#include #include #include #include #include "tablezone.h" #include "player.h" #include "protocol_items.h" #include "settingscache.h" #include "arrowitem.h" #include "carddragitem.h" TableZone::TableZone(Player *_p, QGraphicsItem *parent) : SelectZone(_p, "table", true, false, true, parent), active(false) { connect(settingsCache, SIGNAL(tableBgPathChanged()), this, SLOT(updateBgPixmap())); connect(settingsCache, SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards())); updateBgPixmap(); height = 2 * boxLineWidth + 3 * (CARD_HEIGHT + 20) + 2 * paddingY; width = minWidth + 2 * marginX + 2 * boxLineWidth; currentMinimumWidth = minWidth; setCacheMode(DeviceCoordinateCache); setAcceptsHoverEvents(true); } void TableZone::updateBgPixmap() { QString bgPath = settingsCache->getTableBgPath(); if (!bgPath.isEmpty()) bgPixmap.load(bgPath); update(); } QRectF TableZone::boundingRect() const { return QRectF(0, 0, width, height); } bool TableZone::isInverted() const { return ((player->getMirrored() && !settingsCache->getInvertVerticalCoordinate()) || (!player->getMirrored() && settingsCache->getInvertVerticalCoordinate())); } void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) { if (bgPixmap.isNull()) painter->fillRect(boundingRect(), QColor(0, 0, 100)); else painter->fillRect(boundingRect(), QBrush(bgPixmap)); painter->setPen(QColor(255, 255, 255, 40)); qreal separatorY = 2 * (CARD_HEIGHT + 20 + paddingY) + boxLineWidth - paddingY / 2; if (isInverted()) separatorY = height - separatorY; painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY)); if (active) { QColor color1(255, 255, 255, 150); QColor color2(255, 255, 255, 0); QLinearGradient grad1(0, 0, 0, 1); grad1.setCoordinateMode(QGradient::ObjectBoundingMode); grad1.setColorAt(0, color1); grad1.setColorAt(1, color2); painter->fillRect(QRectF(0, 0, width, boxLineWidth), QBrush(grad1)); grad1.setFinalStop(1, 0); painter->fillRect(QRectF(0, 0, boxLineWidth, height), QBrush(grad1)); grad1.setStart(0, 1); grad1.setFinalStop(0, 0); painter->fillRect(QRectF(0, height - boxLineWidth, width, boxLineWidth), QBrush(grad1)); grad1.setStart(1, 0); painter->fillRect(QRectF(width - boxLineWidth, 0, boxLineWidth, height), QBrush(grad1)); } } void TableZone::addCardImpl(CardItem *card, int _x, int _y) { cards.append(card); card->setGridPoint(QPoint(_x, _y)); card->setParentItem(this); card->setVisible(true); card->update(); } void TableZone::handleDropEvent(const QList &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown) { handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint), faceDown); } void TableZone::handleDropEventByGrid(const QList &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped) { QList idList; for (int i = 0; i < dragItems.size(); ++i) idList.append(new CardId(dragItems[i]->getId())); startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped)); } void TableZone::reorganizeCards() { QList arrowsToUpdate; // Calculate table grid distortion so that the mapping functions work properly QMap gridPointStackCount; for (int i = 0; i < cards.size(); ++i) { const QPoint &gridPoint = cards[i]->getGridPos(); if (gridPoint.x() == -1) continue; const int key = gridPoint.x() / 3 + gridPoint.y() * 1000; gridPointStackCount.insert(key, gridPointStackCount.value(key, 0) + 1); } gridPointWidth.clear(); for (int i = 0; i < cards.size(); ++i) { const QPoint &gridPoint = cards[i]->getGridPos(); if (gridPoint.x() == -1) continue; const int key = gridPoint.x() / 3 + gridPoint.y() * 1000; const int stackCount = gridPointStackCount.value(key, 0); if (stackCount == 1) gridPointWidth.insert(key, CARD_WIDTH * (1 + cards[i]->getAttachedCards().size() / 3.0)); else gridPointWidth.insert(key, CARD_WIDTH * (1 + (stackCount - 1) / 3.0)); } for (int i = 0; i < cards.size(); ++i) { QPoint gridPoint = cards[i]->getGridPos(); if (gridPoint.x() == -1) continue; QPointF mapPoint = mapFromGrid(gridPoint); qreal x = mapPoint.x(); qreal y = mapPoint.y(); int numberAttachedCards = cards[i]->getAttachedCards().size(); qreal actualX = x + numberAttachedCards * CARD_WIDTH / 3.0; qreal actualY = y; if (numberAttachedCards) actualY += 5; cards[i]->setPos(actualX, actualY); cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100); QListIterator attachedCardIterator(cards[i]->getAttachedCards()); int j = 0; while (attachedCardIterator.hasNext()) { ++j; CardItem *attachedCard = attachedCardIterator.next(); qreal childX = actualX - j * CARD_WIDTH / 3.0; qreal childY = y - 5; attachedCard->setPos(childX, childY); attachedCard->setRealZValue((childY + CARD_HEIGHT) * 100000 + (childX + 1) * 100); arrowsToUpdate.append(attachedCard->getArrowsFrom()); arrowsToUpdate.append(attachedCard->getArrowsTo()); } arrowsToUpdate.append(cards[i]->getArrowsFrom()); arrowsToUpdate.append(cards[i]->getArrowsTo()); } QSetIterator arrowIterator(QSet::fromList(arrowsToUpdate)); while (arrowIterator.hasNext()) arrowIterator.next()->updatePath(); resizeToContents(); update(); } void TableZone::toggleTapped() { QList selectedItems = scene()->selectedItems(); bool tapAll = false; for (int i = 0; i < selectedItems.size(); i++) if (!qgraphicsitem_cast(selectedItems[i])->getTapped()) { tapAll = true; break; } QList cmdList; for (int i = 0; i < selectedItems.size(); i++) { CardItem *temp = qgraphicsitem_cast(selectedItems[i]); if (temp->getTapped() != tapAll) cmdList.append(new Command_SetCardAttr(-1, name, temp->getId(), "tapped", tapAll ? "1" : "0")); } player->sendCommandContainer(new CommandContainer(cmdList)); } CardItem *TableZone::takeCard(int position, int cardId, bool canResize) { CardItem *result = CardZone::takeCard(position, cardId); if (canResize) resizeToContents(); return result; } void TableZone::resizeToContents() { int xMax = 0; for (int i = 0; i < cards.size(); ++i) if (cards[i]->pos().x() > xMax) xMax = (int) cards[i]->pos().x(); xMax += 2 * CARD_WIDTH; if (xMax < minWidth) xMax = minWidth; currentMinimumWidth = xMax + 2 * marginX + 2 * boxLineWidth; if (currentMinimumWidth != width) { prepareGeometryChange(); width = currentMinimumWidth; emit sizeChanged(); } } CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const { for (int i = 0; i < cards.size(); i++) if (cards.at(i)->getGridPoint() == gridPoint) return cards.at(i); return 0; } CardItem *TableZone::getCardFromCoords(const QPointF &point) const { QPoint gridPoint = mapToGrid(point); return getCardFromGrid(gridPoint); } QPointF TableZone::mapFromGrid(QPoint gridPoint) const { qreal x, y; x = marginX + (gridPoint.x() % 3) * CARD_WIDTH / 3.0; for (int i = 0; i < gridPoint.x() / 3; ++i) x += gridPointWidth.value(gridPoint.y() * 1000 + i, CARD_WIDTH) + paddingX; if (isInverted()) gridPoint.setY(2 - gridPoint.y()); y = boxLineWidth + gridPoint.y() * (CARD_HEIGHT + paddingY + 20) + (gridPoint.x() % 3) * 10; /* if (isInverted()) y = height - CARD_HEIGHT - y; */ return QPointF(x, y); } QPoint TableZone::mapToGrid(const QPointF &mapPoint) const { qreal x = mapPoint.x() - marginX; qreal y = mapPoint.y(); /* if (isInverted()) y = height - y; */ y -= boxLineWidth; if (x < 0) x = 0; else if (x > width - CARD_WIDTH - marginX) x = width - CARD_WIDTH - marginX; if (y < 0) y = 0; else if (y > height - CARD_HEIGHT) y = height - CARD_HEIGHT; int resultY = round(y / (CARD_HEIGHT + paddingY + 20)); if (isInverted()) resultY = 2 - resultY; int baseX = -1; qreal oldTempX = 0, tempX = 0; do { ++baseX; oldTempX = tempX; tempX += gridPointWidth.value(resultY * 1000 + baseX, CARD_WIDTH) + paddingX; } while (tempX < x + 1); qreal xdiff = x - oldTempX; int resultX = baseX * 3 + qMin((int) floor(xdiff * 3 / CARD_WIDTH), 2); return QPoint(resultX, resultY); } QPointF TableZone::closestGridPoint(const QPointF &point) { QPoint gridPoint = mapToGrid(point + QPoint(1, 1)); gridPoint.setX((gridPoint.x() / 3) * 3); if (getCardFromGrid(gridPoint)) gridPoint.setX(gridPoint.x() + 1); if (getCardFromGrid(gridPoint)) gridPoint.setX(gridPoint.x() + 1); return mapFromGrid(gridPoint); } void TableZone::setWidth(qreal _width) { prepareGeometryChange(); width = _width; }