/**************************************************************************** ** Meta object code from reading C++ file 'game.h' ** ** Created: Thu Jul 30 20:38:07 2009 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0) ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ #include "../src/game.h" #if !defined(Q_MOC_OUTPUT_REVISION) #error "The header file 'game.h' doesn't include ." #elif Q_MOC_OUTPUT_REVISION != 61 #error "This file was generated using the moc from 4.5.0. It" #error "cannot be used with the include files from this version of Qt." #error "(The moc has changed too much.)" #endif QT_BEGIN_MOC_NAMESPACE static const uint qt_meta_data_Game[] = { // content: 2, // revision 0, // classname 0, 0, // classinfo 41, 12, // methods 0, 0, // properties 0, 0, // enums/sets 0, 0, // constructors // signals: signature, parameters, type, tag, flags 6, 5, 5, 5, 0x05, 28, 23, 5, 5, 0x05, 54, 47, 5, 5, 0x05, 75, 47, 5, 5, 0x05, 106, 98, 5, 5, 0x05, 152, 141, 5, 5, 0x05, 169, 141, 5, 5, 0x05, 187, 141, 5, 5, 0x05, 210, 5, 5, 5, 0x05, 241, 225, 5, 5, 0x05, 265, 141, 5, 5, 0x05, 307, 285, 5, 5, 0x05, 354, 336, 5, 5, 0x05, 416, 375, 5, 5, 0x05, 481, 461, 5, 5, 0x05, 548, 513, 5, 5, 0x05, 619, 592, 5, 5, 0x05, 692, 654, 5, 5, 0x05, 763, 731, 5, 5, 0x05, 845, 803, 5, 5, 0x05, // slots: signature, parameters, type, tag, flags 886, 5, 5, 5, 0x08, 900, 5, 5, 5, 0x08, 913, 5, 5, 5, 0x08, 926, 5, 5, 5, 0x08, 939, 5, 5, 5, 0x08, 952, 5, 5, 5, 0x08, 966, 5, 5, 5, 0x08, 981, 5, 5, 5, 0x08, 995, 5, 5, 5, 0x08, 1014, 1012, 5, 5, 0x08, 1035, 5, 5, 5, 0x08, 1052, 5, 5, 5, 0x08, 1062, 5, 5, 5, 0x08, 1078, 5, 5, 5, 0x08, 1097, 5, 5, 5, 0x08, 1114, 5, 5, 5, 0x08, 1134, 1130, 5, 5, 0x08, 1172, 1161, 5, 5, 0x08, 1213, 5, 5, 5, 0x08, 1226, 5, 5, 5, 0x0a, 1235, 5, 5, 5, 0x0a, 0 // eod }; static const char qt_meta_stringdata_Game[] = { "Game\0\0submitDecklist()\0name\0" "hoverCard(QString)\0player\0" "playerAdded(Player*)\0playerRemoved(Player*)\0" "players\0logPlayerListReceived(QStringList)\0" "playerName\0logJoin(QString)\0" "logLeave(QString)\0logReadyStart(QString)\0" "logGameStart()\0playerName,text\0" "logSay(QString,QString)\0logShuffle(QString)\0" "playerName,sides,roll\0" "logRollDice(QString,int,int)\0" "playerName,number\0logDraw(QString,int)\0" "playerName,cardName,startZone,targetZone\0" "logMoveCard(QString,QString,QString,QString)\0" "playerName,cardName\0logCreateToken(QString,QString)\0" "playerName,cardName,value,oldValue\0" "logSetCardCounters(QString,QString,int,int)\0" "playerName,cardName,tapped\0" "logSetTapped(QString,QString,bool)\0" "playerName,counterName,value,oldValue\0" "logSetCounter(QString,QString,int,int)\0" "playerName,cardName,doesntUntap\0" "logSetDoesntUntap(QString,QString,bool)\0" "playerName,zoneName,zoneOwner,numberCards\0" "logDumpZone(QString,QString,QString,int)\0" "actUntapAll()\0actIncLife()\0actDecLife()\0" "actSetLife()\0actShuffle()\0actDrawCard()\0" "actDrawCards()\0actRollDice()\0" "actCreateToken()\0p\0showCardMenu(QPoint)\0" "actDoesntUntap()\0actFlip()\0actAddCounter()\0" "actRemoveCounter()\0actSetCounters()\0" "actSayMessage()\0msg\0gameEvent(ServerEventData)\0" "playerList\0playerListReceived(QList)\0" "readyStart()\0actTap()\0actUntap()\0" }; const QMetaObject Game::staticMetaObject = { { &QObject::staticMetaObject, qt_meta_stringdata_Game, qt_meta_data_Game, 0 } }; const QMetaObject *Game::metaObject() const { return &staticMetaObject; } void *Game::qt_metacast(const char *_clname) { if (!_clname) return 0; if (!strcmp(_clname, qt_meta_stringdata_Game)) return static_cast(const_cast< Game*>(this)); return QObject::qt_metacast(_clname); } int Game::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: submitDecklist(); break; case 1: hoverCard((*reinterpret_cast< QString(*)>(_a[1]))); break; case 2: playerAdded((*reinterpret_cast< Player*(*)>(_a[1]))); break; case 3: playerRemoved((*reinterpret_cast< Player*(*)>(_a[1]))); break; case 4: logPlayerListReceived((*reinterpret_cast< QStringList(*)>(_a[1]))); break; case 5: logJoin((*reinterpret_cast< QString(*)>(_a[1]))); break; case 6: logLeave((*reinterpret_cast< QString(*)>(_a[1]))); break; case 7: logReadyStart((*reinterpret_cast< QString(*)>(_a[1]))); break; case 8: logGameStart(); break; case 9: logSay((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 10: logShuffle((*reinterpret_cast< QString(*)>(_a[1]))); break; case 11: logRollDice((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break; case 12: logDraw((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 13: logMoveCard((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< QString(*)>(_a[4]))); break; case 14: logCreateToken((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 15: logSetCardCounters((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break; case 16: logSetTapped((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break; case 17: logSetCounter((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break; case 18: logSetDoesntUntap((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break; case 19: logDumpZone((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break; case 20: actUntapAll(); break; case 21: actIncLife(); break; case 22: actDecLife(); break; case 23: actSetLife(); break; case 24: actShuffle(); break; case 25: actDrawCard(); break; case 26: actDrawCards(); break; case 27: actRollDice(); break; case 28: actCreateToken(); break; case 29: showCardMenu((*reinterpret_cast< QPoint(*)>(_a[1]))); break; case 30: actDoesntUntap(); break; case 31: actFlip(); break; case 32: actAddCounter(); break; case 33: actRemoveCounter(); break; case 34: actSetCounters(); break; case 35: actSayMessage(); break; case 36: gameEvent((*reinterpret_cast< const ServerEventData(*)>(_a[1]))); break; case 37: playerListReceived((*reinterpret_cast< QList(*)>(_a[1]))); break; case 38: readyStart(); break; case 39: actTap(); break; case 40: actUntap(); break; default: ; } _id -= 41; } return _id; } // SIGNAL 0 void Game::submitDecklist() { QMetaObject::activate(this, &staticMetaObject, 0, 0); } // SIGNAL 1 void Game::hoverCard(QString _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 1, _a); } // SIGNAL 2 void Game::playerAdded(Player * _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 2, _a); } // SIGNAL 3 void Game::playerRemoved(Player * _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 3, _a); } // SIGNAL 4 void Game::logPlayerListReceived(QStringList _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 4, _a); } // SIGNAL 5 void Game::logJoin(QString _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 5, _a); } // SIGNAL 6 void Game::logLeave(QString _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 6, _a); } // SIGNAL 7 void Game::logReadyStart(QString _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 7, _a); } // SIGNAL 8 void Game::logGameStart() { QMetaObject::activate(this, &staticMetaObject, 8, 0); } // SIGNAL 9 void Game::logSay(QString _t1, QString _t2) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 9, _a); } // SIGNAL 10 void Game::logShuffle(QString _t1) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 10, _a); } // SIGNAL 11 void Game::logRollDice(QString _t1, int _t2, int _t3) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 11, _a); } // SIGNAL 12 void Game::logDraw(QString _t1, int _t2) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 12, _a); } // SIGNAL 13 void Game::logMoveCard(QString _t1, QString _t2, QString _t3, QString _t4) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) }; QMetaObject::activate(this, &staticMetaObject, 13, _a); } // SIGNAL 14 void Game::logCreateToken(QString _t1, QString _t2) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 14, _a); } // SIGNAL 15 void Game::logSetCardCounters(QString _t1, QString _t2, int _t3, int _t4) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) }; QMetaObject::activate(this, &staticMetaObject, 15, _a); } // SIGNAL 16 void Game::logSetTapped(QString _t1, QString _t2, bool _t3) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 16, _a); } // SIGNAL 17 void Game::logSetCounter(QString _t1, QString _t2, int _t3, int _t4) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) }; QMetaObject::activate(this, &staticMetaObject, 17, _a); } // SIGNAL 18 void Game::logSetDoesntUntap(QString _t1, QString _t2, bool _t3) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 18, _a); } // SIGNAL 19 void Game::logDumpZone(QString _t1, QString _t2, QString _t3, int _t4) { void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) }; QMetaObject::activate(this, &staticMetaObject, 19, _a); } QT_END_MOC_NAMESPACE