{1}{B}: Regenerate Screeching Harpy.
Timebender
PLC
U
Creature - Human Wizard
1/1
3
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Roots of Life
MI
1GG
Enchantment
1
As Roots of Life comes into play, choose Islands or Swamps.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Drag Down
CFX
2B
Instant
2
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Loyal Retainers
P3
2W
Creature - Human Advisor
1/1
3
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before attackers are declared.
Gravestorm
OD
BBB
Enchantment
1
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
Ashen Powder
6E
MI
2BB
Sorcery
2
Put target creature card from an opponent's graveyard into play under your control.
Hunter of Eyeblights
LRW
3BB
Creature - Elf Assassin
3/3
3
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
Scion of the Ur-Dragon
TSP
WUBRG
Legendary Creature - Dragon Avatar
4/4
3
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Simic Guildmage
DIS
(G/U)(G/U)
Creature - Elf Wizard
2/2
3
({(g/u)} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
Avenging Angel
TE
3WW
Creature - Angel
3/3
3
Flying
When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library.
Wilderness Hypnotist
EVE
2UU
Creature - Merfolk Wizard
1/3
3
{T}: Target red or green creature gets -2/-0 until end of turn.
Word of Binding
4E
DK
XBB
Sorcery
2
Tap X target creatures.
Mindslicer
9E
OD
2BB
Creature - Horror
4/3
3
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
Nacre Talisman
IA
2
Artifact
1
Whenever a white spell is played, you may pay {3}. If you do, untap target permanent.
Spire Owl
US
1U
Creature - Bird
1/1
3
Flying
When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
Emberwilde Caliph
MI
2UR
Creature - Djinn
4/4
3
Flying, trample
Emberwilde Caliph attacks each turn if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
Akki Underling
SOK
1R
Creature - Goblin Warrior
2/1
3
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Giant Mantis
MI
3G
Creature - Insect
2/4
3
Reach (This creature can block creatures with flying.)
Warp World
10E
RAV
5RRR
Sorcery
2
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
Mage's Guile
ON
1U
Instant
2
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
Gargantuan Gorilla
AL
4GGG
Creature - Ape
7/7
3
At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.
{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Standing Army
UNH
2WW
Creature - Human Soldier
2/4
3
As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
Kitsune Healer
CHK
3W
Creature - Fox Cleric
2/2
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
Deep-Sea Kraken
TSP
7UUU
Creature - Kraken
6/6
3
Deep-Sea Kraken is unblockable.
Suspend 9-{2}{U}
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Verdigris
TE
2G
Instant
2
Destroy target artifact.
Stalking Yeti
CS
2RR
Snow Creature - Yeti
3/3
3
When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}i}: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. ({S}i} can be paid with one mana from a snow permanent.)
Earth Elemental
10E
4E
B
R
ST
U
3RR
Creature - Elemental
4/5
3
Krovikan Fetish
5E
IA
2B
Enchantment - Aura
1
Enchant creature
When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Tower Drake
IN
2U
Creature - Drake
2/1
3
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
Trained Cheetah
P3
2G
Creature - Cat
2/2
3
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Xun Yu, Wei Advisor
P3
1BB
Legendary Creature - Human Advisor
1/1
3
{T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before attackers are declared.
Arcum's Whistle
IA
3
Artifact
1
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared.
Hisoka's Defiance
CHK
1U
Instant
2
Counter target Spirit or Arcane spell.
Freyalise Supplicant
IA
1G
Creature - Human Cleric
1/1
3
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
Vitalizing Wind
PY
8G
Instant
2
Creatures you control get +7/+7 until end of turn.
Skarrg, the Rage Pits
GP
Land
0
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Holistic Wisdom
OD
1GG
Enchantment
1
{2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.
Distorting Lens
8E
MM
2
Artifact
1
{T}: Target permanent becomes the color of your choice until end of turn.
Circle of Protection: Artifacts
4E
5E
AQ
FD
1W
Enchantment
1
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Beacon of Destiny
LE
1W
Creature - Human Cleric
1/3
3
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Temple Acolyte
P2
1W
Creature - Human Cleric
1/3
3
When Temple Acolyte comes into play, you gain 3 life.
Penumbra Wurm
AP
5GG
Creature - Wurm
6/6
3
Trample
When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
Mongrel Pack
TE
3G
Creature - Hound
4/1
3
When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.
Metal Fatigue
DS
2W
Instant
2
Tap all artifacts.
Ivory Guardians
5E
CH
LG
4WW
Creature - Giant Cleric
3/3
3
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent.
Wayfaring Giant
IN
5W
Creature - Giant
1/3
3
Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Fleshwrither
FUT
2BB
Creature - Horror
3/3
3
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)
Predatory Nightstalker
P2
3BB
Creature - Nightstalker
3/2
3
When Predatory Nightstalker comes into play, you may have target opponent sacrifice a creature.
Viscerid Deepwalker
TSP
4U
Creature - Homarid Warrior
2/3
3
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-{U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Empress Galina
IN
3UU
Legendary Creature - Merfolk
1/3
3
{U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.)
Firestorm Phoenix
LG
4RR
Creature - Phoenix
3/2
3
Flying
If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.
Midnight Covenant
CHK
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Psionic Entity
4E
LG
4U
Creature - Illusion
2/2
3
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
Mystic Penitent
OD
W
Creature - Human Nomad Mystic
1/1
3
Vigilance
Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
Medicine Bag
EX
3
Artifact
1
{1}, {T}, Discard a card: Regenerate target creature.
Annihilate
IN
3BB
Instant
2
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Countryside Crusher
MOR
1RR
Creature - Giant Warrior
3/3
3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Centaur Glade
ON
3GG
Enchantment
1
{2}{G}{G}: Put a 3/3 green Centaur creature token into play.
Goblin Wizard
DK
2RR
Creature - Goblin Wizard
1/1
3
{T}: You may put a Goblin permanent card from your hand into play.
{R}: Target Goblin gains protection from white until end of turn.
Seal of Cleansing
NE
1W
Enchantment
1
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Debtors' Knell
GP
4(W/B)(W/B)(W/B)
Enchantment
1
({(w/b)} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
Urborg Skeleton
IN
B
Creature - Skeleton
0/1
3
Kicker {3} (You may pay an additional {3} as you play this spell.)
{B}: Regenerate Urborg Skeleton.
If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it.
Sick and Tired
UL
2B
Instant
2
Two target creatures each get -1/-1 until end of turn.
Ooze Garden
ALA
1G
Enchantment
1
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.
Lich
B
U
BBBB
Enchantment
1
As Lich comes into play, your life total becomes 0.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many permanents.
When Lich leaves play, you lose the game.
Skill Borrower
ALA
2U
Artifact Creature - Human Wizard
1/3
3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Dragon Appeasement
ARB
3BRG
Enchantment
1
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
Treetop Sentinel
OD
2UU
Creature - Bird Soldier
2/3
3
Flying, protection from green
Aven Archer
OD
3WW
Creature - Bird Soldier Archer
2/2
3
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Hivis of the Scale
MI
3RR
Legendary Creature - Viashino Shaman
3/4
3
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis.
Sandstorm
4E
AN
MI
G
Instant
2
Sandstorm deals 1 damage to each attacking creature.
Dread Slag
DIS
3BR
Creature - Horror
9/9
3
Trample
Dread Slag gets -4/-4 for each card in your hand.
Rootgrapple
LRW
4G
Tribal Instant - Treefolk
2
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Myojin of Life's Web
CHK
6GGG
Legendary Creature - Spirit
8/8
3
Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.
Genju of the Fens
BOK
B
Enchantment - Aura
1
Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Inviolability
MM
1W
Enchantment - Aura
1
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Ramosian Revivalist
FUT
3W
Creature - Human Rebel Cleric
2/2
3
{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.
Rosheen Meanderer
SHM
3(R/G)
Legendary Creature - Giant Shaman
4/4
3
{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Timberline Ridge
IA
Land
0
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
Phyrexian Tribute
MI
2B
Sorcery
2
As an additional cost to play Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
Thorn of Amethyst
LRW
2
Artifact
1
Noncreature spells cost {1} more to play.
Infiltrate
NE
U
Instant
2
Target creature is unblockable this turn.
Riftsweeper
FUT
1G
Creature - Elf Shaman
2/2
3
When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.
Stone Spirit
5E
IA
4R
Creature - Elemental Spirit
4/3
3
Stone Spirit can't be blocked by creatures with flying.
Sea Snidd
PS
4U
Creature - Beast
3/3
3
{T}: Target land becomes the basic land type of your choice until end of turn.
Volcanic Fallout
CFX
1RR
Instant
2
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Preacher
DK
1WW
Creature - Human Cleric
1/1
3
You may choose not to untap Preacher during your untap step.
{T}: Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped.
Gaea's Blessing
TSP
WL
1G
Sorcery
2
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
XXValor (Valor)
JU
TSP
3W
Creature - Incarnation
2/2
3
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Dimir Doppelganger
RAV
1UB
Creature - Shapeshifter
0/2
3
{1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
Desecration Elemental
FD
3B
Creature - Elemental
8/8
3
Fear
Whenever a player plays a spell, sacrifice a creature.
Order of the Ebon Hand
FE
BB
Creature - Cleric Knight
2/1
3
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Magical Hacker
UNH
1U
Creature - Human Gamer
1/2
3
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Harmonize
PLC
2GG
Sorcery
2
Draw three cards.
Betrothed of Fire
WL
1R
Enchantment - Aura
1
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Horseshoe Crab
10E
US
2U
Creature - Crab
1/3
3
{U}: Untap Horseshoe Crab.
_____
UNH
1U
Creature - Shapeshifter
1/1
3
{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
Timmerian Fiends
HL
1BB
Creature - Horror
1/1
3
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Celestial Ancient
DIS
3WW
Creature - Elemental
3/3
3
Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
Mind Bend
10E
8E
9E
MI
U
Instant
2
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
Rakdos Pit Dragon
DIS
2RR
Creature - Dragon
3/3
3
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
Return of the Nightstalkers
P2
5BB
Sorcery
2
Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control.
Grafted Wargear
FD
3
Artifact - Equipment
1
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Utvara Scalper
DIS
1R
Creature - Goblin Scout
1/2
3
Flying
Utvara Scalper attacks each turn if able.
Inertia Bubble
MR
1U
Enchantment - Aura
1
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Nova Chaser
LRW
3R
Creature - Elemental Warrior
10/2
3
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
Urza's Engine
AL
5
Artifact Creature - Juggernaut
1/5
3
Trample
{3}: Urza's Engine gains banding until end of turn.
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
Magus of the Vineyard
FUT
G
Creature - Human Wizard
1/1
3
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Marjhan
HL
5UU
Creature - Leviathan
8/8
3
Marjhan doesn't untap during your untap step.
Marjhan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Marjhan.
{U}{U}, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Kashi-Tribe Elite
SOK
1GG
Creature - Snake Warrior
2/3
3
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Survival of the Fittest
EX
1G
Enchantment
1
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Sparkmage Apprentice
RAV
1R
Creature - Human Wizard
1/1
3
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
Nim Devourer
MR
3BB
Creature - Zombie
4/1
3
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
Ballynock Cohort
SHM
2W
Creature - Kithkin Soldier
2/2
3
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Bull Hippo
7E
PT
ST
US
3G
Creature - Hippo
3/3
3
Islandwalk
Marker Beetles
UD
1GG
Creature - Insect
2/3
3
When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
Breaking Wave
IN
2UU
Sorcery
2
You may play Breaking Wave any time you could play an instant if you pay {2} more to play it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
Scaled Hulk
BOK
5G
Creature - Spirit
4/4
3
Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
Churning Eddy
TO
3U
Sorcery
2
Return target creature and target land to their owners' hands.
Saltblast
PLC
3WW
Sorcery
2
Destroy target nonwhite permanent.
Wildslayer Elves
SHM
3G
Creature - Elf Warrior
3/3
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Plaxmanta
DIS
1U
Creature - Beast
2/2
3
Flash
When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it.
Huang Zhong, Shu General
P3
2WW
Legendary Creature - Human Soldier
2/3
3
Huang Zhong, Shu General can't be blocked by more than one creature.
Cockatrice
4E
5E
B
R
TSP
U
3GG
Creature - Cockatrice
2/4
3
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Coalhauler Swine
RAV
4RR
Creature - Boar Beast
4/4
3
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Nevermaker
MOR
3U
Creature - Elemental
2/3
3
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Dread
LRW
3BBB
Creature - Elemental Incarnation
6/6
3
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Loaming Shaman
DIS
2G
Creature - Centaur Shaman
3/2
3
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
Dawnstrider
MM
1G
Creature - Dryad Spellshaper
1/1
3
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Death Pit Offering
8E
NE
2BB
Enchantment
1
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.
Citanul Flute
10E
US
5
Artifact
1
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Skull Fracture
OD
B
Sorcery
2
Target player discards a card.
Flashback {3}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Bog-Strider Ash
LRW
3G
Creature - Treefolk Shaman
2/4
3
Swampwalk
Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Cagemail
JU
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Sharding Sphinx
ALA
4UU
Artifact Creature - Sphinx
4/4
3
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
Quicksilver Dagger
AP
1UR
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
Urza's Mine
5E
8E
9E
AQ
CH
Land - Urza's Mine
0
{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
Mossfire Egg
OD
1
Artifact
1
{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
Rushwood Grove
MM
Land
0
Rushwood Grove comes into play tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
Darkness
LG
TSP
B
Instant
2
Prevent all combat damage that would be dealt this turn.
Sensei's Divining Top
CHK
1
Artifact
1
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Shrieking Grotesque
GP
2W
Creature - Gargoyle
2/1
3
Flying
When Shrieking Grotesque comes into play, if {B} was spent to play Shrieking Grotesque, target player discards a card.
Forced Fruition
LRW
4UU
Enchantment
1
Whenever an opponent plays a spell, that player draws seven cards.
Kami of Empty Graves
SOK
3B
Creature - Spirit
4/1
3
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Grip of Amnesia
JU
1U
Instant
2
Counter target spell unless its controller removes all cards in his or her graveyard from the game.
Draw a card.
Deathcoil Wurm
P2
6GG
Creature - Wurm
7/6
3
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Deflection
5E
6E
7E
8E
IA
3U
Instant
2
Change the target of target spell with a single target.
Grave Servitude
MI
1B
Enchantment - Aura
1
You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +3/-1 and is black.
Jungle Shrine
ALA
Land
0
Jungle Shrine comes into play tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
Alabaster Wall
MM
2W
Creature - Wall
0/4
3
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Flame Elemental
MI
2RR
Creature - Elemental
3/2
3
{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
Watery Grave
RAV
Land - Island Swamp
0
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
Gravedigger
10E
6E
7E
8E
9E
OD
PT
ST
TE
3B
Creature - Zombie
2/2
3
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
Arnjlot's Ascent
IA
1UU
Enchantment
1
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
Thran Weaponry
UL
4
Artifact
1
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped.
Cleansing Beam
RAV
4R
Instant
2
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Haunted Crossroads
MM
2B
Enchantment
1
{B}: Put target creature card from your graveyard on top of your library.
Barrel Down Sokenzan
SOK
2R
Instant - Arcane
2
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Whirlwind
ST
US
2GG
Sorcery
2
Destroy all creatures with flying.
Floodwater Dam
AL
3
Artifact
1
{X}{X}{1}, {T}: Tap X target lands.
Eternal Dragon
SC
5WW
Creature - Dragon Spirit
5/5
3
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Goryo's Vengeance
BOK
1B
Instant - Arcane
2
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane {2}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ana Battlemage
PLC
2G
Creature - Human Wizard
2/2
3
Kicker {2}{U} and/or {1}{B}
When Ana Battlemage comes into play, if the {2}{U} kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the {1}{B} kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.
Keeper of the Nine Gales
LE
2U
Creature - Bird Wizard
1/2
3
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Benalish Missionary
WL
W
Creature - Human Cleric
1/1
3
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
Vitality Charm
ON
G
Instant
2
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
Goblin Pyromancer
ON
3R
Creature - Goblin Wizard
2/2
3
When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn.
At end of turn, destroy all Goblins.
Once More with Feeling
UG
WWWW
Sorcery
2
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.
DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)
Barbed Foliage
MI
2GG
Enchantment
1
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Mountain Titan
IA
2BR
Creature - Giant
2/2
3
{1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan.
Mirror Universe
LG
6
Artifact
1
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep.
Heart of Light
10E
BOK
2W
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Talonrend
EVE
4U
Creature - Elemental
0/5
3
Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
Titanic Ultimatum
ALA
RRGGGWW
Sorcery
2
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
Wild Griffin
10E
P2
ST2K
ST
2W
Creature - Griffin
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Fang Skulkin
EVE
2
Artifact Creature - Scarecrow
2/1
3
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Fury Charm
PLC
1R
Instant
2
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Burning Fields
P3
4R
Sorcery
2
Burning Fields deals 5 damage to target opponent.
Aura Extraction
ON
1W
Instant
2
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Temple Elder
P2
2W
Creature - Human Cleric
1/2
3
{T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.
Woodcloaker
SC
5G
Creature - Elf
3/3
3
Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.
Youthful Knight
10E
SH
1W
Creature - Human Knight
2/1
3
First strike (This creature deals combat damage before creatures without first strike.)
Wilderness Elemental
CS
1RG
Creature - Elemental
*/3
3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Victual Sliver
SH
GW
Creature - Sliver
2/2
3
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
Timbermare
PLC
3G
Creature - Elemental Horse
5/5
3
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.
Panacea
MM
4
Artifact
1
{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
Cadaverous Bloom
MI
3BG
Enchantment
1
Remove a card in your hand from the game: Add {B}{B} or {G}{G} to your mana pool.
Savor the Moment
SHM
1UU
Sorcery
2
Take an extra turn after this one. Skip the untap step of that turn.
Wall of Granite
PT
2R
Creature - Wall
0/7
3
Defender (This creature can't attack.)
Dream Thrush
IN
1U
Creature - Bird
1/1
3
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Qasali Ambusher
ALA
1GW
Creature - Cat Warrior
2/3
3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
Rod of Ruin
10E
4E
5E
6E
7E
8E
9E
B
R
ST2K
U
4
Artifact
1
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
Thran Foundry
UD
1
Artifact
1
{1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.
Waveskimmer Aven
ALA
2GWU
Creature - Bird Soldier
2/4
3
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Waking Nightmare
CHK
2B
Sorcery - Arcane
2
Target player discards two cards.
Worldslayer
MR
5
Artifact - Equipment
1
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Sidewinder Sliver
TSP
W
Creature - Sliver
1/1
3
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Sway of the Stars
BOK
8UU
Sorcery
2
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
Fyndhorn Brownie
6E
IA
2G
Creature - Ouphe
1/1
3
{2}{G}, {T}: Untap target creature.
Vicious Hunger
8E
NE
BB
Sorcery
2
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Stampede Driver
NE
G
Creature - Human Spellshaper
1/1
3
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Sinister Strength
PS
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+1 and is black.
Peer Pressure
ON
3U
Sorcery
2
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)
Body of Jukai
BOK
7GG
Creature - Spirit
8/5
3
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
Homarid Shaman
FE
2UU
Creature - Homarid Shaman
2/1
3
{U}: Tap target green creature.
Temporary Truce
PT
1W
Sorcery
2
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Mistmeadow Skulk
FUT
SHM
1W
Creature - Kithkin Rogue
1/1
3
Lifelink, protection from converted mana cost 3 or greater
Kangee, Aerie Keeper
IN
2WU
Legendary Creature - Bird Wizard
2/2
3
Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.)
Flying
When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Trade Routes
8E
9E
MM
1U
Enchantment
1
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Stonecloaker
PLC
2W
Creature - Gargoyle
3/2
3
Flash (You may play this spell any time you could play an instant.)
Flying
When Stonecloaker comes into play, return a creature you control to its owner's hand.
When Stonecloaker comes into play, remove target card in a graveyard from the game.
Vampirism
VI
1B
Enchantment - Aura
1
Enchant creature
When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Test of Endurance
JU
2WW
Enchantment
1
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Night // Day (Night)
AP
B
Instant
2
Target creature gets -1/-1 until end of turn.
Dispersal Shield
SC
1U
Instant
2
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Greater Auramancy
SHM
1W
Enchantment
1
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Recall
5E
6E
CH
LG
XXU
Sorcery
2
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game.
Anaconda
7E
9E
PT
US
3G
Creature - Snake
3/3
3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Order of the Sacred Bell
9E
CHK
3G
Creature - Human Monk
4/3
3
Assassinate
10E
TSP
2B
Sorcery
2
Destroy target tapped creature.
Dust Elemental
PLC
2WW
Creature - Elemental
6/6
3
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner's hand.
Dauthi Embrace
TE
2B
Enchantment
1
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Stormfront Riders
PLC
4W
Creature - Human Soldier
4/3
3
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.
Eron the Relentless
HL
TSP
3RR
Legendary Creature - Human Rogue
5/2
3
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
Venomous Vines
JU
2GG
Sorcery
2
Destroy target enchanted permanent.
Exalted Dragon
EX
4WW
Creature - Dragon
5/5
3
Flying
Exalted Dragon can't attack unless you sacrifice a land.
Moonlace
TSP
U
Instant
2
Target spell or permanent becomes colorless.
Scuttling Death
CHK
4B
Creature - Spirit
4/2
3
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Rushing-Tide Zubera
SOK
2UU
Creature - Zubera Spirit
3/3
3
When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.
Fracturing Gust
SHM
2(G/W)(G/W)(G/W)
Instant
2
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Bearscape
OD
1GG
Enchantment
1
{1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.
Juvenile Gloomwidow
SHM
GG
Creature - Spider
1/3
3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Tsabo's Web
IN
2
Artifact
1
When Tsabo's Web comes into play, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Crovax, Ascendant Hero
PLC
4WW
Legendary Creature - Human
4/4
3
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Psychic Spear
BOK
B
Sorcery
2
Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
Sandskin
ON
2W
Enchantment - Aura
1
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Sea Drake
P2
2U
Creature - Drake
4/3
3
Flying
When Sea Drake comes into play, return two target lands you control to their owner's hand.
Three Dreams
RAV
4W
Sorcery
2
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Enfeeblement
6E
9E
MI
TE
BB
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.
Lace with Moonglove
LRW
2G
Instant
2
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.
Wild Elephant
MI
3G
Creature - Elephant
3/3
3
Trample
Treetop Rangers
US
2G
Creature - Elf
2/2
3
Treetop Rangers can't be blocked except by creatures with flying.
Eladamri, Lord of Leaves
TE
GG
Legendary Creature - Elf Warrior
2/2
3
Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Silkwing Scout
DIS
2U
Creature - Faerie Scout
2/1
3
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Berserk
B
U
G
Instant
2
Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.
Relic of Progenitus
ALA
1
Artifact
1
{T}: Target player removes a card in his or her graveyard from the game.
{1}, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card.
Tombfire
OD
B
Sorcery
2
Target player removes all cards with flashback in his or her graveyard from the game.
Kher Keep
TSP
Legendary Land
0
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
Marsh Goblins
DK
BR
Creature - Goblin
1/1
3
Swampwalk
Piety Charm
ON
W
Instant
2
Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Mind Over Matter
EX
2UUUU
Enchantment
1
Discard a card: You may tap or untap target artifact, creature, or land.
Dwarven Driller
JU
3R
Creature - Dwarf
2/2
3
{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
Memory Crystal
EX
3
Artifact
1
Buyback costs are reduced by {2}.
Fireslinger
TE
1R
Creature - Human Wizard
1/1
3
{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Scrounge
DS
2B
Sorcery
2
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
Teferi's Curse
MI
1U
Enchantment - Aura
1
Enchant artifact or creature
Enchanted permanent has phasing.
Kresh the Bloodbraided
ALA
2BRG
Legendary Creature - Human Warrior
3/3
3
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Tainted Specter
MI
3B
Creature - Specter
2/2
3
Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.
Lurking Jackals
UD
B
Enchantment
1
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
Chains of Mephistopheles
LG
1B
Enchantment
1
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Havoc
TE
1R
Enchantment
1
Whenever an opponent plays a white spell, he or she loses 2 life.
Lead-Belly Chimera
VI
4
Artifact Creature - Chimera
2/2
3
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.)
AEther Sting
UD
3R
Enchantment
1
Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player.
Psychic Theft
PY
1U
Sorcery
2
Target player reveals his or her hand. You choose an instant or sorcery card from it and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.
Cyclone
AN
CH
2GG
Enchantment
1
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and each player.
Absolute Law
US
1W
Enchantment
1
All creatures have protection from red.
White Shield Crusader
CS
WW
Creature - Human Knight
2/1
3
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
Ghastlord of Fugue
SHM
(U/B)(U/B)(U/B)(U/B)(U/B)
Creature - Spirit Avatar
4/4
3
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game.
Stolen Grain
P3
4BB
Sorcery
2
Stolen Grain deals 5 damage to target opponent. You gain 5 life.
Sun's Bounty
CS
1W
Instant
2
You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Treespring Lorian
ON
5G
Creature - Beast
5/4
3
Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ronin Warclub
BOK
3
Artifact - Equipment
1
Equipped creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Thistledown Liege
SHM
1(W/U)(W/U)(W/U)
Creature - Kithkin Knight
1/3
3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Remodel
UNH
2G
Instant
2
If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
Remove target artifact from the game.
Rift Bolt
TSP
2R
Sorcery
2
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Mana Cylix
CFX
PS
1
Artifact
1
{1}, {T}: Add one mana of any color to your mana pool.
Fleet-Footed Monk
PT
1W
Creature - Human Monk
1/1
3
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
Towering Baloth
ON
6GG
Creature - Beast
7/6
3
Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Nostalgic Dreams
TO
GG
Sorcery
2
As an additional cost to play Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.
Glass Golem
RAV
5
Artifact Creature - Golem
6/2
3
Mine, Mine, Mine!
UG
4GG
Enchantment
1
When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand.
Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
Each player cannot play more than one spell each turn.
If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library.
Dispersing Orb
ON
3UU
Enchantment
1
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Tin Street Hooligan
GP
1R
Creature - Goblin Rogue
2/1
3
When Tin Street Hooligan comes into play, if {G} was spent to play Tin Street Hooligan, destroy target artifact.
Breeding Pit
5E
FE
3B
Enchantment
1
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the end of your turn, put a 0/1 black Thrull creature token into play.
Mountain Stronghold
LG
Land
0
Red legendary creatures you control have "bands with other legendary creatures."
Twisted Justice
RAV
4UB
Sorcery
2
Target player sacrifices a creature. You draw cards equal to that creature's power.
Scarwood Bandits
DK
2GG
Creature - Human Rogue
2/2
3
Forestwalk
{2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits remains in play.
B.F.M. (Big Furry Monster)
UG
BBBBBBBBBBBBBBB
Scariest Creature You'll Ever See
99/99
1
B.F.M. into play. If either B.F.M. card
more creatures.
Wordmail
UNH
W
Enchant Creature
3
Enchanted creature gets +1/+1 for each word in its name.
Hipparion
5E
IA
1W
Creature - Horse
1/3
3
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
Reef Shaman
AP
U
Creature - Merfolk Shaman
0/2
3
{T}: Target land becomes the basic land type of your choice until end of turn.
Mark of Eviction
RAV
U
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Flow of Ideas
RAV
SHM
5U
Sorcery
2
Draw a card for each Island you control.
Raging Minotaur
PT
2RR
Creature - Minotaur Berserker
3/3
3
Haste
Fanatical Fever
IA
2GG
Instant
2
Target creature gets +3/+0 and gains trample until end of turn.
Elven Cache
6E
PT
VI
2GG
Sorcery
2
Return target card from your graveyard to your hand.
Goblin Commando
ST
4R
Creature - Goblin
2/2
3
When Goblin Commando comes into play, it deals 2 damage to target creature.
Steelshaper Apprentice
DS
2WW
Creature - Human Soldier
1/3
3
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Hungry Spriggan
SHM
2G
Creature - Goblin Warrior
1/1
3
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Supersize
UNH
1G
Instant
2
Target creature gets +3{1/2}/+3{1/2} until end of turn.
Barbed Field
PY
2RR
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
Giant Ambush Beetle
ARB
3(B/G)R
Creature - Insect
4/3
3
Haste
When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able.
Parallax Tide
NE
2UU
Enchantment
1
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play.
When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.
Indrik Stomphowler
DIS
4G
Creature - Beast
4/4
3
When Indrik Stomphowler comes into play, destroy target artifact or enchantment.
Unyaro Bees
TSP
GGG
Creature - Insect
0/1
3
Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
Kumano's Blessing
BOK
2R
Enchantment - Aura
1
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.
Wild Ox
P2
ST
3G
Creature - Ox
3/3
3
Swampwalk
Loxodon Hierarch
RAV
2GW
Creature - Elephant Cleric
4/4
3
When Loxodon Hierarch comes into play, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Juniper Order Druid
IA
2G
Creature - Human Cleric Druid
1/1
3
{T}: Untap target land.
Shower of Coals
OD
3RR
Sorcery
2
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
Villainous Ogre
CHK
2B
Creature - Ogre Warrior
3/2
3
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
Sootstoke Kindler
SHM
1(B/R)
Creature - Elemental Shaman
1/1
3
Haste
{T}: Target black or red creature gains haste until end of turn.
Knowledge Exploitation
MOR
5UU
Tribal Sorcery - Rogue
2
Prowl {3}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
Ancient Spring
IN
Land
0
Ancient Spring comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
Chronatog
VI
1U
Creature - Atog
1/2
3
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn.
Snapping Drake
10E
PT
RAV
ST
3U
Creature - Drake
3/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sizzle
8E
MM
2R
Sorcery
2
Sizzle deals 3 damage to each opponent.
Mask of the Mimic
SH
U
Instant
2
As an additional cost to play Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library.
Mana Tithe
PLC
W
Instant
2
Counter target spell unless its controller pays {1}.
Burning Sands
OD
3RR
Enchantment
1
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
Wooded Bastion
SHM
Land
0
{T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Straw Golem
WL
1
Artifact Creature - Golem
2/3
3
When an opponent plays a creature spell, sacrifice Straw Golem.
Assault // Battery (Assault)
IN
TSP
R
Sorcery
2
Assault deals 2 damage to target creature or player.
Talara's Bane
EVE
1B
Sorcery
2
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
Sirocco
MI
1R
Instant
2
Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
Army of Allah
AN
1WW
Instant
2
Attacking creatures get +2/+0 until end of turn.
Keiga, the Tide Star
CHK
5U
Legendary Creature - Dragon Spirit
5/5
3
Flying
When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.
Withdraw
PY
UU
Instant
2
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Karplusan Forest
10E
5E
6E
7E
9E
IA
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
Gathan Raiders
FUT
3RR
Creature - Human Warrior
3/3
3
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph-Discard a card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Advanced Hoverguard
FD
3U
Creature - Drone
2/2
3
Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Engulfing Flames
OD
R
Instant
2
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Blood Knight
PLC
RR
Creature - Human Knight
2/2
3
First strike, protection from white
Mightstone
AQ
4
Artifact
1
Attacking creatures get +1/+0.
Prahv, Spires of Order
DIS
Land
0
{T}: Add {1} to your mana pool.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Fire and Brimstone
DK
3WW
Instant
2
Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
Mana Vault
4E
5E
B
R
U
1
Artifact
0
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {3} to your mana pool.
Electric Eel
DK
U
Creature - Fish
1/1
3
When Electric Eel comes into play, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Redeem the Lost
MOR
1W
Instant
2
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Hivestone
TSP
2
Artifact
1
Creatures you control are Slivers in addition to their other creature types.
Opaline Bracers
FD
4
Artifact - Equipment
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blue Elemental Blast
4E
B
R
U
U
Instant
2
Choose one - Counter target red spell; or destroy target red permanent.
Marsh Boa
PY
G
Creature - Snake
1/1
3
Swampwalk
Imagecrafter
ON
U
Creature - Human Wizard
1/1
3
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Secluded Glen
LRW
Land
0
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
{T}: Add {U} or {B} to your mana pool.
Naya Panorama
ALA
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
Mutilate
TO
2BB
Sorcery
2
All creatures get -1/-1 until end of turn for each Swamp you control.
Swift Maneuver
CS
1W
Instant
2
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
Ethersworn Adjudicator
CFX
4U
Artifact Creature - Vedalken Knight
4/4
3
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
Harrow
IN
TE
2G
Instant
2
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.
Stonewood Invocation
TSP
3G
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Hollowborn Barghest
SHM
5BB
Creature - Demon Hound
7/6
3
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Windbrisk Heights
LRW
Land
0
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
Shifting Borders
SOK
3U
Instant - Arcane
2
Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Crimson Hellkite
6E
7E
MI
6RRR
Creature - Dragon
6/6
3
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Rivals' Duel
MOR
3R
Sorcery
2
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
Takeno's Cavalry
BOK
3W
Creature - Human Samurai Archer
1/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Magus of the Arena
PLC
4RR
Creature - Human Wizard
5/5
3
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Ancestral Memories
6E
7E
MI
PT
2UUU
Sorcery
2
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Updraft
5E
IA
1U
Instant
2
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Greater Werewolf
5E
HL
4B
Creature - Human Wolf
2/4
3
At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.
Bloodfire Dwarf
AP
R
Creature - Dwarf
1/1
3
{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Basal Sliver
TSP
2B
Creature - Sliver
2/2
3
All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
Jinxed Ring
SH
2
Artifact
1
Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)
Sacred Prey
MM
G
Creature - Horse
1/1
3
When Sacred Prey becomes blocked, you gain 1 life.
Heartless Hidetsugu
BOK
3RR
Legendary Creature - Ogre Shaman
4/3
3
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Dwarven Catapult
5E
FE
XR
Instant
2
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Mind Funeral
ARB
1UB
Sorcery
2
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
Coral Reef
HL
UU
Enchantment
1
Coral Reef comes into play with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
Jhessian Zombies
ARB
4UB
Creature - Zombie
2/4
3
Fear
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Stillmoon Cavalier
EVE
1(W/B)(W/B)
Creature - Zombie Knight
2/1
3
Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Sunstone
IA
3
Artifact
1
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Whiteout
IA
1G
Instant
2
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Gemstone Mine
TSP
WL
Land
0
Gemstone Mine comes into play with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Glarecaster
ON
4WW
Creature - Bird Cleric
3/3
3
Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
Wake Thrasher
EVE
2U
Creature - Merfolk Soldier
1/1
3
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Cease-Fire
OD
2W
Instant
2
Target player can't play creature spells this turn.
Draw a card.
Greel, Mind Raker
PY
3BB
Legendary Creature - Horror Spellshaper
3/3
3
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Windwright Mage
ALA
WUB
Artifact Creature - Human Wizard
2/2
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Zoetic Cavern
FUT
Land
0
{T}: Add {1} to your mana pool.
Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Viridian Scout
FD
3G
Creature - Elf Warrior Scout
1/2
3
{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
Ark of Blight
SC
2
Artifact
1
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Uphill Battle
MM
2R
Enchantment
1
Creatures your opponents play come into play tapped.
Mindblaze
CHK
5R
Sorcery
2
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
Fireshrieker
MR
3
Artifact - Equipment
1
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Wei Ambush Force
P3
1B
Creature - Human Soldier
1/1
3
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Tidal Wave
MI
2U
Instant
2
Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn.
Heartmender
SHM
2(G/W)(G/W)
Creature - Elemental
2/2
3
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Divine Presence
IN
2W
Enchantment
1
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
Kulrath Knight
SHM
3(B/R)(B/R)
Creature - Elemental Knight
3/3
3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Spitting Sliver
PLC
4B
Creature - Sliver
3/3
3
All Sliver creatures have first strike.
Rebuking Ceremony
DS
3GG
Sorcery
2
Put two target artifacts on top of their owners' libraries.
Guardian Idol
FD
2
Artifact
1
Guardian Idol comes into play tapped.
{T}: Add {1} to your mana pool.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Seht's Tiger
FUT
2WW
Creature - Cat
3/3
3
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Urborg Volcano
8E
IN
Land
0
Urborg Volcano comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
Goblin Bully
PT
1R
Creature - Goblin
2/1
3
Teferi's Drake
MI
2U
Creature - Drake
3/2
3
Flying, phasing
Dauntless Dourbark
LRW
3G
Creature - Treefolk Warrior
*/*
3
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Urza's Contact Lenses
UG
0
Artifact
1
Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase.
All players play with their hands face up.
Clap your hands twice: Tap or untap Urza's Contact Lenses.
Invigorating Boon
ON
1G
Enchantment
1
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Well-Laid Plans
IN
2U
Enchantment
1
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Crosswinds
US
1G
Enchantment
1
Creatures with flying get -2/-0.
Resistance Fighter
6E
VI
W
Creature - Human Soldier
1/1
3
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Soltari Visionary
EX
1WW
Creature - Soltari Cleric
2/2
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Maddening Wind
IA
2G
Enchantment - Aura
1
Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Ignite Disorder
CFX
1R
Instant
2
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
Molten Slagheap
TSP
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
Pain's Reward
SOK
2B
Sorcery
2
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Mystic Might
IA
U
Enchantment - Aura
1
Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Elvish Herder
US
G
Creature - Elf
1/1
3
{G}: Target creature gains trample until end of turn.
Arcbound Crusher
DS
4
Artifact Creature - Juggernaut
0/0
3
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Razorfin Hunter
AP
UR
Creature - Merfolk Goblin
1/1
3
{T}: Razorfin Hunter deals 1 damage to target creature or player.
Kill Destroy
UNH
1BB
Instant
2
Destroy target nonblack creature.
Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand.
Iname as One
SOK
8BBGG
Legendary Creature - Spirit
8/8
3
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library.
When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.
Confound
PS
1U
Instant
2
Counter target spell that targets one or more creatures.
Draw a card.
The Cheese Stands Alone
UG
4WW
Enchantment
1
If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
Helix Pinnacle
EVE
G
Enchantment
1
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Necrotic Sliver
PLC
1WB
Creature - Sliver
2/2
3
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Needle Drop
LRW
R
Instant
2
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
Flowstone Embrace
FUT
1R
Enchantment - Aura
1
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
Coral Net
TO
U
Enchantment - Aura
1
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Katabatic Winds
VI
2G
Enchantment
1
Phasing
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be played.
Call to the Grave
SC
4B
Enchantment
1
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.
Aven Farseer
SC
1W
Creature - Bird Soldier
1/1
3
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Chromatic Armor
IA
1WU
Enchantment - Aura
1
Enchant creature
As Chromatic Armor comes into play, choose a color.
Chromatic Armor comes into play with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Simic Ragworm
DIS
3G
Creature - Worm
3/3
3
{U}: Untap Simic Ragworm.
Sowing Salt
BOK
UD
2RR
Sorcery
2
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.
Sonic Seizure
TO
R
Instant
2
As an additional cost to play Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.
Sundering Vitae
RAV
2G
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy target artifact or enchantment.
Sages of the Anima
ARB
3GU
Creature - Elf Wizard
3/4
3
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Aleatory
MI
1R
Instant
2
Play Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Looming Hoverguard
MR
4UU
Creature - Drone
3/3
3
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
Krosan Verge
JU
Land
0
Krosan Verge comes into play tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.
Retaliate
FD
2WW
Instant
2
Destroy all creatures that dealt damage to you this turn.
Fungus Elemental
WL
3G
Creature - Fungus Elemental
3/3
3
{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn.
Silkenfist Fighter
NE
1W
Creature - Kor Soldier
1/3
3
Whenever Silkenfist Fighter becomes blocked, untap it.
Personal Tutor
PT
U
Sorcery
2
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Braid of Fire
CS
1R
Enchantment
1
Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Hidden Herd
US
G
Enchantment
1
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Wall of Wood
10E
4E
B
R
U
G
Creature - Wall
0/3
3
Defender (This creature can't attack.)
Weatherseed Elf
UL
G
Creature - Elf
1/1
3
{T}: Target creature gains forestwalk until end of turn.
Leonin Scimitar
10E
MR
1
Artifact - Equipment
1
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Idle Thoughts
EVE
3U
Enchantment
1
{2}: Draw a card if you have no cards in hand.
Ribbon Snake
PY
1UU
Creature - Snake
2/3
3
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may play this ability.
Tidal Influence
FE
2U
Enchantment
1
Play Tidal Influence only if no permanents named Tidal Influence are in play.
Tidal Influence comes into play with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
Granny's Payback
UNH
7G
Sorcery
2
You gain life equal to your age.
Phyrexian Altar
IN
3
Artifact
1
Sacrifice a creature: Add one mana of any color to your mana pool.
Defiant Vanguard
NE
TSP
2W
Creature - Human Rebel
2/2
3
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.
Nether Shadow
4E
5E
B
R
U
BB
Creature - Spirit
1/1
3
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play.
Chaos Charm
MI
R
Instant
2
Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Monsoon
IA
2RG
Enchantment
1
At the end of each player's turn, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
Last Gasp
RAV
1B
Instant
2
Target creature gets -3/-3 until end of turn.
Lockjaw Snapper
SHM
4
Artifact Creature - Scarecrow
2/2
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Arena
TSP
Land
0
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Tendo Ice Bridge
BOK
Land
0
Tendo Ice Bridge comes into play with a charge counter on it.
{T}: Add {1} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
Wretched Anurid
ON
1B
Creature - Zombie Frog Beast
3/3
3
Whenever another creature comes into play, you lose 1 life.
Primeval Shambler
8E
MM
4B
Creature - Horror Mercenary
3/3
3
{B}: Primeval Shambler gets +1/+1 until end of turn.
Phytohydra
RAV
2GWW
Creature - Plant Hydra
1/1
3
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
Mind Slash
8E
NE
1BB
Enchantment
1
{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Wormwood Treefolk
DK
3GG
Creature - Treefolk
4/4
3
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
Pattern of Rebirth
UD
3G
Enchantment - Aura
1
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.
Silhana Ledgewalker
GP
1G
Creature - Elf Rogue
1/1
3
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
In the Web of War
BOK
3RR
Enchantment
1
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
Pyromancer's Swath
FUT
2R
Enchantment
1
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.
Carry Away
DS
UU
Enchantment - Aura
1
Enchant Equipment
When Carry Away comes into play, unattach enchanted Equipment.
You control enchanted Equipment.
Angelfire Crusader
AP
3W
Creature - Human Soldier Knight
2/3
3
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Abyssal Gatekeeper
WL
1B
Creature - Horror
1/1
3
When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
Blinking Spirit
5E
9E
IA
3W
Creature - Spirit
2/2
3
{0}: Return Blinking Spirit to its owner's hand.
Leonin Battlemage
DS
3W
Creature - Cat Wizard
2/3
3
{T}: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.
Flowstone Shambler
9E
SH
2R
Creature - Beast
2/2
3
{R}: Flowstone Shambler gets +1/-1 until end of turn.
Volcanic Hammer
7E
8E
9E
P2
PT
ST
1R
Sorcery
2
Volcanic Hammer deals 3 damage to target creature or player.
Horn of Greed
SH
3
Artifact
1
Whenever a player plays a land, that player draws a card.
Demonic Collusion
TSP
3BB
Sorcery
2
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Lich Lord of Unx
ARB
1UB
Creature - Zombie Wizard
2/2
3
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
Grinning Demon
ON
2BB
Creature - Demon
6/6
3
At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ravaging Riftwurm
FUT
1GG
Creature - Wurm
6/6
3
Kicker {4} (You may pay an additional {4} as you play this spell.)
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.
Teller of Tales
CHK
3UU
Creature - Spirit
3/3
3
Flying
Whenever you play a Spirit or Arcane spell, you may tap or untap target creature.
Red-Hot Hottie
UNH
2RR
Creature - Elemental
2/5
3
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
Wall of Spears
4E
5E
7E
8E
AQ
3
Artifact Creature - Wall
2/3
3
Defender (This creature can't attack.)
First strike
Scrivener
EX
OD
4U
Creature - Human Wizard
2/2
3
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
Predatory Focus
GP
3GG
Sorcery
2
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Mother of Goons
UNH
2B
Creature - Human Cleric
3/2
3
Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
Bringer of the Black Dawn
FD
7BB
Creature - Bringer
5/5
3
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
Circle of Protection: Black
4E
5E
6E
7E
8E
9E
B
IA
R
TE
U
1W
Enchantment
1
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Leashling
RAV
6
Artifact Creature - Hound
3/3
3
Put a card in your hand on top of your library: Return Leashling to its owner's hand.
Serrated Arrows
HL
TSP
4
Artifact
1
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Saprazzan Outrigger
MM
3U
Creature - Merfolk
5/5
3
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Sunrise Sovereign
LRW
5R
Creature - Giant Warrior
5/5
3
Other Giant creatures you control get +2/+2 and have trample.
Curiosity
8E
EX
U
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Pulling Teeth
MOR
1B
Sorcery
2
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Talas Explorer
P2
1U
Creature - Human Pirate Scout
1/1
3
Flying
When Talas Explorer comes into play, look at target opponent's hand.
Sea Sprite
5E
HL
1U
Creature - Faerie
1/1
3
Flying, protection from red
Mausoleum Turnkey
RAV
3B
Creature - Ogre Rogue
3/2
3
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
Rorix Bladewing
ON
3RRR
Legendary Creature - Dragon
6/5
3
Flying, haste
Spined Wurm
10E
7E
8E
9E
PT
SH
ST2K
4G
Creature - Wurm
5/4
3
Tidal Visionary
IN
U
Creature - Merfolk Wizard
1/1
3
{T}: Target creature becomes the color of your choice until end of turn.
Carrion Wurm
TO
3BB
Creature - Zombie Wurm
6/5
3
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm assigns no combat damage this turn.
Pain // Suffering (Suffering)
IN
3R
Sorcery
2
Destroy target land.
Benediction of Moons
GP
W
Sorcery
2
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Sunhome, Fortress of the Legion
RAV
Land
0
{T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Thing from the Deep
PT
6UUU
Creature - Leviathan
9/9
3
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Splintering Wind
AL
2GG
Enchantment
1
{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep {G}."
Whenever a Splinter token leaves play, it deals 1 damage to you and each creature you control.
Fight or Flight
IN
3W
Enchantment
1
At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
Sicken
US
B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)
Demolish
10E
8E
9E
OD
3R
Sorcery
2
Destroy target artifact or land.
Ardent Soldier
IN
1W
Creature - Human Soldier
1/2
3
Kicker {2} (You may pay an additional {2} as you play this spell.)
Vigilance
If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.
Fathom Trawl
LRW
3UU
Sorcery
2
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Tolarian Entrancer
WL
1U
Creature - Human Wizard
1/1
3
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Warrior Angel
SH
4WW
Creature - Angel Warrior
3/4
3
Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Parallel Thoughts
SC
3UU
Enchantment
1
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.
Control of the Court
P3
1R
Sorcery
2
Draw four cards, then discard three cards at random.
Kami of Fire's Roar
CHK
3R
Creature - Spirit
2/3
3
Whenever you play a Spirit or Arcane spell, target creature can't block this turn.
Triskelion
4E
AQ
MR
6
Artifact Creature - Construct
1/1
3
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Pyknite
IA
2G
Creature - Ouphe
1/1
3
When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep.
Kira, Great Glass-Spinner
BOK
1UU
Legendary Creature - Spirit
2/2
3
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Supreme Exemplar
MOR
6U
Creature - Elemental
10/10
3
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
Feeding Frenzy
ON
2B
Instant
2
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
Griffin Canyon
VI
Land
0
{T}: Add {1} to your mana pool.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Coalition Honor Guard
AP
3W
Creature - Human Flagbearer
2/4
3
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
Painwracker Oni
CHK
3BB
Creature - Demon Spirit
5/4
3
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Hornet Harasser
LRW
2BB
Creature - Goblin Shaman
2/2
3
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
Consuming Vortex
CHK
1U
Instant - Arcane
2
Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Fault Riders
PY
2R
Creature - Human Soldier
2/2
3
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
Wanderbrine Rootcutters
SHM
2(U/B)(U/B)
Creature - Merfolk Rogue
3/3
3
Wanderbrine Rootcutters can't be blocked by green creatures.
Piper's Melody
OD
G
Sorcery
2
Shuffle any number of target creature cards from your graveyard into your library.
Hope Charm
VI
W
Instant
2
Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
Fractured Loyalty
MR
1R
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.)
Nefashu
SC
4BB
Creature - Zombie Mutant
5/3
3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Nacatl War-Pride
FUT
3GGG
Creature - Cat Warrior
3/3
3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.
Phyrexian Tower
US
Legendary Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
Soul Kiss
IA
2B
Enchantment - Aura
1
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn.
Battlegrowth
MR
G
Instant
2
Put a +1/+1 counter on target creature.
Natural Spring
10E
9E
P2
PT
ST
TE
3GG
Sorcery
2
Target player gains 8 life.
Wei Scout
P3
1B
Creature - Human Soldier Scout
1/1
3
Horsemanship
Battlefield Scrounger
JU
3GG
Creature - Centaur
3/3
3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.
Shield Wall
5E
7E
CH
LG
1W
Instant
2
Creatures you control get +0/+2 until end of turn.
Ebon Dragon
PT
5BB
Creature - Dragon
5/4
3
Flying
When Ebon Dragon comes into play, you may have target opponent discard a card.
Woolly Razorback
CS
2WW
Creature - Boar Beast
7/7
3
Woolly Razorback comes into play with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
Whenever Woolly Razorback blocks, remove an ice counter from it.
Infernal Tutor
DIS
1B
Sorcery
2
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
Fountain Watch
MM
3WW
Creature - Human Cleric
2/4
3
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Lashknife Barrier
PS
2W
Enchantment
1
When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Woolly Spider
IA
1GG
Creature - Spider
2/3
3
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Nameless Inversion
LRW
1B
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Fathom Seer
TSP
1U
Creature - Illusion
1/3
3
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
Phyrexian Ghoul
US
2B
Creature - Zombie
2/2
3
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Pulse of the Fields
DS
1WW
Instant
2
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Feldon's Cane
5E
AQ
CH
TSP
1
Artifact
1
{T}, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.
Thelon's Curse
FE
GG
Enchantment
1
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Braids, Conjurer Adept
PLC
2UU
Legendary Creature - Human Wizard
2/2
3
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.
Sturdy Hatchling
EVE
3(G/U)
Creature - Elemental
6/6
3
Sturdy Hatchling comes into play with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Wistful Selkie
EVE
(G/U)(G/U)(G/U)
Creature - Merfolk Wizard
2/2
3
When Wistful Selkie comes into play, draw a card.
Helldozer
RAV
3BBB
Creature - Zombie Giant
6/5
3
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Yawgmoth Demon
9E
AQ
CH
4BB
Creature - Demon
6/6
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Giant Octopus
7E
8E
9E
PT
ST2K
ST
3U
Creature - Octopus
3/3
3
Kentaro, the Smiling Cat
BOK
1W
Legendary Creature - Human Samurai
2/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
Propaganda
TE
2U
Enchantment
1
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Rescue
UD
U
Instant
2
Return target permanent you control to its owner's hand.
Fire-Belly Changeling
LRW
1R
Creature - Shapeshifter
1/1
3
Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Cave Tiger
US
2G
Creature - Cat
2/2
3
Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Desert Sandstorm
P3
2R
Sorcery
2
Desert Sandstorm deals 1 damage to each creature.
Sundering Titan
DS
8
Artifact Creature - Golem
7/10
3
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
Orochi Leafcaller
CHK
G
Creature - Snake Shaman
1/1
3
{G}: Add one mana of any color to your mana pool.
Reins of Power
SH
2UU
Instant
2
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Paroxysm
EX
1R
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Brass-Talon Chimera
VI
4
Artifact Creature - Chimera
2/2
3
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.)
Lifespark Spellbomb
MR
1
Artifact
1
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
Giant Growth
10E
4E
5E
6E
7E
8E
9E
B
IA
R
ST2K
U
G
Instant
2
Target creature gets +3/+3 until end of turn.
Bog Witch
MM
2B
Creature - Human Spellshaper
1/1
3
{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
Diamond Valley
AN
Land
0
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Centaur Veteran
TO
5G
Creature - Centaur
3/3
3
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
Tattered Drake
RAV
4U
Creature - Zombie Drake
2/2
3
Flying
{B}: Regenerate Tattered Drake.
Sanity Grinding
EVE
UUU
Sorcery
2
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Tainted Isle
TO
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Play this ability only if you control a Swamp.
Bestial Fury
AL
2R
Enchantment - Aura
1
Enchant creature
When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Kaysa
AL
3GG
Legendary Creature - Elf Druid
2/3
3
Green creatures you control get +1/+1.
Knollspine Invocation
SHM
1RR
Enchantment
1
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Jaded Response
AP
1U
Instant
2
Counter target spell if it shares a color with a creature you control.
Crimson Kobolds
LG
0
Creature - Kobold
0/1
3
Crimson Kobolds is red.
Lowland Giant
TE
2RR
Creature - Giant
4/3
3
Elven Fortress
FE
G
Enchantment
1
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Ghostly Prison
CHK
2W
Enchantment
1
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Urza's Guilt
PS
2UB
Sorcery
2
Each player draws two cards, then discards three cards, then loses 4 life.
Duskrider Peregrine
TSP
5W
Creature - Bird
3/3
3
Flying, protection from black
Suspend 3-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Body Double
PLC
4U
Creature - Shapeshifter
0/0
3
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.
Gift of the Woods
AL
G
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Norwood Archers
P2
ST
3G
Creature - Elf Archer
3/3
3
Reach (This creature can block creatures with flying.)
Stonebrow, Krosan Hero
TSP
3RG
Legendary Creature - Centaur Warrior
4/4
3
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Gristle Grinner
CS
4B
Creature - Zombie
3/3
3
Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.
Ghostway
GP
2W
Instant
2
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
Feral Instinct
VI
1G
Instant
2
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Flame Javelin
SHM
(2/R)(2/R)(2/R)
Instant
2
({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
Ring of Gix
UL
3
Artifact
1
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}, {T}: Tap target artifact, creature, or land.
Opal Titan
US
2WW
Enchantment
1
When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
Thieves' Auction
8E
MM
4RRR
Sorcery
2
Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.
Barktooth Warbeard
LG
4BRR
Legendary Creature - Human Warrior
6/5
3
Starlight
7E
PT
1W
Sorcery
2
You gain 3 life for each black creature target opponent controls.
Balance of Power
8E
P3
PT
3UU
Sorcery
2
If target opponent has more cards in hand than you, draw cards equal to the difference.
Laccolith Grunt
NE
2R
Creature - Beast
2/2
3
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
Coalition Flag
AP
W
Enchantment - Aura
1
Enchant creature you control
Enchanted creature is a Flagbearer.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
Architects of Will
ARB
2UB
Artifact Creature - Human Wizard
3/3
3
When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
Wild Colos
UD
2R
Creature - Goat Beast
2/2
3
Haste
Spellweaver Volute
FUT
3UU
Enchantment - Aura
1
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
Torrent of Souls
SHM
4(B/R)
Sorcery
2
Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.)
Skyshroud Troll
TE
2GG
Creature - Troll Giant
3/3
3
{1}{G}: Regenerate Skyshroud Troll.
Commander Eesha
JU
2WW
Legendary Creature - Bird Soldier
2/4
3
Flying, protection from creatures
Calming Licid
SH
2W
Creature - Licid
2/2
3
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
Sapling of Colfenor
EVE
3(B/G)(B/G)
Legendary Creature - Treefolk Shaman
2/5
3
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Snowblind
IA
3G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Vine Kami
CHK
6G
Creature - Spirit
4/4
3
Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Unquestioned Authority
JU
2W
Enchantment - Aura
1
Enchant creature
When Unquestioned Authority comes into play, draw a card.
Enchanted creature has protection from creatures.
Keeper of the Beasts
EX
GG
Creature - Human Wizard
1/2
3
{G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
Clear the Land
MM
2G
Sorcery
2
Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.
Bloodcurdler
OD
1B
Creature - Horror
1/1
3
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game."
Emerald Charm
VI
G
Instant
2
Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
Shanodin Dryads
4E
5E
6E
7E
B
R
U
G
Creature - Dryad
1/1
3
Forestwalk
Two-Headed Giant of Foriys
B
U
4R
Creature - Giant
4/4
3
Trample
Two-Headed Giant of Foriys can block an additional creature.
Illusion // Reality (Illusion)
AP
U
Instant
2
Target spell or permanent becomes the color of your choice until end of turn.
Last Caress
AP
2B
Sorcery
2
Target player loses 1 life and you gain 1 life.
Draw a card.
Dreamwinder
OD
3U
Creature - Serpent
4/3
3
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Darkblast
RAV
B
Instant
2
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Aysen Highway
HL
3WWW
Enchantment
1
White creatures have plainswalk.
Dwarven Landslide
AP
3R
Sorcery
2
Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you play this spell.)
Destroy target land. If the kicker cost was paid, destroy another target land.
Archon of Justice
EVE
3WW
Creature - Archon
4/4
3
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
Goblin Striker
MR
1R
Creature - Goblin Berserker
1/1
3
First strike, haste
Entropic Specter
EX
3BB
Creature - Specter Spirit
*/*
3
Flying
As Entropic Specter comes into play, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
Knight of Valor
VI
2W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.
Spelljack
JU
3UUU
Instant
2
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.)
Isao, Enlightened Bushi
BOK
2G
Legendary Creature - Human Samurai
2/1
3
Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
Visions
4E
LG
W
Sorcery
2
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Bloodpyre Elemental
ALA
4R
Creature - Elemental
4/1
3
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
Icequake
IA
1BB
Sorcery
2
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Seal of Fire
DIS
NE
R
Enchantment
1
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Resounding Silence
ALA
3W
Instant
2
Remove target attacking creature from the game.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
Welkin Guide
ALA
4W
Creature - Bird Cleric
2/2
3
Flying
When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.
Lancers en-Kor
SH
3WW
Creature - Kor Soldier
3/3
3
Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Gaea's Skyfolk
AP
GU
Creature - Elf Merfolk
2/2
3
Flying
Cauldron Dance
IN
4BR
Instant
2
Play Cauldron Dance only during combat.
Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.
You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn.
Beloved Chaplain
OD
1W
Creature - Human Cleric
1/1
3
Protection from creatures
Island
10E
4E
5E
6E
7E
8E
9E
ALA
B
CHK
IA
IN
LRW
MI
MM
MR
OD
ON
P2
P3
PT
R
RAV
SHM
ST2K
ST
TE
TSP
U
UG
UNH
US
Basic Land - Island
0
U
Soldevi Steam Beast
AL
5
Artifact Creature - Beast
4/2
3
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
He Who Hungers
CHK
4B
Legendary Creature - Spirit
3/2
3
Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Soulshift 4
Wild Aesthir
AL
2W
Creature - Bird
1/1
3
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn.
Detainment Spell
TSP
W
Enchantment - Aura
1
Enchant creature
Enchanted creature's activated abilities can't be played.
{1}{W}: Attach Detainment Spell to target creature.
Monstrify
EVE
3G
Sorcery
2
Target creature gets +4/+4 until end of turn.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Force of Savagery
FUT
2G
Creature - Elemental
8/0
3
Trample
Raking Canopy
SHM
1GG
Enchantment
1
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Slinking Serpent
IN
2UB
Creature - Serpent
2/3
3
Forestwalk
Savage Conception
EVE
3GG
Sorcery
2
Put a 3/3 green Beast creature token into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Dauthi Jackal
EX
2B
Creature - Dauthi Hound
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Pooling Venom
FUT
1B
Enchantment - Aura
1
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
Garruk Wildspeaker
LRW
2GG
Planeswalker - Garruk
1
3
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Cauldron Haze
EVE
1(W/B)
Instant
2
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Ophidian
WL
2U
Creature - Snake
1/3
3
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
Ley Line
MM
3G
Enchantment
1
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
Starlight Invoker
10E
LE
1W
Creature - Human Cleric Mutant
1/3
3
{7}{W}: You gain 5 life.
Harbinger of Night
MI
2BB
Creature - Spirit
2/3
3
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Svyelunite Temple
5E
6E
FE
Land
0
Svyelunite Temple comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
Silver Seraph
JU
5WWW
Creature - Angel
6/6
3
Flying
Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Azure Drake
5E
9E
CH
LG
3U
Creature - Drake
2/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Azimaet Drake
MI
2U
Creature - Drake
1/3
3
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
Neurok Transmuter
DS
2U
Creature - Human Wizard
2/2
3
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Nim Shrieker
MR
3B
Creature - Zombie
0/1
3
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
Benalish Emissary
IN
2W
Creature - Human Wizard
1/4
3
Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.)
When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land.
Kei Takahashi
CH
LG
2GW
Legendary Creature - Human Cleric
2/2
3
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
Rhystic Scrying
PY
2UU
Sorcery
2
Draw three cards. Then, if any player pays {2}, discard three cards.
Madrush Cyclops
ARB
1BRG
Creature - Cyclops Warrior
3/4
3
Creatures you control have haste.
Kami of False Hope
BOK
W
Creature - Spirit
1/1
3
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Fen Stalker
PY
3B
Creature - Nightstalker
3/2
3
Fen Stalker has fear as long as you control no untapped lands.
Salvage Slasher
CFX
1B
Artifact Creature - Human Rogue
1/1
3
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Thallid
FE
TSP
G
Creature - Fungus
1/1
3
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.
Unnatural Speed
CHK
R
Instant - Arcane
2
Target creature gains haste until end of turn.
Restless Bones
GP
2B
Creature - Skeleton
1/1
3
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
Manabarbs
10E
4E
5E
6E
B
R
U
3R
Enchantment
1
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Cyclopean Giant
TSP
2BB
Creature - Zombie Giant
4/2
3
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.
Tidal Bore
MM
1U
Instant
2
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
Akki Lavarunner (Tok-Tok, Volcano Born)
CHK
3R
Legendary Creature - Goblin Shaman
2/2
3
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Demonic Tutor
B
R
U
1B
Sorcery
2
Search your library for a card and put that card into your hand. Then shuffle your library.
Grapeshot Catapult
4E
5E
7E
AQ
4
Artifact Creature - Construct
2/3
3
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
Treasure Trove
7E
8E
9E
EX
2UU
Enchantment
1
{2}{U}{U}: Draw a card.
Lumengrid Augur
MR
3U
Creature - Vedalken Wizard
2/2
3
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Barren Moor
ON
Land
0
Barren Moor comes into play tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
Number Crunch
UNH
2U
Instant
2
Return target permanent to its owner's hand.
Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand.
Snowfall
IA
2U
Enchantment
1
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
Battle Screech
JU
2WW
Sorcery
2
Put two 1/1 white Bird creature tokens with flying into play.
Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Dragon Blood
MR
US
3
Artifact
1
{3}, {T}: Put a +1/+1 counter on target creature.
Frozen AEther
PLC
3U
Enchantment
1
Artifacts, creatures, and lands your opponents control come into play tapped.
Fledgling Osprey
UD
U
Creature - Bird
1/1
3
Fledgling Osprey has flying as long as it's enchanted.
Alabaster Dragon
PT
WL
4WW
Creature - Dragon
4/4
3
Flying
When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library.
Meloku the Clouded Mirror
CHK
4U
Legendary Creature - Moonfolk Wizard
2/4
3
Flying
{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.
Mishra's War Machine
4E
AQ
R
7
Artifact Creature - Juggernaut
5/5
3
Banding
At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.
Darksteel Gargoyle
DS
7
Artifact Creature - Gargoyle
3/3
3
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Symbol of Unsummoning
PT
2U
Sorcery
2
Return target creature to its owner's hand.
Draw a card.
Library of Alexandria
AN
Land
0
{T}: Add {1} to your mana pool.
{T}: Draw a card. Play this ability only if you have exactly seven cards in hand.
Composite Golem
10E
FD
6
Artifact Creature - Golem
4/4
3
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
Serpentine Kavu
IN
4G
Creature - Kavu
4/4
3
{R}: Serpentine Kavu gains haste until end of turn.
Crookclaw Transmuter
TSP
3U
Creature - Bird Wizard
3/1
3
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.
Rhox Charger
ALA
3G
Creature - Rhino Soldier
3/3
3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Puppeteer Clique
SHM
3BB
Creature - Faerie Wizard
3/2
3
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Necra Disciple
AP
B
Creature - Human Wizard
1/1
3
{G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Honden of Cleansing Fire
CHK
3W
Legendary Enchantment - Shrine
1
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Reviving Vapors
IN
2WU
Instant
2
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Sisters of the Flame
4E
DK
1RR
Creature - Human Shaman
2/2
3
{T}: Add {R} to your mana pool.
Order of Leitbur
FE
WW
Creature - Human Cleric Knight
2/1
3
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Viridian Joiner
MR
2G
Creature - Elf Druid
1/2
3
{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
Sengir Vampire
10E
4E
9E
B
R
TO
U
3BB
Creature - Vampire
4/4
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Mesa Pegasus
4E
5E
B
R
U
1W
Creature - Pegasus
1/1
3
Banding, flying
Wayfarer's Bauble
FD
1
Artifact
1
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Rakdos Riteknife
DIS
2
Artifact - Equipment
1
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
Turn to Dust
MR
G
Instant
2
Destroy target Equipment. Then add {G} to your mana pool.
Thran Golem
9E
UD
5
Artifact Creature - Golem
3/3
3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Envelop
JU
U
Instant
2
Counter target sorcery spell.
Kjeldoran Knight
IA
WW
Creature - Human Knight
1/1
3
Banding
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
Ore Gorger
CHK
3RR
Creature - Spirit
3/1
3
Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.
Sapphire Medallion
TE
2
Artifact
1
Blue spells you play cost {1} less to play.
Anger
JU
3R
Creature - Incarnation
2/2
3
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Parasitic Bond
US
3B
Enchantment - Aura
1
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
Wu Infantry
P3
1U
Creature - Human Soldier
2/1
3
Kris Mage
MM
R
Creature - Human Spellshaper
1/1
3
{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
Goblin Gardener
7E
UD
3R
Creature - Goblin
2/1
3
When Goblin Gardener is put into a graveyard from play, destroy target land.
Graxiplon
ON
5U
Creature - Beast
3/4
3
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
Exclude
IN
2U
Instant
2
Counter target creature spell.
Draw a card.
Battletide Alchemist
MOR
3WW
Creature - Kithkin Cleric
3/4
3
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Altar Golem
EVE
7
Artifact Creature - Golem
*/*
3
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Errant Doomsayers
TSP
1W
Creature - Human Rebel
1/1
3
{T}: Tap target creature with toughness 2 or less.
Epic Struggle
JU
2GG
Enchantment
1
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Venerable Kumo
CHK
4G
Creature - Spirit
2/3
3
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Bloodthirsty Ogre
CHK
2B
Creature - Ogre Warrior Shaman
3/1
3
{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
Astrolabe
AL
3
Artifact
1
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Hymn of Rebirth
IA
3GW
Sorcery
2
Put target creature card in a graveyard into play under your control.
Shield Bearer
5E
IA
1W
Creature - Human Soldier
0/3
3
Banding
Goblin Bombardment
TE
1R
Enchantment
1
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Predatory Advantage
ARB
3RG
Enchantment
1
At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play.
Cliffrunner Behemoth
CFX
3G
Creature - Rhino Beast
5/3
3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Yavimaya Ants
AL
2GG
Creature - Insect
5/1
3
Trample, haste
Cumulative upkeep {G}{G}
Arcane Spyglass
DS
4
Artifact
1
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Steelclad Serpent
ALA
5U
Artifact Creature - Serpent
4/5
3
Steelclad Serpent can't attack unless you control another artifact.
Gravegouger
TO
2B
Creature - Nightmare Horror
2/2
3
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's graveyard.
Blinding Light
IN
MI
PT
ST
2W
Sorcery
2
Tap all nonwhite creatures.
Assert Authority
MR
5UU
Instant
2
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Yavimaya Barbarian
IN
RG
Creature - Elf Barbarian
2/2
3
Protection from blue
Grand Arbiter Augustin IV
DIS
2WU
Legendary Creature - Human Advisor
2/3
3
White spells you play cost {1} less to play.
Blue spells you play cost {1} less to play.
Spells your opponents play cost {1} more to play.
Talruum Champion
VI
4R
Creature - Minotaur
3/3
3
First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Ancestral Mask
MM
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment in play.
Voice of Reason
UD
3W
Creature - Angel
2/2
3
Flying, protection from blue
Alaborn Grenadier
P2
WW
Creature - Human Soldier
2/2
3
Vigilance
Explosive Growth
IN
G
Instant
2
Kicker {5} (You may pay an additional {5} as you play this spell.)
Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead.
Squee's Toy
TE
1
Artifact
1
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Bloodmark Mentor
SHM
1R
Creature - Goblin Warrior
1/1
3
Red creatures you control have first strike.
Archery Training
UD
W
Enchantment - Aura
1
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Keening Banshee
RAV
2BB
Creature - Spirit
2/2
3
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
The Ultimate Nightmare of Wizards of the Coast® Customer Service
UG
XYZRR
Sorcery
2
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.
Saprazzan Raider
MM
2U
Creature - Merfolk
1/2
3
When Saprazzan Raider becomes blocked, return it to its owner's hand.
Dismiss
TE
2UU
Instant
2
Counter target spell.
Draw a card.
Pillaging Horde
PT
2RR
Creature - Human Barbarian
5/5
3
When Pillaging Horde comes into play, sacrifice it unless you discard a card at random.
That Which Was Taken
BOK
5
Legendary Artifact
1
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
Telemin Performance
CFX
3UU
Sorcery
2
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.
Voices from the Void
CFX
4B
Sorcery
2
Domain - Target player discards a card for each basic land type among lands you control.
Arrogant Vampire
PT
3BB
Creature - Vampire
4/3
3
Flying
Mercadia's Downfall
MM
2R
Instant
2
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
Threaten
10E
9E
ON
2R
Sorcery
2
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Drafna's Restoration
AQ
U
Sorcery
2
Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
Oriss, Samite Guardian
FUT
1WW
Legendary Creature - Human Cleric
1/3
3
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.
Ghostfire
FUT
2R
Instant
2
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Meadowboon
MOR
2WW
Creature - Elemental
3/3
3
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Cover of Darkness
ON
1B
Enchantment
1
As Cover of Darkness comes into play, choose a creature type.
Creatures of the chosen type have fear.
Threads of Disloyalty
BOK
1UU
Enchantment - Aura
1
Enchant creature with converted mana cost 2 or less
You control enchanted creature.
Necra Sanctuary
AP
2B
Enchantment
1
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Flowstone Slide
10E
9E
NE
X2RR
Sorcery
2
All creatures get +X/-X until end of turn.
Goblin Tinkerer
MI
1R
Creature - Goblin Artificer
1/2
3
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Fertile Imagination
DIS
2GG
Sorcery
2
Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Lim-Dul's High Guard
AL
1BB
Creature - Skeleton
2/1
3
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.
Ignite Memories
TSP
4R
Sorcery
2
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Divine Retribution
MI
1W
Instant
2
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Titanic Bulvox
SC
6GG
Creature - Beast
7/4
3
Trample
Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ground Rift
TSP
R
Sorcery
2
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Mine Layer
OD
3R
Creature - Dwarf
1/1
3
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves play, remove all mine counters from all lands.
Gleam of Resistance
CFX
4W
Instant
2
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Drelnoch
CS
4U
Creature - Yeti Mutant
3/3
3
Whenever Drelnoch becomes blocked, you may draw two cards.
Oboro, Palace in the Clouds
SOK
Legendary Land
0
{T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Pact of the Titan
FUT
0
Instant
2
Pact of the Titan is red.
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Famished Ghoul
OD
3B
Creature - Zombie
3/2
3
{1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.
Firecat Blitz
JU
XRR
Sorcery
2
Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback-{R}{R}, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Akki Underminer
CHK
3R
Creature - Goblin Rogue Shaman
1/1
3
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Put Away
SHM
2UU
Instant
2
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Hunting Kavu
IN
1RG
Creature - Kavu
2/3
3
{1}{R}{G}, {T}: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
Mad Auntie
LRW
2B
Creature - Goblin Shaman
2/2
3
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
Talas Warrior
P2
1UU
Creature - Human Pirate Warrior
2/2
3
Talas Warrior is unblockable.
Oath of Druids
EX
1G
Enchantment
1
At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.
Wispmare
LRW
2W
Creature - Elemental
1/3
3
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Drowned Rusalka
GP
U
Creature - Spirit
1/1
3
{U}, Sacrifice a creature: Discard a card, then draw a card.
Venomous Dragonfly
MM
3G
Creature - Insect
1/1
3
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Painful Memories
6E
MI
1B
Sorcery
2
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Font of Mythos
CFX
4
Artifact
1
At the beginning of each player's draw step, that player draws two additional cards.
Flame-Kin War Scout
DIS
3R
Creature - Elemental Scout
2/4
3
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Mindmoil
RAV
4R
Enchantment
1
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Opportunist
TE
2R
Creature - Human Soldier
2/2
3
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Symbol Status
UNH
2GG
Sorcery
2
Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.
Humility
TE
2WW
Enchantment
1
All creatures lose all abilities and are 1/1.
Striped Bears
WL
3G
Creature - Bear
2/2
3
When Striped Bears comes into play, draw a card.
Leonin Elder
MR
W
Creature - Cat Cleric
1/1
3
Whenever an artifact comes into play, you may gain 1 life.
Fire // Ice (Fire)
AP
1R
Instant
2
Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
Riven Turnbull
LG
5UB
Legendary Creature - Human Advisor
5/7
3
{T}: Add {B} to your mana pool.
Arsenal Thresher
ARB
2(W/B)U
Artifact Creature - Construct
2/2
3
As Arsenal Thresher comes into play, you may reveal any number of other artifact cards from your hand. Arsenal Thresher comes into play with a +1/+1 counter on it for each card revealed this way.
Death's Duet
EX
2B
Sorcery
2
Return two target creature cards from your graveyard to your hand.
Hamletback Goliath
LRW
6R
Creature - Giant Warrior
6/6
3
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Donate
UD
2U
Sorcery
2
Target player gains control of target permanent you control.
Putrid Raptor
SC
4BB
Creature - Zombie Lizard Beast
4/4
3
Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Glacial Crevasses
IA
2R
Enchantment
1
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Weight of Spires
DIS
R
Instant
2
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Task Mage Assembly
PY
2R
Enchantment
1
When there are no creatures in play, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery.
Wall of Air
10E
4E
5E
6E
7E
8E
B
R
U
1UU
Creature - Wall
1/5
3
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Pride of the Clouds
DIS
WU
Creature - Elemental Cat
1/1
3
Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
Distant Melody
MOR
3U
Sorcery
2
Choose a creature type. Draw a card for each permanent you control of that type.
Frost Giant
LG
3RRR
Creature - Giant
4/4
3
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Opportunity
7E
UL
4UU
Instant
2
Target player draws four cards.
Icefall
CS
2RR
Sorcery
2
Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from play, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Goblin King
10E
4E
5E
6E
7E
8E
9E
B
R
U
1RR
Creature - Goblin
2/2
3
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
Crafty Pathmage
10E
9E
ON
2U
Creature - Human Wizard
1/1
3
{T}: Target creature with power 2 or less is unblockable this turn.
Mana Drain
LG
UU
Instant
2
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
Aesthir Glider
AL
3
Artifact Creature - Bird
2/1
3
Flying
Aesthir Glider can't block.
Wall of Putrid Flesh
LG
2B
Creature - Wall
2/4
3
Defender (This creature can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Overrun
10E
OD
TE
2GGG
Sorcery
2
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Rites of Spring
OD
1G
Sorcery
2
Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Jhoira of the Ghitu
FUT
1UR
Legendary Creature - Human Wizard
2/2
3
{2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)
Moniker Mage
UNH
2U
Creature - Human Wizard
2/2
3
{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Bartel Runeaxe
LG
3BRG
Legendary Creature - Giant Warrior
6/5
3
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Altar's Light
MR
2WW
Instant
2
Remove target artifact or enchantment from the game.
Part the Veil
CHK
3U
Instant - Arcane
2
Return all creatures you control to their owner's hand.
Psychic Trance
ON
2UU
Instant
2
Until end of turn, Wizards you control gain "{T}: Counter target spell."
Red Scarab
IA
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Mad Dog
OD
1R
Creature - Hound
2/2
3
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Sakura-Tribe Elder
CHK
1G
Creature - Snake Shaman
1/1
3
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
Serra's Hymn
US
W
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Fledgling Imp
OD
2B
Creature - Imp
2/2
3
{B}, Discard a card: Fledgling Imp gains flying until end of turn.
Mungha Wurm
PY
2GG
Creature - Wurm
6/5
3
You can't untap more than one land during your untap step.
Wall of Shadows
CH
LG
1BB
Creature - Wall
0/1
3
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Magmasaur
TE
3RR
Creature - Elemental Lizard
0/0
3
Magmasaur comes into play with five +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Lightning Hounds
MM
2RR
Creature - Hound
3/2
3
First strike
Skyrider Trainee
GP
4W
Creature - Human Soldier
3/3
3
As long as Skyrider Trainee is enchanted, it has flying.
Ravenous Skirge
US
2B
Creature - Imp
1/1
3
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Grim Monolith
UL
2
Artifact
1
Grim Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool.
{4}: Untap Grim Monolith.
Rats of Rath
TE
1B
Creature - Rat
2/1
3
{B}: Destroy target artifact, creature, or land you control.
Phyrexian Scuta
PS
3B
Creature - Zombie
3/3
3
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it.
Angel of Salvation
FUT
6WW
Creature - Angel
5/5
3
Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Liberate
IN
1W
Instant
2
Remove target creature you control from the game. Return that card to play under its owner's control at end of turn.
Wicked Pact
PT
ST
1BB
Sorcery
2
Destroy two target nonblack creatures. You lose 5 life.
Balance
4E
B
R
U
1W
Sorcery
2
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Thunderheads
GP
2U
Instant
2
Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
Plated Sliver
LE
W
Creature - Sliver
1/1
3
All Sliver creatures get +0/+1.
Vithian Stinger
ALA
2R
Creature - Human Shaman
0/1
3
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Savannah
B
R
U
Land - Forest Plains
0
Silver Knight
SC
WW
Creature - Human Knight
2/2
3
First strike, protection from red
Serpent Skin
CHK
2G
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
Sailmonger
MM
3U
Creature - Human Monger
3/3
3
{2}: Target creature gains flying until end of turn. Any player may play this ability.
Gloomdrifter
TO
3B
Creature - Zombie Minion
2/2
3
Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn."
Festering Evil
WL
3BB
Enchantment
1
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
Stalking Vengeance
DIS
5RR
Creature - Avatar
5/5
3
Haste
Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.
Lairwatch Giant
LRW
5W
Creature - Giant Warrior
5/3
3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Exhumer Thrull
GP
5B
Creature - Thrull
3/3
3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
Ironclaw Orcs
4E
5E
B
U
1R
Creature - Orc
2/2
3
Ironclaw Orcs can't block creatures with power 2 or greater.
Opaline Sliver
TSP
1WU
Creature - Sliver
2/2
3
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Reach Through Mists
CHK
U
Instant - Arcane
2
Draw a card.
Landslide
UD
R
Sorcery
2
Sacrifice any number of Mountains. Landslide deals that much damage to target player.
Bosium Strip
WL
3
Artifact
1
{3}, {T}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card. If a card played this way would be put into a graveyard this turn, remove it from the game instead.
Innocence Kami
CHK
3WW
Creature - Spirit
2/3
3
{W}, {T}: Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
Lost Soul
4E
5E
6E
LG
1BB
Creature - Spirit Minion
2/1
3
Swampwalk
Erayo, Soratami Ascendant (Erayo's Essence)
SOK
1U
Legendary Enchantment
1
Whenever an opponent plays a spell for the first time in a turn, counter that spell.
Pact of Negation
FUT
0
Instant
2
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Guiltfeeder
JU
3BB
Creature - Horror
0/4
3
Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Ana Disciple
AP
G
Creature - Human Wizard
1/1
3
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
Uktabi Efreet
WL
2GG
Creature - Efreet
5/4
3
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Bounty of the Hunt
AL
3GG
Instant
2
You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost.
Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.
Mosquito Guard
MOR
W
Creature - Kithkin Soldier
1/1
3
First strike
Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Face of Fear
OD
5B
Creature - Horror
3/4
3
{2}{B}, Discard a card: Face of Fear gains fear until end of turn.
Planar Portal
8E
IN
6
Artifact
1
{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
Fledgling Dragon
JU
2RR
Creature - Dragon
2/2
3
Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
Iron Star
4E
5E
6E
7E
8E
B
R
U
1
Artifact
1
Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life.
Angus Mackenzie
LG
GWU
Legendary Creature - Human Cleric
2/2
3
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn.
Ghor-Clan Bloodscale
GP
3R
Creature - Viashino Warrior
2/1
3
First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
Kavu Chameleon
IN
3GG
Creature - Kavu
4/4
3
Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
Militia's Pride
LRW
1W
Tribal Enchantment - Kithkin
1
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
Nourish
DS
GG
Instant
2
You gain 6 life.
Delraich
MM
6B
Creature - Horror
6/6
3
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
Spirit Weaver
10E
IN
1W
Creature - Human Wizard
2/1
3
{2}: Target green or blue creature gets +0/+1 until end of turn.
Pyroclasm
10E
7E
8E
9E
IA
PT
1R
Sorcery
2
Pyroclasm deals 2 damage to each creature.
Captured Sunlight
ARB
2GW
Sorcery
2
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
You gain 4 life.
AEther Snap
DS
3BB
Sorcery
2
Remove all counters from all permanents and remove all tokens from the game.
Vertigo
6E
IA
R
Instant
2
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Magnify
UD
G
Instant
2
All creatures get +1/+1 until end of turn.
Argivian Archaeologist
AQ
1WW
Creature - Human Artificer
1/1
3
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Death Stroke
SH
BB
Sorcery
2
Destroy target tapped creature.
Charging Rhino
PT
TE
3GG
Creature - Rhino
4/4
3
Charging Rhino can't be blocked by more than one creature.
Drain Power
4E
5E
B
R
U
UU
Sorcery
2
Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.
Krovikan Scoundrel
CS
1B
Creature - Human Rogue
2/1
3
Granulate
FD
2RR
Sorcery
2
Destroy each nonland artifact with converted mana cost 4 or less.
Blazing Effigy
LG
1R
Creature - Elemental
0/3
3
When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
Windfall
US
2U
Sorcery
2
Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
Vodalian Zombie
IN
UB
Creature - Merfolk Zombie
2/2
3
Protection from green
Pouncing Jaguar
US
G
Creature - Cat
2/2
3
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Nightwind Glider
MM
2W
Creature - Human Rebel
2/1
3
Flying, protection from black
Jabari's Influence
MI
3WW
Instant
2
Play Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Copper Myr
MR
2
Artifact Creature - Myr
1/1
3
{T}: Add {G} to your mana pool.
People of the Woods
DK
GG
Creature - Human
1/*
3
People of the Woods's toughness is equal to the number of Forests you control.
Schismotivate
GP
1UR
Instant
2
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Albino Troll
US
1G
Creature - Troll
3/3
3
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
Viashivan Dragon
VI
2RRGG
Creature - Dragon
4/4
3
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
Sunstrike Legionnaire
LE
1W
Creature - Human Soldier
1/2
3
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature comes into play, untap Sunstrike Legionnaire.
{T}: Tap target creature with converted mana cost 3 or less.
Strength of Cedars
CHK
4G
Instant - Arcane
2
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Lumengrid Warden
10E
9E
MR
1U
Creature - Human Wizard
1/3
3
Ridged Kusite
PLC
B
Creature - Horror Spellshaper
1/1
3
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
Urborg Stalker
WL
3B
Creature - Horror
2/4
3
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
Wall of Tombstones
LG
1B
Creature - Wall
0/1
3
Defender (This creature can't attack.)
At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.)
Taniwha
MI
3UU
Legendary Creature - Serpent
7/7
3
Phasing, trample
At the beginning of your upkeep, all lands you control phase out.
Merrow Levitator
EVE
3U
Creature - Merfolk Wizard
2/3
3
{T}: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merrow Levitator.
Fugitive Druid
TE
3G
Creature - Human Druid
3/2
3
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
Bull Elephant
VI
3G
Creature - Elephant
4/4
3
When Bull Elephant comes into play, sacrifice it unless you return two Forests you control to their owner's hand.
Volunteer Militia
P2
P3
W
Creature - Human Soldier
1/2
3
Thieving Sprite
LRW
2B
Creature - Faerie Rogue
1/1
3
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Woodland Changeling
LRW
1G
Creature - Shapeshifter
2/2
3
Changeling (This card is every creature type at all times.)
Oraxid
NE
3U
Creature - Crab Beast
2/3
3
Protection from red
Strength of Isolation
TO
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Illicit Auction
6E
MI
3RR
Sorcery
2
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.)
Corpse Dance
TE
2B
Instant
2
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn.
Ticking Gnomes
UL
3
Artifact Creature - Gnome
3/3
3
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Kitsune Diviner
CHK
W
Creature - Fox Cleric
0/1
3
{T}: Tap target Spirit.
Stuffy Doll
TSP
5
Artifact Creature - Construct
0/1
3
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
Blessed Breath
CHK
W
Instant - Arcane
2
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Skirk Prospector
ON
R
Creature - Goblin
1/1
3
Sacrifice a Goblin: Add {R} to your mana pool.
Leeching Licid
TE
1B
Creature - Licid
1/1
3
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
Perish
6E
TE
2B
Sorcery
2
Destroy all green creatures. They can't be regenerated.
Canopy Surge
IN
1G
Sorcery
2
Kicker {2} (You may pay an additional {2} as you play this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.
Rending Vines
SOK
1GG
Instant - Arcane
2
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
Ramosian Captain
MM
1WW
Creature - Human Rebel
2/2
3
First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Telepathic Spies
7E
UD
2U
Creature - Human Wizard
2/2
3
When Telepathic Spies comes into play, look at target opponent's hand.
Pestilent Kathari
CFX
2B
Creature - Bird Warrior
1/1
3
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
Pyroblast
5E
IA
R
Instant
2
Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
Krosan Warchief
SC
2G
Creature - Beast
2/2
3
Beast spells you play cost {1} less to play.
{1}{G}: Regenerate target Beast.
Decree of Savagery
SC
7GG
Instant
2
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Greel's Caress
PY
1B
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets -3/-0.
Nature's Resurgence
6E
7E
WL
2GG
Sorcery
2
Each player draws a card for each creature card in his or her graveyard.
Highway Robber
10E
9E
MM
2BB
Creature - Human Rogue Mercenary
2/2
3
When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life.
Stingscourger
PLC
1R
Creature - Goblin Warrior
2/2
3
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.
Boldwyr Intimidator
FUT
MOR
5RR
Creature - Giant Warrior
5/5
3
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
Detritivore
PLC
2RR
Creature - Lhurgoyf
*/*
3
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-{X}{3}{R}. X can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.
Mana Vortex
DK
1UU
Enchantment
1
When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands in play, sacrifice Mana Vortex.
Warbreak Trumpeter
LE
R
Creature - Goblin
1/1
3
Morph {X}{X}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Tanglebloom
9E
MR
1
Artifact
1
{1}, {T}: You gain 1 life.
Talon of Pain
DS
4
Artifact
1
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
Invincible Hymn
ALA
6WW
Sorcery
2
Count the number of cards in your library. Your life total becomes that number.
Uncontrollable Anger
10E
CHK
2RR
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.
Candles' Glow
CHK
1W
Instant - Arcane
2
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Clinging Darkness
RAV
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -4/-1.
Stern Proctor
US
UU
Creature - Human Wizard
1/2
3
When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.
Ion Storm
FD
2R
Enchantment
1
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
Crystal Quarry
OD
Land
0
{T}: Add {1} to your mana pool.
{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
Soltari Priest
TE
TSP
WW
Creature - Soltari Cleric
2/1
3
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Phantom Nantuko
JU
2G
Creature - Insect Spirit
0/0
3
Trample
Phantom Nantuko comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
Mirrodin's Core
DS
Land
0
{T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
AEther Charge
ON
4R
Enchantment
1
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.
Volcanic Submersion
ALA
4R
Sorcery
2
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dedicated Martyr
OD
W
Creature - Human Cleric
1/1
3
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
Phyrexian Battleflies
IN
B
Creature - Insect
0/1
3
Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Flash of Defiance
TO
1R
Sorcery
2
Players can't block with green and/or white creatures this turn.
Flashback-{1}{R}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Leechridden Swamp
SHM
Land - Swamp
0
({T}: Add {B} to your mana pool.)
Leechridden Swamp comes into play tapped.
{B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
Llanowar Augur
FUT
G
Creature - Elf Shaman
0/3
3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.
Elephant Grass
VI
G
Enchantment
1
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Civic Wayfinder
10E
RAV
2G
Creature - Elf Warrior Druid
2/2
3
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Hammerheim Deadeye
PLC
3R
Creature - Giant Warrior
3/3
3
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye comes into play, destroy target creature with flying.
Fanatical Devotion
NE
2W
Enchantment
1
Sacrifice a creature: Regenerate target creature.
Ghitu Fire
IN
XR
Sorcery
2
You may play Ghitu Fire any time you could play an instant if you pay {2} more to play it.
Ghitu Fire deals X damage to target creature or player.
Ring of Renewal
FE
5
Artifact
1
{5}, {T}, Discard a card at random: Draw two cards.
Aven Mimeomancer
ARB
1WU
Creature - Bird Wizard
3/1
3
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it.
Balduvian Frostwaker
CS
2U
Creature - Human Wizard
1/1
3
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Arashi, the Sky Asunder
SOK
3GG
Legendary Creature - Spirit
5/5
3
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Purging Scythe
US
5
Artifact
1
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one.
Giltspire Avenger
CFX
GWU
Creature - Human Soldier
2/2
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
Bant Sojourners
ARB
1GWU
Creature - Human Soldier
2/4
3
When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Spellbinder
DS
3
Artifact - Equipment
1
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
Equip {4}
Dwarven Ruins
5E
6E
FE
Land
0
Dwarven Ruins comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
Woodripper
NE
3GG
Creature - Beast
4/6
3
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
Hoverguard Observer
DS
2UU
Creature - Drone
3/3
3
Flying
Hoverguard Observer can block only creatures with flying.
Flash Foliage
DIS
2G
Instant
2
Play Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.
Jerrard of the Closed Fist
LG
3RGG
Legendary Creature - Human Knight
6/5
3
Riptide Survivor
SC
2U
Creature - Human Wizard
2/1
3
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Ogre Warrior
P2
ST2K
ST
3R
Creature - Ogre Warrior
3/3
3
Thopter Squadron
EX
5
Artifact Creature - Thopter
0/0
3
Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery.
Soaring Hope
LRW
4W
Enchantment - Aura
1
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
Probe
IN
2U
Sorcery
2
Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.)
Draw three cards, then discard two cards.
If the kicker cost was paid, target player discards two cards.
Vivid Meadow
LRW
Land
0
Vivid Meadow comes into play tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
Soldevi Heretic
AL
2U
Creature - Human Cleric
2/2
3
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Axegrinder Giant
LRW
4RR
Creature - Giant Warrior
6/4
3
Gifts Ungiven
CHK
3U
Instant
2
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Plumes of Peace
DIS
1WU
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)
Painter's Servant
SHM
2
Artifact Creature - Scarecrow
1/3
3
As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
Rishadan Pawnshop
MM
2
Artifact
1
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Skullscorch
TO
RR
Sorcery
2
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
Village Elder
MI
G
Creature - Human Druid
1/1
3
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
Flowstone Crusher
9E
NE
3RR
Creature - Beast
4/4
3
{R}: Flowstone Crusher gets +1/-1 until end of turn.
Vedalken Mastermind
10E
FD
UU
Creature - Vedalken Wizard
1/2
3
{U}, {T}: Return target permanent you control to its owner's hand.
Otarian Juggernaut
OD
4
Artifact Creature - Juggernaut
2/3
3
Otarian Juggernaut can't be blocked by Walls.
Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
Spiketail Drakeling
TSP
1UU
Creature - Drake
2/2
3
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Callous Oppressor
ON
1UU
Creature - Cephalid
1/2
3
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
Pariah
10E
7E
US
2W
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
Scale of Chiss-Goria
MR
3
Artifact
1
Flash
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
{T}: Target creature gets +0/+1 until end of turn.
Nip Gwyllion
EVE
(W/B)
Creature - Hag
1/1
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Shields of Velis Vel
LRW
W
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Nature's Wrath
AL
4GG
Enchantment
1
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.
Vexing Arcanix
8E
IA
4
Artifact
1
{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
Rescind
US
1UU
Instant
2
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
Idyllic Tutor
MOR
2W
Sorcery
2
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Canopy Dragon
MI
4GG
Creature - Dragon
4/4
3
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Crypt Sliver
LE
1B
Creature - Sliver
1/1
3
All Slivers have "{T}: Regenerate target Sliver."
Veilstone Amulet
FUT
3
Artifact
1
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Pegasus Charger
9E
US
2W
Creature - Pegasus
2/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Great Furnace
MR
Artifact Land
0
(Great Furnace isn't a spell.)
{T}: Add {R} to your mana pool.
Tel-Jilad Lifebreather
FD
4G
Creature - Troll Shaman
3/2
3
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
Crimson Manticore
4E
5E
LG
2RR
Creature - Manticore
2/2
3
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Amber Prison
6E
MI
4
Artifact
1
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.
Court Archers
ALA
2G
Creature - Human Archer
1/3
3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Frazzled Editor
UNH
1R
Creature - Human Bureaucrat
2/2
3
Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
Ichor Slick
FUT
2B
Sorcery
2
Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Skyscribing
DIS
XUU
Sorcery
2
Each player draws X cards.
Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)
Bringer of the Green Dawn
FD
7GG
Creature - Bringer
5/5
3
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
Plague Wind
10E
8E
9E
PY
7BB
Sorcery
2
Destroy all creatures you don't control. They can't be regenerated.
Necrogen Spellbomb
MR
1
Artifact
1
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
Kjeldoran Frostbeast
IA
3GW
Creature - Elemental Beast
2/4
3
Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat.
Naya Charm
ALA
RGW
Instant
2
Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
Ego Erasure
LRW
2U
Tribal Instant - Shapeshifter
2
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Fill with Fright
FD
3B
Sorcery
2
Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Crusade
4E
5E
6E
B
R
U
WW
Enchantment
1
White creatures get +1/+1.
Transmogrifying Licid
EX
3
Artifact Creature - Licid
2/2
3
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
Harrier Griffin
GP
5W
Creature - Griffin
3/3
3
Flying
At the beginning of your upkeep, tap target creature.
Haunting Wind
AQ
3B
Enchantment
1
Whenever an artifact becomes tapped or a player plays an artifact's activated ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Crimson Roc
MI
4R
Creature - Bird
2/2
3
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Renewing Dawn
PT
1W
Sorcery
2
You gain 2 life for each Mountain target opponent controls.
Nine-Ringed Bo
CHK
3
Artifact
1
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
Johnny, Combo Player
UNH
2UU
Legendary Creature - Human Gamer
1/1
3
{4}: Search your library for a card and put that card into your hand. Then shuffle your library.
Meng Huo, Barbarian King
P3
3GG
Legendary Creature - Human Barbarian Soldier
4/4
3
Other green creatures you control get +1/+1.
Masked Gorgon
JU
4B
Creature - Gorgon
5/5
3
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
Lurebound Scarecrow
SHM
3
Artifact Creature - Scarecrow
4/4
3
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Voyager Staff
RAV
1
Artifact
1
{2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.
Rustspore Ram
MR
4
Artifact Creature - Sheep
1/3
3
When Rustspore Ram comes into play, destroy target Equipment.
Jotun Grunt
CS
1W
Creature - Giant Soldier
4/4
3
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Conch Horn
FE
2
Artifact
1
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Norritt
IA
3B
Creature - Imp
1/1
3
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only before attackers are declared.
Strongarm Thug
MM
2B
Creature - Human Mercenary
1/1
3
When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand.
Troublesome Spirit
PY
2UU
Creature - Spirit
3/4
3
Flying
At the end of your turn, tap all lands you control.
Zhang Liao, Hero of Hefei
P3
4BB
Legendary Creature - Human Soldier
3/3
3
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Jayemdae Tome
10E
4E
5E
6E
7E
8E
B
R
U
4
Artifact
1
{4}, {T}: Draw a card.
Duress
7E
US
B
Sorcery
2
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Skull of Ramos
MM
3
Artifact
1
{T}: Add {B} to your mana pool.
Sacrifice Skull of Ramos: Add {B} to your mana pool.
Sylvan Paradise
LG
G
Instant
2
Any number of target creatures become green until end of turn.
Pygmy Razorback
PY
1G
Creature - Boar
2/1
3
Trample
Ertai, the Corrupted
PS
2WUB
Legendary Creature - Human Wizard
3/4
3
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Aphetto Dredging
ON
3B
Sorcery
2
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Jolting Merfolk
NE
2UU
Creature - Merfolk
2/2
3
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Oboro Envoy
SOK
3U
Creature - Moonfolk Wizard
1/3
3
Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Triskelavus
TSP
7
Artifact Creature - Construct
1/1
3
Flying
Triskelavus comes into play with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Noggle Ransacker
EVE
2(U/R)
Creature - Noggle Rogue
2/1
3
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
Natural Affinity
8E
9E
MM
2G
Instant
2
Until end of turn, all lands become 2/2 creatures that are still lands.
Sunflare Shaman
MOR
1R
Creature - Elemental Shaman
2/1
3
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
Samurai of the Pale Curtain
CHK
WW
Creature - Fox Samurai
2/2
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.
Adarkar Unicorn
IA
1WW
Creature - Unicorn
2/2
3
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
Corrupt Court Official
P3
1B
Creature - Human Advisor
1/1
3
When Corrupt Court Official comes into play, target opponent discards a card.
Forcemage Advocate
JU
1G
Creature - Centaur Shaman
2/1
3
{T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Woebearer
MR
4B
Creature - Zombie
2/3
3
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Lava Flow
PT
3RR
Sorcery
2
Destroy target creature or land.
Thoughts of Ruin
SOK
2RR
Sorcery
2
Each player sacrifices a land for each card in your hand.
Cho-Manno's Blessing
MM
WW
Enchantment - Aura
1
Flash
Enchant creature
As Cho-Manno's Blessing comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Serum Tank
MR
3
Artifact
1
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Iron Lance
MM
2
Artifact
1
{3}, {T}: Target creature gains first strike until end of turn.
Necromancer's Covenant
ARB
3WBB
Enchantment
1
When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way.
Zombies you control have lifelink.
Steam Frigate
P2
2U
Creature - Human Pirate
3/3
3
Steam Frigate can't attack unless defending player controls an Island.
Crushing Pain
CHK
1R
Instant - Arcane
2
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Remove Soul
10E
5E
6E
7E
8E
9E
CH
LG
ST
1U
Instant
2
Counter target creature spell.
Flowstone Flood
EX
3R
Sorcery
2
Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
Worn Powerstone
US
3
Artifact
1
Worn Powerstone comes into play tapped.
{T}: Add {2} to your mana pool.
Cycle of Life
MI
1GG
Enchantment
1
Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Mangara's Equity
MI
1WW
Enchantment
1
As Mangara's Equity comes into play, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature.
Jotun Owl Keeper
CS
2W
Creature - Giant
3/3
3
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.
Sensei Golden-Tail
CHK
1W
Legendary Creature - Fox Samurai
2/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
Buoyancy
MM
1U
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature has flying.
Joven's Ferrets
HL
G
Creature - Ferret
1/1
3
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Chittering Rats
DS
1BB
Creature - Rat
2/2
3
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
Hellkite Overlord
ALA
4BRRG
Creature - Dragon
8/8
3
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
Cinderbones
SHM
2B
Creature - Elemental Skeleton
1/1
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
Crusading Knight
IN
2WW
Creature - Human Knight
2/2
3
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Wind Shear
VI
2G
Instant
2
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Dust Bowl
MM
Land
0
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Deal Damage
UNH
2RR
Instant
2
Deal Damage deals 4 damage to target creature or player.
Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.
Ramirez DePietro
LG
3UBB
Legendary Creature - Human Pirate
4/3
3
First strike
Naya Sojourners
ARB
2RGW
Creature - Elf Shaman
5/3
3
When you cycle Naya Sojourners or it's put into a graveyard from play, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Perilous Research
CS
1U
Instant
2
Draw two cards, then sacrifice a permanent.
Caller of the Claw
LE
2G
Creature - Elf
2/2
3
Flash
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
Gigapede
ON
3GG
Creature - Insect
6/1
3
Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Oona's Grace
EVE
2U
Instant
2
Target player draws a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Basalt Monolith
B
R
U
3
Artifact
1
Basalt Monolith doesn't untap during your untap step.
{3}: Untap Basalt Monolith.
{T}: Add {3} to your mana pool.
Lord of the Pit
10E
4E
5E
B
R
U
4BBB
Creature - Demon
7/7
3
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Cackling Flames
DIS
3R
Instant
2
Cackling Flames deals 3 damage to target creature or player.
Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Untamed Wilds
4E
5E
6E
7E
LG
P2
PT
ST
2G
Sorcery
2
Search your library for a basic land card and put that card into play. Then shuffle your library.
Oathsworn Giant
RAV
4WW
Creature - Giant Soldier
3/4
3
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Maelstrom Pulse
ARB
1BG
Sorcery
2
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Inkwell Leviathan
CFX
7UU
Artifact Creature - Leviathan
7/11
3
Islandwalk, trample, shroud
Stormcloud Djinn
TSP
4U
Creature - Djinn
3/3
3
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Vulshok Sorcerer
FD
1RR
Creature - Human Shaman
1/1
3
Haste
{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
Fallowsage
LRW
3U
Creature - Merfolk Wizard
2/2
3
Whenever Fallowsage becomes tapped, you may draw a card.
Lightning Reaver
ARB
3BR
Creature - Zombie Beast
3/3
3
Fear, haste
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
Skyreach Manta
FD
5
Artifact Creature - Fish
0/0
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
Flying
High Seas
MM
2U
Enchantment
1
Red creature spells and green creature spells cost {1} more to play.
Staff of the Ages
IA
3
Artifact
1
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Godless Shrine
GP
Land - Plains Swamp
0
({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped.
Wall of Blood
MR
2B
Creature - Wall
0/2
3
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Nafs Asp
4E
AN
G
Creature - Snake
1/1
3
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
Reality Ripple
MI
1U
Instant
2
Target artifact, creature, or land phases out.
Woodwraith Corrupter
RAV
3BBG
Creature - Elemental Horror
3/6
3
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Channel the Suns
FD
3G
Sorcery
2
Add {W}{U}{B}{R}{G} to your mana pool.
Lu Meng, Wu General
P3
3UU
Legendary Creature - Human Soldier
4/4
3
Horsemanship
Nucklavee
EVE
4(U/R)(U/R)
Creature - Beast
4/4
3
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
Drake Hatchling
MM
2U
Creature - Drake
1/3
3
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
Faceless Butcher
TO
TSP
2BB
Creature - Nightmare Horror
2/3
3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.
Ravenous Baloth
ON
2GG
Creature - Beast
4/4
3
Sacrifice a Beast: You gain 4 life.
Lotus Blossom
US
2
Artifact
1
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
Rhystic Syphon
PY
3BB
Sorcery
2
Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
Voidslime
DIS
GUU
Instant
2
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Bayou
B
R
U
Land - Swamp Forest
0
Mirri's Guile
TE
G
Enchantment
1
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Essence Warden
PLC
G
Creature - Elf Shaman
1/1
3
Whenever another creature comes into play, you gain 1 life.
Fortify
TSP
2W
Instant
2
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Rakdos Augermage
DIS
BBR
Creature - Human Wizard
3/2
3
First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
Border Guard
PT
ST
2W
Creature - Human Soldier
1/4
3
Earthlink
IA
3BRG
Enchantment
1
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
Seaside Citadel
ALA
Land
0
Seaside Citadel comes into play tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
Pincer Spider
IN
2G
Creature - Spider
2/3
3
Kicker {3} (You may pay an additional {3} as you play this spell.)
Reach (This creature can block creatures with flying.)
If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it.
Topan Ascetic
ALA
2G
Creature - Human Monk
2/2
3
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Lightning Coils
MR
3
Artifact
1
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
Phantom Wings
BOK
WL
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Thoughtbind
CHK
2U
Instant
2
Counter target spell with converted mana cost 4 or less.
Creeping Mold
10E
6E
7E
8E
9E
MR
VI
2GG
Sorcery
2
Destroy target artifact, enchantment, or land.
Rootrunner
CHK
2GG
Creature - Spirit
3/3
3
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Honor the Fallen
MM
1W
Instant
2
Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.
Cowardice
8E
9E
MM
3UU
Enchantment
1
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Zodiac Tiger
P3
2GG
Creature - Cat
3/4
3
Forestwalk
Prison Term
SHM
1WW
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Sabertooth Alley Cat
RAV
1RR
Creature - Cat
2/1
3
Sabertooth Alley Cat attacks each turn if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
Head to Head
UNH
W
Instant
2
You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
Hidden Path
DK
2GGGG
Enchantment
1
Green creatures have forestwalk.
Glissa Sunseeker
MR
2GG
Legendary Creature - Elf
3/2
3
First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
Lead Astray
JU
1W
Instant
2
Tap up to two target creatures.
Retether
PLC
3W
Sorcery
2
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
Kithkin Healer
LRW
2W
Creature - Kithkin Cleric
2/2
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Rimewind Taskmage
CS
1U
Creature - Human Wizard
1/2
3
{1}, {T}: You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.
Second Sight
DS
2U
Instant
2
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
Aesthetic Consultation
UNH
B
Instant
2
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
Feast of Flesh
CS
B
Sorcery
2
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Lightbringer
NE
2W
Creature - Kor Rebel
2/2
3
{T}, Sacrifice Lightbringer: Remove target black creature from the game.
Tarfire
LRW
R
Tribal Instant - Goblin
2
Tarfire deals 2 damage to target creature or player.
Warren Pilferers
LRW
4B
Creature - Goblin Rogue
3/3
3
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Lichenthrope
VI
3GG
Creature - Plant Fungus
5/5
3
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
Master of Arms
WL
2W
Creature - Human Soldier
2/2
3
First strike
{1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.
Talruum Minotaur
6E
MI
2RR
Creature - Minotaur Berserker
3/3
3
Haste
Cateran Enforcer
MM
3BB
Creature - Horror Mercenary
4/3
3
Fear
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Teferi's Honor Guard
VI
2W
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out.
Counterbalance
CS
UU
Enchantment
1
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Collective Restraint
IN
3U
Enchantment
1
Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
Regal Unicorn
6E
PT
2W
Creature - Unicorn
2/3
3
Thorn Thallid
FE
1GG
Creature - Fungus
2/2
3
At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
Chainer's Edict
TO
1B
Sorcery
2
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Goblin Secret Agent
UNH
2R
Creature - Goblin Rogue
2/2
3
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
Candelabra of Tawnos
AQ
1
Artifact
1
{X}, {T}: Untap X target lands.
Peace and Quiet
UL
1W
Instant
2
Destroy two target enchantments.
Mudbutton Torchrunner
LRW
2R
Creature - Goblin Warrior
1/1
3
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.
Goblin Elite Infantry
10E
6E
7E
MI
1R
Creature - Goblin Warrior
2/2
3
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Crested Craghorn
LE
4R
Creature - Goat Beast
4/1
3
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Venomous Fangs
US
2G
Enchantment - Aura
1
Enchant creature
Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
Trap Digger
SC
3W
Creature - Human Soldier
1/3
3
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Razorjaw Oni
SOK
3B
Creature - Demon Spirit
4/5
3
Black creatures can't block.
Force Bubble
SC
2WW
Enchantment
1
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.
Sighted-Caste Sorcerer
ALA
1W
Creature - Human Wizard
1/1
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Profane Prayers
ON
2BB
Sorcery
2
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.
Deep Water
DK
UU
Enchantment
1
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Peacekeeper
WL
2W
Creature - Human
1/1
3
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
Captivating Glance
LRW
2U
Enchantment - Aura
1
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Flooded Strand
ON
Land
0
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
Grim Feast
MI
1BG
Enchantment
1
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness.
Eternal Warrior
4E
5E
LG
R
Enchantment - Aura
1
Enchant creature
Enchanted creature has vigilance.
Aven Riftwatcher
PLC
2W
Creature - Bird Rebel Soldier
2/3
3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.
Barbarian Lunatic
OD
2R
Creature - Human Barbarian
2/1
3
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Bog Serpent
PLC
5B
Creature - Serpent
5/5
3
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Deadapult
PS
2R
Enchantment
1
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
Dreamspoiler Witches
LRW
3B
Creature - Faerie Wizard
2/2
3
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Swarmyard
TSP
Land
0
{T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Legacy Weapon
10E
AP
7
Legendary Artifact
1
{W}{U}{B}{R}{G}: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Delif's Cube
FE
1
Artifact
1
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
Kami of the Painted Road
CHK
4W
Creature - Spirit
3/3
3
Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
Implements of Sacrifice
FE
2
Artifact
1
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
Strength of Night
AP
2G
Instant
2
Kicker {B} (You may pay an additional {B} as you play this spell.)
Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn.
Puppet Strings
TE
3
Artifact
1
{2}, {T}: You may tap or untap target creature.
Dawning Purist
ON
2W
Creature - Human Cleric
2/2
3
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Gnarled Effigy
SHM
4
Artifact
1
{4}, {T}: Put a -1/-1 counter on target creature.
Elemental Mastery
SHM
3R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Soul Strings
PY
XB
Sorcery
2
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Lady Caleria
LG
3GGWW
Legendary Creature - Human Archer
3/6
3
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
Reckless Abandon
UD
R
Sorcery
2
As an additional cost to play Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
Riptide Biologist
ON
1U
Creature - Human Wizard
1/2
3
Protection from Beasts
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sift Through Sands
CHK
1UU
Instant - Arcane
2
Draw two cards, then discard a card.
If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library.
Zodiac Pig
P3
3B
Creature - Boar
3/3
3
Swampwalk
Into the Fray
SOK
R
Instant - Arcane
2
Target creature attacks this turn if able.
Splice onto Arcane {R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Thistledown Duo
SHM
2(W/U)
Creature - Kithkin Soldier Wizard
2/2
3
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
Shiv's Embrace
US
2RR
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferropede
FD
3
Artifact Creature - Insect
1/1
3
Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Lightning Dragon
US
2RR
Creature - Dragon
4/4
3
Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.
Cumber Stone
CFX
3U
Artifact
1
Creatures your opponents control get -1/-0.
Plague Sliver
TSP
2BB
Creature - Sliver
5/5
3
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Sphinx's Herald
ALA
U
Artifact Creature - Vedalken Wizard
1/1
3
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.
Rofellos, Llanowar Emissary
UD
GG
Legendary Creature - Elf Druid
2/1
3
{T}: Add {G} to your mana pool for each Forest you control.
Black Carriage
HL
3BB
Creature - Horse
4/4
3
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep.
Heavy Ballista
6E
7E
WL
3W
Creature - Human Soldier
2/3
3
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Leaping Lizard
HL
1GG
Creature - Lizard
2/3
3
{1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
Crown of Ascension
ON
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Framed!
UNH
1U
Instant
2
Tap or untap all permanents by the artist of your choice.
Timber Protector
LRW
4G
Creature - Treefolk Warrior
4/6
3
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
Raving Oni-Slave
SOK
1B
Creature - Ogre Warrior
3/3
3
When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
Oona's Blackguard
MOR
1B
Creature - Faerie Rogue
1/1
3
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Angel's Grace
TSP
W
Instant
2
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Dwarven Vigilantes
VI
2R
Creature - Dwarf
2/2
3
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Cruel Fate
PT
4U
Sorcery
2
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.
Karmic Justice
OD
2W
Enchantment
1
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Magister Sphinx
CFX
4WUB
Artifact Creature - Sphinx
5/5
3
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
Feral Thallid
FE
3GGG
Creature - Fungus
6/3
3
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Vendetta
MM
B
Instant
2
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Wicked Akuba
CHK
BB
Creature - Spirit
2/2
3
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
Ad Nauseam
ALA
3BB
Instant
2
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Unburden
SC
1BB
Sorcery
2
Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
Swamp
10E
4E
5E
6E
7E
8E
9E
ALA
B
CHK
IA
IN
LRW
MI
MM
MR
OD
ON
P2
P3
PT
R
RAV
SHM
ST2K
ST
TE
TSP
U
UG
UNH
US
Basic Land - Swamp
0
B
Charmed Pendant
OD
4
Artifact
1
{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
Hurloon Minotaur
4E
5E
B
R
U
1RR
Creature - Minotaur
2/3
3
Cemetery Puca
SHM
1(U/B)(U/B)
Creature - Shapeshifter
1/2
3
Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Griffin Guide
TSP
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.
Civic Guildmage
MI
W
Creature - Human Wizard
1/1
3
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Shared Triumph
ON
1W
Enchantment
1
As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.
Ghostly Flame
IA
BR
Enchantment
1
Black and/or red permanents and spells are colorless sources of damage.
Bounteous Kirin
SOK
5GG
Legendary Creature - Kirin Spirit
4/4
3
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
Dirtwater Wraith
MI
3B
Creature - Wraith
1/3
3
Swampwalk
{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Glowrider
LE
2W
Creature - Human Cleric
2/1
3
Noncreature spells cost {1} more to play.
Dragon Tyrant
SC
8RR
Creature - Dragon
6/6
3
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
Blinkmoth Infusion
FD
12UU
Instant
2
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Untap all artifacts.
Ballyrush Banneret
MOR
1W
Creature - Kithkin Soldier
2/1
3
Kithkin spells and Soldier spells you play cost {1} less to play.
Worldpurge
SHM
4(W/U)(W/U)(W/U)(W/U)
Sorcery
2
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
Skyshaper
EX
2
Artifact
1
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Patchwork Gnomes
OD
TE
3
Artifact Creature - Gnome
2/1
3
Discard a card: Regenerate Patchwork Gnomes.
Arctic Wolves
WL
3GG
Creature - Wolf
4/5
3
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves comes into play, draw a card.
Tinder Farm
IN
Land
0
Tinder Farm comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
Soulless Revival
CHK
1B
Instant - Arcane
2
Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Eternity Snare
TSP
5U
Enchantment - Aura
1
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Terashi's Cry
CHK
3W
Sorcery - Arcane
2
Tap up to three target creatures.
Votary of the Conclave
RAV
W
Creature - Human Soldier
1/1
3
{2}{G}: Regenerate Votary of the Conclave.
Honden of Infinite Rage
CHK
2R
Legendary Enchantment - Shrine
1
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
Yuki-Onna
SOK
3R
Creature - Spirit
3/1
3
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
Limestone Golem
OD
6
Artifact Creature - Golem
3/4
3
{2}, Sacrifice Limestone Golem: Target player draws a card.
Phyrexian Furnace
WL
1
Artifact
1
{T}: Remove the bottom card of target player's graveyard from the game.
{1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card.
Invasion Plans
SH
2R
Enchantment
1
All creatures block each turn if able.
The attacking player chooses how each creature blocks each turn.
Ashnod's Coupon
UG
0
Artifact
1
ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
Wave of Reckoning
MM
4W
Sorcery
2
Each creature deals damage to itself equal to its power.
Cornered Market
MM
2W
Enchantment
1
Players can't play spells or nonbasic lands with the same name as a nontoken permanent.
Armed Response
FD
2W
Instant
2
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Traitor's Roar
SHM
4(B/R)
Sorcery
2
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Tivadar of Thorn
TSP
1WW
Legendary Creature - Human Knight
2/2
3
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.
Searing Wind
8E
PY
8R
Instant
2
Searing Wind deals 10 damage to target creature or player.
Llanowar Elves
10E
4E
5E
6E
7E
9E
B
R
ST2K
U
G
Creature - Elf Druid
1/1
3
{T}: Add {G} to your mana pool.
Conspiracy
MM
TSP
3BB
Enchantment
1
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.
Catapult Master
ON
3WW
Creature - Human Soldier
3/3
3
Tap five untapped Soldiers you control: Remove target creature from the game.
Glyph of Life
LG
W
Instant
2
Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.
Earthshaker
CHK
4RR
Creature - Spirit
4/5
3
Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Fallen Ideal
TSP
2B
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.
Bloodline Shaman
ON
1G
Creature - Elf Wizard Shaman
1/1
3
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Burning Wish
JU
1R
Sorcery
2
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
Bloodfire Colossus
10E
9E
AP
6RR
Creature - Giant
6/6
3
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
Grandmother Sengir
HL
4B
Legendary Creature - Human Wizard
3/3
3
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Sickle Ripper
SHM
1B
Creature - Elemental Warrior
2/1
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Faerie Conclave
10E
UL
Land
0
Faerie Conclave comes into play tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
Surveilling Sprite
RAV
1U
Creature - Faerie Rogue
1/1
3
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
Research // Development (Development)
DIS
3UR
Instant
2
Put a 3/1 red Elemental creature token into play unless any opponent has you draw a card. Repeat this process two more times.
Ashen Ghoul
IA
3B
Creature - Zombie
3/1
3
Haste
{B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Morsel Theft
MOR
2BB
Tribal Sorcery - Rogue
2
Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
Sylvan Basilisk
10E
P2
ST
3GG
Creature - Basilisk
2/4
3
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Wind Sail
P2
ST
1U
Sorcery
2
One or two target creatures gain flying until end of turn.
Elemental Augury
IA
UBR
Enchantment
1
{3}: Look at the top three cards of target player's library, then put them back in any order.
Roar of the Kha
MR
1W
Instant
2
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Citanul Centaurs
US
3G
Creature - Centaur
6/3
3
Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Seizan, Perverter of Truth
CHK
3BB
Legendary Creature - Demon Spirit
6/5
3
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Balduvian Warlord
CS
3R
Creature - Human Barbarian
3/2
3
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.
Menacing Ogre
ON
3RR
Creature - Ogre
3/3
3
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
Accelerated Mutation
SC
3GG
Instant
2
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
Pedantic Learning
OD
UU
Enchantment
1
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Goblin Caves
DK
1RR
Enchantment - Aura
1
Enchant land
If enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Cabal Surgeon
TO
2BB
Creature - Human Minion
2/1
3
{2}{B}{B}, {T}, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.
Barishi
WL
2GG
Creature - Elemental
4/3
3
When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
Ancient Tomb
TE
Land
0
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Call of the Wild
6E
8E
WL
2GG
Enchantment
1
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
Scald
US
1R
Enchantment
1
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
Blight
4E
5E
6E
LG
BB
Enchantment - Aura
1
Enchant land
When enchanted land becomes tapped, destroy it.
Tel-Jilad Archers
MR
4G
Creature - Elf Archer
2/4
3
Protection from artifacts; reach (This creature can block creatures with flying.)
Gwyllion Hedge-Mage
EVE
2(W/B)
Creature - Hag Wizard
2/2
3
When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Steel Leaf Paladin
PS
4GW
Creature - Elf Knight
4/4
3
First strike
When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.
Night Soil
FE
GG
Enchantment
1
{1}, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
Angelic Wall
10E
OD
P2
1W
Creature - Wall
0/4
3
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Chromium
CH
LG
2WWUUBB
Legendary Creature - Elder Dragon
7/7
3
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Llanowar Empath
FUT
3G
Creature - Elf Shaman
2/2
3
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Broken Visage
5E
HL
4B
Instant
2
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token into play with that creature's power and toughness. Sacrifice the token at end of turn.
Finest Hour
ARB
2GWU
Enchantment
1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Lys Alana Huntmaster
LRW
2GG
Creature - Elf Warrior
3/3
3
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.
Moonring Island
SHM
Land - Island
0
({T}: Add {U} to your mana pool.)
Moonring Island comes into play tapped.
{U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
Nath's Elite
LRW
4G
Creature - Elf Warrior
4/2
3
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Shadowblood Egg
OD
1
Artifact
1
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
Stasis Cell
RAV
4U
Enchantment - Aura
1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
Charging Bandits
PT
4B
Creature - Human Rogue
3/3
3
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Scion of Darkness
LE
5BBB
Creature - Avatar
6/6
3
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
Synod Sanctum
MR
1
Artifact
1
{2}, {T}: Remove target permanent you control from the game.
{2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
Giant Shark
DK
5U
Creature - Fish
4/4
3
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Tree of Tales
MR
Artifact Land
0
(Tree of Tales isn't a spell.)
{T}: Add {G} to your mana pool.
Dingus Staff
WL
4
Artifact
1
Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller.
Caustic Tar
OD
4BB
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Riptide Laboratory
ON
Land
0
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Starlit Angel
PT
3WW
Creature - Angel
3/4
3
Flying
Cloud Elemental
10E
VI
2U
Creature - Elemental
2/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.
Dark Ritual
4E
5E
B
IA
MI
MM
R
TE
U
US
B
Instant
2
Add {B}{B}{B} to your mana pool.
Cruel Tutor
PT
2B
Sorcery
2
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Glass Asp
TSP
1GG
Creature - Snake
2/1
3
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
Elvish Warrior
9E
MOR
ON
GG
Creature - Elf Warrior
2/3
3
Shield of the Oversoul
SHM
2(G/W)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Henge of Ramos
MM
Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
Bellowing Fiend
7E
TE
4B
Creature - Spirit
3/3
3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Chimeric Coils
FD
1
Artifact
1
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn.
Last Word
DS
2UU
Instant
2
Last Word can't be countered by spells or abilities.
Counter target spell.
Student of Elements (Tobita, Master of Winds)
CHK
1U
Legendary Creature - Human Wizard
3/3
3
Creatures you control have flying.
Heroes' Reunion
IN
GW
Instant
2
Target player gains 7 life.
Pit Raptor
PY
2BB
Creature - Bird Mercenary
4/3
3
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
Degavolver
AP
1W
Creature - Volver
1/1
3
Kicker {1}{B} and/or {R}
If the {1}{B} kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If the {R} kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike.
Lifted by Clouds
CHK
2U
Instant - Arcane
2
Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Wasteland
TE
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Liberated Dwarf
JU
R
Creature - Dwarf
1/1
3
{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Mogg Infestation
SH
3RR
Sorcery
2
Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
Grand Coliseum
ON
Land
0
Grand Coliseum comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Sabertooth Cobra
MI
2G
Creature - Snake
2/2
3
Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)
Urza's Rage
IN
2R
Instant
2
Kicker {8}{R} (You may pay an additional {8}{R} as you play this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
Vug Lizard
US
1RR
Creature - Lizard
3/4
3
Mountainwalk
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Reviving Dose
10E
IN
2W
Instant
2
You gain 3 life.
Draw a card.
Rushwood Elemental
MM
GGGGG
Creature - Elemental
4/4
3
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Expunge
US
2B
Instant
2
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
Whitemane Lion
PLC
1W
Creature - Cat
2/2
3
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.
Pentavus
MR
7
Artifact Creature - Construct
0/0
3
Pentavus comes into play with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Contemplation
SH
1WW
Enchantment
1
Whenever you play a spell, you gain 1 life.
Akki Drillmaster
SOK
2R
Creature - Goblin Shaman
2/2
3
{T}: Target creature gains haste until end of turn.
Reverent Silence
NE
3G
Sorcery
2
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
Destroy all enchantments.
Chainflinger
OD
3R
Creature - Beast
2/2
3
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.
Ertai's Familiar
WL
1U
Creature - Illusion
2/2
3
Phasing
When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
Touch and Go
UNH
3R
Sorcery
2
Destroy target land.
Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand.
Plague Fiend
PY
1B
Creature - Insect
1/1
3
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Living Artifact
4E
5E
B
R
U
G
Enchantment - Aura
1
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Order of the Sacred Torch
5E
6E
IA
1WW
Creature - Human Knight
2/2
3
{T}, Pay 1 life: Counter target black spell.
Crown of Convergence
RAV
2
Artifact
1
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
Hydroblast
5E
IA
U
Instant
2
Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
Norin the Wary
TSP
R
Legendary Creature - Human Warrior
2/1
3
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
Hidden Stag
US
1G
Enchantment
1
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Chimeric Staff
10E
US
4
Artifact
1
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Charcoal Diamond
6E
7E
MI
2
Artifact
1
Charcoal Diamond comes into play tapped.
{T}: Add {B} to your mana pool.
Dark Sphere
DK
0
Artifact
1
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.
Obsessive Search
TO
U
Instant
2
Draw a card.
Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Iceberg
IA
XUU
Enchantment
1
Iceberg comes into play with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.
Cabal Pit
OD
Land
0
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.
Myr Prototype
MR
5
Artifact Creature - Myr
2/2
3
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
Nature's Ruin
PT
2B
Sorcery
2
Destroy all green creatures.
Psionic Blast
B
TSP
U
2U
Instant
2
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
Woodfall Primus
SHM
5GGG
Creature - Treefolk Shaman
6/6
3
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Flowstone Giant
TE
2RR
Creature - Giant
3/3
3
{R}: Flowstone Giant gets +2/-2 until end of turn.
Mikokoro, Center of the Sea
SOK
Legendary Land
0
{T}: Add {1} to your mana pool.
{2}, {T}: Each player draws a card.
Guerrilla Tactics
10E
8E
9E
AL
1R
Instant
2
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
Cyclical Evolution
FUT
3GG
Sorcery
2
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3-{2}{G} (Rather than play this card from your hand, you may pay {2}{G} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Darklit Gargoyle
CFX
1W
Artifact Creature - Gargoyle
1/2
3
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
Wall of Shards
CS
1W
Snow Creature - Wall
1/8
3
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Harbor Guardian
MI
2WU
Creature - Gargoyle
3/4
3
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
Starke of Rath
TE
1RR
Legendary Creature - Human Rogue
2/2
3
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)
Dragon Shadow
SC
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature.
Shriek of Dread
PS
1B
Instant
2
Target creature gains fear until end of turn.
Animate Wall
4E
5E
6E
B
R
U
W
Enchantment - Aura
1
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Trash for Treasure
MR
2R
Sorcery
2
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.
Pale Moon
NE
1U
Instant
2
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Aven Brigadier
ON
3WWW
Creature - Bird Soldier
3/5
3
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Necratog
WL
1BB
Creature - Atog
1/2
3
Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.
Aura Fracture
PY
2W
Enchantment
1
Sacrifice a land: Destroy target enchantment.
Marble Titan
9E
TE
3W
Creature - Giant
3/3
3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Voice of the Woods
ON
3GG
Creature - Elf
2/2
3
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.
Highland Giant
PT
2RR
Creature - Giant
3/4
3
Overabundance
IN
1RG
Enchantment
1
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
Blood Celebrant
LE
B
Creature - Human Cleric
1/1
3
{B}, Pay 1 life: Add one mana of any color to your mana pool.
Feudkiller's Verdict
MOR
4WW
Tribal Sorcery - Giant
2
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
Forsaken City
PS
Land
0
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.
Chaosphere
MI
2R
World Enchantment
1
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Lich's Tomb
DS
4
Artifact
1
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Savage Lands
ALA
Land
0
Savage Lands comes into play tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
Nether Void
LG
3B
World Enchantment
1
Whenever a player plays a spell, counter it unless its controller pays {3}.
Grixis Battlemage
ALA
2B
Creature - Human Wizard
2/2
3
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
Whispering Shade
OD
3B
Creature - Shade
1/1
3
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
Indentured Oaf
RAV
3R
Creature - Ogre Warrior
4/3
3
Prevent all damage that Indentured Oaf would deal to red creatures.
Talisman of Progress
MR
2
Artifact
1
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
Floodbringer
BOK
1U
Creature - Moonfolk Wizard
1/2
3
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
Words of Worship
ON
2W
Enchantment
1
{1}: The next time you would draw a card this turn, you gain 5 life instead.
Blistering Barrier
MI
2R
Creature - Wall
5/2
3
Defender (This creature can't attack.)
Fists of Ironwood
RAV
1G
Enchantment - Aura
1
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.
Clam-I-Am
UG
2U
Summon - Clamfolk
2/2
1
Whenever you roll a 3 on a six-sided die, you may reroll that die.
Armored Guardian
IN
3WU
Creature - Cat Soldier
2/5
3
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Etherium Astrolabe
ALA
2U
Artifact
1
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
Armored Ascension
SHM
3W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Reiterate
TSP
1RR
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Esper Stormblade
ARB
(W/B)U
Artifact Creature - Vedalken Wizard
2/1
3
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Moment of Silence
MM
W
Instant
2
Target player skips his or her next combat phase this turn.
Pteron Ghost
DS
1W
Creature - Spirit
1/1
3
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Soratami Rainshaper
CHK
2U
Creature - Moonfolk Wizard
2/1
3
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Parallax Inhibitor
NE
2
Artifact
1
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Dash Hopes
PLC
BB
Instant
2
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Thorn-Thrash Viashino
ALA
3R
Creature - Viashino Warrior
2/2
3
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
Skullmane Baku
BOK
3BB
Creature - Spirit
2/1
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Invulnerability
TE
1W
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Dizzy Spell
RAV
U
Instant
2
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Dakmor Lancer
7E
ST
4BB
Creature - Human Knight
3/3
3
When Dakmor Lancer comes into play, destroy target nonblack creature.
Hundred-Talon Strike
BOK
W
Instant - Arcane
2
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Tourach's Chant
FE
1BB
Enchantment
1
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
Trolls of Tel-Jilad
MR
5GG
Creature - Troll Shaman
5/6
3
{1}{G}: Regenerate target green creature.
Hell-Bent Raider
TO
1RR
Creature - Human Barbarian
2/2
3
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Darksteel Reactor
DS
4
Artifact
1
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Hungry Mist
5E
HL
2GG
Creature - Elemental
6/2
3
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
Rewind
8E
9E
US
2UU
Instant
2
Counter target spell, then untap up to four lands.
Turn to Mist
SHM
1(W/U)
Instant
2
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Saproling Symbiosis
IN
3G
Sorcery
2
You may play Saproling Symbiosis any time you could play an instant if you pay {2} more to play it.
Put a 1/1 green Saproling creature token into play for each creature you control.
Shimmering Barrier
US
1W
Creature - Wall
1/3
3
Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
Battlegrace Angel
ALA
3WW
Creature - Angel
4/4
3
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Burning of Xinye
P3
4RR
Sorcery
2
Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature.
Essence Filter
IA
1GG
Sorcery
2
Destroy all enchantments or all nonwhite enchantments.
Teardrop Kami
BOK
U
Creature - Spirit
1/1
3
Sacrifice Teardrop Kami: You may tap or untap target creature.
Winged Sliver
TE
1U
Creature - Sliver
1/1
3
All Sliver creatures have flying.
Coastal Tower
8E
IN
Land
0
Coastal Tower comes into play tapped.
{T}: Add {W} or {U} to your mana pool.
Skyfire Kirin
SOK
2RR
Legendary Creature - Kirin Spirit
3/3
3
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
Yare
MI
2W
Instant
2
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Tarmogoyf
FUT
1G
Creature - Lhurgoyf
*/1+*
3
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Beacon Hawk
DIS
1W
Creature - Bird
1/1
3
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
Screaming Fury
FD
2R
Sorcery
2
Target creature gets +5/+0 and gains haste until end of turn.
Gilt-Leaf Seer
LRW
2G
Creature - Elf Shaman
2/2
3
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
Scroll of Origins
SOK
2
Artifact
1
{2}, {T}: Draw a card if you have seven or more cards in hand.
Custody Battle
ON
1R
Enchantment - Aura
1
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Fevered Strength
AL
2B
Instant
2
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Nomads en-Kor
SH
W
Creature - Kor Nomad Soldier
1/1
3
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Servant of Volrath
TE
2B
Creature - Minion
3/3
3
When Servant of Volrath leaves play, sacrifice a creature.
Psychogenic Probe
MR
2
Artifact
1
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
Hail of Arrows
10E
SOK
XW
Instant
2
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Llanowar Wastes
10E
9E
AP
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Rakavolver
AP
2R
Creature - Volver
2/2
3
Kicker {1}{W} and/or {U}
If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.
Disruptive Pitmage
ON
2U
Creature - Human Wizard
1/1
3
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Clarion Ultimatum
ALA
GGWWWUU
Sorcery
2
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
Demon's Herald
ALA
B
Creature - Human Wizard
1/1
3
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.
Ebon Praetor
FE
4BB
Creature - Avatar
5/5
3
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn.
Predatory Hunger
EX
G
Enchantment - Aura
1
Enchant creature
Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.
Stop That
UNH
B
Instant
2
Target player discards a card.
Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand.
Dwarven Sea Clan
HL
2R
Creature - Dwarf
1/1
3
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step.
Sphere of Grace
OD
3W
Enchantment
1
If a black source would deal damage to you, prevent 2 of that damage.
Myr Adapter
MR
3
Artifact Creature - Myr
1/1
3
Myr Adapter gets +1/+1 for each Equipment attached to it.
Dwarven Armory
IA
2RR
Enchantment
1
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during any upkeep step.
Kiyomaro, First to Stand
SOK
3WW
Legendary Creature - Spirit
*/*
3
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Rune of Protection: Lands
US
1W
Enchantment
1
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Viashino Fangtail
RAV
2RR
Creature - Viashino Warrior
3/3
3
{T}: Viashino Fangtail deals 1 damage to target creature or player.
Polymorph
6E
9E
MI
3U
Sorcery
2
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
Deep Wood
P2
PT
1G
Instant
2
Play Deep Wood only during the declare attackers step and only if you are the defending player.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Battlewise Aven
JU
3W
Creature - Bird Soldier
2/2
3
Flying
Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.
Phyrexian Driver
NE
2B
Creature - Zombie Mercenary
1/1
3
When Phyrexian Driver comes into play, all other Mercenary creatures get +1/+1 until end of turn.
Rain of Gore
DIS
BR
Enchantment
1
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Elvish Handservant
LRW
G
Creature - Elf Warrior
1/1
3
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Soratami Mindsweeper
BOK
3U
Creature - Moonfolk Wizard
1/4
3
Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
Pili-Pala
SHM
2
Artifact Creature - Scarecrow
1/1
3
Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Mogg Hollows
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
Gerrard's Verdict
AP
WB
Sorcery
2
Target player discards two cards. You gain 3 life for each land card discarded this way.
Kjeldoran Outrider
CS
1W
Creature - Human Soldier
2/2
3
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
Soultether Golem
FUT
2
Artifact Creature - Golem
3/3
3
Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.
Dread Charge
PT
3B
Sorcery
2
Until end of turn, black creatures you control can be blocked only by black creatures.
Dream Stalker
TSP
1U
Creature - Illusion
1/5
3
When Dream Stalker comes into play, return a permanent you control to its owner's hand.
Maro
6E
7E
8E
9E
MI
2GG
Creature - Elemental
*/*
3
Maro's power and toughness are each equal to the number of cards in your hand.
Prophecy
HL
W
Sorcery
2
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep.
Troll Ascetic
10E
MR
1GG
Creature - Troll Shaman
3/2
3
Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Razorfoot Griffin
7E
8E
IN
3W
Creature - Griffin
2/2
3
Flying, first strike
Bird Maiden
4E
5E
AN
2R
Creature - Human Bird
1/2
3
Flying
Robber Fly
MM
2R
Creature - Insect
1/1
3
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
Rushwood Dryad
10E
8E
MM
1G
Creature - Dryad
2/1
3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Sacred Guide
TE
W
Creature - Human Cleric
1/1
3
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game.
Duplicant
MR
6
Artifact Creature - Shapeshifter
2/4
3
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter.
Lifespinner
BOK
3G
Creature - Spirit
3/3
3
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library.
Worldgorger Dragon
JU
3RRR
Creature - Nightmare Dragon
7/7
3
Flying, trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
Kumano, Master Yamabushi
CHK
3RR
Legendary Creature - Human Shaman
4/4
3
{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.
Raven Guild Initiate
SC
2U
Creature - Human Wizard
1/4
3
Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Jasmine Seer
UD
3W
Creature - Human Wizard
1/1
3
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Brine Elemental
TSP
4UU
Creature - Elemental
5/4
3
Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Zoologist
OD
3G
Creature - Human Druid
1/2
3
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
Slice and Dice
ON
4RR
Sorcery
2
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Runesword
CH
DK
6
Artifact
1
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead.
Prodigal Pyromancer
10E
PLC
2R
Creature - Human Wizard
1/1
3
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
Somnomancer
SHM
1(W/U)
Creature - Kithkin Wizard
2/1
3
When Somnomancer comes into play, you may tap target creature.
Momentary Blink
TSP
1W
Instant
2
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Scryb Ranger
TSP
1G
Creature - Faerie
1/1
3
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Caregiver
RAV
W
Creature - Human Cleric
1/1
3
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Ensnare
NE
3U
Instant
2
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures.
Coalition Victory
IN
TSP
3WUBRG
Sorcery
2
You win the game if you control a land of each basic land type and a creature of each color.
Xenic Poltergeist
4E
5E
AQ
1BB
Creature - Spirit
1/1
3
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
Sanctum Custodian
US
2W
Creature - Human Cleric
1/2
3
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
S.N.O.T.
UNH
G
Creature - Ooze
3
*{^2}/*{^2}
As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
Kjeldoran Skycaptain
5E
IA
4W
Creature - Human Soldier
2/2
3
Banding, flying, first strike
Serenity
6E
WL
1W
Enchantment
1
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Second Chance
UL
2U
Enchantment
1
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one.
Riptide Mangler
LE
1U
Creature - Beast
0/3
3
{1}{U}: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.)
Gold Myr
MR
2
Artifact Creature - Myr
1/1
3
{T}: Add {W} to your mana pool.
Dragon Arch
AP
5
Artifact
1
{2}, {T}: You may put a multicolored creature card from your hand into play.
Leech Bonder
SHM
2U
Creature - Merfolk Soldier
3/3
3
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
Coils of the Medusa
WL
1B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Daru Warchief
SC
2WW
Creature - Human Soldier
1/1
3
Soldier spells you play cost {1} less to play.
Soldier creatures you control get +1/+2.
Déjà Vu
P2
PT
2U
Sorcery
2
Return target sorcery card from your graveyard to your hand.
Lava Spike
CHK
R
Sorcery - Arcane
2
Lava Spike deals 3 damage to target player.
Death-Mask Duplicant
DS
7
Artifact Creature - Shapeshifter
5/5
3
Imprint - {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Wall of Ice
4E
B
R
U
2G
Creature - Wall
0/7
3
Defender (This creature can't attack.)
Granite Grip
7E
UL
2R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Ersatz Gnomes
MI
3
Artifact Creature - Gnome
1/1
3
{T}: Target spell is colorless.
{T}: Target permanent becomes colorless until end of turn.
High Market
MM
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
Masumaro, First to Live
SOK
3GGG
Legendary Creature - Spirit
*/*
3
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Crashing Centaur
OD
4GG
Creature - Centaur
3/4
3
{G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Abu Ja'far
AN
CH
W
Creature - Human
0/1
3
When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated.
Thornwatch Scarecrow
SHM
6
Artifact Creature - Scarecrow
4/4
3
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Iron Myr
MR
2
Artifact Creature - Myr
1/1
3
{T}: Add {R} to your mana pool.
Saffi Eriksdotter
TSP
GW
Legendary Creature - Human Scout
2/2
3
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
Noetic Scales
US
4
Artifact
1
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
Screeching Drake
P2
3U
Creature - Drake
2/2
3
Flying
When Screeching Drake comes into play, draw a card, then discard a card.
Mortivore
10E
9E
OD
2BB
Creature - Lhurgoyf
*/*
3
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Akroma's Vengeance
ON
4WW
Sorcery
2
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Cephalid Coliseum
OD
Land
0
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard.
Latchkey Faerie
MOR
3U
Creature - Faerie Rogue
3/1
3
Flying
Prowl {2}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
Dregscape Zombie
ALA
1B
Creature - Zombie
2/1
3
Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Cunning Lethemancer
ALA
2B
Creature - Human Wizard
2/2
3
At the beginning of your upkeep, each player discards a card.
Dream Coat
LG
U
Enchantment - Aura
1
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn.
Fecundity
8E
US
2G
Enchantment
1
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
Druid of the Anima
ALA
1G
Creature - Elf Druid
1/1
3
{T}: Add {R}, {G}, or {W} to your mana pool.
Mortify
GP
1WB
Instant
2
Destroy target creature or enchantment.
Torture Chamber
TE
3
Artifact
1
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
Extract
OD
U
Sorcery
2
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Honorable Passage
TSP
VI
1W
Instant
2
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Gluttonous Slime
CFX
2G
Creature - Ooze
2/2
3
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Desperate Ritual
CHK
1R
Instant - Arcane
2
Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Kingfisher
UD
3U
Creature - Bird
2/2
3
Flying
When Kingfisher is put into a graveyard from play, draw a card.
Magma Spray
ALA
R
Instant
2
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
Morinfen
WL
3BB
Legendary Creature - Horror
5/4
3
Flying
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Wirewood Elf
ON
1G
Creature - Elf Druid
1/2
3
{T}: Add {G} to your mana pool.
Straw Soldiers
P3
1U
Creature - Scarecrow Soldier
1/3
3
Magefire Wings
ARB
UR
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+0 and has flying.
Shrieking Drake
VI
U
Creature - Drake
1/1
3
Flying
When Shrieking Drake comes into play, return a creature you control to its owner's hand.
Konda's Hatamoto
CHK
1W
Creature - Human Samurai
1/2
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Resize
CS
1G
Instant
2
Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from play, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Ivory Giant
TSP
5WW
Creature - Giant
3/4
3
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Phyrexian Reclamation
UL
B
Enchantment
1
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Goblin Lyre
IA
3
Artifact
1
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
Knight-Captain of Eos
ALA
4W
Creature - Human Knight
2/2
3
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Vanish into Memory
CS
2WU
Instant
2
Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.
Cloud Djinn
WL
5U
Creature - Djinn
5/4
3
Flying
Cloud Djinn can block only creatures with flying.
Cackling Witch
MM
1B
Creature - Human Spellshaper
1/1
3
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
Mystic Decree
HL
2UU
World Enchantment
1
All creatures lose flying and islandwalk.
Deft Duelist
ALA
WU
Creature - Human Rogue
2/1
3
First strike
Shroud (This creature can't be the target of spells or abilities.)
Channel
4E
B
R
U
GG
Sorcery
2
Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.
Symbiotic Deployment
AP
2G
Enchantment
1
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
Vitu-Ghazi, the City-Tree
RAV
Land
0
{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token into play.
Sangrite Surge
ALA
4RG
Sorcery
2
Target creature gets +3/+3 and gains double strike until end of turn.
Aysen Bureaucrats
5E
HL
1W
Creature - Human Advisor
1/1
3
{T}: Tap target creature with power 2 or less.
XXCall of the Herd (Call of the Herd)
OD
TSP
2G
Sorcery
2
Put a 3/3 green Elephant creature token into play.
Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Wall of Water
4E
B
R
U
1UU
Creature - Wall
0/5
3
Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
Abomination
4E
LG
3BB
Creature - Horror
2/6
3
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Marble Chalice
ALA
2W
Artifact
1
{T}: You gain 1 life.
Argothian Enchantress
US
1G
Creature - Human Druid
0/1
3
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.
Draining Whelk
TSP
4UU
Creature - Illusion
1/1
3
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Bomb Squad
OD
3R
Creature - Dwarf
1/1
3
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Fleshformer
CFX
2B
Creature - Human Wizard
2/2
3
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.
Superior Numbers
MI
GG
Sorcery
2
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Thicket Elemental
IN
3GG
Creature - Elemental
4/4
3
Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.)
When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.
Zirilan of the Claw
MI
3RR
Legendary Creature - Viashino Shaman
3/4
3
{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game.
Gaze of Justice
TSP
W
Sorcery
2
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)
Sunseed Nurturer
ALA
2W
Creature - Human Druid Wizard
1/1
3
At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
Exuberant Firestoker
ALA
2R
Creature - Human Druid Shaman
1/1
3
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
Kranioceros
CFX
4R
Creature - Beast
5/2
3
{1}{W}: Kranioceros gets +0/+3 until end of turn.
Illusory Demon
ARB
1UB
Creature - Demon Illusion
4/3
3
Flying
When you play a spell, sacrifice Illusory Demon.
Gemstone Array
FD
4
Artifact
1
{2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
Touch of Brilliance
P2
PT
ST
3U
Sorcery
2
Draw two cards.
Talon Trooper
ARB
1WU
Creature - Bird Scout
2/3
3
Flying
Welding Jar
MR
0
Artifact
1
Sacrifice Welding Jar: Regenerate target artifact.
Seething Pathblazer
MOR
2R
Creature - Elemental Warrior
2/2
3
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Might of the Nephilim
DIS
1G
Instant
2
Target creature gets +2/+2 until end of turn for each of its colors.
Dwarven Trader
HL
R
Creature - Dwarf
1/1
3
Spitfire Handler
ON
1R
Creature - Goblin
1/1
3
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
Kamahl's Sledge
TO
5RR
Sorcery
2
Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
Krakilin
TE
XGG
Creature - Beast
0/0
3
Krakilin comes into play with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
Barbarian Bully
JU
2R
Creature - Human Barbarian
2/2
3
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
Horde of Boggarts
SHM
3R
Creature - Goblin
*/*
3
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Treacherous Werewolf
JU
2B
Creature - Human Wolf Minion
2/2
3
Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."
Thornscape Familiar
PS
1G
Creature - Insect
2/1
3
Red spells and white spells you play cost {1} less to play.
Cloud Dragon
PT
5U
Creature - Illusion Dragon
5/4
3
Flying
Cloud Dragon can block only creatures with flying.
Dermoplasm
LE
2U
Creature - Shapeshifter
1/1
3
Flying
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.
Flowstone Mauler
SH
4RR
Creature - Beast
4/5
3
Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
Acceptable Losses
OD
3R
Sorcery
2
As an additional cost to play Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Debt of Loyalty
WL
1WW
Instant
2
Regenerate target creature. You gain control of that creature if it regenerates this way this turn.
Ashen Firebeast
OD
6RR
Creature - Elemental Beast
6/6
3
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Asha's Favor
CFX
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Pursuit of Knowledge
SH
3W
Enchantment
1
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Crypt Rats
7E
VI
2B
Creature - Rat
1/1
3
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Sunken City
4E
DK
UU
Enchantment
1
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Wrath of God
10E
4E
5E
6E
7E
8E
9E
B
PT
R
U
2WW
Sorcery
2
Destroy all creatures. They can't be regenerated.
Fistful of Force
LRW
1G
Instant
2
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Predator, Flagship
NE
5
Legendary Artifact
1
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
Guardians of Akrasa
ALA
2W
Creature - Human Soldier
0/4
3
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Sparring Golem
IN
3
Artifact Creature - Golem
2/2
3
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Emmessi Tome
TE
4
Artifact
1
{5}, {T}: Draw two cards, then discard a card.
Sunastian Falconer
LG
3RG
Legendary Creature - Human Shaman
4/4
3
{T}: Add {2} to your mana pool.
Enchantress's Presence
ON
2G
Enchantment
1
Whenever you play an enchantment spell, draw a card.
Dream Chisel
ON
2
Artifact
1
Face-down creature spells you play cost {1} less to play.
Gluetius Maximus
UNH
3GG
Creature - Beast
5/5
3
As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
Akki Blizzard-Herder
BOK
1R
Creature - Goblin Shaman
1/1
3
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
Renegade Troops
P3
4R
Creature - Human Soldier
4/2
3
Haste
Essence Sliver
LE
TSP
3W
Creature - Sliver
3/3
3
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.)
Noble Purpose
8E
MM
3WW
Enchantment
1
Whenever a creature you control deals combat damage, you gain that much life.
Fallen Askari
VI
1B
Creature - Human Knight
2/2
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Master of the Veil
LE
2UU
Creature - Human Wizard
2/3
3
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
Nomad Stadium
OD
Land
0
{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard.
Word of Undoing
IA
U
Instant
2
Return target creature and all white Auras you own attached to it to their owners' hands.
Farseek
RAV
1G
Sorcery
2
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Whipkeeper
OD
2RR
Creature - Dwarf
1/1
3
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
Palliation Accord
DIS
3WU
Enchantment
1
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Oona's Gatewarden
SHM
(U/B)
Creature - Faerie Soldier
2/1
3
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Mountain Bandit
P3
R
Creature - Human Soldier Rogue
1/1
3
Haste
Kezzerdrix
TE
2BB
Creature - Rabbit Beast
4/4
3
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Bramble Elemental
RAV
3GG
Creature - Elemental
4/4
3
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
Goblin Mountaineer
9E
ALA
P2
ST
R
Creature - Goblin Scout
1/1
3
Mountainwalk
Guttural Response
SHM
(R/G)
Instant
2
Counter target blue instant spell.
Obsianus Golem
4E
6E
B
R
ST2K
U
6
Artifact Creature - Golem
4/6
3
Lord of Atlantis
4E
5E
6E
7E
B
R
TSP
U
UU
Creature - Merfolk
2/2
3
Other Merfolk creatures get +1/+1 and have islandwalk.
Unhinge
TO
2B
Sorcery
2
Target player discards a card.
Draw a card.
Phyrexian Boon
AL
2B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Mistral Charger
DIS
1W
Creature - Pegasus
2/1
3
Flying
Diamond Faerie
CS
2GWU
Snow Creature - Faerie
3/3
3
Flying
{1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Clock of Omens
FD
4
Artifact
1
Tap two untapped artifacts you control: Untap target artifact.
Ghost Town
TE
Land
0
{T}: Add {1} to your mana pool.
{0}: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.
Rushing River
PS
2U
Instant
2
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.
Matsu-Tribe Sniper
BOK
1G
Creature - Snake Warrior Archer
1/1
3
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Future Sight
ON
2UUU
Enchantment
1
Play with the top card of your library revealed.
You may play the top card of your library.
Nezumi Shadow-Watcher
BOK
B
Creature - Rat Warrior
1/1
3
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Rogue Kavu
9E
IN
1R
Creature - Kavu
1/1
3
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Flaming Sword
MM
1R
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Demonic Dread
ARB
1BR
Sorcery
2
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Target creature can't block this turn.
Twisted Abomination
SC
TSP
5B
Creature - Zombie Mutant
5/3
3
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Rimefeather Owl
CS
5UU
Snow Creature - Bird
*/*
3
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
{1}{S}i}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Kithkin Greatheart
LRW
1W
Creature - Kithkin Soldier
2/1
3
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
Earthcraft
TE
1G
Enchantment
1
Tap an untapped creature you control: Untap target basic land.
Feast or Famine
AL
3B
Instant
2
Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated.
Screaming Seahawk
ON
4U
Creature - Bird
2/2
3
Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
Mogg Fanatic
10E
TE
R
Creature - Goblin
1/1
3
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Millikin
OD
2
Artifact Creature - Construct
0/1
3
{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
Quicken
GP
U
Instant
2
The next sorcery card you play this turn can be played as though it had flash.
Draw a card.
Wort, the Raidmother
SHM
4(R/G)(R/G)
Legendary Creature - Goblin Shaman
3/3
3
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Dolmen Gate
LRW
2
Artifact
1
Prevent all combat damage that would be dealt to attacking creatures you control.
Divine Intervention
LG
6WW
Enchantment
1
Divine Intervention comes into play with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw.
Phantom Centaur
JU
2GG
Creature - Centaur Spirit
2/0
3
Protection from black
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Aphotic Wisps
SHM
B
Instant
2
Target creature becomes black and gains fear until end of turn.
Draw a card.
Phyrexian Portal
AL
3
Artifact
1
{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Play this ability only if your library has ten or more cards in it.
Goblin Assault
ALA
2R
Enchantment
1
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.
Luminescent Rain
MOR
2G
Instant
2
Choose a creature type. You gain 2 life for each permanent you control of that type.
Meltdown
US
XR
Sorcery
2
Destroy each artifact with converted mana cost X or less.
Controvert
CS
2UU
Instant
2
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from play, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
Voice of Truth
NE
3W
Creature - Angel
2/2
3
Flying, protection from white
Artifact Ward
AQ
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.
Kjeldoran Pride
AL
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
Giant Spider
10E
4E
5E
6E
7E
8E
9E
B
PT
R
U
3G
Creature - Spider
2/4
3
Reach (This creature can block creatures with flying.)
Battering Ram
4E
5E
AQ
2
Artifact Creature - Construct
1/1
3
At the beginning of your combat phase, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Irini Sengir
HL
2BB
Legendary Creature - Vampire Dwarf
2/2
3
White enchantment spells and green enchantment spells cost {2} more to play.
Storm Herd
GP
8WW
Sorcery
2
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Merchant of Secrets
8E
LE
2U
Creature - Human Wizard
1/1
3
When Merchant of Secrets comes into play, draw a card.
Sandstorm Eidolon
DIS
3R
Creature - Spirit
2/2
3
{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
Honden of Seeing Winds
CHK
4U
Legendary Enchantment - Shrine
1
At the beginning of your upkeep, draw a card for each Shrine you control.
Mystic Restraints
CHK
2UU
Enchantment - Aura
1
Flash
Enchant creature
When Mystic Restraints comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Soulgorger Orgg
JU
3RR
Creature - Nightmare Orgg
6/6
3
Trample
When Soulgorger Orgg comes into play, you lose all but 1 life.
When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.
Anaba Ancestor
HL
1R
Creature - Minotaur Spirit
1/1
3
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Vampiric Spirit
8E
P2
2BB
Creature - Spirit
4/3
3
Flying
When Vampiric Spirit comes into play, you lose 4 life.
Putrid Imp
TO
B
Creature - Zombie Imp
1/1
3
Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Thalakos Mistfolk
TE
2U
Creature - Thalakos Illusion
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
Copy Artifact
B
R
U
1U
Enchantment
1
As Copy Artifact comes into play, you may choose an artifact in play. If you do, Copy Artifact comes into play as a copy of that artifact. It's still an enchantment.
Blind-Spot Giant
LRW
2R
Creature - Giant Warrior
4/3
3
Blind-Spot Giant can't attack or block unless you control another Giant.
Nameless Race
DK
3B
Creature
*/*
3
Trample
As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it came into play.
Sacred Nectar
7E
8E
9E
PT
ST
1W
Sorcery
2
You gain 4 life.
Carrion Wall
8E
NE
1BB
Creature - Wall
3/2
3
Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
Paralyze
4E
5E
B
R
U
B
Enchantment - Aura
1
Enchant creature
When Paralyze comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
Coiling Oracle
DIS
GU
Creature - Snake Elf Druid
1/1
3
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
Truce
5E
HL
2W
Instant
2
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Carrionette
TE
1B
Creature - Skeleton
1/1
3
{2}{B}{B}: Remove Carrionette and target creature from the game unless that creature's controller pays {2}. Play this ability only if Carrionette is in your graveyard.
Awakening
SH
2GG
Enchantment
1
At the beginning of each upkeep, untap all creatures and lands.
Intervene
UL
U
Instant
2
Counter target spell that targets a creature.
Singing Tree
AN
3G
Creature - Plant
0/3
3
{T}: Target attacking creature's power becomes 0 until end of turn.
Keeneye Aven
LE
3U
Creature - Bird Soldier
2/3
3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Weirding Shaman
MOR
1B
Creature - Goblin Shaman
2/1
3
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
Necrite
5E
FE
1BB
Creature - Thrull
2/2
3
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Goblin Festival
UD
1R
Enchantment
1
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
Clay Pigeon
UG
3
Artifact Creature
1/1
3
Flying
o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
Veiled Apparition
US
1U
Enchantment
1
When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
Chaotic Backlash
EVE
4R
Instant
2
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Hopping Automaton
US
3
Artifact Creature - Construct
2/2
3
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Savaen Elves
DK
G
Creature - Elf
1/1
3
{G}{G}, {T}: Destroy target Aura attached to a land.
Crabapple Cohort
SHM
4G
Creature - Treefolk Warrior
4/4
3
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Unmake
EVE
(W/B)(W/B)(W/B)
Instant
2
Remove target creature from the game.
Spinning Darkness
WL
4BB
Instant
2
You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Plunder
TSP
4R
Sorcery
2
Destroy target artifact or land.
Suspend 4-{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Burning Cinder Fury of Crimson Chaos Fire
UG
3R
Enchantment
1
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
Erosion
4E
DK
UUU
Enchantment - Aura
1
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Mogg Bombers
SH
3R
Creature - Goblin
3/4
3
When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
Spinerock Knoll
LRW
Land
0
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Mystic Familiar
TO
1W
Creature - Bird
1/2
3
Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard.
Murmuring Bosk
MOR
Land - Forest
0
({T}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Vedalken Outlander
CFX
WU
Artifact Creature - Vedalken Scout
2/2
3
Protection from red
Zebra Unicorn
MI
2GW
Creature - Unicorn
2/2
3
Lifelink (Whenever this creature deals damage, you gain that much life.)
Ancient Spider
PS
2GW
Creature - Spider
2/5
3
First strike; reach (This creature can block creatures with flying.)
Reprocess
7E
US
2BB
Sorcery
2
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Daring Apprentice
6E
7E
8E
9E
MI
1UU
Creature - Human Wizard
1/1
3
{T}, Sacrifice Daring Apprentice: Counter target spell.
Nezumi Graverobber
CHK
1B
Creature - Rat Rogue
2/1
3
{1}{B}: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber.
Who/What/When/Where/Why
UNH
Instant
Who
1
oXoW
Instant
Target player gains X life.
-----
What
o2oR
Instant
Destroy target artifact.
-----
When
o2oU
Instant
Counter target creature spell.
-----
Where
o3oB
Instant
Destroy target land.
-----
Why
o1oG
Instant
Destroy target enchantment.
Pain Magnification
DIS
1BR
Enchantment
1
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Neck Snap
LRW
3W
Instant
2
Destroy target attacking or blocking creature.
Exotic Disease
PS
4B
Sorcery
2
Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Volcanic Island
B
R
U
Land - Island Mountain
0
Planar Chaos
JU
2R
Enchantment
1
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Kithkin Harbinger
LRW
2W
Creature - Kithkin Wizard
1/3
3
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
Epic Proportions
LRW
4GG
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Initiate of Blood
CHK
3R
Creature - Ogre Shaman
2/2
3
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
Mistform Wall
ON
2U
Creature - Illusion Wall
1/4
3
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Healer's Headdress
FD
2
Artifact - Equipment
1
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Elder Land Wurm
4E
LG
4WWW
Creature - Dragon Wurm
5/5
3
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Carnophage
EX
B
Creature - Zombie
2/2
3
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Infiltrator il-Kor
FUT
4U
Creature - Kor Rogue
3/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Thrumming Stone
CS
5
Legendary Artifact
1
Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
Citanul Woodreaders
PLC
2G
Creature - Human Druid
1/4
3
Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.
Burrenton Forge-Tender
LRW
W
Creature - Kithkin Wizard
1/1
3
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Gustcloak Runner
ON
W
Creature - Human Soldier
1/1
3
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Portcullis
SH
4
Artifact
1
Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game.
When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.
Endless Whispers
FD
2BB
Enchantment
1
Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."
Ertai, Wizard Adept
EX
2U
Legendary Creature - Human Wizard
1/1
3
{2}{U}{U}, {T}: Counter target spell.
Crown of Flames
IN
TE
R
Enchantment - Aura
1
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Magus of the Unseen
5E
IA
1U
Creature - Human Wizard
1/1
3
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Wirewood Channeler
LE
3G
Creature - Elf Druid
2/2
3
{T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
Dust of Moments
FUT
2W
Instant
2
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Simic Sky Swallower
DIS
5GU
Creature - Leviathan
6/6
3
Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
Falling Star
LG
2R
Sorcery
2
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Divert
OD
U
Instant
2
Change the target of target spell with a single target unless that spell's controller pays {2}.
Primordial Sage
RAV
4GG
Creature - Spirit
4/5
3
Whenever you play a creature spell, you may draw a card.
Ritual of Restoration
DS
W
Sorcery
2
Return target artifact card from your graveyard to your hand.
Soramaro, First to Dream
SOK
4UU
Legendary Creature - Spirit
*/*
3
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
Heat Shimmer
LRW
2R
Sorcery
2
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."
Leyline of the Void
GP
2BB
Enchantment
1
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead.
Gempalm Polluter
LE
5B
Creature - Zombie
4/3
3
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.
Hunting Wilds
PLC
3G
Sorcery
2
Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.)
Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.
Whim of Volrath
TE
U
Instant
2
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Mons's Goblin Raiders
4E
5E
B
R
ST2K
ST
U
R
Creature - Goblin
1/1
3
Cranial Plating
FD
2
Artifact - Equipment
1
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Pegasus Refuge
TE
3W
Enchantment
1
{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying into play.
Shoreline Raider
IN
2U
Creature - Merfolk
2/2
3
Protection from Kavu
Jalum Tome
5E
6E
7E
AQ
CH
3
Artifact
1
{2}, {T}: Draw a card, then discard a card.
Ghitu Fire-Eater
7E
UL
2R
Creature - Human Nomad
2/2
3
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
Krosan Cloudscraper
LE
TSP
7GGG
Creature - Beast Mutant
13/13
3
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Captain Sisay
IN
2GW
Legendary Creature - Human Soldier
2/2
3
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Rhox Bodyguard
CFX
3GW
Creature - Rhino Monk Soldier
2/3
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.
Assassin's Blade
PT
1B
Instant
2
Play Assassin's Blade only during the declare attackers step and only if you are the defending player.
Destroy target nonblack attacking creature.
Sigil of the New Dawn
ON
3W
Enchantment
1
Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand.
Chronozoa
PLC
3U
Creature - Illusion
3/3
3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.
Drought
IA
2WW
Enchantment
1
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their activation costs.
Ankh of Mishra
4E
5E
6E
B
R
U
2
Artifact
1
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
Meddling Kids
UNH
2WU
Creature - Human Child
2/3
3
As Meddling Kids comes into play, choose a word with four or more letters.
Nonland cards with the chosen word in their text box can't be played.
Wormfang Behemoth
JU
3UU
Creature - Nightmare Fish Beast
5/5
3
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
Indomitable Will
CHK
1W
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Myojin of Seeing Winds
CHK
7UUU
Legendary Creature - Spirit
3/3
3
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Segovian Leviathan
4E
5E
6E
LG
4U
Creature - Leviathan
3/3
3
Islandwalk
Femeref Enchantress
VI
GW
Creature - Human Druid
1/2
3
Whenever an enchantment is put into a graveyard from play, draw a card.
Stronghold Discipline
10E
NE
2BB
Sorcery
2
Each player loses 1 life for each creature he or she controls.
Midnight Charm
PLC
B
Instant
2
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Thorntooth Witch
LRW
5B
Creature - Treefolk Shaman
3/4
3
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Unmask
MM
3B
Sorcery
2
You may remove a black card in your hand from the game rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Fierce Empath
SC
2G
Creature - Elf
1/1
3
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
Duergar Assailant
EVE
(R/W)
Creature - Dwarf Soldier
1/1
3
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Mind Rot
10E
7E
8E
9E
P2
PT
ST
2B
Sorcery
2
Target player discards two cards.
Skyshroud Claim
NE
3G
Sorcery
2
Search your library for up to two Forest cards and put them into play. Then shuffle your library.
Llanowar Mentor
FUT
G
Creature - Elf Spellshaper
1/1
3
{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool."
Fire Whip
TSP
WL
1R
Enchantment - Aura
1
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
Heartwood Shard
MR
3
Artifact
1
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Salvaging Station
FD
6
Artifact
1
{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.
Gustha's Scepter
AL
0
Artifact
1
{T}: Remove a card in your hand from the game face down. You may look at it as long as it remains removed from the game.
{T}: Return a card you own removed from the game with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards removed from the game with Gustha's Scepter into their owners' graveyards.
Wall of Deceit
LE
1U
Creature - Wall
0/5
3
Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Glintwing Invoker
LE
4U
Creature - Human Wizard Mutant
3/3
3
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Tremble
OD
1R
Sorcery
2
Each player sacrifices a land.
Corpse Harvester
LE
3BB
Creature - Zombie Wizard
3/3
3
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Veiling Oddity
PLC
3U
Creature - Illusion
2/3
3
Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.
Viashino Grappler
IN
2R
Creature - Viashino
3/1
3
{G}: Viashino Grappler gains trample until end of turn.
Annex
9E
ON
2UU
Enchantment - Aura
1
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.
Knight of New Alara
ARB
2GW
Creature - Human Knight
2/2
3
Each other multicolored creature you control gets +1/+1 for each of its colors.
Rith, the Awakener
IN
3RGW
Legendary Creature - Dragon
6/6
3
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
Dark Withering
TSP
4BB
Instant
2
Destroy target nonblack creature.
Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Scrying Glass
UD
2
Artifact
1
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Snakeform
EVE
2(G/U)
Instant
2
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Waterveil Cavern
CHK
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
Soul Snuffers
EVE
2BB
Creature - Elemental Shaman
3/3
3
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
Granger Guildmage
MI
G
Creature - Human Wizard
1/1
3
{W}, {T}: Target creature gains first strike until end of turn.
{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Scavenger Drake
ALA
3B
Creature - Drake
1/1
3
Flying
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
Grave Scrabbler
FUT
3B
Creature - Zombie
2/2
3
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.
Torpor Dust
SHM
2(U/B)
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets -3/-0.
Soul Link
AP
1WB
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Saproling Burst
NE
4G
Enchantment
1
Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.
Fevered Convulsions
TE
BB
Enchantment
1
{2}{B}{B}: Put a -1/-1 counter on target creature.
Triangle of War
VI
1
Artifact
1
{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
Joven's Tools
5E
HL
6
Artifact
1
{4}, {T}: Target creature can't be blocked this turn except by Walls.
Lu Su, Wu Advisor
P3
3UU
Legendary Creature - Human Advisor
1/2
3
{T}: Draw a card. Play this ability only during your turn, before attackers are declared.
Gorilla Berserkers
AL
3GG
Creature - Ape Berserker
2/3
3
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Scourglass
ALA
3WW
Artifact
1
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
Howl of the Night Pack
SHM
6G
Sorcery
2
Put a 2/2 green Wolf creature token into play for each Forest you control.
Vodalian Mage
FE
2U
Creature - Merfolk Wizard
1/1
3
{U}, {T}: Counter target spell unless its controller pays {1}.
Beacon of Tomorrows
FD
6UU
Sorcery
2
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Nightmare Incursion
EVE
5B
Sorcery
2
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
Budoka Gardener
CHK
1G
Creature - Human Monk
2/1
3
{T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.
Nether Traitor
TSP
BB
Creature - Spirit
1/1
3
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play.
Weatherseed Treefolk
UL
2GGG
Creature - Treefolk
5/3
3
Trample
When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand.
Hurly-Burly
LRW
1R
Sorcery
2
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
Tendrils of Agony
SC
2BB
Sorcery
2
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Nettlevine Blight
LRW
4BB
Enchantment - Aura
1
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Spellshock
EX
2R
Enchantment
1
Whenever a player plays a spell, Spellshock deals 2 damage to that player.
Aspect of Wolf
4E
5E
B
R
U
1G
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up.
Festival of the Guildpact
RAV
XW
Instant
2
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Panther Warriors
6E
PT
VI
4G
Creature - Cat Warrior
6/3
3
Spitting Spider
8E
PY
3GG
Creature - Spider
3/5
3
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Razortooth Rats
6E
7E
9E
WL
2B
Creature - Rat
2/1
3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Obelisk of Naya
ALA
3
Artifact
1
{T}: Add {R}, {G}, or {W} to your mana pool.
Forge Armor
MR
4R
Instant
2
As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
Bog Gnarr
AP
4G
Creature - Beast
2/2
3
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
Possessed Barbarian
TO
2RR
Creature - Human Barbarian Horror
3/3
3
First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
Reverence
SOK
2WW
Enchantment
1
Creatures with power 2 or less can't attack you.
Bogardan Phoenix
VI
2RRR
Creature - Phoenix
3/3
3
Flying
When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it.
Breezekeeper
VI
3U
Creature - Djinn
4/4
3
Flying, phasing
Rishadan Brigand
MM
4U
Creature - Human Pirate
3/2
3
Flying
When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
Apocalypse Hydra
CFX
XRG
Creature - Hydra
0/0
3
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Eye of Singularity
VI
3W
World Enchantment
1
When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated.
Creature Guy
UNH
3G
Creature - Beast
3/3
3
Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.
Thran Forge
WL
3
Artifact
1
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Phyrexian Broodlings
UL
1BB
Creature - Minion
2/2
3
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Terramorphic Expanse
10E
TSP
Land
0
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Vec Townships
TE
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
Sigil of the Nayan Gods
ARB
1GW
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
Haze of Rage
FUT
1R
Sorcery
2
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Scornful Egotist
SC
7U
Creature - Human Wizard
1/1
3
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ivy Seer
UD
3G
Creature - Elf Wizard
1/1
3
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Martyrs of Korlis
AQ
3WW
Creature - Human
1/6
3
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Overbeing of Myth
EVE
(G/U)(G/U)(G/U)(G/U)(G/U)
Creature - Spirit Avatar
*/*
3
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
Impending Disaster
UL
1R
Enchantment
1
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands.
Tablet of Epityr
AQ
1
Artifact
1
Whenever an artifact you control is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.
Rune of Protection: Red
US
1W
Enchantment
1
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Whispers of the Muse
TE
TSP
U
Instant
2
Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Jushi Apprentice (Tomoya the Revealer)
CHK
1U
Legendary Creature - Human Wizard
2/3
3
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
Talruum Piper
VI
4R
Creature - Minotaur
3/3
3
All creatures with flying able to block Talruum Piper do so.
Ink-Treader Nephilim
GP
RGWU
Creature - Nephilim
3/3
3
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Stronghold Overseer
TSP
3BBB
Creature - Demon
5/5
3
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Beacon of Creation
FD
3G
Sorcery
2
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Folk of An-Havva
HL
G
Creature - Human
1/1
3
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Goblin Sappers
IA
1R
Creature - Goblin
1/1
3
{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
Power Taint
US
1U
Enchantment - Aura
1
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Thalakos Sentry
TE
1U
Creature - Thalakos Soldier
1/2
3
Shadow (This creature can block or be blocked by only creatures with shadow)
School of Piranha
EX
1U
Creature - Fish
3/3
3
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
Vitalize
6E
WL
G
Instant
2
Untap all creatures you control.
Melting
IA
3R
Enchantment
1
All lands are no longer snow.
Moss Kami
CHK
5G
Creature - Spirit
5/5
3
Trample
Dauthi Warlord
EX
1B
Creature - Dauthi Soldier
*/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow in play.
Sanctum Gargoyle
ALA
3W
Artifact Creature - Gargoyle
2/3
3
Flying
When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.
Aladdin's Ring
4E
5E
6E
7E
8E
9E
AN
R
8
Artifact
1
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
Kjeldoran Guard
IA
1W
Creature - Human Soldier
1/1
3
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands.
Flamecore Elemental
TSP
2RR
Creature - Elemental
5/4
3
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Breathstealer's Crypt
VI
2UB
Enchantment
1
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
Phyrexian Devourer
AL
6
Artifact Creature - Construct
1/1
3
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
Howling Mine
10E
4E
5E
6E
7E
8E
9E
B
R
U
2
Artifact
1
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Force of Will
AL
3UU
Instant
2
You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
Veteran Brawlers
PY
1R
Creature - Human Soldier
4/4
3
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Groundbreaker
PLC
GGG
Creature - Elemental
6/1
3
Trample, haste
At end of turn, sacrifice Groundbreaker.
Orochi Hatchery
CHK
XX
Artifact
1
Orochi Hatchery comes into play with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
Wanderwine Hub
LRW
Land
0
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
{T}: Add {W} or {U} to your mana pool.
Extraplanar Lens
MR
3
Artifact
1
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Zodiac Dragon
P3
7RR
Creature - Dragon
8/8
3
When Zodiac Dragon is put into your graveyard from play, you may return it to your hand.
Goblin Grenadiers
WL
3R
Creature - Goblin
2/2
3
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
Instigator
MM
1B
Creature - Human Spellshaper
1/1
3
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
Zanam Djinn
IN
5U
Creature - Djinn
5/6
3
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Sphinx Sovereign
ALA
4WUUB
Artifact Creature - Sphinx
6/6
3
Flying
At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
Chameleon Blur
TSP
3G
Instant
2
Prevent all damage that creatures would deal to players this turn.
Briar Patch
MM
1GG
Enchantment
1
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Lost Order of Jarkeld
IA
2WW
Creature - Human Knight
3
1+*/1+*
As Lost Order of Jarkeld comes into play, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Crag Puca
EVE
(U/R)(U/R)(U/R)
Creature - Shapeshifter
2/4
3
{(u/r)}: Switch Crag Puca's power and toughness until end of turn.
Deepwood Ghoul
8E
MM
2B
Creature - Zombie
2/1
3
Pay 2 life: Regenerate Deepwood Ghoul.
Orcish Cannonade
TSP
1RR
Instant
2
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
Guardian of Vitu-Ghazi
RAV
6GW
Creature - Elemental
4/7
3
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
Cephalid Broker
OD
3U
Creature - Cephalid
2/2
3
{T}: Target player draws two cards, then discards two cards.
Opal-Eye, Konda's Yojimbo
BOK
1WW
Legendary Creature - Fox Samurai
1/4
3
Bushido 1; defender (This creature can't attack.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Rimebound Dead
CS
B
Snow Creature - Skeleton
1/1
3
{S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.)
Raven's Run Dragoon
SHM
2(G/W)(G/W)
Creature - Elf Knight
3/3
3
Raven's Run Dragoon can't be blocked by black creatures.
Nezumi Cutthroat
CHK
1B
Creature - Rat Warrior
2/1
3
Fear
Nezumi Cutthroat can't block.
Changeling Hero
LRW
4W
Creature - Shapeshifter
4/4
3
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)
Cathodion
MR
US
3
Artifact Creature - Construct
3/3
3
When Cathodion is put into a graveyard from play, add {3} to your mana pool.
Loyal Sentry
10E
ST
W
Creature - Human Soldier
1/1
3
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Quillspike
EVE
2(B/G)
Creature - Beast
1/1
3
{(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Charm School
UG
2W
Enchant Player
1
When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
Gratuitous Violence
ON
2RRR
Enchantment
1
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Living Armor
CH
DK
4
Artifact
1
{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
Reconstruction
AQ
R
U
Sorcery
2
Return target artifact card from your graveyard to your hand.
Coast Watcher
SC
1U
Creature - Bird Soldier
1/1
3
Flying, protection from green
Goblin Replica
MR
3
Artifact Creature - Goblin
2/2
3
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
Tower of Coireall
DK
2
Artifact
1
{T}: Target creature can't be blocked by Walls this turn.
Stand // Deliver (Stand)
IN
W
Instant
2
Prevent the next 2 damage that would be dealt to target creature this turn.
Spell Burst
TSP
XU
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
Stratadon
PS
10
Artifact Creature - Beast
5/5
3
Domain - Stratadon costs {1} less to play for each basic land type among lands you control.
Trample
Necravolver
AP
2B
Creature - Volver
2/2
3
Kicker {1}{G} and/or {W}
If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.
If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
Wingbeat Warrior
LE
2W
Creature - Bird Soldier Warrior
2/1
3
Flying
Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Amulet of Kroog
4E
5E
AQ
2
Artifact
1
{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Wiitigo
IA
3GGG
Creature - Yeti
0/0
3
Wiitigo comes into play with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Royal Decree
AL
2WW
Enchantment
1
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Ursine Fylgja
CS
4W
Creature - Spirit Bear
3/3
3
Ursine Fylgja comes into play with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
Multani's Decree
UD
3G
Sorcery
2
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Crosis's Charm
PS
UBR
Instant
2
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Greatbow Doyen
MOR
4G
Creature - Elf Archer
2/4
3
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Morale
4E
DK
1WW
Instant
2
Attacking creatures get +1/+1 until end of turn.
Blockade Runner
MM
3U
Creature - Merfolk
2/2
3
{U}: Blockade Runner is unblockable this turn.
Rubinia Soulsinger
CH
LG
2GWU
Legendary Creature - Faerie
2/3
3
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped.
Mantle of Leadership
PLC
1W
Enchantment - Aura
1
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.
Cerodon Yearling
ARB
RW
Creature - Beast
2/2
3
Vigilance, haste
Mox Ruby
B
U
0
Artifact
0
{T}: Add {R} to your mana pool.
Scarwood Goblins
DK
RG
Creature - Goblin
2/2
3
Dwarven Scorcher
JU
R
Creature - Dwarf
1/1
3
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Rites of Refusal
OD
1U
Instant
2
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Hypochondria
TO
1W
Enchantment
1
{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Kongming's Contraptions
P3
3W
Creature - Human Soldier
2/4
3
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn.
Pulse of Llanowar
IN
3G
Enchantment
1
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Dandan
5E
AN
CH
TSP
UU
Creature - Fish
4/1
3
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
Firewild Borderpost
ARB
1RG
Artifact
1
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost comes into play tapped.
{T}: Add {R} or {G} to your mana pool.
Grapeshot
TSP
1R
Sorcery
2
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Aeolipile
FE
2
Artifact
1
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
Sanctum Plowbeast
ARB
4WU
Artifact Creature - Beast
3/6
3
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
Isperia the Inscrutable
DIS
1WWUU
Legendary Creature - Sphinx
3/6
3
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Crossbow Ambush
SH
G
Instant
2
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Bioplasm
GP
3GG
Creature - Ooze
4/4
3
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.
Juxtapose
5E
6E
CH
LG
3U
Sorcery
2
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Annul
MR
US
U
Instant
2
Counter target artifact or enchantment spell.
Minotaur Warrior
PT
2R
Creature - Minotaur Warrior
2/3
3
Mogg Toady
NE
1R
Creature - Goblin
2/2
3
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
Fatespinner
MR
1UU
Creature - Human Wizard
1/2
3
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Power Leak
4E
B
R
U
1U
Enchantment - Aura
1
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her.
Giant Harbinger
LRW
4R
Creature - Giant Shaman
3/4
3
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
Gerrard Capashen
AP
3WW
Legendary Creature - Human Soldier
3/4
3
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Play this ability only if Gerrard Capashen is attacking.
Sylvok Explorer
FD
1G
Creature - Human Druid
1/1
3
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Scatter the Seeds
RAV
3GG
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.
Mounted Archers
TE
3W
Creature - Human Soldier Archer
2/3
3
Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
Pouncing Wurm
PLC
3G
Creature - Wurm
3/3
3
Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.
Erratic Mutation
PLC
2U
Instant
2
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
Soul Shepherd
WL
1W
Creature - Human Cleric
2/1
3
{W}, Remove a creature card in your graveyard from the game: You gain 1 life.
Mind Warp
5E
6E
IA
X3B
Sorcery
2
Look at target player's hand and choose X cards from it. That player discards them.
Dwarven Soldier
5E
FE
1R
Creature - Dwarf Soldier
2/1
3
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Sabertooth Nishoba
IN
4GW
Creature - Cat Beast Warrior
5/5
3
Trample, protection from blue and from red
Boggart Ram-Gang
SHM
(R/G)(R/G)(R/G)
Creature - Goblin Warrior
3/3
3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Sickening Dreams
TO
1B
Sorcery
2
As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Quilled Sliver
TSP
1W
Creature - Sliver
1/1
3
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
Selesnya Signet
RAV
2
Artifact
1
{1}, {T}: Add {G}{W} to your mana pool.
Giant Crab
TE
4U
Creature - Crab
3/3
3
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
Restless Dead
MI
1B
Creature - Skeleton
1/1
3
{B}: Regenerate Restless Dead.
Artifact Blast
AQ
R
Instant
2
Counter target artifact spell.
Evolution Vat
DIS
3
Artifact
1
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
Thalakos Scout
EX
2U
Creature - Thalakos Soldier Scout
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
Wild Growth
4E
5E
6E
7E
B
IA
R
U
G
Enchantment - Aura
1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Teferi's Moat
IN
TSP
3WU
Enchantment
1
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.
Auriok Transfixer
MR
W
Creature - Human Scout
1/1
3
{W}, {T}: Tap target artifact.
Sands of Time
VI
4
Artifact
1
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
Mana Maze
IN
1U
Enchantment
1
Players can't play spells that share a color with the spell last played this turn.
Mystic Compass
6E
AL
2
Artifact
1
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Knight of Sursi
FUT
3W
Creature - Human Knight
2/2
3
Flying, flanking
Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Charging Paladin
EX
PT
ST
2W
Creature - Human Knight
2/2
3
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Scapeshift
MOR
2GG
Sorcery
2
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
Calciderm
PLC
2WW
Creature - Beast
5/5
3
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Anavolver
AP
3G
Creature - Volver
3/3
3
Kicker {1}{U} and/or {B}
If the {1}{U} kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying.
If the {B} kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Drake Familiar
RAV
1U
Creature - Drake
2/1
3
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
Soothing Balm
MM
1W
Instant
2
Target player gains 5 life.
Bamboozle
OD
2U
Sorcery
2
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
Telim'Tor's Darts
MI
2
Artifact
1
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
Alaborn Musketeer
P2
1W
Creature - Human Soldier
2/1
3
Reach (This creature can block creatures with flying.)
Goblin Scouts
MI
3RR
Sorcery
2
Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play.
Kavu Climber
10E
9E
IN
3GG
Creature - Kavu
3/3
3
When Kavu Climber comes into play, draw a card.
Ambassador Oak
MOR
3G
Creature - Treefolk Warrior
3/3
3
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
Airborne Aid
ON
3U
Sorcery
2
Draw a card for each Bird in play.
Lightning Dart
IN
1R
Instant
2
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Ivy Elemental
OD
XG
Creature - Elemental
0/0
3
Ivy Elemental comes into play with X +1/+1 counters on it.
Proteus Machine
SC
3
Artifact Creature - Shapeshifter
2/2
3
Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.)
Overburden
PY
1U
Enchantment
1
Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.
Nath of the Gilt-Leaf
LRW
3BG
Legendary Creature - Elf Warrior
4/4
3
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
Spark Elemental
10E
FD
R
Creature - Elemental
3/1
3
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and {T} as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.
Grove of the Burnwillows
FUT
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Mistform Skyreaver
ON
5UU
Creature - Illusion
6/6
3
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Balduvian War-Makers
AL
4R
Creature - Human Barbarian
3/3
3
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Foresight
AL
1U
Sorcery
2
Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
Djinn Illuminatus
GP
5(U/R)(U/R)
Creature - Djinn
3/5
3
({(u/r)} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Yavimaya Granger
UL
2G
Creature - Elf
2/2
3
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger comes into play, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.
Dark Maze
5E
HL
4U
Creature - Wall
4/5
3
Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn.
Surestrike Trident
DS
2
Artifact - Equipment
1
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Scattering Stroke
LRW
2UU
Instant
2
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Thalakos Dreamsower
TE
2U
Creature - Thalakos Wizard
1/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
Rocket Launcher
AQ
R
4
Artifact
1
{2}: Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn.
Transcendence
TO
3WWW
Enchantment
1
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Arcanum Wings
FUT
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Obliterate
8E
IN
6RR
Sorcery
2
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Galina's Knight
IN
WU
Creature - Merfolk Knight
2/2
3
Protection from red
Bladewing's Thrall
SC
2BB
Creature - Zombie
3/3
3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.
Static Orb
7E
TE
3
Artifact
1
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Mana Short
4E
6E
7E
B
R
U
2U
Instant
2
Tap all lands target player controls and empty his or her mana pool.
Trinket Mage
FD
2U
Creature - Human Wizard
2/2
3
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Goblin Fire Fiend
RAV
3R
Creature - Goblin Berserker
1/1
3
Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
Forbidding Watchtower
10E
UL
Land
0
Forbidding Watchtower comes into play tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Darksteel Ingot
DS
3
Artifact
1
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.
Akrasan Squire
ALA
W
Creature - Human Soldier
1/1
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Lure of Prey
MI
2GG
Instant
2
Play Lure of Prey only if an opponent played a creature spell this turn.
You may put a green creature card from your hand into play.
Rust Elemental
MR
4
Artifact Creature - Elemental
4/4
3
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Summon the School
LRW
3W
Tribal Sorcery - Merfolk
2
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Seething Anger
SH
R
Sorcery
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Mindwarper
SH
2BB
Creature - Spirit
0/0
3
Mindwarper comes into play with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery.
Emblem of the Warmind
FUT
1R
Enchantment - Aura
1
Enchant creature you control
Creatures you control have haste.
Camouflage
B
U
G
Instant
2
Play Camouflage only during the declare attackers step.
This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.)
Angel of Retribution
TO
6W
Creature - Angel
5/5
3
Flying, first strike
Kaervek's Spite
VI
BBB
Instant
2
As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Treetop Bracers
10E
9E
NE
1G
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gerrard's Command
PS
GW
Instant
2
Untap target creature. It gets +3/+3 until end of turn.
Anurid Murkdiver
ON
4BB
Creature - Zombie Frog Beast
4/3
3
Swampwalk
Soul's Fire
ALA
2R
Instant
2
Target creature you control in play deals damage equal to its power to target creature or player.
Hibernation Sliver
SH
UB
Creature - Sliver
2/2
3
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Survivor of the Unseen
CS
2U
Creature - Human Wizard
2/1
3
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
Hecatomb
5E
6E
IA
1BB
Enchantment
1
When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
Parapet
VI
1W
Enchantment
1
You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Creatures you control get +0/+1.
Ruham Djinn
IN
5W
Creature - Djinn
5/5
3
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Nausea
7E
8E
EX
1B
Sorcery
2
All creatures get -1/-1 until end of turn.
Memnarch
DS
7
Legendary Artifact Creature - Wizard
4/5
3
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
{3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.)
Pollen Remedy
PS
W
Instant
2
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.
Chainbreaker
SHM
2
Artifact Creature - Scarecrow
3/3
3
Chainbreaker comes into play with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Tattoo Ward
OD
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Kjeldoran Home Guard
AL
3W
Creature - Human Soldier
1/6
3
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token into play.
Curfew
US
U
Instant
2
Each player returns a creature he or she controls to its owner's hand.
Wu Longbowman
P3
2U
Creature - Human Soldier Archer
1/1
3
{T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
Consume Strength
AP
1BG
Instant
2
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Shivan Gorge
US
Legendary Land
0
{T}: Add {1} to your mana pool.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Tel-Jilad Wolf
DS
2G
Creature - Wolf
2/2
3
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Colfenor's Plans
LRW
2BB
Enchantment
1
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.
Mouth to Mouth
UNH
3U
Sorcery
2
You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.
Lull
US
1G
Instant
2
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hoofprints of the Stag
LRW
1W
Tribal Enchantment - Elemental
1
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
Hesitation
SH
1U
Enchantment
1
When a spell is played, sacrifice Hesitation. If you do, counter that spell.
Notorious Throng
MOR
3U
Tribal Sorcery - Rogue
2
Prowl {5}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
Benthic Djinn
MI
2UB
Creature - Djinn
5/3
3
Islandwalk
At the beginning of your upkeep, you lose 2 life.
Shivan Wumpus
PLC
3R
Creature - Beast
6/6
3
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
Unnerve
US
3B
Sorcery
2
Each opponent discards two cards.
Skeletonize
ALA
4R
Instant
2
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature."
Temporal Aperture
US
2
Artifact
1
{5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Wickerbough Elder
EVE
3G
Creature - Treefolk Shaman
4/4
3
Wickerbough Elder comes into play with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Touchstone
WL
2
Artifact
1
{T}: Tap target artifact you don't control.
Greater Morphling
UNH
6UU
Creature - Shapeshifter
5/5
3
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.
Zerapa Minotaur
PY
2RR
Creature - Minotaur
3/3
3
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.
Dakkon Blackblade
CH
LG
2WUUB
Legendary Creature - Human Warrior
*/*
3
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Paupers' Cage
MI
3
Artifact
1
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
Hero's Resolve
6E
ST2K
TE
1W
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+5.
Runed Arch
IA
3
Artifact
1
Runed Arch comes into play tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
Eternal Witness
FD
1GG
Creature - Human Shaman
2/1
3
When Eternal Witness comes into play, you may return target card from your graveyard to your hand.
Reveka, Wizard Savant
HL
2UU
Legendary Creature - Dwarf Wizard
0/1
3
{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
Snow-Covered Swamp
CS
IA
Basic Snow Land - Swamp
0
B
Assault Zeppelid
DIS
2GU
Creature - Beast
3/3
3
Flying, trample
Tooth and Nail
MR
5GG
Sorcery
2
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine {2} (Choose both if you pay the entwine cost.)
Chisei, Heart of Oceans
BOK
2UU
Legendary Creature - Spirit
4/4
3
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Wall of Vapor
CH
LG
3U
Creature - Wall
0/1
3
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
Sol Ring
B
R
U
1
Artifact
0
{T}: Add {2} to your mana pool.
Springing Tiger
OD
3G
Creature - Cat
3/3
3
Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Quagmire Lamprey
MM
2B
Creature - Fish
1/1
3
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Gorger Wurm
ARB
3RG
Creature - Wurm
5/5
3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Rock Badger
10E
MM
4R
Creature - Badger Beast
3/3
3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Regal Force
EVE
4GGG
Creature - Elemental
5/5
3
When Regal Force comes into play, draw a card for each green creature you control.
Martyrs' Tomb
AP
2WB
Enchantment
1
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Anthroplasm
UL
2UU
Creature - Shapeshifter
0/0
3
Anthroplasm comes into play with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Willow Elf
ST2K
ST
G
Creature - Elf
1/1
3
Shambling Remains
CFX
1BR
Creature - Zombie Horror
4/3
3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Kobold Overlord
LG
1R
Creature - Kobold
1/2
3
Kobold creatures you control have first strike.
Fiery Conclusion
RAV
1R
Instant
2
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Merfolk Looter
10E
7E
EX
1U
Creature - Merfolk Rogue
1/1
3
{T}: Draw a card, then discard a card.
Pretender's Claim
MM
1B
Enchantment - Aura
1
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Whipgrass Entangler
LE
2W
Creature - Human Cleric
1/3
3
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play."
Gods' Eye, Gate to the Reikai
BOK
Legendary Land
0
{T}: Add {1} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.
Crucible of Fire
ALA
3R
Enchantment
1
Dragon creatures you control get +3/+3.
Upwelling
10E
SC
3G
Enchantment
1
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
Dead Ringers
AP
4B
Sorcery
2
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Narcomoeba
FUT
1U
Creature - Illusion
1/1
3
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.
Moonring Mirror
CHK
5
Artifact
1
Whenever you draw a card, remove the top card of your library from the game face down.
At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.
Expendable Troops
UL
1W
Creature - Human Soldier
2/1
3
{T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
Jamuraan Lion
VI
2W
Creature - Cat
3/1
3
{W}, {T}: Target creature can't block this turn.
Urza's Incubator
UD
3
Artifact
1
As Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost {2} less to play.
Gutless Ghoul
CS
2B
Snow Creature - Zombie
2/2
3
{1}, Sacrifice a creature: You gain 2 life.
Lady Zhurong, Warrior Queen
P3
4G
Legendary Creature - Human Soldier Warrior
4/3
3
Horsemanship
Willow Faerie
HL
1G
Creature - Faerie
1/2
3
Flying
Rhystic Lightning
PY
2R
Instant
2
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
Endbringer's Revel
PY
2B
Enchantment
1
{4}: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery.
Obelisk of Undoing
5E
AQ
CH
1
Artifact
1
{6}, {T}: Return target permanent you own and control to your hand.
Levitation
7E
9E
UL
2UU
Enchantment
1
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)
Uktabi Drake
PLC
G
Creature - Drake
2/1
3
Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Spark Spray
SC
R
Instant
2
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
Warren-Scourge Elf
LRW
1G
Creature - Elf Warrior
1/1
3
Protection from Goblins
Spark Fiend
UG
4R
Summon - Beast
5/6
1
When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.
During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
Wormfang Newt
JU
1U
Creature - Nightmare Salamander Beast
2/2
3
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owner's control.
Zodiac Rooster
P3
1G
Creature - Bird
2/1
3
Plainswalk
Lure
10E
4E
5E
6E
7E
8E
B
CHK
IA
MM
R
U
1GG
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.
Reki, the History of Kamigawa
SOK
2G
Legendary Creature - Human Shaman
1/2
3
Whenever you play a legendary spell, draw a card.
Harpoon Sniper
LRW
2W
Creature - Merfolk Archer
2/2
3
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Cephalid Constable
10E
JU
1UU
Creature - Cephalid Wizard
1/1
3
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
Royal Trooper
ST
2W
Creature - Human Soldier
2/2
3
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Simic Growth Chamber
DIS
Land
0
Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.
Cavalry Master
TSP
2WW
Creature - Human Knight
3/3
3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Flailing Manticore
MM
3R
Creature - Manticore
3/3
3
Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.
Breath of Life
7E
P2
PT
ST2K
ST
3W
Sorcery
2
Return target creature card from your graveyard to play.
Ib Halfheart, Goblin Tactician
TSP
3R
Legendary Creature - Goblin Advisor
3/2
3
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.
Do or Die
IN
1B
Sorcery
2
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Wall of Wonder
7E
CH
LG
2UU
Creature - Wall
1/5
3
Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Zealous Guardian
SHM
(W/U)
Creature - Kithkin Soldier
1/1
3
Flash
Abolish
PY
1WW
Instant
2
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
Desperate Gambit
WL
R
Instant
2
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Skyship Weatherlight
PS
4
Legendary Artifact
1
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
{4}, {T}: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand.
Naturalize
10E
8E
9E
ALA
ON
1G
Instant
2
Destroy target artifact or enchantment.
Drifting Djinn
US
4UU
Creature - Djinn
5/5
3
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Kor Haven
NE
Legendary Land
0
{T}: Add {1} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Gustrider Exuberant
ALA
2W
Creature - Human Wizard
1/2
3
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
Mindlash Sliver
TSP
B
Creature - Sliver
1/1
3
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
Now I Know My ABC's
UNH
1UU
Enchantment
1
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Goblin Vandal
WL
R
Creature - Goblin Rogue
1/1
3
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
Convulsing Licid
SH
2R
Creature - Licid
2/2
3
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
Hush
US
3G
Sorcery
2
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
Waylay
US
2W
Instant
2
Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance.
Bone Flute
DK
3
Artifact
1
{2}, {T}: All creatures get -1/-0 until end of turn.
Wizard Replica
MR
3
Artifact Creature - Wizard
1/3
3
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
Faceless Devourer
TSP
2B
Creature - Nightmare Horror
2/1
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.
Puca's Mischief
SHM
3U
Enchantment
1
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Cateran Persuader
MM
BB
Creature - Human Mercenary
2/1
3
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
Nimble Mongoose
OD
G
Creature - Mongoose
1/1
3
Shroud (This permanent can't be the target of spells or abilities.)
Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Ashling, the Extinguisher
EVE
2BB
Legendary Creature - Elemental Shaman
4/4
3
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
Betrayal of Flesh
MR
5B
Instant
2
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)
Fighting Chance
EX
R
Instant
2
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Jodah's Avenger
PLC
5U
Creature - Shapeshifter
4/4
3
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Bola Warrior
NE
1R
Creature - Human Spellshaper Warrior
1/1
3
{R}, {T}, Discard a card: Target creature can't block this turn.
Willow Priestess
HL
2GG
Creature - Faerie Druid
2/2
3
{T}: You may put a Faerie permanent card from your hand into play.
{2}{G}: Target green creature gains protection from black until end of turn.
Sarkhan Vol
ALA
2RG
Planeswalker - Sarkhan
1
4
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying into play.
Belligerent Hatchling
EVE
3(R/W)
Creature - Elemental
6/6
3
First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Moment's Peace
OD
1G
Instant
2
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Steadfast Guard
10E
MM
WW
Creature - Human Rebel
2/2
3
Vigilance (Attacking doesn't cause this creature to tap.)
Impromptu Raid
SHM
3(R/G)
Enchantment
1
{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.
Vithian Renegades
ARB
1RG
Creature - Human Shaman
3/2
3
When Vithian Renegades comes into play, destroy target artifact.
Crush of Wurms
JU
6GGG
Sorcery
2
Put three 6/6 green Wurm creature tokens into play.
Flashback {9}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Demon's Horn
10E
9E
DS
2
Artifact
1
Whenever a player plays a black spell, you may gain 1 life.
Foriysian Interceptor
TSP
3W
Creature - Human Soldier
0/5
3
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.
Rustmouth Ogre
MR
4RR
Creature - Ogre
5/4
3
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Black Poplar Shaman
LRW
2B
Creature - Treefolk Shaman
1/3
3
{2}{B}: Regenerate target Treefolk.
Avenger en-Dal
NE
1W
Creature - Human Spellshaper
1/1
3
{2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
Water Gun Balloon Game
UNH
2
Artifact
1
As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0.
Whenever a player plays a spell, move that player's pop counter up 1.
Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.
Magewright's Stone
DIS
2
Artifact
1
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Selkie Hedge-Mage
EVE
2(G/U)
Creature - Merfolk Wizard
2/2
3
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Shoving Match
MM
2U
Instant
2
Until end of turn, all creatures gain "{T}: Tap target creature."
Jabari's Banner
WL
2
Artifact
1
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Ray of Revelation
JU
1W
Instant
2
Destroy target enchantment.
Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Orcish Oriflamme
4E
5E
6E
7E
B
R
ST2K
U
3R
Enchantment
1
Attacking creatures you control get +1/+0.
Kjeldoran Skyknight
IA
2W
Creature - Human Knight
1/1
3
Banding, flying, first strike
Fiery Gambit
MR
2R
Sorcery
2
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Krosan Beast
OD
3G
Creature - Squirrel Beast
1/1
3
Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
Pulse of the Grid
DS
1UU
Instant
2
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Root Spider
HL
3G
Creature - Spider
2/2
3
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Shell Skulkin
EVE
4
Artifact Creature - Scarecrow
3/2
3
{3}: Target blue creature gains shroud until end of turn.
Cytoplast Root-Kin
DIS
2GG
Creature - Elemental Mutant
0/0
3
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Soul Barrier
5E
IA
2U
Enchantment
1
Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
Tangle Spider
10E
DS
4GG
Creature - Spider
3/4
3
Flash (You may play this spell any time you could play an instant.)
Reach (This creature can block creatures with flying.)
Keldon Berserker
PY
3R
Creature - Human Soldier Berserker
2/3
3
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
Junkyo Bell
CHK
4
Artifact
1
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn.
Worry Beads
MM
3
Artifact
1
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
Sasaya, Orochi Ascendant
SOK
1GG
Legendary Creature - Snake Monk
2/3
3
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Possessed Centaur
TO
2GG
Creature - Centaur Horror
3/3
3
Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
Crimson Wisps
SHM
R
Instant
2
Target creature becomes red and gains haste until end of turn.
Draw a card.
Varchild's Crusader
AL
3R
Creature - Human Knight
3/2
3
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn.
Rapid Fire
LG
3W
Instant
2
Play Rapid Fire only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Glade Gnarr
AP
5G
Creature - Beast
4/4
3
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Boreal Griffin
CS
3WW
Snow Creature - Griffin
3/2
3
Flying
{S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Pain Kami
CHK
2R
Creature - Spirit
2/2
3
{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
Benalish Hero
4E
5E
B
R
U
W
Creature - Human Soldier
1/1
3
Banding
Funeral Charm
TSP
VI
B
Instant
2
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
Elves of Deep Shadow
DK
RAV
G
Creature - Elf Druid
1/1
3
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Grizzly Bears
10E
4E
5E
6E
7E
8E
9E
B
PT
R
ST
U
1G
Creature - Bear
2/2
3
Devastation
PT
ST
5RR
Sorcery
2
Destroy all creatures and lands.
Demonic Attorney
B
R
U
1BB
Sorcery
2
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
Hall of Gemstone
MI
1GG
World Enchantment
1
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Feedback
4E
5E
B
R
U
2U
Enchantment - Aura
1
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Jedit Ojanen of Efrava
PLC
3GGG
Legendary Creature - Cat Warrior
5/5
3
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.
Nim Grotesque
FD
6B
Creature - Zombie
3/6
3
Nim Grotesque gets +1/+0 for each artifact you control.
Primalcrux
EVE
GGGGGG
Creature - Elemental
*/*
3
Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Ethereal Haze
CHK
W
Instant - Arcane
2
Prevent all damage that would be dealt by creatures this turn.
Death Baron
ALA
1BB
Creature - Zombie Wizard
2/2
3
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
Bronze Calendar
UG
4
Artifact
1
Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
Frenetic Sliver
PLC
1UR
Creature - Sliver
2/2
3
All Slivers have "{0}: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."
Tsunami
4E
5E
B
R
U
3G
Sorcery
2
Destroy all Islands.
Woebringer Demon
RAV
3BB
Creature - Demon
4/4
3
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Temporal Distortion
IN
3UU
Enchantment
1
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with hourglass counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Unworthy Dead
US
1B
Creature - Skeleton
1/1
3
{B}: Regenerate Unworthy Dead.
Force Spike
5E
7E
LG
U
Instant
2
Counter target spell unless its controller pays {1}.
Enslaved Dwarf
TO
R
Creature - Dwarf
1/1
3
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Walking Sponge
UL
1U
Creature - Sponge
1/1
3
{T}: Target creature loses flying, first strike, or trample until end of turn.
Rain of Daggers
P2
4BB
Sorcery
2
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Reknit
SHM
1(G/W)
Instant
2
Regenerate target permanent.
Airdrop Condor
ON
4R
Creature - Bird
2/2
3
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
Llanowar Cavalry
IN
2G
Creature - Human Soldier
1/4
3
{W}: Llanowar Cavalry gains vigilance until end of turn.
Wall of Blossoms
SH
1G
Creature - Plant Wall
0/4
3
Defender (This creature can't attack.)
When Wall of Blossoms comes into play, draw a card.
Govern the Guildless
DIS
5U
Sorcery
2
Gain control of target monocolored creature.
Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
Flame-Kin Zealot
RAV
1RRW
Creature - Elemental Berserker
2/2
3
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
Krark-Clan Shaman
MR
R
Creature - Goblin Shaman
1/1
3
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Standing Stones
DK
3
Artifact
1
{1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
Puppet Conjurer
ALA
1B
Artifact Creature - Human Wizard
1/2
3
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token into play.
At the beginning of your upkeep, sacrifice a Homunculus.
Rapid Decay
UD
1B
Instant
2
Remove from the game up to three target cards in a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fool's Tome
TE
4
Artifact
1
{2}, {T}: Draw a card. Play this ability only if you have no cards in hand.
Clutch of the Undercity
RAV
1UUB
Instant
2
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Elf Replica
MR
3
Artifact Creature - Elf
2/2
3
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
Culling the Weak
EX
B
Instant
2
As an additional cost to play Culling the Weak, sacrifice a creature.
Add {B}{B}{B}{B} to your mana pool.
Zombie Brute
LE
6B
Creature - Zombie
5/4
3
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Aven Windreader
10E
9E
OD
3UU
Creature - Bird Soldier Wizard
3/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
Zuberi, Golden Feather
MI
4W
Legendary Creature - Griffin
3/3
3
Flying
Other Griffin creatures get +1/+1.
Lady Orca
LG
5BR
Legendary Creature - Demon
7/4
3
Solar Blast
ON
3R
Instant
2
Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
Broodhatch Nantuko
ON
1G
Creature - Insect Druid
1/1
3
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Endless Scream
TE
XB
Enchantment - Aura
1
Enchant creature
Endless Scream comes into play with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Reborn Hope
ARB
GW
Sorcery
2
Return target multicolored card from your graveyard to your hand.
Yuan Shao's Infantry
P3
3R
Creature - Human Soldier
2/2
3
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.
Bad Ass
UNH
2BB
Creature - Donkey Zombie
3
3{1/2}/1
{1B}, Growl: Regenerate Bad Ass.
Reshape
DS
XUU
Sorcery
2
As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
Angelic Shield
IN
WU
Enchantment
1
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Door of Destinies
MOR
4
Artifact
1
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Kathari Bomber
ARB
1BR
Creature - Bird Shaman
2/2
3
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens into play and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Seat of the Synod
MR
Artifact Land
0
(Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.
Whirlpool Warrior
AP
2U
Creature - Merfolk Warrior
2/2
3
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Faerie Macabre
SHM
1BB
Creature - Faerie Rogue
2/2
3
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
Conjurer's Bauble
FD
1
Artifact
1
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Benalish Infantry
WL
2W
Creature - Human Soldier
1/3
3
Banding
Karn, Silver Golem
US
5
Legendary Artifact Creature - Golem
4/4
3
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
Viashino Weaponsmith
US
3R
Creature - Viashino
2/2
3
Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Giant Albatross
HL
1U
Creature - Bird
1/1
3
Flying
When Giant Albatross is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Gorgon Recluse
TSP
3BB
Creature - Gorgon
2/4
3
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Flickerwisp
EVE
1WW
Creature - Elemental
3/1
3
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.
Ronin Houndmaster
CHK
2R
Creature - Human Samurai
2/2
3
Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Hit // Run (Hit)
DIS
1BR
Instant
2
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
Kami of Tattered Shoji
BOK
4W
Creature - Spirit
2/5
3
Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Pernicious Deed
AP
1BG
Enchantment
1
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Voracious Dragon
CFX
3RR
Creature - Dragon
4/4
3
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
Laccolith Whelp
NE
R
Creature - Beast
1/1
3
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
Willow Dryad
PT
G
Creature - Dryad
1/1
3
Forestwalk
Amrou Kithkin
4E
LG
WW
Creature - Kithkin
1/1
3
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Snake Pit
MM
3G
Enchantment
1
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.
Shared Fate
MR
4U
Enchantment
1
If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate.
Misdirection
MM
3UU
Instant
2
You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Smoldering Crater
US
Land
0
Smoldering Crater comes into play tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Eiganjo Free-Riders
SOK
3W
Creature - Human Soldier
3/4
3
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Gerrard's Irregulars
MM
4R
Creature - Human Soldier
4/2
3
Trample, haste
Eon Hub
FD
5
Artifact
1
Players skip their upkeep steps.
Ricochet
UG
R
Enchantment
1
Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
Liege of the Axe
LE
3W
Creature - Human Soldier
2/3
3
Vigilance
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Goblin Razerunners
CFX
2RR
Creature - Goblin Warrior
3/4
3
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Viashino Sandstalker
8E
9E
VI
1RR
Creature - Viashino Warrior
4/2
3
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
Molten Firebird
PLC
4R
Creature - Phoenix
2/2
3
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
{4}{R}: Remove Molten Firebird from the game.
Woodland Druid
OD
G
Creature - Human Druid
1/2
3
Petradon
TO
6RR
Creature - Nightmare Beast
5/6
3
When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
Aliban's Tower
HL
1R
Instant
2
Target blocking creature gets +3/+1 until end of turn.
Selfless Exorcist
JU
3WW
Creature - Human Cleric
3/4
3
{T}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist.
Earsplitting Rats
JU
3B
Creature - Rat
2/1
3
When Earsplitting Rats comes into play, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Highland Weald
CS
Snow Land
0
Highland Weald comes into play tapped.
{T}: Add {R} or {G} to your mana pool.
Nim Shambler
MR
2BB
Creature - Zombie
2/1
3
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
I'm Rubber, You're Glue
UG
WW
Enchantment
1
Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
Clockwork Condor
MR
4
Artifact Creature - Bird
0/0
3
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Corrosive Mentor
SHM
2B
Creature - Elemental Rogue
1/3
3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Ancient Ziggurat
CFX
Land
0
{T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.
Ghost Council of Orzhova
GP
WWBB
Legendary Creature - Spirit
4/4
3
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
Hope and Glory
UL
1W
Instant
2
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Wrath of Marit Lage
8E
IA
3UU
Enchantment
1
When Wrath of Marit Lage comes into play, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Frenetic Raptor
LE
5R
Creature - Lizard Beast
6/6
3
Beasts can't block.
Circular Logic
TO
2U
Instant
2
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Tainted Sigil
ARB
1WB
Artifact
1
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Sivitri Scarzam
CH
LG
5UB
Legendary Creature - Human
6/4
3
Boros Garrison
RAV
Land
0
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
Merchant Ship
AN
U
Creature - Human
0/2
3
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
Early Harvest
6E
7E
9E
MI
1GG
Instant
2
Target player untaps all basic lands he or she controls.
Winged Coatl
ARB
1GU
Creature - Snake
1/1
3
Flash
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Vedalken Ghoul
ARB
UB
Creature - Vedalken Zombie
1/1
3
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
Diplomatic Immunity
MM
1U
Enchantment - Aura
1
Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
Planar Collapse
UL
1W
Enchantment
1
At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.
Rare-B-Gone
UNH
2BR
Sorcery
2
Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.
Smogsteed Rider
GP
2BB
Creature - Human Wizard
2/2
3
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
Rampant Growth
10E
6E
7E
8E
9E
MI
TE
1G
Sorcery
2
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Rivalry
UL
2R
Enchantment
1
At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her.
Foul Presence
AP
2B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Silverback Ape
8E
ST
3GG
Creature - Ape
5/5
3
Needleshot Gourna
LE
4GG
Creature - Beast
3/6
3
Reach (This creature can block creatures with flying.)
Spirit of Resistance
IN
2W
Enchantment
1
If you control a permanent of each color, prevent all damage that would be dealt to you.
Trusted Advisor
SOK
U
Creature - Human Advisor
1/2
3
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Kavu Scout
IN
2R
Creature - Kavu Scout
0/2
3
Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
Intuition
TE
2U
Instant
2
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Earthbrawn
MOR
1G
Instant
2
Target creature gets +3/+3 until end of turn.
Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Spoils of Victory
P3
2G
Sorcery
2
Search your library for a basic land card and put that card into play. Then shuffle your library.
AEther Tide
EX
XU
Sorcery
2
As an additional cost to play AEther Tide, discard X creature cards.
Return X target creatures to their owners' hands.
Corrupting Licid
SH
2B
Creature - Licid
2/2
3
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear.
Galvanic Key
MR
2
Artifact
1
Flash
{3}, {T}: Untap target artifact.
Cabal Ritual
TO
1B
Instant
2
Add {B}{B}{B} to your mana pool.
Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
Common Courtesy
UG
2UU
Enchantment
1
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
Dwarven Weaponsmith
AQ
R
1R
Creature - Dwarf Artificer
1/1
3
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep.
Kitsune Mystic (Autumn-Tail, Kitsune Sage)
CHK
3W
Legendary Creature - Fox Wizard
4/5
3
{1}: Attach target Aura attached to a creature to another creature.
Rockslide Ambush
P3
1R
Sorcery
2
Rockslide Ambush deals damage equal to the number of Mountains you control to target creature.
Mortipede
RAV
3B
Creature - Insect
4/1
3
{2}{G}: All creatures able to block Mortipede this turn do so.
Offalsnout
MOR
2B
Creature - Elemental
2/2
3
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke {B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Scattershot Archer
CFX
G
Creature - Elf Archer
1/2
3
{T}: Scattershot Archer deals 1 damage to each creature with flying.
Ironfist Crusher
ON
4W
Creature - Human Soldier
2/4
3
Ironfist Crusher can block any number of creatures.
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Staying Power
UNH
2W
Enchantment
1
As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
Sakura-Tribe Springcaller
BOK
3G
Creature - Snake Shaman
2/4
3
At the beginning of your upkeep, add {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
Marble Diamond
6E
7E
MI
2
Artifact
1
Marble Diamond comes into play tapped.
{T}: Add {W} to your mana pool.
Mox Lotus
UNH
15
Artifact
1
{T}: Add {∞} to your mana pool.
{100}: Add one mana of any color to your mana pool.
You don't lose life due to mana burn.
Feroz's Ban
5E
7E
HL
6
Artifact
1
Creature spells cost {2} more to play.
Boros Swiftblade
RAV
RW
Creature - Human Soldier
1/2
3
Double strike
Inquisitor's Snare
SHM
1W
Instant
2
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Tidings
10E
9E
ST
3UU
Sorcery
2
Draw four cards.
Vernal Equinox
MM
3G
Enchantment
1
Any player may play creature and enchantment cards as though they had flash.
Rabble-Rouser
GP
3R
Creature - Goblin Shaman
1/1
3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
Emerald Dragonfly
CH
LG
1G
Creature - Insect
1/1
3
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
Cephalid Shrine
OD
1UU
Enchantment
1
Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Golden Wish
JU
3WW
Sorcery
2
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
Denizen of the Deep
10E
P2
ST
6UU
Creature - Serpent
11/11
3
When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.
Symbiosis
US
1G
Instant
2
Two target creatures each get +2/+2 until end of turn.
Blade Sliver
LE
2R
Creature - Sliver
2/2
3
All Sliver creatures get +1/+0.
Clergy en-Vec
TE
1W
Creature - Human Cleric
1/1
3
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Twinblade Slasher
EVE
G
Creature - Elf Warrior
1/1
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
Spotted Griffin
PT
3W
Creature - Griffin
2/3
3
Flying
Inner-Flame Acolyte
LRW
1RR
Creature - Elemental Shaman
2/2
3
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Redwood Treefolk
6E
7E
PT
WL
4G
Creature - Treefolk
3/6
3
Diabolic Intent
PS
1B
Sorcery
2
As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Old Fogey
UNH
GG
Summon - Dinosaur
7/7
1
Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Summoner's Egg
FD
4
Artifact Creature - Egg
0/4
3
Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.
Mossbridge Troll
SHM
5GG
Creature - Troll
5/5
3
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Sage of Fables
MOR
2U
Creature - Merfolk Wizard
2/2
3
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Kinsbaile Balloonist
LRW
3W
Creature - Kithkin Soldier
2/2
3
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Painbringer
OD
2BB
Creature - Human Minion
1/1
3
{T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.
Mouth of Ronom
CS
Snow Land
0
{T}: Add {1} to your mana pool.
{4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.)
Gleemax
UNH
1000000
Legendary Artifact
1
You choose all targets for all spells and abilities.
Heidar, Rimewind Master
CS
4U
Legendary Creature - Human Wizard
3/3
3
{2}, {T}: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.
Oath of Lim-Dul
IA
3B
Enchantment
1
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
Sunscape Apprentice
IN
W
Creature - Human Wizard
1/1
3
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Martyr of Frost
CS
U
Creature - Human Wizard
1/1
3
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
Mirari
OD
TSP
5
Legendary Artifact
1
Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Hisoka's Guard
CHK
1U
Creature - Human Wizard
1/1
3
You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.)
Deep-Slumber Titan
SHM
2RR
Creature - Giant Warrior
7/7
3
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Troubled Healer
PY
2W
Creature - Human Cleric
1/2
3
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Master Transmuter
CFX
3U
Artifact Creature - Human Artificer
1/2
3
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.
Hidden Horror
10E
6E
P2
WL
1BB
Creature - Horror
4/4
3
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.
Teysa, Orzhov Scion
GP
1WB
Legendary Creature - Human Advisor
2/3
3
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Orochi Eggwatcher (Shidako, Broodmistress)
CHK
2G
Legendary Creature - Snake Shaman
3/3
3
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Blessed Reversal
7E
8E
PT
UL
1W
Instant
2
You gain 3 life for each creature attacking you.
Arcbound Worker
DS
1
Artifact Creature - Construct
0/0
3
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Juzam Djinn
AN
2BB
Creature - Djinn
5/5
3
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
Killer Instinct
GP
4RG
Enchantment
1
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
Auriok Steelshaper
MR
1W
Creature - Human Soldier
1/1
3
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.
Erhnam Djinn
AN
CH
JU
3G
Creature - Djinn
4/5
3
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
Mogg Raider
TE
R
Creature - Goblin
1/1
3
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Clockwork Gnomes
HL
4
Artifact Creature - Gnome
2/2
3
{3}, {T}: Regenerate target artifact creature.
Nightcreep
DIS
BB
Instant
2
Until end of turn, all creatures become black and all lands become Swamps.
Wheel of Sun and Moon
SHM
(G/W)(G/W)
Enchantment - Aura
1
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Aladdin
AN
CH
2RR
Creature - Human Rogue
1/1
3
{1}{R}{R}, {T}: Gain control of target artifact as long as you control Aladdin.
Zur the Enchanter
CS
1WUB
Legendary Creature - Human Wizard
1/4
3
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.
Ragnar
LG
GWU
Legendary Creature - Human Cleric
2/2
3
{G}{W}{U}, {T}: Regenerate target creature.
Recoil
IN
1UB
Instant
2
Return target permanent to its owner's hand. Then that player discards a card.
Dwarven Recruiter
OD
2R
Creature - Dwarf
2/2
3
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Everbark Shaman
MOR
4G
Creature - Treefolk Shaman
3/5
3
{T}, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.
Nightshade Assassin
TSP
2BB
Creature - Human Assassin
2/1
3
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Rakdos Ickspitter
DIS
1BR
Creature - Thrull
1/1
3
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Soulcatchers' Aerie
JU
1W
Enchantment
1
Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Wake of Destruction
UD
3RRR
Sorcery
2
Destroy target land and all other lands with the same name as that land.
Zombie Trailblazer
TO
BBB
Creature - Zombie Scout
2/2
3
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Squeaking Pie Grubfellows
MOR
3B
Creature - Goblin Shaman
3/2
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
Fyndhorn Elder
5E
6E
7E
8E
IA
2G
Creature - Elf Druid
1/1
3
{T}: Add {G}{G} to your mana pool.
Justice
5E
IA
2WW
Enchantment
1
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Scarscale Ritual
SHM
1(U/B)
Sorcery
2
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Telekinetic Bonds
JU
2UUU
Enchantment
1
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Kashi-Tribe Reaver
CHK
3G
Creature - Snake Warrior
3/2
3
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
Forbidden Crypt
6E
MI
3BB
Enchantment
1
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, remove that card from the game instead.
Wall of Earth
LG
1R
Creature - Wall
0/6
3
Defender (This creature can't attack.)
Mindstorm Crown
MR
3
Artifact
1
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Stonehands
IA
2R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
March of the Machines
10E
MR
3U
Enchantment
1
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
Azorius Guildmage
DIS
(W/U)(W/U)
Creature - Vedalken Wizard
2/2
3
({(w/u)} can be paid with either {W} or {U}.)
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Hum of the Radix
MR
2GG
Enchantment
1
Each artifact spell costs {1} more to play for each artifact its controller controls.
Vicious Betrayal
FD
3BB
Sorcery
2
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Serra Zealot
US
W
Creature - Human Soldier
1/1
3
First strike
Blister Beetle
ALA
1B
Creature - Insect
1/1
3
When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.
Sparksmith
ON
1R
Creature - Goblin
1/1
3
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
Liliana Vess
LRW
3BB
Planeswalker - Liliana
1
5
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.
Gilt-Leaf Archdruid
MOR
3GG
Creature - Elf Druid
3/3
3
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Undergrowth
AL
G
Instant
2
As an additional cost to play Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
Balloon Peddler
MM
2U
Creature - Human Spellshaper
2/2
3
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
Preferred Selection
MI
2GG
Enchantment
1
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Brace for Impact
DIS
4W
Instant
2
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Watchwolf
RAV
GW
Creature - Wolf
3/3
3
Grassland Crusader
ON
5W
Creature - Human Cleric Soldier
2/4
3
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
Cao Cao, Lord of Wei
P3
3BB
Legendary Creature - Human Soldier
3/3
3
{T}: Target opponent discards two cards. Play this ability only during your turn, before attackers are declared.
Waxmane Baku
BOK
2W
Creature - Spirit
2/2
3
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Daughter of Autumn
HL
2GG
Legendary Creature - Avatar
2/4
3
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Sand Silos
5E
FE
Land
0
Sand Silos comes into play tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
Baru, Fist of Krosa
FUT
3GG
Legendary Creature - Human Druid
4/4
3
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
Petrified Field
OD
Land
0
{T}: Add {1} to your mana pool.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Mist of Stagnation
JU
3UU
Enchantment
1
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
Yomiji, Who Bars the Way
BOK
5WW
Legendary Creature - Spirit
4/4
3
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.
Rakdos Signet
DIS
2
Artifact
1
{1}, {T}: Add {B}{R} to your mana pool.
Charging Troll
IN
2GW
Creature - Troll
3/3
3
Vigilance
{G}: Regenerate Charging Troll.
Acorn Harvest
TO
3G
Sorcery
2
Put two 1/1 green Squirrel creature tokens into play.
Flashback-{1}{G}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
One with Nothing
SOK
B
Instant
2
Discard your hand.
Spirit of the Night
MI
6BBB
Legendary Creature - Demon Spirit
6/5
3
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Consuming Bonfire
LRW
3RR
Tribal Sorcery - Elemental
2
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Read the Runes
ON
XU
Instant
2
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Ancient Grudge
TSP
1R
Instant
2
Destroy target artifact.
Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Noble Benefactor
WL
2U
Creature - Human Cleric
2/2
3
When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
Vulshok War Boar
DS
2RR
Creature - Boar Beast
5/5
3
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
Psychotic Fury
DIS
1R
Instant
2
Target multicolored creature gains double strike until end of turn.
Draw a card.
Giant Warthog
JU
5G
Creature - Boar Beast
5/5
3
Trample
Voltaic Key
US
1
Artifact
1
{1}, {T}: Untap target artifact.
Wall of Pine Needles
IA
3G
Creature - Plant Wall
3/3
3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.
Carrion Howler
RAV
3B
Creature - Zombie Wolf
2/2
3
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Primal Order
5E
HL
2GG
Enchantment
1
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
Arcbound Bruiser
DS
5
Artifact Creature - Golem
0/0
3
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Acidic Dagger
MI
4
Artifact
1
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared.
Sliver Queen
SH
WUBRG
Legendary Creature - Sliver
7/7
3
{2}: Put a 1/1 colorless Sliver creature token into play.
Essence Leak
IN
U
Enchantment - Aura
1
Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Roterothopter
HL
1
Artifact Creature - Thopter
0/2
3
Flying
{2}: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Fowl Play
UG
2U
Enchant Creature
3
Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
Akki Lavarunner
CHK
3R
Creature - Goblin Warrior
1/1
3
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
Jester's Mask
IA
5
Artifact
1
Jester's Mask comes into play tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
Aven Liberator
SC
2WW
Creature - Bird Soldier
2/3
3
Flying
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Thrull Retainer
5E
FE
B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
Chromatic Sphere
IN
MR
1
Artifact
1
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
Aven Mindcensor
FUT
2W
Creature - Bird Wizard
2/1
3
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Adarkar Wastes
10E
5E
6E
7E
9E
IA
Land
0
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Watchwing Scarecrow
SHM
4
Artifact Creature - Scarecrow
2/4
3
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Blind with Anger
CHK
3R
Instant - Arcane
2
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Flicker
UD
1W
Sorcery
2
Remove target nontoken permanent from the game, then return it to play under its owner's control.
Somber Hoverguard
MR
5U
Creature - Drone
3/2
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
Warrior en-Kor
SH
WW
Creature - Kor Warrior Knight
2/2
3
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Streetbreaker Wurm
GP
3RG
Creature - Wurm
6/4
3
Valorous Charge
PT
1WW
Sorcery
2
White creatures get +2/+0 until end of turn.
Leafdrake Roost
DIS
3GU
Enchantment - Aura
1
Enchant land
Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play."
Boom // Bust (Boom)
PLC
1R
Sorcery
2
Destroy target land you control and target land you don't control.
Lifeline
US
5
Artifact
1
Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn.
Baron Sengir
HL
5BBB
Legendary Creature - Vampire
5/5
3
Flying
Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Orcish Artillery
10E
4E
5E
6E
7E
8E
9E
B
R
U
1RR
Creature - Orc Warrior
1/3
3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Wizard Mentor
US
2U
Creature - Human Wizard
2/2
3
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
Surge of Thoughtweft
LRW
1W
Tribal Instant - Kithkin
2
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Urza's Filter
IN
4
Artifact
1
Multicolored spells cost up to {2} less to play.
Oni of Wild Places
SOK
5R
Creature - Demon Spirit
6/5
3
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Isochron Scepter
MR
2
Artifact
1
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
{2}, {T}: You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
Parallectric Feedback
GP
3R
Instant
2
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Topple
NE
2W
Sorcery
2
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target any one of them.)
Nature's Will
CHK
2GG
Enchantment
1
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Will-o'-the-Wisp
4E
9E
B
R
U
B
Creature - Spirit
0/1
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Knotvine Mystic
CFX
RGW
Creature - Elf Druid
2/2
3
{1}, {T}: Add {R}{G}{W} to your mana pool.
Healing Leaves
PLC
G
Instant
2
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Sky Hussar
DIS
3WU
Creature - Human Knight
4/3
3
Flying
When Sky Hussar comes into play, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
Lyzolda, the Blood Witch
DIS
1BR
Legendary Creature - Human Cleric
3/1
3
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Pygmy Allosaurus
IA
2G
Creature - Lizard
2/2
3
Swampwalk
Dream Fracture
EVE
1UU
Instant
2
Counter target spell. Its controller draws a card.
Draw a card.
Catastrophe
US
4WW
Sorcery
2
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Stream of Unconsciousness
MOR
U
Tribal Instant - Wizard
2
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Spirit Mirror
TE
2WW
Enchantment
1
At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play.
{0}: Destroy target Reflection.
Inner-Flame Igniter
LRW
2R
Creature - Elemental Warrior
2/2
3
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Skyshroud Vampire
TE
3BB
Creature - Vampire
3/3
3
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
Rebel Informer
PY
2B
Creature - Human Mercenary Rebel
1/2
3
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target Rebel on the bottom of its owner's library.
Icatian Priest
10E
FE
W
Creature - Human Cleric
1/1
3
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Vulshok Morningstar
9E
DS
2
Artifact - Equipment
1
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Quenchable Fire
CFX
3R
Sorcery
2
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
Temporal Spring
AP
1GU
Sorcery
2
Put target permanent on top of its owner's library.
Mirror-Sigil Sergeant
CFX
5W
Creature - Rhino Soldier
4/4
3
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
Mana Leech
US
2B
Creature - Leech
1/1
3
You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
Sell-Sword Brute
RAV
1R
Creature - Human Mercenary
2/2
3
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
Thunderscape Apprentice
IN
R
Creature - Human Wizard
1/1
3
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
Kodama of the North Tree
CHK
2GGG
Legendary Creature - Spirit
6/4
3
Trample; shroud (This permanent can't be the target of spells or abilities.)
Elven Warhounds
TE
3G
Creature - Hound
2/2
3
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Tainted AEther
7E
US
2BB
Enchantment
1
Whenever a creature comes into play, its controller sacrifices a creature or land.
Matca Rioters
CFX
2G
Creature - Human Warrior
*/*
3
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
Mammoth Harness
HL
3G
Enchantment - Aura
1
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Livonya Silone
LG
2RRGG
Legendary Creature - Human Warrior
4/4
3
First strike, legendary landwalk
Tranquility
4E
5E
6E
7E
B
IN
MM
R
TE
U
2G
Sorcery
2
Destroy all enchantments.
Shifting Sky
8E
PS
2U
Enchantment
1
As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.
Blood Lust
4E
5E
LG
1R
Instant
2
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Floodchaser
MOR
5U
Creature - Elemental
0/0
3
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Aggression
IA
2R
Enchantment - Aura
1
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn.
Decaying Soil
OD
1BB
Enchantment
1
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand."
Storm Crow
6E
7E
8E
9E
AL
PT
ST
1U
Creature - Bird
1/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sakura-Tribe Scout
SOK
G
Creature - Snake Shaman Scout
1/1
3
{T}: You may put a land card from your hand into play.
Verdeloth the Ancient
IN
TSP
4GG
Legendary Creature - Treefolk
4/7
3
Kicker {X} (You may pay an additional {X} as you play this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.
Thornscape Master
IN
2GG
Creature - Human Wizard
2/2
3
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
Rib Cage Spider
PY
2G
Creature - Spider
1/4
3
Reach (This creature can block creatures with flying.)
Recoup
OD
1R
Sorcery
2
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Rathi Trapper
PLC
1B
Creature - Human Rebel Rogue
1/2
3
{B}, {T}: Tap target creature.
Endless Horizons
EVE
3W
Enchantment
1
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Sandstone Deadfall
OD
3
Artifact
1
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
Oxidize
DS
G
Instant
2
Destroy target artifact. It can't be regenerated.
Leviathan
4E
5E
DK
TSP
5UUUU
Creature - Leviathan
10/10
3
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
Blightning
ALA
1BR
Sorcery
2
Blightning deals 3 damage to target player. That player discards two cards.
Cateran Slaver
MM
4BB
Creature - Horror Mercenary
5/5
3
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
Hellkite Hatchling
CFX
2RG
Creature - Dragon
2/2
3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
All Suns' Dawn
FD
4G
Sorcery
2
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.
Mourner's Shield
MR
4
Artifact
1
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
Darkheart Sliver
PLC
BG
Creature - Sliver
2/2
3
All Slivers have "Sacrifice this permanent: You gain 3 life."
Foriysian Brigade
WL
3W
Creature - Human Soldier
2/4
3
Foriysian Brigade can block an additional creature.
Ydwen Efreet
AN
RRR
Creature - Efreet
3/6
3
Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.
Null Brooch
EX
4
Artifact
1
{2}, {T}, Discard your hand: Counter target noncreature spell.
Evermind
SOK
Instant - Arcane
(Nonexistent mana costs can't be paid.)
1
Draw a card.
Evermind is blue.
Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Giant Tortoise
4E
AN
1U
Creature - Turtle
1/1
3
Giant Tortoise gets +0/+3 as long as it's untapped.
Mob Justice
SH
1R
Sorcery
2
Mob Justice deals damage to target player equal to the number of creatures you control.
Dreams of the Dead
IA
3U
Enchantment
1
{1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else.
Arcades Sabboth
CH
LG
2GGWWUU
Legendary Creature - Elder Dragon
7/7
3
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Untapped nonattacking creatures you control get +0/+2.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
Embolden
OD
2W
Instant
2
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Akki Raider
BOK
1R
Creature - Goblin Warrior
2/1
3
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
Rumbling Crescendo
US
3RR
Enchantment
1
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Lithatog
OD
1RG
Creature - Atog
1/2
3
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Forsaken Wastes
MI
2B
World Enchantment
1
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Cryptic Command
LRW
1UUU
Instant
2
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Kongming, "Sleeping Dragon"
P3
2WW
Legendary Creature - Human Advisor
2/2
3
Other creatures you control get +1/+1.
Myr Moonvessel
DS
1
Artifact Creature - Myr
1/1
3
When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool.
Leaf-Crowned Elder
MOR
2GG
Creature - Treefolk Shaman
3/5
3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
Twigwalker
OD
2G
Creature - Insect
2/2
3
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Conquer
5E
6E
IA
3RR
Enchantment - Aura
1
Enchant land
You control enchanted land.
Mijae Djinn
AN
R
RRR
Creature - Djinn
6/3
3
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Hammer Mage
MM
1R
Creature - Human Spellshaper
1/1
3
{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
Suntouched Myr
FD
3
Artifact Creature - Myr
0/0
3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
Pongify
PLC
U
Instant
2
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.
Chromeshell Crab
LE
4U
Creature - Crab Beast
3/3
3
Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Hazy Homunculus
PY
1U
Creature - Homunculus Illusion
1/1
3
Hazy Homunculus is unblockable as long as defending player controls an untapped land.
Minister of Impediments
DIS
2(W/U)
Creature - Human Advisor
1/1
3
({(w/u)} can be paid with either {W} or {U}.)
{T}: Tap target creature.
Kashi-Tribe Warriors
CHK
3GG
Creature - Snake Warrior
2/4
3
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Rhys the Redeemed
SHM
(G/W)
Legendary Creature - Elf Warrior
1/1
3
{2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token into play.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token into play that's a copy of that creature.
Shivan Hellkite
10E
US
5RR
Creature - Dragon
5/5
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
Cataclysm
EX
2WW
Sorcery
2
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Secluded Steppe
ON
Land
0
Secluded Steppe comes into play tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
Cabal Archon
ON
2B
Creature - Human Cleric
2/2
3
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Gaea's Herald
10E
8E
PS
1G
Creature - Elf
1/1
3
Creature spells can't be countered.
Zo-Zu the Punisher
CHK
1RR
Legendary Creature - Goblin Warrior
2/2
3
Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller.
Steal Enchantment
TE
UU
Enchantment - Aura
1
Enchant enchantment
You control enchanted enchantment.
When Fluffy Bunnies Attack
UNH
3B
Instant
2
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Dralnu, Lich Lord
TSP
3UB
Legendary Creature - Zombie
3/3
3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
Tanglewalker
DS
2G
Creature - Dryad
2/2
3
Creatures you control are unblockable as long as defending player controls an artifact land.
Delif's Cone
FE
0
Artifact
1
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Street Wraith
FUT
3BB
Creature - Wraith
3/4
3
Swampwalk
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Thran War Machine
UL
4
Artifact Creature - Construct
4/5
3
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each turn if able.
Boneshard Slasher
TO
1B
Creature - Horror
1/1
3
Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Opal Acrolith
US
2W
Enchantment
1
Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
Jangling Automaton
WL
3
Artifact Creature - Construct
3/2
3
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
Wolverine Pack
5E
LG
2GG
Creature - Wolverine
2/4
3
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Ghost-Lit Nourisher
SOK
2G
Creature - Spirit
2/1
3
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Dream's Grip
MR
U
Instant
2
Choose one - Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
Sisters of Stone Death
RAV
4BBGG
Legendary Creature - Gorgon
7/5
3
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.
Coastal Piracy
8E
MM
2UU
Enchantment
1
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Agonizing Demise
IN
3B
Instant
2
Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Even the Odds
FUT
2W
Instant
2
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.
Vodalian Illusionist
WL
2U
Creature - Merfolk Wizard
2/2
3
{U}{U}, {T}: Target creature phases out.
Shapeshifter
4E
5E
AQ
6
Artifact Creature - Shapeshifter
*/7-*
3
As Shapeshifter comes into play, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Foxfire Oak
SHM
5G
Creature - Treefolk Shaman
3/6
3
{(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
Dakmor Sorceress
P2
ST
5B
Creature - Human Wizard
*/4
3
Dakmor Sorceress's power is equal to the number of Swamps you control.
Phantom Flock
JU
3WW
Creature - Bird Soldier Spirit
0/0
3
Flying
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Goblin Brigand
9E
SC
1R
Creature - Goblin Warrior
2/2
3
Goblin Brigand attacks each turn if able.
Heartwood Dryad
TE
1G
Creature - Dryad
2/1
3
Heartwood Dryad can block creatures with shadow as though they didn't have shadow.
Spore Cloud
FE
1GG
Instant
2
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Cloudcrown Oak
LRW
2GG
Creature - Treefolk Warrior
3/4
3
Reach (This can block creatures with flying.)
Hisoka, Minamo Sensei
CHK
2UU
Legendary Creature - Human Wizard
1/3
3
{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
Howl from Beyond
4E
5E
6E
7E
B
IA
R
U
XB
Instant
2
Target creature gets +X/+0 until end of turn.
Soratami Cloudskater
CHK
1U
Creature - Moonfolk Rogue
1/1
3
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Urborg Uprising
AP
4B
Sorcery
2
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Unearth
UL
B
Sorcery
2
Return target creature card with converted mana cost 3 or less from your graveyard to play.
Cycling {2} ({2}, Discard this card: Draw a card.)
Kithkin Mourncaller
LRW
2G
Creature - Kithkin Scout
2/2
3
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
Siege-Gang Commander
10E
SC
3RR
Creature - Goblin
2/2
3
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Mercenary Knight
PT
2B
Creature - Human Mercenary Knight
4/4
3
When Mercenary Knight comes into play, sacrifice it unless you discard a creature card.
Eye of Ramos
MM
3
Artifact
1
{T}: Add {U} to your mana pool.
Sacrifice Eye of Ramos: Add {U} to your mana pool.
Torrent of Fire
SC
3RR
Sorcery
2
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
Sadistic Augermage
RAV
2B
Creature - Human Wizard
3/1
3
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
Frostweb Spider
CS
2G
Snow Creature - Spider
1/3
3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Song of Blood
VI
1R
Sorcery
2
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Noble Stand
NE
4W
Enchantment
1
Whenever a creature you control blocks, you gain 2 life.
Blasting Station
FD
3
Artifact
1
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.
Frantic Search
UL
2U
Instant
2
Draw two cards, then discard two cards.
Untap up to three lands.
Torchling
PLC
3RR
Creature - Shapeshifter
3/3
3
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Scabland
TE
Land
0
Scabland comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
Benalish Lancer
IN
2W
Creature - Human Knight
2/2
3
Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.)
If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike.
Tempting Licid
SH
2G
Creature - Licid
2/2
3
{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
Goblin Settler
ST
3R
Creature - Goblin
1/1
3
When Goblin Settler comes into play, destroy target land.
Bottled Cloister
RAV
4
Artifact
1
At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down.
At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.
Auntie's Snitch
MOR
2B
Creature - Goblin Rogue
3/1
3
Auntie's Snitch can't block.
Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
No Mercy
UL
2BB
Enchantment
1
Whenever a creature deals damage to you, destroy it.
Wear Away
CHK
GG
Instant - Arcane
2
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Kuon, Ogre Ascendant
SOK
BBB
Legendary Creature - Ogre Monk
2/4
3
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
Maggot Therapy
MM
2B
Enchantment - Aura
1
Flash
Enchant creature
Enchanted creature gets +2/-2.
Venomous Breath
IA
MM
3G
Instant
2
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
Whip-Spine Drake
FUT
3UU
Creature - Drake
3/3
3
Flying
Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Knight of the Hokey Pokey
UG
WW
Summon - Knight
2/2
1
First strike
o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
Scoria Cat
PY
3RR
Creature - Cat
3/3
3
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Faerie Noble
HL
2G
Creature - Faerie
1/2
3
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
Spirit Cairn
JU
2W
Enchantment
1
Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying into play.
Sea Scryer
MI
1U
Creature - Merfolk Wizard
1/1
3
{T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
Vassal's Duty
CHK
3W
Enchantment
1
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Pride of Lions
7E
ST
3GG
Creature - Cat
4/4
3
You may have Pride of Lions assign its combat damage as though it weren't blocked.
Death Grasp
AP
XWB
Sorcery
2
Death Grasp deals X damage to target creature or player. You gain X life.
Predict
OD
1U
Instant
2
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Keldon Halberdier
TSP
4R
Creature - Human Warrior
4/1
3
First strike
Suspend 4-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Flailing Soldier
MM
R
Creature - Human Soldier
2/2
3
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
Phyrexian Lens
IN
3
Artifact
1
{T}, Pay 1 life: Add one mana of any color to your mana pool.
Silklash Spider
9E
ON
3GG
Creature - Spider
2/7
3
Reach (This creature can block creatures with flying.)
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Scythe of the Wretched
MR
2
Artifact - Equipment
1
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
Colossus of Sardia
10E
4E
5E
AQ
9
Artifact Creature - Golem
9/9
3
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Play this ability only during your upkeep.
Divergent Growth
SC
G
Instant
2
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
Kjeldoran Royal Guard
10E
5E
6E
7E
IA
3WW
Creature - Human Soldier
2/5
3
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Zombie Fanboy
UNH
2B
Creature - Zombie Gamer
1/1
3
As Zombie Fanboy comes into play, choose an artist.
Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
Frightcrawler
OD
1B
Creature - Horror
1/1
3
Fear
Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
Traumatize
10E
9E
OD
3UU
Sorcery
2
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Cursed Ronin
CHK
3B
Creature - Human Samurai
1/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
Benthicore
LRW
6U
Creature - Elemental
5/5
3
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Dust to Dust
5E
DK
1WW
Sorcery
2
Remove two target artifacts from the game.
Wonder
JU
3U
Creature - Incarnation
2/2
3
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Greater Mossdog
RAV
3G
Creature - Plant Hound
3/3
3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Balduvian Hydra
IA
XRR
Creature - Hydra
0/1
3
Balduvian Hydra comes into play with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep.
Phobian Phantasm
CS
1BB
Creature - Illusion
3/3
3
Flying, fear
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
O-Naginata
SOK
1
Artifact - Equipment
1
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Verdant Field
PY
2G
Enchantment - Aura
1
Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Mortiphobia
TO
1BB
Enchantment
1
{1}{B}, Discard a card: Remove target card in a graveyard from the game.
{1}{B}, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.
Search for Survivors
PY
2R
Sorcery
2
An opponent chooses a card at random from your graveyard. If it's a creature card, put it into play. Otherwise, remove it from the game. Then reorder your graveyard at random.
Irrigation Ditch
IN
Land
0
Irrigation Ditch comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
Red Elemental Blast
4E
B
R
U
R
Instant
2
Choose one - Counter target blue spell; or destroy target blue permanent.
Revelation
CH
LG
G
World Enchantment
1
All players play with their hands revealed.
Tempest of Light
10E
9E
MR
2W
Instant
2
Destroy all enchantments.
Benalish Commander
PLC
3W
Creature - Human Soldier
*/*
3
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.
Dehydration
10E
8E
9E
MM
3U
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Planar Guide
LE
W
Creature - Human Cleric
1/1
3
{3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
Bosh, Iron Golem
MR
8
Legendary Artifact Creature - Golem
6/7
3
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Scourge of Numai
BOK
3B
Creature - Demon Spirit
4/4
3
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Seal of Strength
NE
G
Enchantment
1
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Shaman's Trance
JU
2R
Instant
2
Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
Wojek Embermage
RAV
3R
Creature - Human Wizard
1/2
3
Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Dong Zhou, the Tyrant
P3
4R
Legendary Creature - Human Soldier
3/3
3
When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player.
Spell Snare
DIS
U
Instant
2
Counter target spell with converted mana cost 2.
Femeref Scouts
MI
2W
Creature - Human Scout
1/4
3
Firebreathing
10E
4E
5E
6E
9E
B
MI
R
U
R
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
{R}: Enchanted creature gets +1/+0 until end of turn.
War-Spike Changeling
MOR
3R
Creature - Shapeshifter
3/3
3
Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
War Cadence
MM
2R
Enchantment
1
{X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls.
Horrible Hordes
MI
3
Artifact Creature - Spirit
2/2
3
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Zodiac Monkey
9E
P3
1G
Creature - Ape
2/1
3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Wall of Distortion
MM
2BB
Creature - Wall
1/3
3
Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
Vengeful Firebrand
MOR
3R
Creature - Elemental Warrior
5/2
3
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
Bloodstoke Howler
LE
5R
Creature - Beast
3/4
3
Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
Angel's Feather
10E
9E
DS
2
Artifact
1
Whenever a player plays a white spell, you may gain 1 life.
Hulking Ogre
ST
UD
2R
Creature - Ogre
3/3
3
Hulking Ogre can't block.
Snake Basket
6E
VI
4
Artifact
1
{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery.
Dakmor Salvage
FUT
Land
0
Dakmor Salvage comes into play tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Feast of Worms
CHK
3GG
Sorcery - Arcane
2
Destroy target land. If that land was legendary, its controller sacrifices another land.
Glittering Lion
PY
2W
Creature - Cat
2/2
3
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability.
Enslaved Horror
MM
3B
Creature - Horror
4/4
3
When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.
Sentinel
CH
LG
4
Artifact Creature - Shapeshifter
1/1
3
{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.)
Stinging Barrier
MM
2UU
Creature - Wall
0/4
3
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
Fists of the Demigod
SHM
1(B/R)
Enchantment - Aura
1
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Shauku's Minion
MI
1BR
Creature - Human Minion
2/2
3
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
Downdraft
WL
2G
Enchantment
1
{G}: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
Cephalid Sage
TO
3U
Creature - Cephalid
2/3
3
Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards."
Gorilla Titan
OD
3GG
Creature - Ape
4/4
3
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
Gang of Elk
7E
UL
5G
Creature - Elk Beast
5/4
3
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Righteous Avengers
LG
4W
Creature - Human Soldier
3/1
3
Plainswalk
Yavimaya Hollow
UD
Legendary Land
0
{T}: Add {1} to your mana pool.
{G}, {T}: Regenerate target creature.
Shivan Sand-Mage
FUT
2RR
Creature - Viashino Shaman
3/2
3
When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4-{R}
Phyrexian Prowler
NE
3B
Creature - Zombie Mercenary
3/3
3
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Swelter
JU
3R
Sorcery
2
Swelter deals 2 damage to each of two target creatures.
Ronin Cavekeeper
SOK
5R
Creature - Human Samurai
4/3
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Seismic Spike
RAV
2RR
Sorcery
2
Destroy target land. Add {R}{R} to your mana pool.
Soul Nova
MR
3WW
Instant
2
Remove target attacking creature and all Equipment attached to it from the game.
Wall of Junk
US
2
Artifact Creature - Wall
0/7
3
Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
Nantuko Monastery
JU
Land
0
{T}: Add {1} to your mana pool.
Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard.
Fervent Charge
AP
1WBR
Enchantment
1
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Ethersworn Canonist
ALA
1W
Artifact Creature - Human Cleric
2/2
3
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
Hua Tuo, Honored Physician
P3
1GG
Legendary Creature - Human
1/2
3
{T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before attackers are declared.
Sacellum Godspeaker
ALA
2G
Creature - Elf Druid
2/2
3
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
Reito Lantern
CHK
2
Artifact
1
{3}: Put target card in a graveyard on the bottom of its owner's library.
Darkwater Catacombs
OD
Land
0
{1}, {T}: Add {U}{B} to your mana pool.
Kry Shield
LG
2
Artifact
1
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Wayward Soul
EX
2UU
Creature - Spirit
3/2
3
Flying
{U}: Put Wayward Soul on top of its owner's library.
Jund Panorama
ALA
Land
0
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
Glaciers
IA
2WU
Enchantment
1
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
Ashenmoor Liege
SHM
1(B/R)(B/R)(B/R)
Creature - Elemental Knight
4/1
3
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Leyline of Lightning
GP
2RR
Enchantment
1
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
Viashino Slaughtermaster
CFX
1R
Creature - Viashino Warrior
1/1
3
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
Blighted Shaman
6E
MI
1B
Creature - Human Cleric Shaman
1/1
3
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Firebrand Ranger
IN
1R
Creature - Human Soldier
2/1
3
{G}, {T}: You may put a basic land card from your hand into play.
Cold Storage
TE
4
Artifact
1
{3}: Remove target creature you control from the game.
Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control.
Minion of Tevesh Szat
IA
4BBB
Creature - Demon Minion
4/4
3
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
Meishin, the Mind Cage
SOK
4UUU
Legendary Enchantment
1
All creatures get -X/-0, where X is the number of cards in your hand.
Rude Awakening
FD
4G
Sorcery
2
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Ihsan's Shade
HL
3BBB
Legendary Creature - Shade Knight
5/5
3
Protection from white
Warp Artifact
4E
5E
B
R
U
BB
Enchantment - Aura
1
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Wall of Kelp
HL
UU
Creature - Plant Wall
0/3
3
Defender (This creature can't attack.)
{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp into play.
Essence Vortex
IA
1UB
Instant
2
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Soul Net
4E
5E
6E
7E
B
R
ST2K
U
1
Artifact
1
Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.
Fervor
6E
7E
WL
2R
Enchantment
1
Creatures you control have haste.
Wake of Vultures
VI
3B
Creature - Bird
3/1
3
Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
Raise the Alarm
MR
1W
Instant
2
Put two 1/1 white Soldier creature tokens into play.
Two-Headed Dragon
8E
MM
4RR
Creature - Dragon
4/4
3
Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Undertow
LG
2U
Enchantment
1
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Opal Gargoyle
US
1W
Enchantment
1
When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Ixidor, Reality Sculptor
ON
3UU
Legendary Creature - Human Wizard
3/4
3
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
Murderous Redcap
SHM
2(B/R)(B/R)
Creature - Goblin Assassin
2/2
3
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Flamebreak
DS
RRR
Sorcery
2
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Ceta Disciple
AP
U
Creature - Merfolk Wizard
1/1
3
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
Trained Armodon
6E
7E
8E
9E
TE
1GG
Creature - Elephant
3/3
3
Denying Wind
PY
7UU
Sorcery
2
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.
Cage of Hands
CHK
2W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Phantom Wurm
TSP
4GG
Creature - Wurm Spirit
2/0
3
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Kukemssa Serpent
MI
3U
Creature - Serpent
4/3
3
Kukemssa Serpent can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Telethopter
TE
4
Artifact Creature - Thopter
3/1
3
Tap an untapped creature you control: Telethopter gains flying until end of turn.
Hidden Gibbons
UL
G
Enchantment
1
When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Darksteel Citadel
DS
Artifact Land
0
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
Soulless One
ON
3B
Creature - Zombie Avatar
*/*
3
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
Stabilizer
SC
2
Artifact
1
Players can't cycle cards.
Spike Soldier
SH
2GG
Creature - Spike Soldier
0/0
3
Spike Soldier comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Cruel Revival
ON
4B
Instant
2
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Darigaaz's Attendant
IN
5
Artifact Creature - Golem
3/3
3
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
Karplusan Yeti
9E
IA
3RR
Creature - Yeti
3/3
3
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
Flowstone Hellion
SH
4R
Creature - Hellion Beast
3/3
3
Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Nightscape Familiar
PS
1B
Creature - Zombie
1/1
3
Blue spells and red spells you play cost {1} less to play.
{1}{B}: Regenerate Nightscape Familiar.
Lynx
P2
ST
1G
Creature - Cat
2/1
3
Forestwalk
Teleport
CH
LG
UUU
Instant
2
Play Teleport only after attackers are declared and before blockers are declared.
Target creature is unblockable this turn.
Humble Budoka
CHK
1G
Creature - Human Monk
2/2
3
Shroud (This permanent can't be the target of spells or abilities.)
Edgewalker
SC
1WB
Creature - Human Cleric
2/2
3
Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
Oros, the Avenger
PLC
3WBR
Legendary Creature - Dragon
6/6
3
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Groundskeeper
9E
MM
G
Creature - Human Druid
1/1
3
{1}{G}: Return target basic land card from your graveyard to your hand.
Fire Diamond
6E
7E
MI
2
Artifact
1
Fire Diamond comes into play tapped.
{T}: Add {R} to your mana pool.
Drifting Meadow
US
Land
0
Drifting Meadow comes into play tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Cursed Flesh
EX
IN
B
Enchantment - Aura
1
Enchant creature
Enchanted creature gets -1/-1 and has fear.
Heap Doll
SHM
1
Artifact Creature - Scarecrow
1/1
3
Sacrifice Heap Doll: Remove target card in a graveyard from the game.
Seton's Scout
TO
1G
Creature - Centaur Druid Scout Archer
2/1
3
Reach (This creature can block creatures with flying.)
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Tranquil Thicket
ON
Land
0
Tranquil Thicket comes into play tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
Teferi's Isle
MI
Legendary Land
0
Phasing
Teferi's Isle comes into play tapped.
{T}: Add {U}{U} to your mana pool.
Deathcurse Ogre
CHK
5B
Creature - Ogre Warrior
3/3
3
When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.
Tainted Well
IN
2B
Enchantment - Aura
1
Enchant land
When Tainted Well comes into play, draw a card.
Enchanted land is a Swamp.
Belbe's Percher
NE
2B
Creature - Bird
2/2
3
Flying
Belbe's Percher can block only creatures with flying.
Fastbond
B
R
U
G
Enchantment
1
You may play any number of additional lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Soul's Might
ALA
4G
Sorcery
2
Put X +1/+1 counters on target creature, where X is that creature's power.
Faerie Mechanist
CFX
3U
Artifact Creature - Faerie Artificer
2/2
3
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Ranger of Eos
ALA
3W
Creature - Human Soldier
3/2
3
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Goblin Deathraiders
ALA
BR
Creature - Goblin Warrior
3/1
3
Trample
Faerie Squadron
IN
U
Creature - Faerie
1/1
3
Kicker {3}{U} (You may pay an additional {3}{U} as you play this spell.)
If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying.
Copper Tablet
B
U
2
Artifact
1
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Mob Mentality
VI
R
Enchantment - Aura
1
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Pentad Prism
FD
2
Artifact
1
Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
Tel-Jilad Stylus
MR
1
Artifact
1
{T}: Put target permanent you own on the bottom of your library.
Kjeldoran Gargoyle
CS
5W
Creature - Gargoyle
3/3
3
Flying; first strike; lifelink (Whenever this creature deals damage, you gain that much life.)
Beast of Burden
7E
8E
9E
UL
6
Artifact Creature - Golem
*/*
3
Beast of Burden's power and toughness are each equal to the number of creatures in play.
Horn of Plenty
MM
6
Artifact
1
Whenever a player plays a spell, he or she may pay {1}. If that player does, he or she draws a card at end of turn.
Zombie Assassin
OD
4B
Creature - Zombie Assassin
3/2
3
{T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.
Calming Verse
PY
3G
Sorcery
2
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
Repel Intruders
SHM
3(W/U)
Instant
2
Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.)
Mise
UNH
U
Instant
2
Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.
Banishing Knack
EVE
U
Instant
2
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Dream Cache
6E
MI
TE
2U
Sorcery
2
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Army Ants
VI
1BR
Creature - Insect
1/1
3
{T}, Sacrifice a land: Destroy target land.
Magus of the Candelabra
TSP
G
Creature - Human Wizard
1/2
3
{X}, {T}: Untap X target lands.
Wirewood Hivemaster
LE
1G
Creature - Elf
1/1
3
Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Gaea's Embrace
US
2GG
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
Hateflayer
EVE
5RR
Creature - Elemental
5/5
3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
Nim Abomination
DS
2B
Creature - Zombie
3/4
3
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
Urza's Blueprints
UL
6
Artifact
1
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
The Abyss
LG
3B
World Enchantment
1
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Glittering Wish
FUT
GW
Sorcery
2
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.
General's Kabuto
CHK
4
Artifact - Equipment
1
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Attrition
UD
1BB
Enchantment
1
{B}, Sacrifice a creature: Destroy target nonblack creature.
Stone-Seeder Hierophant
RAV
2GG
Creature - Human Druid
1/1
3
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
Scaled Wurm
5E
6E
9E
IA
7G
Creature - Wurm
7/6
3
Patron of the Nezumi
BOK
5BB
Legendary Creature - Spirit
6/6
3
Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Reroute
RAV
1R
Instant
2
Change the target of target activated ability with a single target.
Draw a card.
Volrath's Curse
TE
1U
Enchantment - Aura
1
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
Heart of Bogardan
WL
2RR
Enchantment
1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.
Keldon Megaliths
FUT
Land
0
Keldon Megaliths comes into play tapped.
{T}: Add {R} to your mana pool.
Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.
Curse Artifact
DK
2BB
Enchantment - Aura
1
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
Bronze Horse
CH
LG
7
Artifact Creature - Horse
4/4
3
Trample
If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Gather Courage
RAV
G
Instant
2
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Kitsune Riftwalker
CHK
1WW
Creature - Fox Wizard
2/1
3
Protection from Spirits and from Arcane
Johan
CH
LG
3RGW
Legendary Creature - Human Wizard
5/4
3
At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Cavern Crawler
MM
2R
Creature - Insect
0/3
3
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
Chimney Imp
MR
4B
Creature - Imp
1/2
3
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
Baton of Morale
IA
2
Artifact
1
{2}: Target creature gains banding until end of turn.
Chaos Orb
B
U
2
Artifact
1
{1}, {T}: If Chaos Orb is in play, flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
Jushi Apprentice
CHK
1U
Creature - Human Wizard
1/2
3
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
Kithkin Armor
WL
W
Enchantment - Aura
1
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Bosom Buddy
UNH
3W
Creature - Elephant Townsfolk
1/4
3
Whenever you play a spell, you may gain {1/2} life for each word in that spell's name.
Noggle Bridgebreaker
EVE
2(U/R)(U/R)
Creature - Noggle Rogue
4/3
3
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
Arc Mage
NE
2R
Creature - Human Spellshaper
2/2
3
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
Wood Elves
7E
8E
9E
EX
PT
ST
2G
Creature - Elf Scout
1/1
3
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.
Tainted Monkey
UNH
1B
Creature - Ape
1/1
3
{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
Taunting Elf
ON
UD
G
Creature - Elf
0/1
3
All creatures able to block Taunting Elf do so.
Mortal Wound
VI
G
Enchantment - Aura
1
Enchant creature
When enchanted creature is dealt damage, destroy it.
Journey of Discovery
MR
2G
Sorcery
2
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Patagia Golem
6E
7E
8E
MI
4
Artifact Creature - Golem
2/3
3
{3}: Patagia Golem gains flying until end of turn.
Ronom Unicorn
CS
1W
Creature - Unicorn
2/2
3
Sacrifice Ronom Unicorn: Destroy target enchantment.
Trap Runner
MM
2WW
Creature - Human Soldier
2/3
3
{T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.)
Firespout
SHM
2(R/G)
Sorcery
2
Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
Jovial Evil
LG
2B
Sorcery
2
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Hoverguard Sweepers
FD
6UU
Creature - Drone
5/6
3
Flying
When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.
Teneb, the Harvester
PLC
3BGW
Legendary Creature - Dragon
6/6
3
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control.
Dimir Machinations
RAV
2B
Sorcery
2
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Unstable Shapeshifter
TE
3U
Creature - Shapeshifter
0/1
3
Whenever another creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
Crackling Club
TO
R
Enchantment - Aura
1
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
Cerulean Sphinx
RAV
4UU
Creature - Sphinx
5/5
3
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
Nightsky Mimic
EVE
1(W/B)
Creature - Shapeshifter
2/1
3
Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
Siege of Towers
GP
1R
Sorcery
2
Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Amphibious Kavu
PS
2G
Creature - Kavu
2/2
3
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Island Sanctuary
4E
5E
B
R
U
1W
Enchantment
1
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Giant Badger
8E
1GG
Creature - Badger
2/2
3
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Twilight Mire
EVE
Land
0
{T}: Add {1} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
Possessed Portal
FD
8
Artifact
1
If a player would draw a card, that player skips that draw instead.
At the end of each turn, each player sacrifices a permanent unless he or she discards a card.
Drooling Groodion
RAV
3BBG
Creature - Beast
4/3
3
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Jagged-Scar Archers
LRW
1GG
Creature - Elf Archer
*/*
3
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Firestorm
WL
R
Instant
2
As an additional cost to play Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.
Belbe's Armor
NE
3
Artifact
1
{X}, {T}: Target creature gets -X/+X until end of turn.
Ghosts of the Innocent
RAV
5WW
Creature - Spirit
4/5
3
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
Promise of Bunrei
SOK
2W
Enchantment
1
When a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.
Wild Cantor
GP
(R/G)
Creature - Human Druid
1/1
3
({(r/g)} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Cancel
10E
ALA
TSP
1UU
Instant
2
Counter target spell.
Funeral Pyre
JU
W
Instant
2
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.
Shocker
TE
1R
Creature - Insect
1/1
3
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Homarid Warrior
5E
FE
4U
Creature - Homarid Warrior
3/3
3
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
Broodstar
MR
8UU
Creature - Beast
*/*
3
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Miraculous Recovery
VI
4W
Instant
2
Return target creature card from your graveyard to play with a +1/+1 counter on it.
False Summoning
P2
1U
Instant
2
Counter target creature spell.
Indentured Djinn
MM
1UU
Creature - Djinn
4/4
3
Flying
When Indentured Djinn comes into play, each other player may draw up to three cards.
Gaea's Touch
DK
GG
Enchantment
1
You may play an additional land during your turn if that land is a basic Forest.
Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
Ogre Leadfoot
MR
4R
Creature - Ogre
3/3
3
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
Sage Aven
9E
ON
3U
Creature - Bird Wizard
1/3
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
Divinity of Pride
EVE
(W/B)(W/B)(W/B)(W/B)(W/B)
Creature - Spirit Avatar
4/4
3
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Goblin Digging Team
5E
6E
7E
CH
DK
R
Creature - Goblin
1/1
3
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
Scepter of Dominance
CFX
1WW
Artifact
1
{W}, {T}: Tap target permanent.
Demonspine Whip
ARB
BR
Artifact - Equipment
1
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Titania's Chosen
US
2G
Creature - Elf Archer
1/1
3
Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
Hide // Seek (Hide)
DIS
RW
Instant
2
Put target artifact or enchantment on the bottom of its owner's library.
New Frontiers
OD
XG
Sorcery
2
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.
Cateran Brute
MM
2B
Creature - Horror Mercenary
2/2
3
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Precognition
TE
4U
Enchantment
1
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Keeper of Kookus
VI
R
Creature - Goblin
1/1
3
{R}: Keeper of Kookus gains protection from red until end of turn.
Parapet Watchers
SHM
2U
Creature - Kithkin Soldier
2/2
3
{(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
Protective Sphere
IN
2W
Enchantment
1
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Artifact Possession
AQ
2B
Enchantment - Aura
1
Enchant artifact
Whenever enchanted artifact becomes tapped or a player plays an activated ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Tower of Eons
MR
4
Artifact
1
{8}, {T}: You gain 10 life.
Assquatch
UNH
4R
Creature - Donkey Lord
3
3{1/2}/3{1/2}
Each other Donkey gets +1{1/2}/+1{1/2}.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Accelerate
TO
1R
Instant
2
Target creature gains haste until end of turn.
Draw a card.
Triassic Egg
CH
LG
4
Artifact
1
{3}, {T}: Put a hatchling counter on Triassic Egg.
Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play.
Fanning the Flames
SH
XRR
Sorcery
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
Umbilicus
US
4
Artifact
1
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Cerulean Wyvern
MI
4U
Creature - Drake
3/3
3
Flying, protection from green
Goblin S.W.A.T. Team
UNH
3R
Creature - Goblin Warrior
2/2
3
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
Chainer, Dementia Master
TO
3BB
Legendary Creature - Human Minion
3/3
3
Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from the game.
Angelic Curator
UL
1W
Creature - Angel Spirit
1/1
3
Flying, protection from artifacts
Kor Dirge
PLC
2B
Instant
2
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Kemuri-Onna
SOK
4B
Creature - Spirit
3/3
3
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
Inner Calm, Outer Strength
SOK
2G
Instant - Arcane
2
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Nurturing Licid
TE
1G
Creature - Licid
1/1
3
{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
{G}: Regenerate enchanted creature.
Vampiric Feast
PT
5BB
Sorcery
2
Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
Unnatural Selection
AP
1U
Enchantment
1
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Loxodon Stalwart
FD
3WW
Creature - Elephant Soldier
3/3
3
Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Dumb Ass
UNH
2R
Creature - Donkey Barbarian
3
3{1/2}/2
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Giant Slug
CH
LG
1B
Creature - Slug
1/1
3
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
Specter's Shroud
DS
2
Artifact - Equipment
1
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Hypnotic Specter
10E
4E
9E
B
R
U
1BB
Creature - Specter
2/2
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Cursed Totem
6E
MI
2
Artifact
1
Activated abilities of creatures can't be played.
Spiketail Drake
PY
3UU
Creature - Drake
3/3
3
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
Borderland Behemoth
MOR
5RR
Creature - Giant Warrior
4/4
3
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Ivy Dancer
RAV
2G
Creature - Dryad Shaman
1/2
3
{T}: Target creature gains forestwalk until end of turn.
Blizzard Elemental
UD
5UU
Creature - Elemental
5/5
3
Flying
{3}{U}: Untap Blizzard Elemental.
Cardboard Carapace
UG
5G
Enchant Creature
3
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
Phyrexian Librarian
UNH
3B
Creature - Horror
3/3
3
Flying, trample
At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
Elvish Guidance
ON
2G
Enchantment - Aura
1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces).
Pollen Lullaby
LRW
1W
Instant
2
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Archangel
6E
P2
PT
ST
VI
5WW
Creature - Angel
5/5
3
Flying, vigilance
Goretusk Firebeast
JU
5R
Creature - Elemental Boar Beast
2/2
3
When Goretusk Firebeast comes into play, it deals 4 damage to target player.
Flowstone Thopter
NE
7
Artifact Creature - Thopter
4/4
3
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Zombie Mob
MI
2BB
Creature - Zombie
2/0
3
Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob comes into play, remove all creature cards in your graveyard from the game.
Checks and Balances
UG
2U
Enchantment
1
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
Checks and Balances may be played only in a game with three or more players.
Complex Automaton
NE
4
Artifact Creature - Golem
4/4
3
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Gosta Dirk
LG
3WWUU
Legendary Creature - Human Warrior
4/4
3
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Aven Soulgazer
ON
3WW
Creature - Bird Cleric
3/3
3
Flying
{2}{W}: Look at target face-down creature.
Thalakos Drifters
EX
2UU
Creature - Thalakos
3/3
3
Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Rain of Blades
8E
SC
W
Instant
2
Rain of Blades deals 1 damage to each attacking creature.
Basal Thrull
FE
BB
Creature - Thrull
1/2
3
{T}, Sacrifice Basal Thrull: Add oBoB to your mana pool.
Heat Wave
VI
2R
Enchantment
1
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
Laccolith Warrior
NE
2RR
Creature - Beast Warrior
3/3
3
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
Rathi Assassin
NE
2BB
Creature - Zombie Mercenary Assassin
2/2
3
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Anurid Brushhopper
JU
1GW
Creature - Frog Beast
3/4
3
Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
Seedcradle Witch
SHM
(G/W)
Creature - Elf Shaman
1/1
3
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Soratami Mirror-Guard
CHK
3U
Creature - Moonfolk Wizard
3/1
3
Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
Numai Outcast
CHK
3B
Creature - Human Samurai
1/1
3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.
Sprouting Vines
SC
2G
Instant
2
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Explosive Vegetation
ON
3G
Sorcery
2
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.
Shu General
P3
3W
Creature - Human Soldier
2/2
3
Horsemanship, vigilance
Tatterkite
SHM
3
Artifact Creature - Scarecrow
2/1
3
Flying
Tatterkite can't have counters placed on it.
Shadow Lance
GP
W
Enchantment - Aura
1
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Hired Giant
MM
3R
Creature - Giant
4/4
3
When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it.
Telekinesis
LG
UU
Instant
2
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Ulasht, the Hate Seed
GP
2RG
Legendary Creature - Hellion Hydra
0/0
3
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
Rule of Law
10E
MR
2W
Enchantment
1
Each player can't play more than one spell each turn.
Reign of Terror
MI
3BB
Sorcery
2
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
Winding Wurm
US
4G
Creature - Wurm
6/6
3
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thoughtbound Primoc
ON
2R
Creature - Bird Beast
2/3
3
Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
Frost Marsh
CS
Snow Land
0
Frost Marsh comes into play tapped.
{T}: Add {U} or {B} to your mana pool.
Sleeper's Robe
IN
UB
Enchantment - Aura
1
Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Letter Bomb
UNH
6
Artifact
1
When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19{1/2} damage to him or her.
Azorius Ploy
DIS
1WWU
Instant
2
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Disharmony
LG
2R
Instant
2
Play Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Genju of the Spires
BOK
R
Enchantment - Aura
1
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Oppressive Will
SOK
2U
Instant
2
Counter target spell unless its controller pays {1} for each card in your hand.
Change of Heart
SH
W
Instant
2
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Deathbringer Liege
EVE
2(W/B)(W/B)(W/B)
Creature - Horror
3/4
3
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it's tapped.
Renounce
MM
1W
Instant
2
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
Overgrowth
10E
9E
SH
2G
Enchantment - Aura
1
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
Battle Cry
IA
2W
Instant
2
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Pyramids
AN
6
Artifact
1
{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.
Call to Arms
IA
1W
Enchantment
1
As Call to Arms comes into play, choose a color and an opponent.
White creatures get +1/+1.
When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms.
Wild Leotau
CFX
2GG
Creature - Cat
5/4
3
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
Abbey Matron
HL
2W
Creature - Human Cleric
1/3
3
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Spirit Link
10E
4E
5E
6E
7E
8E
9E
LG
W
Enchantment - Aura
1
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Smoldering Tar
IN
2BR
Enchantment
1
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
Horobi's Whisper
BOK
1BB
Instant - Arcane
2
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Balduvian Bears
IA
1G
Creature - Bear
2/2
3
Tidewater Minion
RAV
3UU
Creature - Elemental Minion
4/4
3
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
Magus of the Disk
TSP
2WW
Creature - Human Wizard
2/4
3
Magus of the Disk comes into play tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Fallen Cleric
ON
4B
Creature - Zombie Cleric
4/2
3
Protection from Clerics
Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Submerge
NE
4U
Instant
2
If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost.
Put target creature on top of its owner's library.
Augur il-Vec
FUT
1W
Creature - Human Cleric
1/3
3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
Echoing Truth
DS
1U
Instant
2
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Reality Anchor
TE
1G
Instant
2
Target creature loses shadow until end of turn.
Draw a card.
Vodalian Knights
FE
1UU
Creature - Merfolk Knight
2/2
3
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Punish Ignorance
ALA
WUUB
Instant
2
Counter target spell. Its controller loses 3 life and you gain 3 life.
Jaws of Stone
SHM
5R
Sorcery
2
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
Frontline Sage
CFX
2U
Creature - Human Wizard
0/1
3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
Rekindled Flame
EVE
2RR
Sorcery
2
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Reveillark
MOR
4W
Creature - Elemental
4/3
3
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Silverglade Pathfinder
MM
1G
Creature - Dryad Spellshaper
1/1
3
{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Circu, Dimir Lobotomist
RAV
2UB
Legendary Creature - Human Wizard
2/3
3
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
Kyren Archive
MM
3
Artifact
1
At the beginning of your upkeep, you may remove the top card of your library from the game face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.
Plated Slagwurm
MR
4GGG
Creature - Wurm
8/8
3
Plated Slagwurm can't be the target of spells or abilities your opponents control.
Defensive Formation
US
W
Enchantment
1
Instead of the attacking player, you assign the combat damage of creatures attacking you.
Boros Fury-Shield
RAV
2W
Instant
2
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Pyrostatic Pillar
SC
1R
Enchantment
1
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Nesting Wurm
NE
4GG
Creature - Wurm
4/3
3
Trample
When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
Stream Hopper
EVE
(U/R)
Creature - Goblin
1/1
3
{(u/r)}: Stream Hopper gains flying until end of turn.
Kyscu Drake
VI
3G
Creature - Drake
2/2
3
Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card into play. Then shuffle your library.
Lionheart Maverick
GP
W
Creature - Human Knight
1/1
3
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
Reef Pirates
5E
HL
1UU
Creature - Zombie Pirate
2/2
3
Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
Amrou Seekers
TSP
2W
Creature - Kithkin Rebel
2/2
3
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Hideous Laughter
CHK
2BB
Instant - Arcane
2
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Common Cause
MM
2W
Enchantment
1
Nonartifact creatures get +2/+2 as long as they all share a color.
Daru Encampment
ON
Land
0
{T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Viridescent Wisps
SHM
G
Instant
2
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Wand of the Elements
DS
4
Artifact
1
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.
Double Header
UNH
3UU
Creature - Drake
2/3
3
Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
Rage Forger
MOR
2R
Creature - Elemental Shaman
2/2
3
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Zhang Fei, Fierce Warrior
P3
4WW
Legendary Creature - Human Soldier Warrior
4/4
3
Horsemanship, vigilance
Argothian Swine
US
3G
Creature - Boar
3/3
3
Trample
Selesnya Sagittars
RAV
3GW
Creature - Elf Archer
2/5
3
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.
Golgari Rotwurm
RAV
3BG
Creature - Zombie Wurm
5/4
3
{B}, Sacrifice a creature: Target player loses 1 life.
Ghitu Encampment
10E
UL
Land
0
Ghitu Encampment comes into play tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Krosan Drover
SC
3G
Creature - Elf
2/2
3
Creature spells you play with converted mana cost 6 or more cost {2} less to play.
Synchronous Sliver
PLC
4U
Creature - Sliver
3/3
3
All Sliver creatures have vigilance.
Spike Cannibal
EX
1BB
Creature - Spike
0/0
3
Spike Cannibal comes into play with a +1/+1 counter on it.
When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
Jedit's Dragoons
TSP
5W
Creature - Cat Soldier
2/5
3
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.
Devoted Retainer
CHK
W
Creature - Human Samurai
1/1
3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Mishra's Groundbreaker
AL
4
Artifact
1
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
Chrome Mox
MR
0
Artifact
1
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
{T}: Add one mana of any of the imprinted card's colors to your mana pool.
Cabal Coffers
TO
Land
0
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
Smokestack
US
4
Artifact
1
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Rag Dealer
CHK
B
Creature - Human Rogue
1/1
3
{2}{B}, {T}: Remove up to three target cards in a single graveyard from the game.
Goblin Warrens
5E
6E
FE
2R
Enchantment
1
{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
Wirecat
US
4
Artifact Creature - Cat
4/3
3
Wirecat can't attack or block if an enchantment is in play.
Mirrorweave
SHM
2(W/U)(W/U)
Instant
2
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Fire-Lit Thicket
SHM
Land
0
{T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Mana Matrix
LG
6
Artifact
1
Instant and enchantment spells you play cost up to {2} less to play.
Ray of Distortion
OD
3W
Instant
2
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Sprite Noble
TSP
1UU
Creature - Faerie
2/2
3
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
Declaration of Naught
MOR
UU
Enchantment
1
As Declaration of Naught comes into play, name a card.
{U}: Counter target spell with the chosen name.
Guardian of the Guildpact
DIS
3W
Creature - Spirit
2/3
3
Protection from monocolored
Dancing Scimitar
4E
5E
6E
9E
AN
R
4
Artifact Creature - Spirit
1/5
3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Big Game Hunter
PLC
1BB
Creature - Human Rebel Assassin
1/1
3
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Disperse
MOR
1U
Instant
2
Return target nonland permanent to its owner's hand.
Vigean Hydropon
DIS
1GU
Creature - Plant Mutant
0/0
3
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
Lava Runner
MM
1RR
Creature - Lizard
2/2
3
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Watchdog
TE
3
Artifact Creature - Hound
1/2
3
Watchdog blocks each turn if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Moonbow Illusionist
SOK
2U
Creature - Moonfolk Wizard
2/1
3
Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Shadowstorm
TE
R
Sorcery
2
Shadowstorm deals 2 damage to each creature with shadow.
Akroma, Angel of Wrath
LE
TSP
5WWW
Legendary Creature - Angel
6/6
3
Flying, first strike, vigilance, trample, haste, protection from black and from red
Glory Seeker
8E
9E
ON
1W
Creature - Human Soldier
2/2
3
Veteran of the Depths
LRW
3W
Creature - Merfolk Soldier
2/2
3
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
Blood Rites
CHK
3RR
Enchantment
1
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Volcanic Dragon
6E
MI
PT
ST
4RR
Creature - Dragon
4/4
3
Flying, haste
Reclaim
7E
9E
EX
G
Instant
2
Put target card from your graveyard on top of your library.
Mistform Warchief
SC
2U
Creature - Illusion
1/3
3
Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
Master Apothecary
OD
WWW
Creature - Human Cleric
2/2
3
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Noggle Bandit
EVE
1(U/R)(U/R)
Creature - Noggle Rogue
2/2
3
Noggle Bandit can't be blocked except by creatures with defender.
Soul Warden
10E
9E
EX
W
Creature - Human Cleric
1/1
3
Whenever another creature comes into play, you gain 1 life.
Ancient Ooze
SC
5GG
Creature - Ooze
*/*
3
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.